local ADDON_NAME, ns = ...
local L = ns.NewLocale("enUS")
if not L then return end

-------------------------------------------------------------------------------
------------------------------------ GEAR -------------------------------------
-------------------------------------------------------------------------------

L["bag"] = "Bag"
L["cloth"] = "Cloth"
L["leather"] = "Leather"
L["mail"] = "Mail"
L["plate"] = "Plate"
L["cosmetic"] = "Cosmetic"

L["1h_mace"] = "1h Mace"
L["1h_sword"] = "1h Sword"
L["1h_axe"] = "1h Axe"
L["2h_mace"] = "2h Mace"
L["2h_axe"] = "2h Axe"
L["2h_sword"] = "2h Sword"
L["shield"] = "Shield"
L["dagger"] = "Dagger"
L["staff"] = "Staff"
L["fist"] = "Fist"
L["polearm"] = "Polearm"
L["bow"] = "Bow"
L["gun"] = "Gun"
L["wand"] = "Wand"
L["crossbow"] = "Crossbow"
L["offhand"] = "Off Hand"
L["warglaive"] = "Warglaive"

L["ring"] = "Ring"
L["neck"] = "Neck"
L["cloak"] = "Cloak"
L["trinket"] = "Trinket"

-------------------------------------------------------------------------------
---------------------------------- TOOLTIPS -----------------------------------
-------------------------------------------------------------------------------

L["activation_unknown"] = "Activation unknown!"
L["requirement_not_found"] = "Requirement location unknown!"

L["Requires"] = "Requires"
L["focus"] = "Focus"
L["retrieving"] = "Retrieving item link ..."
L["in_cave"] = "In a cave."
L["in_small_cave"] = "In a small cave."
L["in_water_cave"] = "In an underwater cave."
L["in_waterfall_cave"] = "In a cave behind a waterfall."
L["in_water"] = "In the water."
L["hourly"] = "Hourly"
L["daily"] = "Daily"
L["weekly"] = "Weekly"
L["normal"] = "Normal"
L["hard"] = "Hard"
L["mount"] = "Mount"
L["pet"] = "Pet"
L["spell"] = "Spell"
L["toy"] = "Toy"
L["rep"] = "Rep"
L["completed"] = "Completed"
L["incomplete"] = "Incomplete"
L["known"] = "Known"
L["missing"] = "Missing"
L["unobtainable"] = "Unobtainable"
L["unlearnable"] = "Unlearnable"
L["defeated"] = "Defeated"
L["undefeated"] = "Undefeated"

-------------------------------------------------------------------------------
--------------------------------- CONTEXT MENU --------------------------------
-------------------------------------------------------------------------------

L["context_menu_set_waypoint"] = "Set map waypoint"
L["context_menu_add_tomtom"] = "Add to TomTom"
L["context_menu_hide_node"] = "Hide this node"
L["context_menu_restore_hidden_nodes"] = "Restore all hidden nodes"

L["map_button_text"] = "Adjust icon display, alpha and scaling for this map."

-------------------------------------------------------------------------------
----------------------------------- OPTIONS -----------------------------------
-------------------------------------------------------------------------------

L["options_global"] = "Global"
L["options_zones"] = "Zones"

L["options_general_description"] = "Settings that control the behavior of nodes and their rewards."
L["options_global_description"] = "Settings that control the display of all nodes in all zones."
L["options_zones_description"] = "Settings that control the display of nodes in each individual zone."

L["options_open_settings_panel"] = "Open Settings Panel ..."
L["options_open_world_map"] = "Open World Map"
L["options_open_world_map_desc"] = "Open this zone in the world map."

------------------------------------ ICONS ------------------------------------

L["options_icon_settings"] = "Icon Settings"
L["options_scale"] = "Scale"
L["options_scale_desc"] = "1 = 100%"
L["options_opacity"] = "Opacity"
L["options_opacity_desc"] = "0 = transparent, 1 = opaque"

---------------------------------- VISIBILITY ---------------------------------

L["options_show_worldmap_button"] = "Show world map button"
L["options_show_worldmap_button_desc"] = "Add a quick-toggle dropdown menu to the top-right corner of the world map."

