MapPath "data/maps/ra/"
LevelDisplayName "#ra"

LevelMusic "LevelMusicClassic"
TrainConstructionData
{
	NumSpheresToSpawnWith	20
	ColorSpawnStreak	0.4
}

MinSecondsBeforeNextTrainCanSpawn 30.0

StartingTrackSectionSpawnOrder
{
	up01
}

#include "survivalData.txt"
#include "treasure_freeplay.txt"
