;=========================================================================UNITS MOVING
;=============================================================================Tanks
[tank_move]
Distance=0.8
Priority=0.9
Effects = tank02

[tank_move1]
Distance=0.8
Priority=0.9
Effects = tank01, tank01a

[tank_move2a]
Distance=0.9
Priority=0.7
Effects = tank02a

[tank_move2]
Distance=0.9
Priority=0.7
Effects = tank02

[tank_move3]
Distance=0.9
Priority=0.7
Effects = tank03

[tank_move4]
Distance=0.9
Priority=0.7
Effects = tank04

[tank_move5]
Distance=0.9
Volume=0.3
Priority=0.7
Effects = tank05

[tank_move6]
Distance=0.9
Volume=0.4
Priority=0.7
Effects = tank06

[tank_move7]
Distance=0.9
Volume=0.3
Priority=0.7
Effects = tank07
;=========================================================================UNITS MOVING
;=============================================================================Cars

[truck_move]
Priority=0.5
Distance=0.9
Effects = truck01

[truck_move3]
Priority=0.5
Distance=0.9
Effects =  truck02a, truck02a, truck02a, truck02a, truck02

[truck_move2]
Priority=0.5
Distance=0.9
Effects =  truck01

[train_move1]
Distance=1.4
Volume=0.7
Priority=0.7
Effects = train01

;=========================================================================UNITS MOVING
;=============================================================================Ships
[battleship_move]
Priority=0.5
Distance=2
Effects = battleshipmove

[destroyer_move]
Priority=0.5
Effects = tank01
;=========================================================================UNITS MOVING
;=============================================================================Planes
[AirPlane_Move]
Distance=3
Volume=0.5
Priority=0.4
Sounds=move\PLANE_upto44.ogg


[plane01_takeoff]
Distance=2.7
Priority=0.4
Volume=0.5
Sounds=move\plane01_takeoff_fade.ogg

[plane02_takeoff]
Distance=2.7
Priority=0.4
Volume=0.5
Sounds=move\plane02_takeoff_fade.ogg

[plane03_takeoff]
Distance=2.7
Priority=0.4
Volume=0.5
Sounds=move\plane03_takeoff_fade.ogg

[plane04_takeoff]
Distance=2.7
Priority=0.4
Volume=0.5
Sounds=move\plane04_takeoff_fade.ogg

[plane05_takeoff]
Distance=3
Priority=0.4
Volume=0.5
Sounds=move\plane05_takeoff_fade2.ogg

[plane06_takeoff]
Distance=2.7
Priority=0.4
Volume=0.5
Sounds=move\plane06_takeoff_fade.ogg

[plane01_fly]
Distance=2.7
Volume=0.5
Priority=0.4
Effects = plane01flying

[plane02_fly]
Distance=2.7
Volume=0.5
Priority=0.4
Effects = plane02flying

[plane03_fly]
Distance=2.7
Volume=0.5
Priority=0.4
Effects = plane03flying

[plane04_fly]
Distance=2.7
Volume=0.5
Priority=0.4
Effects = plane04flying


[plane05_fly]
Distance=2.7
Volume=0.5
Priority=0.4
Effects = plane05flying

[plane06_fly]
Distance=2.7
Volume=0.5
Priority=0.4
Effects = plane06flying

[plane_down]
Distance=2.7
Volume=0.5
Priority=0.42
Sounds=move\plane04_down.ogg, move\plane04_down2.ogg

[plane05_down]
Distance=2.7
Volume=0.5
Priority=0.42
Sounds=move\plane05_down.ogg


[plane06_down]
Distance=2.7
Volume=0.5
Priority=0.42
Sounds=move\plane06_down.ogg, move\plane06_down2.ogg

[plane_crash]
Distance=2.7
Volume=0.71
Priority=0.5
Sounds=dying\crashplane01.ogg



;=========================================================================S H O O T I N G
;=============================================================================Common

[tank_shoot_main]
DisableRepeat=0.3
Distance=1
Priority=0.5
Sounds=shot\cannon_shot.ogg


[shellfly]
DisableRepeat=0.3
PitchShift=0.2
Distance=2
Priority=0.51
Sounds=misc\shellwistle1.ogg

;=========================================================================S H O O T I N G

;=============================================================================Rocket
[bazooka_shot]
PitchShift=0.1
Distance=1
DisableRepeat=0.1
Priority=0.51
Sounds=shot\missile01_1.ogg

[nbwf_shot]
PitchShift=0.1
Distance=1
DisableRepeat=0.1
Priority=0.51
Sounds=shot\missile03_1.ogg