L["options_visibility_settings"] = "Visibility"
L["options_general_settings"] = "General"
L["options_show_completed_nodes"] = "Show completed"
L["options_show_completed_nodes_desc"] = "Show all nodes even if they have already been looted or completed today."
L["options_toggle_hide_done_rare"] = "Hide rare if all rewards known"
L["options_toggle_hide_done_rare_desc"] = "Hide all rares for which all loot is known."
L["options_toggle_hide_minimap"] = "Hide all icons on the minimap"
L["options_toggle_hide_minimap_desc"] = "Hides all icons from this addon on the minimap and displays them only on the main map."
L["options_toggle_maximized_enlarged"] = "Enlarge icons on maximized world map"
L["options_toggle_maximized_enlarged_desc"] = "When the world map is maximized, enlarge all icons."
L["options_toggle_use_char_achieves"] = "Use character achievements"
L["options_toggle_use_char_achieves_desc"] = "Display achievement progress for this character instead of the overall account."
L["options_toggle_per_map_settings"] = "Use zone-specific settings"
L["options_toggle_per_map_settings_desc"] = "Apply toggle, scale and opacity settings to each zone individually."
L["options_restore_hidden_nodes"] = "Restore hidden nodes"
L["options_restore_hidden_nodes_desc"] = "Restore all nodes hidden using the right-click context menu."

L["options_rewards_settings"] = "Rewards"
L["options_reward_types"] = "Show reward types"
L["options_mount_rewards"] = "Show mount rewards"
L["options_mount_rewards_desc"] = "Display mount rewards in tooltips and track their collected status."
L["options_pet_rewards"] = "Show pet rewards"
L["options_pet_rewards_desc"] = "Display pet rewards in tooltips and track their collected status."
L["options_toy_rewards"] = "Show toy rewards"
L["options_toy_rewards_desc"] = "Display toy rewards in tooltips and track their collected status."
L["options_transmog_rewards"] = "Show transmog rewards"
L["options_transmog_rewards_desc"] = "Display transmog rewards in tooltips and track their collected status."
L["options_all_transmog_rewards"] = "Show unobtainable transmog rewards"
L["options_all_transmog_rewards_desc"] = "Display transmog rewards obtainable by other classes."

L["options_icons_misc_desc"] = "Display locations of other miscellaneous nodes."
L["options_icons_misc"] = "Miscellaneous"
L["options_icons_pet_battles_desc"] = "Display locations of battle pet trainers and NPCs."
L["options_icons_pet_battles"] = "Pet Battles"
L["options_icons_rares_desc"] = "Display locations of rare NPCs."
L["options_icons_rares"] = "Rares"
L["options_icons_treasures_desc"] = "Display locations of hidden treasures."
L["options_icons_treasures"] = "Treasures"

------------------------------------ FOCUS ------------------------------------

L["options_focus_settings"] = "Points of Interest"
L["options_poi_color"] = "POI color"
L["options_poi_color_desc"] = "Sets the color for points of interest when an icon is in focus."
L["options_path_color"] = "Path color"
L["options_path_color_desc"] = "Sets the color for the paths when an icon is in focus."
L["options_reset_poi_colors"] = "Reset colors"
L["options_reset_poi_colors_desc"] = "Reset the above colors to their defaults."

----------------------------------- TOOLTIP -----------------------------------

L["options_tooltip_settings"] = "Tooltip"
L["options_toggle_show_loot"] = "Show Loot"
L["options_toggle_show_loot_desc"] = "Add loot information to the tooltip"
L["options_toggle_show_notes"] = "Show Notes"
L["options_toggle_show_notes_desc"] = "Add helpful notes to the tooltip where available"

--------------------------------- DEVELOPMENT ---------------------------------

L["options_dev_settings"] = "Development"
L["options_toggle_show_debug_map"] = "Debug Map IDs"
L["options_toggle_show_debug_map_desc"] = "Show debug information for maps"
L["options_toggle_show_debug_quest"] = "Debug Quest IDs"
L["options_toggle_show_debug_quest_desc"] = "Show debug info for quest changes"
L["options_toggle_force_nodes"] = "Force Nodes"
L["options_toggle_force_nodes_desc"] = "Force display all nodes"
