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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">fl.transitions</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public  class  Tween</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">Tween  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/events/EventDispatcher.html">EventDispatcher</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p></p>
        The Tween class lets you use ActionScript to move, resize, and fade movie clips 
 by specifying a property of the target movie clip to animate over a number
 of frames or seconds.
        <p>The Tween class also lets you specify a variety of easing methods. "Easing" refers to 
 gradual acceleration or deceleration during an animation, which helps your animations appear
 more realistic. The fl.transitions.easing package provides many easing methods that contain 
 equations for this acceleration and deceleration, which change the easing animation
 accordingly.</p>
        
               <p>
          To use the methods and properties of the Tween class, you use the
          <code>new</code>
          operator with the constructor function to create an instance of the class, and you specify an easing 
 method as a parameter. For example:
        </p>
        
               <div class="listing"><pre>import fl.transitions.Tween;
 import fl.transitions.easing.*;
 var myTween:Tween = new Tween(myObject, "x", Elastic.easeOut, 0, 300, 3, true);</pre></div>
        
            <p></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="TransitionManager.html" target="">fl.transitions.TransitionManager</a><br/><a href="../../fl/transitions/easing/package-detail.html" target="">fl.transitions.easing</a><br/><a href="Tween.html#Tween()" target="">Tween()</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#begin" class="signatureLink">begin</a> : <a href="../../Number.html">Number</a> = NaN<div class="summaryTableDescription">The initial value of the target object's designated property before the tween starts.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#duration" class="signatureLink">duration</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The duration of the tweened animation in frames or seconds.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#finish" class="signatureLink">finish</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number indicating the ending value of the target object property that is to be tweened.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#FPS" class="signatureLink">FPS</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The number of frames per second calculated into the tweened animation.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#func" class="signatureLink">func</a> : <a href="../../Function.html">Function</a><div class="summaryTableDescription">The easing function which is used with the tween.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#isPlaying" class="signatureLink">isPlaying</a> : <a href="../../Boolean.html">Boolean</a> = false<div class="summaryTableDescription">Indicates whether the tween is currently playing.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#looping" class="signatureLink">looping</a> : <a href="../../Boolean.html">Boolean</a> = false<div class="summaryTableDescription">Indicates whether the tween will loop.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#obj" class="signatureLink">obj</a> : <a href="../../Object.html">Object</a> = null<div class="summaryTableDescription">The target object that is being tweened.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#position" class="signatureLink">position</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The current value of the target object property being tweened.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#prop" class="signatureLink">prop</a> : <a href="../../String.html">String</a> = ""<div class="summaryTableDescription">The name of the property affected by the tween of the target object.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#time" class="signatureLink">time</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The current time within the duration of the animation.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#useSeconds" class="signatureLink">useSeconds</a> : <a href="../../Boolean.html">Boolean</a> = false<div class="summaryTableDescription">Indicates whether the tween plays over a period of frames or seconds.</div></td><td class="summaryTableOwnerCol">Tween</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#Tween()" class="signatureLink">Tween</a>(obj:<a href="../../Object.html">Object</a>, prop:<a href="../../String.html">String</a>, func:<a href="../../Function.html">Function</a>, begin:<a href="../../Number.html">Number</a>, finish:<a href="../../Number.html">Number</a>, duration:<a href="../../Number.html">Number</a>, useSeconds:<a href="../../Boolean.html">Boolean</a> = false)</div><div class="summaryTableDescription">Creates an instance of the Tween class.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#addEventListener()" class="signatureLink">addEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false, priority:<a href="../../int.html">int</a> = 0, useWeakReference:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Registers an event listener object with an EventDispatcher object so that the listener 
 receives notification of an event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#continueTo()" class="signatureLink">continueTo</a>(finish:<a href="../../Number.html">Number</a>, duration:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Instructs the tweened animation to continue tweening from its current animation point to
     a new finish and duration point.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#dispatchEvent()" class="signatureLink">dispatchEvent</a>(event:<a href="../../flash/events/Event.html">Event</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Dispatches an event into the event flow.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#fforward()" class="signatureLink">fforward</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Forwards the tweened animation directly to the final value of the tweened animation.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#hasEventListener()" class="signatureLink">hasEventListener</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether the EventDispatcher object has any listeners registered for a specific type 
 of event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#nextFrame()" class="signatureLink">nextFrame</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Forwards the tweened animation to the next frame of an animation that was stopped.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#prevFrame()" class="signatureLink">prevFrame</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Plays the previous frame of the tweened animation from the current stopping point of an 
