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Name | ### specular()
Examples |
    size(100, 100, P3D);
    background(0);
    noStroke();
    background(0);
    fill(0, 51, 102);
    lightSpecular(255, 255, 255);
    directionalLight(204, 204, 204, 0, 0, -1);
    translate(20, 50, 0);
    specular(255, 255, 255);
    sphere(30);
    translate(60, 0, 0);
    specular(204, 102, 0);
    sphere(30);
Description | Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Used in combination with emissive(), ambient(), and shininess() in setting the material properties of shapes.
Syntax |
    specular(rgb)
    specular(gray)
    specular(v1, v2, v3)
Parameters |
rgb | int: color to set
v1 | float: red or hue value (depending on current color mode)
v2 | float: green or saturation value (depending on current color mode)
v3 | float: blue or brightness value (depending on current color mode)
Returns | void
Related | lightSpecular() ambient() emissive() shininess()

Updated on May 19, 2014 05:30:02pm PDT