local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local AB = E:GetModule('ActionBars')

--Lua functions
local _G = _G
local unpack = unpack
local ceil = math.ceil
local format, strfind = format, strfind
--WoW API / Variables
local CooldownFrame_Set = CooldownFrame_Set
local CreateFrame = CreateFrame
local GetBindingKey = GetBindingKey
local GetNumShapeshiftForms = GetNumShapeshiftForms
local GetShapeshiftForm = GetShapeshiftForm
local GetShapeshiftFormCooldown = GetShapeshiftFormCooldown
local GetShapeshiftFormInfo = GetShapeshiftFormInfo
local GetSpellInfo = GetSpellInfo
local InCombatLockdown = InCombatLockdown
local RegisterStateDriver = RegisterStateDriver
local NUM_STANCE_SLOTS = NUM_STANCE_SLOTS

local Masque = E.Masque
local MasqueGroup = Masque and Masque:Group("ElvUI", "Stance Bar")
local WispSplode = "Interface\\Icons\\Spell_Nature_WispSplode"
local bar = CreateFrame('Frame', 'ElvUI_StanceBar', E.UIParent, 'SecureHandlerStateTemplate')

function AB:UPDATE_SHAPESHIFT_COOLDOWN()
	local numForms = GetNumShapeshiftForms()
	local start, duration, enable, cooldown
	for i = 1, NUM_STANCE_SLOTS do
		if i <= numForms then
			cooldown = _G["ElvUI_StanceBarButton"..i.."Cooldown"]
			start, duration, enable = GetShapeshiftFormCooldown(i)
			CooldownFrame_Set(cooldown, start, duration, enable)
			cooldown:SetDrawBling(cooldown:GetEffectiveAlpha() > 0.5) --Cooldown Bling Fix
		end
	end

	self:StyleShapeShift("UPDATE_SHAPESHIFT_COOLDOWN")
end

function AB:StyleShapeShift()
	local numForms = GetNumShapeshiftForms()
	local stance = GetShapeshiftForm()

	for i = 1, NUM_STANCE_SLOTS do
		local buttonName = "ElvUI_StanceBarButton"..i
		local button = _G[buttonName]
		local cooldown = _G[buttonName.."Cooldown"]

		button.icon:Hide()

		if i <= numForms then
			local texture, isActive, isCastable, spellID, _ = GetShapeshiftFormInfo(i)

			if self.db.stanceBar.style == 'darkenInactive' then
				_, _, texture = GetSpellInfo(spellID)
			end

			if not texture then texture = WispSplode end

			button.ICON:SetTexture(texture)

			if not button.useMasque then
				cooldown:SetAlpha(1)

				if isActive then
					_G.StanceBarFrame.lastSelected = button:GetID()
					if numForms == 1 then
						button.checked:SetColorTexture(1, 1, 1, 0.5)
						button:SetChecked(true)
					else
						button.checked:SetColorTexture(1, 1, 1, 0.5)
						button:SetChecked(self.db.stanceBar.style ~= 'darkenInactive')
					end
				else
					if numForms == 1 or stance == 0 then
						button:SetChecked(false)
					else
						button:SetChecked(self.db.stanceBar.style == 'darkenInactive')
						button.checked:SetAlpha(1)
						if self.db.stanceBar.style == 'darkenInactive' then
							button.checked:SetColorTexture(0, 0, 0, 0.5)
						else
							button.checked:SetColorTexture(1, 1, 1, 0.5)
						end
					end
				end
			else
				if isActive then
					button:SetChecked(true)
				else
					button:SetChecked(false)
				end
			end

			if isCastable then
				button.ICON:SetVertexColor(1.0, 1.0, 1.0)
			else
				button.ICON:SetVertexColor(0.4, 0.4, 0.4)
			end
		end
	end
end

function AB:PositionAndSizeBarShapeShift()
	local buttonSpacing = E:Scale(self.db.stanceBar.buttonspacing)
	local backdropSpacing = E:Scale((self.db.stanceBar.backdropSpacing or self.db.stanceBar.buttonspacing))
	local buttonsPerRow = self.db.stanceBar.buttonsPerRow
	local numButtons = self.db.stanceBar.buttons
	local size = E:Scale(self.db.stanceBar.buttonsize)
	local point = self.db.stanceBar.point
	local widthMult = self.db.stanceBar.widthMult
	local heightMult = self.db.stanceBar.heightMult
	if bar.mover then
		if self.db.stanceBar.usePositionOverride then
			bar.mover.positionOverride = point
		else
			bar.mover.positionOverride = nil
		end
		E:UpdatePositionOverride(bar.mover:GetName())
	end

