[ArchMetal1]  // Medium
	{
	world=archipelago;
	description=Metal;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=ArchiMetal;
	seqname=archmetal1;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=127;
	damage=32009;
	indestructible=1;
	}

[ArchMetal2]  // Small
	{
	world=archipelago;
	description=Metal;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=ArchiMetal;
	seqname=archmetal2;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=86;
	damage=32009;
	indestructible=1;
	}

[ArchMetal3]  // Huge
	{
	world=archipelago;
	description=Metal;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=ArchiMetal;
	seqname=archmetal3;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=223;
	damage=32009;
	indestructible=1;
	}

[ArchMetalB1]  // Medium
	{
	world=archipelago;
	description=Metal;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=ArchiMetal;
	seqname=archmetalb01;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=127;
	damage=32009;
	indestructible=1;
	}

[ArchMetalB2]  // Small
	{
	world=archipelago;
	description=Metal;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=ArchiMetal;
	seqname=archmetalb02;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=86;
	damage=32009;
	indestructible=1;
	}

[ArchMetalB3]  // Huge
	{
	world=archipelago;
	description=Metal;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=ArchiMetal;
	seqname=archmetalb03;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=223;
	damage=32009;
	indestructible=1;
	}

[ArchMetalC1]  // Medium
	{
	world=archipelago;
	description=Metal;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=ArchiMetal;
	seqname=archmetalc01;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=127;
	damage=32009;
	indestructible=1;
	}

[ArchMetalC2]  // Small
	{
	world=archipelago;
	description=Metal;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=ArchiMetal;
	seqname=archmetalc02;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=86;
	damage=32009;
	indestructible=1;
	}

[ArchMetalC3]  // Huge
	{
	world=archipelago;
	description=Metal;
	category=metal;
	animating=0;
	footprintx=3;
	footprintz=3;
	height=0;
	filename=ArchiMetal;
	seqname=archmetalc03;
	seqnameshad=;

	animtrans=0;
	shadtrans=1;
	hitdensity=5;
	metal=223;
	damage=32009;
	indestructible=1;
	}
