/* Missiles.tdf -- Missile weapons */

/* Allowed IDs = 100-119 */


[ARMKBOT_MISSILE]
	{
	ID=100;
	name=Missiles;
	rendertype=1;
	lineofsight=1;
	turret=1;

	model=missile;

	range=604;
	reloadtime=2.4;
	weapontimer=5;
	weaponvelocity=650;
	startvelocity=450;
	weaponacceleration=101;
	turnrate=33000;
	areaofeffect=48;
	metalpershot=0;

	soundstart=rocklit1;
	soundhit=xplosml2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=9000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=31;
		ARMTHUND=83;
		ARMBRAWL=83;
		ARMPEEP=83;
		ARMFIG=83;
		ARMCA=83;
		ARMACA=83;
		ARMATLAS=83;
		ARMPNIX=83;
		ARMHAWK=83;
		ARMLANCE=83;
		CORFINK=83;
		CORVENG=83;
		CORVAMP=83;
		CORHURC=83;
		CORTITAN=83;
		CORACA=83;
		CORSHAD=83;
		CORAPE=83;
		CORCA=83;
		CORVALK=83;
		}
	}



[CORKBOT_MISSILE]
	{
	ID=101;
	name=Missiles;
	rendertype=1;
	lineofsight=1;
	turret=1;

	model=missile;

	range=590;
	reloadtime=2.5;
	weapontimer=5;
	weaponvelocity=650;
	startvelocity=450;
	weaponacceleration=104;
	turnrate=33000;
	areaofeffect=48;
	metalpershot=0;

	soundstart=rocklit1;
	soundhit=xplosml2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=9000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=32;
		ARMTHUND=80;
		ARMBRAWL=80;
		ARMPEEP=80;
		ARMFIG=80;
		ARMCA=80;
		ARMACA=80;
		ARMATLAS=80;
		ARMPNIX=80;
		ARMHAWK=80;
		ARMLANCE=80;
		CORFINK=80;
		CORVENG=80;
		CORVAMP=80;
		CORHURC=80;
		CORTITAN=80;
		CORACA=80;
		CORSHAD=80;
		CORAPE=80;
		CORCA=80;
		CORVALK=80;
		}
	}



[CORSHIP_MISSILE]
	{
	ID=102;
	name=Missiles;
	rendertype=1;
	lineofsight=1;
	turret=1;

	model=missile;

	range=700;
	reloadtime=2;
	weapontimer=5;
	weaponvelocity=450;
	startvelocity=400;
	weaponacceleration=121;
	turnrate=30000;
	areaofeffect=48;
	metalpershot=0;

	soundstart=rockhvy2;
	soundhit=xplomed2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=8000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=62;
		ARMTHUND=111;
		ARMBRAWL=111;
		ARMPEEP=111;
		ARMFIG=111;
		ARMCA=111;
		ARMACA=111;
		ARMATLAS=111;
		ARMPNIX=111;
		ARMHAWK=111;
		ARMLANCE=111;
		CORFINK=111;
		CORVENG=111;
		CORVAMP=111;
		CORHURC=111;
		CORTITAN=111;
		CORACA=111;
		CORSHAD=111;
		CORAPE=111;
		CORCA=111;
		CORVALK=111;
		}
	}

[ARMSHIP_MISSILE]
	{
	ID=103;
	name=Missiles;
	rendertype=1;
	lineofsight=1;
	turret=1;

	model=missile;

	range=710;
	reloadtime=2;
	weapontimer=5;
	weaponvelocity=450;
	startvelocity=430;
	weaponacceleration=121;
	turnrate=30000;
	areaofeffect=48;
	metalpershot=0;

	soundstart=rockhvy2;
	soundhit=xplomed2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=8000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=57;
		ARMTHUND=108;
		ARMBRAWL=108;
		ARMPEEP=108;
		ARMFIG=108;
		ARMCA=108;
		ARMACA=108;
		ARMATLAS=108;
		ARMPNIX=108;
		ARMHAWK=108;
		ARMLANCE=108;
		CORFINK=108;
		CORVENG=108;
		CORVAMP=108;
		CORHURC=108;
		CORTITAN=108;
		CORACA=108;
		CORSHAD=108;
		CORAPE=108;
		CORCA=108;
		CORVALK=108;
		}
	}



[ARMTRUCK_MISSILE]
	{
	ID=104;
	name=Missiles;
	rendertype=1;
	lineofsight=1;
	turret=1;

	model=missile;

	range=600;
	reloadtime=2.5;
	weapontimer=5;
	weaponvelocity=540;
	startvelocity=450;
	weaponacceleration=141;
	turnrate=30000;
	areaofeffect=48;
	metalpershot=0;

	soundstart=rockhvy2;
	soundhit=xplomed2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=8000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=40;
		ARMTHUND=90;
		ARMBRAWL=90;
		ARMPEEP=90;
		ARMFIG=90;
		ARMCA=90;
		ARMACA=90;
		ARMATLAS=90;
		ARMPNIX=90;
		ARMHAWK=90;
		ARMLANCE=90;
		CORFINK=90;
		CORVENG=90;
		CORVAMP=90;
		CORHURC=90;
		CORTITAN=90;
		CORACA=90;
		CORSHAD=90;
		CORAPE=90;
		CORCA=90;
		CORVALK=90;
			
