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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">fl.managers</a></td></tr><tr><td class="classHeaderTableLabel">Interface</td><td class="classSignature">public  interface  IFocusManager</td></tr><tr><td class="classHeaderTableLabel">Implementors</td><td> <a href="../../fl/managers/FocusManager.html">FocusManager</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p></p>Implement the IFocusManager interface to create a custom focus manager. 
   A focus manager enables an application to transfer focus among components 
   when the user moves the mouse or presses the Tab key.<p></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="FocusManager.html" target="">FocusManager</a><br/><a href="IFocusManagerComponent.html" target="">IFocusManagerComponent</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#defaultButton" class="signatureLink">defaultButton</a> : <a href="../../fl/controls/Button.html">Button</a><div class="summaryTableDescription">Gets or sets a reference to the default button.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#defaultButtonEnabled" class="signatureLink">defaultButtonEnabled</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Gets or sets a value that indicates whether the default button
    is enabled.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#nextTabIndex" class="signatureLink">nextTabIndex</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] Gets the next unique tab index to use in the current tab loop.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#showFocusIndicator" class="signatureLink">showFocusIndicator</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Gets or sets a value that determines whether the user interface
    changes to indicate that a specific component has focus.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#activate()" class="signatureLink">activate</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Activates a focus manager.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#deactivate()" class="signatureLink">deactivate</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Deactivates a focus manager.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#findFocusManagerComponent()" class="signatureLink">findFocusManagerComponent</a>(component:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a>):<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></div><div class="summaryTableDescription">Retrieves the IFocusManagerComponent object that contains the specified
    object, if there is one.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getFocus()" class="signatureLink">getFocus</a>():<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></div><div class="summaryTableDescription">Retrieves the IFocusManagerComponent component that currently has focus.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getNextFocusManagerComponent()" class="signatureLink">getNextFocusManagerComponent</a>(backward:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></div><div class="summaryTableDescription">Retrieves the component that receives focus next if the user 
    causes focus to move by using the Tab key.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#hideFocus()" class="signatureLink">hideFocus</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the showFocusIndicator property to false.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setFocus()" class="signatureLink">setFocus</a>(o:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets focus to an IFocusManagerComponent component.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#showFocus()" class="signatureLink">showFocus</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the showFocusIndicator property to true.</div></td><td class="summaryTableOwnerCol">IFocusManager</td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="defaultButton"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">defaultButton</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>defaultButton:<a href="../../fl/controls/Button.html">Button</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Gets or sets a reference to the default button.
    The default button serves as a proxy button for
    any component that has focus when the Enter key is pressed.
    The pressing of the Enter key triggers a
          <code>click</code>
          event to be dispatched on the default button  
    on behalf of the component that has focus. Button components do
    not require default buttons. When focus moves to a Button
    component it cannot trigger the default button; if 
    focus moves from a Button component to a component that is not
          a button, the default button may be triggered again.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get defaultButton():<a href="../../fl/controls/Button.html">Button</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set defaultButton(value:<a href="../../fl/controls/Button.html">Button</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="defaultButtonEnabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">defaultButtonEnabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>defaultButtonEnabled:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Gets or sets a value that indicates whether the default button
    is enabled. If this value is set to
          <code>true</code>
          , the focus manager
    monitors the Enter key and dispatches a
          <code>click</code>
          event on the 
    default button if the Enter key is pressed when a component that is not a
    Button component has focus. If this value is set to
          <code>false</code>
          , the focus manager 
    does not monitor the Enter key. Components that use the Enter key set 
    this property to
          <code>false</code>
          to prevent a
          <code>click</code>
          event
    from being dispatched on the default button, if one exists, when a user 
          presses the Enter key.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get defaultButtonEnabled():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set defaultButtonEnabled(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="nextTabIndex"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">nextTabIndex</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>nextTabIndex:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Gets the next unique tab index to use in the current tab loop. A tab loop 
    includes one or more components that are managed by a focus manager.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get nextTabIndex():<a href="../../int.html">int</a></code><br/></div><a name="propertyDetail"></a><a name="showFocusIndicator"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">showFocusIndicator</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>showFocusIndicator:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Gets or sets a value that determines whether the user interface
    changes to indicate that a specific component has focus.
          <p>
            If this property is set to
            <code>true</code>
            , a component 
    that has focus is marked with a visual indicator. If it is set
    to false, a visual indicator of focus is not used.
          </p>
          
