name = Fireman's Axe
preview = fireaxe_preview.bmp
dir = fireaxe
model = fireaxe1.gmf
type = weapons
base = Weapon
styles = Default
description = Here's an axe that can really get the job done.
damagesounds = sounds\metal_collision_light.wav
hitpoints = 1209
normal = true 1 0 0
decal = single_slash.tga 0 0 1 .5 .5 1
attachsound = sounds\cmp_generic.wav
concussion = .64
piercing = .64
hidden = 2
standard = 1