Strategies Window

Description

| This window allows you to configure the strategies that your ships will follow. You can modify the existing strategies or add new ones to suit your needs. In the Designs Window, you can select one of these strategies for each of your designs to use while in combat. |

Controls

| Strategies | This lists all of the strategies your empire currently has. The selected strategy is the one whose details are shown in the Strategy Details section.
| Strategy Details | This section displays all of the properties of the strategy selected in the Strategies List. You can modify any of these properties to change the selected strategy.
| Movement |
| Primary Movement Strategy | This is the foremost movement strategy your ship will use in combat. The selection governs what position your ship should take relative to its enemies.
|  | Don't Get Hurt | Your ship will attempt to move to a location where it cannot be fired on by enemy ships.
|  | Drop Troops | Your ship will attempt to move towards a planet, if there is one, and then drop any troops that it is carrying.
|  | Maximum Weapons Range | Your ship will attempt to move to its maximum weapons range from its chosen target.
|  | Optimal Weapons Range | Your ship will attempt to move to a location where it gives the most damage to its enemies and yet takes the least damage.
|  | Short Weapons Range | Your ship will attempt to move to a very short distance (1 - 3 squares) from its chosen target. In the short range area, it will try to move to a location where it takes the least damage.
|  | Point Blank | Your ship will move as close as possible to its target.
|  | Board Enemy Ships | Your ship will attempt to move next to enemy ships and capture them through some kind of boarding. If they succeed, the target ship will then belong to your empire.
|  | Ram | Your ship will move to point blank range from its target and ram them.
| Secondary Movement Strategy | This selection has similar items as the Primary Movement Strategy, however this is used, if the Primary selection cannot be accomplished. For example, if you choose Drop Troops for your Primary, but there is no planet to drop troops on, then your ship will follow the Secondary Movement Strategy.
| Firing |
| Targeting Priority | This selection will allow you to choose the sorting priority for targets. When your ship wants to choose a target to fire on (and possibly move towards), it will sort the possible targets using this order. For example, if you choose Has Weapons and then Strongest, it will first select all of the targets that actually have weapons, and then will pick the strongest of those.
| Do Not Use Type Priorities | With this option selected, your type priority will not be taken into account when looking for a target.
| Type Priority | Type priority is used to determine which target types you will attack before others. For example, if you select Ships then Bases, then your ship will attempt to kill all of the ship before it starts in on the bases.
| Don't Fire on Types | This selection allows you to choose certain target types that your ships will not fire on. This is useful when you want certain classes of ships not to fire on particular targets. For example, you might not want your Troop Transport escorts to fire on planets.
| Damage |
| Damage Percent Per Ship | This is the percentage amount of damage you wish to inflict on a target ship until your ships switch to a new target. A damaged target will be returned to after all non-damaged targets are destroyed or crippled.
| Damage Percent Per Planet | This is the percentage amount of damage you wish done to target planets before switching to a new target.
| Damage Percent Per Fighter Group | This is the percentage amount of damage you wish done to target fighter groups before switching to a new target.
| Damage Percent Per Satellite Group | This is the percentage amount of damage you wish done to target satellite groups before switching to a new target.
| Damage targets until all weapons gone | This option indicates whether you wish to override the above settings. With this turned on, your ships will damage enemy targets until all of their weapons are gone, regardless of the percentage damage setting above. Once all of a target's weapons are gone, then the percentage settings above will apply again.
| Launching |
| Fighter Group Size | This allows you to select the size of the group that your fighters should be launched in. For example, a selection of 5 means that when your carriers will attempt to launch your fighters in groups of 5 each.
| Formation |
| Types the break formation | These selections determine whether these types of vehicles will break formation when they are in combat. By default, all vehicles that are in a fleet will be part of that fleet's formation when combat begins. However, some vehicles you do not want to stay in formation while the rest of the group engages the enemy.

Buttons

| Movement | Displays selection items for this strategy that have to do with your ship's movement.
| Firing | Displays selection items for this strategy that have to do with your ship's targeting of enemy ships.
| Launching | Displays selection items for this strategy that have to do with your ship's launching of fighters in combat.
| Formation | Displays selection items for this strategy that have to do with your ship's presence in a fleet formation.
| Add | Pressing this button will allow you to choose a name for a new strategy. This new strategy will then be added to the list for you to configure. You cannot delete strategies. You just don't use the strategy and it is effectively the same thing.
| Close | Closes this window and returns you to the Empire Status Window.

Special Notes

| None |

Related Areas

| Empire Status Window |