if GetLocale() ~= "zhTW" then return end
local L

---------------
-- Kurinnaxx --
---------------
L = DBM:GetModLocalization("Kurinnaxx")

L:SetGeneralLocalization{
	name 		= "庫林納克斯"
}

------------
-- Rajaxx --
------------
L = DBM:GetModLocalization("Rajaxx")

L:SetGeneralLocalization{
	name 		= "拉賈克斯將軍"
}
L:SetWarningLocalization{
	WarnWave	= "進攻波數%s",
}
L:SetOptionLocalization{
	WarnWave	= "為下一次波進攻顯示提示"
}
L:SetMiscLocalization{
	Wave12		= "它們來了。盡量別被它們幹掉，新兵。",
	Wave3		= "我們懲罰的時刻就在眼前!讓黑暗支配敵人的內心吧!",
	Wave4		= "我們不需在被禁堵的門與石牆後等待了!我們的復仇將不再被否認!巨龍將在我們的憤怒之前顫抖!",
	Wave5		= "恐懼是給敵人的!恐懼與死亡!",
	Wave6		= "鹿盔將為了活命而啜泣、乞求，就像他的兒子一樣!一千年的不公將在今日結束!",
	Wave7		= "范達爾!你的時候到了!躲進翡翠夢境祈禱我們永遠不會找到你吧!",
	Wave8		= "厚顏無恥的笨蛋!我要親手殺了你!"
}

----------
-- Moam --
----------
L = DBM:GetModLocalization("Moam")

L:SetGeneralLocalization{
	name 		= "莫阿姆"
}

----------
-- Buru --
----------
L = DBM:GetModLocalization("Buru")

L:SetGeneralLocalization{
	name 		= "『暴食者』布魯"
}
L:SetWarningLocalization{
	WarnPursue		= ">%s<被追擊了",
	SpecWarnPursue	= "你被追擊了",
	WarnDismember	= ">%2$s<中了%1$s(%s)"
}
L:SetOptionLocalization{
	WarnPursue		= "提示被追擊的目標",
	SpecWarnPursue	= "當你被追擊的時候顯示特別警告"
}
L:SetMiscLocalization{
	PursueEmote 	= "%s凝視著%s!"
}

-------------
-- Ayamiss --
-------------
L = DBM:GetModLocalization("Ayamiss")

L:SetGeneralLocalization{
	name 		= "『狩獵者』阿亞米斯"
}

--------------
-- Ossirian --
--------------
L = DBM:GetModLocalization("Ossirian")

L:SetGeneralLocalization{
	name 		= "『無疤者』奧斯里安"
}
L:SetWarningLocalization{
	WarnVulnerable	= "%s"
}
L:SetTimerLocalization{
	TimerVulnerable	= "%s"
}
L:SetOptionLocalization{
	WarnVulnerable	= "提示虛弱",
	TimerVulnerable	= "為虛弱顯示計時器"
}

----------------
-- AQ20 Trash --
----------------
L = DBM:GetModLocalization("AQ20Trash")

L:SetGeneralLocalization{
	name = "AQ20：全程計時"
}
