if not(GetLocale() == "zhCN") then
  return
end

local L = WeakAuras.L

-- WeakAuras
L["   • %d auras added"] = "• %d 个光环被添加"
L["   • %d auras deleted"] = "• %d 个光环被删除"
L["   • %d auras modified"] = "• %d 个光环被修改"
L["%s - %i. Trigger"] = "%s - %i. 触发器"
L["%s - Alpha Animation"] = "%s - 透明度动画"
L["%s - Color Animation"] = "%s - 颜色动画"
L["%s - Condition Custom Chat"] = "%s - 条件符合时的自定义聊天框文字"
L["%s - Custom Text"] = "%s 自定义文字"
L["%s - Finish"] = "%s - 完成"
L["%s - Finish Action"] = "%s - 完成动作"
L["%s - Finish Custom Text"] = "%s - 完成自定义文本"
L["%s - Init Action"] = "%s - 初始动作"
L["%s - Main"] = "%s - 主要"
L["%s - Rotate Animation"] = "%s - 旋转动画"
L["%s - Scale Animation"] = "%s - 动画缩放"
L["%s - Start"] = "%s - 开始"
L["%s - Start Action"] = "%s - 开始动作"
L["%s - Start Custom Text"] = "%s - 开始自定义文本"
L["%s - Translate Animation"] = "%s - 平移动画"
L["%s - Trigger Logic"] = "%s - 触发逻辑"
L["%s Duration Function"] = "%s 持续时间功能"
L["%s Icon Function"] = "%s 图标功能"
L["%s Name Function"] = "%s 名字功能"
L["%s Overlay Color"] = "%s 覆盖层颜色"
L["%s Stacks Function"] = "%s 堆叠功能"
L["%s Texture Function"] = "%s 材质功能"
L["%s total auras"] = "%s 总光环数"
L["%s Trigger Function"] = "%s 触发功能"
L["%s Untrigger Function"] = "%s 取消触发功能"
L["/wa help - Show this message"] = "/wa help - 显示此消息"
L["/wa minimap - Toggle the minimap icon"] = "/wa minimap - 切换小地图图标的显示状态"
L["/wa pprint - Show the results from the most recent profiling"] = "/wa pprint - 显示最近的采样结果"
L["/wa pstart - Start profiling"] = "/wa pstart - 开始采样"
L["/wa pstop - Finish profiling"] = "/wa pstop - 结束采样"
L["|cffeda55fLeft-Click|r to toggle showing the main window."] = "|cffeda55f左键点击|r来切换主窗口显示状态"
L["|cffeda55fMiddle-Click|r to toggle the minimap icon on or off."] = "|cffeda55f中键点击|r来切换小地图图标是否显示"
L["|cffeda55fRight-Click|r to toggle performance profiling on or off."] = "|cffeda55f右键点击|r来切换是否进行性能采样"
L["|cffeda55fShift-Click|r to pause addon execution."] = "|cffeda55fShift + 点击|r 来暂停插件的执行。"
L["|cffeda55fShift-Right-Click|r to show profiling results."] = "|cffeda55fShift + 右键点击 |r 来显示采样结果。"
L["|cFFffcc00Extra Options:|r %s"] = "|cFFffcc00额外选项: |r %s"
L["|cFFffcc00Extra Options:|r None"] = "|cFFffcc00额外选项: |r 无"
L["10 Man Raid"] = "10人团队"
L["20 Man Raid"] = "20人团队"
L["25 Man Raid"] = "25人团队"
L["40 Man Raid"] = "40人团队"
L["5 Man Dungeon"] = "5人地下城"
L["A WeakAura just tried to use a forbidden function but has been blocked from doing so. Please check your auras!"] = "WeakAura 正尝试使用一项被禁止的功能，请检查你的光环设置！"
L["Absorb"] = "吸收"
L["Absorb Display"] = "吸收显示"
L["Absorbed"] = "已吸收"
L["Action Button Glow"] = "动作条按钮发光"
L["Action Usable"] = "动作可以使用"
L["Actions"] = "动作"
L["Active"] = "活跃"
L["Add"] = "添加"
L["Add Missing Auras"] = "添加缺少的光环"
L["Additional Trigger Replacements"] = "额外触发器替代品"
L["Affected"] = "受到影响"
L["Affected Unit Count"] = "受影响的单位数量"
L["Aggro"] = "引起仇恨"
L["Agility"] = "敏捷"
L["Alert Type"] = "警报类型"
L["Alive"] = "存活"
L["All"] = "全部"
L["All Triggers"] = "全部符合"
L["Alliance"] = "联盟"
L["Allow partial matches"] = "允许部分匹配"
L["Alpha"] = "透明度"
L["Alternate Power"] = "特殊能量(BOSS战中)"
L["Always"] = "总是"
L["Always active trigger"] = "总是启用触发器"
L["Amount"] = "数量"
L["And Talent selected"] = "并且选择下列天赋时"
L["Animations"] = "动画"
L["Anticlockwise"] = "逆时针"
L["Any"] = "任意"
L["Any Triggers"] = "任意符合"
L["AOE"] = "AOE"
