//--lux:mat:5--
//--lux:shader:6:0--
// KeyShot material file - KeyShot [64 bit] v6.0.264
#define shader 1 lux_occlusion_tex {
"unoccluded" 1 1 1,
"occluded" 0 0 0,
"radius" 1,
"radius_map" 1,
"falloff" 0,
"falloff_map" 1,
"normal" -1,
"bias_x" 0,
"bias_y" 0,
"bias_z" 0,
"samples" 8,
"sample_same_material_only" off,
"inside" off,
"fast" on,
"sync" on,
}
#define shader 2 lux_diffuse {
"diffuse" 1 1 1,
"diffuse" ! 1,
"alpha" 1,
}

#define material xXe997ade5a19ee998b4e5bdb1 {
icon [encoded data, 44720 characters]
surface 2
id 377
}
