Help Document

V74_82103

#### Table of Contents

Welcome to Hunting Unlimited 2. 2

Hunter Profile and Trophy Room.. 3

Hunter Profile. 3

Trophy Room.. 3

Challenges. 4

Changing Weapons and Items. 5

Free Hunt 5

Changing Animal Populations. 6

Changing Weapons and Items. 6

The Hunt View.. 6

Your HUD.. 7

Compass and Wind Direction. 7

Player Posture and 3RD Person View.. 7

Using Your Rifle, Bow or Shotgun. 8

Using Accessories. 8

Viewing your Hunt Summary. 9

Ending your Hunt 9

Hints and hunting tips. 9

Options Menu. 9

User Mission Editor 10

General settings. 11

Animals. 12

Attractants. 15

Screenshots. 16

Cheats. 17

Trouble Shooting. 17

System Requirements. 17

Technical Support 20

## Welcome to Hunting Unlimited 2

Welcome to Hunting Unlimited 2! For fans of the original Hunting Unlimited, the sequel will provide you with many more hours of hunting enjoyment and excitement. For new hunters, we are sure that you will find the Hunting Unlimited 2 experience extremely exciting and rewarding!

Hunting Unlimited 2 has a complete set of ToolTips – when you place the mouse pointer over a menu item, you will see text on the bottom of the display which gives you more information about that particular item or feature. If you are not sure what something does, please place the mouse pointer over the item to see the ToolTip.

You can now embark on a Free Hunt without any limitations at all. You an also enjoy the quick paced and action packed Challenges, where you are put right into the action without spending much time in search of big game to hunt. Both types of hunting are exciting and now you can choose the type that fits your mood and hunting style.

New to Hunting Unlimited 2 is the in-game Mission Editor. This is found on the Main Menu under the User Mission button. This allows you to make your own missions and easily trade them with your hunting buddies.

The graphics and Artificial Intelligence have both been improved significantly, so your experience hunting now should be even more fantastic! Wait until you see the new Bullet-Cam!

Hunting Unlimited 2 allows you to sight in your rifles, shotguns and bows at the Target Range, and it also offers some fun shooting action with the Mini-game menu! Check it out to hone your sharp shooting skills and just plain have a blast!

This in-game Help menu will help you with the basics, but as with any game, time spent exploring and trying things out is always the best way to get hands-on experience. The Game Animals menu carries on the Hunting Unlimited tradition of teaching you a little bit about the animals you are after, and letting you see them up close. This is a great way to show your friends and family the beautiful animals in the game. The Weapon Locker is a similar feature added to give you a brief description of the rifles, shotguns and bows in Hunting Unlimited 2. You will see some firearms that may not be traditional hunting arms, but they are fun for the target range or used on some Challenges that are just plain FUN! The Map Overview menu gives you a glimpse into the 5 hunting areas available to you.

We at Arush Entertainment and SCS Software know that you will enjoy many, many hunts with Hunting Unlimited 2. Now go out and bag a buck!

## Hunter Profile and Trophy Room

### Hunter Profile

Create a new Hunter by selecting the Hunter Profile menu. Click on New and then enter your Name, choose the gender and finally select the Face you wish to use. Then click OK.

Whenever you start HU2 you will see the last hunter in the upper right as the current hunter. Select Hunter Profile to change the hunter.

You will notice that each hunter will collect awards as the missions are completed. This is displayed on the Main Menu, and also on the Challenges Menu. Medals will be awarded for passing, but Trophy Cuts will be awarded as the hunter shows skill in completing the Challenge objectives with higher scores and more bonuses.

### Trophy Room

The Trophy Room is separate for each hunter you have created. To see John Doe’s Trophy Room, you must have John Doe selected as the current hunter. Then click on Trophy Room. You need to have killed an animal, and added it to your Trophy Room for the animal to be listed and displayed. All the important hunt stats are listed along with your trophy. Make sure to ADD your trophy to the Trophy Room after you exit your hunts, or you will not see it again.

This 3D Trophy Room shows your exact animals and also the exact locations where you hit the animal with the projectile or projectiles from your rifle, shotgun or bow. This is very cool, and has been carried over from the original Hunting Unlimited.

