<?xml version="1.0" ?>
<Units>

	<!-- english units -->
	<Unit Name="E_Clubman" Cost="40" Attack="40" Defense="10" MinRange="1" MaxRange="1" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.e_clubman" Icon="global.gui/unit_0" OffsetX="1" OffsetY="18"
			Destruction="20" SoundAttack="attack_3" SoundMoving="moving_h" SoundSelect="e_unit_0" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L1"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Weapon_L2"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Armor_L2"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="E_Longbowman" Cost="80" Attack="35" Defense="10" MinRange="2" MaxRange="4" Moves="3" Capture="0"
			Frames="8" Time="0.07" Image="global.e_longbowman" Icon="global.gui/unit_1" OffsetX="0" OffsetY="19"
			Destruction="10" SoundAttack="attack_0" SoundMoving="moving_h" SoundSelect="e_unit_1" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Armor_L2"/>
		<Upgrade Name="War_L1"/>
		<Upgrade Name="AntiSiege_L3"/>
		<Upgrade Name="AntiSiege_L4"/>
	</Unit>
	<Unit Name="E_Priest" Cost="150" Attack="0" Defense="0" MinRange="0" MaxRange="0" Moves="3" Capture="0"
			Frames="8" Time="0.07" Image="global.e_priest" Icon="global.gui/unit_2" OffsetX="-1" OffsetY="18"
			Destruction="0" SoundAttack="" SoundMoving="moving_h" SoundSelect="e_unit_2" SoundDeath="h">
		<Prerequisite Name="Church"/>
		<BonusRest Value="10"/>
		<BonusAttack Value="5"/>
		<BonusDefense Value="5"/>
		<Upgrade Name="Religion_L1"/>
		<Upgrade Name="Religion_L2"/>
	</Unit>
	<Unit Name="E_Swordsman" Cost="80" Attack="50" Defense="15" MinRange="1" MaxRange="1" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.e_swordsman" Icon="global.gui/unit_3" OffsetX="0" OffsetY="19"
			Destruction="25" SoundAttack="attack_6" SoundMoving="moving_h" SoundSelect="e_unit_3" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L2"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Weapon_L2"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Armor_L2"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="E_Halberdier" Cost="150" Attack="60" Defense="10" MinRange="1" MaxRange="1" Moves="2" Capture="1"
			Frames="8" Time="0.07" Image="global.e_halberdier" Icon="global.gui/unit_4" OffsetX="0" OffsetY="18"
			Destruction="30" SoundAttack="attack_4" SoundMoving="moving_h" SoundSelect="e_unit_4" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L2"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Weapon_L2"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Armor_L2"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="E_Cavalry" Cost="120" Attack="50" Defense="20" MinRange="1" MaxRange="1" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.e_cavalry" Icon="global.gui/unit_5" OffsetX="1" OffsetY="0"
			Destruction="40" SoundAttack="attack_7" SoundMoving="moving_c" SoundSelect="e_unit_5" SoundDeath="c">
		<Prerequisite Name="Blacksmith_L2"/>
		<Prerequisite Name="Stables"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Horse_L1"/>
		<Upgrade Name="Horse_L2"/>
		<Upgrade Name="Horse_L3"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="War_L3"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="E_Champion" Cost="200" Attack="60" Defense="20" MinRange="1" MaxRange="1" Moves="4" Capture="1"
			Frames="8" Time="0.07" Image="global.e_champion" Icon="global.gui/unit_6" OffsetX="1" OffsetY="0"
			Destruction="40" SoundAttack="attack_8" SoundMoving="moving_c" SoundSelect="e_unit_6" SoundDeath="c">
		<Prerequisite Name="Blacksmith_L3"/>
		<Prerequisite Name="Stables"/>
