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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">fl.motion</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public  class  AnimatorFactoryBase</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">AnimatorFactoryBase  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr><tr><td class="classHeaderTableLabel">Subclasses</td><td> <a href="../../fl/motion/AnimatorFactory.html">AnimatorFactory</a>,  <a href="../../fl/motion/AnimatorFactory3D.html">AnimatorFactory3D</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p></p>The AnimatorFactoryBase class provides ActionScript-based support to display and tween multiple targeted objects with one Motion dynamically at runtime. 
     AnimatorFactoryBase uses the AnimatorBase class to assign one Motion (derived from MotionBase) 
     to multiple tween instances (targeted objects) 
     whereas the AnimatorBase class associates a single Motion instance with a single targeted tween object.  
     The AnimatorFactoryBase class should not be used on its own. Use its subclasses: AnimatorFactory or AnimatorFactory3D, instead.<p></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="Animator.html" target="">fl.motion.Animator</a><br/><a href="AnimatorFactory.html" target="">fl.motion.AnimatorFactory</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#motion" class="signatureLink">motion</a> : <a href="../../fl/motion/MotionBase.html">MotionBase</a><div class="summaryTableDescription">[read-only] The MotionBase instance that the AnimatorFactoryBase instance and its target objects are associated with.</div></td><td class="summaryTableOwnerCol">AnimatorFactoryBase</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#sceneName" class="signatureLink">sceneName</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">[write-only] </div></td><td class="summaryTableOwnerCol">AnimatorFactoryBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transformationPoint" class="signatureLink">transformationPoint</a> : <a href="../../flash/geom/Point.html">Point</a><div class="summaryTableDescription">[write-only] The point of reference for rotating or scaling a display object.</div></td><td class="summaryTableOwnerCol">AnimatorFactoryBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#transformationPointZ" class="signatureLink">transformationPointZ</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[write-only] </div></td><td class="summaryTableOwnerCol">AnimatorFactoryBase</td></tr></table></div><a name="protectedPropertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Protected Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProtectedProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#_transformationPointZ" class="signatureLink">_transformationPointZ</a> : <a href="../../int.html">int</a><div class="summaryTableDescription"></div></td><td class="summaryTableOwnerCol">AnimatorFactoryBase</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#AnimatorFactoryBase()" class="signatureLink">AnimatorFactoryBase</a>(motion:<a href="../../fl/motion/MotionBase.html">MotionBase</a>)</div><div class="summaryTableDescription">Creates an instance of the AnimatorFactoryBase class.</div></td><td class="summaryTableOwnerCol">AnimatorFactoryBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#addTarget()" class="signatureLink">addTarget</a>(target:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, repeatCount:<a href="../../int.html">int</a> = 0, autoPlay:<a href="../../Boolean.html">Boolean</a> = true, startFrame:<a href="../../int.html">int</a> = -1, useCurrentFrame:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a></div><div class="summaryTableDescription">Creates and returns an AnimatorBase instance whose target property is set to the DisplayObject (if applicable)
 that is the targetName property of the targetParent,
 and whose Motion property is stored in the AnimatorFactoryBase instance upon creation.</div></td><td class="summaryTableOwnerCol">AnimatorFactoryBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#addTargetInfo()" class="signatureLink">addTargetInfo</a>(targetParent:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, targetName:<a href="../../String.html">String</a>, repeatCount:<a href="../../int.html">int</a> = 0, autoPlay:<a href="../../Boolean.html">Boolean</a> = true, startFrame:<a href="../../int.html">int</a> = -1, useCurrentFrame:<a href="../../Boolean.html">Boolean</a> = false, initialPosition:<a href="../../Array.html">Array</a> = null):<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a></div><div class="summaryTableDescription">References the parent DisplayObjectContainer and then creates and returns an AnimatorBase 
 instance whose target property is set to the DisplayObject (if applicable) 
 that is the targetName property of the targetParent,
 and whose Motion property is stored in the AnimatorFactoryBase instance upon creation.</div></td><td class="summaryTableOwnerCol">AnimatorFactoryBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="_transformationPointZ"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">_transformationPointZ</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>protected var _transformationPointZ:<a href="../../int.html">int</a></code><p></p></div><a name="propertyDetail"></a><a name="motion"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motion</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>motion:<a href="../../fl/motion/MotionBase.html">MotionBase</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The
          <code>MotionBase</code>
          instance that the
          <code>AnimatorFactoryBase</code>
          instance and its target objects are associated with.
 The
          <code>MotionBase</code>
          instance stores the animated properties and their values.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get motion():<a href="../../fl/motion/MotionBase.html">MotionBase</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="Motion.html" target="">fl.motion.Motion</a></div></div><a name="propertyDetail"></a><a name="sceneName"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">sceneName</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>sceneName:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[write-only] <p></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set sceneName(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="transformationPoint"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformationPoint</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>transformationPoint:<a href="../../flash/geom/Point.html">Point</a></code>&nbsp;&nbsp;[write-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          The point of reference for rotating or scaling a display object.
