// This file contains all of the text strings that appear in game
// Each text string appear on one line of this file in the following format
// IDENTIFIER	"STRINGVALUE"
//
// For example: GPS_MYNAME		"My name is John"
//
// Here GPS_MYNAME is the IDENTIFIER. This is used by the game to recognize 
// the text in game. IDENTIFIERS must NEVER be changed in the translation process.
// The text that needs to be translated in the translation process is the STRINGVALUE
// text inside a pair of double quotation marks. In the example above, the text,
// "Rider has won" needs to be translated, so the in the German version of this file
// the example above may look like this:
//
// GPS_MYNAME		"Mein Name ist John"
//
// It will be common for text strings to have comments before them, or on the same line as them.
// These comments are there to help translators with some context. Comments always start with 
// two forward slashes ie: // as can be seen from this text. Comments can appear on a line
// by themselves, or at the end of the line as in :
//
// GPS_MYNAME		"Mein Name ist John"	// This string tells the user their name
//
// Generally the comment for a particular string will appear on a the line preceeding that string.
//
//
// SPECIAL CHARACTERS :- The & character
//
// Text strings in this file may have a number of special characters which
// are explained below.
//
// If the character & appears in a string, this means that the following character is
// the "hotkey" for this text. This means that if this text appears on a button in game
// The user will be able to activate the button by pressing the "hotkey" on the keyboard.
//
// For example:	GPS_MAIN_QUIT	"&EXIT"
//
// Here this text will appear on a button allowing the user to exit the program. The user
// will be able to activate this button by pressing the E key as that has the & before it.
// In German however, the string may look like this:
//
// GPS_MAIN_QUIT	"&AUFHÖREN"
//
// As the German word does not start with E, E is not a sensible hotkey. However it can been
// seen that the letter A will be the hotkey in this case as it has the & before it. If two
// buttons on a screen have the same hotkey, only one will actually be able to use it. The
// text in this file has been divided up in to many different screens in the game, so it would
// be helpful if hotkeys are being assign that care is taken to avoid having the same hotkey twice
// on the same screen. It is understanded that this might not be easy to achieve for translators,
// so if there is any doubt, leave the hotkey character out, and we will place them in later if
// neccessary.
//
// SPECIAL CHARACTERS :- The \n character
//
// If a backward slash followed by an n appears in a string, this signifies a line break.
// both the characters must remain where they are. Translate only the words around these characters.
//
// SPECIAL CHARACTERS :- The $ character
//
// Text strings in the game may contain the $ charcter, this is a special character signifying
// a separation between multiple options the user may be presented with. 
//
// For example: GPS_OPTIONS_ONOFF	"ON$OFF$"
//
// Here the user will be able in game to make the choice to turn something on or off, so the options
// are presented in this way. Each option in the string much end with a $, this includes the last
// option. As you can see above there are two options, ON and OFF, so both ON and OFF have $ after them.
//
//
// SPECIAL CHARACTERS :- The %d, %x, %f and %s characters
//
// Some text strings may contain the characters %d, %f and %s characters.
// These characters mean that the game will fill in the relevent information when needed.
// It is VERY important that these characters remain in the string. They can be moved around
// in the string to support a particular language, however unfortunately the order of the characters
// must be preserved. The %s character will be replace by text in game, where the %d, %x and %f will be replaced
// by numbers
//
// Examples:
//
// GPS_RIDERWINMESSAGE		"%s has won the race!"
//
// Here the %s would be replace in game with the name of the rider that had won the race. In this 
// example the %s can be moved anywhere in the string, as only one of the special characters (%d, %f, and %s)
// appears in the string. In game text might appear like this: Doohan has won the race.
// A German translation may look like this for example:
//
// GPS_RIDERWINMESSAGE		"%s hat gewonnen das Rennen"
//
// In this example the %s character stays in the same place, but it would be quite alright
// to move it anywhere in the string, if the rider's name had to grammatically come in a different place.
//
//
// GPS_RACEPOINTS	"You receive %d points for the race"
//
// Here the %d will be replace by the number of points the rider got for their place in the race.
// A German version could look like this.
//
// GPS_RACEPOINTS	"Sie empfangen %d Punkte für das Rennen" 
//
// Again the German translation didn't move the %d character anywhere, but it would have been free to.
//
// GPS_RIDERPOINTS	"%s receives %d points for the race"
//
// In this example, the %s and %d can be moved, but they MUST stay in the same order in the translated string
// the %dsmust be the first special character out of %d %f and %s to appear in the string and the %d
// must be the second. A German translation may look like this:
//
// GPS_RIDERPOINTS	"%s empfängt %d Punkte für das Rennen 
//
// Here this is fine as the %s and the %d stay in the same order. This order limitationis unfortunate. To minimise
// the effect of this limitation, very few strings have multiple special characters of this type. In the strings
// that do have mutiple special characters, care has been take to ensure that the order should be able to
// be preserved in the translation process.
//
//
// COMMENT CATEGORIES :-
//
// To assist in giving context to translators, the comments that preceed some of the text strings have
// been placed in categories. These categories map to the way in which the text will function on the
// user interface in the game. These categories are:
//
// Label -
//
// A Label is just plain text in the game to convey a message to the user. The user will not be able to
// interact with this text.
//
// Button Label -
//
// A Button Label is text that appears on a button the user can press to activate some function. Button labels
// will in most cases have hotkeys associated with them (see above), so contain the & character
//
// Selection Label -
//
// A Selection Label is a special kind of button where the user will be presented with many options
// when the user interacts with that button. The example of GPS_ONOFF "ON$OFF$" above was an example
// of a selection label. Selection labels therefore contain the $ character
//
// Dialog Header -
//
// This text will be the title of a dialog box that pops up to give the user information.
//
// Dialog Text -
//
// This text will be the contents of a dialog box that pops up to give the user information.
//
// Dialog Button -
//
// This text will be on a button that appears at the bottom of a dialog box typically allowing the user to
// say yes or no to the dialog box.
//
//
// DUPLICATE STRINGS :-
//
// It may be noticed that the same text many appear in more thanone location in the text file.
//
// For example:
//
// GPS_QUALIFY				"Qualify"
// GPS_CHAMPHIST_QUALIFY	"Qualify"
// 
// Here the same STRINGVALUE is assigned to two different IDENTIFIERS. This is perfectly OK. 
// This was done to allow context to decide whether a different word is needed in different places, 
// in situations for example where the verb and noun version of a word in english may be the same
// word, but in another langauge they may not be.


//-------------------- Device Selection Dialog Strings -------
GPS_DS_TITLE				"Select 3D Graphics Driver"
GPS_DS_DEVICENAME_3DFX		"3Dfx Voodoo"
GPS_DS_DEVICENAME_DIRECT3D	"Microsoft Direct3D"
GPS_DS_DEVICENAME_SOFTWARE	"Software"
GPS_DS_OK					"Ok"
GPS_DS_CANCEL				"Cancel"
GPS_DS_GRAPHICS_DRIVER		"Graphics Driver"
GPS_DS_RESOLUTION			"Resolution"

//-------------------- Common User Interface Strings -------
// These strings are used in multiple places throughout the game.

// Button Label - The user is saying OK to the current action
GPS_OK				"OK"

// Button Label - The user is cancelling the current action
GPS_CANCEL			"CANCEL"

// Label - The name of a part of the game known as Time Trial, where the user trys to beat the clock
GPS_TIMETRIAL		"Time Trial"

// Label - The name of a part of the game known as Practice, where the user practices a certain racetrack
GPS_PRACTICE		"Practice"

// Label - The name of a part of the game known as Qualify, where the user attempts to qualify for a race
GPS_QUALIFY			"Qualify"

// Label - The name of a part of the game known as Race, where the user races other riders
GPS_RACE			"Race"

// Label - The name of a part of the game where the user replays the action, with video like controls
GPS_REPLAY			""

// Label - The name of a part of the game that is a Demonstration, or "Attract Mode" for store windows etc
GPS_DEMO			"Demo"

// Label - The name of a part of the game where the user plays for a single race
GPS_SINGLERACE		"Single Race"

// Label - The name of a part of the game where the user plays for a championship of many races
GPS_CHAMPIONSHIP	"Championship"

// Label - The name of a part of the game where the user plays other humans over a network
GPS_NETWORK			"Network"



// Label - This is the list of racetracks available in the game. 
// THESE NAMES STAY THE SAME IN ALL LANGUAGES, NO NEED TO LOCALISE
GPS_TRACKSSEL	"SUZUKA$JOHOR$JEREZ$MUGELLO$PAUL RICARD$JARAMA$ASSEN$DONINGTON$SACHSENRING$BRNO$IMOLA$CATALUNYA$PHILLIP ISLAND$BRASIL$BUENOS AIRES$"

//-------------------- Error Messages --------------------
// These strings are error messages they may pop up in message boxes to the user

// Label - There was an internal error in the "Vertigo" game engine
GPS_VERTIGO_ERRORTITLE	"Vertigo Internal Error"

// Label - Selection of a graphics driver faile, please try another. The %d will be a special number for support
GPS_VERTIGO_ERROR1		"Vertigo Error #%d - The selected driver failed. Please select another driver and/or display mode."

// Label - The computer has no 3D drivers on it, these are require to play the game. The %d will be a special number for support
GPS_VERTIGO_ERROR2		"Vertigo Error #%d - No Valid 3D graphics drivers were found. Refer to the manual for hardware/software requirements."

// Label - General error, the game will exit. The %d will be a special number for support
GPS_VERTIGO_DEFAULT		"Vertigo Error #%d - Exiting GP500."

// Label - This message tells the user they are running the game from the wrong place
GPS_ERROR_BADRUN		"Warning: Cannot detect drive type, GP500 should not be run from a CD or Network. Continue ?"

// Label - This message tells the user they are running the game from the CD drive, which is bad
GPS_ERROR_CDRUN			"Warning: GP500 should not be run from a CD. Continue ?"

// Label - This message tells the user they are running the game from a network drive, which is bad
GPS_ERROR_REMOTERUN		"Warning: GP500 should not be run from a remote drive. Continue ?"

// Label - This message tells the user they are running the game from a removeable drive, which is bad
GPS_ERROR_REMOVERUN		"Warning: GP500 should not be run from a removeable drive. Continue ?"

// Updated by Zaph, 3Aug99 - %x becomes %x.%x so we can show DX v6.1 vs DX 6.0 (4 occurrences on 2 lines)
// Label - An error message stating the wrong version of Direct X is installed
GPS_ERROR_DIRECTX1		"GP500 Requires DirectX %x.%x or better to be installed. You seem to have version %x.%x installed, BUT! since you are running NT, I'm going to let you run anyway... good luck!"

// Label - An error message stating the wrong version of Direct X is installed
GPS_ERROR_DIRECTX2		"GP500 Requires DirectX %x.%x or better to be installed. You seem to have version %x.%x installed. Do you wish to continue?"

