[GlobalHeader]
	{
	missionname=Isle Parche;
	missiondescription=;
	planet=Wet Desert;
	missionhint=;
	brief=CoreCampaign11.txt;
	narration=core11;
	glamour=core11;
	lineofsight=1;
	mapping=1;
	tidalstrength=32;
	solarstrength=128;
	lavaworld=0;
	killmul=50;
	timemul=0;
	minwindspeed=500;
	maxwindspeed=3500;
	gravity=112;
	numplayers=2;
	size=6 x 8;
	memory=24 mb;
	useonlyunits=CC11.tdf;
	CaptureUnitType=ARMZEUS;
	CommanderKilled=1;
	AllUnitsKilled=1;
	AllUnitsKilledOfType=ARMZEUS;
	SCHEMACOUNT=3;
	[Schema 0]
		{
		Type=Easy;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=1000;
		HumanEnergy=1000;
		ComputerEnergy=1000;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=1112;
				YPos=92;
				ZPos=984;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit1]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1544;
				YPos=105;
				ZPos=3000;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa,m 1744 3342,;
				}
			[unit2]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1400;
				YPos=103;
				ZPos=2920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 610,p 1732 3268,;
				}
			[unit3]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1672;
				YPos=105;
				ZPos=2888;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 860,p 2111 2776,;
				}
			[unit4]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1896;
				YPos=106;
				ZPos=2968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 830,p 2157 3165,;
				}
			[unit5]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=1248;
				YPos=114;
				ZPos=3376;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit6]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=2096;
				YPos=117;
				ZPos=3168;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit7]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=2328;
				YPos=0;
				ZPos=2248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 721 2406;
				}
			[unit8]
				{
				Unitname=ARMHLT;
				Ident=POPPER;
				XPos=1320;
				YPos=96;
				ZPos=2824;
				Player=2;
				HealthPercentage=100;
				Angle=30;
				Kills=0;
				}
			[unit9]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2216;
				YPos=103;
				ZPos=2776;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit10]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1176;
				YPos=147;
				ZPos=3560;
				Player=2;
				HealthPercentage=100;
				Angle=30;
				Kills=0;
				}
			[unit11]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2264;
				YPos=134;
				ZPos=3576;
				Player=2;
				HealthPercentage=100;
				Angle=300;
				Kills=0;
				}
			[unit12]
				{
				Unitname=ARMGUARD;
				Ident=BIGGUY;
				XPos=1648;
				YPos=107;
				ZPos=2992;
				Player=2;
				HealthPercentage=100;
				Angle=30;
				Kills=0;
				}
			[unit13]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=1352;
				YPos=0;
				ZPos=2024;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 224 2065;
				}
			[unit14]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=1432;
				YPos=0;
				ZPos=2168;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2823 2112;
				}
			[unit15]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=920;
				YPos=0;
				ZPos=2264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit16]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1736;
				YPos=0;
				ZPos=2184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit17]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2200;
				YPos=0;
				ZPos=2184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit18]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2936;
				YPos=0;
				ZPos=2312;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit19]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=488;
				YPos=0;
				ZPos=2632;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit20]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=392;
				YPos=0;
				ZPos=3208;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit21]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=408;
				YPos=0;
				ZPos=3576;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit22]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=568;
				YPos=0;
				ZPos=3864;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit23]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1272;
				YPos=108;
				ZPos=3256;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,p 1588 2753,;
				}
			[unit24]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2744;
				YPos=2;
				ZPos=2920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit25]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2744;
				YPos=0;
				ZPos=3080;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit26]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2824;
				YPos=0;
				ZPos=2696;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit27]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=2904;
				YPos=0;
				ZPos=3080;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit28]
				{
				Unitname=ARMSUBK;
				Ident=;
				XPos=2904;
				YPos=0;
				ZPos=3224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORSUB,a CORMSHIP,a CORROY,;
				}
			[unit29]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=1680;
				YPos=104;
				ZPos=2800;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 210,p 1583 2774,;
				}
			[unit30]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=176;
				YPos=0;
				ZPos=3760;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,p 280 2399,p 2844 2081,p 280 2399,;
				}
			[unit31]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1760;
				YPos=135;
				ZPos=3600;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa POPPER,a CORROY,a CORSY,a CORPT,a CORCOM;
				}
			[unit32]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1984;
				YPos=138;
				ZPos=3600;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=g BIGGUY;
				}
			[unit33]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2928;
				YPos=0;
