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	</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">ActionScript 3.0 Language and Components Reference</td><td class="titleTableSearch" align="center"><form class="searchForm" method="get" action="../../search.html" onsubmit="submitValue();"><input class="hidden" name="loc" value="" type="hidden"><input class="hidden" name="termPrefix" value="" type="hidden"><input class="hidden" name="term" value="" type="hidden"><input class="hidden" name="area" value="" type="hidden"><input id="search-livedocs" name="search_text" value="" title="" type="text"> <input type="button" name="action" value="Search" onclick="submitValue()"></form></td><td class="titleTableTopNav" align="right"><a href="../../../../Flash/10.0_Welcome/index.html">Home</a>&nbsp;|&nbsp;<a href="../../package-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="../../class-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a href="../../language-elements.html">Language Elements</a>&nbsp;| <a href="../../all-index-Symbols.html" onclick="loadClassListFrame('../../index-list.html')">Index</a>&nbsp;|&nbsp;<a href="../../appendixes.html">Appendixes</a>&nbsp;|&nbsp;<a href="../../conventions.html">Conventions</a>&nbsp;|&nbsp;<a id="framesLink1" href="../../index.html?fl/video/FLVPlayback.html&amp;fl/video/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">FLVPlayback</td><td class="titleTableSubNav" id="subNav" align="right" colspan="2"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#eventSummary">Events</a>&nbsp;| <a href="#styleSummary">Styles</a>&nbsp;| <a href="#effectSummary">Effects</a>&nbsp;| <a href="#constantSummary">Constants</a>&nbsp;| <a href="#includeExamplesSummary">Examples</a></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
                
                    
                

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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">fl.video</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public  class  FLVPlayback</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">FLVPlayback  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/display/Sprite.html">Sprite</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/display/InteractiveObject.html">InteractiveObject</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/display/DisplayObject.html">DisplayObject</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/events/EventDispatcher.html">EventDispatcher</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p></p>
        FLVPlayback extends the Sprite class and wraps a VideoPlayer object.
        
        
               <b>NOTE:</b>
        This documentation is intended for use with the FLVPlayback with Accessibility component.
        <p>It updates the ActionScript 3.0 Language and Components Reference for the FLVPlayback class to include the following 
  properties and methods which were added to improve the component's keyboard and screenreader accessibility.</p>
        
               
        
               <p>Make sure you are including the " with Accessibility" version of the component in your project 
  before attempting to access the new properties or methods.</p>
        
               
        
               <p>The FLVPlayback class allows you to include a video player in your application to play 
     progressively downloaded video (FLV) files over HTTP, or play streaming FLV files 
     from Flash Media Server (FMS) or other Flash Video Streaming Service (FVSS).</p>
        
               <p>Unlike other ActionScript 3.0 components, the FLVPlayback component does not extend 
     UIComponent; therefore, it does not support the methods and properties of that class.</p>
        
               <p>
          To access the properties, methods, and events of the FLVPlayback class, you must import the
     class to your application either by dragging the FLVPlayback component to the Stage in your Flash
     application, or by explicitly importing it in ActionScript using the
          <code>import</code>
          statement.
     The following statement imports the FLVPlayback class:
        </p>
        
               <div class="listing"><pre>import fl.video.FLVPlayback;</pre></div>
        
               <p>
          The FLVPlayback class has a
          <code>VERSION</code>
          constant, which is a class property. Class properties are
     available only on the class itself. The
          <code>VERSION</code>
          constant returns a string that indicates the 
     version of the component. The following code shows the version in the Output panel:
        </p>
        
               <div class="listing"><pre>import fl.video.FLVPlayback;
     trace(FLVPlayback.VERSION);</pre></div>
        
            <p></p><p><a href="#includeExamplesSummary">View the examples</a></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="AutoLayoutEvent.html" target="">AutoLayoutEvent</a><br/><a href="FLVPlaybackCaptioning.html" target="">FLVPlaybackCaptioning</a><br/><a href="MetadataEvent.html" target="">MetadataEvent</a><br/><a href="NCManager.html" target="">NCManager</a><br/><a href="LayoutEvent.html" target="">LayoutEvent</a><br/><a href="SoundEvent.html" target="">SoundEvent</a><br/><a href="VideoPlayer.html" target="">VideoPlayer</a><br/><a href="VideoError.html" target="">VideoError</a><br/><a href="VideoEvent.html" target="">VideoEvent</a><br/><a href="VideoProgressEvent.html" target="">VideoProgressEvent</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#accessibilityProperties" class="signatureLink">accessibilityProperties</a> : <a href="../../flash/accessibility/AccessibilityProperties.html">AccessibilityProperties</a><div class="summaryTableDescription">The current accessibility options for this display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#activeVideoPlayerIndex" class="signatureLink">activeVideoPlayerIndex</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">A number that specifies which video player instance is affected by other application
                 programming interfaces (APIs).</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#align" class="signatureLink">align</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">Specifies the video layout when the scaleMode property  is set to
   VideoScaleMode.MAINTAIN_ASPECT_RATIO or VideoScaleMode.NO_SCALE.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#alpha" class="signatureLink">alpha</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the alpha transparency value of the object specified.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#autoPlay" class="signatureLink">autoPlay</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">A Boolean value that, if set to true, causes the FLV file to start
   playing automatically after the source property is set.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#autoRewind" class="signatureLink">autoRewind</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">A Boolean value that, if true, causes the FLV file to rewind to Frame 1 when 
   play stops, either because the player reached the end of the stream or the 
   stop() method was called.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#backButton" class="signatureLink">backButton</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">BackButton playback control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bitrate" class="signatureLink">bitrate</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies the bits per second at which to transfer the FLV file.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#blendMode" class="signatureLink">blendMode</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">A value from the BlendMode class that specifies which blend mode to use.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#blendShader" class="signatureLink">blendShader</a> : <a href="../../flash/display/Shader.html">Shader</a><div class="summaryTableDescription">[write-only] Sets a shader that is used for blending the foreground and background.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#buffering" class="signatureLink">buffering</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] A Boolean value that is true if the video is in a buffering state.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bufferingBar" class="signatureLink">bufferingBar</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">Buffering bar control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bufferingBarHidesAndDisablesOthers" class="signatureLink">bufferingBarHidesAndDisablesOthers</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">If set to true, hides the SeekBar control and disables the 
   Play, Pause, PlayPause, BackButton and ForwardButton controls while the 
   FLV file is in the buffering state.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bufferTime" class="signatureLink">bufferTime</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies the number of seconds to buffer in memory before 
   beginning to play a video stream.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/Sprite.html#buttonMode" class="signatureLink">buttonMode</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies the button mode of this sprite.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/Sprite.html">Sprite</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bytesLoaded" class="signatureLink">bytesLoaded</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">[read-only] A number that indicates the extent of downloading, in number of bytes, for an 
   HTTP download.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bytesTotal" class="signatureLink">bytesTotal</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">[read-only] A number that specifies the total number of bytes downloaded for an HTTP download.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#cacheAsBitmap" class="signatureLink">cacheAsBitmap</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">If set to true, Flash Player or Adobe AIR caches an internal bitmap representation of the
     display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#contextMenu" class="signatureLink">contextMenu</a> : <a href="../../flash/display/NativeMenu.html">NativeMenu</a><div class="summaryTableDescription">Specifies the context menu associated with this object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#cuePoints" class="signatureLink">cuePoints</a> : <a href="../../Array.html">Array</a><div class="summaryTableDescription">[write-only] An array that describes ActionScript cue points and disabled embedded 
   FLV file cue points.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#doubleClickEnabled" class="signatureLink">doubleClickEnabled</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether the object receives doubleClick events.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/Sprite.html#dropTarget" class="signatureLink">dropTarget</a> : <a href="../../flash/display/DisplayObject.html">DisplayObject</a><div class="summaryTableDescription">[read-only] Specifies the display object over which the sprite is being dragged, or on
  which the sprite was dropped.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/Sprite.html">Sprite</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#endTabIndex" class="signatureLink">endTabIndex</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] Returns the next available tabIndex value after the FLVPlayback controls.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#filters" class="signatureLink">filters</a> : <a href="../../Array.html">Array</a><div class="summaryTableDescription">An indexed array that contains each filter object currently associated with the display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#focusRect" class="signatureLink">focusRect</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">Specifies whether this object displays a focus rectangle.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#forwardButton" class="signatureLink">forwardButton</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">Forward button control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#fullScreenBackgroundColor" class="signatureLink">fullScreenBackgroundColor</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">Background color used when in full-screen takeover
   mode.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#fullScreenButton" class="signatureLink">fullScreenButton</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">FullScreen button control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#fullScreenSkinDelay" class="signatureLink">fullScreenSkinDelay</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">Specifies the delay time in milliseconds to hide the skin.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#fullScreenTakeOver" class="signatureLink">fullScreenTakeOver</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">When the stage enters full-screen mode, the
   FLVPlayback component is on top of all
   content and takes over the entire screen.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/Sprite.html#graphics" class="signatureLink">graphics</a> : <a href="../../flash/display/Graphics.html">Graphics</a><div class="summaryTableDescription">[read-only] Specifies the Graphics object that belongs to this sprite where vector
     drawing commands can occur.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/Sprite.html">Sprite</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#height" class="signatureLink">height</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies the height of the FLVPlayback instance.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/Sprite.html#hitArea" class="signatureLink">hitArea</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">Designates another sprite to serve as the hit area for a sprite.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/Sprite.html">Sprite</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#idleTimeout" class="signatureLink">idleTimeout</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The amount of time, in milliseconds, before Flash terminates an idle connection 
   to Flash Media Server (FMS) because playing paused or stopped.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#isLive" class="signatureLink">isLive</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">A Boolean value that is true if the video stream is live.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#isRTMP" class="signatureLink">isRTMP</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] A Boolean value that is true if the FLV file is streaming from 
   Flash Media Server (FMS) using RTMP.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#loaderInfo" class="signatureLink">loaderInfo</a> : <a href="../../flash/display/LoaderInfo.html">LoaderInfo</a><div class="summaryTableDescription">[read-only] Returns a LoaderInfo object containing information about loading the file
     to which this display object belongs.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#mask" class="signatureLink">mask</a> : <a href="../../flash/display/DisplayObject.html">DisplayObject</a><div class="summaryTableDescription">The calling display object is masked by the specified mask object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#metadata" class="signatureLink">metadata</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[read-only] An object that is a metadata information packet that is received from a call to 
   the NetSteam.onMetaData() callback method, if available.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#metadataLoaded" class="signatureLink">metadataLoaded</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] A Boolean value that is true if a metadata packet has been 
   encountered and processed or if the FLV file was encoded without the 
   metadata packet.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObjectContainer.html#mouseChildren" class="signatureLink">mouseChildren</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Determines whether or not the children of the object are mouse enabled.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#mouseEnabled" class="signatureLink">mouseEnabled</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether this object receives mouse messages.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#mouseX" class="signatureLink">mouseX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">[read-only] Indicates the x coordinate of the mouse position, in pixels.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#mouseY" class="signatureLink">mouseY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">[read-only] Indicates the y coordinate of the mouse position, in pixels.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#muteButton" class="signatureLink">muteButton</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">Mute button control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#name" class="signatureLink">name</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">Indicates the instance name of the DisplayObject.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ncMgr" class="signatureLink">ncMgr</a> : <a href="../../fl/video/INCManager.html">INCManager</a><div class="summaryTableDescription">[read-only] An INCManager object that provides access to an instance of the class implementing 
   INCManager, which is an interface to the NCManager class.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObjectContainer.html#numChildren" class="signatureLink">numChildren</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] Returns the number of children of this object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#opaqueBackground" class="signatureLink">opaqueBackground</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">Specifies whether the display object is opaque with a certain background color.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#parent" class="signatureLink">parent</a> : <a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a><div class="summaryTableDescription">[read-only] Indicates the DisplayObjectContainer object that contains this display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#pauseButton" class="signatureLink">pauseButton</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">Pause button control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#paused" class="signatureLink">paused</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] A Boolean value that is true if the FLV file is in a paused state.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#playButton" class="signatureLink">playButton</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">Play button control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#playheadPercentage" class="signatureLink">playheadPercentage</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies the current playheadTime as a percentage of the 
   totalTime property.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#playheadTime" class="signatureLink">playheadTime</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that is the current playhead time or position, measured in seconds, 
   which can be a fractional value.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#playheadUpdateInterval" class="signatureLink">playheadUpdateInterval</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that is the amount of time, in milliseconds, between each 
   playheadUpdate event.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#playing" class="signatureLink">playing</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] A Boolean value that is true if the FLV file is in the playing state.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#playPauseButton" class="signatureLink">playPauseButton</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">Play/pause button control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#preferredHeight" class="signatureLink">preferredHeight</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] A number that specifies the height of the source FLV file.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#preferredWidth" class="signatureLink">preferredWidth</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] Gives the width of the source FLV file.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#preview" class="signatureLink">preview</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">[write-only] Only for live preview.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#progressInterval" class="signatureLink">progressInterval</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that is the amount of time, in milliseconds, between each progress 
   event.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#registrationHeight" class="signatureLink">registrationHeight</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The height used to align the video content when autoresizing.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#registrationWidth" class="signatureLink">registrationWidth</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The width used to align the video content when autoresizing.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#registrationX" class="signatureLink">registrationX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The x coordinate used to align the video content when 
   autoresizing.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#registrationY" class="signatureLink">registrationY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The y coordinate used to align the video content when 
   autoresizing.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#root" class="signatureLink">root</a> : <a href="../../flash/display/DisplayObject.html">DisplayObject</a><div class="summaryTableDescription">[read-only] For a display object in a loaded SWF file, the root property is the 
     top-most display object in the portion of the display list's tree structure represented by that SWF file.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotation" class="signatureLink">rotation</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotationX" class="signatureLink">rotationX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotationY" class="signatureLink">rotationY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotationZ" class="signatureLink">rotationZ</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scale9Grid" class="signatureLink">scale9Grid</a> : <a href="../../flash/geom/Rectangle.html">Rectangle</a><div class="summaryTableDescription">The current scaling grid that is in effect.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#scaleMode" class="signatureLink">scaleMode</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">Specifies how the video will resize after loading.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#scaleX" class="signatureLink">scaleX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that is the horizontal scale.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#scaleY" class="signatureLink">scaleY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that is the vertical scale.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scaleZ" class="signatureLink">scaleZ</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the depth scale (percentage) of an object as applied from the registration point of the object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scrollRect" class="signatureLink">scrollRect</a> : <a href="../../flash/geom/Rectangle.html">Rectangle</a><div class="summaryTableDescription">The scroll rectangle bounds of the display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#scrubbing" class="signatureLink">scrubbing</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] A Boolean value that is true if the user is scrubbing with the SeekBar 
   and false otherwise.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#seekBar" class="signatureLink">seekBar</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">The SeekBar control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#seekBarInterval" class="signatureLink">seekBarInterval</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies, in milliseconds, how often to check the SeekBar handle 
   when scrubbing.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#seekBarScrubTolerance" class="signatureLink">seekBarScrubTolerance</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies how far a user can move the SeekBar handle before an 
   update occurs.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#seekToPrevOffset" class="signatureLink">seekToPrevOffset</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The number of seconds that the seekToPrevNavCuePoint() method uses 
   when it compares its time against the previous cue point.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#skin" class="signatureLink">skin</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">A string that specifies the URL to a skin SWF file.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#skinAutoHide" class="signatureLink">skinAutoHide</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">A Boolean value that, if true, hides the component skin when the mouse 
   is not over the video.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#skinBackgroundAlpha" class="signatureLink">skinBackgroundAlpha</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The alpha for the background of the skin.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#skinBackgroundColor" class="signatureLink">skinBackgroundColor</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">The color for the background of the skin (0xRRGGBB).</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#skinFadeTime" class="signatureLink">skinFadeTime</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">The amount of time in milliseconds that it takes for the skin to fade in or fade out when 
   hiding or showing.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#skinScaleMaximum" class="signatureLink">skinScaleMaximum</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">This property specifies the largest multiple that FLVPlayback will use to scale up
 its skin when it enters full screen mode with a Flash Player that supports
 hardware acceleration.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#soundTransform" class="signatureLink">soundTransform</a> : <a href="../../flash/media/SoundTransform.html">SoundTransform</a><div class="summaryTableDescription">Provides direct access to the
   VideoPlayer.soundTransform property to expose
   more sound control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#source" class="signatureLink">source</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">A string that specifies the URL of the FLV file to stream and how to stream it.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#stage" class="signatureLink">stage</a> : <a href="../../flash/display/Stage.html">Stage</a><div class="summaryTableDescription">[read-only] The Stage of the display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#startTabIndex" class="signatureLink">startTabIndex</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] Returns the first tabIndex value for the FLVPlayback controls.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#state" class="signatureLink">state</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">[read-only] A string that specifies the state of the component.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#stateResponsive" class="signatureLink">stateResponsive</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] A Boolean value that is true if the state is responsive.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#stopButton" class="signatureLink">stopButton</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">The Stop button control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#stopped" class="signatureLink">stopped</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] A Boolean value that is true if the state of the FLVPlayback instance is stopped.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObjectContainer.html#tabChildren" class="signatureLink">tabChildren</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Determines whether the children of the object are tab enabled.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#tabEnabled" class="signatureLink">tabEnabled</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether this object is in the tab order.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#tabIndex" class="signatureLink">tabIndex</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">Specifies the tab ordering of objects in a SWF file.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObjectContainer.html#textSnapshot" class="signatureLink">textSnapshot</a> : <a href="../../flash/text/TextSnapshot.html">TextSnapshot</a><div class="summaryTableDescription">[read-only] Returns a TextSnapshot object for this DisplayObjectContainer instance.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#totalTime" class="signatureLink">totalTime</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that is the total playing time for the video in seconds.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#transform" class="signatureLink">transform</a> : <a href="../../flash/geom/Transform.html">Transform</a><div class="summaryTableDescription">An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/Sprite.html#useHandCursor" class="signatureLink">useHandCursor</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">A Boolean value that indicates whether the pointing hand (hand cursor) appears when the mouse rolls 
  over a sprite in which the buttonMode property is set to true.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/Sprite.html">Sprite</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#visible" class="signatureLink">visible</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Whether or not the display object is visible.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#visibleVideoPlayerIndex" class="signatureLink">visibleVideoPlayerIndex</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">A number that you can use to manage multiple FLV file streams.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#volume" class="signatureLink">volume</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number in the range of 0 to 1 that indicates the volume control setting.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#volumeBar" class="signatureLink">volumeBar</a> : <a href="../../flash/display/Sprite.html">Sprite</a><div class="summaryTableDescription">The volume bar control.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#volumeBarInterval" class="signatureLink">volumeBarInterval</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies, in milliseconds, how often 
   to check the volume bar handle location when scrubbing.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#volumeBarScrubTolerance" class="signatureLink">volumeBarScrubTolerance</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies how far a user can move the volume bar handle before 
   an update occurs.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#width" class="signatureLink">width</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies the width of the FLVPlayback instance on the Stage.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#x" class="signatureLink">x</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies the horizontal position (in pixels) of the video player.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#y" class="signatureLink">y</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">A number that specifies the vertical position (in pixels) of the video player.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#z" class="signatureLink">z</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the z coordinate position along the z-axis of the DisplayObject
     instance relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#FLVPlayback()" class="signatureLink">FLVPlayback</a>()</div><div class="summaryTableDescription">Creates a new FLVPlayback instance.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#addASCuePoint()" class="signatureLink">addASCuePoint</a>(timeOrCuePoint:<a href="../../specialTypes.html#*">*</a>, name:<a href="../../String.html">String</a> = null, parameters:<a href="../../Object.html">Object</a> = null):<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Adds an ActionScript cue point and has the same effect as adding an ActionScript 
   cue point using the Cue Points dialog box, except that it occurs when an application 
   executes rather than during application development.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#addChild()" class="signatureLink">addChild</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Adds a child DisplayObject instance to this DisplayObjectContainer instance.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#addChildAt()" class="signatureLink">addChildAt</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, index:<a href="../../int.html">int</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Adds a child DisplayObject instance to this DisplayObjectContainer 
  instance.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#addEventListener()" class="signatureLink">addEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false, priority:<a href="../../int.html">int</a> = 0, useWeakReference:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Registers an event listener object with an EventDispatcher object so that the listener 
 receives notification of an event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#areInaccessibleObjectsUnderPoint()" class="signatureLink">areInaccessibleObjectsUnderPoint</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the security restrictions 
  would cause any display objects to be omitted from the list returned by calling
  the DisplayObjectContainer.getObjectsUnderPoint() method
  with the specified point point.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#assignTabIndexes()" class="signatureLink">assignTabIndexes</a>(startTabIndex:<a href="../../int.html">int</a>):<a href="../../int.html">int</a></div><div class="summaryTableDescription">Assigns a tabIndex value to each of the FLVPlayback controls by sorting 
   them by position horizontally left to right.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#bringVideoPlayerToFront()" class="signatureLink">bringVideoPlayerToFront</a>(index:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Brings a video player to the front of the stack of video players.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#closeVideoPlayer()" class="signatureLink">closeVideoPlayer</a>(index:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Closes NetStream and deletes the video player specified by the index
   parameter.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#contains()" class="signatureLink">contains</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Determines whether the specified display object is a child of the DisplayObjectContainer instance or
  the instance itself.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#dispatchEvent()" class="signatureLink">dispatchEvent</a>(event:<a href="../../flash/events/Event.html">Event</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Dispatches an event into the event flow.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#enterFullScreenDisplayState()" class="signatureLink">enterFullScreenDisplayState</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the FLVPlayback video player to full screen.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#findCuePoint()" class="signatureLink">findCuePoint</a>(timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>, type:<a href="../../String.html">String</a>):<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Finds the cue point of the type specified by the type parameter and 
   having the time, name, or combination of time and name that you specify 
   through the parameters.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#findNearestCuePoint()" class="signatureLink">findNearestCuePoint</a>(timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>, type:<a href="../../String.html">String</a>):<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Finds a cue point of the specified type that matches or is 
   earlier than the time that you specify.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#findNextCuePointWithName()" class="signatureLink">findNextCuePointWithName</a>(cuePoint:<a href="../../Object.html">Object</a>):<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Finds the next cue point in my_cuePoint.array that has the same name as 
   my_cuePoint.name.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#getBounds()" class="signatureLink">getBounds</a>(targetCoordinateSpace:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/geom/Rectangle.html">Rectangle</a></div><div class="summaryTableDescription">Returns a rectangle that defines the area of the display object relative to the coordinate system
     of the targetCoordinateSpace object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#getChildAt()" class="signatureLink">getChildAt</a>(index:<a href="../../int.html">int</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Returns the child display object instance that exists at the specified index.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#getChildByName()" class="signatureLink">getChildByName</a>(name:<a href="../../String.html">String</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Returns the child display object that exists with the specified name.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#getChildIndex()" class="signatureLink">getChildIndex</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../int.html">int</a></div><div class="summaryTableDescription">Returns the index position of a child DisplayObject instance.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#getObjectsUnderPoint()" class="signatureLink">getObjectsUnderPoint</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../Array.html">Array</a></div><div class="summaryTableDescription">Returns an array of objects that lie under the specified point and are children 
     (or grandchildren, and so on) of this DisplayObjectContainer instance.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#getRect()" class="signatureLink">getRect</a>(targetCoordinateSpace:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/geom/Rectangle.html">Rectangle</a></div><div class="summaryTableDescription">Returns a rectangle that defines the boundary of the display object, 
    based on the coordinate system defined by the targetCoordinateSpace 
    parameter, excluding any strokes on shapes.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#getVideoPlayer()" class="signatureLink">getVideoPlayer</a>(index:<a href="../../Number.html">Number</a>):<a href="../../fl/video/VideoPlayer.html">VideoPlayer</a></div><div class="summaryTableDescription">Gets the video player specified by the index parameter.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#globalToLocal()" class="signatureLink">globalToLocal</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../flash/geom/Point.html">Point</a></div><div class="summaryTableDescription">Converts the point object from the Stage (global) coordinates
     to the display object's (local) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#globalToLocal3D()" class="signatureLink">globalToLocal3D</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../flash/geom/Vector3D.html">Vector3D</a></div><div class="summaryTableDescription">Converts a two-dimensional point from the Stage (global) coordinates to a
     three-dimensional display object's (local) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#hasEventListener()" class="signatureLink">hasEventListener</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether the EventDispatcher object has any listeners registered for a specific type 
 of event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#hitTestObject()" class="signatureLink">hitTestObject</a>(obj:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Evaluates the display object to see if it overlaps or intersects with the
     obj display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#hitTestPoint()" class="signatureLink">hitTestPoint</a>(x:<a href="../../Number.html">Number</a>, y:<a href="../../Number.html">Number</a>, shapeFlag:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Evaluates the display object to see if it overlaps or intersects with the
     point specified by the x and y parameters.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#isFLVCuePointEnabled()" class="signatureLink">isFLVCuePointEnabled</a>(timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Returns false if the FLV file embedded cue point is disabled.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#load()" class="signatureLink">load</a>(source:<a href="../../String.html">String</a>, totalTime:<a href="../../Number.html">Number</a> = NaN, isLive:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Begins loading the FLV file and provides a shortcut for setting the 
   autoPlay property to false and setting the 
   source, totalTime, and isLive 
   properties, if given.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#local3DToGlobal()" class="signatureLink">local3DToGlobal</a>(point3d:<a href="../../flash/geom/Vector3D.html">Vector3D</a>):<a href="../../flash/geom/Point.html">Point</a></div><div class="summaryTableDescription">Converts a three-dimensional point of the three-dimensional display 
     object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#localToGlobal()" class="signatureLink">localToGlobal</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../flash/geom/Point.html">Point</a></div><div class="summaryTableDescription">Converts the point object from the display object's (local) coordinates to the
     Stage (global) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#pause()" class="signatureLink">pause</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Pauses playing the video stream.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#play()" class="signatureLink">play</a>(source:<a href="../../String.html">String</a> = null, totalTime:<a href="../../Number.html">Number</a> = NaN, isLive:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Plays the video stream.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#playWhenEnoughDownloaded()" class="signatureLink">playWhenEnoughDownloaded</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Plays the FLV file when enough of it has downloaded.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#removeASCuePoint()" class="signatureLink">removeASCuePoint</a>(timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>):<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Removes an ActionScript cue point from the currently loaded FLV file.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#removeChild()" class="signatureLink">removeChild</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#removeChildAt()" class="signatureLink">removeChildAt</a>(index:<a href="../../int.html">int</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Removes a child DisplayObject from the specified index position in the child list of 
  the DisplayObjectContainer.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#removeEventListener()" class="signatureLink">removeEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Removes a listener from the EventDispatcher object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#seek()" class="signatureLink">seek</a>(time:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Seeks to a given time in the file, specified in seconds, 
   with a precision of three decimal places (milliseconds).</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#seekPercent()" class="signatureLink">seekPercent</a>(percent:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Seeks to a percentage of the file and places the playhead there.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#seekSeconds()" class="signatureLink">seekSeconds</a>(time:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Seeks to a given time in the file, specified in seconds, with a precision up to 
   three decimal places (milliseconds).</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#seekToNavCuePoint()" class="signatureLink">seekToNavCuePoint</a>(timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Seeks to a navigation cue point that matches the specified time, name, or 
   time and name.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#seekToNextNavCuePoint()" class="signatureLink">seekToNextNavCuePoint</a>(time:<a href="../../Number.html">Number</a> = NaN):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Seeks to the next navigation cue point, based on the current value of the 
   playheadTime property.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#seekToPrevNavCuePoint()" class="signatureLink">seekToPrevNavCuePoint</a>(time:<a href="../../Number.html">Number</a> = NaN):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Seeks to the previous navigation cue point, based on the current 
   value of the playheadTime property.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#setChildIndex()" class="signatureLink">setChildIndex</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, index:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Changes the  position of an existing child in the display object container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setFLVCuePointEnabled()" class="signatureLink">setFLVCuePointEnabled</a>(enabled:<a href="../../Boolean.html">Boolean</a>, timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>):<a href="../../Number.html">Number</a></div><div class="summaryTableDescription">Enables or disables one or more FLV file cue points.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setScale()" class="signatureLink">setScale</a>(scaleX:<a href="../../Number.html">Number</a>, scaleY:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the scaleX and scaleY properties simultaneously.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setSize()" class="signatureLink">setSize</a>(width:<a href="../../Number.html">Number</a>, height:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets width and height simultaneously.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/Sprite.html#startDrag()" class="signatureLink">startDrag</a>(lockCenter:<a href="../../Boolean.html">Boolean</a> = false, bounds:<a href="../../flash/geom/Rectangle.html">Rectangle</a> = null):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Lets the user drag the specified sprite.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/Sprite.html">Sprite</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#stop()" class="signatureLink">stop</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Stops the video from playing.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/Sprite.html#stopDrag()" class="signatureLink">stopDrag</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Ends the startDrag() method.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/Sprite.html">Sprite</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#swapChildren()" class="signatureLink">swapChildren</a>(child1:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, child2:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Swaps the z-order (front-to-back order) of the two specified child objects.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#swapChildrenAt()" class="signatureLink">swapChildrenAt</a>(index1:<a href="../../int.html">int</a>, index2:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the 
  child list.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#willTrigger()" class="signatureLink">willTrigger</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether an event listener is registered with this EventDispatcher object or any of 
 its ancestors for the specified event type.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr></table></div><a name="eventSummary"></a><div class="summarySection"><div class="summaryTableTitle">Events</div><div class="showHideLinks"><div id="hideInheritedEvent" class="hideInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(false,'Event');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Events</a></div><div id="showInheritedEvent" class="showInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(true,'Event');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Events</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableEvent"><tr><th>&nbsp;</th><th colspan="2">Event</th><th> Summary </th><th>Defined By</th></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:activate" class="signatureLink">activate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:added" class="signatureLink">added</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is added to the display list.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:addedToStage" class="signatureLink">addedToStage</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:autoLayout" class="signatureLink">autoLayout</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the video player is resized or laid out automatically.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:autoRewound" class="signatureLink">autoRewound</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the playhead is moved to the start of the video player because the autoRewind property is set to true.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:bufferingStateEntered" class="signatureLink">bufferingStateEntered</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the FLVPlayback instance enters the buffering state.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:clear" class="signatureLink">clear</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:click" class="signatureLink">click</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:close" class="signatureLink">close</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the event object closes the NetConnection, by timing out or through a call to the closeVideoPlayer() method or when you call the load() or play() methods or set the source property and cause the RTMP connection to close as a result.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:complete" class="signatureLink">complete</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when playing completes because the player reached the end of the FLV file.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:contextMenu" class="signatureLink">contextMenu</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user selects the context menu associated with this interactive object in an AIR application.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:copy" class="signatureLink">copy</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:cuePoint" class="signatureLink">cuePoint</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a cue point is reached.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:cut" class="signatureLink">cut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:deactivate" class="signatureLink">deactivate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:doubleClick" class="signatureLink">doubleClick</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:enterFrame" class="signatureLink">enterFrame</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the playhead is entering a new frame.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:exitFrame" class="signatureLink">exitFrame</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the playhead is exiting the current frame.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:fastForward" class="signatureLink">fastForward</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the location of the playhead moves forward by a call to the seek() method or by clicking the ForwardButton control.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:focusIn" class="signatureLink">focusIn</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after a display object gains focus.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:focusOut" class="signatureLink">focusOut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after a display object loses focus.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:frameConstructed" class="signatureLink">frameConstructed</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:keyDown" class="signatureLink">keyDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user presses a key.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:keyFocusChange" class="signatureLink">keyFocusChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user attempts to change focus by using keyboard navigation.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:keyUp" class="signatureLink">keyUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user releases a key.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:layout" class="signatureLink">layout</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the video player is resized or laid out.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:metadataReceived" class="signatureLink">metadataReceived</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched the first time the FLV file's metadata is reached.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:middleClick" class="signatureLink">middleClick</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:middleMouseDown" class="signatureLink">middleMouseDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses the middle pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:middleMouseUp" class="signatureLink">middleMouseUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user releases the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseDown" class="signatureLink">mouseDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseFocusChange" class="signatureLink">mouseFocusChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user attempts to change focus by using a pointer device.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseMove" class="signatureLink">mouseMove</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user moves the pointing device while it is over an InteractiveObject.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseOut" class="signatureLink">mouseOut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device away from an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseOver" class="signatureLink">mouseOver</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseUp" class="signatureLink">mouseUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user releases the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseWheel" class="signatureLink">mouseWheel</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a mouse wheel is spun over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragComplete" class="signatureLink">nativeDragComplete</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragDrop" class="signatureLink">nativeDragDrop</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop().</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragEnter" class="signatureLink">nativeDragEnter</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by an InteractiveObject when a drag gesture enters its boundary.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragExit" class="signatureLink">nativeDragExit</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by an InteractiveObject when a drag gesture leaves its boundary.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragOver" class="signatureLink">nativeDragOver</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragStart" class="signatureLink">nativeDragStart</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragUpdate" class="signatureLink">nativeDragUpdate</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:paste" class="signatureLink">paste</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:pausedStateEntered" class="signatureLink">pausedStateEntered</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the player enters the paused state.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:playheadUpdate" class="signatureLink">playheadUpdate</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched while the FLV file is playing at the frequency specified by the playheadUpdateInterval property or when rewinding starts.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:playingStateEntered" class="signatureLink">playingStateEntered</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the playing state is entered.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:progress" class="signatureLink">progress</a></div></td><td class="summaryTableDescription summaryTableCol">Indicates progress made in number of bytes downloaded.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:ready" class="signatureLink">ready</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when an FLV file is loaded and ready to display.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:removed" class="signatureLink">removed</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is about to be removed from the display list.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:removedFromStage" class="signatureLink">removedFromStage</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:render" class="signatureLink">render</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the display list is about to be updated and rendered.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:rewind" class="signatureLink">rewind</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the location of the playhead moves backward by a call to seek() or when an autoRewind call is completed.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:rightClick" class="signatureLink">rightClick</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:rightMouseDown" class="signatureLink">rightMouseDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:rightMouseUp" class="signatureLink">rightMouseUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user releases the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:rollOut" class="signatureLink">rollOut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device away from an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:rollOver" class="signatureLink">rollOver</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:scrubFinish" class="signatureLink">scrubFinish</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user stops scrubbing the FLV file with the seek bar.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:scrubStart" class="signatureLink">scrubStart</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user begins scrubbing the FLV file with the seek bar.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:seeked" class="signatureLink">seeked</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the location of the playhead is changed by a call to seek() or by setting the playheadTime property or by using the SeekBar control.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:selectAll" class="signatureLink">selectAll</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:skinError" class="signatureLink">skinError</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when an error occurs loading a skin SWF file.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:skinLoaded" class="signatureLink">skinLoaded</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a skin SWF file is loaded.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:soundUpdate" class="signatureLink">soundUpdate</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when sound changes by the user either moving the handle of the volumeBar control or setting the volume or soundTransform property.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:stateChange" class="signatureLink">stateChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the playback state changes.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:stoppedStateEntered" class="signatureLink">stoppedStateEntered</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when entering the stopped state.</td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:tabChildrenChange" class="signatureLink">tabChildrenChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the value of the object's tabChildren flag changes.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:tabEnabledChange" class="signatureLink">tabEnabledChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the object's tabEnabled flag changes.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:tabIndexChange" class="signatureLink">tabIndexChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the value of the object's tabIndex property changes.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr></table></div><a name="constantSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Constants</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableConstant"><tr><th>&nbsp;</th><th colspan="2">Constant</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#SHORT_VERSION" class="signatureLink">SHORT_VERSION</a> : <a href="../../String.html">String</a> = "2.1"<div class="summaryTableDescription">[static] State variable indicating the short version number of the component.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#VERSION" class="signatureLink">VERSION</a> : <a href="../../String.html">String</a> = "2.1.0.19"<div class="summaryTableDescription">[static] State variable indicating the long version number of the component.</div></td><td class="summaryTableOwnerCol">FLVPlayback</td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="activeVideoPlayerIndex"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">activeVideoPlayerIndex</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>activeVideoPlayerIndex:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies which video player instance is affected by other application
                 programming interfaces (APIs). 
   Use this property to manage multiple FLV file streams.
          <p>
            This property does not make the video player visible; 
   use the
            <code>visibleVideoPlayerIndex</code>
            property to do that.
          </p>
          
