	
	local _detalhes =	_G._detalhes
	local Loc =			LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
	local libwindow	=	LibStub ("LibWindow-1.1")
	
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers
	
	local _math_floor = math.floor --lua local
	local _type = type --lua local
	local _math_abs = math.abs --lua local
	local _math_min = math.min
	local _math_max = math.max
	local _ipairs = ipairs --lua local
	
	local _GetScreenWidth = GetScreenWidth --wow api local
	local _GetScreenHeight = GetScreenHeight --wow api local
	local _UIParent = UIParent --wow api local
	
	local gump = _detalhes.gump --details local
	local _
	
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants

	local end_window_spacement = 0
	
	--prefix used on sync statistics
	local CONST_GUILD_SYNC = "GS"
	
--> settings

	local animation_speed = 33
	local animation_speed_hightravel_trigger = 5
	local animation_speed_hightravel_maxspeed = 3
	local animation_speed_lowtravel_minspeed = 0.33
	local animation_func_left
	local animation_func_right
	
	gump:NewColor ("DETAILS_API_ICON", .5, .4, .3, 1)
	gump:NewColor ("DETAILS_STATISTICS_ICON", .8, .8, .8, 1)
	
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> core

	function _detalhes:AnimarSplit (barra, goal)
		barra.inicio = barra.split.barra:GetValue()
		barra.fim = goal
		barra.proximo_update = 0
		barra.tem_animacao = true
		barra:SetScript ("OnUpdate", self.FazerAnimacaoSplit)
	end

	function _detalhes:FazerAnimacaoSplit (elapsed)
		local velocidade = 0.8
		
		if (self.fim > self.inicio) then
			self.inicio = self.inicio+velocidade
			self.split.barra:SetValue (self.inicio)

			self.split.div:SetPoint ("left", self.split.barra, "left", self.split.barra:GetValue()* (self.split.barra:GetWidth()/100) - 4, 0)
			
			if (self.inicio+1 >= self.fim) then
				self.tem_animacao = false
				self:SetScript ("OnUpdate", nil)
			end
		else
			self.inicio = self.inicio-velocidade
			self.split.barra:SetValue (self.inicio)
			
			self.split.div:SetPoint ("left", self.split.barra, "left", self.split.barra:GetValue()* (self.split.barra:GetWidth()/100) - 4, 0)
			
			if (self.inicio-1 <= self.fim) then
				self.tem_animacao = false
				self:SetScript ("OnUpdate", nil)
			end
		end
		self.proximo_update = 0
	end
	
	

	function _detalhes:fazer_animacoes (amt_barras)

		if (self.bars_sort_direction == 2) then
		
			for i = _math_min (self.rows_fit_in_window, amt_barras) - 1, 1, -1 do
				local row = self.barras [i]
				local row_proxima = self.barras [i-1]
				
				if (row_proxima and not row.animacao_ignorar) then
					local v = row.statusbar.value
					local v_proxima = row_proxima.statusbar.value
					
					if (v_proxima > v) then
						if (row.animacao_fim >= v_proxima) then
							row:SetValue (v_proxima)
						else
							row:SetValue (row.animacao_fim)
							row_proxima.statusbar:SetValue (row.animacao_fim)
						end
					end
				end
			end
			
			for i = 1, self.rows_fit_in_window -1 do
				local row = self.barras [i]
				if (row.animacao_ignorar) then
					row.animacao_ignorar = nil
					if (row.tem_animacao) then
						row.tem_animacao = false
						row:SetScript ("OnUpdate", nil)
					end
				else
					if (row.animacao_fim ~= row.animacao_fim2) then
						_detalhes:AnimarBarra (row, row.animacao_fim)
						row.animacao_fim2 = row.animacao_fim
					end
				end
			end
		else
			for i = 2, self.rows_fit_in_window do
				local row = self.barras [i]
				local row_proxima = self.barras [i+1]
				
				if (row_proxima and not row.animacao_ignorar) then
					local v = row.statusbar.value
					local v_proxima = row_proxima.statusbar.value
					
					if (v_proxima > v) then
						if (row.animacao_fim >= v_proxima) then
							row:SetValue (v_proxima)
						else
							row:SetValue (row.animacao_fim)
							row_proxima.statusbar:SetValue (row.animacao_fim)
						end
					end
				end
			end
			
			for i = 2, self.rows_fit_in_window do
				local row = self.barras [i]
				if (row.animacao_ignorar) then
					row.animacao_ignorar = nil
					if (row.tem_animacao) then
						row.tem_animacao = false
						row:SetScript ("OnUpdate", nil)
					end
				else
					if (row.animacao_fim ~= row.animacao_fim2) then
						_detalhes:AnimarBarra (row, row.animacao_fim)
						row.animacao_fim2 = row.animacao_fim
					end
				end
			end
		end
		
	end
	
	--> simple left and right animations by delta time
	local animation_left_simple = function (self, deltaTime)
		self.inicio = self.inicio - (animation_speed * deltaTime)
		self:SetValue (self.inicio)
		if (self.inicio-1 <= self.fim) then
			self.tem_animacao = false
			self:SetScript ("OnUpdate", nil)
		end
	end
	
	local animation_right_simple = function (self, deltaTime)
		self.inicio = self.inicio + (animation_speed * deltaTime)
		self:SetValue (self.inicio)
		if (self.inicio+0.1 >= self.fim) then
			self.tem_animacao = false
			self:SetScript ("OnUpdate", nil)
		end
	end
	
	--> animation with acceleration
	local animation_left_with_accel = function (self, deltaTime)
		local distance = self.inicio - self.fim
		
		-- DefaultSpeed * max of ( min of (Distance / TriggerSpeed , MaxSpeed) , LowSpeed )
		local calcAnimationSpeed = animation_speed * _math_max (_math_min (distance/animation_speed_hightravel_trigger, animation_speed_hightravel_maxspeed), animation_speed_lowtravel_minspeed)
		
		self.inicio = self.inicio - (calcAnimationSpeed * deltaTime)
		self:SetValue (self.inicio)
		if (self.inicio-0.1 <= self.fim) then
			self.tem_animacao = false
			self:SetScript ("OnUpdate", nil)
		end
	end
	
	local animation_right_with_accel = function (self, deltaTime)
		local distance = self.fim - self.inicio
		local calcAnimationSpeed = animation_speed * _math_max (_math_min (distance/animation_speed_hightravel_trigger, animation_speed_hightravel_maxspeed), animation_speed_lowtravel_minspeed)
		
		self.inicio = self.inicio + (calcAnimationSpeed * deltaTime)
		self:SetValue (self.inicio)
		if (self.inicio+0.1 >= self.fim) then
			self.tem_animacao = false
			self:SetScript ("OnUpdate", nil)
		end
	end

	--> initiate with defaults
	animation_func_left  = animation_left_simple
	animation_func_right = animation_right_simple

	function _detalhes:AnimarBarra (esta_barra, fim)
		esta_barra.inicio = esta_barra.statusbar.value
		esta_barra.fim = fim
		esta_barra.tem_animacao = true
		
		if (esta_barra.fim > esta_barra.inicio) then
			esta_barra:SetScript ("OnUpdate", animation_func_right)
		else
			esta_barra:SetScript ("OnUpdate", animation_func_left)
		end
	end
	
	function _detalhes:RefreshAnimationFunctions()
		if (_detalhes.streamer_config.use_animation_accel) then
			animation_func_left  = animation_left_with_accel
			animation_func_right = animation_right_with_accel

		else
			animation_func_left  = animation_left_simple
			animation_func_right = animation_right_simple
		end
		
		animation_speed = _detalhes.animation_speed
		animation_speed_hightravel_trigger = _detalhes.animation_speed_triggertravel
		animation_speed_hightravel_maxspeed = _detalhes.animation_speed_maxtravel
		animation_speed_lowtravel_minspeed = _detalhes.animation_speed_mintravel
	end
	
	--deprecated
	function _detalhes:FazerAnimacao_Esquerda (deltaTime)
		self.inicio = self.inicio - (animation_speed * deltaTime)
		self:SetValue (self.inicio)
		if (self.inicio-1 <= self.fim) then
			self.tem_animacao = false
			self:SetScript ("OnUpdate", nil)
		end
	end
	function _detalhes:FazerAnimacao_Direita (deltaTime)
		self.inicio = self.inicio + (animation_speed * deltaTime)
		self:SetValue (self.inicio)
		if (self.inicio+0.1 >= self.fim) then
			self.tem_animacao = false
			self:SetScript ("OnUpdate", nil)
		end
	end

	function _detalhes:AtualizaPontos()
		local _x, _y = self:GetPositionOnScreen()
		if (not _x) then
 			return
 		end
		
		local _w, _h = self:GetRealSize()
		
		local metade_largura = _w/2
		local metade_altura = _h/2
		
		local statusbar_y_mod = 0
		if (not self.show_statusbar) then
			statusbar_y_mod = 14 * self.baseframe:GetScale()
		end
		
		if (not self.ponto1) then
			self.ponto1 = {x = _x - metade_largura, y = _y + metade_altura + (statusbar_y_mod*-1)} --topleft
			self.ponto2 = {x = _x - metade_largura, y = _y - metade_altura + statusbar_y_mod} --bottomleft
			self.ponto3 = {x = _x + metade_largura, y = _y - metade_altura + statusbar_y_mod} --bottomright
			self.ponto4 = {x = _x + metade_largura, y = _y + metade_altura + (statusbar_y_mod*-1)} --topright
		else
			self.ponto1.x = _x - metade_largura
			self.ponto1.y = _y + metade_altura + (statusbar_y_mod*-1)
			self.ponto2.x = _x - metade_largura
			self.ponto2.y = _y - metade_altura + statusbar_y_mod
			self.ponto3.x = _x + metade_largura
			self.ponto3.y = _y - metade_altura + statusbar_y_mod
			self.ponto4.x = _x + metade_largura
			self.ponto4.y = _y + metade_altura + (statusbar_y_mod*-1)
		end

	end
	
--------------------------------------------------------------------------------------------------------

	--> LibWindow-1.1 by Mikk http://www.wowace.com/profiles/mikk/
	--> this is the restore function from Libs\LibWindow-1.1\LibWindow-1.1.lua. 
	--> we can't schedule a new save after restoring, we save it inside the instance without frame references and always attach to UIparent.
	function _detalhes:RestoreLibWindow()
		local frame = self.baseframe
		if (frame) then
			if (self.libwindow.x) then
				
				local x = self.libwindow.x
				local y = self.libwindow.y
				local point = self.libwindow.point
				local s = self.libwindow.scale
				
				if s then
					(frame.lw11origSetScale or frame.SetScale)(frame,s)
				else
					s = frame:GetScale()
				end
				
				if not x or not y then		-- nothing stored in config yet, smack it in the center
					x=0; y=0; point="CENTER"
				end

				x = x/s
				y = y/s
				
				frame:ClearAllPoints()
				if not point and y==0 then	-- errr why did i do this check again? must have been a reason, but i can't remember it =/
					point="CENTER"
				end
				
				--> Details: using UIParent always in order to not break the positioning when using AddonSkin with ElvUI.
				if not point then	-- we have position, but no point, which probably means we're going from data stored by the addon itself before LibWindow was added to it. It was PROBABLY topleft->bottomleft anchored. Most do it that way.
					frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x, y) --frame:SetPoint("TOPLEFT", frame:GetParent(), "BOTTOMLEFT", x, y)
					-- make it compute a better attachpoint (on next update)
					--_detalhes:ScheduleTimer ("SaveLibWindow", 0.05, self)
					return
				end
				
				frame:SetPoint(point, UIParent, point, x, y)
				
			end
		end
	end
	
	--> LibWindow-1.1 by Mikk http://www.wowace.com/profiles/mikk/
	--> this is the save function from Libs\LibWindow-1.1\LibWindow-1.1.lua. 
	--> we need to make it save inside the instance object without frame references and also we must always use UIParent due to embed settings for ElvUI and LUI.
	
		function _detalhes:SaveLibWindow()
			local frame = self.baseframe
			if (frame) then
				local left = frame:GetLeft()
				if (not left) then
					return _detalhes:ScheduleTimer ("SaveLibWindow", 0.05, self)
				end
					--> Details: we are always using UIParent here or the addon break when using Embeds.
					local parent = UIParent --local parent = frame:GetParent() or nilParent
					-- No, this won't work very well with frames that aren't parented to nil or UIParent
					local s = frame:GetScale()
					local left,top = frame:GetLeft()*s, frame:GetTop()*s
					local right,bottom = frame:GetRight()*s, frame:GetBottom()*s
					local pwidth, pheight = parent:GetWidth(), parent:GetHeight()

					local x,y,point;
					if left < (pwidth-right) and left < abs((left+right)/2 - pwidth/2) then
						x = left;
						point="LEFT";
					elseif (pwidth-right) < abs((left+right)/2 - pwidth/2) then
						x = right-pwidth;
						point="RIGHT";
					else
						x = (left+right)/2 - pwidth/2;
						point="";
					end
					
					if bottom < (pheight-top) and bottom < abs((bottom+top)/2 - pheight/2) then
						y = bottom;
						point="BOTTOM"..point;
					elseif (pheight-top) < abs((bottom+top)/2 - pheight/2) then
						y = top-pheight;
						point="TOP"..point;
					else
						y = (bottom+top)/2 - pheight/2;
						-- point=""..point;
					end
					
					if point=="" then
						point = "CENTER"
					end
					
				----------------------------------------
				--> save inside the instance object
				self.libwindow.x = x
				self.libwindow.y = y
				self.libwindow.point = point
				self.libwindow.scale = s
			end
		end
		
	--> end for libwindow-1.1
--------------------------------------------------------------------------------------------------------
	
	function _detalhes:SaveMainWindowSize()
	
		local baseframe_width = self.baseframe:GetWidth()
		if (not baseframe_width) then
			return _detalhes:ScheduleTimer ("SaveMainWindowSize", 1, self)
		end
		local baseframe_height = self.baseframe:GetHeight()
		
		--> calc position
		local _x, _y = self:GetPositionOnScreen()
		if (not _x) then
 			return _detalhes:ScheduleTimer ("SaveMainWindowSize", 1, self)
 		end
		
		--> save the position
		local _w = baseframe_width
		local _h = baseframe_height
		
		local mostrando = self.mostrando
		
		self.posicao[mostrando].x = _x
		self.posicao[mostrando].y = _y
		self.posicao[mostrando].w = _w
		self.posicao[mostrando].h = _h
		
		--> update the 4 points for window groups
		local metade_largura = _w/2
		local metade_altura = _h/2
		
		local statusbar_y_mod = 0
		if (not self.show_statusbar) then
			statusbar_y_mod = 14 * self.baseframe:GetScale()
		end
		
		if (not self.ponto1) then
			self.ponto1 = {x = _x - metade_largura, y = _y + metade_altura + (statusbar_y_mod*-1)} --topleft
			self.ponto2 = {x = _x - metade_largura, y = _y - metade_altura + statusbar_y_mod} --bottomleft
			self.ponto3 = {x = _x + metade_largura, y = _y - metade_altura + statusbar_y_mod} --bottomright
			self.ponto4 = {x = _x + metade_largura, y = _y + metade_altura + (statusbar_y_mod*-1)} --topright
		else
			self.ponto1.x = _x - metade_largura
			self.ponto1.y = _y + metade_altura + (statusbar_y_mod*-1)
			self.ponto2.x = _x - metade_largura
			self.ponto2.y = _y - metade_altura + statusbar_y_mod
			self.ponto3.x = _x + metade_largura
			self.ponto3.y = _y - metade_altura + statusbar_y_mod
			self.ponto4.x = _x + metade_largura
			self.ponto4.y = _y + metade_altura + (statusbar_y_mod*-1)
		end
		
		self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight() - end_window_spacement --> espa�o para o final da janela
		
		return {altura = self.baseframe:GetHeight(), largura = self.baseframe:GetWidth(), x = _x, y = _y}
	end

	function _detalhes:SaveMainWindowPosition (instance)
		
		if (instance) then
			self = instance
		end
		local mostrando = self.mostrando
		
		--> get sizes
		local baseframe_width = self.baseframe:GetWidth()
		if (not baseframe_width) then
			return _detalhes:ScheduleTimer ("SaveMainWindowPosition", 1, self)
		end
		local baseframe_height = self.baseframe:GetHeight()
		
		--> calc position
		local _x, _y = self:GetPositionOnScreen()
		if (not _x) then
 			return _detalhes:ScheduleTimer ("SaveMainWindowPosition", 1, self)
 		end
		
		if (self.mostrando ~= "solo") then
			self:SaveLibWindow()
		end

		--> save the position
		local _w = baseframe_width
		local _h = baseframe_height
		
		self.posicao[mostrando].x = _x
		self.posicao[mostrando].y = _y
		self.posicao[mostrando].w = _w
		self.posicao[mostrando].h = _h
		
		--> update the 4 points for window groups
		local metade_largura = _w/2
		local metade_altura = _h/2
		
		local statusbar_y_mod = 0
		if (not self.show_statusbar) then
			statusbar_y_mod = 14 * self.baseframe:GetScale()
		end
		
		if (not self.ponto1) then
			self.ponto1 = {x = _x - metade_largura, y = _y + metade_altura + (statusbar_y_mod*-1)} --topleft
			self.ponto2 = {x = _x - metade_largura, y = _y - metade_altura + statusbar_y_mod} --bottomleft
			self.ponto3 = {x = _x + metade_largura, y = _y - metade_altura + statusbar_y_mod} --bottomright
			self.ponto4 = {x = _x + metade_largura, y = _y + metade_altura + (statusbar_y_mod*-1)} --topright
		else
			self.ponto1.x = _x - metade_largura
			self.ponto1.y = _y + metade_altura + (statusbar_y_mod*-1)
			self.ponto2.x = _x - metade_largura
			self.ponto2.y = _y - metade_altura + statusbar_y_mod
			self.ponto3.x = _x + metade_largura
			self.ponto3.y = _y - metade_altura + statusbar_y_mod
			self.ponto4.x = _x + metade_largura
			self.ponto4.y = _y + metade_altura + (statusbar_y_mod*-1)
		end
		
		self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight() - end_window_spacement --> espa�o para o final da janela

		return {altura = self.baseframe:GetHeight(), largura = self.baseframe:GetWidth(), x = _x, y = _y}
	end

	function _detalhes:RestoreMainWindowPosition (pre_defined)
	
		if (not pre_defined and self.libwindow.x and self.mostrando == "normal" and not _detalhes.instances_no_libwindow) then
			local s = self.window_scale
			self.baseframe:SetScale (s)
			self.rowframe:SetScale (s)
		
			self.baseframe:SetWidth (self.posicao[self.mostrando].w)
			self.baseframe:SetHeight (self.posicao[self.mostrando].h)
			
			self:RestoreLibWindow()
			self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight() - end_window_spacement --> espa�o para o final da janela
			return
		end
	
		local s = self.window_scale
		self.baseframe:SetScale (s)
		self.rowframe:SetScale (s)
	
		local _scale = self.baseframe:GetEffectiveScale() 
		local _UIscale = _UIParent:GetScale()
		
		local novo_x = self.posicao[self.mostrando].x*_UIscale/_scale
		local novo_y = self.posicao[self.mostrando].y*_UIscale/_scale
		
		if (pre_defined and pre_defined.x) then --> overwrite
			novo_x = pre_defined.x*_UIscale/_scale
			novo_y = pre_defined.y*_UIscale/_scale
			self.posicao[self.mostrando].w = pre_defined.largura
			self.posicao[self.mostrando].h = pre_defined.altura
			
		elseif (pre_defined and not pre_defined.x) then
			_detalhes:Msg ("invalid pre_defined table for resize, please rezise the window manually.")
		end

		self.baseframe:SetWidth (self.posicao[self.mostrando].w)
		self.baseframe:SetHeight (self.posicao[self.mostrando].h)
		
		self.baseframe:ClearAllPoints()
		self.baseframe:SetPoint ("CENTER", _UIParent, "CENTER", novo_x, novo_y)

	end

	function _detalhes:RestoreMainWindowPositionNoResize (pre_defined, x, y)
	
		x = x or 0
		y = y or 0

		local _scale = self.baseframe:GetEffectiveScale() 
		local _UIscale = _UIParent:GetScale()

		local novo_x = self.posicao[self.mostrando].x*_UIscale/_scale
		local novo_y = self.posicao[self.mostrando].y*_UIscale/_scale
		
		if (pre_defined) then --> overwrite
			novo_x = pre_defined.x*_UIscale/_scale
			novo_y = pre_defined.y*_UIscale/_scale
			self.posicao[self.mostrando].w = pre_defined.largura
			self.posicao[self.mostrando].h = pre_defined.altura
		end

		self.baseframe:ClearAllPoints()
		self.baseframe:SetPoint ("CENTER", _UIParent, "CENTER", novo_x + x, novo_y + y)
		self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight() - end_window_spacement --> espa�o para o final da janela
	end
	
	function _detalhes:CreatePositionTable()
		local t = {pos_table = true}
		
		if (self.libwindow) then
			t.x = self.libwindow.x
			t.y = self.libwindow.y
			t.scale = self.libwindow.scale
			t.point = self.libwindow.point
		end
		
		--> old way to save positions
		t.x_legacy = self.posicao.normal.x
		t.y_legacy = self.posicao.normal.y
		
		--> size
		t.w = self.posicao.normal.w
		t.h = self.posicao.normal.h
		
		return t
	end
	
	function _detalhes:RestorePositionFromPositionTable (t)
		if (not t.pos_table) then
			return
		end
		
		if (t.x) then
			self.libwindow.x = t.x
			self.libwindow.y = t.y
			self.libwindow.scale = t.scale
			self.libwindow.point = t.point
		end
		
		self.posicao.normal.x = t.x_legacy
		self.posicao.normal.y = t.y_legacy
		
		self.posicao.normal.w = t.w
		self.posicao.normal.h = t.h
		
		return self:RestoreMainWindowPosition()
	end

	function _detalhes:ResetaGump (instancia, tipo, segmento)
		if (not instancia or _type (instancia) == "boolean") then
			segmento = tipo
			tipo = instancia
			instancia = self
		end
		
		if (tipo and tipo == 0x1) then --> entrando em combate
			if (instancia.segmento == -1) then --> esta mostrando a tabela overall
				return
			end
		end
		
		if (segmento and instancia.segmento ~= segmento) then
			return
		end

		instancia.barraS = {nil, nil} --> zera o iterator
		instancia.rows_showing = 0 --> resetou, ent�o n�o esta mostranho nenhuma barra
		
		for i = 1, instancia.rows_created, 1 do --> limpa a refer�ncia do que estava sendo mostrado na barra
			local esta_barra= instancia.barras[i]
			esta_barra.minha_tabela = nil
			esta_barra.animacao_fim = 0
			esta_barra.animacao_fim2 = 0
		end
		
		if (instancia.rolagem) then
			instancia:EsconderScrollBar() --> hida a scrollbar
		end
		instancia.need_rolagem = false
		instancia.bar_mod = nil

	end

	function _detalhes:ReajustaGump()
		
		if (self.mostrando == "normal") then --> somente alterar o tamanho das barras se tiver mostrando o gump normal
		
			if (not self.baseframe.isStretching and self.stretchToo and #self.stretchToo > 0) then
				if (self.eh_horizontal or self.eh_tudo or (self.verticalSnap and not self.eh_vertical)) then
					for _, instancia in _ipairs (self.stretchToo) do 
						instancia.baseframe:SetWidth (self.baseframe:GetWidth())
						local mod = (self.baseframe:GetWidth() - instancia.baseframe._place.largura) / 2
						instancia:RestoreMainWindowPositionNoResize (instancia.baseframe._place, mod, nil)
						instancia:BaseFrameSnap()
					end
				end
				if ( (self.eh_vertical or self.eh_tudo or not self.eh_horizontal) and (not self.verticalSnap or self.eh_vertical)) then
					for _, instancia in _ipairs (self.stretchToo) do 
						if (instancia.baseframe) then --> esta criada
							instancia.baseframe:SetHeight (self.baseframe:GetHeight())
							local mod
							if (self.eh_vertical) then
								mod = (self.baseframe:GetHeight() - instancia.baseframe._place.altura) / 2
							else
								mod = - (self.baseframe:GetHeight() - instancia.baseframe._place.altura) / 2
							end
							instancia:RestoreMainWindowPositionNoResize (instancia.baseframe._place, nil, mod)
							instancia:BaseFrameSnap()
						end
					end
				end
			elseif (self.baseframe.isStretching and self.stretchToo and #self.stretchToo > 0) then
				if (self.baseframe.stretch_direction == "top") then
					for _, instancia in _ipairs (self.stretchToo) do
						instancia.baseframe:SetHeight (self.baseframe:GetHeight())
						local mod = (self.baseframe:GetHeight() - (instancia.baseframe._place.altura or instancia.baseframe:GetHeight())) / 2
						instancia:RestoreMainWindowPositionNoResize (instancia.baseframe._place, nil, mod)
					end
				elseif (self.baseframe.stretch_direction == "bottom") then
					for _, instancia in _ipairs (self.stretchToo) do
						instancia.baseframe:SetHeight (self.baseframe:GetHeight())
						local mod = (self.baseframe:GetHeight() - instancia.baseframe._place.altura) / 2
						mod = mod * -1
						instancia:RestoreMainWindowPositionNoResize (instancia.baseframe._place, nil, mod)
					end
				end
			end
			
			if (self.stretch_button_side == 2) then
				self:StretchButtonAnchor (2)
			end
			
			--> reajusta o freeze
			if (self.freezed) then
				_detalhes:Freeze (self)
			end
		
			-- -4 difere a precis�o de quando a barra ser� adicionada ou apagada da barra
			self.baseframe.BoxBarrasAltura = (self.baseframe:GetHeight()) - end_window_spacement

			local T = self.rows_fit_in_window
			if (not T) then --> primeira vez que o gump esta sendo reajustado
				T = _math_floor (self.baseframe.BoxBarrasAltura / self.row_height)
			end
			
			--> reajustar o local do rel�gio
			local meio = self.baseframe:GetWidth() / 2
			local novo_local = meio - 25
			
			self.rows_fit_in_window = _math_floor ( self.baseframe.BoxBarrasAltura / self.row_height)

			--> verifica se precisa criar mais barras
			if (self.rows_fit_in_window > #self.barras) then--> verifica se precisa criar mais barras
				for i  = #self.barras+1, self.rows_fit_in_window, 1 do
					gump:CriaNovaBarra (self, i) --> cria nova barra
				end
				self.rows_created = #self.barras
			end
			
			--> faz um cache do tamanho das barras
			self.cached_bar_width = self.barras[1] and self.barras[1]:GetWidth() or 0
			
			--> seta a largura das barras
			if (self.bar_mod and self.bar_mod ~= 0) then
				for index = 1, self.rows_fit_in_window do
					self.barras [index]:SetWidth (self.baseframe:GetWidth()+self.bar_mod)
				end
			else
				for index = 1, self.rows_fit_in_window do
					self.barras [index]:SetWidth (self.baseframe:GetWidth()+self.row_info.space.right)
				end
			end

			--> verifica se precisa esconder ou mostrar alguma barra
			local A = self.barraS[1]
			if (not A) then --> primeira vez que o resize esta sendo usado, no caso no startup do addon ou ao criar uma nova inst�ncia
				--> hida as barras n�o usadas
				for i = 1, self.rows_created, 1 do
					gump:Fade (self.barras [i], 1)
					self.barras [i].on = false
				end
				return
			end
			
			local X = self.rows_showing
			local C = self.rows_fit_in_window

			--> novo iterator
			local barras_diff = C - T --> aqui pega a quantidade de barras, se aumentou ou diminuiu
			if (barras_diff > 0) then --> ganhou barras_diff novas barras
				local fim_iterator = self.barraS[2] --> posi��o atual
				fim_iterator = fim_iterator+barras_diff --> nova posi��o
				local excedeu_iterator = fim_iterator - X --> total que ta sendo mostrado - fim do iterator
				if (excedeu_iterator > 0) then --> extrapolou
					fim_iterator = X --> seta o fim do iterator pra ser na ultima barra
					self.barraS[2] = fim_iterator --> fim do iterator setado
					
					local inicio_iterator = self.barraS[1]
					if (inicio_iterator-excedeu_iterator > 0) then --> se as barras que sobraram preenchem o inicio do iterator
						inicio_iterator = inicio_iterator-excedeu_iterator --> pega o novo valor do iterator
						self.barraS[1] = inicio_iterator
					else
						self.barraS[1] = 1 --> se ganhou mais barras pra cima, ignorar elas e mover o iterator para a poci��o inicial
					end
				else
					--> se n�o extrapolou esta okey e esta mostrando a quantidade de barras correta
					self.barraS[2] = fim_iterator
				end
				
				for index = T+1, C do
					local barra = self.barras[index]
					if (barra) then
						if (index <= X) then
							--gump:Fade (barra, 0)
							gump:Fade (barra, "out")
						else
							--if (self.baseframe.isStretching or self.auto_resize) then
								gump:Fade (barra, 1)
							--else
							--	gump:Fade (barra, 1)
							--end
						end
					end
				end
				
			elseif (barras_diff < 0) then --> perdeu barras_diff barras
				local fim_iterator = self.barraS[2] --> posi��o atual
				if (not (fim_iterator == X and fim_iterator < C)) then --> calcula primeiro as barras que foram perdidas s�o barras que n�o estavam sendo usadas
					--> perdi X barras, diminui X posi��es no iterator
					local perdeu = _math_abs (barras_diff)
					
					if (fim_iterator == X) then --> se o iterator tiver na ultima posi��o
						perdeu = perdeu - (C - X)
					end
					
					fim_iterator = fim_iterator - perdeu
					
					if (fim_iterator < C) then
						fim_iterator = C
					end
					
					self.barraS[2] = fim_iterator
					
					for index = T, C+1, -1 do
						local barra = self.barras[index]
						if (barra) then
							if (self.baseframe.isStretching or self.auto_resize) then
								gump:Fade (barra, 1)
							else	
								--gump:Fade (barra, "in", 0.1)
								gump:Fade (barra, 1)
							end
						end
					end
				end
			end

			if (X <= C) then --> desligar a rolagem
				if (self.rolagem and not self.baseframe.isStretching) then
					self:EsconderScrollBar()
				end
				self.need_rolagem = false
			else --> ligar ou atualizar a rolagem
				if (not self.rolagem and not self.baseframe.isStretching) then
					self:MostrarScrollBar()
				end
				self.need_rolagem = true
			end
			
			--> verificar o tamanho dos nomes
			local qual_barra = 1
			for i = self.barraS[1], self.barraS[2], 1 do
				local esta_barra = self.barras [qual_barra]
				local tabela = esta_barra.minha_tabela
				
				if (tabela) then --> a barra esta mostrando alguma coisa
				
					if (tabela._custom) then 
						tabela (esta_barra, self)
					elseif (tabela._refresh_window) then
						tabela:_refresh_window (esta_barra, self)
					else
						tabela:RefreshBarra (esta_barra, self, true)
					end

				end
				
				qual_barra = qual_barra+1
			end
			
			--> for�a o pr�ximo refresh
			self.showing[self.atributo].need_refresh = true

		end	
	end

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> panels

--> cooltip presets
	local preset3_backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]], edgeFile = [[Interface\AddOns\Details\images\border_3]], tile=true,
	edgeSize = 16, tileSize = 64, insets = {left = 3, right = 3, top = 4, bottom = 4}}
	
	_detalhes.cooltip_preset3_backdrop = preset3_backdrop
	
	local white_table = {1, 1, 1, 1}
	local black_table = {0, 0, 0, 1}
	local gray_table = {0.37, 0.37, 0.37, 0.95}
	
	local preset2_backdrop = {bgFile = [[Interface\AddOns\Details\images\background]], edgeFile = [[Interface\Buttons\WHITE8X8]], tile=true,
	edgeSize = 1, tileSize = 64, insets = {left = 0, right = 0, top = 0, bottom = 0}}
	_detalhes.cooltip_preset2_backdrop = preset2_backdrop
	
	--"Details BarBorder 3"
	function _detalhes:CooltipPreset (preset)
		local GameCooltip = GameCooltip
	
		GameCooltip:Reset()
		
		if (preset == 1) then
			GameCooltip:SetOption ("TextFont", "Friz Quadrata TT")
			GameCooltip:SetOption ("TextColor", "orange")
			GameCooltip:SetOption ("TextSize", 12)
			GameCooltip:SetOption ("ButtonsYMod", -4)
			GameCooltip:SetOption ("YSpacingMod", -4)
			GameCooltip:SetOption ("IgnoreButtonAutoHeight", true)
			GameCooltip:SetColor (1, 0.5, 0.5, 0.5, 0.5)
			
		elseif (preset == 2) then
			GameCooltip:SetOption ("TextFont", "Friz Quadrata TT")
			GameCooltip:SetOption ("TextColor", "orange")
			GameCooltip:SetOption ("TextSize", 12)
			GameCooltip:SetOption ("FixedWidth", 220)
			GameCooltip:SetOption ("ButtonsYMod", -4)
			GameCooltip:SetOption ("YSpacingMod", -4)
			GameCooltip:SetOption ("IgnoreButtonAutoHeight", true)
			GameCooltip:SetColor (1, 0, 0, 0, 0)
			
			GameCooltip:SetOption ("LeftBorderSize", -5)
			GameCooltip:SetOption ("RightBorderSize", 5)
			
			GameCooltip:SetBackdrop (1, preset2_backdrop, gray_table, black_table)	
			
		elseif (preset == 2.1) then
			GameCooltip:SetOption ("TextFont", "Friz Quadrata TT")
			GameCooltip:SetOption ("TextColor", "orange")
			GameCooltip:SetOption ("TextSize", 10)
			GameCooltip:SetOption ("FixedWidth", 220)
			GameCooltip:SetOption ("ButtonsYMod", 0)
			GameCooltip:SetOption ("YSpacingMod", -4)
			GameCooltip:SetOption ("IgnoreButtonAutoHeight", true)
			GameCooltip:SetColor (1, 0, 0, 0, 0)
			
			GameCooltip:SetBackdrop (1, preset2_backdrop, gray_table, black_table)
			
		elseif (preset == 3) then
			GameCooltip:SetOption ("TextFont", "Friz Quadrata TT")
			GameCooltip:SetOption ("TextColor", "orange")
			GameCooltip:SetOption ("TextSize", 12)
			GameCooltip:SetOption ("FixedWidth", 220)
			GameCooltip:SetOption ("ButtonsYMod", -4)
			GameCooltip:SetOption ("YSpacingMod", -4)
			GameCooltip:SetOption ("IgnoreButtonAutoHeight", true)
			GameCooltip:SetColor (1, 0.5, 0.5, 0.5, 0.5)
			
			GameCooltip:SetBackdrop (1, preset3_backdrop, nil, white_table)

		end
	end

--> yes no panel

	do
		_detalhes.yesNo = _detalhes.gump:NewPanel (UIParent, _, "DetailsYesNoWindow", _, 500, 80)
		_detalhes.yesNo:SetPoint ("center", UIParent, "center")
		_detalhes.gump:NewLabel (_detalhes.yesNo, _, "$parentAsk", "ask", "")
		_detalhes.yesNo ["ask"]:SetPoint ("center", _detalhes.yesNo, "center", 0, 25)
		_detalhes.yesNo ["ask"]:SetWidth (480)
		_detalhes.yesNo ["ask"]:SetJustifyH ("center")
		_detalhes.yesNo ["ask"]:SetHeight (22)
		_detalhes.gump:NewButton (_detalhes.yesNo, _, "$parentNo", "no", 100, 30, function() _detalhes.yesNo:Hide() end, nil, nil, nil, Loc ["STRING_NO"])
		_detalhes.gump:NewButton (_detalhes.yesNo, _, "$parentYes", "yes", 100, 30, nil, nil, nil, nil, Loc ["STRING_YES"])
		_detalhes.yesNo ["no"]:SetPoint (10, -45)
		_detalhes.yesNo ["yes"]:SetPoint (390, -45)
		_detalhes.yesNo ["no"]:InstallCustomTexture()
		_detalhes.yesNo ["yes"]:InstallCustomTexture()
		_detalhes.yesNo ["yes"]:SetHook ("OnMouseUp", function() _detalhes.yesNo:Hide() end)
		function _detalhes:Ask (msg, func, ...)
			_detalhes.yesNo ["ask"].text = msg
			local p1, p2 = ...
			_detalhes.yesNo ["yes"]:SetClickFunction (func, p1, p2)
			_detalhes.yesNo:Show()
		end
		_detalhes.yesNo:Hide()
	end
	
