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				Kills=0;
				InitialMission=w 1800,p 815 2800;
				}
			[unit63]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=988;
				YPos=84;
				ZPos=992;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 814 2804;
				}
			[unit64]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=580;
				YPos=85;
				ZPos=232;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4000;
				}
			[unit65]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=1423;
				YPos=84;
				ZPos=264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit66]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=291;
				YPos=85;
				ZPos=984;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit67]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=2662;
				YPos=85;
				ZPos=1032;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit68]
				{
				Unitname=ARMCK;
				Ident=;
				XPos=2974;
				YPos=85;
				ZPos=949;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=w 1800;
				BuildPriority=;
				}
			[unit69]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1086;
				YPos=85;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit70]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1118;
				YPos=85;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit71]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1150;
				YPos=84;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit72]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1182;
				YPos=83;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit73]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1095;
				YPos=85;
				ZPos=1169;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit74]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1127;
				YPos=85;
				ZPos=1169;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit75]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1159;
				YPos=85;
				ZPos=1169;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit76]
				{
				Unitname=ARMMART;
				Ident=;
				XPos=1087;
				YPos=80;
				ZPos=980;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465,a CORHLT,a CORLLT;
				}
			[unit77]
				{
				Unitname=ARMMART;
				Ident=;
				XPos=1151;
				YPos=85;
				ZPos=980;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465,a CORHLT,a CORLLT;
				}
			[unit78]
				{
				Unitname=ARMMART;
				Ident=;
				XPos=1215;
				YPos=84;
				ZPos=980;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465,a CORHLT,a CORLLT;
				}
			[unit79]
				{
				Unitname=ARMHLT;
				Ident=HLTOWER3;
				XPos=1926;
				YPos=109;
				ZPos=1060;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit80]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2878;
				YPos=84;
				ZPos=937;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 89 955;
				}
			[unit81]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2878;
				YPos=84;
				ZPos=985;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 91 958;
				}
			[unit82]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2878;
				YPos=85;
				ZPos=891;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 59 927;
				}
			[unit83]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1493;
				YPos=84;
				ZPos=1041;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2061 946;
				}
			[unit84]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1544;
				YPos=81;
				ZPos=913;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2072 965;
				}
			[unit85]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=646;
				YPos=81;
				ZPos=830;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 805;
				}
			[unit86]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=630;
				YPos=85;
				ZPos=750;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 807;
				}
			[unit87]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=694;
				YPos=84;
				ZPos=814;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 808;
				}
			[unit88]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=2822;
				YPos=84;
				ZPos=308;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit89]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=2822;
				YPos=84;
				ZPos=244;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit90]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2926;
				YPos=85;
				ZPos=316;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2044 1306;
				}
			[unit91]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2894;
				YPos=85;
				ZPos=332;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2045 1310;
				}
			[unit92]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2894;
				YPos=85;
				ZPos=268;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1830,p 2045 1306;
				}
			[unit93]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=831;
				YPos=83;
				ZPos=1121;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa;
				}
			[unit94]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=895;
				YPos=82;
				ZPos=1121;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa;
				}
			[unit95]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=656;
				YPos=85;
				ZPos=961;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 499 1572,p 997 1758;
				}
			[unit96]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=688;
				YPos=85;
				ZPos=961;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 499 1572,p 997 1758;
				}
			[unit97]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=720;
				YPos=85;
				ZPos=961;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 997 1758,p 499 1572;
				}
			[unit98]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2068;
				YPos=85;
				ZPos=1166;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1831 2035,p 2391 2068;
				}
			[unit99]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2100;
				YPos=85;
				ZPos=1166;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1831 2035,p 2391 2068;
				}
			[unit100]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2036;
				YPos=85;
				ZPos=1166;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1831 2035,p 2391 2068;
				}
			[unit101]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=684;
				YPos=104;
				ZPos=1325;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 827 1371;
				}
			[unit102]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=400;
				YPos=141;
				ZPos=1328;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				BuildPriority=;
				}
			[unit103]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=565;
				YPos=139;
				ZPos=1269;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit104]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=192;
				YPos=151;
				ZPos=1312;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200,p 341 1444;
				}
			[unit105]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1152;
				YPos=116;
				ZPos=1528;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 3000;
				}
			[unit106]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1280;
				YPos=124;
				ZPos=1676;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 3000;
				}
			[unit107]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1497;
				YPos=130;
				ZPos=1751;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1456 1881;
				}
			[unit108]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2416;
				YPos=139;
				ZPos=1568;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit109]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=2342;
				YPos=123;
				ZPos=1477;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2238 1384;
				}
			[unit110]
				{
				Unitname=ARMMOHO;
				Ident=;
				XPos=1616;
				YPos=85;
				ZPos=1094;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit111]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=831;
				YPos=84;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit112]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=863;
				YPos=84;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit113]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=943;
				YPos=84;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit114]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=152;
				YPos=85;
				ZPos=1592;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 1 2,p 2825 1743;
				}
			[unit115]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=280;
				YPos=85;
				ZPos=872;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1340 2003,a CORFUS,a CORAAP,a CORAVP,a CORINT,a CORPUN,a CORDOOM,a CORARAD;
				}
			[unit116]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=439;
				YPos=85;
				ZPos=785;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1137 2115,wa;
				}
			[unit117]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=471;
				YPos=85;
				ZPos=833;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1266 2115,wa;
				}
			[unit118]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=503;
				YPos=85;
				ZPos=881;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1362 2115,wa;
				}
			[unit119]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2039;
				YPos=85;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3600,a CORCOM;
				}
			[unit120]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2087;
				YPos=84;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit121]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2135;
				YPos=85;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit122]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2039;
				YPos=85;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit123]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2087;
				YPos=84;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit124]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2135;
				YPos=85;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit125]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2287;
				YPos=84;
				ZPos=88;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit126]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2335;
				YPos=85;
				ZPos=88;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit127]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2486;
				YPos=85;
				ZPos=88;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit128]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2550;
				YPos=85;
				ZPos=88;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit129]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2294;
				YPos=85;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4556,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit130]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2470;
				YPos=85;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4558,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit131]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2534;
				YPos=85;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4559,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit132]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2246;
				YPos=85;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4555,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit133]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=298;
				YPos=85;
				ZPos=264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit134]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=362;
				YPos=84;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3558,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit135]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1359;
				YPos=85;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit136]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1535;
				YPos=85;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit137]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1647;
				YPos=84;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit138]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1263;
				YPos=84;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit139]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=962;
				YPos=85;
				ZPos=176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit140]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=611;
				YPos=83;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1210,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit141]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1284;
				YPos=84;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1210,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit142]
				{
				Unitname=ARMLAB;
				Ident=;
				XPos=1068;
				YPos=85;
				ZPos=371;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1800;
				}
			[unit143]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=1539;
				YPos=92;
				ZPos=1199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit144]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=2742;
				YPos=85;
				ZPos=1039;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit145]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1432;
				YPos=142;
