
EffectDefinition
{
	EffectComponent ParticleEffect "rainbow ring"
	{
		RepeatTime		0
		ParticleLifespan	0
		BlendMode		alpha
		Texture			"data/gfx/Hud/targetingIndicator.png"
		FollowEmitter		true

		EmitterEvents
		{
			SpawnParticles
			{
				count=0
				orientation=0
				speed=0
				direction=0
				rotationalSpeed=0
			}

			Dynamics
			{
				delay=0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(0, 0, 0)
				age=0.3, rgb=(0, 0, 0)
				age=0.7, rgb=(255, 255, 255)
				age=1, rgb=(255, 255, 255)
				//age=1, rgb=(0, 0, 0)
			}
			
			Alpha
			{
				age=0, alpha=0
				age=0.1, alpha=255
				age=0.7, alpha=255
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.8, 0.8)
				age=1, scale=(1.2, 1.2)
				
			}

			MoveWithEmitter
			{
				age=0, moveWithEmitter=1				
			}
		}
	}
		
}