--> cria o frame de wait for plugin
	function _detalhes:CreateWaitForPlugin()
	
		local WaitForPluginFrame = CreateFrame ("frame", "DetailsWaitForPluginFrame" .. self.meu_id, UIParent)
		local WaitTexture = WaitForPluginFrame:CreateTexture (nil, "overlay")
		WaitTexture:SetTexture ("Interface\\UNITPOWERBARALT\\Mechanical_Circular_Frame")
		WaitTexture:SetPoint ("center", WaitForPluginFrame)
		WaitTexture:SetWidth (180)
		WaitTexture:SetHeight (180)
		WaitForPluginFrame.wheel = WaitTexture
		local RotateAnimGroup = WaitForPluginFrame:CreateAnimationGroup()
		local rotate = RotateAnimGroup:CreateAnimation ("Rotation")
		rotate:SetDegrees (360)
		rotate:SetDuration (60)
		RotateAnimGroup:SetLooping ("repeat")
		
		local bgpanel = gump:NewPanel (UIParent, UIParent, "DetailsWaitFrameBG"..self.meu_id, nil, 120, 30, false, false, false)
		bgpanel:SetPoint ("center", WaitForPluginFrame, "center")
		bgpanel:SetBackdrop ({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"})
		bgpanel:SetBackdropColor (.2, .2, .2, 1)
		
		local label = gump:NewLabel (UIParent, UIParent, nil, nil, Loc ["STRING_WAITPLUGIN"]) --> localize-me
		label.color = "silver"
		label:SetPoint ("center", WaitForPluginFrame, "center")
		label:SetJustifyH ("center")
		label:Hide()

		WaitForPluginFrame:Hide()	
		self.wait_for_plugin_created = true
		
		function self:WaitForPlugin()
		
			self:ChangeIcon ([[Interface\GossipFrame\ActiveQuestIcon]])
		
			if (WaitForPluginFrame:IsShown() and WaitForPluginFrame:GetParent() == self.baseframe) then
				self.waiting_pid = self:ScheduleTimer ("ExecDelayedPlugin1", 5, self)
			end
		
			WaitForPluginFrame:SetParent (self.baseframe)
			WaitForPluginFrame:SetAllPoints (self.baseframe)
			local size = math.max (self.baseframe:GetHeight()* 0.35, 100) 
			WaitForPluginFrame.wheel:SetWidth (size)
			WaitForPluginFrame.wheel:SetHeight (size)
			WaitForPluginFrame:Show()
			label:Show()
			bgpanel:Show()
			RotateAnimGroup:Play()
			
			self.waiting_raid_plugin = true
			
			self.waiting_pid = self:ScheduleTimer ("ExecDelayedPlugin1", 5, self)
		end
		
		function self:CancelWaitForPlugin()
			RotateAnimGroup:Stop()
			WaitForPluginFrame:Hide()	
			label:Hide()
			bgpanel:Hide()
		end
		
		function self:ExecDelayedPlugin1()
		
			self.waiting_raid_plugin = nil
			self.waiting_pid = nil
		
			RotateAnimGroup:Stop()
			WaitForPluginFrame:Hide()	
			label:Hide()
			bgpanel:Hide()
			
			if (self.meu_id == _detalhes.solo) then
				_detalhes.SoloTables:switch (nil, _detalhes.SoloTables.Mode)
				
			elseif (self.modo == _detalhes._detalhes_props["MODO_RAID"]) then
				_detalhes.RaidTables:EnableRaidMode (self)
				
			end
		end	
	end
	
	do
		local WaitForPluginFrame = CreateFrame ("frame", "DetailsWaitForPluginFrame", UIParent)
		local WaitTexture = WaitForPluginFrame:CreateTexture (nil, "overlay")
		WaitTexture:SetTexture ("Interface\\UNITPOWERBARALT\\Mechanical_Circular_Frame")
		WaitTexture:SetPoint ("center", WaitForPluginFrame)
		WaitTexture:SetWidth (180)
		WaitTexture:SetHeight (180)
		WaitForPluginFrame.wheel = WaitTexture
		local RotateAnimGroup = WaitForPluginFrame:CreateAnimationGroup()
		local rotate = RotateAnimGroup:CreateAnimation ("Rotation")
		rotate:SetDegrees (360)
		rotate:SetDuration (60)
		RotateAnimGroup:SetLooping ("repeat")
		
		local bgpanel = gump:NewPanel (UIParent, UIParent, "DetailsWaitFrameBG", nil, 120, 30, false, false, false)
		bgpanel:SetPoint ("center", WaitForPluginFrame, "center")
		bgpanel:SetBackdrop ({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"})
		bgpanel:SetBackdropColor (.2, .2, .2, 1)
		
		local label = gump:NewLabel (UIParent, UIParent, nil, nil, Loc ["STRING_WAITPLUGIN"]) --> localize-me
		label.color = "silver"
		label:SetPoint ("center", WaitForPluginFrame, "center")
		label:SetJustifyH ("center")
		label:Hide()

		WaitForPluginFrame:Hide()	
		
		function _detalhes:WaitForSoloPlugin (instancia)
		
			instancia:ChangeIcon ([[Interface\GossipFrame\ActiveQuestIcon]])
		
			if (WaitForPluginFrame:IsShown() and WaitForPluginFrame:GetParent() == instancia.baseframe) then
				return _detalhes:ScheduleTimer ("ExecDelayedPlugin", 5, instancia)
			end
		
			WaitForPluginFrame:SetParent (instancia.baseframe)
			WaitForPluginFrame:SetAllPoints (instancia.baseframe)
			local size = math.max (instancia.baseframe:GetHeight()* 0.35, 100) 
			WaitForPluginFrame.wheel:SetWidth (size)
			WaitForPluginFrame.wheel:SetHeight (size)
			WaitForPluginFrame:Show()
			label:Show()
			bgpanel:Show()
			RotateAnimGroup:Play()
			
			return _detalhes:ScheduleTimer ("ExecDelayedPlugin", 5, instancia)
		end
		
		function _detalhes:CancelWaitForPlugin()
			RotateAnimGroup:Stop()
			WaitForPluginFrame:Hide()	
			label:Hide()
			bgpanel:Hide()
		end
		
		function _detalhes:ExecDelayedPlugin (instancia)
		
			RotateAnimGroup:Stop()
			WaitForPluginFrame:Hide()	
			label:Hide()
			bgpanel:Hide()
			
			if (instancia.meu_id == _detalhes.solo) then
				_detalhes.SoloTables:switch (nil, _detalhes.SoloTables.Mode)
				
			elseif (instancia.meu_id == _detalhes.raid) then
				_detalhes.RaidTables:switch (nil, _detalhes.RaidTables.Mode)
				
			end
		end	
	end

--> tutorial bookmark (removed)
	function _detalhes:TutorialBookmark (instance)
		_detalhes:SetTutorialCVar ("ATTRIBUTE_SELECT_TUTORIAL1", true)
	end

--> translate window

	function _detalhes:OpenTranslateWindow()
		
	end
	
	

--> raid history window ~history ~statistics

	function _detalhes:InitializeRaidHistoryWindow()
		local DetailsRaidHistoryWindow = CreateFrame ("frame", "DetailsRaidHistoryWindow", UIParent)
		DetailsRaidHistoryWindow.Frame = DetailsRaidHistoryWindow
		DetailsRaidHistoryWindow.__name = Loc ["STRING_STATISTICS"]
		DetailsRaidHistoryWindow.real_name = "DETAILS_STATISTICS"
		DetailsRaidHistoryWindow.__icon = [[Interface\AddOns\Details\images\icons]]
		DetailsRaidHistoryWindow.__iconcoords = {278/512, 314/512, 43/512, 76/512}
		DetailsRaidHistoryWindow.__iconcolor = "DETAILS_STATISTICS_ICON"
		DetailsPluginContainerWindow.EmbedPlugin (DetailsRaidHistoryWindow, DetailsRaidHistoryWindow, true)
	
		function DetailsRaidHistoryWindow.RefreshWindow()
			_detalhes:OpenRaidHistoryWindow()
		end
	end
	
	function _detalhes:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild, _player_base, _player_name, _history_type)
	
		if (not DetailsRaidHistoryWindow or not DetailsRaidHistoryWindow.Initialized) then
		
			local db = _detalhes.storage:OpenRaidStorage()
			if (not db) then
				return _detalhes:Msg (Loc ["STRING_GUILDDAMAGERANK_DATABASEERROR"])
			end
			
			DetailsRaidHistoryWindow.Initialized = true
			
			local f = DetailsRaidHistoryWindow or CreateFrame ("frame", "DetailsRaidHistoryWindow", UIParent) --, "ButtonFrameTemplate"
			f:SetPoint ("center", UIParent, "center")
			f:SetFrameStrata ("HIGH")
			f:SetToplevel (true)
			
			f:SetMovable (true)
			f:SetWidth (850)
			f:SetHeight (500)
			tinsert (UISpecialFrames, "DetailsRaidHistoryWindow")
			
			f.Mode = 2
			
			f.bg1 = f:CreateTexture (nil, "background")
			f.bg1:SetTexture ([[Interface\AddOns\Details\images\background]], true)
			f.bg1:SetAlpha (0.7)
			f.bg1:SetVertexColor (0.27, 0.27, 0.27)
			f.bg1:SetVertTile (true)
			f.bg1:SetHorizTile (true)
			f.bg1:SetSize (790, 454)
			f.bg1:SetAllPoints()
			
			f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
			f:SetBackdropColor (.5, .5, .5, .5)
			f:SetBackdropBorderColor (0, 0, 0, 1)
			
			--> menu title bar
				local titlebar = CreateFrame ("frame", nil, f)
				titlebar:SetPoint ("topleft", f, "topleft", 2, -3)
				titlebar:SetPoint ("topright", f, "topright", -2, -3)
				titlebar:SetHeight (20)
				titlebar:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
				titlebar:SetBackdropColor (.5, .5, .5, 1)
				titlebar:SetBackdropBorderColor (0, 0, 0, 1)
				
			--> menu title
				local titleLabel = _detalhes.gump:NewLabel (titlebar, titlebar, nil, "titulo", "Details! " .. Loc ["STRING_STATISTICS"], "GameFontNormal", 12) --{227/255, 186/255, 4/255}
				titleLabel:SetPoint ("center", titlebar , "center")
				titleLabel:SetPoint ("top", titlebar , "top", 0, -4)
				
			--> close button
				f.Close = CreateFrame ("button", "$parentCloseButton", f)
				f.Close:SetPoint ("right", titlebar, "right", -2, 0)
				f.Close:SetSize (16, 16)
				f.Close:SetNormalTexture (_detalhes.gump.folder .. "icons")
				f.Close:SetHighlightTexture (_detalhes.gump.folder .. "icons")
				f.Close:SetPushedTexture (_detalhes.gump.folder .. "icons")
				f.Close:GetNormalTexture():SetTexCoord (0, 16/128, 0, 1)
				f.Close:GetHighlightTexture():SetTexCoord (0, 16/128, 0, 1)
				f.Close:GetPushedTexture():SetTexCoord (0, 16/128, 0, 1)
				f.Close:SetAlpha (0.7)
				f.Close:SetScript ("OnClick", function() f:Hide() end)
				
			if (not _detalhes:GetTutorialCVar ("HISTORYPANEL_TUTORIAL")) then
				local tutorialFrame = CreateFrame ("frame", "$parentTutorialFrame", f)
				tutorialFrame:SetPoint ("center", f, "center")
				tutorialFrame:SetFrameStrata ("DIALOG")
				tutorialFrame:SetSize (400, 300)
				tutorialFrame:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16,
				insets = {left = 0, right = 0, top = 0, bottom = 0}, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize=1})
				tutorialFrame:SetBackdropColor (0, 0, 0, 1)
				
				tutorialFrame.Title = _detalhes.gump:CreateLabel (tutorialFrame, "Statistics" , 12, "orange") --curse localization isn't adding new strings (and I deleted the old one)
				tutorialFrame.Title:SetPoint ("top", tutorialFrame, "top", 0, -5)
				
				tutorialFrame.Desc = _detalhes.gump:CreateLabel (tutorialFrame, Loc ["STRING_GUILDDAMAGERANK_TUTORIAL_DESC"], 12)
				tutorialFrame.Desc.width = 370
				tutorialFrame.Desc:SetPoint ("topleft", tutorialFrame, "topleft", 10, -45)

				--[[
				tutorialFrame.Example:SetPoint ("topleft", tutorialFrame, "topleft", 10, -110)
				tutorialFrame.Example = _detalhes.gump:CreateLabel (tutorialFrame, Loc ["STRING_FORGE_TUTORIAL_VIDEO"], 12)
				
				local editBox = _detalhes.gump:CreateTextEntry (tutorialFrame, function()end, 375, 20, nil, nil, nil, entry_template, label_template)
				editBox:SetPoint ("topleft", tutorialFrame.Example, "bottomleft", 0, -10) 
				editBox:SetText ()
				editBox:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
				--]]
				
				local closeButton = _detalhes.gump:CreateButton (tutorialFrame, function() _detalhes:SetTutorialCVar ("HISTORYPANEL_TUTORIAL", true); tutorialFrame:Hide() end, 80, 20, Loc ["STRING_OPTIONS_CHART_CLOSE"])
				closeButton:SetPoint ("bottom", tutorialFrame, "bottom", 0, 10)
				closeButton:SetTemplate (_detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
			end			
			
			--wallpaper
			local background = f:CreateTexture (nil, "border")
			background:SetAlpha (0.3)
			background:SetPoint ("topleft", f, "topleft", 6, -65)
			background:SetPoint ("bottomright", f, "bottomright", -10, 28)

			--separate menu and main list
			local div = f:CreateTexture (nil, "artwork")
			div:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-MetalBorder-Left]])
			div:SetAlpha (0.1)
			div:SetPoint ("topleft", f, "topleft", 180, -64)
			div:SetHeight (574)
			
			--gradient
			--[=[
			local blackdiv = f:CreateTexture (nil, "artwork")
			blackdiv:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-HorizontalShadow]])
			blackdiv:SetVertexColor (0, 0, 0)
			blackdiv:SetAlpha (1)
			blackdiv:SetPoint ("topleft", f, "topleft", 187, -65)
			blackdiv:SetHeight (507)
			blackdiv:SetWidth (200)
			
			local blackdiv = f:CreateTexture (nil, "artwork")
			blackdiv:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-HorizontalShadow]])
			blackdiv:SetVertexColor (0, 0, 0)
			blackdiv:SetAlpha (0.7)
			blackdiv:SetPoint ("topleft", f, "topleft", 0, 0)
			blackdiv:SetPoint ("bottomleft", f, "bottomleft", 0, 0)
			blackdiv:SetWidth (200)
			--]=]
			
			--select history or guild rank
			local options_switch_template = _detalhes.gump:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
			local options_text_template = _detalhes.gump:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
			local options_button_template = _detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
			
			local select_history = function()
				f.GuildRankCheckBox:SetValue (false)
				f.HistoryCheckBox:SetValue (true)
				f.Mode = 1
				_G.DetailsRaidHistoryWindow:Refresh()
				f.ReportButton:Hide()
			end
			local select_guildrank = function()
				f.HistoryCheckBox:SetValue (false)
				f.GuildRankCheckBox:SetValue (true)
				DetailsRaidHistoryWindow.select_player:Select (1, true)
				f.select_player2:Hide()
				f.select_player2_label:Hide()
				f.Mode = 2
				_G.DetailsRaidHistoryWindow:Refresh()
				f.ReportButton:Show()
			end

			local HistoryCheckBox, HistoryLabel = _detalhes.gump:CreateSwitch (f, select_history, false, 18, 18, "", "", "HistoryCheckBox", nil, nil, nil, nil, Loc ["STRING_GUILDDAMAGERANK_SHOWHISTORY"], options_switch_template) --, options_text_template
			HistoryLabel:ClearAllPoints()
			HistoryCheckBox:ClearAllPoints()
			HistoryCheckBox:SetPoint ("topleft", f, "topleft", 100, -34)
			HistoryLabel:SetPoint ("left", HistoryCheckBox, "right", 2, 0)
			HistoryCheckBox:SetAsCheckBox()
			
			local GuildRankCheckBox, GuildRankLabel = _detalhes.gump:CreateSwitch (f, select_guildrank, true, 18, 18, "", "", "GuildRankCheckBox", nil, nil, nil, nil, Loc ["STRING_GUILDDAMAGERANK_SHOWRANK"], options_switch_template) --, options_text_template
			GuildRankLabel:ClearAllPoints()
			GuildRankCheckBox:ClearAllPoints()
			GuildRankCheckBox:SetPoint ("topleft", f, "topleft", 240, -34)
			GuildRankLabel:SetPoint ("left", GuildRankCheckBox, "right", 2, 0)
			GuildRankCheckBox:SetAsCheckBox()
			
			local guild_sync = function()
				
				f.RequestedAmount = 0
				f.DownloadedAmount = 0
				f.EstimateSize = 0
				f.DownloadedSize = 0
				f.SyncStartTime = time()
				
				_detalhes.storage:DBGuildSync()
				f.GuildSyncButton:Disable()
				
				if (not f.SyncTexture) then
					local workingFrame = CreateFrame ("frame", nil, f)
					f.WorkingFrame = workingFrame
					workingFrame:SetSize (1, 1)
					f.SyncTextureBackground = workingFrame:CreateTexture (nil, "border")
					f.SyncTextureBackground:SetPoint ("bottomright", f, "bottomright", -5, -1)
					f.SyncTextureBackground:SetTexture ([[Interface\COMMON\StreamBackground]])
					f.SyncTextureBackground:SetSize (32, 32)
					f.SyncTextureCircle = workingFrame:CreateTexture (nil, "artwork")
					f.SyncTextureCircle:SetPoint ("center", f.SyncTextureBackground, "center", 0, 0)
					f.SyncTextureCircle:SetTexture ([[Interface\COMMON\StreamCircle]])
					f.SyncTextureCircle:SetSize (32, 32)
					f.SyncTextureGrade = workingFrame:CreateTexture (nil, "overlay")
					f.SyncTextureGrade:SetPoint ("center", f.SyncTextureBackground, "center", 0, 0)
					f.SyncTextureGrade:SetTexture ([[Interface\COMMON\StreamFrame]])
					f.SyncTextureGrade:SetSize (32, 32)
					
					local animationHub = _detalhes.gump:CreateAnimationHub (workingFrame)
					animationHub:SetLooping ("Repeat")
					f.WorkingAnimation = animationHub
					
					local rotation = _detalhes.gump:CreateAnimation (animationHub, "ROTATION", 1, 3, -360)
					rotation:SetTarget (f.SyncTextureCircle)
					--_detalhes.gump:CreateAnimation (animationHub, "ALPHA", 1, 0.5, 0, 1)
					
					f.SyncText = workingFrame:CreateFontString (nil, "border", "GameFontNormal")
					f.SyncText:SetPoint ("right", f.SyncTextureBackground, "left", 0, 0)
					f.SyncText:SetText ("working")
					
					local endAnimationHub = _detalhes.gump:CreateAnimationHub (workingFrame, nil, function() workingFrame:Hide() end)
					_detalhes.gump:CreateAnimation (endAnimationHub, "ALPHA", 1, 0.5, 1, 0)
					f.EndAnimationHub = endAnimationHub
				end
				
				f.WorkingFrame:Show()
				f.WorkingAnimation:Play()
				
				C_Timer.NewTicker (10, function (self)
					if (not _detalhes.LastGuildSyncReceived) then
						f.GuildSyncButton:Enable()
						f.EndAnimationHub:Play()
					elseif (_detalhes.LastGuildSyncReceived+10 < GetTime()) then
						f.GuildSyncButton:Enable()
						f.EndAnimationHub:Play()
						self:Cancel()
					end
				end)
				
			end
			
			local GuildSyncButton = _detalhes.gump:CreateButton (f, guild_sync, 130, 20, Loc ["STRING_GUILDDAMAGERANK_SYNCBUTTONTEXT"], nil, nil, nil, "GuildSyncButton", nil, nil, options_button_template, options_text_template)
			GuildSyncButton:SetPoint ("topright", f, "topright", -20, -34)
			GuildSyncButton:SetIcon ([[Interface\GLUES\CharacterSelect\RestoreButton]], 12, 12, "overlay", {0.2, .8, 0.2, .8}, nil, 4)
			
			--> listen to comm events
				local eventListener = _detalhes:CreateEventListener()

				function eventListener:OnCommReceived (event, length, prefix, playerName, realmName, detailsVersion, guildSyncID, data)
					if (prefix == CONST_GUILD_SYNC) then
						--received a list of encounter IDs
						if (guildSyncID == "L") then
							
						--received one encounter table
						elseif (guildSyncID == "A") then
							f.DownloadedAmount = f.DownloadedAmount + 1
							
							--size = 1 byte per characters in the string
							f.EstimateSize = length * f.RequestedAmount > f.EstimateSize and length * f.RequestedAmount or f.RequestedAmount
							f.DownloadedSize = f.DownloadedSize + length
							local downloadSpeed = f.DownloadedSize / (time() - f.SyncStartTime) 
							
							f.SyncText:SetText ("working [downloading " .. f.DownloadedAmount .. "/" .. f.RequestedAmount .. ", " .. format ("%.2f", downloadSpeed/1024) .. "Kbps]")
						end
					end
				end
				
				function eventListener:OnCommSent (event, length, prefix, playerName, realmName, detailsVersion, guildSyncID, missingIDs, arg8, arg9)
					if (prefix == CONST_GUILD_SYNC) then
						--requested a list of encounters
						if (guildSyncID == "R") then
							
						
						--requested to download a selected list of encounter tables
						elseif (guildSyncID == "G") then
							f.RequestedAmount = f.RequestedAmount + #missingIDs
							f.SyncText:SetText ("working [downloading " .. f.DownloadedAmount .. "/" .. f.RequestedAmount .. "]")
						end
					end
				end
				
				eventListener:RegisterEvent ("COMM_EVENT_RECEIVED", "OnCommReceived")
				eventListener:RegisterEvent ("COMM_EVENT_SENT", "OnCommSent")
			
			function f.BuildReport()
				if (f.LatestResourceTable) then
					local reportFunc = function (IsCurrent, IsReverse, AmtLines)
						local bossName = f.select_boss.label:GetText()
						local bossDiff = f.select_diff.label:GetText()
						local guildName = f.select_guild.label:GetText()
						
						local reportTable = {"Details!: DPS Rank for: " .. (bossDiff or "") .. " " .. (bossName or "--x--x--") .. " <" .. (guildName or "") .. ">"}
						local result = {}
						
						for i = 1, AmtLines do
							if (f.LatestResourceTable[i]) then
								local playerName = f.LatestResourceTable[i][1]
								playerName = playerName:gsub ("%|c%x%x%x%x%x%x%x%x", "")
								playerName = playerName:gsub ("%|r", "")
								playerName = playerName:gsub (".*%s", "")
								tinsert (result, {playerName, f.LatestResourceTable[i][2]})
							else
								break
							end
						end
					
						_detalhes:FormatReportLines (reportTable, result)
						Details:SendReportLines (reportTable)
					end
					
					Details:SendReportWindow (reportFunc, nil, nil, true)
				end
			end
			
			local ReportButton = _detalhes.gump:CreateButton (f, f.BuildReport, 130, 20, Loc ["STRING_OPTIONS_REPORT_ANCHOR"]:gsub (":", ""), nil, nil, nil, "ReportButton", nil, nil, options_button_template, options_text_template)
			ReportButton:SetPoint ("right", GuildSyncButton, "left", -2, 0)
			ReportButton:SetIcon ([[Interface\GLUES\CharacterSelect\RestoreButton]], 12, 12, "overlay", {0.2, .8, 0.2, .8}, nil, 4)			

			--
			function f:SetBackgroundImage (encounterId)
				local instanceId = _detalhes:GetInstanceIdFromEncounterId (encounterId)
				if (instanceId) then
					local file, L, R, T, B = _detalhes:GetRaidBackground (instanceId)
					background:SetTexture (file)
					background:SetTexCoord (L, R, T, B)
				end
			end
			
			f:SetScript ("OnMouseDown", function(self, button)
				if (self.isMoving) then
					return
				end
				if (button == "RightButton") then
					self:Hide()
				else
					self:StartMoving() 
					self.isMoving = true
				end
			end)
			f:SetScript ("OnMouseUp", function(self, button) 
				if (self.isMoving and button == "LeftButton") then
					self:StopMovingOrSizing()
					self.isMoving = nil
				end
			end)
			
			f:SetScript ("OnHide", function()
				--> save latest shown state
				f.LatestSelection = f.LatestSelection or {}
				f.LatestSelection.Raid = DetailsRaidHistoryWindow.select_raid.value
				f.LatestSelection.Boss = DetailsRaidHistoryWindow.select_boss.value
				f.LatestSelection.Diff = DetailsRaidHistoryWindow.select_diff.value
				f.LatestSelection.Role = DetailsRaidHistoryWindow.select_role.value
				f.LatestSelection.Guild = DetailsRaidHistoryWindow.select_guild.value
				f.LatestSelection.PlayerBase = DetailsRaidHistoryWindow.select_player.value
				f.LatestSelection.PlayerName = DetailsRaidHistoryWindow.select_player2.value
			end)
			
			--f.TitleText:SetText ("Details! Raid Ranking")
			--f.portrait:SetTexture ([[Interface\AddOns\Details\images\icons2]])
			--f.portrait:SetTexture ([[Interface\PVPFrame\PvPPrestigeIcons]])
			--f.portrait:SetTexCoord (270/1024, 384/1024, 128/512, 256/512)
			--f.portrait:SetTexCoord (192/512, 258/512, 322/512, 388/512)
			
			local dropdown_size = 160
			local icon = [[Interface\FriendsFrame\battlenet-status-offline]]
			
			local diff_list = {}
			local raid_list = {}
			local boss_list = {}
			local guild_list = {}

			local sort_alphabetical = function(a,b) return a[1] < b[1] end
			local sort_alphabetical2 = function(a,b) return a.value < b.value end
			
			local on_select = function()
				if (f.Refresh) then
					f:Refresh()
				end
			end
			
			--> select raid:
			local on_raid_select = function (_, _, raid)
				_detalhes.rank_window.last_raid = raid
				f:UpdateDropdowns (true)
				on_select()
			end
			local build_raid_list = function()
				return raid_list
			end
			local raid_dropdown = gump:CreateDropDown (f, build_raid_list, 1, dropdown_size, 20, "select_raid")
			local raid_string = gump:CreateLabel (f, Loc ["STRING_GUILDDAMAGERANK_RAID"] .. ":", _, _, "GameFontNormal", "select_raid_label")
			raid_dropdown:SetTemplate (gump:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
			
			--> select boss:
			local on_boss_select = function (_, _, boss)
				on_select()
			end
			local build_boss_list = function()
				return boss_list
			end
			local boss_dropdown = gump:CreateDropDown (f, build_boss_list, 1, dropdown_size, 20, "select_boss")
			local boss_string = gump:CreateLabel (f, Loc ["STRING_GUILDDAMAGERANK_BOSS"] .. ":", _, _, "GameFontNormal", "select_boss_label")
			boss_dropdown:SetTemplate (gump:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))

			--> select difficulty:
			local on_diff_select = function (_, _, diff)
				_detalhes.rank_window.last_difficulty = diff
				on_select()
			end
			
			local build_diff_list = function()
				return diff_list
			end
			local diff_dropdown = gump:CreateDropDown (f, build_diff_list, 1, dropdown_size, 20, "select_diff")
			local diff_string = gump:CreateLabel (f, Loc ["STRING_GUILDDAMAGERANK_DIFF"] .. ":", _, _, "GameFontNormal", "select_diff_label")
			diff_dropdown:SetTemplate (gump:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
			
			--> select role:
			local on_role_select = function (_, _, role)
				on_select()
			end
			local build_role_list = function()
				return {
					{value = "damage", label = "Damager", icon = icon, onclick = on_role_select},
					{value = "healing", label = "Healer", icon = icon, onclick = on_role_select}
				}
			end
			local role_dropdown = gump:CreateDropDown (f, build_role_list, 1, dropdown_size, 20, "select_role")
			local role_string = gump:CreateLabel (f, Loc ["STRING_GUILDDAMAGERANK_ROLE"] .. ":", _, _, "GameFontNormal", "select_role_label")
			role_dropdown:SetTemplate (gump:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
			
			--> select guild:
			local on_guild_select = function (_, _, guild)
				on_select()
			end
			local build_guild_list = function()
				return guild_list
			end
			local guild_dropdown = gump:CreateDropDown (f, build_guild_list, 1, dropdown_size, 20, "select_guild")
			local guild_string = gump:CreateLabel (f, Loc ["STRING_GUILDDAMAGERANK_GUILD"] .. ":", _, _, "GameFontNormal", "select_guild_label")
			guild_dropdown:SetTemplate (gump:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
			
			--> select playerbase:
			local on_player_select = function (_, _, player)
				on_select()
			end
			local build_player_list = function()
				return {
					{value = 1, label = Loc ["STRING_GUILDDAMAGERANK_PLAYERBASE_RAID"], icon = icon, onclick = on_player_select},
					{value = 2, label = Loc ["STRING_GUILDDAMAGERANK_PLAYERBASE_INDIVIDUAL"], icon = icon, onclick = on_player_select},
				}
			end
			local player_dropdown = gump:CreateDropDown (f, build_player_list, 1, dropdown_size, 20, "select_player")
			local player_string = gump:CreateLabel (f, Loc ["STRING_GUILDDAMAGERANK_PLAYERBASE"] .. ":", _, _, "GameFontNormal", "select_player_label")
			player_dropdown:SetTemplate (gump:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))

			--> select player:
			local on_player2_select = function (_, _, player)
				f.latest_player_selected = player
				f:BuildPlayerTable (player)
			end
			local build_player2_list = function()
				local encounterTable, guild, role = unpack (f.build_player2_data or {})
				local t = {}
				local already_listed = {}
				if (encounterTable) then
					for encounterIndex, encounter in ipairs (encounterTable) do
						if (encounter.guild == guild) then
							local roleTable = encounter [role]
							for playerName, _ in pairs (roleTable) do
								if (not already_listed [playerName]) then
									tinsert (t, {value = playerName, label = playerName, icon = icon, onclick = on_player2_select})
									already_listed [playerName] = true
								end
							end
						end
					end
				end
				
				table.sort (t, sort_alphabetical2)
				
				return t
			end
			local player2_dropdown = gump:CreateDropDown (f, build_player2_list, 1, dropdown_size, 20, "select_player2")
			local player2_string = gump:CreateLabel (f, Loc ["STRING_GUILDDAMAGERANK_PLAYERBASE_PLAYER"] .. ":", _, _, "GameFontNormal", "select_player2_label")
			player2_dropdown:SetTemplate (gump:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
			
			function f:UpdateDropdowns (DoNotSelectRaid)
				
				local currentGuild = guild_dropdown.value
				
				--difficulty
				wipe (diff_list)
				wipe (boss_list)
				wipe (raid_list)
				wipe (guild_list)
				
				local boss_repeated = {}
				local raid_repeated = {}
				local guild_repeated = {}
				
				local raidSelected = DetailsRaidHistoryWindow.select_raid:GetValue()
				
				for difficulty, encounterIdTable in pairs (db) do
				
					if (type (difficulty) == "number") then
						if (difficulty == 14) then
							--tinsert (diff_list, {value = 14, label = "Normal", icon = icon, onclick = on_diff_select})
							--print ("has normal encounter")
						elseif (difficulty == 15) then
							local alreadyHave = false
							for i, t in ipairs (diff_list) do
								if (t.label == "Heroic") then
									alreadyHave = true
								end
							end
							if (not alreadyHave) then
								tinsert (diff_list, 1, {value = 15, label = "Heroic", icon = icon, onclick = on_diff_select})
							end
						elseif (difficulty == 16) then
							local alreadyHave = false
							for i, t in ipairs (diff_list) do
								if (t.label == "Mythic") then
									alreadyHave = true
								end
							end
							if (not alreadyHave) then
								tinsert (diff_list, {value = 16, label = "Mythic", icon = icon, onclick = on_diff_select})
							end
						end

						for encounterId, encounterTable in pairs (encounterIdTable) do 
							if (not boss_repeated [encounterId]) then
								local encounter, instance = _detalhes:GetBossEncounterDetailsFromEncounterId (_, encounterId)
								if (encounter) then
									local InstanceID = _detalhes:GetInstanceIdFromEncounterId (encounterId)
									if (raidSelected == InstanceID) then
										--[=[
										local bossIndex = _detalhes:GetBossIndex (InstanceID, encounterId)
										if (bossIndex) then
											local l, r, t, b, texturePath = _detalhes:GetBossIcon (InstanceID, bossIndex)
											if (texturePath) then
												tinsert (boss_list, {value = encounterId, label = encounter.boss, icon = texturePath, texcoord = {l, r, t, b}, onclick = on_boss_select})
											else
												tinsert (boss_list, {value = encounterId, label = encounter.boss, icon = icon, onclick = on_boss_select})
											end
										else
											tinsert (boss_list, {value = encounterId, label = encounter.boss, icon = icon, onclick = on_boss_select})
										end
										--]=]
										
										tinsert (boss_list, {value = encounterId, label = encounter.boss, icon = icon, onclick = on_boss_select})
										boss_repeated [encounterId] = true
									end
									
									if (not raid_repeated [instance.name]) then
										tinsert (raid_list, {value = instance.id, label = instance.name, icon = icon, onclick = on_raid_select})
										raid_repeated [instance.name] = true
									end
									
								end
							end
							
							for index, encounter in ipairs (encounterTable) do
								local guild = encounter.guild
								if (not guild_repeated [guild]) then
									tinsert (guild_list, {value = guild, label = guild, icon = icon, onclick = on_guild_select})
									guild_repeated [guild] = true
								end
							end
						end
					end
				end
				
				table.sort (boss_list, function (t1, t2) return t1.label < t2.label end)
				
				
				diff_dropdown:Refresh()
				diff_dropdown:Select (1, true)
				boss_dropdown:Refresh()
				boss_dropdown:Select (1, true)
				if (not DoNotSelectRaid) then
					raid_dropdown:Refresh()
					raid_dropdown:Select (1, true)
				end
				
				guild_dropdown:Refresh()
				if (currentGuild) then
					guild_dropdown:Select (currentGuild)
				else
					guild_dropdown:Select (1, true)
				end
			end
			
			function f.UpdateBossDropdown()
			
				local raidSelected = DetailsRaidHistoryWindow.select_raid:GetValue()
				local boss_repeated = {}
				wipe (boss_list)
				
				for difficulty, encounterIdTable in pairs (db) do
					if (type (difficulty) == "number") then
						if (difficulty == 14) then
							--tinsert (diff_list, {value = 14, label = "Normal", icon = icon, onclick = on_diff_select})
							--print ("has normal encounter")
						elseif (difficulty == 15) then
							local alreadyHave = false
							for i, t in ipairs (diff_list) do
								if (t.label == "Heroic") then
									alreadyHave = true
								end
							end
							if (not alreadyHave) then
								tinsert (diff_list, 1, {value = 15, label = "Heroic", icon = icon, onclick = on_diff_select})
							end
						elseif (difficulty == 16) then
							local alreadyHave = false
							for i, t in ipairs (diff_list) do
								if (t.label == "Mythic") then
									alreadyHave = true
								end
							end
							if (not alreadyHave) then
								tinsert (diff_list, {value = 16, label = "Mythic", icon = icon, onclick = on_diff_select})
							end
						end

						for encounterId, encounterTable in pairs (encounterIdTable) do 
							if (not boss_repeated [encounterId]) then
								local encounter, instance = _detalhes:GetBossEncounterDetailsFromEncounterId (_, encounterId)
								if (encounter) then
									local InstanceID = _detalhes:GetInstanceIdFromEncounterId (encounterId)
									if (raidSelected == InstanceID) then
									--[=[
										local bossIndex = _detalhes:GetBossIndex (InstanceID, encounterId)
										if (bossIndex) then
											local l, r, t, b, texturePath = _detalhes:GetBossIcon (InstanceID, bossIndex)
											if (texturePath) then
												tinsert (boss_list, {value = encounterId, label = encounter.boss, icon = texturePath, texcoord = {l, r, t, b}, onclick = on_boss_select})
											else
												tinsert (boss_list, {value = encounterId, label = encounter.boss, icon = icon, onclick = on_boss_select})
											end
										else
											tinsert (boss_list, {value = encounterId, label = encounter.boss, icon = icon, onclick = on_boss_select})
										end									
									--]=]
										tinsert (boss_list, {value = encounterId, label = encounter.boss, icon = icon, onclick = on_boss_select})
										boss_repeated [encounterId] = true
									end
								end
							end
						end
					end
				end
				
				table.sort (boss_list, function (t1, t2) return t1.label < t2.label end)
				boss_dropdown:Refresh()
			end
			
			--> anchors:
			raid_string:SetPoint ("topleft", f, "topleft", 10, -70)
			raid_dropdown:SetPoint ("topleft", f, "topleft", 10, -85)
			
			boss_string:SetPoint ("topleft", f, "topleft", 10, -110)
			boss_dropdown:SetPoint ("topleft", f, "topleft", 10, -125)
			
			diff_string:SetPoint ("topleft", f, "topleft", 10, -150)
			diff_dropdown:SetPoint ("topleft", f, "topleft", 10, -165)
			
			role_string:SetPoint ("topleft", f, "topleft", 10, -190)
			role_dropdown:SetPoint ("topleft", f, "topleft", 10, -205)
			
			guild_string:SetPoint ("topleft", f, "topleft", 10, -230)
			guild_dropdown:SetPoint ("topleft", f, "topleft", 10, -245)
			
			player_string:SetPoint ("topleft", f, "topleft", 10, -270)
			player_dropdown:SetPoint ("topleft", f, "topleft", 10, -285)
			
			player2_string:SetPoint ("topleft", f, "topleft", 10, -310)
			player2_dropdown:SetPoint ("topleft", f, "topleft", 10, -325)
			player2_string:Hide()
			player2_dropdown:Hide()
			