L["Arcane Resistance"] = "奥术抗性"
L["Arena"] = "竞技场"
L["Armor (%)"] = "护甲 (%)"
L["Armor against Target (%)"] = "针对目标的护甲 (%)"
L["Armor Rating"] = "护甲等级"
--[[Translation missing --]]
L["Array"] = "Array"
L["Ascending"] = "升序"
L["At Least One Enemy"] = "至少一个敌人"
L["Attach to End"] = "依附到末尾"
L["Attach to Start"] = "依附到开头"
L["Attackable"] = "可攻击的"
L["Attackable Target"] = "可攻击的目标"
L["Aura"] = "光环"
L["Aura Applied"] = "获得光环"
L["Aura Applied Dose"] = "光环堆叠"
L["Aura Broken"] = "光环被打破"
L["Aura Broken Spell"] = "打破光环法术"
L["Aura Name"] = "光环名或ID"
L["Aura Names"] = "光环名称"
L["Aura Refresh"] = "光环被刷新"
L["Aura Removed"] = "光环被移除"
L["Aura Removed Dose"] = "光环效果减少"
L["Aura Stack"] = "光环层数"
L["Aura Type"] = "光环类型"
L["Aura(s) Found"] = "光环被找到"
L["Aura(s) Missing"] = "光环未找到"
L["Aura:"] = "光环:"
L["Auras:"] = "光环:"
L["Author Options"] = "作者选项"
L["Auto"] = "自动"
L["Autocast Shine"] = "自动施法闪烁"
L["Auto-Clone (Show all Matches)"] = "自动克隆（显示所有符合项）"
L["Automatic"] = "自动"
L["Automatic Rotation"] = "自动旋转"
L["Avoidance (%)"] = "闪避 (%)"
L["Avoidance Rating"] = "闪避等级"
L["Back and Forth"] = "往返"
L["Background Color"] = "背景颜色"
L["Bar Color"] = "进度条颜色"
L["Battle.net Whisper"] = "战网好友密语"
L["Battleground"] = "战场"
L["BG>Raid>Party>Say"] = "战场>团队>小队>说"
L["BG-System Alliance"] = "联盟战场特定事件"
L["BG-System Horde"] = "部落战场特定事件"
L["BG-System Neutral"] = "战场普通事件"
L["BigWigs Addon"] = "BigWigs 插件"
L["BigWigs Message"] = "BigWigs信息"
L["BigWigs Timer"] = "BigWigs 计时器"
L["Blizzard Combat Text"] = "暴雪战斗文字"
L["Block"] = "格挡"
L["Block (%)"] = "格挡 (%)"
L["Block against Target (%)"] = "针对目标的格挡 (%)"
L["Blocked"] = "被格挡"
L["Border"] = "边框"
L["Border Color"] = "边缘颜色"
L["Boss"] = "首领"
L["Boss Emote"] = "首领台词"
L["Boss Whisper"] = "首领密语"
L["Bottom"] = "下"
L["Bottom Left"] = "左下"
L["Bottom Right"] = "右下"
L["Bottom to Top"] = "从下到上"
L["Bounce"] = "弹跳"
L["Bounce with Decay"] = "衰减地弹跳"
L["Buff"] = "Buff"
L["Buffed/Debuffed"] = "获得增益/减益效果"
L["Can be used for e.g. checking if \"boss1target\" is the same as \"player\"."] = "可以被用来检测类似“1 号 BOSS 的目标”是不是“玩家”一类的信息"
L["Cast"] = "施法"
L["Cast Bar"] = "施法条"
L["Cast Failed"] = "施法失败"
L["Cast Start"] = "开始施法"
L["Cast Success"] = "施法成功"
L["Cast Type"] = "施法类型"
L["Caster"] = "施放者"
L["Caster Name"] = "施法者名称"
L["Caster Unit"] = "施法者单位"
L["Caster's Target "] = "施法者的目标"
L["Center"] = "中间"
L["Centered Horizontal"] = "中部水平对齐"
L["Centered Vertical"] = "中部垂直对齐"
L["Changed"] = "已更改"
L["Channel"] = "频道"
L["Channel (Spell)"] = "引导法术"
L["Character Stats"] = "角色属性"
L["Character Type"] = "角色类型"
L["Charge gained/lost"] = "获取/失去充能层数"
L["Charges"] = "充能"
L["Charges Changed (Spell)"] = "充能层数改变（法术）"
L["Chat Frame"] = "聊天窗口"
L["Chat Message"] = "聊天讯息"
L["Children:"] = "子元素:"
L["Choose a category"] = "选择一个类别"
L["Circle"] = "环形"
L["Clamp"] = "内缩"
L["Class"] = "职业"
L["Class and Specialization"] = "职业和专精"
L["Clockwise"] = "顺时针"
L["Clone per Event"] = "复制每项事件"
L["Clone per Match"] = "复制每项符合项"
L["Color"] = "颜色"
L["Combat Log"] = "战斗记录"
L["Combine all matches"] = "组合所有符合条件的"
L["Conditions"] = "常用状态"
L["Contains"] = "包含"
L["Cooldown"] = "冷却计时"
L["Cooldown Progress (Equipment Slot)"] = "冷却进度（装备槽位）"
L["Cooldown Progress (Item)"] = "冷却进度(物品)"
L["Cooldown Progress (Spell)"] = "冷却进度(法术)"
L["Cooldown Ready (Equipment Slot)"] = "冷却就绪（装备槽位）"
L["Cooldown Ready (Item)"] = "冷却完成(物品)"