// Label - An error message stating the user has too slow a computer
GPS_ERROR_CPU			"GP500 Requires a Pentium 200mhz or better to run. Your machine appears to be running at %dmhz. GP500 may not perform properly on this machine"

// Label
GPS_ERROR_NOCD - "Cannot find the GP500 CD. Please place the CD in your CD-ROM Drive"

GPS_ERROR_DRIVER		"Failed to query driver capabilities %s You may need to update your 3d hardware drivers"

//-------------------- Adjectival forms of country and place names ----
// Label - The strings below will appear in strings such as "Japanese Grand Prix"
GPS_COUNTRY_JAPAN		"Japanese"
GPS_COUNTRY_MALAYSIA	"Malaysian"
GPS_COUNTRY_SPAIN		"Spanish"
GPS_COUNTRY_ITALY		"Italian"
GPS_COUNTRY_FRANCE	 	"French"
GPS_COUNTRY_MADRID		"Madrid"
GPS_COUNTRY_HOLLAND		"Dutch"
GPS_COUNTRY_BRITAIN		"British"
GPS_COUNTRY_GERMAN		"German"
GPS_COUNTRY_CEZCH		"Czech"
GPS_COUNTRY_IMOLA		"Imola"
GPS_COUNTRY_CATALAN		"Catalan"
GPS_COUNTRY_AUSTRALIA	"Australian"
GPS_COUNTRY_ARGENTINA	"Argentinian"


//-------------------- Main Screen Strings -----------------
// Button Label - Takes the user load/save game screen
GPS_MAIN_LOADSAVE 		"&LOAD"

// Button label - Allows user to start a single race
GPS_MAIN_SINGLERACE		"&SINGLE RACE"	

// Button label - Allows user to start a testing session
GPS_MAIN_TESTING		"&PRIVATE TESTING"

// Button Label - Takes the user to the choose team screen
GPS_MAIN_CHOOSETEAM		"&CHOOSE TEAM"

// Button Label - Takes the user to the about screen
GPS_MAIN_ABOUT			"&ABOUT"

// Button Label - Allows user to start a multiplayer game
GPS_MAIN_MULTIPLAYER	"&MULTIPLAYER"

// Button Label - Allows the user to start a championship game
GPS_MAIN_CHAMPIONSHIP	"&CHAMPIONSHIP"

// Button Label - Allows the user to resume a saved championship game
GPS_MAIN_RESUME			"&RESUME"

// Button Label - Takes user to the options screen
GPS_MAIN_OPTIONS		"&OPTIONS"

// Button Label - Exits the game
GPS_MAIN_QUIT			"&EXIT"

//-------------------- Main Screen Dialog Strings -------------
// Dialog Header - About to start a new game discarding one in progress
GPS_DLGHD_NEWGAME_DISCARD			"DISCARD"

// Dialog Texts - About to start a new game discarding one in progress
GPS_DLGTX_NEWCHAMP_DISCARDCHAMP		"There is a championship already in progress.  Do you want to start a new championship, discarding the current championship?"
GPS_DLGTX_NEWCHAMP_DISCARDSINGLE	"There is a race already in progress.  Do you want to start a new championship, discarding the current race?"
GPS_DLGTX_NEWSINGLE_DISCARDCHAMP	"There is a championship already in progress.  do you want to start a new race, discarding the current championship?"
GPS_DLGTX_NEWSINGLE_DISCARDSINGLE	"There is a race already in progress.  Do you want to start a new race, discarding the current race?"

// Dialog Button - Do discard the current game to start a new one
GPS_DLGBT_NEWGAME_DISCARD_OK		"DISCARD"


//-------------------- Demo Version Dialog Box Strings -------------
// Title for the dialog box that pops up saying the user a feature is not available in the demo version
GPS_DLGHD_DEMO	"Demo"

// Dialog text for the dialog box that pops up saying the user a feature is not available in the demo version
GPS_DLGTX_DEMO	"This Feature is not available in the demo version"

//-------------------- Demo Version Track Dialog Box Strings -------------
// Title for the dialog box that pops up saying the user a track is not available in the demo version
GPS_DLGHD_DEMOTRACK	"Demo"

// Dialog text for the dialog box that pops up saying the user a track is not available in the demo version
GPS_DLGTX_DEMOTRACK	"This Feature is not available in the demo version"


//-------------------- Graphics Resolution Dialog Box Strings -------------
// This dialog box pops up when a user changes the graphics resolution. 
// This string is the title of the dialog box
GPS_DLGHD_KEEPRES	"Keep Resolution?"

// This dialog box pops up when a user changes the graphics resolution.
// This string is the text contents of the dialog box
GPS_DLGTX_KEEPRES	"GP500 has changed resolution.  Do you want to use this new resolution?"

// This dialog box pops up when a user cannot change the graphics resolution.
// This string is the title of the dialog box
GPS_DLGHD_NORES		"Resolution Unchanged"

// This dialog box pops up when a user cannot change the graphics resolution.
// This string is the text contents of the dialog box
GPS_DLGTX_NORES		"GP500 cannot change to the selected resolution on your system."
		

//-------------------- Load/Save Screen Strings -------------
// Label - Title of the screen
GPS_FILE_TITLE		"FILE"

// Label - List of files that can be loaded or saved
GPS_FILE_FILES		"FILES"

// Label - List of file filters that can be loaded/saved
GPS_FILE_FILTER		"FILE TYPE"

// Label - Indicates selected file
GPS_FILE_SELECTEDFILE	"SELECTED FILE"

// Button Label - The THREE types of file filters that can loaded/saved
GPS_FILE_FILTERS	"SINGLE RACE$CHAMPIONSHIP$REPLAY$"

// Button Label - Displayed when user is operating on "Replay" saves
GPS_FILE_FILTERS_REPLAY	"Replay"

// Button Label - Displayed when user is operating on "Single Race" saved games
GPS_FILE_FILTERS_SINGLERACE	"Single Race"

// Button Label - Displayed when user is operating on "Championship" saved games
GPS_FILE_FILTERS_CHAMP	"Championship"

// Button Label - Displayed when user is operating on "Multiplayer" saved games
GPS_FILE_FILTERS_MULTIPLAYER	"Multiplayer"

// Button Label - Displayed when user is operating on "Pit Settings" (bike engineering setup)
GPS_FILE_FILTERS_PIT_SETTINGS	"Pit Settings"

// Button Label - Allows user to perform the load
GPS_FILE_LOAD		"&LOAD"

// Button Label - Allows user to perform the save
GPS_FILE_SAVE		"&SAVE"

// Button Label - Allows user to delete a a selected savegame
GPS_FILE_DELETE		"&DELETE"

// MODIFED STRING 5/8/99	(removed " NAME:" for space on screen considerations)
// Label - For the user to enter a name for the save file
GPS_FILE_SAVENAME	"SAVE"

// Label - Default name for the save file
GPS_FILE_QUICK		"QUICK SAVE"

// Button Label - Takes user back to the standings screen
GPS_FILE_STANDINGS	"STANDINGS"	

// NEW STRING 2/8/99
// Label - Heading for the description of the game which will be loaded
GPS_FILE_LOADDESCTITLE	"File Info"

// MODIFED STRING 2/8/99
// Label - Heading for the description of the game which will be saved (the current game)
GPS_FILE_SAVEDESCTITLE	"Current Session"

// Button Label - Takes user back to the main menu
GPS_FILE_MAIN		"&MAIN MENU"	

// Button Label - Takes user back to the multiplayer main menu to abort a multiplayer load attempt
GPS_FILE_MPLOADCANCEL	"MULTIPLAYER MENU"

// Label - Default file name for the current single race saved
GPS_FILE_CURSINGLE		"_Current Single Race"

// Label - Default file name for the current championship saved
GPS_FILE_CURCHAMP		"_Current Championship"

// Label - Default file name for the last single race saved
GPS_FILE_LASTSINGLE		"_Last Single Race"

// Label - Default file name for the last championship saved
GPS_FILE_LASTCHAMP		"_Last Championship"

// Text - "Description" of a replay file that has an error in it
GPS_REPLAY_FILE_ERROR	"Error in replay file!"

// Text - "Description" of a replay file that has an error in it
GPS_SINGLERACE_FILE_ERROR	"Error in saved game file!"

// Text - "Description" of a replay file that has an error in it
GPS_CHAMP_FILE_ERROR	"Error in saved championship file!"

// Text - "Description" of a multiplayer file that has an error in it
GPS_MULTIPLAYER_FILE_ERROR	"Error in saved multiplayer file!"

// Text - "Description" of a pit settings file that has an error in it
GPS_PITS_FILE_ERROR		"Error in pit settings file!"

//----------------- Load/Save Screen Dialog Box Strings -------------
// Dialog Header - About to save over another file with same 
GPS_DLGHD_OWSAVE		"OVERWRITE?"

// Dialog Text - About to save over another file with same name
GPS_DLGTX_OWSAVE		"Overwrite existing save file?"

// Dialog Button - Save a game or replay even though this overwrites an existing save game file
GPS_DLGBT_OWSAVE_OW		"OVERWRITE"

// Dialog Header - About to load a championship but doing so will discard one in progress.
GPS_DLGHD_ABLOADCHAMP	"ABANDON?"

// Dialog Text - About to load a championship but doing so will discard one in progress.
GPS_DLGTX_ABLOADCHAMP	"Loading a new championship will discard the championship currently in progress."

// Dialog Button - Load a new championship game, overwriting the championship in progress.
GPS_DLGBT_ABLOADCHAMP_AB	"ABANDON"

// Dialog Header - Saving a game failed
GPS_DLGHD_SAVEFAILED	"SAVE FAILED"

// Dialog Text - Saving a game failed
GPS_DLGTX_SAVEFAILED	"The game could not be saved."

// Dialog Header - Saving a game/replay/pits-setting succeeded
GPS_DLGHD_SAVESUCCEEDED	"SAVE OK"

// Dialog Text - Saving a game succeeded
GPS_DLGTX_SAVEGAMESUCCEEDED	"The game was saved successfully."

// Dialog Text - Saving a replay succeeded
GPS_DLGTX_SAVEREPLAYSUCCEEDED	"The replay was saved successfully."

// Dialog Text - Saving a bike's settings succeeded
GPS_DLGTX_SAVEBIKESETSUCCEEDED	"The bike settings were saved successfully."

// Dialog Header - Loading a game failed
GPS_DLGHD_LOADFAILED	"LOAD FAILED"

// Dialog Text - Loading a game failed
GPS_DLGTX_LOADFAILED	"The game could not be loaded."

// Dialog Header - Network Error Prevents Player Loading And Running A Game
GPS_DLGHD_NWERROR		"Network Error!"

// Dialog Text - Network Error Prevents Player Loading And Running A Game
GPS_DLGTX_NWERROR		"Cannot initialise the network to start the game!"

// Dialog Header - Confirm file deletion
GPS_DLGHD_CONFDELETE	"DELETE"

// Dialog Text - Confirm file deletion
GPS_DLGTX_CONFDELETE	"Delete this file?"

