[GlobalHeader]
	{
	missionname=7: The Defense of Larab Harbor;
	missiondescription=;
	planet=Archipelago;
	missionhint=hint0.txt;
	brief=ArmCampaign7;
	narration=arm07;
	glamour=arm07;
	lineofsight=1;
	mapping=1;
	tidalstrength=42;
	solarstrength=143;
	lavaworld=0;
	killmul=50;
	timemul=0;
	minwindspeed=800;
	maxwindspeed=3500;
	gravity=112;
	numplayers=2;
	size=8 x 9;
	memory=16 mb;
	useonlyunits=AC07.tdf;
	DestroyAllUnits=1;
	CommanderKilled=1;
	AllUnitsKilled=1;
	UnitTypeKilled=ARMMOHO, 1;
	SCHEMACOUNT=3;
	[Schema 0]
		{
		Type=Easy;
		aiprofile=MISSIONS;
		SurfaceMetal=5;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
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			{
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				{
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				Ident=;
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				ZPos=1162;
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				CreationCountdown=0;
				}
			[unit1]
				{
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				{
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			[unit3]
				{
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				ZPos=816;
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				CreationCountdown=0;
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				{
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				{
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				{
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			[unit16]
				{
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				Angle=0;
				Kills=0;
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				{
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				Ident=;
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				Angle=0;
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				HealthPercentage=100;
				Angle=0;
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				CreationCountdown=0;
				}
			[unit21]
				{
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				Ident=;
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				Player=1;
				HealthPercentage=100;
				Angle=180;
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				CreationCountdown=0;
				}
			[unit22]
				{
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				Ident=;
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				HealthPercentage=100;
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				Kills=0;
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			[unit23]
				{
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
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				{
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				{
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				Ident=;
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				Angle=0;
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				{
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				Kills=0;
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				Kills=0;
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				{
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				Ident=;
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				HealthPercentage=100;
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				{
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				{
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				{
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				}
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				Angle=180;
				Kills=0;
				CreationCountdown=0;
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			[unit41]
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				HealthPercentage=100;
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				CreationCountdown=0;
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			[unit42]
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			[unit46]
				{
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				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit47]
				{
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				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit48]
				{
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			[unit49]
				{
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				HealthPercentage=100;
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				CreationCountdown=0;
				}
			[unit50]
				{
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				{
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				{
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				{
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				{
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				Ident=;
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				HealthPercentage=100;
				Angle=0;
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				}
			[unit55]
				{
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				Ident=;
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				ZPos=4310;
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				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit56]
				{
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				Ident=;
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				YPos=86;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit57]
				{
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				Ident=;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1730,m 1632 876;
				}
			[unit58]
				{
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				Ident=;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1730,m 1810 919;
				}
			[unit59]
				{
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				Ident=;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1730,m 1214 965;
				}
			[unit60]
				{
				Unitname=CORSUB;
				Ident=;
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				ZPos=4262;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1630,a ARMTL,a ARMSUB,a ARMCS,;
				}
			[unit61]
				{
				Unitname=CORSUB;
				Ident=;
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				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1630,a ARMTL,a ARMSUB,a ARMCS,;
				}
			[unit62]
				{
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				Ident=;
				XPos=1250;
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				ZPos=4215;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
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				}
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				{
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				Ident=;
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				HealthPercentage=100;
				Angle=0;
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				}
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				{
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				Ident=;
				XPos=1210;
				YPos=86;