				ZPos=1603;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3300,m 2355 2833,d;
				}
			[unit146]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2253;
				YPos=119;
				ZPos=1653;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER1,m 1944 2202,d;
				}
			[unit147]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2474;
				YPos=85;
				ZPos=2432;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa,m 2269 2492,d;
				}
			[unit148]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2062;
				YPos=84;
				ZPos=682;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit149]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2142;
				YPos=85;
				ZPos=682;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit150]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2222;
				YPos=85;
				ZPos=682;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit151]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2062;
				YPos=85;
				ZPos=762;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit152]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2142;
				YPos=80;
				ZPos=762;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit153]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2222;
				YPos=85;
				ZPos=762;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit154]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2719;
				YPos=85;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit155]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2799;
				YPos=85;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit156]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2655;
				YPos=84;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit157]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2863;
				YPos=85;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit158]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2646;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit159]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2774;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit160]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1077;
				YPos=85;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit161]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1125;
				YPos=84;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit162]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1173;
				YPos=84;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit163]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=2363;
				YPos=85;
				ZPos=368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER6;
				}
			[unit164]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2179;
				YPos=84;
				ZPos=370;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit165]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2227;
				YPos=84;
				ZPos=370;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit166]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2099;
				YPos=85;
				ZPos=370;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit167]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2099;
				YPos=85;
				ZPos=434;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit168]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2163;
				YPos=84;
				ZPos=434;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit169]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2035;
				YPos=84;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORFUS,a CORPUN,a CORINT,a CORDOOM,a CORINT,a CORAAP,a CORAVP;
				}
			[unit170]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2098;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORFUS,a CORPUN,a CORINT,a CORDOOM,a CORINT,a CORAAP,a CORAVP;
				}
			[unit171]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1920;
				YPos=84;
				ZPos=384;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit172]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1936;
				YPos=83;
				ZPos=448;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit173]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=720;
				YPos=82;
				ZPos=336;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit174]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=848;
				YPos=84;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit175]
				{
				Unitname=ARMANNI;
				Ident=;
				XPos=1584;
				YPos=85;
				ZPos=352;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit176]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=992;
				YPos=85;
				ZPos=2576;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit177]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=848;
				YPos=85;
				ZPos=2880;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			}
		[features]
			{
			[feature0]
				{
				Featurename=DragonsTeeth;
				XPos=120;
				ZPos=123;
				}
			[feature1]
				{
				Featurename=DragonsTeeth;
				XPos=124;
				ZPos=123;
				}
			[feature2]
				{
				Featurename=DragonsTeeth;
				XPos=131;
				ZPos=123;
				}
			[feature3]
				{
				Featurename=DragonsTeeth;
				XPos=135;
				ZPos=123;
				}
			[feature4]
				{
				Featurename=DragonsTeeth;
				XPos=53;
				ZPos=88;
				}
			[feature5]
				{
				Featurename=DragonsTeeth;
				XPos=56;
				ZPos=89;
				}
			[feature6]
				{
				Featurename=DragonsTeeth;
				XPos=66;
				ZPos=89;
				}
			[feature7]
				{
				Featurename=RockMetal3;
				XPos=10;
				ZPos=181;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=744;
				ZPos=2696;
				}
			}
		}
	[Schema 1]
		{
		Type=Medium;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1328;
				YPos=193;
				ZPos=1536;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit1]
				{
				Unitname=ARMHLT;
				Ident=HLTOWER4;
				XPos=997;
				YPos=85;
				ZPos=1192;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=;
				}
			[unit2]
				{
				Unitname=ARMHLT;
				Ident=HLTOWER6;
				XPos=1696;
				YPos=204;
				ZPos=1696;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit3]
				{
				Unitname=ARMHLT;
				Ident=HLTOWER1;
				XPos=2055;
				YPos=84;
				ZPos=1544;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit4]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2816;
				YPos=218;
				ZPos=1360;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit5]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2960;
				YPos=218;
				ZPos=1392;
				Player=2;
				HealthPercentage=100;
				Angle=160;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit6]
				{
				Unitname=ARMHLT;
				Ident=HLTOWER2;
				XPos=2048;
				YPos=85;
				ZPos=1203;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit7]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1300;
				YPos=84;
				ZPos=1171;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit8]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=400;
				YPos=154;
				ZPos=1312;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				BuildPriority=;
				}
			[unit9]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=2432;
				YPos=143;
				ZPos=1424;
				Player=2;
				HealthPercentage=100;
				Angle=170;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit10]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2074;
				YPos=99;
				ZPos=2254;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit11]
				{
				Unitname=ARMJAM;
				Ident=;
				XPos=2370;
				YPos=85;
				ZPos=994;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit12]
				{
				Unitname=ARMJAM;
				Ident=;
				XPos=625;
				YPos=85;
				ZPos=1011;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit13]
				{
				Unitname=ARMJAM;
				Ident=;
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				YPos=83;
				ZPos=1099;
				Player=2;
				HealthPercentage=100;
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				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=w 1500,m 928 1579,w 600,m 1218 1099,w 600;
				BuildPriority=;
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				{
				Unitname=ARMJAM;
				Ident=;
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				ZPos=1212;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 2248 2193;
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				{
				Unitname=ARMBRAWL;
				Ident=;
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				YPos=86;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORCOM;
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			[unit16]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1621;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORCOM;
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			[unit17]
				{
				Unitname=ARMBRAWL;
				Ident=;
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				YPos=85;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a CORCOM;
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				{
				Unitname=ARMBATS;
				Ident=;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit19]
				{
				Unitname=ARMMEX;
				Ident=;
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				ZPos=337;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
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				{
				Unitname=ARMMEX;
				Ident=;
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				YPos=85;
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				Player=2;
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				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
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				{
				Unitname=ARMMEX;
				Ident=;
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				ZPos=912;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
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				{
				Unitname=ARMFUS;
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				ZPos=272;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
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			[unit23]
				{
				Unitname=ARMVADER;
				Ident=;
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				YPos=84;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=i JAKE;
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				{
				Unitname=ARMATLAS;
				Ident=JAKE;
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				YPos=84;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,m 769 2584,u,m 1017 164;
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				{
				Unitname=ARMBRAWL;
				Ident=;
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				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1880,a CORHLT,a CORLLT,a CORRAD,a CORFUS;
				}
			[unit26]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1446;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1880,a CORHLT,a CORLLT,a CORRAD,a CORFUS;
				}
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				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1494;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1880,a CORHLT,a CORLLT,a CORRAD,a CORFUS;
				}
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				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1462;
				YPos=85;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORESTOR,a CORFUS,a CORWIN,a CORRAD,a CORVP,a CORCOM;
				}
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				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1526;
				YPos=85;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORESTOR,a CORFUS,a CORWIN,a CORRAD,a CORVP,a CORCOM;
				}
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				{
				Unitname=ARMTHUND;
				Ident=;
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				YPos=84;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORESTOR,a CORFUS,a CORWIN,a CORRAD,a CORVP,a CORCOM;
				}
			[unit31]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1398;
				YPos=84;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORESTOR,a CORFUS,a CORWIN,a CORRAD,a CORVP,a CORCOM;
				}
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				{
				Unitname=ARMBULL;
				Ident=;
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				YPos=85;
				ZPos=1035;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
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				{
				Unitname=ARMBULL;
				Ident=;
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				YPos=85;
				ZPos=1035;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
				}
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				{
				Unitname=ARMBULL;
				Ident=;
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				YPos=85;
				ZPos=1035;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
				}
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				{
				Unitname=ARMBULL;
				Ident=;
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				YPos=85;
				ZPos=1035;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
				}
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				{
				Unitname=ARMBULL;
				Ident=;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
				}
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				{
				Unitname=ARMFAST;
				Ident=;
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				YPos=85;