// Dialog Button - Confirm file deletion, confirm it
GPS_DLGBT_CONFDELETE_DELETE	"DELETE"

//-------------------- Common Options Screen Strings -------------
// These strings appear on each of the tabbed options screeens

// Button Label - Takes user to an options screen
GPS_OPTIONS_OPTIONS			"Options"

// Tab Button Label - Takes user to the "Graphics Options" screen
GPS_OPTIONS_GRAPHICS		"&Graphics"

// Tab Button Label - Takes user to the "Sound Options" screen
GPS_OPTIONS_SOUND			"&Sound"

// Tab Button Label - Takes user to the "Difficulty Options" screen
GPS_OPTIONS_DIFFICULTY		"&Difficulty"

// Tab Button Label - Takes user to the "Controls Options" screen
GPS_OPTIONS_CONTROLS		"&Controls"

// Selection Label - Allows the user to turn an option on or off where on is the default option
GPS_OPTIONS_ONOFF			"ON$OFF$"

// Selection Label - Allows the user to turn an option on or off where off is the default option
GPS_OPTIONS_OFFON			"OFF$ON$"

// Selection Label - Allows the user to turn an option to Off, Low or High
GPS_OPTIONS_OFFLOHIGH		"OFF$LOW$HIGH$"

// Selection Label - Allows the user to say yes or no to an option
GPS_OPTIONS_NOYES			"NO$YES$"

// Selection Label - Allows the user to ban or allow certain options
GPS_OPTIONS_BANALLOW		"BANNED$ALLOWED$"

// Selection Label - Allows the user to bmake options forced or optional
GPS_OPTIONS_OPTIONFORCED	"OPTIONAL$FORCED$"

// Button Label - Allows a user to set default values
GPS_OPTIONS_DEFAULT			"Default"


//-------------------- Graphics Options Screen Strings -------------
// Label - For the option of having fog on or off in game
GPS_GOPTIONS_FOG			"FOG"

// Label - For the option of having particles on or off in game
GPS_GOPTIONS_PARTICLES		"PARTICLES"

// Label - For the option of which screen resolution the game should run at
GPS_GOPTIONS_RESOLUTION		"RESOLUTION"

// Selection Label - The EIGHT option settings available for screen resolutions
GPS_GOPTIONS_RESOLUTIONSEL	"512$640$800$960$1024$1152$1280$1600$"

// Label - For the option of having shadows on or off in game
GPS_GOPTIONS_SHADOW			"SHADOWS"

// Label - For the option of having skids on or off in game
GPS_GOPTIONS_SKID			"SKIDS"

// Label - For the option of having the sky on or off in game
GPS_GOPTIONS_SKY			"SKY"

// Label - For the option of having the specular lighting on or off in game
GPS_GOPTIONS_SPECULAR		"SPECULAR LIGHTING"

// Label - For the option of level of detail the track is shown in
GPS_GOPTIONS_TRACKLOD		"TRACK DETAIL"

// Selection Label - The FIVE option settings available for the track level of detail
GPS_GOPTIONS_TRACKLODSEL	"MIN$LOW$MED$HIGH$MAX$"

// Label - For the option of viewing distance in game
GPS_GOPTIONS_VIEWDIST		"VIEW DISTANCE"

// Selection Label - The FIVE option settings available for viewing distance
GPS_GOPTIONS_VIEWDISTSEL	"400$500$600$700$800$"

// Label - For the option of having textures on or off in game
GPS_GOPTIONS_TEXTURE		"TEXTURES"
GPS_GOPTIONS_TEXTURESEL		"8bit$16bit$24bit$"

// Label - For the option of having wireframe mode on or off in game
GPS_GOPTIONS_TRIPLEBUFFER		"TRIPLE BUFFER"

// Label - For the option of having environment mapping on or off in game
GPS_GOPTIONS_ENVMAP			"ENVIRONMENT MAPPING"

// Label - For the option of changing the level of detail the bikes are shown in
GPS_GOPTIONS_BIKELOD		"BIKE DETAIL"

// Selection Label - The THREE option settings available for Bike LOD Bias
GPS_GOPTIONS_BIKELODSEL		"HIGH$MED$LOW$"

// Button Label - Allows the user to apply the selection screen resolution
GPS_GOPTIONS_APPLYRES		"A"

// NEW STRING 30/7/99
// Label - For the unit types used in the game
GPS_GOPTIONS_UNITS			"UNITS"

// NEW STRING 30/7/99
// Selection Label - For the unit types used in the game
GPS_GOPTIONS_UNITSSEL		"kph$mph$"

// Label - Overall Graphics Level
GPS_GOPTIONS_OVERALLLEVEL	"GRAPHICS LEVEL"

// Selection Label - Overall Graphics Levels, either user defined or three different levels
GPS_GOPTIONS_OVERALLLEVELSEL	"CUSTOM$HIGH SPEED$STANDARD$HIGH QUALITY$"

//-------------------- Sound Options Screen Strings -------------
// Selection Label - For sound options which require Off, Low, Medium or High setting
GPS_SOPTIONS_DETAILSEL		"LOW$MED$HIGH$"

// Selection Label - For audio quality
GPS_SOPTIONS_AUDIO_FREQSEL	"11KHZ$22KHZ$44KHZ"

// Select Label - For the number of voices that can be heard
GPS_SOPTIONS_NUMCHANNELSSEL	"4$5$6$7$8$9$10$11$12$13$14$15$16$20$24$28$29$30$31$32$40$48$56$64$72$80$88$96$104$112$120$128$"

// Label - Tells the user to select the number of sound channels desired
GPS_SOPTIONS_CHANNELS		"CHANNELS"

// Label - Tells the user to select the sound quality required
GPS_SOPTIONS_QUALITY		"QUALITY"

// Label - labels control where user selects type of 2D sound processing
GPS_SOPTIONS_2DMODE			"2D MODE"

// Label - labels control where user selects type of 3D sound processing
GPS_SOPTIONS_3DMODE			"3D MODE"

// Selection Text - Types of 2d sound processing
GPS_SOPTIONS_2DMODESEL		"SOFTWARE$HARDWARE$"

// Selection Text - Types of 3d sound processing
GPS_SOPTIONS_3DMODESEL		"SOFTWARE$HARDWARE$EAX$A3D$"

//GPS_SOPTIONS_CARD			"CARD"
//GPS_SOPTIONS_MODE			"MODE"

//GPS_SOPTIONS_CARDSEL		"SOFTWARE$ACCELERATED$"
//GPS_SOPTIONS_MODESEL		"SOFTWARE$2D HARDWARE$3D HARDWARE$EAX$"

// Label - For the option to set the level of the master volume
GPS_SOPTIONS_MASTVOLUME		"MASTER"

// Label - For the option to set the level of the music volume
GPS_SOPTIONS_MUSICVOLUME	"MUSIC"

// Label - For the option to set the level of the menu sounds volume
GPS_SOPTIONS_MENUVOLUME		"USER INTERFACE"

// Label - For the option to set the quality of environmental sound
GPS_SOPTIONS_ENVSOUND		"TRACK SOUNDS DETAIL"

// Label - For the option to set the quality of the player's bike
GPS_SOPTIONS_PLAYERSOUND	"OWN BIKE'S DETAIL"

// Label - For the option to set the quality of the other bikes
GPS_SOPTIONS_OTHERSOUND		"OTHER BIKES' DETAIL"

//-------------------- Difficulty Options Screen Strings -------------
// Label - For the option to set the percentage of the race to be run
GPS_DOPTIONS_RACEDIST		"RACE DISTANCE"

// Selection Label - For the TEN options available for the Race Distance options
GPS_DOPTIONS_RACEDISTSEL	"10%$20%$30%$40%$50%$60%$70%$80%$90%$100%$"

// Label - For the option to set the number of bikes in the race
GPS_DOPTIONS_NUMBIKES		"NUMBER OF BIKES"

// Selection Label - For the TWENTY THREE options available for the number of bikes option (one bike is not legal)
GPS_DOPTIONS_NUMBIKESSEL	"2$3$4$5$6$7$8$9$10$11$12$13$14$15$16$17$18$19$20$21$22$23$24$"

// Label - For the option to set the strength of the computer opponents in the race
GPS_DOPTIONS_AISTRENGTH		"OPPOSITION STRENGTH"

// Selection Label - For the 24 options available for the opposition stregth option
GPS_DOPTIONS_AISTRENGTHSEL	"5%$10%$15%$20%$25%$30%$35%$40%$45%$50%$55%$60%$65%$70%$75%$80%$85%$90%$95%$100%$105%$110%$115%$120%$"

// Label - For the option to turn damage on or off in the race
GPS_DOPTIONS_DAMAGE			"FORCED RETIREMENT"

// Label - For the option to set automatic or manual gear shifting
GPS_DOPTIONS_GEARS			"SHIFTING"

// Selection Label - For the TWO options available for the gear shifting option
GPS_DOPTIONS_GEARSSEL		"MANUAL$AUTOMATIC$"

// Label - For the option to set automatic or manual braking
GPS_DOPTIONS_BRAKING		"BRAKING"

// Selection Label - For the TWO options available for the braking option
GPS_DOPTIONS_BRAKINGSEL		"MANUAL$AUTOMATIC$"

// Label - For the option to set automatic or manual rider leaning
GPS_DOPTIONS_RIDERLEAN		"RIDER LEANING"

// Selection Label - For the FOUR options available for the rider lean option
GPS_DOPTIONS_RIDERLEANSEL	"MAN FULL$AUTO FULL$MAN A/B$MAN L/R$"

// Label - For the option to set the physics level
GPS_DOPTIONS_PHYSICS		"PHYSICS"

// Selection Label - For the TWO options available for physics option
GPS_DOPTIONS_PHYSICSSEL		"ARCADE$SIMULATION$"

//-------------------- Controls Options Screen Strings -------------
// Label - For the option of the control input for Acceleration
GPS_COPTIONS_ACCEL		"ACCELERATE"

// Label - For the option OF THE CONTROL input for Front Brakes
GPS_COPTIONS_BRAKEF		"BRAKE - FRONT"

// Label - For the option OF THE CONTROL input for Back Brakes
GPS_COPTIONS_BRAKEB		"BRAKE - REAR"

// Label - For the option OF THE CONTROL input for Turn Left
GPS_COPTIONS_TURNL		"TURN LEFT"

// Label - For the option OF THE CONTROL input for Turn Right
GPS_COPTIONS_TURNR		"TURN RIGHT"

// Label - For the option OF THE CONTROL input for Smart Gear
GPS_COPTIONS_SMARTGEAR	"SMART GEAR"

// Label - For the option OF THE CONTROL input for Lean Forward
GPS_COPTIONS_LEANF		"LEAN FORWARD"

// Label - For the option OF THE CONTROL input for Lean Backward
GPS_COPTIONS_LEANB		"LEAN BACK"

// Label - For the option OF THE CONTROL input for Lean Left
GPS_COPTIONS_LEANL		"LEAN LEFT"

