
PowerupFallingAcceleration "400.0"
CoinFallingAcceleration "300.0"
GemFallingAcceleration "350.0"
TrainAcceleration "200.0"
TrainHighAcceleration "800.0"
LosingTargetVelocity "1000.0"
ReverseTargetVelocity "100.0"
ChainReactionPullbackVelocityPerMatch "200.0"
ChainReactionMaxPullbackVelocity "1000.0"
ChainReactionPullbackAcceleration "500.0"
PiecesComeToRestAcceleration "200.0"
FloatingGameTextFont "Georgia Italic"
FloatingGameTextScale "24.0"
FloatingGameTextLifetime "1.5"
FloatingGameTextRelativeEndPosition "( 0, -25 )"
FloatingGameTextFadeTime ".25"
FloatingGameTextDropShadowOffset "(1, 1)"
AnkhCoinPointValue "250"
CanopicJarMinTimeLasts "8.0" // The min time a canopic jar will stay spawned for
CanopicJarMaxTimeLasts "10.0" // The max time a canopic jar will stay spawned for
DefaultTrackStartSpeed "800.0" // The speed used for the start of a track if no speed is specified in the pathGamePlayData.txt file
DefaultTrackEndSpeed "2.0" // The speed used for the end of a track if no speed is specified in the pathGamePlayData.txt file
ShooterSecondsBeforeNextShot "0.5"
NumCanopicJarAnims "4"
CanopicJarPointValue "1000"
NumCanopicJarsToUnlockBonusLevel "4"
FallingCatchableStartingMinVelocity "150"
FallingCatchableStartingMaxVelocity "250"
NumGemsToSpawnOnDestroyedPowerups "3" // how many treasures to spawn when a powerup is destroyed because you just won the level
PyramidWildBallBonus "10.0" // Bonus push for hitting a pyramid with a wild ball
PyramidDangerHelpProbability "0.5" // Chance to give a ball the color of the pyramid closest to losing and in the danger zone instead of a random selection
PyrmidBasePointValue "100" // base points for a good pyramid hit
MaxTurnSpeedInDegreesPerSecond "120.0" // The maximum number of degrees per second a train piece can turn (does not limit velocity bonus)
AngleSpeedMultiplierMaxAngle "25.0" // The angle at which the angle speed multiplier reaches a capped maximum
VelocityTurnSpeedMultiplierNormalSpeed "30.0" // Pixels per second velocity at which turns happen at 100% speed
ReflectorBonusMultiplier "3.0" // score multiplier for any ball destruction when you shoot off a reflector
TreasureHunterMaxTreasuresPerTrain "10" // The maximum number of treasures that can spawn from a single train's destruction.
DefaultTrackSwitchJunctionSpeed "100.0"

ShooterShotRecoilRatePerSecond "200.0" // The pixel rate at which the shooter moves forward and backward after a shot
ShooterLengthOfRecoil "10.0" // The pixels the shooter moves down to when you shoot
ShooterFullTiltAmount "50.0" // The amount of pixels a move would cause the shooter to make a full tilt
ShooterTiltRateOfDecay "2.5" // The amount at which the shooter tries to tilt back to equilibrium (the center)

CanopicJarSpawnWaitTimeUntilFadingIn "1.0"
CanopicJarFadeInTime "1.0"
CanopicJarFadeOutTime "1.0"

MinTimeBeforeSpawningAnotherMapShootable "20.0" // The min time after spawning a canopic jar or golden scarab before spawning another one
MaxTimeBeforeSpawningAnotherMapShootable "25.0"

PercentChanceDangerAmmoSelectionPicksChainReaction "0.75"
NumBallsToPerformDangerChainReactionPickOn "15"

PercentBallsSandstormDestroys "0.5"
MinBallsSandstormDestroys "10"

PuzzleModeMinSecondsBeforeShowingBall "0.5"
PuzzleModeMaxSecondsBeforeShowingBall "2.0"
PuzzleMinSecondsBetweenLoads "0.5"

ScorpionVelocity "-1000.0"
TurboSnakeEndScarabVelocity "-1000.0"

BonusPerComboCollapse "750"
BonusPerChainedCollapse "1500"
BonusPerAccuracyPercent "15"
BonusPerSecondUnderBonusTime "50"
GoldenScarabPointValue "500"

OnslaughtSetupTimeBetweenMushroomSpawns "0.5"

CTNTimeBetweenShotsToBeConsideredActivelyPlaying "13.0"
CTNTimeToStartIncreasingSpawnStreak "90.0"
CTNTimeToReachMaximumSpawnStreak "210.0"
CTNMaxSpawnStreakChange "0.5" // At 0 the spawn streak does not change, at 1, the spawn streak will eventually increase to 100%
CTNIntroSlowdownRate "9.0"

SurvivalMaxSpawnStreakDecrease "0.25" // At 0 the spawn streak will not change, at 1 it will decrease to 0
SurvivalTimeToReachMinimumSpawnStreak "200.0" // Time to reach the minimum possible spawn streak
SurvivalEndTextFontHeight "228.0"
SurvivalEndTextFontCenterPos "(400, 300)"
SurvivalEndTextFontStartColor "(246, 186, 82, 240)"
SurvivalEndTextLifeTime ".75"

PowerupPointsPerPiece "100"
ReflectorProjectileSpeedMultiplier "3.0"
TrackTracerSpeed "1000.0"
LivingMushroomWeight "1"

EndOfStageCanopicJarSecondsForJarToTravel "1.0" // Amount of time it takes a jar to travel from the HUD into the chest at end of stage
EndOfStageCanopicJarHandoffTime "0.3" // Time from when the canopic jar starts from the HUD to the chest that it hands off to another jar or a red X
EndOfStageCanopicJarMissedFadeInTime "0.3" // Time for red x to fade in is also the time when it hands off to either another jar or red X
EndOfStageCanopicJarMissedFadeOutTime "0.3" // Time for red x to fade out is also time before next jar breaks
EndOfStageCanopicJarSecondsBetweenBreaking "0.3"  // When the player does not have all 4 jars, the seconds elapsed before breaking or showing the red X
EndOfStageCanopicJarMissedSecondsBeforeEnd "3.0" // This is the number of seconds after all the jars have broken and red x's have shown it waits before the doors close
EndOfStageCanopicJarSecondsForMadeBonusLevelEffect "4.0" // This is the seconds it waits from when it begins playing the rainbow open chest effect to when the doors close

GoldenScarabNumCoinsEasy "3"
GoldenScarabNumCoinsMedium "4"
GoldenScarabNumCoinsHard "5"
GoldenScarabNumCoinsInsance "6"

LastAdventureLevelName "A_11_7"

#include "DifficultyGameVariables.txt"