[GlobalHeader]
	{
	missionname=3: Ambush!;
	missiondescription=;
	planet=Metal;
	missionhint=hint0.txt;
	brief=CoreCampaign3;
	narration=core03;
	glamour=core03;
	lineofsight=1;
	mapping=1;
	tidalstrength=0;
	solarstrength=147;
	lavaworld=0;
	killmul=50;
	timemul=0;
	minwindspeed=200;
	maxwindspeed=1000;
	gravity=112;
	numplayers=2;
	size=4 x 6;
	memory=16 mb;
	useonlyunits=CC03.tdf;
	DestroyAllUnits=1;
	CommanderKilled=1;
	AllUnitsKilled=1;
	SCHEMACOUNT=3;
	[Schema 0]
		{
		Type=Easy;
		aiprofile=MISSIONS;
		SurfaceMetal=255;
		MohoMetal=70;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
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			{
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				XPos=1248;
				YPos=246;
				ZPos=688;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1280,a CORCOM;
				}
			[unit69]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1216;
				YPos=246;
				ZPos=560;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1080,a CORCOM;
				}
			[unit70]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=448;
				YPos=146;
				ZPos=704;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 90,p 446 596;
				}
			[unit71]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=429;
				YPos=146;
				ZPos=792;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 446 596;
				}
			[unit72]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=381;
				YPos=146;
				ZPos=744;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 60,p 446 596;
				}
			[unit73]
				{
				Unitname=CORAK;
				Ident=;
				XPos=736;
				YPos=20;
				ZPos=2208;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit74]
				{
				Unitname=CORAK;
				Ident=;
				XPos=896;
				YPos=20;
				ZPos=2192;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit75]
				{
				Unitname=CORAK;
				Ident=;
				XPos=816;
				YPos=20;
				ZPos=2192;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit76]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=1472;
				YPos=20;
				ZPos=48;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1501 2487;
				}
			[unit77]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=1584;
				YPos=20;
				ZPos=48;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1601 2487;
				}
			[unit78]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=1712;
				YPos=20;
				ZPos=48;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1701 2487;
				}
			[unit79]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=1776;
				YPos=20;
				ZPos=2512;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 10,p 1814 30;
				}
			[unit80]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=400;
				YPos=20;
				ZPos=1056;
				Player=1;
				HealthPercentage=100;
				Angle=270;
				Kills=0;
				InitialMission=m 1724 1345,m 1688 2526,p 1739 30;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=830;
				ZPos=2271;
				}
			}
		}
	[Schema 1]
		{
		Type=Medium;
		aiprofile=MISSIONS;
		SurfaceMetal=255;
		MohoMetal=72;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=CORCV;
				Ident=;
				XPos=1549;
				YPos=20;
				ZPos=2493;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1436 38;
				}
			[unit1]
				{
				Unitname=CORCK;
				Ident=;
				XPos=1669;
				YPos=20;
				ZPos=2501;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1529 40;
				}
			[unit2]
				{
				Unitname=CORCK;
				Ident=;
				XPos=1861;
				YPos=20;
				ZPos=2501;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1805 38;
				}
			[unit3]
				{
				Unitname=CORCK;
				Ident=;
				XPos=1669;
				YPos=20;
				ZPos=64;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1719 2504;
				}
			[unit4]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=832;
				YPos=20;
				ZPos=2308;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit5]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1384;
				YPos=20;
				ZPos=1406;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit6]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1384;
				YPos=20;
				ZPos=1255;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit7]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1766;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1631 2510;
				}
			[unit8]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1622;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1766 40;
				}
			[unit9]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=625;
				YPos=20;
				ZPos=321;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a CORCOM;
				}
			[unit10]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=256;
				YPos=20;
				ZPos=545;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 60;
				}
			[unit11]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=976;
				YPos=146;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 924 758;
				}
			[unit12]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1542;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1579 2530;
				}
			[unit13]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1830;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1704 30;
				}
			[unit14]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1462;
				YPos=34;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1439 29;
				}
			[unit15]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1718;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 8,p 1832 29;
				}
			[unit16]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1280;
				YPos=246;
				ZPos=992;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1275 587;
				}
			[unit17]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=891;
				YPos=20;
				ZPos=2283;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit18]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=763;
				YPos=20;
				ZPos=2283;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit19]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=916;
				YPos=20;
				ZPos=1348;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 1577 1341,m 1619 30,p 1645 2525;
				}
			[unit20]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1648;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 6,p 1550 2530;
				}
			[unit21]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1424;
				YPos=55;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4,p 1481 2525;
				}
			[unit22]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1840;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 7,p 1688 2530;
				}
			[unit23]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1424;
				YPos=146;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 20,p 1514 30;
				}
			[unit24]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1504;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 12,p 1619 30;
