<?xml version="1.0"?>
<SceneNode Type="BaseNode" ClassOverride="GHeroNode">
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		<bool Name="IsFocusOnHover" Value="false" />
		<bool Name="HoverTrack" Value="false" />
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			<vector3d Name="Bounds" Value="220.000000;220.000000;0.000000" />
			<atlasTexture Name="AtlasTexture" Value="Hero/StandS/f0000.png" />
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		<States>
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			</State>
			<State Name="Fitness" NextState="Teaching">
			</State>
			<State Name="Massage">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Hero/MassageS/f0000.png" />
				</StartAnimator>
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			<State Name="MoveDown">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkS/Front/f0006.png" />
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			<State Name="MoveDownL" NextState="MoveDown">
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			<State Name="MoveDownLR" NextState="MoveDown">
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			<State Name="MoveDownR" NextState="MoveDown">
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			<State Name="MoveLeft">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkS/Left/f0005.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkS/Left/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkS/Left/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkS/Left/f0015.png" />
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			</State>
			<State Name="MoveLeftDown">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkS/FrontLeft/f0010.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkS/FrontLeft/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkS/FrontLeft/f0015.png" />
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			<State Name="MoveLeftDownL" NextState="MoveLeftDown">
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			<State Name="MoveLeftLR" NextState="MoveLeft">
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			<State Name="MoveLeftR" NextState="MoveLeft">
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			<State Name="MoveLeftUp">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkS/BackLeft/f0001.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkS/BackLeft/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkS/BackLeft/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkS/BackLeft/f0015.png" />
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			<State Name="MoveLeftUpL" NextState="MoveLeftUp">
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			<State Name="MoveLeftUpLR" NextState="MoveLeftUp">
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			<State Name="MoveLeftUpR" NextState="MoveLeftUp">
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			<State Name="MoveRight">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkS/Right/f0003.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkS/Right/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkS/Right/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkS/Right/f0015.png" />
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			</State>
			<State Name="MoveRightDown">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkS/FrontRight/f0002.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkS/FrontRight/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkS/FrontRight/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkS/FrontRight/f0015.png" />
				</Animator>
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			<State Name="MoveRightDownL" NextState="MoveRightDown">
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			<State Name="MoveRightDownLR" NextState="MoveRightDown">
			</State>
			<State Name="MoveRightDownR" NextState="MoveRightDown">
			</State>
			<State Name="MoveRightL" NextState="MoveRight">
			</State>
			<State Name="MoveRightLR" NextState="MoveRight">
			</State>
			<State Name="MoveRightR" NextState="MoveRight">
			</State>
			<State Name="MoveRightUp">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkS/BackRight/f0001.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkS/BackRight/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkS/BackRight/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkS/BackRight/f0015.png" />
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			<State Name="MoveRightUpL" NextState="MoveRightUp">
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			<State Name="MoveRightUpLR" NextState="MoveRightUp">
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			<State Name="MoveRightUpR" NextState="MoveRightUp">
			</State>
			<State Name="MoveUp">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkS/Back/f0006.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkS/Back/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkS/Back/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkS/Back/f0015.png" />
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			</State>
			<State Name="MoveUpL" NextState="MoveUp">
			</State>
			<State Name="MoveUpLR" NextState="MoveUp">
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			<State Name="MoveUpR" NextState="MoveUp">
			</State>
			<State Name="Stand">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Hero/StandS/f0000.png" />
				</StartAnimator>
			</State>
			<State Name="Stand1" NextState="Stand">
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			<State Name="Stand2" NextState="Stand">
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			<State Name="Stand3" NextState="Stand">
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			<State Name="StandL1" NextState="Stand">
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			<State Name="StandL2" NextState="Stand">
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			<State Name="StandL3" NextState="Stand">
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			<State Name="StandLR" NextState="Stand">
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			<State Name="StandLR1" NextState="Stand">
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			<State Name="StandLR2" NextState="Stand">
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			<State Name="StandLR3" NextState="Stand">
			</State>
			<State Name="StandR2" NextState="Stand">
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			<State Name="StandR3" NextState="Stand">
			</State>
			<State Name="Teaching">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Hero/TeachingS/f0000.png" />
				</StartAnimator>
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		<Properties>
