Music "LevelMusicClassic"
{
	file "music/theme_classic.ogg"
	loop normal
}
Music "LevelMusicOnslaught"
{
	file "music/theme_onslaught.ogg"
	loop normal
}
Music "LevelMusicNile"
{
	file "music/theme_nile.ogg"
	loop normal
}
Music "DangerMusic"
{
	file "music/Danger.ogg"
	loop normal
}
Music "MenuMusic"
{
	file "music/Menu.ogg"
	loop normal
}

Sound "LevelIntro"
{
	file "fx/level_intro.ogg"
}
Sound "LevelComplete"
{
	file "fx/level_complete.ogg"
}

Sound "Collapse1"
{
	file "fx/collapse_1.ogg"
}
Sound "Collapse2"
{
	file "fx/collapse_2.ogg"
}
Sound "Collapse3"
{
	file "fx/collapse_3.ogg"
}
Sound "Collapse4"
{
	file "fx/collapse_4.ogg"
}
Sound "Collapse5"
{
	file "fx/collapse_5.ogg"
}
Sound "CollapseScarab"
{
	file "fx/collapse_scarab.ogg"
}
Sound "CollapseFireball"
{
	file "fx/collapse_fireball.ogg"
}
Sound "CollapseColorCloud"
{
	file "fx/collapse_colorcloud.ogg"
}
Sound "CollapseColorReplacer"
{
	file "fx/collapse_color_replacer.ogg"
}
Sound "CollapseLightningBolt"
{
	file "fx/collapse_lightningbolt.ogg"
}
Sound "CollapseBonusScarab"
{
	file "fx/bonus_scarab_collapse.ogg"
}
Sound "CollideSpheresPath"
{
	file "fx/collide_spheres_path.ogg"
}
Sound "CollideSpheresShotHit"
{
	file "fx/collide_spheres_shot.ogg"
}
Sound "CollideSpheresShotMissed"
{
	file "fx/collide_spheres_shot_bad.ogg"
}

Sound "CollideSpheresPathEnergy"
{
	file "fx/collide_spheres_path_energy.ogg"
}
Sound "CollideSpheresShotHitEnergy"
{
	file "fx/collide_spheres_shot_energy.ogg"
}
Sound "CollideSpheresShotMissedEnergy"
{
	file "fx/collide_spheres_shot_bad_energy.ogg"
}

Sound "CollideSpheresPathGlass"
{
	file "fx/collide_spheres_path_glass.ogg"
}
Sound "CollideSpheresShotHitGlass"
{
	file "fx/collide_spheres_shot_glass.ogg"
}
Sound "CollideSpheresShotMissedGlass"
{
	file "fx/collide_spheres_shot_bad_glass.ogg"
}

Sound "CollideSpheresPathWood"
{
	file "fx/collide_spheres_path_wood.ogg"
}
Sound "CollideSpheresShotHitWood"
{
	file "fx/collide_spheres_shot_wood.ogg"
}
Sound "CollideSpheresShotMissedWood"
{
	file "fx/collide_spheres_shot_bad_wood.ogg"
}