// Label - For the option OF THE CONTROL input for Lean Right
GPS_COPTIONS_LEANR		"LEAN RIGHT"

// Label - For the option OF THE CONTROL input for Gear Up
GPS_COPTIONS_GEARU		"GEAR UP"

// Label - For the option OF THE CONTROL input for Gear Down
GPS_COPTIONS_GEARD		"GEAR DOWN"

// Label - For the option OF TURNING FORce feedback effects on or off.
GPS_COPTIONS_FORCEFEEDBACK	"FORCE FEEDBACK"

// Label - For the option OF SETTING THE amplitude of force feedback effects.
GPS_COPTIONS_MAGNITUDE	"MAGNITUDE"

// Label - For the option OF HOW FAR AN analog controller must be moved to get any response at all
GPS_COPTIONS_DEADZONE	"DEADZONE"

// Label - For the option OF HOW FAR AN analog controller must be moved to get any response at all
GPS_COPTIONS_SENSITIVITY	"SENSITIVITY"

// Label - For the option OF THE TYPE OF controler the user wishes to use
GPS_COPTIONS_CONTROL	"CONTROLLER:"

// Label - For the option OF THE CONTROL input for Lookback
GPS_COPTIONS_LOOKBACK	"LOOKBACK"

// Label - For the option OF THE CONTROL input for Reverse
GPS_COPTIONS_REVERSE	"REVERSE"

// Label - For the option OF THE CONTROL input for LCD Display Mode
GPS_COPTIONS_LCDMODE	"DASHBOARD MODE"


// Selection Label - The FOUR options available for the controller selection option
GPS_COPTIONS_CONTROLSEL	"Joystick$Gamepad$Wheel$Keyboard$"

//-------------------- Controls Options Input DeviceScreen Strings -------------
// The strings in this section MAY NOT need to be localised, they are symbols that come on the screen
// when a user configures their input devices. Users from other language may be able to work out what each
// symbol means as they push the buttons to configure their controls. They are prsented here in case there
// is a need for translation. For an example of how this screen works, look at the Options/Controls screen in game.
// Label - String representing joystick One
GPS_COPTIONS_JOY1	"J1 "

// Label - String representing joystick Two
GPS_COPTIONS_JOY2	"J2 "

// Label - String representing joystick Thee
GPS_COPTIONS_JOY3	"J3 "

// Label - String representing joystick Four
GPS_COPTIONS_JOY4	"J4 "

// Label - String representing the mouse
GPS_COPTIONS_MOUSE	"MOUSE "

// Label - String representing joytick/gamepad button number 1
GPS_COPTIONS_BTN1	"BTN 1"

// Label - String representing joytick/gamepad button number 2
GPS_COPTIONS_BTN2	"BTN 2"

// Label - String representing joytick/gamepad button number 3
GPS_COPTIONS_BTN3	"BTN 3"

// Label - String representing joytick/gamepad button number 4
GPS_COPTIONS_BTN4	"BTN 4"

// Label - String representing joytick/gamepad button number 5
GPS_COPTIONS_BTN5	"BTN 5"

// Label - String representing joytick/gamepad button number 6
GPS_COPTIONS_BTN6	"BTN 6"

// Label - String representing joytick/gamepad button number 7
GPS_COPTIONS_BTN7	"BTN 7"

// Label - String representing joytick/gamepad button number 8
GPS_COPTIONS_BTN8	"BTN 8"

// Label - String representing shift button
GPS_COPTIONS_SHIFT	"SHIFT"

// Label - String representing start button
GPS_COPTIONS_START	"START"

// Label - String representing left trigger button
GPS_COPTIONS_LTRIG	"LTRIG"

// Label - String representing right trigger button
GPS_COPTIONS_RTRIG	"RIGHT"

// Label - String representing the pause button
GPS_COPTIONS_ABORT	"PAUSE"

// Label - String representing the joystick hat one up position
GPS_COPTIONS_HATUP		"H.UP"

// Label - String representing the joystick hat one down position
GPS_COPTIONS_HATDWN		"H.DWN"

// Label - String representing the joystick hat one left position
GPS_COPTIONS_HATLFT		"H.LFT"

// Label - String representing the joystick hat one right position
GPS_COPTIONS_HATRGT		"H.RGT"

// Label - String representing the joystick hat two up position
GPS_COPTIONS_HAT2UP		"H2.UP"

// Label - String representing the joystick hat two down position
GPS_COPTIONS_HAT2DWN	"H2.DWN"

// Label - String representing the joystick hat two left position
GPS_COPTIONS_HAT2LFT	"H2.LFT"

// Label - String representing the joystick hat two right position
GPS_COPTIONS_HAT2RGT	"H2.RGT"

// Label - String representing the joystick/gamepad left position 
GPS_COPTIONS_JOYLEFT	"LEFT"

// Label - String representing the joystick/gamepad right position 
GPS_COPTIONS_JOYRIGHT	"RIGHT"

// Label - String representing the joystick/gamepad up position 
GPS_COPTIONS_JOYUP		"UP"

// Label - String representing the joystick/gamepad down position 
GPS_COPTIONS_JOYDOWN	"DOWN"

// NEW STRING 11/8/99
// Label - String representing use of the throttle axis
GPS_COPTIONS_THROTTLE	"THROT"

// Label - String representing the joystick/gamepad throttle up position 
GPS_COPTIONS_THROTUP	"T.UP"

// Label - String representing the joystick/gamepad throttle down position
GPS_COPTIONS_THROTDWN	"T.DOWN"

// Label - String representing the joystick/gamepad rudder left position
GPS_COPTIONS_RUDLFT		"R.LFT"

// Label - String representing the joystick/gamepad rudder right position
GPS_COPTIONS_RUDRGT		"R.RGT"


//-------------------- Championship History Screen Strings -------------
// NEW STRING 11/8/99
// Label - Screen Title
GPS_CHAMPHIST_STANDINGS		"Standings"

// Label - Column Header for the column showing track names
GPS_CHAMPHIST_TRACK			"Track"

// Label - Column Header for the column showing qualifying information
GPS_CHAMPHIST_QUALIFY		"Qualify"

// Label - Column Header for the column showing position attained
GPS_CHAMPHIST_POS			"Pos"

// Label - Column Header for the column showing time attained
GPS_CHAMPHIST_TIME			"Time"

// Label - Column Header for the column showing race information
GPS_CHAMPHIST_RACE			"Race"


//-------------------- Choose Track Screen Strings -------------
// Label - For the title of the screen
GPS_CHOOSETRACK_TITLE_SINGLERACE	"Single Race"

// Label - For the title of the screen
GPS_CHOOSETRACK_TITLE_TESTING		"Time Trial"

// Button Label - Allows the user to hear/see information about the track
GPS_CHOOSETRACK_INFO		"&INFO"

// Button Label - Allows the user to view the currently selected track
GPS_CHOOSETRACK_VIEW		"&VIEW"

// Button Label - Allows the user to start a testing session
GPS_CHOOSETRACK_TEST		"&START"

// Button Label - Allows the user to start a practice session
GPS_CHOOSETRACK_PRACTICE	"&PRACTICE"

// Button Label - Allows the user to start a qualify session
GPS_CHOOSETRACK_QUALIFY		"&QUALIFY"

// Button Label - Allows the user to start a race
GPS_CHOOSETRACK_RACE		"&RACE"

// Button Label - Allows the user to open a file screen and load a bike configuration
GPS_CHOOSETRACK_LOADBIKESETTING	"&PITS"

// Label - For the lap record for a track
GPS_CHOOSETRACK_LENGTH		"Circuit Length:"

// Label - For the lap record for a track
GPS_CHOOSETRACK_LAPS		"No. of laps:"

// Label - For the lap record for a track
GPS_CHOOSETRACK_RECORD		"Lap Record:"


// Label - Official track name for Suzuka. Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_SUZUKA	"Gran Premio del Qatar"

// Label - Official track name for Johor.  Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_JOHOR		"Gran Premio di Australia"

// Label - Official track name for Jerez.  Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_JEREZ		"Gran Premio di Gran Bretagna"

// Label - Official track name for Mugello.  Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_MUGELLO	"Gran Premio di Spagna"

// Label - Official track name for France.  Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_FRANCE	"Gran Premio di Olanda"

// Label - Official track name for Jarama.  Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_JARAMA	"Gran Premio d'Italia"

// Label - Official track name for Assen.  Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_ASSEN		"Gran Premio di Gran Bretagna"

// Label - Official track name for Donington.  Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_DONINGTON	"Gran Premio di San Marino"

// Label - Official track name for Germany.  Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_GERMANY	"Gran Premio della Repubblica Ceca"

// Label - Official track name for Brno.  Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_BRNO		"Gran Premio d'Inghilterra"

// Label - Official track name for Imola.  Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_IMOLA		"GP Eurospeedway di Germania"

// Label - Official track name for Catalunya. Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_CATALUNYA	"Gran Premio d'Italia ACI Sport"

// Label - Official track name for Australia. Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_AUST		"Gran Premio di Francia"

// Label - Official track name for Argentina. Should NOT NEED TO BE LOCALISED
GPS_CHOOSETRACK_BUENOS	"Gran Premio d'Italia E. e D. Ferrari"



//-------------------- Show Track Screen Strings -------------
// Label - Title for the screen
GPS_SHOWTRACK_TITLE			"Championship"

// Label - To bring up the history of racing in the current championship
GPS_SHOWTRACK_HISTORY		"&Standings"


//-------------------- Choose Team Screen Strings -------------
// Label - Title for the screen
GPS_CHOOSETEAM_TITLE		"Choose Team"

// Label - For Main Menu
GPS_MAINMENU_TITLE		"Main Menu"

// Label - For Choose track
GPS_CHOOSETRACK_TITLE		"Choose Track"

// Button Label - Allows user to go to the previous list of players
GPS_CHOOSETRACK_PREV			"Prev"

// Button Label - Allows user to go to the previous list of players
GPS_CHOOSETRACK_NEXT			"Next"

// Label - For the area that allows the player to enter their name
GPS_CHOOSETEAM_PLAYER		"Name"

// Label - The default name for a player
GPS_CHOOSETEAM_DEFAULT		"Default"

// Label - The label for the area showing the selected team
GPS_CHOOSETEAM_TEAM			"Team"

// Selection Label - The list of EIGHT teams available for selection
GPS_CHOOSETEAM_TEAMS		"Shell Advance Racing$Repsol Honda$Yamaha Team Rainey$Movistar Honda Pons$Marlboro Team Roberts$Marlboro Team Kanemoto Honda$Muz Rennsport$"

// Label - For the area that shows the player's helmet
GPS_CHOOSETEAM_HELMET		"Helmet"

// Button Label - Allows the user to go to the pits screen
GPS_CHOOSETEAM_PITS			"&PITS"

// Label -
GPS_CHOOSETEAM_ENGINE		"ENGINE TYPE"

// Label -
GPS_CHOOSETEAM_OUTPUT		"OUTPUT"

// Label -
GPS_CHOOSETEAM_WEIGHT		"MAX SPEED"

// Label -
GPS_CHOOSETEAM_TYRES		"TYRES"

// Label -
GPS_CHOOSETEAM_SPEED		"MINIMUM WEIGHT"

// NEW STRING 12/8/99
// Dialog Header - title of dialog that tells the user that they cannot confirm this screen while they have a blank name
GPS_DLGHD_NOPLAYERNAME			"NO NAME"

// NEW STRING 12/8/99
// Dialog Text - text of dialog that tells the user that they cannot confirm this screen while they have a blank name
GPS_DLGTX_NOPLAYERNAME			"You must enter a name."