L["Cooldown Ready (Spell)"] = "冷却完成(法术)"
L["Count"] = "数量"
L["Counter Clockwise"] = "逆时针"
L["Create"] = "创造物品"
L["Create a Copy"] = "新建拷贝"
L["Critical"] = "爆击(致命一击)"
L["Critical (%)"] = "暴击 (%)"
L["Critical Rating"] = "暴击等级"
L["Crowd Controlled"] = "被控制"
L["Crushing"] = "碾压"
L["Current Zone Group"] = "当前区域组"
L[ [=[Current Zone
]=] ] = "当前区域"
L["Curse"] = "诅咒"
L["Custom"] = "自定义"
L["Custom Configuration"] = "自定义设置"
L["Custom Function"] = "自定义函数"
L["Damage"] = "伤害"
L["Damage Shield"] = "护盾(如:荆棘术)伤害"
L["Damage Shield Missed"] = "护盾伤害未命中"
L["Damage Split"] = "伤害分担"
L["DBM Announce"] = "DBM 通知"
L["DBM Timer"] = "DBM 计时器"
L["Death Knight Rune"] = "死亡骑士符文"
L["Debuff"] = "Debuff"
L["Debuff Class"] = "减益职业"
L["Debuff Class Icon"] = "减益职业图标"
L["Debuff Type"] = "Debuff 类型"
L["Deflect"] = "偏斜"
L["Desaturate"] = "褪色"
L["Desaturate Background"] = "背景褪色"
L["Desaturate Foreground"] = "前景褪色"
L["Descending"] = "降序"
L["Description"] = "描述"
L["Dest Raid Mark"] = "团队标记褪色"
L["Destination In Group"] = "队伍目标"
L["Destination Name"] = "目标名称"
L["Destination NPC Id"] = "目标NPC ID"
L["Destination Unit"] = "目标单位"
L["Disease"] = "疾病"
L["Dispel"] = "驱散"
L["Dispel Failed"] = "驱散失败"
L["Display"] = "显示"
L["Distance"] = "距离"
L["Dodge"] = "躲闪"
L["Dodge (%)"] = "闪躲 (%)"
L["Dodge Rating"] = "闪躲等级"
L["Done"] = "完成"
L["Down"] = "下"
L["Down, then Left"] = "向下，然后向左"
L["Down, then Right"] = "向下，然后向右"
L["Drain"] = "引导性吸取"
L["Dropdown Menu"] = "下拉菜单"
L["Dungeons"] = "地下城"
L["Durability Damage"] = "耐久度下降"
L["Durability Damage All"] = "耐久度上限下降"
L["Edge"] = "边缘"
L["Elide"] = "省略"
L["Emote"] = "表情"
L["Emphasized"] = "强调"
L["Emphasized option checked in BigWigs's spell options"] = "强调选项检查BigWigs里的法术选项"
L["Empty"] = "高光 显示/隐藏"
L["Encounter ID(s)"] = "BOSS 战 ID"
L["Energize"] = "能量值恢复"
L["Enrage"] = "激怒"
L["Entering"] = "进入"
L["Entering/Leaving Combat"] = "进入/离开战斗"
L["Environment Type"] = "环境伤害类型"
L["Environmental"] = "环境伤害"
L["Equipment Set"] = "装备方案"
L["Equipment Set Equipped"] = "装备方案已使用"
L["Equipment Slot"] = "装备位"
L["Equipped"] = "已装备"
L["Error not receiving display information from %s"] = "错误：为收到来自 %s 的显示信息"
L[ [=['ERROR: Anchoring %s': 
]=] ] = "'错误: 锚定 %s': "
L["Evade"] = "闪避"
L["Event"] = "事件"
L["Event(s)"] = "事件"
L["Every Frame"] = "所有框架"
L["Extend Outside"] = "扩展外侧"
L["Extra Amount"] = "额外数量"
L["Extra Attacks"] = "额外攻击"
L["Extra Spell Name"] = "额外法术名称"
L["Fade In"] = "淡入"
L["Fade Out"] = "淡出"
L["Fail Alert"] = "失误警报"
L["False"] = "假"
--[[Translation missing --]]
L["Filter messages with format <message>"] = "Filter messages with format <message>"
L["Fire Resistance"] = "火焰抗性"
L["First"] = "第一"
L["First Value of Tooltip Text"] = "鼠标提示文本的第一项值"
L["Fishing Lure / Weapon Enchant (Old)"] = "鱼饵/武器附魔（旧的）"
L["Fixed"] = "固定"
--[[Translation missing --]]
L["Fixed Size"] = "Fixed Size"
L["Flash"] = "闪动"
L["Flex Raid"] = "弹性团队"
L["Flip"] = "翻转"
L["Focus"] = "焦点目标/集中值"
L["Font Size"] = "字体尺寸"
--[[Translation missing --]]
L["Foreground"] = "Foreground"
L["Foreground Color"] = "前景颜色"
L["Form"] = "形态"
L["Frequency"] = "动画速度"
L["Friendly"] = "友善的"
L["Friendly Fire"] = "友方伤害"
L["From"] = "从"
L["Frost Resistance"] = "冰霜抗性"
L["Full"] = "完全"
L["Full Scan"] = "完整扫描"
L["Full/Empty"] = "全/空"
L["Gained"] = "获得了"
L["Glancing"] = "躲闪"
L["Global Cooldown"] = "公共CD(GCD)"
