[GlobalHeader]
	{
	missionname=1: A Hero Returns;
	missiondescription=;
	planet=Green planet;
	missionhint=Ac01hint0.txt;
	brief=ArmCampaign1;
	narration=arm01;
	glamour=arm01;
	lineofsight=1;
	mapping=1;
	tidalstrength=0;
	solarstrength=128;
	lavaworld=0;
	killmul=50;
	timemul=0;
	minwindspeed=300;
	maxwindspeed=2000;
	gravity=112;
	numplayers=2;
	size=5 x 6;
	memory=16 mb;
	useonlyunits=AC01.tdf;
	MoveUnitToRadius=ANYTYPE, 992, 656, 64;
	AllUnitsKilled=1;
	AllUnitsKilledOfType=ARMGATE;
	SCHEMACOUNT=3;
	[Schema 0]
		{
		Type=Easy;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1099;
				YPos=85;
				ZPos=2402;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit1]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1163;
				YPos=85;
				ZPos=2450;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit2]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1227;
				YPos=85;
				ZPos=2370;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit3]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1291;
				YPos=85;
				ZPos=2434;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit4]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1323;
				YPos=85;
				ZPos=2386;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit5]
				{
				Unitname=ARMFLASH;
				Ident=;
				XPos=1227;
				YPos=85;
				ZPos=2514;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit6]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=1323;
				YPos=85;
				ZPos=2514;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit7]
				{
				Unitname=CORAK;
				Ident=;
				XPos=372;
				YPos=85;
				ZPos=1813;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1750 1828;
				}
			[unit8]
				{
				Unitname=CORAK;
				Ident=;
				XPos=420;
				YPos=84;
				ZPos=1861;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1750 1829;
				}
			[unit9]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=96;
				YPos=85;
				ZPos=1012;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1429 1512;
				}
			[unit10]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=160;
				YPos=85;
				ZPos=964;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1429 1514;
				}
			[unit11]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=336;
				YPos=85;
				ZPos=964;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1429 1516;
				}
			[unit12]
				{
				Unitname=CORAK;
				Ident=;
				XPos=368;
				YPos=84;
				ZPos=223;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P 502 1223;
				}
			[unit13]
				{
				Unitname=CORAK;
				Ident=;
				XPos=416;
				YPos=85;
				ZPos=287;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P P 502 1224;
				}
			[unit14]
				{
				Unitname=CORAK;
				Ident=;
				XPos=464;
				YPos=85;
				ZPos=223;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P 502 1225;
				}
			[unit15]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1395;
				YPos=85;
				ZPos=2482;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit16]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1443;
				YPos=85;
				ZPos=2450;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit17]
				{
				Unitname=ARMGATE;
				InitialMission=o 0 0,w 3600 0,;
				XPos=992;
				YPos=87;
				ZPos=656;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit18]
				{
				Unitname=CORAK;
				Ident=;
				XPos=144;
				YPos=106;
				ZPos=1264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 315 1396;
				}
			[unit19]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=1628;
				YPos=85;
				ZPos=1451;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1326 2451;
				}
			[unit20]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=623;
				YPos=85;
				ZPos=1464;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1755 1403;
				}
			[unit21]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=1565;
				YPos=85;
				ZPos=726;
				Player=2;
				HealthPercentage=90;
				Angle=70;
				Kills=0;
				InitialMission=p 1443 1575;
				}
			[unit22]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1160;
				YPos=84;
				ZPos=2381;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit23]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1384;
				YPos=85;
				ZPos=2413;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit24]
				{
				Unitname=CORAK;
				Ident=;
				XPos=1360;
				YPos=128;
				ZPos=1792;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1095 1628;
				}
			[unit25]
				{
				Unitname=CORAK;
				Ident=;
				XPos=1792;
				YPos=124;
				ZPos=1120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit26]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=808;
				YPos=85;
				ZPos=1400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 438 1094;
				}
			[unit27]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=616;
				YPos=85;
				ZPos=1336;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1408 1309;
				}
			[unit28]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1040;
				YPos=85;
				ZPos=2448;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit29]
				{
				Unitname=CORAK;
				Ident=;
				XPos=480;
				YPos=92;
				ZPos=1952;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 695 1758;
				}
			[unit30]
				{
				Unitname=CORAK;
				Ident=;
				XPos=592;
				YPos=84;
				ZPos=1536;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 30,p 1409 1458,;
				}
			[unit31]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1136;