// NEW STRING 12/8/99
// Dialog Button Label - button to close dialog
GPS_DLGBT_NOPLAYERNAMECONTINUE	"CANCEL"

//---------------- Game Loading Strings --------------
// Label - beside the track length
GPS_GAMELOAD_TRACKLENGTH	"Lunghezza Circuito"

// Label - beside the real life record as held in 98
GPS_GAMELOAD_98RECORD		"Record Circuito"

// Label - beside the ingame record
GPS_GAMELOAD_FASTESTLAP		"Miglior Giro"

// Label - beside the number of laps in a Race session
GPS_GAMELOAD_NUMLAPS		"No. di giri"

// Label - beside the time in a Practice session
GPS_GAMELOAD_PRACTICETIME	"Tempo FP1"

// Label - beside the time in a Qualify session
GPS_GAMELOAD_QUALIFYTIME	"Tempo FQ1"

// Label - beside the time in a Time Trial session
GPS_GAMELOAD_TIMETRIAL		"Prove e tempi"

// Label - displayed instead of a time for a Time Trial session
GPS_GAMELOAD_TIMETRIAL_UNLIMITED	"(unlimited)"

// Label - beside the time in a Replay session
GPS_GAMELOAD_REPLAY		"Replay"

// Label - displayed instead of a time for a Time Trial session
GPS_GAMELOAD_REPLAY_LENGTH	"(replay length?)"

// Label - beside the number of riders
GPS_GAMELOAD_NUMRIDERS		"No. di piloti"

// Label - beside the weather description (temperature)
GPS_GAMELOAD_WEATHER		"Meteo"

// Label - beside the time
GPS_GAMELOAD_LOCALTIME		"Ora Locale"

// Label - beside the loading progress bar
GPS_GAMELOAD_LOADING		"Caricamento..."

// Label - Informs the user that they have to wait for the program to load.
GPS_GAMELOAD_LOADINGPROGRAM	"Loading Program"

// Label - beside the time in a Demo
GPS_GAMELOAD_DEMOMODE		"Demo"

// Label - displayed instead of a time for a DEMO session (should be blank)
GPS_GAMELOAD_DEMOTIME		""

// Label - Weather/Sky information: describing a fine/clear day
GPS_GAMELOAD_SUNNY			"Fine"

// Label - Weather/Sky information: describing an overcast day (just short of raining)
GPS_GAMELOAD_OVERCAST		"Overcast"

// Label - Weather/Sky information: describing a cloudy day
GPS_GAMELOAD_CLOUDY			"Cloudy"

//-------------------- Race Menu Strings -------------
// Label - For the area that shows the current track
GPS_RACEMENU_TRACK			"Track"

// Button Label - Allows the user to view information about the current session
GPS_RACEMENU_CURRENT		"Current Session"

// Label - Session type adjective for TESTING
GPS_RTADJ_TESTING			"Prove libere"

// Label - Session type adjective for PRACTICING (not any more - Chrism)
GPS_RTADJ_PRACTICE			"Practice"

// Label - Session type adjective for QUALIFY
GPS_RTADJ_QUALIFY			"Qualifica"

// Label - Session type adjective for RACING
GPS_RTADJ_RACE				"gara"

// Label - Session type adjective for REPLAYING
GPS_RTADJ_REPLAY			"Replay"

// Button Label - Allows the user to resume the race
GPS_RACEMENU_RESUME			"RIPRENDI"

// Button Label - Allows the user to go to the next session in the race (or exit if there is none)
GPS_RACEMENU_ENDSESSION		"&FINE SESSIONE"

// Button Label - Allows the user to go to the pits screen
GPS_RACEMENU_PITS			"&BOX"

// Button Label - Allows the user to go to the standings screen
GPS_RACEMENU_STANDINGS		"&STANDINGS"

// Button Label - Allows the user to go to the replay screen
GPS_RACEMENU_REPLAY			"&REPLAY"

// Button Label - Allows the user to options screen
// GPS_RACEMENU_OPTIONS		"&OPZIONI"

// Button Label - Allows the user to retire from the race
// GPS_RACEMENU_RETIRE			"&ESCI"

// Button Label - Allows the user to restart a session
GPS_RACEMENU_RESTART			"RIAVVIA SESSIONE"

//-------------------- Replay Screen Strings -------------
// Label - For the area where a user can type a filename to save a replay to
GPS_REPLAY_SAVENAME			"Save Filename:"

//-------------------- Common Multiplayer Screen Strings -------------
// Label - Telling the user to enter a password
GPS_MP_PASSWORD			"PASSWORD"

// Selection Label - The default password when a user has to enter a password
GPS_MP_PASSDEFAULT		"password"

// Label - Telling the user to enter a filename				
GPS_MP_FILENAME			"Filename:"

// Label - The default file name when the user has to enter a file name
GPS_MP_FILEDEFAULT		"filename"

// Label - Showing the user a list of files
GPS_MP_FILELIST			"File List..."

// Button Label - Allowing the user to load a Multiplayer(Network) game
GPS_MP_LOAD				"&LOAD"

// Button Label - Allowing the user to save a Multiplayer(Network) game
GPS_MP_SAVE				"SAVE"

// Button Label - Allows the user to host or create a Mutplayer(Network) game
GPS_MP_HOST				"&HOST"

// Button Label - Allows the user to join into a Mutplayer(Network) game
GPS_MP_JOIN				"&JOIN"

// Button Label - Gives the user a list of options for hosting a Mutplayer(Network) game
GPS_MP_HOSTOPTIONS		"HOST OPTIONS"

// Button Label - Give the user a list of options for joining a Mutplayer(Network) game
GPS_MP_JOINOPTIONS		"JOIN OPTIONS"

// Button Label - Creates the actual Mutplayer(Network) game
GPS_MP_NEW				"&CREATE"

// Label - Informs users of the status of a Mutplayer(Network) game
GPS_MP_STATUS -			"STATUS:"

// Selection Label - Gives the user the option of either hosting or joining a Mutplayer(Network) game
GPS_MP_STATUSSEL -		"HOST$JOIN$"

// Label - A Network protocola that MAY NOT need localising
GPS_MP_TCPIP			"TCP/IP"

// Label - A Network protocola that MAY NOT need localising
GPS_MP_IPX				"IPX"

// Label - A Network protocola that MAY NOT need localising
GPS_MP_SERIAL			"SERIAL"

// Label - Telling the user to select a type of modem
GPS_MP_MODEM			"MODEM"

// Label - Telling the user they have no modems
GPS_MP_NOMODEMS			"None"

// Label - Telling the user to dial a modem connection
GPS_MP_DIAL				"Dial"

// Label - Telling the user to answer a modem connection
GPS_MP_ANSWER			"Answer"

//-------------------- Multiplayer Lobby Screen Strings -------------
// Button Label - Selects the "Players" tab
GPS_MPLOBBY_PLAYERS			"Players"

// Button Label - Selects the "Track" tab
GPS_MPLOBBY_TRACK			"Track"

// Button Label - Selects the "Rules" tab
GPS_MPLOBBY_RULES			"Rules"

// Button Label - Selects the "Realism" tab
GPS_MPLOBBY_REALISM			"Realism"

// Button Label - Selects the "Results" tab
GPS_MPLOBBY_RESULTS			"Results"

// Label - Column Header showing a user's name
GPS_MPLOBBY_NAME			"NAME"

// Label - Column Header showing a user's selected bike
GPS_MPLOBBY_BIKE			"BIKE"

// Label - Column Header showing a user's ping time
GPS_MPLOBBY_PING			"PING"

//  Label - Column Header showing whether a user is ready to go
GPS_MPLOBBY_GO				"GO"

// Button Label - Allows user to go to the previous list of players
GPS_MPLOBBY_PREV			"Prev"

// Button Label - Allows user to go to the next list of players
GPS_MPLOBBY_NEXT			"Next"

// Button Label - Shows that user is currently viewing the last sessions results
GPS_MPLOBBY_RESULTS_SESSION	"SESSION"

// Button Label - Shows that user is currently viewing the last sessions results
GPS_MPLOBBY_RESULTS_CHAMP	"SEASON"

// Label - heads the columns showing rider's positions in standings
GPS_MPLOBBY_RESULTS_HEADING_NUM		"NO."

// Label - heads the columns showing rider's names in standings
GPS_MPLOBBY_RESULTS_HEADING_NAME	"NAME"

// Label - heads the columns showing rider's championship points in standings
GPS_MPLOBBY_RESULTS_HEADING_POINTS	"PTS"

// Label - heads the columns showing rider's best lap times or total times in standings
GPS_MPLOBBY_RESULTS_HEADING_TIME	"TIME"

// Button Label - Allows user to select all tracks for racing
GPS_MPLOBBY_SELECT			"SELECT ALL"

// Button Label - Allows user to go to clear the list of selected tracks
GPS_MPLOBBY_CLEAR			"CLEAR ALL"

// Label -	Tells the user to select the number of bikes in a Multiplayer(Network) game
GPS_MPLOBBY_NUMBIKES		"NO. OF BIKES"

// Selection Label - Allows the user to select the number of bikes allowed for selection in a Multiplayer(Network) game
GPS_MPLOBBY_NUMBIKESSEL		"0$1$2$3$4$5$6$7$8$9$10$11$12$13$14$15$16$17$18$19$20$21$22$23$24$"

// Label -	Asks the user whether they want Artificial Intelligence (AI) bikes in a Multiplayer(Network) game
GPS_MPLOBBY_AIBIKES			"AI BIKES"

// Label -	Tells the user to select the number of AI bikes in a Multiplayer(Network) game
GPS_MPLOBBY_AIFIELD			"NO. OF BIKES"

// Label -	Tells the user to select the strength of the AI bikes in a Multiplayer(Network) game
GPS_MPLOBBY_AISTRENGTH		"AI STRENGTH"

// Selection Label - For the 24 options available for the opposition stregth option
GPS_MPLOBBY_AISTRENGTHSEL	"5%$10%$15%$20%$25%$30%$35%$40%$45%$50%$55%$60%$65%$70%$75%$80%$85%$90%$95%$100%$105%$110%$115%$120%$"

// Label -	Tells the user to select the type of bikes allowed in a Multiplayer(Network) game
GPS_MPLOBBY_BIKETYPES		"CHEAT BIKES"

// Label -	tells the user to select the legnth of a race in a Multiplayer(Network) game
GPS_MPLOBBY_RACELENGTH		"RACE LENGTH"