L["Glow"] = "发光"
L["Gradient"] = "梯度"
L["Gradient Pulse"] = "梯度脉动"
L["Grid"] = "表格"
L["Group"] = "群组/队伍"
L["Group %s"] = "群组 %s"
L["Group Arrangement"] = "群组排列"
L["Grow"] = "延伸"
L["GTFO Alert"] = "GTFO警报"
L["Guild"] = "公会"
L["Has Target"] = "拥有目标"
L["Has Vehicle UI"] = "有载具UI"
L["HasPet"] = "有宠物"
L["Haste (%)"] = "急速 (%)"
L["Haste Rating"] = "急速等级"
L["Heal"] = "治疗"
L["Health"] = "生命值"
L["Health (%)"] = "生命值百分比(%%)"
L["Height"] = "高度"
L["Hide"] = "隐藏"
L["High Damage"] = "高伤害"
L["Higher Than Tank"] = "比MT高"
L["Holy Resistance"] = "神圣抗性"
L["Horde"] = "部落"
L["Hostile"] = "敌对的"
L["Hostility"] = "敌对"
L["Humanoid"] = "人形态"
L["Hybrid"] = "混合"
L["Icon Color"] = "图标颜色"
L["Icon Desaturate"] = "图标褪色"
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/wa2!"] = "如果你需要更多的协助，请在 GitHub 上提交 ticket 或是访问我们的 Discord：https://discord.gg/wa2!"
L["Ignore Rune CD"] = "忽略符文CD"
L["Ignore Rune CDs"] = "忽略符文冷却时间"
L["Ignore Spell Known"] = "忽略法术是否学习"
L["Ignore Unknown Spell"] = "忽略未知法术"
L["Immune"] = "免疫"
L["Import"] = "导入"
L["Import as Copy"] = "导入为拷贝"
L["Import as Update"] = "导入后升级"
L["Import disabled"] = "导入被禁用"
L["Import Group"] = "导入群组"
L["Import in progress"] = "正在导入"
L["Important"] = "重要"
L["Importing is disabled while in combat"] = "在战斗中时导入被禁用"
L["In Combat"] = "战斗中"
L["In Encounter"] = "BOSS 战中"
L["In Group"] = "在小队中"
L["In Pet Battle"] = "宠物对战中"
L["In Raid"] = "在团队中"
L["In Vehicle"] = "在载具中"
L["Include Bank"] = "包括银行中的"
L["Include Charges"] = "包含使用次数"
L["Incoming Heal"] = "即将到来的治疗"
L["Inherited"] = "继承"
L["Inside"] = "内部"
L["Instakill"] = "术士牺牲爪牙"
L["Instance"] = "即时"
L["Instance Difficulty"] = "副本难度"
L["Instance Type"] = "副本类型"
L["Insufficient Resources"] = "资源不足"
L["Intellect"] = "智力"
L["Interrupt"] = "打断"
L["Interruptible"] = "可打断"
L["Inverse"] = "反向"
L["Inverse Pet Behavior"] = "反向宠物行为"
L["Is Exactly"] = "完全匹配"
L["Is Moving"] = "移动中"
L["Is Off Hand"] = "是副手"
L["is useable"] = "可用的"
L["It might not work correctly on Classic!"] = "在经典版可能无法正常工作！"
L["It might not work correctly on Retail!"] = "在正式版可能无法正常工作！"
L["It might not work correctly with your version!"] = "可能无法在当前版本中正常工作！"
L["Item"] = "物品"
L["Item Count"] = "物品数量"
L["Item Equipped"] = "已装备物品"
L["Item in Range"] = "物品在距离内"
L["Item Set Equipped"] = "已装备物品组"
L["Item Set Id"] = "物品套装 ID"
L["Keep Inside"] = "保持在内"
L["Large"] = "大"
L["Least remaining time"] = "最小剩余时间"
L["Leaving"] = "离开"
L["Leech"] = "吸取"
L["Leech (%)"] = "吸血 (%)"
L["Leech Rating"] = "吸血等级"
L["Left"] = "左"
L["Left to Right"] = "从左到右"
L["Left, then Down"] = "向左，然后向下"
L["Left, then Up"] = "向左，然后向上"
L["Legacy Aura"] = "传统光环"
L["Legacy RGB Gradient"] = "传统 RGB 变色"
L["Legacy RGB Gradient Pulse"] = "传统 RGB 变色跳动"
L["Length"] = "长度"
L["Level"] = "等级"
L["Limited"] = "限制"
L["Lines & Particles"] = "线条&粒子数量"
L["Load Conditions"] = "加载条件"
L["Loop"] = "循环"
L["Lost"] = "失去"
L["Low Damage"] = "低伤害"
L["Lower Than Tank"] = "比MT低"
L["Magic"] = "魔法"
L["Main Stat"] = "主属性"
L["Make sure you can trust the person who sent it!"] = "确保来源可靠！"
L["Malformed WeakAuras link"] = "错误的 WeakAuras 链接"
L["Manual Rotation"] = "手动旋转"
L["Marked First"] = "标记为最先"
L["Marked Last"] = "标记为最次"
L["Master"] = "主声道"
L["Mastery (%)"] = "精通 (%)"
L["Mastery Rating"] = "精通等级"
L["Match Count"] = "计数匹配"
L["Match Count per Unit"] = "每单位的数量匹配"
