/* Units.tdf -- Units exploding as weapons */

/* Allowed IDs = 200-224 */

[SMALL_BUILDING]
	{
	ID=200;
	name=Small building;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=205;
	soundstart=largegun;
	soundhit=xplosml3;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	shakemagnitude=0;
	shakeduration=0;

	[DAMAGE]
		{
		default=900;
		}
	}

[MEDIUM_BUILDING]
	{
	ID=201;
	name=Medium building;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=325;
	soundstart=largegun;
	soundhit=xplomed1;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	shakemagnitude=0;
	shakeduration=0;

	[DAMAGE]
		{
		default=1400;
		}
	}

[LARGE_BUILDING]
	{
	ID=202;
	name=Large building;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=400;
	soundstart=largegun;
	soundhit=xplolrg4;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2oboom2;

	shakemagnitude=8;
	shakeduration=.3;

	[DAMAGE]
		{
		default=1800;
		}
	}

[ESTOR_BUILDING]
	{
	ID=203;
	name=Small building;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=420;
	soundstart=largegun;
	soundhit=xplonuk1;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2oboom2;

	shakemagnitude=8;
	shakeduration=.5;

	[DAMAGE]
		{
		default=1900;
		}
	}



[SMALL_UNIT]
	{
	ID=204;
	name=Small tank;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=75;
	soundstart=largegun;
	soundhit=xplomed2;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	shakemagnitude=0;
	shakeduration=0;

	[DAMAGE]
		{
		default=200;
		}
	}

[BIG_UNIT]
	{
	ID=205;
	name=Big Kbot;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=110;
	soundstart=largegun;
	soundhit=xplolrg3;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2oboom2;

	shakemagnitude=8;
	shakeduration=.3;

	[DAMAGE]
		{
		default=350;
		}
	}


[SMALL_BUILDINGEX]
	{
	ID=206;
	name=Small building;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=70;
	areaofeffect=205;
	soundstart=largegun;
	soundhit=xplosml3;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	shakemagnitude=0;
	shakeduration=0;

	[DAMAGE]
		{
		default=40;
		}
	}

[MEDIUM_BUILDINGEX]
	{
	ID=207;
	name=Medium building;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=105;
	soundstart=largegun;
	soundhit=xplomed1;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	shakemagnitude=0;
	shakeduration=0;

	[DAMAGE]
		{
		default=100;
		}
	}

[LARGE_BUILDINGEX]
	{
	ID=208;
	name=Large building;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=120;
	soundstart=largegun;
	soundhit=xplolrg4;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2oboom2;

	shakemagnitude=8;
	shakeduration=.3;

	[DAMAGE]
		{
		default=300;
		}
	}

[ESTOR_BUILDINGEX]
	{
	ID=209;
	name=Small building;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=150;
	soundstart=largegun;
	soundhit=xplonuk1;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2oboom2;

	shakemagnitude=8;
	shakeduration=.5;

	[DAMAGE]
		{
		default=900;
		}
	}



[SMALL_UNITEX]
	{
	ID=210;
	name=Small tank;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=30;
	soundstart=largegun;
	soundhit=xplomed2;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	shakemagnitude=0;
	shakeduration=0;

	[DAMAGE]
		{
		default=30;
		}
	}

[BIG_UNITEX]
	{
	ID=211;
	name=Big Kbot;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=110;
	soundstart=largegun;
	soundhit=xplolrg3;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2oboom2;

	shakemagnitude=8;
	shakeduration=.3;

	[DAMAGE]
		{
		default=50;
		}
	}


[CORPYRO_BLAST]
	{
	ID=212;
	name=Pyro Blast;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=128;
	soundstart=largegun;
	soundhit=xplolrg3;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2oboom2;

	shakemagnitude=0;
	shakeduration=0;

	[DAMAGE]
		{
		default=60;
		corpyro=15;
		}
	}

[COMMANDER_BLAST]
	{
	ID=213;
	name=Atomic Blast Weapon;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=380;
	reloadtime=3.6;
	weaponvelocity=250;
	soundstart=largegun;
	soundhit=xplonuk4;

	explosiongaf=commboom;
	explosionart=commboom;

	waterexplosiongaf=fx;
	waterexplosionart=h2oboom2;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplashlg;

	shakemagnitude=32;
	shakeduration=2;

	areaofeffect=950;
	edgeeffectiveness=0.75;

	[DAMAGE]
		{
		default=9999;
		}
	}


[CRAWL_BLAST]
	{
	ID=214;
	name=Crawling Bomb;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=556;
	soundstart=largegun;
	soundhit=xplonuk3;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2oboom2;

	shakemagnitude=24;
	shakeduration=1.5;

	[DAMAGE]
		{
		default=2500;
		}
	}

[CRAWL_BLASTSML]
	{
	ID=215;
	name=Wimpy Crawling Bomb;
	rendertype=4;
	ballistic=1;
	turret=1;

	range=480;
	reloadtime=3.6;
	weaponvelocity=250;
	areaofeffect=275;
	soundstart=largegun;
	soundhit=xplonuk3;

	explosiongaf=fx;
	explosionart=explode2;

	waterexplosiongaf=fx;
	waterexplosionart=h2oboom2;

	shakemagnitude=24;
	shakeduration=1.5;

	[DAMAGE]
		{
		default=1200;
		}
	}


