local AL = _G.AtlasLoot.GetLocales("frFR")

if not AL then return end

-- These localization strings are translated on Curseforge: https://www.curseforge.com/wow/addons/atlaslootclassic/localization
AL["AtlasLoot"] = "AtlasLoot"
AL["AtlasLoot Modules"] = "Modules AtlasLoot"
AL["Bow"] = "Arc"
AL["Crossbow"] = "Arbalète"
AL["Dagger"] = "Dague"
AL["Dungeons and Raids"] = "Donjons et Raids"
AL["Factions"] = "Factions"
AL["Key"] = "Clef"
AL["Keys"] = "Clefs"
AL["Shield"] = "Bouclier"
AL["Sounds"] = "Sons"
AL["Staff"] = "Bâton"
AL["Wand"] = "Baguette"