		<Prerequisite Name="WarSchool"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Horse_L1"/>
		<Upgrade Name="Horse_L2"/>
		<Upgrade Name="Horse_L3"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="War_L3"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="E_Catapult" Cost="250" Attack="80" Defense="0" MinRange="2" MaxRange="3" Moves="2" Capture="0"
			Frames="8" Time="0.07" Image="global.e_catapult" Icon="global.gui/unit_7" OffsetX="0" OffsetY="14"
			Destruction="80" SoundAttack="attack_2" SoundMoving="moving_m" SoundSelect="e_unit_7" SoundDeath="m">
		<Prerequisite Name="Blacksmith_L2"/>
		<Prerequisite Name="SiegeWorkshop"/>
		<Upgrade Name="Siege_L1"/>
		<Upgrade Name="Siege_L2"/>
	</Unit>
	<Unit Name="E_Paladin" Cost="300" Attack="80" Defense="30" MinRange="1" MaxRange="1" Moves="4" Capture="1"
			Frames="8" Time="0.07" Image="global.e_paladin" Icon="global.gui/unit_8" OffsetX="1" OffsetY="20"
			Destruction="20" SoundAttack="attack_5" SoundMoving="moving_h" SoundSelect="e_unit_8" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L3"/>
		<Prerequisite Name="Church"/>
		<Prerequisite Name="WarSchool"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Weapon_L2"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Armor_L2"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="War_L3"/>
		<Upgrade Name="Religion_L1"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	
	<!-- french units -->
	<Unit Name="F_Axeman" Cost="40" Attack="40" Defense="10" MinRange="1" MaxRange="1" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.f_axeman" Icon="global.gui/unit_9" OffsetX="0" OffsetY="19"
			Destruction="30" SoundAttack="attack_3" SoundMoving="moving_h" SoundSelect="f_unit_0" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L1"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Armor_L2"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="F_Archer" Cost="50" Attack="30" Defense="10" MinRange="2" MaxRange="3" Moves="4" Capture="0"
			Frames="8" Time="0.07" Image="global.f_archer" Icon="global.gui/unit_10" OffsetX="0" OffsetY="19"
			Destruction="15" SoundAttack="attack_0" SoundMoving="moving_h" SoundSelect="f_unit_1" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="War_L1"/>
		<Upgrade Name="AntiSiege_L3"/>
		<Upgrade Name="AntiSiege_L4"/>
	</Unit>
	<Unit Name="F_Monk" Cost="160" Attack="0" Defense="0" MinRange="0" MaxRange="0" Moves="4" Capture="0"
			Frames="8" Time="0.07" Image="global.e_priest" Icon="global.gui/unit_2" OffsetX="-1" OffsetY="18"
			Destruction="0" SoundAttack="" SoundMoving="moving_h" SoundSelect="f_unit_2" SoundDeath="h">
		<Prerequisite Name="Church"/>
		<BonusRest Value="10"/>
		<BonusDefense Value="10"/>
		<Upgrade Name="Religion_L1"/>
		<Upgrade Name="Religion_L2"/>
	</Unit>
	<Unit Name="F_HeavyInfantry" Cost="70" Attack="40" Defense="15" MinRange="1" MaxRange="1" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.f_heavy_infantry" Icon="global.gui/unit_11" OffsetX="2" OffsetY="21"
			Destruction="30" SoundAttack="attack_8" SoundMoving="moving_h" SoundSelect="f_unit_3" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L2"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Armor_L2"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="F_Spearman" Cost="80" Attack="50" Defense="10" MinRange="1" MaxRange="1" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.f_spearman" Icon="global.gui/unit_12" OffsetX="0" OffsetY="19"
