<?xml version="1.0"?>
<SceneNode Type="SceneNode" ClassOverride="GGameLevelScene">
	<Properties>
		<string Name="Name" Value="GGameLevelScene" />
		<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
		<bool Name="IsFocusOnHover" Value="false" />
	</Properties>
	<SceneNode Type="BaseNode">
		<Properties>
			<string Name="Name" Value="Bg" />
			<vector3d Name="Position" Value="0.000000;0.000000;-1000.000000" />
			<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
		</Properties>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Bg" />
				<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
				<atlasTexture Name="AtlasTexture" Value="Room/bg.png" />
			</Properties>
		</SceneNode>
		<SceneNode Type="BaseNode">
			<Properties>
				<string Name="Name" Value="Ext" />
				<vector3d Name="Position" Value="0.000000;0.000000;-1000.000000" />
				<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
			</Properties>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="Sky" />
					<vector3d Name="Position" Value="0.000000;0.000000;-100.000000" />
					<vector3d Name="Bounds" Value="1024.000000;229.000000;0.000000" />
					<int Name="ImageStretchX" Value="1" />
					<atlasTexture Name="AtlasTexture" Value="SkyLine.png" />
				</Properties>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="Bg" />
					<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/bg.png" />
				</Properties>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="B1" />
					<vector3d Name="Position" Value="0.000000;0.000000;20.000000" />
					<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/Buildings1.png" />
				</Properties>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="L1" />
					<vector3d Name="Position" Value="920.000000;42.000000;100.000000" />
					<vector3d Name="Bounds" Value="60.000000;141.000000;0.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/L1/f0012.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame">
							<Properties>
								<atlasTexture Name="AtlasTexture" Value="Exterior/L1/f0012.png" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="Exterior/L1/f0000.png" />
							<KeyFrame t="1200" i="0" Value0="Exterior/L1/f0012.png" />
							<KeyFrame t="100" g="0" Value0="Exterior/L1/f0000.png" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="L2" />
					<vector3d Name="Position" Value="910.000000;123.000000;100.000000" />
					<vector3d Name="Bounds" Value="114.000000;57.000000;0.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/L2/f0012.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame">
							<Properties>
								<atlasTexture Name="AtlasTexture" Value="Exterior/L2/f0012.png" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="Exterior/L2/f0000.png" />
							<KeyFrame t="1200" i="0" Value0="Exterior/L2/f0012.png" />
							<KeyFrame t="100" g="0" Value0="Exterior/L2/f0012.png" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="L3" />
					<vector3d Name="Position" Value="282.000000;155.000000;100.000000" />
					<vector3d Name="Bounds" Value="35.000000;63.000000;0.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/L3/f0001.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame" TimeShift="200">
							<Properties>
								<atlasTexture Name="AtlasTexture" Value="Exterior/L3/f0001.png" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="Exterior/L3/f0000.png" />
							<KeyFrame t="1200" i="0" Value0="Exterior/L3/f0012.png" />
							<KeyFrame t="100" g="0" Value0="Exterior/L3/f0012.png" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="L4" />
					<vector3d Name="Position" Value="490.000000;124.000000;100.000000" />
					<vector3d Name="Bounds" Value="58.000000;31.000000;0.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/L4/f0003.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame" TimeShift="400">
							<Properties>
								<atlasTexture Name="AtlasTexture" Value="Exterior/L4/f0003.png" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="Exterior/L4/f0000.png" />
							<KeyFrame t="1200" i="0" Value0="Exterior/L4/f0012.png" />
							<KeyFrame t="100" g="0" Value0="Exterior/L4/f0012.png" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="L5" />
					<vector3d Name="Position" Value="210.000000;121.000000;100.000000" />
					<vector3d Name="Bounds" Value="94.000000;49.000000;0.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/L5/f0008.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame">
							<Properties>
								<atlasTexture Name="AtlasTexture" Value="Exterior/L5/f0008.png" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="Exterior/L5/f0000.png" />
							<KeyFrame t="2100" i="0" Value0="Exterior/L5/f0021.png" />
							<KeyFrame t="100" g="0" Value0="Exterior/L5/f0021.png" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="L6" />
					<vector3d Name="Position" Value="707.000000;108.000000;100.000000" />
					<vector3d Name="Bounds" Value="79.000000;106.000000;0.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/L6/f0012.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame">
							<Properties>
								<atlasTexture Name="AtlasTexture" Value="Exterior/L6/f0012.png" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="Exterior/L6/f0000.png" />
							<KeyFrame t="1200" i="0" Value0="Exterior/L6/f0012.png" />
							<KeyFrame t="100" g="0" Value0="Exterior/L6/f0012.png" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="Stars" />
					<vector3d Name="Position" Value="512.000000;0.000000;-10.000000" />
					<vector3d Name="Bounds" Value="512.000000;114.000000;0.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/Stars/f0000.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame">
							<Properties>
