TURNIN_LOCALIZATION_INFO = {};

local L =  TURNIN_LOCALIZATION_INFO;
if (GetLocale() == "zhCN") then
	L["turn in title"] = "自动交接任务";
	L["turn in tooltip"] = "与NPC交谈时自动交接任务";
	L["availquest"] = "新任务";
	L["activequest"] =  "完成任务";
	L["gossip"] = "自动对话";
	L["vendor"] = "商人";
	L["taxi"] = "交通工具";
	L["trainer"] = "训练师";
	L["battlemaster"] = "战场大师";
	L["binder"] = "炉石绑定者";
	L["healer"] = "战场复活NPC";
	L["banker"] = "银行";
elseif (GetLocale() == "zhTW") then
	L["turn in title"] = "自动交接任务";
	L["turn in tooltip"] = "与NPC交谈时自动交接任务";
	L["availquest"] = "新任务";
	L["activequest"] =  "完成任务";
	L["gossip"] = "自动对话";
	L["vendor"] = "商人";
	L["taxi"] = "交通工具";
	L["trainer"] = "训练师";
	L["battlemaster"] = "战场大师";
	L["binder"] = "炉石绑定者";
	L["healer"] = "战场复活NPC";
	L["banker"] = "银行";
else
	L["turn in title"] = "automatic trun in";
	L["turn in tooltip"] = "automatic turn in when you are talking with NPC";
	L["availquest"] = "availquest";
	L["activequest"] =  "activequest";
	L["gossip"] = "gossip";
	L["vendor"] = "vendor";
	L["taxi"] = "taxi";
	L["trainer"] = "trainer";
	L["battlemaster"] = "battlemaster";
	L["binder"] = "binder";
	L["healer"] = "healer";
	L["banker"] = "banker";
end