MapPath "data/maps/Sekhmet/"
LevelDisplayName "#puzzle34"
LevelMusic "MenuMusic"


Ammo
{
// group 1
	Green
	White
// group 2
	Red
	ColorReplacerGreen
// group 3
	Green
	Red
// group 4
	ColorReplacerRed
	Red
}



// group 1

Train
{
	TrackSegment "final"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Red
		White
		White
		White
		Red
		Red
	}
}




Train
{
	TrackSegment "final"
	TrackSegmentOffset 240.0
	FlavorList
	{
		Red
		White
		Green
		Green
		White
		White
		White
	}
}


// group 2

Train
{
	TrackSegment "initial"
	TrackSegmentOffset 80.0
	FlavorList
	{
		Black
		Black
		White
		White
		Red
		Red
		Green
		Black
	}
}


// group 3

Train
{
	TrackSegment "main01"
	TrackSegmentOffset 100.0
	FlavorList
	{
		Black
		Black
		Red
		White
		White
		Red
		Red
		Black
	}
}






// group 4

Train
{
	TrackSegment "pottunnel"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Green
		Yellow
		Red
		Red
		Yellow
		Yellow
		Green
		Green
		Black
		Black
		Red
		Red
		Blue
		Blue
		Red
		Red
		Blue
	}
}
#include "treasure.txt"