//--lux:mat:5--
//--lux:shader:6:0--
// KeyShot material file - KeyShot [64 bit] v6.0.231
icon [encoded data, 62940 characters]
#define shader 1 texture_bumpmap_normal {
"project" 4,
"filter" 0,
"wrap" on,
"bilinear" on,
"modulate" off,
"scale" 1,
"texture_index" 0,
"bias" 0,
"texture" "Textures\CleanConcrete1_diffuse.jpg",
"default_normal" 0 0 0,
"bump_scale" 1,
"transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"world_space" off,
"shift_u" -0.5,
"shift_v" -0.5,
"scale_u" 1,
"scale_v" 1,
"angle" 0,
"contrast" 1,
"texture_depth" 1,
"dpi" -72,
"two_sided" on,
"sync" on,
"disabled" off,
"texture_face" 0,
}
#define shader 2 texture_bumpmap_normal {
"project" 4,
"filter" 0,
"wrap" on,
"bilinear" on,
"modulate" off,
"scale" 1,
"texture_index" 0,
"bias" 0,
"texture" "Textures\CleanConcrete2_diffuse.jpg",
"default_normal" 0 0 0,
"bump_scale" 1,
"transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"world_space" off,
"shift_u" -0.5,
"shift_v" -0.5,
"scale_u" 1,
"scale_v" 1,
"angle" 0,
"contrast" 1,
"texture_depth" 1,
"dpi" -72,
"two_sided" on,
"sync" on,
"disabled" off,
"texture_face" 0,
}
#define shader 3 lux_noise {
"color1" 0 0 0,
"color2" 1 1 1,
"scale" 7.12,
"magnitude" 0.72,
"bump_height" 0,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"sync" on,
}
#define shader 4 lux_color_adjust {
"color" 0 0 0 1,
"color" ! 3,
"colorize" 1 1 1,
"hue" 0,
"saturation" 0,
"value" 1.084,
"contrast" 2.14,
}
#define shader 5 edgeshader_rgba_float {
"input" 0 0 0 0,
"input" ! 4,
}
#define shader 6 lux_bumpmap_add {
"bump_1" 1,
"bump_1" 1,
"bump_2" 2,
"bump_2" 2,
"ratio" 0,
"ratio" ! 5,
"weight_1" 1,
"weight_2" 1,
}
#define shader 7 texture_rgba {
"project" 4,
"filter" 0,
"wrap" on,
"bilinear" on,
"modulate" off,
"scale" 1,
"texture_index" 0,
"bias" 0,
"texture" "Textures\CleanConcrete2_diffuse.jpg",
"default_color" 0 0 0 0,
"color_scale" 1,
"transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"world_space" off,
"shift_u" -0.5,
"shift_v" -0.5,
"scale_u" 1,
"scale_v" 1,
"angle" 0,
"contrast" 1,
"texture_depth" 1,
"dpi" -72,
"two_sided" on,
"sync" on,
"disabled" off,
"texture_face" 0,
}
#define shader 8 lux_noise {
"color1" 0 0 0,
"color2" 1 1 1,
"scale" 7.12,
"magnitude" 0.72,
"bump_height" 0,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"sync" on,
}
#define shader 9 lux_color_adjust {
"color" 0 0 0 1,
"color" ! 8,
"colorize" 1 1 1,
"hue" 0,
"saturation" 0,
"value" 1.084,
"contrast" 2.14,
}
#define shader 10 edgeshader_rgba_float {
"input" 0 0 0 0,
"input" ! 9,
}
#define shader 11 texture_rgba {
"project" 4,
"filter" 0,
"wrap" on,
"bilinear" on,
"modulate" off,
"scale" 1,
"texture_index" 0,
"bias" 0,
"texture" "Textures\CleanConcrete1_diffuse.jpg",
"default_color" 1 1 1 0,
"color_scale" 1,
"transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"world_space" off,
"shift_u" -0.5,
"shift_v" -0.5,
"scale_u" 1,
"scale_v" 1,
"angle" 0,
"contrast" 1,
"texture_depth" 1,
"dpi" -72,
"two_sided" on,
"sync" on,
"disabled" off,
"texture_face" 0,
}
#define shader 12 lux_color_blend {
"alpha" 1,
"blend_mode" 0,
"source" 0 0 0 1,
"source" ! 7,
"source_alpha" 0,
"source_alpha" ! 10,
"background" 1 1 1 1,
"background" ! 11,
"background_alpha" 1,
"mask_mode" 4,
"clip_using_source" off,
"invert_mask" off,
}
#define shader 13 lux_diffuse {
"diffuse" 0.3 0.3 0.3,
"diffuse" ! 12,
"alpha" 1,
}
#define shader 14 lux_bumpmap {
"bumpmap" 6,
"bumpmap" 6,
"shader" 13,
"shader" 13,
"bump_scale" 1,
}

#define material "Clean Concrete" {
surface 14
id 480
}