				ZPos=4271;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit65]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1788;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit66]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1980;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit67]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=2044;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit68]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1740;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit69]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=2108;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit70]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1692;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit71]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1072;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit72]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1152;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit73]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=896;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMMOHO;
				}
			[unit74]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1296;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit75]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=793;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMMOHO;
				}
			[unit76]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=1432;
				YPos=86;
				ZPos=685;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit77]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=944;
				YPos=86;
				ZPos=1056;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit78]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=1121;
				YPos=86;
				ZPos=753;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit79]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1249;
				YPos=86;
				ZPos=721;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit80]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=929;
				YPos=86;
				ZPos=1124;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit81]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1920;
				YPos=86;
				ZPos=656;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit82]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=1738;
				YPos=0;
				ZPos=4286;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1718 2727,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit83]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=1890;
				YPos=0;
				ZPos=4270;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1860 2730,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit84]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2034;
				YPos=0;
				ZPos=4270;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1859 2891,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit85]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2205;
				YPos=0;
				ZPos=4270;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1694 2885,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit86]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1280;
				YPos=86;
				ZPos=4288;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit87]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1328;
				YPos=86;
				ZPos=4288;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit88]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1388;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit89]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1436;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit90]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1562;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit91]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1450;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit92]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1255;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit93]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1159;
				YPos=86;
				ZPos=4294;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1650,a ARMMOHO;
				}
			[unit94]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3686;
				YPos=0;
				ZPos=2617;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2611 1756,a ARMGUARD,a ARMMOHO;
				}
			[unit95]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3622;
				YPos=0;
				ZPos=2617;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2600 1756,a ARMGUARD,a ARMMOHO;
				}
			[unit96]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3638;
				YPos=0;
				ZPos=2729;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2611 1759,a ARMGUARD,a ARMMOHO;
				}
			[unit97]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3718;
				YPos=0;
				ZPos=2729;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2611 1746,a ARMGUARD,a ARMMOHO;
				}
			[unit98]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=487;
				YPos=0;
				ZPos=4199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1740 2730,w 600,a ARMBATS,a ARMROY,a ARMGUARD,a ARMMOHO,;
				}
			[unit99]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=599;
				YPos=0;
				ZPos=4199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1740 2730,w 600,a ARMBATS,a ARMROY,a ARMGUARD,a ARMMOHO,;
				}
			[unit100]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3423;
				YPos=86;
				ZPos=4103;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit101]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3471;
				YPos=86;
				ZPos=4119;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit102]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3455;
				YPos=86;
				ZPos=4199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit103]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3359;
				YPos=86;
				ZPos=4231;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit104]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3455;
				YPos=86;
				ZPos=4310;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMLLT,a ARMWIN,a ARMMOHO,;
				}
			[unit105]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=760;
				YPos=86;
				ZPos=632;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit106]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1720;
				YPos=86;
				ZPos=760;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit107]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=560;
				YPos=86;
				ZPos=720;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit108]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=1440;
				YPos=86;
				ZPos=4384;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit109]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1464;
				YPos=84;
				ZPos=4264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1650,a ARMMOHO;
				}
			[unit110]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1576;
				YPos=58;
				ZPos=4248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1650,a ARMMOHO;
				}
			[unit111]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=656;
				YPos=86;
				ZPos=656;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit112]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=1504;
				YPos=86;
				ZPos=496;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit113]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=1920;
				YPos=86;
				ZPos=576;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit114]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=832;