          <p>
            A new video player is created the first time
            <code>activeVideoPlayerIndex</code>
            is set to a number. When the new video player is created, 
   its properties are set to the value of the default video player 
   (
            <code>activeVideoPlayerIndex == 0</code>
            ) except for
            <code>source</code>
            ,
            <code>totalTime</code>
            , and
            <code>isLive</code>
            , which are always set to the 
   default values (empty string, NaN, and
            <code>false</code>
            , respectively), 
   and
            <code>autoPlay</code>
            , which is always
            <code>false</code>
            (the default is
            <code>true</code>
            only for the default video player, 0). The
            <code>cuePoints</code>
            property has no effect, as it would have no effect 
   on a subsequent load into the default video player.
          </p>
          
          <p>
            APIs that control volume, positioning, dimensions, visibility, 
   and UI controls are always global, and their behavior is not 
   affected by setting
            <code>activeVideoPlayerIndex</code>
            . Specifically, setting 
   the
            <code>activeVideoPlayerIndex</code>
            property does not affect the following 
   properties and methods:
          </p>
          
          <b>
            Properties and Methods Not Affected by
            <code>activeVideoPlayerIndex</code>
          </b>
          
          <table class="innertable" ><tr><td>
                    <code>backButton</code>
                  </td><td>
                    <code>playPauseButton</code>
                  </td><td>
                    <code>skin</code>
                  </td><td>
                    <code>width</code>
                  </td></tr><tr><td>
                    <code>bufferingBar</code>
                  </td><td>
                    <code>scaleX</code>
                  </td><td>
                    <code>stopButton</code>
                  </td><td>
                    <code>x</code>
                  </td></tr><tr><td>
                    <code>bufferingBarHidesAndDisablesOthers</code>
                  </td><td>
                    <code>transform</code>
                  </td><td>
                    <code>y</code>
                  </td><td>
                    <code>setSize()</code>
                  </td></tr><tr><td>
                    <code>forwardButton</code>
                  </td><td>
                    <code>scaleY</code>
                  </td><td>
                    <code>visible</code>
                  </td><td>
                    <code>setScale()</code>
                  </td></tr><tr><td>
                    <code>height</code>
                  </td><td>
                    <code>seekBar</code>
                  </td><td>
                    <code>volume</code>
                  </td><td>
                    <code>fullScreenBackgroundColor</code>
                  </td></tr><tr><td>
                    <code>muteButton</code>
                  </td><td>
                    <code>seekBarInterval</code>
                  </td><td>
                    <code>volumeBar</code>
                  </td><td>
                    <code>fullScreenButton</code>
                  </td></tr><tr><td>
                    <code>pauseButton</code>
                  </td><td>
                    <code>seekBarScrubTolerance</code>
                  </td><td>
                    <code>volumeBarInterval</code>
                  </td><td>
                    <code>fullScreenSkinDelay</code>
                  </td></tr><tr><td>
                    <code>playButton</code>
                  </td><td>
                    <code>seekToPrevOffset</code>
                  </td><td>
                    <code>volumeBarScrubTolerance</code>
                  </td><td>
                    <code>fullScreenTakeOver</code>
                  </td></tr><tr><td>
                    <code>registrationX</code>
                  </td><td>
                    <code>registrationY</code>
                  </td><td>
                    <code>registrationWidth</code>
                  </td><td>
                    <code>registrationHeight</code>
                  </td></tr><tr><td>
                    <code>skinBackgroundAlpha</code>
                  </td><td>
                    <code>skinBackgroundColor</code>
                  </td><td>
                    <code>skinFadeTime</code>
                  </td><td></td></tr></table>
          
          <p>
            <b>Note</b>
            : The
            <code>visibleVideoPlayerIndex</code>
            property, not the
            <code>activeVideoPlayerIndex</code>
            property, determines which 
   video player the skin controls. Additionaly, APIs that control dimensions 
   do interact with the
            <code>visibleVideoPlayerIndex</code>
            property.
          </p>
          
          <p>
            The remaining APIs target a specific video player based on the 
   setting of
            <code>activeVideoPlayerIndex</code>
            .
          </p>
          
          <p>
            To load a second FLV file in the background, set
            <code>activeVideoPlayerIndex</code>
            to 1 and call the
            <code>load()</code>
            method. When you are 
   ready to show this FLV file and hide the first one, 
   set
            <code>visibleVideoPlayerIndex</code>
            to 1.
          </p>
          
        </p><p> The default value is <code>0.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get activeVideoPlayerIndex():<a href="../../uint.html">uint</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set activeVideoPlayerIndex(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#visibleVideoPlayerIndex" target="">visibleVideoPlayerIndex</a></div></div><a name="propertyDetail"></a><a name="align"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">align</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>align:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Specifies the video layout when the
          <code>scaleMode</code>
          property  is set to
          <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
          or
          <code>VideoScaleMode.NO_SCALE</code>
          .
   The video dimensions are based on the
          <code>registrationX</code>
          ,
          <code>registrationY</code>
          ,
          <code>registrationWidth</code>
          , and
          <code>registrationHeight</code>
          properties. When you set the
          <code>align</code>
          property,
   values come from the VideoAlign class. The default is
          <code>VideoAlign.CENTER</code>
          .
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get align():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set align(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#scaleMode" target="">scaleMode</a><br/><a href="FLVPlayback.html#registrationX" target="">registrationX</a><br/><a href="FLVPlayback.html#registrationY" target="">registrationY</a><br/><a href="FLVPlayback.html#registrationWidth" target="">registrationWidth</a><br/><a href="FLVPlayback.html#registrationHeight" target="">registrationHeight</a><br/><a href="VideoAlign.html" target="">VideoAlign</a><br/><a href="VideoPlayer.html#align" target="">VideoPlayer.align</a></div></div><a name="propertyDetail"></a><a name="autoPlay"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">autoPlay</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>autoPlay:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that, if set to
          <code>true</code>
          , causes the FLV file to start
   playing automatically after the
          <code>source</code>
          property is set.  If it is set to
          <code>false</code>
          ,
   the FLV file loads but does not start playing until the
          <code>play()</code>
          or
          <code>playWhenEnoughDownloaded()</code>
          method is called.
          <p>
            Playback starts immediately when you are streaming an FLV file from Flash Media Server (FMS) and the
            <code>autoPlay</code>
            property is set to
            <code>true</code>
            . However, 
   when loading an FLV file by progressive download, playback starts only
   when enough of the FLV file has download so that the FLV file can play from start
   to finish.
          </p>
          