     animation that was stopped.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#removeEventListener()" class="signatureLink">removeEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Removes a listener from the EventDispatcher object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resume()" class="signatureLink">resume</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Resumes the play of a tweened animation that has been stopped.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#rewind()" class="signatureLink">rewind</a>(t:<a href="../../Number.html">Number</a> = 0):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Moves the play of a tweened animation back to its starting value.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#start()" class="signatureLink">start</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Starts the play of a tweened animation from its starting point.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#stop()" class="signatureLink">stop</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Stops the play of a tweened animation at its current value.</div></td><td class="summaryTableOwnerCol">Tween</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#willTrigger()" class="signatureLink">willTrigger</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether an event listener is registered with this EventDispatcher object or any of 
 its ancestors for the specified event type.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#yoyo()" class="signatureLink">yoyo</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Instructs the tweened animation to play in reverse from its last direction of tweened 
     property increments.</div></td><td class="summaryTableOwnerCol">Tween</td></tr></table></div><a name="eventSummary"></a><div class="summarySection"><div class="summaryTableTitle">Events</div><div class="showHideLinks"><div id="hideInheritedEvent" class="hideInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(false,'Event');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Events</a></div><div id="showInheritedEvent" class="showInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(true,'Event');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Events</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableEvent"><tr><th>&nbsp;</th><th colspan="2">Event</th><th> Summary </th><th>Defined By</th></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:activate" class="signatureLink">activate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:deactivate" class="signatureLink">deactivate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:motionChange" class="signatureLink">motionChange</a></div></td><td class="summaryTableDescription summaryTableCol">Indicates that the Tween has changed and the screen has been updated.</td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:motionFinish" class="signatureLink">motionFinish</a></div></td><td class="summaryTableDescription summaryTableCol">Indicates that the Tween has reached the end and finished.</td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:motionLoop" class="signatureLink">motionLoop</a></div></td><td class="summaryTableDescription summaryTableCol">Indicates that the Tween has restarted playing from the beginning in looping mode.</td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:motionResume" class="signatureLink">motionResume</a></div></td><td class="summaryTableDescription summaryTableCol">Indicates that the Tween has resumed playing after being paused.</td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:motionStart" class="signatureLink">motionStart</a></div></td><td class="summaryTableDescription summaryTableCol">Indicates that the motion has started playing.</td><td class="summaryTableOwnerCol">Tween</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:motionStop" class="signatureLink">motionStop</a></div></td><td class="summaryTableDescription summaryTableCol">Indicates that the Tween has been stopped
     with an explicit call to Tween.stop().</td><td class="summaryTableOwnerCol">Tween</td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="begin"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">begin</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>public var begin:<a href="../../Number.html">Number</a> = NaN</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The initial value of the target object's designated property before the tween starts.</p></div><a name="propertyDetail"></a><a name="duration"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">duration</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>duration:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The duration of the tweened animation in frames or seconds. This property is set as
     a parameter when creating a new Tween instance or when calling the
          <code>Tween.yoyo()</code>
          method.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get duration():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set duration(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="finish"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">finish</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>finish:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          A number indicating the ending value of the target object property that is to be tweened. 
     This property is set as a parameter when creating a new Tween instance or when calling the
          <code>Tween.yoyo()</code>
          method.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get finish():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set finish(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="Tween.html#yoyo()" target="">yoyo()</a></div></div><a name="propertyDetail"></a><a name="FPS"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">FPS</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>FPS:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The number of frames per second calculated into the tweened animation. By default the
     current Stage frame rate is used to calculate the tweened animation. Setting this property
     recalculates the number of increments in the animated property that is displayed each second
     to the
          <code>Tween.FPS</code>
          property rather than the current Stage frame rate. Setting the
     Tween.FPS property does not change the actual frame rate of the Stage.
          <p>
            <b>Note:</b>
            The
            <code>Tween.FPS</code>
            property returns undefined unless it 
