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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">fl.motion</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public  class  AnimatorBase</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">AnimatorBase  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/events/EventDispatcher.html">EventDispatcher</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr><tr><td class="classHeaderTableLabel">Subclasses</td><td> <a href="../../fl/motion/Animator.html">Animator</a>,  <a href="../../fl/motion/Animator3D.html">Animator3D</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p></p>
        The AnimatorBase class applies an XML description of a motion tween to a display object.
 The properties and methods of the AnimatorBase class control the playback of the motion,
 and Flash Player broadcasts events in response to changes in the motion's status.
 The AnimatorBase class is primarily used by the Copy Motion as ActionScript command in Flash CS4.
 You can then edit the ActionScript using the application programming interface
 (API) or construct your own custom animation. 
 The AnimatorBase class should not be used on its own. Use its subclasses: Animator or Animator3D, instead.
        <p>If you plan to call methods of the AnimatorBase class within a function, declare the AnimatorBase 
 instance outside of the function so the scope of the object is not restricted to the 
 function itself. If you declare the instance within a function, Flash Player deletes the 
 AnimatorBase instance at the end of the function as part of Flash Player's routine "garbage collection"
 and the target object will not animate.</p>
        
            <p></p><p><span class="classHeaderTableLabel">Default MXML Property</span><code>motion</code></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="../../motionXSD.html" target="">Motion XML Elements</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#autoRewind" class="signatureLink">autoRewind</a> : <a href="../../Boolean.html">Boolean</a> = false<div class="summaryTableDescription">Sets the animation to restart after it finishes.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#frameEvent" class="signatureLink">frameEvent</a> : <a href="../../String.html">String</a><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#initialPosition" class="signatureLink">initialPosition</a> : <a href="../../Array.html">Array</a><div class="summaryTableDescription">[write-only] </div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#isPlaying" class="signatureLink">isPlaying</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] Indicates whether the animation is currently playing.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#motion" class="signatureLink">motion</a> : <a href="../../fl/motion/MotionBase.html">MotionBase</a><div class="summaryTableDescription">The object that contains the motion tween properties for the animation.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#orientToPath" class="signatureLink">orientToPath</a> : <a href="../../Boolean.html">Boolean</a> = false<div class="summaryTableDescription">Sets the position of the display object along the motion path.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#positionMatrix" class="signatureLink">positionMatrix</a> : <a href="../../flash/geom/Matrix.html">Matrix</a><div class="summaryTableDescription">The Matrix object that applies an overall transformation to the motion path.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#repeatCount" class="signatureLink">repeatCount</a> : <a href="../../int.html">int</a> = 1<div class="summaryTableDescription">Number of times to repeat the animation.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#sceneName" class="signatureLink">sceneName</a> : <a href="../../String.html">String</a><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#spanEnd" class="signatureLink">spanEnd</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] Returns the frame of the target's parent on which the animation of the target ends.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#spanStart" class="signatureLink">spanStart</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] Returns the frame of the target's parent on which the animation of the target begins.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#target" class="signatureLink">target</a> : <a href="../../flash/display/DisplayObject.html">DisplayObject</a><div class="summaryTableDescription">The display object being animated.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#targetName" class="signatureLink">targetName</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">The name of the target object as seen by the parent DisplayObjectContainer.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#targetParent" class="signatureLink">targetParent</a> : <a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a><div class="summaryTableDescription">The target parent DisplayObjectContainer being animated, which can be used in conjunction with targetName
     to retrieve the target object after it is removed and then replaced on the timeline.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#targetState3D" class="signatureLink">targetState3D</a> : <a href="../../Array.html">Array</a><div class="summaryTableDescription">The initial orientation for the target object.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#time" class="signatureLink">time</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">A zero-based integer that indicates and controls the time in the current animation.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transformationPoint" class="signatureLink">transformationPoint</a> : <a href="../../flash/geom/Point.html">Point</a><div class="summaryTableDescription">The point of reference for rotating or scaling a display object.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transformationPointZ" class="signatureLink">transformationPointZ</a> : <a href="../../int.html">int</a><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#usingCurrentFrame" class="signatureLink">usingCurrentFrame</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] Indicates whether the currentFrame property is checked whenever a new frame is entered and
 whether the target's animation is synchronized to the frames in its parent's timeline, 