			<string Name="Name" Value="Body" />
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			<vector3d Name="Bounds" Value="220.000000;220.000000;0.000000" />
			<atlasTexture Name="AtlasTexture" Value="Hero/Stand/f0000.png" />
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		<States>
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			</State>
			<State Name="Fitness" NextState="Teaching">
			</State>
			<State Name="Massage">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/Massage/f0000.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/Massage/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/Massage/f0007.png" />
					<KeyFrame t="450" g="0" i="0" Value0="Hero/Massage/f0000.png" />
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			<State Name="MoveDown">
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/Walk/Front/f0001.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/Walk/Front/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/Walk/Front/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/Walk/Front/f0015.png" />
				</Animator>
			</State>
			<State Name="MoveDownL">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkL/Front/f0004.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkL/Front/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkL/Front/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkL/Front/f0015.png" />
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			<State Name="MoveDownLR">
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkLR/Front/f0006.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkLR/Front/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkLR/Front/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkLR/Front/f0015.png" />
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkR/Front/f0008.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkR/Front/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkR/Front/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkR/Front/f0015.png" />
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			<State Name="MoveLeft">
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/Walk/Left/f0005.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/Walk/Left/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/Walk/Left/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/Walk/Left/f0015.png" />
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			<State Name="MoveLeftDown">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/Walk/FrontLeft/f0010.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/Walk/FrontLeft/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/Walk/FrontLeft/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/Walk/FrontLeft/f0015.png" />
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			<State Name="MoveLeftDownL">
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkL/FrontLeft/f0010.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkL/FrontLeft/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkL/FrontLeft/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkL/FrontLeft/f0015.png" />
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			<State Name="MoveLeftDownLR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkLR/FrontLeft/f0005.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkLR/FrontLeft/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkLR/FrontLeft/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkLR/FrontLeft/f0015.png" />
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			</State>
			<State Name="MoveLeftDownR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkR/FrontLeft/f0015.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkR/FrontLeft/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkR/FrontLeft/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkR/FrontLeft/f0015.png" />
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			</State>
			<State Name="MoveLeftL">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkL/Left/f0002.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkL/Left/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkL/Left/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkL/Left/f0015.png" />
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			<State Name="MoveLeftLR">
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkLR/Left/f0015.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkLR/Left/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkLR/Left/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkLR/Left/f0015.png" />
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			<State Name="MoveLeftR">
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkR/Left/f0013.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkR/Left/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkR/Left/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkR/Left/f0015.png" />
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			</State>
			<State Name="MoveLeftUp">
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/Walk/BackLeft/f0011.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/Walk/BackLeft/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/Walk/BackLeft/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/Walk/BackLeft/f0015.png" />
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			<State Name="MoveLeftUpL">
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkL/BackLeft/f0001.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkL/BackLeft/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkL/BackLeft/f0015.png" />
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			<State Name="MoveLeftUpLR">
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkLR/BackLeft/f0011.png" />
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					<KeyFrame t="450" i="0" Value0="Hero/WalkLR/BackLeft/f0015.png" />
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			</State>
			<State Name="MoveLeftUpR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkR/BackLeft/f0010.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkR/BackLeft/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkR/BackLeft/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkR/BackLeft/f0015.png" />
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			</State>
			<State Name="MoveRight">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/Walk/Right/f0003.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/Walk/Right/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/Walk/Right/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/Walk/Right/f0015.png" />
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			</State>
