MapPath "data/maps/wealth/"
LevelDisplayName "#wealth"
LevelMusic "MenuMusic"


Ammo
{
// group 1
	Blue
	Pink
// group 2
	Red
	White
// group 3
	Green
}

// group 1

Train
{
	TrackSegment "initial03"
	TrackSegmentOffset 440.0
	FlavorList
	{
		Red
		Red
		White
		White
		Red
		Red
		White
		Red
		Red
	}
}





// group 2

Train
{
	TrackSegment "final"
	TrackSegmentOffset 40.0
	FlavorList
	{
		Pink
		Pink
		Blue
		Blue
		Pink
		Pink
		Blue
		Pink
		Pink
		Blue
		Blue
	}
}



// group 3

Train
{
	TrackSegment "spinebridge"
	TrackSegmentOffset 100.0
	FlavorList
	{
		Green
		Green
		Yellow
		Yellow
		Green
		Green
		Yellow
		Green
		Green
	}
}





// group 4

Train
{
	TrackSegment "occlude00"
	TrackSegmentOffset 20.0
	FlavorList
	{
		Blue
		Blue
		White
		White
		Blue
		Blue
	}
}


#include "treasure_5.txt"