[UNITINFO]
	{
	UnitName=CORMART;
	Version=1;
	Side=CORE;
	Objectname=CORMART;
	Designation=MB-PS15;
	Name=Mobile Artillery;
	Description=Mobile Artillery;
	FootprintX=3;
	FootprintZ=3;
	BuildCostEnergy=1535;
	BuildCostMetal=251;
	MaxDamage=600;
	MaxWaterDepth=0;
	MaxSlope=12;
	EnergyUse=0.5;
	BuildTime=4523;
	WorkerTime=0;
	BMcode=1;
	Builder=0;
	ThreeD=1;
	ZBuffer=1;
	NoAutoFire=0;
	SightDistance=230;
	RadarDistance=0;
	SoundCategory=CORE_TANK;
	EnergyStorage=0;
	MetalStorage=0;
	ExplodeAs=BIG_UNITEX;
	SelfDestructAs=BIG_UNIT;
	Category=CORE TANK LEVEL2 WEAPON NOTAIR NOTSUB ;
	TEDClass=TANK;
	Copyright=Copyright 1997 Humongous Entertainment. All rights reserved.;
	Corpse=cormart_dead;
	GermanName=Pillager;
	GermanDescription=Mobile Artillerie;
	UnitNumber=117;
	FrenchName=Maraudeur;
	Frenchdescription=Artillerie mobile;
	firestandorders=1;
	StandingFireOrder=2;
	mobilestandorders=1;
	StandingMoveOrder=1;
	canmove=1;
	canpatrol=1;
	canstop=1;
	canguard=1;
	MaxVelocity=0.9;
	BrakeRate=0.01;
	Acceleration=0.012;
	TurnRate=350;
	SteeringMode=1;
	ShootMe=1;
	EnergyMake=0.5;
	DefaultMissionType=Standby;
	maneuverleashlength=640;
	MovementClass=TANKSH3;
	Weapon1=CORE_ARTILLERY;
	wpri_badTargetCategory=VTOL;
	BadTargetCategory=VTOL;
	canattack=1;
	NoChaseCategory=VTOL;
	}