 or always advancing no matter what the parent's current frame is.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#AnimatorBase()" class="signatureLink">AnimatorBase</a>(xml:<a href="../../XML.html">XML</a> = null, target:<a href="../../flash/display/DisplayObject.html">DisplayObject</a> = null)</div><div class="summaryTableDescription">Creates an AnimatorBase object to apply the XML-based motion tween description to a display object.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#addEventListener()" class="signatureLink">addEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false, priority:<a href="../../int.html">int</a> = 0, useWeakReference:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Registers an event listener object with an EventDispatcher object so that the listener 
 receives notification of an event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#dispatchEvent()" class="signatureLink">dispatchEvent</a>(event:<a href="../../flash/events/Event.html">Event</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Dispatches an event into the event flow.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#end()" class="signatureLink">end</a>(reset:<a href="../../Boolean.html">Boolean</a> = false, stopEnterFrame:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Stops the animation and Flash Player goes immediately to the last frame in the animation sequence.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#hasEventListener()" class="signatureLink">hasEventListener</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether the EventDispatcher object has any listeners registered for a specific type 
 of event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#nextFrame()" class="signatureLink">nextFrame</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Advances Flash Player to the next frame in the animation sequence.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#pause()" class="signatureLink">pause</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Pauses the animation until you call the resume() method.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#play()" class="signatureLink">play</a>(startTime:<a href="../../int.html">int</a> = -1, startEnterFrame:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Begins the animation.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#processCurrentFrame()" class="signatureLink">processCurrentFrame</a>(parent:<a href="../../flash/display/MovieClip.html">MovieClip</a>, anim:<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a>, startEnterFrame:<a href="../../Boolean.html">Boolean</a>, playOnly:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">[static] </div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#registerButtonState()" class="signatureLink">registerButtonState</a>(targetParentBtn:<a href="../../flash/display/SimpleButton.html">SimpleButton</a>, anim:<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a>, stateFrame:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">[static] </div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#registerParentFrameHandler()" class="signatureLink">registerParentFrameHandler</a>(parent:<a href="../../flash/display/MovieClip.html">MovieClip</a>, anim:<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a>, spanStart:<a href="../../int.html">int</a>, repeatCount:<a href="../../int.html">int</a> = 0, useCurrentFrame:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">[static] Registers the given MovieClip and an AnimatorBase instance for a child of that MovieClip.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#removeEventListener()" class="signatureLink">removeEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Removes a listener from the EventDispatcher object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resume()" class="signatureLink">resume</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Resumes the animation after it has been paused 
      by the pause() method.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#rewind()" class="signatureLink">rewind</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets Flash Player to the first frame of the animation.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#startFrameEvents()" class="signatureLink">startFrameEvents</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#stop()" class="signatureLink">stop</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Stops the animation and Flash Player goes back to the first frame in the animation sequence.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#useCurrentFrame()" class="signatureLink">useCurrentFrame</a>(enable:<a href="../../Boolean.html">Boolean</a>, spanStart:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the currentFrame property whenever a new frame is entered, and
     sets whether the target's animation is synchronized to the frames in its parent MovieClips's timeline.</div></td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#willTrigger()" class="signatureLink">willTrigger</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether an event listener is registered with this EventDispatcher object or any of 
 its ancestors for the specified event type.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr></table></div><a name="eventSummary"></a><div class="summarySection"><div class="summaryTableTitle">Events</div><div class="showHideLinks"><div id="hideInheritedEvent" class="hideInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(false,'Event');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Events</a></div><div id="showInheritedEvent" class="showInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(true,'Event');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Events</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableEvent"><tr><th>&nbsp;</th><th colspan="2">Event</th><th> Summary </th><th>Defined By</th></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:activate" class="signatureLink">activate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:deactivate" class="signatureLink">deactivate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:motionEnd" class="signatureLink">motionEnd</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the motion finishes playing, either when it reaches the end, or when the motion is interrupted by a call to the stop() or end() methods.