          <p>
            To force playback before enough of the FLV file has downloaded,
   call the
            <code>play()</code>
            method with no parameters. If playback
   has begun and you want to return to the state of waiting
   for enough to download and then automatically begin playback, 
   call the
            <code>pause()</code>
            method, and then the
            <code>playWhenEnoughDownloaded()</code>
            method.
          </p>
          
          <p>
            If you set the property to
            <code>true</code>
            between the loading of new FLV files, 
   it has no effect until the
            <code>source</code>
            property is set.
          </p>
          
          <p>
            Setting the
            <code>autoPlay</code>
            property to
            <code>true</code>
            and
   then setting the
            <code>source</code>
            property to a URL has the same
   effect as calling the
            <code>play()</code>
            method with that URL.
          </p>
          
          <p>
            Calling the
            <code>load()</code>
            method with a URL has the same effect
   as setting the
            <code>source</code>
            property to that URL with the
            <code>autoPlay</code>
            property set to
            <code>false</code>
            .
          </p>
          
        </p><p> The default value is <code>true.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get autoPlay():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set autoPlay(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#source" target="">source</a><br/><a href="FLVPlayback.html#load()" target="">load()</a><br/><a href="FLVPlayback.html#play()" target="">play()</a><br/><a href="FLVPlayback.html#playWhenEnoughDownloaded()" target="">playWhenEnoughDownloaded()</a></div></div><a name="propertyDetail"></a><a name="autoRewind"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">autoRewind</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>autoRewind:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that, if
          <code>true</code>
          , causes the FLV file to rewind to Frame 1 when 
   play stops, either because the player reached the end of the stream or the
          <code>stop()</code>
          method was called. This property is meaningless for live streams.
        </p><p> The default value is <code>false.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get autoRewind():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set autoRewind(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="backButton"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">backButton</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>backButton:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          BackButton playback control. Clicking calls the
          <code>seekToPrevNavCuePoint()</code>
          method.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get backButton():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set backButton(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#seekToPrevNavCuePoint()" target="">seekToPrevNavCuePoint()</a></div></div><a name="propertyDetail"></a><a name="bitrate"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bitrate</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>bitrate:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies the bits per second at which to transfer the FLV file.
          <p>When streaming from a Flash Video Streaming service that supports
  native bandwidth detection, you can provide a SMIL file that
  describes how to switch between multiple streams based on the
  bandwidth. Depending on your FVSS, bandwidth may automatically be
  detected, and if this value is set, it is ignored.</p>
          
          <p>When doing HTTP progressive download, you can use the same SMIL
  format, but you must set the bitrate as there is no automatic
         detection.</p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bitrate():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set bitrate(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="buffering"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">buffering</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>buffering:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that is
          <code>true</code>
          if the video is in a buffering state.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get buffering():<a href="../../Boolean.html">Boolean</a></code><br/></div><a name="propertyDetail"></a><a name="bufferingBar"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bufferingBar</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>bufferingBar:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Buffering bar control. This control is displayed when the FLV file is in 
         a loading or buffering state.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bufferingBar():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set bufferingBar(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="bufferingBarHidesAndDisablesOthers"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bufferingBarHidesAndDisablesOthers</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>bufferingBarHidesAndDisablesOthers:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          If set to
          <code>true</code>
          , hides the SeekBar control and disables the 
   Play, Pause, PlayPause, BackButton and ForwardButton controls while the 
   FLV file is in the buffering state. This can be useful to prevent a 
   user from using these controls to try to speed up playing the FLV file 
         when it is downloading or streaming over a slow connection.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bufferingBarHidesAndDisablesOthers():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set bufferingBarHidesAndDisablesOthers(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="bufferTime"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bufferTime</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>bufferTime:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies the number of seconds to buffer in memory before 
   beginning to play a video stream. For FLV files streaming over RTMP, 
   which are not downloaded and buffer only in memory, it can be important 
   to increase this setting from the default value of 0.1. For a progressively 
   downloaded FLV file over HTTP, there is little benefit to increasing this 
   value although it could improve viewing a high-quality video on an older, 
   slower computer.
          <p>
            For prerecorded (not live) video, do not set the
            <code>bufferTime</code>
            property to
            <code>0</code>
            : 
   use the default buffer time or increase the buffer time.
          </p>
          
          <p>This property does not specify the amount of the FLV file to download before 
   starting playback.</p>
          
        </p><p> The default value is <code>0.1.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bufferTime():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set bufferTime(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoPlayer.html#bufferTime" target="">VideoPlayer.bufferTime</a><br/><a href="FLVPlayback.html#isLive" target="">isLive</a></div></div><a name="propertyDetail"></a><a name="bytesLoaded"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bytesLoaded</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>bytesLoaded:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A number that indicates the extent of downloading, in number of bytes, for an 
   HTTP download.  Returns 0 when there
   is no stream, when the stream is from Flash Media Server (FMS), or if the information
   is not yet available. The returned value is useful only for an HTTP download.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bytesLoaded():<a href="../../uint.html">uint</a></code><br/></div><a name="propertyDetail"></a><a name="bytesTotal"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bytesTotal</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>bytesTotal:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A number that specifies the total number of bytes downloaded for an HTTP download.  
   Returns 0 when there is no stream, when the stream is from Flash Media Server (FMS), or if 
   the information is not yet available. The returned value is useful only 
   for an HTTP download.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bytesTotal():<a href="../../uint.html">uint</a></code><br/></div><a name="propertyDetail"></a><a name="cuePoints"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">cuePoints</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>cuePoints:<a href="../../Array.html">Array</a></code>&nbsp;&nbsp;[write-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          An array that describes ActionScript cue points and disabled embedded 
   FLV file cue points. This property is created specifically for use by 
   the Component inspector and Property inspector. It does not work if it is 
   set any other way. Its value has an effect only on the first FLV file 
   loaded and only if it is loaded by setting the
          <code>source</code>
          property in the Component inspector or the Property inspector.
          <p>
            <b>Note</b>
            : This property is not accessible in ActionScript. To 
   access cue point information in ActionScript, use the
            <code>metadata</code>
            property.
          </p>
          
          <p>
            To add, remove, enable or disable cue points with ActionScript, 
   use the
            <code>addASCuePoint()</code>
            ,
            <code>removeASCuePoint()</code>
            , or
            <code>setFLVCuePointEnabled()</code>
            methods.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set cuePoints(value:<a href="../../Array.html">Array</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#source" target="">source</a><br/><a href="FLVPlayback.html#addASCuePoint()" target="">addASCuePoint()</a><br/><a href="FLVPlayback.html#removeASCuePoint()" target="">removeASCuePoint()</a><br/><a href="FLVPlayback.html#setFLVCuePointEnabled()" target="">setFLVCuePointEnabled()</a></div></div><a name="propertyDetail"></a><a name="endTabIndex"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">endTabIndex</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>endTabIndex:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Returns the next available tabIndex value after the FLVPlayback controls. The value is set after the
          <code>assignTabIndexes</code>
          method is called.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get endTabIndex():<a href="../../int.html">int</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#assignTabIndexes()" target="">assignTabIndexes()</a></div></div><a name="propertyDetail"></a><a name="forwardButton"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">forwardButton</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>forwardButton:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Forward button control. Clicking calls the
          <code>seekToNextNavCuePoint()</code>
          method.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get forwardButton():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set forwardButton(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#seekToNextNavCuePoint()" target="">seekToNextNavCuePoint()</a></div></div><a name="propertyDetail"></a><a name="fullScreenBackgroundColor"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">fullScreenBackgroundColor</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>fullScreenBackgroundColor:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Background color used when in full-screen takeover
   mode.  This color is visible if the video does
   not cover the entire screen based on the
          <code>scaleMode</code>
          property value.
        </p><p> The default value is <code>0x000000.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get fullScreenBackgroundColor():<a href="../../uint.html">uint</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set fullScreenBackgroundColor(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="fullScreenButton"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">fullScreenButton</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>fullScreenButton:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>FullScreen button control.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get fullScreenButton():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set fullScreenButton(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="fullScreenSkinDelay"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">fullScreenSkinDelay</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>fullScreenSkinDelay:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Specifies the delay time in milliseconds to hide the skin. 
   When in full-screen takeover mode, if the
          <code>skinAutoHide</code>
          property
   is
          <code>true</code>
          , autohiding is triggered when the user doesn't move the
   mouse for more than the seconds indicated by the
          <code>fullScreenSkinDelay</code>
          property. If the mouse is over the skin itself, autohiding is not triggered.
        </p><p> The default value is <code>3000 milliseconds (3 seconds).</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get fullScreenSkinDelay():<a href="../../int.html">int</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set fullScreenSkinDelay(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="fullScreenTakeOver"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">fullScreenTakeOver</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>fullScreenTakeOver:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          When the stage enters full-screen mode, the
   FLVPlayback component is on top of all
   content and takes over the entire screen.  When
   the stage exits full-screen mode, the screen returns to 
   how it was before.
          <p>
            The recommended settings for full-screen
   takeover mode are
            <code>scaleMode = VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
            and
            <code>align = VideoAlign.CENTER</code>
            .
          </p>
          
          <p>If the SWF file with the FLVPlayback component
   is loaded and does not have access to the
   stage because of security restrictions, full-screen
   takeover mode does not function. No
         errors are thrown.</p>
          
        </p><p> The default value is <code>true.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get fullScreenTakeOver():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set fullScreenTakeOver(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="height"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">height</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>height:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies the height of the FLVPlayback instance. 
   This property affects only the height of the FLVPlayback instance 
   and does not include the height of a skin SWF file that might be loaded.
   Setting the height property also sets the
          <code>registrationHeight</code>
          property
   to the same value.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get height():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set height(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#setSize()" target="">setSize()</a></div></div><a name="propertyDetail"></a><a name="idleTimeout"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">idleTimeout</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>idleTimeout:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The amount of time, in milliseconds, before Flash terminates an idle connection 
   to Flash Media Server (FMS) because playing paused or stopped. This property has no effect on an 
   FLV file downloading over HTTP.
          <p>If this property is set when a video stream is already idle, it restarts the 
   timeout period with the new value.</p>
          
        </p><p> The default value is <code>300,000 milliseconds (5 minutes).</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get idleTimeout():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set idleTimeout(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#event:close" target="">close</a></div></div><a name="propertyDetail"></a><a name="isLive"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isLive</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>isLive:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that is
          <code>true</code>
          if the video stream is live. This property 
   is effective only when streaming from Flash Media Server (FMS) or other Flash Video Streaming Service (FVSS). The value of this 
   property is ignored for an HTTP download.
          <p>
            If you set this property between loading new FLV files, it has no 
   effect until the
            <code>source</code>
            property is set for the new FLV file.
          </p>
          
          <p>
            Set the
            <code>isLive</code>
            property to
            <code>false</code>
            when sending a prerecorded video 
   stream to the video player and to
            <code>true</code>
            when sending real-time data 
   such as a live broadcast. For better performance when you set 
   the
            <code>isLive</code>
            property to
            <code>false</code>
            , do not set the
            <code>bufferTime</code>
            property to
            <code>0</code>
            .
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get isLive():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set isLive(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#bufferTime" target="">bufferTime</a><br/><a href="FLVPlayback.html#source" target="">source</a><br/><a href="VideoPlayer.html#isLive" target="">VideoPlayer.isLive</a></div></div><a name="propertyDetail"></a><a name="isRTMP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isRTMP</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>isRTMP:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that is
          <code>true</code>
          if the FLV file is streaming from 
   Flash Media Server (FMS) using RTMP. Its value is
          <code>false</code>
          for any other FLV file source.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get isRTMP():<a href="../../Boolean.html">Boolean</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoPlayer.html#isRTMP" target="">VideoPlayer.isRTMP</a></div></div><a name="propertyDetail"></a><a name="metadata"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">metadata</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>metadata:<a href="../../Object.html">Object</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          An object that is a metadata information packet that is received from a call to 
   the
          <code>NetSteam.onMetaData()</code>
          callback method, if available.  
   Ready when the
          <code>metadataReceived</code>
          event is dispatched.
          <p>
            If the FLV file is encoded with the Flash 8 encoder, the
            <code>metadata</code>
            property contains the following information. Older FLV files contain 
   only the
            <code>height</code>
            ,
            <code>width</code>
            , and
            <code>duration</code>
            values.
          </p>
          
          <table class="innertable" ><tr><th>
                    <b>Parameter</b>
                  </th><th>
                    <b>Description</b>
                  </th></tr><tr><td>
                    <code>canSeekToEnd</code>
                  </td><td>
                    A Boolean value that is
                    <code>true</code>
                    if the FLV file is encoded with a keyframe on the last frame that allows seeking to the end of a progressive download movie clip. It is
                    <code>false</code>
                    if the FLV file is not encoded with a keyframe on the last frame.
                  </td></tr><tr><td>
                    <code>cuePoints</code>
                  </td><td>
                    An array of objects, one for each cue point embedded in the FLV file. Value is undefined if the FLV file does not contain any cue points. Each object has the following properties:
                    <ul><li>
                        <code>type</code>
                        &mdash;A string that specifies the type of cue point as either "navigation" or "event".
                      </li><li>
                        <code>name</code>
                        &mdash;A string that is the name of the cue point.
                      </li><li>
                        <code>time</code>
                        &mdash;A number that is the time of the cue point in seconds with a precision of three decimal places (milliseconds).
                      </li><li>
                        <code>parameters</code>
                        &mdash;An optional object that has name-value pairs that are designated by the user when creating the cue points.
                      </li></ul>
                    
                  </td></tr><tr><td>
                    <code>audiocodecid</code>
                  </td><td>A number that indicates the audio codec (code/decode technique) that was used.</td></tr><tr><td>
                    <code>audiodelay</code>
                  </td><td>
                    A number that represents time
                    <code>0</code>
                    in the source file from which the FLV file was encoded.
                    <p>
                      Video content is delayed for the short period of time that is required to synchronize the audio. For example, if the
                      <code>audiodelay</code>
                      value is
                      <code>.038</code>
                      , the video that started at time
                      <code>0</code>
                      in the source file starts at time
                      <code>.038</code>
                      in the FLV file.
                    </p>
                    
                    <p>Note that the FLVPlayback and VideoPlayer classes compensate for this delay in their time settings. This means that you can continue to use the time settings that you used in your the source file.</p>
                    
                  </td></tr><tr><td>
                    <code>audiodatarate</code>
                  </td><td>A number that is the kilobytes per second of audio.</td></tr><tr><td>
                    <code>videocodecid</code>
                  </td><td>A number that is the codec version that was used to encode the video.</td></tr><tr><td>
                    <code>framerate</code>
                  </td><td>A number that is the frame rate of the FLV file.</td></tr><tr><td>
                    <code>videodatarate</code>
                  </td><td>A number that is the video data rate of the FLV file.</td></tr><tr><td>
                    <code>height</code>
                  </td><td>A number that is the height of the FLV file.</td></tr><tr><td>
                    <code>width</code>
                  </td><td>A number that is the width of the FLV file.</td></tr><tr><td>
                    <code>duration</code>
                  </td><td>A number that specifies the duration of the FLV file in seconds.</td></tr></table>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get metadata():<a href="../../Object.html">Object</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoPlayer.html#metadata" target="">VideoPlayer.metadata</a><br/><a href="http://livedocs.adobe.com/flash/9.0/main/00001037.html" target="mm_external">Working with cue points</a></div></div><a name="propertyDetail"></a><a name="metadataLoaded"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">metadataLoaded</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>metadataLoaded:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that is
          <code>true</code>
          if a metadata packet has been 
   encountered and processed or if the FLV file was encoded without the 
   metadata packet. In other words, the value is
          <code>true</code>
          if the metadata is 
   received, or if you are never going to get any metadata. So, you 
   know whether you have the metadata; and if you don't have the metadata, 
   you know not to wait around for it. If you just want to know whether 
   or not you have metadata, you can check the value with:
          <div class="listing"><pre>FLVPlayback.metadata != null</pre></div>
          
          <p>
            Use this property to check whether you can retrieve useful 
   information with the methods for finding and enabling or 
   disabling cue points (
            <code>findCuePoint</code>
            ,
            <code>findNearestCuePoint</code>
            ,
            <code>findNextCuePointWithName</code>
            ,
            <code>isFLVCuePointEnabled</code>
            ).
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get metadataLoaded():<a href="../../Boolean.html">Boolean</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#findCuePoint()" target="">findCuePoint()</a><br/><a href="FLVPlayback.html#findNearestCuePoint()" target="">findNearestCuePoint()</a><br/><a href="FLVPlayback.html#findNextCuePointWithName()" target="">findNextCuePointWithName()</a><br/><a href="FLVPlayback.html#isFLVCuePointEnabled()" target="">isFLVCuePointEnabled()</a></div></div><a name="propertyDetail"></a><a name="muteButton"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">muteButton</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>muteButton:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Mute button control.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get muteButton():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set muteButton(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="ncMgr"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ncMgr</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>ncMgr:<a href="../../fl/video/INCManager.html">INCManager</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          An INCManager object that provides access to an instance of the class implementing
          <code>INCManager</code>
          , which is an interface to the NCManager class.
          <p>You can use this property to implement a custom INCManager that requires 
   custom initialization.</p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get ncMgr():<a href="../../fl/video/INCManager.html">INCManager</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoPlayer.html#ncMgr" target="">VideoPlayer.ncMgr</a></div></div><a name="propertyDetail"></a><a name="pauseButton"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">pauseButton</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>pauseButton:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Pause button control.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get pauseButton():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set pauseButton(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="paused"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">paused</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>paused:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that is
          <code>true</code>
          if the FLV file is in a paused state.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get paused():<a href="../../Boolean.html">Boolean</a></code><br/></div><a name="propertyDetail"></a><a name="playButton"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playButton</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>playButton:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Play button control.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get playButton():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set playButton(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="playheadPercentage"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playheadPercentage</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>playheadPercentage:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies the current
          <code>playheadTime</code>
          as a percentage of the
          <code>totalTime</code>
          property. If you access this property, it contains the percentage 
   of playing time that has elapsed. If you set this property, it causes a seek 
   operation to the point representing that percentage of the FLV file's playing time.
          <p>
            The value of this property is relative to the value of the
            <code>totalTime</code>
            property.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get playheadPercentage():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set playheadPercentage(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/video/VideoError.html">VideoError</a> </code> &mdash; 
              If you specify a percentage that is invalid or if the
              <code>totalTime</code>
              property is
   undefined,
              <code>null</code>
              , or less than or equal to zero.
            </td></tr></table></div><a name="propertyDetail"></a><a name="playheadTime"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playheadTime</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>playheadTime:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that is the current playhead time or position, measured in seconds, 
   which can be a fractional value. Setting this property triggers a seek and 
   has all the restrictions of a seek.
          <p>
            When the playhead time changes, which occurs once every .25 seconds 
   while the FLV file plays, the component dispatches the
            <code>playheadUpdate</code>
            event.
          </p>
          
          <p>
            For several reasons, the
            <code>playheadTime</code>
            property might not have the expected 
   value immediately after you call one of the seek methods or set
            <code>playheadTime</code>
            to cause seeking. First, for a progressive download, you can seek only to a 
   keyframe, so a seek takes you to the time of the first keyframe after the 
   specified time. (When streaming, a seek always goes to the precise specified 
   time even if the source FLV file doesn't have a keyframe there.) Second, 
   seeking is asynchronous, so if you call a seek method or set the
            <code>playheadTime</code>
            property,
            <code>playheadTime</code>
            does not update immediately. 
   To obtain the time after the seek is complete, listen for the
            <code>seek</code>
            event, 
   which does not fire until the
            <code>playheadTime</code>
            property has updated.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get playheadTime():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set playheadTime(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#seek()" target="">seek()</a><br/><a href="VideoPlayer.html#playheadTime" target="">VideoPlayer.playheadTime</a></div></div><a name="propertyDetail"></a><a name="playheadUpdateInterval"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playheadUpdateInterval</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>playheadUpdateInterval:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that is the amount of time, in milliseconds, between each
          <code>playheadUpdate</code>
          event. Setting this property while the FLV file is 
   playing restarts the timer.
          <p>
            Because ActionScript cue points start on playhead updates, lowering 
   the value of the
            <code>playheadUpdateInterval</code>
            property can increase the accuracy 
   of ActionScript cue points.
          </p>
          
          <p>
            Because the playhead update interval is set by a call to the global
            <code>setInterval()</code>
            method, the update cannot fire more frequently than the 
   SWF file frame rate, as with any interval that is set this way. 
   So, as an example, for the default frame rate of 12 frames per second, 
   the lowest effective interval that you can create is approximately 
   83 milliseconds, or one second (1000 milliseconds) divided by 12.
          </p>
          
