[GlobalHeader]
	{
	missionname=14: Scouring Rougpelt;
	missiondescription=;
	planet=Red Planet;
	missionhint=hint0.txt;
	brief=CoreCampaign14;
	narration=core14;
	glamour=core14;
	lineofsight=1;
	mapping=1;
	tidalstrength=0;
	solarstrength=118;
	lavaworld=0;
	killmul=50;
	timemul=0;
	minwindspeed=400;
	maxwindspeed=2000;
	gravity=112;
	numplayers=2;
	size=8 x 8;
	memory=16 mb;
	useonlyunits=CC14.tdf;
	DestroyAllUnits=1;
	CommanderKilled=1;
	AllUnitsKilled=1;
	SCHEMACOUNT=3;
	[Schema 0]
		{
		Type=Easy;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=METEOR;
		MeteorRadius=400;
		MeteorDensity=7;
		MeteorDuration=15;
		MeteorInterval=350;
		[units]
			{
			[unit0]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=402;
				YPos=85;
				ZPos=1026;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit1]
				{
				Unitname=ARMMAKR;
				Ident=;
				XPos=1391;
				YPos=84;
				ZPos=1185;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit2]
				{
				Unitname=ARMMAKR;
				Ident=;
				XPos=1242;
				YPos=84;
				ZPos=1233;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit3]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1829;
				YPos=81;
				ZPos=1313;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit4]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1925;
				YPos=83;
				ZPos=1367;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit5]
				{
				Unitname=ARMESTOR;
				Ident=;
				XPos=1917;
				YPos=84;
				ZPos=1551;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit6]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1299;
				YPos=81;
				ZPos=1478;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit7]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1171;
				YPos=81;
				ZPos=1478;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit8]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1187;
				YPos=81;
				ZPos=1622;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit9]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1235;
				YPos=83;
				ZPos=1574;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit10]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1283;
				YPos=80;
				ZPos=1654;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit11]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1331;
				YPos=78;
				ZPos=1574;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit12]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=1424;
				YPos=155;
				ZPos=832;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit13]
				{
				Unitname=ARMRAD;
				Ident=;
				XPos=1904;
				YPos=112;
				ZPos=976;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				}
			[unit14]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1616;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 220,a CORCOM,;
				}
			[unit15]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1744;
				YPos=85;
				ZPos=3936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 800,a CORCOM,;
				}
			[unit16]
				{
				Unitname=ARMRL;
				Ident=RTOWER1;
				XPos=1567;
				YPos=76;
				ZPos=1386;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit17]
				{
				Unitname=ARMLAB;
				Ident=;
				XPos=1679;
				YPos=83;
				ZPos=1474;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 600,;
				}
			[unit18]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1919;
				YPos=80;
				ZPos=1740;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit19]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1903;
				YPos=82;
				ZPos=1854;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit20]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=310;
				YPos=85;
				ZPos=1103;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit21]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=502;
				YPos=85;
				ZPos=959;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit22]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=438;
				YPos=85;
				ZPos=1196;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit23]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=534;
				YPos=85;
				ZPos=1132;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit24]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=486;
				YPos=85;
				ZPos=1292;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit25]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=550;
				YPos=85;
				ZPos=1244;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit26]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=598;
				YPos=85;
				ZPos=1196;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit27]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=646;
				YPos=85;
				ZPos=1164;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit28]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=230;
				YPos=85;
				ZPos=1116;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit29]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=294;
				YPos=85;
				ZPos=1036;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit30]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=438;
				YPos=85;
				ZPos=1052;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit31]
				{
				Unitname=CORMIST;
				Ident=;
				XPos=558;
				YPos=85;
				ZPos=1386;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit32]
				{
				Unitname=CORMIST;
				Ident=;
				XPos=318;
				YPos=85;
				ZPos=916;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit33]
				{
				Unitname=CORREAP;
				Ident=;
				XPos=398;
				YPos=85;
				ZPos=1124;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit34]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2298;
				YPos=146;
				ZPos=1541;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1332 1255,d;
				}
			[unit35]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1576;
				YPos=121;
				ZPos=689;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 600,m  1677 1406,d;
				}
			[unit36]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2352;
				YPos=104;
				ZPos=2020;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 600,m 1908 1795,d;
				}
			[unit37]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1968;
				YPos=85;
				ZPos=3936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit38]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2016;
				YPos=85;
				ZPos=3936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit39]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2064;
				YPos=85;
				ZPos=3936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit40]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=4014;
				YPos=85;
				ZPos=983;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit41]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=4030;
