-- DBM_Core
-- Diablohu(diablohudream@gmail.com)
-- yleaf(yaroot@gmail.com)
-- Mini Dragon(projecteurs@gmail.com)
-- Last update: 2019/02/22

if GetLocale() ~= "zhCN" then return end

DBM_HOW_TO_USE_MOD					= "欢迎使用DBM。在聊天框输入 /dbm help 以获取可用命令的帮助。输入 /dbm 可打开设置窗口，并对各个Boss模块进行设置，也可以浏览首领击杀记录。DBM 会自动按你的专精做出相应配置，但是你可以进行微调。"
DBM_SILENT_REMINDER					= "提示：DBM 正处于安静模式。"

DBM_CORE_LOAD_MOD_ERROR				= "读取%s模块时发生错误：%s"
DBM_CORE_LOAD_MOD_SUCCESS			= "'%s' 模块已加载。在聊天框输入 /dbm 可设置自定义语音或注记等选项。"
DBM_CORE_LOAD_MOD_COMBAT			= "延迟读取模块 '%s' 直到你脱离战斗。"
DBM_CORE_LOAD_GUI_ERROR				= "无法读取图形界面：%s"
DBM_CORE_LOAD_GUI_COMBAT			= "DBM无法在战斗中初始化图形界面。请先在非战斗状态打开图形设置界面，之后的战斗中就可以自由打开和关闭该界面了。"
DBM_CORE_BAD_LOAD					= "DBM检测到由于你在战斗过程中载入模块，有些计时器可能会错误。请在离开战斗后马上重载界面。"
DBM_CORE_LOAD_MOD_VER_MISMATCH		= "%s 模块无法被载入。DBM核心未达到模块所需版本。请升级DBM。"
DBM_CORE_LOAD_MOD_EXP_MISMATCH		= "%s 模块无法被载入, 因为它是为新资料片/测试服所设计的. 当新资料片在正式服开放时就能正确加载了."
DBM_CORE_LOAD_MOD_TOC_MISMATCH		= "%s 模块无法被载入，因为它是为新版本(%s)所设计的的。当新版本在正式服开放时就能正确加载了。"
DBM_CORE_LOAD_MOD_DISABLED			= "%s 模块已安装但被禁用。该模块不会被载入除非启用它。"
DBM_CORE_LOAD_MOD_DISABLED_PLURAL	= "%s 模块已安装但被禁用。这些模块不会被载入除非启用它们。"

DBM_COPY_URL_DIALOG					= "复制网址"

--Post Patch 7.1
DBM_CORE_NO_RANGE					= "距离雷达在副本中无法使用，该功能会使用文本代替"
DBM_CORE_NO_ARROW					= "箭头在副本中无法使用"
DBM_CORE_NO_HUD						= "HUDMap 在副本中无法使用"

DBM_CORE_DYNAMIC_DIFFICULTY_CLUMP	= "由于玩家数量不足，DBM 无法开启动态距离检测。"
DBM_CORE_DYNAMIC_ADD_COUNT			= "由于玩家数量不足，DBM 无法开启小怪计数。"
DBM_CORE_DYNAMIC_MULTIPLE			= "由于玩家数量不足，DBM 禁用了多个功能。"

DBM_CORE_LOOT_SPEC_REMINDER			= "你当前的人物专精为 %s。你当前的拾取选择为 %s。"

DBM_CORE_BIGWIGS_ICON_CONFLICT		= "DBM检测到你同时开启了Bigwigs,请关闭自动标记以避免冲突。"

DBM_CORE_MOD_AVAILABLE				= "DBM已经为%s制作了相关模块。你可以在 deadlybossmods.com 或Curse上找到新版本。"

DBM_CORE_COMBAT_STARTED				= "%s作战开始，祝你走运 :)"
DBM_CORE_COMBAT_STARTED_IN_PROGRESS	= "已进行的战斗-%s正在作战。祝你走运 :)"
DBM_CORE_GUILD_COMBAT_STARTED		= "公会版%s作战开始"
DBM_CORE_SCENARIO_STARTED			= "场景战役-%s作战开始。祝你走运 :)"
DBM_CORE_SCENARIO_STARTED_IN_PROGRESS	= "已进行的场景战役-%s正在作战。祝你走运 :)"
DBM_CORE_BOSS_DOWN					= "%s战斗胜利！用时%s！"
DBM_CORE_BOSS_DOWN_I				= "%s战斗胜利！总计%d次胜利。"
DBM_CORE_BOSS_DOWN_L				= "%s战斗胜利！用时%s！上次用时%s，最快用时%s。总计%d次胜利。"
DBM_CORE_BOSS_DOWN_NR				= "%s战斗胜利！用时%s！新的纪录诞生了！原纪录为%s。总计%d次胜利。"
DBM_CORE_GUILD_BOSS_DOWN			= "公会版%s战斗胜利！用时%s！"
DBM_CORE_SCENARIO_COMPLETE			= "场景战役-%s战斗胜利！用时%s!"
DBM_CORE_SCENARIO_COMPLETE_I		= "场景战役-%s战斗胜利！总计%d次胜利。"
DBM_CORE_SCENARIO_COMPLETE_L		= "场景战役-%s战斗胜利！用时%s！上次用时%s，最快用时%s。总计%d次胜利。"
DBM_CORE_SCENARIO_COMPLETE_NR		= "场景战役-%s战斗胜利！用时%s！新的纪录诞生了！原纪录为%s。总计%d次胜利。"
DBM_CORE_COMBAT_ENDED_AT			= "%s （%s）作战结束，用时%s。"
DBM_CORE_COMBAT_ENDED_AT_LONG		= "%s （%s）作战结束，用时%s。该难度下总计失败%d次。"
DBM_CORE_GUILD_COMBAT_ENDED_AT		= "公会版%s （%s）作战结束，用时%s。"
DBM_CORE_SCENARIO_ENDED_AT			= "场景战役-%s作战结束，用时%s。"
DBM_CORE_SCENARIO_ENDED_AT_LONG		= "场景战役-%s作战结束，用时%s。该难度下总计失败%d次。"
DBM_CORE_COMBAT_STATE_RECOVERED		= "%s作战%s前开始，正在恢复计时条……"
DBM_CORE_TRANSCRIPTOR_LOG_START		= "Transcriptor logging started."
DBM_CORE_TRANSCRIPTOR_LOG_END		= "Transcriptor logging ended."