// Selection Label -  Allows the user to select the race length for 10 to 100% in a Multiplayer(Network) game
GPS_MPLOBBY_RACELENGTHSEL	"10%$20%$30%$40%$50%$60%$70%$80%$90%$100%$"

// Label -	Tells the user to select the amount of practice time in a a Multiplayer(Network) game
GPS_MPLOBBY_PRACTICETIME	"PRACTICE TIME"

// Selection Label - Allows the user to select the amount of practice time in a Multiplayer(Network) game
GPS_MPLOBBY_PRACTICETIMESEL	"0 MIN$5 MIN$10 MIN$15 MIN$20 MIN$25 MIN$30 MIN$35 MIN$40 MIN$45 MIN$50 MIN$55 MIN$60 MIN$"

// Label - Tells the user to select the amount of qualifying time in a Multiplayer(Network) game
GPS_MPLOBBY_QUALIFYTIME		"QUALIFY TIME"

// Selection Label - Allows the user to select the amount of qualifying time in a Multiplayer(Network) game
GPS_MPLOBBY_QUALIFYTIMESEL	"0 MIN$5 MIN$10 MIN$15 MIN$20 MIN$25 MIN$30 MIN$35 MIN$40 MIN$45 MIN$50 MIN$55 MIN$60 MIN$"

// Label - Shows the user where they can chat in a Multiplayer(Network) game
GPS_MPLOBBY_CHAT			"CHAT"

// Label - Shows the user where the status bar is in a Multiplayer(Network) game
GPS_MPLOBBY_STATUSBAR		"[Status Bar]"

// Label - Tells the user where the next race will be in a Multiplayer(Network) game
GPS_MPLOBBY_NEXTBAR			"Next:"

// Button Label - Allows the user to start a Multiplayer(Network) game. No hotkey wanted for this button!
GPS_MPLOBBY_START			"START"

// Button Label - Allows the user to make themselves not ready for a Multiplayer(Network) game
GPS_MPLOBBY_READY			"NOT READY NOW"

// MODIFED STRING 11/8/99
// Button Label - Appears in the next track field when no tracks have been selected
GPS_MPLOBBY_NONESELECTED	"No Track Selected"

// MODIFED STRING 16/8/99
// Button Label - Chat window when user with a cheat bike is kicked off
GPS_MPLOBBY_WASACHEAT	"was a cheat"
GPS_MPLOBBY_WASACHEAT2	"had a cheat bike"
GPS_MPLOBBY_WASACHEAT3	"had a modified bike"

// MODIFED STRING 16/8/99
// Button Label - Chat window when user with has joined a game
GPS_MPLOBBY_HASJOINED	"has joined"

// MODIFED STRING 16/8/99
// Button Label - Chat window when user with has joined a game
GPS_MPLOBBY_KICKEDOUT	"HAS BEEN KICKED OUT"

// MODIFED STRING 16/8/99
// Button Label - Chat window when user with has quit a game
GPS_MPLOBBY_QUIT		"HAS QUIT"

// MODIFED STRING 16/8/99
// Button Label - Chat window when host tries to start with selecting a track
GPS_MPLOBBY_NOTRACKSELECTED	"    CANNOT START, NO TRACK SELECTED"

// MODIFED STRING 16/8/99
// Button Label - Chat window when host tries to start with a user not being ready
GPS_MPLOBBY_NOTREADY	"    CANNOT START, PLAYERS NOT READY"

// MODIFED STRING 16/8/99
// Button Label - Chat window when host tries to start with a user not having the track installed
GPS_MPLOBBY_NOTRACK		"    CANNOT START, TRACK NOT AVAILABLE"

//-------------------- Multiplayer Password Screen Strings -------------
// Label - Tells the user to enter a password to be able to join a Multiplayer(Network) game
GPS_MPPASS_TITLE				"Join Password"

//-------------------- Multiplayer Load Bike Screen Strings -------------
// Label - Tells the user they can load a configuration of a bike on this screen
GPS_MPBIKE_TITLE				"Load Bike Config"

// Button Label - Allows the user to load a configuration of a bike
GPS_MPBIKE_LOAD					"Load Config"

// Label - Shows the types of files available to load on this screen
GPS_MPBIKE_FILTER				"File Type:"

//-------------------- Multiplayer Main Screen Strings -------------
// Label - Title of the screen allowing the user to play a Multiplayer(Network) game
GPS_MPMAIN_TITLE		"MULTIPLAYER"

// NEW STRING 13/8/99
// Label - Title of the screen allowing the user to play a Multiplayer(Network) game - when the screen is in protocol setup
GPS_MPMAIN_TITLESETUP	"MULTIPLAYER SETUP"

// NEW STRING 13/8/99
// Label - Title of the screen allowing the user to play a Multiplayer(Network) game - when the screen is letting the user host a game
GPS_MPMAIN_TITLEHOST	"MULTIPLAYER HOST"

// Label - Tells the user to select a network protocol for a Multiplayer(Network) game
GPS_MPMAIN_PROTOCOL		"PROTOCOL:"

// Selection Label - Allows the user to select from the FOUR available network protocols in a Multiplayer(Network) game
GPS_MPMAIN_PROTOCOLSEL	"TCP/IP$IPX$MODEM$SERIAL$"

// Label - Tells the user to enter the IP address of the host for a Multiplayer(Network) game
GPS_MPMAIN_HOSTADDR		"HOST IP #"

// Label - Tells the user to enter the COM PORT being used for a Multiplayer(Network) game
GPS_MPMAIN_COMPORT		"COM PORT"

// Selection Label - Allows the user to select from the FOUR com ports for a Multiplayer(Network) game
GPS_MPMAIN_COMSEL		"COM1$COM2$COM3$COM4$"

// Label - Tells the user to select their modem baud rate for a Multiplayer(Network) game
GPS_MPMAIN_BAUDRATE		"BAUD RATE"

// Label - Tells the user to enter a phone number to dial for a Multiplayer(Network) game
GPS_MPAIN_PHONE			"PHONE #"

// Label - The default phone number entered for the user
GPS_MPAIN_PHONEDEFAULT	"5555 5555"

// Label - Tells the user to select a modem for a Multiplayer(Network) game
GPS_MPAIN_MODEM			"MODEM"

// Selection Label - The default values fo seltion of a modem
GPS_MPMAIN_MODEMSEL		"Modem 1$Modem 2$"

// Label - Tells the user to select the network rate for a Multiplayer(Network) game
GPS_MPMAIN_BANDWIDTH	"NETWORK RATE:"

// Modified 18/8/99
// Label - The TWO selections available for network rate in a Multiplayer(Network) game
GPS_MPMAIN_BANDSEL		"Modem$LAN$"

// MODIFED STRING 6/8/99
// Dialog Text - when selected protocol has not been detected on the system
GPS_MPMAIN_NOPROTOCOL	"Protocol Not Installed"

// MODIFED STRING 6/8/99
// Dialog Button - Allows the user to continue after selecting wrong protocol
GPS_MPMAIN_PROTOCONT	"Continue"

// NEW STRING 12/8/99
// Dialog Header - title of dialog that tells the user that they cannot confirm this screen while they have a blank session name
GPS_DLGHD_NOSESSIONNAME			"SESSION NAME"

// NEW STRING 12/8/99
// Dialog Text - text of dialog that tells the user that they cannot confirm this screen while they have a blank session name
GPS_DLGTX_NOSESSIONNAME			"You must enter a session name."

// NEW STRING 12/8/99
// Dialog Button Label - button to close dialog
GPS_DLGBT_NOSESSIONNAMECONTINUE	"CANCEL"

//-------------------- Multiplayer Host Options Screen Strings -------------
// Label - Tells the user this is where they can set the host options for a Multiplayer(Network) game
GPS_MPHOSTOPT_TITLE				"Host Options"

// Label - Tells the user to enter the number of clients (or players) in a Multiplayer(Network) game
GPS_MPHOSTOPT_MAXCLIENT			"CLIENTS"

// Selection Label - Allows the user to select the number of clients in a a Multiplayer(Network) game
GPS_MPHOSTOPT_MAXCLIENTSEL		"2$3$4$5$6$7$8$9$10$11$12$13$14$15$16$17$18$19$20$21$22$23$24$"

// Label - Tells the user to enter a name for their Multiplayer(Network) game
GPS_MPHOSTOPT_SESSNAME			"HOST NAME"

// Selection Label - The default session name for a Multiplayer(Network) game
GPS_MPHOSTOPT_SESSDEFAULT		"GP500"

// Label -	Tells the user they can turn late entry into a Multiplayer(Network) game on and off here
GPS_MPHOSTOPT_LATELOGIN			"LATE ENTRY"

// Label -	Tells the user they can turn mid championship entry into a Multiplayer(Network) game on and off here
GPS_MPHOSTOPT_MIDCHAMP			"ALLOW MID-CHAMPIONSHIP ENTRY"


//-------------------- Multiplayer Load Screen Strings -------------
// Label - Title of the screen allowing a user to load a multiplayer game
GPS_MPLOAD_TITLE	"Load Multiplayer"

//-------------------- Multiplayer Save Screen Strings -------------
// Label - title of the screen allowing a user to save a multiplayer game
GPS_MPSAVE_TITLE	"Save Multiplayer"


//-------------------- Multiplayer Session Lobby Screen Strings -------------
// Label - Title of the screen where a user can select a Multiplayer(Network) game to join
GPS_MPSESS_TITLE		"Join Session"

// Label - Title of a list of session a user can join in a Multiplayer(Network) game
GPS_MPSESS_SESSLIST		"SESSION LIST..."

// Button Label - Allows the user to refresh(reload) the session list for a Multiplayer(Network) game
GPS_MPSESS_REFRESH		"&REFRESH"


// Dialog Title - Telling the user they entered an incorrect password
GPS_MPSESS_PASSWORD_TIT	"Incorrect Password"

// Dialog Text - Body of the dialog telling the user they entered an incorrect password
GPS_MPSESS_PASSWORD		"The password you entered is incorrect"

// Dialog Button - Allows the user to continue after entering the wrong password
GPS_MPSESS_PASSWORDCONT	"Continue"

// Dialog Title - Telling the user that there are too many players in the game a Multiplayer(Network) game
GPS_MPSESS_TOOMANY_TIT	"Too Many Players"

// Dialog Text - Telling the user that there are too many players in the game a Multiplayer(Network) game
GPS_MPSESS_TOOMANY		"There are too many players in this game"

// MODIFED STRING 16/8/99
// Button Label - Telling the user why they had a cheat bike in a no cheats allowed game
GPS_MPSESS_HADCHEATBIKE		"Your bike appears to be different from that on the server"
GPS_MPSESS_HADCHEATBIKE2	"The server has Cheat Bikes disabled"
GPS_MPSESS_HADCHEATBIKE_TIT	"Cheat Bikes Disabled"

// MODIFED STRING 16/8/99
// Button Label - Telling the user that they had been kicked out
GPS_MPSESS_WASKICKED		"The host user kicked you out of the game"
GPS_MPSESS_WASKICKED_TIT	"Kicked Out Of Game"

// MODIFED STRING 16/8/99
// Button Label - Telling the user that the game version are different
GPS_MPSESS_WRONGVER			"The GP500 server and this GP500 client are different versions. Unable to join this session"
GPS_MPSESS_WRONGVER_TIT		"Wrong Version"

// MODIFED STRING 16/8/99
// Dialog Button - Just the word Continue
GPS_MPSESS_CONTINUE		"Continue"

// Label - Tells the user that the network is going to automatically refresh
GPS_MPSESS_REFRESH_RATE     "Auto Refresh"

// Label - Tells the user that the network is refreshing
GPS_MPSESS_REFRESHING       "Refreshing..."