				YPos=85;
				ZPos=1687;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit42]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=4030;
				YPos=85;
				ZPos=2400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit43]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3600;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit44]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3872;
				YPos=85;
				ZPos=3840;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit45]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2624;
				YPos=85;
				ZPos=3936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit46]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=192;
				YPos=85;
				ZPos=3936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit47]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=432;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit48]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=656;
				YPos=85;
				ZPos=3936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit49]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2842;
				YPos=87;
				ZPos=1772;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1421 1577,d;
				}
			[unit50]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=3050;
				YPos=89;
				ZPos=2193;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1322 1255,d;
				}
			[unit51]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1086;
				YPos=89;
				ZPos=2709;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit52]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=596;
				YPos=88;
				ZPos=2449;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1421 1577,d;
				}
			[unit53]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2880;
				YPos=85;
				ZPos=3792;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLLT,a CORLLT,a CORHLT,a CORVP,a ARMSOLAR,a CORSOLAR,a ARMWIN,a CORWIN,a CORCOM;
				}
			[unit54]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=3104;
				YPos=85;
				ZPos=3808;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLLT,a CORLLT,a CORHLT,a CORVP,a ARMSOLAR,a CORSOLAR,a ARMWIN,a CORWIN,a CORCOM;
				}
			[unit55]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=3280;
				YPos=85;
				ZPos=3616;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLLT,a CORLLT,a CORHLT,a CORVP,a ARMSOLAR,a CORSOLAR,a ARMWIN,a CORWIN,a CORCOM;
				}
			[unit56]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=3552;
				YPos=85;
				ZPos=3776;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORRAD,a CORRL,a CORHLT,a CORPUN,a CORVP,a CORAP,a CORLAB,a CORAVP,;
				}
			[unit57]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=3696;
				YPos=85;
				ZPos=3712;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORRAD,a CORRL,a CORHLT,a CORPUN,a CORVP,a CORAP,a CORLAB,a CORAVP,;
				}
			[unit58]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=3808;
				YPos=85;
				ZPos=3632;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORRAD,a CORRL,a CORHLT,a CORPUN,a CORVP,a CORAP,a CORLAB,a CORAVP,;
				}
			[unit59]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=176;
				YPos=85;
				ZPos=3664;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1700,a CORCOM;
				}
			[unit60]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=240;
				YPos=85;
				ZPos=3760;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1700,a CORCOM;
				}
			[unit61]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=368;
				YPos=85;
				ZPos=3776;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1700,a CORCOM;
				}
			[unit62]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=544;
				YPos=85;
				ZPos=3792;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1700,a CORCOM;
				}
			[unit63]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=176;
				YPos=85;
				ZPos=3824;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1700,a CORCOM;
				}
			[unit64]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=288;
				YPos=85;
				ZPos=3808;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1700,a CORCOM;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=485;
				ZPos=1103;
				}
			}
		}
	[Schema 1]
		{
		Type=Medium;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=METEOR;
		MeteorRadius=650;
		MeteorDensity=11;
		MeteorDuration=20;
		MeteorInterval=250;
		[units]
			{
			[unit0]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=402;
				YPos=85;
				ZPos=1026;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit1]
				{
				Unitname=ARMMAKR;
				Ident=;
				XPos=1391;
				YPos=84;
				ZPos=1185;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit2]
				{
				Unitname=ARMMAKR;
				Ident=;
				XPos=1242;
				YPos=84;
				ZPos=1233;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit3]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1829;
				YPos=81;
				ZPos=1313;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit4]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1925;
				YPos=83;
				ZPos=1367;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit5]
				{
				Unitname=ARMESTOR;
				Ident=;
				XPos=1917;
				YPos=84;
				ZPos=1551;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit6]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1267;
				YPos=81;
				ZPos=1478;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit7]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1299;
				YPos=81;
				ZPos=1478;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit8]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1171;
				YPos=81;
				ZPos=1478;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit9]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1171;
				YPos=78;
				ZPos=1558;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit10]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1187;
				YPos=81;
				ZPos=1622;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit11]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1235;
				YPos=83;
				ZPos=1574;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit12]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1283;
				YPos=80;
				ZPos=1654;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit13]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1331;
				YPos=78;
				ZPos=1574;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit14]
				{
				Unitname=ARMLLT;
				Ident=LLT1;
				XPos=860;
				YPos=162;
				ZPos=1365;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit15]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=984;
				YPos=156;
				ZPos=2071;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit16]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=1449;
				YPos=155;