</td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:motionStart" class="signatureLink">motionStart</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the motion starts playing.</td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:motionUpdate" class="signatureLink">motionUpdate</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the motion has changed and the screen has been updated.</td><td class="summaryTableOwnerCol">AnimatorBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:timeChange" class="signatureLink">timeChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the Animator's time value has changed, but the screen has not yet been updated (i.e., the motionUpdate event).</td><td class="summaryTableOwnerCol">AnimatorBase</td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="autoRewind"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">autoRewind</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>public var autoRewind:<a href="../../Boolean.html">Boolean</a> = false</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Sets the animation to restart after it finishes.</p></div><a name="propertyDetail"></a><a name="frameEvent"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">frameEvent</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>frameEvent:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get frameEvent():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set frameEvent(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="initialPosition"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">initialPosition</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>initialPosition:<a href="../../Array.html">Array</a></code>&nbsp;&nbsp;[write-only] <p></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set initialPosition(value:<a href="../../Array.html">Array</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="isPlaying"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isPlaying</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>isPlaying:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Indicates whether the animation is currently playing.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get isPlaying():<a href="../../Boolean.html">Boolean</a></code><br/></div><a name="propertyDetail"></a><a name="motion"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motion</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>motion:<a href="../../fl/motion/MotionBase.html">MotionBase</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>The object that contains the motion tween properties for the animation.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get motion():<a href="../../fl/motion/MotionBase.html">MotionBase</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set motion(value:<a href="../../fl/motion/MotionBase.html">MotionBase</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="orientToPath"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">orientToPath</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var orientToPath:<a href="../../Boolean.html">Boolean</a> = false</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Sets the position of the display object along the motion path. If set to
          <code>true</code>
          the baseline of the display object orients to the motion path; otherwise the registration
     point orients to the motion path.
        </p></div><a name="propertyDetail"></a><a name="positionMatrix"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">positionMatrix</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var positionMatrix:<a href="../../flash/geom/Matrix.html">Matrix</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>The Matrix object that applies an overall transformation to the motion path. 
     This matrix allows the path to be shifted, scaled, skewed or rotated, 
     without changing the appearance of the display object.</p></div><a name="propertyDetail"></a><a name="repeatCount"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">repeatCount</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var repeatCount:<a href="../../int.html">int</a> = 1</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Number of times to repeat the animation.
      Possible values are any integer greater than or equal to
          <code>0</code>
          .
      A value of
          <code>1</code>
          means to play the animation once.
      A value of
          <code>0</code>
          means to play the animation indefinitely
      until explicitly stopped (by a call to the
          <code>end()</code>
          method, for example).
        </p><p> The default value is <code>1.</code></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="AnimatorBase.html#end()" target="">end()</a></div></div><a name="propertyDetail"></a><a name="sceneName"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">sceneName</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>sceneName:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get sceneName():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set sceneName(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="spanEnd"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">spanEnd</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>spanEnd:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Returns the frame of the target's parent on which the animation of the target ends. 
 This value is determined using
          <code>spanStart</code>
          and the motion's
          <code>duration</code>
          property.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get spanEnd():<a href="../../int.html">int</a></code><br/></div><a name="propertyDetail"></a><a name="spanStart"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">spanStart</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>spanStart:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Returns the frame of the target's parent on which the animation of the target begins.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get spanStart():<a href="../../int.html">int</a></code><br/></div><a name="propertyDetail"></a><a name="target"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">target</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>target:<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The display object being animated. 