				}
			[unit25]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1584;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 10,p 1619 30;
				}
			[unit26]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1910;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 5,p 1671 30;
				}
			[unit27]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1798;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 11,p 1802 2530;
				}
			[unit28]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1522;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 9,p 1883 2530;
				}
			[unit29]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1814;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3,p 1736 30;
				}
			[unit30]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1750;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2,p 1800 30;
				}
			[unit31]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1950;
				YPos=20;
				ZPos=2171;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit32]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1662;
				YPos=20;
				ZPos=2406;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1637 105;
				}
			[unit33]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1280;
				YPos=146;
				ZPos=1568;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit34]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1328;
				YPos=90;
				ZPos=2384;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1339 1543;
				}
			[unit35]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=553;
				YPos=20;
				ZPos=1394;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit36]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=64;
				YPos=146;
				ZPos=89;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 120,a CORSOLAR,a CORLAB,a CORVP,a CORCOM,;
				}
			[unit37]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=80;
				YPos=146;
				ZPos=169;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 120,a CORSOLAR,a CORLAB,a CORVP,a CORCOM,;
				}
			[unit38]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1216;
				YPos=246;
				ZPos=976;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,a CORCOM;
				}
			[unit39]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1072;
				YPos=246;
				ZPos=1040;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,a CORCOM;
				}
			[unit40]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1152;
				YPos=246;
				ZPos=1040;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,a CORCOM;
				}
			[unit41]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1088;
				YPos=146;
				ZPos=480;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit42]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=226;
				YPos=20;
				ZPos=1363;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1368 1363;
				}
			[unit43]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=258;
				YPos=20;
				ZPos=1331;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P 1362 1301;
				}
			[unit44]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1898;
				YPos=20;
				ZPos=381;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit45]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1930;
				YPos=20;
				ZPos=1640;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit46]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1296;
				YPos=246;
				ZPos=688;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1300 940;
				}
			[unit47]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=976;
				YPos=146;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM;
				}
			[unit48]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1056;
				YPos=146;
				ZPos=176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM;
				}
			[unit49]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1088;
				YPos=146;
				ZPos=176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM;
				}
			[unit50]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1655;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 15,p 1619 30;
				}
			[unit51]
				{
				Unitname=CORFINK;
				Ident=;
				XPos=1535;
				YPos=20;
				ZPos=2534;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 13,p 1622 30;
				}
			[unit52]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=403;
				YPos=20;
				ZPos=1354;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 1724 1345,m 1688 2526,p 1739 30;
				}
			[unit53]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1711;
				YPos=20;
				ZPos=1438;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 1688 2526,p 1739 30;
				}
			[unit54]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1264;
				YPos=20;
				ZPos=1376;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 226 512;
				}
			[unit55]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1264;
				YPos=20;
				ZPos=1280;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 226 514;
				}
			[unit56]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1072;
				YPos=146;
				ZPos=320;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit57]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1069;
				YPos=146;
				ZPos=393;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit58]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1104;
				YPos=146;
				ZPos=400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit59]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=640;
				YPos=20;
				ZPos=1113;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 967 39;
				}
			[unit60]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=720;
				YPos=20;
				ZPos=1129;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 967 37;
				}
			[unit61]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=752;
				YPos=20;
				ZPos=1033;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 967 39;
				}
			[unit62]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=640;
				YPos=20;
				ZPos=1017;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 967 39;
				}
			[unit63]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=240;
				YPos=20;
				ZPos=251;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,m 1656 336;
				}
			[unit64]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=304;
				YPos=20;
				ZPos=251;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,m 1656 336;
				}
			[unit65]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=368;
				YPos=20;
				ZPos=251;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,m 1656 336;
				}
			[unit66]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=224;
				YPos=20;
				ZPos=363;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,m 1656 336;
				}
			[unit67]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1104;