				YPos=86;
				ZPos=640;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit115]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=1232;
				YPos=86;
				ZPos=608;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit116]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=1312;
				YPos=86;
				ZPos=656;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit117]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=704;
				YPos=86;
				ZPos=784;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit118]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=672;
				YPos=86;
				ZPos=384;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit119]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=912;
				YPos=86;
				ZPos=576;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1103;
				ZPos=863;
				}
			}
		}
	[Schema 1]
		{
		Type=Medium;
		aiprofile=MISSIONS;
		SurfaceMetal=5;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=ARMTIDE;
				Ident=;
				XPos=1168;
				YPos=0;
				ZPos=1162;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit1]
				{
				Unitname=ARMSY;
				Ident=;
				XPos=1380;
				YPos=0;
				ZPos=1098;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit2]
				{
				Unitname=ARMCOM;
				Ident=;
				XPos=1098;
				YPos=86;
				ZPos=830;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit3]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=1164;
				YPos=86;
				ZPos=658;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit4]
				{
				Unitname=ARMESTOR;
				Ident=;
				XPos=626;
				YPos=86;
				ZPos=514;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit5]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=1488;
				YPos=86;
				ZPos=816;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit6]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=96;
				YPos=86;
				ZPos=4176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45, a armestor, a armllt,p 104 4146;
				}
			[unit7]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=160;
				YPos=86;
				ZPos=4176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45, a armmoho, a armllt,p 104 4146;
				}
			[unit8]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=128;
				YPos=86;
				ZPos=4240;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45, a armrl, a armllt,p 104 4148;
				}
			[unit9]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=208;
				YPos=86;
				ZPos=4240;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45, a armestor, a armllt,p 216 4210;
				}
			[unit10]
				{
				Unitname=CORPT;
				Ident=;
				XPos=466;
				YPos=0;
				ZPos=3778;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 50, a armsy;
				}
			[unit11]
				{
				Unitname=CORPT;
				Ident=;
				XPos=578;
				YPos=0;
				ZPos=3778;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 50, a armham;
				}
			[unit12]
				{
				Unitname=CORPT;
				Ident=;
				XPos=690;
				YPos=0;
				ZPos=3778;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 50, a ARMTL, a armjeth;
				}
			[unit13]
				{
				Unitname=CORPT;
				Ident=;
				XPos=852;
				YPos=0;
				ZPos=3778;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 50, a ARMTIDE,a ARMTL;
				}
			[unit14]
				{
				Unitname=CORROY;
				Ident=;
				XPos=2348;
				YPos=0;
				ZPos=2526;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a armmship, a armroy, a armham;
				}
			[unit15]
				{
				Unitname=CORMSHIP;
				Ident=;
				XPos=2532;
				YPos=0;
				ZPos=2406;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 1643 941, a armpt, a armroy, a armmship, a armmoho;
				}
			[unit16]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=1748;
				YPos=86;
				ZPos=494;
				Player=1;
				HealthPercentage=100;
				Angle=190;
				Kills=0;
				CreationCountdown=0;
				}
			[unit17]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=1360;
				YPos=86;
				ZPos=704;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit18]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=3323;
				YPos=0;
				ZPos=3862;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialMission=w 980,a ARMSONAR, a ARMTL,a ARMROY,a ARMCS;
				}
			[unit19]
				{
				Unitname=CORROY;
				Ident=;
				XPos=2995;
				YPos=0;
				ZPos=3874;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 330, a armroy, a armmship;
				}
			[unit20]
				{
				Unitname=CORROY;
				Ident=;
				XPos=3171;
				YPos=0;
				ZPos=3858;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 330, a armroy, a armmship, a armpt;
				}
			[unit21]
				{
				Unitname=ARMMOHO;
				Ident=;
				XPos=1639;
				YPos=86;
				ZPos=566;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit22]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=576;
				YPos=88;
				ZPos=608;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit23]
				{
				Unitname=CORROY;
				Ident=;
				XPos=2239;
				YPos=0;
				ZPos=3689;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 680, a armmship, a armsy, a armmoho;
				}
			[unit24]
				{
				Unitname=CORROY;
				Ident=;
				XPos=2383;
				YPos=0;
				ZPos=3689;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 680, a armmship, a armroy, a armham, a armcom;
				}
			[unit25]
				{
				Unitname=CORROY;
				Ident=;
				XPos=2527;
				YPos=0;
				ZPos=3689;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 680, a armpt, a armtl, a armroy, a ARMSY;
				}
			[unit26]
				{
				Unitname=CORMSHIP;
				Ident=;
				XPos=2247;
				YPos=0;
				ZPos=3509;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 670, a armmship, a armsy, a armmoho;
				}
			[unit27]
				{
				Unitname=CORMSHIP;
				Ident=;
				XPos=2423;
				YPos=0;
				ZPos=3509;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 670, a armroy, a armlab;
				}
			[unit28]
				{
				Unitname=CORMSHIP;
				Ident=;
				XPos=2631;
				YPos=0;
				ZPos=3509;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 670, a armroy, a armmship, a armvp;
				}
			[unit29]
				{
				Unitname=CORPT;
				Ident=;
				XPos=2159;
				YPos=31;
				ZPos=3241;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 570, a armroy, a armmship, a armsy;
				}
			[unit30]
				{
				Unitname=CORPT;
				Ident=;
				XPos=2271;
				YPos=0;
				ZPos=3225;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 570, a armroy, a armmship, a armjeth, a armham;
				}
			[unit31]
				{
				Unitname=CORPT;
				Ident=;
				XPos=2383;
				YPos=0;
				ZPos=3241;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 570, a armmship, a armroy, a armsy;
				}
			[unit32]
				{
				Unitname=CORPT;
				Ident=;
				XPos=2479;
				YPos=0;
				ZPos=3241;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 575, a armmship, a armroy, a armstump, a armflash, a armjeth;
				}
			[unit33]
				{
				Unitname=CORPT;
				Ident=;
				XPos=2575;
				YPos=0;
				ZPos=3241;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 575, a armmship, a armroy, a armham, a armtide;
				}
			[unit34]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=2001;
				YPos=0;
				ZPos=3468;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 680, a armtide, a armpt, a armroy, a armsub;
				}
			[unit35]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=1259;