     is first set explicitly.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get FPS():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set FPS(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="func"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">func</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var func:<a href="../../Function.html">Function</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The easing function which is used with the tween.</p></div><a name="propertyDetail"></a><a name="isPlaying"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isPlaying</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var isPlaying:<a href="../../Boolean.html">Boolean</a> = false</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Indicates whether the tween is currently playing.</p></div><a name="propertyDetail"></a><a name="looping"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">looping</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var looping:<a href="../../Boolean.html">Boolean</a> = false</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates whether the tween will loop. If the value is
          <code>true</code>
          , the tween will restart 
     indefinitely each time the tween has completed. If the value is
          <code>false</code>
          , the tween
     will play only once.
        </p></div><a name="propertyDetail"></a><a name="obj"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">obj</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var obj:<a href="../../Object.html">Object</a> = null</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The target object that is being tweened.</p></div><a name="propertyDetail"></a><a name="position"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">position</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>position:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The current value of the target object property being tweened. This value updates 
     with each drawn frame of the tweened animation.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get position():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set position(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="prop"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">prop</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var prop:<a href="../../String.html">String</a> = ""</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The name of the property affected by the tween of the target object.</p></div><a name="propertyDetail"></a><a name="time"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">time</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>time:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The current time within the duration of the animation.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get time():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set time(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="useSeconds"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">useSeconds</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var useSeconds:<a href="../../Boolean.html">Boolean</a> = false</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates whether the tween plays over a period of frames or seconds. A value of
          <code>true</code>
          will
     cause the tween to animate over a period of seconds specified by the
          <code>duration</code>
          property. A
     value of
          <code>false</code>
          will cause the tween to animate over a period of frames.
        </p></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="Tween()"></a><a name="Tween(Object,String,Function,Number,Number,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">Tween</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function Tween(obj:<a href="../../Object.html">Object</a>, prop:<a href="../../String.html">String</a>, func:<a href="../../Function.html">Function</a>, begin:<a href="../../Number.html">Number</a>, finish:<a href="../../Number.html">Number</a>, duration:<a href="../../Number.html">Number</a>, useSeconds:<a href="../../Boolean.html">Boolean</a> = false)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p>
          Creates an instance of the Tween class. Use the constructor function with the
          <code>new</code>
          operator:
          <code>var myTween:Tween = new Tween()</code>
          .
        </p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">obj</span>:<a href="../../Object.html">Object</a></code> &mdash; Object that the Tween targets.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">prop</span>:<a href="../../String.html">String</a></code> &mdash; 
              Name of the property (
              <code>obj</code>
              parameter value) that will be affected.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">func</span>:<a href="../../Function.html">Function</a></code> &mdash; Name of the easing function to use.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">begin</span>:<a href="../../Number.html">Number</a></code> &mdash; 
              Starting value of the
              <code>prop</code>
              parameter.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">finish</span>:<a href="../../Number.html">Number</a></code> &mdash; 
              A number indicating the ending value of
              <code>prop</code>
              parameter (the target object property to be tweened).
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">duration</span>:<a href="../../Number.html">Number</a></code> &mdash; 
              Length of time of the motion; set to
              <code>infinity</code>
              if negative or omitted.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">useSeconds</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              A flag specifying whether to use seconds instead of frames. The function uses seconds if
              <code>true</code>
              or frames in relation to the value specified in the
              <code>duration</code>
              parameter if
              <code>false</code>
              .
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../fl/transitions/easing/package-detail.html" target="">fl.transitions.easing</a></div></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="continueTo()"></a><a name="continueTo(Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">continueTo</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function continueTo(finish:<a href="../../Number.html">Number</a>, duration:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Instructs the tweened animation to continue tweening from its current animation point to
     a new finish and duration point.</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">finish</span>:<a href="../../Number.html">Number</a></code> &mdash; A number indicating the ending value of the target object property that is
     to be tweened.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">duration</span>:<a href="../../Number.html">Number</a></code> &mdash; 
              A number indicating the length of time or number of frames for the tween 
     motion; duration is measured in length of time if the
              <code>Tween.start()</code>
              