				ZPos=1864;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2878 2228;
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				{
				Unitname=ARMFAST;
				Ident=;
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				YPos=84;
				ZPos=1896;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2808 2236;
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				{
				Unitname=ARMFAST;
				Ident=;
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				YPos=85;
				ZPos=1880;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2846 2190;
				}
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				{
				Unitname=ARMFAST;
				Ident=;
				XPos=96;
				YPos=85;
				ZPos=1848;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2848 2129;
				}
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				{
				Unitname=ARMFAST;
				Ident=;
				XPos=144;
				YPos=85;
				ZPos=1896;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2806 2234;
				}
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				{
				Unitname=ARMFAST;
				Ident=;
				XPos=144;
				YPos=85;
				ZPos=1848;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2876 2230;
				}
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				{
				Unitname=ARMFAST;
				Ident=;
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				YPos=85;
				ZPos=1848;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2846 2127;
				}
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				{
				Unitname=ARMFAST;
				Ident=;
				XPos=32;
				YPos=85;
				ZPos=1896;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2848 2192;
				}
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				{
				Unitname=ARMAP;
				Ident=;
				XPos=442;
				YPos=85;
				ZPos=311;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200,b ARMFIG 6,;
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				{
				Unitname=ARMAVP;
				Ident=;
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				YPos=85;
				ZPos=375;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 2700,b ARMMIST 2;
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				{
				Unitname=ARMALAB;
				Ident=LAB1;
				XPos=2585;
				YPos=85;
				ZPos=407;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=2500,b ARMFIDO 4,w 600,;
				}
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				{
				Unitname=ARMWIN;
				Ident=;
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				ZPos=311;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
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				{
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				Player=2;
				HealthPercentage=100;
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				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
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				{
				Unitname=ARMESTOR;
				Ident=;
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				ZPos=320;
				Player=2;
				HealthPercentage=100;
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				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
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				{
				Unitname=ARMBRTHA;
				Ident=;
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				ZPos=288;
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				HealthPercentage=100;
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				{
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				Ident=;
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				YPos=82;
				ZPos=48;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1004 2994;
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				{
				Unitname=ARMPEEP;
				Ident=;
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				YPos=85;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 62 2781,p 2773 2391;
				}
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				{
				Unitname=CORCOM;
				Ident=;
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				YPos=85;
				ZPos=2741;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
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				{
				Unitname=CORPYRO;
				Ident=;
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				YPos=84;
				ZPos=2629;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
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				{
				Unitname=CORPYRO;
				Ident=;
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				YPos=85;
				ZPos=2629;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit57]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=804;
				YPos=85;
				ZPos=2629;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit58]
				{
				Unitname=CORFINK;
				Ident=;
				XPos=892;
				YPos=85;
				ZPos=2661;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit59]
				{
				Unitname=CORFINK;
				Ident=;
				XPos=892;
				YPos=85;
				ZPos=2725;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=791;
				YPos=82;
				ZPos=274;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 800,a CORCOM;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
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				YPos=81;
				ZPos=274;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a CORCOM;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
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				YPos=80;
				ZPos=274;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a CORCOM;
				}
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				{
				Unitname=ARMSPID;
				Ident=;
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				YPos=163;
				ZPos=1743;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1858 1893;
				}
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				{
				Unitname=ARMSPID;
				Ident=;
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				YPos=100;
				ZPos=1357;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 843 1304;
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				{
				Unitname=ARMSPID;
				Ident=;
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				YPos=177;
				ZPos=1472;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 2700;
				}
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				{
				Unitname=ARMSPID;
				Ident=;
				XPos=2488;
				YPos=122;
				ZPos=1653;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 2224 1916;
				}
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				{
				Unitname=ARMSPID;
				Ident=;
				XPos=2944;
				YPos=177;
				ZPos=1520;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 2781 1539;
				}
			[unit68]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1794;
				YPos=80;
				ZPos=333;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 1778 775;
				}
			[unit69]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1825;
				YPos=83;
				ZPos=763;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 1805 445;
				}
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				{
				Unitname=ARMSPID;
				Ident=;
				XPos=2388;
				YPos=116;
				ZPos=1251;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2229 1327;
				}
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				{
				Unitname=ARMJAM;
				Ident=;
				XPos=976;
				YPos=84;
				ZPos=379;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 6000;
				}
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				{
				Unitname=ARMLLT;
				Ident=;
				XPos=1367;
				YPos=85;
				ZPos=387;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit73]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=469;
				YPos=84;
				ZPos=485;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit74]
				{
				Unitname=ARMCK;
				Ident=;
				XPos=128;
				YPos=85;
				ZPos=565;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2781 715,;
				}
			[unit75]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=924;
				YPos=84;
				ZPos=992;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 814 2803;
				}
			[unit76]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=956;
				YPos=85;
				ZPos=992;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 815 2800;
				}
			[unit77]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=988;
				YPos=84;
				ZPos=992;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 814 2804;
				}
			[unit78]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=580;
				YPos=85;
				ZPos=232;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4000;
				}
			[unit79]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=1423;
				YPos=84;
				ZPos=264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit80]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=291;
				YPos=85;
				ZPos=984;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit81]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=2662;
				YPos=85;
				ZPos=1032;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit82]
				{
				Unitname=ARMCK;
				Ident=;
				XPos=2974;
				YPos=85;
				ZPos=949;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 237 721,;
				}
			[unit83]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1086;
				YPos=85;
				ZPos=1091;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit84]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1118;
				YPos=85;
				ZPos=1091;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit85]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1150;
				YPos=84;
				ZPos=1091;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit86]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1182;
				YPos=83;
				ZPos=1091;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit87]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1086;
				YPos=85;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit88]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1118;
				YPos=85;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit89]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1150;
				YPos=84;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit90]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1182;
				YPos=83;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit91]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1095;
				YPos=85;
				ZPos=1169;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit92]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1127;
				YPos=85;
				ZPos=1169;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit93]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1159;
				YPos=85;
				ZPos=1169;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit94]
				{
				Unitname=ARMMART;
				Ident=;
				XPos=1151;
				YPos=85;
				ZPos=980;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465,a CORHLT,a CORLLT;
				}
			[unit95]
				{
				Unitname=ARMMART;
				Ident=;
				XPos=1215;
				YPos=84;
				ZPos=980;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465,a CORHLT,a CORLLT;
				}
			[unit96]
				{
				Unitname=ARMHLT;
				Ident=HLTOWER3;
				XPos=1926;
				YPos=109;
				ZPos=1060;
				Player=2;
				HealthPercentage=100;
				Angle=210;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit97]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2878;
				YPos=84;
				ZPos=937;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 89 955;
				}
			[unit98]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2878;
				YPos=84;
				ZPos=985;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 91 958;
				}
			[unit99]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2878;
				YPos=85;
				ZPos=891;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 59 927;
				}
			[unit100]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1493;
				YPos=84;
				ZPos=1041;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2061 946;
				}
			[unit101]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1493;
				YPos=84;
				ZPos=881;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2061 946;
				}
			[unit102]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1544;
				YPos=81;
				ZPos=913;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2072 965;
				}
			[unit103]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1544;
				YPos=85;
				ZPos=993;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2072 964;
				}
			[unit104]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=582;
				YPos=82;
				ZPos=734;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 805;
				}
			[unit105]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=614;
				YPos=84;
				ZPos=782;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 806;
				}
			[unit106]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=646;
				YPos=81;
				ZPos=830;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 805;
				}
			[unit107]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=630;
				YPos=85;
				ZPos=750;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 807;
				}
			[unit108]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=694;
				YPos=84;
				ZPos=814;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 808;
				}
			[unit109]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=2816;
				YPos=84;