			--> refresh the window:
			
			function f:BuildPlayerTable (playerName)
				
				local encounterTable, guild, role = unpack (f.build_player2_data or {})
				local data = {}
				
				if (type (playerName) == "string" and string.len (playerName) > 1) then
					for encounterIndex, encounter in ipairs (encounterTable) do
						
						if (encounter.guild == guild) then
							local roleTable = encounter [role]
							
							local date = encounter.date
							date = date:gsub (".*%s", "")
							date = date:sub (1, -4)

							local player = roleTable [playerName]
							
							if (player) then
							
								--tinsert (data, {text = date, value = player[1], data = player, fulldate = encounter.date, elapsed = encounter.elapsed})
								tinsert (data, {text = date, value = player[1]/encounter.elapsed, utext = _detalhes:ToK2 (player[1]/encounter.elapsed), data = player, fulldate = encounter.date, elapsed = encounter.elapsed})
							end
						end
					end
					
					--> update graphic
					if (not f.gframe) then
						
						local onenter = function (self)
							GameCooltip:Reset()
							GameCooltip:SetType ("tooltip")
							GameCooltip:Preset (2)

							GameCooltip:AddLine ("Total Done:", _detalhes:ToK2 (self.data.value), 1, "white")
							GameCooltip:AddLine ("Dps:", _detalhes:ToK2 (self.data.value / self.data.elapsed), 1, "white")
							GameCooltip:AddLine ("Item Level:", floor (self.data.data [2]), 1, "white")
							GameCooltip:AddLine ("Date:", self.data.fulldate:gsub (".*%s", ""), 1, "white")

							GameCooltip:SetOwner (self.ball.tooltip_anchor)
							GameCooltip:Show()
						end
						local onleave = function (self)
							GameCooltip:Hide()
						end
						f.gframe = gump:CreateGFrame (f, 650, 400, 35, onenter, onleave, "gframe", "$parentGF")
						f.gframe:SetPoint ("topleft", f, "topleft", 190, -65)
					end
					
					f.gframe:Reset()
					f.gframe:UpdateLines (data)
					
				end
			end
			
			local fillpanel = gump:NewFillPanel (f, {}, "$parentFP", "fillpanel", 710, 501, false, false, true, nil)
			fillpanel:SetPoint ("topleft", f, "topleft", 195, -65)

			
			function f:BuildGuildRankTable (encounterTable, guild, role)
				
				local header = {{name = "Player Name", type = "text"}, {name = "Per Second", type = "text"}, {name = "Total", type = "text"}, {name = "Length", type = "text"}, {name = "Item Level", type = "text"}, {name = "Date", type = "text"}}
				local players = {}
				local players_index = {}
				
				local playerScore = {}
				
				--get the best of each player
				for encounterIndex, encounter in ipairs (encounterTable) do
					if (encounter.guild == guild) then
						local roleTable = encounter [role]
						
						local date = encounter.date
						date = date:gsub (".*%s", "")
						date = date:sub (1, -4)
						
						for playerName, playerTable in pairs (roleTable) do
						
							if (not playerScore [playerName]) then
								playerScore [playerName] = {
									total = 0,
									ps = 0,
									ilvl = 0,
									date = 0,
									class = 0,
									length = 0,
								}
							end
						
							local total = playerTable [1]
							local dps = total / encounter.elapsed
							
							--if (total > playerScore [playerName].total) then
							if (dps > playerScore [playerName].ps) then
								playerScore [playerName].total = total
								playerScore [playerName].ps = total / encounter.elapsed
								playerScore [playerName].ilvl = playerTable [2]
								playerScore [playerName].length = encounter.elapsed
								playerScore [playerName].date = date
								playerScore [playerName].class = playerTable [3]
							end
						end
					end
				end
				
				local sortTable = {}
				for playerName, t in pairs (playerScore) do
					local className = select (2, GetClassInfo (t.class or 0))
					local classColor = "FFFFFFFF"
					if (className) then
						classColor = RAID_CLASS_COLORS [className] and RAID_CLASS_COLORS [className].colorStr
					end
				
					local playerNameFormated = _detalhes:GetOnlyName (playerName)
					tinsert (sortTable, {
						"|c" .. classColor .. playerNameFormated .. "|r",
						_detalhes:comma_value (t.ps),
						_detalhes:ToK2 (t.total),
						_detalhes.gump:IntegerToTimer (t.length),
						floor (t.ilvl),
						t.date,
						t.total,
						t.ps,
					})
				end
				
				table.sort (sortTable, function(a, b) return a[8] > b[8] end)
				
				--> add the number before the player name
				for i = 1, #sortTable do
					local t = sortTable [i]
					t [1] = i .. ". " .. t [1]
				end
				
				fillpanel:SetFillFunction (function (index) return sortTable [index] end)
				fillpanel:SetTotalFunction (function() return #sortTable end)
				fillpanel:UpdateRows (header)
				fillpanel:Refresh()
				
				f.LatestResourceTable = sortTable
			end
			
			function f:BuildRaidTable (encounterTable, guild, role)
				
				if (f.Mode == 2) then
					f:BuildGuildRankTable (encounterTable, guild, role)
					return
				end
				
				local header = {{name = "Player Name", type = "text"}} -- , width = 90
				local players = {}
				local players_index = {}
				local player_class = {}
				local amt_encounters = 0
				
				for encounterIndex, encounter in ipairs (encounterTable) do
					if (encounter.guild == guild) then
						local roleTable = encounter [role]
						
						local date = encounter.date
						date = date:gsub (".*%s", "")
						date = date:sub (1, -4)
						amt_encounters = amt_encounters + 1
						
						tinsert (header, {name = date, type = "text"})
						
						for playerName, playerTable in pairs (roleTable) do
							local index = players_index [playerName]
							local player
							
							if (not index) then
								player = {playerName}
								player_class [playerName] = playerTable [3]
								for i = 1, amt_encounters-1 do
									tinsert (player, "")
								end
								tinsert (player, _detalhes:ToK2 (playerTable [1] / encounter.elapsed))
								tinsert (players, player)
								players_index [playerName] = #players
								
								--print ("not index", playerName, amt_encounters, date, 2, amt_encounters-1)
							else
								player = players [index]
								for i = #player+1, amt_encounters-1 do
									tinsert (player, "")
								end
								tinsert (player, _detalhes:ToK2 (playerTable [1] / encounter.elapsed))
							end
							
						end
					end
				end
				
				--> sort alphabetical
				table.sort (players, function(a, b) return a[1] < b[1] end)
				
				for index, playerTable in ipairs (players) do
					for i = #playerTable, amt_encounters do
						tinsert (playerTable, "")
					end

					local className = select (2, GetClassInfo (player_class [playerTable [1]] or 0))
					if (className) then
						local playerNameFormated = _detalhes:GetOnlyName (playerTable[1])
						local classColor = RAID_CLASS_COLORS [className] and RAID_CLASS_COLORS [className].colorStr
						playerTable [1] = "|c" .. classColor .. playerNameFormated .. "|r"
					end
				end
				
				fillpanel:SetFillFunction (function (index) return players [index] end)
				fillpanel:SetTotalFunction (function() return #players end)
				
				fillpanel:UpdateRows (header)
				
				fillpanel:Refresh()
				fillpanel:SetPoint ("topleft", f, "topleft", 200, -65)
			end
			
			function f:Refresh (player_name)
				--> build the main table
				local diff = diff_dropdown.value
				local boss = boss_dropdown.value
				local role = role_dropdown.value
				local guild = guild_dropdown.value
				local player = player_dropdown.value
				
				local diffTable = db [diff]
				
				f:SetBackgroundImage (boss)
				--_detalhes:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild, _player_base, _player_name)
				
				if (diffTable) then
					local encounters = diffTable [boss]
					if (encounters) then
						if (player == 1) then --> raid
							fillpanel:Show()
							if (f.gframe) then
								f.gframe:Hide()
							end
							player2_string:Hide()
							player2_dropdown:Hide()
							f:BuildRaidTable (encounters, guild, role)
						elseif (player == 2) then --> only one player
							fillpanel:Hide()
							if (f.gframe) then
								f.gframe:Show()
							end
							player2_string:Show()
							player2_dropdown:Show()
							f.build_player2_data = {encounters, guild, role}
							player2_dropdown:Refresh()
							
							player_name = f.latest_player_selected or player_name
							
							if (player_name) then
								player2_dropdown:Select (player_name)
							else
								player2_dropdown:Select (1, true)
							end
							
							f:BuildPlayerTable (player2_dropdown.value)
						end
					else
						if (player == 1) then --> raid
							fillpanel:Show()
							if (f.gframe) then
								f.gframe:Hide()
							end
							player2_string:Hide()
							player2_dropdown:Hide()
							f:BuildRaidTable ({}, guild, role)
						elseif (player == 2) then --> only one player
							fillpanel:Hide()
							if (f.gframe) then
								f.gframe:Show()
							end
							player2_string:Show()
							player2_dropdown:Show()
							f.build_player2_data = {{}, guild, role}
							player2_dropdown:Refresh()
							player2_dropdown:Select (1, true)
							f:BuildPlayerTable (player2_dropdown.value)
						end
					end
				end
			end
			
			f.FirstRun = true
			
		end
		
		--> table means some button send the request - nil for other ways
		
		if (type (_raid) == "table" or (not _raid and not _boss and not _difficulty and not _role and not _guild and not _player_base and not _player_name)) then
			local f = _G.DetailsRaidHistoryWindow
			if (f.LatestSelection) then
				_raid = f.LatestSelection.Raid
				_boss = f.LatestSelection.Boss
				_difficulty = f.LatestSelection.Diff
				_role = f.LatestSelection.Role
				_guild = f.LatestSelection.Guild
				_player_base = f.LatestSelection.PlayerBase
				_player_name = f.LatestSelection.PlayerBase
			end
		end
		
		if (_G.DetailsRaidHistoryWindow.FirstRun) then
			_difficulty = _detalhes.rank_window.last_difficulty or _difficulty
			if (IsInGuild()) then
				local guildName = GetGuildInfo ("player")
				if (guildName) then
					_guild = guildName
				end
			end
			if (_detalhes.rank_window.last_raid ~= "") then
				_raid = _detalhes.rank_window.last_raid or _raid
			end
			
			_G.DetailsRaidHistoryWindow.FirstRun = nil
		end
		
		_G.DetailsRaidHistoryWindow:UpdateDropdowns()
		_G.DetailsRaidHistoryWindow:UpdateDropdowns()
		
		_G.DetailsRaidHistoryWindow:Refresh()
		_G.DetailsRaidHistoryWindow:Show()
		
		if (_history_type == 1 or _history_type == 2) then
			DetailsRaidHistoryWindow.Mode = _history_type
			if (DetailsRaidHistoryWindow.Mode == 1) then
				--overall
				DetailsRaidHistoryWindow.HistoryCheckBox:SetValue (true)
				DetailsRaidHistoryWindow.GuildRankCheckBox:SetValue (false)
			elseif (DetailsRaidHistoryWindow.Mode == 2) then
				--guild rank
				DetailsRaidHistoryWindow.GuildRankCheckBox:SetValue (true)
				DetailsRaidHistoryWindow.HistoryCheckBox:SetValue (false)
			end
		end
		
		if (_raid) then
			DetailsRaidHistoryWindow.select_raid:Select (_raid)
			_G.DetailsRaidHistoryWindow:Refresh()
			DetailsRaidHistoryWindow.UpdateBossDropdown()
		end
		if (_boss) then
			DetailsRaidHistoryWindow.select_boss:Select (_boss)
			_G.DetailsRaidHistoryWindow:Refresh()
		end
		if (_difficulty) then
			DetailsRaidHistoryWindow.select_diff:Select (_difficulty)
			_G.DetailsRaidHistoryWindow:Refresh()
		end
		if (_role) then
			DetailsRaidHistoryWindow.select_role:Select (_role)
			_G.DetailsRaidHistoryWindow:Refresh()
		end
		if (_guild) then
			if (type (_guild) == "boolean") then
				_guild = GetGuildInfo ("player")
			end
			DetailsRaidHistoryWindow.select_guild:Select (_guild)
			_G.DetailsRaidHistoryWindow:Refresh()
		end
		if (_player_base) then
			DetailsRaidHistoryWindow.select_player:Select (_player_base)
			_G.DetailsRaidHistoryWindow:Refresh()
		end
		if (_player_name) then
			DetailsRaidHistoryWindow.select_player2:Refresh()
			DetailsRaidHistoryWindow.select_player2:Select (_player_name)
			_G.DetailsRaidHistoryWindow:Refresh (_player_name)
		end

		DetailsPluginContainerWindow.OpenPlugin (DetailsRaidHistoryWindow)
	end
	
--> feedback window
	function _detalhes:OpenFeedbackWindow()
		
		if (not _G.DetailsFeedbackPanel) then
			
			gump:CreateSimplePanel (UIParent, 340, 300, Loc ["STRING_FEEDBACK_SEND_FEEDBACK"], "DetailsFeedbackPanel")
			local panel = _G.DetailsFeedbackPanel
			
			local label = gump:CreateLabel (panel, Loc ["STRING_FEEDBACK_PREFERED_SITE"])
			label:SetPoint ("topleft", panel, "topleft", 15, -60)
			
			local wowi = gump:NewImage (panel, [[Interface\AddOns\Details\images\icons2]], 101, 34, "artwork", {0/512, 101/512, 163/512, 200/512})
			local curse = gump:NewImage (panel, [[Interface\AddOns\Details\images\icons2]], 101, 34, "artwork", {0/512, 101/512, 201/512, 242/512})
			local mmoc = gump:NewImage (panel, [[Interface\AddOns\Details\images\icons2]], 101, 34, "artwork", {0/512, 101/512, 243/512, 285/512})
			wowi:SetDesaturated (true)
			curse:SetDesaturated (true)
			mmoc:SetDesaturated (true)
			
			wowi:SetPoint ("topleft", panel, "topleft", 17, -100)
			curse:SetPoint ("topleft", panel, "topleft", 17, -160)
			mmoc:SetPoint ("topleft", panel, "topleft", 17, -220)
			
			local wowi_title = gump:CreateLabel (panel, "Wow Interface:", nil, nil, "GameFontNormal")
			local wowi_desc = gump:CreateLabel (panel, Loc ["STRING_FEEDBACK_WOWI_DESC"], nil, "silver")
			wowi_desc:SetWidth (202)
			
			wowi_title:SetPoint ("topleft", wowi, "topright", 5, 0)
			wowi_desc:SetPoint ("topleft", wowi_title, "bottomleft", 0, -1)
			--
			local curse_title = gump:CreateLabel (panel, "Curse:", nil, nil, "GameFontNormal")
			local curse_desc = gump:CreateLabel (panel, Loc ["STRING_FEEDBACK_CURSE_DESC"], nil, "silver")
			curse_desc:SetWidth (202)
			
			curse_title:SetPoint ("topleft", curse, "topright", 5, 0)
			curse_desc:SetPoint ("topleft", curse_title, "bottomleft", 0, -1)
			--
			local mmoc_title = gump:CreateLabel (panel, "MMO-Champion:", nil, nil, "GameFontNormal")
			local mmoc_desc = gump:CreateLabel (panel, Loc ["STRING_FEEDBACK_MMOC_DESC"], nil, "silver")
			mmoc_desc:SetWidth (202)
			
			mmoc_title:SetPoint ("topleft", mmoc, "topright", 5, 0)
			mmoc_desc:SetPoint ("topleft", mmoc_title, "bottomleft", 0, -1)
			
			local on_enter = function (self, capsule)
				capsule.image:SetDesaturated (false)
			end
			local on_leave = function (self, capsule)
				capsule.image:SetDesaturated (true)
			end
			
			local on_click = function (_, _, website)
				if (website == 1) then
					_detalhes:CopyPaste ([[http://www.wowinterface.com/downloads/addcomment.php?action=addcomment&fileid=23056]])
					
				elseif (website == 2) then
					_detalhes:CopyPaste ([[http://www.curse.com/addons/wow/details]])
					
				elseif (website == 3) then
					_detalhes:CopyPaste ([[http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks]])
					
				end
			end

			local wowi_button = gump:CreateButton (panel, on_click, 103, 34, "", 1)
			wowi_button:SetPoint ("topleft", wowi, "topleft", -1, 0)
			wowi_button:InstallCustomTexture (nil, nil, nil, nil, true)
			wowi_button.image = wowi
			wowi_button:SetHook ("OnEnter", on_enter)
			wowi_button:SetHook ("OnLeave", on_leave)
			
			local curse_button = gump:CreateButton (panel, on_click, 103, 34, "", 2)
			curse_button:SetPoint ("topleft", curse, "topleft", -1, 0)
			curse_button:InstallCustomTexture (nil, nil, nil, nil, true)
			curse_button.image = curse
			curse_button:SetHook ("OnEnter", on_enter)
			curse_button:SetHook ("OnLeave", on_leave)
			
			local mmoc_button = gump:CreateButton (panel, on_click, 103, 34, "", 3)
			mmoc_button:SetPoint ("topleft", mmoc, "topleft", -1, 0)
			mmoc_button:InstallCustomTexture (nil, nil, nil, nil, true)
			mmoc_button.image = mmoc
			mmoc_button:SetHook ("OnEnter", on_enter)
			mmoc_button:SetHook ("OnLeave", on_leave)
			
		end
		
		_G.DetailsFeedbackPanel:Show()
		
	end
	
--> config class colors
	function _detalhes:OpenClassColorsConfig()
		if (not _G.DetailsClassColorManager) then
			gump:CreateSimplePanel (UIParent, 300, 280, Loc ["STRING_OPTIONS_CLASSCOLOR_MODIFY"], "DetailsClassColorManager")
			local panel = _G.DetailsClassColorManager
			
			_detalhes.gump:ApplyStandardBackdrop (panel)
			
			local upper_panel = CreateFrame ("frame", nil, panel)
			upper_panel:SetAllPoints (panel)
			upper_panel:SetFrameLevel (panel:GetFrameLevel()+3)
			
			local y = -50
			
			local callback = function (button, r, g, b, a, self)
				self.MyObject.my_texture:SetVertexColor (r, g, b)
				_detalhes.class_colors [self.MyObject.my_class][1] = r
				_detalhes.class_colors [self.MyObject.my_class][2] = g
				_detalhes.class_colors [self.MyObject.my_class][3] = b
				_detalhes:AtualizaGumpPrincipal (-1, true)
			end
			local set_color = function (self, button, class, index)
				local current_class_color = _detalhes.class_colors [class]
				local r, g, b = unpack (current_class_color)
				_detalhes.gump:ColorPick (self, r, g, b, 1, callback)
			end
		local reset_color = function (self, button, class, index)
				local color_table = RAID_CLASS_COLORS [class]
				local r, g, b = color_table.r, color_table.g, color_table.b
				self.MyObject.my_texture:SetVertexColor (r, g, b)
				_detalhes.class_colors [self.MyObject.my_class][1] = r
				_detalhes.class_colors [self.MyObject.my_class][2] = g
				_detalhes.class_colors [self.MyObject.my_class][3] = b
				_detalhes:AtualizaGumpPrincipal (-1, true)
			end
			local on_enter = function (self, capsule)
				--_detalhes:CooltipPreset (1)
				--GameCooltip:AddLine ("right click to reset")
				--GameCooltip:Show (self)
			end
			local on_leave = function (self, capsule)
			--GameCooltip:Hide()
			end
			
			local reset = gump:NewLabel (panel, panel, nil, nil, "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:" .. 20 .. ":" .. 20 .. ":0:1:512:512:8:70:328:409|t " .. Loc ["STRING_OPTIONS_CLASSCOLOR_RESET"])
			reset:SetPoint ("bottomright", panel, "bottomright", -23, 08)
			local reset_texture = gump:CreateImage (panel, [[Interface\MONEYFRAME\UI-MONEYFRAME-BORDER]], 138, 45, "border")
			reset_texture:SetPoint ("center", reset, "center", 0, -7)
			reset_texture:SetDesaturated (true)
			
			panel.buttons = {}
			
			for index, class_name in ipairs (CLASS_SORT_ORDER) do
				
				local icon = gump:CreateImage (upper_panel, [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-CLASSES]], 32, 32, nil, CLASS_ICON_TCOORDS [class_name], "icon_" .. class_name)
				
				if (index%2 ~= 0) then
					icon:SetPoint (10, y)
				else
					icon:SetPoint (150, y)
					y = y - 33
				end
				
				local bg_texture = gump:CreateImage (panel, [[Interface\AddOns\Details\images\bar_skyline]], 135, 30, "artwork")
				bg_texture:SetPoint ("left", icon, "right", -32, 0)
				
				local button = gump:CreateButton (panel, set_color, 135, 30, "set color", class_name, index)
				button:SetPoint ("left", icon, "right", -32, 0)
				button:InstallCustomTexture (nil, nil, nil, nil, true)
				button:SetFrameLevel (panel:GetFrameLevel()+1)
				button.my_icon = icon
				button.my_texture = bg_texture
				button.my_class = class_name
				button:SetHook ("OnEnter", on_enter)
				button:SetHook ("OnLeave", on_leave)
				button:SetClickFunction (reset_color, nil, nil, "RightClick")
				panel.buttons [class_name] = button
				
			end
			
		end
		
		for class, button in pairs (_G.DetailsClassColorManager.buttons) do
			button.my_texture:SetVertexColor (unpack (_detalhes.class_colors [class]))
		end
		
		_G.DetailsClassColorManager:Show()
	end

--> config bookmarks
	function _detalhes:OpenBookmarkConfig()
	
		if (not _G.DetailsBookmarkManager) then
			gump:CreateSimplePanel (UIParent, 465, 460, Loc ["STRING_OPTIONS_MANAGE_BOOKMARKS"], "DetailsBookmarkManager")
			local panel = _G.DetailsBookmarkManager
			_detalhes.gump:ApplyStandardBackdrop (panel)
			panel.blocks = {}
			
			local clear_func = function (self, button, id)
				if (_detalhes.switch.table [id]) then
					_detalhes.switch.table [id].atributo = nil
					_detalhes.switch.table [id].sub_atributo = nil
					panel:Refresh()
					_detalhes.switch:Update()
				end
			end
			
			local select_attribute = function (_, _, _, attribute, sub_atribute)
				if (not sub_atribute) then 
					return
				end
				_detalhes.switch.table [panel.selecting_slot].atributo = attribute
				_detalhes.switch.table [panel.selecting_slot].sub_atributo = sub_atribute
				panel:Refresh()
				_detalhes.switch:Update()
			end
			
			local cooltip_color = {.1, .1, .1, .3}
			local set_att = function (self, button, id)
				panel.selecting_slot = id
				GameCooltip:Reset()
				GameCooltip:SetType (3)
				GameCooltip:SetOwner (self)
				_detalhes:MontaAtributosOption (_detalhes:GetInstance(1), select_attribute)
				GameCooltip:SetColor (1, cooltip_color)
				GameCooltip:SetColor (2, cooltip_color)
				GameCooltip:SetOption ("HeightAnchorMod", -7)
				GameCooltip:SetOption ("TextSize", _detalhes.font_sizes.menus)
				GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
				GameCooltip:SetBackdrop (2, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
				
				GameCooltip:ShowCooltip()
			end
			
			local button_backdrop = {bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 64, insets = {left=0, right=0, top=0, bottom=0}}
			
			local set_onenter = function (self, capsule)
				self:SetBackdropColor (1, 1, 1, 0.9)
				capsule.icon:SetBlendMode ("ADD")
			end
			local set_onleave = function (self, capsule)
				self:SetBackdropColor (0, 0, 0, 0.5)
				capsule.icon:SetBlendMode ("BLEND")
			end
			
			for i = 1, 40 do
				local clear = gump:CreateButton (panel, clear_func, 16, 16, nil, i, nil, [[Interface\Glues\LOGIN\Glues-CheckBox-Check]])
				if (i%2 ~= 0) then
					--impar
					clear:SetPoint (15, (( i*10 ) * -1) - 35) --left
				else
					--par
					local o = i-1
					clear:SetPoint (250, (( o*10 ) * -1) - 35) --right
				end
			
				local set = gump:CreateButton (panel, set_att, 16, 16, nil, i)
				set:SetPoint ("left", clear, "right")
				set:SetPoint ("right", clear, "right", 180, 0)
				set:SetBackdrop (button_backdrop)
				set:SetBackdropColor (0, 0, 0, 0.5)
				set:SetHook ("OnEnter", set_onenter)
				set:SetHook ("OnLeave", set_onleave)
			
				--set:InstallCustomTexture (nil, nil, nil, nil, true)
				set:SetTemplate (gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
				
				local bg_texture = gump:CreateImage (set, [[Interface\AddOns\Details\images\bar_skyline]], 135, 30, "background")
				bg_texture:SetAllPoints()
				set.bg = bg_texture
			
				local icon = gump:CreateImage (set, nil, 16, 16, nil, nil, "icon")
				icon:SetPoint ("left", clear, "right", 4, 0)
				
				local label = gump:CreateLabel (set, "")
				label:SetPoint ("left", icon, "right", 2, 0)

				tinsert (panel.blocks, {icon = icon, label = label, bg = set.bg, button = set})
			end
			
			local normal_coords = {0, 1, 0, 1}
			local unknown_coords = {157/512, 206/512, 39/512,  89/512}
			
			function panel:Refresh()
				local bookmarks = _detalhes.switch.table
				
				for i = 1, 40 do
					local bookmark = bookmarks [i]
					local this_block = panel.blocks [i]
					if (bookmark and bookmark.atributo and bookmark.sub_atributo) then
						if (bookmark.atributo == 5) then --> custom
							local CustomObject = _detalhes.custom [bookmark.sub_atributo]
							if (not CustomObject) then --> ele j� foi deletado
								this_block.label.text = "-- x -- x --"
								this_block.icon.texture = "Interface\\ICONS\\Ability_DualWield"
								this_block.icon.texcoord = normal_coords
								this_block.bg:SetVertexColor (.4, .1, .1, .12)
							else
								this_block.label.text = CustomObject.name
								this_block.icon.texture = CustomObject.icon
								this_block.icon.texcoord = normal_coords
								this_block.bg:SetVertexColor (.4, .4, .4, .6)
							end
						else
							bookmark.atributo = bookmark.atributo or 1
							bookmark.sub_atributo = bookmark.sub_atributo or 1
							this_block.label.text = _detalhes.sub_atributos [bookmark.atributo].lista [bookmark.sub_atributo]
							this_block.icon.texture = _detalhes.sub_atributos [bookmark.atributo].icones [bookmark.sub_atributo] [1]
							this_block.icon.texcoord = _detalhes.sub_atributos [bookmark.atributo].icones [bookmark.sub_atributo] [2]
							this_block.bg:SetVertexColor (.4, .4, .4, .6)
						end
						
						this_block.button:SetAlpha (1)
					else
						this_block.label.text = "-- x -- x --"
						this_block.icon.texture = [[Interface\AddOns\Details\images\icons]]
						this_block.icon.texcoord = unknown_coords
						this_block.bg:SetVertexColor (.1, .1, .1, .12)
						this_block.button:SetAlpha (0.3)
					end
				end
			end
		end

		_G.DetailsBookmarkManager:Show()
		_G.DetailsBookmarkManager:Refresh()
	end
	
--> create bubble
	do 
		local f = CreateFrame ("frame", "DetailsBubble", UIParent)
		f:SetPoint ("center", UIParent, "center")
		f:SetSize (100, 100)
		f:SetFrameStrata ("TOOLTIP")
		f.isHorizontalFlipped = false
		f.isVerticalFlipped = false
		
		local t = f:CreateTexture (nil, "artwork")
		t:SetTexture ([[Interface\AddOns\Details\images\icons]])
		t:SetSize (131 * 1.2, 81 * 1.2)
		--377 328 508 409  0.0009765625
		t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
		t:SetPoint ("center", f, "center")
		
		local line1 = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
		line1:SetPoint ("topleft", t, "topleft", 24, -10)
		_detalhes:SetFontSize (line1, 9)
		line1:SetTextColor (.9, .9, .9, 1)
		line1:SetSize (110, 12)
		line1:SetJustifyV ("center")
		line1:SetJustifyH ("center")

		local line2 = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
		line2:SetPoint ("topleft", t, "topleft", 11, -20)
		_detalhes:SetFontSize (line2, 9)
		line2:SetTextColor (.9, .9, .9, 1)
		line2:SetSize (140, 12)
		line2:SetJustifyV ("center")
		line2:SetJustifyH ("center")
		
		local line3 = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
		line3:SetPoint ("topleft", t, "topleft", 7, -30)
		_detalhes:SetFontSize (line3, 9)
		line3:SetTextColor (.9, .9, .9, 1)
		line3:SetSize (144, 12)
		line3:SetJustifyV ("center")
		line3:SetJustifyH ("center")
		
		local line4 = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
		line4:SetPoint ("topleft", t, "topleft", 11, -40)
		_detalhes:SetFontSize (line4, 9)
		line4:SetTextColor (.9, .9, .9, 1)
		line4:SetSize (140, 12)
		line4:SetJustifyV ("center")
		line4:SetJustifyH ("center")

		local line5 = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
		line5:SetPoint ("topleft", t, "topleft", 24, -50)
		_detalhes:SetFontSize (line5, 9)
		line5:SetTextColor (.9, .9, .9, 1)
		line5:SetSize (110, 12)
		line5:SetJustifyV ("center")
		line5:SetJustifyH ("center")
		
		f.lines = {line1, line2, line3, line4, line5}
		
		function f:FlipHorizontal()
			if (not f.isHorizontalFlipped) then
				if (f.isVerticalFlipped) then
					t:SetTexCoord (0.9912109375, 0.7373046875, 0.7978515625, 0.6416015625)
				else
					t:SetTexCoord (0.9912109375, 0.7373046875, 0.6416015625, 0.7978515625)
				end
				f.isHorizontalFlipped = true
			else
				if (f.isVerticalFlipped) then
					t:SetTexCoord (0.7373046875, 0.9912109375, 0.7978515625, 0.6416015625)
				else
					t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
				end
				f.isHorizontalFlipped = false
			end
		end
		
		function f:FlipVertical()
		
			if (not f.isVerticalFlipped) then
				if (f.isHorizontalFlipped) then
					t:SetTexCoord (0.7373046875, 0.9912109375, 0.7978515625, 0.6416015625)
				else
					t:SetTexCoord (0.9912109375, 0.7373046875, 0.7978515625, 0.6416015625)
				end
				f.isVerticalFlipped = true
			else
				if (f.isHorizontalFlipped) then
					t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
				else
					t:SetTexCoord (0.9912109375, 0.7373046875, 0.6416015625, 0.7978515625)
				end
				f.isVerticalFlipped = false
			end
		end
		
		function f:TextConfig (fontsize, fontface, fontcolor)
			for i = 1, 5 do
			
				local line = f.lines [i]
				
				_detalhes:SetFontSize (line, fontsize or 9)
				_detalhes:SetFontFace (line, fontface or [[Fonts\FRIZQT__.TTF]])
				_detalhes:SetFontColor (line, fontcolor or {.9, .9, .9, 1})

			end
		end
		
		function f:SetBubbleText (line1, line2, line3, line4, line5)
			if (not line1) then
				for _, line in ipairs (f.lines) do
					line:SetText ("")
				end
				return
			end
			
			if (line1:find ("\n")) then
				line1, line2, line3, line4, line5 = strsplit ("\n", line1)
			end
			
			f.lines[1]:SetText (line1)
			f.lines[2]:SetText (line2)
			f.lines[3]:SetText (line3)
			f.lines[4]:SetText (line4)
			f.lines[5]:SetText (line5)
		end
		
		function f:SetOwner (frame, myPoint, hisPoint, x, y, alpha)
			f:ClearAllPoints()
			f:TextConfig()
			f:SetBubbleText (nil)
			t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
			f.isHorizontalFlipped = false
			f.isVerticalFlipped = false
			f:SetPoint (myPoint or "bottom", frame, hisPoint or "top", x or 0, y or 0)
			t:SetAlpha (alpha or 1)
		end
		
		function f:ShowBubble()
			f:Show()
		end
		
		function f:HideBubble()
			f:Hide()
		end
		
		f:SetBubbleText (nil)
		
		f:Hide()
	end
	
--> feed back request
	
	function _detalhes:ShowFeedbackRequestWindow()
	
		local feedback_frame = CreateFrame ("FRAME", "DetailsFeedbackWindow", UIParent, "ButtonFrameTemplate")
		tinsert (UISpecialFrames, "DetailsFeedbackWindow")
		feedback_frame:SetPoint ("center", UIParent, "center")
		feedback_frame:SetSize (512, 200)
		feedback_frame.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-GNOME]])
		
		feedback_frame.TitleText:SetText ("Help Details! to Improve!")
		
		feedback_frame.uppertext = feedback_frame:CreateFontString (nil, "artwork", "GameFontNormal")
		feedback_frame.uppertext:SetText ("Tell us about your experience using Details!, what you liked most, where we could improve, what things you want to see in the future?")
		feedback_frame.uppertext:SetPoint ("topleft", feedback_frame, "topleft", 60, -32)
		local font, _, flags = feedback_frame.uppertext:GetFont()
		feedback_frame.uppertext:SetFont (font, 10, flags)
		feedback_frame.uppertext:SetTextColor (1, 1, 1, .8)
		feedback_frame.uppertext:SetWidth (440)

		local editbox = _detalhes.gump:NewTextEntry (feedback_frame, nil, "$parentTextEntry", "text", 387, 14)
		editbox:SetPoint (20, -106)
		editbox:SetAutoFocus (false)
		editbox:SetHook ("OnEditFocusGained", function() 
			editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks" 
			editbox:HighlightText()
		end)
		editbox:SetHook ("OnEditFocusLost", function() 
			editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks" 
			editbox:HighlightText()
		end)
		editbox:SetHook ("OnChar", function() 
			editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks"
			editbox:HighlightText()
		end)
		editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks"
		
		
		feedback_frame.midtext = feedback_frame:CreateFontString (nil, "artwork", "GameFontNormal")
		feedback_frame.midtext:SetText ("visit the link above and let's make Details! stronger!")
		feedback_frame.midtext:SetPoint ("center", editbox.widget, "center")
		feedback_frame.midtext:SetPoint ("top", editbox.widget, "bottom", 0, -2)
		feedback_frame.midtext:SetJustifyH ("center")
		local font, _, flags = feedback_frame.midtext:GetFont()
		feedback_frame.midtext:SetFont (font, 10, flags)
		--feedback_frame.midtext:SetTextColor (1, 1, 1, 1)
		feedback_frame.midtext:SetWidth (440)
		
		
		feedback_frame.gnoma = feedback_frame:CreateTexture (nil, "artwork")
		feedback_frame.gnoma:SetPoint ("topright", feedback_frame, "topright", -1, -59)
		feedback_frame.gnoma:SetTexture ("Interface\\AddOns\\Details\\images\\icons2")
		feedback_frame.gnoma:SetSize (105*1.05, 107*1.05)
		feedback_frame.gnoma:SetTexCoord (0.2021484375, 0, 0.7919921875, 1)

		feedback_frame.close = CreateFrame ("Button", "DetailsFeedbackWindowCloseButton", feedback_frame, "OptionsButtonTemplate")
		feedback_frame.close:SetPoint ("bottomleft", feedback_frame, "bottomleft", 8, 4)
		feedback_frame.close:SetText ("Close")
		feedback_frame.close:SetScript ("OnClick", function (self)
			editbox:ClearFocus()
			feedback_frame:Hide()
		end)
		
		feedback_frame.postpone = CreateFrame ("Button", "DetailsFeedbackWindowPostPoneButton", feedback_frame, "OptionsButtonTemplate")
		feedback_frame.postpone:SetPoint ("bottomright", feedback_frame, "bottomright", -10, 4)
		feedback_frame.postpone:SetText ("Remind-me Later")
		feedback_frame.postpone:SetScript ("OnClick", function (self)
			editbox:ClearFocus()
			feedback_frame:Hide()
			_detalhes.tutorial.feedback_window1 = false
		end)
		feedback_frame.postpone:SetWidth (130)
		
		feedback_frame:SetScript ("OnHide", function() 
			editbox:ClearFocus()
		end)
		