				YPos=84;
				ZPos=2496;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit32]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=1072;
				YPos=84;
				ZPos=2512;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit33]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1264;
				YPos=84;
				ZPos=2560;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1229;
				ZPos=2432;
				}
			}
		}
	[Schema 1]
		{
		Type=Medium;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1099;
				YPos=85;
				ZPos=2402;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit1]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1163;
				YPos=85;
				ZPos=2450;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit2]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1227;
				YPos=85;
				ZPos=2370;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit3]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1291;
				YPos=85;
				ZPos=2434;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit4]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1323;
				YPos=85;
				ZPos=2386;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit5]
				{
				Unitname=ARMFLASH;
				Ident=;
				XPos=1115;
				YPos=85;
				ZPos=2514;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit6]
				{
				Unitname=ARMFLASH;
				Ident=;
				XPos=1227;
				YPos=85;
				ZPos=2514;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit7]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=1323;
				YPos=85;
				ZPos=2514;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit8]
				{
				Unitname=CORAK;
				Ident=;
				XPos=372;
				YPos=85;
				ZPos=1813;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1750 1828;
				}
			[unit9]
				{
				Unitname=CORAK;
				Ident=;
				XPos=420;
				YPos=84;
				ZPos=1861;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1750 1829;
				}
			[unit10]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=480;
				YPos=85;
				ZPos=1968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 695 1758;
				}
			[unit11]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=96;
				YPos=85;
				ZPos=1012;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1429 1512;
				}
			[unit12]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=160;
				YPos=85;
				ZPos=964;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1429 1514;
				}
			[unit13]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=336;
				YPos=85;
				ZPos=964;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1429 1516;
				}
			[unit14]
				{
				Unitname=CORAK;
				Ident=;
				XPos=368;
				YPos=84;
				ZPos=223;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P 502 1223;
				}
			[unit15]
				{
				Unitname=CORAK;
				Ident=;
				XPos=416;
				YPos=85;
				ZPos=287;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P P 502 1224;
				}
			[unit16]
				{
				Unitname=CORAK;
				Ident=;
				XPos=464;
				YPos=85;
				ZPos=223;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P 502 1225;
				}
			[unit17]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1395;
				YPos=85;
				ZPos=2482;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit18]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1443;
				YPos=85;
				ZPos=2450;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit19]
				{
				Unitname=ARMGATE;
				InitialMission=o 0 0,w 3600 0,;
				Ident=;
				XPos=992;
				YPos=87;
				ZPos=656;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit20]
				{
				Unitname=CORAK;
				Ident=;
				XPos=128;
				YPos=106;
				ZPos=1232;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 315 1396;
				}
			[unit21]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=1628;
				YPos=85;
				ZPos=1451;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1326 2451;
				}
			[unit22]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=623;
				YPos=85;
				ZPos=1464;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1755 1403;
				}
			[unit23]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=1581;
				YPos=85;
				ZPos=582;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1443 1571;
				}
			[unit24]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=1565;
				YPos=85;
				ZPos=726;
				Player=2;
				HealthPercentage=90;
				Angle=70;
				Kills=0;
				InitialMission=p 1443 1575;
				}
			[unit25]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1160;
				YPos=84;
				ZPos=2381;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit26]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1384;
				YPos=85;
				ZPos=2413;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit27]
				{
				Unitname=CORAK;
				Ident=;
				XPos=1392;
				YPos=128;
				ZPos=1840;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1095 1628;
				}
			[unit28]
				{
				Unitname=CORAK;
				Ident=;
				XPos=1792;
				YPos=124;
				ZPos=1104;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit29]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=808;
				YPos=85;
				ZPos=1400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 438 1094;
				}
			[unit30]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=616;
				YPos=85;
				ZPos=1336;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1408 1309;
				}
			[unit31]
				{
				Unitname=CORAK;
				Ident=;
				XPos=608;
				YPos=84;
				ZPos=1568;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 120,p 1409 1458,;