				ZPos=384;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit110]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=2736;
				YPos=84;
				ZPos=432;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit111]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2894;
				YPos=85;
				ZPos=300;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2045 1308;
				}
			[unit112]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2926;
				YPos=85;
				ZPos=316;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2044 1306;
				}
			[unit113]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2894;
				YPos=85;
				ZPos=332;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2045 1310;
				}
			[unit114]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2926;
				YPos=85;
				ZPos=348;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2045 1306;
				}
			[unit115]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=2894;
				YPos=84;
				ZPos=364;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2046 1306;
				}
			[unit116]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=831;
				YPos=83;
				ZPos=1121;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa;
				}
			[unit117]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=895;
				YPos=82;
				ZPos=1121;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa;
				}
			[unit118]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=624;
				YPos=85;
				ZPos=961;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 499 1572,p 997 1758;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=656;
				YPos=85;
				ZPos=961;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 499 1572,p 997 1758;
				}
			[unit120]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=688;
				YPos=85;
				ZPos=961;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 499 1572,p 997 1758;
				}
			[unit121]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2068;
				YPos=85;
				ZPos=1166;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1831 2035,p 2391 2068;
				}
			[unit122]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2100;
				YPos=85;
				ZPos=1166;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1831 2035,p 2391 2068;
				}
			[unit123]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2036;
				YPos=85;
				ZPos=1166;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1831 2035,p 2391 2068;
				}
			[unit124]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=684;
				YPos=104;
				ZPos=1325;
				Player=2;
				HealthPercentage=100;
				Angle=190;
				Kills=0;
				InitialMission=p 827 1371;
				}
			[unit125]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=565;
				YPos=139;
				ZPos=1269;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit126]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=32;
				YPos=214;
				ZPos=1232;
				Player=2;
				HealthPercentage=100;
				Angle=190;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit127]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=200;
				YPos=151;
				ZPos=1277;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200,p 341 1444;
				}
			[unit128]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=88;
				YPos=130;
				ZPos=1341;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200,p 254 1218;
				}
			[unit129]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1152;
				YPos=116;
				ZPos=1528;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 3000;
				}
			[unit130]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1280;
				YPos=124;
				ZPos=1676;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 3000;
				}
			[unit131]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1497;
				YPos=130;
				ZPos=1751;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1456 1881;
				}
			[unit132]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1625;
				YPos=160;
				ZPos=1767;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1739 1887;
				}
			[unit133]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2416;
				YPos=139;
				ZPos=1568;
				Player=2;
				HealthPercentage=100;
				Angle=160;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit134]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=2342;
				YPos=123;
				ZPos=1477;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1800,p 2238 1384;
				}
			[unit135]
				{
				Unitname=ARMMOHO;
				Ident=;
				XPos=1600;
				YPos=85;
				ZPos=1088;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit136]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1272;
				YPos=136;
				ZPos=1366;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1113 1248;
				}
			[unit137]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=863;
				YPos=84;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
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				{
				Unitname=ARMFIG;
				Ident=;
				XPos=895;
				YPos=84;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit139]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=943;
				YPos=84;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit140]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=975;
				YPos=86;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit141]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=72;
				YPos=85;
				ZPos=1496;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 1 2,p 2840 1676;
				}
			[unit142]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=152;
				YPos=85;
				ZPos=1592;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 1 2,p 2825 1743;
				}
			[unit143]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=72;
				YPos=85;
				ZPos=1670;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 1 2,p 2750 1795;
				}
			[unit144]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1493;
				YPos=132;
				ZPos=1464;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3300,a CORCOM,;
				}
			[unit145]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=184;
				YPos=85;
				ZPos=840;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3600,m 1034 2009,a CORFUS,a CORAAP,a CORAVP,a CORINT,a CORPUN,a CORDOOM,a CORARAD;
				}
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				{
				Unitname=ARMMERL;
				Ident=;
				XPos=280;
				YPos=85;
				ZPos=872;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1340 2003,a CORFUS,a CORAAP,a CORAVP,a CORINT,a CORPUN,a CORDOOM,a CORARAD;
				}
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				{
				Unitname=ARMBULL;
				Ident=;
				XPos=391;
				YPos=85;
				ZPos=753;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1038 2115,wa;
				}
			[unit148]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=439;
				YPos=85;
				ZPos=785;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1137 2115,wa;
				}
			[unit149]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=471;
				YPos=85;
				ZPos=833;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1266 2115,wa;
				}
			[unit150]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=503;
				YPos=85;
				ZPos=881;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1362 2115,wa;
				}
			[unit151]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2087;
				YPos=84;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit152]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2135;
				YPos=85;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit153]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2039;
				YPos=85;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit154]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2087;
				YPos=84;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit155]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2135;
				YPos=85;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit156]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2183;
				YPos=85;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit157]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2303;
				YPos=80;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit158]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2351;
				YPos=84;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit159]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2399;
				YPos=85;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit160]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2502;
				YPos=85;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit161]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2566;
				YPos=85;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit162]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2294;
				YPos=85;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4556,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit163]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2342;
				YPos=85;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4557,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit164]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2406;
				YPos=80;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4558,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit165]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2470;
				YPos=85;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4558,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit166]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=298;
				YPos=85;
				ZPos=264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit167]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=362;
				YPos=84;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3558,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit168]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1359;
				YPos=85;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit169]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1455;
				YPos=85;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit170]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1535;
				YPos=85;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit171]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=962;
				YPos=85;
				ZPos=176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit172]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=611;
				YPos=83;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1210,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit173]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1284;
				YPos=84;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1210,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit174]
				{
				Unitname=ARMLAB;
				Ident=;
				XPos=1068;
				YPos=85;
				ZPos=371;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 3000;
				}
			[unit175]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=1539;
				YPos=92;
				ZPos=1199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit176]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=2742;
				YPos=85;
				ZPos=1039;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit177]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1432;
				YPos=142;
				ZPos=1603;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3300,m 2355 2833,d;
				}
			[unit178]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2253;
				YPos=119;
				ZPos=1653;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER1,m 1944 2202,d;
				}
			[unit179]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2118;
				YPos=87;
				ZPos=1771;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER1,m 2043 1903,d;
				}
			[unit180]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1990;
				YPos=91;
				ZPos=1739;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER1,m 1904 2037,d;
				}
			[unit181]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2474;
				YPos=85;
				ZPos=2432;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa,m 2269 2492,d;
				}
			[unit182]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=136;
				YPos=84;
				ZPos=1028;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,O 1 2,p 1001 1134;
				}
			[unit183]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2062;
				YPos=84;
				ZPos=682;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit184]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2142;
				YPos=85;
				ZPos=682;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit185]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2222;
				YPos=85;
				ZPos=682;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit186]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2062;
				YPos=85;
				ZPos=762;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit187]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2142;
				YPos=80;
				ZPos=762;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit188]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2222;
				YPos=85;
				ZPos=762;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit189]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2719;
				YPos=85;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit190]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2799;