        </p><p> The default value is <code>250.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get playheadUpdateInterval():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set playheadUpdateInterval(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoPlayer.html#playheadUpdateInterval" target="">VideoPlayer.playheadUpdateInterval</a></div></div><a name="propertyDetail"></a><a name="playing"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playing</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>playing:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that is
          <code>true</code>
          if the FLV file is in the playing state.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get playing():<a href="../../Boolean.html">Boolean</a></code><br/></div><a name="propertyDetail"></a><a name="playPauseButton"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playPauseButton</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>playPauseButton:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Play/pause button control.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get playPauseButton():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set playPauseButton(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="preferredHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">preferredHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>preferredHeight:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies the height of the source FLV file. This information 
   is not valid immediately upon calling the
          <code>play()</code>
          or
          <code>load()</code>
          methods. It is valid when the
          <code>ready</code>
          event starts. If the value of the
          <code>scaleMode</code>
          property is
          <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
          or
          <code>VideoScaleMode.NO_SCALE</code>
          , it is best to read 
   the value after the
          <code>layout</code>
          event is dispatched. This property returns
   -1 if no information is available yet.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get preferredHeight():<a href="../../int.html">int</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#scaleMode" target="">scaleMode</a></div></div><a name="propertyDetail"></a><a name="preferredWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">preferredWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>preferredWidth:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Gives the width of the source FLV file. This information is not valid immediately 
   when the
          <code>play()</code>
          or
          <code>load()</code>
          methods are called; it is valid 
   after the
          <code>ready</code>
          event is dispatched. If the value of the
          <code>scaleMode</code>
          property is
          <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
          or
          <code>VideoScaleMode.NO_SCALE</code>
          , it is best to read 
   the value after the
          <code>layout</code>
          event is dispatched. This property returns
   -1 if no information is available yet.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get preferredWidth():<a href="../../int.html">int</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#scaleMode" target="">scaleMode</a></div></div><a name="propertyDetail"></a><a name="preview"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">preview</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>preview:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[write-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Only for live preview. Reads in a PNG file for the preview.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set preview(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="progressInterval"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">progressInterval</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>progressInterval:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that is the amount of time, in milliseconds, between each
          <code>progress</code>
          event. If you set this property while the video stream is playing, the timer restarts.
        </p><p> The default value is <code>250.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get progressInterval():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set progressInterval(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoPlayer.html#progressInterval" target="">VideoPlayer.progressInterval</a></div></div><a name="propertyDetail"></a><a name="registrationHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">registrationHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>registrationHeight:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The height used to align the video content when autoresizing.
   Do not confuse the
          <code>registrationHeight</code>
          property 
   with the
          <code>height</code>
          property. The
          <code>height</code>
          property reflects the actual height of the video content.
          <p>
            Example 1, load an 80x80 FLV file with the following settings:
            <ul><li>
                <code>registrationX</code>
                = 100
              </li><li>
                <code>registrationY</code>
                = 100
              </li><li>
                <code>registrationWidth</code>
                = 60
              </li><li>
                <code>registrationHeight</code>
                = 40
              </li><li>
                <code>align</code>
                =
                <code>VideoAlign.CENTER</code>
              </li><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.NO_SCALE</code>
              </li></ul>
            Then, after automatic resizing, you get the following:
            <ul><li>
                <code>x</code>
                = 90
              </li><li>
                <code>y</code>
                = 80
              </li><li>
                <code>width</code>
                = 80
              </li><li>
                <code>height</code>
                = 80
              </li></ul>
            
          </p>
          
          <p>
            Example 2, load the same scenario as example 1 but with the following settings:
            <ul><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
              </li></ul>
            You get the following:
            <ul><li>
                <code>x</code>
                = 110
              </li><li>
                <code>y</code>
                = 100
              </li><li>
                <code>width</code>
                = 40
              </li><li>
                <code>height</code>
                = 80
              </li></ul>
            
          </p>
          
          <p>
            Example 3, load the same scenario as example 2 but with the following settings:
            <ul><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.EXACT_FIT</code>
              </li></ul>
            You get all the same values as the registration values:
            <ul><li>
                <code>x</code>
                = 100
              </li><li>
                <code>y</code>
                = 100
              </li><li>
                <code>width</code>
                = 60
              </li><li>
                <code>height</code>
                = 40
              </li></ul>
            
          </p>
          
          <p>
            Setting the
            <code>registrationHeight</code>
            property is
   equivalent to setting the
            <code>height</code>
            property and vice
   versa. Setting any other property or calling any method that
   alters the height, such as
            <code>scaleX</code>
            ,
            <code>setSize</code>
            , and
            <code>setScale</code>
            , setting keeps
            <code>height</code>
            and
            <code>registrationHeight</code>
            in sync.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get registrationHeight():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set registrationHeight(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="registrationWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">registrationWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>registrationWidth:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The width used to align the video content when autoresizing.
   Do not confuse the
          <code>registrationWidth</code>
          property 
   with the
          <code>width</code>
          property. The
          <code>width</code>
          property reflects the actual width of the video content.
          <p>
            Example 1, load an 80x80 FLV file with the following settings:
            <ul><li>
                <code>registrationX</code>
                = 100
              </li><li>
                <code>registrationY</code>
                = 100
              </li><li>
                <code>registrationWidth</code>
                = 60
              </li><li>
                <code>registrationHeight</code>
                = 40
              </li><li>
                <code>align</code>
                =
                <code>VideoAlign.CENTER</code>
              </li><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.NO_SCALE</code>
              </li></ul>
            Then, after automatic resizing, you get the following:
            <ul><li>
                <code>x</code>
                = 90
              </li><li>
                <code>y</code>
                = 80
              </li><li>
                <code>width</code>
                = 80
              </li><li>
                <code>height</code>
                = 80
              </li></ul>
            
          </p>
          
          <p>
            Example 2, load the same scenario as example 1 but with the following settings:
            <ul><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
              </li></ul>
            You get the following:
            <ul><li>
                <code>x</code>
                = 110
              </li><li>
                <code>y</code>
                = 100
              </li><li>
                <code>width</code>
                = 40
              </li><li>
                <code>height</code>
                = 80
              </li></ul>
            
          </p>
          
          <p>
            Example 3, load the same scenario as example 2 but with the following settings:
            <ul><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.EXACT_FIT</code>
              </li></ul>
            You get all the same values as the registration values:
            <ul><li>
                <code>x</code>
                = 100
              </li><li>
                <code>y</code>
                = 100
              </li><li>
                <code>width</code>
                = 60
              </li><li>
                <code>height</code>
                = 40
              </li></ul>
            
          </p>
          
          <p>
            Setting the
            <code>registrationWidth</code>
            property is
   equivalent to setting the
            <code>width</code>
            property and vice
   versa. Setting any other property or calling any method that
   alters the width, such as
            <code>scaleX</code>
            ,
            <code>setSize</code>
            , and
            <code>setScale</code>
            , also keeps
            <code>width</code>
            and
            <code>registrationWidth</code>
            in sync.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get registrationWidth():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set registrationWidth(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="registrationX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">registrationX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>registrationX:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The x coordinate used to align the video content when 
   autoresizing. Do not confuse with the
          <code>x</code>
          property,
   which reflects the actual location of the video content.
          <p>
            Example 1, load an 80x80 FLV file with the following settings:
            <ul><li>
                <code>registrationX</code>
                = 100
              </li><li>
                <code>registrationY</code>
                = 100
              </li><li>
                <code>registrationWidth</code>
                = 60
              </li><li>
                <code>registrationHeight</code>
                = 40
              </li><li>
                <code>align</code>
                =
                <code>VideoAlign.CENTER</code>
              </li><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.NO_SCALE</code>
              </li></ul>
            Then, after automatic resizing, you get the following:
            <ul><li>
                <code>x</code>
                = 90
              </li><li>
                <code>y</code>
                = 80
              </li><li>
                <code>width</code>
                = 80
              </li><li>
                <code>height</code>
                = 80
              </li></ul>
            
          </p>
          
          <p>
            Example 2, load the same scenario as example 1 but with the following settings:
            <ul><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
              </li></ul>
            You get the following:
            <ul><li>
                <code>x</code>
                = 110
              </li><li>
                <code>y</code>
                = 100
              </li><li>
                <code>width</code>
                = 40
              </li><li>
                <code>height</code>
                = 80
              </li></ul>
            
          </p>
          
          <p>
            Example 3, load the same scenario as example 2 but with the following settings:
            <ul><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.EXACT_FIT</code>
              </li></ul>
            You get all the same values as the registration values:
            <ul><li>
                <code>x</code>
                = 100
              </li><li>
                <code>y</code>
                = 100
              </li><li>
                <code>width</code>
                = 60
              </li><li>
                <code>height</code>
                = 40
              </li></ul>
            
          </p>
          
          <p>
            When either the
            <code>x</code>
            or
            <code>registrationX</code>
            property is set, the second property is changed to maintain its
   offset from the first.  For example, if
            <code>x</code>
            = 10 and
            <code>registrationX</code>
            = 20, setting
            <code>x</code>
            = 110 also 
   sets
            <code>registrationX</code>
            = 120.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get registrationX():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set registrationX(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="registrationY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">registrationY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>registrationY:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The y coordinate used to align the video content when 
   autoresizing. Do not confuse with the
          <code>y</code>
          property,
   which reflects the actual location of the video content.
          <p>
            Example 1, load an 80x80 FLV file with the following settings:
            <ul><li>
                <code>registrationX</code>
                = 100
              </li><li>
                <code>registrationY</code>
                = 100
              </li><li>
                <code>registrationWidth</code>
                = 60
              </li><li>
                <code>registrationHeight</code>
                = 40
              </li><li>
                <code>align</code>
                =
                <code>VideoAlign.CENTER</code>
              </li><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.NO_SCALE</code>
              </li></ul>
            Then, after automatic resizing, you get the following:
            <ul><li>
                <code>x</code>
                = 90
              </li><li>
                <code>y</code>
                = 80
              </li><li>
                <code>width</code>
                = 80
              </li><li>
                <code>height</code>
                = 80
              </li></ul>
            
          </p>
          
          <p>
            Example 2, load the same scenario as example 1 but with the following settings:
            <ul><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
              </li></ul>
            You get the following:
            <ul><li>
                <code>x</code>
                = 110
              </li><li>
                <code>y</code>
                = 100
              </li><li>
                <code>width</code>
                = 40
              </li><li>
                <code>height</code>
                = 80
              </li></ul>
            
          </p>
          
          <p>
            Example 3, load the same scenario as example 2 but with the following settings:
            <ul><li>
                <code>scaleMode</code>
                =
                <code>VideoScaleMode.EXACT_FIT</code>
              </li></ul>
            You get all the same values as the registration values:
            <ul><li>
                <code>x</code>
                = 100
              </li><li>
                <code>y</code>
                = 100
              </li><li>
                <code>width</code>
                = 60
              </li><li>
                <code>height</code>
                = 40
              </li></ul>
            
          </p>
          
          <p>
            When either the
            <code>y</code>
            or
            <code>registrationY</code>
            property is set, the second property is changed to maintain its
   offset from the first.  For example, if
            <code>y</code>
            = 10 and
            <code>registrationY</code>
            = 20, setting
            <code>y</code>
            = 110 also 
   sets
            <code>registrationY</code>
            = 120.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get registrationY():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set registrationY(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="scaleMode"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scaleMode</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>scaleMode:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Specifies how the video will resize after loading.  If set to
          <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
          , maintains the
   video aspect ratio within the rectangle defined by
          <code>registrationX</code>
          ,
          <code>registrationY</code>
          ,
          <code>registrationWidth</code>
          and
          <code>registrationHeight</code>
          .  If set to
          <code>VideoScaleMode.NO_SCALE</code>
          , causes the video to size automatically
   to the dimensions of the source FLV file.  If set to
          <code>VideoScaleMode.EXACT_FIT</code>
          , causes the dimensions of
   the source FLV file to be ignored and the video is stretched to
   fit the rectangle defined by
          <code>registrationX</code>
          ,
          <code>registrationY</code>
          ,
          <code>registrationWidth</code>
          and
          <code>registrationHeight</code>
          . If this is set
   after an FLV file has been loaded an automatic layout will start
   immediately.  Values come from
          <code>VideoScaleMode</code>
          .
        </p><p> The default value is <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get scaleMode():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set scaleMode(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#preferredHeight" target="">preferredHeight</a><br/><a href="FLVPlayback.html#preferredWidth" target="">preferredWidth</a><br/><a href="VideoScaleMode.html" target="">VideoScaleMode</a></div></div><a name="propertyDetail"></a><a name="scaleX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scaleX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>scaleX:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A number that is the horizontal scale. The standard scale is 1.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get scaleX():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set scaleX(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#setScale()" target="">setScale()</a></div></div><a name="propertyDetail"></a><a name="scaleY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scaleY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>scaleY:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A number that is the vertical scale. The standard scale is 1.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get scaleY():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set scaleY(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#setScale()" target="">setScale()</a></div></div><a name="propertyDetail"></a><a name="scrubbing"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scrubbing</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>scrubbing:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that is
          <code>true</code>
          if the user is scrubbing with the SeekBar 
   and
          <code>false</code>
          otherwise.
          <p>Scrubbing refers to grabbing the handle of the SeekBar and dragging 
         it in either direction to locate a particular scene in the FLV file.</p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get scrubbing():<a href="../../Boolean.html">Boolean</a></code><br/></div><a name="propertyDetail"></a><a name="seekBar"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seekBar</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>seekBar:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>The SeekBar control.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get seekBar():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set seekBar(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="seekBarInterval"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seekBarInterval</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>seekBarInterval:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies, in milliseconds, how often to check the SeekBar handle 
   when scrubbing.
          <p>
            Because this interval is set by a call to the global
            <code>setInterval()</code>
            method, 
   the update cannot start more frequently than the SWF file frame rate. So, for 
   the default frame rate of 12 frames per second, for example, the lowest 
   effective interval that you can create is approximately 83 milliseconds, 
         or 1 second (1000 milliseconds) divided by 12.
          </p>
          
        </p><p> The default value is <code>250.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get seekBarInterval():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set seekBarInterval(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="seekBarScrubTolerance"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seekBarScrubTolerance</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>seekBarScrubTolerance:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A number that specifies how far a user can move the SeekBar handle before an 
   update occurs. The value is specified as a percentage, ranging from 1 to 100.</p><p> The default value is <code>5.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get seekBarScrubTolerance():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set seekBarScrubTolerance(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="seekToPrevOffset"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seekToPrevOffset</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>seekToPrevOffset:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The number of seconds that the
          <code>seekToPrevNavCuePoint()</code>
          method uses 
   when it compares its time against the previous cue point. The method uses this 
   value to ensure that, if you are just ahead of a cue point, you can hop 
   over it to the previous one and avoid going to the same cue point that 
         just occurred.
        </p><p> The default value is <code>1.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get seekToPrevOffset():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set seekToPrevOffset(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="skin"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">skin</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>skin:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A string that specifies the URL to a skin SWF file. This string could contain a 
   file name, a relative path such as Skins/MySkin.swf, or an absolute URL such 
         as http://www.%somedomain%.com/MySkin.swf.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get skin():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set skin(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="skinAutoHide"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">skinAutoHide</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>skinAutoHide:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that, if
          <code>true</code>
          , hides the component skin when the mouse 
   is not over the video. This property affects only skins that are loaded by setting 
   the
          <code>skin</code>
          property and not a skin that you create from the FLVPlayback 
   Custom UI components.
          <p>
            When the component is in full-screen takeover mode and the skin is one that does not lay over
   the video, then
            <code>skinAutoHide</code>
            mode is turned on automatically. Setting
            <code>skinAutoHide = false</code>
            after you enter full-screen mode overrides this behavior. Also when the component is
   in full-screen takeover mode, autohiding is triggered if the user doesn't move the
         mouse for more than
            <code>fullScreenSkinDelay</code>
            seconds, unless the mouse is over the skin itself.
          </p>
          
        </p><p> The default value is <code>false.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get skinAutoHide():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set skinAutoHide(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="skinBackgroundAlpha"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">skinBackgroundAlpha</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>skinBackgroundAlpha:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The alpha for the background of the skin. The
          <code>skinBackgroundAlpha</code>
          property works only with SWF files that have skins loaded by using the
          <code>skin</code>
          property and with skins that support setting the color
   and alpha. You can set the
          <code>skinBackgroundAlpha</code>
          property
   to a number between 0.0 and 1.0. The default is the last value chosen by the
   user as the default.
          <p>
            To get the skin colors that come with the ActionScript 2.0 FLVPlayback component,
   use the following values for the
            <code>skinBackgroundAlpha</code>
            and
            <code>skinBackgroundColor</code>
            properties:
   Arctic - 0.85, 0x47ABCB;
   Clear - 0.20, 0xFFFFFF; Mojave - 0.85, 0xBFBD9F; Steel - 0.85, 0x666666. 
   The default is .85.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get skinBackgroundAlpha():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set skinBackgroundAlpha(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#skin" target="">skin</a><br/><a href="FLVPlayback.html#skinBackgroundColor" target="">skinBackgroundColor</a></div></div><a name="propertyDetail"></a><a name="skinBackgroundColor"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">skinBackgroundColor</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>skinBackgroundColor:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The color for the background of the skin (0xRRGGBB).  The
          <code>skinBackgroundColor</code>
          property works only with SWF files that have skins loaded by using the
          <code>skin</code>
          property and with skins that support setting the color
   and alpha. The default is the last value chosen by the
   user as the default.
          <p>
            To get the skin colors that come with the ActionScript 2.0 FLVPlayback component,
   use the following values for the
            <code>skinBackgroundAlpha</code>
            and
            <code>skinBackgroundColor</code>
            properties:
   Arctic - 0.85, 0x47ABCB;
   Clear - 0.20, 0xFFFFFF; Mojave - 0.85, 0xBFBD9F; Steel - 0.85, 0x666666. 
   The default is 0x47ABCB.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get skinBackgroundColor():<a href="../../uint.html">uint</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set skinBackgroundColor(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#skin" target="">skin</a><br/><a href="FLVPlayback.html#skinBackgroundAlpha" target="">skinBackgroundAlpha</a></div></div><a name="propertyDetail"></a><a name="skinFadeTime"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">skinFadeTime</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>skinFadeTime:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          The amount of time in milliseconds that it takes for the skin to fade in or fade out when 
   hiding or showing. Hiding and showing occurs because the
          <code>skinAutoHide</code>
          property is set to
          <code>true</code>
          . Set the
          <code>skinFadeTime</code>
          property to 
         0 to eliminate the fade effect.
        </p><p> The default value is <code>500 milliseconds (.5 seconds).</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get skinFadeTime():<a href="../../int.html">int</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set skinFadeTime(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="skinScaleMaximum"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">skinScaleMaximum</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>skinScaleMaximum:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><p></p><p></p><p>
          This property specifies the largest multiple that FLVPlayback will use to scale up
 its skin when it enters full screen mode with a Flash Player that supports
 hardware acceleration. With hardware acceleration, the video and the skin are scaled
 by the same factor. By default, FLVPlayback renders the video at its native dimensions
 and allows hardware acceleration to do the rest of the scaling. If, for example,
 your video has dimensions of 640 x 512 and it goes to full screen size on a monitor with
 a resolution of 1280 x 1024, the video and the skin will be scaled up to twice their
 size.
          <p>This property enables you to restrict scaling of the skin when hardware acceleration 
 is used, based on the specific content that is being scaled and your aesthetic
 tastes regarding the appearance of large skins. To limit scaling of the skin to the 
 specified multiplier, FLVPlayback uses a mix of software and hardware scaling for the skin, 
 which can have a negative impact on the performance of video playback and the
 appearance of the FLV.</p>
          
          <p>For example, if this property was set to 5.0 or greater, going to full screen on a 
 monitor that has a resolution of 1600 x 1200 with a video that has dimensions of
 320 x 240 would scale the skin five times. If this property was set to 2.5, the player 
 would render the video (but not the skin) at 640 x 480, twice it's original size, and hardware acceleration
 would do the remainder of the scaling (640 x 2.5 = 1600 and 480 x 2.5 = 1200).</p>
          
          <p>Setting this property after full screen mode has already
 been entered has no effect until the next time FLVPlayback enters full screen
 mode.</p>
          
          <p>If the FLV is large (for example, 640 pixels wide or more, 480 pixels 
 tall or more) you should not set this property to a small value because it
 could cause noticeable performance problems on large monitors.</p>
          
          <p>
            <b>Player Version</b>
            : Flash Player 9.0.115.0.
          </p>
          
        </p><p> The default value is <code>4.0.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get skinScaleMaximum():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set skinScaleMaximum(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#enterFullScreenDisplayState()" target="">enterFullScreenDisplayState()</a><br/><a href="../../flash/display/Stage.html#displayState" target="">flash.display.Stage.displayState</a></div><br/><span class="label"> Example </span><br/><div class="detailBody">
          The following example sets the skinScaleMaximum property to 2.5 to
 limit the scaling of the FLVPlayback skin to 2.5 times when the component
 goes into full screen mode with hardware acceleration. To see the affect of the
          <code>skinScaleMaximum</code>
          property, click the full screen button on the FLVPlayback skin 
 while the FLV is playing in the browser.
          <p>
            <b>Note</b>
            : Test this example in the browser. In the Flash Publish Settings dialog, on the HTML tab, 
 select the template Flash Only - Allow Full Screen. Specify a Flash Player 9.0.115.0 and make sure 
 the Flash and HTML formats are selected on the Formats tab. Then publish and open the resulting HTML file in 
 the browser.
          </p>
          <div class="listing"><pre>// Requires FLVPlayback component in library
// Requires SkinOverPlayFullscreen.swf to be in the same folder as the .fla file.
  