[bm13_shot]
PitchShift=0.1
Distance=1
DisableRepeat=0.1
Priority=0.51
Sounds=shot\missile03_1.ogg

;=============================================================================37mm
[tank_shoot_37]
Distance=0.9
DisableRepeat=0.2
Priority=0.5
Sounds=shot\cannon_37mm_shot01.ogg, shot\cannon_37mm_shot02.ogg, shot\cannon_37mm_shot03.ogg, shot\cannon_37mm_shot04.ogg, shot\cannon_37mm_shot05.ogg, shot\cannon_37mm_shot06.ogg, shot\cannon_37mm_shot07.ogg, shot\cannon_37mm_shot08.ogg, shot\cannon_37mm_shot09.ogg

;=============================================================================75mm
[tank_shoot_75]
PitchShift=0.1
Distance=1
DisableRepeat=0.1
Priority=0.51
Sounds=shot\cannon_75mm_shot01.ogg, shot\cannon_75mm_shot02.ogg, shot\cannon_75mm_shot03.ogg, shot\cannon_75mm_shot04.ogg, shot\cannon_75mm_shot05.ogg, shot\cannon_75mm_shot06.ogg, shot\cannon_75mm_shot07.ogg, shot\cannon_75mm_shot08.ogg, shot\cannon_75mm_shot09.ogg, shot\cannon_75mm_shot10.ogg  
;=============================================================================88mm
[tank_shoot_88]
Distance=1.2
PitchShift=0.1
DisableRepeat=0.2
Distance=2
Priority=0.52
Sounds=shot\cannon_88mm_shot01.ogg
;=============================================================================150-230mm
[howitzer_shoot_150]
PitchShift=0.1
DisableRepeat=0.2
Distance=1.5
Priority=0.53
Sounds=shot\cannon_150mm_shot01.ogg, shot\cannon_150mm_shot02.ogg, shot\cannon_150mm_shot03.ogg, shot\cannon_150mm_shot04.ogg, shot\cannon_150mm_shot05.ogg

[howitzer_shoot_230]
DisableRepeat=0.2
Distance=2
Priority=0.54
Sounds=shot\cannon_230mm_shot01.ogg
;=============================================================================300-406mm

[battleship_main]
Distance=3.5
DisableRepeat=1
Priority=0.55
Sounds=shot\battleship_salvo.ogg, shot\battleship_salvo2.ogg
;=============================================================================Guns Common
[tank_shoot_MG]
Priority=0.5
Sounds=shot\mg_1st.ogg

[tank_endshoot_MG]
Priority=0.5
Sounds=shot\mg_last.ogg

[Airplane_shoot_main]
Priority=0.5
Sounds=shot\cannon_shot.ogg,shot\cannon_shot1.ogg, shot\cannon_shot2.ogg, shot\cannon_shot3.ogg

;=============================================================================Rifles

[Rifle]
DisableRepeat=0.1
PitchShift=0.2
Distance=1
Priority=0.51
Sounds=shot\rifle1.ogg, shot\rifle2.ogg, shot\rifle3.ogg, shot\rifle4.ogg, shot\rifle5.ogg, shot\rifle6.ogg, shot\rifle7.ogg

;=============================================================================MG and SMG

[mg42]
Distance=1
Priority=0.52
Breakable=0
Effects=mg42fire

[m2cyclic]
Distance=1
Priority=0.53
Breakable=0
Effects=m2fire

[m2repeat]
Distance=1
Priority=0.53
Sounds=shot\mg_12mm_04end.ogg

[mp44]
Distance=1
Priority=0.53
Sounds=shot\smg_9mm_02end.ogg


[AC20_shoot]
Sounds=shot\aa_20mm_01cycle.ogg

[AC20_endburst]
Sounds=shot\aa_20mm_end.ogg

[7mm_mg1]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=7_mg1

[7mm_mg2]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=7_mg2

[7mm_mg3]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=7_mg3

[7mm_mg4]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=7_mg4

[7mm_mg5]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=7_mg5

[7mm_mg5rapid]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=7_mg5rapid

[7mm_mg6]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=7_mg6

[9mm_smg1]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=9_smg1, 9_smg1a

[9mm_smg2]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=9_smg2, 9_smg2a

[9mm_smg3]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=9_smg3, 9_smg3a

[9mm_smg4]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=9_smg4, 9_smg4a

[9mm_smg5]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=9_smg5, 9_smg5a

[9mm_smg6]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=9_smg6, 9_smg6a

[9mm_smg7]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=9_smg7, 9_smg7a

[9mm_smg8]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=9_smg8, 9_smg8a

[9mm_smg8]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=9_smg9, 9_smg9a



[12mm_mg1]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=12_mg1

[12mm_mg2]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=12_mg2

[12mm_mg3]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=12_mg3

[12mm_mg4]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=12_mg4

[12mm_mg5]
DisableRepeat=0.1
Volume=0.4
Distance=1
Priority=0.52
Breakable=0
Effects=12_mg5


