<root>
  <level name="IDS_LEVEL1_NAME" royalsealofquality="90">
    <timer month_duration="20" last_month="28" />
    <budget initial_coins="1600" noble_coins="0" />
    <background img="levels/level9/background" rows="1" cols="1" />
    <workers>
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      <worker type="BUIL" />
      <worker type="SCUL" />
      <worker type="GARD" />
    </workers>
    <materials>
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      <material type="MT02" initial_number="0" />
      <material type="MT03" initial_number="0" />
      <material type="MT04" initial_number="0" />
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      <support id="GRR1" />
      <support id="PLA1" />
      <support id="CMS1" />
      <support id="SST1" />
      <support id="INF1" />
      <support id="SEC1" />
    </supports>
    <processings>
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    </processings>
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      <structure id="STA2" />
      <structure id="GHS2" />
      <structure id="GRD2" />
      <structure id="FOU1" />
      <structure id="GZB2" />
      <structure id="VA01" />
      <structure id="TR01" />
      <structure id="ST01" />
    </structures>
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      <obstacle id="HIL2" />
      <obstacle id="HIL1" />
    </obstacles>
    <fruittrees />
    <flow>
      <messages message_start="IDS_LEVEL_9_MESSAGE_START" message_win="IDS_LEVEL_9_MESSAGE_WIN" message_lose="IDS_LEVEL_9_MESSAGE_LOSE" />
      <images>
        <image id="NOBN" img="ui/levelflow/gfx/bitmap_noble2_neutral" />
        <image id="NOBU" img="ui/levelflow/gfx/bitmap_noble2_angry" />
        <image id="NOBH" img="ui/levelflow/gfx/bitmap_noble2_happy" />
        <image id="NOBC" img="story/gfx/flow_chamber_01" />
      </images>
    </flow>
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      <event type="additional_taxes" probability="60" min_delay="50" max_occurrences="1" min_coins="100" max_coins="100" message="IDS_EVENT_MESSAGE_ADDITIONAL_TAXES" signature="IDS_EVENT_SIGNATURE_NOBLE2" />
      <event type="client_pleased" probability="60" min_delay="50" max_occurrences="1" min_coins="500" max_coins="500" message="IDS_EVENT_MESSAGE_CLIENT_PLEASED" signature="IDS_EVENT_SIGNATURE_NOBLE2" />
      <event type="city_contribution" probability="0" min_delay="200" max_occurrences="0" min_coins="300" max_coins="300" message="IDS_EVENT_MESSAGE_CITY_CONTRIBUTION" signature="IDS_EVENT_SIGNATURE_CITY" />
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    <rain probability="80" min_delay="150" max_occurrences="2" min_duration="23" max_duration="43" />
    <skunk probability="0" min_delay="0" max_occurrences="0" min_appeal="0" />
    <plague probability="0" min_delay="30" max_occurrences="1" />
    <burglar probability="0" min_delay="0" max_occurrences="0" min_units="0" max_units="0" />
    <damage min_delay="20000" max_delay="20000" />
    <audio>
      <musics>
        <music id="LVLM" name="audio/musics/music_level9" />
        <music id="LVLB" name="audio/sounds/sound_background_ingame" />
      </musics>
    </audio>
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      <financial id="24" description="IDS_OBJECTIVE_FINANCIAL" plural="IDS_OBJECTIVE_FINANCIAL" main="yes" mainorder="2" objective="yes" optional="no" visible="no" special="no" coins="3500" />
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      <upgrades id="25" description="IDS_OBJECTIVE_UPGRADES" plural="" main="yes" mainorder="2" objective="no" optional="no" visible="yes" special="no" />
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        <structure id="17" description="IDS_GARDEN" plural="IDS_GARDENS" main="no" objective="yes" optional="yes" visible="yes" special="no" />
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        <structure id="15" description="IDS_FOUNTAIN" plural="IDS_FOUNTAINS" main="no" objective="yes" optional="yes" visible="yes" special="no" />
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        <structure id="9" description="IDS_ORNAMENT03" plural="IDS_ORNAMENTS03" main="no" objective="yes" optional="yes" visible="yes" special="no" />
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        <structure id="20" description="IDS_GARDEN" plural="IDS_GARDENS" main="no" objective="yes" optional="yes" visible="yes" special="no" />
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        <structure id="22" description="IDS_GARDEN" plural="IDS_GARDENS" main="no" objective="yes" optional="yes" visible="yes" special="no" />
        <structure id="18" description="IDS_ORNAMENT04" plural="IDS_ORNAMENTS04" main="no" objective="yes" optional="yes" visible="yes" special="no" />
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