DBM_CORE_MOVIE_SKIPPED				= "该场景已被跳过。"
DBM_CORE_BONUS_SKIPPED				= "DBM已经自动关闭奖励拾取窗口。如果需要的话，3分钟内输入 /dbmbonusroll "
DBM_CORE_BONUS_EXPIRED				= "你尝试着召回奖励拾取窗口但是目前并没有激活的奖励拾取。"

DBM_CORE_AFK_WARNING				= "你在战斗中暂离(百分之%d生命值)。如果你真的没有暂离，动一下或者在'其他功能'中关闭本设置。"

DBM_CORE_COMBAT_STARTED_AI_TIMER	= "我的CPU是类神经网络处理器，一种学习型电脑。(本场战斗DBM将会使用人工智能来估计时间轴)。" --Terminator

DBM_CORE_PROFILE_NOT_FOUND			= "<DBM> 你当前的配置文件已损坏. 'Default' 默认配置文件会被应用."
DBM_CORE_PROFILE_CREATED			= "配置文件 '%s' 已经创建."
DBM_CORE_PROFILE_CREATE_ERROR		= "配置文件创建失败. 无效的配置文件名."
DBM_CORE_PROFILE_CREATE_ERROR_D		= "配置文件创建失败. '%s' 已经存在."
DBM_CORE_PROFILE_APPLIED			= "配置文件 '%s' 已经应用."
DBM_CORE_PROFILE_APPLY_ERROR		= "配置文件应用失败. '%s' 并不存在."
DBM_CORE_PROFILE_DELETED			= "配置文件 '%s' 已经删除. 'Default' 默认配置文件会被应用."
DBM_CORE_PROFILE_COPIED				= "配置文件 '%s' 已经复制."
DBM_CORE_PROFILE_COPY_ERROR			= "配置文件复制失败. '%s' 并不存在."
DBM_CORE_PROFILE_COPY_ERROR_SELF	= "无法自己复制自己的配置文件."
DBM_CORE_PROFILE_DELETE_ERROR		= "配置文件删除失败. '%s' 并不存在."
DBM_CORE_PROFILE_CANNOT_DELETE		= "'Default' 默认配置文件无法被删除"
DBM_CORE_MPROFILE_COPY_SUCCESS		= "%s(%d专精)的模块设置已经被复制."
DBM_CORE_MPROFILE_COPY_SELF_ERROR	= "无法自己复制自己的配置"
DBM_CORE_MPROFILE_COPY_S_ERROR		= "复制的源出错. 源配置可能被篡改."
DBM_CORE_MPROFILE_COPYS_SUCCESS		= "%s(%d专精)的模块声音及自定义文本设置已经被复制."
DBM_CORE_MPROFILE_COPYS_SELF_ERROR	= "无法自己复制自己的声音及自定义文本配置"
DBM_CORE_MPROFILE_COPYS_S_ERROR		= "复制的源出错. 源声音及自定义文本配置文件可能被篡改."
DBM_CORE_MPROFILE_DELETE_SUCCESS	= "%s(%d专精)的模块设置已经被删除."
DBM_CORE_MPROFILE_DELETE_SELF_ERROR	= "无法删除一个正在使用的模块配置文件."
DBM_CORE_MPROFILE_DELETE_S_ERROR	= "删除的源出错. 配置文件可能被篡改."

DBM_CORE_NOTE_SHARE_SUCCESS			= "%s向你分享了他的%s的自定义注记"
DBM_CORE_NOTE_SHARE_FAIL			= "%s想向你分享他的%s的自定义注记，但是相关的副本模块并没有被安装或被加载。如果你需要这个注记，请确保相关模块被正确加载，然后请小伙伴再向你分享一次。"

DBM_CORE_NOTEHEADER					= "在此输入你针对%s的注记。在 >< 中插入玩家名字会被按职业着色。例子:'我种>下一棵<种子'。这个牧师会被染色成白色。多字符串请用 / 隔开。"
DBM_CORE_NOTEFOOTER					= "点击确定接受改变，点击取消放弃改变"
DBM_CORE_NOTESHAREDHEADER			= "%s想向你分享他的%s的自定义注记。如果你接受这个注记，你原来的注记会被覆盖。"
DBM_CORE_NOTESHARED					= "你的注记已经成功地分享给小伙伴了。"
DBM_CORE_NOTESHAREERRORSOLO			= "寂寞了？起码要找个小伙伴分享吧。"
DBM_CORE_NOTESHAREERRORBLANK		= "无法分享空白注记。"
DBM_CORE_NOTESHAREERRORGROUPFINDER	= "无法在战场，随机小队，随机团里分享注记。"
DBM_CORE_NOTESHAREERRORALREADYOPEN	= "为防止未保存的改变，当注记编辑器打开的时候无法分享注记。"

DBM_CORE_ALLMOD_DEFAULT_LOADED		= "本副本里的所有Boss配置已经被初始化"
DBM_CORE_ALLMOD_STATS_RESETED		= "所有模组的状态已被重置"
DBM_CORE_MOD_DEFAULT_LOADED			= "将会使用默认设置来进行本场战斗"

DBM_CORE_WORLDBOSS_ENGAGED			= "世界Boss-%s可能正在作战。当前还有%s的生命值。 (由%s的DBM发送)"
DBM_CORE_WORLDBOSS_DEFEATED			= "世界Boss-%s可能战斗结束了。 (由%s的DBM发送)"

DBM_CORE_TIMER_FORMAT_SECS			= "%.2f秒"
DBM_CORE_TIMER_FORMAT_MINS			= "%d分钟"
DBM_CORE_TIMER_FORMAT				= "%d分%.2f秒"

DBM_CORE_MIN						= "分"
DBM_CORE_MIN_FMT					= "%d分"
DBM_CORE_SEC						= "秒"
DBM_CORE_SEC_FMT					= "%s秒"

DBM_CORE_GENERIC_WARNING_OTHERS		= "和另外一个"
DBM_CORE_GENERIC_WARNING_OTHERS2	= "和另外%d个"
DBM_CORE_GENERIC_WARNING_BERSERK	= "%s%s后狂暴"
DBM_CORE_GENERIC_TIMER_BERSERK		= "狂暴"
DBM_CORE_OPTION_TIMER_BERSERK		= "计时条：$spell:26662"
DBM_CORE_GENERIC_TIMER_COMBAT		= "战斗开始"
DBM_CORE_OPTION_TIMER_COMBAT		= "显示战斗开始倒计时"
DBM_CORE_BAD						= "必杀技"

