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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">fl.motion</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public  class  KeyframeBase</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">KeyframeBase  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr><tr><td class="classHeaderTableLabel">Subclasses</td><td> <a href="../../fl/motion/Keyframe.html">Keyframe</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p></p>
        The KeyframeBase class defines the visual state at a specific time in a motion tween.
 The primary animation properties are
        <code>position</code>
        ,
        <code>scale</code>
        ,
        <code>rotation</code>
        ,
        <code>skew</code>
        , and
        <code>color</code>
        .
 To use KeyframeBase, all properties must have values for every KeyframeBase, 
 and there must be a KeyframeBase defined for every frame in the motion.
 Within a motion tween, each time index can have only one keyframe. 
 A keyframe also has other properties like
        <code>blend mode</code>
        ,
        <code>filters</code>
        , and
        <code>cacheAsBitmap</code>
        ,
 which are always available. For example, a keyframe always has a blend mode.
      <p></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="../../motionXSD.html" target="">Motion XML Elements</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#adjustColorObjects" class="signatureLink">adjustColorObjects</a> : <a href="../../flash/utils/Dictionary.html">Dictionary</a> = null<div class="summaryTableDescription">Stores AdjustColor instances mapped to their corresponding index in the filters Array for this keyframe.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#blank" class="signatureLink">blank</a> : <a href="../../Boolean.html">Boolean</a> = false<div class="summaryTableDescription">Indicates that the target object should not be displayed on this keyframe.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#blendMode" class="signatureLink">blendMode</a> : <a href="../../String.html">String</a> = "normal"<div class="summaryTableDescription">A value from the BlendMode class that specifies how Flash Player 
     mixes the display object's colors with graphics underneath it.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#cacheAsBitmap" class="signatureLink">cacheAsBitmap</a> : <a href="../../Boolean.html">Boolean</a> = false<div class="summaryTableDescription">If set to true, Flash Player caches an internal bitmap representation of the display object.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#color" class="signatureLink">color</a> : <a href="../../fl/motion/Color.html">Color</a><div class="summaryTableDescription">A color object that adjusts the color transform in the target object.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#filters" class="signatureLink">filters</a> : <a href="../../Array.html">Array</a><div class="summaryTableDescription">An array that contains each filter object to be applied to the target object at a particular keyframe.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#firstFrame" class="signatureLink">firstFrame</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">Stores the name of the first frame for motion tweens, which affects graphic symbols only.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#index" class="signatureLink">index</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">The keyframe's unique time value in the motion tween.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#label" class="signatureLink">label</a> : <a href="../../String.html">String</a> = ""<div class="summaryTableDescription">A string used to describe the keyframe.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#loop" class="signatureLink">loop</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">Stores the value of the Loop checkbox for motion tweens, which affects graphic symbols only.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#matrix3D" class="signatureLink">matrix3D</a> : <a href="../../Object.html">Object</a> = null<div class="summaryTableDescription">Stores matrix3d property if one exists for this keyframe.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#orientToPath" class="signatureLink">orientToPath</a> : <a href="../../Boolean.html">Boolean</a> = false<div class="summaryTableDescription">If set to true, this property causes the target object to rotate automatically 
     to follow the angle of its path.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotateDirection" class="signatureLink">rotateDirection</a> : <a href="../../String.html">String</a> = "auto"<div class="summaryTableDescription">Controls how the target object rotates during a motion tween,
     with a value from the RotateDirection class.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotateTimes" class="signatureLink">rotateTimes</a> : <a href="../../uint.html">uint</a> = 0<div class="summaryTableDescription">Adds rotation to the target object during a motion tween, in addition to any existing rotation.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotation" class="signatureLink">rotation</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the rotation of the target object in degrees 
     from its original orientation as applied from the transformation point.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotationConcat" class="signatureLink">rotationConcat</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">The rotation (z-axis) values of the target object in the motion relative to previous orientation as applied from the transformation point,
     as opposed to absolute rotation values, and separate from skewY values.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotationX" class="signatureLink">rotationX</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">Stores rotationX property for this keyframe.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#rotationY" class="signatureLink">rotationY</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">Stores rotationY property for this keyframe.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#scaleX" class="signatureLink">scaleX</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">Indicates the horizontal scale as a percentage of the object as applied from the transformation point.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#scaleY" class="signatureLink">scaleY</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">Indicates the vertical scale as a percentage of the object as applied from the transformation point.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#skewX" class="signatureLink">skewX</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">Indicates the horizontal skew angle of the target object in degrees as applied from the transformation point.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#skewY" class="signatureLink">skewY</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">Indicates the vertical skew angle of the target object in degrees as applied from the transformation point.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#tweensLength" class="signatureLink">tweensLength</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] </div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#useRotationConcat" class="signatureLink">useRotationConcat</a> : <a href="../../Boolean.html">Boolean</a> = false<div class="summaryTableDescription">If set to true, this property causes the target object to rotate when data for motion is supplied by addpropertyarray.