				YPos=85;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit191]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2655;
				YPos=84;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit192]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2646;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit193]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2710;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit194]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2774;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit195]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1077;
				YPos=85;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit196]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1125;
				YPos=84;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit197]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1173;
				YPos=84;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit198]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1173;
				YPos=85;
				ZPos=216;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit199]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1173;
				YPos=85;
				ZPos=264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit200]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=1471;
				YPos=84;
				ZPos=374;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER6;
				}
			[unit201]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=2427;
				YPos=85;
				ZPos=368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER6;
				}
			[unit202]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2131;
				YPos=84;
				ZPos=370;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit203]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2179;
				YPos=84;
				ZPos=370;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit204]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2227;
				YPos=84;
				ZPos=370;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit205]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2195;
				YPos=83;
				ZPos=434;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit206]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2243;
				YPos=82;
				ZPos=434;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit207]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2163;
				YPos=84;
				ZPos=434;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit208]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2035;
				YPos=84;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORFUS,a CORPUN,a CORINT,a CORDOOM,a CORINT,a CORAAP,a CORAVP;
				}
			[unit209]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2098;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORFUS,a CORPUN,a CORINT,a CORDOOM,a CORINT,a CORAAP,a CORAVP;
				}
			[unit210]
				{
				Unitname=CORCK;
				Ident=;
				XPos=2942;
				YPos=80;
				ZPos=730;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2400,;
				}
			[unit211]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1920;
				YPos=84;
				ZPos=384;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit212]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1936;
				YPos=83;
				ZPos=448;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit213]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=720;
				YPos=82;
				ZPos=336;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit214]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=848;
				YPos=84;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit215]
				{
				Unitname=ARMANNI;
				Ident=;
				XPos=2064;
				YPos=84;
				ZPos=960;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit216]
				{
				Unitname=ARMANNI;
				Ident=;
				XPos=1024;
				YPos=85;
				ZPos=784;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit217]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=944;
				YPos=85;
				ZPos=272;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit218]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=1472;
				YPos=83;
				ZPos=704;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit219]
				{
				Unitname=ARMASP;
				Ident=;
				XPos=2320;
				YPos=85;
				ZPos=880;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			}
		[features]
			{
			[feature0]
				{
				Featurename=DragonsTeeth;
				XPos=120;
				ZPos=123;
				}
			[feature1]
				{
				Featurename=DragonsTeeth;
				XPos=124;
				ZPos=123;
				}
			[feature2]
				{
				Featurename=DragonsTeeth;
				XPos=131;
				ZPos=123;
				}
			[feature3]
				{
				Featurename=DragonsTeeth;
				XPos=135;
				ZPos=123;
				}
			[feature4]
				{
				Featurename=DragonsTeeth;
				XPos=53;
				ZPos=88;
				}
			[feature5]
				{
				Featurename=DragonsTeeth;
				XPos=56;
				ZPos=89;
				}
			[feature6]
				{
				Featurename=DragonsTeeth;
				XPos=66;
				ZPos=89;
				}
			[feature7]
				{
				Featurename=RockMetal3;
				XPos=10;
				ZPos=181;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=744;
				ZPos=2696;
				}
			}
		}
	[Schema 2]
		{
		Type=Hard;
		aiprofile=DEFAULT;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=ARMBRTHA;
				Ident=;
				XPos=1583;
				YPos=85;
				ZPos=368;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=o 0 0,w 3800 10,a CORSOLAR,a CORHLT,a CORPUN,a CORARAD,a CORRAD,a CORAAP,a CORAP,a CORVP,;
				BuildPriority=;
				}
			[unit1]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1328;
				YPos=193;
				ZPos=1536;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit2]
				{
				Unitname=ARMHLT;
				Ident=HLTOWER4;
				XPos=997;
				YPos=85;
				ZPos=1192;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=;
				}
			[unit3]
				{
				Unitname=ARMHLT;
				Ident=HLTOWER6;
				XPos=1696;
				YPos=204;
				ZPos=1696;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit4]
				{
				Unitname=ARMHLT;
				Ident=HLTOWER1;
				XPos=2055;
				YPos=84;
				ZPos=1544;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit5]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2816;
				YPos=218;
				ZPos=1360;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit6]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2960;
				YPos=218;
				ZPos=1392;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit7]
				{
				Unitname=ARMHLT;
				Ident=HLTOWER2;
				XPos=2048;
				YPos=85;
				ZPos=1203;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit8]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1296;
				YPos=84;
				ZPos=1168;
				Player=2;
				HealthPercentage=100;
				Angle=60;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit9]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=480;
				YPos=154;
				ZPos=1280;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit10]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=2432;
				YPos=143;
				ZPos=1424;
				Player=2;
				HealthPercentage=100;
				Angle=140;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit11]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2074;
				YPos=99;
				ZPos=2254;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit12]
				{
				Unitname=ARMJAM;
				Ident=;
				XPos=2370;
				YPos=85;
				ZPos=994;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit13]
				{
				Unitname=ARMJAM;
				Ident=;
				XPos=625;
				YPos=85;
				ZPos=1011;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit14]
				{
				Unitname=ARMJAM;
				Ident=;
				XPos=1218;
				YPos=83;
				ZPos=1099;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=w 1500,m 928 1579,w 600,m 1218 1099,w 600;
				BuildPriority=;
				}
			[unit15]
				{
				Unitname=ARMJAM;
				Ident=;
				XPos=2102;
				YPos=85;
				ZPos=1212;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 2248 2193;
				}
			[unit16]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1573;
				YPos=86;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORCOM;
				}
			[unit17]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1621;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORCOM;
				}
			[unit18]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1669;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORCOM;
				}
			[unit19]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1525;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,a CORCOM;
				}
			[unit20]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1717;
				YPos=84;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORCOM;
				}
			[unit21]
				{
				Unitname=ARMBATS;
				Ident=;
				XPos=192;
				YPos=1;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit22]
				{
				Unitname=ARMBATS;
				Ident=;
				XPos=112;
				YPos=29;
				ZPos=315;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit23]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=128;
				YPos=106;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit24]
				{
				Unitname=ARMMEX;
				Ident=;
				XPos=582;
				YPos=85;
				ZPos=337;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit25]
				{
				Unitname=ARMMEX;
				Ident=;
				XPos=2646;
				YPos=85;
				ZPos=895;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit26]
				{
				Unitname=ARMMEX;
				Ident=;
				XPos=1088;
				YPos=85;
				ZPos=912;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit27]
				{
				Unitname=ARMFUS;
				Ident=;
				XPos=1049;
				YPos=85;
				ZPos=272;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit28]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1145;
				YPos=84;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=i JAKE;
				}
			[unit29]
				{
				Unitname=ARMATLAS;
				Ident=JAKE;
				XPos=1193;
				YPos=84;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,m 769 2584,u,m 1017 164;
				}
			[unit30]
				{
				Unitname=ARMATLAS;
				Ident=JEFF;
				XPos=1336;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,m 1248 2733,u,m 1132 183;
				}
			[unit31]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1301;
				YPos=84;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=i JEFF;
				}
			[unit32]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1414;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1880,a CORHLT,a CORLLT,a CORRAD,a CORFUS;
				}
			[unit33]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1382;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1880,a CORHLT,a CORLLT,a CORRAD,a CORFUS;
				}
			[unit34]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1446;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1880,a CORHLT,a CORLLT,a CORRAD,a CORFUS;
				}
			[unit35]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1494;
				YPos=85;
				ZPos=56;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1880,a CORHLT,a CORLLT,a CORRAD,a CORFUS;
				}
			[unit36]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1462;
				YPos=85;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORESTOR,a CORFUS,a CORWIN,a CORRAD,a CORVP,a CORCOM;
				}
			[unit37]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1526;
				YPos=85;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORESTOR,a CORFUS,a CORWIN,a CORRAD,a CORVP,a CORCOM;
				}
			[unit38]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1590;
				YPos=84;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORESTOR,a CORFUS,a CORWIN,a CORRAD,a CORVP,a CORCOM;
				}
			[unit39]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1398;
				YPos=84;
				ZPos=120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,a CORESTOR,a CORFUS,a CORWIN,a CORRAD,a CORVP,a CORCOM;
				}
			[unit40]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1216;
				YPos=85;
				ZPos=1035;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
				}
			[unit41]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1280;
				YPos=85;
				ZPos=1035;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
				}
			[unit42]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1344;
				YPos=85;
				ZPos=1035;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
				}
			[unit43]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1408;
				YPos=85;
				ZPos=1035;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
				}
			[unit44]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1152;
				YPos=85;
				ZPos=1035;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
				}
			[unit45]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1088;
				YPos=85;
				ZPos=1035;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465;
				}
			[unit46]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=64;
				YPos=85;
				ZPos=1864;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2878 2228;
				}
			[unit47]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=80;
				YPos=84;
				ZPos=1896;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2808 2236;
				}
			[unit48]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=112;
				YPos=85;
				ZPos=1880;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2846 2190;
				}
			[unit49]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=96;
				YPos=85;
				ZPos=1848;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2848 2129;