import fl.video.FLVPlayback;

var myFLVPlybk:FLVPlayback = new FLVPlayback();

addChild(myFLVPlybk);
myFLVPlybk.skin = "SkinOverPlayFullscreen.swf";
myFLVPlybk.skinScaleMaximum = 2.5;
myFLVPlybk.source = "http://helpexamples.com/flash/video/water.flv";</pre></div>
        </div></div><a name="propertyDetail"></a><a name="soundTransform"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">soundTransform</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>soundTransform:<a href="../../flash/media/SoundTransform.html">SoundTransform</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Provides direct access to the
          <code>VideoPlayer.soundTransform</code>
          property to expose
   more sound control. You need to set this property for changes to take effect, 
   or you can get the value of this property to get a copy of the current settings.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get soundTransform():<a href="../../flash/media/SoundTransform.html">SoundTransform</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set soundTransform(value:<a href="../../flash/media/SoundTransform.html">SoundTransform</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#volume" target="">volume</a><br/><a href="VideoPlayer.html#soundTransform" target="">VideoPlayer.soundTransform</a></div></div><a name="propertyDetail"></a><a name="source"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">source</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>source:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A string that specifies the URL of the FLV file to stream and how to stream it.
   The URL can be an HTTP URL to an FLV file, an RTMP URL to a stream, or an 
   HTTP URL to an XML file.
          <p>
            If you set this property through the Component inspector or the Property inspector, the
   FLV file begins loading and playing at the next "
            <code>enterFrame</code>
            " event.
   The delay provides time to set the
            <code>isLive</code>
            ,
            <code>autoPlay</code>
            , 
   and
            <code>cuePoints</code>
            properties, 
   among others, which affect loading. It also allows ActionScript that is placed 
   on the first frame to affect the FLVPlayback component before it starts playing.
          </p>
          
          <p>
            If you set this property through ActionScript, it immediately calls the
            <code>VideoPlayer.load()</code>
            method when the
            <code>autoPlay</code>
            property is
   set to
            <code>false</code>
            or it calls the
            <code>VideoPlayer.play()</code>
            method when
   the
            <code>autoPlay</code>
            property is set to
            <code>true</code>
            .  The
            <code>autoPlay</code>
            ,
            <code>totalTime</code>
            , and
            <code>isLive</code>
            properties affect how the new FLV file is 
   loaded, so if you set these properties, you must set them before setting the
            <code>source</code>
            property.
          </p>
          
          <p>
            Set the
            <code>autoPlay</code>
            property to
            <code>false</code>
            to prevent the new 
   FLV file from playing automatically.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get source():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set source(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#autoPlay" target="">autoPlay</a><br/><a href="FLVPlayback.html#isLive" target="">isLive</a><br/><a href="FLVPlayback.html#totalTime" target="">totalTime</a><br/><a href="FLVPlayback.html#load()" target="">load()</a><br/><a href="FLVPlayback.html#play()" target="">play()</a><br/><a href="VideoPlayer.html#load()" target="">VideoPlayer.load()</a><br/><a href="VideoPlayer.html#play()" target="">VideoPlayer.play()</a></div></div><a name="propertyDetail"></a><a name="startTabIndex"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">startTabIndex</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>startTabIndex:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Returns the first tabIndex value for the FLVPlayback controls. The value is set after the
          <code>assignTabIndexes</code>
          method is called.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get startTabIndex():<a href="../../int.html">int</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#assignTabIndexes()" target="">assignTabIndexes()</a></div></div><a name="propertyDetail"></a><a name="state"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">state</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>state:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A string that specifies the state of the component. This property is set by the
          <code>load()</code>
          ,
          <code>play()</code>
          ,
          <code>stop()</code>
          ,
          <code>pause()</code>
          , 
   and
          <code>seek()</code>
          methods.
          <p>
            The possible values for the state property are:
            <code>"buffering"</code>
            ,
            <code>"connectionError"</code>
            ,
            <code>"disconnected"</code>
            ,
            <code>"loading"</code>
            ,
            <code>"paused"</code>
            ,
            <code>"playing"</code>
            ,
            <code>"rewinding"</code>
            ,
            <code>"seeking"</code>
            , and
            <code>"stopped"</code>
            . You can use the FLVPlayback class properties to test for 
   these states.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get state():<a href="../../String.html">String</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoState.html#DISCONNECTED" target="">VideoState.DISCONNECTED</a><br/><a href="VideoState.html#STOPPED" target="">VideoState.STOPPED</a><br/><a href="VideoState.html#PLAYING" target="">VideoState.PLAYING</a><br/><a href="VideoState.html#PAUSED" target="">VideoState.PAUSED</a><br/><a href="VideoState.html#BUFFERING" target="">VideoState.BUFFERING</a><br/><a href="VideoState.html#LOADING" target="">VideoState.LOADING</a><br/><a href="VideoState.html#CONNECTION_ERROR" target="">VideoState.CONNECTION_ERROR</a><br/><a href="VideoState.html#REWINDING" target="">VideoState.REWINDING</a><br/><a href="VideoState.html#SEEKING" target="">VideoState.SEEKING</a></div></div><a name="propertyDetail"></a><a name="stateResponsive"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stateResponsive</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>stateResponsive:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that is
          <code>true</code>
          if the state is responsive. If the state is 
   unresponsive, calls to the
          <code>play()</code>
          ,
          <code>load()</code>
          ,
          <code>stop()</code>
          ,
          <code>pause()</code>
          and
          <code>seek()</code>
          methods are queued and executed later, when the state changes to a 
   responsive one. Because these calls are queued and executed later, 
   it is usually not necessary to track the value of the
          <code>stateResponsive</code>
          property. The responsive states are:
          <code>stopped</code>
          ,
          <code>playing</code>
          ,
          <code>paused</code>
          , and
          <code>buffering</code>
          .
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get stateResponsive():<a href="../../Boolean.html">Boolean</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoPlayer.html#stateResponsive" target="">VideoPlayer.stateResponsive</a></div></div><a name="propertyDetail"></a><a name="stopButton"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stopButton</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>stopButton:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>The Stop button control.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get stopButton():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set stopButton(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="stopped"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stopped</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>stopped:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A Boolean value that is
          <code>true</code>
          if the state of the FLVPlayback instance is stopped.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get stopped():<a href="../../Boolean.html">Boolean</a></code><br/></div><a name="propertyDetail"></a><a name="totalTime"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">totalTime</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>totalTime:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that is the total playing time for the video in seconds.
          <p>
            When streaming from Flash Media Server (FMS) and using the default
            <code>NCManager</code>
            , this value is determined
   automatically by server-side APIs, and that value 
   overrides anything set through this property or gathered
   from metadata. The property is ready for reading when the
            <code>stopped</code>
            or
            <code>playing</code>
            state is reached after setting the
            <code>source</code>
            property. This property is meaningless for live streams
   from a FMS.
          </p>
          
          <p>With an HTTP download, the value is determined
   automatically if the FLV file has metadata embedded; otherwise,
   set it explicitly or it will be NaN.  If you set it
   explicitly, the metadata value in the stream is
   ignored.</p>
          
          <p>
            When you set this property, the value takes effect for the next
   FLV file that is loaded by setting the
            <code>source</code>
            property. It has no effect
   on an FLV file that has already loaded.  Also, this property does not return 
   the new value passed in until an FLV file is loaded.
          </p>
          
          <p>Playback still works if this property is never set (either
   explicitly or automatically), but it can cause problems
   with seek controls.</p>
          
          <p>Unless set explicitly, the value will be NaN until it is set to a valid value from metadata.</p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get totalTime():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set totalTime(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#source" target="">source</a></div></div><a name="propertyDetail"></a><a name="visibleVideoPlayerIndex"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">visibleVideoPlayerIndex</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>visibleVideoPlayerIndex:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that you can use to manage multiple FLV file streams. 
   Sets which video player instance is visible, audible, and
   controlled by the skin or playback controls, while the rest 
   of the video players are hidden and muted. It does
   not make the video player the
   target for most APIs; use the
          <code>activeVideoPlayerIndex</code>
          property to do that.
          <p>
            Methods and properties that control dimensions interact with this property. 
   The methods and properties that set the dimensions of the video player 
   (
            <code>setScale()</code>
            ,
            <code>setSize()</code>
            ,
            <code>width</code>
            ,
            <code>height</code>
            ,
            <code>scaleX</code>
            ,
            <code>scaleY</code>
            ) can be used 
   for all video players. However, depending on the value of the
            <code>scaleMode</code>
            property
   on those video players, they might have different dimensions. Reading 
   the dimensions using the
            <code>width</code>
            ,
            <code>height</code>
            ,
            <code>scaleX,</code>
            and
            <code>scaleY</code>
            properties gives you 
   the dimensions only of the visible video player. Other video players might have 
   the same dimensions or might not.
          </p>
          
          <p>
            To get the dimensions of various video players when they are
   not visible, listen for the
            <code>layout</code>
            event, and store the size
   value.
          </p>
          
          <p>
            This property does not have any implications for visibility of the 
   component as a whole, only which video player is visible when the component is visible.
   To set visibility for the entire component, use the
            <code>visible</code>
            property.
          </p>
          
        </p><p> The default value is <code>0.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get visibleVideoPlayerIndex():<a href="../../uint.html">uint</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set visibleVideoPlayerIndex(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#activeVideoPlayerIndex" target="">activeVideoPlayerIndex</a><br/><a href="../../flash/display/DisplayObject.html#visible" target="">DisplayObject.visible</a></div></div><a name="propertyDetail"></a><a name="volume"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">volume</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>volume:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A number in the range of 0 to 1 that indicates the volume control setting.</p><p> The default value is <code>1.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get volume():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set volume(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#soundTransform" target="">soundTransform</a></div></div><a name="propertyDetail"></a><a name="volumeBar"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">volumeBar</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>volumeBar:<a href="../../flash/display/Sprite.html">Sprite</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>The volume bar control.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get volumeBar():<a href="../../flash/display/Sprite.html">Sprite</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set volumeBar(value:<a href="../../flash/display/Sprite.html">Sprite</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="volumeBarInterval"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">volumeBarInterval</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>volumeBarInterval:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>A number that specifies, in milliseconds, how often 
   to check the volume bar handle location when scrubbing.</p><p> The default value is <code>250.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get volumeBarInterval():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set volumeBarInterval(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="volumeBarScrubTolerance"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">volumeBarScrubTolerance</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>volumeBarScrubTolerance:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies how far a user can move the volume bar handle before 
   an update occurs. The value is expressed as a percentage from 1 to 100.  Set to 0
   to indicate no scrub tolerance. Always update the volume on the
          <code>volumeBarInterval</code>
          property regardless of how far the user moved the handle.
        </p><p> The default value is <code>0.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get volumeBarScrubTolerance():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set volumeBarScrubTolerance(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="width"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">width</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>width:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies the width of the FLVPlayback instance on the Stage. 
   This property affects only the width of the FLVPlayback instance and does 
   not include the width of a skin SWF file that might be loaded. Use the 
   FLVPlayback
          <code>width</code>
          property and not the
          <code>DisplayObject.width</code>
          property because 
   the
          <code>width</code>
          property might give a different value if a skin SWF file is loaded.
   Setting the width property also sets the
          <code>registrationWidth</code>
          property
   to the same value.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get width():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set width(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#setSize()" target="">setSize()</a></div></div><a name="propertyDetail"></a><a name="x"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">x</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>x:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies the horizontal position (in pixels) of the video player.
          <p>
            Setting the
            <code>x</code>
            property also affects the
            <code>registrationX</code>
            property. 
   When either the
            <code>x</code>
            or
            <code>registrationX</code>
            property is set,
   the second property is changed to maintain its offset from the
   first. For example, if
            <code>x</code>
            = 10 and
            <code>registrationX</code>
            = 20, setting
            <code>x</code>
            = 110 also sets
            <code>registrationX</code>
            = 120.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get x():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set x(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="y"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">y</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>y:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A number that specifies the vertical position (in pixels) of the video player.
          <p>
            Setting the
            <code>y</code>
            property also affects the
            <code>registrationY</code>
            property. 
   When either the
            <code>y</code>
            or
            <code>registrationY</code>
            property is set,
   the second property is changed to maintain its offset from the
   first. For example, if
            <code>y</code>
            = 10 and
            <code>registrationY</code>
            = 20, setting
            <code>y</code>
            = 110 also sets
            <code>registrationY</code>
            = 120.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get y():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set y(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="FLVPlayback()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">FLVPlayback</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function FLVPlayback()</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p>
          Creates a new FLVPlayback instance. After creating the FLVPlayback 
   instance, call the
          <code>addChild()</code>
          or
          <code>addChildAt()</code>
          method to place the instance on the Stage or another display object container.
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/DisplayObjectContainer.html#addChild()" target="">DisplayObjectContainer.addChild()</a></div></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="addASCuePoint()"></a><a name="addASCuePoint(,String,Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">addASCuePoint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function addASCuePoint(timeOrCuePoint:<a href="../../specialTypes.html#*">*</a>, name:<a href="../../String.html">String</a> = null, parameters:<a href="../../Object.html">Object</a> = null):<a href="../../Object.html">Object</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Adds an ActionScript cue point and has the same effect as adding an ActionScript 
   cue point using the Cue Points dialog box, except that it occurs when an application 
   executes rather than during application development.
          <p>
            Cue point information is wiped out when the
            <code>source</code>
            property is 
   set. To set cue point information for the next FLV file to be loaded, 
   set the
            <code>source</code>
            property first.
          </p>
          
          <p>
            It is valid to add multiple ActionScript cue points with the same name and time. 
   When you remove ActionScript cue points with the
            <code>removeASCuePoint()</code>
            method, all cue points with the same name and time are removed.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">timeOrCuePoint</span>:<a href="../../specialTypes.html#*">*</a></code> &mdash; 
              An object having
              <code>name</code>
              and
              <code>time</code>
              properties, which describe the cue point. It also might have a
              <code>parameters</code>
              property that holds name/value pairs. It may have the
              <code>type</code>
              property set 
   to "
              <code>actionscript</code>
              ". If the type is missing or set to something else, it is set 
   automatically. If the object does not conform to these conventions, the 
   method throws a VideoError error.
              <p>
                The
                <code>time</code>
                property sets the time in seconds for a new cue point 
   to be added and the
                <code>name</code>
                parameter must follow.
              </p>
              
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">name</span>:<a href="../../String.html">String</a></code> (default = <code>null</code>)<code></code> &mdash; 
              A string that specifies the name of the cue point if you submit 
   a
              <code>time</code>
              parameter instead of the cue point.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">parameters</span>:<a href="../../Object.html">Object</a></code> (default = <code>null</code>)<code></code> &mdash; 
              Optional parameters for the cue point if the
              <code>timeOrCuePoint</code>
              parameter is a number.
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Object.html">Object</a></code> &mdash; 
              The cue point object that was added. Edits to this
   object affect the
              <code>cuePoint</code>
              event dispatch.
            </td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/video/VideoError.html">VideoError</a> </code> &mdash; Parameters are invalid.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#findCuePoint()" target="">findCuePoint()</a><br/><a href="FLVPlayback.html#removeASCuePoint()" target="">removeASCuePoint()</a></div></div><a name="assignTabIndexes()"></a><a name="assignTabIndexes(int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">assignTabIndexes</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function assignTabIndexes(startTabIndex:<a href="../../int.html">int</a>):<a href="../../int.html">int</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Assigns a tabIndex value to each of the FLVPlayback controls by sorting 
   them by position horizontally left to right. This method returns the next available tabIndex value.
          <p>
            If you call
            <code>assignTabIndexes</code>
            with
            <code>NaN</code>
            as the
            <code>startTabbing</code>
            parameter and the FLVPlayback component instance has a
            <code>tabIndex</code>
            value assigned to it, 
   the method will use the FLVPlayback component instance's assigned
            <code>tabIndex</code>
            as the
            <code>startTabIndex</code>
            .
          </p>
          
          <p>
            When an FLVPlayback skin is specified, you should wait a frame after the
            <code>FLVPlayback.SKIN_LOADED</code>
            event 
   to allow the skin controls to initialize before calling this method.
          </p>
          
          <p>
            When using custom controls, wait a frame after the
            <code>FLVPlayback.READY</code>
            event to allow
   the custom controls to initialize befor calling this method.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">startTabIndex</span>:<a href="../../int.html">int</a></code> &mdash; The starting tabIndex for FLVPlayback controls.</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../int.html">int</a></code> &mdash; The next available tabIndex after the FLVPlayback controls.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#endTabIndex" target="">endTabIndex</a><br/><a href="FLVPlayback.html#startTabIndex" target="">startTabIndex</a></div></div><a name="bringVideoPlayerToFront()"></a><a name="bringVideoPlayerToFront(uint)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bringVideoPlayerToFront</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function bringVideoPlayerToFront(index:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Brings a video player to the front of the stack of video players. 
   Useful for custom transitions between video players. The default stack 
   order is the same as it is for the
          <code>activeVideoPlayerIndex</code>
          property: 
   0 is on the bottom, 1 is above it, 2 is above 1, and so on. However, when you
   call the
          <code>bringVideoPlayerToFront()</code>
          method this order may change. For
   example, 2 may be the bottom.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">index</span>:<a href="../../uint.html">uint</a></code> &mdash; A number that is the index of the video player to move to the front.</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#activeVideoPlayerIndex" target="">activeVideoPlayerIndex</a><br/><a href="FLVPlayback.html#getVideoPlayer()" target="">getVideoPlayer()</a><br/><a href="VideoPlayer.html" target="">VideoPlayer</a><br/><a href="FLVPlayback.html#visibleVideoPlayerIndex" target="">visibleVideoPlayerIndex</a></div></div><a name="closeVideoPlayer()"></a><a name="closeVideoPlayer(uint)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">closeVideoPlayer</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function closeVideoPlayer(index:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Closes NetStream and deletes the video player specified by the
          <code>index</code>
          parameter. If the closed video player is the active or visible video player, 
   the FLVPlayback instance sets the active and or visible video player to the 
   default player (with index 0). You cannot close the default player, and 
   trying to do so causes the component to throw an error.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">index</span>:<a href="../../uint.html">uint</a></code> &mdash; A number that is the index of the video player to close.</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#activeVideoPlayerIndex" target="">activeVideoPlayerIndex</a><br/><a href="FLVPlayback.html#event:close" target="">close event</a><br/><a href="FLVPlayback.html#visibleVideoPlayerIndex" target="">visibleVideoPlayerIndex</a></div></div><a name="enterFullScreenDisplayState()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">enterFullScreenDisplayState</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function enterFullScreenDisplayState():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><p></p><p></p><p>
          Sets the FLVPlayback video player to full screen. Calling this method has 
 the same effect as clicking the full screen toggle button that's built into some
 FLVPlayback skins and is also available as the FullScreenButton in the Video section
 of the Components panel.
          <p>This method supports hardware acceleration in Flash Player for 
 full screen video.  If the user's version of Flash Player does not support
 hardware acceleration, this method still works and full screen video will work
 the same as it does without hardware acceleration support.</p>
          
          <p>
            Because a call to this method sets the
            <code>displayState</code>
            property of the 
 Stage class to
            <code>StageDisplayState.FULL_SCREEN</code>
            , it has
 the same restrictions as the
            <code>displayState</code>
            property. 
  If, instead of calling this method, you implement full screen mode by directly setting the
            <code>stage.displayState</code>
            property to
            <code>StageDisplayState.FULL_SCREEN</code>
            , 
 hardware acceleration is not used.
          </p>
          
          <p>
            Full screen support occurs only if the
            <code>fullScreenTakeOver</code>
            property is set to true, which it is by default.
          </p>
          
          <p>
            <b>Player Version</b>
            : Flash Player 9.0.115.0.
          </p>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#fullScreenTakeover" target="">fullScreenTakeover</a><br/><a href="FLVPlayback.html#skinScaleMaximum" target="">skinScaleMaximum</a><br/><a href="../../flash/display/Stage.html#displayState" target="">flash.display.Stage.displayState</a></div><br/><span class="label"> Example </span><br/><br/><div class="detailBody">
          The following example calls the
          <code>enterFullScreenDisplayState()</code>
          method from an event handler that is triggered by the user clicking a standard Flash 
 button (
          <code>myButton</code>
          ).
          <p>
            <b>Note</b>
            : Test this example in the browser. In the Flash Publish Settings dialog, on the HTML tab, 
 select the template Flash Only - Allow Full Screen. Specify a Flash Player 9.0.115.0 and make sure 
 the Flash and HTML formats are selected on the Formats tab. Then publish and open the resulting HTML file in 
 the browser.
          </p>
          <div class="listing"><pre>// Requires Button and FLVPlayback components in library.
 
import fl.video.FLVPlayback;
import fl.controls.Button;
var myButton:Button = new Button();
var myFLVPlybk:FLVPlayback = new FLVPlayback();
myButton.move(100, 240);
myButton.label = "Full Screen";
addChild(myButton);
addChild(myFLVPlybk);
 
myFLVPlybk.source = "http://helpexamples.com/flash/video/water.flv";
myButton.addEventListener(MouseEvent.CLICK, handleClick);
function handleClick(e:MouseEvent):void {
    myFLVPlybk.enterFullScreenDisplayState();
}</pre></div>
        </div></div><a name="findCuePoint()"></a><a name="findCuePoint(,String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">findCuePoint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function findCuePoint(timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>, type:<a href="../../String.html">String</a>):<a href="../../Object.html">Object</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Finds the cue point of the type specified by the
          <code>type</code>
          parameter and 
   having the time, name, or combination of time and name that you specify 
   through the parameters.
          <p>
            If you do not provide a value for either the time or name of the 
   cue point, or if the time is
            <code>null</code>
            , undefined, or less than zero 
   and the name is
            <code>null</code>
            or undefined, 
   the method throws VideoError error 1002.
          </p>
          
