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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">flash.display</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public final   class  GraphicsShaderFill</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">GraphicsShaderFill  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr><tr><td class="classHeaderTableLabel">Implements</td><td> <a href="../../flash/display/IGraphicsFill.html">IGraphicsFill</a>,  <a href="../../flash/display/IGraphicsData.html">IGraphicsData</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p></p>
        Defines a shader fill.
        <p>
          Use a GraphicsShaderFill object with the
          <code>Graphics.drawGraphicsData()</code>
          method.
 Drawing a GraphicsShaderFill object is the equivalent of calling the
          <code>Graphics.beginShaderFill()</code>
          method.
        </p>
        
            <p></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="Graphics.html#beginShaderFill()" target="">flash.display.Graphics.beginShaderFill()</a><br/><a href="Graphics.html#drawGraphicsData()" target="">flash.display.Graphics.drawGraphicsData()</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#matrix" class="signatureLink">matrix</a> : <a href="../../flash/geom/Matrix.html">Matrix</a><div class="summaryTableDescription">A matrix object (of the flash.geom.Matrix class), which you can use to
     define transformations on the shader.</div></td><td class="summaryTableOwnerCol">GraphicsShaderFill</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#shader" class="signatureLink">shader</a> : <a href="../../flash/display/Shader.html">Shader</a><div class="summaryTableDescription">The shader to use for the fill.</div></td><td class="summaryTableOwnerCol">GraphicsShaderFill</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#GraphicsShaderFill()" class="signatureLink">GraphicsShaderFill</a>(shader:<a href="../../flash/display/Shader.html">Shader</a> = null, matrix:<a href="../../flash/geom/Matrix.html">Matrix</a> = null)</div><div class="summaryTableDescription">Creates a new GraphicsShaderFill object.</div></td><td class="summaryTableOwnerCol">GraphicsShaderFill</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="matrix"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">matrix</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>public var matrix:<a href="../../flash/geom/Matrix.html">Matrix</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          A matrix object (of the flash.geom.Matrix class), which you can use to
     define transformations on the shader. For example, you can use the following matrix
     to rotate a shader by 45 degrees (pi/4 radians):
          <div class="listing"><pre>matrix = new flash.geom.Matrix(); 
     matrix.rotate(Math.PI / 4);</pre></div>
          
          <p>
            The coordinates received in the shader are based on the matrix that is specified
     for the
            <code>matrix</code>
            parameter. For a default (
            <code>null</code>
            ) matrix, the 
     coordinates in the shader are local pixel coordinates which can be used to sample an 
     input.
          </p>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/geom/Matrix.html" target="">flash.geom.Matrix</a></div></div><a name="propertyDetail"></a><a name="shader"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">shader</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public var shader:<a href="../../flash/display/Shader.html">Shader</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          The shader to use for the fill. This Shader instance is not required to 
     specify an image input. However, if an image input is specified in the shader, the input 
     must be provided manually by setting the
          <code>input</code>
          property of the corresponding ShaderInput 
     property of the
          <code>Shader.data</code>
          property.
          <p>When you pass a Shader instance as an argument the shader is copied internally and the 
     drawing fill operation uses that internal copy, not a reference to the original shader. Any changes 
     made to the shader, such as changing a parameter value, input, or bytecode, are not applied 
     to the copied shader that's used for the fill.</p>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="Shader.html" target="">flash.display.Shader</a></div></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="GraphicsShaderFill()"></a><a name="GraphicsShaderFill(flash.display.Shader,flash.geom.Matrix)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">GraphicsShaderFill</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function GraphicsShaderFill(shader:<a href="../../flash/display/Shader.html">Shader</a> = null, matrix:<a href="../../flash/geom/Matrix.html">Matrix</a> = null)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p>Creates a new GraphicsShaderFill object.</p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">shader</span>:<a href="../../flash/display/Shader.html">Shader</a></code> (default = <code>null</code>)<code></code> &mdash; 
              The shader to use for the fill. This Shader instance is not required to 
     specify an image input. However, if an image input is specified in the shader, the input 
     must be provided manually by setting the
              <code>input</code>
              property of the corresponding ShaderInput 
     property of the
              <code>Shader.data</code>
              property.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">matrix</span>:<a href="../../flash/geom/Matrix.html">Matrix</a></code> (default = <code>null</code>)<code></code> &mdash; A matrix object (of the flash.geom.Matrix class), which you can use to
     define transformations on the shader.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/geom/Matrix.html" target="">flash.geom.Matrix</a><br/><a href="Shader.html" target="">flash.display.Shader</a></div></div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill 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GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill GraphicsShaderFill 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