
[TriggerTypes]
MoveType=0,0,0,移动类型,integer
CollisionType=0,0,0,碰撞类型,integer

[TriggerParams]
UnitStateDamageDice=0,unitstate,ConvertUnitState(0x10),"骰子数量 [JAPI]"
UnitStateDamageSide=0,unitstate,ConvertUnitState(0x11),"骰子面数 [JAPI]"
UnitStateDamageBase=0,unitstate,ConvertUnitState(0x12),"基础伤害 [JAPI]"
UnitStateDamageBonus=0,unitstate,ConvertUnitState(0x13),"附加伤害 [JAPI]"
UnitStateDamageMix=0,unitstate,ConvertUnitState(0x14),"攻击最小值 [JAPI]"
UnitStateDamageMax=0,unitstate,ConvertUnitState(0x15),"攻击最大值 [JAPI]"
UnitStateDamageRange=0,unitstate,ConvertUnitState(0x16),"攻击范围 [JAPI]"
UnitStateDamageCool=0,unitstate,ConvertUnitState(0x25),"攻击间隔 [JAPI]"
UnitStateAttackSpeed=0,unitstate,ConvertUnitState(0x51),"攻击速度 [JAPI]"
UnitStateArmor=0,unitstate,ConvertUnitState(0x20),"护甲 [JAPI]"
UnitStateDamageDiceSec=0,unitstatesec,ConvertUnitState(0x10),"骰子数量 [JAPI]"
UnitStateDamageSideSec=0,unitstatesec,ConvertUnitState(0x11),"骰子面数 [JAPI]"
UnitStateDamageBaseSec=0,unitstatesec,ConvertUnitState(0x12),"基础伤害 [JAPI]"
UnitStateDamageBonusSec=0,unitstatesec,ConvertUnitState(0x13),"附加伤害 [JAPI]"
UnitStateDamageRangeSec=0,unitstatesec,ConvertUnitState(0x16),"攻击范围 [JAPI]"
UnitStateDamageCoolSec=0,unitstatesec,ConvertUnitState(0x25),"攻击间隔 [JAPI]"
UnitStateAttackSpeedSec=0,unitstatesec,ConvertUnitState(0x51),"攻击速度 [JAPI]"
UnitStateArmorSec=0,unitstatesec,ConvertUnitState(0x20),"护甲 [JAPI]"
UnitStateMaxLifeSec=0,unitstatesec,UNIT_STATE_MAX_LIFE,"最大生命值 [JAPI]"
UnitStateMaxManaSec=0,unitstatesec,UNIT_STATE_MAX_MANA,"最大魔法值 [JAPI]"

MoveType01=0,MoveType,0x00,"没有"
MoveType02=0,MoveType,0x01,"无法移动"
MoveType03=0,MoveType,0x02,WESTRING_UE_MOVETYPE_FOOT
MoveType04=0,MoveType,0x04,WESTRING_UE_MOVETYPE_FLY
MoveType05=0,MoveType,0x08,"地雷"
MoveType06=0,MoveType,0x10,"疾风步"
MoveType07=0,MoveType,0x20,"未知"
MoveType08=0,MoveType,0x40,WESTRING_UE_MOVETYPE_FLOAT
MoveType09=0,MoveType,0x80,WESTRING_UE_MOVETYPE_AMPH

CollisionType01=0,CollisionType,1,"单位"
CollisionType03=0,CollisionType,3,"建筑"