L["Matches (Pattern)"] = "匹配(表达式)"
L["Max Charges"] = "最大充能次数"
L["Maximum"] = "最大"
L["Maximum Estimate"] = "最大预估"
L["Medium"] = "中"
L["Message"] = "讯息"
L["Message Type"] = "讯息类型"
L["Message type:"] = "讯息类型:"
L["Meta Data"] = "元数据"
L["Minimum"] = "最小"
L["Minimum Estimate"] = "最小预估"
L["Mirror"] = "镜像"
L["Miss"] = "未命中"
L["Miss Type"] = "未命中类型"
L["Missed"] = "未命中"
L["Missing"] = "缺少"
L["Monochrome"] = "单色"
L["Monochrome Outline"] = "单色轮廓"
L["Monochrome Thick Outline"] = "单色粗轮廓"
L["Monster Emote"] = "怪物表情"
L["Monster Party"] = "怪物小队"
L["Monster Say"] = "怪物说话"
L["Monster Whisper"] = "怪物密语"
L["Monster Yell"] = "怪物大喊"
L["Most remaining time"] = "最大剩余时间"
L["Mounted"] = "在坐骑上"
L["Mouse Cursor"] = "鼠标"
L["Movement Speed (%)"] = "移动速度 (%)"
L["Movement Speed Rating"] = "移动速度等级"
L["Multi-target"] = "多目标"
L["Mythic+ Affix"] = "大秘境词缀"
L["Name"] = "名称"
L["Name of Caster's Target"] = "施法者的目标的名字"
L["Nameplate"] = "姓名板"
L["Nameplates"] = "姓名板"
L["Names of affected Players"] = "受影响玩家的姓名"
L["Names of unaffected Players"] = "未受影响玩家的姓名"
L["Nature Resistance"] = "自然抗性"
L["Neutral"] = "中立"
L["Never"] = "从不"
L["Next"] = "下一个"
L["No Children"] = "无子物件"
L["No Instance"] = "野外"
L["No Profiling information saved."] = "没有保存下来的调试信息"
L["None"] = "无"
L["Non-player Character"] = "NPC"
L["Normal"] = "正常形态"
L["Not in Group"] = "不在队伍中"
L["Not on Cooldown"] = "不在冷却中"
L["Not On Threat Table"] = "不在仇恨列表"
L["Note, that cross realm transmission is possible if you are on the same group"] = "注意，如果你和其他服务器玩家在同一小组中跨服传输是可能的"
L["Note: 'Hide Alone' is not available in the new aura tracking system. A load option can be used instead."] = "注意：“隐藏单独项”在新光环追踪系统中不可用，使用加载选项来达到相同效果。"
L["Note: The available text replacements for multi triggers match the normal triggers now."] = "注意：多触发器可用文本替换现在也将匹配普通触发器。"
L["Note: This trigger type estimates the range to the hitbox of a unit. The actual range of friendly players is usually 3 yards more than the estimate."] = "注意：此类型的触发器只是在预估和单位之间的距离，实际和友方玩家的距离一般要比预估值多 3 码"
L["Number"] = "数字"
L["Number Affected"] = "影响数"
L["Officer"] = "官员"
L["Offset Timer"] = "偏移时间轴"
L["Older set IDs can be found on websites such as wowhead.com/item-sets"] = "旧的套装 ID 可以在一些类似于wowhead.com/item-sets 的网站上找到"
L["On Cooldown"] = "冷却中"
L["Only if BigWigs shows it on it's bar"] = "只在BigWigs条显示时"
L["Only if DBM shows it on it's bar"] = "只在DBM条显示时"
L["Only if Primary"] = "只有当是首要时"
L["Opaque"] = "不透明"
L["Option Group"] = "选项分组"
L["Options will finish loading after combat ends."] = "选项窗口将在战斗结束后加载"
L["Options will finish loading after the login process has completed."] = "选项将会在登录处理完后加载完毕"
L["Orbit"] = "轨迹"
L["Orientation"] = "方向"
L["Outline"] = "轮廓"
L["Outside"] = "外部"
L["Overhealing"] = "过量治疗"
L["Overkill"] = "过量伤害"
L["Overlay %s"] = "覆盖层 %s"
L["Overlay Cost of Casts"] = "覆盖层显示施法消耗"
L["Parry"] = "招架"
L["Parry (%)"] = "偏斜 (%)"
L["Parry Rating"] = "偏斜等级"
L["Party"] = "队伍"
L["Party Kill"] = "团/队击杀"
L["Paused"] = "已暂停"
L["Periodic Spell"] = "周期法术"
L["Personal Resource Display"] = "个人资源显示"
L["Pet"] = "宠物"
L["Pet Behavior"] = "宠物姿态"
L["Pet Specialization"] = "宠物专精"
L["Pet Spell"] = "宠物法术"
L["Phase"] = "阶段"
L["Pixel Glow"] = "发光像素"
L["Play"] = "播放"
L["Player"] = "玩家"
L["Player Character"] = "玩家角色"
L["Player Class"] = "玩家职业"
L["Player Effective Level"] = "玩家有效等级"
