MapPath "data/maps/ra/"
LevelDisplayName "#ra"

LevelMusic "LevelMusicClassic"
TrainConstructionData
{
	NumSpheresToSpawnWith	20
	ColorSpawnStreak	0.41
}

NumTrainsToSpawn	6
MinSecondsBeforeNextTrainCanSpawn 30.0

StartingTrackSectionSpawnOrder
{
	up01
}

#include "flavors_2.txt"
#include "treasure_4.txt"