				}
			[unit50]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=144;
				YPos=85;
				ZPos=1896;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2806 2234;
				}
			[unit51]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=144;
				YPos=85;
				ZPos=1848;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2876 2230;
				}
			[unit52]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=32;
				YPos=85;
				ZPos=1848;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2846 2127;
				}
			[unit53]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=32;
				YPos=85;
				ZPos=1896;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2848 2192;
				}
			[unit54]
				{
				Unitname=ARMAP;
				Ident=;
				XPos=442;
				YPos=85;
				ZPos=311;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 900,b ARMFIG 6;
				}
			[unit55]
				{
				Unitname=ARMAVP;
				Ident=;
				XPos=1213;
				YPos=85;
				ZPos=375;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 2700,b ARMMIST 2;
				}
			[unit56]
				{
				Unitname=ARMALAB;
				Ident=LAB1;
				XPos=2585;
				YPos=85;
				ZPos=407;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=2500,b ARMFIDO 6;
				}
			[unit57]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=1998;
				YPos=82;
				ZPos=311;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit58]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=1582;
				YPos=85;
				ZPos=247;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit59]
				{
				Unitname=ARMESTOR;
				Ident=;
				XPos=2976;
				YPos=85;
				ZPos=320;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit60]
				{
				Unitname=ARMBRTHA;
				Ident=;
				XPos=2768;
				YPos=84;
				ZPos=288;
				Player=2;
				HealthPercentage=100;
				Angle=160;
				Kills=0;
				InitialMission=o 0 0,w 3600 10,a CORLLT,a CORHLT,a CORMART,a CORPUN,a CORCAN,a CORFUS,a CORINT;
				}
			[unit61]
				{
				Unitname=ARMPEEP;
				Ident=;
				XPos=534;
				YPos=82;
				ZPos=48;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1004 2994;
				}
			[unit62]
				{
				Unitname=ARMPEEP;
				Ident=;
				XPos=496;
				YPos=85;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 62 2781,p 2773 2391;
				}
			[unit63]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=756;
				YPos=85;
				ZPos=2741;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit64]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=708;
				YPos=84;
				ZPos=2629;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit65]
				{
				Unitname=CORPYRO;
				Ident=;
				XPos=804;
				YPos=85;
				ZPos=2629;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit66]
				{
				Unitname=CORFINK;
				Ident=;
				XPos=892;
				YPos=85;
				ZPos=2725;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit67]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=759;
				YPos=84;
				ZPos=226;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 1419 931;
				}
			[unit68]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=791;
				YPos=81;
				ZPos=226;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 1419 930;
				}
			[unit69]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=823;
				YPos=80;
				ZPos=226;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 1419 932;
				}
			[unit70]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=855;
				YPos=82;
				ZPos=226;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 1419 933;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=759;
				YPos=82;
				ZPos=274;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 800,a CORCOM;
				}
			[unit72]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=791;
				YPos=82;
				ZPos=274;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 800,a CORCOM;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=823;
				YPos=81;
				ZPos=274;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=w 900,a CORCOM;
				BuildPriority=;
				}
			[unit74]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=855;
				YPos=80;
				ZPos=274;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a CORCOM;
				}
			[unit75]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1870;
				YPos=171;
				ZPos=1647;
				Player=2;
				HealthPercentage=100;
				Angle=270;
				Kills=0;
				InitialMission=w 600,p 2221 1704;
				}
			[unit76]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1870;
				YPos=163;
				ZPos=1743;
				Player=2;
				HealthPercentage=100;
				Angle=190;
				Kills=0;
				InitialMission=p 1858 1893;
				}
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				{
				Unitname=ARMSPID;
				Ident=;
				XPos=555;
				YPos=100;
				ZPos=1357;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 843 1304;
				}
			[unit78]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=2744;
				YPos=177;
				ZPos=1445;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 2700;
				}
			[unit79]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=2488;
				YPos=122;
				ZPos=1653;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 2224 1916;
				}
			[unit80]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=2944;
				YPos=177;
				ZPos=1536;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 2781 1539;
				}
			[unit81]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1794;
				YPos=80;
				ZPos=333;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 1778 775;
				}
			[unit82]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1825;
				YPos=83;
				ZPos=763;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 1805 445;
				}
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				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1619;
				YPos=122;
				ZPos=1473;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1439 1660;
				}
			[unit84]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=2388;
				YPos=116;
				ZPos=1251;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2229 1327;
				}
			[unit85]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=2854;
				YPos=119;
				ZPos=1171;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2523 1155;
				}
			[unit86]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=632;
				YPos=120;
				ZPos=1157;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 742 1152;
				}
			[unit87]
				{
				Unitname=ARMJAM;
				Ident=;
				XPos=976;
				YPos=84;
				ZPos=379;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 6000;
				}
			[unit88]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=919;
				YPos=84;
				ZPos=371;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit89]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=469;
				YPos=84;
				ZPos=485;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit90]
				{
				Unitname=ARMCK;
				Ident=;
				XPos=128;
				YPos=85;
				ZPos=565;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800;
				}
			[unit91]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=924;
				YPos=84;
				ZPos=992;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 814 2803;
				}
			[unit92]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=956;
				YPos=85;
				ZPos=992;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 815 2800;
				}
			[unit93]
				{
				Unitname=ARMFAST;
				Ident=;
				XPos=988;
				YPos=84;
				ZPos=992;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 814 2804;
				}
			[unit94]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=580;
				YPos=85;
				ZPos=232;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4000;
				}
			[unit95]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=1423;
				YPos=84;
				ZPos=264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit96]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=291;
				YPos=85;
				ZPos=984;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit97]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=2662;
				YPos=85;
				ZPos=1032;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
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				{
				Unitname=ARMCK;
				Ident=;
				XPos=2974;
				YPos=85;
				ZPos=949;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=w 1800;
				BuildPriority=;
				}
			[unit99]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1086;
				YPos=85;
				ZPos=1091;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit100]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1118;
				YPos=85;
				ZPos=1091;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit101]
				{
				Unitname=ARMROCK;
				Ident=;
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				YPos=84;
				ZPos=1091;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
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				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1182;
				YPos=83;
				ZPos=1091;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit103]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1086;
				YPos=85;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit104]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1118;
				YPos=85;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
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				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1150;
				YPos=84;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
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				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1182;
				YPos=83;
				ZPos=1123;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit107]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1095;
				YPos=85;
				ZPos=1169;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit108]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1127;
				YPos=85;
				ZPos=1169;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit109]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1159;
				YPos=85;
				ZPos=1169;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit110]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1095;
				YPos=85;
				ZPos=1201;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 1200;
				}
			[unit111]
				{
				Unitname=ARMMART;
				Ident=;
				XPos=1087;
				YPos=80;
				ZPos=980;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465,a CORHLT,a CORLLT;
				}
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				{
				Unitname=ARMMART;
				Ident=;
				XPos=1151;
				YPos=85;
				ZPos=980;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465,a CORHLT,a CORLLT;
				}
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				{
				Unitname=ARMMART;
				Ident=;
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				YPos=84;
				ZPos=980;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465,a CORHLT,a CORLLT;
				}
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				{
				Unitname=ARMMART;
				Ident=;
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				YPos=85;
				ZPos=980;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2465,a CORHLT,a CORLLT;
				}
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				{
				Unitname=ARMHLT;
				Ident=HLTOWER3;
				XPos=1926;
				YPos=109;
				ZPos=1060;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit116]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2878;
				YPos=84;
				ZPos=937;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 89 955;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2878;
				YPos=84;
				ZPos=985;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 91 958;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2878;
				YPos=85;
				ZPos=891;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 59 927;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2926;
				YPos=84;
				ZPos=940;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 90 956;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2926;
				YPos=85;
				ZPos=892;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 59 929;
				}
			[unit121]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=436;
				YPos=85;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit122]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1493;
				YPos=84;
				ZPos=1041;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2061 946;
				}
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				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1493;
				YPos=85;
				ZPos=961;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2072 963;
				}
			[unit124]
				{
				Unitname=ARMZEUS;
				Ident=;
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				ZPos=881;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2061 946;
				}
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				{
				Unitname=ARMZEUS;
				Ident=;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2072 965;
				}
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				{
				Unitname=ARMZEUS;
				Ident=;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2072 964;
				}
			[unit127]
				{
				Unitname=ARMJETH;
				Ident=;
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				YPos=82;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 805;
