<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="3">
<Desc class_id="0" class_name="TankDesc" tracking_level="1" version="0" object_id="_0">
	<BaseType class_id="1" tracking_level="0" version="25">
		<GameObjectDesc class_id="2" tracking_level="0" version="14">
			<BasicDesc class_id="3" tracking_level="0" version="2">
				<LuaData class_id="4" tracking_level="0" version="0">
					<Value class_id="5" tracking_level="0" version="0">
						<which>0</which>
						<value class_id="6" tracking_level="0" version="0"></value>
					</Value>
				</LuaData>
			</BasicDesc>
			<ModelFile>Units/Vehicles/Tanks/American/m5a1_stuart.mdl</ModelFile>
			<Name>M5A1 Stuart</Name>
			<TargetType>2</TargetType>
			<TargetCost>605</TargetCost>
			<Tag>2</Tag>
			<Fuel>405</Fuel>
			<Ammo>0</Ammo>
			<Health>620</Health>
			<HealthBarSize>16</HealthBarSize>
			<Transparency>0</Transparency>
			<Passability>100</Passability>
			<HumanPassability>100</HumanPassability>
			<LuaScriptName>tank.lua</LuaScriptName>
			<BoundingRadius>0</BoundingRadius>
			<StoppedAnimationIndex>-1</StoppedAnimationIndex>
			<RuinDescs class_id="7" tracking_level="0" version="0">
				<count>1</count>
				<item>Effects/ruins/tank.dsc</item>
			</RuinDescs>
			<DecalDescs>
				<count>3</count>
				<item>spot_01.dcd</item>
				<item>spot_02.dcd</item>
				<item>crater_01.dcd</item>
			</DecalDescs>
			<EffectDescs>
				<count>2</count>
				<item>Effects/units/tank_explosion.dsc</item>
				<item>Effects/units/tank_explosion_01.dsc</item>
			</EffectDescs>
			<EffectLocator>-1</EffectLocator>
			<Rotations class_id="8" tracking_level="0" version="0">
				<count>0</count>
			</Rotations>
			<GameObjectSound class_id="9" tracking_level="0" version="0">
				<IdleSound></IdleSound>
				<DeathSound>Explosion_tank_death</DeathSound>
			</GameObjectSound>
			<IconIndex>0</IconIndex>
			<StrategicIconIndex>-1</StrategicIconIndex>
			<UnloadDelay>0.1</UnloadDelay>
		</GameObjectDesc>
		<UnitType>tank</UnitType>
		<FuelRate>0.155</FuelRate>
		<SupplyingRate>0</SupplyingRate>
		<CriticalSupplying>0</CriticalSupplying>
		<SupplyRepairCost>0</SupplyRepairCost>
		<SupplyAmmo1Cost>4</SupplyAmmo1Cost>
		<SupplyAmmo2Cost>1</SupplyAmmo2Cost>
		<MaxTurnSpeed>0.58000004</MaxTurnSpeed>
		<TurnAcceleration>0.36249998</TurnAcceleration>
		<AngleToDestination>60</AngleToDestination>
		<DistanceToDestination>4</DistanceToDestination>
		<SmoothingFactor>4</SmoothingFactor>
		<TerrainDescriptors>
			<count>10</count>
			<item class_id="10" tracking_level="0" version="1">
				<MaxSpeed>0</MaxSpeed>
				<MaxAcceleration>0</MaxAcceleration>
				<MaxSideSpeed>0</MaxSideSpeed>
				<MaxSideAcceleration>0</MaxSideAcceleration>
			</item>
			<item>
				<MaxSpeed>1.19625</MaxSpeed>
				<MaxAcceleration>0.19139999</MaxAcceleration>
				<MaxSideSpeed>0.10000001</MaxSideSpeed>
				<MaxSideAcceleration>0.010000001</MaxSideAcceleration>
			</item>
			<item>
				<MaxSpeed>3.625</MaxSpeed>
				<MaxAcceleration>0.58000004</MaxAcceleration>
				<MaxSideSpeed>0.30000001</MaxSideSpeed>
				<MaxSideAcceleration>0.020000001</MaxSideAcceleration>
			</item>
			<item>
				<MaxSpeed>3.2625003</MaxSpeed>
				<MaxAcceleration>0.52200001</MaxAcceleration>
				<MaxSideSpeed>0.30000001</MaxSideSpeed>
				<MaxSideAcceleration>0.020000001</MaxSideAcceleration>
			</item>
			<item>
				<MaxSpeed>2.5374999</MaxSpeed>
				<MaxAcceleration>0.40600002</MaxAcceleration>
				<MaxSideSpeed>0.10000001</MaxSideSpeed>
				<MaxSideAcceleration>0.010000001</MaxSideAcceleration>