								<atlasTexture Name="AtlasTexture" Value="Exterior/Stars/f0000.png" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="Exterior/Stars/f0000.png" />
							<KeyFrame t="500" i="0" Value0="Exterior/Stars/f0005.png" />
							<KeyFrame t="100" g="0" Value0="Exterior/Stars/f0005.png" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="Proj1" />
					<vector3d Name="Position" Value="374.000000;197.000000;7.000000" />
					<vector3d Name="Rotation" Value="0.000000;0.000000;-3.850000" />
					<vector3d Name="Bounds" Value="183.000000;147.000000;0.000000" />
					<vector2d Name="PivotPoint" Value="164.000000;130.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/Projs/light-1.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame">
							<Properties>
								<vector3d Name="Rotation" Value="0.000000;0.000000;-3.850000" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="0.000000;0.000000;-10.000000" />
							<KeyFrame t="4000" i="0" Value0="0.000000;0.000000;10.000000" />
							<KeyFrame t="4000" g="0" i="0" Value0="0.000000;0.000000;-10.000000" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="Proj2" />
					<vector3d Name="Position" Value="374.000000;197.000000;8.000000" />
					<vector3d Name="Rotation" Value="0.000000;0.000000;5.080000" />
					<vector3d Name="Bounds" Value="183.000000;147.000000;0.000000" />
					<vector2d Name="PivotPoint" Value="163.000000;138.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/Projs/light-3.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame" TimeShift="3000">
							<Properties>
								<vector3d Name="Rotation" Value="0.000000;0.000000;5.080000" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="0.000000;0.000000;-10.000000" />
							<KeyFrame t="5000" i="0" Value0="0.000000;0.000000;10.000000" />
							<KeyFrame t="5000" g="0" i="0" Value0="0.000000;0.000000;-10.000000" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="Proj3" />
					<vector3d Name="Position" Value="239.000000;193.000000;9.000000" />
					<vector3d Name="Rotation" Value="0.000000;0.000000;-0.088889" />
					<vector3d Name="Bounds" Value="183.000000;147.000000;0.000000" />
					<vector2d Name="PivotPoint" Value="23.000000;145.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/Projs/light-4.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame" TimeShift="4000">
							<Properties>
								<vector3d Name="Rotation" Value="0.000000;0.000000;-0.088889" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="0.000000;0.000000;-10.000000" />
							<KeyFrame t="4500" i="0" Value0="0.000000;0.000000;10.000000" />
							<KeyFrame t="4500" g="0" i="0" Value0="0.000000;0.000000;-10.000000" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="Proj4" />
					<vector3d Name="Position" Value="239.000000;193.000000;10.000000" />
					<vector3d Name="Rotation" Value="0.000000;0.000000;-5.527273" />
					<vector3d Name="Bounds" Value="183.000000;147.000000;0.000000" />
					<vector2d Name="PivotPoint" Value="26.000000;146.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/Projs/light-2.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame" TimeShift="7000">
							<Properties>
								<vector3d Name="Rotation" Value="0.000000;0.000000;-5.527273" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="0.000000;0.000000;-10.000000" />
							<KeyFrame t="5500" i="0" Value0="0.000000;0.000000;10.000000" />
							<KeyFrame t="5500" g="0" i="0" Value0="0.000000;0.000000;-10.000000" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="Proj4" />
					<vector3d Name="Position" Value="790.000000;202.000000;10.000000" />
					<vector3d Name="Rotation" Value="0.000000;0.000000;-5.527273" />
					<vector3d Name="Bounds" Value="183.000000;147.000000;0.000000" />
					<vector2d Name="PivotPoint" Value="26.000000;146.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/Projs/light-2.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame" TimeShift="7000">
							<Properties>
								<vector3d Name="Rotation" Value="0.000000;0.000000;-5.527273" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="0.000000;0.000000;-10.000000" />
							<KeyFrame t="5500" i="0" Value0="0.000000;0.000000;10.000000" />
							<KeyFrame t="5500" g="0" i="0" Value0="0.000000;0.000000;-10.000000" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="Proj1" />
					<vector3d Name="Position" Value="793.000000;200.000000;7.000000" />
					<vector3d Name="Rotation" Value="0.000000;0.000000;-3.850000" />
					<vector3d Name="Bounds" Value="183.000000;147.000000;0.000000" />
					<vector2d Name="PivotPoint" Value="164.000000;130.000000" />
					<string Name="DefaultState" Value="Anim" />
					<atlasTexture Name="AtlasTexture" Value="Exterior/Projs/light-1.png" />
				</Properties>
				<States>
					<State Name="Anim">
						<Animator Type="KeyFrame">
							<Properties>
								<vector3d Name="Rotation" Value="0.000000;0.000000;-3.850000" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="0.000000;0.000000;-10.000000" />
							<KeyFrame t="4000" i="0" Value0="0.000000;0.000000;10.000000" />
							<KeyFrame t="4000" g="0" i="0" Value0="0.000000;0.000000;-10.000000" />
						</Animator>
					</State>
				</States>
			</SceneNode>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Door" />
				<vector3d Name="Position" Value="0.000000;0.000000;3.000000" />
				<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
			</Properties>
			<States>
				<State Name="Up2">
					<StartAnimator Type="SetProps">
						<atlasTexture Name="AtlasTexture" Value="Room/door2.png" />
					</StartAnimator>
				</State>
				<State Name="Up2Back">
					<StartAnimator Type="SetProps">
						<atlasTexture Name="AtlasTexture" Value="" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Column" />
