MapPath "data/maps/vineoflife/"
LevelDisplayName "#vineoflife"
LevelMusic "MenuMusic"


Ammo
{
	Red
	Blue
	Black
	colorreplacerteal
	teal
}


Train
{
	TrackSegment "straight"
	TrackSegmentOffset 60.0
	FlavorList
	{
		Blue
		Red
		Black
		Red
		Blue
	}
}

#include "treasure_2.txt"