				YPos=0;
				ZPos=1308;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit36]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=1355;
				YPos=0;
				ZPos=1452;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit37]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=1499;
				YPos=0;
				ZPos=1436;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit38]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=1547;
				YPos=0;
				ZPos=1292;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit39]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=1563;
				YPos=0;
				ZPos=1004;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit40]
				{
				Unitname=ARMRAD;
				Ident=;
				XPos=774;
				YPos=86;
				ZPos=462;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit41]
				{
				Unitname=ARMMSTOR;
				Ident=;
				XPos=972;
				YPos=86;
				ZPos=462;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit42]
				{
				Unitname=ARMMSTOR;
				Ident=;
				XPos=1158;
				YPos=86;
				ZPos=493;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit43]
				{
				Unitname=CORSHARK;
				Ident=;
				XPos=1925;
				YPos=0;
				ZPos=4143;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,a ARMSUB,;
				}
			[unit44]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=3341;
				YPos=86;
				ZPos=4318;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 930,a ARMHLT,a ARMLLT,a ARMCOM;
				}
			[unit45]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=3405;
				YPos=86;
				ZPos=4238;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 930,a ARMHLT,a ARMLLT,a ARMCOM;
				}
			[unit46]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=3501;
				YPos=86;
				ZPos=4174;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 930,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit47]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1040;
				YPos=86;
				ZPos=896;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit48]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=1749;
				YPos=0;
				ZPos=1026;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit49]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=1729;
				YPos=0;
				ZPos=1249;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit50]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=1841;
				YPos=0;
				ZPos=1233;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit51]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=1013;
				YPos=86;
				ZPos=581;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit52]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=3425;
				YPos=0;
				ZPos=3865;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 980,a ARMSONAR, a ARMTL,a ARMROY,a ARMCS;
				}
			[unit53]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=3521;
				YPos=0;
				ZPos=3865;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 980,a ARMSONAR, a ARMTL,a ARMROY,a ARMCS;
				}
			[unit54]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3344;
				YPos=86;
				ZPos=4368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit55]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3408;
				YPos=86;
				ZPos=4368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit56]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3168;
				YPos=86;
				ZPos=4336;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit57]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3406;
				YPos=86;
				ZPos=4310;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit58]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3470;
				YPos=86;
				ZPos=4358;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit59]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2552;
				YPos=0;
				ZPos=4278;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1730,m 1632 876;
				}
			[unit60]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2712;
				YPos=0;
				ZPos=4262;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1730,m 1810 919;
				}
			[unit61]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2422;
				YPos=0;
				ZPos=4262;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1730,m 1214 965;
				}
			[unit62]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=2857;
				YPos=0;
				ZPos=4262;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1630,a ARMTL,a ARMSUB,a ARMCS,;
				}
			[unit63]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=2308;
				YPos=0;
				ZPos=4278;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1630,a ARMTL,a ARMSUB,a ARMCS,;
				}
			[unit64]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1250;
				YPos=86;
				ZPos=4215;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit65]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1346;
				YPos=86;
				ZPos=4215;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit66]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=1210;
				YPos=86;
				ZPos=4271;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit67]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=1354;
				YPos=86;
				ZPos=4271;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit68]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1788;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit69]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1916;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit70]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=2044;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit71]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=2108;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit72]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1692;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit73]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1072;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit74]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1152;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit75]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1232;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit76]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=960;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMMOHO;
				}
			[unit77]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=896;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMMOHO;
				}
			[unit78]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=848;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMMOHO;
				}
			[unit79]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1296;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit80]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=793;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMMOHO;
				}
			[unit81]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=1432;
				YPos=86;
				ZPos=685;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit82]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=944;
				YPos=86;
				ZPos=1056;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit83]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=1121;
				YPos=86;
				ZPos=753;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit84]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1249;