				}
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				{
				Unitname=ARMJETH;
				Ident=;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 806;
				}
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				{
				Unitname=ARMJETH;
				Ident=;
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				YPos=81;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 805;
				}
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				{
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				Ident=;
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				ZPos=750;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 807;
				}
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				{
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				Ident=;
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				ZPos=814;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1534 808;
				}
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				{
				Unitname=ARMSOLAR;
				Ident=;
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				YPos=84;
				ZPos=400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
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				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
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				{
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				Ident=;
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				ZPos=432;
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				HealthPercentage=100;
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				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
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				{
				Unitname=ARMROCK;
				Ident=;
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				ZPos=284;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2045 1307;
				}
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				{
				Unitname=ARMROCK;
				Ident=;
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				ZPos=300;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2045 1308;
				}
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				{
				Unitname=ARMROCK;
				Ident=;
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				YPos=85;
				ZPos=316;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2044 1306;
				}
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				{
				Unitname=ARMROCK;
				Ident=;
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				YPos=85;
				ZPos=332;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2045 1310;
				}
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				{
				Unitname=ARMROCK;
				Ident=;
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				YPos=85;
				ZPos=348;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2045 1306;
				}
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				{
				Unitname=ARMROCK;
				Ident=;
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				YPos=84;
				ZPos=364;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 2046 1306;
				}
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				{
				Unitname=ARMROCK;
				Ident=;
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				YPos=85;
				ZPos=268;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1830,p 2045 1306;
				}
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				{
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				Ident=;
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				YPos=83;
				ZPos=1121;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa;
				}
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				{
				Unitname=ARMBULL;
				Ident=;
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				ZPos=1121;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
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				YPos=85;
				ZPos=961;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 499 1572,p 997 1758;
				}
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				{
				Unitname=ARMFIDO;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 499 1572,p 997 1758;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
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				ZPos=961;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 499 1572,p 997 1758;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
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				YPos=85;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 997 1758,p 499 1572;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
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				YPos=85;
				ZPos=1166;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1831 2035,p 2391 2068;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
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				YPos=85;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1831 2035,p 2391 2068;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2132;
				YPos=85;
				ZPos=1166;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 2391 2068,p 1831 2035;
				}
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				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=2036;
				YPos=85;
				ZPos=1166;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1831 2035,p 2391 2068;
				}
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				{
				Unitname=ARMSPID;
				Ident=;
				XPos=684;
				YPos=104;
				ZPos=1325;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				InitialMission=p 827 1371;
				}
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				{
				Unitname=ARMHLT;
				Ident=;
				XPos=400;
				YPos=141;
				ZPos=1312;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit153]
				{
				Unitname=ARMHLT;
				Ident=;
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				YPos=139;
				ZPos=1269;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit154]
				{
				Unitname=ARMHLT;
				Ident=;
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				YPos=214;
				ZPos=1232;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit155]
				{
				Unitname=ARMSPID;
				Ident=;
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				YPos=151;
				ZPos=1277;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,p 341 1444;
				}
			[unit156]
				{
				Unitname=ARMSPID;
				Ident=;
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				YPos=130;
				ZPos=1341;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,p 254 1218;
				}
			[unit157]
				{
				Unitname=ARMSPID;
				Ident=;
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				YPos=116;
				ZPos=1528;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 3000;
				}
			[unit158]
				{
				Unitname=ARMSPID;
				Ident=;
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				YPos=124;
				ZPos=1676;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 3000;
				}
			[unit159]
				{
				Unitname=ARMSPID;
				Ident=;
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				YPos=130;
				ZPos=1751;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1456 1881;
				}
			[unit160]
				{
				Unitname=ARMSPID;
				Ident=;
				XPos=1625;
				YPos=160;
				ZPos=1767;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=p 1739 1887;
				}
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				{
				Unitname=ARMHLT;
				Ident=;
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				YPos=139;
				ZPos=1568;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
			[unit162]
				{
				Unitname=ARMSPID;
				Ident=;
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				YPos=123;
				ZPos=1477;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				InitialMission=w 1800,p 2238 1384;
				}
			[unit163]
				{
				Unitname=ARMMOHO;
				Ident=;
				XPos=1616;
				YPos=85;
				ZPos=1094;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialGroup=;
				InitialMission=;
				BuildPriority=;
				}
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				{
				Unitname=ARMSPID;
				Ident=;
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				YPos=136;
				ZPos=1366;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1113 1248;
				}
			[unit165]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=831;
				YPos=84;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
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				{
				Unitname=ARMFIG;
				Ident=;
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				YPos=84;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
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				{
				Unitname=ARMFIG;
				Ident=;
				XPos=895;
				YPos=84;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
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				{
				Unitname=ARMFIG;
				Ident=;
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				YPos=84;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
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				{
				Unitname=ARMFIG;
				Ident=;
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				YPos=86;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
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				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1007;
				YPos=85;
				ZPos=96;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
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				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=72;
				YPos=85;
				ZPos=1496;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 1 2,p 2840 1676;
				}
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				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=152;
				YPos=85;
				ZPos=1592;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 1 2,p 2825 1743;
				}
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				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=72;
				YPos=85;
				ZPos=1670;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=o 1 2,p 2750 1795;
				}
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				{
				Unitname=ARMVADER;
				Ident=;
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				YPos=132;
				ZPos=1464;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3300,a CORCOM,;
				}
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				{
				Unitname=ARMMERL;
				Ident=;
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				YPos=85;
				ZPos=840;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3600,m 1034 2009,a CORFUS,a CORAAP,a CORAVP,a CORINT,a CORPUN,a CORDOOM,a CORARAD;
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				{
				Unitname=ARMMERL;
				Ident=;
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				YPos=85;
				ZPos=872;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1340 2003,a CORFUS,a CORAAP,a CORAVP,a CORINT,a CORPUN,a CORDOOM,a CORARAD;
				}
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				{
				Unitname=ARMBULL;
				Ident=;
				XPos=391;
				YPos=85;
				ZPos=753;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1038 2115,wa;
				}
			[unit178]
				{
				Unitname=ARMBULL;
				Ident=;
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				YPos=85;
				ZPos=785;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1137 2115,wa;
				}
			[unit179]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=471;
				YPos=85;
				ZPos=833;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1266 2115,wa;
				}
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				{
				Unitname=ARMBULL;
				Ident=;
				XPos=503;
				YPos=85;
				ZPos=881;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2800,m 1362 2115,wa;
				}
			[unit181]
				{
				Unitname=ARMHAWK;
				Ident=;
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				YPos=84;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit182]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2135;
				YPos=85;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
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				{
				Unitname=ARMHAWK;
				Ident=;
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				YPos=85;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
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				{
				Unitname=ARMHAWK;
				Ident=;
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				YPos=85;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
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				{
				Unitname=ARMHAWK;
				Ident=;
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				YPos=84;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit186]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2135;
				YPos=85;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit187]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=2183;
				YPos=85;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORCOM;
				}
			[unit188]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2335;
				YPos=85;
				ZPos=88;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit189]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2303;
				YPos=80;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit190]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2351;