				<vector3d Name="Position" Value="0.000000;0.000000;5.000000" />
				<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
				<atlasTexture Name="AtlasTexture" Value="Room/column2.png" />
			</Properties>
			<States>
				<State Name="Up3">
					<StartAnimator Type="SetProps">
						<atlasTexture Name="AtlasTexture" Value="Room/column2.png" />
					</StartAnimator>
				</State>
				<State Name="Up3Back">
					<StartAnimator Type="SetProps">
						<atlasTexture Name="AtlasTexture" Value="" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Floor" />
				<vector3d Name="Position" Value="0.000000;1.000000;1.000000" />
				<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
				<atlasTexture Name="AtlasTexture" Value="Room/floor2.png" />
			</Properties>
			<States>
				<State Name="Up4">
					<StartAnimator Type="SetProps">
						<bool Name="Visible" Value="true" />
					</StartAnimator>
				</State>
				<State Name="Up4Back">
					<StartAnimator Type="SetProps">
						<bool Name="Visible" Value="false" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Path" />
				<vector3d Name="Position" Value="0.000000;0.000000;4.000000" />
				<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
				<atlasTexture Name="AtlasTexture" Value="Room/path2.png" />
			</Properties>
			<States>
				<State Name="Up5">
					<StartAnimator Type="SetProps">
						<bool Name="Visible" Value="true" />
					</StartAnimator>
				</State>
				<State Name="Up5Back">
					<StartAnimator Type="SetProps">
						<bool Name="Visible" Value="false" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Window" />
				<vector3d Name="Position" Value="0.000000;0.000000;2.000000" />
				<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
				<atlasTexture Name="AtlasTexture" Value="Room/window.png" />
			</Properties>
			<States>
				<State Name="Up6">
					<StartAnimator Type="SetProps">
						<atlasTexture Name="AtlasTexture" Value="Room/window2.png" />
					</StartAnimator>
				</State>
				<State Name="Up6Back">
					<StartAnimator Type="SetProps">
						<atlasTexture Name="AtlasTexture" Value="Room/window.png" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Glass" />
				<vector3d Name="Position" Value="0.000000;0.000000;-1.000000" />
				<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
				<atlasTexture Name="AtlasTexture" Value="Room/glass.png" />
			</Properties>
		</SceneNode>
		<SceneNode Type="TextNode">
			<Properties>
				<string Name="Name" Value="TimeClosedNode" />
				<vector3d Name="Position" Value="15.000000;154.000000;1000.000000" />
				<vector3d Name="Rotation" Value="0.000000;0.000000;-17.000000" />
				<vector3d Name="Bounds" Value="100.000000;30.000000;0.000000" />
				<color Name="TintColor" Value="ff1e1e1e" />
				<bool Name="Visible" Value="false" />
				<int Name="TextHAlign" Value="2" />
				<int Name="TextVAlign" Value="2" />
				<font Name="Font" Value="../../fonts/comic16_plain.zfnt" />
				<stringw Name="Text" Value="%Game_CLOSED%" />
			</Properties>
			<States>
				<State Name="Opened">
					<StartAnimator Type="SetProps">
						<bool Name="Visible" Value="false" />
					</StartAnimator>
				</State>
				<State Name="~Closed">
					<StartAnimator Type="SetProps">
						<bool Name="Visible" Value="true" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Lamp1" />
				<vector3d Name="Position" Value="124.000000;-60.000000;3000.000000" />
				<vector3d Name="Bounds" Value="150.000000;150.000000;0.000000" />
				<atlasTexture Name="AtlasTexture" Value="Room/lamp11.png" />
			</Properties>
			<States>
				<State Name="Up1">
					<StartAnimator Type="SetProps">
						<atlasTexture Name="AtlasTexture" Value="Room/lamp21.png" />
					</StartAnimator>
				</State>
				<State Name="Up1Back" NextState="Anim">
					<StartAnimator Type="SetProps">
						<atlasTexture Name="AtlasTexture" Value="Room/lamp11.png" />
					</StartAnimator>
				</State>
				<State Name="Up1Hide">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="124.000000;-60.000000;3000.000000" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="124.000000;40.000000;3000.000000" />
						<KeyFrame t="100" i="0" Value0="124.000000;-60.000000;3000.000000" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="ShopDisappear" Children="" />
					</StartAnimator>
				</State>
				<State Name="Up1HideBought" NextState="Up1Hide">
				</State>
				<State Name="Up1Show">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="124.000000;40.000000;3000.000000" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="124.000000;-60.000000;3000.000000" />
						<KeyFrame t="200" i="0" Value0="124.000000;40.000000;3000.000000" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="ShopAppear" Children="" />
					</StartAnimator>
				</State>
			</States>
			<SceneNode Type="ControlNode">
				<Properties>
					<string Name="Name" Value="Glow" />
					<vector3d Name="Position" Value="76.000000;98.000000;-1.000000" />
					<bool Name="Visible" Value="false" />
					<string Name="TemplateName" Value="ShopGlowEffect" />
					<bool Name="IsFocusOnHover" Value="false" />
				</Properties>
				<States>
					<State Name="ShopAppear">
						<StartAnimator Type="SetStates">
							<State Name="ShopAppear" Children="" />
						</StartAnimator>
						<StartAnimator Type="SetProps">
							<bool Name="Visible" Value="true" />
						</StartAnimator>
					</State>
					<State Name="ShopDisappear">
						<StartAnimator Type="SetStates">
							<State Name="ShopDisappear" Children="" />
						</StartAnimator>
						<StartAnimator Type="SetProps">
							<bool Name="Visible" Value="false" />
						</StartAnimator>
					</State>
				</States>