		--0.0009765625 512
		function _detalhes:FeedbackSetFocus()
			DetailsFeedbackWindow:Show()
			DetailsFeedbackWindowTextEntry.MyObject:SetFocus()
			DetailsFeedbackWindowTextEntry.MyObject:HighlightText()
		end
		_detalhes:ScheduleTimer ("FeedbackSetFocus", 5)
	
	end
	
--> interface menu
	local f = CreateFrame ("frame", "DetailsInterfaceOptionsPanel", UIParent)
	f.name = "Details"
	f.logo = f:CreateTexture (nil, "overlay")
	f.logo:SetPoint ("center", f, "center", 0, 0)
	f.logo:SetPoint ("top", f, "top", 25, 56)
	f.logo:SetTexture ([[Interface\AddOns\Details\images\logotipo]])
	f.logo:SetSize (256, 128)
	InterfaceOptions_AddCategory (f)
	
		--> open options panel
		f.options_button = CreateFrame ("button", nil, f, "OptionsButtonTemplate")
		f.options_button:SetText (Loc ["STRING_INTERFACE_OPENOPTIONS"])
		f.options_button:SetPoint ("topleft", f, "topleft", 10, -100)
		f.options_button:SetWidth (170)
		f.options_button:SetScript ("OnClick", function (self)
			local lower_instance = _detalhes:GetLowerInstanceNumber()
			if (not lower_instance) then
				--> no window opened?
				local instance1 = _detalhes.tabela_instancias [1]
				if (instance1) then
					instance1:Enable()
					return _detalhes:OpenOptionsWindow (instance1)
				else
					instance1 = _detalhes:CriarInstancia (_, true)
					if (instance1) then
						return _detalhes:OpenOptionsWindow (instance1)
					else
						_detalhes:Msg ("couldn't open options panel: no window available.")
					end
				end
			end
			_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
		end)
		
		--> create new window
		f.new_window_button = CreateFrame ("button", nil, f, "OptionsButtonTemplate")
		f.new_window_button:SetText (Loc ["STRING_MINIMAPMENU_NEWWINDOW"])
		f.new_window_button:SetPoint ("topleft", f, "topleft", 10, -125)
		f.new_window_button:SetWidth (170)
		f.new_window_button:SetScript ("OnClick", function (self)
			_detalhes:CriarInstancia (_, true)
		end)	
	
	function _detalhes:CreateWelcomePanel (name, parent, width, height, make_movable)
	
		local f = CreateFrame ("frame", name, parent or UIParent)
		
		--f:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 128, insets = {left=3, right=3, top=3, bottom=3}, edgeFile = [[Interface\AddOns\Details\images\border_welcome]], edgeSize = 16})
		f:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 128, insets = {left=0, right=0, top=0, bottom=0}, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
		f:SetBackdropColor (1, 1, 1, 0.75)
		f:SetBackdropBorderColor (0, 0, 0, 1)
		f:SetSize (width or 1, height or 1)
		
		if (make_movable) then
			f:SetScript ("OnMouseDown", function(self, button)
				if (self.isMoving) then
					return
				end
				if (button == "RightButton") then
					self:Hide()
				else
					self:StartMoving() 
					self.isMoving = true
				end
			end)
			f:SetScript ("OnMouseUp", function(self, button) 
				if (self.isMoving and button == "LeftButton") then
					self:StopMovingOrSizing()
					self.isMoving = nil
				end
			end)
			f:SetToplevel (true)
			f:SetMovable (true)
		end
		
		return f
	end
	
	function _detalhes:OpenBrokerTextEditor()
		
		if (not DetailsWindowOptionsBrokerTextEditor) then

			local panel = _detalhes:CreateWelcomePanel ("DetailsWindowOptionsBrokerTextEditor", nil, 650, 210, true)
			panel:SetPoint ("center", UIParent, "center")
			panel:Hide()
			panel:SetFrameStrata ("FULLSCREEN")
		
			local textentry = _detalhes.gump:NewSpecialLuaEditorEntry (panel, 450, 185, "editbox", "$parentEntry", true)
			textentry:SetPoint ("topleft", panel, "topleft", 10, -12)
			
			textentry.editbox:SetScript ("OnTextChanged", function()
				local text = panel.editbox:GetText()
				_detalhes.data_broker_text = text
				_detalhes:BrokerTick()
				if (_G.DetailsOptionsWindow)  then
					_G.DetailsOptionsWindow19BrokerEntry.MyObject:SetText (_detalhes.data_broker_text)
				end
			end)
			
			local option_selected = 1
			local onclick= function (_, _, value)
				option_selected = value
			end
			local AddOptions = {
				{label = Loc ["STRING_OPTIONS_DATABROKER_TEXT_ADD1"], value = 1, onclick = onclick},
				{label = Loc ["STRING_OPTIONS_DATABROKER_TEXT_ADD2"], value = 2, onclick = onclick},
				{label = Loc ["STRING_OPTIONS_DATABROKER_TEXT_ADD3"], value = 3, onclick = onclick},
				{label = Loc ["STRING_OPTIONS_DATABROKER_TEXT_ADD4"], value = 4, onclick = onclick},
				
				{label = Loc ["STRING_OPTIONS_DATABROKER_TEXT_ADD5"], value = 5, onclick = onclick},
				{label = Loc ["STRING_OPTIONS_DATABROKER_TEXT_ADD6"], value = 6, onclick = onclick},
				{label = Loc ["STRING_OPTIONS_DATABROKER_TEXT_ADD7"], value = 7, onclick = onclick},
				{label = Loc ["STRING_OPTIONS_DATABROKER_TEXT_ADD8"], value = 8, onclick = onclick},
				
				{label = Loc ["STRING_OPTIONS_DATABROKER_TEXT_ADD9"], value = 9, onclick = onclick},
			}
			local buildAddMenu = function()
				return AddOptions
			end
			
			local d = _detalhes.gump:NewDropDown (panel, _, "$parentTextOptionsDropdown", "TextOptionsDropdown", 150, 20, buildAddMenu, 1)
			d:SetPoint ("topright", panel, "topright", -12, -14)
			--d:SetFrameStrata ("TOOLTIP")

			local optiontable = {"{dmg}", "{dps}", "{dpos}", "{ddiff}", "{heal}", "{hps}", "{hpos}", "{hdiff}", "{time}"}
		
			local add_button = _detalhes.gump:NewButton (panel, nil, "$parentAddButton", nil, 20, 20, function() 
				textentry.editbox:Insert (optiontable [option_selected])
			end, 
			nil, nil, nil, "<-")
			add_button:SetPoint ("right", d, "left", -2, 0)
			add_button:InstallCustomTexture()
			
			
			-- code author Saiket from  http://www.wowinterface.com/forums/showpost.php?p=245759&postcount=6
			--- @return StartPos, EndPos of highlight in this editbox.
			local function GetTextHighlight ( self )
				local Text, Cursor = self:GetText(), self:GetCursorPosition();
				self:Insert( "" ); -- Delete selected text
				local TextNew, CursorNew = self:GetText(), self:GetCursorPosition();
				-- Restore previous text
				self:SetText( Text );
				self:SetCursorPosition( Cursor );
				local Start, End = CursorNew, #Text - ( #TextNew - CursorNew );
				self:HighlightText( Start, End );
				return Start, End;
			end
		      
			local StripColors;
			do
				local CursorPosition, CursorDelta;
				--- Callback for gsub to remove unescaped codes.
				local function StripCodeGsub ( Escapes, Code, End )
					if ( #Escapes % 2 == 0 ) then -- Doesn't escape Code
						if ( CursorPosition and CursorPosition >= End - 1 ) then
							CursorDelta = CursorDelta - #Code;
						end
						return Escapes;
					end
				end
				--- Removes a single escape sequence.
				local function StripCode ( Pattern, Text, OldCursor )
					CursorPosition, CursorDelta = OldCursor, 0;
					return Text:gsub( Pattern, StripCodeGsub ), OldCursor and CursorPosition + CursorDelta;
				end
				--- Strips Text of all color escape sequences.
				-- @param Cursor  Optional cursor position to keep track of.
				-- @return Stripped text, and the updated cursor position if Cursor was given.
				function StripColors ( Text, Cursor )
					Text, Cursor = StripCode( "(|*)(|c%x%x%x%x%x%x%x%x)()", Text, Cursor );
					return StripCode( "(|*)(|r)()", Text, Cursor );
				end
			end
			
			local COLOR_END = "|r";
			--- Wraps this editbox's selected text with the given color.
			local function ColorSelection ( self, ColorCode )
				local Start, End = GetTextHighlight( self );
				local Text, Cursor = self:GetText(), self:GetCursorPosition();
				if ( Start == End ) then -- Nothing selected
					--Start, End = Cursor, Cursor; -- Wrap around cursor
					return; -- Wrapping the cursor in a color code and hitting backspace crashes the client!
				end
				-- Find active color code at the end of the selection
				local ActiveColor;
				if ( End < #Text ) then -- There is text to color after the selection
					local ActiveEnd;
					local CodeEnd, _, Escapes, Color = 0;
					while ( true ) do
						_, CodeEnd, Escapes, Color = Text:find( "(|*)(|c%x%x%x%x%x%x%x%x)", CodeEnd + 1 );
						if ( not CodeEnd or CodeEnd > End ) then
							break;
						end
						if ( #Escapes % 2 == 0 ) then -- Doesn't escape Code
							ActiveColor, ActiveEnd = Color, CodeEnd;
						end
					end
		       
					if ( ActiveColor ) then
						-- Check if color gets terminated before selection ends
						CodeEnd = 0;
						while ( true ) do
							_, CodeEnd, Escapes = Text:find( "(|*)|r", CodeEnd + 1 );
							if ( not CodeEnd or CodeEnd > End ) then
								break;
							end
							if ( CodeEnd > ActiveEnd and #Escapes % 2 == 0 ) then -- Terminates ActiveColor
								ActiveColor = nil;
								break;
							end
						end
					end
				end
		     
				local Selection = Text:sub( Start + 1, End );
				-- Remove color codes from the selection
				local Replacement, CursorReplacement = StripColors( Selection, Cursor - Start );
		     
				self:SetText( ( "" ):join(
					Text:sub( 1, Start ),
					ColorCode, Replacement, COLOR_END,
					ActiveColor or "", Text:sub( End + 1 )
				) );
		     
				-- Restore cursor and highlight, adjusting for wrapper text
				Cursor = Start + CursorReplacement;
				if ( CursorReplacement > 0 ) then -- Cursor beyond start of color code
					Cursor = Cursor + #ColorCode;
				end
				if ( CursorReplacement >= #Replacement ) then -- Cursor beyond end of color
					Cursor = Cursor + #COLOR_END;
				end
				
				self:SetCursorPosition( Cursor );
				-- Highlight selection and wrapper
				self:HighlightText( Start, #ColorCode + ( #Replacement - #Selection ) + #COLOR_END + End );
			end
			
			local color_func = function (_, r, g, b, a)
				local hex = _detalhes:hex (a*255).._detalhes:hex (r*255).._detalhes:hex (g*255).._detalhes:hex (b*255)
				ColorSelection ( textentry.editbox, "|c" .. hex)
			end
			
			local color_button = _detalhes.gump:NewColorPickButton (panel, "$parentButton5", nil, color_func)
			color_button:SetSize (80, 20)
			color_button:SetPoint ("topright", panel, "topright", -12, -102)
			color_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_COLOR_TOOLTIP"]
		
			local done = function()
				local text = panel.editbox:GetText()
				_detalhes.data_broker_text = text
				if (_G.DetailsOptionsWindow)  then
					_G.DetailsOptionsWindow19BrokerEntry.MyObject:SetText (_detalhes.data_broker_text)
				end
				_detalhes:BrokerTick()
				panel:Hide()
			end
			
			local ok_button = _detalhes.gump:NewButton (panel, nil, "$parentButtonOk", nil, 80, 20, done, nil, nil, nil, Loc ["STRING_OPTIONS_TEXTEDITOR_DONE"], 1)
			ok_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_DONE_TOOLTIP"]
			ok_button:InstallCustomTexture()
			ok_button:SetPoint ("topright", panel, "topright", -12, -174)
			
			local reset_button = _detalhes.gump:NewButton (panel, nil, "$parentDefaultOk", nil, 80, 20, function() textentry.editbox:SetText ("") end, nil, nil, nil, "Reset", 1)
			reset_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_RESET_TOOLTIP"]
			reset_button:InstallCustomTexture()
			reset_button:SetPoint ("topright", panel, "topright", -100, -152)
			
			local cancel_button = _detalhes.gump:NewButton (panel, nil, "$parentDefaultCancel", nil, 80, 20, function() textentry.editbox:SetText (panel.default_text); done(); end, nil, nil, nil, Loc ["STRING_OPTIONS_TEXTEDITOR_CANCEL"], 1)
			cancel_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_CANCEL_TOOLTIP"]
			cancel_button:InstallCustomTexture()
			cancel_button:SetPoint ("topright", panel, "topright", -100, -174)			
		
		end
		
		local panel = DetailsWindowOptionsBrokerTextEditor
		
		local text = _detalhes.data_broker_text:gsub ("||", "|")
		panel.default_text = text
		panel.editbox:SetText (text)
		
		panel:Show()
	end
	
--> row text editor

	local panel = _detalhes:CreateWelcomePanel ("DetailsWindowOptionsBarTextEditor", nil, 1150, 600, true)
	panel:SetPoint ("center", UIParent, "center")
	panel:Hide()
	panel:SetFrameStrata ("FULLSCREEN")
	Details.gump:ApplyStandardBackdrop (panel)
	Details.gump:CreateTitleBar (panel, "Details! Custom Line Text Editor")
	
	function panel:Open (text, callback, host, default)
		if (host) then
			panel:ClearAllPoints()
			panel:SetPoint ("center", host, "center")
		end
		
		text = text:gsub ("||", "|")
		panel.default_text = text
		panel.editbox:SetText (text)
		panel.callback = callback
		panel.default = default or ""
		panel:Show()
	end
	
	local y = -32
	local buttonTemplate = Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
	
	local textentry = _detalhes.gump:NewSpecialLuaEditorEntry (panel, 950, 555, "editbox", "$parentEntry")
	textentry:SetPoint ("topleft", panel, "topleft", 10, y)
	Details.gump:ApplyStandardBackdrop (textentry)
	Details.gump:SetFontSize (textentry.editbox, 14)
	Details.gump:ReskinSlider (textentry.scroll)
	
	local arg1_button = _detalhes.gump:NewButton (panel, nil, "$parentButton1", nil, 80, 20, function() textentry.editbox:Insert ("{data1}") end, nil, nil, nil, string.format (Loc ["STRING_OPTIONS_TEXTEDITOR_DATA"], "1"), 1)
	local arg2_button = _detalhes.gump:NewButton (panel, nil, "$parentButton2", nil, 80, 20, function() textentry.editbox:Insert ("{data2}") end, nil, nil, nil, string.format (Loc ["STRING_OPTIONS_TEXTEDITOR_DATA"], "2"), 1)
	local arg3_button = _detalhes.gump:NewButton (panel, nil, "$parentButton3", nil, 80, 20, function() textentry.editbox:Insert ("{data3}") end, nil, nil, nil, string.format (Loc ["STRING_OPTIONS_TEXTEDITOR_DATA"], "3"), 1)
	arg1_button:SetPoint ("topright", panel, "topright", -12, y)
	arg2_button:SetPoint ("topright", panel, "topright", -12, y - (20*1))
	arg3_button:SetPoint ("topright", panel, "topright", -12, y - (20*2))
	arg1_button:SetTemplate (buttonTemplate)
	arg2_button:SetTemplate (buttonTemplate)
	arg3_button:SetTemplate (buttonTemplate)
	
	arg1_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_DATA_TOOLTIP"]
	arg2_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_DATA_TOOLTIP"]
	arg3_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_DATA_TOOLTIP"]
	
	-- code author Saiket from  http://www.wowinterface.com/forums/showpost.php?p=245759&postcount=6
	--- @return StartPos, EndPos of highlight in this editbox.
	local function GetTextHighlight ( self )
		local Text, Cursor = self:GetText(), self:GetCursorPosition();
		self:Insert( "" ); -- Delete selected text
		local TextNew, CursorNew = self:GetText(), self:GetCursorPosition();
		-- Restore previous text
		self:SetText( Text );
		self:SetCursorPosition( Cursor );
		local Start, End = CursorNew, #Text - ( #TextNew - CursorNew );
		self:HighlightText( Start, End );
		return Start, End;
	end
      
	local StripColors;
	do
		local CursorPosition, CursorDelta;
		--- Callback for gsub to remove unescaped codes.
		local function StripCodeGsub ( Escapes, Code, End )
			if ( #Escapes % 2 == 0 ) then -- Doesn't escape Code
				if ( CursorPosition and CursorPosition >= End - 1 ) then
					CursorDelta = CursorDelta - #Code;
				end
				return Escapes;
			end
		end
		--- Removes a single escape sequence.
		local function StripCode ( Pattern, Text, OldCursor )
			CursorPosition, CursorDelta = OldCursor, 0;
			return Text:gsub( Pattern, StripCodeGsub ), OldCursor and CursorPosition + CursorDelta;
		end
		--- Strips Text of all color escape sequences.
		-- @param Cursor  Optional cursor position to keep track of.
		-- @return Stripped text, and the updated cursor position if Cursor was given.
		function StripColors ( Text, Cursor )
			Text, Cursor = StripCode( "(|*)(|c%x%x%x%x%x%x%x%x)()", Text, Cursor );
			return StripCode( "(|*)(|r)()", Text, Cursor );
		end
	end
	
	local COLOR_END = "|r";
	--- Wraps this editbox's selected text with the given color.
	local function ColorSelection ( self, ColorCode )
		local Start, End = GetTextHighlight( self );
		local Text, Cursor = self:GetText(), self:GetCursorPosition();
		if ( Start == End ) then -- Nothing selected
			--Start, End = Cursor, Cursor; -- Wrap around cursor
			return; -- Wrapping the cursor in a color code and hitting backspace crashes the client!
		end
		-- Find active color code at the end of the selection
		local ActiveColor;
		if ( End < #Text ) then -- There is text to color after the selection
			local ActiveEnd;
			local CodeEnd, _, Escapes, Color = 0;
			while ( true ) do
				_, CodeEnd, Escapes, Color = Text:find( "(|*)(|c%x%x%x%x%x%x%x%x)", CodeEnd + 1 );
				if ( not CodeEnd or CodeEnd > End ) then
					break;
				end
				if ( #Escapes % 2 == 0 ) then -- Doesn't escape Code
					ActiveColor, ActiveEnd = Color, CodeEnd;
				end
			end
       
			if ( ActiveColor ) then
				-- Check if color gets terminated before selection ends
				CodeEnd = 0;
				while ( true ) do
					_, CodeEnd, Escapes = Text:find( "(|*)|r", CodeEnd + 1 );
					if ( not CodeEnd or CodeEnd > End ) then
						break;
					end
					if ( CodeEnd > ActiveEnd and #Escapes % 2 == 0 ) then -- Terminates ActiveColor
						ActiveColor = nil;
						break;
					end
				end
			end
		end
     
		local Selection = Text:sub( Start + 1, End );
		-- Remove color codes from the selection
		local Replacement, CursorReplacement = StripColors( Selection, Cursor - Start );
     
		self:SetText( ( "" ):join(
			Text:sub( 1, Start ),
			ColorCode, Replacement, COLOR_END,
			ActiveColor or "", Text:sub( End + 1 )
		) );
     
		-- Restore cursor and highlight, adjusting for wrapper text
		Cursor = Start + CursorReplacement;
		if ( CursorReplacement > 0 ) then -- Cursor beyond start of color code
			Cursor = Cursor + #ColorCode;
		end
		if ( CursorReplacement >= #Replacement ) then -- Cursor beyond end of color
			Cursor = Cursor + #COLOR_END;
		end
		
		self:SetCursorPosition( Cursor );
		-- Highlight selection and wrapper
		self:HighlightText( Start, #ColorCode + ( #Replacement - #Selection ) + #COLOR_END + End );
	end
	
	local color_func = function (_, r, g, b, a)
		local hex = _detalhes:hex (a*255).._detalhes:hex (r*255).._detalhes:hex (g*255).._detalhes:hex (b*255)
		ColorSelection ( textentry.editbox, "|c" .. hex)
	end
	
	local func_button = _detalhes.gump:NewButton (panel, nil, "$parentButton4", nil, 80, 20, function() textentry.editbox:Insert ("{func local player, combat = ...; return 0;}") end, nil, nil, nil, Loc ["STRING_OPTIONS_TEXTEDITOR_FUNC"], 1)
	local color_button = _detalhes.gump:NewColorPickButton (panel, "$parentButton5", nil, color_func)
	color_button:SetSize (80, 20)
	color_button:SetTemplate (buttonTemplate)
	
	func_button:SetPoint ("topright", panel, "topright", -12, y - (20*3))
	--color_button:SetPoint ("topright", panel, "topright", -12, y - (20*4))
	func_button:SetTemplate (buttonTemplate)
	
	color_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_COLOR_TOOLTIP"]
	func_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_FUNC_TOOLTIP"]
	local done = function()
		local text = panel.editbox:GetText()
		panel.callback (text)
		panel:Hide()
	end
	
	local ok_button = _detalhes.gump:NewButton (panel, nil, "$parentButtonOk", nil, 80, 20, done, nil, nil, nil, Loc ["STRING_OPTIONS_TEXTEDITOR_DONE"], 1)
	ok_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_DONE_TOOLTIP"]
	ok_button:SetTemplate (buttonTemplate)
	ok_button:SetPoint ("topright", panel, "topright", -12, -194)
	
	local reset_button = _detalhes.gump:NewButton (panel, nil, "$parentDefaultOk", nil, 80, 20, function() textentry.editbox:SetText (panel.default) end, nil, nil, nil, Loc ["STRING_OPTIONS_TEXTEDITOR_RESET"], 1)
	reset_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_RESET_TOOLTIP"]
	reset_button:SetTemplate (buttonTemplate)
	reset_button:SetPoint ("topright", panel, "topright", -100, -172)
	
	local cancel_button = _detalhes.gump:NewButton (panel, nil, "$parentDefaultCancel", nil, 80, 20, function() textentry.editbox:SetText (panel.default_text); done(); end, nil, nil, nil, Loc ["STRING_OPTIONS_TEXTEDITOR_CANCEL"], 1)
	cancel_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_CANCEL_TOOLTIP"]
	cancel_button:SetTemplate (buttonTemplate)
	cancel_button:SetPoint ("topright", panel, "topright", -100, -194)	
	
	--update window
	function _detalhes:OpenUpdateWindow()
	
		if (not _G.DetailsUpdateDialog) then
			local updatewindow_frame = CreateFrame ("frame", "DetailsUpdateDialog", UIParent, "ButtonFrameTemplate")
			updatewindow_frame:SetFrameStrata ("LOW")
			tinsert (UISpecialFrames, "DetailsUpdateDialog")
			updatewindow_frame:SetPoint ("center", UIParent, "center")
			updatewindow_frame:SetSize (512, 200)
			updatewindow_frame.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-GNOME]])
			
			updatewindow_frame.TitleText:SetText ("A New Version Is Available!")

			updatewindow_frame.midtext = updatewindow_frame:CreateFontString (nil, "artwork", "GameFontNormal")
			updatewindow_frame.midtext:SetText ("Good news everyone!\nA new version has been forged and is waiting to be looted.")
			updatewindow_frame.midtext:SetPoint ("topleft", updatewindow_frame, "topleft", 10, -90)
			updatewindow_frame.midtext:SetJustifyH ("center")
			updatewindow_frame.midtext:SetWidth (370)
			
			updatewindow_frame.gnoma = updatewindow_frame:CreateTexture (nil, "artwork")
			updatewindow_frame.gnoma:SetPoint ("topright", updatewindow_frame, "topright", -3, -59)
			updatewindow_frame.gnoma:SetTexture ("Interface\\AddOns\\Details\\images\\icons2")
			updatewindow_frame.gnoma:SetSize (105*1.05, 107*1.05)
			updatewindow_frame.gnoma:SetTexCoord (0.2021484375, 0, 0.7919921875, 1)
			
			local editbox = _detalhes.gump:NewTextEntry (updatewindow_frame, nil, "$parentTextEntry", "text", 387, 14)
			editbox:SetPoint (20, -136)
			editbox:SetAutoFocus (false)
			editbox:SetHook ("OnEditFocusGained", function() 
				editbox.text = "http://www.curse.com/addons/wow/details"
				editbox:HighlightText()
			end)
			editbox:SetHook ("OnEditFocusLost", function() 
				editbox.text = "http://www.curse.com/addons/wow/details"
				editbox:HighlightText()
			end)
			editbox:SetHook ("OnChar", function() 
				editbox.text = "http://www.curse.com/addons/wow/details"
				editbox:HighlightText()
			end)
			editbox.text = "http://www.curse.com/addons/wow/details"
			
			updatewindow_frame.close = CreateFrame ("Button", "DetailsUpdateDialogCloseButton", updatewindow_frame, "OptionsButtonTemplate")
			updatewindow_frame.close:SetPoint ("bottomleft", updatewindow_frame, "bottomleft", 8, 4)
			updatewindow_frame.close:SetText ("Close")
			
			updatewindow_frame.close:SetScript ("OnClick", function (self)
				DetailsUpdateDialog:Hide()
				editbox:ClearFocus()
			end)
			
			updatewindow_frame:SetScript ("OnHide", function()
				editbox:ClearFocus()
			end)
			
			function _detalhes:UpdateDialogSetFocus()
				DetailsUpdateDialog:Show()
				DetailsUpdateDialogTextEntry.MyObject:SetFocus()
				DetailsUpdateDialogTextEntry.MyObject:HighlightText()
			end
			_detalhes:ScheduleTimer ("UpdateDialogSetFocus", 1)
			
		end
		
	end	
	
	function _detalhes:OpenProfiler()
	
		--> isn't first run, so just quit
		if (not _detalhes.character_first_run) then
			return
		elseif (_detalhes.is_first_run) then
			return
		elseif (_detalhes.always_use_profile) then -- and type (_detalhes.always_use_profile) == "string"
			return
		else
			--> check is this is the first run of the addon (after being installed)
			local amount = 0
			for name, profile in pairs (_detalhes_global.__profiles) do 
				amount = amount + 1
			end
			if (amount == 1) then
				return
			end
		end
	
		local f = _detalhes:CreateWelcomePanel (nil, nil, 250, 300, true)
		f:SetPoint ("right", UIParent, "right", -5, 0)

		local logo = f:CreateTexture (nil, "artwork")
		logo:SetTexture ([[Interface\AddOns\Details\images\logotipo]])
		logo:SetSize (256*0.8, 128*0.8)
		logo:SetPoint ("center", f, "center", 0, 0)
		logo:SetPoint ("top", f, "top", 20, 20)
		
		local string_profiler = f:CreateFontString (nil, "artwork", "GameFontNormal")
		string_profiler:SetPoint ("top", logo, "bottom", -20, 10)
		string_profiler:SetText ("Profiler!")
		
		local string_profiler = f:CreateFontString (nil, "artwork", "GameFontNormal")
		string_profiler:SetPoint ("topleft", f, "topleft", 10, -130)
		string_profiler:SetText (Loc ["STRING_OPTIONS_PROFILE_SELECTEXISTING"])
		string_profiler:SetWidth (230)
		_detalhes:SetFontSize (string_profiler, 11)
		_detalhes:SetFontColor (string_profiler, "white")
		
		--> get the new profile name
		local current_profile = _detalhes:GetCurrentProfileName()
		
		local on_select_profile = function (_, _, profilename)
			if (profilename ~= _detalhes:GetCurrentProfileName()) then
				_detalhes:ApplyProfile (profilename)
				if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
					_detalhes:OpenOptionsWindow (_G.DetailsOptionsWindow.instance)
				end
			end
		end
		
		local texcoord = {5/32, 30/32, 4/32, 28/32}
		
		local fill_dropdown = function()
			local t = {
				{value = current_profile, label = Loc ["STRING_OPTIONS_PROFILE_USENEW"], onclick = on_select_profile, icon = [[Interface\FriendsFrame\UI-Toast-FriendRequestIcon]], texcoord = {4/32, 30/32, 4/32, 28/32}, iconcolor = "orange"}
			}
			for _, profilename in ipairs (_detalhes:GetProfileList()) do
				if (profilename ~= current_profile) then
					t[#t+1] = {value = profilename, label = profilename, onclick = on_select_profile, icon = [[Interface\FriendsFrame\UI-Toast-FriendOnlineIcon]], texcoord = texcoord, iconcolor = "yellow"}
				end
			end
			return t
		end
		
		local dropdown = _detalhes.gump:NewDropDown (f, f, "DetailsProfilerProfileSelectorDropdown", "dropdown", 220, 20, fill_dropdown, 1)
		dropdown:SetPoint (15, -190)
		
		local confirm_func = function()
			if (current_profile ~= _detalhes:GetCurrentProfileName()) then
				_detalhes:EraseProfile (current_profile)
			end
			f:Hide()
		end
		local confirm = _detalhes.gump:NewButton (f, f, "DetailsProfilerProfileConfirmButton", "button", 150, 20, confirm_func, nil, nil, nil, "okey!")
		confirm:SetPoint (50, -250)
		confirm:InstallCustomTexture()
	
	end	
	
	--> minimap icon and hotcorner
	function _detalhes:RegisterMinimap()
	
		local LDB = LibStub ("LibDataBroker-1.1", true)
		local LDBIcon = LDB and LibStub ("LibDBIcon-1.0", true)
		
		if LDB then

			local databroker = LDB:NewDataObject ("Details", {
				type = "data source",
				icon = [[Interface\AddOns\Details\images\minimap]],
				text = "0",
				
				HotCornerIgnore = true,
				
				OnClick = function (self, button)
				
					if (button == "LeftButton") then
						if (IsControlKeyDown()) then
							_detalhes:ToggleWindows()
							return
						end
						--> 1 = open options panel
						if (_detalhes.minimap.onclick_what_todo == 1) then
							local lower_instance = _detalhes:GetLowerInstanceNumber()
							if (not lower_instance) then
								local instance = _detalhes:GetInstance (1)
								_detalhes.CriarInstancia (_, _, 1)
								_detalhes:OpenOptionsWindow (instance)
							else
								_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
							end
						
						--> 2 = reset data
						elseif (_detalhes.minimap.onclick_what_todo == 2) then
							_detalhes.tabela_historico:resetar()
						
						--> 3 = show hide windows
						elseif (_detalhes.minimap.onclick_what_todo == 3) then
							local opened = _detalhes:GetOpenedWindowsAmount()
							
							if (opened == 0) then
								_detalhes:ReabrirTodasInstancias()
							else
								_detalhes:ShutDownAllInstances()
							end
						end

					elseif (button == "RightButton") then
					
						GameTooltip:Hide()
						local GameCooltip = GameCooltip
						
						GameCooltip:Reset()
						GameCooltip:SetType ("menu")
						GameCooltip:SetOption ("ButtonsYMod", -5)
						GameCooltip:SetOption ("HeighMod", 5)
						GameCooltip:SetOption ("TextSize", 10)

						--344 427 200 268 0.0009765625
						--0.672851, 0.833007, 0.391601, 0.522460
						
						--GameCooltip:SetBannerImage (1, [[Interface\AddOns\Details\images\icons]], 83*.5, 68*.5, {"bottomleft", "topleft", 1, -4}, {0.672851, 0.833007, 0.391601, 0.522460}, nil)
						--GameCooltip:SetBannerImage (2, "Interface\\PetBattles\\Weather-Windy", 512*.35, 128*.3, {"bottomleft", "topleft", -25, -4}, {0, 1, 1, 0})
						--GameCooltip:SetBannerText (1, "Mini Map Menu", {"left", "right", 2, -5}, "white", 10)
						
						--> reset
						GameCooltip:AddMenu (1, _detalhes.tabela_historico.resetar, true, nil, nil, Loc ["STRING_ERASE_DATA"], nil, true)
						GameCooltip:AddIcon ([[Interface\COMMON\VOICECHAT-MUTED]], 1, 1, 14, 14)
						
						GameCooltip:AddLine ("$div")
						
						--> nova instancia
						GameCooltip:AddMenu (1, _detalhes.CriarInstancia, true, nil, nil, Loc ["STRING_MINIMAPMENU_NEWWINDOW"], nil, true)
						--GameCooltip:AddIcon ([[Interface\Buttons\UI-AttributeButton-Encourage-Up]], 1, 1, 10, 10, 4/16, 12/16, 4/16, 12/16)
						GameCooltip:AddIcon ([[Interface\AddOns\Details\images\icons]], 1, 1, 12, 11, 462/512, 473/512, 1/512, 11/512)
						
						--> reopen all windows
						GameCooltip:AddMenu (1, _detalhes.ReabrirTodasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_REOPENALL"], nil, true)
						GameCooltip:AddIcon ([[Interface\Buttons\UI-MicroStream-Green]], 1, 1, 14, 14, 0.1875, 0.8125, 0.84375, 0.15625)
						--> close all windows
						GameCooltip:AddMenu (1, _detalhes.ShutDownAllInstances, true, nil, nil, Loc ["STRING_MINIMAPMENU_CLOSEALL"], nil, true)
						GameCooltip:AddIcon ([[Interface\Buttons\UI-MicroStream-Red]], 1, 1, 14, 14, 0.1875, 0.8125, 0.15625, 0.84375)

						GameCooltip:AddLine ("$div")
						
						--> lock
						GameCooltip:AddMenu (1, _detalhes.TravasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_LOCK"], nil, true)
						GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
						
						GameCooltip:AddMenu (1, _detalhes.DestravarInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_UNLOCK"], nil, true)
						GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "gray")
						
						GameCooltip:AddLine ("$div")
						
						--> disable minimap icon
						local disable_minimap = function()
							_detalhes.minimap.hide = not value
							
							LDBIcon:Refresh ("Details", _detalhes.minimap)
							if (_detalhes.minimap.hide) then
								LDBIcon:Hide ("Details")
							else
								LDBIcon:Show ("Details")
							end
						end
						GameCooltip:AddMenu (1, disable_minimap, true, nil, nil, Loc ["STRING_MINIMAPMENU_HIDEICON"], nil, true)
						GameCooltip:AddIcon ([[Interface\Buttons\UI-Panel-HideButton-Disabled]], 1, 1, 14, 14, 7/32, 24/32, 8/32, 24/32, "gray")
						
						--
						
						GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
						GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0.64453125, 0}, {.8, .8, .8, 0.2}, true)
						
						GameCooltip:SetOwner (self, "topright", "bottomleft")
						GameCooltip:ShowCooltip()
						

					end
				end,
				OnTooltipShow = function (tooltip)
					tooltip:AddLine ("Details!", 1, 1, 1)
					if (_detalhes.minimap.onclick_what_todo == 1) then
						tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP1"])
					elseif (_detalhes.minimap.onclick_what_todo == 2) then
						tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP11"])
					elseif (_detalhes.minimap.onclick_what_todo == 3) then
						tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP12"])
					end
					tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP2"])
					tooltip:AddLine ("|cFFCFCFCFctrl + left click|r: show/hide windows")
				end,
			})
			
			if (databroker and not LDBIcon:IsRegistered ("Details")) then
				LDBIcon:Register ("Details", databroker, self.minimap)
			end
			