				YPos=146;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORLLT,a CORSOLAR,a CORCOM;
				}
			[unit68]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=290;
				YPos=20;
				ZPos=1158;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1572 1236;
				}
			[unit69]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=386;
				YPos=20;
				ZPos=1206;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1572 1234;
				}
			[unit70]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=240;
				YPos=20;
				ZPos=1030;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1572 1238;
				}
			[unit71]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1200;
				YPos=146;
				ZPos=480;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a CORLLT,a CORSOLAR,a CORCOM;
				}
			[unit72]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1232;
				YPos=146;
				ZPos=528;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 800,a CORLLT,a CORSOLAR,a CORCOM;
				}
			[unit73]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1264;
				YPos=146;
				ZPos=464;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 800,a CORLLT,a CORSOLAR,a CORCOM;
				}
			[unit74]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1280;
				YPos=146;
				ZPos=528;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 700,a CORLLT,a CORSOLAR,a CORCOM;
				}
			[unit75]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1233;
				YPos=246;
				ZPos=808;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit76]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1281;
				YPos=246;
				ZPos=856;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit77]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1233;
				YPos=246;
				ZPos=888;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit78]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1120;
				YPos=246;
				ZPos=992;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit79]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1232;
				YPos=246;
				ZPos=752;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1080,a CORCOM;
				}
			[unit80]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1281;
				YPos=246;
				ZPos=776;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1080,a CORCOM;
				}
			[unit81]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1248;
				YPos=246;
				ZPos=704;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1080,a CORCOM;
				}
			[unit82]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=432;
				YPos=146;
				ZPos=704;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 90,p 446 596;
				}
			[unit83]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=429;
				YPos=146;
				ZPos=792;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 446 596;
				}
			[unit84]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=381;
				YPos=146;
				ZPos=744;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 60,p 446 596;
				}
			[unit85]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=384;
				YPos=20;
				ZPos=1056;
				Player=1;
				HealthPercentage=100;
				Angle=270;
				Kills=0;
				InitialMission=m 1724 1345,m 1688 2526,p 1739 30;
				}
			[unit86]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=1472;
				YPos=20;
				ZPos=48;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1501 2487;
				}
			[unit87]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=1584;
				YPos=20;
				ZPos=48;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1601 2487;
				}
			[unit88]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=1712;
				YPos=20;
				ZPos=48;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1701 2487;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=830;
				ZPos=2271;
				}
			}
		}
	[Schema 2]
		{
		Type=Hard;
		aiprofile=DEFAULT;
		SurfaceMetal=255;
		MohoMetal=70;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=CORCV;
				Ident=;
				XPos=1549;
				YPos=20;
				ZPos=2493;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1436 38;
				}
			[unit1]
				{
				Unitname=CORCK;
				Ident=;
				XPos=1669;
				YPos=20;
				ZPos=2501;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1529 40;
				}
			[unit2]
				{
				Unitname=CORCK;
				Ident=;
				XPos=1861;
				YPos=20;
				ZPos=2501;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1805 38;
				}
			[unit3]
				{
				Unitname=CORCK;
				Ident=;
				XPos=1669;
				YPos=20;
				ZPos=64;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1719 2504;
				}
			[unit4]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=832;
				YPos=20;
				ZPos=2308;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit5]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1384;
				YPos=20;
				ZPos=1406;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit6]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1384;
				YPos=20;
				ZPos=1255;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit7]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1766;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1631 2510;
				}
			[unit8]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1622;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1766 40;
				}
			[unit9]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=625;
				YPos=20;
				ZPos=321;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a CORCOM;
				}
			[unit10]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=256;
				YPos=20;
				ZPos=545;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 60;
				}
			[unit11]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=976;
				YPos=146;
				ZPos=224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 924 758;
				}
			[unit12]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1542;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1579 2530;
				}
			[unit13]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1830;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1704 30;
				}
			[unit14]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1462;
				YPos=34;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1439 29;
				}
			[unit15]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1718;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 8,p 1832 29;
				}
			[unit16]
				{
				Unitname=CORCA;
				Ident=;
				XPos=1710;
				YPos=20;
				ZPos=32;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1879 2527;
				}
			[unit17]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1279;
				YPos=246;
				ZPos=944;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1275 587;
				}
			[unit18]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=891;
				YPos=20;
				ZPos=2283;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit19]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=763;
