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	</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">ActionScript 3.0 Language and Components Reference</td><td class="titleTableSearch" align="center"><form class="searchForm" method="get" action="../../search.html" onsubmit="submitValue();"><input class="hidden" name="loc" value="" type="hidden"><input class="hidden" name="termPrefix" value="" type="hidden"><input class="hidden" name="term" value="" type="hidden"><input class="hidden" name="area" value="" type="hidden"><input id="search-livedocs" name="search_text" value="" title="" type="text"> <input type="button" name="action" value="Search" onclick="submitValue()"></form></td><td class="titleTableTopNav" align="right"><a href="../../../../Flash/10.0_Welcome/index.html">Home</a>&nbsp;|&nbsp;<a href="../../package-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="../../class-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a href="../../language-elements.html">Language Elements</a>&nbsp;| <a href="../../all-index-Symbols.html" onclick="loadClassListFrame('../../index-list.html')">Index</a>&nbsp;|&nbsp;<a href="../../appendixes.html">Appendixes</a>&nbsp;|&nbsp;<a href="../../conventions.html">Conventions</a>&nbsp;|&nbsp;<a id="framesLink1" href="../../index.html?flash/display/InteractiveObject.html&amp;flash/display/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">InteractiveObject</td><td class="titleTableSubNav" id="subNav" align="right" colspan="2"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#eventSummary">Events</a>&nbsp;| <a href="#styleSummary">Styles</a>&nbsp;| <a href="#effectSummary">Effects</a>&nbsp;| <a href="#constantSummary">Constants</a>&nbsp;| <a href="#includeExamplesSummary">Examples</a></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
                
                    
                

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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">flash.display</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public  class  InteractiveObject</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">InteractiveObject  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/display/DisplayObject.html">DisplayObject</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/events/EventDispatcher.html">EventDispatcher</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr><tr><td class="classHeaderTableLabel">Subclasses</td><td> <a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a>,  <a href="../../flash/display/SimpleButton.html">SimpleButton</a>,  <a href="../../flash/text/TextField.html">TextField</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p></p>
        The InteractiveObject class is the abstract base class for all display objects with which the user can 
 interact, using the mouse and keyboard.
        <p>
          You cannot instantiate the InteractiveObject class directly. A call to the
          <code>new 
 InteractiveObject()</code>
          constructor throws an
          <code>ArgumentError</code>
          exception.
        </p>
        
               <p>The InteractiveObject class itself does not include any APIs for rendering content onscreen. 
 For that reason, if you want create a custom subclass of the InteractiveObject class, you will want
 to extend one of its subclasses that do have APIs for rendering content onscreen, 
 such as the Sprite, SimpleButton, TextField, or MovieClip class.</p>
        