				ZPos=852;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit17]
				{
				Unitname=ARMRAD;
				Ident=;
				XPos=1904;
				YPos=112;
				ZPos=992;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit18]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1552;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 60,a CORCOM,;
				}
			[unit19]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1616;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 220,a CORCOM,;
				}
			[unit20]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1680;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 400,a ARMLLT,a CORLLT,a CORCOM,;
				}
			[unit21]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1744;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 800,a CORCOM,;
				}
			[unit22]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1808;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a ARMLAB,a ARMRAD,a CORRAD,a CORCOM,;
				}
			[unit23]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1888;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 600,a ARMLAB,a ARMRAD,a CORRAD,a CORCOM,;
				}
			[unit24]
				{
				Unitname=ARMRL;
				Ident=RTOWER1;
				XPos=1567;
				YPos=76;
				ZPos=1386;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit25]
				{
				Unitname=ARMLAB;
				Ident=;
				XPos=1679;
				YPos=83;
				ZPos=1474;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit26]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1919;
				YPos=80;
				ZPos=1740;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit27]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1903;
				YPos=82;
				ZPos=1854;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit28]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=310;
				YPos=85;
				ZPos=1103;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit29]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=502;
				YPos=85;
				ZPos=959;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit30]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=438;
				YPos=85;
				ZPos=1196;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit31]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=534;
				YPos=85;
				ZPos=1132;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit32]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=486;
				YPos=85;
				ZPos=1292;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit33]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=550;
				YPos=85;
				ZPos=1244;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit34]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=598;
				YPos=85;
				ZPos=1196;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit35]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=646;
				YPos=85;
				ZPos=1164;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit36]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=230;
				YPos=85;
				ZPos=1116;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit37]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=294;
				YPos=85;
				ZPos=1036;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit38]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=438;
				YPos=85;
				ZPos=1052;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit39]
				{
				Unitname=CORMIST;
				Ident=;
				XPos=558;
				YPos=85;
				ZPos=1386;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit40]
				{
				Unitname=CORMIST;
				Ident=;
				XPos=318;
				YPos=85;
				ZPos=916;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit41]
				{
				Unitname=CORREAP;
				Ident=;
				XPos=398;
				YPos=85;
				ZPos=1124;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit42]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2298;
				YPos=146;
				ZPos=1541;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1332 1255,d;
				}
			[unit43]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2042;
				YPos=146;
				ZPos=798;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 600,m 1421 1577,d;
				}
			[unit44]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2122;
				YPos=115;
				ZPos=2242;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1677 1406,d;
				}
			[unit45]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1345;
				YPos=122;
				ZPos=2338;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1421 1577,d;
				}
			[unit46]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1576;
				YPos=121;
				ZPos=689;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 600,m  1677 1406,d;
				}
			[unit47]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=843;
				YPos=108;
				ZPos=1614;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa LLT1,m 558 1532,d;
				}
			[unit48]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2352;
				YPos=104;
				ZPos=2020;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 600,m 1908 1795,d;
				}
			[unit49]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1968;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit50]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2016;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit51]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2064;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit52]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=4014;
				YPos=85;
				ZPos=983;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit53]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=4030;
				YPos=85;
				ZPos=1687;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit54]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=4030;
				YPos=85;
				ZPos=2400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit55]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3600;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit56]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3792;
				YPos=85;
				ZPos=3936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit57]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3952;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit58]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2624;
				YPos=85;
				ZPos=3936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit59]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=192;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit60]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=320;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit61]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=432;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit62]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=544;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit63]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=656;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit64]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2842;