     Any subclass of flash.display.DisplayObject can be used, such as a
          <code>MovieClip</code>
          ,
          <code>Sprite</code>
          , or
          <code>Bitmap</code>
          .
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get target():<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set target(value:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/DisplayObject.html" target="">flash.display.DisplayObject</a></div></div><a name="propertyDetail"></a><a name="targetName"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">targetName</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>targetName:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The name of the target object as seen by the parent
          <code>DisplayObjectContainer</code>
          .
     This can be used in conjunction with
          <code>targetParent</code>
          to retrieve the target object after it is removed and then replaced on the timeline.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get targetName():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set targetName(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="targetParent"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">targetParent</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>targetParent:<a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The target parent
          <code>DisplayObjectContainer</code>
          being animated, which can be used in conjunction with
          <code>targetName</code>
          to retrieve the target object after it is removed and then replaced on the timeline.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get targetParent():<a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set targetParent(value:<a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="targetState3D"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">targetState3D</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>targetState3D:<a href="../../Array.html">Array</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>The initial orientation for the target object. All 3D rotation is absolute to the motion data.
     If you target another object that has a different starting 3D orientation, it is reset to this target state first.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get targetState3D():<a href="../../Array.html">Array</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set targetState3D(value:<a href="../../Array.html">Array</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="time"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">time</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>time:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A zero-based integer that indicates and controls the time in the current animation. 
     At the animation's first frame the
          <code>time</code>
          value is
          <code>0</code>
          . 
     If the animation has a duration of 10 frames, at the last frame the
          <code>time</code>
          value is
          <code>9</code>
          .
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get time():<a href="../../int.html">int</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set time(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="transformationPoint"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformationPoint</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var transformationPoint:<a href="../../flash/geom/Point.html">Point</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>The point of reference for rotating or scaling a display object. For 2D motion, the transformation point is 
     relative to the display object's bounding box. The point's coordinates must be scaled to a 1px x 1px box, where (1, 1) is the object's lower-right corner, 
     and (0, 0) is the object's upper-left corner. For 3Dmotion (when the AnimatorBase instance is an Animator3D), the transformationPoint's x and y plus the transformationPointZ are
     absolute values in the target parent's coordinate space.</p></div><a name="propertyDetail"></a><a name="transformationPointZ"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformationPointZ</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var transformationPointZ:<a href="../../int.html">int</a></code><p></p></div><a name="propertyDetail"></a><a name="usingCurrentFrame"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">usingCurrentFrame</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>usingCurrentFrame:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Indicates whether the
          <code>currentFrame</code>
          property is checked whenever a new frame is entered and
 whether the target's animation is synchronized to the frames in its parent's timeline, 
 or always advancing no matter what the parent's current frame is.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get usingCurrentFrame():<a href="../../Boolean.html">Boolean</a></code><br/></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="AnimatorBase()"></a><a name="AnimatorBase(XML,flash.display.DisplayObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">AnimatorBase</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function AnimatorBase(xml:<a href="../../XML.html">XML</a> = null, target:<a href="../../flash/display/DisplayObject.html">DisplayObject</a> = null)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p>Creates an AnimatorBase object to apply the XML-based motion tween description to a display object.
     If XML is null (which is the default value), then you can either supply XML directly to a Motion instance 
     or you can set the arrays of property values in the Motion instance.</p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">xml</span>:<a href="../../XML.html">XML</a></code> (default = <code>null</code>)<code></code> &mdash; An E4X object containing an XML-based motion tween description.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">target</span>:<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code> (default = <code>null</code>)<code></code> &mdash; The display object using the motion tween.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../motionXSD.html" target="">Motion XML Elements</a></div></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="end()"></a><a name="end(Boolean,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">end</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function end(reset:<a href="../../Boolean.html">Boolean</a> = false, stopEnterFrame:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Stops the animation and Flash Player goes immediately to the last frame in the animation sequence. 
