//
// Definition of an animation sequence:
//
// Each sequence must have a name and a file name, all other options are optional.
//
//	Cursor
//	{
//		////////////
//		// NAME
//		////////////
//		name		"MyUniqueName"
//
//		////////////
//		// TEXTURE or ANIMATION
//		////////////
//		// You can specify either a texture or an animation from the animation system to be used as a cursor.
//		// You can have either a texture entry or an animation entry but not both.
//		texture		"data/gfx/myTextureName" // This is just a path to a valid texture.
//		animation	"myAnimName" // This is the name of an animation defined in AnimDefs.txt
//
//		////////////
//		// POINTERPOSITION
//		////////////
//		// This is where the clicking position of the mouse will be located relative to the image.
//		// The values for the x and y should be between 0.0 and 1.0 where those are the percentages
//		// of the width and height of the image to place the pointer.  (0.0, 0.0) is upper left and
//		// (1.0, 1.0) is lower right.
//		// OPTIONAL (DEFAULT: 0.0, 0.0)
//		pointerPosition	(0.5, 0.5)
//

Cursor
{
	name "UIEDIT_Move"
	texture "data/gfx/UI/editor/UIEDIT_Move.png"
	pointerPosition (0.5, 0.5)
}

Cursor
{
	name "UIEDIT_Scale"
	texture "data/gfx/UI/editor/UIEDIT_Scale.png"
	pointerPosition (0.5, 0.5)
}