				YPos=87;
				ZPos=1772;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1421 1577,d;
				}
			[unit65]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=3050;
				YPos=89;
				ZPos=2193;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1322 1255,d;
				}
			[unit66]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2344;
				YPos=85;
				ZPos=2654;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1677 1406,d;
				}
			[unit67]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1086;
				YPos=89;
				ZPos=2709;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit68]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=596;
				YPos=88;
				ZPos=2449;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1421 1577,d;
				}
			[unit69]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=2784;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLAB,a CORLAB,a CORVP,a CORCK,a CORCV,a CORCOM;
				}
			[unit70]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=2864;
				YPos=85;
				ZPos=3920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLAB,a CORLAB,a CORVP,a CORCK,a CORCV,a CORCOM;
				}
			[unit71]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=2928;
				YPos=85;
				ZPos=3856;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLAB,a CORLAB,a CORVP,a CORCK,a CORCV,a CORCOM;
				}
			[unit72]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=2976;
				YPos=85;
				ZPos=3792;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLAB,a CORLAB,a CORVP,a CORCK,a CORCV,a CORCOM;
				}
			[unit73]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=3024;
				YPos=85;
				ZPos=3712;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLAB,a CORLAB,a CORVP,a CORCK,a CORCV,a CORCOM;
				}
			[unit74]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2880;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLLT,a CORLLT,a CORHLT,a CORVP,a ARMSOLAR,a CORSOLAR,a ARMWIN,a CORWIN,a CORCOM;
				}
			[unit75]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2928;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLLT,a CORLLT,a CORHLT,a CORVP,a ARMSOLAR,a CORSOLAR,a ARMWIN,a CORWIN,a CORCOM;
				}
			[unit76]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2976;
				YPos=85;
				ZPos=3872;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLLT,a CORLLT,a CORHLT,a CORVP,a ARMSOLAR,a CORSOLAR,a ARMWIN,a CORWIN,a CORCOM;
				}
			[unit77]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=3024;
				YPos=85;
				ZPos=3808;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLLT,a CORLLT,a CORHLT,a CORVP,a ARMSOLAR,a CORSOLAR,a ARMWIN,a CORWIN,a CORCOM;
				}
			[unit78]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=3088;
				YPos=85;
				ZPos=3728;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLLT,a CORLLT,a CORHLT,a CORVP,a ARMSOLAR,a CORSOLAR,a ARMWIN,a CORWIN,a CORCOM;
				}
			[unit79]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=3136;
				YPos=85;
				ZPos=3648;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a ARMLLT,a CORLLT,a CORHLT,a CORVP,a ARMSOLAR,a CORSOLAR,a ARMWIN,a CORWIN,a CORCOM;
				}
			[unit80]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=3664;
				YPos=85;
				ZPos=3824;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORRAD,a CORRL,a CORHLT,a CORPUN,a CORVP,a CORAP,a CORLAB,a CORAVP,;
				}
			[unit81]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=3824;
				YPos=85;
				ZPos=3808;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORRAD,a CORRL,a CORHLT,a CORPUN,a CORVP,a CORAP,a CORLAB,a CORAVP,;
				}
			[unit82]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=3488;
				YPos=85;
				ZPos=3808;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORRAD,a CORRL,a CORHLT,a CORPUN,a CORVP,a CORAP,a CORLAB,a CORAVP,;
				}
			[unit83]
				{
				Unitname=ARMJAM;
				Ident=;
				XPos=3760;
				YPos=85;
				ZPos=288;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000,m 2559 938,;
				}
			[unit84]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=3712;
				YPos=85;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit85]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=3824;
				YPos=85;
				ZPos=224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit86]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=3872;
				YPos=85;
				ZPos=336;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit87]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=3888;
				YPos=85;
				ZPos=464;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit88]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=3680;
				YPos=85;
				ZPos=400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit89]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=3632;
				YPos=85;
				ZPos=288;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit90]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=3952;
				YPos=85;
				ZPos=576;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit91]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=3792;
				YPos=85;
				ZPos=608;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit92]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=3600;
				YPos=85;
				ZPos=496;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit93]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=3904;
				YPos=85;
				ZPos=3344;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit94]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=3904;
				YPos=85;
				ZPos=3536;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit95]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=3792;
				YPos=85;
				ZPos=3616;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit96]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=3968;
				YPos=85;
				ZPos=3408;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit97]
				{
				Unitname=ARMJAM;
				Ident=;
				XPos=3696;
				YPos=85;
				ZPos=3424;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000,;
				}
			[unit98]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3600;
				YPos=85;
				ZPos=3616;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit99]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3792;
				YPos=85;
				ZPos=3408;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit100]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=416;
				YPos=85;
				ZPos=3616;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit101]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=544;
				YPos=85;
				ZPos=3712;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=485;
				ZPos=1103;
				}
			}
		}
	[Schema 2]
		{
		Type=Hard;
		aiprofile=DEFAULT;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=METEOR;