L["Player Faction"] = "玩家阵营"
L["Player Level"] = "玩家等级"
L["Player Name"] = "玩家名"
L["Player Race"] = "玩家种族"
L["Player(s) Affected"] = "受影响的玩家"
L["Player(s) Not Affected"] = "没有受影响的玩家"
L["Poison"] = "中毒"
L["Power"] = "能量"
L["Power (%)"] = "能量(%%)"
L["Power Type"] = "能量类型"
L["Preset"] = "预设"
L["Press Ctrl+C to copy"] = "按 Ctrl 和 C 键来拷贝"
L["Print Profiling Results"] = "打印分析结果"
L["Profiling already started."] = "调试已开始"
L["Profiling not running."] = "调试未开始"
L["Profiling started."] = "调试开始了"
L["Profiling still running, stop before trying to print."] = "调试正在进行，打印前请停止调试。"
L["Profiling stopped."] = "调试停止了"
L["Progress Total"] = "总进度"
L["Progress Value"] = "进度值"
L["Pulse"] = "脉动"
L["PvP Flagged"] = "被标记为PVP状态"
L["PvP Talent %i"] = "PvP 天赋 %i"
L["PvP Talent selected"] = "已选PvP天赋"
L["Radius"] = "半径"
L["Raid"] = "团队"
L["Raid Warning"] = "团队警告"
L["Raids"] = "团队地下城"
L["Range"] = "远程攻击"
L["Range Check"] = "距离检查"
L["Ready Check"] = "就位确认"
L["Realm"] = "服务器"
L["Receiving display information"] = "从 %s 中接收群组信息"
L["Reflect"] = "反射"
L["Region type %s not supported"] = "不支持区域类 %s"
L["Relative"] = "相对持续时间"
L["Remaining Duration"] = "剩余时间"
L["Remaining Time"] = "剩余时间"
L["Remove Obsolete Auras"] = "移除废弃的光环"
L["Repeat"] = "重复"
L["Requested display does not exist"] = "请求接收的图示不存在"
L["Requested display not authorized"] = "请求接收的图示没有授权"
L["Requesting display information from %s ..."] = "请求来 %s 的显示信息"
L["Require Valid Target"] = "需要有效目标"
L["Resist"] = "抵抗"
L["Resisted"] = "被抵抗"
L["Resolve collisions dialog"] = [=[你安装的插件中定义了与|cFF8800FFWeakAuras|r 图示相同名称的变量。

你必须重新命名你的图示。

已解决: |cFFFF0000]=]
L["Resolve collisions dialog singular"] = [=[你安装的插件中定义了与|cFF8800FFWeakAuras|r 图示相同名称的变量。

你必须重新命名你的图示。

已解决: |cFFFF0000]=]
L["Resolve collisions dialog startup"] = [=[你安装的插件中定义了与|cFF8800FFWeakAuras|r 图示相同名称的变量。

你必须重新命名你的图示。

已解决: |cFFFF0000]=]
L["Resolve collisions dialog startup singular"] = [=[你安装的插件中定义了与|cFF8800FFWeakAuras|r 图示相同名称的变量。

你必须重新命名你的图示。

已解决: |cFFFF0000]=]
L["Resting"] = "休息状态"
L["Resurrect"] = "复活"
L["Right"] = "右"
L["Right to Left"] = "从右到左"
L["Right, then Down"] = "向右，然后向下"
L["Right, then Up"] = "向右，然后向上"
L["Role"] = "角色"
L["Rotate Left"] = "向左旋转"
L["Rotate Right"] = "向右旋转"
L["Run Custom Code"] = "运行自定义代码"
L["Rune"] = "符文"
L["Rune #1"] = "符文#1"
L["Rune #2"] = "符文 #2"
L["Rune #3"] = "符文 #3"
L["Rune #4"] = "符文 #4"
L["Rune #5"] = "符文 #5"
L["Rune #6"] = "符文 #6"
L["Runes Count"] = "符文计数"
L["Say"] = "说"
L["Scale"] = "缩放比例"
L["Scenario"] = "场景战役"
L["Screen/Parent Group"] = "屏幕/上级群组"
L["Second"] = "第二"
L["Second Value of Tooltip Text"] = "鼠标提示文本的第二项值"
L["Seconds"] = "秒"
L["Select Frame"] = "选择框体"
L["Separator"] = "分隔符"
L["Set IDs can be found on websites such as classic.wowhead.com/item-sets"] = "套装ID可以在classic.wowead.com/item-set等网站上找到"
L["Set Maximum Progress"] = "设置最大进度"
L["Set Minimum Progress"] = "设置最小进度"
L["Shadow Resistance"] = "暗影抗性"
L["Shake"] = "晃动"
L["Shift-Click to resume addon execution."] = "Shift + 点击来继续插件的执行"
L["Show"] = "显示"
L["Show Absorb"] = "显示吸收值"
L["Show all Matches"] = "显示所有所有匹配项"
L["Show all Matches from all Units"] = "显示来自所有单位的所有匹配项"
L["Show Border"] = "显示边框"
L["Show CD of Charge"] = "显示可用次数充能 CD"
L["Show Code"] = "显示代码"
L["Show GCD"] = "显示 GCD"
L["Show Global Cooldown"] = "显示 GCD"
L["Show Glow"] = "显示发光效果"