			_detalhes.databroker = databroker
			
		end
	end
	
	function _detalhes:DoRegisterHotCorner()
		--register lib-hotcorners
		local on_click_on_hotcorner_button = function (frame, button) 
			if (_detalhes.hotcorner_topleft.onclick_what_todo == 1) then
				local lower_instance = _detalhes:GetLowerInstanceNumber()
				if (not lower_instance) then
					local instance = _detalhes:GetInstance (1)
					_detalhes.CriarInstancia (_, _, 1)
					_detalhes:OpenOptionsWindow (instance)
				else
					_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
				end
				
			elseif (_detalhes.hotcorner_topleft.onclick_what_todo == 2) then
				_detalhes.tabela_historico:resetar()
			end
		end

		local quickclick_func1 = function (frame, button) 
			_detalhes.tabela_historico:resetar()
		end
		
		local quickclick_func2 = function (frame, button) 
			local lower_instance = _detalhes:GetLowerInstanceNumber()
			if (not lower_instance) then
				local instance = _detalhes:GetInstance (1)
				_detalhes.CriarInstancia (_, _, 1)
				_detalhes:OpenOptionsWindow (instance)
			else
				_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
			end
		end
		
		local tooltip_hotcorner = function()
			GameTooltip:AddLine ("Details!", 1, 1, 1, 1)
			if (_detalhes.hotcorner_topleft.onclick_what_todo == 1) then
				GameTooltip:AddLine ("|cFF00FF00Left Click:|r open options panel.", 1, 1, 1, 1)
				
			elseif (_detalhes.hotcorner_topleft.onclick_what_todo == 2) then
				GameTooltip:AddLine ("|cFF00FF00Left Click:|r clear all segments.", 1, 1, 1, 1)
				
			end
		end
		
		if (_G.HotCorners) then
			_G.HotCorners:RegisterHotCornerButton (
				--> absolute name
				"Details",
				--> corner
				"TOPLEFT", 
				--> config table
				_detalhes.hotcorner_topleft,
				--> frame _G name
				"DetailsLeftCornerButton", 
				--> icon
				[[Interface\AddOns\Details\images\minimap]], 
				--> tooltip
				tooltip_hotcorner,
				--> click function
				on_click_on_hotcorner_button, 
				--> menus
				nil, 
				--> quick click
				{
					{func = quickclick_func1, name = "Details! - Reset Data"}, 
					{func = quickclick_func2, name = "Details! - Open Options"}
				},
				--> onenter
				nil,
				--> onleave
				nil,
				--> is install
				true
			)
		end
	end
	
	function _detalhes:TestBarsUpdate()
		local current_combat = _detalhes:GetCombat ("current")
		for index, actor in current_combat[1]:ListActors() do
			actor.total = actor.total + (actor.total / 100 * math.random (1, 10))
			actor.total = actor.total - (actor.total / 100 * math.random (1, 10))
		end
		for index, actor in current_combat[2]:ListActors() do
			actor.total = actor.total + (actor.total / 100 * math.random (1, 10))
			actor.total = actor.total - (actor.total / 100 * math.random (1, 10))
		end
		current_combat[1].need_refresh = true
		current_combat[2].need_refresh = true
	end
	
	function _detalhes:StartTestBarUpdate()
		if (_detalhes.test_bar_update) then
			_detalhes:CancelTimer (_detalhes.test_bar_update)
		end
		_detalhes.test_bar_update = _detalhes:ScheduleRepeatingTimer ("TestBarsUpdate", 0.1)
	end
	function _detalhes:StopTestBarUpdate()
		if (_detalhes.test_bar_update) then
			_detalhes:CancelTimer (_detalhes.test_bar_update)
		end
		_detalhes.test_bar_update = nil
	end
	
	function _detalhes:CreateTestBars (alphabet)
		local current_combat = _detalhes:GetCombat ("current")
		local pclass = select (2, UnitClass ("player"))
		
		local actors_name = {
				{"Ragnaros", "MAGE", 63},
				{"The Lich King", "DEATHKNIGHT", }, 
				{"Your Neighbor", "SHAMAN", }, 
				{"Your Raid Leader", "MONK", }, 
				{"Huffer", "HUNTER", }, 
				{"Your Internet Girlfriend", "SHAMAN", }, 
				{"Mr. President", "WARRIOR", }, 
				{"Antonidas", "MAGE"}, 
				{"Your Math Teacher", "SHAMAN", }, 
				{"King Djoffrey", "PALADIN", }, 
				{UnitName ("player") .. " Snow", pclass, }, 
				{"A Drunk Dawrf", "MONK", },
				{"Low Dps Guy", "MONK", }, 
				{"Helvis Phresley", "DEATHKNIGHT", }, 
				{"Stormwind Guard", "WARRIOR", }, 
				{"A PvP Player", "ROGUE", 260}, 
				{"Bolvar Fordragon", "PALADIN", },
				{"Malygos", "MAGE", },
				{"Akama", "ROGUE", },
				{"Nozdormu", "MAGE", },
				{"Lady Blaumeux", "DEATHKNIGHT", },
				{"Cairne Bloodhoof", "WARRIOR", },
				{"Borivar", "ROGUE", 260},
				{"C'Thun", "WARLOCK", },
				{"Drek'Thar", "DEATHKNIGHT", },
				{"Durotan", "WARRIOR", },
				{"Eonar", "DRUID", },
				{"Malfurion Stormrage", "DRUID", },
				{"Footman Malakai", "WARRIOR", },
				{"Bolvar Fordragon", "PALADIN", },
				{"Fritz Fizzlesprocket", "HUNTER", },
				{"Lisa Gallywix", "ROGUE", },
				{"M'uru", "WARLOCK", },
				{"Priestess MacDonnell", "PRIEST", },
				{"Elune", "PRIEST", },
				{"Nazgrel", "WARRIOR", },
				{"Ner'zhul", "WARLOCK", },
				{"Saria Nightwatcher", "PALADIN", },
				{"Kael'thas Sunstrider", "MAGE", 63},
				{"Velen", "PRIEST"},
				{"Tyrande Whisperwind", "PRIEST", 257},
				{"Sargeras", "WARLOCK", 267},
				{"Arthas", "PALADIN", },
				{"Orman of Stromgarde", "WARRIOR", },
				{"General Rajaxx", "WARRIOR", },
				{"Baron Rivendare", "DEATHKNIGHT", },
				{"Roland", "MAGE", },
				{"Archmage Trelane", "MAGE", },
				{"Lilian Voss", "ROGUE", },
			}
			
		local russian_actors_name = { --arial narrow
			{"Экспортировать", "MAGE", 63},
			{"Готово", "DEATHKNIGHT", },
			{"Создать", "SHAMAN", },
			{"Текущий", "MONK", },
			{"список команд", "HUNTER", },
			{"центр", "SHAMAN", },
			{"Разное", "WARRIOR", },
		}
		
		local tw_actor_name = { --GBK
			{"造成傷害目標", "ROGUE", },
			{"怒氣生�", "DEATHKNIGHT", },
			{"承受治療", "WARLOCK", },
			{"格檔", "PRIEST", },
			{"中央", "MAGE", },
			{"傷害", "SHAMAN", },
			{"建立", "MONK", },
			{"編輯", "WARRIOR", },
			{"儲存變更", "ROGUE", },
			{"刪除", "DEATHKNIGHT", },
			{"從", "WARLOCK", },
			{"吸收", "PRIEST", },
			{"加到書籤", "MAGE", },
			{"最大化", "SHAMAN", },
			{"未命中", "MONK", },
			{"�進階", "WARRIOR", },
		}
		
		local cn_actor_name = { --GBK
			{"打断", "PRIEST"},
			{"恢复", "PRIEST", 257},
			{"自动射击", "WARLOCK", 267},
			{"平均", "PALADIN", },
			{"团队", "WARRIOR", },
			{"当前", "WARRIOR", },
			{"完毕", "DEATHKNIGHT", },
			{"存储变更", "MAGE", },
			{"闪避", "MAGE", },
			{"空的片段", "ROGUE", },
			{"删除", "ROGUE", },
			{"治疗暴击", "ROGUE", },
		}
		
		local korean_actor_name = { --2002
			{"적이 받은 피해", "ROGUE", },
			{"초과 치유", "DEATHKNIGHT", },
			{"자동 사격", "WARLOCK", },
			{"시전", "PRIEST", },
			{"현재", "MAGE", },
			{"취소", "SHAMAN", },
			{"내보내기", "MONK", },
			{"(사용자 설정)", "WARRIOR", },
			{"방어", "ROGUE", },
			{"예제", "DEATHKNIGHT", },
			{"특화", "WARLOCK", },
			{"최소", "PRIEST", },
			{"미러 이미지", "MAGE", },
			{"가장자리", "SHAMAN", },
			{"외형", "MONK", },
			{"아바타 선택", "WARRIOR", },
		}

		if (not alphabet or alphabet == "en") then
			actors_name = actors_name
			
		elseif (alphabet == "ru") then
			actors_name = russian_actors_name
			
		elseif (alphabet == "cn") then
			actors_name = cn_actor_name
			
		elseif (alphabet == "ko") then
			actors_name = korean_actor_name

		elseif (alphabet == "tw") then
			actors_name = tw_actor_name
			
		end
		
		local actors_classes = CLASS_SORT_ORDER
		
		local total_damage = 0
		local total_heal = 0
		
		for i = 1, 10 do
		
			local who = actors_name [math.random (1, #actors_name)]
		
			local robot = current_combat[1]:PegarCombatente ("0x0000-0000-0000", who[1], 0x114, true)
			robot.grupo = true
			
			robot.classe = who [2]
			
			if (who[3]) then
				robot.spec = who[3]
			elseif (robot.classe == "DEATHKNIGHT") then
				local specs = {250, 251, 252}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "DRUID") then
				local specs = {102, 103, 104, 105}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "HUNTER") then
				local specs = {253, 254, 255}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "MAGE") then
				local specs = {62, 63, 64}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "MONK") then
				local specs = {268, 269, 270}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "PALADIN") then
				local specs = {65, 66, 70}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "PRIEST") then
				local specs = {256, 257, 258}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "ROGUE") then
				local specs = {259, 260, 261}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "SHAMAN") then
				local specs = {262, 263, 264}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "WARLOCK") then
				local specs = {265, 266, 267}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "WARRIOR") then
				local specs = {71, 72, 73}
				robot.spec = specs [math.random (1, #specs)]
			end
			
			robot.total = math.random (10000000, 60000000)
			robot.damage_taken = math.random (10000000, 60000000)
			robot.friendlyfire_total = math.random (10000000, 60000000)
			
			total_damage = total_damage + robot.total
			
			if (robot.nome == "King Djoffrey") then
				local robot_death = current_combat[4]:PegarCombatente ("0x0000-0000-0000", robot.nome, 0x114, true)
				robot_death.grupo = true
				robot_death.classe = robot.classe
				local esta_morte = {{true, 96648, 100000, time(), 0, "Lady Holenna"}, {true, 96648, 100000, time()-52, 100000, "Lady Holenna"}, {true, 96648, 100000, time()-86, 200000, "Lady Holenna"}, {true, 96648, 100000, time()-101, 300000, "Lady Holenna"}, {false, 55296, 400000, time()-54, 400000, "King Djoffrey"}, {true, 14185, 0, time()-59, 400000, "Lady Holenna"}, {false, 87351, 400000, time()-154, 400000, "King Djoffrey"}, {false, 56236, 400000, time()-158, 400000, "King Djoffrey"} } 
				local t = {esta_morte, time(), robot.nome, robot.classe, 400000, "52m 12s",  ["dead"] = true}
				table.insert (current_combat.last_events_tables, #current_combat.last_events_tables+1, t)
				
			elseif (robot.nome == "Mr. President") then	
				rawset (_detalhes.spellcache, 56488, {"Nuke", 56488, [[Interface\ICONS\inv_gizmo_supersappercharge]]})
				robot.spells:PegaHabilidade (56488, true, "SPELL_DAMAGE")
				robot.spells._ActorTable [56488].total = robot.total
			end
			
			local who = actors_name [math.random (1, #actors_name)]
			local robot = current_combat[2]:PegarCombatente ("0x0000-0000-0000", who[1], 0x114, true)
			robot.grupo = true
			robot.classe = who[2]
			
			if (who[3]) then
				robot.spec = who[3]
			elseif (robot.classe == "DEATHKNIGHT") then
				local specs = {250, 251, 252}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "DRUID") then
				local specs = {102, 103, 104, 105}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "HUNTER") then
				local specs = {253, 254, 255}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "MAGE") then
				local specs = {62, 63, 64}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "MONK") then
				local specs = {268, 269, 270}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "PALADIN") then
				local specs = {65, 66, 70}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "PRIEST") then
				local specs = {256, 257, 258}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "ROGUE") then
				local specs = {259, 260, 261}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "SHAMAN") then
				local specs = {262, 263, 264}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "WARLOCK") then
				local specs = {265, 266, 267}
				robot.spec = specs [math.random (1, #specs)]
			elseif (robot.classe == "WARRIOR") then
				local specs = {71, 72, 73}
				robot.spec = specs [math.random (1, #specs)]
			end
			
			robot.total = math.random (10000000, 60000000)
			robot.totalover = math.random (10000000, 60000000)
			robot.totalabsorb = math.random (10000000, 60000000)
			robot.healing_taken = math.random (10000000, 60000000)
			
			total_heal = total_heal + robot.total
			
		end
		
		--current_combat.start_time = time()-360
		current_combat.start_time = GetTime() - 360
		--current_combat.end_time = time()
		current_combat.end_time = GetTime()
		
		current_combat.totals_grupo [1] = total_damage
		current_combat.totals_grupo [2] = total_heal
		current_combat.totals [1] = total_damage
		current_combat.totals [2] = total_heal
		
		for _, instance in ipairs (_detalhes.tabela_instancias) do 
			if (instance:IsEnabled()) then
				instance:InstanceReset()
			end
		end
		
		current_combat.enemy = "Illidan Stormrage"
		
	end	

------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ~macros

	function _detalhes:InitializeMacrosWindow()
		local DetailsMacrosPanel = gump:CreateSimplePanel (UIParent, 700, 480, "Details! Useful Macros", "DetailsMacrosPanel")
		DetailsMacrosPanel.Frame = DetailsMacrosPanel
		DetailsMacrosPanel.__name = "Macros"
		DetailsMacrosPanel.real_name = "DETAILS_MACROSWINDOW"
		DetailsMacrosPanel.__icon = [[Interface\MacroFrame\MacroFrame-Icon]]
		DetailsMacrosPanel.__iconcoords = {0, 1, 0, 1}
		DetailsMacrosPanel.__iconcolor = "white"
		DetailsPluginContainerWindow.EmbedPlugin (DetailsMacrosPanel, DetailsMacrosPanel, true)
		
		function DetailsMacrosPanel.RefreshWindow()
			_detalhes.OpenMacrosWindow()
		end
		
		DetailsMacrosPanel:Hide()
	end
	
	function _detalhes.OpenMacrosWindow()
	
		if (not DetailsMacrosPanel or not DetailsMacrosPanel.Initialized) then
			local DF = DetailsFramework
			
			DetailsMacrosPanel.Initialized = true
			local f = DetailsMacrosPanel or gump:CreateSimplePanel (UIParent, 700, 480, "Details! Useful Macros", "DetailsMacrosPanel")
			
			local scrollbox_line_backdrop_color = {0, 0, 0, 0.2}
			local scrollbox_line_backdrop_color_onenter = {.3, .3, .3, 0.5}
			local scrollbox_lines = 7
			local scrollbox_line_height = 79.5
			local scrollbox_size = {890, 563}
			
			f.bg1 = f:CreateTexture (nil, "background")
			f.bg1:SetTexture ([[Interface\AddOns\Details\images\background]], true)
			f.bg1:SetAlpha (0.8)
			f.bg1:SetVertexColor (0.27, 0.27, 0.27)
			f.bg1:SetVertTile (true)
			f.bg1:SetHorizTile (true)
			f.bg1:SetSize (790, 454)
			f.bg1:SetAllPoints()
			f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
			f:SetBackdropColor (.5, .5, .5, .7)
			f:SetBackdropBorderColor (0, 0, 0, 1)
			
			local macrosAvailable = _detalhes.MacroList
		
			local OnEnterMacroButton = function (self)
				self:SetBackdropColor (unpack (scrollbox_line_backdrop_color_onenter))
			end
			
			local onLeaveMacroButton = function (self)
				self:SetBackdropColor (unpack (scrollbox_line_backdrop_color))
			end
			
			local updateMacroLine = function (self, index, title, desc, macroText)
				self.Title:SetText (title)
				self.Desc:SetText (desc)
				self.MacroTextEntry:SetText (macroText)
			end
			
			local textEntryOnFocusGained = function (self)
				self:HighlightText()
			end
			
			local textEntryOnFocusLost = function (self)
				self:HighlightText (0, 0)
			end

			local refreshMacroScrollbox = function (self, data, offset, totalLines)
				for i = 1, totalLines do
					local index = i + offset
					local macro = macrosAvailable [index]
					if (macro) then
						local line = self:GetLine (i)
						line:UpdateLine (index, macro.Name, macro.Desc, macro.MacroText)
					end
				end
			end
			
			local macroListCreateLine = function (self, index)
				--create a new line
				local line = CreateFrame ("button", "$parentLine" .. index, self)
				
				--set its parameters
				line:SetPoint ("topleft", self, "topleft", 0, -((index-1) * (scrollbox_line_height+1)))
				line:SetSize (scrollbox_size[1], scrollbox_line_height)
				line:SetScript ("OnEnter", OnEnterMacroButton)
				line:SetScript ("OnLeave", onLeaveMacroButton)
				line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
				line:SetBackdropColor (unpack (scrollbox_line_backdrop_color))
				line:SetBackdropBorderColor (0, 0, 0, 0.3)
				
				local titleLabel = DF:CreateLabel (line, "", DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
				titleLabel.textsize = 14
				titleLabel.textcolor = "yellow"
				local descLabel = DF:CreateLabel (line, "", DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
				descLabel.textsize = 12
				
				local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
				options_dropdown_template = DF.table.copy ({}, options_dropdown_template)
				options_dropdown_template.backdropcolor = {.51, .51, .51, .3}
				options_dropdown_template.onenterbordercolor = {.51, .51, .51, .2}
				
				local textEntry = DF:CreateTextEntry (line, function()end, scrollbox_size[1] - 10, 40, "MacroTextEntry", _, _, options_dropdown_template)
				textEntry:SetHook ("OnEditFocusGained", textEntryOnFocusGained)
				textEntry:SetHook ("OnEditFocusLost", textEntryOnFocusLost)
				textEntry:SetJustifyH ("left")
				textEntry:SetTextInsets (8, 8, 0, 0)
				
				titleLabel:SetPoint ("topleft", line, "topleft", 5, -5)
				descLabel:SetPoint ("topleft", titleLabel, "bottomleft", 0, -2)
				textEntry:SetPoint ("topleft", descLabel, "bottomleft", 0, -4)
				
				line.Title = titleLabel
				line.Desc = descLabel
				line.MacroTextEntry = textEntry
			
				line.UpdateLine = updateMacroLine
				line:Hide()
				
				return line
			end
			
			local macroScrollbox = DF:CreateScrollBox (f, "$parentMacroScrollbox", refreshMacroScrollbox, macrosAvailable, scrollbox_size[1], scrollbox_size[2], scrollbox_lines, scrollbox_line_height)
			macroScrollbox:SetPoint ("topleft", f, "topleft", 5, -30)
			macroScrollbox:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
			macroScrollbox:SetBackdropColor (0, 0, 0, 0)
			macroScrollbox:SetBackdropBorderColor (0, 0, 0, 1)
			f.MacroScrollbox = macroScrollbox
			DF:ReskinSlider (macroScrollbox)
			
			macroScrollbox.__background:Hide()
			
			--create the scrollbox lines
			for i = 1, scrollbox_lines do 
				macroScrollbox:CreateLine (macroListCreateLine)
			end
		end
		
		DetailsPluginContainerWindow.OpenPlugin (DetailsMacrosPanel)
		DetailsMacrosPanel.MacroScrollbox:Refresh()
		DetailsMacrosPanel:Show()
	end	
	
	
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ~plater

	function _detalhes:InitializePlaterIntegrationWindow()
		local DetailsPlaterIntegrationPanel = gump:CreateSimplePanel (UIParent, 700, 480, "Details! Plater Nameplates Integration", "DetailsPlaterIntegrationPanel")
		DetailsPlaterIntegrationPanel.Frame = DetailsPlaterIntegrationPanel
		DetailsPlaterIntegrationPanel.__name = "Plater Nameplates"
		DetailsPlaterIntegrationPanel.real_name = "DETAILS_PLATERWINDOW"
		DetailsPlaterIntegrationPanel.__icon = [[Interface\AddOns\Details\images\plater_icon]]
		--DetailsPlaterIntegrationPanel.__iconcoords = {0, 30/32, 0, 25/32}
		DetailsPlaterIntegrationPanel.__iconcoords = {0, 1, 0, 1}
		DetailsPlaterIntegrationPanel.__iconcolor = "white"
		DetailsPluginContainerWindow.EmbedPlugin (DetailsPlaterIntegrationPanel, DetailsPlaterIntegrationPanel, true)
		
		function DetailsPlaterIntegrationPanel.RefreshWindow()
			_detalhes.OpenPlaterIntegrationWindow()
		end
		
		DetailsPlaterIntegrationPanel:Hide()
	end
	
	function _detalhes.OpenPlaterIntegrationWindow()
		if (not DetailsPlaterIntegrationPanel or not DetailsPlaterIntegrationPanel.Initialized) then
			
			DetailsPlaterIntegrationPanel.Initialized = true
			
			local f = DetailsPlaterIntegrationPanel or gump:CreateSimplePanel (UIParent, 700, 480, "Details! Plater Nameplates Integration", "DetailsPlaterIntegrationPanel")
			
			--background
			f.bg1 = f:CreateTexture (nil, "background")
			f.bg1:SetTexture ([[Interface\AddOns\Details\images\background]], true)
			f.bg1:SetAlpha (0.8)
			f.bg1:SetVertexColor (0.27, 0.27, 0.27)
			f.bg1:SetVertTile (true)
			f.bg1:SetHorizTile (true)
			f.bg1:SetSize (790, 454)
			f.bg1:SetAllPoints()
			f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
			f:SetBackdropColor (.5, .5, .5, .7)
			f:SetBackdropBorderColor (0, 0, 0, 1)

			--> anchor text function
			local anchor_names = {"Top Left", "Left", "Bottom Left", "Bottom", "Bottom Right", "Right", "Top Right", "Top", "Center", "Inner Left", "Inner Right", "Inner Top", "Inner Bottom"}
			local build_anchor_side_table = function (member)
				local t = {}
				for i = 1, 13 do
					tinsert (t, {
						label = anchor_names[i],
						value = i,
						onclick = function (_, _, value)
							Details.plater [member].side = value
							if (Plater) then
								Plater.UpdateAllPlates()
							end
						end
					})
				end
				return t
			end				
			
			local menu_table = {
			
				{type = "label", get = function() return "Add Real Time DPS Info in the Nameplate:" end, text_template = Details.gump:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
			
				--> real time dps from all sources
				{
					type = "toggle",
					get = function() return Details.plater.realtime_dps_enabled end,
					set = function (self, fixedparam, value) 
						Details.plater.realtime_dps_enabled = value
						
						Details:RefreshPlaterIntegration()
						
						if (not value) then
							Details:Msg ("a /reload might be needed to disable this setting.")
						else
							if (Plater) then
								Plater.RefreshDBUpvalues()
							end
						end
					end,
					name = "Show Real Time Dps",
					desc = "Show Real Time DPS on the nameplate.\n\nReal time DPS is how much damage has been inflicted to the unit in the last 5 seconds.",
				},
					--> text size
					{
						type = "range",
						get = function() return Details.plater.realtime_dps_size end,
						set = function (self, fixedparam, value) 
							Details.plater.realtime_dps_size = value
							if (Plater) then
								Plater.UpdateAllPlates()
							end
						end,
						min = 6,
						max = 32,
						step = 1,
						name = "Text Size",
						desc = "Text Size",
					},
					--> text color
					{
						type = "color",
						get = function() 
							local color = Details.plater.realtime_dps_color
							return {color [1], color [2], color [3], color [4]}
						end,
						set = function (self, r, g, b, a) 
							local color = Details.plater.realtime_dps_color
							color[1], color[2], color[3], color[4] = r, g, b, a
							if (Plater) then
								Plater.UpdateAllPlates()
							end
						end,
						desc = "Text Color",
						name = "Text Color",
						text_template = options_text_template,
					},
					--> text shadow
					{
						type = "toggle",
						get = function() return Details.plater.realtime_dps_shadow end,
						set = function (self, fixedparam, value) 
							Details.plater.realtime_dps_shadow = value
							if (Plater) then
								Plater.UpdateAllPlates()
							end
						end,
						name = "Text Shadow",
						desc = "Text Shadow",
					},
					--> text anchor
						--anchor location
						{
							type = "select",
							get = function() return Details.plater.realtime_dps_anchor.side end,
							values = function() return build_anchor_side_table ("realtime_dps_anchor") end,
							name = "Anchor Point",
							desc = "Which side of the nameplate the text is attach to.",
						},
						--anchor x offset
						{
							type = "range",
							get = function() return Details.plater.realtime_dps_anchor.x end,
							set = function (self, fixedparam, value) 
								Details.plater.realtime_dps_anchor.x = value
								if (Plater) then
									Plater.UpdateAllPlates()
								end
							end,
							min = -20,
							max = 20,
							step = 1,
							name = "Anchor X Offset",
							desc = "Slightly move the text horizontally.",
						},
						--anchor x offset
						{
							type = "range",
							get = function() return Details.plater.realtime_dps_anchor.y end,
							set = function (self, fixedparam, value) 
								Details.plater.realtime_dps_anchor.y = value
								if (Plater) then
									Plater.UpdateAllPlates()
								end
							end,
							min = -20,
							max = 20,
							step = 1,
							name = "Anchor Y Offset",
							desc = "Slightly move the text vertically.",
						},	
				
				{type = "breakline"},
				{type = "label", get = function() return "Add Real Time DPS Info Only From You in the Nameplate:" end, text_template = Details.gump:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
				
				--> real time dps from the player only
				{
					type = "toggle",
					get = function() return Details.plater.realtime_dps_player_enabled end,
					set = function (self, fixedparam, value) 
						Details.plater.realtime_dps_player_enabled = value
						
						Details:RefreshPlaterIntegration()
						
						if (not value) then
							Details:Msg ("a /reload might be needed to disable this setting.")
						else
							if (Plater) then
								Plater.RefreshDBUpvalues()
							end
						end
					end,
					name = "Show Real Time Dps (From You)",
					desc = "Show Real Time DPS you are currently applying in the unit.\n\nReal time DPS is how much damage has been inflicted to the unit in the last 5 seconds.",
				},
					--> text size
					{
						type = "range",
						get = function() return Details.plater.realtime_dps_player_size end,
						set = function (self, fixedparam, value) 
							Details.plater.realtime_dps_player_size = value
							if (Plater) then
								Plater.UpdateAllPlates()
							end
						end,
						min = 6,
						max = 32,
						step = 1,
						name = "Text Size",
						desc = "Text Size",
					},
					--> text color
					{
						type = "color",
						get = function() 
							local color = Details.plater.realtime_dps_player_color
							return {color [1], color [2], color [3], color [4]}
						end,
						set = function (self, r, g, b, a) 
							local color = Details.plater.realtime_dps_player_color
							color[1], color[2], color[3], color[4] = r, g, b, a
							if (Plater) then
								Plater.UpdateAllPlates()
							end
						end,
						desc = "Text Color",
						name = "Text Color",
						text_template = options_text_template,
					},
					--> text shadow
					{
						type = "toggle",
						get = function() return Details.plater.realtime_dps_player_shadow end,
						set = function (self, fixedparam, value) 
							Details.plater.realtime_dps_player_shadow = value
							if (Plater) then
								Plater.UpdateAllPlates()
							end
						end,
						name = "Text Shadow",
						desc = "Text Shadow",
					},
					--> text anchor
						--anchor location
						{
							type = "select",
							get = function() return Details.plater.realtime_dps_player_anchor.side end,
							values = function() return build_anchor_side_table ("realtime_dps_player_anchor") end,
							name = "Anchor Point",
							desc = "Which side of the nameplate the text is attach to.",
						},
						--anchor x offset
						{
							type = "range",
							get = function() return Details.plater.realtime_dps_player_anchor.x end,
							set = function (self, fixedparam, value) 
								Details.plater.realtime_dps_player_anchor.x = value
								if (Plater) then
									Plater.UpdateAllPlates()
								end
							end,
							min = -20,
							max = 20,
							step = 1,
							name = "Anchor X Offset",
							desc = "Slightly move the text horizontally.",
						},
						--anchor x offset
						{
							type = "range",
							get = function() return Details.plater.realtime_dps_player_anchor.y end,
							set = function (self, fixedparam, value) 
								Details.plater.realtime_dps_player_anchor.y = value
								if (Plater) then
									Plater.UpdateAllPlates()
								end
							end,
							min = -20,
							max = 20,
							step = 1,
							name = "Anchor Y Offset",
							desc = "Slightly move the text vertically.",
						},	
				
				{type = "breakline"},
				{type = "label", get = function() return "Add Total Damage Taken in the Nameplate:" end, text_template = Details.gump:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
				
				--> total damage taken from all sources
				{
					type = "toggle",
					get = function() return Details.plater.damage_taken_enabled end,
					set = function (self, fixedparam, value) 
						Details.plater.damage_taken_enabled = value
						
						Details:RefreshPlaterIntegration()
						
						if (not value) then
							Details:Msg ("a /reload might be needed to disable this setting.")
						else
							if (Plater) then
								Plater.RefreshDBUpvalues()
							end
						end
					end,
					name = "Show Total Damage Taken",
					desc = "Show the total damage taken by the unit",
				},
					--> text size
					{
						type = "range",
						get = function() return Details.plater.damage_taken_size end,
						set = function (self, fixedparam, value) 
							Details.plater.damage_taken_size = value
							if (Plater) then
								Plater.UpdateAllPlates()
							end
						end,
						min = 6,
						max = 32,
						step = 1,
						name = "Text Size",
						desc = "Text Size",
					},
					--> text color
					{
						type = "color",
						get = function() 
							local color = Details.plater.damage_taken_color
							return {color [1], color [2], color [3], color [4]}
						end,
						set = function (self, r, g, b, a) 
							local color = Details.plater.damage_taken_color
							color[1], color[2], color[3], color[4] = r, g, b, a
							if (Plater) then
								Plater.UpdateAllPlates()
							end
						end,
						desc = "Text Color",
						name = "Text Color",
						text_template = options_text_template,
					},
					--> text shadow
					{
						type = "toggle",
						get = function() return Details.plater.damage_taken_shadow end,
						set = function (self, fixedparam, value) 
							Details.plater.damage_taken_shadow = value
							if (Plater) then
								Plater.UpdateAllPlates()
							end
						end,
						name = "Text Shadow",
						desc = "Text Shadow",
					},
					--> text anchor
						--anchor location
						{
							type = "select",
							get = function() return Details.plater.damage_taken_anchor.side end,
							values = function() return build_anchor_side_table ("damage_taken_anchor") end,
							name = "Anchor Point",
							desc = "Which side of the nameplate the text is attach to.",
						},
						--anchor x offset
						{
							type = "range",
							get = function() return Details.plater.damage_taken_anchor.x end,
							set = function (self, fixedparam, value) 
								Details.plater.damage_taken_anchor.x = value
								if (Plater) then
									Plater.UpdateAllPlates()
								end
							end,
							min = -20,
							max = 20,
							step = 1,
							name = "Anchor X Offset",
							desc = "Slightly move the text horizontally.",
						},
						--anchor x offset
						{
							type = "range",
							get = function() return Details.plater.damage_taken_anchor.y end,
							set = function (self, fixedparam, value) 
								Details.plater.damage_taken_anchor.y = value
								if (Plater) then
									Plater.UpdateAllPlates()
								end
							end,
							min = -20,
							max = 20,
							step = 1,
							name = "Anchor Y Offset",
							desc = "Slightly move the text vertically.",
						},
			}
			
			local options_text_template = Details.gump:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
			local options_dropdown_template = Details.gump:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
			local options_switch_template = Details.gump:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
			local options_slider_template = Details.gump:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
			local options_button_template = Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
			
			local titleBackground = CreateFrame ("frame", nil, f)
			titleBackground:SetPoint ("topleft", f, "topleft", 10, -30)
			titleBackground:SetPoint ("topright", f, "topright", -10, -30)
			titleBackground:SetHeight (80)
			
			--background
			titleBackground.bg1 = titleBackground:CreateTexture (nil, "background")
			titleBackground.bg1:SetTexture ([[Interface\AddOns\Details\images\background]])
			titleBackground.bg1:SetAlpha (0.8)
			titleBackground.bg1:SetVertexColor (0.27, 0.27, 0.27)
			titleBackground.bg1:SetVertTile (true)
			titleBackground.bg1:SetHorizTile (true)
			titleBackground.bg1:SetSize (790, 454)
			titleBackground.bg1:SetAllPoints()
			titleBackground:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
			titleBackground:SetBackdropColor (.5, .5, .5, .7)
			titleBackground:SetBackdropBorderColor (0, 0, 0, 1)
			
			local platerTitle = Details.gump:CreateLabel (titleBackground, "Plater Nameplates Integration", 16, "white")
			local platerDesc1 = Details.gump:CreateLabel (titleBackground, "Add DPS and Damage information directly into the nameplate", 11, "silver")
			local platerDesc2 = Details.gump:CreateLabel (titleBackground, "See how much damage the enemy is taking in real time!", 11, "silver")
			local platerImage = Details.gump:CreateImage (titleBackground, "Interface\\AddOns\\Details\\images\\plater_image")
			platerImage:SetSize (256, 64)
			
			platerImage:SetPoint ("topright", f, "topright", -150, -35)
			platerTitle:SetPoint (10, -15)
			platerDesc1:SetPoint (10, -35)
			platerDesc2:SetPoint (10, -47)
			
			Details.gump:BuildMenu (f, menu_table, 10, -140, 460, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
			
			if (not Plater) then
				for _, widget in ipairs (f.widget_list) do
					if (widget.Disable) then
						widget:Disable()
					end
				end
				
				local PlaterDisabled1 = Details.gump:CreateLabel (f, "Plater isn't installed! you may download it from the Twitch app.", 16, "red")
				PlaterDisabled1:SetPoint (10, -330)
			end
			
		end
		
		DetailsPluginContainerWindow.OpenPlugin (DetailsPlaterIntegrationPanel)
	end
	
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ~run ~runcode

	function _detalhes:InitializeRunCodeWindow()
		local DetailsRunCodePanel = gump:CreateSimplePanel (UIParent, 700, 480, "Details! Run Code", "DetailsRunCodePanel")
		DetailsRunCodePanel.Frame = DetailsRunCodePanel
		DetailsRunCodePanel.__name = "Auto Run Code"
		DetailsRunCodePanel.real_name = "DETAILS_RUNCODEWINDOW"
		--DetailsRunCodePanel.__icon = [[Interface\AddOns\Details\images\lua_logo]]
		DetailsRunCodePanel.__icon = [[Interface\AddOns\Details\images\run_code]]
		--DetailsRunCodePanel.__iconcoords = {0, 1, 0, 1}
		DetailsRunCodePanel.__iconcoords = {0, 30/32, 0, 25/32}
		DetailsRunCodePanel.__iconcoords = {0, 1, 0, 1}
		DetailsRunCodePanel.__iconcolor = "white"
		DetailsPluginContainerWindow.EmbedPlugin (DetailsRunCodePanel, DetailsRunCodePanel, true)
		
		function DetailsRunCodePanel.RefreshWindow()
			_detalhes.OpenRunCodeWindow()
		end
		
		DetailsRunCodePanel:Hide()
	end

	function _detalhes.OpenRunCodeWindow()
		if (not DetailsRunCodePanel or not DetailsRunCodePanel.Initialized) then
		
			DetailsRunCodePanel.Initialized = true
			
			local f = DetailsRunCodePanel or gump:CreateSimplePanel (UIParent, 700, 480, "Details! Run Code", "DetailsRunCodePanel")
	
			--> lua editor
			local code_editor = gump:NewSpecialLuaEditorEntry (f, 885, 510, "text", "$parentCodeEditorWindow")
			f.CodeEditor = code_editor
			code_editor:SetPoint ("topleft", f, "topleft", 20, -56)
			
				--> code editor appearance
				code_editor.scroll:SetBackdrop (nil)
				code_editor.editbox:SetBackdrop (nil)
				code_editor:SetBackdrop (nil)
				
				gump:ReskinSlider (code_editor.scroll)
				
				if (not code_editor.__background) then
					code_editor.__background = code_editor:CreateTexture (nil, "background")
				end
				
				code_editor:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
				code_editor:SetBackdropBorderColor (0, 0, 0, 1)
				
				code_editor.__background:SetColorTexture (0.2317647, 0.2317647, 0.2317647)
				code_editor.__background:SetVertexColor (0.27, 0.27, 0.27)
				code_editor.__background:SetAlpha (0.8)
				code_editor.__background:SetVertTile (true)
				code_editor.__background:SetHorizTile (true)
				code_editor.__background:SetAllPoints()
				
				--> code compile error warning
				local errortext_frame = CreateFrame ("frame", nil, code_editor)
				errortext_frame:SetPoint ("bottomleft", code_editor, "bottomleft", 1, 1)
				errortext_frame:SetPoint ("bottomright", code_editor, "bottomright", -1, 1)
				errortext_frame:SetHeight (20)
				errortext_frame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
				errortext_frame:SetBackdropBorderColor (0, 0, 0, 1)
				errortext_frame:SetBackdropColor (0, 0, 0)
				
				gump:CreateFlashAnimation (errortext_frame)
				
				local errortext_label = gump:CreateLabel (errortext_frame, "", gump:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
				errortext_label.textcolor = "red"
				errortext_label:SetPoint ("left", errortext_frame, "left", 3, 0)
				code_editor.NextCodeCheck = 0.33
				
				code_editor:HookScript ("OnUpdate", function (self, deltaTime)
					code_editor.NextCodeCheck = code_editor.NextCodeCheck - deltaTime

					if (code_editor.NextCodeCheck < 0) then
						local script = code_editor:GetText()
						local func, errortext = loadstring (script, "Q")
						if (not func) then
							local firstLine = strsplit ("\n", script, 2)
							errortext = errortext:gsub (firstLine, "")
							errortext = errortext:gsub ("%[string \"", "")
							errortext = errortext:gsub ("...\"]:", "")
							errortext = errortext:gsub ("Q\"]:", "")
							errortext = "Line " .. errortext
							errortext_label.text = errortext
						else
							errortext_label.text = ""
						end
						
						code_editor.NextCodeCheck = 0.33
					end
				end)
				
			--> script selector
			local on_select_CodeType_option = function (self, fixedParameter, value)
				--> set the current editing code type
				f.EditingCode = _detalhes.RunCodeTypes [value].Value
				f.EditingCodeKey = _detalhes.RunCodeTypes [value].ProfileKey
				