[20mm_aa1]
DisableRepeat=0.1
Volume=0.65
Distance=1
Priority=0.52
Breakable=0
Effects=20_aa1

[20mm_aa1rapid]
DisableRepeat=0.1
Volume=0.65
Distance=1
Priority=0.52
Breakable=0
Effects=20_aa1rapid

[20mm_aa2]
DisableRepeat=0.1
Volume=0.65
Distance=1
Priority=0.52
Breakable=0
Effects=20_aa2

[20mm_aa3]
DisableRepeat=0.1
Volume=0.65
Distance=1
Priority=0.52
Breakable=0
Effects=20_aa3

[20mm_aa4]
DisableRepeat=0.1
Volume=0.65
Distance=1
Priority=0.52
Breakable=0
Effects=20_aa4

[20mm_aa1_single]
DisableRepeat=0.05
Volume=0.65
Distance=1
Priority=0.52
Sounds=shot\aa_20mm_01_end.ogg

[bombawayshort]
DisableRepeat=0.05
PitchShift=0.05
Volume=0.3
Distance=1
Priority=0.64
Sounds=shot\bombawayshort.ogg






;=============================================================================Units Hit (not fatal)

[Explosion_tank_miss]
DisableRepeat=0.5
PitchShift=0.1
Priority=0.6
Sounds=rej\reject_metal01.ogg, rej\reject_metal02.ogg, rej\reject_metal03.ogg

[soldier_wounded]
DisableRepeat=1
PitchShift=0.1
Priority=0.6
Sounds=dmg\wounded01.ogg, misc/blank1.ogg, dmg\wounded02.ogg, misc/blank1.ogg, misc/blank1.ogg


;=============================================================================Unit DEATH

[Explosion_tank_death]
DisableRepeat=0.3
PitchShift=0.2
Priority=0.6
Sounds=dying\tank_in_flame01.ogg, dying\tank_in_flame02.ogg

[Explosion_tank_main]
DisableRepeat=0.3
Priority=0.6
Sounds=expl\big_explosion.ogg

[human_squash]
DisableRepeat=0.5
PitchShift=0.1
Priority=0.4
Sounds=dying\squash01.ogg, dying\squash02.ogg, dying\squash03.ogg, dying\squash04.ogg, dying\squash05.ogg, dying\squash06.ogg, dying\squash07.ogg, dying\squash08.ogg

[human_death]
DisableRepeat=0.1
PitchShift=0.07
Priority=0.36
Sounds=dying\dyingvoice01.ogg, dying\dyingvoice02.ogg, dying\dyingvoice03.ogg, dying\dyingvoice04.ogg, dying\dyingsquash01.ogg, misc\blank1.ogg, dying\dyingsquash02.ogg, dying\dyingsquash03.ogg, misc\blank1.ogg, dying\dyingreject01.ogg, dying\dyingreject02.ogg, dying\dyingreject03.ogg, dying\dyingreject04.ogg, dying\dyingreject05.ogg, dying\dyingreject06.ogg, dying\dyingreject07.ogg
;=============================================================================DEMOLITION

;"?¿Â×?³? Ç?šÁ-R¿ ?R<-Ì -š R?Ë??×Ì

[Exp_wavetouch]
DisableRepeat=0.1
Priority=0.3
Sounds=expl\expl_touch1.ogg

[Explosion_tank_ground]
DisableRepeat=0.2
Priority=0.6
Sounds=expl\big_explosion.ogg

[Explosion_concrete]
Priority=0.61
DisableRepeat=1
Sounds=destr\demolition_concrete_01.ogg, destr\demolition_concrete_02.ogg, destr\demolition_concrete_04.ogg, destr\demolition_concrete_06.ogg

[Explosion_debris]
Priority=0.61
DisableRepeat=1
Sounds=destr\debris.ogg, expl\explosion.ogg, destr\crush1.ogg, destr\crush.ogg, destr\debris1.ogg