         The
          <code>transformationPoint</code>
          property (or setter) is overridden in the
          <code>AnimatorFactory3D</code>
          subclass, 
         In 3D, the points are not percentages like they are in 2D; they are absolute values of the original object's transformation point.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set transformationPoint(value:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="transformationPointZ"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">transformationPointZ</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>transformationPointZ:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[write-only] <p></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set transformationPointZ(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="AnimatorFactoryBase()"></a><a name="AnimatorFactoryBase(fl.motion.MotionBase)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">AnimatorFactoryBase</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function AnimatorFactoryBase(motion:<a href="../../fl/motion/MotionBase.html">MotionBase</a>)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p>
          Creates an instance of the
          <code>AnimatorFactoryBase</code>
          class.
        </p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">motion</span>:<a href="../../fl/motion/MotionBase.html">MotionBase</a></code> &mdash; The associated MotionBase instance.</td></tr></table></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="addTarget()"></a><a name="addTarget(flash.display.DisplayObject,int,Boolean,int,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">addTarget</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function addTarget(target:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, repeatCount:<a href="../../int.html">int</a> = 0, autoPlay:<a href="../../Boolean.html">Boolean</a> = true, startFrame:<a href="../../int.html">int</a> = -1, useCurrentFrame:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Creates and returns an
          <code>AnimatorBase</code>
          instance whose target property is set to the
          <code>DisplayObject</code>
          (if applicable)
 that is the
          <code>targetName</code>
          property of the
          <code>targetParent</code>
          ,
 and whose
          <code>Motion</code>
          property is stored in the
          <code>AnimatorFactoryBase</code>
          instance upon creation.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">target</span>:<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code> &mdash; The display object using the motion tween.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">repeatCount</span>:<a href="../../int.html">int</a></code> (default = <code>0</code>)<code></code> &mdash; The number of times the animation should play. The default value is 0, which means the animation will loop indefinitely.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">autoPlay</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>true</code>)<code></code> &mdash; The value (default is true) specifying whether the animation automatically begins to play.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">startFrame</span>:<a href="../../int.html">int</a></code> (default = <code>-1</code>)<code></code> &mdash; 
              The frame on which the animation starts relative to the parent's timeline.
 If the parent's timeline is shorter than the duration of the associated Motion, 
 then startFrame indicates the number of frames after this
              <code>addTarget</code>
              call is made before the target animation begins.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">useCurrentFrame</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              A flag specifying, if true, to use the parent's
              <code>currentFrame</code>
              property 
 to determine which animation frame the target object should be on.
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a></code> &mdash; A new AnimatorBase instance.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="AnimatorFactoryBase.html#addTargetInfo()" target="">addTargetInfo()</a><br/><a href="Animator.html" target="">fl.motion.Animator</a><br/><a href="Motion.html" target="">fl.motion.Motion</a><br/><a href="../../flash/display/DisplayObject.html" target="">flash.display.DisplayObject</a></div></div><a name="addTargetInfo()"></a><a name="addTargetInfo(flash.display.DisplayObject,String,int,Boolean,int,Boolean,Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">addTargetInfo</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function addTargetInfo(targetParent:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, targetName:<a href="../../String.html">String</a>, repeatCount:<a href="../../int.html">int</a> = 0, autoPlay:<a href="../../Boolean.html">Boolean</a> = true, startFrame:<a href="../../int.html">int</a> = -1, useCurrentFrame:<a href="../../Boolean.html">Boolean</a> = false, initialPosition:<a href="../../Array.html">Array</a> = null):<a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          References the parent
          <code>DisplayObjectContainer</code>
          and then creates and returns an
          <code>AnimatorBase</code>
          instance whose target property is set to the
          <code>DisplayObject</code>
          (if applicable) 
 that is the
          <code>targetName</code>
          property of the
          <code>targetParent</code>
          ,
 and whose
          <code>Motion</code>
          property is stored in the
          <code>AnimatorFactoryBase</code>
          instance upon creation.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">targetParent</span>:<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code> &mdash; The parent DisplayObjectContainer.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">targetName</span>:<a href="../../String.html">String</a></code> &mdash; The target's instance name as seen by its parent.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">repeatCount</span>:<a href="../../int.html">int</a></code> (default = <code>0</code>)<code></code> &mdash; The number of times the animation should play. The default value is 0, which means the animation will loop indefinitely.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">autoPlay</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>true</code>)<code></code> &mdash; The value (default is true) specifying whether the animation automatically begins to play.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">startFrame</span>:<a href="../../int.html">int</a></code> (default = <code>-1</code>)<code></code> &mdash; 
              The frame on which the animation starts relative to the parent's timeline.
 If the parent's timeline is shorter than the duration of the associated Motion, 
 then startFrame indicates the number of frames after this
              <code>addTarget</code>
              call is made before the target animation begins.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">useCurrentFrame</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              A flag specifying, if true, to use the parent's
              <code>currentFrame</code>
              property 
 to determine which animation frame the target object should be on.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">initialPosition</span>:<a href="../../Array.html">Array</a></code> (default = <code>null</code>)<code></code></td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/motion/AnimatorBase.html">AnimatorBase</a></code> &mdash; A new AnimatorBase instance.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="AnimatorFactoryBase.html#addTarget()" target="">addTarget()</a><br/><a href="Animator.html" target="">fl.motion.Animator</a><br/><a href="Motion.html" target="">fl.motion.Motion</a><br/><a href="../../flash/display/DisplayObjectContainer.html" target="">flash.display.DisplayObjectContainer</a></div></div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase 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AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase AnimatorFactoryBase </div><div style="display:none">fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase fl.motion.AnimatorFactoryBase 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