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#x" class="signatureLink">x</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">The horizontal position of the target object's transformation point in its parent's coordinate space.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#y" class="signatureLink">y</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">The vertical position of the target object's transformation point in its parent's coordinate space.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#z" class="signatureLink">z</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">The depth (z-axis) position of the target object's transformation point in its parent's coordinate space.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#KeyframeBase()" class="signatureLink">KeyframeBase</a>(xml:<a href="../../XML.html">XML</a> = null)</div><div class="summaryTableDescription">Constructor for keyframe instances.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#affectsTweenable()" class="signatureLink">affectsTweenable</a>(tweenableName:<a href="../../String.html">String</a> = ""):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the keyframe has an influence on a specific animation property.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getValue()" class="signatureLink">getValue</a>(tweenableName:<a href="../../String.html">String</a>):<a href="../../Number.html">Number</a></div><div class="summaryTableDescription">Retrieves the value of a specific tweenable property on the keyframe.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setAdjustColorProperty()" class="signatureLink">setAdjustColorProperty</a>(filterIndex:<a href="../../int.html">int</a>, propertyName:<a href="../../String.html">String</a>, value:<a href="../../specialTypes.html#*">*</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets one of the four AdjustColor properties to the AdjustColor object for the given filter index.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setValue()" class="signatureLink">setValue</a>(tweenableName:<a href="../../String.html">String</a>, newValue:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Changes the value of a specific tweenable property on the keyframe.</div></td><td class="summaryTableOwnerCol">KeyframeBase</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="adjustColorObjects"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">adjustColorObjects</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>public var adjustColorObjects:<a href="../../flash/utils/Dictionary.html">Dictionary</a> = null</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Stores
          <code>AdjustColor</code>
          instances mapped to their corresponding index in the filters Array for this keyframe. 
     This is used for Flash authoring's AdjustColor filters, which correspond to ColorMatrixFilters in Flash Player.
        </p></div><a name="propertyDetail"></a><a name="blank"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">blank</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var blank:<a href="../../Boolean.html">Boolean</a> = false</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Indicates that the target object should not be displayed on this keyframe.</p></div><a name="propertyDetail"></a><a name="blendMode"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">blendMode</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var blendMode:<a href="../../String.html">String</a> = "normal"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A value from the BlendMode class that specifies how Flash Player 
     mixes the display object's colors with graphics underneath it.</p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/BlendMode.html" target="">flash.display.BlendMode</a></div></div><a name="propertyDetail"></a><a name="cacheAsBitmap"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">cacheAsBitmap</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var cacheAsBitmap:<a href="../../Boolean.html">Boolean</a> = false</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          If set to
          <code>true</code>
          , Flash Player caches an internal bitmap representation of the display object.
     Using this property often allows faster rendering than the default use of vectors.
        </p></div><a name="propertyDetail"></a><a name="color"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">color</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var color:<a href="../../fl/motion/Color.html">Color</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A color object that adjusts the color transform in the target object.</p></div><a name="propertyDetail"></a><a name="filters"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">filters</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var filters:<a href="../../Array.html">Array</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>An array that contains each filter object to be applied to the target object at a particular keyframe.</p></div><a name="propertyDetail"></a><a name="firstFrame"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">firstFrame</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var firstFrame:<a href="../../String.html">String</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Stores the name of the first frame for motion tweens, which affects graphic symbols only. 
     This property is used in the Copy and Paste Motion feature in Flash CS4 
     but does not affect motion tweens defined using ActionScript. 
     It is included here for compatibility with the Flex 2 compiler.</p></div><a name="propertyDetail"></a><a name="index"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">index</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>index:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The keyframe's unique time value in the motion tween. The first frame in a motion tween has an index of
          <code>0</code>
          .
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get index():<a href="../../int.html">int</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set index(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="label"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">label</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var label:<a href="../../String.html">String</a> = ""</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A string used to describe the keyframe.</p></div><a name="propertyDetail"></a><a name="loop"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">loop</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var loop:<a href="../../String.html">String</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Stores the value of the Loop checkbox for motion tweens, which affects graphic symbols only. 
     This property is used in the Copy and Paste Motion feature in Flash CS4 
     but does not affect motion tweens defined using ActionScript. 
     It is included here for compatibility with the Flex 2 compiler.</p></div><a name="propertyDetail"></a><a name="matrix3D"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">matrix3D</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var matrix3D:<a href="../../Object.html">Object</a> = null</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          Stores
          <code>matrix3d</code>
          property if one exists for this keyframe.
          <code>matrix3d</code>
          is used for non-tween frames containing 3D.
