//--lux:mat:5--
//--lux:shader:5:0--
// KeyShot material file - KeyShot [64 bit] v6.0.264
#define shader 1 lux_weave {
"gap_color" 0 0 0,
"thread_u" 0.0200046 0.0149996 0.00999466,
"thread_v" 0.0299992 0.0225071 0.0149996,
"u_width" 0.7,
"u_wave" 0,
"v_width" 0.7,
"v_wave" 0,
"contrast" 1.5,
"width_noise" 0.2,
"color_noise" 0.1,
"distortion_noise" 0.1,
"bump_height" 5,
"sync" on,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"uvmap_projection" 4,
"uvmap_shift_u" 0,
"uvmap_shift_v" 0,
"uvmap_scale_u" 0.02,
"uvmap_scale_v" 0.02,
"uvmap_angle" 0,
"uvmap_texture_depth" 1,
"uvmap_two_sided" on,
}
#define shader 2 lux_weave {
"gap_color" 0 0 0,
"thread_u" 0.0200046 0.0149996 0.00999466,
"thread_v" 0.0299992 0.0225071 0.0149996,
"u_width" 0.7,
"u_wave" 0,
"v_width" 0.7,
"v_wave" 0,
"contrast" 1.5,
"width_noise" 0.2,
"color_noise" 0.1,
"distortion_noise" 0.1,
"bump_height" 5,
"sync" on,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"uvmap_projection" 4,
"uvmap_shift_u" 0,
"uvmap_shift_v" 0,
"uvmap_scale_u" 0.02,
"uvmap_scale_v" 0.02,
"uvmap_angle" 0,
"uvmap_texture_depth" 1,
"uvmap_two_sided" on,
}
#define shader 3 lux_plastic {
"diffuse" 0.500008 0.500008 0.499992,
"diffuse" ! 2,
"alpha" 1,
"specular" 1 1 1,
"diffuse_transmission" 0 0 0,
"specular_transmission" 0 0 0,
"roughness" 0.25,
"fresnel" on,
"glossy_samples" 9,
"ior" 1.5,
}
#define shader 4 lux_bumpmap {
"bumpmap" 1,
"bumpmap" 1,
"shader" 3,
"shader" 3,
"bump_scale" 1,
}

#define material xXe9bb91e889b2e7bc96e7bb87e5b883 {
icon [encoded data, 48956 characters]
surface 4
id 55
}