				YPos=86;
				ZPos=721;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit85]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=929;
				YPos=86;
				ZPos=1124;
				Player=1;
				HealthPercentage=100;
				Angle=270;
				Kills=0;
				CreationCountdown=0;
				}
			[unit86]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1888;
				YPos=86;
				ZPos=640;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit87]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=1738;
				YPos=0;
				ZPos=4286;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1718 2727,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit88]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=1890;
				YPos=0;
				ZPos=4270;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1860 2730,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit89]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2034;
				YPos=0;
				ZPos=4270;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1859 2891,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit90]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2205;
				YPos=0;
				ZPos=4270;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1694 2885,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit91]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1196;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit92]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1244;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit93]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1292;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit94]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1340;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit95]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1388;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit96]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1436;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit97]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1562;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit98]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1498;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit99]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1450;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit100]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1255;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit101]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1159;
				YPos=86;
				ZPos=4294;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1650,a ARMMOHO;
				}
			[unit102]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3686;
				YPos=0;
				ZPos=2617;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2611 1756,a ARMGUARD,a ARMMOHO;
				}
			[unit103]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3622;
				YPos=0;
				ZPos=2617;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2600 1756,a ARMGUARD,a ARMMOHO;
				}
			[unit104]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3638;
				YPos=0;
				ZPos=2729;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2611 1759,a ARMGUARD,a ARMMOHO;
				}
			[unit105]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3718;
				YPos=0;
				ZPos=2729;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2611 1746,a ARMGUARD,a ARMMOHO;
				}
			[unit106]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=487;
				YPos=0;
				ZPos=4199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1740 2730,w 600,a ARMBATS,a ARMROY,a ARMGUARD,a ARMMOHO,;
				}
			[unit107]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=599;
				YPos=0;
				ZPos=4199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1740 2730,w 600,a ARMBATS,a ARMROY,a ARMGUARD,a ARMMOHO,;
				}
			[unit108]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3471;
				YPos=86;
				ZPos=4119;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit109]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3455;
				YPos=86;
				ZPos=4199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit110]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3359;
				YPos=86;
				ZPos=4231;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit111]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3455;
				YPos=86;
				ZPos=4310;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMLLT,a ARMWIN,a ARMMOHO,;
				}
			[unit112]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3311;
				YPos=57;
				ZPos=4310;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMLLT,a ARMWIN,a ARMMOHO,;
				}
			[unit113]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=760;
				YPos=86;
				ZPos=632;
				Player=1;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit114]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1720;
				YPos=86;
				ZPos=760;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit115]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=560;
				YPos=86;
				ZPos=720;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit116]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1464;
				YPos=54;
				ZPos=4184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit117]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1112;
				YPos=11;
				ZPos=4152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit118]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=1120;
				YPos=86;
				ZPos=4352;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit119]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=1504;
				YPos=86;
				ZPos=4352;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit120]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1464;
				YPos=84;
				ZPos=4264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1650,a ARMMOHO;
				}
			[unit121]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1576;
				YPos=58;
				ZPos=4248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1650,a ARMMOHO;
				}
			[unit122]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3144;
				YPos=84;
				ZPos=4280;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 930,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit123]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3336;
				YPos=8;
				ZPos=4040;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit124]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=2592;
				YPos=0;
				ZPos=4112;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1630,m 1810 919,a ARMSUB,;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1103;
				ZPos=863;
				}
			}
		}
	[Schema 2]
		{
		Type=Hard;
		aiprofile=DEFAULT;
		SurfaceMetal=5;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=100;
		HumanEnergy=1000;
		ComputerEnergy=100;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=ARMTIDE;
				Ident=;
				XPos=1168;
				YPos=0;
				ZPos=1162;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit1]
				{
				Unitname=ARMSY;
				Ident=;
				XPos=1380;
				YPos=0;
				ZPos=1098;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit2]
				{
				Unitname=ARMCOM;
				Ident=;
				XPos=1098;
				YPos=86;
				ZPos=830;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit3]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=1164;