			</SceneNode>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Lamp2" />
				<vector3d Name="Position" Value="787.000000;-60.000000;3000.000000" />
				<vector3d Name="Bounds" Value="150.000000;150.000000;0.000000" />
				<atlasTexture Name="AtlasTexture" Value="Room/lamp12.png" />
			</Properties>
			<States>
				<State Name="Up1">
					<StartAnimator Type="SetProps">
						<atlasTexture Name="AtlasTexture" Value="Room/lamp22.png" />
					</StartAnimator>
				</State>
				<State Name="Up1Back" NextState="Anim">
					<StartAnimator Type="SetProps">
						<atlasTexture Name="AtlasTexture" Value="Room/lamp12.png" />
					</StartAnimator>
				</State>
				<State Name="Up1Hide">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="787.000000;-60.000000;3000.000000" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="787.000000;40.000000;3000.000000" />
						<KeyFrame t="100" i="0" Value0="787.000000;-60.000000;3000.000000" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="ShopDisappear" Children="" />
					</StartAnimator>
				</State>
				<State Name="Up1HideBought" NextState="Up1Hide">
				</State>
				<State Name="Up1Show">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="787.000000;40.000000;3000.000000" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="787.000000;-60.000000;3000.000000" />
						<KeyFrame t="200" i="0" Value0="787.000000;40.000000;3000.000000" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="ShopAppear" Children="" />
					</StartAnimator>
				</State>
			</States>
			<SceneNode Type="ControlNode">
				<Properties>
					<string Name="Name" Value="Glow" />
					<vector3d Name="Position" Value="76.000000;106.000000;-1.000000" />
					<bool Name="Visible" Value="false" />
					<string Name="TemplateName" Value="ShopGlowEffect" />
					<bool Name="IsFocusOnHover" Value="false" />
				</Properties>
				<States>
					<State Name="ShopAppear">
						<StartAnimator Type="SetStates">
							<State Name="ShopAppear" Children="" />
						</StartAnimator>
						<StartAnimator Type="SetProps">
							<bool Name="Visible" Value="true" />
						</StartAnimator>
					</State>
					<State Name="ShopDisappear">
						<StartAnimator Type="SetStates">
							<State Name="ShopDisappear" Children="" />
						</StartAnimator>
						<StartAnimator Type="SetProps">
							<bool Name="Visible" Value="false" />
						</StartAnimator>
					</State>
				</States>
			</SceneNode>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Sandwich2" />
				<vector3d Name="Position" Value="717.000000;84.000000;100.000000" />
				<vector3d Name="Bounds" Value="228.000000;153.000000;0.000000" />
				<color Name="TintColor" Value="ff808080" />
				<bool Name="Visible" Value="false" />
				<atlasTexture Name="AtlasTexture" Value="../common/Locations/SandwichMachine/Bg.png" />
			</Properties>
			<SceneNode Type="SpriteNode">
				<Properties>
					<string Name="Name" Value="M" />
					<vector3d Name="Position" Value="33.000000;109.000000;1.000000" />
					<vector3d Name="Bounds" Value="111.000000;110.000000;0.000000" />
					<atlasTexture Name="AtlasTexture" Value="../common/Locations/SandwichMachine2/Machine.png" />
				</Properties>
			</SceneNode>
		</SceneNode>
	</SceneNode>
	<SceneNode Type="ControlNode" ClassOverride="GChildrenAutoZSortScene">
		<Properties>
			<string Name="Name" Value="LocationsNode" />
			<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
			<bool Name="IsFocusOnHover" Value="false" />
		</Properties>
		<SceneNode Type="ControlNode" ClassOverride="GDrinksMachineNode">
			<Properties>
				<string Name="Name" Value="DrinksMachine" />
				<vector3d Name="Position" Value="680.000000;206.000000;200.000000" />
				<string Name="TemplateName" Value="DrinksMachine1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
			<States>
				<State Name="Hide">
					<StartAnimator Type="SetProps">
						<vector3d Name="Position" Value="680.000000;206.000000;200.000000" />
					</StartAnimator>
				</State>
				<State Name="HideBought">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="680.000000;206.000000;200.000000" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="680.000000;250.000000;200.000000" />
						<KeyFrame t="100" i="0" Value0="680.000000;206.000000;200.000000" />
					</Animator>
				</State>
				<State Name="ShopAppear">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Scale" Value="1.000000;1.000000;1.000000" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0.000000;0.000000;1.000000" />
						<KeyFrame t="200" i="0" Value0="1.000000;1.000000;1.000000" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="ShopAppear" Children="" />
					</StartAnimator>
					<EndAnimator Type="SetProps">
						<vector3d Name="Scale" Value="1.000000;1.000000;1.000000" />
					</EndAnimator>
				</State>
				<State Name="ShopDisappear" NextState="ShopAppear">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Scale" Value="0.000000;0.000000;1.000000" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="1.000000;1.000000;1.000000" />
						<KeyFrame t="10" i="0" Value0="0.000000;0.000000;1.000000" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="ShopDisappear" Children="" />
					</StartAnimator>
				</State>
				<State Name="Show">
					<StartAnimator Type="SetProps">
						<vector3d Name="Position" Value="680.000000;250.000000;200.000000" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="TowelMachine" />
				<vector3d Name="Position" Value="985.000000;299.000000;267.000000" />
				<string Name="TemplateName" Value="TowelMachine1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
			<States>
				<State Name="Hide">
					<StartAnimator Type="SetProps">
						<vector3d Name="Position" Value="985.000000;299.000000;267.000000" />