     You can use either the
          <code>matrix3d</code>
          property or the other 3D properties (
          <code>z</code>
          ,
          <code>rotationX</code>
          ,
          <code>rotationY</code>
          ), but not both sets together.
     If
          <code>matrix3d</code>
          is set to something other than null, then it is used instead of any other properties (2D properties included).
        </p></div><a name="propertyDetail"></a><a name="orientToPath"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">orientToPath</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var orientToPath:<a href="../../Boolean.html">Boolean</a> = false</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          If set to
          <code>true</code>
          , this property causes the target object to rotate automatically 
     to follow the angle of its path.
        </p></div><a name="propertyDetail"></a><a name="rotateDirection"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotateDirection</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var rotateDirection:<a href="../../String.html">String</a> = "auto"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Controls how the target object rotates during a motion tween,
     with a value from the RotateDirection class.</p><p><span class="label">See also</span></p><div class="seeAlso"><a href="RotateDirection.html" target="">fl.motion.RotateDirection</a></div></div><a name="propertyDetail"></a><a name="rotateTimes"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotateTimes</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var rotateTimes:<a href="../../uint.html">uint</a> = 0</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Adds rotation to the target object during a motion tween, in addition to any existing rotation.
     This rotation is dependent on the value of the
          <code>rotateDirection</code>
          property,
     which must be set to
          <code>RotateDirection.CW</code>
          or
          <code>RotateDirection.CCW</code>
          . 
     The
          <code>rotateTimes</code>
          value must be an integer that is equal to or greater than zero.
          <p>
            For example, if the object would normally rotate from 0 to 40 degrees,
     setting
            <code>rotateTimes</code>
            to
            <code>1</code>
            and
            <code>rotateDirection</code>
            to
            <code>RotateDirection.CW</code>
            will add a full turn, for a total rotation of 400 degrees.
          </p>
          If
          <code>rotateDirection</code>
          is set to
          <code>RotateDirection.CCW</code>
          ,
     360 degrees will be
          <i>subtracted</i>
          from the normal rotation,
     resulting in a counterclockwise turn of 320 degrees.
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="KeyframeBase.html#rotateDirection" target="">rotateDirection</a></div></div><a name="propertyDetail"></a><a name="rotation"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotation</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>rotation:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Indicates the rotation of the target object in degrees 
     from its original orientation as applied from the transformation point.
     A value of
          <code>NaN</code>
          means that the keyframe does not affect this property.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get rotation():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set rotation(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="rotationConcat"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotationConcat</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var rotationConcat:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          The rotation (z-axis) values of the target object in the motion relative to previous orientation as applied from the transformation point,
     as opposed to absolute rotation values, and separate from
          <code>skewY</code>
          values.
        </p></div><a name="propertyDetail"></a><a name="rotationX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotationX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var rotationX:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Stores
          <code>rotationX</code>
          property for this keyframe. This property is the rotation of the target object around the x-axis from its original orientation.
        </p></div><a name="propertyDetail"></a><a name="rotationY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rotationY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var rotationY:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Stores
          <code>rotationY</code>
          property for this keyframe. This property is the rotation of the target object around the y-axis from its original orientation.
        </p></div><a name="propertyDetail"></a><a name="scaleX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scaleX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var scaleX:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Indicates the horizontal scale as a percentage of the object as applied from the transformation point.
     A value of
          <code>1</code>
          is 100% of normal size.
     A value of
          <code>NaN</code>
          means that the keyframe does not affect this property.
        </p></div><a name="propertyDetail"></a><a name="scaleY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scaleY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var scaleY:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Indicates the vertical scale as a percentage of the object as applied from the transformation point.
     A value of
          <code>1</code>
          is 100% of normal size.
     A value of
          <code>NaN</code>
          means that the keyframe does not affect this property.
        </p></div><a name="propertyDetail"></a><a name="skewX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">skewX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var skewX:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Indicates the horizontal skew angle of the target object in degrees as applied from the transformation point.
     A value of
          <code>NaN</code>
          means that the keyframe does not affect this property.
        </p></div><a name="propertyDetail"></a><a name="skewY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">skewY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var skewY:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Indicates the vertical skew angle of the target object in degrees as applied from the transformation point.
     A value of
          <code>NaN</code>
          means that the keyframe does not affect this property.
        </p></div><a name="propertyDetail"></a><a name="tweensLength"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">tweensLength</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>tweensLength:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-only] <p></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get tweensLength():<a href="../../int.html">int</a></code><br/></div><a name="propertyDetail"></a><a name="useRotationConcat"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">useRotationConcat</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var useRotationConcat:<a href="../../Boolean.html">Boolean</a> = false</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          If set to
          <code>true</code>
          , this property causes the target object to rotate when data for motion is supplied by
          <code>addpropertyarray</code>
          .
