[GlobalHeader]
	{
	missionname=The Gauntlet;
	missiondescription=;
	planet=Wet Desert;
	missionhint=;
	brief=CoreCampaign10;
	narration=core10;
	glamour=core10;
	lineofsight=1;
	mapping=1;
	tidalstrength=42;
	solarstrength=128;
	lavaworld=0;
	killmul=50;
	timemul=0;
	minwindspeed=600;
	maxwindspeed=3500;
	gravity=112;
	numplayers=2;
	size=6 x 10;
	memory=24 mb;
	useonlyunits=CC10.tdf;
	UnitTypePassesZ=CORTSHIP, 408;
	CommanderKilled=1;
	AllUnitsKilled=1;
	SCHEMACOUNT=3;
	[Schema 0]
		{
		Type=Easy;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=1000;
		HumanEnergy=1000;
		ComputerEnergy=1000;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=1224;
				YPos=86;
				ZPos=4680;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit1]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=2312;
				YPos=195;
				ZPos=936;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				}
			[unit2]
				{
				Unitname=ARMSONAR;
				Ident=;
				XPos=1272;
				YPos=0;
				ZPos=1224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit3]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1272;
				YPos=0;
				ZPos=824;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit4]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=680;
				YPos=197;
				ZPos=872;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=6;
				}
			[unit5]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1944;
				YPos=194;
				ZPos=920;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=5;
				}
			[unit6]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=400;
				YPos=230;
				ZPos=912;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit7]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1016;
				YPos=145;
				ZPos=1768;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit8]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1704;
				YPos=133;
				ZPos=2296;
				Player=2;
				HealthPercentage=100;
				Angle=140;
				Kills=0;
				}
			[unit9]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=2200;
				YPos=145;
				ZPos=3272;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				}
			[unit10]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=600;
				YPos=145;
				ZPos=2536;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit11]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=184;
				YPos=0;
				ZPos=1768;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2615 2802,;
				}
			[unit12]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=2528;
				YPos=196;
				ZPos=928;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit13]
				{
				Unitname=ARMTIDE;
				Ident=;
				XPos=1064;
				YPos=0;
				ZPos=392;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit14]
				{
				Unitname=ARMTIDE;
				Ident=;
				XPos=1464;
				YPos=0;
				ZPos=392;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit15]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=2136;
				YPos=194;
				ZPos=920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit16]
				{
				Unitname=ARMBATS;
				Ident=;
				XPos=424;
				YPos=0;
				ZPos=456;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2178 509;
				BuildPriority=;
				}
			[unit17]
				{
				Unitname=ARMCRUS;
				Ident=;
				XPos=216;
				YPos=0;
				ZPos=1224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 120,p 2863 1262;
				}
			[unit18]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2840;
				YPos=0;
				ZPos=1576;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 60,p 345 1679;
				}
			[unit19]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=2264;
				YPos=145;
				ZPos=1640;
				Player=2;
				HealthPercentage=100;
				Angle=140;
				Kills=0;
				}
			[unit20]
				{
				Unitname=ARMSUBK;
				Ident=;
				XPos=1320;
				YPos=0;
				ZPos=648;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1440,a CORSUB,a CORROY,a CORTSHIP;
				}
			[unit21]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=616;
				YPos=0;
				ZPos=1368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORMSHIP,a CORROY,a CORTSHIP;
				}
			[unit22]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=1912;
				YPos=0;
				ZPos=1256;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORMSHIP,a CORROY,a CORTSHIP;
				}
			[unit23]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1656;
				YPos=0;
				ZPos=1640;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit24]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2440;
				YPos=0;
				ZPos=2232;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit25]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2680;
				YPos=0;
				ZPos=2744;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit26]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2392;
				YPos=0;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMSY,a ARMCS;
				}
			[unit27]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2504;
				YPos=0;
				ZPos=136;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMSY,a ARMCS;
				}
			[unit28]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2616;
				YPos=0;
				ZPos=136;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMSY,a ARMCS;
				}
			[unit29]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2728;
				YPos=0;
				ZPos=136;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMCS,a ARMSY,;