//-------------------- Multiplayer In Game Messages -------------
// Label - This messages tells users in a multiplayer game that the server has gone
GPS_MP_SERVERQUIT		"Server has left game! - GAME OVER"

// Label - This message tells users in a multiplayer game that player %s has left the game. %s is the name
GPS_MP_CLIENTLEAVE		"%s è uscito dal gioco!"

// Label - This message tells the users they are waiting for one rider to load
GPS_MP_WAITRIDER		"Attendi, ancora 1 pilota da caricare."

// Label - This message tells users in a multiplayer game that they are waiting for riders to load
// the %d is the number of riders. This is only displayed when the number of riders is greater than one.
GPS_MP_WAITRIDERS		"Attendi ancora %d piloti da caricare"

// Label - This message tells users in a multiplayer game that they are waiting for other riders.
GPS_MP_OTHERRIDERS		"Attendi caricamento dei piloti."


//-------------------- Demo Pits Screen Strings -------------
// Label - Title for the placeholder screen used for demo version of the game
GPS_DEMOPITS_TITLE		"Box"

// Label - Explains that pits cannot be accessed in the demo version of the game
GPS_DEMOPITS_TEXT		"Pits are unavailable in Demo version."

//-------------------- Pits Screen Strings -------------
// Label - The title for the screen where the users are in the pits, modifying their bike
GPS_PITS_TITLE			"Pits"

// Button Label - Allows the user to access the part of the pits screen where the user changes their engine
GPS_PITS_TABENGINE		"&ENGINE"

// Button Label - Allows the user to access the part of the pits screen where the user changes their gears
GPS_PITS_TABGEARS		"&GEARS"

// Buton Label - Allows the user to access the part of the pits screen where the user changes their suspension
GPS_PITS_TABSUSP		"&SUSPENSION"

// Button Label - Allows the user to access the part of the pits screen where the user changes their tyres
GPS_PITS_TABTYRES		"&TYRES"

// Label - Tells the user to select the compound for their front tyre
GPS_PITS_FRONTTYRE		"Front Tyre Compound"

// Label - Tells the user to select the compound for their rear tyre
GPS_PITS_REARTYRE		"Rear Tyre Compound"

// Selection Label - Allows the user to select from the THREE choices for tyre compound
GPS_PITS_TYRE_SEL		"SOFT$MEDIE$DURE$"

// Label - Tells the user to set the value for their front suspension
GPS_PITS_FRONTSUSP		"SOSPENSIONE ANT"

// Label - Tells the user to set the value for their rear suspension
GPS_PITS_REARSUSP		"SOSPENSIONE POST"

// Label - Tells the user to set the value for their spring rate
GPS_PITS_SPRINGS		"MOLLA"

// Label - Tells the user to set the value for their compression damping
GPS_PITS_DAMPING		"COMPRESSIONE"

// Label - Tells the user to set the value for their rebound damping
GPS_PITS_REBOUND		"ESTENSIONE"

// Label - Tells the user to set the value for their preload
GPS_PITS_PRELOAD		"PRECARICO"

// Label - Tells the user to set the value for their rake
GPS_PITS_RAKE			"CANOTTO"

// Label - Tells the user to set the value for their trail
GPS_PITS_TRAIL			"CODA"

// Label - Tells the user to set the value for their stiffness progression
GPS_PITS_STIFFNESS		"STIFFNESS"

// Label - Tells the user to set the value of the balance between front and rear brakes
GPS_PITS_BRAKEBALANCE	"Front-Back Brake Balance"

// Label - Tells the user to set the value for their first gear (Allows for different suffixes to st, nd, rd etc...)
GPS_PITS_GEARFIRST		"1"

// Label - Tells the user to set the value for their second gear (Allows for different suffixes to st, nd, rd etc...)
GPS_PITS_GEARSECOND		"2"

// Label - Tells the user to set the value for their third gear (Allows for different suffixes to st, nd, rd etc...)
GPS_PITS_GEARTHIRD		"3"

// Label - Tells the user to set the value for their fourth gear (Allows for different suffixes to st, nd, rd etc...)
GPS_PITS_GEARFOURTH		"4"

// Label - Tells the user to set the value for their fifth gear (Allows for different suffixes to st, nd, rd etc...)
GPS_PITS_GEARFIFTH		"5"

// Label - Tells the user to set the value for their sixth gear (Allows for different suffixes to st, nd, rd etc...)
GPS_PITS_GEARSIXTH		"6"

//-----
// NOTE: The following strings GPS_PITS_GEARFRONTSPROCKET and GPS_PITS_GEARREARSPROCKET were not included in the 
//			first version sent for translation.  These strings may need to be translated seperately.
//-----
//
// Label - Tells the user to set the value for their front sprocket
GPS_PITS_GEARFRONTSPROCKET	"PIGNONE"

// Label - Tells the user to set the value for their front sprocket
GPS_PITS_GEARREARSPROCKET	"CORONA"

// Label - Tells the user to select the type of engine required
GPS_PITS_ENGINE			"Engine:"

// Selection Label - The THREE types of engine available for selection by the user
//GPS_PITS_ENGINESEL		"FAST ACCEL$TYPICAL$HIGH TOP SPEED$"

// Label - Engine types 1 through to 5 
GPS_PITS_ENGINEFIRST	"Type 1"
GPS_PITS_ENGINESECOND	"Type 2"
GPS_PITS_ENGINETHIRD	"Type 3"
GPS_PITS_ENGINEFOURTH	"Type 4"
GPS_PITS_ENGINEFIFTH	"Type 5"

// Label - Engine types that user can select
GPS_PITS_ENGINE1ST2ND3RD	"Type 1$Type 2$Type 3$"

// Label - Indicates "Revolutions Per Second (X1000)"
GPS_PITS_ENGINERPM		"RPM (x1000)"

// Button Label - Allows a user to load pits settings
GPS_PITS_LOAD			"Carica"

// Button Label - Allows a user to save pits settings
GPS_PITS_SAVE			"Salva"


//-------------------- Common Standings Screen Strings -------------
// Result - Displayed for a rider who did not finish a lap in practice or qualify
GPS_STANDING_DNF1L		"DNF1L"

// Result - Displayed for a rider who did not finish a race
GPS_STANDING_DNF		"DNF"

// Result - Displayed for a rider who was not classified for the race
GPS_STANDING_NOTCLASSIFIED	" Not Classified"

// Title - conjoined with a country name to name a race - eg "Australian Grand Prix"
GPS_STANDING_GRANDPRIX	"Grand Prix"

// Label - Column header showing where the rider finished
GPS_STANDING_POSITION	"Pos"

// Label - Column header showing rider's number
GPS_STANDING_NUMBER		"Num"

// Label - Column header showing rider's name
GPS_STANDING_RIDER		"Rider"

// Label - Column header showing bike's manufacturer
GPS_STANDING_MANUFACTURER	"Manufacturer"

// Label - Column heading showing rider's championship points
GPS_STANDING_POINTS		"Points"

// Label - Column heading showing rider's number of completed laps
GPS_STANDING_LAPS		"Laps"

// Label - Column heading showing rider's bet lap time
GPS_STANDING_BESTTIME	"Best Time"

// Label - Column heading showing riders' total race time
GPS_STANDING_RACETIME	"Race Time"

// Button Label - Takes user to main menu
GPS_STANDING_RETIRE		"&Main Menu"

// Button Label - Takes user to load/save screen
GPS_STANDING_FILE		"&Save"

// Button Label - Starts a race session after qualifying or practicing
GPS_STANDING_RACE		"&Race"

// Button Label - Starts a qualifying session after practicing
GPS_STANDING_QUALIFY	"&Qualify"

// Button Label - Starts a practice session
GPS_STANDING_PRACTICE	"&Practice"

// Button Label - Allows the user to continue on to the next part of the game aftef practice or qualifying
GPS_STANDING_CONTINUE	"&Continue"

// Button Label - Starts the next session if the game cannot determine if this next session should be Practice, Qualify or Race
GPS_STANDING_NEXTSESSION	"Next Session"

// Button Label - Goes to the second standing screen (shows championship points)
GPS_STANDING_CHAMPIONSHIP	"Championship"

// Button Label - Allows the user to move a page up
GPS_STANDING_PAGEUP		"Page Up"

// Button Label - Allows the user to move a page down
GPS_STANDING_PAGEDOWN	"Page Down"

// Button Label - Allows the user to move up
GPS_STANDING_UP			"Up"

// Button Label - Allows the user to move down
GPS_STANDING_DOWN		"Down"

// Button Label - Allows the user to move to home
GPS_STANDING_HOME		"Home"

// Button Label - Allows the user to move to end
GPS_STANDING_END		"End"

// Column Contents - combined with the digit "1" (e.g. "1 Lap") to show that a rider was beaten by a whole lap
GPS_STAND_LAP			"Lap"

// Column Contents - combined with numbers (e.g. "3 Laps") to show that a rider was beaten two or more whole laps
GPS_STAND_LAPS			"Laps"

// Label - Separates the standings table, riders under this line did not qualify
GPS_STANDING_NOQUALIFY	"   Not Qualified"

//-------------------- Championship Standings Screen Strings -------------
// Label - Title for the screen
GPS_CSTANDING_TITLE		"Championship Standings"

// Label - Column Heading showing rider's team
GPS_CSTANDING_TEAM		"Team"

// Label - Column Heading showing rider's bike
GPS_CSTANDING_RACES		"Machine"

// Label - Column heading some number of races won
GPS_CSTANDING_MACHINE	"Races Won"

// Button Label - Returns users to the multiplayer lobby in multiplayer games
GPS_CSTANDING_LOBBY		"Lobby"

// Button Label - Returns users to the multiplayer lobby in multiplayer games
GPS_CSTANDING_NEXTTRACK	"Next Race"

//-------------------- Post Race Standings Screen Strings -------------
// Label - Shows the user the final standings in a race
GPS_RSTANDING_TITLE		"Final Standing"

//-------------------- Post Qualify Standings Screen Strings -------------
// Label - Shows the user the results of qualifying
GPS_QSTANDING_TITLE		"Qualifying Practice"

//-------------------- Post Practice Standings Screen Strings -------------
// Label - Shows the user the results of practice
GPS_PSTANDING_TITLE		"Official Practice"

//-------------------- Post Testing Standings Screen Strings -------------
// Label - Shows the user the results of time trial
GPS_TSTANDING_TITLE		"Time Trial"

// Label - Column header for the time achieved by a player in time trial
GPS_TSTANDING_TIME		"Time"

// Label - Column header for the lap a time was achieved by a player in time trial
GPS_TSTANDING_LAP		"Lap"

//-------------------- Replay Strings --------------------
// Label - Message telling the rider that the replay has ended and normal racing is resuming in one second
GPS_REPLAY_RESUMING		"RIPRESA IN 1 SECONDO"

// Label - Message telling the rider that the replay has ended and normal racing is resuming in some seconds.
// the %d will be replaced with the number of seconds, when that is greater than one.
GPS_REPLAY_RESUMINGS	"RIPRESA IN %d SECONDI"

// Label - Message telling the rider that the replay has ended and normal racing has resumed
GPS_REPLAY_RESUMED		"RIPRESA DELLA GARA"
				
//-------------------- Timekeeping Strings --------------------
// Label - Message announcing that timekeeping has begun in race.
GPS_TIMEKEEPINGBEGUN	"Official Certina Timekeeping has begun..."