				YPos=86;
				ZPos=658;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit4]
				{
				Unitname=ARMESTOR;
				Ident=;
				XPos=626;
				YPos=86;
				ZPos=514;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit5]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=1488;
				YPos=86;
				ZPos=832;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit6]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=96;
				YPos=86;
				ZPos=4176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45, a armestor, a armllt,p 104 4146;
				}
			[unit7]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=160;
				YPos=86;
				ZPos=4176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45, a armmoho, a armllt,p 104 4146;
				}
			[unit8]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=128;
				YPos=86;
				ZPos=4240;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45, a armrl, a armllt,p 104 4148;
				}
			[unit9]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=208;
				YPos=86;
				ZPos=4240;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45, a armestor, a armllt,p 216 4210;
				}
			[unit10]
				{
				Unitname=CORPT;
				Ident=;
				XPos=466;
				YPos=0;
				ZPos=3778;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 50, a armsy;
				}
			[unit11]
				{
				Unitname=CORPT;
				Ident=;
				XPos=578;
				YPos=0;
				ZPos=3778;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 50, a armham;
				}
			[unit12]
				{
				Unitname=CORPT;
				Ident=;
				XPos=690;
				YPos=0;
				ZPos=3778;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 50, a ARMTL, a armjeth;
				}
			[unit13]
				{
				Unitname=CORPT;
				Ident=;
				XPos=852;
				YPos=0;
				ZPos=3778;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 50, a ARMTIDE,a ARMTL;
				}
			[unit14]
				{
				Unitname=CORROY;
				Ident=;
				XPos=2348;
				YPos=0;
				ZPos=2526;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=a armmship, a armroy, a armham;
				}
			[unit15]
				{
				Unitname=CORMSHIP;
				Ident=;
				XPos=2532;
				YPos=0;
				ZPos=2406;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=m 1643 941, a armpt, a armroy, a armmship, a armmoho;
				}
			[unit16]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=1748;
				YPos=86;
				ZPos=494;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit17]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=1360;
				YPos=86;
				ZPos=704;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit18]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=3323;
				YPos=0;
				ZPos=3862;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				InitialMission=w 980,a ARMSONAR, a ARMTL,a ARMROY,a ARMCS;
				}
			[unit19]
				{
				Unitname=CORROY;
				Ident=;
				XPos=2995;
				YPos=0;
				ZPos=3874;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 330, a armroy, a armmship;
				}
			[unit20]
				{
				Unitname=CORROY;
				Ident=;
				XPos=3171;
				YPos=0;
				ZPos=3858;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 330, a armroy, a armmship, a armpt;
				}
			[unit21]
				{
				Unitname=ARMMOHO;
				Ident=;
				XPos=1639;
				YPos=86;
				ZPos=566;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit22]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=565;
				YPos=88;
				ZPos=553;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit23]
				{
				Unitname=CORROY;
				Ident=;
				XPos=2239;
				YPos=0;
				ZPos=3689;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 680, a armmship, a armsy, a armmoho;
				}
			[unit24]
				{
				Unitname=CORROY;
				Ident=;
				XPos=2383;
				YPos=0;
				ZPos=3689;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 680, a armmship, a armroy, a armham, a armcom;
				}
			[unit25]
				{
				Unitname=CORROY;
				Ident=;
				XPos=2527;
				YPos=0;
				ZPos=3689;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 680, a armpt, a armtl, a armroy, a ARMSY;
				}
			[unit26]
				{
				Unitname=CORMSHIP;
				Ident=;
				XPos=2247;
				YPos=0;
				ZPos=3509;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 670, a armmship, a armsy, a armmoho;
				}
			[unit27]
				{
				Unitname=CORMSHIP;
				Ident=;
				XPos=2423;
				YPos=0;
				ZPos=3509;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 670, a armroy, a armlab;
				}
			[unit28]
				{
				Unitname=CORMSHIP;
				Ident=;
				XPos=2631;
				YPos=0;
				ZPos=3509;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 670, a armroy, a armmship, a armvp;
				}
			[unit29]
				{
				Unitname=CORPT;
				Ident=;
				XPos=2159;
				YPos=31;
				ZPos=3241;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 570, a armroy, a armmship, a armsy;
				}
			[unit30]
				{
				Unitname=CORPT;
				Ident=;
				XPos=2271;
				YPos=0;
				ZPos=3225;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 570, a armroy, a armmship, a armjeth, a armham;
				}
			[unit31]
				{
				Unitname=CORPT;
				Ident=;
				XPos=2383;
				YPos=0;
				ZPos=3241;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 570, a armmship, a armroy, a armsy;
				}
			[unit32]
				{
				Unitname=CORPT;
				Ident=;
				XPos=2479;
				YPos=0;
				ZPos=3241;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 575, a armmship, a armroy, a armstump, a armflash, a armjeth;
				}
			[unit33]
				{
				Unitname=CORPT;
				Ident=;
				XPos=2575;
				YPos=0;
				ZPos=3241;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 575, a armmship, a armroy, a armham, a armtide;
				}
			[unit34]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=296;
				YPos=0;
				ZPos=4124;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 45, a armlab, a armllt,p 104 4146;
				}
			[unit35]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=2001;
				YPos=0;
				ZPos=3468;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 680, a armtide, a armpt, a armroy, a armsub;
				}
			[unit36]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=2129;
				YPos=0;
				ZPos=3484;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 680, a armtl, a armsub, a armpt, a armmship;
				}
			[unit37]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=1259;
				YPos=0;
				ZPos=1308;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit38]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=1355;
				YPos=0;
				ZPos=1452;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit39]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=1499;
				YPos=0;
				ZPos=1436;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit40]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=1547;
				YPos=0;
				ZPos=1292;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit41]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=1563;
				YPos=0;
				ZPos=1004;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit42]
				{
				Unitname=ARMRAD;
				Ident=;
				XPos=774;
				YPos=86;
				ZPos=462;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit43]
				{
				Unitname=ARMMSTOR;
				Ident=;
				XPos=972;
				YPos=86;
				ZPos=462;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit44]
				{
				Unitname=ARMMSTOR;
				Ident=;
				XPos=1158;
				YPos=86;
