EffectDefinition
{
	EffectComponent ParticleEffect "moon_mist"
	{
		RepeatTime		15.0
		ParticleLifespan	[0.5,0.5]
		BlendMode		add
		Texture			"data/gfx/particles/sparkle/star_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[175,175]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=0.25
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[202,202]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=0.5
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[228,228]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=0.75
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[255,255]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=1
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[281,281]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=1.25
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[310,310]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=1.5
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[335,335]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=1.75
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[363,363]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=2
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[391,391]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=2.25
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[418,418]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=2.5
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[445,445]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=2.75
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[472,472]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=3
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[500,500]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=3.25
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[525,525]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=3.5
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[552,552]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=3.75
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[580,580]
				spawnOffsetAbsY=[135,135]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=4
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[607,607]
				spawnOffsetAbsY=[135,135]
			}
			
			SpawnParticles
			{
				count=1
				duration=0
				delay=4.25
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[634,634]
				spawnOffsetAbsY=[135,135]
			}
				
			// Last one on right, DONT USE
			SpawnParticles
			{
				count=0
				duration=0
				delay=0
				orientation=[0,360]
				speed=[5, 10]
				rotationalSpeed=[20,30]
				direction=[0,360]
				spawnOffsetAbsX=[661,661]
				spawnOffsetAbsY=[135,135]
			}
	
	
			Dynamics
			{
				delay=0.0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(160,172,198)		
			}
			
			Alpha
			{
				age=0, alpha=150
				//age=0.5, alpha=100				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.0,0.0)		
				age=1.0, scale=(1.5,1.5)				
			}
		}
	}	
	
	
}