//--lux:mat:5--
//--lux:shader:5:0--
// KeyShot material file - KeyShot [64 bit] v6.0.264
#define shader 1 lux_scratches_worley {
"inside_color" 0 0 0,
"outside_color" 1 1 1,
"scale" 1,
"bump_height" -0.25,
"density" 2.5,
"size" 1,
"thinness" 5,
"falloff" 1,
"directional_noise" 0.1,
"direction_field" 0,
"noise" 0,
"noise_scale" 1,
"levels" 1,
"level_scale" 1.25,
"sync" on,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
}
#define shader 2 lux_wood {
"color1" 0.299992 0.0874952 0.0449989,
"color2" 0.149996 0.0543679 0.0225071,
"ring width" 1,
"ring noise" 0.5,
"axial noise" 5,
"color noise" 2,
"scale" 25,
"bump_height" 0.01,
"transform_obj_to_uv" 1 0 0 0 0 0.815968 -0.578097 0 0 0.578097 0.815968 0 0 -3.50086e-007 1.11447e-007 1,
"sync" on,
}
#define shader 3 lux_plastic {
"diffuse" 0.230152 0.230152 0.230152,
"diffuse" ! 2,
"alpha" 1,
"specular" 1 1 1,
"diffuse_transmission" 0 0 0,
"specular_transmission" 0 0 0,
"roughness" 0.2,
"fresnel" on,
"glossy_samples" 9,
"ior" 1.5,
}
#define shader 4 lux_bumpmap {
"bumpmap" 1,
"bumpmap" 1,
"shader" 3,
"shader" 3,
"bump_scale" 1,
}

#define material xXe6a183e5bf83e88ab1e69ca8 {
icon [encoded data, 62470 characters]
surface 4
id 572
}