					</StartAnimator>
				</State>
				<State Name="HideBought">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="950.000000;299.000000;267.000000" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="950.000000;299.000000;267.000000" />
						<KeyFrame t="100" i="0" Value0="985.000000;299.000000;267.000000" />
					</Animator>
				</State>
				<State Name="Show">
					<StartAnimator Type="SetProps">
						<vector3d Name="Position" Value="950.000000;299.000000;267.000000" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="BoomBox" />
				<vector3d Name="Position" Value="529.000000;723.000000;930.000000" />
				<string Name="TemplateName" Value="BoomBox1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="QueueBox" />
				<vector3d Name="Position" Value="44.000000;280.000000;200.000000" />
				<string Name="TemplateName" Value="QueueBox2" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="ServeSpeedUp" />
				<vector3d Name="Position" Value="433.000000;727.000000;963.000000" />
				<string Name="TemplateName" Value="ServeSpeedUp1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="DancePad1" />
				<vector3d Name="Position" Value="93.000000;451.000000;398.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="DancePad2" />
				<vector3d Name="Position" Value="254.000000;413.000000;398.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="DancePad3" />
				<vector3d Name="Position" Value="425.000000;391.000000;398.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="DancePad4" />
				<vector3d Name="Position" Value="596.000000;392.000000;398.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="DancePad5" />
				<vector3d Name="Position" Value="759.000000;427.000000;398.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="DancePad6" />
				<vector3d Name="Position" Value="920.000000;459.000000;398.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GSuperPadNode">
			<Properties>
				<string Name="Name" Value="SuperPad" />
				<vector3d Name="Position" Value="436.000000;584.000000;570.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<string Name="TemplateName" Value="SuperPad1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="FitnessPlace1" />
				<vector3d Name="Position" Value="803.000000;634.000000;500.000000" />
				<vector3d Name="Bounds" Value="70.000000;40.000000;0.000000" />
				<string Name="TemplateName" Value="FitnessPlace1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="MassageTable1" />
				<vector3d Name="Position" Value="176.000000;626.000000;626.000000" />
				<vector3d Name="Bounds" Value="78.000000;61.000000;0.000000" />
				<string Name="TemplateName" Value="MassageTable2" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GRecycleNode">
			<Properties>
				<string Name="Name" Value="RecycleBin" />
				<vector3d Name="Position" Value="74.000000;716.000000;350.000000" />
				<string Name="TemplateName" Value="RecycleBin1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="EnergyDrinkFruit1" />
				<vector3d Name="Position" Value="992.000000;558.000000;580.000000" />
				<string Name="TemplateName" Value="EnergyDrinkFruits1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="EnergyDrinkFruit2" />
				<vector3d Name="Position" Value="990.000000;618.000000;593.000000" />
				<string Name="TemplateName" Value="EnergyDrinkFruits2" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GConverterNode">
			<Properties>
				<string Name="Name" Value="EnergyDrinkMachine" />
				<vector3d Name="Position" Value="974.000000;718.000000;870.000000" />
				<string Name="TemplateName" Value="EnergyDrinkMachine1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GConverterNode">
			<Properties>
				<string Name="Name" Value="EnergyDrinkMachine2_1" />
				<vector3d Name="Position" Value="974.000000;718.000000;875.000000" />
				<string Name="TemplateName" Value="EnergyDrinkMachine2_1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GConverterNode">
			<Properties>
				<string Name="Name" Value="EnergyDrinkMachine2_2" />
				<vector3d Name="Position" Value="974.000000;718.000000;900.000000" />
				<string Name="TemplateName" Value="EnergyDrinkMachine2_2" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GSandwichMachineNode">
			<Properties>
				<string Name="Name" Value="SandwichMachine" />
				<vector3d Name="Position" Value="806.000000;267.000000;240.000000" />
				<string Name="TemplateName" Value="SandwichMachine3_1" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GSandwichMachineNode">
			<Properties>
				<string Name="Name" Value="SandwichMachine2" />
				<vector3d Name="Position" Value="883.000000;267.000000;240.000000" />
				<string Name="TemplateName" Value="SandwichMachine3_2" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GDeviceNode">
			<Properties>
				<string Name="Name" Value="FirstAid" />
				<vector3d Name="Position" Value="164.000000;751.000000;283.000000" />
				<string Name="TemplateName" Value="FirstAid" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
	</SceneNode>
	<SceneNode Type="ControlNode" ClassOverride="GChildrenAutoZSortScene">
		<Properties>
			<string Name="Name" Value="AppearLocations" />
			<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
			<bool Name="IsFocusOnHover" Value="false" />
		</Properties>
		<SceneNode Type="ControlNode" ClassOverride="GLocationNode">
			<Properties>
				<string Name="Name" Value="Client1" />
				<vector3d Name="Position" Value="103.000000;248.000000;248.000000" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
			<SceneNode Type="ParticleSystemNode">
				<Properties>
					<string Name="Name" Value="CheckOutDustL" />
					<vector3d Name="Position" Value="20.000000;0.000000;110.000000" />