DBM_CORE_OPTION_CATEGORY_TIMERS		= "计时条"
DBM_CORE_OPTION_CATEGORY_WARNINGS	= "警报"
DBM_CORE_OPTION_CATEGORY_WARNINGS_YOU	= "个人警报"
DBM_CORE_OPTION_CATEGORY_WARNINGS_OTHER	= "目标警报"
DBM_CORE_OPTION_CATEGORY_WARNINGS_ROLE	= "角色警报"
DBM_CORE_OPTION_CATEGORY_MISC		= "其它"
DBM_CORE_OPTION_CATEGORY_SOUNDS		= "声音"
DBM_CORE_OPTION_CATEGORY_DROPDOWNS		= "下拉"
DBM_CORE_OPTION_CATEGORY_YELLS			= "大喊"
DBM_CORE_OPTION_CATEGORY_NAMEPLATES		= "姓名版"
DBM_CORE_OPTION_CATEGORY_ICONS			= "图标"

DBM_CORE_AUTO_RESPONDED						= "已自动回复."
DBM_CORE_STATUS_WHISPER						= "%s：%s，%d/%d存活"
--Bosses
DBM_CORE_AUTO_RESPOND_WHISPER				= "%s正在与%s交战，（当前%s，%d/%d存活）"
DBM_CORE_WHISPER_COMBAT_END_KILL			= "%s已在%s的战斗中取得胜利！"
DBM_CORE_WHISPER_COMBAT_END_KILL_STATS		= "%s已在%s的战斗中取得胜利！总计%d次胜利。"
DBM_CORE_WHISPER_COMBAT_END_WIPE_AT			= "%s在%s（%s）的战斗中灭团了。"
DBM_CORE_WHISPER_COMBAT_END_WIPE_STATS_AT	= "%s在%s（%s）的战斗中灭团了。该难度下总共失败%d次。"
--Scenarios (no percents. words like "fighting" or "wipe" changed to better fit scenarios)
DBM_CORE_AUTO_RESPOND_WHISPER_SCENARIO		= "%s正在与场景战役-%s交战，（当前%s，%d/%d存活）"
DBM_CORE_WHISPER_SCENARIO_END_KILL			= "%s已在场景战役-%s的战斗中取得胜利！"
DBM_CORE_WHISPER_SCENARIO_END_KILL_STATS	= "%s已在场景战役-%s的战斗中取得胜利！总计%d次胜利。"
DBM_CORE_WHISPER_SCENARIO_END_WIPE			= "%s在场景战役-%s的战斗中灭团了。"
DBM_CORE_WHISPER_SCENARIO_END_WIPE_STATS	= "%s在场景战役-%s的战斗中灭团了。该难度下总共失败%d次。"

DBM_CORE_VERSIONCHECK_HEADER		= "DBM - 版本检测"
DBM_CORE_VERSIONCHECK_ENTRY			= "%s: %s (r%d) %s"--One Boss mod
DBM_CORE_VERSIONCHECK_ENTRY_TWO		= "%s: %s (r%d) & %s (r%d)"--Two Boss mods
DBM_CORE_VERSIONCHECK_ENTRY_NO_DBM	= "%s：未安装DBM"
DBM_CORE_VERSIONCHECK_FOOTER		= "团队中有%d名成员正在使用DBM， %d名成员正在使用Bigwigs"
DBM_CORE_VERSIONCHECK_OUTDATED		= "下列%d名玩家的DBM版本已经过期:%s"
DBM_CORE_YOUR_VERSION_OUTDATED		= "你的DBM已经过期。请访问 http://dev.deadlybossmods.com 下载最新版本。"
DBM_CORE_VOICE_PACK_OUTDATED		= "你当前使用的DBM语音包已经过期。有些特殊警告的屏蔽（当心，毁灭）已被禁用。请下载最新语音包，或联系语音包作者更新。"
DBM_CORE_VOICE_MISSING				= "DBM找不到你当前选择的语音包。语音包选项已经被设置成'None'。请确保你的语音包被正确安装和启用。"
DBM_CORE_VOICE_DISABLED				= "你安装了语音包但是没有启动它。请在选项中的语音报警菜单中开启语音包。如果不需要语音报警请卸载语音包。"
DBM_CORE_VOICE_COUNT_MISSING		= "在 %d 语音包中找不到倒计时语音。倒计时已恢复为默认值"

DBM_CORE_UPDATEREMINDER_HEADER			= "您的DBM版本已过期。\n您可以在Curse/Twitch, WOWI, 或者deadlybossmods.com下载到新版本：%s（%s）。如果您使用整合包，请使用更新器更新。"
DBM_CORE_UPDATEREMINDER_HEADER_ALPHA	= "您正在使用的Alpha DBM 版本已至少落后主干%d个版本。\n 我们建议使用Alpha版本的用户时刻追随主干更新，否则请切换到正式发行版。Alpha版的版本检查会比正式发行版严格。"
DBM_CORE_UPDATEREMINDER_FOOTER			= "按下 " .. (IsMacClient() and "Cmd-C" or "Ctrl-C")  ..  "复制下载地址到剪切板。"
DBM_CORE_UPDATEREMINDER_FOOTER_GENERIC	= "按下 " .. (IsMacClient() and "Cmd-C" or "Ctrl-C")  ..  "复制链接到剪切板。"
--DBM_CORE_UPDATEREMINDER_DISABLE			= "警告：你的DBM已经过期太久，它已被强制禁用，直到你更新。这是为了确保它不会导致你或其他团队成员出错。"
DBM_CORE_UPDATEREMINDER_NODISABLE		= "警告：你的DBM已经过期太久，此消息过了某些指标后不能被禁用，直到你更新。"
DBM_CORE_UPDATEREMINDER_HOTFIX			= "你的DBM版本会在这首领战斗中有问题。最新版的DBM已经修复了这个问题。"
DBM_CORE_UPDATEREMINDER_HOTFIX_ALPHA	= "你的DBM版本会在这首领战斗中有问题。最新版的DBM（或Alpha版本）已经修复了这个问题。"
DBM_CORE_UPDATEREMINDER_MAJORPATCH		= "你的DBM已经过期,它已被禁用,直到你更新.这是为了确保它不会导致你或其他团队成员出错.这次更新是一个非常重要的补丁,请确保你得到的是最新版."
DBM_CORE_UPDATEREMINDER_TESTVERSION		= "警告：你使用了不正确版本的DBM。请确保DBM版本和游戏版本一致。"
DBM_CORE_VEM							= "你好像在使用VEM。DBM在这种情况下无法被载入。"
DBM_CORE_3RDPROFILES					= "警告: DBM-Profiles已经无法和本版本DBM兼容。DBM核心已经自带配置文件管理系统，请移除DBM-Profiles避免冲突。"
DBM_CORE_DPMCORE						= "警告: DBM-PVP已经已经很久没人维护了,并无法兼容。请移除DBM-PVP避免冲突。"
DBM_CORE_DBMLDB							= "警告: DBM-LDB 已经集成入DBM核心。建议在插件目录删掉'DBM-LDB'。"
DBM_CORE_UPDATE_REQUIRES_RELAUNCH		= "警告: 如果你不完全重启游戏，DBM可能会工作不正常。此次更新包含了新的文件，或者toc文件的改变，这是重载界面无法加载的。不重启游戏可能导致作战模块功能错误。"
DBM_CORE_OUT_OF_DATE_NAG				= "你的DBM已经过期并且你决定不弹出升级提示窗口。这可能导致你或其他团队成员出错。千万不要成为害群之马！"

