<?xml version="1.0"?>
<SceneNode Type="SceneNode" ClassOverride="GSelectPlayerInputNameScene">
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		<string Name="Name" Value="GSelectPlayerInputNameScene" />
		<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
		<string Name="DefaultState" Value="Normal" />
		<bool Name="IsFocusOnHover" Value="false" />
	</Properties>
	<States>
		<State Name="NavTo">
			<Animator Type="KeyFrame">
				<Properties>
					<color Name="TintColor" Value="00000000" />
				</Properties>
				<KeyFrame t="0" i="0" Value0="00ffffff" />
				<KeyFrame t="500" i="0" Value0="ffffffff" />
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		</State>
		<State Name="Normal">
		</State>
	</States>
	<SceneNode Type="SpriteNode">
		<Properties>
			<string Name="Name" Value="DarkBg" />
			<vector3d Name="Position" Value="0.000000;0.000000;1900.000000" />
			<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
			<color Name="TintColor" Value="64000000" />
			<int Name="ImageStretchX" Value="1" />
			<int Name="ImageStretchY" Value="1" />
			<atlasTexture Name="AtlasTexture" Value="images/White.png" />
		</Properties>
		<States>
			<State Name="NavBackFrom">
				<Animator Type="KeyFrame">
					<Properties>
						<color Name="TintColor" Value="00000000" />
					</Properties>
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					<KeyFrame t="300" i="0" Value0="00000000" />
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			</State>
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				<Animator Type="KeyFrame">
					<Properties>
						<color Name="TintColor" Value="64000000" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="00000000" />
					<KeyFrame t="300" i="0" Value0="64000000" />
				</Animator>
			</State>
		</States>
	</SceneNode>
	<SceneNode Type="SceneNode">
		<Properties>
			<string Name="Name" Value="Scene" />
			<vector3d Name="Position" Value="279.000000;201.000000;2000.000000" />
			<vector3d Name="Bounds" Value="466.000000;391.000000;0.000000" />
			<string Name="DefaultFocusObjectName" Value="NameEdit" />
			<bool Name="IsFocusOnHover" Value="false" />
		</Properties>
		<States>
			<State Name="NavBackFrom">
				<Animator Type="KeyFrame">
					<Properties>
						<color Name="TintColor" Value="ffffffff" />
					</Properties>
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			</State>
			<State Name="NavTo">
				<Animator Type="KeyFrame">
					<Properties>
						<color Name="TintColor" Value="ffffffff" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="00ffffff" />
					<KeyFrame t="300" i="0" Value0="ffffffff" />
				</Animator>
			</State>
		</States>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="bg" />
				<vector3d Name="Position" Value="0.000000;0.000000;-1.000000" />
				<vector3d Name="Bounds" Value="466.000000;391.000000;0.000000" />
				<atlasTexture Name="AtlasTexture" Value="images/Dialogs/bg.png" />
			</Properties>
		</SceneNode>
		<SceneNode Type="TextNode">
			<Properties>
				<string Name="Name" Value="TitleText" />
				<vector3d Name="Position" Value="33.000000;28.000000;10.000000" />
				<vector3d Name="Bounds" Value="400.000000;50.000000;0.000000" />
				<color Name="TintColor" Value="ff323232" />
				<int Name="TextHAlign" Value="2" />
				<int Name="TextVAlign" Value="2" />
				<font Name="Font" Value="../fonts/Cap1.zfnt" />
				<stringw Name="Text" Value="%SelectPlayerInputName_TitleTxt%" />
			</Properties>
		</SceneNode>
		<SceneNode Type="TextNode">
			<Properties>
				<string Name="Name" Value="InfoText" />
				<vector3d Name="Position" Value="33.000000;117.000000;11.000000" />
				<vector3d Name="Bounds" Value="400.000000;50.000000;0.000000" />
				<color Name="TintColor" Value="ff323232" />
				<int Name="TextHAlign" Value="2" />
				<int Name="TextVAlign" Value="2" />
				<font Name="Font" Value="../fonts/Cap1.zfnt" />
				<stringw Name="Text" Value="%SelectPlayerInputName_InfoTxt%" />
			</Properties>
		</SceneNode>
		<SceneNode Type="EditNode">
			<Properties>
				<string Name="Name" Value="NameEdit" />
				<vector3d Name="Position" Value="51.000000;176.000000;3.000000" />
				<vector3d Name="Bounds" Value="380.000000;70.000000;0.000000" />
				<string Name="TemplateName" Value="ProfilesEdit" />
				<bool Name="IsFocusOnHover" Value="false" />
				<stringw Name="Text" Value="Name" />
				<int Name="MaxTextLength" Value="10" />
				<string Name="InputMask" Value="aA0" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ButtonNode">
			<Properties>
				<string Name="Name" Value="OkButton" />
				<vector3d Name="Position" Value="62.000000;309.000000;0.000000" />
				<vector3d Name="Bounds" Value="160.000000;60.000000;0.000000" />
				<string Name="TemplateName" Value="Options_Button" />
				<bool Name="WantFocus" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
				<stringw Name="Text" Value="%OkBtn%" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ButtonNode">
			<Properties>
				<string Name="Name" Value="CancelButton" />
				<vector3d Name="Position" Value="242.000000;309.000000;0.000000" />
				<vector3d Name="Bounds" Value="160.000000;60.000000;0.000000" />
				<string Name="TemplateName" Value="Options_Button" />
				<bool Name="WantFocus" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
				<stringw Name="Text" Value="%CancelBtn%" />
			</Properties>
		</SceneNode>
	</SceneNode>
</SceneNode>