      If the
          <code>autoRewind</code>
          property is set to
          <code>true</code>
          , Flash Player goes to the first
     frame in the animation sequence.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">reset</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              Indicates whether
              <code>_lastRenderedTime</code>
              and
              <code>_target</code>
              should be reset to their original values.
              <code>_target</code>
              only resets if
              <code>targetParent</code>
              and
              <code>targetName</code>
              have been supplied.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">stopEnterFrame</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>true</code>)<code></code></td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="AnimatorBase.html#autoRewind" target="">autoRewind</a></div></div><a name="nextFrame()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">nextFrame</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function nextFrame():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Advances Flash Player to the next frame in the animation sequence.</p></div><a name="pause()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">pause</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function pause():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Pauses the animation until you call the
          <code>resume()</code>
          method.
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="AnimatorBase.html#resume()" target="">resume()</a></div></div><a name="play()"></a><a name="play(int,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">play</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function play(startTime:<a href="../../int.html">int</a> = -1, startEnterFrame:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Begins the animation. Call the
          <code>end()</code>
          method 
      before you call the
          <code>play()</code>
          method to ensure that any previous 
      instance of the animation has ended before you start a new one.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">startTime</span>:<a href="../../int.html">int</a></code> (default = <code>-1</code>)<code></code> &mdash; Indicates an alternate start time (relative frame) to use. If not specified, then the default start time of 0 is used.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">startEnterFrame</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>true</code>)<code></code> &mdash; 
              Indicates whether the event listener needs to be added to the parent in order to capture frame events. 
     The value can be
              <code>false</code>
              if the parent was registered to its AnimatorBase instance via
              <code>registerParentFrameHandler()</code>
              .
            </td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="AnimatorBase.html#end()" target="">end()</a></div></div><a name="processCurrentFrame()"></a><a name="processCurrentFrame(flash.display.MovieClip,fl.motion.AnimatorBase,Boolean,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">processCurrentFrame</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function processCurrentFrame(parent:<a href="../../flash/display/MovieClip.html">MovieClip</a>, anim:<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a>, startEnterFrame:<a href="../../Boolean.html">Boolean</a>, playOnly:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></code><p></p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">parent</span>:<a href="../../flash/display/MovieClip.html">MovieClip</a></code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">anim</span>:<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a></code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">startEnterFrame</span>:<a href="../../Boolean.html">Boolean</a></code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">playOnly</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code></td></tr></table></p></div><a name="registerButtonState()"></a><a name="registerButtonState(flash.display.SimpleButton,fl.motion.AnimatorBase,int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">registerButtonState</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function registerButtonState(targetParentBtn:<a href="../../flash/display/SimpleButton.html">SimpleButton</a>, anim:<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a>, stateFrame:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">targetParentBtn</span>:<a href="../../flash/display/SimpleButton.html">SimpleButton</a></code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">anim</span>:<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a></code></td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">stateFrame</span>:<a href="../../int.html">int</a></code></td></tr></table></p></div><a name="registerParentFrameHandler()"></a><a name="registerParentFrameHandler(flash.display.MovieClip,fl.motion.AnimatorBase,int,int,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">registerParentFrameHandler</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function registerParentFrameHandler(parent:<a href="../../flash/display/MovieClip.html">MovieClip</a>, anim:<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a>, spanStart:<a href="../../int.html">int</a>, repeatCount:<a href="../../int.html">int</a> = 0, useCurrentFrame:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Registers the given
          <code>MovieClip</code>
          and an
          <code>AnimatorBase</code>
          instance for a child of that
          <code>MovieClip</code>
          .
 The parent MovieClip's
          <code>FRAME_CONSTRUCTED</code>
          events are processed,
 and its
          <code>currentFrame</code>
          and the AnimatorBase's
          <code>spanStart</code>
          properties 
 are used to determine the current relative frame of the animation that should be playing.