DBM_CORE_MOVABLE_BAR				= "拖动我！"

DBM_PIZZA_SYNC_INFO					= "|Hplayer:%1$s|h[%1$s]|h向你发送了一个DBM计时条"
DBM_PIZZA_CONFIRM_IGNORE			= "是否要在该次游戏连接中屏蔽来自%s的计时条？"
DBM_PIZZA_ERROR_USAGE				= "命令：/dbm [broadcast] timer <时间（秒）> <文本>"

--DBM_CORE_MINIMAP_TOOLTIP_HEADER		= "Deadly Boss Mods"
DBM_CORE_MINIMAP_TOOLTIP_FOOTER		= "Shift+拖动 / 右键拖动：拖动\nAlt+Shift+拖动：自由拖动"

DBM_CORE_RANGECHECK_HEADER			= "距离监视（%d码）"
DBM_CORE_RANGECHECK_HEADERT			= "距离监视 (%d码-%d人)"
DBM_CORE_RANGECHECK_RHEADER			= "反向距离监视 (%d码)"
DBM_CORE_RANGECHECK_RHEADERT		= "反向距离监视 (%d码-%d人)"
DBM_CORE_RANGECHECK_SETRANGE		= "设置距离"
DBM_CORE_RANGECHECK_SETTHRESHOLD	= "设置玩家数量阈值"
DBM_CORE_RANGECHECK_SOUNDS			= "音效"
DBM_CORE_RANGECHECK_SOUND_OPTION_1	= "声音提示：当有玩家接近时"
DBM_CORE_RANGECHECK_SOUND_OPTION_2	= "声音提示：多名玩家接近时"
DBM_CORE_RANGECHECK_SOUND_0			= "无"
DBM_CORE_RANGECHECK_SOUND_1			= "默认声音"
DBM_CORE_RANGECHECK_SOUND_2			= "蜂鸣"
DBM_CORE_RANGECHECK_SETRANGE_TO		= "%d码"
DBM_CORE_RANGECHECK_OPTION_FRAMES	= "框体"
DBM_CORE_RANGECHECK_OPTION_RADAR	= "显示距离雷达框体"
DBM_CORE_RANGECHECK_OPTION_TEXT		= "显示文本框体"
DBM_CORE_RANGECHECK_OPTION_BOTH		= "同时显示距离雷达框体和文本框体"
DBM_CORE_RANGERADAR_HEADER			= "距离%d码 %d人"
DBM_CORE_RANGERADAR_RHEADER			= "反向距离%码 %d人"
DBM_CORE_RANGERADAR_IN_RANGE_TEXT	= "%d人在监视距离内（%d码）"
DBM_CORE_RANGECHECK_IN_RANGE_TEXT	= "%d人在监视距离内"
DBM_CORE_RANGERADAR_IN_RANGE_TEXTONE= "%s (%0.1f码)"--One target

DBM_CORE_INFOFRAME_SHOW_SELF		= "总是显示你的能量"		-- Always show your own power value even if you are below the threshold
DBM_CORE_INFOFRAME_SETLINES			= "设置最大行数"
DBM_CORE_INFOFRAME_LINESDEFAULT		= "由模组设置"
DBM_CORE_INFOFRAME_LINES_TO			= "%d行"
DBM_CORE_INFOFRAME_POWER			= "能量"
DBM_CORE_INFOFRAME_AGGRO			= "仇恨"
DBM_CORE_INFOFRAME_MAIN				= "主能量:"--Main power
DBM_CORE_INFOFRAME_ALT				= "次能量:"--Alternate Power

DBM_LFG_INVITE						= "随机副本确认"

DBM_CORE_SLASHCMD_HELP				= {
	"可用命令:",
	"-----------------",
	"/dbm unlock: 显示一个可移动的计时条，可通过对它来移动所有DBM计时条的位置(也可使用: move)。",
	"/range <码> 或者 /distance <码>: 显示距离雷达窗体。使用 /rrange 或者 /rdistance 翻转颜色。",
	"/hudar <码>: 显示基于HUD的距离显示器提示器。",
	"/dbm timer: 启动一个DBM计时器，输入'/dbm timer'查询更多信息。",
	"/dbm arrow: 显示DBM箭头，输入'/dbm arrow'查询更多信息。",
	"/dbm hud: 显示DBM hud，输入'/dbm hud'查询更多信息。",
	"/dbm help2: 显示用于团队的命令"
}
DBM_CORE_SLASHCMD_HELP2				= {
	"可用命令:",
	"-----------------",
	"/dbm pull <秒>: 向所有团队成员发送一个长度为<秒>的开怪计时条(需要队长或助理权限)。",
	"/dbm break <分钟>: 向所有团队成员发送一个长度为<分钟>的狂暴计时条(需要队长或助理权限)。",
	"/dbm version: 进行团队范围的DBM版本检测(也可使用: ver)",
	"/dbm version2: 进行团队范围的DBM版本检测并密语那些过期版本用户(也可使用: ver2)",
	"/dbm lockout: 查询团队成员当前的副本锁定状态(副本CD)(也可使用: lockouts, ids)(需要队长或助理权限)。",
	"/dbm lag: 检测全团网络延时",
	"/dbm durability: 检测全团装备耐久度"
}
DBM_CORE_TIMER_USAGE	= {
	"DBM计时器可用命令:",
	"-----------------",
	"/dbm timer <秒> <文本>: 启动一个<文本>为名称，长度为<秒>的计时器。",
	"/dbm ltimer <秒> <文本>: 启动一个<文本>为名称，长度为<秒>的循环计时器。",
	"('Broadcast' 在 'timer' 前会向所有团队成员发送这个计时器(需要队长或助理权限)。",
	"/dbm timer endloop: 停止所有的 ltimer（循环计时器）."
}