	--Now that we have set positionOverride for mover, convert "TOP" or "BOTTOM" to anchor points we can use
	local position = E:GetScreenQuadrant(bar)
	if strfind(position, "LEFT") or position == "TOP" or position == "BOTTOM" then
		if point == "TOP" then
			point = "TOPLEFT"
		elseif point == "BOTTOM" then
			point = "BOTTOMLEFT"
		end
	else
		if point == "TOP" then
			point = "TOPRIGHT"
		elseif point == "BOTTOM" then
			point = "BOTTOMRIGHT"
		end
	end

	bar.db = self.db.stanceBar
	bar.db.position = nil; --Depreciated
	bar.mouseover = self.db.stanceBar.mouseover

	if bar.LastButton and numButtons > bar.LastButton then
		numButtons = bar.LastButton
	end

	if bar.LastButton and buttonsPerRow > bar.LastButton then
		buttonsPerRow = bar.LastButton
	end

	if numButtons < buttonsPerRow then
		buttonsPerRow = numButtons
	end

	local numColumns = ceil(numButtons / buttonsPerRow)
	if numColumns < 1 then
		numColumns = 1
	end

	if self.db.stanceBar.backdrop == true then
		bar.backdrop:Show()
	else
		bar.backdrop:Hide()
		--Set size multipliers to 1 when backdrop is disabled
		widthMult = 1
		heightMult = 1
	end

	local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + ((self.db.stanceBar.backdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2)
	local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + ((self.db.stanceBar.backdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2)
	bar:Width(barWidth)
	bar:Height(barHeight)

	if self.db.stanceBar.enabled then
		bar:SetScale(1)
		bar:SetAlpha(bar.db.alpha)
		E:EnableMover(bar.mover:GetName())
	else
		bar:SetScale(0.0001)
		bar:SetAlpha(0)
		E:DisableMover(bar.mover:GetName())
	end

	local horizontalGrowth, verticalGrowth
	if point == "TOPLEFT" or point == "TOPRIGHT" then
		verticalGrowth = "DOWN"
	else
		verticalGrowth = "UP"
	end

	if point == "BOTTOMLEFT" or point == "TOPLEFT" then
		horizontalGrowth = "RIGHT"
	else
		horizontalGrowth = "LEFT"
	end

	if(self.db.stanceBar.inheritGlobalFade) then
		bar:SetParent(self.fadeParent)
	else
		bar:SetParent(E.UIParent)
	end

	local button, lastButton, lastColumnButton
	local useMasque = MasqueGroup and E.private.actionbar.masque.stanceBar
	local firstButtonSpacing = (self.db.stanceBar.backdrop == true and (E.Border + backdropSpacing) or E.Spacing)

	for i=1, NUM_STANCE_SLOTS do
		button = _G["ElvUI_StanceBarButton"..i]
		lastButton = _G["ElvUI_StanceBarButton"..i-1]
		lastColumnButton = _G["ElvUI_StanceBarButton"..i-buttonsPerRow]
		button:SetParent(bar)
		button:ClearAllPoints()
		button:Size(size)

		if self.db.stanceBar.mouseover == true then
			bar:SetAlpha(0)
		else
			bar:SetAlpha(bar.db.alpha)
		end

		if i == 1 then
			local x, y
			if point == "BOTTOMLEFT" then
				x, y = firstButtonSpacing, firstButtonSpacing
			elseif point == "TOPRIGHT" then
				x, y = -firstButtonSpacing, -firstButtonSpacing
			elseif point == "TOPLEFT" then
				x, y = firstButtonSpacing, -firstButtonSpacing
			else
				x, y = -firstButtonSpacing, firstButtonSpacing
			end

			button:Point(point, bar, point, x, y)
		elseif (i - 1) % buttonsPerRow == 0 then
			local x = 0
			local y = -buttonSpacing
			local buttonPoint, anchorPoint = "TOP", "BOTTOM"
			if verticalGrowth == 'UP' then
				y = buttonSpacing
				buttonPoint = "BOTTOM"
				anchorPoint = "TOP"
			end
			button:Point(buttonPoint, lastColumnButton, anchorPoint, x, y)
		else
			local x = buttonSpacing
			local y = 0
			local buttonPoint, anchorPoint = "LEFT", "RIGHT"
			if horizontalGrowth == 'LEFT' then
				x = -buttonSpacing
				buttonPoint = "RIGHT"
				anchorPoint = "LEFT"
			end