          <p>
            The method includes disabled cue points in the search. 
   Use the
            <code>isFLVCuePointEnabled()</code>
            method to determine 
   whether a cue point is disabled.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">timeNameOrCuePoint</span>:<a href="../../specialTypes.html#*">*</a></code> &mdash; 
              This can be a number specifying a time, a string
   specifying a name, or an object with time and/or name properties.
              <p>
                If this parameter is a string, the method searches for the 
   first cue point with this name and returns
                <code>null</code>
                if there is no match.
              </p>
              
              <p>
                If this parameter is a number, the method searches for and returns the first
   cue point with this time. If there are multiple cue points with the same time, 
   which is possible only with ActionScript cue points, the cue point with the
   first name alphabetically is returned. Returns
                <code>null</code>
                if there is no match.
   The first three decimal places for the time are used. More than
   three decimal places are rounded.
              </p>
              
              <p>
                If this parameter is an object, the method searches for the cue point object 
   that contains the specified
                <code>time</code>
                and/or
                <code>name</code>
                properties.  If only time or name is specified, then the behavior is the same
   as calling with a number or a string.  If both the
                <code>time</code>
                and
                <code>name</code>
                properties are defined and a cue point object exists with both of them,
   then the cue point object is returned; otherwise,
                <code>null</code>
                is returned.
              </p>
              
              <p>
                If time is
                <code>null</code>
                , NaN or less than 0 and name is
                <code>null</code>
                or undefined, a VideoError object is thrown.
              </p>
              
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">type</span>:<a href="../../String.html">String</a></code> (default = <code>NaN</code>)<code></code> &mdash; 
              A string that specifies the type of cue point for which to 
   search. The possible values for this parameter are
              <code>"actionscript"</code>
              ,
              <code>"all"</code>
              ,
              <code>"event"</code>
              ,
              <code>"flv"</code>
              , or
              <code>"navigation"</code>
              . You can specify these values using the following class 
   properties:
              <code>CuePointType.ACTIONSCRIPT</code>
              ,
              <code>CuePointType.ALL</code>
              ,
              <code>CuePointType.EVENT</code>
              ,
              <code>CuePointType.FLV</code>
              , and
              <code>CuePointType.NAVIGATION</code>
              . If this parameter 
   is not specified, the default is
              <code>"all"</code>
              , which means the method 
   searches all cue point types. Optional.
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Object.html">Object</a></code> &mdash; 
              An object that is a copy of the found cue point object 
   with the following additional properties:
              <ul><li>
                  <code>array</code>
                  &mdash;The array of cue points that were
   searched. Treat this array as read-only because adding, removing, 
   or editing objects within it can cause cue points to malfunction.
                </li><li>
                  <code>index</code>
                  &mdash;The index into the array for the returned cue point.
                </li></ul>
              
              <p>
                Returns
                <code>null</code>
                if no match is found.
              </p>
              
            </td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/video/VideoError.html">VideoError</a> </code> &mdash; 
              If the
              <code>time</code>
              property is
              <code>null</code>
              , 
   undefined or less than 0 and the
              <code>name</code>
              property is
              <code>null</code>
              or undefined.
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#addASCuePoint()" target="">addASCuePoint()</a><br/><a href="FLVPlayback.html#cuePoints" target="">cuePoints</a><br/><a href="FLVPlayback.html#findNearestCuePoint()" target="">findNearestCuePoint()</a><br/><a href="FLVPlayback.html#findNextCuePointWithName()" target="">findNextCuePointWithName()</a><br/><a href="FLVPlayback.html#isFLVCuePointEnabled()" target="">isFLVCuePointEnabled()</a><br/><a href="FLVPlayback.html#removeASCuePoint()" target="">removeASCuePoint()</a><br/><a href="FLVPlayback.html#seekToNavCuePoint()" target="">seekToNavCuePoint()</a><br/><a href="FLVPlayback.html#seekToNextNavCuePoint()" target="">seekToNextNavCuePoint()</a><br/><a href="FLVPlayback.html#seekToPrevNavCuePoint()" target="">seekToPrevNavCuePoint()</a><br/><a href="FLVPlayback.html#setFLVCuePointEnabled()" target="">setFLVCuePointEnabled()</a></div></div><a name="findNearestCuePoint()"></a><a name="findNearestCuePoint(,String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">findNearestCuePoint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function findNearestCuePoint(timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>, type:<a href="../../String.html">String</a>):<a href="../../Object.html">Object</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Finds a cue point of the specified type that matches or is 
   earlier than the time that you specify. If you specify both 
   a time and a name and no earlier cue point matches that name, 
   it finds a cue point that matches the name that you specify. 
   Otherwise, it returns
          <code>null</code>
          .
   Default is to search all cue points.
          <p>
            The method includes disabled cue points in the search. Use 
   the
            <code>isFLVCuePointEnabled()</code>
            method to determine whether 
   a cue point is disabled.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">timeNameOrCuePoint</span>:<a href="../../specialTypes.html#*">*</a></code> &mdash; 
              This can be a number specifying a time, a string
   specifying a name, or an object with time and/or name properties.
              <p>
                If this parameter is a string, the method searches for the 
   first cue point with this name and returns
                <code>null</code>
                if there is no match.
              </p>
              
              <p>
                If this parameter is a number then the closest cue point to this time that is
   an exact match or earlier will be returned.  If there is no cue point at or earlier
   than that time, then the first cue point is returned.
   If there are multiple cue points with the same time, 
   which is possible only with ActionScript cue points, the cue point with the
   first name alphabetically is returned. Returns
                <code>null</code>
                if there is no match.
   The first three decimal places for the time are used. More than
   three decimal places are rounded.
              </p>
              
              <p>
                If this parameter is an object, the method searches for the cue point object 
   that contains the specified
                <code>time</code>
                and/or
                <code>name</code>
                properties.  If only time or name is specified, then the behavior is the same
   as calling with a number or a string.  If both the
                <code>time</code>
                and
                <code>name</code>
                properties are defined and a cue point object exists with both of them,
   then the cue point object is returned.  Otherwise the nearest cue point with an
   earlier time and the same name is returned.  If no cue point earlier than that time
   with that name is found
                <code>null</code>
                is returned.
              </p>
              
              <p>
                If time is
                <code>null</code>
                , undefined or less than 0 and name is
                <code>null</code>
                or undefined, a VideoError object is thrown.
              </p>
              
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">type</span>:<a href="../../String.html">String</a></code> (default = <code>NaN</code>)<code></code> &mdash; 
              A string that specifies the type of cue point for which to 
   search. The possible values for this parameter are
              <code>"actionscript"</code>
              ,
              <code>"all"</code>
              ,
              <code>"event"</code>
              ,
              <code>"flv"</code>
              , or
              <code>"navigation"</code>
              . You can specify these values using the following class 
   properties:
              <code>CuePointType.ACTIONSCRIPT</code>
              ,
              <code>CuePointType.ALL</code>
              ,
              <code>CuePointType.EVENT</code>
              ,
              <code>CuePointType.FLV</code>
              , and
              <code>CuePointType.NAVIGATION</code>
              . If this parameter 
   is not specified, the default is
              <code>"all"</code>
              , which means the method 
   searches all cue point types. Optional.
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Object.html">Object</a></code> &mdash; 
              An object that is a copy of the found cue point 
   object with the following additional properties:
              <ul><li>
                  <code>array</code>
                  &mdash;The array of cue points searched. 
   Treat this array as read-only as adding, removing or editing 
   objects within it can cause cue points to malfunction.
                </li><li>
                  <code>index</code>
                  &mdash;The index into the array for the returned cue point.
                </li></ul>
              
              <p>
                Returns
                <code>null</code>
                if no match was found.
              </p>
              
            </td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/video/VideoError.html">VideoError</a> </code> &mdash; 
              If the time is
              <code>null</code>
              , undefined, or less 
   than 0 and the name is
              <code>null</code>
              or undefined.
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="CuePointType.html#ALL" target="">CuePointType.ALL</a><br/><a href="CuePointType.html#EVENT" target="">CuePointType.EVENT</a><br/><a href="CuePointType.html#NAVIGATION" target="">CuePointType.NAVIGATION</a><br/><a href="CuePointType.html#FLV" target="">CuePointType.FLV</a><br/><a href="CuePointType.html#ACTIONSCRIPT" target="">CuePointType.ACTIONSCRIPT</a><br/><a href="FLVPlayback.html#cuePoints" target="">cuePoints</a><br/><a href="FLVPlayback.html#addASCuePoint()" target="">addASCuePoint()</a><br/><a href="FLVPlayback.html#removeASCuePoint()" target="">removeASCuePoint()</a><br/><a href="FLVPlayback.html#findCuePoint()" target="">findCuePoint()</a></div></div><a name="findNextCuePointWithName()"></a><a name="findNextCuePointWithName(Object)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">findNextCuePointWithName</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function findNextCuePointWithName(cuePoint:<a href="../../Object.html">Object</a>):<a href="../../Object.html">Object</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Finds the next cue point in
          <code>my_cuePoint.array</code>
          that has the same name as
          <code>my_cuePoint.name</code>
          . The
          <code>my_cuePoint</code>
          object must be a 
   cue point object that has been returned by the
          <code>findCuePoint()</code>
          method, the
          <code>findNearestCuePoint()</code>
          method, or a previous call to this method. 
   This method uses the
          <code>array</code>
          parameter that these methods add to the 
   CuePoint object.
          <p>
            The method includes disabled cue points in the search. Use the
            <code>isFLVCuePointEnabled()</code>
            method to determine whether a cue point is disabled.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">cuePoint</span>:<a href="../../Object.html">Object</a></code> &mdash; 
              A cue point object that has been returned by either the
              <code>findCuePoint()</code>
              method, 
   the
              <code>findNearestCuePoint()</code>
              method, or a previous call to this method.
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Object.html">Object</a></code> &mdash; 
              If there are no more cue points in the array with a matching 
   name, then
              <code>null</code>
              ; otherwise, returns a
   copy of the cue point object with additional properties:
              <ul><li>
                  <code>array</code>
                  &mdash;The array of cue points searched. 
   Treat this array as read-only because adding, removing or 
   editing objects within it can cause cue points to malfunction.
                </li><li>
                  <code>index</code>
                  &mdash;The index into the array for the returned cue point.
                </li></ul>
              
            </td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/video/VideoError.html">VideoError</a> </code> &mdash; When argument is invalid.</td></tr></table></div><a name="getVideoPlayer()"></a><a name="getVideoPlayer(Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">getVideoPlayer</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function getVideoPlayer(index:<a href="../../Number.html">Number</a>):<a href="../../fl/video/VideoPlayer.html">VideoPlayer</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Gets the video player specified by the
          <code>index</code>
          parameter. 
   When possible, it is best to access the VideoPlayer methods and properties 
   using FLVPlayback methods and properties. Each
          <code>DisplayObject.name</code>
          property 
   is its index converted to a string.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">index</span>:<a href="../../Number.html">Number</a></code> &mdash; A number that is the index of the video player to get.</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/video/VideoPlayer.html">VideoPlayer</a></code> &mdash; A VideoPlayer object.</td></tr></table></div><a name="isFLVCuePointEnabled()"></a><a name="isFLVCuePointEnabled()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isFLVCuePointEnabled</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function isFLVCuePointEnabled(timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>):<a href="../../Boolean.html">Boolean</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Returns
          <code>false</code>
          if the FLV file embedded cue point is disabled. 
   You can disable cue points either by setting the
          <code>cuePoints</code>
          property through 
   the Flash Video Cue Points dialog box or by calling the
          <code>setFLVCuePointEnabled()</code>
          method.
          <p>
            The return value from this function is meaningful only when the
            <code>metadataLoaded</code>
            property is
            <code>true</code>
            , the
            <code>metadata</code>
            property is not
            <code>null</code>
            , or after a
            <code>metadataReceived</code>
            event. When
            <code>metadataLoaded</code>
            is
            <code>false</code>
            , this function always returns
            <code>true</code>
            .
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">timeNameOrCuePoint</span>:<a href="../../specialTypes.html#*">*</a></code> &mdash; 
              If this parameter is a string, returns the name of 
   the cue point to check; returns
              <code>false</code>
              only if all cue points with 
   this name are disabled.
              <p>If this parameter is a number, it is the time of the cue point to check.</p>
              
              <p>
                If this parameter is an object, returns the object with the matching
                <code>name</code>
                and
                <code>time</code>
                properties.
              </p>
              
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Boolean.html">Boolean</a></code> &mdash; 
              Returns
              <code>false</code>
              if the FLV file embedded cue point is disabled. 
   You can disable cue points either by setting the
              <code>cuePoints</code>
              property through the 
   Flash Video Cue Points dialog box or by calling the
              <code>setFLVCuePointEnabled()</code>
              method.
              <p>
                The return value from this function is meaningful only when the
                <code>metadataLoaded</code>
                property is
                <code>true</code>
                , the
                <code>metadata</code>
                property is not
                <code>null</code>
                , or after a
                <code>metadataReceived</code>
                event. When
                <code>metadataLoaded</code>
                is
                <code>false</code>
                , 
   this function always returns
                <code>true</code>
                .
              </p>
              
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#findCuePoint()" target="">findCuePoint()</a><br/><a href="FLVPlayback.html#findNearestCuePoint()" target="">findNearestCuePoint()</a><br/><a href="FLVPlayback.html#findNextCuePointWithName()" target="">findNextCuePointWithName()</a><br/><a href="FLVPlayback.html#setFLVCuePointEnabled()" target="">setFLVCuePointEnabled()</a></div></div><a name="load()"></a><a name="load(String,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">load</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function load(source:<a href="../../String.html">String</a>, totalTime:<a href="../../Number.html">Number</a> = NaN, isLive:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Begins loading the FLV file and provides a shortcut for setting the
          <code>autoPlay</code>
          property to
          <code>false</code>
          and setting the
          <code>source</code>
          ,
          <code>totalTime</code>
          , and
          <code>isLive</code>
          properties, if given. If the
          <code>totalTime</code>
          and
          <code>isLive</code>
          properties are undefined, they are not set. If the
          <code>source</code>
          property is undefined,
          <code>null</code>
          , or an empty string, this method 
   does nothing.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">source</span>:<a href="../../String.html">String</a></code> &mdash; A string that specifies the URL of the FLV file to stream 
   and how to stream it. The URL can be a local path, an HTTP URL to an FLV file, 
   an RTMP URL to an FLV file stream, or an HTTP URL to an XML file.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">totalTime</span>:<a href="../../Number.html">Number</a></code> (default = <code>NaN</code>)<code></code> &mdash; A number that is the total playing time for the video. Optional.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">isLive</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              A Boolean value that is
              <code>true</code>
              if the video stream is live. 
   This value is effective only when streaming from Flash Media Server (FMS) or other Flash 
   Video Streaming Service (FVSS). The value of 
   this property is ignored for an HTTP download. Optional.
            </td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#autoPlay" target="">autoPlay</a><br/><a href="FLVPlayback.html#source" target="">source</a><br/><a href="FLVPlayback.html#isLive" target="">isLive</a><br/><a href="FLVPlayback.html#totalTime" target="">totalTime</a></div></div><a name="pause()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">pause</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function pause():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Pauses playing the video stream.
          <p>
            If playback has begun and you want to 
         return to the state of waiting for enough to download and then automatically 
         begin playback, call the
            <code>pause()</code>
            method, and then the
            <code>playWhenEnoughDownloaded()</code>
            method.
          </p>
          
        </p></div><a name="play()"></a><a name="play(String,Number,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">play</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function play(source:<a href="../../String.html">String</a> = null, totalTime:<a href="../../Number.html">Number</a> = NaN, isLive:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Plays the video stream. With no parameters, the method simply takes the FLV 
   file from a paused or stopped state to the playing state.
          <p>
            If parameters are used, the method acts as a shortcut for setting the
            <code>autoPlay</code>
            property to
            <code>true</code>
            and setting the
            <code>isLive</code>
            ,
            <code>totalTime</code>
            and,
            <code>source</code>
            properties. If the
            <code>totalTime</code>
            and
            <code>isLive</code>
            properties are undefined, 
   they are not set.
          </p>
          
          <p>
            When waiting for enough of a progressive download FLV to load before playing
   starts automatically, call the
            <code>play()</code>
            method with no parameters
   to force playback to start immediately.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">source</span>:<a href="../../String.html">String</a></code> (default = <code>null</code>)<code></code> &mdash; 
              A string that specifies the URL of the FLV file to stream 
   and how to stream it. The URL can be a local path, an HTTP URL to an FLV file, 
   an RTMP URL to an FLV file stream, or an HTTP URL to an XML file. It is optional, 
   but the
              <code>source</code>
              property must be set either through the 
   Component inspector or through ActionScript or this method has no effect.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">totalTime</span>:<a href="../../Number.html">Number</a></code> (default = <code>NaN</code>)<code></code> &mdash; A number that is the total playing time for the video. Optional.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">isLive</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              A Boolean value that is
              <code>true</code>
              if the video stream is live. 
   This value is effective only when streaming from Flash Media Server (FMS) or other Flash Video Streaming Service (FVSS). 
   The value of this property is ignored for an HTTP download. Optional.
            </td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#autoPlay" target="">autoPlay</a><br/><a href="FLVPlayback.html#source" target="">source</a><br/><a href="FLVPlayback.html#isLive" target="">isLive</a><br/><a href="FLVPlayback.html#totalTime" target="">totalTime</a></div></div><a name="playWhenEnoughDownloaded()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playWhenEnoughDownloaded</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function playWhenEnoughDownloaded():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Plays the FLV file when enough of it has downloaded. If the FLV file has 
   downloaded or you are streaming from Flash Media Server (FMS), then calling the
          <code>playWhenEnoughDownloaded()</code>
          method
   is identical to the
          <code>play()</code>
          method with no parameters.  Calling this
   method does not pause playback, so in many cases, you may want to call the
          <code>pause()</code>
          method
         before you call this method.
        </p></div><a name="removeASCuePoint()"></a><a name="removeASCuePoint()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">removeASCuePoint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function removeASCuePoint(timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>):<a href="../../Object.html">Object</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Removes an ActionScript cue point from the currently loaded FLV file. 
   Only the
          <code>name</code>
          and
          <code>time</code>
          properties are used from the
          <code>timeNameOrCuePoint</code>
          parameter to find the cue point to remove.
          <p>
            If multiple ActionScript cue points match the search criteria, only one is removed. 
   To remove all, call this function repeatedly in a loop with the same parameters 
   until it returns
            <code>null</code>
            .
          </p>
          