DBM_ERROR_NO_PERMISSION				= "权限不足。需要队长或助理权限。"

--Common Locals
DBM_NEXT							= "下一个 %s"
DBM_COOLDOWN						= "%s 冷却"
DBM_CORE_UNKNOWN					= "未知"
DBM_CORE_LEFT						= "左"
DBM_CORE_RIGHT						= "右"
DBM_CORE_BOTH						= "两边"
DBM_CORE_BACK						= "后"
DBM_CORE_SIDE						= "旁边"
DBM_CORE_TOP						= "上"
DBM_CORE_BOTTOM						= "下"
DBM_CORE_MIDDLE						= "中"
DBM_CORE_FRONT						= "前"
DBM_CORE_EAST						= "东"
DBM_CORE_WEST						= "西"
DBM_CORE_NORTH						= "北"
DBM_CORE_SOUTH						= "南"
DBM_CORE_INTERMISSION				= "中场时间"
DBM_CORE_ORB						= "球"
DBM_CHEST							= "奖励宝箱"
DBM_NO_DEBUFF						= "不是%s"
DBM_ALLY							= "队友"
DBM_ADD								= "小怪"
DBM_ADDS							= "小怪"
DBM_BOSS							= "Boss"
DBM_CORE_ROOM_EDGE					= "房间边缘"
DBM_CORE_FAR_AWAY					= "远离"
DBM_CORE_BREAK_LOS					= "卡视角"
DBM_CORE_SAFE						= "安全"
DBM_CORE_SHIELD						= "护盾"
DBM_INCOMING						= "%s 即将到来"
--Common Locals end

DBM_CORE_BREAK_USAGE				= "休息时间不能超过60分钟。请确保你输入的是分钟而不是秒。"
DBM_CORE_BREAK_START				= "开始休息 - %s分钟！（由 %s 发送）"
DBM_CORE_BREAK_MIN					= "%s分钟后休息结束！"
DBM_CORE_BREAK_SEC					= "%s秒后休息结束！"
DBM_CORE_TIMER_BREAK				= "休息时间！"
DBM_CORE_ANNOUNCE_BREAK_OVER		= "休息已结束"

DBM_CORE_TIMER_PULL					= "开怪倒计时"
DBM_CORE_ANNOUNCE_PULL				= "%d秒后开怪 （由 %s 发送）"
DBM_CORE_ANNOUNCE_PULL_NOW			= "开怪！"
DBM_CORE_ANNOUNCE_PULL_TARGET		= "%2$d秒后开搞%1$s!（由 %3$s 发送）"
DBM_CORE_ANNOUNCE_PULL_NOW_TARGET	= "开搞 %s！"
DBM_CORE_GEAR_WARNING				= "警告：请检查你的装备。你当前的装备装等比背包装等低了 %d 点"
DBM_CORE_GEAR_WARNING_WEAPON		= "警告：请检查你的武器并确保已被正确装备"
DBM_CORE_GEAR_FISHING_POLE			= "钓鱼竿"

DBM_CORE_ACHIEVEMENT_TIMER_SPEED_KILL = "成就：限时击杀"

-- Auto-generated Warning Localizations
DBM_CORE_AUTO_ANNOUNCE_TEXTS.you				= "你中了%s"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.target				= "%s -> >%%s<"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.targetsource		= ">%%s< 施放 %s -> >%%s<"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.targetcount		= "%s (%%s) -> >%%s<"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.spell				= "%s"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.ends 				= "%s 结束"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.endtarget			= "%s 结束: >%%s<"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.fades				= "%s 消失"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.adds				= "%s剩余：%%d"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.cast				= "正在施放 %s：%.1f秒"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.soon				= "即将 %s"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.sooncount			= "即将 %s (%%s)"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.prewarn			= "%2$s后 %1$s"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.bait				= "%s 即将到来 - 快引诱"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.stage				= "第%s阶段"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.prestage			= "第%s阶段 即将到来"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.count				= "%s (%%s)"
DBM_CORE_AUTO_ANNOUNCE_TEXTS.stack				= "%s -> >%%s< (%%d)"

DBM_CORE_AUTO_ANNOUNCE_OPTIONS.you				= "警报：中了%s时"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.target			= "警报：$spell:%s的目标"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.targetsource		= "警报：$spell:%s的目标(带来源)"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.targetcount		= "警报：$spell:%s的目标(带计数)"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.spell			= "警报：$spell:%s"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.ends				= "警报：$spell:%s结束"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.endtarget		= "警报：$spell:%s结束"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.fades			= "警报：$spell:%s消失"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.adds				= "警报：$spell:%s剩余数量"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.cast				= "警报：$spell:%s的施放"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.soon				= "预警：$spell:%s"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.sooncount		= "预警：$spell:%s(带计数)"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.prewarn			= "预警：$spell:%s"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.bait				= "预警: $spell:%s需要引诱"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.stage			= "警报：第%s阶段"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.stagechange		= "警报：阶段转换"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.prestage			= "预警：第%s阶段"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.count			= "警报：$spell:%s(带计数)"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS.stack			= "警报：$spell:%s叠加层数"

