<?xml version="1.0"?>
<SceneNode Type="BaseNode" ClassOverride="GBurstGravityNode">
	<Properties>
		<string Name="Name" Value="ExplosionFullPlusEffect" />
		<bool Name="Visible" Value="false" />
		<vector2d Name="Accel1StartTimeRange" Value="30.000000;30.000000" />
		<vector2d Name="Accel1EndTimeRange" Value="130.000000;130.000000" />
		<vector2d Name="Accel2EndTimeRange" Value="5000.000000;5000.000000" />
		<vector2d Name="VelocityRange" Value="10.000000;100.000000" />
		<vector2d Name="VelocityAngleRange" Value="0.000000;360.000000" />
		<vector2d Name="RadiusRange" Value="20.000000;20.000000" />
		<vector2d Name="Accel1Range" Value="1.000000;1.000000" />
		<vector2d Name="Accel2YRange" Value="100.000000;100.000000" />
		<int Name="DisappearTime" Value="200" />
		<int Name="LifeTime" Value="800" />
	</Properties>
	<SceneNode Type="SpriteNode">
		<Properties>
			<string Name="Name" Value="Obj" />
			<vector3d Name="Rotation" Value="0.000000;0.000000;108.135002" />
			<vector3d Name="Bounds" Value="8.000000;8.000000;0.000000" />
			<vector2d Name="PivotPoint" Value="4.000000;4.000000" />
			<string Name="DefaultState" Value="Anim" />
			<atlasTexture Name="AtlasTexture" Value="FullHeart/2.png" />
		</Properties>
		<States>
			<State Name="Anim">
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Rotation" Value="0.000000;0.000000;108.135002" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="0.000000;0.000000;0.000000" />
					<KeyFrame t="3000" g="0" i="0" Value0="0.000000;0.000000;360.000000" />
				</Animator>
			</State>
		</States>
	</SceneNode>
</SceneNode>
