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Name | ### bezierVertex()
Examples |
    noFill();
    beginShape();
    vertex(30, 20);
    bezierVertex(80, 0, 80, 75, 30, 75);
    endShape();
    beginShape();
    vertex(30, 20);
    bezierVertex(80, 0, 80, 75, 30, 75);
    bezierVertex(50, 80, 60, 25, 30, 20);
    endShape();
Description | Specifies vertex coordinates for Bezier curves. Each call to bezierVertex() defines the position of two control points and one anchor point of a Bezier curve, adding a new segment to a line or shape. The first time bezierVertex() is used within a beginShape() call, it must be prefaced with a call to vertex() to set the first anchor point. This function must be used between beginShape() and endShape() and only when there is no MODE parameter specified to beginShape(). Using the 3D version requires rendering with P3D (see the Environment reference for more information).
Syntax |
    bezierVertex(x2, y2, x3, y3, x4, y4)
    bezierVertex(x2, y2, z2, x3, y3, z3, x4, y4, z4)
Parameters |
x2 | float: the x-coordinate of the 1st control point
y2 | float: the y-coordinate of the 1st control point
z2 | float: the z-coordinate of the 1st control point
x3 | float: the x-coordinate of the 2nd control point
y3 | float: the y-coordinate of the 2nd control point
z3 | float: the z-coordinate of the 2nd control point
x4 | float: the x-coordinate of the anchor point
y4 | float: the y-coordinate of the anchor point
z4 | float: the z-coordinate of the anchor point
Returns | void
Related | curveVertex() vertex() quadraticVertex() bezier()

Updated on May 19, 2014 05:30:01pm PDT