				--> load the code for the event
				local code = _detalhes.run_code [f.EditingCodeKey]
				code_editor:SetText (code)
			end
			
			local build_CodeType_dropdown_options = function()
				local t = {}
				
				for i = 1, #_detalhes.RunCodeTypes do
					local option = _detalhes.RunCodeTypes [i]
					t [#t + 1] = {label = option.Name, value = option.Value, onclick = on_select_CodeType_option, desc = option.Desc}
				end
				
				return t
			end
			
			local code_type_label = gump:CreateLabel (f, "Event:", gump:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
			local code_type_dropdown = gump:CreateDropDown (f, build_CodeType_dropdown_options, 1, 160, 20, "CodeTypeDropdown", _, gump:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
			code_type_dropdown:SetPoint ("left", code_type_label, "right", 2, 0)
			code_type_dropdown:SetFrameLevel (code_editor:GetFrameLevel() + 10)
			code_type_label:SetPoint ("bottomleft", code_editor, "topleft", 0, 8)
			
			--> create save button
			local save_script = function()
				local code = code_editor:GetText()
				local func, errortext = loadstring (code, "Q")
				
				if (func) then
					_detalhes.run_code [f.EditingCodeKey] = code
					_detalhes:RecompileAutoRunCode()
					_detalhes:Msg ("Code saved!")
					code_editor:ClearFocus()
				else
					errortext_frame:Flash (0.2, 0.2, 0.4, true, nil, nil, "NONE")
					_detalhes:Msg ("Can't save the code: it has errors.")
				end
			end
			
			local button_y = -6
			
			local save_script_button = gump:CreateButton (f, save_script, 120, 20, "Save", -1, nil, nil, nil, nil, nil, gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), gump:GetTemplate ("font", "PLATER_BUTTON"))
			save_script_button:SetIcon ([[Interface\BUTTONS\UI-Panel-ExpandButton-Up]], 20, 20, "overlay", {0.1, .9, 0.1, .9})
			save_script_button:SetPoint ("topright", code_editor, "bottomright", 0, button_y)
			
			--> create cancel button
			local cancel_script = function()
				code_editor:SetText (_detalhes.run_code [f.EditingCodeKey])
				_detalhes:Msg ("Code cancelled!")
				code_editor:ClearFocus()
			end
			
			local cancel_script_button = gump:CreateButton (f, cancel_script, 120, 20, "Cancel", -1, nil, nil, nil, nil, nil, gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), gump:GetTemplate ("font", "PLATER_BUTTON"))
			cancel_script_button:SetIcon ([[Interface\BUTTONS\UI-Panel-MinimizeButton-Up]], 20, 20, "overlay", {0.1, .9, 0.1, .9})
			cancel_script_button:SetPoint ("topleft", code_editor, "bottomleft", 0, button_y)
			
			--> create run now button
			
			--from weakauras, list of functions to block on scripts
			--source https://github.com/WeakAuras/WeakAuras2/blob/520951a4b49b64cb49d88c1a8542d02bbcdbe412/WeakAuras/AuraEnvironment.lua#L66
			local blockedFunctions = {
				-- Lua functions that may allow breaking out of the environment
				getfenv = true,
				getfenv = true,
				loadstring = true,
				pcall = true,
				xpcall = true,
				getglobal = true,
				
				-- blocked WoW API
				SendMail = true,
				SetTradeMoney = true,
				AddTradeMoney = true,
				PickupTradeMoney = true,
				PickupPlayerMoney = true,
				TradeFrame = true,
				MailFrame = true,
				EnumerateFrames = true,
				RunScript = true,
				AcceptTrade = true,
				SetSendMailMoney = true,
				EditMacro = true,
				SlashCmdList = true,
				DevTools_DumpCommand = true,
				hash_SlashCmdList = true,
				CreateMacro = true,
				SetBindingMacro = true,
				GuildDisband = true,
				GuildUninvite = true,
				securecall = true,
				
				--additional
				setmetatable = true,
			}
			
			local functionFilter = setmetatable ({}, {__index = function (env, key)
				if (key == "_G") then
					return env
					
				elseif (blockedFunctions [key]) then
					return nil
					
				else	
					return _G [key]
				end
			end})
			
			local execute_script = function()
				local script = code_editor:GetText()
				local func, errortext = loadstring (script, "Q")
				
				if (func) then
					setfenv (func, functionFilter)
					gump:QuickDispatch (func)
				else
					errortext_frame:Flash (0.2, 0.2, 0.4, true, nil, nil, "NONE")
				end
			end
			
			local run_script_button = gump:CreateButton (f, execute_script, 120, 20, "Test Code", -1, nil, nil, nil, nil, nil, gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), gump:GetTemplate ("font", "PLATER_BUTTON"))
			run_script_button:SetIcon ([[Interface\BUTTONS\UI-SpellbookIcon-NextPage-Up]], 20, 20, "overlay", {0.05, 0.95, 0.05, 0.95})
			run_script_button:SetPoint ("bottomright", code_editor, "topright", 0, 3)
			
		end
		
		DetailsPluginContainerWindow.OpenPlugin (DetailsRunCodePanel)
		DetailsRunCodePanel.CodeTypeDropdown:Select (1, true)
		
		--> show the initialization code when showing up this window
		DetailsRunCodePanel.EditingCode = _detalhes.RunCodeTypes [1].Value
		DetailsRunCodePanel.EditingCodeKey = _detalhes.RunCodeTypes [1].ProfileKey

		local code = _detalhes.run_code [DetailsRunCodePanel.EditingCodeKey]
		DetailsRunCodePanel.CodeEditor:SetText (code)
	end

------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ~API

	function _detalhes:InitializeAPIWindow()
		local DetailsAPI2Frame = gump:CreateSimplePanel (UIParent, 700, 480, "Details! API", "DetailsAPI2Frame")
		DetailsAPI2Frame.Frame = DetailsAPI2Frame
		DetailsAPI2Frame.__name = "API"
		DetailsAPI2Frame.real_name = "DETAILS_APIWINDOW"
		DetailsAPI2Frame.__icon = [[Interface\AddOns\Details\images\icons]]
		DetailsAPI2Frame.__iconcoords = {449/512, 480/512, 62/512, 83/512}
		DetailsAPI2Frame.__iconcolor = "DETAILS_API_ICON"
		DetailsPluginContainerWindow.EmbedPlugin (DetailsAPI2Frame, DetailsAPI2Frame, true)
		
		function DetailsAPI2Frame.RefreshWindow()
			_detalhes.OpenAPI()
		end
	end
	
	function _detalhes.OpenAPI()
	
	
		--[=[
		if (not DetailsAPIPanel or not DetailsAPIPanel.Initialized) then
			
			local f = DetailsAPIPanel or gump:CreateSimplePanel (UIParent, 700, 480, "Details! API", "DetailsAPIPanel")
			DetailsAPIPanel.Initialized = true
			
			local text_box = gump:NewSpecialLuaEditorEntry (f, 685, 540, "text", "$parentTextEntry", true)
			text_box:SetPoint ("topleft", f, "topleft", 220, -40)
			text_box:SetBackdrop (nil)
			
			DetailsFramework:ReskinSlider (text_box.scroll)
			
			--background
			f.bg1 = f:CreateTexture (nil, "background")
			f.bg1:SetTexture ([[Interface\AddOns\Details\images\background]], true)
			f.bg1:SetAlpha (0.8)
			f.bg1:SetVertexColor (0.27, 0.27, 0.27)
			f.bg1:SetVertTile (true)
			f.bg1:SetHorizTile (true)
			f.bg1:SetSize (790, 454)
			f.bg1:SetAllPoints()
			f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
			f:SetBackdropColor (.5, .5, .5, .7)
			f:SetBackdropBorderColor (0, 0, 0, 1)			
			
			--> create a background area where the text editor is
			local TextEditorBackground = gump:NewButton (f, nil, nil, nil, 1, 1, function()end)
			TextEditorBackground:SetAllPoints (text_box)
			TextEditorBackground:SetTemplate (gump:GetTemplate ("button", "DETAILS_CUSTOMDISPLAY_CODE_BOX"))
			
			local file, size, flags = text_box.editbox:GetFont()
			text_box.editbox:SetFont (file, 12, flags)
			
			local topics = Details.APITopics
			
			local select_topic = function (self, button, topic)
				text_box:SetText (Details.APIText [topic])
			end
			
			for i = 1, #topics do
				local title = topics [i]
				local button = gump:CreateButton (f, select_topic, 200, 20, title, i)
				
				button:SetTemplate (gump:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
				button:SetPoint ("topleft", f, "topleft", 5, (-i*22)-30)
				button:SetIcon ([[Interface\Buttons\UI-GuildButton-PublicNote-Up]], nil, nil, nil, nil, nil, nil, 2)
				button:SetWidth (200)
			end
			
			select_topic (nil, nil, 1)
			
		end
		
		--DetailsAPIPanel:Show()
		DetailsPluginContainerWindow.OpenPlugin (DetailsAPIPanel)
		
		--]=]

		if (not DetailsAPI2Frame or not DetailsAPI2Frame.Initialized) then

			--menu settings
			
			DetailsAPI2Frame.Initialized = true
			
			local panelWidth = 800
			local panelHeight = 610
			local scrollWidth = 200
			local scrollHeight = 570
			local lineHeight = 20
			local lineAmount = 27
			local backdropColor = {.2, .2, .2, 0.2}
			local backdropColorOnEnter = {.8, .8, .8, 0.4}
			local backdropColorSelected = {1, 1, .8, 0.4}
			local yStart = -30
			local xAnchorPoint = 250
			local parametersAmount = 10
			local returnAmount = 10

			--local Api2Frame = DetailsFramework:CreateSimplePanel (UIParent, panelWidth, panelHeight, "Details! API 2.0", "DetailsAPI2Frame")
			local Api2Frame = DetailsAPI2Frame 
			
			Api2Frame:SetFrameStrata ("FULLSCREEN")
			Api2Frame:SetPoint ("center")
			DetailsFramework:ApplyStandardBackdrop (Api2Frame, false, 1.2)
			
			--store
			local apiFunctionNames = {}
			local parametersLines = {}
			local returnLines = {}
			local currentSelected = 1
			
			local api = Details.API_Description.namespaces[1].api
			
			--on select api on the menu
			local onSelectAPI = function (self)
				local apiName = apiFunctionNames [self.index]
				if (not apiName) then
					Details:Msg ("API name not found:", apiName)
					return
				end
				
				--fill the box in the right with information about the API
				local apiInfo = api [self.index]
				if (not apiInfo) then
					Details:Msg ("API information for api not found", apiName)
					return
				end
				
				currentSelected = self.index
				
				--update name and desc
				Api2Frame.ApiFunctionName.text = apiName
				Api2Frame.ApiFunctionDesc.text = apiInfo.desc
				
				--update the copy line text box
				local parameters = ""
				for parameterIndex, parameterInfo in ipairs (apiInfo.parameters) do
					if (parameterInfo.required) then
						parameters = parameters .. parameterInfo.name .. ", "
					end
				end
				parameters = parameters:gsub (", $", "")
				
				local returnValues = "local "
				for returnIndex, returnInfo in ipairs (apiInfo.returnValues) do
					returnValues = returnValues .. returnInfo.name .. ", "
				end
				returnValues = returnValues:gsub (", $", "")
				returnValues = returnValues .. " = "
				
				if (parameters ~= "") then
					Api2Frame.ApiCopy.text = returnValues .. "Details." .. apiName .. "( " .. parameters .. " )"
				else
					Api2Frame.ApiCopy.text = returnValues .. "Details." .. apiName .. "()"
				end
				
				Api2Frame.ApiCopy:SetFocus (true)
				Api2Frame.ApiCopy:HighlightText()
				
				--parameters
				for i = 1, #parametersLines do
					local parameterLine = parametersLines [i]
					local parameterInfo = apiInfo.parameters [i]
					
					if (parameterInfo) then
						parameterLine:Show()
						parameterLine.index = i
						parameterLine.name.text = parameterInfo.name
						parameterLine.typeData.text = parameterInfo.type
						parameterLine.required.text = parameterInfo.required and "yes" or "no"
						parameterLine.default.text = parameterInfo.default or ""
					else
						parameterLine:Hide()
					end
				end	
				
				--return values
				for i = 1, #returnLines do
					local returnLine = returnLines [i]
					local returnInfo = apiInfo.returnValues [i]
				
					if (returnInfo) then
						returnLine:Show()
						returnLine.index = i
						returnLine.name.text = returnInfo.name
						returnLine.typeData.text = returnInfo.type
						returnLine.desc.text = returnInfo.desc
						
					else
						returnLine:Hide()
					end
				end
				
				--refresh the scroll box
				Api2Frame.scrollMenu:Refresh()
			end
			
			--menu scroll
			local apiMenuScrollRefresh = function (self, data, offset, total_lines)
				for i = 1, total_lines do
					local index = i + offset
					local apiName = data [index]
					if (apiName) then
						local line = self:GetLine (i)
						line.text:SetText (apiName)
						line.index = index
						
						if (currentSelected == index) then
							line:SetBackdropColor (unpack (backdropColorSelected))
						else
							line:SetBackdropColor (unpack (backdropColor))
						end
					end
				end
			end
			
			for apiIndex, apiDesc in ipairs (api) do
				tinsert (apiFunctionNames, apiDesc.name)
			end
			
			local api2ScrollMenu = DetailsFramework:CreateScrollBox (Api2Frame, "$parentApi2MenuScroll", apiMenuScrollRefresh, apiFunctionNames, scrollWidth, scrollHeight, lineAmount, lineHeight)
			DetailsFramework:ReskinSlider (api2ScrollMenu)
			api2ScrollMenu:SetPoint ("topleft", Api2Frame, "topleft", 10, yStart)
			Api2Frame.scrollMenu = api2ScrollMenu
			
			local lineOnEnter = function (self)
				self:SetBackdropColor (unpack (backdropColorOnEnter))
				
				local apiName = apiFunctionNames [self.index]
				if (not apiName) then
					return
				end
				
				--fill the box in the right with information about the API
				local apiInfo = api [self.index]
				if (not apiInfo) then
					return
				end
				
				GameCooltip2:Preset(2)
				GameCooltip2:SetOwner (self, "left", "right", 2, 0)
				GameCooltip2:AddLine (apiInfo.desc)
				GameCooltip2:ShowCooltip()
			end
			
			local lineOnLeave = function (self)
				if (currentSelected == self.index) then
					self:SetBackdropColor (unpack (backdropColorSelected))
				else
					self:SetBackdropColor (unpack (backdropColor))
				end
				
				GameCooltip2:Hide()
			end
			
			--create lines
			for i = 1, lineAmount do 
				api2ScrollMenu:CreateLine (function (self, index)
					local line = CreateFrame ("button", "$parentLine" .. index, self)
					line:SetPoint ("topleft", self, "topleft", 1, -((index-1)*(lineHeight+1)) - 1)
					line:SetSize (scrollWidth - 2, lineHeight)
					line.index = index
					
					line:SetScript ("OnEnter", lineOnEnter)
					line:SetScript ("OnLeave", lineOnLeave)
					
					line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
					line:SetBackdropColor (unpack (backdropColor))
				
					line.text = DetailsFramework:CreateLabel (line)
					line.text:SetPoint ("left", line, "left", 2, 0)
					
					line:SetScript ("OnMouseDown", onSelectAPI)
					
					return line
				end)
			end

			--info box
				local infoWidth = panelWidth - xAnchorPoint - 10
				--api name
				Api2Frame.ApiFunctionName = DetailsFramework:CreateLabel (Api2Frame, "", 14, "orange")
				Api2Frame.ApiFunctionName:SetPoint ("topleft", Api2Frame, "topleft", xAnchorPoint, yStart)
				--api desc
				Api2Frame.ApiFunctionDesc = DetailsFramework:CreateLabel (Api2Frame)
				Api2Frame.ApiFunctionDesc:SetPoint ("topleft", Api2Frame.ApiFunctionName, "bottomleft", 0, -2)
				Api2Frame.ApiFunctionDesc.width = infoWidth
				Api2Frame.ApiFunctionDesc.height = 22
				Api2Frame.ApiFunctionDesc.valign = "top"
				
				--api func to copy
				local apiCopyString = DetailsFramework:CreateLabel (Api2Frame, "Copy String", 12, "orange")
				apiCopyString:SetPoint ("topleft", Api2Frame.ApiFunctionDesc, "bottomleft", 0, -20)
				Api2Frame.ApiCopy = DetailsFramework:CreateTextEntry (Api2Frame, function() end, infoWidth, 20)
				Api2Frame.ApiCopy:SetPoint ("topleft", apiCopyString, "bottomleft", 0, -2)
				Api2Frame.ApiCopy:SetTemplate (DetailsFramework:GetTemplate ("button", "DETAILS_CUSTOMDISPLAY_CODE_BOX"))
				
				--parameters
				local parametersYStart = yStart - 110
				local parametersString = DetailsFramework:CreateLabel (Api2Frame, "Parameters", 12, "orange")
				parametersString:SetPoint ("topleft", Api2Frame, "topleft", xAnchorPoint, parametersYStart)
				
				parametersYStart = parametersYStart - 20
				
				local space1, space2, space3 = 150, 300, 450
				local parametersHeader = CreateFrame ("frame", nil, Api2Frame)
				parametersHeader:SetSize (infoWidth, 20)
				parametersHeader:SetPoint ("topleft", Api2Frame, "topleft", xAnchorPoint, parametersYStart)
				parametersHeader:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
				parametersHeader:SetBackdropColor (unpack (backdropColor))
				parametersHeader.name = DetailsFramework:CreateLabel (parametersHeader, "Name", 12, "yellow")
				parametersHeader.typeData = DetailsFramework:CreateLabel (parametersHeader, "Type", 12, "yellow")
				parametersHeader.required = DetailsFramework:CreateLabel (parametersHeader, "Is Required", 12, "yellow")
				parametersHeader.default = DetailsFramework:CreateLabel (parametersHeader, "Default Value", 12, "yellow")
				parametersHeader.name:SetPoint ("left", parametersHeader, "left", 2, 0)
				parametersHeader.typeData:SetPoint ("left", parametersHeader, "left", space1, 0)
				parametersHeader.required:SetPoint ("left", parametersHeader, "left", space2, 0)
				parametersHeader.default:SetPoint ("left", parametersHeader, "left", space3, 0)
				
				local parameterOnEnter = function (self) 
					GameCooltip2:Preset(2)
					GameCooltip2:SetOwner (self)
					
					--fill the box in the right with information about the API
					local apiInfo = api [currentSelected]
					if (not apiInfo) then
						return
					end
					GameCooltip2:AddLine (apiInfo.parameters [self.index].desc)
					GameCooltip2:ShowCooltip()
					
					self:SetBackdropColor (unpack (backdropColorOnEnter))
				end
				local parameterOnLeave = function (self) 
					GameCooltip2:Hide()
					self:SetBackdropColor (unpack (backdropColor))
				end
				
				for i = 1, parametersAmount do
					local parameterLine = {}
					local f = CreateFrame ("frame", nil, Api2Frame)
					f:SetSize (infoWidth, 20)
					f:SetScript ("OnEnter", parameterOnEnter)
					f:SetScript ("OnLeave", parameterOnLeave)
					f:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
					f:SetBackdropColor (unpack (backdropColor))
					f:Hide()
					
					f.name = DetailsFramework:CreateLabel (f)
					f.typeData = DetailsFramework:CreateLabel (f)
					f.required = DetailsFramework:CreateLabel (f)
					f.default = DetailsFramework:CreateLabel (f)
					
					f:SetPoint ("topleft", Api2Frame, "topleft", xAnchorPoint, parametersYStart + (-i * 20))
					
					f.name:SetPoint ("left", f, "left", 2, 0)
					f.typeData:SetPoint ("left", f, "left", space1, 0)
					f.required:SetPoint ("left", f, "left", space2, 0)
					f.default:SetPoint ("left", f, "left", space3, 0)
					
					tinsert (parametersLines, f)
				end
			
			--return value box
				local returnYStart = yStart - 260
				local returnString = DetailsFramework:CreateLabel (Api2Frame, "Return Values", 12, "orange")
				returnString:SetPoint ("topleft", Api2Frame, "topleft", xAnchorPoint, returnYStart)
				
				returnYStart = returnYStart - 20
				
				local space1 = 200
				local returnHeader = CreateFrame ("frame", nil, Api2Frame)
				returnHeader:SetSize (infoWidth, 20)
				returnHeader:SetPoint ("topleft", Api2Frame, "topleft", xAnchorPoint, returnYStart)
				returnHeader:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
				returnHeader:SetBackdropColor (unpack (backdropColor))
				returnHeader.name = DetailsFramework:CreateLabel (returnHeader, "Name", 12, "yellow")
				returnHeader.typeData = DetailsFramework:CreateLabel (returnHeader, "Type", 12, "yellow")
				returnHeader.name:SetPoint ("left", returnHeader, "left", 2, 0)
				returnHeader.typeData:SetPoint ("left", returnHeader, "left", space1, 0)

				local returnOnEnter = function (self) 
					self:SetBackdropColor (unpack (backdropColorOnEnter))
				end
				local returnOnLeave = function (self) 
					self:SetBackdropColor (unpack (backdropColor))
				end
				
				for i = 1, returnAmount do
					local parameterLine = {}
					local f = CreateFrame ("frame", nil, Api2Frame)
					f:SetSize (infoWidth, 20)
					f:SetScript ("OnEnter", returnOnEnter)
					f:SetScript ("OnLeave", returnOnLeave)
					f:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
					f:SetBackdropColor (unpack (backdropColor))
					f:Hide()
					
					f.name = DetailsFramework:CreateLabel (f)
					f.typeData = DetailsFramework:CreateLabel (f)
					
					f.desc = DetailsFramework:CreateLabel (f, "", 10, "gray")
					f.desc.width = infoWidth
					f.desc.height = 60
					f.desc.valign = "top"
					
					f:SetPoint ("topleft", Api2Frame, "topleft", xAnchorPoint, returnYStart + (-i * 20))
					
					f.name:SetPoint ("left", f, "left", 2, 0)
					f.typeData:SetPoint ("left", f, "left", space1, 0)
					
					f.desc:SetPoint ("topleft", f.name, "bottomleft", 0, -5)
					
					tinsert (returnLines, f)
				end

			function Api2Frame.Refresh()
				onSelectAPI (api2ScrollMenu.Frames [1])
			end
		end
		
		DetailsAPI2Frame:Show()
		DetailsAPI2Frame.Refresh()
		
		DetailsPluginContainerWindow.OpenPlugin (DetailsAPI2Frame)
		
	end
	
	
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


function Details.OpenDpsBenchmark()
	
	--main frame
		
		local DF = _detalhes.gump
		local _ = nil
		
		--declaration
		local f = CreateFrame ("frame", "DetailsBenchmark", UIParent)
		f:SetSize (800, 600)
		f:SetPoint ("left", UIParent, "left")
		f:SetFrameStrata ("LOW")
		f:EnableMouse (true)
		f:SetMovable (true)
		f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
		f:SetBackdropColor (0, 0, 0, 0.9)
		f:SetBackdropBorderColor (0, 0, 0, 1)
		
		--register to libwindow
		local LibWindow = LibStub ("LibWindow-1.1")
		LibWindow.RegisterConfig (f, _detalhes.benchmark_db.frame)
		LibWindow.RestorePosition (f)
		LibWindow.MakeDraggable (f)
		LibWindow.SavePosition (f)
		
		--titlebar
		f.TitleBar = CreateFrame ("frame", "$parentTitleBar", f)
		f.TitleBar:SetPoint ("topleft", f, "topleft", 2, -3)
		f.TitleBar:SetPoint ("topright", f, "topright", -2, -3)
		f.TitleBar:SetHeight (20)
		f.TitleBar:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
		f.TitleBar:SetBackdropColor (.2, .2, .2, 1)
		f.TitleBar:SetBackdropBorderColor (0, 0, 0, 1)
		
		--close button
		f.Close = CreateFrame ("button", "$parentCloseButton", f)
		f.Close:SetPoint ("right", f.TitleBar, "right", -2, 0)
		f.Close:SetSize (16, 16)
		f.Close:SetNormalTexture (_detalhes.gump.folder .. "icons")
		f.Close:SetHighlightTexture (_detalhes.gump.folder .. "icons")
		f.Close:SetPushedTexture (_detalhes.gump.folder .. "icons")
		f.Close:GetNormalTexture():SetTexCoord (0, 16/128, 0, 1)
		f.Close:GetHighlightTexture():SetTexCoord (0, 16/128, 0, 1)
		f.Close:GetPushedTexture():SetTexCoord (0, 16/128, 0, 1)
		f.Close:SetAlpha (0.7)
		f.Close:SetScript ("OnClick", function() f:Hide() end)
		
		--title
		f.Title = f.TitleBar:CreateFontString ("$parentTitle", "overlay", "GameFontNormal")
		f.Title:SetPoint ("center", f.TitleBar, "center")
		f.Title:SetTextColor (.8, .8, .8, 1)
		f.Title:SetText ("Details! Benchmark")
		
		DF:InstallTemplate ("font", "DETAILS_BENCHMARK_NORMAL", {color = "white", size = 10, font = "Friz Quadrata TT"})
		
		function f.CreateCombatObject()
			local t = {}
			
			return t
		end
		
		function f.StartNewBenchmark()
			
		end
		
		function f.StopCurrentBenchmark()
			
		end
		
		
		f.OnTickInterval = 0
		function f.UpdateOnTick (self, deltaTime)
			f.OnTickInterval = f.OnTickInterval + deltaTime
			if (f.OnTickInterval >= 0.024) then
				--do the update
				
				--reset the interval
				f.OnTickInterval = 0
			end
		end
		function f.StartUpdateOnTick()
			f:SetScript ("OnUpdate", f.UpdateOnTick)
		end
		
		--events
		f:RegisterEvent ("PLAYER_REGEN_DISABLED")
		f:RegisterEvent ("PLAYER_REGEN_ENABLED")
		
		f:SetScript ("OnEvent", function (self, event, ...)
			if (event == "PLAYER_REGEN_DISABLED") then
				f.StartNewBenchmark()
				
			elseif (event == "PLAYER_REGEN_ENABLED") then
				f.StopCurrentBenchmark()
				
			end
		end)
		
		local normal_text_template = DF:GetTemplate ("font", "DETAILS_BENCHMARK_NORMAL")
		local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
		local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
		local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
		local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
		
	--locations
		f.FrameLocations = {
			summary = {10, -30},
			auras = {10, -120},
			spells = {10, -180},
			history = {10, -280},
		}
		f.FrameSizes = {
			default = {300, 200},
		}
		
	--summary block
	
		--declaration
			local summaryFrame = CreateFrame ("frame", "$parentSummaryFrame", f)
			summaryFrame:SetPoint ("topleft", f, "topleft", unpack (f.FrameLocations.summary))
			summaryFrame:SetSize (unpack (f.FrameSizes.default))
			summaryFrame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
			summaryFrame:SetBackdropColor (0, 0, 0, 0.9)
			summaryFrame:SetBackdropBorderColor (0, 0, 0, 1)
			
		--time to test string and dropdown
			local build_time_list = function()
				local t = {
					{value = 40, label = "40 seconds"},
					{value = 60, label = "60 seconds"},
					{value = 90, label = "90 seconds"},
					{value = 120, label = "2 minutes"},
					{value = 180, label = "3 minutes"},
					{value = 300, label = "5 minutes"},
				}
				return t
			end
			
			summaryFrame.TimeToTestLabel = DF:CreateLabel (summaryFrame, "Amount of Time", normal_text_template)
			summaryFrame.TimeToTestDropdown = DF:CreateDropDown (summaryFrame, build_time_list, default, 150, 20, _, _, options_dropdown_template)
			
		--description string and text entry
			summaryFrame.DescriptionLabel = DF:CreateLabel (summaryFrame, "Description", normal_text_template)
			summaryFrame.DescriptionEntry = DF:CreateTextEntry (summaryFrame, function()end, 120, 20, nil, _, nil, options_dropdown_template)
			
		--DPS Amount string
			summaryFrame.DPSLabel = DF:CreateLabel (summaryFrame, "100K", normal_text_template)
			
		--TIME ELAPSED string
			summaryFrame.TimeElapsedLabel = DF:CreateLabel (summaryFrame, "01:00", normal_text_template)
		
		--boss simulation string and dropdown
			local build_bosssimulation_list, default = function()
				local t = {
					{value = "patchwerk", label = "Patchwerk"},
				}
				return t
			end
			summaryFrame.BossSimulationLabel = DF:CreateLabel (summaryFrame, "Boss Simulation", normal_text_template)
			summaryFrame.BossSimulationDropdown = DF:CreateDropDown (summaryFrame, build_bosssimulation_list, default, 150, 20, _, _, options_dropdown_template)
			
		--boss records line with a tooltip importing data from the storage
			summaryFrame.BossRecordsFrame = CreateFrame ("frame", nil, summaryFrame)
			summaryFrame.BossRecordsFrame:SetSize (f.FrameSizes.default[1]-20, 20)
			summaryFrame.BossRecordsFrame:SetBackdropColor (0, 0, 0, 0.3)
			summaryFrame.BossRecordsFrame:SetScript ("OnEnter", function()
				
			end)
			summaryFrame.BossRecordsFrame:SetScript ("OnLeave", function()
			
			end)
			
		--set the points
			do
				local x, y = 10, -10
				summaryFrame.TimeToTestLabel:SetPoint ("topleft", summaryFrame, "topleft", x, y)
				summaryFrame.TimeToTestDropdown:SetPoint ("topleft", summaryFrame.TimeToTestLabel, "bottomleft", 0, -2)
				
				--y = y - 40
				summaryFrame.DescriptionLabel:SetPoint ("topleft", summaryFrame, "topleft", x+160, y)
				summaryFrame.DescriptionEntry:SetPoint ("topleft", summaryFrame.DescriptionLabel, "bottomleft", 0, -2)
				
				y = y - 40
				summaryFrame.DPSLabel:SetPoint ("topleft", summaryFrame, "topleft", x, y)
				summaryFrame.TimeElapsedLabel:SetPoint ("topleft", summaryFrame, "topleft", x + 100, y)
				
				y = y - 40
				summaryFrame.BossSimulationLabel:SetPoint ("topleft", summaryFrame, "topleft", x, y)
				summaryFrame.BossSimulationDropdown:SetPoint ("topleft", summaryFrame.BossSimulationLabel, "bottomleft", 0, -2)
				
				y = y - 40
				summaryFrame.BossRecordsFrame:SetPoint ("topleft", summaryFrame, "topleft", 0, 0)
			end
			
			
			
			
	--spells block
		
		--declaration
			local spellsFrame = CreateFrame ("frame", "$parentSpellsFrame", f)
			spellsFrame:SetPoint ("topleft", f, "topleft", unpack (f.FrameLocations.spells))
			spellsFrame:SetSize (unpack (f.FrameSizes.default))
			spellsFrame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
			spellsFrame:SetBackdropColor (0, 0, 0, 0.9)
			spellsFrame:SetBackdropBorderColor (0, 0, 0, 1)
			
		--header with the string titles:
			--Spell Icon | DPS | Damage | Casts | Criticals | Highest Damage
			
		--scrollpanel 
			--each line with:
				--Texture for the icon
				--5 strings for the data
				--hover over scripts
		
	--auras block
		
		--declaration
			local aurasFrame = CreateFrame ("frame", "$parentAurasFrame", f)
			aurasFrame:SetPoint ("topleft", f, "topleft", unpack (f.FrameLocations.auras))
			aurasFrame:SetSize (unpack (f.FrameSizes.default))
			aurasFrame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
			aurasFrame:SetBackdropColor (0, 0, 0, 0.9)
			aurasFrame:SetBackdropBorderColor (0, 0, 0, 1)
		
		--will be 9 blocks? 
		