				}
			[unit32]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1440;
				YPos=84;
				ZPos=2496;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit33]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=1056;
				YPos=84;
				ZPos=2464;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1229;
				ZPos=2432;
				}
			}
		}
	[Schema 2]
		{
		Type=Hard;
		aiprofile=DEFAULT;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1099;
				YPos=85;
				ZPos=2402;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit1]
				{
				Unitname=ARMFAV;
				Ident=;
				XPos=1163;
				YPos=85;
				ZPos=2450;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit2]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1227;
				YPos=85;
				ZPos=2370;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit3]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1291;
				YPos=85;
				ZPos=2434;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit4]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1323;
				YPos=85;
				ZPos=2386;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit5]
				{
				Unitname=ARMFLASH;
				Ident=;
				XPos=1115;
				YPos=85;
				ZPos=2514;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit6]
				{
				Unitname=ARMFLASH;
				Ident=;
				XPos=1227;
				YPos=85;
				ZPos=2514;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit7]
				{
				Unitname=ARMSTUMP;
				Ident=;
				XPos=1323;
				YPos=85;
				ZPos=2514;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit8]
				{
				Unitname=CORAK;
				Ident=;
				XPos=372;
				YPos=85;
				ZPos=1813;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1750 1828;
				}
			[unit9]
				{
				Unitname=CORAK;
				Ident=;
				XPos=420;
				YPos=84;
				ZPos=1861;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1750 1829;
				}
			[unit10]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=475;
				YPos=85;
				ZPos=1947;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 695 1758;
				}
			[unit11]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=96;
				YPos=85;
				ZPos=1012;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1429 1512;
				}
			[unit12]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=160;
				YPos=85;
				ZPos=964;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1429 1514;
				}
			[unit13]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=336;
				YPos=85;
				ZPos=964;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1429 1516;
				}
			[unit14]
				{
				Unitname=CORAK;
				Ident=;
				XPos=368;
				YPos=84;
				ZPos=223;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P 502 1223;
				}
			[unit15]
				{
				Unitname=CORAK;
				Ident=;
				XPos=416;
				YPos=85;
				ZPos=287;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P P 502 1224;
				}
			[unit16]
				{
				Unitname=CORAK;
				Ident=;
				XPos=464;
				YPos=85;
				ZPos=223;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=P 502 1225;
				}
			[unit17]
				{
				Unitname=ARMROCK;
				Ident=;
				XPos=1395;
				YPos=85;
				ZPos=2482;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit18]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1443;
				YPos=85;
				ZPos=2450;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit19]
				{
				Unitname=ARMGATE;
				InitialMission=o 0 0,w 3600 0,;
				Ident=;
				XPos=992;
				YPos=87;
				ZPos=656;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit20]
				{
				Unitname=CORAK;
				Ident=;
				XPos=144;
				YPos=106;
				ZPos=1236;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 315 1396;
				}
			[unit21]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=1628;
				YPos=85;
				ZPos=1451;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1326 2451;
				}
			[unit22]
				{
				Unitname=CORSTORM;
				Ident=;
				XPos=623;
				YPos=85;
				ZPos=1464;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1755 1403;
				}
			[unit23]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=1581;
				YPos=85;
				ZPos=582;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1443 1571;
				}
			[unit24]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=1565;
				YPos=85;
				ZPos=726;
				Player=2;
				HealthPercentage=90;
				Angle=70;
				Kills=0;
				InitialMission=p 1443 1575;
				}
			[unit25]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1160;
				YPos=84;
				ZPos=2381;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit26]
				{
				Unitname=ARMPW;
				Ident=;
				XPos=1384;
				YPos=85;
				ZPos=2413;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit27]
				{
				Unitname=CORAK;
				Ident=;
				XPos=1355;
				YPos=128;
				ZPos=1725;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1095 1628;
				}
			[unit28]
				{
				Unitname=CORAK;
				Ident=;
				XPos=1887;
				YPos=124;
				ZPos=1188;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit29]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=808;
				YPos=85;
				ZPos=1400;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 438 1094;
				}
			[unit30]
				{
				Unitname=CORFAV;
				Ident=;
				XPos=616;
				YPos=85;
				ZPos=1336;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1408 1309;
				}
			[unit31]
				{
				Unitname=CORTHUD;
				Ident=;
				XPos=944;
				YPos=85;
				ZPos=1920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1229;
				ZPos=2432;
				}
			}
		}
	}