L["Show Incoming Heal"] = "显示即将到来的治疗"
L["Show longest time left"] = "显示最长剩余时间"
L["Show longest time left over all units"] = "显示所有单位里的最长剩余时间"
L["Show longest time left per unit"] = "显示每个单位的最长剩余时间"
L["Show lowest time left"] = "显示最短剩余时间"
L["Show lowest time left over all units"] = "显示所有单位里的最短剩余时间"
L["Show lowest time left per unit"] = "显示每个单位的最短剩余时间"
L["Shrink"] = "收缩"
L["Simple"] = "简易"
L["Size & Position"] = "尺寸和位置"
L["Slide from Bottom"] = "从下开始滑动"
L["Slide from Left"] = "从左开始滑动"
L["Slide from Right"] = "从右开始滑动"
L["Slide from Top"] = "从上开始滑动"
L["Slide to Bottom"] = "滑动到下方"
L["Slide to Left"] = "滑动到左边"
L["Slide to Right"] = "滑动到右边"
L["Slide to Top"] = "滑动到上方"
L["Slider"] = "滑动条"
L["Small"] = "小"
L["Sound"] = "音效"
L["Sound by Kit ID"] = "根据工具 ID 选择音效"
L["Source In Group"] = "来源在团队中"
L["Source Name"] = "来源名称"
L["Source NPC Id"] = "来源NPC ID"
L["Source Raid Mark"] = "来源团队标记"
L["Source Unit"] = "来源单位"
L["Source: "] = "来源："
L["Space"] = "空白"
L["Spacing"] = "间距"
L["Spark Color"] = "闪光颜色"
L["Spark Height"] = "闪光高度"
L["Spark Width"] = "闪光宽度"
L["Spec Role"] = "专精职责"
L["Specific Unit"] = "指定单位"
L["Spell"] = "法术"
L["Spell (Building)"] = "法术(攻城伤害)"
L["Spell Activation Overlay Glow"] = "法术可用时发亮"
L["Spell Cost"] = "法术消耗"
L["Spell Count"] = "法术可用数量"
L["Spell ID"] = "法术ID"
L["Spell Id"] = "法术Id"
L["Spell ID:"] = "法术 ID："
L["Spell IDs:"] = "法术 ID："
L["Spell in Range"] = "在法术可用范围内"
L["Spell Known"] = "学会的法术"
L["Spell Name"] = "法术名称"
L["Spell Usable"] = "法术不可用"
L["Spin"] = "旋转"
L["Spiral"] = "螺旋"
L["Spiral In And Out"] = "螺旋进入和退出"
L["Stacks"] = "层数"
L["Stagger Scale"] = "醉拳缩放比例"
L["Stamina"] = "耐力"
L["Stance/Form/Aura"] = "姿态/形态/光环"
L["Start Profiling"] = "开始调试"
L["Status"] = "状态"
L["Stolen"] = "偷取"
L["Stop"] = "停止"
L["Stop Profiling"] = "停止分析"
L["Strength"] = "力量"
L["String"] = "字符串"
L["Summon"] = "召唤"
L["Supports multiple entries, separated by commas"] = "可以输入多条，需要以英文逗号分隔"
L[ [=[Supports multiple entries, separated by commas
]=] ] = "支持多行输入，用逗号分隔"
L["Swing"] = "近战攻击"
L["Swing Timer"] = "攻击间隔计时器"
L["Swipe"] = "团灭"
L["System"] = "系统"
--[[Translation missing --]]
L["Tab "] = "Tab "
L["Talent Selected"] = "选中的天赋"
L["Talent selected"] = "天赋选择"
L["Talent Specialization"] = "专精"
L["Tanking And Highest"] = "做T并且最高"
L["Tanking But Not Highest"] = "做T但不是最高"
L["Target"] = "目标"
L["Targeted"] = "选中的目标"
L["Text"] = "文本"
L["The effective level differs from the level in e.g. Time Walking dungeons."] = "玩家的有效等级有时会被改变 比如在时光漫游地下城中"
L["The trigger number is optional, and uses the trigger providing dynamic information if not specified."] = "触发器编号是可选的，如未指定将使用提供动态信息的触发器。"
L["There are %i updates to your auras ready to be installed!"] = "有 %i 个光环更新已经准备好安装了！"
L["Thick Outline"] = "粗轮廓"
L["Thickness"] = "线条粗细"
L["Third"] = "第三"
L["Third Value of Tooltip Text"] = "鼠标提示文本的第三项值"
L["This aura contains custom Lua code."] = "这个光环包含自定义 Lua 代码"
L["This aura was created with a newer version of WeakAuras."] = "这个光环是由更新版本的 WeakAuras 创建的"
L["This aura was created with the Classic version of World of Warcraft."] = "这个光环是在魔兽世界经典版中创建的"
L["This aura was created with the retail version of World of Warcraft."] = "这个光环是在魔兽世界正式版本中创建的"
L["This is a modified version of your aura, |cff9900FF%s.|r"] = "这是一个你光环的修改版本，|cff9900FF%s.|r"