			<State Name="MoveRightDown">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/Walk/FrontRight/f0007.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/Walk/FrontRight/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/Walk/FrontRight/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/Walk/FrontRight/f0015.png" />
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			</State>
			<State Name="MoveRightDownL">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkL/FrontRight/f0012.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkL/FrontRight/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkL/FrontRight/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkL/FrontRight/f0015.png" />
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			</State>
			<State Name="MoveRightDownLR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkLR/FrontRight/f0012.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkLR/FrontRight/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkLR/FrontRight/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkLR/FrontRight/f0015.png" />
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			</State>
			<State Name="MoveRightDownR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkR/FrontRight/f0002.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkR/FrontRight/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkR/FrontRight/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkR/FrontRight/f0015.png" />
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			</State>
			<State Name="MoveRightL">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkL/Right/f0013.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkL/Right/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkL/Right/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkL/Right/f0015.png" />
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			</State>
			<State Name="MoveRightLR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkLR/Right/f0013.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/WalkLR/Right/f0000.png" />
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			</State>
			<State Name="MoveRightR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkR/Right/f0003.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkR/Right/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkR/Right/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkR/Right/f0015.png" />
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			</State>
			<State Name="MoveRightUp">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/Walk/BackRight/f0014.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/Walk/BackRight/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/Walk/BackRight/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/Walk/BackRight/f0015.png" />
				</Animator>
			</State>
			<State Name="MoveRightUpL">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkL/BackRight/f0003.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkL/BackRight/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkL/BackRight/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkL/BackRight/f0015.png" />
				</Animator>
			</State>
			<State Name="MoveRightUpLR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkLR/BackRight/f0001.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkLR/BackRight/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkLR/BackRight/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkLR/BackRight/f0015.png" />
				</Animator>
			</State>
			<State Name="MoveRightUpR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkR/BackRight/f0010.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkR/BackRight/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkR/BackRight/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkR/BackRight/f0015.png" />
				</Animator>
			</State>
			<State Name="MoveUp">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/Walk/Back/f0008.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/Walk/Back/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/Walk/Back/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/Walk/Back/f0015.png" />
				</Animator>
			</State>
			<State Name="MoveUpL">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkL/Back/f0001.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkL/Back/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkL/Back/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkL/Back/f0015.png" />
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			</State>
			<State Name="MoveUpLR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkLR/Back/f0006.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkLR/Back/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkLR/Back/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkLR/Back/f0015.png" />
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			</State>
			<State Name="MoveUpR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/WalkR/Back/f0014.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/WalkR/Back/f0000.png" />
					<KeyFrame t="450" i="0" Value0="Hero/WalkR/Back/f0015.png" />
					<KeyFrame t="30" g="0" i="0" Value0="Hero/WalkR/Back/f0015.png" />
				</Animator>
			</State>
			<State Name="Stand">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Hero/Stand/f0000.png" />
				</StartAnimator>
			</State>
			<State Name="Stand1" NextState="Stand">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim1/f0000.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/StandAnim1/f0000.png" />
					<KeyFrame t="100" i="0" Value0="Hero/StandAnim1/f0001.png" />
					<KeyFrame t="200" i="0" Value0="Hero/StandAnim1/f0000.png" />
				</Animator>
			</State>
			<State Name="Stand2" NextState="Stand">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim2/f0024.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/StandAnim2/f0000.png" />
					<KeyFrame t="1600" i="0" Value0="Hero/StandAnim2/f0024.png" />
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			</State>
			<State Name="Stand3" NextState="Stand">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim3/f0031.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/StandAnim3/f0000.png" />
					<KeyFrame t="2000" i="0" Value0="Hero/StandAnim3/f0031.png" />
				</Animator>
			</State>
			<State Name="StandL">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Hero/StandL/f0000.png" />
				</StartAnimator>
			</State>
			<State Name="StandL1" NextState="StandL">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim1L/f0000.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/StandAnim1L/f0000.png" />
