
EffectDefinition
{

	
	EffectComponent ParticleEffect "ripple"
	{
		RepeatTime			1
		ParticleLifespan	[.5,.5]
		BlendMode			add
		AnimSequence			"rain_splash"

		EmitterEvents
		{
			SpawnParticles
			{
				count=60
				duration=1
				delay=0
				orientation=[0,0]
				speed=[0,0]
				rotationalSpeed=[0,0]
				direction=[0,0]
				spawnOffsetAbsX=[-400,400]
				spawnOffsetAbsY=[0,600]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255,225,255)
				
			}
			
			Alpha
			{
				age=0, alpha=255
				age=.75, alpha=255
				age=1.0, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(1,1)
				
				
			}
		}
	}
	
	EffectComponent ParticleEffect "drop"
	{
		RepeatTime			1
		ParticleLifespan	[1,3]
		BlendMode			add
		Texture			"data/gfx/particles/water/drop_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=60
				duration=1
				delay=0
				orientation=[0,0]
				speed=[0,0]
				rotationalSpeed=[0,0]
				direction=[0,0]
				spawnOffsetAbsX=[-400,400]
				spawnOffsetAbsY=[0,0]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,368)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(205,225,255)
				
			}
			
			Alpha
			{
				age=0, alpha=50
				
				
			}
			
			Scale
			{
				age=0, scale=(.25,2)
				age=1, scale=(.25,6)
				
			}
		}
	}
	
		
}