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Name | ### rotateX()
Examples |
    size(100, 100, P3D);
    translate(width/2, height/2);
    rotateX(PI/3.0);
    rect(-26, -26, 52, 52);
    size(100, 100, P3D);
    translate(width/2, height/2);
    rotateX(radians(60));
    rect(-26, -26, 52, 52);
Description | Rotates a shape around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateX(PI/2) and then rotateX(PI/2) is the same as rotateX(PI). If rotateX() is called within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the example above.
Syntax |
    rotateX(angle)
Parameters |
angle | float: angle of rotation specified in radians
Returns | void
Related | popMatrix() pushMatrix() rotate() rotateY() rotateZ() scale() translate()

Updated on May 19, 2014 05:30:01pm PDT