[derevo_slomali]
PitchShift=0.15
Volume=0.5
DisableRepeat=0.1
Priority=0.45
Sounds=destr\demolition_tree01.ogg, destr\demolition_tree02.ogg, destr\demolition_tree03.ogg, destr\demolition_tree04.ogg, destr\demolition_tree05.ogg, destr\demolition_tree06.ogg


[tree_fall]
Volume=0.36
DisableRepeat=0.1
Priority=0.45
Sounds=destr\demolition_tree01_short.ogg, destr\demolition_tree02_short.ogg, destr\demolition_tree03_short.ogg, destr\demolition_tree04_short.ogg, destr\demolition_tree05_short.ogg, destr\demolition_tree06_short.ogg, destr\demolition_tree07_short.ogg





[destroy_wood_fence]
Volume=0.5
DisableRepeat=0.1
Priority=0.42
Sounds=destr\wood_fence02.ogg, destr\wood_fence03.ogg, destr\wood_fence04.ogg

[destroy_concrete_fence]
Volume=0.5
DisableRepeat=0.1
Priority=0.42
Sounds=destr\concrete_fence01.ogg, destr\concrete_fence02.ogg

[destroy_wood_object]
Volume=0.5
DisableRepeat=0.1
Priority=0.42
Sounds=destr\demolition_wood_medium01.ogg, destr\demolition_wood_medium02.ogg, destr\demolition_wood_medium03.ogg, destr\demolition_wood_medium04.ogg, destr\demolition_wood_medium05.ogg



;=============================================================================EXPLOSIONS

[expl_minimal_gnd]
Distance=0.8
PitchShift=0.2
DisableRepeat=0.2
Priority=0.63
Sounds=expl\expl_min_gnd_01.ogg, expl\expl_min_gnd_02.ogg

[expl_light_gnd]
Distance=0.93
PitchShift=0.2
DisableRepeat=0.2
Priority=0.64
Sounds=expl\expl_light_gnd_01.ogg, expl\expl_light_gnd_02.ogg, expl\expl_light_gnd_03.ogg, expl\expl_light_gnd_04.ogg, expl\expl_light_gnd_05.ogg, expl\expl_light_gnd_06.ogg, expl\expl_light_gnd_07.ogg, expl\expl_light_gnd_08.ogg



[expl_medium_gnd]
Distance=1
PitchShift=0.2
DisableRepeat=0.2
Priority=0.65
Sounds=expl\expl_med_gnd_01.ogg, expl\expl_med_gnd_02.ogg, expl\expl_med_gnd_03.ogg, expl\expl_med_gnd_04.ogg, expl\expl_med_gnd_05.ogg, expl\expl_med_gnd_06.ogg, expl\expl_med_gnd_07.ogg

[expl_heavy_gnd]
Distance=1.6
PitchShift=0.2
DisableRepeat=0.2
Priority=0.66
Sounds=expl\expl_heavy_gnd_01.ogg, expl\expl_heavy_gnd_02.ogg, expl\expl_heavy_gnd_03.ogg

[expl_maximal_gnd]
Distance=2.9
PitchShift=0.2
DisableRepeat=0.2
Priority=0.67
Sounds=expl\expl_max_gnd_01.ogg, expl\expl_max_gnd_02.ogg

[expl_minimal_wat]
Distance=1
PitchShift=0.2
DisableRepeat=0.2
Priority=0.63
Sounds=expl\expl_min_wat_01.ogg

[expl_light_wat]
Distance=1
PitchShift=0.2
DisableRepeat=0.2
Priority=0.64
Sounds=expl\expl_light_wat_01.ogg, expl\expl_light_wat_02.ogg

[expl_medium_wat]
Distance=2
PitchShift=0.2
DisableRepeat=0.2
Priority=0.65
Sounds=expl\expl_med_wat_01.ogg, expl\expl_med_wat_02.ogg, expl\expl_med_wat_03.ogg

[expl_heavy_wat]
Distance=2
PitchShift=0.2
DisableRepeat=0.2
Priority=0.66
Sounds=expl\expl_heavy_wat_01.ogg, expl\expl_heavy_wat_02.ogg

[expl_maximal_wat]
Distance=3
PitchShift=0.2
DisableRepeat=0.2
Priority=0.67
Sounds=expl\expl_max_wat_01.ogg

;=============================================================================




[Expl_150mm_ground]
Distance=2
PitchShift=0.2
DisableRepeat=0.1
Priority=1.0
Sounds=expl\expl_150mm_ground01.ogg, expl\expl_150mm_ground02.ogg