            <p></p><p><a href="#includeExamplesSummary">View the examples</a></p><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#accessibilityProperties" class="signatureLink">accessibilityProperties</a> : <a href="../../flash/accessibility/AccessibilityProperties.html">AccessibilityProperties</a><div class="summaryTableDescription">The current accessibility options for this display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#alpha" class="signatureLink">alpha</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the alpha transparency value of the object specified.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#blendMode" class="signatureLink">blendMode</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">A value from the BlendMode class that specifies which blend mode to use.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#blendShader" class="signatureLink">blendShader</a> : <a href="../../flash/display/Shader.html">Shader</a><div class="summaryTableDescription">[write-only] Sets a shader that is used for blending the foreground and background.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#cacheAsBitmap" class="signatureLink">cacheAsBitmap</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">If set to true, Flash Player or Adobe AIR caches an internal bitmap representation of the
     display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#contextMenu" class="signatureLink">contextMenu</a> : <a href="../../flash/display/NativeMenu.html">NativeMenu</a><div class="summaryTableDescription">Specifies the context menu associated with this object.</div></td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#doubleClickEnabled" class="signatureLink">doubleClickEnabled</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether the object receives doubleClick events.</div></td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#filters" class="signatureLink">filters</a> : <a href="../../Array.html">Array</a><div class="summaryTableDescription">An indexed array that contains each filter object currently associated with the display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#focusRect" class="signatureLink">focusRect</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">Specifies whether this object displays a focus rectangle.</div></td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#height" class="signatureLink">height</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the height of the display object, in pixels.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#loaderInfo" class="signatureLink">loaderInfo</a> : <a href="../../flash/display/LoaderInfo.html">LoaderInfo</a><div class="summaryTableDescription">[read-only] Returns a LoaderInfo object containing information about loading the file
     to which this display object belongs.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#mask" class="signatureLink">mask</a> : <a href="../../flash/display/DisplayObject.html">DisplayObject</a><div class="summaryTableDescription">The calling display object is masked by the specified mask object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#mouseEnabled" class="signatureLink">mouseEnabled</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether this object receives mouse messages.</div></td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#mouseX" class="signatureLink">mouseX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">[read-only] Indicates the x coordinate of the mouse position, in pixels.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#mouseY" class="signatureLink">mouseY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">[read-only] Indicates the y coordinate of the mouse position, in pixels.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#name" class="signatureLink">name</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">Indicates the instance name of the DisplayObject.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#opaqueBackground" class="signatureLink">opaqueBackground</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">Specifies whether the display object is opaque with a certain background color.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#parent" class="signatureLink">parent</a> : <a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a><div class="summaryTableDescription">[read-only] Indicates the DisplayObjectContainer object that contains this display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#root" class="signatureLink">root</a> : <a href="../../flash/display/DisplayObject.html">DisplayObject</a><div class="summaryTableDescription">[read-only] For a display object in a loaded SWF file, the root property is the 
     top-most display object in the portion of the display list's tree structure represented by that SWF file.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotation" class="signatureLink">rotation</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotationX" class="signatureLink">rotationX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotationY" class="signatureLink">rotationY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotationZ" class="signatureLink">rotationZ</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scale9Grid" class="signatureLink">scale9Grid</a> : <a href="../../flash/geom/Rectangle.html">Rectangle</a><div class="summaryTableDescription">The current scaling grid that is in effect.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scaleX" class="signatureLink">scaleX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the horizontal scale (percentage) of the object as applied from the registration point.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scaleY" class="signatureLink">scaleY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the vertical scale (percentage) of an object as applied from the registration point of the object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scaleZ" class="signatureLink">scaleZ</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the depth scale (percentage) of an object as applied from the registration point of the object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scrollRect" class="signatureLink">scrollRect</a> : <a href="../../flash/geom/Rectangle.html">Rectangle</a><div class="summaryTableDescription">The scroll rectangle bounds of the display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#stage" class="signatureLink">stage</a> : <a href="../../flash/display/Stage.html">Stage</a><div class="summaryTableDescription">[read-only] The Stage of the display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#tabEnabled" class="signatureLink">tabEnabled</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether this object is in the tab order.</div></td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#tabIndex" class="signatureLink">tabIndex</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">Specifies the tab ordering of objects in a SWF file.</div></td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#transform" class="signatureLink">transform</a> : <a href="../../flash/geom/Transform.html">Transform</a><div class="summaryTableDescription">An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#visible" class="signatureLink">visible</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Whether or not the display object is visible.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#width" class="signatureLink">width</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the width of the display object, in pixels.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#x" class="signatureLink">x</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of
     the parent DisplayObjectContainer.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#y" class="signatureLink">y</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of
     the parent DisplayObjectContainer.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#z" class="signatureLink">z</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the z coordinate position along the z-axis of the DisplayObject
     instance relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#InteractiveObject()" class="signatureLink">InteractiveObject</a>()</div><div class="summaryTableDescription">Calling the new InteractiveObject() constructor 
 throws an ArgumentError exception.</div></td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#addEventListener()" class="signatureLink">addEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false, priority:<a href="../../int.html">int</a> = 0, useWeakReference:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Registers an event listener object with an EventDispatcher object so that the listener 
 receives notification of an event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#dispatchEvent()" class="signatureLink">dispatchEvent</a>(event:<a href="../../flash/events/Event.html">Event</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Dispatches an event into the event flow.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#getBounds()" class="signatureLink">getBounds</a>(targetCoordinateSpace:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/geom/Rectangle.html">Rectangle</a></div><div class="summaryTableDescription">Returns a rectangle that defines the area of the display object relative to the coordinate system
