[GlobalHeader]
	{
	missionname=10: The Bromid Maze;
	missiondescription=;
	planet=Desert;
	missionhint=hint0.txt;
	brief=ArmCampaign10;
	narration=arm10;
	glamour=arm10;
	lineofsight=1;
	mapping=1;
	tidalstrength=0;
	solarstrength=216;
	lavaworld=0;
	killmul=50;
	timemul=0;
	minwindspeed=70;
	maxwindspeed=1000;
	gravity=112;
	numplayers=2;
	size=5 x 6;
	memory=16 mb;
	useonlyunits=AC10.tdf;
	DestroyAllUnits=1;
	CommanderKilled=1;
	AllUnitsKilled=1;
	SCHEMACOUNT=3;
	[Schema 0]
		{
		Type=Easy;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
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			{
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				InitialMission=a ARMFAST;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
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			[unit34]
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				Ident=;
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				Player=2;
				HealthPercentage=100;
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				{
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				Ident=;
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				HealthPercentage=100;
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				Player=2;
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				HealthPercentage=100;
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			[unit41]
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				Ident=;
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				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMAP,a ARMGUARD,a ARMSOLAR,a ARMWIN,a ARMCOM;
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				{
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				Player=2;
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			[unit53]
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				Kills=0;
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				}
			[unit56]
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				}
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				{
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				Angle=0;
				Kills=0;
				}
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				{
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				Player=1;
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				}
			[unit61]
				{
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				Player=1;
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				Angle=0;
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				}
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				{
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				Angle=0;
				Kills=0;
				}
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				{
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				Ident=;
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				ZPos=256;
				Player=1;
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				Angle=0;
				Kills=0;
				}
			[unit64]
				{
				Unitname=ARMHAM;
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				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit65]
				{
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				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			}
		[specials]
			{
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				{
				specialwhat=StartPos1;
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				ZPos=2369;
				}
			}
		}
	[Schema 1]
		{
		Type=Medium;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
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				{
				Unitname=ARMCOM;
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				ZPos=2417;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit1]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=783;
				YPos=3;
				ZPos=2417;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit2]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=224;
				YPos=2;
				ZPos=286;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit3]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=288;
				YPos=3;
				ZPos=334;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit4]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=144;
				YPos=4;
				ZPos=416;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit5]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=144;
				YPos=2;
				ZPos=272;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit6]
				{
				Unitname=CORETER;
				Ident=;
				XPos=2384;
				YPos=3;
				ZPos=288;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialMission=wa;
				}
			[unit7]
				{
				Unitname=CORSOLAR;
				Ident=;
				XPos=2162;
				YPos=3;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit8]
				{
				Unitname=CORSOLAR;
				Ident=;
				XPos=2354;
				YPos=2;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit9]
				{
				Unitname=CORHLT;
				Ident=;
				XPos=2098;
				YPos=3;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				}
			[unit10]
				{
				Unitname=CORHLT;
				Ident=;
				XPos=2402;
				YPos=2;
				ZPos=564;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				}
			[unit11]
				{
				Unitname=CORAK;
				Ident=;
				XPos=983;
				YPos=2;
				ZPos=381;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1415 677;
				}
			[unit12]
				{
				Unitname=CORAK;
				Ident=;
				XPos=1015;
				YPos=3;
				ZPos=429;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1415 677;
				}
			[unit13]
				{
				Unitname=CORAK;
				Ident=;
				XPos=951;
				YPos=3;
				ZPos=413;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1426 642;
				}
			[unit14]
				{
				Unitname=CORAK;
				Ident=;
				XPos=1047;
				YPos=1;
				ZPos=381;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1426 642;
				}
			[unit15]
				{
				Unitname=CORAK;
				Ident=;
				XPos=595;
				YPos=4;
				ZPos=807;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST,;
				}
			[unit16]
				{
				Unitname=CORAK;
				Ident=;
				XPos=611;
				YPos=3;
				ZPos=871;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST,;
				}
			[unit17]
				{
				Unitname=CORAK;
				Ident=;
				XPos=579;
				YPos=4;
				ZPos=839;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST;
				}
			[unit18]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1675;
				YPos=2;
				ZPos=940;
				Player=2;
				HealthPercentage=100;
				Angle=90;
				Kills=0;
				InitialMission=wa;
				}
			[unit19]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1739;
				YPos=2;
				ZPos=988;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa;
				}
			[unit20]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1675;
				YPos=3;
				ZPos=1036;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa;
				}
			[unit21]
				{