				ZPos=2608;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORSY,a CORROY,a CORCOM,;
				}
			[unit34]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2896;
				YPos=0;
				ZPos=2848;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORPT,a CORROY,a CORCOM,;
				}
			[unit35]
				{
				Unitname=CORSY;
				Ident=;
				XPos=1088;
				YPos=0;
				ZPos=288;
				Player=1;
				HealthPercentage=100;
				Angle=90;
				Kills=0;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1112;
				ZPos=936;
				}
			}
		}
	[Schema 1]
		{
		Type=Medium;
		aiprofile=MISSIONS;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=1000;
		HumanEnergy=1000;
		ComputerEnergy=1000;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=1112;
				YPos=92;
				ZPos=984;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit1]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1544;
				YPos=105;
				ZPos=3000;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa,m 1744 3342,;
				}
			[unit2]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1400;
				YPos=103;
				ZPos=2920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 610,p 1732 3268,;
				}
			[unit3]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1672;
				YPos=105;
				ZPos=2888;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 860,p 2111 2776,;
				}
			[unit4]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1896;
				YPos=106;
				ZPos=2968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 830,p 2157 3165,;
				}
			[unit5]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=1248;
				YPos=114;
				ZPos=3376;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit6]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=2096;
				YPos=117;
				ZPos=3168;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit7]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=2328;
				YPos=0;
				ZPos=2248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 721 2406;
				}
			[unit8]
				{
				Unitname=ARMHLT;
				Ident=POPPER;
				XPos=1320;
				YPos=96;
				ZPos=2824;
				Player=2;
				HealthPercentage=100;
				Angle=30;
				Kills=0;
				}
			[unit9]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2216;
				YPos=103;
				ZPos=2776;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit10]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1176;
				YPos=147;
				ZPos=3560;
				Player=2;
				HealthPercentage=100;
				Angle=30;
				Kills=0;
				}
			[unit11]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2264;
				YPos=134;
				ZPos=3576;
				Player=2;
				HealthPercentage=100;
				Angle=300;
				Kills=0;
				}
			[unit12]
				{
				Unitname=ARMGUARD;
				Ident=BOOMER;
				XPos=1664;
				YPos=107;
				ZPos=3008;
				Player=2;
				HealthPercentage=100;
				Angle=30;
				Kills=0;
				InitialMission=;
				}
			[unit13]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=1352;
				YPos=0;
				ZPos=2024;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 224 2065;
				}
			[unit14]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=1432;
				YPos=0;
				ZPos=2168;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2823 2112;
				}
			[unit15]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=920;
				YPos=0;
				ZPos=2264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit16]
				{
				Unitname=ARMTL;
				Ident=TL1;
				XPos=1304;
				YPos=0;
				ZPos=2216;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit17]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1736;
				YPos=0;
				ZPos=2184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit18]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2200;
				YPos=0;
				ZPos=2184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit19]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2648;
				YPos=0;
				ZPos=2184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit20]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2936;
				YPos=0;
				ZPos=2312;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit21]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=616;
				YPos=0;
				ZPos=2376;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit22]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=488;
				YPos=0;
				ZPos=2632;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit23]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=424;
				YPos=0;
				ZPos=2920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit24]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=392;
				YPos=0;
				ZPos=3208;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit25]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=408;
				YPos=0;
				ZPos=3576;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit26]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=568;
				YPos=0;
				ZPos=3864;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit27]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1272;
				YPos=108;
				ZPos=3256;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,p 1588 2753,;
				}
			[unit28]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2744;
				YPos=2;
				ZPos=2920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit29]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2744;
				YPos=0;
				ZPos=3080;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit30]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2824;
				YPos=0;
				ZPos=2696;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit31]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=2904;
				YPos=0;
				ZPos=3080;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit32]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=2968;
				YPos=0;
				ZPos=2520;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORSY,a CORCOM,;
				}
			[unit33]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=1336;
				YPos=104;
				ZPos=3096;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 210,p 1583 2774,;
				}
			[unit34]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=2024;