          <p>
            Calling this function automatically sets the AnimatorBase's
            <code>useCurrentFrame</code>
            property to
            <code>true</code>
            ,
 and its
            <code>spanStart</code>
            property using the parameter of the same name.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">parent</span>:<a href="../../flash/display/MovieClip.html">MovieClip</a></code> &mdash; The parent MovieClip of the AnimatorBase instance.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">anim</span>:<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a></code> &mdash; The AnimatorBase instance associated with the parent MovieClip.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">spanStart</span>:<a href="../../int.html">int</a></code> &mdash; The start frame of the animation in terms of the parent MovieClip's timeline.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">repeatCount</span>:<a href="../../int.html">int</a></code> (default = <code>0</code>)<code></code> &mdash; The number of times the animation should play. The default value is 0, which means the animation will loop indefinitely.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">useCurrentFrame</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; Indicates whether the useCurrentFrame property is checked whenever a new frame is entered.</td></tr></table></p></div><a name="resume()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resume</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function resume():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Resumes the animation after it has been paused 
      by the
          <code>pause()</code>
          method.
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="AnimatorBase.html#pause()" target="">pause()</a></div></div><a name="rewind()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rewind</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function rewind():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Sets Flash Player to the first frame of the animation. 
     If the animation was playing, it continues playing from the first frame. 
     If the animation was stopped, it remains stopped at the first frame.</p></div><a name="startFrameEvents()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">startFrameEvents</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function startFrameEvents():<a href="../../specialTypes.html#void">void</a></code><p></p></div><a name="stop()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stop</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function stop():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Stops the animation and Flash Player goes back to the first frame in the animation sequence.</p><p><span class="label">See also</span></p><div class="seeAlso"><a href="AnimatorBase.html#end()" target="">end()</a></div></div><a name="useCurrentFrame()"></a><a name="useCurrentFrame(Boolean,int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">useCurrentFrame</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function useCurrentFrame(enable:<a href="../../Boolean.html">Boolean</a>, spanStart:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Sets the
          <code>currentFrame</code>
          property whenever a new frame is entered, and
     sets whether the target's animation is synchronized to the frames in its parent MovieClips's timeline.
          <code>spanStart</code>
          is the start frame of the animation in terms of the parent's timeline. 
     If
          <code>enable</code>
          is
          <code>true</code>
          , then in any given enter frame event within the span of the animation, 
     the
          <code>time</code>
          property is set to a frame number relative to the
          <code>spanStart</code>
          frame.
          <p>
            For example, if a 4-frame animation starts on frame 5 (
            <code>spanStart=5</code>
            ), 
     and you have a script on frame 5 to
            <code>gotoAndPlay</code>
            frame 8,
     then upon entering frame 8 the time property is set to
            <code>3</code>
            (skipping
            <code>time = 1</code>
            and
            <code>time = 2</code>
            ).
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">enable</span>:<a href="../../Boolean.html">Boolean</a></code> &mdash; The true or false value that determines whether the currentFrame property is checked.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">spanStart</span>:<a href="../../int.html">int</a></code> &mdash; The start frame of the animation in terms of the parent MovieClip's timeline.</td></tr></table></p></div><div class="detailSectionHeader"> Event Detail </div><a name="event:motionEnd"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motionEnd</td><td class="detailHeaderType"> Event </td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/motion/MotionEvent.html"><code>fl.motion.MotionEvent</code></a><br/><span class="label">property MotionEvent.type  =  </span><a href="../../fl/motion/MotionEvent.html#MOTION_END"><code>fl.motion.MotionEvent.MOTION_END</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the motion finishes playing,
  either when it reaches the end, or when the motion is 
  interrupted by a call to the
          <code>stop()</code>
          or
          <code>end()</code>
          methods.