[Expl_150mm_water]
Distance=2
PitchShift=0.2
DisableRepeat=0.1
Priority=0.4
Sounds=expl\expl_88mm_water01.ogg

[Expl_88mm_ground]
Distance=1.3
PitchShift=0.2
DisableRepeat=0.1
Priority=0.4
Sounds=expl\expl_88mm_ground01.ogg, expl\expl_88mm_ground02.ogg, expl\expl_88mm_ground03.ogg, expl\expl_88mm_ground04.ogg, expl\expl_88mm_ground05.ogg

[Expl_88mm_water]
Distance=1.3
PitchShift=0.2
DisableRepeat=0.1
Priority=0.4
Sounds=expl\expl_88mm_water01.ogg, expl\expl_88mm_water02.ogg, expl\expl_88mm_water03.ogg

[Expl_37mm_ground]
Distance=0.8
PitchShift=0.2
DisableRepeat=0.2
Priority=0.4
Sounds=expl\expl_37mm_ground01.ogg, expl\expl_37mm_ground02.ogg, expl\expl_37mm_ground03.ogg, expl\expl_37mm_ground04.ogg


[Expl_37mm_water]
Distance=0.8
PitchShift=0.2
DisableRepeat=0.3
Priority=0.4
Sounds=expl\expl_37mm_water01.ogg, expl\expl_37mm_water02.ogg 

[Expl_230mm_ground]
Distance=2
PitchShift=0.2
DisableRepeat=0.2
Priority=0.45
Sounds=expl\Expl_230mm_ground01.ogg

[Expl_230mm_water]
Distance=2
DisableRepeat=0.2
Priority=0.5
Sounds=expl\expl_230mm_water01.ogg


[Expl_400mm_ground]
Distance=2
PitchShift=0.2
DisableRepeat=0.2
Priority=0.55
Sounds=expl\expl_400mm_ground01.ogg

[Expl_400mm_water]
Distance=2
DisableRepeat=0.2
Priority=0.55
Sounds=expl\expl_400mm_water01.ogg

;Â×šÁšÐ
[ExplosionM2]
Priority=0.55
Sounds=expl\heavy_explosion1.ogg

;Â×šÁšÐ
[ExplosionW1]
Priority=0.55
Sounds=expl\water_blast1.ogg

;=============================================================================IDLE/Ambience

[battleship_idle]
Distance=2
Priority=0.6
Effects = battleshipidle

[destroyer_idle]
Distance=1
Priority=0.6
Effects = battleshipidle

[ambient_birds01]
Priority=0.99
Effects = birds01

[ambient_lake01]
Priority=0.99
Effects = lake01

[ambient_sea01]
Volume=0.13
Distance=2.1
Priority=0.99
Effects = sea01

[ambient_sea02]
Volume=0.13
Distance=2.1
Priority=0.95
Effects = sea02

[ambient_wind01]
Priority=0.99
Effects = wind01

[ambient_river01]
Priority=0.99
Effects = river01

[backbattle]
Priority=1
Volume=0.6
Sounds=ambi\battleambient.ogg

[turret01]
Priority=0.4
Volume=0.5
Effects = turretturn01

;=============================================================================INTERFACE

[Minimap_Hide]
DisableRepeat=0.3
Sounds=int\minimap_close.ogg

[Minimap_Show]
DisableRepeat=0.3
Sounds=int\minimap_open.ogg

[Buttons_Hide]
DisableRepeat=0.3
Sounds=int\minimap_close.ogg

[Buttons_Show]
DisableRepeat=0.3
Sounds=int\minimap_open.ogg

[Button_Click1]
DisableRepeat=0.3
Sounds=int\click1.ogg

[Button_Click2]
DisableRepeat=0.3
Sounds=int\click1.ogg

[Button_Click3]
DisableRepeat=0.3
Sounds=int\click2.ogg

[Button_Click4]
DisableRepeat=0.3
Sounds=int\click3.ogg

[settings_resolution]
DisableRepeat=0.2
Sounds=int\resolution_switch1.ogg

[settings_shortcuts]
DisableRepeat=0.2
Sounds=int\shortcuts_switch1.ogg

[settings_gamma]
DisableRepeat=0.2
Sounds=int\gamma_click.ogg

[settings_typewriter]
DisableRepeat=0.2
Sounds=int\typewriter1.ogg, int\typewriter2.ogg, int\typewriter3.ogg