					<string Name="EmitterName" Value="CheckOutDustL" />
					<atlasTexture Name="ParticleTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
					<bool Name="EmitterEnabled" Value="false" />
				</Properties>
				<States>
					<State Name="CheckOut">
						<Animator Type="KeyFrame">
							<Properties>
								<string Name="Name" Value="CheckOutDustL" />
								<bool Name="Visible" Value="true" />
								<vector3d Name="Position" Value="20.000000;0.000000;110.000000" />
								<vector3d Name="Rotation" Value="0.000000;0.000000;0.000000" />
								<vector3d Name="Scale" Value="1.000000;1.000000;1.000000" />
								<vector2d Name="PivotPoint" Value="0.000000;0.000000" />
								<vector3d Name="Bounds" Value="100.000000;100.000000;0.000000" />
								<color Name="TintColor" Value="ffffffff" />
								<string Name="DefaultState" Value="" />
								<bool Name="ChildrenClipped" Value="false" />
								<bool Name="CanBeHit" Value="true" />
								<string Name="EmitterName" Value="CheckOutDustL" />
								<atlasTexture Name="AtlasTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
								<bool Name="Enabled" Value="true" />
								<bool Name="EmitterEnabled" Value="false" />
								<int Name="PregenTime" Value="0" />
								<bool Name="Global" Value="false" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="CheckOutDustL" Value1="true" Value2="20.000000;0.000000;110.000000" Value3="0.000000;0.000000;0.000000" Value4="1.000000;1.000000;1.000000" Value5="0.000000;0.000000" Value6="100.000000;100.000000;0.000000" Value7="ffffffff" Value8="" Value9="false" Value10="true" Value11="CheckOutDustL" Value12="../common/Characters/Effects/SpeedEffect/f0017.png" Value13="true" Value14="false" Value15="0" Value16="false" />
							<KeyFrame t="500" i="0" Value0="CheckOutDustL" Value1="true" Value2="20.000000;0.000000;110.000000" Value3="0.000000;0.000000;0.000000" Value4="1.000000;1.000000;1.000000" Value5="0.000000;0.000000" Value6="100.000000;100.000000;0.000000" Value7="ffffffff" Value8="" Value9="false" Value10="true" Value11="CheckOutDustL" Value12="../common/Characters/Effects/SpeedEffect/f0017.png" Value13="true" Value14="true" Value15="0" Value16="false" />
							<KeyFrame t="100" i="0" Value0="CheckOutDustL" Value1="true" Value2="20.000000;0.000000;110.000000" Value3="0.000000;0.000000;0.000000" Value4="1.000000;1.000000;1.000000" Value5="0.000000;0.000000" Value6="100.000000;100.000000;0.000000" Value7="ffffffff" Value8="" Value9="false" Value10="true" Value11="CheckOutDustL" Value12="../common/Characters/Effects/SpeedEffect/f0017.png" Value13="true" Value14="false" Value15="0" Value16="false" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="ParticleSystemNode">
				<Properties>
					<string Name="Name" Value="CheckOutDustR" />
					<vector3d Name="Position" Value="-20.000000;0.000000;110.000000" />
					<string Name="EmitterName" Value="CheckOutDustR" />
					<atlasTexture Name="ParticleTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
					<bool Name="EmitterEnabled" Value="false" />
				</Properties>
				<States>
					<State Name="CheckOut">
						<Animator Type="KeyFrame">
							<Properties>
								<string Name="Name" Value="CheckOutDustR" />
								<bool Name="Visible" Value="true" />
								<vector3d Name="Position" Value="-20.000000;0.000000;110.000000" />
								<vector3d Name="Rotation" Value="0.000000;0.000000;0.000000" />
								<vector3d Name="Scale" Value="1.000000;1.000000;1.000000" />
								<vector2d Name="PivotPoint" Value="0.000000;0.000000" />
								<vector3d Name="Bounds" Value="100.000000;100.000000;0.000000" />
								<color Name="TintColor" Value="ffffffff" />
								<string Name="DefaultState" Value="" />
								<bool Name="ChildrenClipped" Value="false" />
								<bool Name="CanBeHit" Value="true" />
								<string Name="EmitterName" Value="CheckOutDustR" />
								<atlasTexture Name="AtlasTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
								<bool Name="Enabled" Value="true" />
								<bool Name="EmitterEnabled" Value="false" />
								<int Name="PregenTime" Value="0" />
								<bool Name="Global" Value="false" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="CheckOutDustR" Value1="true" Value2="-20.000000;0.000000;110.000000" Value3="0.000000;0.000000;0.000000" Value4="1.000000;1.000000;1.000000" Value5="0.000000;0.000000" Value6="100.000000;100.000000;0.000000" Value7="ffffffff" Value8="" Value9="false" Value10="true" Value11="CheckOutDustR" Value12="../common/Characters/Effects/SpeedEffect/f0017.png" Value13="true" Value14="false" Value15="0" Value16="false" />
							<KeyFrame t="500" i="0" Value0="CheckOutDustR" Value1="true" Value2="-20.000000;0.000000;110.000000" Value3="0.000000;0.000000;0.000000" Value4="1.000000;1.000000;1.000000" Value5="0.000000;0.000000" Value6="100.000000;100.000000;0.000000" Value7="ffffffff" Value8="" Value9="false" Value10="true" Value11="CheckOutDustR" Value12="../common/Characters/Effects/SpeedEffect/f0017.png" Value13="true" Value14="true" Value15="0" Value16="false" />
							<KeyFrame t="100" i="0" Value0="CheckOutDustR" Value1="true" Value2="-20.000000;0.000000;110.000000" Value3="0.000000;0.000000;0.000000" Value4="1.000000;1.000000;1.000000" Value5="0.000000;0.000000" Value6="100.000000;100.000000;0.000000" Value7="ffffffff" Value8="" Value9="false" Value10="true" Value11="CheckOutDustR" Value12="../common/Characters/Effects/SpeedEffect/f0017.png" Value13="true" Value14="false" Value15="0" Value16="false" />
						</Animator>
					</State>
				</States>
			</SceneNode>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GLocationNode">
			<Properties>
				<string Name="Name" Value="Client2" />