DBM_CORE_AUTO_SPEC_WARN_TEXTS.spell				= "%s!"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.ends				= "%s 结束"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.fades				= "%s 消失"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.soon				= "%s 即将到来"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.sooncount			= "%s (%%s) 即将到来"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.prewarn			= "%s 于 %s"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.bait				= "%s 即将到来 - 快引诱"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.dispel			= ">%%s<中了%s - 快驱散"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.interrupt			= "%s - 快打断"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.interruptcount	= "%s - 快打断 (%%d)"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.you				= "你中了%s"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.youcount			= "你中了%s (%%s)"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.youpos			= "你中了%s (位置:%%s)"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.soakpos			= "%s - 快去%%s吸收"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.target			= ">%%s<中了%s"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.targetcount		= ">%%2$s<中了%s (%%1$s)"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.defensive			= "%s - 快开自保技能"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.taunt				= ">%%s<中了%s - 快嘲讽"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.close				= "你附近的>%%s<中了%s"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.move				= "%s - 快躲开"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.keepmove			= "%s - 保持移动"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.stopmove			= "%s - 停止移动"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.dodge				= "%s - 躲开攻击"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.dodgecount		= "%s (%%s) - 躲开攻击"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.dodgeloc			= "%s - 躲开%%s"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.moveaway			= "%s - 离开人群"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.moveawaycount		= "%s (%%s) - 离开人群"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.moveto			= "%s - 靠近 >%%s<"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.soak				= "%s - 快吸收"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.jump				= "%s - 快跳"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.run				= "%s - 快跑"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.cast				= "%s - 停止施法"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.lookaway			= "%s - 快转身"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.reflect			= ">%%s<中了%s - 快停手"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.count				= "%s! (%%s)"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.stack				= "你叠加了%%d层%s"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.switch			= "%s - 转换目标"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.switchcount		= "%s - 转换目标 (%%s)"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.gtfo				= "注意%%s - 快躲开"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.Adds				= "小怪出现 - 转换目标"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.Addscustom		= "小怪出现 - %%s"
DBM_CORE_AUTO_SPEC_WARN_TEXTS.targetchange		= "更换目标 - 请选择 %%s"

-- Auto-generated Special Warning Localizations
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.spell			= "特殊警报：$spell:%s"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.ends			= "特殊警报：$spell:%s结束"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.fades			= "特殊警报：$spell:%s消失"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.soon			= "特殊警报：$spell:%s即将到来"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.sooncount		= "特殊警报：$spell:%s即将到来(带计数)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.prewarn 		= "特殊警报：%s秒前预警$spell:%s"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.bait			= "特殊警报: $spell:%s需要引诱"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.dispel			= "特殊警报：需要驱散或偷取$spell:%s"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.interrupt		= "特殊警报：需要打断$spell:%s"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.interruptcount	= "特殊警报：需要打断$spell:%s(带计数)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.you				= "特殊警报：当你受到$spell:%s影响时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.youcount		= "特殊警报：当你受到$spell:%s影响时(带计数)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.youpos			= "特殊警报：当你受到$spell:%s影响时(带位置)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.soakpos			= "特殊警报：当你需要为受到$spell:%s的玩家分担伤害时(带位置)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.target			= "特殊警报：当他人受到$spell:%s影响时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.targetcount		= "特殊警报：当他人受到$spell:%s影响时(带计数)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.defensive 		= "特殊警报：当你受到$spell:%s影响并需要开启自保技能时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.taunt 			= "特殊警报：当另外一个T中了$spell:%s并需要你嘲讽时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.close			= "特殊警报：当你附近有人受到$spell:%s影响时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.move			= "特殊警报：当你受到$spell:%s影响而需要移开时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.keepmove 		= "特殊警报：当你受到$spell:%s影响而需要继续移动时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.stopmove 		= "特殊警报：当你结束受到$spell:%s影响可以停止移动时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.dodge			= "特殊警报：当你受到$spell:%s影响并需要躲开攻击"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.dodgecount		= "特殊警报：当你受到$spell:%s影响并需要躲开攻击(带计数)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.dodgeloc		= "特殊警报：当你受到$spell:%s影响并需要朝某个方向躲开攻击"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.moveaway		= "特殊警报：当你受到$spell:%s影响并需要跑开人群时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.moveawaycount	= "特殊警报：当你受到$spell:%s影响并需要跑开人群时(带计数)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.moveto			= "特殊警报：当他人中了$spell:%s并需要你去靠近时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.soak			= "特殊警报：当你需要吸收$spell:%s时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.jump			= "特殊警报：当你受到$spell:%s影响并需要跳起来时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.run				= "特殊警报：当你受到$spell:%s影响并需要跑开时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.cast			= "特殊警报：当你需要打断$spell:%s时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.lookaway		= "特殊警报：当你受到$spell:%s影响需要快转身时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.reflect			= "特殊警报：当目标使用$spell:%s需要停止攻击时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.count 			= "特殊警报：$spell:%s(带计数)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.stack			= "特殊警报：当叠加了>=%d层$spell:%s时"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.stackcount		= "特殊警报：当叠加了>=%d层$spell:%s时(带计数)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.switch 			= "特殊警报：针对$spell:%s需要转换目标"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.switchcount		= "特殊警报：针对$spell:%s需要转换目标(带计数)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.gtfo			= "特殊警报：需要躲开地上的有害技能"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.Adds			= "特殊警报：需要攻击小怪"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.Addscustom		= "特殊警报：小怪(自定义)"
DBM_CORE_AUTO_SPEC_WARN_OPTIONS.targetchange	= "特殊警报：需要立刻切换目标时"

-- Auto-generated Timer Localizations
DBM_CORE_AUTO_TIMER_TEXTS.target				= "%s: >%%s<"
DBM_CORE_AUTO_TIMER_TEXTS.cast					= "%s"
DBM_CORE_AUTO_TIMER_TEXTS.castcount				= "%s (%%s)"
DBM_CORE_AUTO_TIMER_TEXTS.castsource			= "%s: %%s"
DBM_CORE_AUTO_TIMER_TEXTS.active				= "%s结束"--Buff/Debuff/event on boss
DBM_CORE_AUTO_TIMER_TEXTS.fades					= "%s消失"--Buff/Debuff on players
DBM_CORE_AUTO_TIMER_TEXTS.ai					= "%s人工智能计时冷却"
DBM_CORE_AUTO_TIMER_TEXTS.cd					= "%s冷却"
DBM_CORE_AUTO_TIMER_TEXTS.cdcount				= "%s冷却（%%s）"
DBM_CORE_AUTO_TIMER_TEXTS.cdsource				= "%s冷却: >%%s<"
DBM_CORE_AUTO_TIMER_TEXTS.cdspecial				= "特殊技能冷却"
DBM_CORE_AUTO_TIMER_TEXTS.next 					= "下一次%s"
DBM_CORE_AUTO_TIMER_TEXTS.nextcount				= "下一次%s（%%s）"
DBM_CORE_AUTO_TIMER_TEXTS.nextsource			= "下一次%s: >%%s<"
DBM_CORE_AUTO_TIMER_TEXTS.nextspecial			= "下一次特殊技能"
DBM_CORE_AUTO_TIMER_TEXTS.achievement 			= "%s"
DBM_CORE_AUTO_TIMER_TEXTS.stage					= "下一阶段"
DBM_CORE_AUTO_TIMER_TEXTS.adds					= "下一波小怪"
DBM_CORE_AUTO_TIMER_TEXTS.addscustom			= "小怪 (%%s)"
DBM_CORE_AUTO_TIMER_TEXTS.roleplay				= GUILD_INTEREST_RP