				}
			[unit30]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2872;
				YPos=0;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMCS,a ARMSY,;
				}
			[unit31]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=2840;
				YPos=0;
				ZPos=344;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMCS,a ARMSY,;
				}
			[unit32]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2920;
				YPos=0;
				ZPos=456;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORTSHIP,;
				}
			[unit33]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2712;
				YPos=0;
				ZPos=552;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORTSHIP,;
				}
			[unit34]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=2712;
				YPos=197;
				ZPos=936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit35]
				{
				Unitname=CORPT;
				Ident=;
				XPos=240;
				YPos=0;
				ZPos=4272;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit36]
				{
				Unitname=CORCS;
				Ident=;
				XPos=352;
				YPos=0;
				ZPos=4384;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit37]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=432;
				YPos=1;
				ZPos=4208;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit38]
				{
				Unitname=CORMIST;
				Ident=;
				XPos=1088;
				YPos=85;
				ZPos=4640;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit39]
				{
				Unitname=CORMART;
				Ident=;
				XPos=1280;
				YPos=89;
				ZPos=4752;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit40]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1040;
				YPos=0;
				ZPos=112;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a CORCS,a CORTSHIP,a CORROY,a CORCOM,;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1256;
				ZPos=4648;
				}
			}
		}
	[Schema 1]
		{
		Type=Medium;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=1000;
		HumanEnergy=1000;
		ComputerEnergy=1000;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=1224;
				YPos=86;
				ZPos=4680;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit1]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=2312;
				YPos=195;
				ZPos=936;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				}
			[unit2]
				{
				Unitname=ARMSONAR;
				Ident=;
				XPos=1272;
				YPos=0;
				ZPos=1224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit3]
				{
				Unitname=ARMTL;
				Ident=GLUB;
				XPos=1272;
				YPos=0;
				ZPos=824;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit4]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=360;
				YPos=210;
				ZPos=888;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit5]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=680;
				YPos=197;
				ZPos=872;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=6;
				}
			[unit6]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1944;
				YPos=194;
				ZPos=920;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=5;
				}
			[unit7]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1016;
				YPos=0;
				ZPos=1112;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit8]
				{
				Unitname=ARMTL;
				Ident=TL1;
				XPos=1512;
				YPos=0;
				ZPos=1112;
				Player=2;
				HealthPercentage=100;
				Angle=140;
				Kills=0;
				}
			[unit9]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=2504;
				YPos=196;
				ZPos=936;
				Player=2;
				HealthPercentage=100;
				Angle=130;
				Kills=0;
				}
			[unit10]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=520;
				YPos=230;
				ZPos=904;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit11]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1016;
				YPos=145;
				ZPos=1768;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit12]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1704;
				YPos=133;
				ZPos=2296;
				Player=2;
				HealthPercentage=100;
				Angle=140;
				Kills=0;
				}
			[unit13]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=2200;
				YPos=145;
				ZPos=3272;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				}
			[unit14]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=600;
				YPos=145;
				ZPos=2536;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit15]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=184;
				YPos=0;
				ZPos=1768;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2615 2802,;
				}
			[unit16]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=2408;
				YPos=196;
				ZPos=936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit17]
				{
				Unitname=ARMTIDE;
				Ident=;
				XPos=1064;
				YPos=0;
				ZPos=392;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit18]
				{
				Unitname=ARMTIDE;
				Ident=;
				XPos=1464;
				YPos=0;
				ZPos=392;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit19]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=2136;
				YPos=194;
				ZPos=920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit20]
				{
				Unitname=ARMBATS;
				Ident=;
				XPos=424;
				YPos=0;
				ZPos=456;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2178 509;
				BuildPriority=;
				}
			[unit21]
				{
				Unitname=ARMSUBK;
				Ident=;
				XPos=1240;
				YPos=0;
				ZPos=488;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1272 1499;
				}
			[unit22]
				{
				Unitname=ARMCRUS;
