//-------------------------- 12/2/2010 -- 08:46:06 -----
Processor Init:
   Intel (unknown, Pentium Pro/II/III family), ~2.35 Ghz
     (timed at roughly 2.37 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

Initializing chunk mappings...
   o 'TEXT' maps to TextChunk
   o 'SCHK' maps to UnknownChunk
   o 'SCHK' maps to SimChunk
Loading compiled script common/main.cs.
--------- Parsing Arguments ---------

--------- Initializing Common ---------
Loading compiled script common/preferences/defaultPrefs.cs.
Reading Display Device information...
   Primary Display Device Found:
      Vendor Id: VEN_1002
      Device Id: DEV_9505

Using OpenGL rendering. Fullscreen: 1

Loading compiled script common/gameScripts/common.cs.
Loading compiled script common/gameScripts/audio.cs.
Loading compiled script common/gameScripts/canvas.cs.
Loading compiled script common/gameScripts/cursor.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
playBGM: Unknown command.
playBGM: Unknown command.
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 1024x768x16 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 1024x768x16...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
playBGM: Unknown command.
playBGM: Unknown command.
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 4730
  Version: 2.1.8543 Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_blend_color
  EXT_blend_minmax
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16)
  WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

Max Texture Size reported as: 8192
OpenAL Driver Init:
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script common/gui/profilesTGB.cs.
Loading compiled script common/gui/profilesHatchery.cs.
using high resolution fonts
Loading compiled script common/gui/profilesCommon.cs.
Loading compiled script common/gui/cursors.cs.
Missing file: common/gui/messageBoxOk.gui!
Missing file: common/gui/messageBoxYesNo.gui!
Missing file: common/gui/messageBoxYesNoCancel.gui!
Missing file: common/gui/messageBoxOKCancel.gui!
Missing file: common/gui/messageBoxOKCancelDetailsDlg.gui!
Missing file: common/gui/messagePopup.gui!
Missing file: common/gui/options.gui!
Missing file: common/gui/remap.gui!
Missing file: common/gui/console.gui!
Missing file: common/gui/startServer.gui!
Missing file: common/gui/joinServer.gui!
Missing file: common/gui/waitingForServer.gui!
Missing file: common/gui/networkMenu.gui!
Missing file: common/gui/helpDlg.gui!
Missing file: common/gui/messageBox.cs!
Missing file: common/gui/help.cs!
Missing file: common/gui/chatGui.gui!
Loading compiled script common/gameScripts/screenshot.cs.
Loading compiled script common/gameScripts/metrics.cs.
Missing file: common/Gui/FrameOverlayGui.gui!
Loading compiled script common/gameScripts/scriptDoc.cs.
Loading compiled script common/gameScripts/keybindings.cs.
Loading compiled script common/gameScripts/options.cs.
Loading compiled script common/gameScripts/levelManagement.cs.
Loading compiled script common/gameScripts/projectManagement.cs.
Loading compiled script common/gameScripts/projectResources.cs.
Loading compiled script common/gameScripts/align.cs.
Missing file: common/gameScripts/client/client.cs!
Missing file: common/gameScripts/client/message.cs!
Missing file: common/gameScripts/client/serverConnection.cs!
Missing file: common/gameScripts/client/chatClient.cs!
Missing file: common/gameScripts/server/server.cs!
Missing file: common/gameScripts/server/message.cs!
Missing file: common/gameScripts/server/clientConnection.cs!
Missing file: common/gameScripts/server/kickban.cs!
Missing file: common/gameScripts/server/chatServer.cs!

Torque Game Builder (v1.1.3) initialized...
Loading compiled script Hatchery/main.cs.
Loading compiled script Hatchery/managed/datablocks.cs.
Loading compiled script Hatchery/managed/persistent.cs.
Loading compiled script Hatchery/managed/brushes.cs.
Loading compiled script Hatchery/gui/mainScreen.gui.
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Loading compiled script Hatchery/gui/splash.gui.
Loading compiled script Hatchery/gameScripts/game.cs.
Loading compiled script Hatchery/gameScripts/audio.cs.
Loading compiled script Hatchery/gameScripts/datablock.cs.
Loading compiled script Hatchery/gameScripts/splash.cs.
Loading compiled script Hatchery/gameScripts/bomb.cs.
Loading compiled script Hatchery/gameScripts/day.cs.
Loading compiled script Hatchery/gameScripts/DynamicImageLoader.cs.
Loading compiled script Hatchery/gameScripts/egg.cs.
Loading compiled script Hatchery/gameScripts/file.cs.
Loading compiled script Hatchery/gameScripts/foreground.cs.
Loading compiled script Hatchery/gameScripts/images.cs.
Loading compiled script Hatchery/gameScripts/imageblocks.cs.
You are using high resolution graphics
Loading compiled script Hatchery/gameScripts/language.cs.
Loading compiled script Hatchery/gameScripts/link.cs.
Loading compiled script Hatchery/gameScripts/lock.cs.
Loading compiled script Hatchery/gameScripts/menu.cs.
Loading compiled script Hatchery/gameScripts/menuTemplates.cs.
Loading compiled script Hatchery/gameScripts/scene.cs.
Loading compiled script Hatchery/gameScripts/spawn.cs.
Loading compiled script Hatchery/gameScripts/sprite.cs.
Loading compiled script Hatchery/gameScripts/tutorial.cs.
Loading compiled script Hatchery/data/levels/Title.t2d.
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Failed to load profile bitmap (common/gui/images/window)
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1680x1050x32)...