              <code>useSeconds</code>
              parameter is set to
              <code>true</code>
              , or measured in frames if
     it is set to
              <code>false</code>
              .
            </td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="Tween.html#start()" target="">start()</a></div></div><a name="fforward()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">fforward</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function fforward():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Forwards the tweened animation directly to the final value of the tweened animation.</p></div><a name="nextFrame()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">nextFrame</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function nextFrame():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Forwards the tweened animation to the next frame of an animation that was stopped. Use this
     method to forward a frame at a time of a tweened animation after you use the
          <code>Tween.stop()</code>
          method to stop it.
          <p>
            <b>Note:</b>
            Use this method on frame-based tweens only. A tween is
     set to frame based at its creation by setting the
            <code>useSeconds</code>
            parameter to
            <code>false</code>
            .
          </p>
          
        </p></div><a name="prevFrame()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">prevFrame</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function prevFrame():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Plays the previous frame of the tweened animation from the current stopping point of an 
     animation that was stopped. Use this method to play a tweened animation backwards one frame 
     at a time after you use the
          <code>Tween.stop()</code>
          method to stop it.
          <p>
            <b>Note:</b>
            Use this method on frame-based tweens only. A tween is set
     to frame based at its creation by setting the
            <code>Tween.start()</code>
            
            <code>useSeconds</code>
            parameter to
            <code>false</code>
            .
          </p>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="Tween.html#start()" target="">start()</a></div></div><a name="resume()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resume</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function resume():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Resumes the play of a tweened animation that has been stopped. Use this method to continue
     a tweened animation after you have stopped it by using the
          <code>Tween.stop()</code>
          method.
          <p>
            <b>Note:</b>
            Use this method on frame-based tweens only. A tween is set 
     to be frame based at its creation by setting the
            <code>useSeconds</code>
            parameter to false.
          </p>
          
        </p></div><a name="rewind()"></a><a name="rewind(Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rewind</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function rewind(t:<a href="../../Number.html">Number</a> = 0):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Moves the play of a tweened animation back to its starting value. If
          <code>Tween.rewind()</code>
          is called while the tweened animation is still playing, the 
     animation rewinds to its starting value and continues playing. If
          <code>Tween.rewind()</code>
          is called while the tweened animation has been stopped or has
     finished its animation, the tweened animation rewinds to its starting value and remains 
     stopped. Use this method to rewind a tweened animation to its starting point after you have
     stopped it by using the
          <code>Tween.stop()</code>
          method or to rewind a tweened animation 
     during its play.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">t</span>:<a href="../../Number.html">Number</a></code> (default = <code>0</code>)<code></code> &mdash; Starting value.</td></tr></table></p></div><a name="start()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">start</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function start():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Starts the play of a tweened animation from its starting point. This method is used for 
     restarting a Tween from the beginning of its animation after it stops or has completed 
     its animation.</p></div><a name="stop()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stop</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function stop():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Stops the play of a tweened animation at its current value.</p></div><a name="yoyo()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">yoyo</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function yoyo():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Instructs the tweened animation to play in reverse from its last direction of tweened 
     property increments. If this method is called before a Tween object's animation is complete, 
     the animation abruptly jumps to the end of its play and then plays in a reverse direction
     from that point. You can achieve an effect of an animation completing its entire play and 
     then reversing its entire play by calling the
          <code>Tween.yoyo()</code>
          method within a
          <code>TweenEvent.MOTION_FINISH</code>
          event handler. This process ensures that the reverse 
     effect of the
          <code>Tween.yoyo()</code>
          method does not begin until the current tweened 
     animation is complete.
        </p></div><div class="detailSectionHeader"> Event Detail </div><a name="event:motionChange"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motionChange</td><td class="detailHeaderType"> Event </td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/transitions/TweenEvent.html"><code>fl.transitions.TweenEvent</code></a><br/><span class="label">property TweenEvent.type  =  </span><a href="../../fl/transitions/TweenEvent.html#MOTION_CHANGE"><code>fl.transitions.TweenEvent.MOTION_CHANGE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p>
          Indicates that the Tween has changed and the screen has been updated.
          <p>The properties of the event object have the following values:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>false</td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>false</td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>
                    The object that defines the 
           event listener that handles the event. For example, if you use
                    <code>myButton.addEventListener()</code>
                    to register an event listener,
                    <code>myButton</code>
                    is the value of the
                    <code>currentTarget</code>
                    property.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object that dispatched the event; 
           it is not always the object listening for the event. 
           Use the
                    <code>currentTarget</code>
                    property to always access the 
           object listening for the event.
                  </td></tr><tr><td>
                    <code>time</code>
                  </td><td>The time of the Tween when the event occurred.</td></tr><tr><td>
                    <code>position</code>
                  </td><td>The value of the property controlled by the Tween, when the event occurred.</td></tr></table>
          
        </div><a name="event:motionFinish"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motionFinish</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/transitions/TweenEvent.html"><code>fl.transitions.TweenEvent</code></a><br/><span class="label">property TweenEvent.type  =  </span><a href="../../fl/transitions/TweenEvent.html#MOTION_FINISH"><code>fl.transitions.TweenEvent.MOTION_FINISH</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p>
          Indicates that the Tween has reached the end and finished.
          <p>The properties of the event object have the following values:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>false</td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>false</td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>
                    The object that defines the 
           event listener that handles the event. For example, if you use
                    <code>myButton.addEventListener()</code>
                    to register an event listener,
                    <code>myButton</code>
                    is the value of the
                    <code>currentTarget</code>
                    property.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object that dispatched the event; 
           it is not always the object listening for the event. 
           Use the
                    <code>currentTarget</code>
                    property to always access the 
           object listening for the event.
                  </td></tr><tr><td>
                    <code>time</code>
                  </td><td>The time of the Tween when the event occurred.</td></tr><tr><td>
                    <code>position</code>
                  </td><td>The value of the property controlled by the Tween, when the event occurred.</td></tr></table>
          
