<?xml version="1.0"?>
<SceneNode Type="BaseNode" ClassOverride="GSelfDestructNode">
	<Properties>
		<string Name="Name" Value="SpeedUpDustEffect" />
		<color Name="TintColor" Value="c8ffffff" />
		<string Name="DefaultState" Value="SelfDestruct" />
		<bool Name="CanBeHit" Value="false" />
	</Properties>
	<States>
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			<StartAnimator Type="SetStates">
				<State Name="SelfDestruct" Children="" />
			</StartAnimator>
		</State>
	</States>
	<SceneNode Type="SpriteNode">
		<Properties>
			<string Name="Name" Value="Dust" />
			<vector3d Name="Rotation" Value="0.000000;0.000000;31.049999" />
			<vector3d Name="Bounds" Value="75.000000;75.000000;0.000000" />
			<vector2d Name="PivotPoint" Value="37.000000;37.000000" />
			<color Name="TintColor" Value="00ffffff" />
			<atlasTexture Name="AtlasTexture" Value="../Characters/Effects/SpeedEffect/f0028.png" />
		</Properties>
		<States>
			<State Name="SelfDestruct">
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Position" Value="0.000000;0.000000;0.000000" />
						<color Name="TintColor" Value="00ffffff" />
						<atlasTexture Name="AtlasTexture" Value="../Characters/Effects/SpeedEffect/f0028.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="0.000000;0.000000;2.000000" Value1="ffffffff" Value2="../Characters/Effects/SpeedEffect/f0000.png" />
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					<KeyFrame t="200" i="0" Value0="0.000000;0.000000;0.000000" Value1="00ffffff" Value2="../Characters/Effects/SpeedEffect/f0028.png" />
				</Animator>
				<Animator Type="KeyFrame" TimeShift="-1">
					<Properties>
						<vector3d Name="Rotation" Value="0.000000;0.000000;31.049999" />
					</Properties>
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</SceneNode>
