EffectDefinition
{

	EffectComponent ParticleEffect "isolated_bloom"
	{
		RepeatTime		0.5
		ParticleLifespan	[0.7,1.1]
		BlendMode		add
		Texture			"data/gfx/particles/sparkle/star_01.png"
		FollowEmitter		false

		EmitterEvents
		{
			SpawnParticles
			{
				count=1
				duration=0
				delay=0.1
				orientation=[0,0]
				speed=[0, 0]
				rotationalSpeed=[80,120]
				direction=[270,270]
				spawnOffsetAbsX=[300,460]
				spawnOffsetAbsY=[160,211]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=0.3
				orientation=[0,0]
				speed=[0, 0]
				rotationalSpeed=[80,120]
				direction=[270,270]
				spawnOffsetAbsX=[216,391]
				spawnOffsetAbsY=[56,125]
			}

			SpawnParticles
			{
				count=3
				duration=0.5
				delay=0
				orientation=[0,0]
				speed=[0, 0]
				rotationalSpeed=[80,120]
				direction=[270,270]
				spawnOffsetAbsX=[386,786]
				spawnOffsetAbsY=[6,90]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=0.3
				orientation=[0,0]
				speed=[0, 0]
				rotationalSpeed=[80,120]
				direction=[270,270]
				spawnOffsetAbsX=[265,381]
				spawnOffsetAbsY=[340,389]
			}

			SpawnParticles
			{
				count=1
				duration=0
				delay=0.4
				orientation=[0,0]
				speed=[0, 0]
				rotationalSpeed=[80,120]
				direction=[270,270]
				spawnOffsetAbsX=[513,620]
				spawnOffsetAbsY=[187,260]
			}

					
			Dynamics
			{
				delay=0.0, absoluteAcceleration=(0,-5)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255, 255, 255)		
			}
			
			Alpha
			{
				age=0, alpha=0		
				//age=0.1, alpha=90	
				age=0.5, alpha=70	
				//age=0.8, alpha=60		
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.2,0.2)						
				age=0.5, scale=(0.5,0.5)	
				age=1.0, scale=(0.2,0.2)				
			}
		}
	}

	
	
}