name = DSL Hammer Head
dir = hammerheads
model = hammerhead01.gmf
preview = hammerhead01_preview.bmp
type = weapons
base = Weapon
styles = DSL Hammer1, hammerheads02.TXT, DSL Hammer2, hammerheads03.TXT, DSL Hammer3, hammerheads04.TXT, DSL Hammer4
description = When you need a lot of pure brute force compacted into one mother-of-all-weapons, these hammers are the way to go.  This one has 10000 hitpoints and 3 concussion.
damagesounds = sounds\bowlingball_thud.wav
hitpoints = 10000
decal = batter01.tga 0 0 1 .5 .5 0
attachsound = sounds\cmp_generic.wav
piercing = 0
concussion = 3
fracture = 10
standard = 1
mass = 50
Sort = 3