				YPos=102;
				ZPos=2808;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,p 1619 2743,;
				}
			[unit35]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=176;
				YPos=0;
				ZPos=3760;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,p 280 2399,p 2844 2081,p 280 2399,;
				}
			[unit36]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1696;
				YPos=141;
				ZPos=3584;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa POPPER,a CORROY,a CORSY,a CORPT,a CORCOM;
				}
			[unit37]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1792;
				YPos=134;
				ZPos=3584;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa POPPER,a CORROY,a CORSY,a CORPT,a CORCOM;
				}
			[unit38]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1872;
				YPos=135;
				ZPos=3584;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=g BOOMER;
				}
			[unit39]
				{
				Unitname=ARMLANCE;
				Ident=;
				XPos=1952;
				YPos=138;
				ZPos=3600;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1300,a CORROY,a CORSUB,a CORSY;
				}
			[unit40]
				{
				Unitname=ARMLANCE;
				Ident=;
				XPos=2032;
				YPos=144;
				ZPos=3632;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BOOMER,a CORROY,a CORSUB,a CORSY,a CORCOM;
				}
			[unit41]
				{
				Unitname=ARMLANCE;
				Ident=;
				XPos=2112;
				YPos=129;
				ZPos=3616;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BOOMER,a CORROY,a CORSUB,a CORSY,a CORCOM;
				}
			[unit42]
				{
				Unitname=ARMGEO;
				Ident=;
				XPos=1776;
				YPos=123;
				ZPos=3392;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit43]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=1504;
				YPos=143;
				ZPos=3296;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit44]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=1936;
				YPos=161;
				ZPos=3264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit45]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=1760;
				YPos=107;
				ZPos=2816;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa;
				}
			[unit46]
				{
				Unitname=ARMCRUS;
				Ident=;
				XPos=2896;
				YPos=0;
				ZPos=3376;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1800,m 2808 867,p 380 451,;
				}
			[unit47]
				{
				Unitname=ARMBATS;
				Ident=;
				XPos=560;
				YPos=0;
				ZPos=3568;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000,m 392 1401,p 392 512,p 2165 512,p 2072 1462,;
				}
			[unit48]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=464;
				YPos=0;
				ZPos=3424;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000,m 392 1401,p 392 512,p 2165 512,p 2072 1462,;
				}
			[unit49]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=544;
				YPos=0;
				ZPos=3408;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000,m 392 1401,p 392 512,p 2165 512,p 2072 1462,;
				}
			[unit50]
				{
				Unitname=ARMPT;
				Ident=;
				XPos=624;
				YPos=0;
				ZPos=3424;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 2000,m 392 1401,p 392 512,p 2165 512,p 2072 1462,;
				}
			[unit51]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=480;
				YPos=0;
				ZPos=3216;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1900,m 392 1401,p 392 512,p 2165 512,p 2072 1462,;
				}
			[unit52]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=592;
				YPos=0;
				ZPos=3264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 1930,m 392 1401,p 392 512,p 2165 512,p 2072 1462;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1112;
				ZPos=936;
				}
			}
		}
	[Schema 2]
		{
		Type=Hard;
		aiprofile=DEFAULT;
		SurfaceMetal=3;
		MohoMetal=50;
		HumanMetal=1000;
		ComputerMetal=1000;
		HumanEnergy=1000;
		ComputerEnergy=1000;
		MeteorWeapon=;
		MeteorRadius=0;
		MeteorDensity=0;
		MeteorDuration=0;
		MeteorInterval=0;
		[units]
			{
			[unit0]
				{
				Unitname=CORCOM;
				Ident=;
				XPos=1112;
				YPos=92;
				ZPos=984;
				Player=1;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit1]
				{
				Unitname=ARMZEUS;
				Ident=;
				XPos=1544;
				YPos=105;
				ZPos=3000;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa,m 1744 3342,;
				}
			[unit2]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1400;
				YPos=103;
				ZPos=2920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 610,p 1732 3268,;
				}
			[unit3]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1672;
				YPos=105;
				ZPos=2888;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 860,p 2111 2776,;
				}
			[unit4]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1896;
				YPos=106;
				ZPos=2968;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 830,p 2157 3165,;
				}
			[unit5]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=1272;
				YPos=114;
				ZPos=3384;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit6]
				{
				Unitname=ARMWIN;
				Ident=;
				XPos=2080;
				YPos=117;
				ZPos=3184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit7]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=2328;
				YPos=0;
				ZPos=2248;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 721 2406;
				}
			[unit8]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1320;
				YPos=96;
				ZPos=2824;
				Player=2;
				HealthPercentage=100;
				Angle=30;
				Kills=0;
				}
			[unit9]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2216;
				YPos=103;
				ZPos=2776;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit10]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=1176;
				YPos=147;
				ZPos=3560;
				Player=2;
				HealthPercentage=100;
				Angle=30;
				Kills=0;
				}
			[unit11]
				{
				Unitname=ARMHLT;
				Ident=;
				XPos=2264;
				YPos=134;
				ZPos=3576;
				Player=2;
				HealthPercentage=100;
				Angle=300;
				Kills=0;
				}
			[unit12]
				{
				Unitname=ARMGUARD;
				Ident=BOOMER;
				XPos=1680;
				YPos=107;
				ZPos=3024;
				Player=2;
				HealthPercentage=100;
				Angle=30;
				Kills=0;
				}
