MapPath "data/maps/fish/"
LevelDisplayName "#puzzle07"
LevelMusic "MenuMusic"


Ammo
{
// group 1
	red
	Red
	Green
	Red
// group 2
	Red
}


// group 1

Train
{
	TrackSegment "final"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Green
		Green
		red
		red
		Pink
		Pink
		Green
		Green
	}
}


Train
{
	TrackSegment "final"
	TrackSegmentOffset 400.0
	FlavorList
	{
		Pink
		red
		Pink
		Pink
		Green
		Green
		Green
		Pink
		Pink
	}
}





// group 2

Train
{
	TrackSegment "main02"
	TrackSegmentOffset 64.0
	FlavorList
	{
		Green
		Green
		Pink
		Pink
		Pink
		Pink
		Pink
		Pink
		red
		red
		Pink
		Pink
		Green
		Green
	}
}


#include "treasure.txt"
