MapPath "data/maps/Ancientroad/"
LevelDisplayName "#puzzle23"
LevelMusic "MenuMusic"


Ammo
{
	wild
	red
	red
	red
	orange
	pink
}


Train
{
	TrackSegment "main03"
	TrackSegmentOffset 300.0
	FlavorList
	{
		red
		red
		white
		white
		pink
		pink
		White
		red
	}
}
Train
{
	TrackSegment "main01a"
	TrackSegmentOffset 60.0
	FlavorList
	{
		red
		black
		black
		red
		red
	}
}

Train
{
	TrackSegment "final"
	TrackSegmentOffset 460.0
	FlavorList
	{
		teal
		teal
		orange
		orange
		teal
	}
}

#include "treasure.txt"