		}
	}


[CORTRUCK_MISSILE]
	{
	ID=105;
	name=Missiles;
	rendertype=1;
	lineofsight=1;
	turret=1;

	model=missile;

	range=600;
	reloadtime=2.5;
	weapontimer=5;
	weaponvelocity=545;
	startvelocity=450;
	weaponacceleration=136;
	turnrate=30000;
	areaofeffect=48;
	metalpershot=0;

	soundstart=rockhvy2;
	soundhit=xplomed2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=8000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=41;
		ARMTHUND=92;
		ARMBRAWL=92;
		ARMPEEP=92;
		ARMFIG=92;
		ARMCA=92;
		ARMACA=92;
		ARMATLAS=92;
		ARMPNIX=92;
		ARMHAWK=92;
		ARMLANCE=92;
		CORFINK=92;
		CORVENG=92;
		CORVAMP=92;
		CORHURC=92;
		CORTITAN=92;
		CORACA=92;
		CORSHAD=92;
		CORAPE=92;
		CORCA=92;
		CORVALK=92;
			
		}
	}



[ARMRL_MISSILE]
	{
	ID=106;
	name=Missiles;
	rendertype=1;
	lineofsight=1;
	turret=1;

	model=missile;

	range=700;
	reloadtime=2;
	weapontimer=5;
	weaponvelocity=660;
	startvelocity=470;
	weaponacceleration=154;
	turnrate=50000;
	areaofeffect=48;
	metalpershot=0;

	soundstart=rockhvy2;
	soundhit=xplomed2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=10000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=46;
		ARMTHUND=97;
		ARMBRAWL=97;
		ARMPEEP=97;
		ARMFIG=97;
		ARMCA=97;
		ARMACA=97;
		ARMATLAS=97;
		ARMPNIX=97;
		ARMHAWK=97;
		ARMLANCE=97;
		CORFINK=97;
		CORVENG=97;
		CORVAMP=97;
		CORHURC=97;
		CORTITAN=97;
		CORACA=97;
		CORSHAD=97;
		CORAPE=97;
		CORCA=97;
		CORVALK=97;
		}
	}




[CORRL_MISSILE]
	{
	ID=107;
	name=Missiles;
	rendertype=1;
	lineofsight=1;
	turret=1;

	model=missile;

	range=700;
	reloadtime=2;
	weapontimer=5;
	weaponvelocity=650;
	startvelocity=460;
	weaponacceleration=152;
	turnrate=50000;
	areaofeffect=48;
	metalpershot=0;

	soundstart=rockhvy2;
	soundhit=xplomed2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=10000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=45;
		ARMTHUND=95;
		ARMBRAWL=95;
		ARMPEEP=95;
		ARMFIG=95;
		ARMCA=95;
		ARMACA=95;
		ARMATLAS=95;
		ARMPNIX=95;
		ARMHAWK=95;
		ARMLANCE=95;
		CORFINK=95;
		CORVENG=95;
		CORVAMP=95;
		CORHURC=95;
		CORTITAN=95;
		CORACA=95;
		CORSHAD=95;
		CORAPE=95;
		CORCA=95;
		CORVALK=95;
		}
	}



[ARMVTOL_MISSILE]
	{
	ID=108;
	name=Guided Missiles;
	rendertype=1;
	lineofsight=1;

	model=missile;

	range=510;
	reloadtime=3;
	weapontimer=5;
	weaponvelocity=480;
	startvelocity=420;
	weaponacceleration=146;
	turnrate=16384;
	areaofeffect=48;
	metalpershot=0;

	soundstart=Rocklit3;
	soundhit=xplosml2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=8000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=44;
		ARMTHUND=130;
		ARMBRAWL=130;
		ARMPEEP=130;
		ARMFIG=130;
		ARMCA=130;
		ARMACA=130;
		ARMATLAS=130;
		ARMPNIX=130;
		ARMHAWK=130;
		ARMLANCE=130;
		CORFINK=130;
		CORVENG=130;
		CORVAMP=130;
		CORHURC=130;
		CORTITAN=130;
		CORACA=130;
		CORSHAD=130;
		CORAPE=130;
		CORCA=130;
		CORVALK=130;
		}
	}