Sound "ShooterReload"
{
	file "fx/bullet_reload.ogg"
}
Sound "ShooterSwap"
{
	file "fx/bullet_swap.ogg"
}
Sound "LaunchSphere"
{
	file "fx/launch_sphere.ogg"
}
Sound "LaunchLightning"
{
	file "fx/launch_lightning.ogg"
}
Sound "LaunchFireball"
{
	file "fx/launch_fireball.ogg"
}
Sound "LaunchWild"
{
	file "fx/launch_wild.ogg"
}
Sound "LaunchColorCloud"
{
	file "fx/launch_colorcloud.ogg"
}
Sound "LaunchColorReplacer"
{
	file "fx/launch_color_replacer.ogg"
}
Sound "SpheresRoll"
{
	file "fx/spheres_roll.ogg"
	loop normal
}
Sound "SpheresRollEnergy"
{
	file "fx/spheres_roll_energy.ogg"
	loop normal
}
Sound "SpheresRollGlass"
{
	file "fx/spheres_roll_glass.ogg"
	loop normal
}
Sound "SpheresRollWood"
{
	file "fx/spheres_roll_wood.ogg"
	loop normal
}
Sound "TrainSpawn"
{
	file "fx/spawn_new_group.ogg"
}
Sound "GemSpawn1"
{
	file "fx/spawn_gem_1.ogg"
}
Sound "GemSpawn2"
{
	file "fx/spawn_gem_2.ogg"
}
Sound "GemSpawn3"
{
	file "fx/spawn_gem_3.ogg"
}
Sound "SpawnCoin"
{
	file "fx/spawn_coin.ogg"
}
Sound "SpawnPowerup"
{
	file "fx/spawn_powerup.ogg"
}
Sound "CatchTreasure"
{
	file "fx/catch_gem.ogg"
}
Sound "CatchCoin"
{
	file "fx/catch_coin.ogg"
}
Sound "CatchPowerupReverse"
{
	file "fx/catch_powerup_reverse.ogg"
}
Sound "CatchPowerupSlow"
{
	file "fx/catch_powerup_slow.ogg"
}
Sound "CatchPowerupStop"
{
	file "fx/catch_powerup_stop.ogg"
}
Sound "CatchPowerupWild"
{
	file "fx/catch_powerup_wild.ogg"
}
Sound "CatchPowerupColorBomb"
{
	file "fx/catch_powerup_color_bomb.ogg"
}
Sound "CatchPowerupColorReplacer"
{
	file "fx/catch_powerup_color_replacer.ogg"
}
Sound "CatchPowerupSandstorm"
{
	file "fx/catch_powerup_sandstorm.ogg"
}
Sound "CatchPowerupColorSort"
{
	file "fx/catch_powerup_sort.ogg"
}
Sound "CatchPowerupFireball"
{
	file "fx/catch_powerup_fireball.ogg"
}
Sound "CatchPowerupColorCloud"
{
	file "fx/catch_powerup_color_cloud.ogg"
}
Sound "CatchPowerupSpeedShot"
{
	file "fx/catch_powerup_shot_speed.ogg"
}
Sound "CatchPowerupLightning"
{
	file "fx/catch_powerup_lightning.ogg"
}
Sound "CatchPowerupMatchHighlighter"
{
	file "fx/catch_powerup_matcher.ogg"
}
Sound "CatchPowerupMatchReflector"
{
	file "fx/catch_powerup_wild.ogg"
}
Sound "CatchPowerupNet"
{
	file "fx/catch_powerup_net.ogg"
}
Sound "CatchPowerupTrainBlocker"
{
	file "fx/catch_powerup_pyramid_gates.ogg"
}
Sound "CatchPowerupScorpion"
{
	file "fx/catch_powerup_scorpion.ogg"
}
Sound "NetPowerupActive"
{
	file "fx/net_powerup_active.ogg"
	loop normal
}
Sound "ScorpionMove"
{
	file "fx/scorpion_move.ogg"
}
Sound "CanopicJarExplode"
{
	file "fx/canopic_jar_shot.ogg"
}
Sound "CanopicJarSpawn"
{
	file "fx/canopic_jar_spawn.ogg"
}
Sound "CanopicJarLock"
{
	file "fx/canopic_jar_lock.ogg"
}
Sound "GoldenScarabExplode"
{
	file "fx/golden_scarab_shot.ogg"
}
Sound "GoldenScarabSpawn"
{
	file "fx/golden_scarab_spawn.ogg"
}
Sound "MatchOne"
{
	file "fx/match_1.ogg"
}
Sound "MatchTwo"
{
	file "fx/match_2.ogg"
}
Sound "MatchThree"
{
	file "fx/match_3.ogg"
}
Sound "UnlockedBonusLevel"
{
	file "fx/bonus_unlocked.ogg"
}
Sound "PyramidGatesClose"
{
	file "fx/pyramid_gates_close.ogg"
}
Sound "PyramidGatesOpen"
{
	file "fx/pyramid_gates_open.ogg"
}
Sound "PushDialog"
{
	file "ui/dialog_intro.ogg"
}
Sound "PopDialog"
{
	file "ui/dialog_extro.ogg"
}
Sound "DoorTransitionClose"
{
	file "ui/door_trans_in.ogg"
}
Sound "DoorTransitionOpen"
{
	file "ui/door_trans_out.ogg"
}
Sound "ButtonHoverOn"
{
	file "ui/button_highlight.ogg"
}
Sound "ButtonClick"
{
	file "ui/button_click.ogg"
}
Sound "OnslaughtJarForm"
{
	file "fx/onslaught_jar_form.ogg"
}
Sound "OnslaughtJarBreak"
{
	file "fx/onslaught_jar_break.ogg"
}
Sound "TimerBell"
{
	file "fx/timer_bell.ogg"
}
Sound "PyramidStageGrow"
{
	file "ui/pyramid_grow.ogg"
}
Sound "BonusChestFanfare"
{
	file "fx/high_score.ogg"
}
Sound "BonusChestFail"
{
	file "fx/foul.ogg"
}
Sound "LevelFail"
{
	file "fx/game_over.ogg"
}
Sound "FireworkExplode"
{
	file "fx/firework_explode.ogg"
}
Sound "FireworkLaunch"
{
	file "fx/firework_launch.ogg"
}
Sound "WarningHeartbeat"
{
	file "fx/warning_heartbeat.ogg"
	
	loop normal
}
Sound "ReflectorSpawn"
{
	file "fx/reflector_spawn.ogg"
}
Sound "ReflectorBounce"
{
	file "fx/reflector_bounce.ogg"
}
Sound "CloudStorm"
{
	file "fx/cloudstorm.ogg"
}
Sound "Goose"
{
	file "fx/hit_bird.ogg"
}

Sound "Tally"
{
	file "fx/score_tally.ogg"
}