<?xml version="1.0" encoding="UTF-8"?>
<root>
	<fileinfo type="SIM" version="0.1" game="ThePalace"></fileinfo>

	<score time_multiplier = "10" appeal_multiplier = "100"></score>
	<rain productivity_reduction="80" umbrella_cost="300"></rain>
	<plague productivity_reduction="100" doctor_cost="150" recover_duration="0"></plague>
	<skunk productivity_reduction="80"></skunk>
	<fruitminigame minigame_duration = "9"  fruit_speed = "290"  fruit_time_between_falls = "0.8	" bonus_duration = "50" productivity_extra ="130" tree_time_to_recover = "80"></fruitminigame>
	<demolish material_percentage="50"></demolish>
	<scroll cursor_force = "2500" cursor_force_attenuation_over_time = "4000" cursor_friction = "2000" cursor_mass = "5" cursor_max_force = " 90000" cursor_max_acceleration =  "50000" cursor_max_velocity = "50000"></scroll>

	<workers>
		<worker id="ARCH" type="ARCH">	
			<info description="IDS_ARCHITECT_SHORT" plural="IDS_ARCHITECT_LONG"></info>
			<cost type="COIN" amount="0"></cost>
			<images>
				<image id="IMGP" img="workers/architect/architect_img_panel"></image>
				<image id="IMGA" img="workers/architect/architect_img_alert"></image>
				<image id="IMGM" img="workers/architect/architect_img_mhud"></image>
			</images>	
			<anims>
				<anim id ="AWRK" anim="ui/anims/architect"/>	
				<anim id ="ATLL" anim="ui/anims/tool_architect"/>	
			</anims>
		</worker>
		<worker id="BUIL" type="BUIL">
			<info description="IDS_BUILDER_SHORT" plural="IDS_BUILDER_LONG"></info>
			<cost type="COIN" amount="0"></cost>
			<images>
				<image id="IMGP" img="workers/builder/builder_img_panel"></image>
				<image id="IMGA" img="workers/builder/builder_img_alert"></image>
				<image id="IMGM" img="workers/builder/builder_img_mhud"></image>
			</images>	
			<anims>
				<anim id ="AWRK" anim="ui/anims/builder"/>	
				<anim id ="ATLL" anim="ui/anims/tool_builder"/>	
				<anim id ="ADST" anim="ui/anims/smoke"/>	
			</anims>
		</worker>
		<worker id="GARD" type="GARD">
			<info description="IDS_GARDENER_SHORT" plural="IDS_GARDENER_LONG"></info>
			<cost type="COIN" amount="0"></cost>
			<images>
				<image id="IMGP" img="workers/gardener/gardener_img_panel"></image>
				<image id="IMGA" img="workers/gardener/gardener_img_alert"></image>
				<image id="IMGM" img="workers/gardener/gardener_img_mhud"></image>
			</images>	
			<anims>
				<anim id ="AWRK" anim="ui/anims/gardener"/>	
				<anim id ="ATLL" anim="ui/anims/tool_gardener"/>
			</anims>
		</worker>
		<worker id="SCUL" type="SCUL">
			<info description="IDS_SCULPTOR_SHORT" plural="IDS_SCULPTOR_LONG"></info>
			<cost type="COIN" amount="0"></cost>
			<images>
				<image id="IMGP" img="workers/sculptor/sculptor_img_panel"></image>
				<image id="IMGA" img="workers/sculptor/sculptor_img_alert"></image>
				<image id="IMGM" img="workers/sculptor/sculptor_img_mhud"></image>
			</images>	
			<anims>
				<anim id ="AWRK" anim="ui/anims/sculptor"/>	
				<anim id ="ATLL" anim="ui/anims/tool_sculptor"/>
				<anim id ="ADST" anim="ui/anims/smoke"/>	
			</anims>
		</worker>
	</workers>