     of the targetCoordinateSpace object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#getRect()" class="signatureLink">getRect</a>(targetCoordinateSpace:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/geom/Rectangle.html">Rectangle</a></div><div class="summaryTableDescription">Returns a rectangle that defines the boundary of the display object, 
    based on the coordinate system defined by the targetCoordinateSpace 
    parameter, excluding any strokes on shapes.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#globalToLocal()" class="signatureLink">globalToLocal</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../flash/geom/Point.html">Point</a></div><div class="summaryTableDescription">Converts the point object from the Stage (global) coordinates
     to the display object's (local) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#globalToLocal3D()" class="signatureLink">globalToLocal3D</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../flash/geom/Vector3D.html">Vector3D</a></div><div class="summaryTableDescription">Converts a two-dimensional point from the Stage (global) coordinates to a
     three-dimensional display object's (local) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#hasEventListener()" class="signatureLink">hasEventListener</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether the EventDispatcher object has any listeners registered for a specific type 
 of event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#hitTestObject()" class="signatureLink">hitTestObject</a>(obj:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Evaluates the display object to see if it overlaps or intersects with the
     obj display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#hitTestPoint()" class="signatureLink">hitTestPoint</a>(x:<a href="../../Number.html">Number</a>, y:<a href="../../Number.html">Number</a>, shapeFlag:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Evaluates the display object to see if it overlaps or intersects with the
     point specified by the x and y parameters.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#local3DToGlobal()" class="signatureLink">local3DToGlobal</a>(point3d:<a href="../../flash/geom/Vector3D.html">Vector3D</a>):<a href="../../flash/geom/Point.html">Point</a></div><div class="summaryTableDescription">Converts a three-dimensional point of the three-dimensional display 
     object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#localToGlobal()" class="signatureLink">localToGlobal</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../flash/geom/Point.html">Point</a></div><div class="summaryTableDescription">Converts the point object from the display object's (local) coordinates to the
     Stage (global) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#removeEventListener()" class="signatureLink">removeEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Removes a listener from the EventDispatcher object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#willTrigger()" class="signatureLink">willTrigger</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether an event listener is registered with this EventDispatcher object or any of 
 its ancestors for the specified event type.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr></table></div><a name="eventSummary"></a><div class="summarySection"><div class="summaryTableTitle">Events</div><div class="showHideLinks"><div id="hideInheritedEvent" class="hideInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(false,'Event');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Events</a></div><div id="showInheritedEvent" class="showInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(true,'Event');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Events</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableEvent"><tr><th>&nbsp;</th><th colspan="2">Event</th><th> Summary </th><th>Defined By</th></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:activate" class="signatureLink">activate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:added" class="signatureLink">added</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is added to the display list.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:addedToStage" class="signatureLink">addedToStage</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:clear" class="signatureLink">clear</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:click" class="signatureLink">click</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:contextMenu" class="signatureLink">contextMenu</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user selects the context menu associated with this interactive object in an AIR application.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:copy" class="signatureLink">copy</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:cut" class="signatureLink">cut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:deactivate" class="signatureLink">deactivate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:doubleClick" class="signatureLink">doubleClick</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:enterFrame" class="signatureLink">enterFrame</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the playhead is entering a new frame.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:exitFrame" class="signatureLink">exitFrame</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the playhead is exiting the current frame.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:focusIn" class="signatureLink">focusIn</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after a display object gains focus.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:focusOut" class="signatureLink">focusOut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after a display object loses focus.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:frameConstructed" class="signatureLink">frameConstructed</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:keyDown" class="signatureLink">keyDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user presses a key.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:keyFocusChange" class="signatureLink">keyFocusChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user attempts to change focus by using keyboard navigation.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:keyUp" class="signatureLink">keyUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user releases a key.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:middleClick" class="signatureLink">middleClick</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:middleMouseDown" class="signatureLink">middleMouseDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses the middle pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:middleMouseUp" class="signatureLink">middleMouseUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user releases the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:mouseDown" class="signatureLink">mouseDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:mouseFocusChange" class="signatureLink">mouseFocusChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user attempts to change focus by using a pointer device.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:mouseMove" class="signatureLink">mouseMove</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user moves the pointing device while it is over an InteractiveObject.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:mouseOut" class="signatureLink">mouseOut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device away from an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:mouseOver" class="signatureLink">mouseOver</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device over an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:mouseUp" class="signatureLink">mouseUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user releases the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:mouseWheel" class="signatureLink">mouseWheel</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a mouse wheel is spun over an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:nativeDragComplete" class="signatureLink">nativeDragComplete</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:nativeDragDrop" class="signatureLink">nativeDragDrop</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop().</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:nativeDragEnter" class="signatureLink">nativeDragEnter</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by an InteractiveObject when a drag gesture enters its boundary.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:nativeDragExit" class="signatureLink">nativeDragExit</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by an InteractiveObject when a drag gesture leaves its boundary.