EffectDefinition
{
	EffectComponent ParticleEffect "dust_clouds rising behind tablet"
	{
		RepeatTime		0.1
		ParticleLifespan	[1.5, 2]
		BlendMode		add
		Texture			"data/gfx/particles/smoke_01.png"
		FollowEmitter		true

		EmitterEvents
		{
			SpawnParticles
			{
				count=3
				duration=0
				delay=0
				orientation=[0,360]
				speed=[1, 5]
				rotationalSpeed=[30,50]
				direction=[265, 275]
				spawnOffsetAbsX=[-282, 287]
				spawnOffsetAbsY=[50,55]
			}

			// Left thicker
			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=[0,360]
				speed=[10, 30]
				rotationalSpeed=[30,50]
				direction=[265, 270]
				spawnOffsetAbsX=[-262, -252]
				spawnOffsetAbsY=[50,55]
			}

			// Right thicker
			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=[0,360]
				speed=[10, 30]
				rotationalSpeed=[30,50]
				direction=[270, 275]
				spawnOffsetAbsX=[257, 287]
				spawnOffsetAbsY=[50,55]
			}

			
			Dynamics
			{
				delay=0.0, absoluteAcceleration=(0,-5)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(11, 23, 45)		
				age=0.3, rgb=(64, 168, 171)	
			}
			
			Alpha
			{
				age=0, alpha=0
				age=0.05, alpha=100
				age=0.7, alpha=70
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(1.5,1.5)		
				age=1, scale=(3.5,3.5)				
			}

			MoveWithEmitter
			{
				age=0, moveWithEmitter=1
			}
		}
	}	
	
}