MapPath "data/maps/draped/"
LevelDisplayName "#puzzle32"
LevelMusic "MenuMusic"

Ammo
{
// group 1
	White
	ColorReplacerRed
	Red
	Red
	Pink
	Red
	White
	ColorReplacerWhite
}



// group 1

Train
{
	TrackSegment "final_L"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Green
		Green
		Red
		Red
		White
		White
		Red
		Red
		Green
		Red
		Red
		White
		White
	}
}




Train
{
	TrackSegment "final_R"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Green
		Green
		White
		White
		Blue
		Blue
		White
		White
		Green
		Pink
	}
}



Train
{
	TrackSegment "main01_L"
	TrackSegmentOffset 660.0
	FlavorList
	{
		White
		White
		White
		White
		White
		Red
	}
}






Train
{
	TrackSegment "main02_R"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Pink
		Pink
		White
		White
		Red
		Red
		White
		White
		Pink
		Pink
	}
}






Train
{
	TrackSegment "initial_L"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Pink
		Pink
		Pink
		Red
		Red
		Red
		White
		Red
	}
}

#include "treasure.txt"