				YPos=84;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit191]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2399;
				YPos=85;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit192]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2502;
				YPos=85;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit193]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2550;
				YPos=85;
				ZPos=88;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit194]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2566;
				YPos=85;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4660,a CORFUS,a CORINT,a CORINT,a CORAAP,a CORHLT;
				}
			[unit195]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2294;
				YPos=85;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4556,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit196]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2342;
				YPos=85;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4557,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit197]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2406;
				YPos=80;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4558,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit198]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2470;
				YPos=85;
				ZPos=248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 4558,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit199]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=298;
				YPos=85;
				ZPos=264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit200]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=362;
				YPos=84;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3558,a CORHLT,a CORLLT,a CORCRASH,a CORMIST,a CORFUS,a CORGOL;
				}
			[unit201]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1359;
				YPos=85;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit202]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1455;
				YPos=85;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit203]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1535;
				YPos=85;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit204]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1647;
				YPos=84;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit205]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=1263;
				YPos=84;
				ZPos=192;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit206]
				{
				Unitname=ARMHAWK;
				Ident=;
				XPos=962;
				YPos=85;
				ZPos=176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3555,a CORVENG,a CORSHAD,a CORVALK,a CORAPE,a CORVAMP,a CORHURC;
				}
			[unit207]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=611;
				YPos=83;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1210,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit208]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1284;
				YPos=84;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1210,a CORLLT,a CORHLT,a CORWIN,a CORESTOR,a CORCOM;
				}
			[unit209]
				{
				Unitname=ARMLAB;
				Ident=;
				XPos=1068;
				YPos=85;
				ZPos=371;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=w 3000;
				}
			[unit210]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=1539;
				YPos=92;
				ZPos=1199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit211]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=2742;
				YPos=85;
				ZPos=1039;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit212]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1432;
				YPos=142;
				ZPos=1603;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3300,m 2355 2833,d;
				}
			[unit213]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2253;
				YPos=119;
				ZPos=1653;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER1,m 1944 2202,d;
				}
			[unit214]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2118;
				YPos=87;
				ZPos=1771;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER1,m 2043 1903,d;
				}
			[unit215]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=1990;
				YPos=91;
				ZPos=1739;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER1,m 1904 2037,d;
				}
			[unit216]
				{
				Unitname=ARMVADER;
				Ident=;
				XPos=2474;
				YPos=85;
				ZPos=2432;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa,m 2269 2492,d;
				}
			[unit217]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=136;
				YPos=84;
				ZPos=1028;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,O 1 2,p 1001 1134;
				}
			[unit218]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=232;
				YPos=85;
				ZPos=859;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3000,m 1034 2009,a CORFUS,a CORAAP,a CORAVP,a CORINT,a CORPUN,a CORDOOM,a CORARAD;
				}
			[unit219]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2062;
				YPos=84;
				ZPos=682;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit220]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2142;
				YPos=85;
				ZPos=682;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit221]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2222;
				YPos=85;
				ZPos=682;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit222]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2062;
				YPos=85;
				ZPos=762;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit223]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2142;
				YPos=80;
				ZPos=762;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit224]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2222;
				YPos=85;
				ZPos=762;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2;
				}
			[unit225]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2719;
				YPos=85;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit226]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2799;
				YPos=85;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit227]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2655;
				YPos=84;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit228]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2863;
				YPos=85;
				ZPos=568;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER3;
				}
			[unit229]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2646;
				YPos=85;
				ZPos=104;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit230]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2710;
				YPos=84;
				ZPos=104;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit231]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2646;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit232]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2710;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit233]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2774;
				YPos=85;
				ZPos=104;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit234]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=2774;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa LAB1;
				}
			[unit235]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1077;
				YPos=85;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit236]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1125;
				YPos=84;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit237]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1173;
				YPos=84;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit238]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1173;
				YPos=85;
				ZPos=216;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit239]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1173;
				YPos=85;
				ZPos=264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit240]
				{
				Unitname=ARMBULL;
				Ident=;
				XPos=1077;
				YPos=85;
				ZPos=104;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER4;
				}
			[unit241]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=1471;
				YPos=84;
				ZPos=374;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER6;
				}
			[unit242]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=1423;
				YPos=85;
				ZPos=374;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER6;
				}
			[unit243]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=2363;
				YPos=85;
				ZPos=368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER6;
				}
			[unit244]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=2427;
				YPos=85;
				ZPos=368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER6;
				}
			[unit245]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=831;
				YPos=84;
				ZPos=322;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a CORCOM;
				}
			[unit246]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2131;
				YPos=84;
				ZPos=370;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit247]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2179;
				YPos=84;
				ZPos=370;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit248]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2227;
				YPos=84;
				ZPos=370;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit249]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2099;
				YPos=85;
				ZPos=370;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit250]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2099;
				YPos=85;
				ZPos=434;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit251]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2195;
				YPos=83;
				ZPos=434;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit252]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2243;
				YPos=82;
				ZPos=434;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit253]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=2163;
				YPos=84;
				ZPos=434;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa HLTOWER2,a CORREAP,CORINT,CORFUS,CORESTOR,CORCOM;
				}
			[unit254]
				{
				Unitname=ARMASER;
				Ident=;
				XPos=1695;
				YPos=81;
				ZPos=104;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,p 1607 962;
				}
			[unit255]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2035;
				YPos=84;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORFUS,a CORPUN,a CORINT,a CORDOOM,a CORINT,a CORAAP,a CORAVP;
				}
			[unit256]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2098;
				YPos=85;
				ZPos=184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORFUS,a CORPUN,a CORINT,a CORDOOM,a CORINT,a CORAAP,a CORAVP;
				}
			[unit257]
				{
				Unitname=ARMPNIX;
				Ident=;
				XPos=2162;
				YPos=84;
				ZPos=200;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 3900,a CORFUS,a CORPUN,a CORINT,a CORDOOM,a CORINT,a CORAAP,a CORAVP;
				}
			[unit258]
				{
				Unitname=CORCK;
				Ident=;
				XPos=2942;
				YPos=80;
				ZPos=730;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit259]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1920;
				YPos=84;
				ZPos=384;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit260]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1936;
				YPos=83;
				ZPos=448;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit261]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=720;
				YPos=82;
				ZPos=336;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit262]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=848;
				YPos=84;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BIGTROUBLE,a CORINT,a CORINT,a CORFUS,a CORDOOM,a CORFING,a CORCOM;
				}
			[unit263]
				{
				Unitname=ARMASP;
				Ident=;
				XPos=2304;
				YPos=85;
				ZPos=880;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit264]
				{
				Unitname=ARMASP;
				Ident=;
				XPos=1104;
				YPos=85;
				ZPos=640;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit265]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=928;
				YPos=85;
				ZPos=256;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit266]
				{
				Unitname=ARMANNI;
				Ident=;
				XPos=928;
				YPos=85;
				ZPos=640;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit267]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=1312;
				YPos=81;
				ZPos=272;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit268]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=1456;
				YPos=85;
				ZPos=512;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			}
		[features]
			{
			[feature0]
				{
				Featurename=DragonsTeeth;
				XPos=120;
				ZPos=123;
				}
			[feature1]
				{
				Featurename=DragonsTeeth;
				XPos=124;
				ZPos=123;
				}
			[feature2]
				{
				Featurename=DragonsTeeth;
				XPos=131;
				ZPos=123;
				}
			[feature3]
				{
				Featurename=DragonsTeeth;
				XPos=135;
				ZPos=123;
				}
			[feature4]
				{
				Featurename=DragonsTeeth;
				XPos=53;
				ZPos=88;
				}
			[feature5]
				{
				Featurename=DragonsTeeth;
				XPos=56;
				ZPos=89;
				}
			[feature6]
				{
				Featurename=DragonsTeeth;
				XPos=66;
				ZPos=89;
				}
			[feature7]
				{
				Featurename=RockMetal3;
				XPos=10;
				ZPos=181;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=744;
				ZPos=2696;
				}
			}
		}
	}