## Keyboard & Default Mouse Controls

### Movement

W Forward

S Backward

A Step Left

D Step Right

Left Shift Run

F1 Stand

F2 Crouch

F3 Prone

### Hunt

Mouse 1 Fire

R Reload

Space Raise/Lower weapon

G Cycle Weapon

Numpad + Zoom In

Numpad - Zoom Out

X Use current Item

Z Previous Item

C Next Item

I Interact

T Take Trophy Picture

### 3RD Person

Numpad Enter Toggle 3rd Person View

Game Binds

Escape In Game Menu

F5 In Game Score & Summary

Pause Pause Game

F7 Mark Map Location

F8 Clear Map Locations

F12 Screenshot

There are more controls, and you can customize your controls, in the Options / Control Settings from the Main Menu.

## Challenges

The Challenges in HU2 are set up with many different types bonuses for different missions and different scoring possibilities. You will get points for completing a mission, but you will also get points for the manner in which you complete the missions. For example, you may have a mission set up for a long range shot, or possibly for a short range shot, or it may be a timed mission. If you complete the mission with each of the scoring modifiers checked off, you will get more points!

HU2 no longer exits you from a mission automatically, as HU did. You can choose to continue on a mission for as long as you want. However, after a certain amount of time, or after you have spooked the animals, you may not get any points. You can always press Escape and Restart the hunt.

In Challenges, you are set up with preset guns and bows and items. Sometimes you may choose to change these selections, and sometimes you only have what you are given.

### Changing Weapons and Items

To change a rifle, shotgun or bow or other hunting item, just click on any of the item slots from the bottom of your display. This will bring you to an inventory screen, where you can drag an item down to your slots. Only items that are not faded out are available for that particular challenge. You can remove items from your slots by clicking on them.

## Free Hunt

The Free Hunt mode is new to hunting Unlimited 2. This adds the ability for hunters to go and hunt at their own pace, selecting the hunting rifles or bows you choose and going after the game animals you want to. This offers unlimited replay ability and also lets you explore at your own pace.

You will choose the map you wish to hunt in. You can refer to the Map Overview for detailed info about each map and what animals it offers. You are also able to select the weather, the time of day the hunt starts at and also the start location from the map view on the right. Click on any of the dots as a start location.

### Changing Animal Populations

The Animal Population section allows you to determine the animal types in the hunt, the density of each animal type and also if you may encounter any dangerous animals! The AI of the particular animals will determine if any particular animal is dangerous, but the actions you do as a hunter-player in the game will change how the animals perceive you. Sometime they may go from very docile and fearful to aggressive in mere seconds. If you have Dangerous Animals turned on, always be a bit aware of your surroundings, and watch for any signs that things might be dangerous!

### Changing Weapons and Items

Choose your items in Free Hunt just like in the Challenges. Click on an inventory slot to open up the full inventory. You last selected inventory items will be used for each successive hunt, unless you wish to change them. Also not that you can bring along two weapons on a hunt, and cycle through them as you hunt. If you know bear might be in the area, having a .357 or .44 as a secondary weapon might be a good idea!

Note that Scopes are available for some guns, but not others. Select them at the same time you are selecting the gun.

You can choose different types of camo, which work better in different terrain types. Just click on the jacket to change it.

## The Hunt View

### Your HUD

The HUD (Heads Up Display) gives you all the information needed as you embark on your hunt. Remember to press Escape to look at your Options at any time, including your Key Controls, and also to exit your hunt at any time (like when your boss is near).

### Compass and Wind Direction

In the Upper Right corner is your compass, and in the Upper Left corner your wind indicator. The red arrow points to the direction you are currently facing. The blue symbol points in the direction the wind is blowing. You usually will want to hunt downwind of animals so they cannot smell you. It is always good to use cover scent if it is available to you. The strength of the wind is also indicated here.

### Player Posture and 3RD Person View

The lower right corner has an icon of a hunter. It designates the position the hunter is currently in - Standing, Crouched or Prone. You move faster in more upright positions, but you also make more noise and are easier to see to the animals. You also will find that your aim is much improved by being in a prone position.