			[unit13]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=1352;
				YPos=0;
				ZPos=2024;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 224 2065;
				}
			[unit14]
				{
				Unitname=ARMSUB;
				Ident=;
				XPos=1432;
				YPos=0;
				ZPos=2168;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=p 2823 2112;
				}
			[unit15]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=920;
				YPos=0;
				ZPos=2264;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit16]
				{
				Unitname=ARMTL;
				Ident=TL1;
				XPos=1304;
				YPos=0;
				ZPos=2216;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit17]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=1736;
				YPos=0;
				ZPos=2184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit18]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2200;
				YPos=0;
				ZPos=2184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit19]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2648;
				YPos=0;
				ZPos=2184;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit20]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=2936;
				YPos=0;
				ZPos=2312;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit21]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=616;
				YPos=0;
				ZPos=2376;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit22]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=488;
				YPos=0;
				ZPos=2632;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit23]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=424;
				YPos=0;
				ZPos=2920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit24]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=392;
				YPos=0;
				ZPos=3208;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit25]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=408;
				YPos=0;
				ZPos=3576;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit26]
				{
				Unitname=ARMTL;
				Ident=;
				XPos=568;
				YPos=0;
				ZPos=3864;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit27]
				{
				Unitname=ARMFIDO;
				Ident=;
				XPos=1272;
				YPos=108;
				ZPos=3256;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 600,p 1588 2753,;
				}
			[unit28]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2744;
				YPos=2;
				ZPos=2920;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit29]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2744;
				YPos=0;
				ZPos=3080;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit30]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=2824;
				YPos=0;
				ZPos=2696;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit31]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=2904;
				YPos=0;
				ZPos=3080;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit32]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=2920;
				YPos=0;
				ZPos=2888;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORMSHIP,a CORROY,a CORCOM,;
				}
			[unit33]
				{
				Unitname=ARMSUBK;
				Ident=;
				XPos=2904;
				YPos=0;
				ZPos=3224;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORSUB,a CORMSHIP,a CORROY,;
				}
			[unit34]
				{
				Unitname=ARMMSHIP;
				Ident=;
				XPos=2968;
				YPos=0;
				ZPos=2520;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa TL1,a CORSY,a CORCOM,;
				}
			[unit35]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=1336;
				YPos=104;
				ZPos=3096;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 210,p 1583 2774,;
				}
			[unit36]
				{
				Unitname=ARMMERL;
				Ident=;
				XPos=2024;
				YPos=102;
				ZPos=2808;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,p 1619 2743,;
				}
			[unit37]
				{
				Unitname=ARMROY;
				Ident=;
				XPos=176;
				YPos=0;
				ZPos=3760;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=w 300,p 280 2399,p 2844 2081,p 280 2399,;
				}
			[unit38]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1680;
				YPos=141;
				ZPos=3568;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BOOMER,a CORPUN,a CORMEX,a CORGEO,a CORTL,a CORSOLAR,a CORCOM;
				}
			[unit39]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1744;
				YPos=137;
				ZPos=3600;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=g BOOMER;
				}
			[unit40]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1808;
				YPos=137;
				ZPos=3632;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=g BOOMER;
				}
			[unit41]
				{
				Unitname=ARMBRAWL;
				Ident=;
				XPos=1872;
				YPos=138;
				ZPos=3632;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=g BOOMER;
				}
			[unit42]
				{
				Unitname=ARMGEO;
				Ident=;
				XPos=1776;
				YPos=125;
				ZPos=3392;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit43]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=1760;
				YPos=123;
				ZPos=3168;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			[unit44]
				{
				Unitname=ARMLANCE;
				Ident=;
				XPos=1968;
				YPos=142;
				ZPos=3616;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BOOMER,a CORROY,a CORSUB,a CORSY,a CORTL,a CORSONAR,;
				}
			[unit45]
				{
				Unitname=ARMLANCE;
				Ident=;
				XPos=2048;
				YPos=138;
				ZPos=3616;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BOOMER,a CORROY,a CORSUB,a CORSY,a CORTL,a CORSONAR,;
				}
			[unit46]
				{
				Unitname=ARMLANCE;
				Ident=;
				XPos=2112;
				YPos=129;
				ZPos=3616;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BOOMER,a CORROY,a CORSUB,a CORSY,a CORTL,a CORSONAR,;
				}
			[unit47]
				{
				Unitname=ARMLANCE;
				Ident=;
				XPos=2176;
				YPos=135;
				ZPos=3616;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				InitialMission=wa BOOMER,a CORROY,a CORSUB,a CORSY,a CORCOM;
				}
			[unit48]
				{
				Unitname=ARMRL;
				Ident=;
				XPos=1696;
				YPos=103;
				ZPos=2800;
				Player=2;
				HealthPercentage=100;
				Angle=0;
				Kills=0;
				}
			}
		[specials]
			{
			[special0]
				{
				specialwhat=StartPos1;
				XPos=1112;
				ZPos=936;
				}
			}
		}
	}