				Ident=;
				XPos=216;
				YPos=0;
				ZPos=1224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 120,p 2863 1262;
				}
			[unit23]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2840;
				YPos=0;
				ZPos=1576;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 60,p 345 1679;
				}
			[unit24]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=2264;
				YPos=145;
				ZPos=1640;
				Player=2;
				HealthPercentage=100;
				Angle=140;
				Kills=0;
				}
			[unit25]
				{
				Unitname=ARMSUBK;
				Ident=;
				XPos=1320;
				YPos=0;
				ZPos=648;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1440,a CORSUB,a CORROY,a CORTSHIP;
				}
			[unit26]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=616;
				YPos=0;
				ZPos=1368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORMSHIP,a CORROY,a CORTSHIP;
				}
			[unit27]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=1912;
				YPos=0;
				ZPos=1256;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORMSHIP,a CORROY,a CORTSHIP;
				}
			[unit28]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1656;
				YPos=0;
				ZPos=1640;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit29]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=376;
				YPos=0;
				ZPos=1672;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit30]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2696;
				YPos=0;
				ZPos=1272;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit31]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2440;
				YPos=0;
				ZPos=2232;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit32]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1336;
				YPos=0;
				ZPos=2760;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit33]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2680;
				YPos=0;
				ZPos=2744;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit34]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2392;
				YPos=0;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMSY,a ARMCS;
				}
			[unit35]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2504;
				YPos=0;
				ZPos=136;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMSY,a ARMCS;
				}
			[unit36]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2616;
				YPos=0;
				ZPos=136;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMSY,a ARMCS;
				}
			[unit37]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2728;
				YPos=0;
				ZPos=136;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMCS,a ARMSY,;
				}
			[unit38]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2872;
				YPos=0;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMCS,a ARMSY,;
				}
			[unit39]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=2840;
				YPos=0;
				ZPos=344;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMCS,a ARMSY,;
				}
			[unit40]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2920;
				YPos=0;
				ZPos=456;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORTSHIP,;
				}
			[unit41]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2712;
				YPos=0;
				ZPos=552;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORTSHIP,;
				}
			[unit42]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=2712;
				YPos=197;
				ZPos=936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit43]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=928;
				YPos=0;
				ZPos=112;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a CORCS,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit44]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1072;
				YPos=0;
				ZPos=112;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1600,a CORCS,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit45]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1264;
				YPos=0;
				ZPos=112;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1700,a CORCS,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit46]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1440;
				YPos=0;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORSY,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit47]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1552;
				YPos=0;
				ZPos=144;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORSY,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit48]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1488;
				YPos=0;
				ZPos=256;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORSY,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit49]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=688;
				YPos=0;
				ZPos=400;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa GLUB,a CORROY,a CORSUB,a CORPT,a CORTSHIP,;
				}
			[unit50]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=944;
				YPos=0;
				ZPos=400;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa GLUB,a CORROY,a CORSUB,a CORPT,a CORTSHIP,;
				}
			[unit51]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=1328;
				YPos=0;
				ZPos=400;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa GLUB,w 120,a CORROY,a CORSUB,a CORPT,a CORTSHIP,;
				}
			[unit52]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=1632;
				YPos=0;
				ZPos=432;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				InitialMission=wa GLUB,w 300,a CORROY,a CORSUB,a CORPT,a CORTSHIP,;
