MapPath "data/maps/anubis/"
LevelDisplayName "#anubis"
LevelMusic "MenuMusic"


Ammo
{
// group 1
	Blue
// goup 2
	Green
// group 3
	Red
// group 4
	White
}



// group 1

Train
{
	TrackSegment "final"
	TrackSegmentOffset 160.0
	FlavorList
	{
		Green
		Green
		Red
		Red
		Blue
		Blue
		Red
		Red
		Green
		Yellow
	}
}




// group 2

Train
{
	TrackSegment "main02"
	TrackSegmentOffset 60.0
	FlavorList
	{
		Yellow
		Yellow
		Yellow
		Yellow
		Green
		Green
		Yellow
	}
}



// group 3

Train
{
	TrackSegment "main01"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Green
		Grren
		Yellow
		Yellow
		Red
		Red
		Yellow
		Yellow
		Green
		Green
		White
		White
		Red
		Red
		Blue
		Blue
	}
}


// group 4

Train
{
	TrackSegment "Initial"
	TrackSegmentOffset 60.0
	FlavorList
	{
		Blue
		Blue
		Red
		Red
		White
		White
	}
}


#include "treasure_7.txt"