          <p>
            Cue point information is wiped out when the
            <code>source</code>
            property is 
   set, so to set cue point information for the next FLV file to be loaded, set the
            <code>source</code>
            property first.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">timeNameOrCuePoint</span>:<a href="../../specialTypes.html#*">*</a></code> &mdash; 
              A cue point string that contains the
              <code>time</code>
              and
              <code>name</code>
              properties for the cue point to remove. The method removes the 
   first cue point with this name.
   Or, if this parameter is a number, the method removes the 
   first cue point with this time. 
   If this parameter is an object, the method removes the cue point with both the
              <code>time</code>
              and
              <code>name</code>
              properties.
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Object.html">Object</a></code> &mdash; 
              The cue point object that was removed. If there is no
   matching cue point, the method returns
              <code>null</code>
              .
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#addASCuePoint()" target="">addASCuePoint()</a><br/><a href="FLVPlayback.html#findCuePoint()" target="">findCuePoint()</a></div></div><a name="seek()"></a><a name="seek(Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seek</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function seek(time:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Seeks to a given time in the file, specified in seconds, 
   with a precision of three decimal places (milliseconds).
          <p>
            For several reasons, the
            <code>playheadTime</code>
            property might not 
   have the expected value immediately after you call one of 
   the seek methods or set
            <code>playheadTime</code>
            to cause seeking. 
   First, for a progressive download, you can seek only to a 
   keyframe, so a seek takes you to the time of the first 
   keyframe after the specified time. (When streaming, a seek 
   always goes to the precise specified time even if the source 
   FLV file doesn't have a keyframe there.) Second, seeking 
   is asynchronous, so if you call a seek method or set the
            <code>playheadTime</code>
            property,
            <code>playheadTime</code>
            does not update immediately. 
   To obtain the time after the seek is complete, listen for the 
   seek event, which does not start until the
            <code>playheadTime</code>
            property 
   has updated.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">time</span>:<a href="../../Number.html">Number</a></code> &mdash; A number that specifies the time, in seconds, at which to 
   place the playhead.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/video/VideoError.html">VideoError</a> </code> &mdash; If time is &lt; 0.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoPlayer.html#seek()" target="">VideoPlayer.seek()</a></div></div><a name="seekPercent()"></a><a name="seekPercent(Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seekPercent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function seekPercent(percent:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Seeks to a percentage of the file and places the playhead there. 
   The percentage is a number between 0 and 100.
          <p>
            For several reasons, the
            <code>playheadTime</code>
            property might not have 
   the expected value immediately after you call one of the seek 
   methods or set
            <code>playheadTime</code>
            to cause seeking. First, for 
   a progressive download, you can seek only to a keyframe, 
   so a seek takes you to the time of the first keyframe after 
   the specified time. (When streaming, a seek always goes 
   to the precise specified time even if the source FLV file 
   doesn't have a keyframe there.) Second, seeking is asynchronous, 
   so if you call a seek method or set the
            <code>playheadTime</code>
            property,
            <code>playheadTime</code>
            does not update immediately. To obtain the time 
   after the seek is complete, listen for the seek event, which 
   does not start until the
            <code>playheadTime</code>
            property has updated.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">percent</span>:<a href="../../Number.html">Number</a></code> &mdash; number that specifies a percentage of the length of the FLV file 
   at which to place the playhead.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/video/VideoError.html">VideoError</a> </code> &mdash; 
              If
              <code>percent</code>
              is invalid or if
              <code>totalTime</code>
              is
   undefined,
              <code>null</code>
              or &lt;= 0.
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#seek()" target="">seek()</a></div></div><a name="seekSeconds()"></a><a name="seekSeconds(Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seekSeconds</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function seekSeconds(time:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Seeks to a given time in the file, specified in seconds, with a precision up to 
   three decimal places (milliseconds). This method performs the same operation as the
          <code>seek()</code>
          method; it is provided for symmetry with the
          <code>seekPercent()</code>
          method.
          <p>
            For several reasons, the
            <code>playheadTime</code>
            property might not have the expected 
   value immediately after you call one of the seek methods or set
            <code>playheadTime</code>
            to cause seeking. First, for a progressive download, you can seek only to a 
   keyframe, so a seek takes you to the time of the first keyframe after the 
   specified time. (When streaming, a seek always goes to the precise specified 
   time even if the source FLV file doesn't have a keyframe there.) Second, 
   seeking is asynchronous, so if you call a seek method or set the
            <code>playheadTime</code>
            property,
            <code>playheadTime</code>
            does not update immediately. To obtain the time after 
   the seek is complete, listen for the seek event, which does not start until 
   the
            <code>playheadTime</code>
            property has updated.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">time</span>:<a href="../../Number.html">Number</a></code> &mdash; A number that specifies the time, in seconds, 
   of the total play time at which to place the playhead.</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#seek()" target="">seek()</a></div></div><a name="seekToNavCuePoint()"></a><a name="seekToNavCuePoint()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seekToNavCuePoint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function seekToNavCuePoint(timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Seeks to a navigation cue point that matches the specified time, name, or 
   time and name.
          <p>
            The time is the starting time, in seconds, 
   from which to look for the next navigation cue point. The default is the 
   current
            <code>playheadTime</code>
            property. If you specify a time, the method seeks 
   to a cue point that matches that time or is later. If time is undefined,
            <code>null</code>
            , or less than 0, the method starts its 
   search at time 0.
          </p>
          
          <p>The name is the cue point to seek. The method seeks to the first enabled navigation 
   cue point with this name.</p>
          
          <p>The time and name together are a navigation cue point with the specified 
   name at or after the specified time.</p>
          
          <p>
            For several reasons, the
            <code>playheadTime</code>
            property might not have the 
   expected value immediately after you call one of the seek methods or 
   set
            <code>playheadTime</code>
            to cause seeking. First, for a progressive 
   download, you can seek only to a keyframe, so a seek takes you 
   to the time of the first keyframe after the specified time. 
   (When streaming, a seek always goes to the precise specified 
   time even if the source FLV file doesn't have a keyframe there.) 
   Second, seeking is asynchronous, so if you call a seek method or 
   set the
            <code>playheadTime</code>
            property,
            <code>playheadTime</code>
            does not 
   update immediately. To obtain the time after the seek is complete, 
   listen for the
            <code>seek</code>
            event, 
   which does not start until the
            <code>playheadTime</code>
            property has updated.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">timeNameOrCuePoint</span>:<a href="../../specialTypes.html#*">*</a></code> &mdash; A number that is the time, a string that is the name, or
   both a number and string that are the specified name and time.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../fl/video/VideoError.html">VideoError</a> </code> &mdash; No cue point matching the criteria is found.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#seek()" target="">seek()</a><br/><a href="FLVPlayback.html#seekToPrevNavCuePoint()" target="">seekToPrevNavCuePoint()</a><br/><a href="FLVPlayback.html#seekToNextNavCuePoint()" target="">seekToNextNavCuePoint()</a><br/><a href="FLVPlayback.html#findCuePoint()" target="">findCuePoint()</a><br/><a href="FLVPlayback.html#isFLVCuePointEnabled()" target="">isFLVCuePointEnabled()</a></div></div><a name="seekToNextNavCuePoint()"></a><a name="seekToNextNavCuePoint(Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seekToNextNavCuePoint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function seekToNextNavCuePoint(time:<a href="../../Number.html">Number</a> = NaN):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Seeks to the next navigation cue point, based on the current value of the
          <code>playheadTime</code>
          property. The method skips navigation cue points that have 
   been disabled and goes to the end of the FLV file if there is no other cue point.
          <p>
            For several reasons, the
            <code>playheadTime</code>
            property might not have the 
   expected value immediately after you call one of the seek methods or 
   set
            <code>playheadTime</code>
            to cause seeking. First, for a progressive 
   download, you can seek only to a keyframe, so a seek takes you 
   to the time of the first keyframe after the specified time. 
   (When streaming, a seek always goes to the precise specified 
   time even if the source FLV file doesn't have a keyframe there.) 
   Second, seeking is asynchronous, so if you call a seek method or 
   set the
            <code>playheadTime</code>
            property,
            <code>playheadTime</code>
            does not 
   update immediately. To obtain the time after the seek is complete, 
   listen for the
            <code>seek</code>
            event, 
   which does not start until the
            <code>playheadTime</code>
            property has updated.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">time</span>:<a href="../../Number.html">Number</a></code> (default = <code>NaN</code>)<code></code> &mdash; 
              A number that is the starting time, in seconds, from which to look for 
   the next navigation cue point. The default is the current
              <code>playheadTime</code>
              property. Optional.
            </td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#cuePoints" target="">cuePoints</a><br/><a href="FLVPlayback.html#seek()" target="">seek()</a><br/><a href="FLVPlayback.html#seekToNavCuePoint()" target="">seekToNavCuePoint()</a><br/><a href="FLVPlayback.html#seekToPrevNavCuePoint()" target="">seekToPrevNavCuePoint()</a><br/><a href="FLVPlayback.html#findCuePoint()" target="">findCuePoint()</a><br/><a href="FLVPlayback.html#isFLVCuePointEnabled()" target="">isFLVCuePointEnabled()</a></div></div><a name="seekToPrevNavCuePoint()"></a><a name="seekToPrevNavCuePoint(Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seekToPrevNavCuePoint</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function seekToPrevNavCuePoint(time:<a href="../../Number.html">Number</a> = NaN):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Seeks to the previous navigation cue point, based on the current 
   value of the
          <code>playheadTime</code>
          property. It goes to the beginning if 
   there is no previous cue point. The method skips navigation cue 
   points that have been disabled.
          <p>
            For several reasons, the
            <code>playheadTime</code>
            property might not have the 
   expected value immediately after you call one of the seek methods or 
   set
            <code>playheadTime</code>
            to cause seeking. First, for a progressive 
   download, you can seek only to a keyframe, so a seek takes you 
   to the time of the first keyframe after the specified time. 
   (When streaming, a seek always goes to the precise specified 
   time even if the source FLV file doesn't have a keyframe there.) 
   Second, seeking is asynchronous, so if you call a seek method or 
   set the
            <code>playheadTime</code>
            property,
            <code>playheadTime</code>
            does not 
   update immediately. To obtain the time after the seek is complete, 
   listen for the
            <code>seek</code>
            event, 
   which does not start until the
            <code>playheadTime</code>
            property has updated.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">time</span>:<a href="../../Number.html">Number</a></code> (default = <code>NaN</code>)<code></code> &mdash; 
              A number that is the starting time in seconds from which to 
   look for the previous navigation cue point. The default is the current 
   value of the
              <code>playheadTime</code>
              property. Optional.
            </td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#cuePoints" target="">cuePoints</a><br/><a href="FLVPlayback.html#seek()" target="">seek()</a><br/><a href="FLVPlayback.html#seekToNavCuePoint()" target="">seekToNavCuePoint()</a><br/><a href="FLVPlayback.html#seekToNextNavCuePoint()" target="">seekToNextNavCuePoint()</a><br/><a href="FLVPlayback.html#findCuePoint()" target="">findCuePoint()</a><br/><a href="FLVPlayback.html#isFLVCuePointEnabled()" target="">isFLVCuePointEnabled()</a></div></div><a name="setFLVCuePointEnabled()"></a><a name="setFLVCuePointEnabled(Boolean,)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setFLVCuePointEnabled</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setFLVCuePointEnabled(enabled:<a href="../../Boolean.html">Boolean</a>, timeNameOrCuePoint:<a href="../../specialTypes.html#*">*</a>):<a href="../../Number.html">Number</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Enables or disables one or more FLV file cue points. Disabled cue points 
   are disabled for purposes of being dispatched as events and for navigating 
   to them with the
          <code>seekToPrevNavCuePoint()</code>
          ,
          <code>seekToNextNavCuePoint()</code>
          , and
          <code>seekToNavCuePoint()</code>
          methods.
          <p>
            Cue point information is deleted when you set the
            <code>source</code>
            property to a different FLV file, so set the
            <code>source</code>
            property before 
   setting cue point information for the next FLV file to be loaded.
          </p>
          
          <p>
            Changes caused by this method are not reflected by calls to the
            <code>isFLVCuePointEnabled()</code>
            method until metadata is loaded.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">enabled</span>:<a href="../../Boolean.html">Boolean</a></code> &mdash; 
              A Boolean value that specifies whether to enable (
              <code>true</code>
              ) 
   or disable (
              <code>false</code>
              ) an FLV file cue point.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">timeNameOrCuePoint</span>:<a href="../../specialTypes.html#*">*</a></code> &mdash; 
              If this parameter is a string, the method enables or disables
   the cue point with this name. If this parameter is a number, the method enables or
   disables the cue point with this time. If this parameter is an object, the method 
   enables or disables the cue point with both the
              <code>name</code>
              and
              <code>time</code>
              properties.
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Number.html">Number</a></code> &mdash; 
              If
              <code>metadataLoaded</code>
              is
              <code>true</code>
              , the method returns the
   number of cue points whose enabled state was changed.  If
              <code>metadataLoaded</code>
              is
              <code>false</code>
              , the method returns -1 because the 
   component cannot yet determine which, if any, cue points to set. 
   When the metadata arrives, however, the component sets the specified cue points appropriately.
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#cuePoints" target="">cuePoints</a><br/><a href="FLVPlayback.html#isFLVCuePointEnabled()" target="">isFLVCuePointEnabled()</a><br/><a href="FLVPlayback.html#findCuePoint()" target="">findCuePoint()</a><br/><a href="FLVPlayback.html#findNearestCuePoint()" target="">findNearestCuePoint()</a><br/><a href="FLVPlayback.html#findNextCuePointWithName()" target="">findNextCuePointWithName()</a></div></div><a name="setScale()"></a><a name="setScale(Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setScale</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setScale(scaleX:<a href="../../Number.html">Number</a>, scaleY:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Sets the
          <code>scaleX</code>
          and
          <code>scaleY</code>
          properties simultaneously. 
   Because setting either one, individually, can cause automatic
   resizing, setting them simultaneously can be more efficient 
   than setting the
          <code>scaleX</code>
          and
          <code>scaleY</code>
          properties individually.
          <p>
            If
            <code>scaleMode</code>
            property is set to
            <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
            or
            <code>VideoScaleMode.NO_SCALE</code>
            , then
   calling this causes an immediate
            <code>autolayout</code>
            event.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">scaleX</span>:<a href="../../Number.html">Number</a></code> &mdash; A number representing the horizontal scale.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">scaleY</span>:<a href="../../Number.html">Number</a></code> &mdash; A number representing the vertical scale.</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#scaleX" target="">scaleX</a><br/><a href="FLVPlayback.html#scaleY" target="">scaleY</a><br/><a href="VideoScaleMode.html" target="">VideoScaleMode</a></div></div><a name="setSize()"></a><a name="setSize(Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setSize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function setSize(width:<a href="../../Number.html">Number</a>, height:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Sets width and height simultaneously. Because setting either one, 
         individually, can cause automatic resizing, setting them simultaneously 
         is more efficient than setting the
          <code>width</code>
          and
          <code>height</code>
          properties individually.
          <p>
            If
            <code>scaleMode</code>
            property is set to
            <code>VideoScaleMode.MAINTAIN_ASPECT_RATIO</code>
            or
            <code>VideoScaleMode.NO_SCALE</code>
            , then
         calling this causes an immediate
            <code>autolayout</code>
            event.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">width</span>:<a href="../../Number.html">Number</a></code> &mdash; A number that specifies the width of the video player.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">height</span>:<a href="../../Number.html">Number</a></code> &mdash; A number that specifies the height of the video player.</td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#width" target="">width</a><br/><a href="FLVPlayback.html#height" target="">height</a><br/><a href="VideoScaleMode.html" target="">VideoScaleMode</a></div></div><a name="stop()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stop</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function stop():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Stops the video from playing. 
   If the
          <code>autoRewind</code>
          property is
          <code>true</code>
          , 
         the FLV file rewinds to the beginning.
        </p></div><div class="detailSectionHeader"> Event Detail </div><a name="event:autoLayout"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">autoLayout</td><td class="detailHeaderType"> Event </td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/AutoLayoutEvent.html"><code>fl.video.AutoLayoutEvent</code></a><br/><span class="label">property AutoLayoutEvent.type  =  </span><a href="../../fl/video/AutoLayoutEvent.html#AUTO_LAYOUT"><code>fl.video.AutoLayoutEvent.AUTO_LAYOUT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the video player is resized or laid out automatically. A video player is 
  laid out automatically based on the values of the
          <code>align</code>
          and
          <code>scaleMode</code>
          properties
  when a new FLV file is loaded or when one of those two properties is changed.
          <p>
            The
            <code>autoLayout</code>
            event is of type AutoLayoutEvent and has the constant
            <code>AutoLayoutEvent.AUTO_LAYOUT</code>
            .
          </p>
          
          <p>After an attempt to automatically lay out a video player, the event object is dispatched even if the dimensions were
  not changed.</p>
          
          <p>
            A
            <code>LayoutEvent</code>
            is also dispatched in these three scenarios:
          </p>
          
          <ul><li>If the video player that laid itself out is visible.</li><li>
              If there are two video players of different sizes or positions and the
              <code>visibleVideoPlayerIndex</code>
              property is switched from one video player to another.
            </li><li>
              If methods or properties that change the size of the video player such
  as
              <code>setSize()</code>
              ,
              <code>setScale()</code>
              ,
              <code>width</code>
              ,
              <code>height</code>
              ,
              <code>scaleX</code>
              ,
              <code>scaleY</code>
              ,
              <code>registrationWidth</code>
              and
              <code>registrationHeight</code>
              , are called.
            </li></ul>
          
          <p>If multiple video player instances are in use, this event may
  not apply to the visible video player.</p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of an
          <code>autoLayout</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>oldBounds</code>
                  </td><td>
                    The values of the
                    <code>x</code>
                    ,
                    <code>y</code>
                    ,
                    <code>width</code>
                    , and
                    <code>height</code>
                    properties of the target before the
                    <code>autoLayout</code>
                    event occurs.
                  </td></tr><tr><td>
                    <code>oldRegistrationBounds</code>
                  </td><td>
                    The values of the
                    <code>registrationX</code>
                    ,
                    <code>registrationY</code>
                    ,
                    <code>registrationWidth</code>
                    , and
                    <code>registrationHeight</code>
                    properties of the target before the
                    <code>autoLayout</code>
                    event occurs.
                  </td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="AutoLayoutEvent.html#AUTO_LAYOUT" target="">AutoLayoutEvent.AUTO_LAYOUT</a><br/><a href="FLVPlayback.html#scaleMode" target="">scaleMode</a><br/><a href="FLVPlayback.html#event:layout" target="">layout event</a><br/><a href="FLVPlayback.html#visibleVideoPlayerIndex" target="">visibleVideoPlayerIndex</a></div></div><a name="event:autoRewound"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">autoRewound</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#AUTO_REWOUND"><code>fl.video.VideoEvent.AUTO_REWOUND</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the playhead is moved to the start of the video player because the
          <code>autoRewind</code>
          property is set to
          <code>true</code>
          . When the
          <code>autoRewound</code>
          event is dispatched, the
          <code>rewind</code>
          event is also
  dispatched.
          <p>
            The
            <code>autoRewound</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.AUTO_REWOUND</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of an
          <code>autoRewound</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
                     class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoEvent.html#AUTO_REWOUND" target="">VideoEvent.AUTO_REWOUND</a><br/><a href="FLVPlayback.html#autoRewind" target="">autoRewind</a><br/><a href="FLVPlayback.html#event:rewind" target="">rewind event</a></div></div><a name="event:bufferingStateEntered"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bufferingStateEntered</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#BUFFERING_STATE_ENTERED"><code>fl.video.VideoEvent.BUFFERING_STATE_ENTERED</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the FLVPlayback instance enters the buffering state. 
  The FLVPlayback instance typically enters this state immediately after a call to the
          <code>play()</code>
          method or when the
          <code>Play</code>
          control is clicked, 
  before entering the playing state.
          <p>
            The
            <code>stateChange</code>
            event is also dispatched.
          </p>
          
          <p>
            The
            <code>bufferingStateEntered</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.BUFFERING_STATE_ENTERED</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>bufferingStateEntered</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
                     class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoState.html#BUFFERING" target="">VideoState.BUFFERING</a><br/><a href="VideoEvent.html#BUFFERING_STATE_ENTERED" target="">VideoEvent.BUFFERING_STATE_ENTERED</a><br/><a href="FLVPlayback.html#play()" target="">play()</a><br/><a href="FLVPlayback.html#playheadTime" target="">playheadTime</a><br/><a href="FLVPlayback.html#state" target="">state</a><br/><a href="FLVPlayback.html#event:stateChange" target="">stateChange event</a></div></div><a name="event:close"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">close</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#CLOSE"><code>fl.video.VideoEvent.CLOSE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the event object closes the NetConnection, 
  by timing out or through a call to the
          <code>closeVideoPlayer()</code>
          method or when 
  you call the
          <code>load()</code>
          or
          <code>play()</code>
          methods or set the
          <code>source</code>
          property and cause the RTMP connection 
  to close as a result. The FLVPlayback instance dispatches this event only when 
  streaming from Flash Media Server (FMS) or other Flash Video Streaming Service (FVSS).
          <p>
            The
            <code>close</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.CLOSE</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>close</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
                     class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoEvent.html#CLOSE" target="">VideoEvent.CLOSE</a><br/><a href="FLVPlayback.html#closeVideoPlayer()" target="">closeVideoPlayer()</a><br/><a href="FLVPlayback.html#source" target="">source</a><br/><a href="FLVPlayback.html#load()" target="">load()</a><br/><a href="FLVPlayback.html#play()" target="">play()</a></div></div><a name="event:complete"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">complete</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#COMPLETE"><code>fl.video.VideoEvent.COMPLETE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when playing completes because the player reached the end of the FLV file. 
  The component does not dispatch the event if you call the
          <code>stop()</code>
          or
          <code>pause()</code>
          methods 
  or click the corresponding controls.
          <p>
            When the application uses progressive download, it does not set the
            <code>totalTime</code>
            property explicitly, and it downloads an FLV file that does not specify the duration 
  in the metadata. The video player sets the
            <code>totalTime</code>
            property to an approximate 
  total value before it dispatches this event.
          </p>
          
          <p>
            The video player also dispatches the
            <code>stateChange</code>
            and
            <code>stoppedStateEntered</code>
            events.
          </p>
          
          <p>
            The
            <code>complete</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.COMPLETE</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>complete</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
                     class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#event:stateChange" target="">stateChange event</a><br/><a href="FLVPlayback.html#event:stoppedStateEntered" target="">stoppedStateEntered event</a><br/><a href="FLVPlayback.html#stop()" target="">stop()</a><br/><a href="FLVPlayback.html#pause()" target="">pause()</a><br/><a href="FLVPlayback.html#totalTime" target="">totalTime</a></div></div><a name="event:cuePoint"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">cuePoint</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/MetadataEvent.html"><code>fl.video.MetadataEvent</code></a><br/><span class="label">property MetadataEvent.type  =  </span><a href="../../fl/video/MetadataEvent.html#CUE_POINT"><code>fl.video.MetadataEvent.CUE_POINT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when a cue point is reached. The event object has an
          <code>info</code>
          property that contains the info object received by the
          <code>NetStream.onCuePoint</code>
          event callback for FLV file cue points. 
  For ActionScript cue points, it contains the object that was passed 
  into the ActionScript cue point methods or properties.
          <p>
            The
            <code>cuePoint</code>
            event is of type MetadataEvent and has the constant
            <code>MetadataEvent.CUE_POINT</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>cuePoint</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>info</code>
                  </td><td>The object with properties describing the cue point.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="MetadataEvent.html#CUE_POINT" target="">MetadataEvent.CUE_POINT</a><br/><a href="../../flash/net/NetStream.html#event:onCuePoint" target="">NetStream.onCuePoint event</a></div></div><a name="event:fastForward"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">fastForward</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#FAST_FORWARD"><code>fl.video.VideoEvent.FAST_FORWARD</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the location of the playhead moves forward by a call to
  the
          <code>seek()</code>
          method or by clicking the ForwardButton control.
          <p>
            The FLVPlayback instance also dispatches
            <code>playheadUpdate</code>
            event.
          </p>
          