					<KeyFrame t="100" Value0="Hero/StandAnim1L/f0001.png" />
					<KeyFrame t="150" i="0" Value0="Hero/StandAnim1L/f0000.png" />
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			</State>
			<State Name="StandL2" NextState="StandL">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim2L/f0024.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/StandAnim2L/f0000.png" />
					<KeyFrame t="1600" i="0" Value0="Hero/StandAnim2L/f0024.png" />
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			</State>
			<State Name="StandL3" NextState="StandL">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim3L/f0031.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/StandAnim3L/f0000.png" />
					<KeyFrame t="2000" i="0" Value0="Hero/StandAnim3L/f0031.png" />
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			</State>
			<State Name="StandLR">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Hero/StandLR/f0000.png" />
				</StartAnimator>
			</State>
			<State Name="StandLR1" NextState="StandLR">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim1LR/f0000.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Hero/StandAnim1LR/f0000.png" />
					<KeyFrame t="100" Value0="Hero/StandAnim1LR/f0001.png" />
					<KeyFrame t="150" i="0" Value0="Hero/StandAnim1LR/f0000.png" />
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			</State>
			<State Name="StandLR2" NextState="StandLR">
				<Animator Type="KeyFrame">
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						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim2LR/f0024.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/StandAnim2LR/f0000.png" />
					<KeyFrame t="1600" i="0" Value0="Hero/StandAnim2LR/f0024.png" />
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			<State Name="StandLR3" NextState="StandLR">
				<Animator Type="KeyFrame">
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						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim3LR/f0027.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/StandAnim3LR/f0000.png" />
					<KeyFrame t="2000" i="0" Value0="Hero/StandAnim3LR/f0031.png" />
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			<State Name="StandR">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Hero/StandR/f0000.png" />
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			<State Name="StandR1" NextState="StandR">
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						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim1R/f0000.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/StandAnim1R/f0000.png" />
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					<KeyFrame t="150" i="0" Value0="Hero/StandAnim1R/f0000.png" />
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			<State Name="StandR2" NextState="StandR">
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						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim2R/f0024.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/StandAnim2R/f0000.png" />
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						<atlasTexture Name="AtlasTexture" Value="Hero/StandAnim3R/f0031.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/StandAnim3R/f0000.png" />
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			<State Name="Teaching">
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					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Hero/Teaching/f0007.png" />
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					<KeyFrame t="0" i="0" Value0="Hero/Teaching/f0000.png" />
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					<KeyFrame t="50" g="0" i="0" Value0="Hero/Teaching/f0018.png" />
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			<string Name="Name" Value="CarriedIcons" />
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				<StartAnimator Type="SetStates">
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				<StartAnimator Type="SetStates">
					<State Name="N" Children="Icon1;Icon2" />
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					<State Name="N" Children="Icon1;Icon2" />
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				<StartAnimator Type="SetStates">
					<State Name="N" Children="Icon1;Icon2" />
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				<StartAnimator Type="SetStates">
					<State Name="N" Children="Icon1;Icon2" />
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				<StartAnimator Type="SetStates">
					<State Name="N" Children="Icon1;Icon2" />
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				<State Name="EnergyDrink1N">
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						<atlasTexture Name="AtlasTexture" Value="../Icons/EnergyDrink1.png" />
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					<StartAnimator Type="SetProps">
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				<State Name="Sandwich12N">
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				<State Name="Sandwich12R">
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	<SceneNode Type="SoundNode">
		<Properties>
			<string Name="Name" Value="Sound" />
			<vector3d Name="Position" Value="-69.000000;-86.000000;0.000000" />
			<string Name="SoundCueName" Value="ClientMassage" />
			<bool Name="Play" Value="false" />
		</Properties>
		<States>
			<State Name="Fitness">
				<Animator Type="KeyFrame">
					<Properties>
						<bool Name="Play" Value="true" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="false" />
					<KeyFrame t="100" i="0" Value0="true" />
				</Animator>
				<StartAnimator Type="SetProps">
					<string Name="SoundCueName" Value="ClientFitness" />
				</StartAnimator>
			</State>
			<State Name="Massage">
				<Animator Type="KeyFrame">
					<Properties>
						<bool Name="Play" Value="true" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="false" />
					<KeyFrame t="100" i="0" Value0="true" />
				</Animator>
				<StartAnimator Type="SetProps">
					<string Name="SoundCueName" Value="ClientMassage" />
				</StartAnimator>
			</State>
			<State Name="Stand">
				<StartAnimator Type="SetProps">
					<bool Name="Play" Value="false" />
				</StartAnimator>
			</State>
		</States>
	</SceneNode>
	<SceneNode Type="ControlNode">
		<Properties>
			<string Name="Name" Value="Glow" />
			<vector3d Name="Position" Value="0.000000;-60.000000;-10.000000" />
			<bool Name="Visible" Value="false" />
			<bool Name="CanBeHit" Value="false" />
			<string Name="TemplateName" Value="ShopGlowEffect" />
			<bool Name="Enabled" Value="false" />
			<bool Name="WantFocus" Value="false" />
			<bool Name="IsFocusOnHover" Value="false" />
			<bool Name="HoverTrack" Value="false" />
		</Properties>
	</SceneNode>
</SceneNode>