        </p>
          Indicates that the motion has stopped, 
     whether by an explicit call to
          <code>Animator.stop()</code>
          or
          <code>Animator.end()</code>
          ,
     or by reaching the end of the Motion instance.
          <p>The properties of the event object have the following values:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>false</td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>false</td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>
                    The object that defines the 
           event listener that handles the event. For example, if you use
                    <code>myButton.addEventListener()</code>
                    to register an event listener,
                    <code>myButton</code>
                    is the value of the
                    <code>currentTarget</code>
                    .
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object that dispatched the event; 
           it is not always the object listening for the event. 
           Use the
                    <code>currentTarget</code>
                    property to always access the 
           object listening for the event.
                  </td></tr></table>
          
        </div><a name="event:motionStart"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motionStart</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/motion/MotionEvent.html"><code>fl.motion.MotionEvent</code></a><br/><span class="label">property MotionEvent.type  =  </span><a href="../../fl/motion/MotionEvent.html#MOTION_START"><code>fl.motion.MotionEvent.MOTION_START</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Dispatched when the motion starts playing.</p>
          Indicates that the Motion instance has started playing.
          <p>The properties of the event object have the following values:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>false</td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>false</td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>
                    The object that defines the 
           event listener that handles the event. For example, if you use
                    <code>myButton.addEventListener()</code>
                    to register an event listener,
                    <code>myButton</code>
                    is the value of the
                    <code>currentTarget</code>
                    .
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object that dispatched the event; 
           it is not always the object listening for the event. 
           Use the
                    <code>currentTarget</code>
                    property to always access the 
           object listening for the event.
                  </td></tr></table>
          
        </div><a name="event:motionUpdate"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motionUpdate</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/motion/MotionEvent.html"><code>fl.motion.MotionEvent</code></a><br/><span class="label">property MotionEvent.type  =  </span><a href="../../fl/motion/MotionEvent.html#MOTION_UPDATE"><code>fl.motion.MotionEvent.MOTION_UPDATE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Dispatched when the motion has changed and the screen has been updated.</p>
          Indicates that the Motion instance has changed and the screen has been updated.
          <p>The properties of the event object have the following values:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>false</td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>false</td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>
                    The object that defines the 
           event listener that handles the event. For example, if you use
                    <code>myButton.addEventListener()</code>
                    to register an event listener,
                    <code>myButton</code>
                    is the value of the
                    <code>currentTarget</code>
                    .
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object that dispatched the event; 
           it is not always the object listening for the event. 
           Use the
                    <code>currentTarget</code>
                    property to always access the 
           object listening for the event.
                  </td></tr></table>
          
        </div><a name="event:timeChange"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">timeChange</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/motion/MotionEvent.html"><code>fl.motion.MotionEvent</code></a><br/><span class="label">property MotionEvent.type  =  </span><a href="../../fl/motion/MotionEvent.html#TIME_CHANGE"><code>fl.motion.MotionEvent.TIME_CHANGE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the Animator's
          <code>time</code>
          value has changed, 
  but the screen has not yet been updated (i.e., the
          <code>motionUpdate</code>
          event).
        </p>
          Indicates that the Animator instance's
          <code>time</code>
          value has changed, 
     but the screen has not yet been updated (Flash Player has not dispatched the
          <code>motionUpdate</code>
          event).
          <p>The properties of the event object have the following values:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>false</td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>false</td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>
                    The object that defines the 
           event listener that handles the event. For example, if you use
                    <code>myButton.addEventListener()</code>
                    to register an event listener,
                    <code>myButton</code>
                    is the value of the
                    <code>currentTarget</code>
                    .
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object that dispatched the event; 
           it is not always the object listening for the event. 
           Use the
                    <code>currentTarget</code>
                    property to always access the 
           object listening for the event.
                  </td></tr></table>
          
        </div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase 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AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase AnimatorBase </div><div style="display:none">fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase fl.motion.AnimatorBase 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