[settings_typewriter_cr]
DisableRepeat=0.2
Sounds=int\typewriter_cr.ogg 


;=============================================================================SPEECH
[tank_acknow01]
Volume=0.3
DisableRepeat=4
Priority=0.9
Sounds=vox\us\us_tank_ack_acknoledged.ogg, vox\us\us_tank_ack_enginestop.ogg, vox\us\us_tank_ack_enroute.ogg, vox\us\us_tank_ack_march.ogg, vox\us\us_tank_ack_oksir.ogg, vox\us\us_tank_ack_oksir1.ogg, vox\us\us_tank_ack_onmyway.ogg, vox\us\us_tank_ack_rolling.ogg, vox\us\us_tank_ack_stop.ogg, vox\us\us_tank_ack_uhhuh.ogg, vox\us\us_tank_ack_understood.ogg, vox\us\us_tank_ack_understood1.ogg, vox\us\us_tank_ack_yessir.ogg, vox\us\us_tank_ack_yessir1.ogg 

[tank_cantdoit01]
Volume=0.3
DisableRepeat=5
Priority=0.9
Sounds=vox\us\us_tank_warn_immobile.ogg,vox\us\us_tank_warn_outofrange.ogg, vox\us\us_tank_warn_sorry.ogg, vox\us\us_tank_warn_immobile.ogg,  


[tank_targetshot]
Volume=0.3
DisableRepeat=5
Priority=0.9
Sounds=vox\us\us_tank_attack_aim.ogg, vox\us\us_tank_attack_fire.ogg, vox\us\us_tank_attack_repeat.ogg, vox\us\us_tank_attack_steady.ogg, vox\us\us_tank_attack_targetconf.ogg, vox\us\us_tank_attack_targetrec.ogg, vox\us\us_tank_attack_targetval.ogg 

[tank_terrainshot]
Volume=0.3
DisableRepeat=5
Priority=0.9
Sounds=vox\us\us_tank_attack_aim.ogg, vox\us\us_tank_attack_fire.ogg, vox\us\us_tank_attack_repeat.ogg, vox\us\us_tank_attack_steady.ogg, vox\us\us_tank_attack_targetconf.ogg, vox\us\us_tank_attack_targetrec.ogg, vox\us\us_tank_attack_targetval.ogg 


[tank_usa_noammo]
Volume=0.3
DisableRepeat=5
Priority=0.9
Sounds=vox\us\us_tank_warn_lowammo.ogg, vox\us\us_tank_warn_sorry.ogg

[inf_usa_attack]
Volume=0.3
DisableRepeat=5
Priority=0.9
Sounds=vox\us\us_inf_attack_action.ogg, vox\us\us_inf_attack_aim.ogg, vox\us\us_inf_attack_cgs.ogg, vox\us\us_inf_attack_charge.ogg, vox\us\us_inf_attack_fire.ogg, vox\us\us_inf_attack_fireinhole.ogg, vox\us\us_inf_attack_fry.ogg, vox\us\us_inf_attack_hacknslash.ogg, vox\us\us_inf_attack_killem.ogg, vox\us\us_inf_attack_light.ogg, vox\us\us_inf_attack_resist.ogg, vox\us\us_inf_attack_shootem.ogg, vox\us\us_inf_attack_stopem.ogg, vox\us\us_inf_attack_surrender.ogg, vox\us\us_inf_attack_toarms.ogg 


[inf_usa_underattack]
Volume=0.3
DisableRepeat=5
Priority=0.9
Sounds=vox\us\us_inf_warn_trap.ogg, vox\us\us_inf_warn_trapped.ogg, vox\us\us_inf_warn_watchyourhead.ogg, vox\us\us_inf_warn_wth.ogg, vox\us\us_inf_warn_ambush.ogg, vox\us\us_inf_warn_bloodyhell.ogg, vox\us\us_inf_warn_fallback.ogg, vox\us\us_inf_warn_getdown.ogg 

[inf_usa_seeenemy]
Volume=0.3
DisableRepeat=5
Priority=0.9
Sounds=vox\us\us_inf_warn_ambush.ogg, vox\us\us_inf_warn_bloodyhell.ogg 



[inf_usa_grenade_throw]
Volume=0.3
DisableRepeat=5
Priority=0.9
Sounds=vox\us\us_inf_gotbazooka.ogg 


[tank_usa_nospace]
Volume=0.3
DisableRepeat=5
Priority=0.9
Sounds=vox\us\us_tank_warn_sorry.ogg  


;=============================================================================MUSIC
[music1]
Priority=1
Sounds=music\brief01.ogg