        </div><a name="event:motionLoop"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motionLoop</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/transitions/TweenEvent.html"><code>fl.transitions.TweenEvent</code></a><br/><span class="label">property TweenEvent.type  =  </span><a href="../../fl/transitions/TweenEvent.html#MOTION_LOOP"><code>fl.transitions.TweenEvent.MOTION_LOOP</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p>
          Indicates that the Tween has restarted playing from the beginning in looping mode.
          <p>The properties of the event object have the following values:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>false</td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>false</td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>
                    The object that defines the 
           event listener that handles the event. For example, if you use
                    <code>myButton.addEventListener()</code>
                    to register an event listener,
                    <code>myButton</code>
                    is the value of the
                    <code>currentTarget</code>
                    property.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object that dispatched the event; 
           it is not always the object listening for the event. 
           Use the
                    <code>currentTarget</code>
                    property to always access the 
           object listening for the event.
                  </td></tr><tr><td>
                    <code>time</code>
                  </td><td>The time of the Tween when the event occurred.</td></tr><tr><td>
                    <code>position</code>
                  </td><td>The value of the property controlled by the Tween, when the event occurred.</td></tr></table>
          
        </div><a name="event:motionResume"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motionResume</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/transitions/TweenEvent.html"><code>fl.transitions.TweenEvent</code></a><br/><span class="label">property TweenEvent.type  =  </span><a href="../../fl/transitions/TweenEvent.html#MOTION_RESUME"><code>fl.transitions.TweenEvent.MOTION_RESUME</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p>
          Indicates that the Tween has resumed playing after being paused.
          <p>The properties of the event object have the following values:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>false</td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>false</td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>
                    The object that defines the 
           event listener that handles the event. For example, if you use
                    <code>myButton.addEventListener()</code>
                    to register an event listener,
                    <code>myButton</code>
                    is the value of the
                    <code>currentTarget</code>
                    property.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object that dispatched the event; 
           it is not always the object listening for the event. 
           Use the
                    <code>currentTarget</code>
                    property to always access the 
           object listening for the event.
                  </td></tr><tr><td>
                    <code>time</code>
                  </td><td>The time of the Tween when the event occurred.</td></tr><tr><td>
                    <code>position</code>
                  </td><td>The value of the property controlled by the Tween, when the event occurred.</td></tr></table>
          
        </div><a name="event:motionStart"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motionStart</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/transitions/TweenEvent.html"><code>fl.transitions.TweenEvent</code></a><br/><span class="label">property TweenEvent.type  =  </span><a href="../../fl/transitions/TweenEvent.html#MOTION_START"><code>fl.transitions.TweenEvent.MOTION_START</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p>
          Indicates that the motion has started playing.
          <p>The properties of the event object have the following values:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>false</td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>false</td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>
                    The object that defines the 
           event listener that handles the event. For example, if you use
                    <code>myButton.addEventListener()</code>
                    to register an event listener,
                    <code>myButton</code>
                    is the value of the
                    <code>currentTarget</code>
                    property.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object that dispatched the event; 
           it is not always the object listening for the event. 
           Use the
                    <code>currentTarget</code>
                    property to always access the 
           object listening for the event.
                  </td></tr><tr><td>
                    <code>time</code>
                  </td><td>The time of the Tween when the event occurred.</td></tr><tr><td>
                    <code>position</code>
                  </td><td>The value of the property controlled by the Tween, when the event occurred.</td></tr></table>
          
        </div><a name="event:motionStop"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">motionStop</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/transitions/TweenEvent.html"><code>fl.transitions.TweenEvent</code></a><br/><span class="label">property TweenEvent.type  =  </span><a href="../../fl/transitions/TweenEvent.html#MOTION_STOP"><code>fl.transitions.TweenEvent.MOTION_STOP</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p>
          Indicates that the Tween has been stopped
     with an explicit call to
          <code>Tween.stop()</code>
          .
          <p>The properties of the event object have the following values:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>false</td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>false</td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>
                    The object that defines the 
           event listener that handles the event. For example, if you use
                    <code>myButton.addEventListener()</code>
                    to register an event listener,
                    <code>myButton</code>
                    is the value of the
                    <code>currentTarget</code>
                    property.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object that dispatched the event; 
           it is not always the object listening for the event. 
           Use the
                    <code>currentTarget</code>
                    property to always access the 
           object listening for the event.
                  </td></tr><tr><td>
                    <code>time</code>
                  </td><td>The time of the Tween when the event occurred.</td></tr><tr><td>
                    <code>position</code>
                  </td><td>The value of the property controlled by the Tween, when the event occurred.</td></tr></table>
          
        </div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween Tween 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