		--each block with:
			--Texture for the icon
			--3 strings for Total Update, Applications and Refreshes
			
			
	--history block
			
		--declaration
			local historyFrame = CreateFrame ("frame", "$parentHistoryFrame", f)
			historyFrame:SetPoint ("topleft", f, "topleft", unpack (f.FrameLocations.history))
			historyFrame:SetSize (unpack (f.FrameSizes.default))
			historyFrame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
			historyFrame:SetBackdropColor (0, 0, 0, 0.9)
			historyFrame:SetBackdropBorderColor (0, 0, 0, 1)
			
		--header with the string titles:
			--Spec | ILevel | DPS | Time | Talents | Crit | Haste | Versatility | Mastery | Int | Description
			
		--scrollpanel 
			--each line with:
				--7 Textures for talent icons
				--10 strings for the data
				--hover over scripts
	
	
	
	--mechanics
	
	--to open the window
		--on target a training dummy
		--need to be on a specific map / sanctuary
	
	--on start a new combat:
		--start the timer
		--start the boss script if not patchwerk
		--create the graphic tables for *player total damage and *spell damage
		--create aura tables / grab auras already applied to the player / auras with no duration wont be added

	--on tick: 
		--*check if the time is gone *update the time string *update the graphic *update the spells *upate the auras
		
		
	--on finishes:
		--stop the timer and check if the elapsed time is done
		--create a new benchmark object to store the test
		--export the data to this new object
		--add this new object to the benchmark storage table
		--update the history scrollbar
		
	
end	
	
	
	--old versions dialog
	--[[
	--print ("Last Version:", _detalhes_database.last_version, "Last Interval Version:", _detalhes_database.last_realversion)

	local resetwarning_frame = CreateFrame ("FRAME", "DetailsResetConfigWarningDialog", UIParent, "ButtonFrameTemplate")
	resetwarning_frame:SetFrameStrata ("LOW")
	tinsert (UISpecialFrames, "DetailsResetConfigWarningDialog")
	resetwarning_frame:SetPoint ("center", UIParent, "center")
	resetwarning_frame:SetSize (512, 200)
	resetwarning_frame.portrait:SetTexture ("Interface\\CHARACTERFRAME\\TEMPORARYPORTRAIT-FEMALE-GNOME")
	resetwarning_frame:SetScript ("OnHide", function()
		DetailsBubble:HideBubble()
	end)
	
	resetwarning_frame.TitleText:SetText ("Noooooooooooo!!!")

	resetwarning_frame.midtext = resetwarning_frame:CreateFontString (nil, "artwork", "GameFontNormal")
	resetwarning_frame.midtext:SetText ("A pack of murlocs has attacked Details! tech center, our gnomes engineers are working on fixing the damage.\n\n If something is messed in your Details!, especially the close, instance and reset buttons, you can either 'Reset Skin' or access the options panel.")
	resetwarning_frame.midtext:SetPoint ("topleft", resetwarning_frame, "topleft", 10, -90)
	resetwarning_frame.midtext:SetJustifyH ("center")
	resetwarning_frame.midtext:SetWidth (370)
	
	resetwarning_frame.gnoma = resetwarning_frame:CreateTexture (nil, "artwork")
	resetwarning_frame.gnoma:SetPoint ("topright", resetwarning_frame, "topright", -3, -80)
	resetwarning_frame.gnoma:SetTexture ("Interface\\AddOns\\Details\\images\\icons2")
	resetwarning_frame.gnoma:SetSize (89*1.00, 97*1.00)
	--resetwarning_frame.gnoma:SetTexCoord (0.212890625, 0.494140625, 0.798828125, 0.99609375) -- 109 409 253 510
	resetwarning_frame.gnoma:SetTexCoord (0.17578125, 0.001953125, 0.59765625, 0.787109375) -- 1 306 90 403
	
	resetwarning_frame.close = CreateFrame ("Button", "DetailsFeedbackWindowCloseButton", resetwarning_frame, "OptionsButtonTemplate")
	resetwarning_frame.close:SetPoint ("bottomleft", resetwarning_frame, "bottomleft", 8, 4)
	resetwarning_frame.close:SetText ("Close")
	resetwarning_frame.close:SetScript ("OnClick", function (self)
		resetwarning_frame:Hide()
	end)

	resetwarning_frame.see_updates = CreateFrame ("Button", "DetailsResetWindowSeeUpdatesButton", resetwarning_frame, "OptionsButtonTemplate")
	resetwarning_frame.see_updates:SetPoint ("bottomright", resetwarning_frame, "bottomright", -10, 4)
	resetwarning_frame.see_updates:SetText ("Update Info")
	resetwarning_frame.see_updates:SetScript ("OnClick", function (self)
		_detalhes.OpenNewsWindow()
		DetailsBubble:HideBubble()
		--resetwarning_frame:Hide()
	end)
	resetwarning_frame.see_updates:SetWidth (130)
	
	resetwarning_frame.reset_skin = CreateFrame ("Button", "DetailsResetWindowResetSkinButton", resetwarning_frame, "OptionsButtonTemplate")
	resetwarning_frame.reset_skin:SetPoint ("right", resetwarning_frame.see_updates, "left", -5, 0)
	resetwarning_frame.reset_skin:SetText ("Reset Skin")
	resetwarning_frame.reset_skin:SetScript ("OnClick", function (self)
		--do the reset
		for index, instance in ipairs (_detalhes.tabela_instancias) do 
			if (not instance.iniciada) then
				instance:RestauraJanela()
				local skin = instance.skin
				instance:ChangeSkin ("WoW Interface")
				instance:ChangeSkin ("Minimalistic")
				instance:ChangeSkin (skin)
				instance:DesativarInstancia()
			else
				local skin = instance.skin
				instance:ChangeSkin ("WoW Interface")
				instance:ChangeSkin ("Minimalistic")
				instance:ChangeSkin (skin)
			end
		end
	end)
	resetwarning_frame.reset_skin:SetWidth (130)
	
	resetwarning_frame.open_options = CreateFrame ("Button", "DetailsResetWindowOpenOptionsButton", resetwarning_frame, "OptionsButtonTemplate")
	resetwarning_frame.open_options:SetPoint ("right", resetwarning_frame.reset_skin, "left", -5, 0)
	resetwarning_frame.open_options:SetText ("Options Panel")
	resetwarning_frame.open_options:SetScript ("OnClick", function (self)
		local lower_instance = _detalhes:GetLowerInstanceNumber()
		if (not lower_instance) then
			local instance = _detalhes:GetInstance (1)
			_detalhes.CriarInstancia (_, _, 1)
			_detalhes:OpenOptionsWindow (instance)
		else
			_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
		end
	end)
	resetwarning_frame.open_options:SetWidth (130)

	function _detalhes:ResetWarningDialog()
		DetailsResetConfigWarningDialog:Show()
		DetailsBubble:SetOwner (resetwarning_frame.gnoma, "bottomright", "topleft", 30, -37, 1)
		DetailsBubble:FlipHorizontal()
		DetailsBubble:SetBubbleText ("", "", "WWHYYYYYYYYY!!!!", "", "")
		DetailsBubble:TextConfig (14, nil, "deeppink")
		DetailsBubble:ShowBubble()


	end
	_detalhes:ScheduleTimer ("ResetWarningDialog", 7)
--]]

--[[
	local background_up = f:CreateTexture (nil, "background")
	background_up:SetPoint ("topleft", f, "topleft")
	background_up:SetSize (250, 150)
	background_up:SetTexture ("Interface\\QuestionFrame\\Question-Main")
	background_up:SetTexCoord (0, 420/512, 320/512, 475/512)
	
	local background_down = f:CreateTexture (nil, "background")
	background_down:SetPoint ("topleft", background_up, "bottomleft")
	background_down:SetSize (250, 150)
	background_down:SetTexture ("Interface\\QuestionFrame\\Question-Main")
	background_down:SetTexCoord (0, 420/512, 156/512, 308/512)
	
	background_up:SetDesaturated (true)
	background_down:SetDesaturated (true)
--]]


local CreateCurrentDpsFrame = function (parent, name)

	local DF = _detalhes.gump
	local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
	
	--> some constants
		local header_size = 12 --title bar size
		local spacing_vertical = -6 --vertical space between the group anchor and the group dps
		local green_team_color = {.5, 1, .5, 1}
		local yellow_team_color = {1, 1, .5, 1}
	
	--> main farame
		local f = CreateFrame ("frame", name, parent or UIParent)
		f:SetPoint ("center", UIParent, "center")
		f:SetSize (_detalhes.current_dps_meter.frame.width, _detalhes.current_dps_meter.frame.height)

		f:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
		f:SetBackdropColor (unpack (_detalhes.current_dps_meter.frame.backdrop_color))
		f:EnableMouse (true)
		f:SetMovable (true)
		f:SetClampedToScreen (true)
		
		f.PlayerTeam = 0
		
		local LibWindow = LibStub ("LibWindow-1.1")
		LibWindow.RegisterConfig (f, _detalhes.current_dps_meter.frame)
		LibWindow.MakeDraggable (f)
		LibWindow.RestorePosition (f)

	--> title bar
		local TitleString = f:CreateFontString (nil, "overlay", "GameFontNormal")
		TitleString:SetPoint ("top", f, "top", 0, -1)
		TitleString:SetText ("Dps on Last 5 Seconds")
		DF:SetFontSize (TitleString, 9)
		local TitleBackground = f:CreateTexture (nil, "artwork")
		TitleBackground:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
		TitleBackground:SetVertexColor (.1, .1, .1, .9)
		TitleBackground:SetPoint ("topleft", f, "topleft")
		TitleBackground:SetPoint ("topright", f, "topright")
		TitleBackground:SetHeight (header_size)
		
	--> labels for arena
		local labelPlayerTeam = f:CreateFontString (nil, "overlay", "GameFontNormal")
		local labelYellowTeam = f:CreateFontString (nil, "overlay", "GameFontNormal")
		labelPlayerTeam:SetText ("Player Team")
		labelYellowTeam:SetText ("Enemy Team")
		DF:SetFontSize (labelPlayerTeam, 14)
		DF:SetFontSize (labelYellowTeam, 14)
		DF:SetFontOutline (labelPlayerTeam, "NONE")
		DF:SetFontOutline (labelYellowTeam, "NONE")
		
		local labelPlayerTeam_DPS = f:CreateFontString (nil, "overlay", "GameFontNormal")
		local labelYellowTeam_DPS = f:CreateFontString (nil, "overlay", "GameFontNormal")
		labelPlayerTeam_DPS:SetText ("0")
		labelYellowTeam_DPS:SetText ("0")
		
		local labelPlayerTeam_DPS_Icon = f:CreateTexture (nil, "overlay")
		local labelYellowTeam_DPS_Icon = f:CreateTexture (nil, "overlay")
		labelPlayerTeam_DPS_Icon:SetTexture ([[Interface\LFGFRAME\UI-LFG-ICON-ROLES]])
		labelYellowTeam_DPS_Icon:SetTexture ([[Interface\LFGFRAME\UI-LFG-ICON-ROLES]])
		labelPlayerTeam_DPS_Icon:SetTexCoord (72/256, 130/256, 69/256, 127/256)
		labelYellowTeam_DPS_Icon:SetTexCoord (72/256, 130/256, 69/256, 127/256)
		local icon_size = 16
		labelPlayerTeam_DPS_Icon:SetSize (icon_size, icon_size)
		labelYellowTeam_DPS_Icon:SetSize (icon_size, icon_size)
	
		labelPlayerTeam:SetPoint ("left", f, "left", 5, 10)
		labelYellowTeam:SetPoint ("right", f, "right", -5, 10)
		
		labelPlayerTeam_DPS_Icon:SetPoint ("topleft", labelPlayerTeam, "bottomleft", 0, -4)
		labelYellowTeam_DPS_Icon:SetPoint ("topleft", labelYellowTeam, "bottomleft", 0, -4)
		
		labelPlayerTeam_DPS:SetPoint ("left", labelPlayerTeam_DPS_Icon, "right", 4, 0)
		labelYellowTeam_DPS:SetPoint ("left", labelYellowTeam_DPS_Icon, "right", 4, 0)
	
		labelPlayerTeam:SetTextColor (unpack (green_team_color))
		labelYellowTeam:SetTextColor (unpack (yellow_team_color))
		
		function f.SwapArenaTeamColors()
			if (f.PlayerTeam == 0) then
				labelPlayerTeam:SetTextColor (unpack (yellow_team_color))
				labelYellowTeam:SetTextColor (unpack (green_team_color))
			else
				labelPlayerTeam:SetTextColor (unpack (green_team_color))
				labelYellowTeam:SetTextColor (unpack (yellow_team_color))
			end
		end

	--> labels for mythic dungeon / group party
		local labelGroupDamage = f:CreateFontString (nil, "overlay", "GameFontNormal")
		labelGroupDamage:SetText ("Real Time Group DPS")
		DF:SetFontSize (labelGroupDamage, 14)
		DF:SetFontOutline (labelGroupDamage, "NONE")
		
		local labelGroupDamage_DPS = f:CreateFontString (nil, "overlay", "GameFontNormal")
		labelGroupDamage_DPS:SetText ("0")
		
		labelGroupDamage:SetPoint ("center", f, "center", 0, 10)
		labelGroupDamage_DPS:SetPoint ("center", labelGroupDamage, "center")
		labelGroupDamage_DPS:SetPoint ("top", labelGroupDamage, "bottom", 0, spacing_vertical)
		
		--[=[
		local labelGroupDamage_DPS_Icon = f:CreateTexture (nil, "overlay")
		labelGroupDamage_DPS_Icon:SetTexture ([[Interface\LFGFRAME\UI-LFG-ICON-ROLES]])
		labelGroupDamage_DPS_Icon:SetTexCoord (72/256, 130/256, 69/256, 127/256)
		labelGroupDamage_DPS_Icon:SetSize (icon_size, icon_size)
		labelGroupDamage_DPS_Icon:SetPoint ("topleft", labelPlayerTeam, "bottomleft", 0, -4)
		--]=]
		
	--> frame update function
		
		--> update
		local time_fraction = 100/1000 --one tick per 100ms
		f.NextUpdate =  time_fraction --when the next tick occur
		f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval --when the labels on the frame receive update
		
		--> arena
		f.PlayerTeamBuffer = {}
		f.YellowTeamBuffer = {}
		f.PlayerTeamDamage = 0
		f.YellowDamage = 0
		f.LastPlayerTeamDamage = 0
		f.LastYellowDamage = 0
		
		--> mythic dungeon / party group
		f.GroupBuffer = {}
		f.GroupTotalDamage = 0
		f.LastTickGroupDamage = 0
		
		--> general
		f.SampleSize = _detalhes.current_dps_meter.sample_size
		f.MaxBufferIndex = 1
		f.ShowingArena = false
		
		function _detalhes:UpdateTheRealCurrentDPSFrame (scenario)
			--> don't run if the featured hasn't loaded
			if (not f) then
				return
			end
			
			if (not _detalhes.current_dps_meter.enabled) then
				f:Hide()
				return
			end
			
			if (not _detalhes.current_dps_meter.arena_enabled and not _detalhes.current_dps_meter.mythic_dungeon_enabled) then
				f:Hide()
				return
			end
			
			--> where the player are
			if (scenario == "arena") then
				labelPlayerTeam_DPS:Show()
				labelYellowTeam_DPS:Show()
				labelPlayerTeam:Show()
				labelYellowTeam:Show()
				labelPlayerTeam_DPS_Icon:Show()
				labelYellowTeam_DPS_Icon:Show()
				
				--> update arena labels
				DF:SetFontColor (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_color)
				DF:SetFontFace (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_face)
				DF:SetFontSize (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_size)
				DF:SetFontOutline (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_shadow)
				
				DF:SetFontColor (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_color)
				DF:SetFontFace (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_face)
				DF:SetFontSize (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_size)
				DF:SetFontOutline (labelYellowTeam_DPS, _detalhes.current_dps_meter.font_shadow)
				
				--> wipe current data for arena
				wipe (f.PlayerTeamBuffer)
				wipe (f.YellowTeamBuffer)
				
				--> reset damage
				f.PlayerTeamDamage = 0
				f.YellowDamage = 0
				
				--> reset last tick damage
				f.LastPlayerTeamDamage = 0
				f.LastYellowDamage = 0
				
				f:Show()
			else	
				--> isn't arena, hide arena labels
				labelPlayerTeam_DPS:Hide()
				labelYellowTeam_DPS:Hide()
				labelPlayerTeam:Hide()
				labelYellowTeam:Hide()
				labelPlayerTeam_DPS_Icon:Hide()
				labelYellowTeam_DPS_Icon:Hide()
			end
			
			if (scenario == "mythicdungeon") then
				labelGroupDamage:Show()
				labelGroupDamage_DPS:Show()
				
				DF:SetFontColor (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_color)
				DF:SetFontFace (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_face)
				DF:SetFontSize (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_size)
				DF:SetFontOutline (labelGroupDamage_DPS, _detalhes.current_dps_meter.font_shadow)
				
				--> wipe current data for mythic dungeon
				f.GroupBuffer = {}
				
				--> reset damage
				f.GroupTotalDamage = 0
				
				--> reset last tick damage
				f.LastTickGroupDamage = 0
				
				f:Show()
			else
				labelGroupDamage:Hide()
				labelGroupDamage_DPS:Hide()
			end
			
			--> frame position
			f:SetSize (_detalhes.current_dps_meter.frame.width, _detalhes.current_dps_meter.frame.height)
			LibWindow.RegisterConfig (f, _detalhes.current_dps_meter.frame)
			LibWindow.RestorePosition (f)

			--> backdrop color
			f:SetBackdropColor (unpack (_detalhes.current_dps_meter.frame.backdrop_color))
			
			--> set frame size
			f:SetSize (_detalhes.current_dps_meter.frame.width, _detalhes.current_dps_meter.frame.height)
			
			--> frame is locked
			if (_detalhes.current_dps_meter.frame.locked) then
				f:EnableMouse (false)
			else
				f:EnableMouse (true)
			end
			
			--> frame can show title
			if (_detalhes.current_dps_meter.frame.show_title) then
				TitleString:Show()
				TitleBackground:Show()
			else
				TitleString:Hide()
				TitleBackground:Hide()
			end
			
			--> frame strata
			f:SetFrameStrata (_detalhes.current_dps_meter.frame.strata)

			--> calcule buffer size
			f.MaxBufferIndex = f.SampleSize * time_fraction * 100 --sample size in seconds * fraction * tick milliseconds

			--> interval to update the frame
			f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval
		end
	
		_detalhes:UpdateTheRealCurrentDPSFrame()
		
		local on_tick = function (self, deltaTime)
		
			self.NextUpdate = self.NextUpdate - deltaTime
			
			if (self.NextUpdate <= 0) then
				--> update string
				local currentCombat = _detalhes:GetCombat()
				local damageContainer = currentCombat:GetContainer (DETAILS_ATTRIBUTE_DAMAGE)
				
				--> show the current dps during an arena match
				if (self.ShowingArena) then
					--> the team damage done at this tick
					local thisTickPlayerTeamDamage = 0
					local thisTickYellowDamage = 0
				
					for i, actor in damageContainer:ListActors() do
						--actor.arena_team = actor.arena_team or 0 --debug
						if (actor:IsPlayer() and actor.arena_team) then
							if (actor.arena_team == 0) then
								--green team / player team
								thisTickPlayerTeamDamage = thisTickPlayerTeamDamage + actor.total
							else
								--yellow
								thisTickYellowDamage = thisTickYellowDamage + actor.total
							end
							
							if (actor.nome == _detalhes.playername) then
								--> if player isn't in green team > swap colors
								if (f.PlayerTeam ~= actor.arena_team) then
									f.SwapArenaTeamColors()
									f.PlayerTeam  = actor.arena_team
								end
							end
						end
					end
					
					--> calculate how much damage the team made on this tick
					local playerTeamDamageDone = thisTickPlayerTeamDamage - f.LastPlayerTeamDamage
					local yellowDamageDone = thisTickYellowDamage - f.LastYellowDamage

					--> add the damage to buffer
					tinsert (f.PlayerTeamBuffer, 1, playerTeamDamageDone)
					tinsert (f.YellowTeamBuffer, 1, yellowDamageDone)
					
					--> save the current damage amount
					f.LastPlayerTeamDamage = thisTickPlayerTeamDamage
					f.LastYellowDamage = thisTickYellowDamage
					
					--> add the damage to current total damage
					f.PlayerTeamDamage = f.PlayerTeamDamage + playerTeamDamageDone
					f.YellowDamage = f.YellowDamage + yellowDamageDone
					
					--> remove player team damage
					local removedDamage = tremove (f.PlayerTeamBuffer, f.MaxBufferIndex+1)
					if (removedDamage) then
						f.PlayerTeamDamage = f.PlayerTeamDamage - removedDamage
						--> be save
						f.PlayerTeamDamage = max (0, f.PlayerTeamDamage)
					end
					
					--> remove yellow damage
					local removedDamage = tremove (f.YellowTeamBuffer, f.MaxBufferIndex+1)
					if (removedDamage) then
						f.YellowDamage = f.YellowDamage - removedDamage
						--> be save
						f.YellowDamage = max (0, f.YellowDamage)
					end
					
					self.NextScreenUpdate = self.NextScreenUpdate - time_fraction
					if (self.NextScreenUpdate <= 0) then
						if (f.PlayerTeam == 0) then
							labelPlayerTeam_DPS:SetText (_detalhes:ToK2 (self.PlayerTeamDamage / self.SampleSize))
							labelYellowTeam_DPS:SetText (_detalhes:ToK2 (self.YellowDamage / self.SampleSize))
						else
							labelPlayerTeam_DPS:SetText (_detalhes:ToK2 (self.YellowDamage / self.SampleSize))
							labelYellowTeam_DPS:SetText (_detalhes:ToK2 (self.PlayerTeamDamage / self.SampleSize))
						end
						f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval
					end
					
				elseif (self.ShowingMythicDungeon) then
				
					--iniciava um novo combate e tinha o buffer do combate anterior
					--ent�o dava o total de dano do combate recente menos o que tinha no buffer do round anterior
				
					--> the party damage done at this tick
					local thisTickGroupDamage = 0
					
					for i, actor in damageContainer:ListActors() do
						if (actor:IsPlayer() and actor:IsGroupPlayer()) then
							thisTickGroupDamage = thisTickGroupDamage + actor.total
						end
					end
					
					--> calculate how much damage the team made on this tick
					local groupDamageDoneOnThisTick = thisTickGroupDamage - f.LastTickGroupDamage
					
					--> add the damage to buffer
					tinsert (f.GroupBuffer, 1, groupDamageDoneOnThisTick)
					
					--> save the current damage amount
					f.LastTickGroupDamage = thisTickGroupDamage
					
					--> add the damage to current total damage
					f.GroupTotalDamage = f.GroupTotalDamage + groupDamageDoneOnThisTick
					
					--> cicle buffer removing the last index and subtract its damage
					local removedDamage = tremove (f.GroupBuffer, f.MaxBufferIndex+1)
					if (removedDamage) then
						--> remove the value from the total damage
						f.GroupTotalDamage = f.GroupTotalDamage - removedDamage
						--> be save
						f.GroupTotalDamage = max (0, f.GroupTotalDamage)
					end
					
					self.NextScreenUpdate = self.NextScreenUpdate - time_fraction
					if (self.NextScreenUpdate <= 0) then
						labelGroupDamage_DPS:SetText (_detalhes:ToK2 (f.GroupTotalDamage / self.SampleSize))
						f.NextScreenUpdate = _detalhes.current_dps_meter.update_interval
					end
					
				end
				
				--> set next update time
				self.NextUpdate = time_fraction
			end
		end

		f:SetScript ("OnHide", function()
			f.ShowingArena = false
			f.ShowingMythicDungeon = false
			f:SetScript ("OnUpdate", nil)
		end)

		function f:StartForArenaMatch()
			if (not f.ShowingArena) then
				_detalhes:UpdateTheRealCurrentDPSFrame ("arena")
				f.ShowingArena = true
				f:SetScript ("OnUpdate", on_tick)
			end
		end
		
		function f:StartForMythicDungeon()
			if (not f.ShowingMythicDungeon) then
				_detalhes:UpdateTheRealCurrentDPSFrame ("mythicdungeon")
				f.ShowingMythicDungeon = true
				f:SetScript ("OnUpdate", on_tick)
			end
		end
		
		local eventListener = _detalhes:CreateEventListener()
	
		function eventListener:ArenaStarted()
			if (_detalhes.current_dps_meter.arena_enabled) then
				f:StartForArenaMatch()
			end
		end
		
		function eventListener:MythicDungeonStarted()
			if (_detalhes.current_dps_meter.mythic_dungeon_enabled) then
				f:StartForMythicDungeon()
			end
		end
		
		function eventListener:ArenaEnded()
			f:Hide()
		end

		function eventListener:MythicDungeonEnded()
			f:Hide()
		end
		
		function eventListener:ResetBuffer()
			if (f:IsShown()) then
				wipe (f.PlayerTeamBuffer)
				wipe (f.YellowTeamBuffer)
				wipe (f.GroupBuffer)
				f.GroupTotalDamage = 0
				f.PlayerTeamDamage = 0
				f.YellowDamage = 0
				f.LastTickGroupDamage = 0
				f.LastPlayerTeamDamage = 0
				f.LastYellowDamage = 0
			end
		end
		
		eventListener:RegisterEvent ("COMBAT_ARENA_START", "ArenaStarted")
		eventListener:RegisterEvent ("COMBAT_ARENA_END", "ArenaEnded")
		eventListener:RegisterEvent ("COMBAT_MYTHICDUNGEON_START", "MythicDungeonStarted")
		eventListener:RegisterEvent ("COMBAT_MYTHICDUNGEON_END", "MythicDungeonEnded")
		eventListener:RegisterEvent ("COMBAT_PLAYER_ENTER", "ResetBuffer")
	
	_detalhes.Broadcaster_CurrentDpsLoaded = true
	_detalhes.Broadcaster_CurrentDpsFrame = f
	f:Hide()
end

local CreateEventTrackerFrame = function (parent, name)

	local DF = _detalhes.gump
	local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
	
	--> main farame
		local f = CreateFrame ("frame", name, parent or UIParent)
		f:SetPoint ("center", UIParent, "center")
		f:SetMinResize (150, 40)
		f:SetMaxResize (800, 1024)
		f:SetSize (_detalhes.event_tracker.frame.width, _detalhes.event_tracker.frame.height)

		f:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
		f:SetBackdropColor (unpack (_detalhes.event_tracker.frame.backdrop_color))
		f:EnableMouse (true)
		f:SetMovable (true)
		f:SetResizable (true)
		f:SetClampedToScreen (true)
		
		local LibWindow = LibStub ("LibWindow-1.1")
		LibWindow.RegisterConfig (f, _detalhes.event_tracker.frame)
		LibWindow.MakeDraggable (f)
		LibWindow.RestorePosition (f)
	
	--> two resizers
	
		local left_resize, right_resize = DF:CreateResizeGrips (f)
		
		left_resize:SetScript ("OnMouseDown", function (self)
			if (not f.resizing and not _detalhes.event_tracker.frame.locked) then
				f.resizing = true
				f:StartSizing ("bottomleft")
			end
		end)
		left_resize:SetScript ("OnMouseUp", function (self)
			if (f.resizing) then
				f.resizing = false
				f:StopMovingOrSizing()
				_detalhes.event_tracker.frame.width = f:GetWidth()
				_detalhes.event_tracker.frame.height = f:GetHeight()
			end
		end)
		right_resize:SetScript ("OnMouseDown", function (self)
			if (not f.resizing and not _detalhes.event_tracker.frame.locked) then
				f.resizing = true
				f:StartSizing ("bottomright")
			end
		end)
		right_resize:SetScript ("OnMouseUp", function (self) 
			if (f.resizing) then
				f.resizing = false
				f:StopMovingOrSizing()
				_detalhes.event_tracker.frame.width = f:GetWidth()
				_detalhes.event_tracker.frame.height = f:GetHeight()
			end
		end)
		
		f:SetScript ("OnSizeChanged", function (self)
			
		end)
	
	--> scroll frame
	
		--> frame config
		
		local scroll_line_amount = 1
		local scroll_width = 195
		local header_size = 20
		
		--> on tick script
		local lineOnTick = function (self, deltaTime)
			--> when this event occured on combat log
			local gameTime = self.GameTime
			
			--> calculate how much time elapsed since the event got triggered
			local elapsedTime = GetTime() - gameTime
			
			--> set the bar animation:
			local animationPercent = min (elapsedTime, 1)
			self.Statusbar:SetValue (animationPercent)
			
			--> set the spark location
			if (animationPercent < 1) then
				self.Spark:SetPoint ("left", self, "left", (self:GetWidth() * animationPercent) - 10, 0)
				if (not self.Spark:IsShown()) then
					self.Spark:Show()
				end
			else
				if (self.Spark:IsShown()) then
					self.Spark:Hide()
				end
			end
		end
		
		--> create a line on the scroll frame
		local scroll_createline = function (self, index)
		
			local line = CreateFrame ("frame", "$parentLine" .. index, self)
			line:EnableMouse (false)
			line.Index = index --> hack to not trigger error on UpdateWorldTrackerLines since Index is set after this function is ran
			
			--> set its backdrop
			line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
			--line:SetBackdropColor (1, 1, 1, 0.75)
			
			--> statusbar
			local statusbar = CreateFrame ("statusbar", "$parentStatusBar", line)
			statusbar:SetAllPoints()
			local statusbartexture = statusbar:CreateTexture (nil, "border")
			statusbar:SetStatusBarTexture (statusbartexture)
			statusbar:SetMinMaxValues (0, 1)
			statusbar:SetValue (0)
			
			local statusbarspark = statusbar:CreateTexture (nil, "artwork")
			statusbarspark:SetTexture ([[Interface\CastingBar\UI-CastingBar-Spark]])
			statusbarspark:SetSize (16, 30)
			statusbarspark:SetBlendMode ("ADD")
			statusbarspark:Hide()
			
			--> create the icon textures and texts - they are all statusbar childs
			local lefticon = statusbar:CreateTexture ("$parentLeftIcon", "overlay")
			lefticon:SetPoint ("left", line, "left", 0, 0)
			
			local righticon = statusbar:CreateTexture ("$parentRightIcon", "overlay")
			righticon:SetPoint ("right", line, "right", 0, 0)
			
			local lefttext = statusbar:CreateFontString ("$parentLeftText", "overlay", "GameFontNormal")
			DF:SetFontSize (lefttext, 9)
			lefttext:SetPoint ("left", lefticon, "right", 2, 0)
			
			local righttext = statusbar:CreateFontString ("$parentRightText", "overlay", "GameFontNormal")
			DF:SetFontSize (righttext, 9)
			righttext:SetPoint ("right", righticon, "left", -2, 0)
			
			lefttext:SetJustifyH ("left")
			righttext:SetJustifyH ("right")
			
			local actionicon = statusbar:CreateTexture ("$parentRightIcon", "overlay")
			actionicon:SetPoint ("center", line, "center")

			--> set members
			line.LeftIcon = lefticon
			line.RightIcon = righticon
			line.LeftText = lefttext
			line.RightText = righttext
			line.Statusbar = statusbar
			line.StatusbarTexture = statusbartexture
			line.Spark = statusbarspark
			line.ActionIcon = actionicon

			--> set some parameters
			_detalhes:UpdateWorldTrackerLines (line)
			
			--> set scripts
			line:SetScript ("OnUpdate", lineOnTick)
			
			return line
		end
		
		--> some consts to help work with indexes
		local SPELLTYPE_COOLDOWN = "cooldown"
		local SPELLTYPE_INTERRUPT = "interrupt"
		local SPELLTYPE_OFFENSIVE = "offensive"
		local SPELLTYPE_CROWDCONTROL = "crowdcontrol"
		
		local ABILITYTABLE_SPELLTYPE = 1
		local ABILITYTABLE_SPELLID = 2
		local ABILITYTABLE_CASTERNAME = 3
		local ABILITYTABLE_TARGETNAME = 4
		local ABILITYTABLE_TIME = 5
		local ABILITYTABLE_EXTRASPELLID = 6
		local ABILITYTABLE_GAMETIME = 7
		local ABILITYTABLE_CASTERSERIAL = 8
		local ABILITYTABLE_ISENEMY = 9
		local ABILITYTABLE_TARGETSERIAL = 10
		
		local get_spec_or_class = function (serial, name)
			local class
			local spec = _detalhes.cached_specs [serial]
			if (not spec) then
				local _, engClass = UnitClass (name)
				if (engClass) then
					class = engClass
				else
					local locClass, engClass, locRace, engRace, gender = GetPlayerInfoByGUID (serial)
					if (engClass) then
						class = engClass
					end
				end
			end
			
			return spec, class
		end
		
		local get_player_icon = function (spec, class)
			if (spec) then
				return [[Interface\AddOns\Details\images\spec_icons_normal]], unpack (_detalhes.class_specs_coords [spec])
			elseif (class) then
				return [[Interface\AddOns\Details\images\classes_small]], unpack (_detalhes.class_coords [class])
			else
				return [[Interface\AddOns\Details\images\classes_plus]], 0.50390625, 0.62890625, 0, 0.125
			end
		end
		
		local add_role_and_class_color = function (player_name, player_serial)
		
			--> get the actor object
			local actor = _detalhes.tabela_vigente[1]:GetActor (player_name)
			
			if (actor) then
				--> remove realm name
				player_name = _detalhes:GetOnlyName (player_name)
			
				local class, spec, role = actor.classe, actor.spec, actor.role
				if (not class) then
					spec, class = get_spec_or_class (player_serial, player_name)
				end
				
				--> add the class color
				if (_detalhes.player_class [class]) then
					--> is a player, add the class color
					player_name = _detalhes:AddColorString (player_name, class)
				end
				
				--add the role icon
				if (role ~= "NONE") then
					--> have a role
					player_name = _detalhes:AddRoleIcon (player_name, role, _detalhes.event_tracker.line_height)
				end
			
			else
				local spec, class = get_spec_or_class (player_serial, player_name)
				player_name = _detalhes:GetOnlyName (player_name)
				
				if (class) then
					--> add the class color
					if (_detalhes.player_class [class]) then
						--> is a player, add the class color
						player_name = _detalhes:AddColorString (player_name, class)
					end
				end
			end
			
			return player_name
		end
		
		local get_text_size = function()
			local iconsSpace = _detalhes.event_tracker.line_height * 3
			local textSpace = 4
			local saveSpace = 14
			
			local availableSpace = (f:GetWidth() - iconsSpace - textSpace - saveSpace) / 2
			
			return availableSpace
		end
		
		local shrink_string = function (fontstring, size)
			local text = fontstring:GetText()
			local loops = 20
			while (fontstring:GetStringWidth() > size and loops > 0) do
				text = strsub (text, 1, #text-1)
				fontstring:SetText (text)
				loops = loops - 1
			end
			
			return fontstring
		end
		
		--refresh the scroll frame
		local scroll_refresh = function (self, data, offset, total_lines)
		
			local textSize = get_text_size()
		
			for i = 1, total_lines do
				local index = i + offset
				local ability = data [index]
				
				if (ability) then
					local line = self:GetLine (i)
					
					local spec, class = get_spec_or_class (ability [ABILITYTABLE_CASTERSERIAL], ability [ABILITYTABLE_CASTERNAME])
					local texture, L, R, T, B = get_player_icon (spec, class)
					line.LeftIcon:SetTexture (texture)
					line.LeftIcon:SetTexCoord (L, R, T, B)
					line.LeftText:SetText (_detalhes:GetOnlyName (ability [ABILITYTABLE_CASTERNAME]))
					
					if (ability [ABILITYTABLE_ISENEMY]) then
						line:SetBackdropColor (1, .3, .3, 0.5)
					else
						line:SetBackdropColor (1, 1, 1, 0.5)
					end
					
					if (ability [ABILITYTABLE_SPELLTYPE] == SPELLTYPE_COOLDOWN) then
						local spellName, _, spellIcon = GetSpellInfo (ability [ABILITYTABLE_SPELLID])
						line.RightIcon:SetTexture (spellIcon)
						line.RightIcon:SetTexCoord (.06, .94, .06, .94)
						
						local targetName = ability [ABILITYTABLE_TARGETNAME]
						if (targetName) then
							local targetSerial = ability [ABILITYTABLE_TARGETSERIAL]
							targetName = add_role_and_class_color (targetName, targetSerial)
						end
						
						line.RightText:SetText (targetName or spellName)
						
						line.ActionIcon:SetTexture ([[Interface\AddOns\Details\images\event_tracker_icons]])
						line.ActionIcon:SetTexCoord (0, 0.125, 0, 1)
						
					elseif (ability [ABILITYTABLE_SPELLTYPE] == SPELLTYPE_OFFENSIVE) then
						local spellName, _, spellIcon = GetSpellInfo (ability [ABILITYTABLE_SPELLID])
						line.RightIcon:SetTexture (spellIcon)
						line.RightIcon:SetTexCoord (.06, .94, .06, .94)
						line.RightText:SetText (spellName)
						
						line.ActionIcon:SetTexture ([[Interface\AddOns\Details\images\event_tracker_icons]])
						line.ActionIcon:SetTexCoord (0.127, 0.25, 0, 1)

					elseif (ability [ABILITYTABLE_SPELLTYPE] == SPELLTYPE_INTERRUPT) then
						local spellNameInterrupted, _, spellIconInterrupted = GetSpellInfo (ability [ABILITYTABLE_EXTRASPELLID])
						line.RightIcon:SetTexture (spellIconInterrupted)
						line.RightIcon:SetTexCoord (.06, .94, .06, .94)
						line.RightText:SetText (spellNameInterrupted)
						
						line.ActionIcon:SetTexture ([[Interface\AddOns\Details\images\event_tracker_icons]])
						line.ActionIcon:SetTexCoord (0.251, 0.375, 0, 1)
						
					elseif (ability [ABILITYTABLE_SPELLTYPE] == SPELLTYPE_CROWDCONTROL) then
						local spellName, _, spellIcon = GetSpellInfo (ability [ABILITYTABLE_SPELLID])
						line.RightIcon:SetTexture (spellIcon)
						line.RightIcon:SetTexCoord (.06, .94, .06, .94)

						local targetName = ability [ABILITYTABLE_TARGETNAME]
						if (targetName) then
							local targetSerial = ability [ABILITYTABLE_TARGETSERIAL]
							targetName = add_role_and_class_color (targetName, targetSerial)
						end
						
						line.RightText:SetText (targetName or "unknown target")
						
						line.ActionIcon:SetTexture ([[Interface\AddOns\Details\images\event_tracker_icons]])
						line.ActionIcon:SetTexCoord (0.376, 0.5, 0, 1)

					end
					
					shrink_string (line.LeftText, textSize)
					shrink_string (line.RightText, textSize)
					
					--> set when the ability was registered on combat log
					line.GameTime = ability [ABILITYTABLE_GAMETIME]
					line:Show()
				end
			end
		end
		
		--title text
		local TitleString = f:CreateFontString (nil, "overlay", "GameFontNormal")
		TitleString:SetPoint ("top", f, "top", 0, -3)
		TitleString:SetText ("Details!: Event Tracker")
		local TitleBackground = f:CreateTexture (nil, "artwork")
		TitleBackground:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
		TitleBackground:SetVertexColor (.1, .1, .1, .9)
		TitleBackground:SetPoint ("topleft", f, "topleft")
		TitleBackground:SetPoint ("topright", f, "topright")
		TitleBackground:SetHeight (header_size)
		
		--> table with spells showing on the scroll frame
		local CurrentShowing = {}
		
		--> scrollframe
		local scrollframe = DF:CreateScrollBox (f, "$parentScrollFrame", scroll_refresh, CurrentShowing, scroll_width, 400, scroll_line_amount, _detalhes.event_tracker.line_height, scroll_createline, true, true)
		scrollframe:SetPoint ("topleft", f, "topleft", 0, -header_size)
		scrollframe:SetPoint ("topright", f, "topright", 0, -header_size)
		scrollframe:SetPoint ("bottomleft", f, "bottomleft", 0, 0)
		scrollframe:SetPoint ("bottomright", f, "bottomright", 0, 0)
		
		--> update line - used by 'UpdateWorldTrackerLines' function
		local update_line = function (line)
			
			--> get the line index
			local index = line.Index
			
			--> update left text
			DF:SetFontColor (line.LeftText, _detalhes.event_tracker.font_color)
			DF:SetFontFace (line.LeftText, _detalhes.event_tracker.font_face)
			DF:SetFontSize (line.LeftText, _detalhes.event_tracker.font_size)
			DF:SetFontOutline (line.LeftText, _detalhes.event_tracker.font_shadow)
			
			--> update right text
			DF:SetFontColor (line.RightText, _detalhes.event_tracker.font_color)
			DF:SetFontFace (line.RightText, _detalhes.event_tracker.font_face)
			DF:SetFontSize (line.RightText, _detalhes.event_tracker.font_size)
			DF:SetFontOutline (line.RightText, _detalhes.event_tracker.font_shadow)

			--> adjust where the line is anchored
			line:SetPoint ("topleft", line:GetParent(), "topleft", 0, -((index-1)*(_detalhes.event_tracker.line_height+1)))
			line:SetPoint ("topright", line:GetParent(), "topright", 0, -((index-1)*(_detalhes.event_tracker.line_height+1)))
			
			--> set its height
			line:SetHeight (_detalhes.event_tracker.line_height)
			
			--> set texture
			local texture = SharedMedia:Fetch ("statusbar", _detalhes.event_tracker.line_texture)
			line.StatusbarTexture:SetTexture (texture)
			line.StatusbarTexture:SetVertexColor (unpack (_detalhes.event_tracker.line_color))
			
			--> set icon size
			line.LeftIcon:SetSize (_detalhes.event_tracker.line_height, _detalhes.event_tracker.line_height)
			line.RightIcon:SetSize (_detalhes.event_tracker.line_height, _detalhes.event_tracker.line_height)
			line.ActionIcon:SetSize (_detalhes.event_tracker.line_height-4, _detalhes.event_tracker.line_height-4)
			line.ActionIcon:SetAlpha (0.65)
		end
		