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:nativeDragOver" class="signatureLink">nativeDragOver</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:nativeDragStart" class="signatureLink">nativeDragStart</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:nativeDragUpdate" class="signatureLink">nativeDragUpdate</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:paste" class="signatureLink">paste</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:removed" class="signatureLink">removed</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is about to be removed from the display list.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:removedFromStage" class="signatureLink">removedFromStage</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:render" class="signatureLink">render</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the display list is about to be updated and rendered.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:rightClick" class="signatureLink">rightClick</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:rightMouseDown" class="signatureLink">rightMouseDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#event:rightMouseUp" class="signatureLink">rightMouseUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user releases the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:rollOut" class="signatureLink">rollOut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device away from an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:rollOver" class="signatureLink">rollOver</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device over an InteractiveObject instance.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:selectAll" class="signatureLink">selectAll</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:tabChildrenChange" class="signatureLink">tabChildrenChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the value of the object's tabChildren flag changes.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:tabEnabledChange" class="signatureLink">tabEnabledChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the object's tabEnabled flag changes.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:tabIndexChange" class="signatureLink">tabIndexChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the value of the object's tabIndex property changes.</td><td class="summaryTableOwnerCol">InteractiveObject</td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="contextMenu"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">contextMenu</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>contextMenu:<a href="../../flash/display/NativeMenu.html">NativeMenu</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Specifies the context menu associated with this object.
          <p>For content running in Flash Player, this property is a ContextMenu object. In the AIR runtime, 
  the ContextMenu class extends the NativeMenu class, however Flash Player only supports the 
  ContextMenu class, not the NativeMenu class.</p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get contextMenu():<a href="../../flash/display/NativeMenu.html">NativeMenu</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set contextMenu(value:<a href="../../flash/display/NativeMenu.html">NativeMenu</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="doubleClickEnabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">doubleClickEnabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>doubleClickEnabled:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Specifies whether the object receives
          <code>doubleClick</code>
          events. The default value 
  is
          <code>false</code>
          , which means that by default an InteractiveObject instance does not receive
          <code>doubleClick</code>
          events. If the
          <code>doubleClickEnabled</code>
          property is set to
          <code>true</code>
          , the instance receives
          <code>doubleClick</code>
          events within its bounds. 
  The
          <code>mouseEnabled</code>
          property of the InteractiveObject instance must also be 
  set to
          <code>true</code>
          for the object to receive
          <code>doubleClick</code>
          events.
          <p>
            No event is dispatched by setting this property. You must use the
            <code>addEventListener()</code>
            method to add an event listener 
  for the
            <code>doubleClick</code>
            event.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get doubleClickEnabled():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set doubleClickEnabled(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="InteractiveObject.html#event:doubleClick" target="">doubleClick</a><br/><a href="InteractiveObject.html#mouseEnabled" target="">mouseEnabled</a><br/><a href="DisplayObjectContainer.html#mouseChildren" target="">flash.display.DisplayObjectContainer.mouseChildren</a></div></div><a name="propertyDetail"></a><a name="focusRect"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">focusRect</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>focusRect:<a href="../../Object.html">Object</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Specifies whether this object displays a focus rectangle. It can take one of three 
  values:
          <code>true</code>
          ,
          <code>false</code>
          , or
          <code>null</code>
          . Values of
          <code>true</code>
          and
          <code>false</code>
          work as expected, specifying whether or not the focus rectangle 
  appears. A value of
          <code>null</code>
          indicates that this object obeys the
          <code>stageFocusRect</code>
          property of the Stage.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get focusRect():<a href="../../Object.html">Object</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set focusRect(value:<a href="../../Object.html">Object</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="mouseEnabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseEnabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>mouseEnabled:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Specifies whether this object receives mouse messages. The default value is
          <code>true</code>
          ,
  which means that by default any InteractiveObject instance that is on the display list
  receives mouse events.
  If
          <code>mouseEnabled</code>
          is set to
          <code>false</code>
          , the instance does not receive any
  mouse events. Any children of this instance on the display list are not affected. To change
  the
          <code>mouseEnabled</code>
          behavior for all children of an object on the display list, use
          <code>flash.display.DisplayObjectContainer.mouseChildren</code>
          .
          <p>
            No event is dispatched by setting this property. You must use the
            <code>addEventListener()</code>
            method to create interactive functionality.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get mouseEnabled():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set mouseEnabled(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="DisplayObjectContainer.html#mouseChildren" target="">flash.display.DisplayObjectContainer.mouseChildren</a></div></div><a name="propertyDetail"></a><a name="tabEnabled"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">tabEnabled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>tabEnabled:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Specifies whether this object is in the tab order. If this object is in the tab order, 
  the value is
          <code>true</code>
          ; otherwise, the value is
          <code>false</code>
          . By default,
     the value is
          <code>false</code>
          , except for the following:
          <ul><li>
              For a SimpleButton object, the value is
              <code>true</code>
              .
            </li><li>
              For a TextField object with
              <code>type = "input"</code>
              , the value is
              <code>true</code>
              .
            </li><li>
              For a Sprite object or MovieClip object with
              <code>buttonMode = true</code>
              , the value is
              <code>true</code>
              .
            </li></ul>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get tabEnabled():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set tabEnabled(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="tabIndex"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">tabIndex</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>tabIndex:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Specifies the tab ordering of objects in a SWF file. The
          <code>tabIndex</code>
          property is -1 by default, meaning no tab index is set for the object.
          <p>
            If any currently displayed object in the SWF file contains a
            <code>tabIndex</code>
            property, automatic 
  tab ordering is disabled, and the tab ordering is calculated from the
            <code>tabIndex</code>
            properties of 
  objects in the SWF file. The custom tab ordering includes only objects that have
            <code>tabIndex</code>
            properties.
          </p>
          