			</item>
			<item>
				<MaxSpeed>1.4499999</MaxSpeed>
				<MaxAcceleration>0.23199999</MaxAcceleration>
				<MaxSideSpeed>0.10000001</MaxSideSpeed>
				<MaxSideAcceleration>0.010000001</MaxSideAcceleration>
			</item>
			<item>
				<MaxSpeed>2.175</MaxSpeed>
				<MaxAcceleration>0.34799999</MaxAcceleration>
				<MaxSideSpeed>0.10000001</MaxSideSpeed>
				<MaxSideAcceleration>0.010000001</MaxSideAcceleration>
			</item>
			<item>
				<MaxSpeed>2.71875</MaxSpeed>
				<MaxAcceleration>0.43500003</MaxAcceleration>
				<MaxSideSpeed>0.30000001</MaxSideSpeed>
				<MaxSideAcceleration>0.020000001</MaxSideAcceleration>
			</item>
			<item>
				<MaxSpeed>2.5374999</MaxSpeed>
				<MaxAcceleration>0.40600002</MaxAcceleration>
				<MaxSideSpeed>0.10000001</MaxSideSpeed>
				<MaxSideAcceleration>0.010000001</MaxSideAcceleration>
			</item>
			<item>
				<MaxSpeed>0</MaxSpeed>
				<MaxAcceleration>0</MaxAcceleration>
				<MaxSideSpeed>0.10000001</MaxSideSpeed>
				<MaxSideAcceleration>0.010000001</MaxSideAcceleration>
			</item>
		</TerrainDescriptors>
		<VisibleSector>179.99998</VisibleSector>
		<VisibleRange>32</VisibleRange>
		<AlarmRange>120</AlarmRange>
		<ArmamentDesc class_id="11" tracking_level="0" version="6">
			<TurretDescs class_id="12" tracking_level="0" version="0">
				<count>1</count>
				<item class_id="13" tracking_level="0" version="2">
					<Name>turret_01</Name>
					<BaseLocator>4</BaseLocator>
					<TurnLeftAngle>180</TurnLeftAngle>
					<TurnRightAngle>180</TurnRightAngle>
					<RotationSpeed>0.67781633</RotationSpeed>
					<TurnTurretSound></TurnTurretSound>
				</item>
			</TurretDescs>
			<GunDescs class_id="14" tracking_level="0" version="0">
				<count>2</count>
				<item class_id="15" tracking_level="0" version="7">
					<Name>37mm Gun M6</Name>
					<Caliber>37</Caliber>
					<Damage>246.94009</Damage>
					<Accuracy>0.1</Accuracy>
					<Speed>300</Speed>
					<Particles>
						<count>1</count>
						<item>reworked/shots/tanks/default_01.psy</item>
					</Particles>
					<DetonationDesc>Detonations/Auto/default_00.dsc</DetonationDesc>
					<ShellDesc></ShellDesc>
					<Sound>tank_shoot_37</Sound>
					<CanFireDirect>1</CanFireDirect>
					<CanFireBallistic>0</CanFireBallistic>
					<CanFireZenith>0</CanFireZenith>
					<DirectOrder>0</DirectOrder>
					<TurretNumber>0</TurretNumber>
					<FireLocators>
						<count>1</count>
						<item>0</item>
					</FireLocators>
					<BarrelLocator>1</BarrelLocator>
					<StockLocator>3</StockLocator>
					<StockDirectAngle>0</StockDirectAngle>
					<StockBallisticAngle>-1</StockBallisticAngle>
					<StockZenithAngle>-1</StockZenithAngle>
					<StockRotationSpeed>0.9674657</StockRotationSpeed>
					<ReloadTime>1.5</ReloadTime>
					<BurstReloadTime>4</BurstReloadTime>
					<BurstShots>1</BurstShots>
					<BurstDispersion>0</BurstDispersion>
					<DelayTime>0</DelayTime>
					<RecoilSpeed>0.050000001</RecoilSpeed>
					<RecoilSpring>1</RecoilSpring>
					<DefaultFireType>0</DefaultFireType>
					<DirectDeadZone>3.7</DirectDeadZone>
					<DirectMaxRadius>160</DirectMaxRadius>
					<BallisticDeadZone>3.7</BallisticDeadZone>
					<BallisticMaxRadius>200</BallisticMaxRadius>
					<LeftFiringSector>0</LeftFiringSector>
					<RightFiringSector>0</RightFiringSector>
					<UseAmmo>0</UseAmmo>
					<AmmoAmount>1</AmmoAmount>
				</item>
				<item>
					<Name>.30 caliber MG M1919A4</Name>
					<Caliber>7.6199999</Caliber>
					<Damage>13.167275</Damage>
					<Accuracy>0.1</Accuracy>
