MapPath "data/maps/gates/"
LevelDisplayName "#puzzle06"
LevelMusic "MenuMusic"


Ammo
{
	Green
	Blue
	Red
	Green
	Red
}




Train
{
	TrackSegment "main03L"
	TrackSegmentOffset 120.0
	FlavorList
	{
		blue
		blue
	}
}



Train
{
	TrackSegment "main02L"
	TrackSegmentOffset 0.0
	FlavorList
	{
		White
		Red
		Red
		White
		Green
		Red
		Red
		Green
		White
	}
}




Train
{
	TrackSegment "final_R"
	TrackSegmentOffset 120.0
	FlavorList
	{
		Green
		Green
	}
}

#include "treasure.txt"