				}
			[unit53]
				{
				Unitname=ARMCROC;
				Ident=;
				XPos=960;
				YPos=19;
				ZPos=1552;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORPUN,a CORSOLAR,a CORMEX,;
				}
			[unit54]
				{
				Unitname=ARMCROC;
				Ident=;
				XPos=1056;
				YPos=16;
				ZPos=1552;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORPUN,a CORSOLAR,a CORMEX,;
				}
			[unit55]
				{
				Unitname=ARMCROC;
				Ident=;
				XPos=1136;
				YPos=28;
				ZPos=1616;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORPUN,a CORSOLAR,a CORMEX,;
				}
			[unit56]
				{
				Unitname=CORPT;
				Ident=;
				XPos=240;
				YPos=0;
				ZPos=4624;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit57]
				{
				Unitname=CORSUB;
				Ident=;
				XPos=304;
				YPos=0;
				ZPos=4752;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1256;
				ZPos=4648;
				}
			}
		}
	[Schema 2]
		{
		Type=Hard;
		aiprofile=DEFAULT;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=1000;
		HumanEnergy=1000;
		ComputerEnergy=1000;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=1224;
				YPos=86;
				ZPos=4680;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit1]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=2312;
				YPos=195;
				ZPos=936;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				}
			[unit2]
				{
				Unitname=ARMSONAR;
				Ident=;
				XPos=1272;
				YPos=0;
				ZPos=1224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit3]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1272;
				YPos=0;
				ZPos=824;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit4]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=360;
				YPos=210;
				ZPos=888;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit5]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=680;
				YPos=197;
				ZPos=872;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=6;
				}
			[unit6]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1944;
				YPos=194;
				ZPos=920;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=5;
				}
			[unit7]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1016;
				YPos=0;
				ZPos=1112;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit8]
				{
				Unitname=ARMTL;
				Ident=TL1;
				XPos=1512;
				YPos=0;
				ZPos=1112;
				Player=2;
				HealthPercentage=100;
				Angle=140;
				Kills=0;
				}
			[unit9]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=2504;
				YPos=196;
				ZPos=936;
				Player=2;
				HealthPercentage=100;
				Angle=130;
				Kills=0;
				}
			[unit10]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=520;
				YPos=230;
				ZPos=904;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit11]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1016;
				YPos=145;
				ZPos=1768;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit12]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1704;
				YPos=133;
				ZPos=2296;
				Player=2;
				HealthPercentage=100;
				Angle=140;
				Kills=0;
				}
			[unit13]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=2200;
				YPos=145;
				ZPos=3272;
				Player=2;
				HealthPercentage=100;
				Angle=120;
				Kills=0;
				}
			[unit14]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=600;
				YPos=145;
				ZPos=2536;
				Player=2;
				HealthPercentage=100;
				Angle=220;
				Kills=0;
				}
			[unit15]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=184;
				YPos=0;
				ZPos=1768;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2615 2802,;
				}
			[unit16]
				{
				Unitname=ARMSOLAR;
				Ident=;
				XPos=2408;
				YPos=196;
				ZPos=936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit17]
				{
				Unitname=ARMTIDE;
				Ident=;
				XPos=1064;
				YPos=0;
				ZPos=392;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit18]
				{
				Unitname=ARMTIDE;
				Ident=;
				XPos=1464;
				YPos=0;
				ZPos=392;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit19]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=2136;
				YPos=194;
				ZPos=920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit20]
				{
				Unitname=ARMBATS;
				Ident=;
				XPos=424;
				YPos=0;
				ZPos=456;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2178 509;
				BuildPriority=;
				}
			[unit21]
				{
				Unitname=ARMSUBK;
				Ident=;
				XPos=1240;
				YPos=0;
				ZPos=488;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 1272 1499;
				}
			[unit22]
				{
				Unitname=ARMCRUS;
				Ident=;
				XPos=216;
				YPos=0;
				ZPos=1224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 120,p 2863 1262;
				}
			[unit23]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2840;
				YPos=0;
				ZPos=1576;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 60,p 345 1679;
				}
			[unit24]
				{
				Unitname=ARMGUARD;
				Ident=;
				XPos=2264;
				YPos=145;
				ZPos=1640;
				Player=2;
				HealthPercentage=100;
				Angle=140;
				Kills=0;
				}
			[unit25]
				{
				Unitname=ARMSUBK;
				Ident=;
				XPos=1320;
				YPos=0;
				ZPos=648;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1440,a CORSUB,a CORROY,a CORTSHIP;
				}
			[unit26]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=616;
				YPos=0;
				ZPos=1368;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORMSHIP,a CORROY,a CORTSHIP;