					<Speed>300</Speed>
					<Particles>
						<count>1</count>
						<item>reworked/shots/mg_default.psy</item>
					</Particles>
					<DetonationDesc>Detonations/bullet.dsc</DetonationDesc>
					<ShellDesc></ShellDesc>
					<Sound>7mm_mg6</Sound>
					<CanFireDirect>1</CanFireDirect>
					<CanFireBallistic>0</CanFireBallistic>
					<CanFireZenith>0</CanFireZenith>
					<DirectOrder>0</DirectOrder>
					<TurretNumber>-1</TurretNumber>
					<FireLocators>
						<count>1</count>
						<item>5</item>
					</FireLocators>
					<BarrelLocator>-1</BarrelLocator>
					<StockLocator>-1</StockLocator>
					<StockDirectAngle>9.999999</StockDirectAngle>
					<StockBallisticAngle>-1</StockBallisticAngle>
					<StockZenithAngle>-1</StockZenithAngle>
					<StockRotationSpeed>1.0311894</StockRotationSpeed>
					<ReloadTime>0.1</ReloadTime>
					<BurstReloadTime>1</BurstReloadTime>
					<BurstShots>6</BurstShots>
					<BurstDispersion>2</BurstDispersion>
					<DelayTime>0</DelayTime>
					<RecoilSpeed>0.001</RecoilSpeed>
					<RecoilSpring>1000</RecoilSpring>
					<DefaultFireType>0</DefaultFireType>
					<DirectDeadZone>1</DirectDeadZone>
					<DirectMaxRadius>77.620003</DirectMaxRadius>
					<BallisticDeadZone>0.76200002</BallisticDeadZone>
					<BallisticMaxRadius>200</BallisticMaxRadius>
					<LeftFiringSector>15</LeftFiringSector>
					<RightFiringSector>15</RightFiringSector>
					<UseAmmo>1</UseAmmo>
					<AmmoAmount>1</AmmoAmount>
				</item>
			</GunDescs>
			<FiringTimeOut>2</FiringTimeOut>
			<NumberOfTries>3</NumberOfTries>
			<Ammo1>147</Ammo1>
			<Ammo2>6750</Ammo2>
			<DispersionDecCoef>1</DispersionDecCoef>
			<BurstReloadDecCoef>1</BurstReloadDecCoef>
			<PriorityTable class_id="17" tracking_level="0" version="0">
				<count>16</count>
				<item>
					<count>2</count>
					<item>2</item>
					<item>1</item>
				</item>
				<item>
					<count>2</count>
					<item>10</item>
					<item>10</item>
				</item>
				<item>
					<count>2</count>
					<item>19</item>
					<item>10</item>
				</item>
				<item>
					<count>2</count>
					<item>10</item>
					<item>12</item>
				</item>
				<item>
					<count>2</count>
					<item>10</item>
					<item>12</item>
				</item>
				<item>
					<count>2</count>
					<item>10</item>
					<item>11</item>
				</item>
				<item>
					<count>2</count>
					<item>10</item>
					<item>1</item>
				</item>
				<item>
					<count>2</count>
					<item>2</item>
					<item>1</item>
				</item>
				<item>
					<count>2</count>
					<item>2</item>
					<item>1</item>
				</item>
				<item>
					<count>2</count>
					<item>10</item>
					<item>12</item>
				</item>
				<item>
					<count>2</count>
					<item>10</item>
					<item>12</item>
				</item>
				<item>
					<count>2</count>
					<item>10</item>
					<item>12</item>
				</item>
				<item>
					<count>2</count>
					<item>10</item>
					<item>12</item>
				</item>
				<item>
					<count>2</count>
					<item>2</item>
					<item>1</item>
				</item>
				<item>
					<count>2</count>
					<item>2</item>
					<item>1</item>
				</item>
				<item>
					<count>2</count>
					<item>2</item>
					<item>1</item>
				</item>
			</PriorityTable>
			<TargetPriorities>
				<count>16</count>
				<item>1</item>
				<item>2</item>
				<item>2</item>
				<item>2</item>
				<item>1</item>
				<item>1</item>
				<item>1</item>
				<item>1</item>
				<item>0</item>
				<item>1</item>
				<item>1</item>
				<item>1</item>
				<item>1</item>
				<item>1</item>
				<item>1</item>
