[DryMetal01]  // Medium
	{
	world=Desert;
	description=Metal Deposit;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=drymetal;
	seqname=metal01;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=112;
	damage=32009;
	indestructible=1;
	}

[DryMetal02]  // Small
	{
	world=Desert;
	description=Metal Deposit;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=drymetal;
	seqname=metal02;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=56;
	damage=32009;
	indestructible=1;
	}

[DryMetal03]  // Huge
	{
	world=Desert;
	description=Metal Deposit;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=drymetal;
	seqname=metal03;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=223;
	damage=32009;
	indestructible=1;
	}

[DryMetalB01]  // Medium
	{
	world=Desert;
	description=Metal Deposit;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=drymetal;
	seqname=metalb01;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=112;
	damage=32009;
	indestructible=1;
	}

[DryMetalB02]  // Small
	{
	world=Desert;
	description=Metal Deposit;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=drymetal;
	seqname=metalb02;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=56;
	damage=32009;
	indestructible=1;
	}

[DryMetalB03]  // Huge
	{
	world=Desert;
	description=Metal Deposit;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=drymetal;
	seqname=metalb03;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=223;
	damage=32009;
	indestructible=1;
	}