				<vector3d Name="Position" Value="213.000000;248.000000;248.000000" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
			<SceneNode Type="ParticleSystemNode">
				<Properties>
					<string Name="Name" Value="CheckOutDustL" />
					<vector3d Name="Position" Value="20.000000;0.000000;110.000000" />
					<string Name="EmitterName" Value="CheckOutDustL" />
					<atlasTexture Name="ParticleTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
					<bool Name="EmitterEnabled" Value="false" />
				</Properties>
				<States>
					<State Name="CheckOut">
						<Animator Type="KeyFrame">
							<Properties>
								<bool Name="EmitterEnabled" Value="false" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="false" />
							<KeyFrame t="500" i="0" Value0="true" />
							<KeyFrame t="100" i="0" Value0="false" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="ParticleSystemNode">
				<Properties>
					<string Name="Name" Value="CheckOutDustR" />
					<vector3d Name="Position" Value="-20.000000;0.000000;110.000000" />
					<string Name="EmitterName" Value="CheckOutDustR" />
					<atlasTexture Name="ParticleTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
					<bool Name="EmitterEnabled" Value="false" />
				</Properties>
				<States>
					<State Name="CheckOut">
						<Animator Type="KeyFrame">
							<Properties>
								<bool Name="EmitterEnabled" Value="false" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="false" />
							<KeyFrame t="500" i="0" Value0="true" />
							<KeyFrame t="100" i="0" Value0="false" />
						</Animator>
					</State>
				</States>
			</SceneNode>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GLocationNode">
			<Properties>
				<string Name="Name" Value="Client3" />
				<vector3d Name="Position" Value="323.000000;248.000000;248.000000" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
			<SceneNode Type="ParticleSystemNode">
				<Properties>
					<string Name="Name" Value="CheckOutDustL" />
					<vector3d Name="Position" Value="20.000000;0.000000;110.000000" />
					<string Name="EmitterName" Value="CheckOutDustL" />
					<atlasTexture Name="ParticleTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
					<bool Name="EmitterEnabled" Value="false" />
				</Properties>
				<States>
					<State Name="CheckOut">
						<Animator Type="KeyFrame">
							<Properties>
								<bool Name="EmitterEnabled" Value="false" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="false" />
							<KeyFrame t="500" i="0" Value0="true" />
							<KeyFrame t="100" i="0" Value0="false" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="ParticleSystemNode">
				<Properties>
					<string Name="Name" Value="CheckOutDustR" />
					<vector3d Name="Position" Value="-20.000000;0.000000;110.000000" />
					<string Name="EmitterName" Value="CheckOutDustR" />
					<atlasTexture Name="ParticleTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
					<bool Name="EmitterEnabled" Value="false" />
				</Properties>
				<States>
					<State Name="CheckOut">
						<Animator Type="KeyFrame">
							<Properties>
								<bool Name="EmitterEnabled" Value="false" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="false" />
							<KeyFrame t="500" i="0" Value0="true" />
							<KeyFrame t="100" i="0" Value0="false" />
						</Animator>
					</State>
				</States>
			</SceneNode>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GLocationNode">
			<Properties>
				<string Name="Name" Value="Client4" />
				<vector3d Name="Position" Value="433.000000;248.000000;248.000000" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
			<SceneNode Type="ParticleSystemNode">
				<Properties>
					<string Name="Name" Value="CheckOutDustL" />
					<vector3d Name="Position" Value="20.000000;0.000000;110.000000" />
					<string Name="EmitterName" Value="CheckOutDustL" />
					<atlasTexture Name="ParticleTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
					<bool Name="EmitterEnabled" Value="false" />
				</Properties>
				<States>
					<State Name="CheckOut">
						<Animator Type="KeyFrame">
							<Properties>
								<bool Name="EmitterEnabled" Value="false" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="false" />
							<KeyFrame t="500" i="0" Value0="true" />
							<KeyFrame t="100" i="0" Value0="false" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="ParticleSystemNode">
				<Properties>
					<string Name="Name" Value="CheckOutDustR" />
					<vector3d Name="Position" Value="-20.000000;0.000000;110.000000" />
					<string Name="EmitterName" Value="CheckOutDustR" />
					<atlasTexture Name="ParticleTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
					<bool Name="EmitterEnabled" Value="false" />
				</Properties>
				<States>
					<State Name="CheckOut">
						<Animator Type="KeyFrame">
							<Properties>
								<bool Name="EmitterEnabled" Value="false" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="false" />
							<KeyFrame t="500" i="0" Value0="true" />
							<KeyFrame t="100" i="0" Value0="false" />
						</Animator>
					</State>
				</States>
			</SceneNode>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GLocationNode">
			<Properties>
				<string Name="Name" Value="Client5" />
				<vector3d Name="Position" Value="543.000000;248.000000;248.000000" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
			<SceneNode Type="ParticleSystemNode">
				<Properties>
					<string Name="Name" Value="CheckOutDustL" />
					<vector3d Name="Position" Value="20.000000;0.000000;110.000000" />
					<string Name="EmitterName" Value="CheckOutDustL" />
					<atlasTexture Name="ParticleTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
					<bool Name="EmitterEnabled" Value="false" />
				</Properties>
				<States>
