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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">fl.ik</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public  class  IKArmature</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">IKArmature  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p></p>
        The IKArmature class describes an inverse kinematics (IK) armature. 
  An armature is a collection of segments, called "bones",
  which are connected to one another at "joints". An armature
  is often described as a tree-like or chain-like structure.
        <p>
          Because armatures can be created only in the Flash authoring
  tool, you should not use the IKArmature class's constructor to create
  instances of this class. Flash Player creates all instances
  of the IKArmature class when a SWF file starts running. You can create a 
  reference to an armature by using the
          <code>getArmatureAt()</code>
          or the
          <code>getArmatureByName()</code>
          methods
  in the IKManager class.
        </p>
        
               <p>
                  <b>Note:</b>
          If an armature is not in the first frame of a scene,
     use the
          <code>registerElements()</code>
          method to initialize
     the armature for a specific DisplayObject.
        </p>
        
            <p></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="IKManager.html#getArmatureAt()" target="">fl.ik.IKManager.getArmatureAt()</a><br/><a href="IKManager.html#getArmatureByName()" target="">fl.ik.IKManager.getArmatureByName()</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#name" class="signatureLink">name</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">[read-only] The name of the armature.</div></td><td class="summaryTableOwnerCol">IKArmature</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rootJoint" class="signatureLink">rootJoint</a> : <a href="../../fl/ik/IKJoint.html">IKJoint</a><div class="summaryTableDescription">[read-only] The root joint in the armature.</div></td><td class="summaryTableOwnerCol">IKArmature</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getBoneByName()" class="signatureLink">getBoneByName</a>(targetName:<a href="../../String.html">String</a>):<a href="../../fl/ik/IKBone.html">IKBone</a></div><div class="summaryTableDescription">Returns the specified bone.</div></td><td class="summaryTableOwnerCol">IKArmature</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#registerElements()" class="signatureLink">registerElements</a>(stage:<a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a>):<a href="../../specialTypes.html#*">*</a></div><div class="summaryTableDescription">Activates inverse kinematic (IK) movement for a library symbol instance 
   that contains an armature.</div></td><td class="summaryTableOwnerCol">IKArmature</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="name"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">name</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>name:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>The name of the armature. The name of an armature
   can be specified only in the Flash authoring tool.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get name():<a href="../../String.html">String</a></code><br/><br/><span class="label"> Example </span><br/><div class="detailBody">
          The following example shows how to retrieve the
   name of the first armature in a document:
          <div class="listing"><pre>import fl.ik.*;
   // Retrieve the first armature and store in variable "arm0"
   var arm0:IKArmature = IKManager.getArmatureAt(0);
   // Trace the name of the first armature
   trace(arm0.name);</pre></div>
          
        </div></div><a name="propertyDetail"></a><a name="rootJoint"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rootJoint</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>rootJoint:<a href="../../fl/ik/IKJoint.html">IKJoint</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>The root joint in the armature. Each armature contains exactly
   one root joint, but can have multiple child joints. You can
   traverse an armature by retrieving the root joint and using 
   methods in the IKJoint class to move from joint to joint.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get rootJoint():<a href="../../fl/ik/IKJoint.html">IKJoint</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="IKJoint.html" target="">fl.ik.IKJoint</a></div><br/><span class="label"> Example </span><br/><div class="detailBody">
          The following example shows how to retrieve the
   first armature in a document and retrieve that armature's
   root joint:
          <div class="listing"><pre>import fl.ik.*;
   // Retrieve the first armature and store in variable "arm0"
   var arm0:IKArmature = IKManager.getArmatureAt(0);
   // Retrieve the armature's root joint
   var rootJnt:IKJoint = arm0.rootJoint;</pre></div>
          
        </div></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="getBoneByName()"></a><a name="getBoneByName(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getBoneByName</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function getBoneByName(targetName:<a href="../../String.html">String</a>):<a href="../../fl/ik/IKBone.html">IKBone</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>Returns the specified bone. Each bone can be assigned
   a name in the Flash authoring tool. Use this method
   to create a reference to a bone so you can
   manipulate the bone at run time.</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">targetName</span>:<a href="../../String.html">String</a></code></td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/ik/IKBone.html">IKBone</a></code> &mdash; An IKBone instance specified by the targetName parameter.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="IKBone.html" target="">IKBone class</a></div><br/><span class="label"> Example </span><br/><div class="detailBody">
          The following example shows how to retrieve a
   a bone named "firstBone" and assign the bone to a variable
   named "bone":
          <div class="listing"><pre>import fl.ik.*;
   // Retrieve bone named "firstBone" and store in variable "bone"
   var bone:IKBone = IKArmature.getBoneByName("firstBone");</pre></div>
          
        </div></div><a name="registerElements()"></a><a name="registerElements(flash.display.DisplayObjectContainer)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">registerElements</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function registerElements(stage:<a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a>):<a href="../../specialTypes.html#*">*</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          Activates inverse kinematic (IK) movement for a library symbol instance 
   that contains an armature. A library MovieClip that contains an 
   armature and is instantiated at run time must call this method
   in order to activate run time inverse kinematic effects.
          <p>
            <b>Note:</b>
            This method must be called if the armature is not in the first 
         frame of the first scene.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">stage</span>:<a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></code> &mdash; 
              A reference to the stage, accessible through the stage
   property of any
              <code>DisplayObject</code>
              that is currently on the display list.
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../specialTypes.html#*">*</a></code></td></tr></table><br/><span class="label"> Example </span><br/><div class="detailBody">
          The following example shows how to activate
   inverse kinematic movement to a library symbol that is 
   instantiated at run time. The library symbol is a MovieClip
   named "IKPerson" that contains an armature.
          <div class="listing"><pre>import fl.ik.*;
   // Add a Library Symbol named "IKPerson"
   // that contains an armature.
   // The symbol must be marked "Export for ActionScript"
   var myArmature:IKPerson = new IKPerson();
   
   // Allow armature to perform inverse kinematic
   // movement at run time
   myArmature.addInstances(stage);
   
   // Allow user to track armature and perform
   // IK movement with the mouse
   IKManager.trackIKArmature(myArmature, true);</pre></div>
          
          <p>
            The following example shows how to use the
            <code>registerElements()</code>
            method to
   initialize an armature that is not in the first frame of a scene. To initialize
   an armature, attach the following code to the first frame containing the armature:
          </p>
          
          <div class="listing"><pre>import fl.ik.*;
   var arm:IKArmature = IKManager.getArmatureAt(0);
   arm.registerElements(stage);</pre></div>
          
        </div></div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature 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IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature IKArmature </div><div style="display:none">fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature 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fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature 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fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature fl.ik.IKArmature </div></div></body></html><!-- &copy; 2004-2008 Adobe Systems Incorporated. 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