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<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><meta name="book" content="ActionScript&nbsp;3.0&nbsp;Language&nbsp;and&nbsp;Components&nbsp;Reference"><link rel="stylesheet" href="../../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../../override.css" type="text/css"><meta name="keywords" content="ICellRenderer,fl.controls.listClasses.ICellRenderer,column,data,data,icon,index,label,listData,listData,listData,owner,row,selected,selected,source,source,x,y,getStyleDefinition,getStyleDefinition,setMouseState,setSize,setSize"><title>fl.controls.listClasses.ICellRenderer (ActionScript 3.0)</title><script src="../../../AC_OETags.js" type="text/javascript"></script></head><body><script language="javascript" type="text/javascript" src="../../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../../help.js"></script><script language="javascript" type="text/javascript" src="../../../cookies.js"></script><script language="javascript" type="text/javascript">  
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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">fl.controls.listClasses</a></td></tr><tr><td class="classHeaderTableLabel">Interface</td><td class="classSignature">public  interface  ICellRenderer</td></tr><tr><td class="classHeaderTableLabel">Implementors</td><td> <a href="../../../fl/controls/listClasses/CellRenderer.html">CellRenderer</a>,  <a href="../../../fl/controls/dataGridClasses/DataGridCellEditor.html">DataGridCellEditor</a>,  <a href="../../../fl/controls/listClasses/ImageCell.html">ImageCell</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p></p>The ICellRenderer interface provides the methods and properties that a cell renderer requires.
  All user defined cell renderers should implement this interface. All user defined cell renderers
  must extend either the UIComponent class or a subclass of the UIComponent class.<p></p><p><a href="#includeExamplesSummary">View the examples</a></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="CellRenderer.html" target="">CellRenderer</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#data" class="signatureLink">data</a> : <a href="../../../Object.html">Object</a><div class="summaryTableDescription">Gets or sets an Object that represents the data that is 
   associated with a component.</div></td><td class="summaryTableOwnerCol">ICellRenderer</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#listData" class="signatureLink">listData</a> : <a href="../../../fl/controls/listClasses/ListData.html">ListData</a><div class="summaryTableDescription">Gets or sets the list properties that are applied to the cell--for example,
   the index and selected values.</div></td><td class="summaryTableOwnerCol">ICellRenderer</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#selected" class="signatureLink">selected</a> : <a href="../../../Boolean.html">Boolean</a><div class="summaryTableDescription">Gets or sets a Boolean value that indicates whether the
   current cell is selected.</div></td><td class="summaryTableOwnerCol">ICellRenderer</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#x" class="signatureLink">x</a> : <a href="../../../Number.html">Number</a><div class="summaryTableDescription">[write-only] Sets the x coordinate of the cell renderer</div></td><td class="summaryTableOwnerCol">ICellRenderer</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#y" class="signatureLink">y</a> : <a href="../../../Number.html">Number</a><div class="summaryTableDescription">[write-only] Sets the y coordinate of the cell renderer</div></td><td class="summaryTableOwnerCol">ICellRenderer</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setMouseState()" class="signatureLink">setMouseState</a>(state:<a href="../../../String.html">String</a>):<a href="../../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the current cell to a specific mouse state.</div></td><td class="summaryTableOwnerCol">ICellRenderer</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setSize()" class="signatureLink">setSize</a>(width:<a href="../../../Number.html">Number</a>, height:<a href="../../../Number.html">Number</a>):<a href="../../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the size of the data according to the pixel values specified by the width
   and height parameters.</div></td><td class="summaryTableOwnerCol">ICellRenderer</td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="data"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">data</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>data:<a href="../../../Object.html">Object</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Gets or sets an Object that represents the data that is 
   associated with a component. When this value is set, the 
   component data is stored and the containing component is 
   invalidated. The invalidated component is then automatically 
   redrawn.
          <p>The data property represents an object containing the item
   in the DataProvider that the cell represents.  Typically, the
   data property contains standard properties, depending on the
   component type. In CellRenderer in a List or ComboBox component
   the data contains a label, icon, and data properties; a TileList: a 
   label and a source property; a DataGrid cell contains values
   for each column.  The data property can also contain user-specified
   data relevant to the specific cell. Users can extend a CellRenderer
   for a component to utilize different properties of the data 
   in the rendering of the cell.</p>
          