          <p>
            The
            <code>fastForward</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.FAST_FORWARD</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>fastForward</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
                     class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoEvent.html#FAST_FORWARD" target="">VideoEvent.FAST_FORWARD</a><br/><a href="FLVPlayback.html#event:playheadUpdate" target="">playheadUpdate event</a><br/><a href="FLVPlayback.html#seek()" target="">seek()</a></div></div><a name="event:layout"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">layout</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/LayoutEvent.html"><code>fl.video.LayoutEvent</code></a><br/><span class="label">property LayoutEvent.type  =  </span><a href="../../fl/video/LayoutEvent.html#LAYOUT"><code>fl.video.LayoutEvent.LAYOUT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the video player is resized or laid out. Here are two layout scenarios:
          <ul><li>
              If the video player is laid out by either using the
              <code>autoLayout</code>
              event or calling the
              <code>setScale()</code>
              or
              <code>setSize()</code>
              methods or changing the
              <code>width</code>
              ,
              <code>height</code>
              ,
              <code>scaleX</code>
              , and
              <code>scaleY</code>
              properties.
            </li><li>
              If there are two video players of different sizes and the
              <code>visibleVideoPlayerIndex</code>
              property is switched from one video player to another.
            </li></ul>
          
          <p>
            The
            <code>layout</code>
            event is of type LayoutEvent and has the constant
            <code>LayoutEvent.LAYOUT</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>layout</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>oldBounds</code>
                  </td><td>
                    The values of the
                    <code>x</code>
                    ,
                    <code>y</code>
                    ,
                    <code>width</code>
                    , and
                    <code>height</code>
                    properties of the target before the
                    <code>layout</code>
                    event occurs.
                  </td></tr><tr><td>
                    <code>oldRegistrationBounds</code>
                  </td><td>
                    The values of the
                    <code>registrationX</code>
                    ,
                    <code>registrationY</code>
                    ,
                    <code>registrationWidth</code>
                    , and
                    <code>registrationHeight</code>
                    properties of the target before the
                    <code>layout</code>
                    event occurs.
                  </td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#event:autoLayout" target="">autoLayout event</a><br/><a href="LayoutEvent.html#LAYOUT" target="">LayoutEvent.LAYOUT</a><br/><a href="FLVPlayback.html#visibleVideoPlayerIndex" target="">visibleVideoPlayerIndex</a></div></div><a name="event:metadataReceived"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">metadataReceived</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/MetadataEvent.html"><code>fl.video.MetadataEvent</code></a><br/><span class="label">property MetadataEvent.type  =  </span><a href="../../fl/video/MetadataEvent.html#METADATA_RECEIVED"><code>fl.video.MetadataEvent.METADATA_RECEIVED</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched the first time the FLV file's metadata is reached.
  The event object has an
          <code>info</code>
          property that contains the 
  info object received by the
          <code>NetStream.onMetaData</code>
          event callback.
          <p>
            The
            <code>metadataReceived</code>
            event is of type MetadataEvent and has the constant
            <code>MetadataEvent.METADATA_RECEIVED</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>metadataReceived</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>info</code>
                  </td><td>The object with properties describing the FLV file.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="MetadataEvent.html#METADATA_RECEIVED" target="">MetadataEvent.METADATA_RECEIVED</a><br/><a href="../../flash/net/NetStream.html#event:onMetaData" target="">Netstream.onMetaData event</a></div></div><a name="event:pausedStateEntered"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">pausedStateEntered</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#PAUSED_STATE_ENTERED"><code>fl.video.VideoEvent.PAUSED_STATE_ENTERED</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the player enters the paused state. This happens when you call 
  the
          <code>pause()</code>
          method or click the corresponding control and it also happens 
  in some cases when the FLV file is loaded and the
          <code>autoPlay</code>
          property 
  is
          <code>false</code>
          (the state may be stopped instead).
          <p>
            The
            <code>stateChange</code>
            event is also dispatched.
          </p>
          
          <p>
            The
            <code>pausedStateEntered</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.PAUSED_STATE_ENTERED</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>pausedStateEntered</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
                     class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#autoPlay" target="">autoPlay</a><br/><a href="FLVPlayback.html#pause()" target="">pause()</a><br/><a href="VideoEvent.html#PAUSED_STATE_ENTERED" target="">VideoEvent.PAUSED_STATE_ENTERED</a><br/><a href="FLVPlayback.html#event:stateChange" target="">stateChange event</a></div></div><a name="event:playheadUpdate"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playheadUpdate</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#PLAYHEAD_UPDATE"><code>fl.video.VideoEvent.PLAYHEAD_UPDATE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched while the FLV file is playing at the frequency specified by the
          <code>playheadUpdateInterval</code>
          property or when rewinding starts. 
  The component does not dispatch this event when the video player is paused or stopped 
  unless a seek occurs.
          <p>
            The
            <code>playheadUpdate</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.PLAYHEAD_UPDATE</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>playheadUpdate</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
                     class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoEvent.html#PLAYHEAD_UPDATE" target="">VideoEvent.PLAYHEAD_UPDATE</a><br/><a href="FLVPlayback.html#playheadUpdateInterval" target="">playheadUpdateInterval</a></div></div><a name="event:playingStateEntered"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playingStateEntered</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#PLAYING_STATE_ENTERED"><code>fl.video.VideoEvent.PLAYING_STATE_ENTERED</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the playing state is entered. This may not occur immediately 
  after the
          <code>play()</code>
          method is called or the corresponding control is clicked; 
  often the buffering state is entered first, and then the playing state.
          <p>
            The FLVPlayback instance also dispatches the
            <code>stateChange</code>
            event.
          </p>
          
          <p>
            The
            <code>playingStateEntered</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.PLAYING_STATE_ENTERED</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>playingStateEntered</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
         class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#play()" target="">play()</a><br/><a href="FLVPlayback.html#event:stateChange" target="">stateChange event</a></div></div><a name="event:progress"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">progress</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoProgressEvent.html"><code>fl.video.VideoProgressEvent</code></a><br/><span class="label">property VideoProgressEvent.type  =  </span><a href="../../fl/video/VideoProgressEvent.html#PROGRESS"><code>fl.video.VideoProgressEvent.PROGRESS</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Indicates progress made in number of bytes downloaded. Dispatched at the frequency 
  specified by the
          <code>progressInterval</code>
          property, starting 
  when the load begins and ending when all bytes are loaded or there is a network error. 
  The default is every .25 seconds starting when load is called and ending
  when all bytes are loaded or if there is a network error. Use this event to check 
  bytes loaded or number of bytes in the buffer.
          <p>
            Dispatched only for a progressive HTTP download. Indicates progress in number of 
  downloaded bytes. The event object has the
            <code>bytesLoaded</code>
            and
            <code>bytesTotal</code>
            properties, which are the same as the FLVPlayback properties of the same names.
          </p>
          
          <p>
            The
            <code>progress</code>
            event is of type VideoProgressEvent and has the constant
            <code>VideoProgressEvent.PROGRESS</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>progress</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>bytesLoaded</code>
                  </td><td>The number of items or bytes loaded at the time the listener processes the event.</td></tr><tr><td>
                    <code>bytesTotal</code>
                  </td><td>The total number of items or bytes that will be loaded if the loading process succeeds.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#bytesLoaded" target="">bytesLoaded</a><br/><a href="FLVPlayback.html#bytesTotal" target="">bytesTotal</a><br/><a href="VideoProgressEvent.html#PROGRESS" target="">VideoProgressEvent.PROGRESS</a><br/><a href="FLVPlayback.html#progressInterval" target="">progressInterval</a></div></div><a name="event:ready"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ready</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#READY"><code>fl.video.VideoEvent.READY</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when an FLV file is loaded and ready to display. It starts the first 
  time you enter a responsive state after you load a new FLV file with the
          <code>play()</code>
          or
          <code>load()</code>
          method. It starts only once for each FLV file that is loaded.
          <p>
            The
            <code>ready</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.READY</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>ready</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
         class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#load()" target="">load()</a><br/><a href="FLVPlayback.html#play()" target="">play()</a><br/><a href="VideoEvent.html#READY" target="">VideoEvent.READY</a></div></div><a name="event:rewind"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rewind</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#REWIND"><code>fl.video.VideoEvent.REWIND</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the location of the playhead moves backward by
  a call to
          <code>seek()</code>
          or when an
          <code>autoRewind</code>
          call is
  completed. When an
          <code>autoRewind</code>
          call is completed, an
          <code>autoRewound</code>
          event is triggered first.
          <p>
            The
            <code>rewind</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.REWIND</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rewind</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
         class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#autoRewind" target="">autoRewind</a><br/><a href="FLVPlayback.html#event:autoRewound" target="">autoRewound event</a><br/><a href="VideoEvent.html#REWIND" target="">VideoEvent.REWIND</a><br/><a href="VideoState.html#REWINDING" target="">VideoState.REWINDING</a><br/><a href="FLVPlayback.html#seek()" target="">seek()</a></div></div><a name="event:scrubFinish"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scrubFinish</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#SCRUB_FINISH"><code>fl.video.VideoEvent.SCRUB_FINISH</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the user stops scrubbing the FLV file with the seek bar. 
  Scrubbing refers to grabbing the handle of the SeekBar and dragging it in 
  either direction to locate a particular scene in the FLV file. Scrubbing stops 
  when the user releases the handle of the seek bar.
          <p>
            The component also dispatches the
            <code>stateChange</code>
            event with 
  the
            <code>state</code>
            property, which is either playing, paused, 
  stopped, or buffering. The
            <code>state</code>
            property is
  seeking until the user finishes scrubbing.
          </p>
          
          <p>
            The
            <code>scrubFinish</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.SCRUB_FINISH</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>scrubFinish</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
         class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoEvent.html#SCRUB_FINISH" target="">VideoEvent.SCRUB_FINISH</a><br/><a href="FLVPlayback.html#state" target="">state</a><br/><a href="FLVPlayback.html#event:stateChange" target="">stateChange event</a></div></div><a name="event:scrubStart"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scrubStart</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#SCRUB_START"><code>fl.video.VideoEvent.SCRUB_START</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the user begins scrubbing the FLV file with the seek bar. 
  Scrubbing refers to grabbing the handle of the SeekBar and dragging it in either direction 
  to locate a particular scene in the FLV file. 
  Scrubbing begins when the user clicks the SeekBar handle and ends when the user 
  releases it.
          <p>
            The component also dispatches the
            <code>stateChange</code>
            event with the
            <code>state</code>
            property equal to seeking. The state remains seeking until the user 
  stops scrubbing.
          </p>
          
          <p>
            The
            <code>scrubStart</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.SCRUB_START</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>scrubStart</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
         class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoEvent.html#SCRUB_START" target="">VideoEvent.SCRUB_START</a><br/><a href="FLVPlayback.html#state" target="">state</a><br/><a href="FLVPlayback.html#event:stateChange" target="">stateChange event</a></div></div><a name="event:seeked"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">seeked</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#SEEKED"><code>fl.video.VideoEvent.SEEKED</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the location of the playhead is changed by a call to
          <code>seek()</code>
          or by setting the
          <code>playheadTime</code>
          property or 
  by using the SeekBar control. The
          <code>playheadTime</code>
          property is the destination time.
          <p>
            The
            <code>seeked</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.SEEKED</code>
            .
          </p>
          
          <p>
            The FLVPlayback instance dispatches the
            <code>rewind</code>
            event when the seek 
  is backward and the
            <code>fastForward</code>
            event when the seek is forward. It also 
  dispatches the
            <code>playheadUpdate</code>
            event.
          </p>
          
          <p>
            For several reasons, the
            <code>playheadTime</code>
            property might not have the 
  expected value immediately after you call one of the seek methods or set
            <code>playheadTime</code>
            to cause seeking. First, for a progressive download, 
  you can seek only to a keyframe, so a seek takes you to the time of the first 
  keyframe after the specified time. (When streaming, a seek always goes to the precise 
  specified time even if the source FLV file doesn't have a keyframe there.) Second, 
  seeking is asynchronous, so if you call a seek method or set the
            <code>playheadTime</code>
            property,
            <code>playheadTime</code>
            does not update immediately. To obtain the time after the 
  seek is complete, listen for the
            <code>seek</code>
            event, which does not start until the
            <code>playheadTime</code>
            property has updated.
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>seeked</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
         class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#event:fastForward" target="">fastForward event</a><br/><a href="FLVPlayback.html#playheadTime" target="">playheadTime</a><br/><a href="FLVPlayback.html#event:playheadUpdate" target="">playheadUpdate event</a><br/><a href="FLVPlayback.html#seek()" target="">seek()</a><br/><a href="VideoEvent.html#SEEKED" target="">VideoEvent.SEEKED</a></div></div><a name="event:skinError"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">skinError</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/SkinErrorEvent.html"><code>fl.video.SkinErrorEvent</code></a><br/><span class="label">property SkinErrorEvent.type  =  </span><a href="../../fl/video/SkinErrorEvent.html#SKIN_ERROR"><code>fl.video.SkinErrorEvent.SKIN_ERROR</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when an error occurs loading a skin SWF file.    
  The event has a message property that contains the error message.
  If a skin SWF file is set, playback begins when the
          <code>ready</code>
          event 
  and
          <code>skinLoaded</code>
          (or
          <code>skinError</code>
          ) events have both started.
          <p>
            The
            <code>skinError</code>
            event is of type SkinErrorEvent and has the constant
            <code>SkinErrorEvent.SKIN_ERROR</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>skinError</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>text</code>
                  </td><td>The error message.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#event:ready" target="">ready event</a><br/><a href="SkinErrorEvent.html#SKIN_ERROR" target="">SkinErrorEvent.SKIN_ERROR</a><br/><a href="FLVPlayback.html#event:skinLoaded" target="">skinLoaded event</a></div></div><a name="event:skinLoaded"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">skinLoaded</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#SKIN_LOADED"><code>fl.video.VideoEvent.SKIN_LOADED</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when a skin SWF file is loaded. The component 
  does not begin playing an FLV file until the
          <code>ready</code>
          event 
  and
          <code>skinLoaded</code>
          (or
          <code>skinError</code>
          ) events have both started.
          <p>
            The
            <code>skinLoaded</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.SKIN_LOADED</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>skinLoaded</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
         class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#event:ready" target="">ready event</a><br/><a href="VideoEvent.html#SKIN_LOADED" target="">VideoEvent.SKIN_LOADED</a><br/><a href="FLVPlayback.html#event:skinError" target="">skinError event</a></div></div><a name="event:soundUpdate"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">soundUpdate</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/SoundEvent.html"><code>fl.video.SoundEvent</code></a><br/><span class="label">property SoundEvent.type  =  </span><a href="../../fl/video/SoundEvent.html#SOUND_UPDATE"><code>fl.video.SoundEvent.SOUND_UPDATE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when sound changes by the user either moving the handle of the 
  volumeBar control or setting the
          <code>volume</code>
          or
          <code>soundTransform</code>
          property.
          <p>
            The
            <code>soundUpdate</code>
            event is of type SoundEvent and has the constant
            <code>SoundEvent.SOUND_UPDATE</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a soundUpdate event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>soundTransform</code>
                  </td><td>Indicates new values for volume and panning.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#soundTransform" target="">soundTransform</a><br/><a href="SoundEvent.html#SOUND_UPDATE" target="">SoundEvent.SOUND_UPDATE</a><br/><a href="FLVPlayback.html#volume" target="">volume</a></div></div><a name="event:stateChange"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stateChange</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#STATE_CHANGE"><code>fl.video.VideoEvent.STATE_CHANGE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when the playback state changes. When an
          <code>autoRewind</code>
          call is 
  completed the
          <code>stateChange</code>
          event is dispatched with the rewinding
  state. The
          <code>stateChange</code>
          event does not 
  start until rewinding has completed.
          <p>
            This event can be used to track when playback enters or leaves unresponsive 
  states such as in the middle of connecting, resizing, or rewinding. The
            <code>play()</code>
            ,
            <code>pause()</code>
            ,
            <code>stop()</code>
            and
            <code>seek()</code>
            methods queue the requests to be executed when the player enters
  a responsive state.
          </p>
          
          <p>
            The
            <code>stateChange</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.STATE_CHANGE</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>stateChange</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
                     class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="VideoEvent.html#STATE_CHANGE" target="">VideoEvent.STATE_CHANGE</a></div></div><a name="event:stoppedStateEntered"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stoppedStateEntered</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../fl/video/VideoEvent.html"><code>fl.video.VideoEvent</code></a><br/><span class="label">property VideoEvent.type  =  </span><a href="../../fl/video/VideoEvent.html#STOPPED_STATE_ENTERED"><code>fl.video.VideoEvent.STOPPED_STATE_ENTERED</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          Dispatched when entering the stopped state.
  This happens when you call the
          <code>stop()</code>
          method or click the
          <code>stopButton</code>
          control. It also happens, in some cases, if the
          <code>autoPlay</code>
          property is
          <code>false</code>
          (the state might become paused
  instead) when the FLV file is loaded. The FLVPlayback instance also dispatches this 
  event when the playhead stops at the end of the FLV file
  because it has reached the end of the timeline.
          <p>
            The FLVPlayback instance also dispatches the
            <code>stateChange</code>
            event.
          </p>
          
          <p>
            The
            <code>stoppedStateEntered</code>
            event is of type VideoEvent and has the constant
            <code>VideoEvent.STOPPED_STATE_ENTERED</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>stoppedStateEntered</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>state</code>
                  </td><td>A string identifying the constant from the VideoState 
         class that describes the playback state of the component.</td></tr><tr><td>
                    <code>playheadTime</code>
                  </td><td>A number that is the current playhead time or position.</td></tr><tr><td>
                    <code>vp</code>
                  </td><td>The index of the VideoPlayer object.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#autoPlay" target="">autoPlay</a><br/><a href="FLVPlayback.html#event:stateChange" target="">stateChange event</a><br/><a href="FLVPlayback.html#stop()" target="">stop()</a><br/><a href="VideoState.html#STOPPED" target="">VideoState.STOPPED</a><br/><a href="VideoEvent.html#STOPPED_STATE_ENTERED" target="">VideoEvent.STOPPED_STATE_ENTERED</a></div></div><div class="detailSectionHeader">Constant Detail</div><a name="constantDetail"></a><a name="SHORT_VERSION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">SHORT_VERSION</td><td class="detailHeaderType">Constant</td></tr></table><div class="detailBody"><code>public static const SHORT_VERSION:<a href="../../String.html">String</a> = "2.1"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          State variable indicating the short version number of the component.  
 The version number is useful when you have a FLA file and need to know the component version.
 To determine the component version, type the following code trace into the FLA file:
          <div class="listing"><pre>FLVPlayback.SHORT_VERSION</pre></div>
          
          <p>
            The
            <code>SHORT_VERSION</code>
            variable includes only the major 
 and minor version numbers, for example, 2.0. The
            <code>VERSION</code>
            variable includes 
 the major and minor version numbers as well as the revision and build numbers, 
 for example, 2.0.0.11.
          </p>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#VERSION" target="">VERSION variable</a></div></div><a name="constantDetail"></a><a name="VERSION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">VERSION</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const VERSION:<a href="../../String.html">String</a> = "2.1.0.19"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          State variable indicating the long version number of the component.  
 The version number is useful when you have a FLA file and need to know the component version.
 To determine the component version, type the following code trace into the FLA file:
          <div class="listing"><pre>FLVPlayback.VERSION</pre></div>
          
          <p>
            The
            <code>VERSION</code>
            variable includes 
 the major and minor version numbers as well as the revision and build numbers, 
 for example, 2.0.0.11. The
            <code>SHORT_VERSION</code>
            variable includes only the major 
 and minor version numbers, for example, 2.0.
          </p>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="FLVPlayback.html#SHORT_VERSION" target="">SHORT_VERSION variable</a></div></div><a name="includeExamplesSummary"></a><div class="detailSectionHeader">Examples<span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span></div><div class="exampleHeader">FLVPlaybackExample.as</div><br/><div class="detailBody">
        This example dynamically creates an FLVPlayback instance.
        <p>To run the example, follow these steps:</p>
        
        <ol><li>
            Place the FLVPlayback component on the Stage at 0,0 and provide the instance name
            <code>player</code>
            .
          </li><li>
            Replace
            <code>videoPath</code>
            with an absolute or relative path to an FLV file.
          </li><li>Save this code as FLVPlaybackExample.as in the same directory as your FLA file.</li><li>Set the Document class in the FLA file to FLVPlaybackExample.</li></ol>
        
        <div class="listing"><pre>package
{
    import fl.video.FLVPlayback;
    import flash.display.Sprite;
    
    public class FLVPlaybackExample extends Sprite {

        private var videoPath:String = "http://www.helpexamples.com/flash/video/caption_video.flv";
        
        public function FLVPlaybackExample() {
            player.source = videoPath;
            player.skinBackgroundColor = 0x666666;
            player.skinBackgroundAlpha = 0.5;
        }
    }
}</pre></div>
      </div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback FLVPlayback 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All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  -->