		-- /run _detalhes.event_tracker.font_shadow = 24
		-- /run _detalhes:UpdateWorldTrackerLines()
		
		function _detalhes:UpdateWorldTrackerLines (line)
			--> don't run if the featured hasn't loaded
			if (not f) then
				return
			end
			
			if (line) then
				update_line (line)
			else
				--> update all lines
				for index, line in ipairs (scrollframe:GetFrames()) do
					update_line (line)
				end
				scrollframe:SetFramesHeight (_detalhes.event_tracker.line_height)
				scrollframe:Refresh()
			end
		end
		
		function _detalhes:UpdateEventTrackerFrame()
			--> don't run if the featured hasn't loaded
			if (not f) then
				return
			end
			
			f:SetSize (_detalhes.event_tracker.frame.width, _detalhes.event_tracker.frame.height)
			LibWindow.RegisterConfig (f, _detalhes.event_tracker.frame)
			LibWindow.RestorePosition (f)
			scrollframe:OnSizeChanged()
			
			if (_detalhes.event_tracker.frame.locked) then
				f:EnableMouse (false)
				left_resize:Hide()
				right_resize:Hide()
			else
				f:EnableMouse (true)
				left_resize:Show()
				right_resize:Show()
			end
			
			if (_detalhes.event_tracker.frame.show_title) then
				TitleString:Show()
				TitleBackground:Show()
				scrollframe:SetPoint ("topleft", f, "topleft", 0, -header_size)
				scrollframe:SetPoint ("topright", f, "topright", 0, -header_size)
			else
				TitleString:Hide()
				TitleBackground:Hide()
				scrollframe:SetPoint ("topleft", f, "topleft", 0, 0)
				scrollframe:SetPoint ("topright", f, "topright", 0, 0)
			end
			
			f:SetBackdropColor (unpack (_detalhes.event_tracker.frame.backdrop_color))
			scrollframe.__background:SetVertexColor (unpack (_detalhes.event_tracker.frame.backdrop_color))
			
			f:SetFrameStrata (_detalhes.event_tracker.frame.strata)
			
			_detalhes:UpdateWorldTrackerLines()
			scrollframe:Refresh()
		end
		
		--create the first line
		for i = 1, 1 do 
			scrollframe:CreateLine (scroll_createline)
		end
		f.scrollframe = scrollframe
		scrollframe:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16})
		scrollframe:SetBackdropColor (0, 0, 0, 0)
		
		--> get tables used inside the combat parser
		local cooldownListFromFramework = DetailsFramework.CooldownsAllDeffensive
		local attackCooldownsFromFramework = DetailsFramework.CooldownsAttack
		local crowdControlFromFramework = DetailsFramework.CrowdControlSpells
		
		local combatLog = CreateFrame ("frame")
		combatLog:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
		local OBJECT_TYPE_PLAYER = 0x00000400
		local OBJECT_TYPE_ENEMY = 0x00000040
		
		--> combat parser
		local is_player = function (flag)
			if (not flag) then
				return false
			end
			return bit.band (flag, OBJECT_TYPE_PLAYER) ~= 0
		end
		local is_enemy = function (flag)
			if (not flag) then
				return false
			end
			return bit.band (flag, OBJECT_TYPE_ENEMY) ~= 0
		end
		
		combatLog:SetScript ("OnEvent", function (self, event)
			
			local time, token, hidding, caster_serial, caster_name, caster_flags, caster_flags2, target_serial, target_name, target_flags, target_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool = CombatLogGetCurrentEventInfo()
			local added = false
			
			--> defensive cooldown
			if (token == "SPELL_CAST_SUCCESS" and (cooldownListFromFramework [spellid]) and is_player (caster_flags)) then 
				tinsert (CurrentShowing, 1, {SPELLTYPE_COOLDOWN, spellid, caster_name, target_name, time, false, GetTime(), caster_serial, is_enemy (caster_flags), target_serial})
				added = true
				
			--> offensive cooldown
			elseif (token == "SPELL_CAST_SUCCESS" and (attackCooldownsFromFramework [spellid]) and is_player (caster_flags)) then 
				tinsert (CurrentShowing, 1, {SPELLTYPE_OFFENSIVE, spellid, caster_name, target_name, time, false, GetTime(), caster_serial, is_enemy (caster_flags), target_serial})
				added = true
			
			--> crowd control
			elseif (token == "SPELL_AURA_APPLIED" and (crowdControlFromFramework [spellid])) then
				--check if isnt a pet
				if (target_flags and is_player (target_flags)) then
					tinsert (CurrentShowing, 1, {SPELLTYPE_CROWDCONTROL, spellid, caster_name, target_name, time, false, GetTime(), caster_serial, is_enemy (caster_flags), target_serial})
					added = true
				end
			
			--> spell interrupt
			elseif (token == "SPELL_INTERRUPT") then
				tinsert (CurrentShowing, 1, {SPELLTYPE_INTERRUPT, spellid, caster_name, target_name, time, extraSpellID, GetTime(), caster_serial, is_enemy (caster_flags), target_serial})
				added = true

			end
			
			if (added) then
				local amountOfLines = scrollframe:GetNumFramesShown()
				local amountToShow = #CurrentShowing
				
				if (amountToShow > amountOfLines) then
					tremove (CurrentShowing, amountToShow)
				end
				scrollframe:Refresh()
			end
			
		end)
	
	_detalhes.Broadcaster_EventTrackerLoaded = true
	_detalhes.Broadcaster_EventTrackerFrame = f
	f:Hide()
	
end

function Details:LoadFramesForBroadcastTools()
	--> event tracker
		--> if enabled and not loaded, load it
		if (_detalhes.event_tracker.enabled and not _detalhes.Broadcaster_EventTrackerLoaded) then
			CreateEventTrackerFrame (UIParent, "DetailsEventTracker")
		end
		
		--> if enabled and loaded, refresh and show
		if (_detalhes.event_tracker.enabled and _detalhes.Broadcaster_EventTrackerLoaded) then
			_detalhes:UpdateEventTrackerFrame()
			DetailsEventTracker:Show()
		end
		
		--> if not enabled but loaded, hide it
		if (not _detalhes.event_tracker.enabled and _detalhes.Broadcaster_EventTrackerLoaded) then
			DetailsEventTracker:Hide()
		end
	
	--> current dps
		local bIsEnabled = _detalhes.current_dps_meter.enabled and (_detalhes.current_dps_meter.arena_enabled or _detalhes.current_dps_meter.mythic_dungeon_enabled)
		
		--> if enabled and not loaded, load it
		if (bIsEnabled and not _detalhes.Broadcaster_CurrentDpsLoaded) then
			CreateCurrentDpsFrame (UIParent, "DetailsCurrentDpsMeter")
		end
		
		--> if enabled, check if can show
		if (bIsEnabled and _detalhes.Broadcaster_CurrentDpsLoaded) then
			if (_detalhes.current_dps_meter.mythic_dungeon_enabled) then
				local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
				if (difficultyID == 8) then
					--> player is inside a mythic dungeon
					DetailsCurrentDpsMeter:StartForMythicDungeon()
				end
			end
			
			if (_detalhes.current_dps_meter.arena_enabled) then	
				local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
				if (instanceType == "arena") then
					--> player is inside an arena
					DetailsCurrentDpsMeter:StartForArenaMatch()
				end
			end
		end
		
		--> if not enabled but loaded, hide it
		if (not bIsEnabled and _detalhes.Broadcaster_CurrentDpsLoaded) then
			DetailsCurrentDpsMeter:Hide()
		end

end

function Details:OpenCurrentRealDPSOptions (from_options_panel)

	if (not DetailsCurrentRealDPSOptions) then
	
		local DF = _detalhes.gump
	
		local f = DF:CreateSimplePanel (UIParent, 700, 400, "Details! The Current Real DPS Options", "DetailsCurrentRealDPSOptions")
		f:SetPoint ("center", UIParent, "center")
		f:SetScript ("OnMouseDown", nil)
		f:SetScript ("OnMouseUp", nil)
		local LibWindow = LibStub ("LibWindow-1.1")
		LibWindow.RegisterConfig (f, _detalhes.current_dps_meter.options_frame)
		LibWindow.MakeDraggable (f)
		LibWindow.RestorePosition (f)
		
		local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
		local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
		local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
		local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
		local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
		
		local testUsing = "arena" --mythicdungeon
		
		--> frame strata options
			local set_frame_strata = function (_, _, strata)
				Details.current_dps_meter.frame.strata = strata
				Details:UpdateTheRealCurrentDPSFrame (testUsing)
			end
			local strataTable = {}
			strataTable [1] = {value = "BACKGROUND", label = "BACKGROUND", onclick = set_frame_strata}
			strataTable [2] = {value = "LOW", label = "LOW", onclick = set_frame_strata}
			strataTable [3] = {value = "MEDIUM", label = "MEDIUM", onclick = set_frame_strata}
			strataTable [4] = {value = "HIGH", label = "HIGH", onclick = set_frame_strata}
			strataTable [5] = {value = "DIALOG", label = "DIALOG", onclick = set_frame_strata}
			
		--> font options
			local set_font_shadow= function (_, _, shadow)
				Details.current_dps_meter.font_shadow = shadow
				Details:UpdateTheRealCurrentDPSFrame (testUsing)
			end
			local fontShadowTable = {}
			fontShadowTable [1] = {value = "NONE", label = "None", onclick = set_font_shadow}
			fontShadowTable [2] = {value = "OUTLINE", label = "Outline", onclick = set_font_shadow}
			fontShadowTable [3] = {value = "THICKOUTLINE", label = "Thick Outline", onclick = set_font_shadow}
			
			local on_select_text_font = function (self, fixed_value, value)
				Details.current_dps_meter.font_face = value
				Details:UpdateTheRealCurrentDPSFrame (testUsing)
			end
		
		--> options table
		local options = {
		
			{type = "label", get = function() return "Frame Settings:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
			--enabled
			{
				type = "toggle",
				get = function() return Details.current_dps_meter.enabled end,
				set = function (self, fixedparam, value)
					Details.current_dps_meter.enabled = not Details.current_dps_meter.enabled
					Details:LoadFramesForBroadcastTools()
				end,
				desc = "Enabled",
				name = "Enabled",
				text_template = options_text_template,
			},
			--locked
			{
				type = "toggle",
				get = function() return Details.current_dps_meter.frame.locked end,
				set = function (self, fixedparam, value) 
					Details.current_dps_meter.frame.locked = not Details.current_dps_meter.frame.locked
					Details:UpdateTheRealCurrentDPSFrame (testUsing)
				end,
				desc = "Locked",
				name = "Locked",
				text_template = options_text_template,
			},
			--showtitle
			{
				type = "toggle",
				get = function() return Details.current_dps_meter.frame.show_title end,
				set = function (self, fixedparam, value) 
					Details.current_dps_meter.frame.show_title = not Details.current_dps_meter.frame.show_title
					Details:UpdateTheRealCurrentDPSFrame (testUsing)
				end,
				desc = "Show Title",
				name = "Show Title",
				text_template = options_text_template,
			},
			--backdrop color
			{
				type = "color",
				get = function() 
					return {Details.current_dps_meter.frame.backdrop_color[1], Details.current_dps_meter.frame.backdrop_color[2], Details.current_dps_meter.frame.backdrop_color[3], Details.current_dps_meter.frame.backdrop_color[4]} 
				end,
				set = function (self, r, g, b, a) 
					local color = Details.current_dps_meter.frame.backdrop_color
					color[1], color[2], color[3], color[4] = r, g, b, a
					Details:UpdateTheRealCurrentDPSFrame (testUsing)
				end,
				desc = "Backdrop Color",
				name = "Backdrop Color",
				text_template = options_text_template,
			},
			--statra
			{
				type = "select",
				get = function() return Details.current_dps_meter.frame.strata end,
				values = function() return strataTable end,
				name = "Frame Strata"
			},
			--width
			{
				type = "range",
				get = function() return Details.current_dps_meter.frame.width end,
				set = function (self, fixedparam, value) 
					Details.current_dps_meter.frame.width = value
					Details:UpdateTheRealCurrentDPSFrame (testUsing)
				end,
				min = 1,
				max = 300,
				step = 1,
				name = "Width",
				text_template = options_text_template,
			},			
			--height
			{
				type = "range",
				get = function() return Details.current_dps_meter.frame.height end,
				set = function (self, fixedparam, value) 
					Details.current_dps_meter.frame.height = value
					Details:UpdateTheRealCurrentDPSFrame (testUsing)
				end,
				min = 1,
				max = 300,
				step = 1,
				name = "Height",
				text_template = options_text_template,
			},			
			
			{type = "breakline"},
			{type = "label", get = function() return "Enabled On:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
			--arenas
			{
				type = "toggle",
				get = function() return Details.current_dps_meter.arena_enabled end,
				set = function (self, fixedparam, value)
					Details.current_dps_meter.arena_enabled = not Details.current_dps_meter.arena_enabled
					Details:LoadFramesForBroadcastTools()
				end,
				name = "Arena Matches",
				text_template = options_text_template,
			},
			--mythic dungeon
			{
				type = "toggle",
				get = function() return Details.current_dps_meter.mythic_dungeon_enabled end,
				set = function (self, fixedparam, value)
					Details.current_dps_meter.mythic_dungeon_enabled = not Details.current_dps_meter.mythic_dungeon_enabled
					Details:LoadFramesForBroadcastTools()
				end,
				name = "Mythic Dungeons",
				text_template = options_text_template,
			},
			
			{type = "breakline"},
			{type = "label", get = function() return "Text Settings:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
			--font size
			{
				type = "range",
				get = function() return Details.current_dps_meter.font_size end,
				set = function (self, fixedparam, value) 
					Details.current_dps_meter.font_size = value
					Details:UpdateTheRealCurrentDPSFrame (testUsing)
				end,
				min = 4,
				max = 32,
				step = 1,
				name = "Font Size",
				text_template = options_text_template,
			},
			--font color
			{
				type = "color",
				get = function() 
					return {Details.current_dps_meter.font_color[1], Details.current_dps_meter.font_color[2], Details.current_dps_meter.font_color[3], Details.current_dps_meter.font_color[4]} 
				end,
				set = function (self, r, g, b, a) 
					local color = Details.current_dps_meter.font_color
					color[1], color[2], color[3], color[4] = r, g, b, a
					Details:UpdateTheRealCurrentDPSFrame (testUsing)
				end,
				desc = "Font Color",
				name = "Font Color",
				text_template = options_text_template,
			},
			--font shadow
			{
				type = "select",
				get = function() return Details.current_dps_meter.font_shadow end,
				values = function() return fontShadowTable end,
				name = "Font Shadow"
			},
			--font face
			{
				type = "select",
				get = function() return Details.current_dps_meter.font_face end,
				values = function() return DF:BuildDropDownFontList (on_select_text_font) end,
				name = "Font Face",
				text_template = options_text_template,
			},
			
			
		}
		
		DF:BuildMenu (f, options, 7, -30, 500, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)

		f:SetScript ("OnHide" , function()
			if (DetailsCurrentDpsMeter) then
				--> check if can hide the main frame as well
				--> we force show the main frame for the user see the frame while editing the options
				local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
				if ((instanceType ~= "party" and difficultyID ~= 8) and instanceType ~= "arena") then
					DetailsCurrentDpsMeter:Hide()
				end
			end
			
			--> reopen the options panel
			if (f.FromOptionsPanel) then
				C_Timer.After (0.2, function()
					Details:OpenOptionsWindow(Details:GetInstance(1))
				end)
			end
		end)
		
	end
	
	--> check if the frame was been created
	if (not DetailsCurrentDpsMeter) then
		CreateCurrentDpsFrame (UIParent, "DetailsCurrentDpsMeter")
	end
	
	--> show the options
	DetailsCurrentRealDPSOptions:Show()
	DetailsCurrentRealDPSOptions:RefreshOptions()
	DetailsCurrentRealDPSOptions.FromOptionsPanel = from_options_panel
	
	--> start the frame for viewing while editing the options
	DetailsCurrentDpsMeter:StartForArenaMatch()
	
end

function Details:OpenEventTrackerOptions (from_options_panel)
	
	if (not DetailsEventTrackerOptions) then
	
		local DF = _detalhes.gump
	
		local f = DF:CreateSimplePanel (UIParent, 700, 400, "Details! Event Tracker Options", "DetailsEventTrackerOptions")
		f:SetPoint ("center", UIParent, "center")
		f:SetScript ("OnMouseDown", nil)
		f:SetScript ("OnMouseUp", nil)
		local LibWindow = LibStub ("LibWindow-1.1")
		LibWindow.RegisterConfig (f, _detalhes.event_tracker.options_frame)
		LibWindow.MakeDraggable (f)
		LibWindow.RestorePosition (f)
		
		local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
		local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
		local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
		local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
		local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
		
		--> frame strata options
			local set_frame_strata = function (_, _, strata)
				Details.event_tracker.frame.strata = strata
				Details:UpdateEventTrackerFrame()
			end
			local strataTable = {}
			strataTable [1] = {value = "BACKGROUND", label = "BACKGROUND", onclick = set_frame_strata}
			strataTable [2] = {value = "LOW", label = "LOW", onclick = set_frame_strata}
			strataTable [3] = {value = "MEDIUM", label = "MEDIUM", onclick = set_frame_strata}
			strataTable [4] = {value = "HIGH", label = "HIGH", onclick = set_frame_strata}
			strataTable [5] = {value = "DIALOG", label = "DIALOG", onclick = set_frame_strata}
		
		--> font options
			local set_font_shadow= function (_, _, shadow)
				Details.event_tracker.font_shadow = shadow
				Details:UpdateEventTrackerFrame()
			end
			local fontShadowTable = {}
			fontShadowTable [1] = {value = "NONE", label = "None", onclick = set_font_shadow}
			fontShadowTable [2] = {value = "OUTLINE", label = "Outline", onclick = set_font_shadow}
			fontShadowTable [3] = {value = "THICKOUTLINE", label = "Thick Outline", onclick = set_font_shadow}
			
			local on_select_text_font = function (self, fixed_value, value)
				Details.event_tracker.font_face = value
				Details:UpdateEventTrackerFrame()
			end
		
		--> texture options
			local set_bar_texture = function (_, _, value) 
				Details.event_tracker.line_texture = value
				Details:UpdateEventTrackerFrame()
			end
			
			local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
			local textures = SharedMedia:HashTable ("statusbar")
			local texTable = {}
			for name, texturePath in pairs (textures) do 
				texTable [#texTable + 1] = {value = name, label = name, statusbar = texturePath, onclick = set_bar_texture}
			end
			table.sort (texTable, function (t1, t2) return t1.label < t2.label end)
		
		--> options table
		local options = {
		
			{type = "label", get = function() return "Frame Settings:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
			--enabled
			{
				type = "toggle",
				get = function() return Details.event_tracker.enabled end,
				set = function (self, fixedparam, value)
					Details.event_tracker.enabled = not Details.event_tracker.enabled
					Details:LoadFramesForBroadcastTools()
				end,
				desc = "Enabled",
				name = "Enabled",
				text_template = options_text_template,
			},
			--locked
			{
				type = "toggle",
				get = function() return Details.event_tracker.frame.locked end,
				set = function (self, fixedparam, value) 
					Details.event_tracker.frame.locked = not Details.event_tracker.frame.locked
					Details:UpdateEventTrackerFrame()
				end,
				desc = "Locked",
				name = "Locked",
				text_template = options_text_template,
			},
			--showtitle
			{
				type = "toggle",
				get = function() return Details.event_tracker.frame.show_title end,
				set = function (self, fixedparam, value) 
					Details.event_tracker.frame.show_title = not Details.event_tracker.frame.show_title
					Details:UpdateEventTrackerFrame()
				end,
				desc = "Show Title",
				name = "Show Title",
				text_template = options_text_template,
			},
			--backdrop color
			{
				type = "color",
				get = function() 
					return {Details.event_tracker.frame.backdrop_color[1], Details.event_tracker.frame.backdrop_color[2], Details.event_tracker.frame.backdrop_color[3], Details.event_tracker.frame.backdrop_color[4]} 
				end,
				set = function (self, r, g, b, a) 
					local color = Details.event_tracker.frame.backdrop_color
					color[1], color[2], color[3], color[4] = r, g, b, a
					Details:UpdateEventTrackerFrame()
				end,
				desc = "Backdrop Color",
				name = "Backdrop Color",
				text_template = options_text_template,
			},
			--statra
			{
				type = "select",
				get = function() return Details.event_tracker.frame.strata end,
				values = function() return strataTable end,
				name = "Frame Strata"
			},
			{type = "breakline"},
			{type = "label", get = function() return "Line Settings:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
			--line height
			{
				type = "range",
				get = function() return Details.event_tracker.line_height end,
				set = function (self, fixedparam, value) 
					Details.event_tracker.line_height = value
					Details:UpdateEventTrackerFrame()
				end,
				min = 4,
				max = 32,
				step = 1,
				name = "Line Height",
				text_template = options_text_template,
			},
			--line texture
			{
				type = "select",
				get = function() return Details.event_tracker.line_texture end,
				values = function() return texTable end,
				name = "Line Texture",
			},
			--line color
			{
				type = "color",
				get = function() 
					return {Details.event_tracker.line_color[1], Details.event_tracker.line_color[2], Details.event_tracker.line_color[3], Details.event_tracker.line_color[4]} 
				end,
				set = function (self, r, g, b, a) 
					local color = Details.event_tracker.line_color
					color[1], color[2], color[3], color[4] = r, g, b, a
					Details:UpdateEventTrackerFrame()
				end,
				desc = "Line Color",
				name = "Line Color",
				text_template = options_text_template,
			},
			--font size
			{
				type = "range",
				get = function() return Details.event_tracker.font_size end,
				set = function (self, fixedparam, value) 
					Details.event_tracker.font_size = value
					Details:UpdateEventTrackerFrame()
				end,
				min = 4,
				max = 32,
				step = 1,
				name = "Font Size",
				text_template = options_text_template,
			},
			--font color
			{
				type = "color",
				get = function() 
					return {Details.event_tracker.font_color[1], Details.event_tracker.font_color[2], Details.event_tracker.font_color[3], Details.event_tracker.font_color[4]} 
				end,
				set = function (self, r, g, b, a) 
					local color = Details.event_tracker.font_color
					color[1], color[2], color[3], color[4] = r, g, b, a
					Details:UpdateEventTrackerFrame()
				end,
				desc = "Font Color",
				name = "Font Color",
				text_template = options_text_template,
			},
			--font shadow
			{
				type = "select",
				get = function() return Details.event_tracker.font_shadow end,
				values = function() return fontShadowTable end,
				name = "Font Shadow"
			},
			--font face
			{
				type = "select",
				get = function() return Details.event_tracker.font_face end,
				values = function() return DF:BuildDropDownFontList (on_select_text_font) end,
				name = "Font Face",
				text_template = options_text_template,
			},
		}

		DF:BuildMenu (f, options, 7, -30, 500, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
		
		f:SetScript ("OnHide", function()
			--> reopen the options panel
			if (f.FromOptionsPanel) then
				C_Timer.After (0.2, function()
					Details:OpenOptionsWindow(Details:GetInstance(1))
				end)
			end
		end)
	end
	
	DetailsEventTrackerOptions:RefreshOptions()
	DetailsEventTrackerOptions:Show()
	
	DetailsEventTrackerOptions.FromOptionsPanel = from_options_panel
	
end

-- fazer painel de op��es
-- fazer um painel de op��es "broadcaster settings"

C_Timer.After (1, function()
	--Details:OpenOptionsWindow(Details:GetInstance(1))
end)


function _detalhes:FormatBackground (f)
	f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
	f:SetBackdropColor (.5, .5, .5, .5)
	f:SetBackdropBorderColor (0, 0, 0, 1)
	
	if (not f.__background) then
		f.__background = f:CreateTexture (nil, "background")
	end
	
	f.__background:SetTexture ([[Interface\AddOns\Details\images\background]], true)
	f.__background:SetAlpha (0.7)
	f.__background:SetVertexColor (0.27, 0.27, 0.27)
	f.__background:SetVertTile (true)
	f.__background:SetHorizTile (true)
	f.__background:SetAllPoints()
end




--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> dump table frame

function Details:DumpTable (t)
	return Details:Dump (t)
end

function Details:Dump (t)
	if (not DetailsDumpFrame) then
		DetailsDumpFrame = DetailsFramework:CreateSimplePanel (UIParent)
		DetailsDumpFrame:SetSize (700, 600)
		DetailsDumpFrame:SetTitle ("Details! Dump Table [|cFFFF3333Ready Only|r]")
		
		local text_editor = DetailsFramework:NewSpecialLuaEditorEntry (DetailsDumpFrame, 680, 560, "Editbox", "$parentEntry", true)
		text_editor:SetPoint ("topleft", DetailsDumpFrame, "topleft", 10, -30)
		
		text_editor.scroll:SetBackdrop (nil)
		text_editor.editbox:SetBackdrop (nil)
		text_editor:SetBackdrop (nil)
		
		DetailsFramework:ReskinSlider (text_editor.scroll)
		
		if (not text_editor.__background) then
			text_editor.__background = text_editor:CreateTexture (nil, "background")
		end
		
		text_editor:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
		text_editor:SetBackdropBorderColor (0, 0, 0, 1)
		
		text_editor.__background:SetColorTexture (0.2317647, 0.2317647, 0.2317647)
		text_editor.__background:SetVertexColor (0.27, 0.27, 0.27)
		text_editor.__background:SetAlpha (0.8)
		text_editor.__background:SetVertTile (true)
		text_editor.__background:SetHorizTile (true)
		text_editor.__background:SetAllPoints()	
	end
	
	t = t or {}
	local s = Details.table.dump (t)
	DetailsDumpFrame.Editbox:SetText (s)
	DetailsDumpFrame:Show()
end


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> damage scroll

function Details:ScrollDamage()
	if (not DetailsScrollDamage) then
		local DF = DetailsFramework
		DetailsScrollDamage = DetailsFramework:CreateSimplePanel (UIParent)
		DetailsScrollDamage:SetSize (707, 505)
		DetailsScrollDamage:SetTitle ("Details! Scroll Damage")
		DetailsScrollDamage.Data = {}
		DetailsScrollDamage:ClearAllPoints()
		DetailsScrollDamage:SetPoint ("left", UIParent, "left", 10, 0)
		DetailsScrollDamage:Hide()
		
		local scroll_width = 675
		local scroll_height = 450
		local scroll_lines = 21
		local scroll_line_height = 20
		
		local backdrop_color = {.2, .2, .2, 0.2}
		local backdrop_color_on_enter = {.8, .8, .8, 0.4}
		local backdrop_color_is_critical = {.4, .4, .2, 0.2}
		local backdrop_color_is_critical_on_enter = {1, 1, .8, 0.4}
		
		local y = -15
		local headerY = y - 15
		local scrollY = headerY - 20
	
		--header
		local headerTable = {
			{text = "Icon", width = 32},
			{text = "Spell Name", width = 180},
			{text = "Amount", width = 80},
			
			{text = "Time", width = 80},
			{text = "Token", width = 130},
			{text = "Spell ID", width = 80},
			{text = "School", width = 80},
		}
		local headerOptions = {
			padding = 2,
		}
		
		DetailsScrollDamage.Header = DetailsFramework:CreateHeader (DetailsScrollDamage, headerTable, headerOptions)
		DetailsScrollDamage.Header:SetPoint ("topleft", DetailsScrollDamage, "topleft", 5, headerY)
		
		local scroll_refresh = function (self, data, offset, total_lines)
			
			local ToK = _detalhes:GetCurrentToKFunction()
			
			for i = 1, total_lines do
				local index = i + offset
				local spellTable = data [index]
				
				if (spellTable) then
				
					local line = self:GetLine (i)
					local time, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical = unpack (spellTable)
					
					local spellName, _, spellIcon
					
					if (token ~= "SWING_DAMAGE") then
						spellName, _, spellIcon = GetSpellInfo (spellID)
					else
						spellName, _, spellIcon = GetSpellInfo (1)
					end
					
					line.SpellID = spellID
					line.IsCritical = isCritical
					
					if (isCritical) then
						line:SetBackdropColor (unpack (backdrop_color_is_critical))
					else
						line:SetBackdropColor (unpack (backdrop_color))
					end
					
					if (spellName) then
						line.Icon:SetTexture (spellIcon)
						line.Icon:SetTexCoord (.1, .9, .1, .9)
						
						line.DamageText.text = isCritical and "|cFFFFFF00" .. ToK (_, amount) or ToK (_, amount)
						line.TimeText.text = format ("%.4f", time - DetailsScrollDamage.Data.Started)
						line.TokenText.text = token:gsub ("SPELL_", "")
						line.SchoolText.text = _detalhes:GetSpellSchoolFormatedName (school)
						line.SpellIDText.text = spellID
						line.SpellNameText.text = spellName
					else
						line:Hide()
					end
				end
			end
		end		
		
		local lineOnEnter = function (self)
			if (self.IsCritical) then
				self:SetBackdropColor (unpack (backdrop_color_is_critical_on_enter))
			else
				self:SetBackdropColor (unpack (backdrop_color_on_enter))
			end
			
			if (self.SpellID) then
				GameTooltip:SetOwner (self, "ANCHOR_TOPLEFT")
				GameTooltip:SetSpellByID (self.SpellID)
				GameTooltip:AddLine (" ")
				GameTooltip:Show()
			end
		end
		
		local lineOnLeave = function (self)
			if (self.IsCritical) then
				self:SetBackdropColor (unpack (backdrop_color_is_critical))
			else
				self:SetBackdropColor (unpack (backdrop_color))
			end
			
			GameTooltip:Hide()
		end
		
		local scroll_createline = function (self, index)
		
			local line = CreateFrame ("button", "$parentLine" .. index, self)
			line:SetPoint ("topleft", self, "topleft", 1, -((index-1)*(scroll_line_height+1)) - 1)
			line:SetSize (scroll_width - 2, scroll_line_height)
			
			line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
			line:SetBackdropColor (unpack (backdrop_color))
			
			DF:Mixin (line, DF.HeaderFunctions)
			
			line:SetScript ("OnEnter", lineOnEnter)
			line:SetScript ("OnLeave", lineOnLeave)
			
			--icon
			local icon = line:CreateTexture ("$parentSpellIcon", "overlay")
			icon:SetSize (scroll_line_height - 2, scroll_line_height - 2)
			
			--spellname
			local spellNameText = DF:CreateLabel (line)
			
			--damage
			local damageText = DF:CreateLabel (line)
			
			--time
			local timeText = DF:CreateLabel (line)
			
			--token
			local tokenText = DF:CreateLabel (line)
			
			--spell ID
			local spellIDText = DF:CreateLabel (line)
			
			--school
			local schoolText = DF:CreateLabel (line)

			line:AddFrameToHeaderAlignment (icon)
			line:AddFrameToHeaderAlignment (spellNameText)
			line:AddFrameToHeaderAlignment (damageText)
			line:AddFrameToHeaderAlignment (timeText)
			line:AddFrameToHeaderAlignment (tokenText)
			line:AddFrameToHeaderAlignment (spellIDText)
			line:AddFrameToHeaderAlignment (schoolText)
			
			line:AlignWithHeader (DetailsScrollDamage.Header, "left")
			
			line.Icon = icon
			line.DamageText = damageText
			line.TimeText = timeText
			line.TokenText = tokenText
			line.SchoolText = schoolText
			line.SpellIDText = spellIDText
			line.SpellNameText = spellNameText

			return line
		end
		
		local damageScroll = DF:CreateScrollBox (DetailsScrollDamage, "$parentSpellScroll", scroll_refresh, DetailsScrollDamage.Data, scroll_width, scroll_height, scroll_lines, scroll_line_height)
		DF:ReskinSlider (damageScroll)
		damageScroll:SetPoint ("topleft", DetailsScrollDamage, "topleft", 5, scrollY)
		
		--create lines
		for i = 1, scroll_lines do 
			damageScroll:CreateLine (scroll_createline)
		end
		
		local combatLogReader = CreateFrame ("frame")
		local playerSerial = UnitGUID ("player")
		
		combatLogReader:SetScript ("OnEvent", function (self)
			local timew, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical = CombatLogGetCurrentEventInfo()
			if (sourceSerial == playerSerial) then
				if (token == "SPELL_DAMAGE" or token == "SPELL_PERIODIC_DAMAGE" or token == "RANGE_DAMAGE" or token == "DAMAGE_SHIELD") then
					if (not DetailsScrollDamage.Data.Started) then
						DetailsScrollDamage.Data.Started = time()
					end
					tinsert (DetailsScrollDamage.Data, 1, {timew, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill or 0, school or 1, resisted or 0, blocked or 0, absorbed or 0, isCritical})
					damageScroll:Refresh()
					
				elseif (token == "SWING_DAMAGE") then
				--	amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand = spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical
				--	tinsert (DetailsScrollDamage.Data, 1, {timew, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical})
				--	damageScroll:Refresh()
				end
			end
		end)

		DetailsScrollDamage:SetScript ("OnShow", function()
			wipe (DetailsScrollDamage.Data)
			damageScroll:Refresh()
			combatLogReader:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
		end)

		DetailsScrollDamage:SetScript ("OnHide", function()
			combatLogReader:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
		end)
	end

	DetailsScrollDamage:Show()
end

---------------------------------------------------------------------------------------------------------------------------------------
--> import export window

--show a window with a big text editor and 2 buttons: okay and cancel.
--cancel button always closes the window and okay calls the comfirm function passed in the argument
--default text is the text shown show the window is show()

function _detalhes:DumpString (text)
	_detalhes:ShowImportWindow (text)
end

function _detalhes:ShowImportWindow (defaultText, confirmFunc, titleText)
	if (not DetailsExportWindow) then
		local importWindow = DetailsFramework:CreateSimplePanel (UIParent, 800, 610, "Details! Dump String", "DetailsExportWindow")
		importWindow:SetFrameStrata ("FULLSCREEN")
		importWindow:SetPoint ("center")
		DetailsFramework:ApplyStandardBackdrop (importWindow, false, 1.2)
	
		local importTextEditor = DetailsFramework:NewSpecialLuaEditorEntry (importWindow, 780, 540, "ImportEditor", "$parentEditor", true)
		importTextEditor:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
		importTextEditor:SetBackdropColor (.2, .2, .2, .5)
		importTextEditor:SetBackdropBorderColor (0, 0, 0, 1)
		importTextEditor:SetPoint ("topleft", importWindow, "topleft", 10, -30)
		
		importTextEditor.scroll:SetBackdrop (nil)
		importTextEditor.editbox:SetBackdrop (nil)
		importTextEditor:SetBackdrop (nil)
		
		DetailsFramework:ReskinSlider (importTextEditor.scroll)
		
		if (not importTextEditor.__background) then
			importTextEditor.__background = importTextEditor:CreateTexture (nil, "background")
		end
		
		importTextEditor:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
		importTextEditor:SetBackdropBorderColor (0, 0, 0, 1)
		
		importTextEditor.__background:SetColorTexture (0.2317647, 0.2317647, 0.2317647)
		importTextEditor.__background:SetVertexColor (0.27, 0.27, 0.27)
		importTextEditor.__background:SetAlpha (0.8)
		importTextEditor.__background:SetVertTile (true)
		importTextEditor.__background:SetHorizTile (true)
		importTextEditor.__background:SetAllPoints()	
		
		--import button
		local onClickImportButton = function()
			if (DetailsExportWindow.ConfirmFunction) then
				DetailsFramework:Dispatch (DetailsExportWindow.ConfirmFunction, importTextEditor:GetText())
			end
			importWindow:Hide()
		end
		local okayButton = DetailsFramework:CreateButton (importTextEditor, onClickImportButton, 120, 20, "Okay", -1, nil, nil, nil, nil, nil, _detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), _detalhes.gump:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) --> localize-me
		okayButton:SetIcon ([[Interface\BUTTONS\UI-Panel-BiggerButton-Up]], 20, 20, "overlay", {0.1, .9, 0.1, .9})
		importTextEditor.OkayButton = okayButton
	
		--cancel button
		local cancelButton = DetailsFramework:CreateButton (importTextEditor, function() importWindow:Hide() end, 120, 20, "Cancel", -1, nil, nil, nil, nil, nil, _detalhes.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), _detalhes.gump:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) --> localize-me
		cancelButton:SetIcon ([[Interface\BUTTONS\UI-Panel-MinimizeButton-Up]], 20, 20, "overlay", {0.1, .9, 0.1, .9})

		okayButton:SetPoint ("topright", importTextEditor, "bottomright", 0, -10)
		cancelButton:SetPoint ("right", okayButton, "left", -20, 0)
		
	end
	
	DetailsExportWindow.ConfirmFunction = confirmFunc
	DetailsExportWindow.ImportEditor:SetText (defaultText or "")
	DetailsExportWindow:Show()
	
	titleText = titleText or "Details! Dump String"
	DetailsExportWindow.Title:SetText (titleText)
	
	C_Timer.After (.2, function()
		DetailsExportWindow.ImportEditor:SetFocus (true)
		DetailsExportWindow.ImportEditor.editbox:HighlightText (0)
	end)
end



-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> api2 window

function Details:ShowApi2()


end