You can hunt in 1ST person view or 3RD person view. 3RD person view is when you see yourself from a little ways behind your body. This allows you to see your self crawling or running, and also gives you a bit more flexibility in how much of the environment you see. It may, however, be a bit harder to see tracks or trails since you are farther away from the ground. If you use a weapon or other item, you will be automatically pulled into 1ST person view for better usage of those items. Be sure to look at the 3RD person control keys in the Options menu, because you can do so very cool camera rotations while in 3RD person which can create some great visuals and screenshots! Definitely check out the Take Trophy Picture feature, which allows you to take great shots crouched near your downed trophy!

### Using Your Rifle, Bow or Shotgun

Your currently selected weapon is always shown on the bottom left of your display. Use your Raise Weapon and Fire Weapon keys to activate it. You can zoom in and out if you are using a scope. Remember that your aim is more steady if you are prone rather than standing.

### Using Accessories

Use your Activate key to use the currently selected hunting item shown next to your weapon. Use your Next or Previous Item key to select a new item as the current item. You can also use quick keys to activate a certain item – these are the 1-8 keys on the keyboard.

For example, if the Grunt Call is in the number two slot and you want to use it while the binoculars are UP, just press the 2 key, rather than cycling through the list and selecting the grunt call. As you cycle through the list, the binoculars will go down. The quick keys allow you to use two items at the same time – in this example you would be able to watch the animals reaction to the call through the binoculars.

### Viewing your Hunt Summary

You are also able to see a summary of your hunt using the In-Game Score Dialog key, by default this is F5. This shows you what animals you have taken and what types of modifiers are available if using a Challenge hunt.

### Ending your Hunt

As mentioned earlier, HU2 does not force you out of a hunt after you have downed an animal, nor does it force you out after the animals have fled the area. Many HU users did not like being forced out after an unsuccessful hunt, so we will leave it up to you in HU2. At any time you can press Escape to exit your hunt or to Restart your hunt.

### Hints and hunting tips

Know your sporting arms very well. Spend time at the target range, at both long and short range. Each rifle and bow has different handling and ballistic characteristics, so you should practice with each. You can also play the mini-games to improve your aiming skills and have fun a the same time!

Read the mission summaries well, as they will give directions that will help you get your target animals.

Never run or even walk too much when you are trying to get close to animals. They can hear and see the movement. Instead, crouch or crawl to a closer location to keep them from noticing you.

Use stands or other objects to get a better perspective on the terrain. You can climb stands and get into blinds in many areas of HU2.

Always keep the animals UPWIND of you. The animals can smell as well as see and hear.

Don’t over use the calls and scents. A little is good, but too much will alert the animals that something is not natural.

Learn the hunting areas and try the hunts several times to try to increase your score. The animals will act differently based upon how you react to them.

### Options Menu

An important menu item is the Options menu. This allows you to customize the game for your own personalized control scheme, and also to customize the game for your computer’s performance. Definitely go here and check out the Control Settings so you know what keys do what. And don’t forget to try out the new Bullet-Cam feature! The ToolTips will give you advanced information in the Options menu.

## User Mission Editor

The User Mission Editor allows you to create your own Challenges and Missions to trade with your friends. The editor is quite intuitive and easy to use, and creating a mission will not take you long at all. Tweaking it into the perfect mission will be fun and rewarding for you!

The Editor contains ToolTips for each feature and function, so just roll the pointer over the text and read what the ToolTip text tells you about the feature. There will be more information available about the editor and any other enhancements on our website at www.arushgames.com/games/huntingunlimited2/ .

The user created missions are located in the :\My Documents\Hunting Unlimited 2\Missions\ folder on your computer. These are small files and easily emailed to your friends. They simply need to copy them into their folder (same as above) and they will then show up in their list.

