Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.6658]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     512 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-01D7FF68 (this message is harmless)
Non platform assembly: data-01DE4830 (this message is harmless)
Non platform assembly: data-01DECCA0 (this message is harmless)
Non platform assembly: data-01DF62E8 (this message is harmless)
Non platform assembly: data-01DF8718 (this message is harmless)
Platform assembly: D:\soft\Bomber Mario\Game_Data\Managed\System.dll (this message is harmless)
Init global variables
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
cGlobal:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 895.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Starting level 0
Number of walls: 30
Bonus index: 1
Enemy01: 0
Enemy02: 0
Enemy03: 4
Enemy04: 0
Enemy05: 0

UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
cGame:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

created enemy {index:  0, type: 2, (mx, my):  (9, 10), time: 0}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
cGame:addEnemy(Int32, Int32, Int32)
cGame:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

created enemy {index:  1, type: 2, (mx, my):  (15, 15), time: 0}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
cGame:addEnemy(Int32, Int32, Int32)
cGame:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

created enemy {index:  2, type: 2, (mx, my):  (5, 12), time: 0}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
cGame:addEnemy(Int32, Int32, Int32)
cGame:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

created enemy {index:  3, type: 2, (mx, my):  (5, 11), time: 0}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
cGame:addEnemy(Int32, Int32, Int32)
cGame:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Player was created at (7,1)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
cPlayer:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571)