          <p>
            The
            <code>tabIndex</code>
            property can be a non-negative integer. The objects are ordered according to 
  their
            <code>tabIndex</code>
            properties, in ascending order. An object with a
            <code>tabIndex</code>
            value of 1 precedes an object with a
            <code>tabIndex</code>
            value of 2. Do not use the same
            <code>tabIndex</code>
            value for multiple objects.
          </p>
          
          <p>
            The custom tab ordering that the
            <code>tabIndex</code>
            property defines is
            <i>flat</i>
            . 
  This means that no attention is paid to the hierarchical relationships of objects in the SWF file. 
  All objects in the SWF file with
            <code>tabIndex</code>
            properties are placed in the tab order, and the 
  tab order is determined by the order of the
            <code>tabIndex</code>
            values.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get tabIndex():<a href="../../int.html">int</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set tabIndex(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="InteractiveObject()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">InteractiveObject</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function InteractiveObject()</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p>
          Calling the
          <code>new InteractiveObject()</code>
          constructor 
 throws an
          <code>ArgumentError</code>
          exception. 
 You can, however, call constructors for the following subclasses of InteractiveObject:
          <ul><li>
              <code>new SimpleButton()</code>
            </li><li>
              <code>new TextField()</code>
            </li><li>
              <code>new Loader()</code>
            </li><li>
              <code>new Sprite()</code>
            </li><li>
              <code>new MovieClip()</code>
            </li></ul>
          