				YPos=20;
				ZPos=2283;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit20]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=916;
				YPos=20;
				ZPos=1348;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 1577 1341,m 1619 30,p 1645 2525;
				}
			[unit21]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1648;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 6,p 1550 2530;
				}
			[unit22]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1424;
				YPos=55;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4,p 1481 2525;
				}
			[unit23]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1840;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 7,p 1688 2530;
				}
			[unit24]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1424;
				YPos=146;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 20,p 1514 30;
				}
			[unit25]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1504;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 12,p 1619 30;
				}
			[unit26]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1584;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 10,p 1619 30;
				}
			[unit27]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1910;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 5,p 1671 30;
				}
			[unit28]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1798;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 11,p 1802 2530;
				}
			[unit29]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1522;
				YPos=20;
				ZPos=40;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 9,p 1883 2530;
				}
			[unit30]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1814;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3,p 1736 30;
				}
			[unit31]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1750;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2,p 1800 30;
				}
			[unit32]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1950;
				YPos=20;
				ZPos=2171;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit33]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1662;
				YPos=20;
				ZPos=2406;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1637 105;
				}
			[unit34]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1248;
				YPos=146;
				ZPos=1568;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit35]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1328;
				YPos=90;
				ZPos=2464;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1339 1543;
				}
			[unit36]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1328;
				YPos=146;
				ZPos=496;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM;
				}
			[unit37]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=553;
				YPos=20;
				ZPos=1394;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit38]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=265;
				YPos=20;
				ZPos=1394;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit39]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=64;
				YPos=146;
				ZPos=89;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 120,a CORSOLAR,a CORLAB,a CORVP,a CORCOM,;
				}
			[unit40]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=80;
				YPos=146;
				ZPos=169;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 120,a CORSOLAR,a CORLAB,a CORVP,a CORCOM,;
				}
			[unit41]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1228;
				YPos=246;
				ZPos=927;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,a CORCOM;
				}
			[unit42]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1084;
				YPos=246;
				ZPos=959;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,a CORCOM;
				}
			[unit43]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1164;
				YPos=246;
				ZPos=959;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,a CORCOM;
				}
			[unit44]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1100;
				YPos=146;
				ZPos=441;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit45]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=226;
				YPos=20;
				ZPos=1363;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1368 1363;
				}
			[unit46]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=258;
				YPos=20;
				ZPos=1331;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P 1362 1301;
				}
			[unit47]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1898;
				YPos=20;
				ZPos=381;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit48]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1930;
				YPos=20;
				ZPos=1640;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit49]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1578;
				YPos=20;
				ZPos=342;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit50]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1296;
				YPos=246;
				ZPos=688;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1300 940;
				}
			[unit51]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=960;
				YPos=146;
				ZPos=160;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM;
				}
			[unit52]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1056;
				YPos=146;
				ZPos=160;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM;
				}
			[unit53]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1088;
				YPos=146;
				ZPos=224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORCOM;
				}
			[unit54]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1655;
				YPos=20;
				ZPos=2526;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 15,p 1619 30;
				}
			[unit55]
				{
				Unitname=CORFINK;
				Ident=;
				XPos=1535;
				YPos=20;
				ZPos=2534;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 13,p 1622 30;
				}
			[unit56]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=403;
				YPos=20;
				ZPos=1354;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 1724 1345,m 1688 2526,p 1739 30;
				}
			[unit57]
				{
				Unitname=CORVALK;
				Ident=;
				XPos=1711;
				YPos=20;
				ZPos=1438;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 1688 2526,p 1739 30;
				}
			[unit58]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1327;
				YPos=20;
				ZPos=1299;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 226 514;
				}
			[unit59]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1327;
				YPos=20;
				ZPos=1331;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 226 510;
				}
			[unit60]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1279;
				YPos=20;
				ZPos=1331;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 226 512;
				}
			[unit61]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1283;
				YPos=20;
				ZPos=1288;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 226 514;