				ZPos=493;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit45]
				{
				Unitname=CORSHARK;
				Ident=;
				XPos=1925;
				YPos=0;
				ZPos=4143;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,a ARMSUB,;
				}
			[unit46]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=3341;
				YPos=86;
				ZPos=4318;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 930,a ARMHLT,a ARMLLT,a ARMCOM;
				}
			[unit47]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=3405;
				YPos=86;
				ZPos=4238;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 930,a ARMHLT,a ARMLLT,a ARMCOM;
				}
			[unit48]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=3501;
				YPos=86;
				ZPos=4174;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 930,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit49]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1040;
				YPos=86;
				ZPos=896;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit50]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=1749;
				YPos=0;
				ZPos=1026;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit51]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=1729;
				YPos=0;
				ZPos=1249;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit52]
				{
				Unitname=ARMSAM;
				Ident=;
				XPos=1013;
				YPos=86;
				ZPos=581;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit53]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=3425;
				YPos=0;
				ZPos=3865;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 980,a ARMSONAR, a ARMTL,a ARMROY,a ARMCS;
				}
			[unit54]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=3521;
				YPos=0;
				ZPos=3865;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 980,a ARMSONAR, a ARMTL,a ARMROY,a ARMCS;
				}
			[unit55]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3392;
				YPos=86;
				ZPos=4368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit56]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3344;
				YPos=86;
				ZPos=4368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit57]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3168;
				YPos=86;
				ZPos=4336;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit58]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3294;
				YPos=52;
				ZPos=4358;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit59]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3406;
				YPos=86;
				ZPos=4310;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit60]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3470;
				YPos=86;
				ZPos=4358;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit61]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2552;
				YPos=0;
				ZPos=4278;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1730,m 1632 876;
				}
			[unit62]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2712;
				YPos=0;
				ZPos=4262;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1730,m 1810 919;
				}
			[unit63]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2422;
				YPos=0;
				ZPos=4262;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1730,m 1214 965;
				}
			[unit64]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=2857;
				YPos=0;
				ZPos=4262;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1630,a ARMTL,a ARMSUB,a ARMCS,;
				}
			[unit65]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=2308;
				YPos=0;
				ZPos=4278;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1630,a ARMTL,a ARMSUB,a ARMCS,;
				}
			[unit66]
				{
				Unitname=CORSHARK;
				Ident=;
				XPos=2581;
				YPos=0;
				ZPos=4114;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1630,m 1810 919,a ARMSUB,;
				}
			[unit67]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1250;
				YPos=86;
				ZPos=4215;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit68]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1346;
				YPos=86;
				ZPos=4215;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit69]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=1210;
				YPos=86;
				ZPos=4271;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit70]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=1354;
				YPos=86;
				ZPos=4271;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit71]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1788;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit72]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1852;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit73]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1916;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit74]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1980;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit75]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=2044;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit76]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1740;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit77]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=2108;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit78]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1692;
				YPos=0;
				ZPos=3634;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit79]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1072;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit80]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1152;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit81]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1232;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit82]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=960;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMMOHO;
				}
			[unit83]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=896;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMMOHO;
				}
			[unit84]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=848;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMMOHO;
				}
			[unit85]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1296;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMHLT,a ARMMOHO;
				}
			[unit86]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=793;
				YPos=0;
				ZPos=3873;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMMOHO;
				}
			[unit87]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=1432;
				YPos=86;
				ZPos=685;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit88]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=944;
				YPos=86;
				ZPos=1056;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit89]
				{
				Unitname=ARMJETH;
				Ident=;
				XPos=1121;
				YPos=86;
				ZPos=753;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit90]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1249;
				YPos=86;
				ZPos=721;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit91]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=929;
				YPos=86;
				ZPos=1124;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				CreationCountdown=0;
				}
			[unit92]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1888;
				YPos=86;
				ZPos=640;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				CreationCountdown=0;