			Destruction="30" SoundAttack="attack_4" SoundMoving="moving_h" SoundSelect="f_unit_4" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L2"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Armor_L2"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="F_Cavalry" Cost="120" Attack="40" Defense="15" MinRange="1" MaxRange="2" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.e_cavalry" Icon="global.gui/unit_5" OffsetX="1" OffsetY="0"
			Destruction="35" SoundAttack="attack_6" SoundMoving="moving_c" SoundSelect="f_unit_5" SoundDeath="c">
		<Prerequisite Name="Blacksmith_L2"/>
		<Prerequisite Name="Stables"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Horse_L1"/>
		<Upgrade Name="Horse_L2"/>
		<Upgrade Name="Horse_L3"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="War_L3"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="F_Knight" Cost="220" Attack="60" Defense="20" MinRange="1" MaxRange="1" Moves="4" Capture="1"
			Frames="8" Time="0.07" Image="global.f_knight" Icon="global.gui/unit_13" OffsetX="0" OffsetY="-6"
			Destruction="35" SoundAttack="attack_7" SoundMoving="moving_c" SoundSelect="f_unit_6" SoundDeath="c">
		<Prerequisite Name="Blacksmith_L2"/>
		<Prerequisite Name="Stables"/>
		<Prerequisite Name="WarSchool"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Horse_L1"/>
		<Upgrade Name="Horse_L2"/>
		<Upgrade Name="Horse_L3"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="War_L3"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="F_Catapult" Cost="270" Attack="80" Defense="0" MinRange="3" MaxRange="5" Moves="1" Capture="0"
			Frames="8" Time="0.07" Image="global.e_catapult" Icon="global.gui/unit_7" OffsetX="0" OffsetY="14"
			Destruction="80" SoundAttack="attack_2" SoundMoving="moving_m" SoundSelect="f_unit_7" SoundDeath="m">
		<Prerequisite Name="Blacksmith_L3"/>
		<Prerequisite Name="SiegeWorkshop"/>
		<Upgrade Name="Siege_L1"/>
		<Upgrade Name="Siege_L2"/>
	</Unit>
	<Unit Name="F_Templar" Cost="300" Attack="80" Defense="30" MinRange="1" MaxRange="1" Moves="4" Capture="1"
			Frames="8" Time="0.07" Image="global.f_templar" Icon="global.gui/unit_14" OffsetX="0" OffsetY="18"
			Destruction="15" SoundAttack="attack_5" SoundMoving="moving_h" SoundSelect="f_unit_8" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L3"/>
		<Prerequisite Name="Cathedral"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="Armor_L2"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="War_L3"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	
	<!-- viking units -->
	<Unit Name="V_Marauder" Cost="30" Attack="30" Defense="0" MinRange="1" MaxRange="1" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.v_marauder" Icon="global.gui/unit_15" OffsetX="0" OffsetY="19"
			Destruction="25" SoundAttack="attack_3" SoundMoving="moving_h" SoundSelect="v_unit_0" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L1"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Weapon_L2"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="V_Archer" Cost="50" Attack="30" Defense="10" MinRange="2" MaxRange="3" Moves="3" Capture="0"
			Frames="8" Time="0.07" Image="global.v_archer" Icon="global.gui/unit_16" OffsetX="0" OffsetY="19"
			Destruction="20" SoundAttack="attack_0" SoundMoving="moving_h" SoundSelect="v_unit_1" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L1"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="War_L1"/>
		<Upgrade Name="AntiSiege_L3"/>
		<Upgrade Name="AntiSiege_L4"/>
	</Unit>
	<Unit Name="V_Warden" Cost="140" Attack="0" Defense="0" MinRange="0" MaxRange="0" Moves="3" Capture="0"
			Frames="8" Time="0.07" Image="global.v_warden" Icon="global.gui/unit_17" OffsetX="1" OffsetY="18"