				Unitname=CORLAB;
				Ident=;
				XPos=2330;
				YPos=2;
				ZPos=384;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit22]
				{
				Unitname=CORREAP;
				Ident=;
				XPos=2336;
				YPos=2;
				ZPos=672;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=wa;
				}
			[unit23]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=976;
				YPos=138;
				ZPos=944;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit24]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=1024;
				YPos=140;
				ZPos=820;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit25]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=1136;
				YPos=143;
				ZPos=832;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit26]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=1056;
				YPos=144;
				ZPos=912;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit27]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=1978;
				YPos=127;
				ZPos=1275;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45,p 2368 748;
				}
			[unit28]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=2058;
				YPos=131;
				ZPos=1323;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45,p 2368 748;
				}
			[unit29]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1657;
				YPos=14;
				ZPos=453;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit30]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1721;
				YPos=14;
				ZPos=437;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit31]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1595;
				YPos=9;
				ZPos=207;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit32]
				{
				Unitname=CORMAKR;
				Ident=;
				XPos=2454;
				YPos=2;
				ZPos=681;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit33]
				{
				Unitname=CORMAKR;
				Ident=;
				XPos=2454;
				YPos=2;
				ZPos=745;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit34]
				{
				Unitname=CORSOLAR;
				Ident=;
				XPos=2430;
				YPos=3;
				ZPos=1345;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit35]
				{
				Unitname=CORSOLAR;
				Ident=;
				XPos=2430;
				YPos=3;
				ZPos=1441;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit36]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2464;
				YPos=3;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BRIAN,a ARMCOM;
				}
			[unit37]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2464;
				YPos=2;
				ZPos=176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=O 1 2,p 581 1660;
				}
			[unit38]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2496;
				YPos=2;
				ZPos=208;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BRIAN,a ARMCOM;
				}
			[unit39]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=2030;
				YPos=3;
				ZPos=1574;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST;
				}
			[unit40]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=2110;
				YPos=3;
				ZPos=1622;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST;
				}
			[unit41]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=2174;
				YPos=2;
				ZPos=1558;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST;
				}
			[unit42]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=2206;
				YPos=4;
				ZPos=1670;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST;
				}
			[unit43]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1968;
				YPos=2;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM,;
				}
			[unit44]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2048;
				YPos=3;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM,;
				}
			[unit45]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2112;
				YPos=4;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a ARMCOM;
				}
			[unit46]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2192;
				YPos=2;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM;
				}
			[unit47]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2272;
				YPos=2;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2600,a ARMCOM;
				}
			[unit48]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2320;
				YPos=3;
				ZPos=48;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a ARMCOM;
				}
			[unit49]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2158;
				YPos=12;
				ZPos=272;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 1 2 ,p 536 1708,;
				}
			[unit50]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2384;
				YPos=1;
				ZPos=48;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM,;
				}
			[unit51]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2464;
				YPos=2;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM,;
				}
			[unit52]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=1925;
				YPos=2;
				ZPos=112;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit53]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=1973;
				YPos=3;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit54]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=2021;
				YPos=3;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit55]
				{
				Unitname=CORPUN;
				Ident=BIGSHOT;
				XPos=2048;
				YPos=119;
				ZPos=480;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 0 0,w 1200,o 0 2,;
				}
			[unit56]
				{
				Unitname=CORRAD;
				Ident=;
				XPos=1968;
				YPos=79;
				ZPos=1376;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit57]
				{
				Unitname=CORMEX;
				Ident=;
				XPos=2448;
				YPos=4;
				ZPos=240;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit58]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=621;
				YPos=138;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMAP,a ARMGUARD,a ARMSOLAR,a ARMWIN,a ARMCOM;
				}
			[unit59]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=669;
				YPos=138;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMAP,a ARMGUARD,a ARMSOLAR,a ARMWIN,a ARMCOM;
				}
			[unit60]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=717;
				YPos=139;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMSOLAR,a ARMAP,a ARMGUARD,a ARMWIN,a ARMCOM;
				}
			[unit61]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=765;
				YPos=139;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMAP,a ARMGUARD,a ARMSOLAR,a ARMWIN,a ARMCOM;
				}
			[unit62]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=813;
				YPos=139;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMSOLAR,a ARMAP,a ARMGUARD,a ARMWIN,a ARMCOM;
				}
			[unit63]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=866;
				YPos=138;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMAP,a ARMGUARD,a ARMSOLAR,a ARMWIN,a ARMCOM;
				}
			[unit64]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=914;