//--------------------         HUD Strings --------------------
// Text strings used in the Runtime Heads up Display (HUD)

// Label - Shows the user on the HUD, their lap time
GPS_HUDLAPTIME			"Tempo sul giro:"	

// Label - Shows the user on the HUD that the race is finished
GPS_HUDFINISHED			"Traguardo"  

// Label - Shows the user on the HUD that they have retred
GPS_HUDRETIRED			"RItirato"	

// Label - Shows the user on the HUD which lap they are on
GPS_HUDLAP				"Giro"

// Label - Shows the user on the HUD that it is the last lap
GPS_HUDLASTLAP			"Ultimo Giro"	

// Label - Shows the user on the HUD how many laps are left to go
GPS_HUDLAPREMAINING		"Giri alla fine"	

// Label - Shows the user on the HUD that they have passed an intermediate point on the track
GPS_HUDINTERMEDIATE		"Intermedio"

// Label - Shows the user on the HUD that they have passed the finish line
GPS_HUDFINISHLINE		"Traguardo"	

// Label - Shows the user on the HUD how much time is remaining (in qualifying for eaxmple) (part 1)
GPS_HUDTIMEREMAINING1	"Tempo"

// Label - Shows the user on the HUD how much time is remaining (in qualifying for eaxmple) (part 2)
GPS_HUDTIMEREMAINING2	"Restante"	

// Label - Shows the user on the HUD the fastest lap time
GPS_HUDFASTESTLAP		"Miglior Giro"	

// Label - Shows the user on the HUD their current race position
GPS_HUDPOS				"Posizione"

// Label - Shows the user on the HUD their last lap time
GPS_HUD_LASTTIME		"Ultimo Tempo" 

// Label - Shows the user on the HUD the best lap time
GPS_HUD_BESTTIME		"Miglior Tempo" 

// Label - Column header on the HUD showing lap time
GPS_HUDTIME				"Time"		

// Label - Column header on the HUD showing the rider's official number
GPS_HUDNUM				"Num"		

// Label - Column header on the HUD showing the rider's name
GPS_HUDRIDER			"Piloti"		

// Label - Shows the time behind the first rider
GPS_HUDFIRST			"First"		

// Label - Shows the time behind the previous rider
GPS_HUDPREV				"Prev"		

// Label - Shows the user on the HUD the highest speed reached
GPS_HUDSPEEDTRAP		"Speed:"	

// Label - Single letter/digit, shows the gear when "Neutral" (N)
GPS_HUDGEARNEUTRAL		"N"

// Label - Units for displays of speed and distance, here it is Kilometres per Hour (kph)
GPS_KMH			"kph"	
GPS_MPH			"mph"	
GPS_KILOMETERS	"Km"
GPS_MILES		"Mi"

// Label - Shows the user that a new track record has been set
GPS_HUDNEWSPEEDRECORD	"New Track Record"	// Short label to display instead of best speed when a new record is attained ('New Track Record')

// Label - Shows the rider the current gear they are in
GPS_HUDGEAR				"Gear "		// Current gear the rider is in, displayed onscreen in game

// Label - Short abbreviation showing a user they are not qualified
GPS_HUDNQSHORT			"NQ"		// Short 1 or 2 letter text do display instead of position if not qualified ('NQ')

// Label - long version showing a user they are not qualified
GPS_HUDNQ				"Not Qualified" // Short label that shows up in place of GPS_HUDPOS ('Not Qualified')

// Label - A message telling users that a rider has retired. The %s will be replaced with the rider's name
GPS_HUDRIDERRETIRED		"%s Has Retired!" // Notifes the user that a rider names %s has retired

// Label - Tells the user they have written a screen shot. The %s will be replaced with the filename for the screenshot
GPS_HUDSCREENSHOT		"Screen Shot Written to %s" // Notifies the user they have saved a screen shot

// Label - A letter icon to show retired riders, the %2d must stay where it is!.
GPS_HUDRETIREICON		"%2d R"

// Label - A letter icon to show finished riders, the %2d must stay where it is!.
GPS_HUDFINISHICON		"%2d F"	

// Label - A letter icon to show crashed riders, the %2d must stay where it is!.
GPS_HUDCRASHICON		"%2d X"	

// Label - A message showing how many crashes a rider has. The %d will be replaced with the number of crashes
GPS_HUDRIDERCRASH		"%s has crash #%d"

// Label - Tells the user a rider has a stop and go penalty the %s will be a rider name
GPS_HUDSTOPANDGO		"%s: Stop + Go, %+d seconds"

// Label - Tells the user a rider cut a corner. The %s will be replaced with the rider's name
GPS_HUDCUTCORNER		"%s cut a corner!"

// Label - Tells the user a rider cut a corner and passed someone. The %s will be replaced with the rider's name
GPS_HUDCUTCORNERPOS		"%s cut a corner and gained position!"

// Label - Tells the user a rider passed someone under a yellow flag condition. The %s will be the rider's name
GPS_HUDYELLOWPOS		"%s gained position when the yellow flag was up!"

// Label - Tells the user they have black flag. %s will be the rider's name.
GPS_HUDBLACKSTOP		"%s: Black Flag for ignoring Stop & Go" 

// Label - Tells the user they have a first wanring
GPS_HUDFIRSTWARNING		"First"

// Label - Tells the user they have a second wanring
GPS_HUDSECONDWARNING	"Second"

// Label - Tells the user they have a thrid and final warning
GPS_HUDFINALWARNING		"Third and Final"

// Label - Tells they user they have a stop and go penatly
GPS_HUDYOUSTOP			"You have a Stop & Go penalty."

// Label - Tells they user they must go to the pits
GPS_HUDMAKEPITSTOP		"You must make a pit stop to take it."

// Label - Message showing a rider's name (%s) and warning
GPS_HUDWARNING			"%s warning."

// Label - Shows the best lap for the current lap
GPS_HUDTHISLAP			"Questo giro:"

// Label - Shows the best lap for the last lap
GPS_HUDPREVLAP			"Ultimo Giro:" 

// Label - Shows the lap record ++ CHANGED AFTER FINAL TRANSLATION from Lap Record. 
GPS_HUDMYBESTLAP		"Miglior Giro:"

// Label - Shows the Official lap record
GPS_HUDBESTLAPOFFICIAL	"Record ufficiale:"

// Label - Shows the unofficial lap record
GPS_HUDBESTLAPUNOFFICIAL "Record personale:"

// Label - Shows the user which demo number is playing the %3d must remain as it is replaced with the demo number
GPS_HUDGAMEDEMO			"Demo %3d"  // This one has the demo number, only used by developers

// -------------------- Pitboard Strings --------------------
// These strings should be as short as possible short to fit on the pop-up pit board
// Label - Tells the user the number of laps completed
GPS_HUDPITBOARDLAPS		"Laps"

// Label - Tells the user the amount of time remaining
GPS_HUDPITBOARDTIMEREMAINING	"Time"

// Label - Tells the user their current race position
GPS_HUDPITBOARDPOS		"Pos"

// Extra strings added 22/8/99
GPS_COPTIONS_BACK	"Back"
GPS_COPTIONS_ENTER	"Enter"
GPS_COPTIONS_TAB	"Tab"
GPS_COPTIONS_CTRL	"Ctrl"
GPS_COPTIONS_ALT	"XXXAlt"
GPS_COPTIONS_PAUSE	"Pause"
GPS_COPTIONS_CAPS	"Caps"
GPS_COPTIONS_ESC	"Esc"
GPS_COPTIONS_SPACE	"Space"
GPS_COPTIONS_PGUP	"PgUp"
GPS_COPTIONS_PGDOWN	"PgDown"
GPS_COPTIONS_END	"End"
GPS_COPTIONS_HOME	"Home"
GPS_COPTIONS_LEFT	"Left"
GPS_COPTIONS_RIGHT	"Right"
GPS_COPTIONS_UP		"Up"
GPS_COPTIONS_DOWN	"Down"
GPS_COPTIONS_SELECT	"XXXSelect"
GPS_COPTIONS_PRINT	"XXXPrint"
GPS_COPTIONS_EXECUTE	"XXXExecute"
GPS_COPTIONS_SNAP	"XXXSnapshot"
GPS_COPTIONS_INSERT	"Insert"
GPS_COPTIONS_DEL	"Delete"
GPS_COPTIONS_HELP	"XXXHelp"

// Extra strings added 25/8/99 - Should be able to translate here
GPS_FILEDESC_RIDERS	"Riders"
GPS_FILEDESC_MIN	"min"
GPS_FILEDESC_SEC	"secs"

// Result - Shows a rider's championship points
GPS_STANDING_PTS		"PTS"

GPS_AUTOSAVEREPLAY		"autosave-last-replay.gpr"
GPS_AUTOSAVENET			"autosave-last-netgame.gpr"


//-------------------- Miscellaneous Strings --------------------
// There is NO NEED to localise the strings below, these are for diagnostic purposes only.
GPS_EMPTY ""						

// No need to localise, diagnostic only		
GPS_MISSINGSTRING	"!!!STRING MISSING!!!"	

// No need to localise, diagnostic only
GPS_LOCALISEDSTRING "!!!STRING LOCALISED!!!"	

// These are only used for font artists to see their fonts onscreen
GPS_HUDALPHABETUPPER	"ABCDEFGHIJKLMNOPQRSTUVWXYZ:.,!"
GPS_HUDALPHABETLOWER	"abcdefghijklmnopqrstuvwxyz+-;?"
GPS_HUDALPHABETNUMBERS	"0123456789:. 0.0 0:0"
GPS_SPECIALCHARACTERS	"áéíóúàèìòùãñõâêîôûäëïöüÇçßÁÉÍÓÚÁÈÌÒÙÃÑÕÂÊÎÔÛÄËÏÖÜ"

//------ EOF --------