				}
			[unit62]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1085;
				YPos=146;
				ZPos=345;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit63]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1069;
				YPos=146;
				ZPos=393;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit64]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1104;
				YPos=146;
				ZPos=400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit65]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=688;
				YPos=20;
				ZPos=1049;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 967 39;
				}
			[unit66]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=640;
				YPos=20;
				ZPos=1113;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 967 39;
				}
			[unit67]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=720;
				YPos=20;
				ZPos=1129;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 967 37;
				}
			[unit68]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=688;
				YPos=20;
				ZPos=1097;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 967 39;
				}
			[unit69]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=752;
				YPos=20;
				ZPos=1033;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 967 39;
				}
			[unit70]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=640;
				YPos=20;
				ZPos=1017;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 967 39;
				}
			[unit71]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=240;
				YPos=20;
				ZPos=251;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,m 1656 336;
				}
			[unit72]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=304;
				YPos=20;
				ZPos=251;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,m 1656 336;
				}
			[unit73]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=368;
				YPos=20;
				ZPos=251;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,m 1656 336;
				}
			[unit74]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=224;
				YPos=20;
				ZPos=363;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,m 1656 336;
				}
			[unit75]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1104;
				YPos=146;
				ZPos=160;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORLLT,a CORSOLAR,a CORCOM;
				}
			[unit76]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=290;
				YPos=20;
				ZPos=1158;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1572 1236;
				}
			[unit77]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=386;
				YPos=20;
				ZPos=1206;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1572 1234;
				}
			[unit78]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=240;
				YPos=20;
				ZPos=1030;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1572 1238;
				}
			[unit79]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1200;
				YPos=146;
				ZPos=480;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORLLT,a CORSOLAR,a CORCOM;
				}
			[unit80]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1216;
				YPos=146;
				ZPos=544;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORLLT,a CORSOLAR,a CORCOM;
				}
			[unit81]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1264;
				YPos=146;
				ZPos=464;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORLLT,a CORSOLAR,a CORCOM;
				}
			[unit82]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1280;
				YPos=146;
				ZPos=528;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,a CORLLT,a CORSOLAR,a CORCOM;
				}
			[unit83]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1233;
				YPos=246;
				ZPos=808;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit84]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1281;
				YPos=246;
				ZPos=856;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit85]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1233;
				YPos=246;
				ZPos=888;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit86]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1121;
				YPos=246;
				ZPos=904;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit87]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1233;
				YPos=246;
				ZPos=728;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1080,a CORCOM;
				}
			[unit88]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1281;
				YPos=246;
				ZPos=776;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1080,a CORCOM;
				}
			[unit89]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1249;
				YPos=246;
				ZPos=674;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1080,a CORCOM;
				}
			[unit90]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1216;
				YPos=246;
				ZPos=688;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1080,a CORCOM;
				}
			[unit91]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=432;
				YPos=146;
				ZPos=704;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 90,p 446 596;
				}
			[unit92]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=429;
				YPos=146;
				ZPos=792;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 446 596;
				}
			[unit93]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=381;
				YPos=146;
				ZPos=744;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 60,p 446 596;
				}
			[unit94]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=656;
				YPos=20;
				ZPos=416;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 240,a CORCOM;
				}
			[unit95]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=704;
				YPos=20;
				ZPos=464;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 240,a CORCOM;
				}
			[unit96]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=736;
				YPos=20;
				ZPos=512;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 240,a CORCOM;
				}
			[unit97]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=960;
				YPos=116;
				ZPos=304;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 540,a CORCOM;
				}
			[unit98]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=960;
				YPos=91;
				ZPos=368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 440,a CORCOM;
				}
			[unit99]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=960;
				YPos=66;
				ZPos=432;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 320,a CORCOM;
				}
			[unit100]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=704;
				YPos=20;
				ZPos=352;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=m 1724 1345,m 1688 2526,p 1739 30;
				}
			[unit101]
				{
				Unitname=CORTRUCK;
				Ident=;
				XPos=1472;
				YPos=20;
				ZPos=48;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 14,p 1491 2525;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=830;
				ZPos=2271;
				}
			}
		}
	}