			button:Point(buttonPoint, lastButton, anchorPoint, x, y)
		end

		if i > numButtons then
			button:SetScale(0.0001)
			button:SetAlpha(0)
		else
			button:SetScale(1)
			button:SetAlpha(bar.db.alpha)
		end

		if not button.ICON then
			button.ICON = button:CreateTexture("ElvUI_StanceBarButton"..i.."ICON")
			button.ICON:SetTexCoord(unpack(E.TexCoords))
			button.ICON:SetInside()

			if button.pushed then
				button.pushed:SetDrawLayer('ARTWORK', 1)
			end
		end

		if useMasque then
			MasqueGroup:AddButton(bar.buttons[i], {Icon=bar.buttons[i].ICON})
		end

		if not button.FlyoutUpdateFunc then
			self:StyleButton(button, nil, useMasque and true or nil, true)
		end
	end

	if useMasque then MasqueGroup:ReSkin() end
end

function AB:AdjustMaxStanceButtons(event)
	if InCombatLockdown() then
		AB.NeedsAdjustMaxStanceButtons = event or true
		self:RegisterEvent('PLAYER_REGEN_ENABLED')
		return
	end

	local visibility = self.db.stanceBar.visibility
	if visibility and visibility:match('[\n\r]') then
		visibility = visibility:gsub('[\n\r]','')
	end

	for i=1, #bar.buttons do
		bar.buttons[i]:Hide()
	end

	local numButtons = GetNumShapeshiftForms()
	for i = 1, NUM_STANCE_SLOTS do
		if not bar.buttons[i] then
			bar.buttons[i] = CreateFrame("CheckButton", format(bar:GetName().."Button%d", i), bar, "StanceButtonTemplate")
			bar.buttons[i]:SetID(i)

			self:HookScript(bar.buttons[i], 'OnEnter', 'Button_OnEnter')
			self:HookScript(bar.buttons[i], 'OnLeave', 'Button_OnLeave')
		end

		if i <= numButtons then
			bar.buttons[i]:Show()
			bar.LastButton = i
		else
			bar.buttons[i]:Hide()
		end
	end

	self:PositionAndSizeBarShapeShift()

	-- sometimes after combat lock down `event` may be true because of passing it back with `AB.NeedsAdjustMaxStanceButtons`
	if event == 'UPDATE_SHAPESHIFT_FORMS' then
		self:StyleShapeShift()
	end

	RegisterStateDriver(bar, "visibility", (numButtons == 0 and "hide") or visibility)
end

function AB:UpdateStanceBindings()
	for i = 1, NUM_STANCE_SLOTS do
		if self.db.hotkeytext then
			_G["ElvUI_StanceBarButton"..i.."HotKey"]:Show()
			_G["ElvUI_StanceBarButton"..i.."HotKey"]:SetText(GetBindingKey('SHAPESHIFTBUTTON'..i))
			self:FixKeybindText(_G["ElvUI_StanceBarButton"..i])
		else
			_G["ElvUI_StanceBarButton"..i.."HotKey"]:Hide()
		end
	end
end

function AB:CreateBarShapeShift()
	bar:CreateBackdrop()
	bar.backdrop:SetAllPoints()
	bar:Point('TOPLEFT', E.UIParent, 'TOPLEFT', 4, -4)
	bar.buttons = {}

	self:HookScript(bar, 'OnEnter', 'Bar_OnEnter')
	self:HookScript(bar, 'OnLeave', 'Bar_OnLeave')

	self:RegisterEvent('UPDATE_SHAPESHIFT_COOLDOWN')
	self:RegisterEvent('UPDATE_SHAPESHIFT_FORMS', 'AdjustMaxStanceButtons')
	self:RegisterEvent('UPDATE_SHAPESHIFT_USABLE', 'StyleShapeShift')
	self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', 'StyleShapeShift')
	self:RegisterEvent('ACTIONBAR_PAGE_CHANGED', 'StyleShapeShift')

	E:CreateMover(bar, 'ShiftAB', L["Stance Bar"], nil, -3, nil, 'ALL,ACTIONBARS', nil, 'actionbar,stanceBar')
	self:AdjustMaxStanceButtons()
	self:StyleShapeShift()
	self:UpdateStanceBindings()
end