				}
			[unit93]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=1728;
				YPos=0;
				ZPos=4256;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1718 2727,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit94]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=1890;
				YPos=0;
				ZPos=4270;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1860 2730,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit95]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2034;
				YPos=0;
				ZPos=4270;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1859 2891,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit96]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=2205;
				YPos=0;
				ZPos=4270;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1694 2885,w 600,a ARMBATS,a ARMROY,a ARMMOHO,;
				}
			[unit97]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1196;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit98]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1244;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit99]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1292;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit100]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1340;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit101]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1388;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit102]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1436;
				YPos=86;
				ZPos=4334;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1500,a ARMGUARD,a ARMLLT,a ARMHLT,a ARMMOHO;
				}
			[unit103]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1562;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit104]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1498;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit105]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1450;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit106]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=1255;
				YPos=0;
				ZPos=3635;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900,a ARMLLT,a ARMHLT,a ARMAVP,a ARMVP,a ARMMOHO;
				}
			[unit107]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1159;
				YPos=86;
				ZPos=4294;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1650,a ARMMOHO;
				}
			[unit108]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3686;
				YPos=0;
				ZPos=2617;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2611 1756,a ARMGUARD,a ARMMOHO;
				}
			[unit109]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3622;
				YPos=0;
				ZPos=2617;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2600 1756,a ARMGUARD,a ARMMOHO;
				}
			[unit110]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3638;
				YPos=0;
				ZPos=2729;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2611 1759,a ARMGUARD,a ARMMOHO;
				}
			[unit111]
				{
				Unitname=CORSEAL;
				Ident=;
				XPos=3718;
				YPos=0;
				ZPos=2729;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,m 2611 1746,a ARMGUARD,a ARMMOHO;
				}
			[unit112]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=487;
				YPos=0;
				ZPos=4199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1740 2730,w 600,a ARMBATS,a ARMROY,a ARMGUARD,a ARMMOHO,;
				}
			[unit113]
				{
				Unitname=CORBATS;
				Ident=;
				XPos=599;
				YPos=0;
				ZPos=4199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1400,m 1740 2730,w 600,a ARMBATS,a ARMROY,a ARMGUARD,a ARMMOHO,;
				}
			[unit114]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3423;
				YPos=86;
				ZPos=4103;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit115]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3471;
				YPos=86;
				ZPos=4119;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit116]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3455;
				YPos=86;
				ZPos=4199;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit117]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3359;
				YPos=86;
				ZPos=4231;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMWIN,a ARMLLT,a ARMMOHO,;
				}
			[unit118]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3455;
				YPos=86;
				ZPos=4310;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMLLT,a ARMWIN,a ARMMOHO,;
				}
			[unit119]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3311;
				YPos=57;
				ZPos=4310;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1710,a ARMLLT,a ARMWIN,a ARMMOHO,;
				}
			[unit120]
				{
				Unitname=CORSHARK;
				Ident=;
				XPos=1626;
				YPos=0;
				ZPos=3651;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 900, a ARMSUB,a ARMTL;
				}
			[unit121]
				{
				Unitname=ARMLLT;
				Ident=;
				XPos=760;
				YPos=86;
				ZPos=632;
				Player=1;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit122]
				{
				Unitname=ARMHAM;
				Ident=;
				XPos=1720;
				YPos=86;
				ZPos=760;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit123]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=568;
				YPos=86;
				ZPos=696;
				Player=1;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit124]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1464;
				YPos=54;
				ZPos=4184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit125]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1112;
				YPos=11;
				ZPos=4152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit126]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=1120;
				YPos=86;
				ZPos=4352;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit127]
				{
				Unitname=CORSHAD;
				Ident=;
				XPos=1504;
				YPos=86;
				ZPos=4352;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1640,a ARMBATS,a ARMROY,a ARMMSHIP,a ARMMOHO,a ARMCOM;
				}
			[unit128]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1464;
				YPos=84;
				ZPos=4264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1650,a ARMMOHO;
				}
			[unit129]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=1576;
				YPos=58;
				ZPos=4248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1650,a ARMMOHO;
				}
			[unit130]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3160;
				YPos=22;
				ZPos=4120;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 930,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit131]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3144;
				YPos=84;
				ZPos=4280;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 930,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit132]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3240;
				YPos=40;
				ZPos=4088;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit133]
				{
				Unitname=CORVENG;
				Ident=;
				XPos=3336;
				YPos=8;
				ZPos=4040;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1530,a ARMHLT,a ARMLLT,a ARMESTOR,a ARMCOM;
				}
			[unit134]
				{
				Unitname=CORSHARK;
				Ident=;
				XPos=832;
				YPos=0;
				ZPos=4176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1630,m 1810 919,a ARMSUB,;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1103;
				ZPos=863;
				}
			}
		}
	}