DBM_CORE_AUTO_TIMER_OPTIONS.target				= "计时条：$spell:%s减益效果持续时间"
DBM_CORE_AUTO_TIMER_OPTIONS.cast				= "计时条：$spell:%s施法时间"
DBM_CORE_AUTO_TIMER_OPTIONS.castcount			= "计时条：$spell:%s施法时间(带计数)"
DBM_CORE_AUTO_TIMER_OPTIONS.castsource			= "计时条：$spell:%s施法时间(带来源)"
DBM_CORE_AUTO_TIMER_OPTIONS.active				= "计时条：$spell:%s效果持续时间"
DBM_CORE_AUTO_TIMER_OPTIONS.fades				= "计时条：$spell:%s何时从玩家身上消失"
DBM_CORE_AUTO_TIMER_OPTIONS.ai					= "计时条：$spell:%s人工智能冷却时间"
DBM_CORE_AUTO_TIMER_OPTIONS.cd					= "计时条：$spell:%s冷却时间"
DBM_CORE_AUTO_TIMER_OPTIONS.cdcount				= "计时条：$spell:%s冷却时间"
DBM_CORE_AUTO_TIMER_OPTIONS.cdsource			= "计时条：$spell:%s冷却时间以及来源"
DBM_CORE_AUTO_TIMER_OPTIONS.cdspecial			= "计时条：特殊技能冷却"
DBM_CORE_AUTO_TIMER_OPTIONS.next				= "计时条：下一次$spell:%s"
DBM_CORE_AUTO_TIMER_OPTIONS.nextcount			= "计时条：下一次$spell:%s"
DBM_CORE_AUTO_TIMER_OPTIONS.nextsource			= "计时条：下一次$spell:%s以及来源"
DBM_CORE_AUTO_TIMER_OPTIONS.nextspecial			= "计时条：下一次特殊技能"
DBM_CORE_AUTO_TIMER_OPTIONS.achievement			= "计时条：成就-%s"
DBM_CORE_AUTO_TIMER_OPTIONS.stage				= "计时条：下一阶段"
DBM_CORE_AUTO_TIMER_OPTIONS.adds				= "计时条：下一波小怪"
DBM_CORE_AUTO_TIMER_OPTIONS.addscustom			= "计时条：下一波小怪"
DBM_CORE_AUTO_TIMER_OPTIONS.roleplay			= "计时条：剧情"

DBM_CORE_AUTO_ICONS_OPTION_TEXT				= "为$spell:%s的目标添加团队标记"
DBM_CORE_AUTO_ICONS_OPTION_TEXT2			= "为$spell:%s添加团队标记"
DBM_CORE_AUTO_ARROW_OPTION_TEXT				= "为$spell:%s的目标添加箭头"
DBM_CORE_AUTO_ARROW_OPTION_TEXT2			= "为$spell:%s的目标添加远离箭头"
DBM_CORE_AUTO_ARROW_OPTION_TEXT3			= "为$spell:%s的目标添加前往指定位置的箭头"
--
DBM_CORE_AUTO_YELL_OPTION_TEXT.shortyell	= "当你受到$spell:%s影响时大喊"
DBM_CORE_AUTO_YELL_OPTION_TEXT.yell			= "当你受到$spell:%s影响时大喊（带名字）"
DBM_CORE_AUTO_YELL_OPTION_TEXT.count		= "当你受到$spell:%s影响时大喊（带倒数）"
DBM_CORE_AUTO_YELL_OPTION_TEXT.fade			= "当你身上的$spell:%s即将消失时大喊（带倒数和技能名称）"
DBM_CORE_AUTO_YELL_OPTION_TEXT.shortfade	= "当你身上的$spell:%s即将消失时大喊（带倒数）"
DBM_CORE_AUTO_YELL_OPTION_TEXT.iconfade		= "当你身上的$spell:%s即将消失时大喊（带倒数和标记）"
DBM_CORE_AUTO_YELL_OPTION_TEXT.position		= "当你受到$spell:%s影响时大喊（带位置）"
DBM_CORE_AUTO_YELL_OPTION_TEXT.combo		= "当你受到$spell:%s影响时大喊（带一个自定义文本）"
--
DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT.shortyell  = "%s"
DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT.yell		= UnitName("player") .. " 中了%s"
DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT.count		= UnitName("player") .. " 中了%s (%%d)"
DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT.fade		= "%s 剩%%d秒"
DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT.shortfade	= "%%d秒"
DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT.iconfade	= "{rt%%2$d}%%1$d秒" --应该对的吧。
DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT.position	= UnitName("player").." ({rt%%3$d})中了%1$s (%%1$s - {rt%%2$d})" --리동윤
DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT.combo		= "%s, %%s"

--
--DBM_CORE_AUTO_YELL_CUSTOM_POSITION			= "{rt%d}%s{rt%d}"--Doesn't need translating. Has no strings
--DBM_CORE_AUTO_YELL_CUSTOM_POSITION2			= "{rt%d}{rt%d}%s{rt%d}{rt%d}"--Doesn't need translating. Has no strings
DBM_CORE_AUTO_YELL_CUSTOM_FADE				= "%s 消失"
DBM_CORE_AUTO_HUD_OPTION_TEXT				= "为$spell:%s显示HudMap(退休了)"
DBM_CORE_AUTO_HUD_OPTION_TEXT_MULTI			= "为多个机制显示HudMap(退休了)"
DBM_CORE_AUTO_NAMEPLATE_OPTION_TEXT			= "为$spell:%s显示姓名面板光环"
DBM_CORE_AUTO_RANGE_OPTION_TEXT				= "距离监视(%s码)：$spell:%s"--string used for range so we can use things like "5/2" as a value for that field
DBM_CORE_AUTO_RANGE_OPTION_TEXT_SHORT		= "距离监视(%s码)"--For when a range frame is just used for more than one thing
DBM_CORE_AUTO_RRANGE_OPTION_TEXT			= "反转距离监视(%s码)：$spell:%s"--Reverse range frame (green when players in range, red when not)
DBM_CORE_AUTO_RRANGE_OPTION_TEXT_SHORT		= "反转距离监视(%s码)"
DBM_CORE_AUTO_INFO_FRAME_OPTION_TEXT		= "信息框：$spell:%s"
DBM_CORE_AUTO_INFO_FRAME_OPTION_TEXT2		= "信息框：战斗总览"
DBM_CORE_AUTO_READY_CHECK_OPTION_TEXT		= "当首领开打时播放准备检查的音效（即使没有选定目标）"

