Abilities

Description

| Different objects in the game contain different abilities. Abilities are the special capabilities that a component, ship, planet, facility, or ship size can use. A ship which contains components (or a planet which holds facilities) gains its abilities from the abilities that its components have. As long as a component or facility is functional, these abilities are available. Some abilities are automatic, meaning that they are "on" all of the time. Other abilities must be activated using a specific order. |

Ability Types (some samples)

| Rock Colony |
| • | Can colonize a rock based planet. | This component can be used to colonize a rock type planet. You use the Colonize order to execute this ability.
| • | Provides 20kT worth of cargo space. | This component provides extra cargo space to your ship. Your cargo space will automatically be larger by 20kT.
| Ion Engine I |
| • | Generates 1 standard movement. | This component will generate one movement point per engine that is on the ship.
| • | Can store 500 units of supply. | This component will add 500 units of supply storage to the maximum storage capability of your ship.
| Shield Generator I |
| • | Generates 20 shield points. | This component will generate 20 shield points for this ship when it enters combat. As long as the component is operational, you will get 20 points of shields per each of these components when you start combat.
| Emergency Propulsion I |
| • | Generates 1 emergency movement point. | This component will generate one additional movement point when the component is used. For this type of ability, this component must be used by the "Use Component" order.
| • | Component is destroyed after use. | This component will be destroyed when you use it. So to get the emergency propulsion, you will need to sacrifice the component to get it.
| Mineral Miner Facility I |
| • | Mines 800 minerals each turn. | This facility will generate 800 minerals per turn when placed on a planet. This amount is also modified by value of the planet, and any planet modifiers such as population.
| Ultra-Recycler I |
| • | Items scrapped in this sector will reclaim 40% of their original resource value. | This facility will increase the returned resources when an item is scrapped. No order is needed. Any scrap order which takes place in this sector will automatically have the improved resource value return.
| Space Port |
| • | Acts as a spaceport for this system. | This facility will act as a spaceport for this system. This ability is automatic. With a spaceport in the system, the points generated by the planets will be added to your empire's resource pool.

Special Notes

| None |

Related Areas

| None |