MapPath "data/maps/Vineoflife/"
LevelDisplayName "#vineoflife"
LevelMusic "MenuMusic"

Ammo
{
	blue
	Red
	blue
	teal
	red
	wild
	white
	black
}


Train
{
	TrackSegment "main02"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Green
		White
		White
	}
}


Train
{
	TrackSegment "straight"
	TrackSegmentOffset 155.0
	FlavorList
	{
		Green
		Red
		Black
		Black
		Red
		Green

	}
}

Train
{
	TrackSegment "final"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Green
		Red
		Red
		teal
		teal
		Blue
		Green
	}
}

#include "treasure_10.txt"