	<materials>
		<material id="MT01" type="MT01" processed="no" units_to_buy = "1" more_units_to_buy = "5">
			<info description="IDS_MATERIAL01_UPGRADE00_SHORT" plural="IDS_MATERIAL01_UPGRADE00_LONG"></info>
			<cost type="COIN" amount="100"></cost>
			<images>
				<image id="IMGP" img="materials/material01_upgrade00/material01_upgrade00_img_panel"></image>
				<image id="IMGS" img="materials/material01_upgrade00/material01_upgrade00_img_shop"></image>
				<image id="IMGA" img="materials/material01_upgrade00/material01_upgrade00_img_alert"></image>
			</images>	
		</material>
		<material id="MT03" type="MT03" processed="no" units_to_buy = "1" more_units_to_buy = "5">
			<info description="IDS_MATERIAL02_UPGRADE00_SHORT" plural="IDS_MATERIAL02_UPGRADE00_LONG"></info>
			<cost type="COIN" amount="300"></cost>
			<images>
				<image id="IMGP" img="materials/material02_upgrade00/material02_upgrade00_img_panel"></image>
				<image id="IMGS" img="materials/material02_upgrade00/material02_upgrade00_img_shop"></image>
				<image id="IMGA" img="materials/material02_upgrade00/material02_upgrade00_img_alert"></image>
			</images>	
		</material>
		<material id="MT02" type="MT02"  processed="no" units_to_buy = "1" more_units_to_buy = "5">
			<info description="IDS_MATERIAL03_UPGRADE00_SHORT" plural="IDS_MATERIAL03_UPGRADE00_LONG"></info>
			<cost type="COIN" amount="200"></cost>
			<images>
				<image id="IMGP" img="materials/material03_upgrade00/material03_upgrade00_img_panel"></image>
				<image id="IMGS" img="materials/material03_upgrade00/material03_upgrade00_img_shop"></image>
				<image id="IMGA" img="materials/material03_upgrade00/material03_upgrade00_img_alert"></image>
			</images>	
		</material>
		<material id="MT04" type="MT04" processed="no" units_to_buy = "1" more_units_to_buy = "5"> 
			<info description="IDS_MATERIAL04_UPGRADE00_SHORT" plural="IDS_MATERIAL04_UPGRADE00_LONG"></info>
			<cost type="COIN" amount="400"></cost>
			<images>
				<image id="IMGP" img="materials/material04_upgrade00/material04_upgrade00_img_panel"></image>
				<image id="IMGS" img="materials/material04_upgrade00/material04_upgrade00_img_shop"></image>
				<image id="IMGA" img="materials/material04_upgrade00/material04_upgrade00_img_alert"></image>
			</images>	
		</material>
		<material id="MT05" type="MT05" processed="yes" units_to_buy = "0" more_units_to_buy = "5">
			<info description="IDS_MATERIAL05_UPGRADE00_SHORT" plural="IDS_MATERIAL05_UPGRADE00_LONG"></info>
			<cost type="COIN" amount="0"></cost>
			<images>
				<image id="IMGP" img="materials/material05_upgrade00/material05_upgrade00_img_panel"></image>
				<image id="IMGS" img="materials/material05_upgrade00/material05_upgrade00_img_shop"></image>
				<image id="IMGA" img="materials/material05_upgrade00/material05_upgrade00_img_alert"></image>
			</images>	
		</material>
	</materials>
    <fonts>
	    <font id="FNTP" name="ui/anims/positivecoins"></font>
	    <font id="FNTN" name="ui/anims/negativecoins"></font>
	    <font id="FNTA" name="ui/anims/nobelappeal"></font>
	    <font id="FNTS" name="ui/anims/score"></font>
        <font id="FNTD" name="ui/anims/default_font"></font>
    </fonts>
    <audio>
	    <musics>
			    <music id="INT1" name="audio/musics/music_intro"></music>
			    <music id="METS" name="audio/musics/music_metastructure"></music>
			    <music id="LSE1" name="audio/musics/music_lose"></music>
			    <music id="WIN1" name="audio/musics/music_win"></music>
		</musics>
	    <sounds>
			    <sound id="LVLU" name="audio/sounds/sound_level_unblocked"></sound>
			    <sound id="LVLF" name="audio/sounds/sound_level_flow"></sound>
          <sound id="LVLC" name="audio/sounds/sound_counter"></sound>

          <sound id="MTRP" name="audio/sounds/sound_metareward"></sound>
          
          <sound id="RSCS" name="audio/sounds/sound_stamp"></sound> 

          <sound id="BMIN" name="audio/sounds/sound_button_minus"></sound>
			    <sound id="BPLS" name="audio/sounds/sound_button_plus"></sound>

			    <sound id="WRET" name="audio/sounds/sound_worker_return"></sound>
			    <sound id="WASG" name="audio/sounds/sound_worker_assign"></sound>
			    <sound id="WASB" name="audio/sounds/sound_worker_assign_wrong"></sound>
          <sound id="WOVR" name="audio/sounds/sound_mouse_worker_over"></sound>

			    <sound id="BACM" name="audio/sounds/sound_building_completed"></sound>
			    <sound id="BSCM" name="audio/sounds/sound_building_completed"></sound>

			    <sound id="BCOI" name="audio/sounds/sound_budget_coins"></sound>

			    <sound id="EVTA" name="audio/sounds/sound_papyrus_arrived"></sound>
			    <sound id="EVTC" name="audio/sounds/sound_papyrus_charges"></sound>
			    <sound id="EVTD" name="audio/sounds/sound_papyrus_donation"></sound>

          <sound id="DGP1" name="audio/sounds/sound_dialog_popup"></sound>

			    <sound id="RNIN" name="audio/sounds/sound_rain_start"></sound>
			    <sound id="RNMD" name="audio/sounds/sound_rain_loop"></sound>
			    <sound id="RNEN" name="audio/sounds/sound_rain_end"></sound>

			    <sound id="PLIN" name="audio/sounds/sound_plague_start"></sound>
			    <sound id="PLND" name="audio/sounds/sound_plague_loop"></sound>
			    <sound id="PLEN" name="audio/sounds/sound_plague_end"></sound>

			    <sound id="SDAM" name="audio/sounds/sound_structural_damage"></sound>
			    <sound id="DEMH" name="audio/sounds/sound_constr_demolition"></sound>