				YPos=138;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMSOLAR,a ARMAP,a ARMGUARD,a ARMWIN,a ARMCOM;
				}
			[unit65]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=2302;
				YPos=2;
				ZPos=1406;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=wa;
				}
			[unit66]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=2238;
				YPos=1;
				ZPos=1470;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=wa;
				}
			[unit67]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=2446;
				YPos=1;
				ZPos=1518;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=wa;
				}
			[unit68]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=690;
				YPos=83;
				ZPos=2250;
				Player=1;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				CreationCountdown=0;
				}
			[unit69]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1017;
				YPos=49;
				ZPos=2251;
				Player=1;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				CreationCountdown=0;
				}
			[unit70]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=656;
				YPos=2;
				ZPos=2432;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=760;
				ZPos=2369;
				}
			}
		}
	[Schema 2]
		{
		Type=Hard;
		aiprofile=DEFAULT;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=ARMCOM;
				Ident=;
				XPos=719;
				YPos=3;
				ZPos=2417;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit1]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=783;
				YPos=3;
				ZPos=2417;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit2]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=224;
				YPos=2;
				ZPos=286;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit3]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=288;
				YPos=3;
				ZPos=334;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit4]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=144;
				YPos=2;
				ZPos=256;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit5]
				{
				Unitname=CORETER;
				Ident=;
				XPos=2384;
				YPos=3;
				ZPos=288;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialMission=wa;
				}
			[unit6]
				{
				Unitname=CORSOLAR;
				Ident=;
				XPos=2162;
				YPos=3;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit7]
				{
				Unitname=CORSOLAR;
				Ident=;
				XPos=2354;
				YPos=2;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit8]
				{
				Unitname=CORHLT;
				Ident=;
				XPos=2096;
				YPos=3;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit9]
				{
				Unitname=CORHLT;
				Ident=;
				XPos=2402;
				YPos=2;
				ZPos=564;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit10]
				{
				Unitname=CORAK;
				Ident=;
				XPos=983;
				YPos=2;
				ZPos=381;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1415 677;
				}
			[unit11]
				{
				Unitname=CORAK;
				Ident=;
				XPos=1015;
				YPos=3;
				ZPos=429;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1415 677;
				}
			[unit12]
				{
				Unitname=CORAK;
				Ident=;
				XPos=951;
				YPos=3;
				ZPos=413;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1426 642;
				}
			[unit13]
				{
				Unitname=CORAK;
				Ident=;
				XPos=1047;
				YPos=1;
				ZPos=381;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1426 642;
				}
			[unit14]
				{
				Unitname=CORAK;
				Ident=;
				XPos=595;
				YPos=4;
				ZPos=807;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST,;
				}
			[unit15]
				{
				Unitname=CORAK;
				Ident=;
				XPos=643;
				YPos=4;
				ZPos=839;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST,;
				}
			[unit16]
				{
				Unitname=CORAK;
				Ident=;
				XPos=611;
				YPos=3;
				ZPos=871;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST,;
				}
			[unit17]
				{
				Unitname=CORAK;
				Ident=;
				XPos=579;
				YPos=4;
				ZPos=839;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST;
				}
			[unit18]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1675;
				YPos=2;
				ZPos=940;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit19]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1739;
				YPos=2;
				ZPos=988;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit20]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1675;
				YPos=3;
				ZPos=1036;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit21]
				{
				Unitname=CORLAB;
				Ident=;
				XPos=2330;
				YPos=2;
				ZPos=384;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit22]
				{
				Unitname=CORREAP;
				Ident=;
				XPos=2319;
				YPos=2;
				ZPos=679;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit23]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=976;
				YPos=138;
				ZPos=944;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit24]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=1024;
				YPos=140;
				ZPos=820;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit25]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=1136;
				YPos=143;
				ZPos=832;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit26]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=1056;
				YPos=144;
				ZPos=912;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit27]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=1978;
				YPos=127;
				ZPos=1275;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45,p 2368 748;
				}
			[unit28]
				{
				Unitname=CORCRASH;
				Ident=;
				XPos=2058;
				YPos=131;
				ZPos=1323;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45,p 2368 748;
				}
			[unit29]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1657;
				YPos=14;
				ZPos=453;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit30]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1721;
				YPos=14;
				ZPos=437;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit31]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=1595;
				YPos=9;
				ZPos=207;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit32]
				{
				Unitname=CORMAKR;
				Ident=;
				XPos=2454;
				YPos=2;
				ZPos=681;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit33]
				{
				Unitname=CORMAKR;
				Ident=;
				XPos=2454;
				YPos=2;
				ZPos=745;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit34]
				{
				Unitname=CORSOLAR;
				Ident=;
				XPos=2430;
				YPos=3;
				ZPos=1345;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit35]
				{
				Unitname=CORSOLAR;
				Ident=;
				XPos=2430;
				YPos=3;
				ZPos=1441;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit36]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2464;
				YPos=3;
				ZPos=112;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BRIAN,a ARMCOM;
				}
			[unit37]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2496;
