EffectDefinition
{


	EffectComponent ParticleEffect "sparkles"
	{
		RepeatTime		8
		ParticleLifespan	8
		BlendMode		add
		Texture			"data/gfx/particles/sparkle/star_01"

		EmitterEvents
		{
			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=35
				speed=[0, 0]
				rotationalSpeed=0
				direction=[0,0]
				spawnOffsetAbsX=449
				spawnOffsetAbsY=412
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=35
				speed=[0, 0]
				rotationalSpeed=0
				direction=[0,0]
				spawnOffsetAbsX=293
				spawnOffsetAbsY=475
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=35
				speed=[0, 0]
				rotationalSpeed=0
				direction=[0,0]
				spawnOffsetAbsX=91
				spawnOffsetAbsY=227
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=35
				speed=[0, 0]
				rotationalSpeed=0
				direction=[0,0]
				spawnOffsetAbsX=235
				spawnOffsetAbsY=400
			}


			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=35
				speed=[0, 0]
				rotationalSpeed=0
				direction=[0,0]
				spawnOffsetAbsX=180
				spawnOffsetAbsY=370
			}


			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=35
				speed=[0, 0]
				rotationalSpeed=0
				direction=[0,0]
				spawnOffsetAbsX=711
				spawnOffsetAbsY=92
			}
			
			Dynamics
			{
				delay=0.0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255, 255, 255)		
			}
			
			Alpha
			{
				age=0, alpha=0
				age=0.3, alpha=20
				age=0.5, alpha=180
				age=0.7, alpha=20
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.3,0.3)				
				age=0.4, scale=(0.6,0.6)
				age=0.5, scale=(1.2,1.2)
				age=0.6, scale=(0.6,0.6)				
				age=1, scale=(0.3,0.3)				
			}
		}
	}

	EffectComponent ParticleEffect "lots of sparkles"
	{
		RepeatTime		0.1
		ParticleLifespan	[0.6, 0.9]
		BlendMode		add
		Texture			"data/gfx/particles/sparkle/star_8"

		EmitterEvents
		{
			SpawnParticles
			{
				count=2
				duration=0
				delay=0
				orientation=[0, 360]
				speed=[0, 0]
				rotationalSpeed=[40, 90]
				direction=[0,0]
				spawnOffsetAbsX=[190, 680]
				spawnOffsetAbsY=[70, 350]
			}
	
			
			Dynamics
			{
				delay=0.0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255, 255, 255)		
			}
			
			Alpha
			{
				age=0, alpha=0
				age=0.5, alpha=50
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.7,0.7)				
				age=0.5, scale=(1.5,1.5)
				age=1, scale=(0.7,0.7)				
			}
		}
	}
	
}