     Also when
          <code>true</code>
          , the
          <code>rotationConcat</code>
          property is used instead of
          <code>rotation</code>
          . The default is
          <code>false</code>
          .
        </p></div><a name="propertyDetail"></a><a name="x"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">x</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var x:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The horizontal position of the target object's transformation point in its parent's coordinate space.
     A value of
          <code>NaN</code>
          means that the keyframe does not affect this property.
        </p></div><a name="propertyDetail"></a><a name="y"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">y</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var y:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The vertical position of the target object's transformation point in its parent's coordinate space.
     A value of
          <code>NaN</code>
          means that the keyframe does not affect this property.
        </p></div><a name="propertyDetail"></a><a name="z"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">z</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var z:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          The depth (z-axis) position of the target object's transformation point in its parent's coordinate space.
     When referring to a 3D plane, a z-axis refers to the depth of a 3D object.
     A value of
          <code>NaN</code>
          means that the keyframe does not affect this property.
        </p></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="KeyframeBase()"></a><a name="KeyframeBase(XML)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">KeyframeBase</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function KeyframeBase(xml:<a href="../../XML.html">XML</a> = null)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p>Constructor for keyframe instances.</p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">xml</span>:<a href="../../XML.html">XML</a></code> (default = <code>null</code>)<code></code> &mdash; Optional E4X XML object defining a keyframe in Motion XML format.</td></tr></table></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="affectsTweenable()"></a><a name="affectsTweenable(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">affectsTweenable</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function affectsTweenable(tweenableName:<a href="../../String.html">String</a> = ""):<a href="../../Boolean.html">Boolean</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Indicates whether the keyframe has an influence on a specific animation property.</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">tweenableName</span>:<a href="../../String.html">String</a></code> (default = "<code></code>")<code></code> &mdash; 
              The name of a tweenable property, such as
              <code>"x"</code>
              or
              <code>"rotation"</code>
              .
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Boolean.html">Boolean</a></code></td></tr></table></div><a name="getValue()"></a><a name="getValue(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getValue</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getValue(tweenableName:<a href="../../String.html">String</a>):<a href="../../Number.html">Number</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Retrieves the value of a specific tweenable property on the keyframe.</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">tweenableName</span>:<a href="../../String.html">String</a></code> &mdash; 
              The name of a tweenable property, such as
              <code>"x"</code>
              or
              <code>"rotation"</code>
              .
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Number.html">Number</a></code> &mdash; The numerical value of the tweenable property.</td></tr></table></div><a name="setAdjustColorProperty()"></a><a name="setAdjustColorProperty(int,String,)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setAdjustColorProperty</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setAdjustColorProperty(filterIndex:<a href="../../int.html">int</a>, propertyName:<a href="../../String.html">String</a>, value:<a href="../../specialTypes.html#*">*</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Sets one of the four
          <code>AdjustColor</code>
          properties to the
          <code>AdjustColor</code>
          object for the given filter index. 
     It creates the
          <code>AdjustColor</code>
          instance if one does not exist for that index yet. 
     The four properties that can be set are:
          <ul><li>adjustColorBrightness</li><li>adjustColorContrast</li><li>adjustColorSaturation</li><li>adjustColorHue</li></ul>
          All four
          <code>AdjustColor</code>
          properties must be set in order for the filter to be created. 
     Once all four properties are set on an
          <code>AdjustColor</code>
          instance,
     the function gets from the
          <code>AdjustColor</code>
          object a flat array of 20 values representing all four properties,
     and creates a
          <code>ColorMatrixFilter</code>
          instance, which requires the flattened array.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">filterIndex</span>:<a href="../../int.html">int</a></code> &mdash; 
              The index position of the filter in the filters array to add the
              <code>propertyName</code>
              property.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">propertyName</span>:<a href="../../String.html">String</a></code> &mdash; 
              One of the four allowed properties values:
              <code>"adjustColorBrightness"</code>
              ,
              <code>"adjustColorContrast"</code>
              ,
              <code>"adjustColorSaturation"</code>
              , or
              <code>"adjustColorHue"</code>
              .
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../specialTypes.html#*">*</a></code> &mdash; The value to set for the specified property.</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="AdjustColor.html" target="">fl.motion.AdjustColor</a></div></div><a name="setValue()"></a><a name="setValue(String,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setValue</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setValue(tweenableName:<a href="../../String.html">String</a>, newValue:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Changes the value of a specific tweenable property on the keyframe.</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">tweenableName</span>:<a href="../../String.html">String</a></code> &mdash; 
              The name of a tweenable property, such as
              <code>"x"</code>
              or
              <code>"rotation"</code>
              .
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">newValue</span>:<a href="../../Number.html">Number</a></code> &mdash; A numerical value to assign to the tweenable property.</td></tr></table></p></div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase KeyframeBase 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