L["This is a modified version of your group, |cff9900FF%s.|r"] = "这是一个你群组的修改版本，|cff9900FF%s.|r"
L["Threat Situation"] = "仇恨状况"
L["Tier "] = "层级"
L["Timed"] = "指定时间"
L["Timer Id"] = "计时器ID"
L["Toggle"] = "切换"
L["Toggle List"] = "打开或关闭列表"
L["Toggle Options Window"] = "打开或关闭选项窗口"
L["Tooltip"] = "鼠标提示"
L["Tooltip Value 1"] = "鼠标提示值 1"
L["Tooltip Value 2"] = "鼠标提示值 2"
L["Tooltip Value 3"] = "鼠标提示值 3"
L["Top"] = "上"
L["Top Left"] = "左上"
L["Top Right"] = "右上"
L["Top to Bottom"] = "从上到下"
L["Total Duration"] = "总时长"
L["Total Match Count"] = "总共匹配计数"
L["Total Unit Count"] = "总共单位计数"
L["Total Units"] = "全部单位"
L["Totem"] = "图腾"
L["Totem #%i"] = "图腾#%i"
L["Totem Name"] = "图腾名"
L["Totem Number"] = "图腾"
L["Track Cooldowns"] = "追踪冷却计时"
L["Tracking Charge %i"] = "追踪充能 %i"
L["Tracking Charge CDs"] = "追踪充能冷却计时"
L["Tracking Only Cooldown"] = "只追踪冷却计时"
L["Transmission error"] = "传输错误"
L["Trigger"] = "触发器"
L["Trigger 1"] = "触发器 1"
L["Trigger State Updater (Advanced)"] = "触发器状态更新器（高级）"
L["Trigger Update"] = "触发器更新"
L["Trigger:"] = "触发器"
L["True"] = "真"
L["Type"] = "类型"
L["Unaffected"] = "未受影响"
L["Undefined"] = "未定义"
L["Unit"] = "单位"
L["Unit Characteristics"] = "单位特性"
L["Unit Destroyed"] = "单位被摧毁(如:图腾,治疗结界)"
L["Unit Died"] = "单位死亡"
L["Unit Frames"] = "单位框体"
L["Unit is Unit"] = "同一单位"
L["Unit Name"] = "单位名称"
L["Units Affected"] = "受影响的单位"
L["Unlimited"] = "不限制"
L["Up"] = "上"
L["Up, then Left"] = "向上，然后向左"
L["Up, then Right"] = "向上，然后向右"
L["Update Auras"] = "更新光环"
L["Usage:"] = "用法："
L["Use /wa minimap to show the minimap icon again"] = "输入 /wa minimap 来再次显示小地图图标"
L["Use Custom Color"] = "使用自定义颜色"
L["Values/Remaining Time above this value are displayed as full progress."] = "值/剩余时间高于此值的将会被完整显示。"
L["Values/Remaining Time below this value are displayed as no progress."] = "值/剩余时间高于此值的将不会被显示。"
L["Versatility (%)"] = "全能 (%)"
L["Versatility Rating"] = "全能等级"
L["Version: "] = "版本："
L["Visibility"] = "可视"
L["War Mode Active"] = "战争模式开启"
L["Warning: Full Scan auras checking for both name and spell id can't be converted."] = "警告：对名称和法术 ID 的完整光环扫描检查是不可转换的。"
L["Warning: Name info is now available via %affected, %unaffected. Number of affected group members via %unitCount. Some options behave differently now. This is not automatically adjusted."] = "警告：名称信息现在将通过 %affected, %unaffected 显示，受影响的团队成员数量将通过 %unitCount 显示，一些选项的工作方式发生了变化且不会自动进行调整。"
L["Warning: Tooltip values are now available via %tooltip1, %tooltip2, %tooltip3 instead of %s. This is not automatically adjusted."] = "警告：鼠标提示值现在将通过 %tooltip1, %tooltip2, %tooltip3 显示来取代通过 %s 显示，这些变化将不会自动调整。"
L["WeakAuras has encountered an error during the login process. Please report this issue at https://github.com/WeakAuras/Weakauras2/issues/new."] = "当WeakAuras在登录中遇到错误，请在https://github.com/WeakAuras/Weakauras2/issues/new中反馈问题"
L["WeakAuras Profiling Data"] = "WeakAuras分析数据"
L["Weapon"] = "武器"
L["Weapon Enchant"] = "武器附魔"
L["What do you want to do?"] = "想做点什么？"
L["Whisper"] = "密语"
L["Whole Area"] = "整个区域"
L["Width"] = "宽度"
L["Wobble"] = "摇晃"
L["Wrap"] = "折叠"
L["X-Offset"] = "X 偏移"
L["Yell"] = "大喊"
L["Y-Offset"] = "Y 偏移"
L["You already have this group/aura. Importing will create a duplicate."] = "此组/光环已经存在，继续导入将会复制这些数据。"
L["Zone Group ID(s)"] = "单个/多个区域组 ID"
L["Zone ID(s)"] = "单个/多个区域 ID"
L["Zone Name"] = "区域名称"
L["Zoom"] = "缩放"