[CORVTOL_MISSILE]
	{
	ID=109;
	name=Guided Missiles;
	rendertype=1;
	lineofsight=1;

	model=missile;

	range=502;
	reloadtime=3;
	weapontimer=5;
	weaponvelocity=470;
	startvelocity=425;
	weaponacceleration=149;
	turnrate=16384;
	areaofeffect=48;
	metalpershot=0;

	soundstart=Rocklit3;
	soundhit=xplosml2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=8000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=46;
		ARMTHUND=136;
		ARMBRAWL=136;
		ARMPEEP=136;
		ARMFIG=136;
		ARMCA=136;
		ARMACA=136;
		ARMATLAS=136;
		ARMPNIX=136;
		ARMHAWK=136;
		ARMLANCE=136;
		CORFINK=136;
		CORVENG=136;
		CORVAMP=136;
		CORHURC=136;
		CORTITAN=136;
		CORACA=136;
		CORSHAD=136;
		CORAPE=136;
		CORCA=136;
		CORVALK=136;
		}
	}



[ARMVTOL_ADVMISSILE]
	{
	ID=112;
	name=Guided Missiles;
	rendertype=1;
	lineofsight=1;

	model=missile;

	range=659;
	reloadtime=3;
	weapontimer=7;
	weaponvelocity=559;
	startvelocity=450;
	weaponacceleration=130;
	turnrate=24384;
	areaofeffect=48;
	metalpershot=0;

	soundstart=Rocklit3;
	soundhit=xplosml2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=8000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=70;
		ARMTHUND=150;
		ARMBRAWL=150;
		ARMPEEP=150;
		ARMFIG=150;
		ARMCA=150;
		ARMACA=150;
		ARMATLAS=150;
		ARMPNIX=150;
		ARMHAWK=150;
		ARMLANCE=150;
		CORFINK=150;
		CORVENG=150;
		CORVAMP=150;
		CORHURC=150;
		CORTITAN=150;
		CORACA=150;
		CORSHAD=150;
		CORAPE=150;
		CORCA=150;
		CORVALK=150;
		}
	}

[CORVTOL_ADVMISSILE]
	{
	ID=113;
	name=Guided Missiles;
	rendertype=1;
	lineofsight=1;

	model=missile;

	range=650;
	reloadtime=3;
	weapontimer=7;
	weaponvelocity=550;
	startvelocity=450;
	weaponacceleration=131;
	turnrate=24384;
	areaofeffect=48;
	metalpershot=0;

	soundstart=Rocklit3;
	soundhit=xplosml2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=8000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=68;
		ARMTHUND=155;
		ARMBRAWL=155;
		ARMPEEP=155;
		ARMFIG=155;
		ARMCA=155;
		ARMACA=155;
		ARMATLAS=155;
		ARMPNIX=155;
		ARMHAWK=155;
		ARMLANCE=155;
		CORFINK=155;
		CORVENG=155;
		CORVAMP=155;
		CORHURC=155;
		CORTITAN=155;
		CORACA=155;
		CORSHAD=155;
		CORAPE=155;
		CORCA=155;
		CORVALK=155;
		}
	}

[CORVTOL_ADVMISSILE2]
	{
	ID=114;
	name=Guided Missiles;
	rendertype=1;
	lineofsight=1;

	model=missile;

	range=650;
	reloadtime=3;
	weapontimer=7;
	weaponvelocity=550;
	startvelocity=450;
	weaponacceleration=131;
	turnrate=24384;
	areaofeffect=48;
	metalpershot=0;

	soundstart=Rocklit3;
	soundhit=xplosml2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=8000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=68;
		ARMTHUND=155;
		ARMBRAWL=155;
		ARMPEEP=155;
		ARMFIG=155;
		ARMCA=155;
		ARMACA=155;
		ARMATLAS=155;
		ARMPNIX=155;
		ARMHAWK=155;
		ARMLANCE=155;
		CORFINK=155;
		CORVENG=155;
		CORVAMP=155;
		CORHURC=155;
		CORTITAN=155;
		CORACA=155;
		CORSHAD=155;
		CORAPE=155;
		CORCA=155;
		CORVALK=155;
		}
	}

[ARMVTOL_ADVMISSILE2]
	{
	ID=115;
	name=Guided Missiles;
	rendertype=1;
	lineofsight=1;

	model=missile;

	range=659;
	reloadtime=3;
	weapontimer=7;
	weaponvelocity=554;
	startvelocity=450;
	weaponacceleration=13O;
	turnrate=24384;
	areaofeffect=48;
	metalpershot=0;

	soundstart=Rocklit3;
	soundhit=xplosml2;

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	tolerance=8000;

	explosiongaf=fx;
	explosionart=explode3;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
		{
		default=70;
		ARMTHUND=150;
		ARMBRAWL=150;
		ARMPEEP=150;
		ARMFIG=150;
		ARMCA=150;
		ARMACA=150;
		ARMATLAS=150;
		ARMPNIX=150;
		ARMHAWK=150;
		ARMLANCE=150;
		CORFINK=150;
		CORVENG=150;
		CORVAMP=150;
		CORHURC=150;
		CORTITAN=150;
		CORACA=150;
		CORSHAD=150;
		CORAPE=150;
		CORCA=150;
		CORVALK=150;
		}
	}
