<?xml version="1.0" ?>
<Interactables>

	<Interactable Name="Castle" Capturable="1" Passable="1" Immediate="1" Permanent="1" Action="SwitchToCastle"
		NeedsOwner="1" Frames="1" Movable="0" Time="0.1" Image="global.objects/castle"/>
	<Interactable Name="Landlord_Wheat" Capturable="1" Passable="1" Immediate="1" Permanent="1" Action="SwitchToConfirmSell"
		NeedsOwner="1" Frames="1" Movable="0" Time="0.1" Image="global.objects/landlord_1"/>
	<Interactable Name="Landlord_Village" Capturable="1" Passable="1" Immediate="1" Permanent="1" Action="SwitchToConfirmSell"
		NeedsOwner="1" Frames="1" Movable="0" Time="0.1" Image="global.objects/landlord_2"/>
	<Interactable Name="Gold_200" Capturable="0" Passable="1" Immediate="0" Permanent="0" Action="AddGold200"
		NeedsOwner="0" Frames="1" Movable="0" Time="0.1" Image="global.objects/gold"/>
	<Interactable Name="Gold_500" Capturable="0" Passable="1" Immediate="0" Permanent="0" Action="AddGold500"
		NeedsOwner="0" Frames="1" Movable="0" Time="0.1" Image="global.objects/gold"/>
	<Interactable Name="Heal_20" Capturable="0" Passable="1" Immediate="0" Permanent="0" Action="Heal20"
		NeedsOwner="0" Frames="1" Movable="0" Time="0.1" Image="global.objects/health"/>
	<Interactable Name="Heal_50" Capturable="0" Passable="1" Immediate="0" Permanent="0" Action="Heal50"
		NeedsOwner="0" Frames="1" Movable="0" Time="0.1" Image="global.objects/health"/>
	<Interactable Name="Heal_100" Capturable="0" Passable="1" Immediate="0" Permanent="0" Action="Heal100"
		NeedsOwner="0" Frames="1" Movable="0" Time="0.1" Image="global.objects/health"/>
	
</Interactables>