			Destruction="20" SoundAttack="" SoundMoving="moving_h" SoundSelect="v_unit_2" SoundDeath="h">
		<Prerequisite Name="Church"/>
		<BonusRest Value="10"/>
		<BonusAttack Value="10"/>
		<Upgrade Name="Religion_L1"/>
	</Unit>
	<Unit Name="V_Berserker" Cost="100" Attack="60" Defense="10" MinRange="1" MaxRange="1" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.v_berserker" Icon="global.gui/unit_18" OffsetX="0" OffsetY="19"
			Destruction="35" SoundAttack="attack_8" SoundMoving="moving_h" SoundSelect="v_unit_3" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L2"/>
		<Prerequisite Name="WarSchool"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Weapon_L2"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="V_Spearman" Cost="70" Attack="45" Defense="5" MinRange="1" MaxRange="2" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.v_spearman" Icon="global.gui/unit_19" OffsetX="0" OffsetY="19"
			Destruction="30" SoundAttack="attack_4" SoundMoving="moving_h" SoundSelect="v_unit_4" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L2"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Weapon_L2"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="V_Scout" Cost="100" Attack="40" Defense="0" MinRange="1" MaxRange="1" Moves="4" Capture="0"
			Frames="8" Time="0.07" Image="global.v_scout" Icon="global.gui/unit_20" OffsetX="0" OffsetY="0"
			Destruction="10" SoundAttack="attack_7" SoundMoving="moving_c" SoundSelect="v_unit_5" SoundDeath="c">
		<Prerequisite Name="Stables"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Weapon_L2"/>
		<Upgrade Name="Horse_L1"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="V_Rider" Cost="150" Attack="50" Defense="20" MinRange="1" MaxRange="1" Moves="4" Capture="1"
			Frames="8" Time="0.07" Image="global.v_rider" Icon="global.gui/unit_21" OffsetX="0" OffsetY="-6"
			Destruction="30" SoundAttack="attack_6" SoundMoving="moving_c" SoundSelect="v_unit_6" SoundDeath="c">
		<Prerequisite Name="Blacksmith_L2"/>
		<Prerequisite Name="Stables"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Weapon_L2"/>
		<Upgrade Name="Horse_L1"/>
		<Upgrade Name="Horse_L2"/>
		<Upgrade Name="Horse_L3"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="War_L3"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	<Unit Name="V_BatteringRam" Cost="150" Attack="90" Defense="0" MinRange="1" MaxRange="1" Moves="2" Capture="0"
			Frames="8" Time="0.07" Image="global.v_bram" Icon="global.gui/unit_22" OffsetX="0" OffsetY="14"
			Destruction="90" SoundAttack="attack_1" SoundMoving="moving_m" SoundSelect="v_unit_7" SoundDeath="m">
		<Prerequisite Name="Blacksmith_L1"/>
		<Prerequisite Name="SiegeWorkshop"/>
		<Prerequisite Name="WarSchool"/>
		<Upgrade Name="Siege_L1"/>
		<Upgrade Name="Siege_L2"/>
	</Unit>
	<Unit Name="V_Warlord" Cost="300" Attack="90" Defense="20" MinRange="1" MaxRange="1" Moves="3" Capture="1"
			Frames="8" Time="0.07" Image="global.v_warlord" Icon="global.gui/unit_23" OffsetX="0" OffsetY="8"
			Destruction="40" SoundAttack="attack_5" SoundMoving="moving_h" SoundSelect="v_unit_8" SoundDeath="h">
		<Prerequisite Name="Blacksmith_L3"/>
		<Prerequisite Name="WarSchool"/>
		<Upgrade Name="Weapon_L1"/>
		<Upgrade Name="Weapon_L2"/>
		<Upgrade Name="Armor_L1"/>
		<Upgrade Name="War_L2"/>
		<Upgrade Name="War_L3"/>
		<Upgrade Name="AntiSiege_L1"/>
		<Upgrade Name="AntiSiege_L2"/>
		<Upgrade Name="AntiSiege_L5"/>
		<Upgrade Name="AntiSiege_L6"/>
		<Upgrade Name="AntiSiege_L7"/>
		<Upgrade Name="AntiSiege_L8"/>
	</Unit>
	
</Units>