A special code can be used in checkpoints and summary text to display the currently bound key for an action. It is used in the format @@__key_code@@ and gets printed as [key] for single bind or [key1 or key2] for primary&secondary bind.
(for example codeword @@__key_forward@@ gets printed as [W or Up Arrow] if the default setting is used)
Available codes:
forward, backward, strafeleft, straferight, run, runtoggle, turnleft, turnright, lookup, lookdown, stand, crouch, prone, weapfire, weapload, weapuse (that's raise/lower), weapcycle, zoomin (scope zoom), zoomout, incelevation (increase sights elevation), decelevation, rstelevation (reset sights elevation), itemuse, itemprev, itemnext, interact, photopose (take trophy picture), 3person (3rd person cam switch), 3rotleft, 3rotright, 3rotup, 3rotdown, 3zoomin, 3zoomout, ingamemenu (show hide ingame menu), ingamescore, gamepause, mapmarkset (place mark on equipment map), mapmarkclr (clear marks), screenshot

### General settings

- Mission name is the name displayed in missions list box
- Mission briefing will show up before the mission will start. You can start a new paragraph by inserting the key sequence <br> where you want the break to be.
- Dangerous animals determines if animals may or may not kill the hunter

A special code can be used in checkpoints and summary text to display the currently bound key for an action. It is used in the format @@__key_code@@ and gets printed as [key] for single bind or [key1 or key2] for primary&secondary bind.
(for example codeword @@__key_forward@@ gets printed as [W or Up Arrow] if the default setting is used)
Available codes:
forward, backward, strafeleft, straferight, run, runtoggle, turnleft, turnright, lookup, lookdown, stand, crouch, prone, weapfire, weapload, weapuse (that's rause/lower), weapcycle, zoomin (scope zoom), zoomout, incelevation (increase sights elevation), decelevation, rstelevation (reset sights elevation), itemuse, itemprev, itemnext, interact, photopose (take trophy picture), 3person (3rd person cam switch), 3rotleft, 3rotright, 3rotup, 3rotdown, 3zoomin, 3zoomout, ingamemenu (show hide ingame menu), ingamescore, gamepause, mapmarkset (place mark on equipment map), mapmarkclr (clear marks), screenshot

### Animals

- Animal Name is the ID of a particular animal, used for special attractants and keeping track of your herd.
- Species and type identifies what kind of animal it should be.
- Preset gives Preset AI states for animals. Preset only changes the values in the dialog to the predefined values.
- Scale determines the animal (and antler) size. It's also important for scoring, because the bigger the antlers are, the bigger the score is (only for the antlers rated animals).
- Antlers selection shows the antlers id (the first number) and then the score range for those antlers. Score is determined from size of the animal.
- Stress factors are the main 'precursors' for the behavior of the animal. They are grouped in 4 main categories each with 2 sliders.

- First slider represents quality of animal sight, smell and hearing. It means that if the hunter will appear right in front of the animal the one with lower sight factor will remain calm much longer than the other with this factor set to a higher level.
- Second slider represents the time needed by a stressed animal to calm down.
  For example, an animal with a low value of the sound relief would run away much longer and much further after hearing the hunter's gun shot sound.
  For the pain slider, this represents the time it takes to calm down after being hit. The bigger the value is (slider to the right) the faster the animal forgets about the wounds.

- Hunter Perception is something above and beyond the stress factors. If the animal has hearing quality set to the maximum value (which would in normal conditions mean that the animal would run away immediately when it hears hunter footsteps), but the Hunter perception factor is be set to 0 (all the way left), then hunter can fire the gun right next to the animal without spooking it. The main difference between the hunter perception and senses quality is that the sense quality controls the actual quality of the animal sense (it can smell the nearby predator) and hunter perception is concerning only the hunter.
  Tip-suggestion - in normal missions it's not necessary to change a sense quality, as in 80% of the cases you can do it with lowering the hunter perception factor.
- Calls perception determines how 'callable' the animal is. By setting this to the minimum (most left) it would be impossible to call the animal, while setting the slider to the right makes the animal seeking the caller almost immediately when called.
- Hunger, thirst and sleep are mainly used in free hunts when the animals are generated automatically. These values determine if the animal will search for food, water or if it is tired and rests. When you create a mission with any attractant (valid for the animal) these values will never be used, because the priority of the attractant (if set over 100) will always win over the animal's needs. The attractant has total control over the animal! The attractant section.
- Stress is the initial stress of the animal. You can create an animal that would be initially stressed (and because of this graze nervously) but when it has no stimulus it will slowly (depending on the relief speed) calm down.
- Start in forces the animal to start in a specific mood. If you set to AGGRES. and the aggressive limit is set to the higher value you can, for example, create an attacking bear.
- T-point is the item that determines if the animal’s stress will make it switch moods, for example turning from Calm to Fearful or Aggressive, depending on the Fear slider.
  Moving this slider to the

- left you create a more 'decisive' animal. Not much stress would make him to attack/run.
- right you create a fearful animal that is self confident and no so easily spookable.