				YPos=3;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BRIAN,a ARMCOM;
				}
			[unit38]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2448;
				YPos=2;
				ZPos=160;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=O 1 2,p 581 1660;
				}
			[unit39]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2496;
				YPos=2;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BRIAN,a ARMCOM;
				}
			[unit40]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=2030;
				YPos=3;
				ZPos=1574;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST;
				}
			[unit41]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=2110;
				YPos=3;
				ZPos=1622;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST;
				}
			[unit42]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=2174;
				YPos=2;
				ZPos=1558;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST;
				}
			[unit43]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=2206;
				YPos=4;
				ZPos=1670;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a ARMFAST;
				}
			[unit44]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1968;
				YPos=2;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM,;
				}
			[unit45]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2016;
				YPos=3;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM,;
				}
			[unit46]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2064;
				YPos=3;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM,;
				}
			[unit47]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2112;
				YPos=4;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a ARMCOM,;
				}
			[unit48]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2144;
				YPos=4;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a ARMCOM;
				}
			[unit49]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2192;
				YPos=2;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM;
				}
			[unit50]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2240;
				YPos=3;
				ZPos=48;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2600,a ARMRAD,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM;
				}
			[unit51]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2288;
				YPos=2;
				ZPos=48;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2600,a ARMCOM;
				}
			[unit52]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2320;
				YPos=3;
				ZPos=48;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a ARMCOM;
				}
			[unit53]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2368;
				YPos=2;
				ZPos=48;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2600,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM;
				}
			[unit54]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2206;
				YPos=1;
				ZPos=240;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 1 2 ,p 536 1708,;
				}
			[unit55]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2158;
				YPos=12;
				ZPos=272;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 1 2 ,p 536 1708,;
				}
			[unit56]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2416;
				YPos=1;
				ZPos=48;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM,;
				}
			[unit57]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=2480;
				YPos=2;
				ZPos=64;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a ARMLLT,a ARMLAB,a ARMVP,a ARMAP,a ARMCK,a ARMCOM,;
				}
			[unit58]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=1925;
				YPos=2;
				ZPos=112;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit59]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=1973;
				YPos=3;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit60]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=2021;
				YPos=3;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit61]
				{
				Unitname=CORPUN;
				Ident=BIGSHOT;
				XPos=2048;
				YPos=119;
				ZPos=480;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit62]
				{
				Unitname=CORRAD;
				Ident=;
				XPos=1975;
				YPos=79;
				ZPos=1400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit63]
				{
				Unitname=CORMEX;
				Ident=;
				XPos=2448;
				YPos=4;
				ZPos=240;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit64]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=621;
				YPos=138;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMAP,a ARMGUARD,a ARMSOLAR,a ARMWIN,a ARMCOM;
				}
			[unit65]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=669;
				YPos=138;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMAP,a ARMGUARD,a ARMSOLAR,a ARMWIN,a ARMCOM;
				}
			[unit66]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=717;
				YPos=139;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMSOLAR,a ARMAP,a ARMGUARD,a ARMWIN,a ARMCOM;
				}
			[unit67]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=765;
				YPos=139;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMAP,a ARMGUARD,a ARMSOLAR,a ARMWIN,a ARMCOM;
				}
			[unit68]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=813;
				YPos=139;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMSOLAR,a ARMAP,a ARMGUARD,a ARMWIN,a ARMCOM;
				}
			[unit69]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=866;
				YPos=138;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMAP,a ARMGUARD,a ARMSOLAR,a ARMWIN,a ARMCOM;
				}
			[unit70]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=914;
				YPos=138;
				ZPos=16;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGSHOT,a ARMSOLAR,a ARMAP,a ARMGUARD,a ARMWIN,a ARMCOM;
				}
			[unit71]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=2302;
				YPos=2;
				ZPos=1406;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit72]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=2350;
				YPos=3;
				ZPos=1470;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit73]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=2238;
				YPos=1;
				ZPos=1470;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit74]
				{
				Unitname=CORRAID;
				Ident=;
				XPos=2446;
				YPos=1;
				ZPos=1518;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit75]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=690;
				YPos=83;
				ZPos=2250;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit76]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1017;
				YPos=49;
				ZPos=2251;
				Player=1;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				CreationCountdown=0;
				}
			[unit77]
				{
				Unitname=CORETER;
				Ident=;
				XPos=2470;
				YPos=1;
				ZPos=546;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,p 142 769,;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=760;
				ZPos=2369;
				}
			}
		}
	}
