Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.5896]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1024 MB
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
         saveData= 
UnityEngine.Debug:Log(Object)
SaveHandler:Init()
StartGame:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

CreateSaveFile
UnityEngine.Debug:Log(Object)
SaveHandler:CreateSaveFile()
SaveHandler:Init()
StartGame:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Total Object count 1767 (Before unload 1611)
saveSlots.Length= 3
UnityEngine.Debug:Log(Object)
SaveHandler:GetHighstCompletedLevel()
MenuContent:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

   saveSlots.Length= 3
UnityEngine.Debug:Log(Object)
SaveHandler:GetHighstCompletedLevel()
MenuContent:ShowWorldChooser()
MenuContent:ShowContent()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
PositionTween:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Cleanup player