- Fear is the ratio between the aggressive and fear (run away) mood of the animal.
  When you move this slider to the

- left, the animal will be (when stressed) more often aggressive than afraid.
- right, the animal will be more afraid of you and would rather run away than attack (when stressed up).

- Fear/Aggressive limit is the time limit that the animal will (at least) remain in the corresponding mood (if it even gets there). Setting the limit to

- low (left) makes the animal to decide more often between run/attack (fear/aggressive) and when spooked by a small event it will stop (if run away) sooner.
- high (right) forces the animal to remain in particular mood for a longer time
  for

- running away – even though it's different from the 'being spooked' cause.
- aggressive - you are succeeding in hiding/running from the animal

### Attractants

- Name is there just for your mission design needs
- Start time is the time in seconds from what the attractant becomes valid (before that time it's disabled).
- Duration is the time for which the attractant is valid after becoming active (start time).
  If set to 0 the attractant will never end!
- Priority is the importance of the attractant in the animal world.
  Because there are more things competing for the animal focus and the best one is always selected, it's recommended to set this value over 100 (this is the maximum value that the animal needs - hunger, thirst, tiredness).
  The animal always selects the attractant with the highest priority (importance) so if you would like to create waypoints through which the animal should go, the priority of the first has to be largest number, i.e. 150, and the last one the lowest, i.e. 115. The animal will follow this series. The attractant must be set to Process Once - otherwise the animal will stay by the attractant, and resume his normal AI state. If it is set to Process Once, he will go there and then start looking for the next attractant, thus allowing you to string him along a line of Process Once attractants.
- Type determines (in combination with bond) if the attractant is valid for

- all animals
- specific species
- specific animal

- Process once is helpful for creating animal paths. Once the animal reaches the attractant it marks him as processed and from now it ignores him.
  Setting process once to a Repelling attractant doesn't make sense, because the animal will never reach the Repelling attractant.
- Force type – Can attract or repel.
  For example, by setting the attracting attractant for bear at a meadow with the deer and placing the repel attractant in the middle of the meadow with the start time 20s you can easily create a mission where the bear will spook the deer and it runs away.
- Force strength determines how stressed the animal should be while processing this attractant. This dictates the speed at which the animal will move to or away from the attractant. For repelling attractant it determines how fast the animal will run away from the particular place. For attracting attractants it determines how fast the animal will move towards the attractant, and if this is not set to process once how stressed it will perform the action
- Action is valid only for non process once attractants and determines what the animal should do when it reaches the attractant. The animal will perform that action even though there is no suitable place to do so - if you place drinking attractant on the rocks, the animal will still drink there !

## Screenshots

You can take very cool screenshots of your hunts using the F12 key. Shots will be taken in PNG file format, a very common format that most graphics programs will recognize. Internet Explorer will view this format, but if you do not have a graphics program that will read it, we recommend going online and doing a search for a shareware or freeware program that will allow you to open the PNG files. The screenshots are placed in the :\My Documents\Hunting Unlimited 2\Screenshots\ folder. As mentioned above, the Take Trophy Picture key is very cool and can be sued for great screenshots of your hunt! You can rotate all around to get the perfect angle on yourself as the Trophy Hunter.

## Cheats

HU2 does have some cheats, but we will leave that up to you to find them! Have fun!

## Trouble Shooting

###### Ensure that your computer meets the minimum system requirements:

### System Requirements

WindowsŇ 98/ME/2000/XP

PentiumŇIII 700 or 100% compatible

128 MB RAM

400 MB HD Space (allows for swap file)

16 MB RAM DirectXŇ/Direct3D compatible video accelerator card

DirectX 8.1 or later

DirectX compatible sound card

Th e most common errors are related to video & sound card drivers.

Hunting Unlimited requires DirectX 8.1 or later. If your drivers are not DirectX certified, please download or obtain the latest drivers from your card manufacturer. This is the number one problem people have with DirectX games. Even if you think you have the latest drivers, you probably don’t. This will most likely solve your problem.

