dofile("Scripts/Init/armor.lua");

NATIONS =
{
	germany = "German",
	japan = "Japanese",
	uk = "British",
	usa = "American",
	ussr = "USSR",
	none = "",
}
FIRING_TYPE = 
{
	DIRECT = 0,
	BALLISTIC = 1,
	ZENITH = 2,
	BOMBARDMENT = 3,
}

UNIT_TYPES =
{
	aa = "Units/Artillery/Antiair/",
	apc = "Units/Vehicles/APCs/",
	atg = "Units/Artillery/Antitank/",
	boat = "Units/Ships/Battleships/",
	coastal = "Units/Artillery/Coastal/",
	field = "Units/Artillery/Field/",
	howitzer = "Units/Artillery/Howitzers/",
	naval = "Units/Ships/Battleships/",
	ship = "Units/Ships/Transports/",
	mg = "Units/Artillery/mg/",
	mobile_aa = "Units/Vehicles/MobileAA/",
	mortar = "Units/Artillery/Mortars/",
	plane = "Units/Aircrafts/",
	rocketlauncher = "Units/Artillery/Rocket/",
	service = "Units/Vehicles/Transports/",
	soldier = "Units/Soldiers/",
	spg = "Units/Vehicles/SPGs/",
	tank = "Units/Vehicles/Tanks/",
	tanker = "Units/Vehicles/Transports/",
	truck = "Units/Vehicles/Transports/",
}

DEFAULT_MATERIAL = 0.5;

MATERIALS=
{
	poor = 0.4,
	wood = 0.5,
	metal = 0.7,
	brick = 1.2,
	steel = 0.6,
	stone = 1.5,
	concrete = 2,
	stucco = 1,
}

SELECTION_TAGS =
{
	ALL = 0,
	SOLD = 1,
	TANK = 2,
	SPG = 3,
	GUN = 4,
	APC = 5,
	PLANE = 6,
	MG = 7,
	AIRDEF = 8,
	TRUCK = 9,
	PILL = 10,
	SPG = 11,
	BOAT = 12,
	TANKER = 13,
	SERVICE = 14,
	BIGGUN = 15,
	RL = 16,

	COUNT = 17,
}

SUPPLY_TYPES =
{
	UNKNOWN = 0,
	REFUELLER = 1,
	REPAIRER = 2,
	SUPPLIER = 3,
	DOCTOR = 4,
}

TARGETTYPES = {
	NONE = 0,
	APC = 1,
	TANK = 2,
	GUN = 3,
	SOFT = 4,
	MAN = 5,
	FORT = 6,
	SPG = 7,
	SHIP = 8,
	BOAT = 9,
	AA = 10,
	STRAT = 11,
	PLANE = 12,
	BOMBER = 13,
	UNUSED1 = 14,
	UNUSED2 = 15,
}

SHELLTYPES = {
	explosive = 1,
	pierce = 2,
	incendiary = 3,
	tracer = 4,
	bullet = 5,
	cumulative = 6,
	subcalibre = 7,
}

K_DAMAGE = 5000;

DEFAULT_GRENADE_DMG = 250;
DEFAULT_GRENADE_RANGE = 25;
DEFAULT_GRENADE_DZ = 5;

ALARM_RANGES =
{
	DEFAULT = 160,
	SOLD = 120,
	TANK = 180,
	HEAVY_TANK = 150,
	SPG = 160,
	APC = 180,
	SERVICE = 50,
}