		MeteorRadius=700;
		MeteorDensity=14;
		MeteorDuration=23;
		MeteorInterval=140;
		[units]
			{
			[unit0]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=402;
				YPos=85;
				ZPos=1026;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit1]
				{
				Unitname=ARMMAKR;
				Ident=;
				XPos=1391;
				YPos=84;
				ZPos=1185;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit2]
				{
				Unitname=ARMMAKR;
				Ident=;
				XPos=1242;
				YPos=84;
				ZPos=1233;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit3]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1829;
				YPos=81;
				ZPos=1313;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit4]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1925;
				YPos=83;
				ZPos=1367;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit5]
				{
				Unitname=ARMESTOR;
				Ident=;
				XPos=1917;
				YPos=84;
				ZPos=1551;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit6]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1267;
				YPos=81;
				ZPos=1478;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit7]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1299;
				YPos=81;
				ZPos=1478;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit8]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1171;
				YPos=81;
				ZPos=1478;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit9]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1171;
				YPos=78;
				ZPos=1558;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit10]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1187;
				YPos=81;
				ZPos=1622;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit11]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1235;
				YPos=83;
				ZPos=1574;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit12]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1283;
				YPos=80;
				ZPos=1654;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit13]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1331;
				YPos=78;
				ZPos=1574;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit14]
				{
				Unitname=ARMLLT;
				Ident=LLT1;
				XPos=848;
				YPos=162;
				ZPos=1376;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				}
			[unit15]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=984;
				YPos=156;
				ZPos=2071;
				Player=2;
				HealthPercentage=100;
				Angle=30;
				Kills=0;
				}
			[unit16]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=1449;
				YPos=155;
				ZPos=852;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit17]
				{
				Unitname=ARMRAD;
				Ident=;
				XPos=1910;
				YPos=112;
				ZPos=1022;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit18]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1552;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 60,a CORCOM,;
				}
			[unit19]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1616;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 220,a CORCOM,;
				}
			[unit20]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1680;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 400,a ARMLLT,a CORLLT,a CORCOM,;
				}
			[unit21]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1744;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 800,a CORCOM,;
				}
			[unit22]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1808;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a ARMLAB,a ARMRAD,a CORRAD,a CORCOM,;
				}
			[unit23]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1888;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 600,a ARMLAB,a ARMRAD,a CORRAD,a CORCOM,;
				}
			[unit24]
				{
				Unitname=ARMRL;
				Ident=RTOWER1;
				XPos=1567;
				YPos=76;
				ZPos=1386;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit25]
				{
				Unitname=ARMLAB;
				Ident=;
				XPos=1679;
				YPos=83;
				ZPos=1474;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit26]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1919;
				YPos=80;
				ZPos=1740;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit27]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=1903;
				YPos=82;
				ZPos=1854;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit28]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=310;
				YPos=85;
				ZPos=1103;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit29]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=502;
				YPos=85;
				ZPos=959;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit30]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=438;
				YPos=85;
				ZPos=1196;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit31]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=534;
				YPos=85;
				ZPos=1132;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit32]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=486;
				YPos=85;
				ZPos=1292;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit33]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=550;
				YPos=85;
				ZPos=1244;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit34]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=598;
				YPos=85;
				ZPos=1196;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit35]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=640;
				YPos=85;
				ZPos=1232;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit36]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=230;
				YPos=85;
				ZPos=1116;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit37]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=294;
				YPos=85;
				ZPos=1036;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit38]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=438;
				YPos=85;
				ZPos=1052;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit39]
				{
				Unitname=CORMIST;
				Ident=;
				XPos=558;
				YPos=85;
				ZPos=1386;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit40]
				{
				Unitname=CORMIST;
				Ident=;
				XPos=318;
				YPos=85;
				ZPos=916;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit41]
				{
				Unitname=CORREAP;
				Ident=;
				XPos=398;
				YPos=85;
				ZPos=1124;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit42]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2298;
				YPos=146;
				ZPos=1541;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1332 1255,d;
				}
			[unit43]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2042;
				YPos=146;
				ZPos=798;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 600,m 1421 1577,d;
				}
			[unit44]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2122;
				YPos=115;
				ZPos=2242;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1677 1406,d;