					<State Name="CheckOut">
						<Animator Type="KeyFrame">
							<Properties>
								<bool Name="EmitterEnabled" Value="false" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="false" />
							<KeyFrame t="500" i="0" Value0="true" />
							<KeyFrame t="100" i="0" Value0="false" />
						</Animator>
					</State>
				</States>
			</SceneNode>
			<SceneNode Type="ParticleSystemNode">
				<Properties>
					<string Name="Name" Value="CheckOutDustR" />
					<vector3d Name="Position" Value="-20.000000;0.000000;110.000000" />
					<string Name="EmitterName" Value="CheckOutDustR" />
					<atlasTexture Name="ParticleTexture" Value="../common/Characters/Effects/SpeedEffect/f0017.png" />
					<bool Name="EmitterEnabled" Value="false" />
				</Properties>
				<States>
					<State Name="CheckOut">
						<Animator Type="KeyFrame">
							<Properties>
								<bool Name="EmitterEnabled" Value="false" />
							</Properties>
							<KeyFrame t="0" i="0" Value0="false" />
							<KeyFrame t="500" i="0" Value0="true" />
							<KeyFrame t="100" i="0" Value0="false" />
						</Animator>
					</State>
				</States>
			</SceneNode>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GLocationNode">
			<Properties>
				<string Name="Name" Value="Hero" />
				<vector3d Name="Position" Value="437.000000;491.000000;491.000000" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GLocationNode">
			<Properties>
				<string Name="Name" Value="Masseur" />
				<vector3d Name="Position" Value="41.000000;670.000000;651.000000" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode" ClassOverride="GLocationNode">
			<Properties>
				<string Name="Name" Value="Fitness" />
				<vector3d Name="Position" Value="706.000000;665.000000;665.000000" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
	</SceneNode>
	<SceneNode Type="ControlNode">
		<Properties>
			<string Name="Name" Value="CharactersNode" />
			<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
			<bool Name="IsFocusOnHover" Value="false" />
		</Properties>
	</SceneNode>
	<SceneNode Type="BaseNode" ClassOverride="GChildrenAutoZSortScene">
		<Properties>
			<string Name="Name" Value="DancePadsLayout4" />
			<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
			<bool Name="Visible" Value="false" />
			<bool Name="CanBeHit" Value="false" />
			<bool Name="IsFocusOnHover" Value="false" />
		</Properties>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad1" />
				<vector3d Name="Position" Value="196.000000;432.000000;432.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad2" />
				<vector3d Name="Position" Value="395.000000;407.000000;407.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad3" />
				<vector3d Name="Position" Value="602.000000;407.000000;407.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad4" />
				<vector3d Name="Position" Value="804.000000;440.000000;440.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
	</SceneNode>
	<SceneNode Type="BaseNode" ClassOverride="GChildrenAutoZSortScene">
		<Properties>
			<string Name="Name" Value="DancePadsLayout5" />
			<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
			<bool Name="Visible" Value="false" />
			<bool Name="CanBeHit" Value="false" />
			<bool Name="IsFocusOnHover" Value="false" />
		</Properties>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad1" />
				<vector3d Name="Position" Value="102.000000;452.000000;452.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad2" />
				<vector3d Name="Position" Value="294.000000;414.000000;414.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad3" />
				<vector3d Name="Position" Value="493.000000;401.000000;401.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad4" />
				<vector3d Name="Position" Value="705.000000;418.000000;418.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad5" />
				<vector3d Name="Position" Value="894.000000;458.000000;458.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
	</SceneNode>
	<SceneNode Type="BaseNode" ClassOverride="GChildrenAutoZSortScene">
		<Properties>
			<string Name="Name" Value="DancePadsLayout6" />
			<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
			<bool Name="Visible" Value="false" />
			<bool Name="CanBeHit" Value="false" />
			<bool Name="IsFocusOnHover" Value="false" />
		</Properties>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad1" />
				<vector3d Name="Position" Value="89.000000;459.000000;432.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad2" />
				<vector3d Name="Position" Value="255.000000;418.000000;407.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad3" />
				<vector3d Name="Position" Value="430.000000;400.000000;407.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad4" />
				<vector3d Name="Position" Value="603.000000;400.000000;440.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad5" />
				<vector3d Name="Position" Value="772.000000;419.000000;440.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
		<SceneNode Type="ControlNode">
			<Properties>
				<string Name="Name" Value="DancePad6" />
				<vector3d Name="Position" Value="933.000000;459.000000;440.000000" />
				<vector3d Name="Bounds" Value="73.000000;40.000000;0.000000" />
				<bool Name="CanBeHit" Value="false" />
				<string Name="TemplateName" Value="DancePad1" />
				<bool Name="Enabled" Value="false" />
				<bool Name="IsFocusOnHover" Value="false" />
			</Properties>
		</SceneNode>
	</SceneNode>
	<SceneNode Type="BaseNode">
		<Properties>
			<string Name="Name" Value="EffectsHolder" />
			<vector3d Name="Position" Value="0.000000;0.000000;1000.000000" />
			<vector3d Name="Bounds" Value="1024.000000;768.000000;0.000000" />
		</Properties>
	</SceneNode>
</SceneNode>