After you have updated your drivers, you should reinstall DirectX (from whatever folder you downloaded it to), and restart Windows. If you are having sound or video problems, you should try reinstalling DirectX.

How do I get DirectX?

DirectX is most likely already installed on your computer, but there may be a more up to date version available. DirectX is a free download from Microsoft. We recommend getting the most up to date version, as it will most likely make all your games perform better. You can get the latest version from their website at:

http://www.microsoft.com/directx/

Determining if your Video card is DirectX compatible: For DirectX diagnosing tools, open Windows Explorer and go to the directory C:\Program Files\DirectX\Setup\ . Run the program named Dxdiag.exe. This will give you detailed information for all your drivers and other DirectX components. This will also help tech support if you should need to call them.

If you are crashing upon exit of the game, particularly if you see a DDRAW error, please try to obtain the latest drivers for your video card. More up-to-date info on DirectX can be found at Microsoft’s web page, at:

www.microsoft.com/directx/

How do I update my video drivers?

You must first know what video card you are using. To find this out, either look at the documentation that came with your computer / video card purchase or you can find out by looking at your computer’s System Properties. If you already know what card you have, go to that manufacturer’s web site and follow their instructions for downloading and upgrading your driver. If you do not know what card you have, follow the instructions below.

Your System Properties can be viewed by right clicking on the My Computer icon on your desktop if Win 98 or ME or by selecting Start – My Computer, and then right-clicking on My Computer, selecting Properties, then selecting the (Hardware) Device Manager tab. You will see a monitor icon with the text Display Adapters next to it. Left click on the + and you should see what video card you are currently using.

Click on it and then click the Properties button. That should tell you the manufacturer.

You must now go to the manufacturer web site to obtain the free driver upgrade. The drivers are usually located in the Support section of their site. Other areas to look are Downloads, Drivers, Files, Upgrades, Technical Support or User Support.

Some of the larger hardware manufacturer sites are:

www.nvidia.com

www.3dfx.com

www.ati.com

www.creative.com

www.matrox.com

www.intel.com

www.micronpc.com

www.gateway.com

www.compaq.com

www.hp.com

www.dell.com

Q: The game is running choppy or slow.

A: Make sure your computer meets the minimum system requirements. You should be running the latest version of DirectX and have updated drivers for your video card. You may also want to turn down the Visual Quality settings to Lowest or Moderate Detail, or decrease the Resolution in the Options Menu. Also turn down the Tree Quality and Viewing Distance. Running the game in Fullscreen mode rather than windowed mode can also improve the performance.

You can also choose to use the OpenGL or the Direct3D renderer from the Options/Graphics menu. Some cards run better on different renders. This is usually a trial and error selection.

Q: My game is crashing for some reason while I’m hunting.

A: This could be related to several things, and is most likely a driver related issue. Make sure you follow the instructions above for updating your driver. If you are running with shadows turned on, try turning them off. Some computer systems do not correctly handle the drawing of shadows and can cause crashes.

Q: I am not seeing any textures on the ground, or the textures don’t look right.

A: Try turning down or up the detail settings in the Option menu.

Q: I am not hearing any sound or the sounds are broken up.

A: Be sure you have updated the drivers on your sound card and have the latest version of DirectX installed. You may also try turning off the 3D Sound in the Options Menu.

Q: The mouse sensitivity is too high, and it is difficult to aim.

A: You can adjust the mouse sensitivity in the Options Menu.

Optimizing your hard drive: Run SCANDISK and DEFRAG your hard drive. There is a great potential for making games run faster and better if your system is optimized.

Trouble Shooting – Installation

If your CD-ROM drive does not have autorun enabled you will have to manually run the installation program. Click on START and then RUN and type d:\setup.exe and click OK. If your CD-ROM drive uses a different drive letter, replace the “d” with the letter that your computer uses for the CD-ROM drive. Click on the Install button to begin the installation process. Follow the on-screen instructions to install Hunting Unlimited.

## Technical Support

Hunting Unlimited 2

Refer to the README.TXT located in the Hunting Unlimited 2 installation directory and the Trouble Shooting section of this document. For Technical Support with Hunting Unlimited, please visit the ARUSH website at http://www.arushgames.com/games/huntingunlimited2/