				}
			[unit45]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1345;
				YPos=122;
				ZPos=2338;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1421 1577,d;
				}
			[unit46]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1576;
				YPos=121;
				ZPos=689;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 600,m  1677 1406,d;
				}
			[unit47]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=843;
				YPos=108;
				ZPos=1614;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa LLT1,m 558 1532,d;
				}
			[unit48]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2352;
				YPos=104;
				ZPos=2020;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 600,m 1908 1795,d;
				}
			[unit49]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1968;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit50]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2016;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit51]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2064;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit52]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=4014;
				YPos=85;
				ZPos=983;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit53]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=4030;
				YPos=85;
				ZPos=1687;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit54]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=4030;
				YPos=85;
				ZPos=2400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 900,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit55]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3600;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit56]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3776;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit57]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3952;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit58]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2624;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit59]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=192;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit60]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=320;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit61]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=432;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit62]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=544;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit63]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=656;
				YPos=85;
				ZPos=3968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 1100,a CORREAP,a CORRAID,a CORCRASH,a ARMLAB,a CORCOM,;
				}
			[unit64]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2842;
				YPos=87;
				ZPos=1772;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1421 1577,d;
				}
			[unit65]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=3050;
				YPos=89;
				ZPos=2193;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1322 1255,d;
				}
			[unit66]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2344;
				YPos=85;
				ZPos=2654;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1677 1406,d;
				}
			[unit67]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1086;
				YPos=89;
				ZPos=2709;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit68]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=596;
				YPos=88;
				ZPos=2449;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa RTOWER1,w 300,m 1421 1577,d;
				}
			[unit69]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=3664;
				YPos=85;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit70]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=3888;
				YPos=85;
				ZPos=272;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit71]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=3936;
				YPos=85;
				ZPos=512;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit72]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=3424;
				YPos=85;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit73]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=3712;
				YPos=85;
				ZPos=368;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit74]
				{
				Unitname=ARMSEER;
				Ident=;
				XPos=3600;
				YPos=85;
				ZPos=320;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit75]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3808;
				YPos=85;
				ZPos=480;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit76]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3504;
				YPos=85;
				ZPos=240;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit77]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=3760;
				YPos=85;
				ZPos=256;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit78]
				{
				Unitname=ARMMART;
				Ident=;
				XPos=3456;
				YPos=85;
				ZPos=3952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit79]
				{
				Unitname=ARMMART;
				Ident=;
				XPos=3616;
				YPos=85;
				ZPos=3840;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit80]
				{
				Unitname=ARMMART;
				Ident=;
				XPos=3760;
				YPos=85;
				ZPos=3696;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit81]
				{
				Unitname=ARMJAM;
				Ident=;
				XPos=3808;
				YPos=85;
				ZPos=3872;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000;
				}
			[unit82]
				{
				Unitname=ARMFLASH;
				Ident=;
				XPos=208;
				YPos=85;
				ZPos=3792;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM,;
				}
			[unit83]
				{
				Unitname=ARMFLASH;
				Ident=;
				XPos=272;
				YPos=85;
				ZPos=3840;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM,;
				}
			[unit84]
				{
				Unitname=ARMFLASH;
				Ident=;
				XPos=368;
				YPos=85;
				ZPos=3872;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM,;
				}
			[unit85]
				{
				Unitname=ARMFLASH;
				Ident=;
				XPos=160;
				YPos=85;
				ZPos=3696;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM,;
				}
			[unit86]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1104;
				YPos=85;
				ZPos=3840;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a CORCOM,;
				}
			[unit87]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1216;
				YPos=85;
				ZPos=3840;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a CORCOM,;
				}
			[unit88]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1312;
				YPos=85;
				ZPos=3824;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a CORCOM,;
				}
			[unit89]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1424;
				YPos=85;
				ZPos=3824;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a CORCOM,;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=485;
				ZPos=1103;
				}
			}
		}
	}
