//--lux:mat:5--
//--lux:shader:5:0--
// KeyShot material file - KeyShot [64 bit] v6.0.264
#define shader 1 lux_fractal_noise {
"color1" 1.5259e-005 0.187427 0.86508,
"color2" 1.5259e-005 0.291005 0.793652,
"levels" 5,
"fall-off" 1,
"scale" 1000,
"bump_height" 0.05,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"sync" off,
}
#define shader 2 lux_liquid {
"color" 0.990005 0.990005 0.990005,
"ior" 1.33,
"transmission_out" 1 1 1,
"ior_out" 1,
"transparency" 1,
}
#define shader 3 lux_bumpmap {
"bumpmap" 1,
"bumpmap" 1,
"shader" 2,
"shader" 2,
"bump_scale" 1,
}

#define material xXe6b0b4e6b3a2e7bab9 {
icon [encoded data, 51866 characters]
surface 3
id 200
}