				}
			[unit27]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=1912;
				YPos=0;
				ZPos=1256;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORMSHIP,a CORROY,a CORTSHIP;
				}
			[unit28]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1656;
				YPos=0;
				ZPos=1640;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit29]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=376;
				YPos=0;
				ZPos=1672;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit30]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2696;
				YPos=0;
				ZPos=1272;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit31]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2440;
				YPos=0;
				ZPos=2232;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit32]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1336;
				YPos=0;
				ZPos=2760;
				Player=2;
				HealthPercentage=100;
				Angle=180;
				Kills=0;
				}
			[unit33]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2680;
				YPos=0;
				ZPos=2744;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit34]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2392;
				YPos=0;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMSY,a ARMCS;
				}
			[unit35]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2504;
				YPos=0;
				ZPos=136;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMSY,a ARMCS;
				}
			[unit36]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2616;
				YPos=0;
				ZPos=136;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMSY,a ARMCS;
				}
			[unit37]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2728;
				YPos=0;
				ZPos=136;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMCS,a ARMSY,;
				}
			[unit38]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=2872;
				YPos=0;
				ZPos=152;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMCS,a ARMSY,;
				}
			[unit39]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=2840;
				YPos=0;
				ZPos=344;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 960,a ARMCS,a ARMSY,;
				}
			[unit40]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2920;
				YPos=0;
				ZPos=456;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORTSHIP,;
				}
			[unit41]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2712;
				YPos=0;
				ZPos=552;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORTSHIP,;
				}
			[unit42]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=2712;
				YPos=197;
				ZPos=936;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit43]
				{
				Unitname=ARMCROC;
				Ident=;
				XPos=912;
				YPos=23;
				ZPos=1568;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORPUN,a CORSOLAR,a CORMEX,;
				}
			[unit44]
				{
				Unitname=ARMCROC;
				Ident=;
				XPos=1008;
				YPos=5;
				ZPos=1536;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORPUN,a CORSOLAR,a CORMEX,;
				}
			[unit45]
				{
				Unitname=ARMCROC;
				Ident=;
				XPos=1088;
				YPos=20;
				ZPos=1552;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORPUN,a CORSOLAR,a CORMEX,;
				}
			[unit46]
				{
				Unitname=ARMCROC;
				Ident=;
				XPos=1152;
				YPos=48;
				ZPos=1632;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1200,a CORPUN,a CORSOLAR,a CORMEX,;
				}
			[unit47]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1504;
				YPos=0;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORSY,a CORPUN,a CORROY,a CORMEX,a CORCOM,;
				}
			[unit48]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1616;
				YPos=0;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORSY,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit49]
				{
				Unitname=ARMTHUND;
				Ident=;
				XPos=1712;
				YPos=0;
				ZPos=128;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,a CORSY,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit50]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=912;
				YPos=0;
				ZPos=80;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit51]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=976;
				YPos=0;
				ZPos=176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a CORCS,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit52]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1056;
				YPos=0;
				ZPos=112;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a CORCS,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit53]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1136;
				YPos=0;
				ZPos=160;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a CORCS,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit54]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1216;
				YPos=0;
				ZPos=112;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit55]
				{
				Unitname=ARMFIG;
				Ident=;
				XPos=1296;
				YPos=0;
				ZPos=176;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a CORCS,a CORTSHIP,a CORROY,a CORCOM,;
				}
			[unit56]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1008;
				YPos=0;
				ZPos=1408;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit57]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1952;
				YPos=0;
				ZPos=2704;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1256;
				ZPos=4648;
				}
			}
		}
	}