          <p>
            By default, this property is set to
            <code>false</code>
            until the user 
    presses the Tab key; then it is set to
            <code>true</code>
            .
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get showFocusIndicator():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set showFocusIndicator(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="activate()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">activate</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function activate():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Activates a focus manager.
          <p>
            When multiple DisplayObjectContainer objects are displayed on the screen
    at the same time, the system manager activates and deactivates their 
    FocusManager objects as focus moves from one container to the next.
          When focus moves to a component in an DisplayObjectContainer object whose
    focus manager is deactivated, the system manager activates that focus manager
    by making a call to the
            <code>activate()</code>
            method. Only one focus manager
    is active at a time; before activating a focus manager the system manager
    uses the
            <code>deactivate()</code>
            method to deactivate an active 
          focus manager whose components have lost focus.
          </p>
          
        </p></div><a name="deactivate()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">deactivate</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function deactivate():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Deactivates a focus manager.
          <p>
            When multiple DisplayObjectContainer objects are displayed on the screen
    at the same time, the system manager activates and deactivates their 
    FocusManager objects as focus moves from one container to the next.
          When focus moves to a component in an DisplayObjectContainer object whose
    focus manager is deactivated, the system manager activates that focus manager
    by making a call to the
            <code>activate()</code>
            method. Only one focus manager
    is active at a time; before activating a focus manager the system manager
    uses the
            <code>deactivate()</code>
            method to deactivate an active 
          focus manager whose components have lost focus.
          </p>
          
        </p></div><a name="findFocusManagerComponent()"></a><a name="findFocusManagerComponent(flash.display.InteractiveObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">findFocusManagerComponent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function findFocusManagerComponent(component:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a>):<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Retrieves the IFocusManagerComponent object that contains the specified
    object, if there is one.
          <p>Flash Player can set focus on subcomponents as well as on components
    themselves. This method is used to find the component that either has focus
    or contains the subcomponent that has focus.</p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">component</span>:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code> &mdash; An object that can have Flash Player-level focus.</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code> &mdash; 
              The IFocusManagerComponent that contains the specified object;
    otherwise, this method returns
              <code>null</code>
              .
            </td></tr></table></div><a name="getFocus()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getFocus</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getFocus():<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Retrieves the IFocusManagerComponent component that currently has focus.
    Use this method to determine which component has focus.
    Using the Stage object to find out which component has focus may result
    in the return of the subcomponent of the component that has focus.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code> &mdash; IFocusManagerComponent object that has focus.</td></tr></table></div><a name="getNextFocusManagerComponent()"></a><a name="getNextFocusManagerComponent(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getNextFocusManagerComponent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getNextFocusManagerComponent(backward:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Retrieves the component that receives focus next if the user 
    causes focus to move by using the Tab key.
          <p>This method can be used to detect the next component to
    receive focus in the tab loop if focus moves by one element in either
    a forward or backward direction. If the application does not contain
    other valid components, this method retrieves the current component
    that has focus.</p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">backward</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              Indicates whether focus moves in a backward
    direction through the tab loop. If this value is
              <code>true</code>
              , this method
    returns the component that would have focus if focus were moved in a backward
    direction by the user pressing the Shift+Tab key combination.
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code> &mdash; The component that is next to receive focus.</td></tr></table></div><a name="hideFocus()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hideFocus</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function hideFocus():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Sets the
          <code>showFocusIndicator</code>
          property to
          <code>false</code>
          . 
    If a component that has focus is marked with a visual indicator
          of focus, this method removes that indicator.
        </p></div><a name="setFocus()"></a><a name="setFocus(flash.display.InteractiveObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setFocus</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setFocus(o:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Sets focus to an IFocusManagerComponent component. This method does not 
    check for component visibility, enabled state, or any other conditions.</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">o</span>:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code> &mdash; The component that is to receive focus.</td></tr></table></p></div><a name="showFocus()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">showFocus</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function showFocus():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Sets the
          <code>showFocusIndicator</code>
          property to
          <code>true</code>
          .
    If a component has focus, this method draws the visual focus indicator
          on that component.
        </p></div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager IFocusManager 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All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  -->