			    <sound id="BURL" name="audio/sounds/sound_burglar_laugh"></sound>
			    <sound id="BURP" name="audio/sounds/sound_burglar_pickup"></sound>
			    <sound id="BURS" name="audio/sounds/sound_burglars_slap"></sound>

			    <sound id="APPY" name="audio/sounds/sound_noble_appeal"></sound>
			    <sound id="APPN" name="audio/sounds/sound_noble_appeal0"></sound>

			    <sound id="STPS" name="audio/sounds/sound_const_start"></sound>
			    <sound id="STPD" name="audio/sounds/sound_const_done"></sound>

			    <sound id="OBJI" name="audio/sounds/sound_objective_completed_item"></sound>
			    <sound id="OBJC" name="audio/sounds/sound_objective_completed_closing"></sound>
			    <sound id="OBJO" name="audio/sounds/sound_objective_completed_opening"></sound>

			    <sound id="WPCR" name="audio/sounds/sound_minigame_wood_right"></sound>
			    <sound id="WPCS" name="audio/sounds/sound_minigame_wood_sanding"></sound>
			    <sound id="WPCW" name="audio/sounds/sound_minigame_wood_wrong"></sound>

			    <sound id="SKKR" name="audio/sounds/sound_skunk_retching"></sound>
			    <sound id="SKKW" name="audio/sounds/sound_skunk_whoosh"></sound>
			    <sound id="SKKH" name="audio/sounds/sound_skunk_hit"></sound>

          <sound id="TFMC" name="audio/sounds/sound_tree_collect"></sound>
          <sound id="TFMR" name="audio/sounds/sound_tree_shaking"></sound>
          <sound id="TFMS" name="audio/sounds/sound_tree_running"></sound>

          <sound id="CNPL" name="audio/sounds/sound_constr_plans"></sound>
			    <sound id="CNRF" name="audio/sounds/sound_constr_roof"></sound>
			    <sound id="CNOR" name="audio/sounds/sound_constr_ornaments"></sound>
			    <sound id="CNLV" name="audio/sounds/sound_constr_level"></sound>
			    <sound id="CNFS" name="audio/sounds/sound_constr_foundations"></sound>
			    <sound id="CNFA" name="audio/sounds/sound_constr_facade"></sound>
			    <sound id="CNFC" name="audio/sounds/sound_constr_color"></sound>
			    <sound id="CNAX" name="audio/sounds/sound_constr_axe"></sound>
			    <sound id="CNAG" name="audio/sounds/sound_constr_gardener"></sound>
		</sounds>
    </audio>
    <medals>
	    <medal description = "IDS_MEDAL_NAME_ROYAL_SEAL_BRONZE" parameter = "1" />
	    <medal description = "IDS_MEDAL_NAME_ROYAL_SEAL_SILVER" parameter = "3" />
	    <medal description = "IDS_MEDAL_NAME_ROYAL_SEAL_GOLD" parameter = "10" />

	    <medal description = "IDS_MEDAL_NAME_STRUCTURES_BRONZE" parameter = "1" />
	    <medal description = "IDS_MEDAL_NAME_STRUCTURES_SILVER" parameter = "25" />
	    <medal description = "IDS_MEDAL_NAME_STRUCTURES_GOLD" parameter = "50" />

	    <medal description = "IDS_MEDAL_NAME_ORNAMENTS_BRONZE" parameter = "1" />
	    <medal description = "IDS_MEDAL_NAME_ORNAMENTS_SILVER" parameter = "8" />
	    <medal description = "IDS_MEDAL_NAME_ORNAMENTS_GOLD" parameter = "25" />

	    <medal description = "IDS_MEDAL_NAME_MONEY_BRONZE" parameter = "15000" />
	    <medal description = "IDS_MEDAL_NAME_MONEY_SILVER" parameter = "30000" />
	    <medal description = "IDS_MEDAL_NAME_MONEY_GOLD" parameter = "80000" />

	    <medal description = "IDS_MEDAL_NAME_SCORE_BRONZE" parameter = "15000" />
	    <medal description = "IDS_MEDAL_NAME_SCORE_SILVER" parameter = "30000" />
	    <medal description = "IDS_MEDAL_NAME_SCORE_GOLD" parameter = "80000" />

	    <medal description = "IDS_MEDAL_NAME_FIRST_CHATEAU"  />

	    <medal description = "IDS_MEDAL_NAME_BURGUNDY" />
	    <medal description = "IDS_MEDAL_NAME_LORRAINE"  />
	    <medal description = "IDS_MEDAL_NAME_PROVENCE"  />
	    <medal description = "IDS_MEDAL_NAME_BRETAGNE" />
	    <medal description = "IDS_MEDAL_NAME_LYONNAIS"  />
	    <medal description = "IDS_MEDAL_NAME_ISLE_OF_PARIS"  />

	    <medal description = "IDS_MEDAL_NAME_BURGLARS" parameter = "3" />

	    <medal description = "IDS_MEDAL_NAME_QUEEN"  />
	    <medal description = "IDS_MEDAL_NAME_GAME_COMPLETED"  />
    </medals>	
</root>
