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Name | ### emissive()
Examples |
    size(100, 100, P3D);
    background(0);
    noStroke();
    background(0);
    directionalLight(204, 204, 204, .5, 0, -1);
    emissive(0, 26, 51);
    translate(70, 50, 0);
    sphere(30);
Description | Sets the emissive color of the material used for drawing shapes drawn to the screen. Used in combination with ambient(), specular(), and shininess() in setting the material properties of shapes.
Syntax |
    emissive(rgb)
    emissive(gray)
    emissive(v1, v2, v3)
Parameters |
rgb | int: color to set
v1 | float: red or hue value (depending on current color mode)
v2 | float: green or saturation value (depending on current color mode)
v3 | float: blue or brightness value (depending on current color mode)
Returns | void
Related | ambient() specular() shininess()

Updated on May 19, 2014 05:30:02pm PDT