-- New special warnings
DBM_CORE_MOVE_WARNING_BAR				= "可拖动的团队警报"
DBM_CORE_MOVE_WARNING_MESSAGE			= "感谢您使用Deadly Boss Mods"
DBM_CORE_MOVE_SPECIAL_WARNING_BAR		= "可拖动的特别警报"
DBM_CORE_MOVE_SPECIAL_WARNING_TEXT		= "特别警报"

DBM_CORE_HUD_INVALID_TYPE				= "无效的HUD类型"
DBM_CORE_HUD_INVALID_TARGET				= "没有给定HUD目标"
DBM_CORE_HUD_INVALID_SELF				= "不能把自己设定成HUD目标"
DBM_CORE_HUD_INVALID_ICON				= "当使用团队标记作为HUD目标定义时，不能定义一个没有团队标记的目标"
DBM_CORE_HUD_SUCCESS					= "HUD成功地使用了你的参数启动了。HUD会在%s关闭, 或者输入 '/dbm hud hide'来关闭"
DBM_CORE_HUD_USAGE	= {
	"DBM-HudMap 可用命令：",
	"-----------------",
	"/dbm hud <类型> <目标> <持续时间>  新建一个指向玩家的HUD指示器",
	"变量-类型: arrow, dot, red, blue, green, yellow, icon (请输入英语。需要相应的带团队标记的目标。)",
	"变量-目标: target, focus, <玩家名字> (如果是玩家名字是拉丁字母请区分大小写)",
	"变量-持续时间: 秒数. 如果这个参数留空, 默认为20分钟",
	"/dbm hud hide: 清空并关闭HUD"
}

DBM_ARROW_MOVABLE				= "可移动箭头"
DBM_ARROW_WAY_USAGE				= "/dway <x> <y>: 新建一个箭头到指定位置 (使用区域地图坐标系)"
DBM_ARROW_WAY_SUCCESS			= "输入 '/dbm arrow hide' 隐藏箭头, 或到达位置"
DBM_ARROW_ERROR_USAGE	= {
	"DBM-Arrow 可用命令：",
	"-----------------",
	"/dbm arrow <x> <y>  新建一个箭头到指定位置(使用世界坐标系)",
	"/dbm arrow map <x> <y>  新建一个箭头到指定位置 (使用区域地图坐标系)",
	"/dbm arrow <玩家名字>  新建一个箭头并指向你队伍或团队中特定的玩家。请区分大小写。",
	"/dbm arrow hide  隐藏箭头",
	"/dbm arrow move  移动或锁定箭头"
}

DBM_SPEED_KILL_TIMER_TEXT	= "击杀记录"
DBM_SPEED_CLEAR_TIMER_TEXT	= "最速清除"
DBM_COMBAT_RES_TIMER_TEXT	= "下一次可用战复"
DBM_CORE_TIMER_RESPAWN		= "%s 刷新"

DBM_REQ_INSTANCE_ID_PERMISSION		= "%s请求获取你现在副本的存档ID与进度。是否愿意向&s提交进度？\n\n注意：在接受后，他可以随时查看您当前的进度情况，直到您下线、掉线或重载用户界面。"
DBM_ERROR_NO_RAID					= "使用该功能需要身处一个团队中。"
DBM_INSTANCE_INFO_REQUESTED			= "已发送团队副本进度查看请求。\n请注意，团员会根据需要选择接受或拒绝该请求。请求时间约一分钟，请等待。"
DBM_INSTANCE_INFO_STATUS_UPDATE		= "已收到%d名团员的进度回复（已安装DBM的团员有%d名）：%d人接受请求，%d人拒绝。生成数据需要约%d秒，请等待。"
DBM_INSTANCE_INFO_ALL_RESPONSES		= "所有团员接受请求。"
DBM_INSTANCE_INFO_DETAIL_DEBUG		= "发送者：%s 结果类型：%s 副本名：%s 副本ID：%s 难度：%d 规模：%d 进度：%s"
DBM_INSTANCE_INFO_DETAIL_HEADER		= "%s，难度%s："
DBM_INSTANCE_INFO_DETAIL_INSTANCE	= "    ID %s, 进度%d：%s"
DBM_INSTANCE_INFO_DETAIL_INSTANCE2	= "    进度%d：%s"
DBM_INSTANCE_INFO_NOLOCKOUT			= "你的团队没有副本进度信息。"
DBM_INSTANCE_INFO_STATS_DENIED		= "拒绝请求：%s"
DBM_INSTANCE_INFO_STATS_AWAY		= "暂离：%s"
DBM_INSTANCE_INFO_STATS_NO_RESPONSE	= "未安装DBM：%s"
DBM_INSTANCE_INFO_RESULTS			= "副本进度扫描结果。" --Note that instances might show up more than once if there are players with localized WoW clients in your raid.
DBM_INSTANCE_INFO_SHOW_RESULTS		= "仍未回复的玩家: %s"

DBM_CORE_LAG_CHECKING				= "延时检测请稍后..."
DBM_CORE_LAG_HEADER					= "DBM - 延时检测"
DBM_CORE_LAG_ENTRY					= "%s：世界延时[%d毫秒] / 本地延时[%d毫秒]"
DBM_CORE_LAG_FOOTER					= "未反馈此次检测的团员:%s"

DBM_CORE_DUR_CHECKING				= "全团装备耐久度检测请稍后..."
DBM_CORE_DUR_HEADER					= "DBM - 装备耐久度检测结果"
DBM_CORE_DUR_ENTRY					= "%s: %d 耐久度 / %s件装备损坏"
DBM_CORE_DUR_FOOTER					= "未反馈此次检测的团员:%s"

--LDB
DBM_LDB_TOOLTIP_HELP1	= "左键 打开DBM"
DBM_LDB_TOOLTIP_HELP2	= "右键 打开设置"

DBM_LDB_LOAD_MODS		= "载入首领模块"

DBM_LDB_CAT_OTHER		= "其他首领"

DBM_LDB_CAT_GENERAL		= "常规"
DBM_LDB_ENABLE_BOSS_MOD	= "启用首领模块"