				<item>1</item>
			</TargetPriorities>
			<GrenadeSecondaryFire>0</GrenadeSecondaryFire>
		</ArmamentDesc>
		<Armor class_id="19" tracking_level="0" version="0">
			<Front>64</Front>
			<Back>25</Back>
			<Side>29</Side>
			<Turret>44</Turret>
		</Armor>
		<Traces class_id="20" tracking_level="0" version="0">
			<count>4</count>
			<item class_id="21" tracking_level="0" version="0">
				<Name>pivot_a</Name>
				<Locator>6</Locator>
				<ParticleSystems>
					<count>10</count>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
				</ParticleSystems>
			</item>
			<item>
				<Name>pivot_b</Name>
				<Locator>7</Locator>
				<ParticleSystems>
					<count>10</count>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
				</ParticleSystems>
			</item>
			<item>
				<Name>pivot_c</Name>
				<Locator>8</Locator>
				<ParticleSystems>
					<count>10</count>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
				</ParticleSystems>
			</item>
			<item>
				<Name>pivot_d</Name>
				<Locator>9</Locator>
				<ParticleSystems>
					<count>10</count>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
					<item></item>
				</ParticleSystems>
			</item>
		</Traces>
		<Exhausts class_id="22" tracking_level="0" version="0">
			<count>1</count>
			<item class_id="23" tracking_level="0" version="0">
				<Name>locator_exhaust_01</Name>
				<Locator>12</Locator>
				<ParticleSystem>reworked/traces/exhaust_thick.psy</ParticleSystem>
			</item>
		</Exhausts>
		<Tracers class_id="24" tracking_level="0" version="0">
			<count>0</count>
		</Tracers>
		<UnitBattleState>1</UnitBattleState>
		<BattleFrameGroupId>-1</BattleFrameGroupId>
		<MarchFrameGroupId>-1</MarchFrameGroupId>
		<AcknowledgeSound class_id="25" tracking_level="0" version="8">
			<UnitSelected></UnitSelected>
			<CommandAccepted></CommandAccepted>
			<CommandFailed></CommandFailed>
			<FireObjectAccepted></FireObjectAccepted>
			<FirePointAccepted></FirePointAccepted>
			<FireFailed></FireFailed>
			<FireBlocked></FireBlocked>
			<OutOfAmmo></OutOfAmmo>
			<UnitIsFull></UnitIsFull>
			<LowFuel></LowFuel>
			<MovingFailed></MovingFailed>
			<RefuellerCriticalLevel></RefuellerCriticalLevel>
			<FuelTankIsFull></FuelTankIsFull>
			<HealthIsFull></HealthIsFull>
			<AmmoIsFull></AmmoIsFull>
		</AcknowledgeSound>
		<UnitSound class_id="26" tracking_level="0" version="1">
			<Moving>tank_move4</Moving>
			<StartMoving></StartMoving>
			<StopMoving></StopMoving>
			<Moving>tank_move4</Moving>
			<AckStopping></AckStopping>
			<AckFiring></AckFiring>
			<Atacked></Atacked>
			<EnemyFound></EnemyFound>
			<LightShot></LightShot>
			<MediumShot></MediumShot>
			<LargeShot></LargeShot>
			<GunShot></GunShot>
			<MGShot></MGShot>
			<MGEndBurst></MGEndBurst>
		</UnitSound>
		<BackMovingAngle>144</BackMovingAngle>
		<BackMovingSpeedCoef>0.40000001</BackMovingSpeedCoef>
		<WaterDepth>0.5</WaterDepth>
		<ObstacleExtent>0.85000002</ObstacleExtent>
		<Crew>4</Crew>
		<CrewDescName>Units/Soldiers/American/American_crew.dsc</CrewDescName>
		<CrewLocators>
			<count>4</count>
			<item>-1</item>
			<item>-1</item>
			<item>-1</item>
			<item>-1</item>
		</CrewLocators>
		<Passengers>0</Passengers>
		<PassengersLocators>
			<count>0</count>
		</PassengersLocators>
		<ConnectorLocator>-1</ConnectorLocator>
		<IsAmphibian>0</IsAmphibian>
		<WaterlineLocator>0</WaterlineLocator>
		<SupplyType>0</SupplyType>
		<PathfindDelay>10</PathfindDelay>
		<MaxPassability>100</MaxPassability>
	</BaseType>
</Desc>
</boost_serialization>