          <p>
            Additionally, the
            <code>labelField</code>
            ,
            <code>labelFunction</code>
            ,
            <code>iconField</code>
            ,
            <code>iconFunction</code>
            ,
            <code>sourceField</code>
            , 
   and
            <code>sourceFunction</code>
            elements can be used to specify which properties 
   are used to draw the label, icon, and source respectively.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get data():<a href="../../../Object.html">Object</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set data(value:<a href="../../../Object.html">Object</a>):<a href="../../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="listData"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">listData</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>listData:<a href="../../../fl/controls/listClasses/ListData.html">ListData</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Gets or sets the list properties that are applied to the cell--for example,
   the
          <code>index</code>
          and
          <code>selected</code>
          values. These list properties
   are automatically updated after the cell is invalidated.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get listData():<a href="../../../fl/controls/listClasses/ListData.html">ListData</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set listData(value:<a href="../../../fl/controls/listClasses/ListData.html">ListData</a>):<a href="../../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="selected"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">selected</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>selected:<a href="../../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Gets or sets a Boolean value that indicates whether the
   current cell is selected. A value of
          <code>true</code>
          indicates
   that the current cell is selected; a value of
          <code>false</code>
          indicates that it is not.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get selected():<a href="../../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set selected(value:<a href="../../../Boolean.html">Boolean</a>):<a href="../../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="x"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">x</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>x:<a href="../../../Number.html">Number</a></code>&nbsp;&nbsp;[write-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Sets the x coordinate of the cell renderer</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set x(value:<a href="../../../Number.html">Number</a>):<a href="../../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="y"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">y</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>y:<a href="../../../Number.html">Number</a></code>&nbsp;&nbsp;[write-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Sets the y coordinate of the cell renderer</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set y(value:<a href="../../../Number.html">Number</a>):<a href="../../../specialTypes.html#void">void</a></code><br/></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="setMouseState()"></a><a name="setMouseState(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setMouseState</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function setMouseState(state:<a href="../../../String.html">String</a>):<a href="../../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Sets the current cell to a specific mouse state.  This method 
   is necessary for the DataGrid to set the mouse state on an entire
         row when the user interacts with a single cell.</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">state</span>:<a href="../../../String.html">String</a></code> &mdash; A string that specifies a mouse state, such as "up" or "over".</td></tr></table></p></div><a name="setSize()"></a><a name="setSize(Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setSize(width:<a href="../../../Number.html">Number</a>, height:<a href="../../../Number.html">Number</a>):<a href="../../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Sets the size of the data according to the pixel values specified by the
          <code>width</code>
          and
          <code>height</code>
          parameters.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">width</span>:<a href="../../../Number.html">Number</a></code> &mdash; The width to display the cell renderer at, in pixels.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:<a href="../../../Number.html">Number</a></code> &mdash; The height to display the cell renderer at, in pixels.</td></tr></table></p></div><a name="includeExamplesSummary"></a><div class="detailSectionHeader">Examples<span class="usage"><a href="../../../ExampleInstruct.html"> How to use examples </a></span></div><div class="exampleHeader">ICellRendererExample.as</div><br/><div class="detailBody">
        This example creates a custom cell renderer by implementing the ICellRenderer class.
        <p>To run the example, follow these steps:</p>
        
        <ol><li>Add the List and Button components to the library.</li><li>Save this code as ICellRendererExample.as in the same directory as your FLA file.</li><li>Set the Document class in the FLA file to ICellRendererExample.</li></ol>
        
        <div class="listing"><pre>package
{ 
    import fl.controls.List;
    import fl.data.DataProvider;
    import fl.events.ListEvent;
    import flash.display.Sprite;
    import flash.events.Event;
    
    public class ICellRendererExample extends Sprite
    {
        public function ICellRendererExample() {
            var dp:DataProvider = new DataProvider();
            var totalEntries:Number = 42;
            var i:Number;
            for(i=0; i&lt;totalEntries; i++) {
                dp.addItem( { label:Math.random(), data:null } );            
            }
            
            var myList = new List();
            myList.setSize(300,300);
            myList.move(10,10);
            myList.setStyle('cellRenderer', MyRenderer);    
            myList.dataProvider = dp;
            addChild(myList);
        }
    }
}</pre></div>
      </div><div class="exampleHeader">MyRenderer.as</div><br/><div class="detailBody">
        Save the following code as MyRenderer.as in the same directory as your FLA file:
        <div class="listing"><pre>package
{
    import fl.controls.LabelButton;
    import fl.controls.listClasses.ICellRenderer;
    import fl.controls.listClasses.ListData;
    
    public class MyRenderer extends LabelButton implements ICellRenderer {
        private var _listData:ListData;
        private var _data:Object;
        
        public function MyRenderer() {
        }

        public function set listData(newListData:ListData):void {
            _listData = newListData;
            label = "Random: " + _listData.label;
            drawRandomColor();
        }

        private function drawRandomColor():void {
            graphics.beginFill(Math.random()*0xFFFFFF);
            graphics.drawRect(0,0,20,20);
            graphics.endFill();            
        }

        public function get listData():ListData {
            return _listData;
        }

        public function set data(newData:Object):void {
            _data = newData;
        }

        public function get data():Object {
            return _data;
        }
    }
}</pre></div>
        
      </div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer ICellRenderer 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