        </p></div><div class="detailSectionHeader"> Event Detail </div><a name="event:clear"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">clear</td><td class="detailHeaderType"> Event </td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#CLEAR"><code>flash.events.Event.CLEAR</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. 
 This event is dispatched to the object that currently has focus. 
 If the object that currently has focus is a TextField, the default behavior of this event is to cause
 any currently selected text in the text field to be deleted.</p>
          The
          <code>Event.CLEAR</code>
          constant efines the value of the
          <code>type</code>
          property 
 of a
          <code>clear</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    Any InteractiveObject instance with a listener registered for the
                    <code>clear</code>
                    event.
                  </td></tr></table>
          
        </div><a name="event:click"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">click</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#CLICK"><code>flash.events.MouseEvent.CLICK</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when a user presses and releases the main button of the user's 
 pointing device over the same InteractiveObject. For a click event to occur, it must always follow this series of 
 events in the order of occurrence: mouseDown event, then mouseUp. The target object 
 must be identical for both of these events; otherwise the
          <code>click</code>
          event does not 
 occur. Any number of other mouse events can occur at any time between the
          <code>mouseDown</code>
          or
          <code>mouseUp</code>
          events; the
          <code>click</code>
          event 
 still occurs.
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>click</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:contextMenu"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;contextMenu</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#CONTEXT_MENU"><code>flash.events.MouseEvent.CONTEXT_MENU</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>Dispatched when the user selects the context menu associated with this interactive
 object in an AIR application.</p>
          The
          <code>MouseEvent.CONTEXT_MENU</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>contextMenu</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the right mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="InteractiveObject.html#contextMenu" target="">contextMenu</a></div></div><a name="event:copy"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">copy</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#COPY"><code>flash.events.Event.COPY</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>Dispatched when the user activates the platform specific accelerator key combination for a copy operation
 or selects 'Copy' from the text context menu. 
 This event is dispatched to the object that currently has focus. 
 If the object that currently has focus is a TextField, the default behavior of this event is to cause
 any currently selected text in the text field to be copied to the clipboard.</p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>copy</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    Any InteractiveObject instance with a listener registered for the
                    <code>copy</code>
                    event.
                  </td></tr></table>
          
        </div><a name="event:cut"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">cut</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#CUT"><code>flash.events.Event.CUT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>Dispatched when the user activates the platform specific accelerator key combination for a cut operation
 or selects 'Cut' from the text context menu.
 This event is dispatched to the object that currently has focus. 
 If the object that currently has focus is a TextField, the default behavior of this event is to cause
 any currently selected text in the text field to be cut to the clipboard.</p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>cut</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    Any InteractiveObject instance with a listener registered for the
                    <code>cut</code>
                    event.
                  </td></tr></table>
          
        </div><a name="event:doubleClick"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">doubleClick</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#DOUBLE_CLICK"><code>flash.events.MouseEvent.DOUBLE_CLICK</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when a user presses and releases the main button of a pointing device twice in 
 rapid succession over the same InteractiveObject when that object's
          <code>doubleClickEnabled</code>
          flag is set to
          <code>true</code>
          .
 For a
          <code>doubleClick</code>
          event to occur, it must immediately follow the following 
 series of events:
          <code>mouseDown</code>
          ,
          <code>mouseUp</code>
          ,
          <code>click</code>
          ,
          <code>mouseDown</code>
          ,
          <code>mouseUp</code>
          . All of these events must share the same 
 target as the
          <code>doubleClick</code>
          event. The second click, represented by 
 the second
          <code>mouseDown</code>
          and
          <code>mouseUp</code>
          events, must occur within 
 a specific period of time after the
          <code>click</code>
          event. The allowable length of
 this period varies by operating system and can often be configured by the user. 
 If the target is a selectable text field, the word under the pointer is selected as the 
 default behavior. If the target InteractiveObject does not have its
          <code>doubleClickEnabled</code>
          flag set to
          <code>true</code>
          it receives two
          <code>click</code>
          events.
          <p>
            The
            <code>doubleClickEnabled</code>
            property defaults 
 to
            <code>false</code>
            .
          </p>
          
          <p>
            The double-click text selection behavior of a TextField object
 is not related to the
            <code>doubleClick</code>
            event. Use
            <code>TextField.doubleClickEnabled</code>
            to control TextField selections.
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>doubleClick</code>
          event object. The
          <code>doubleClickEnabled</code>
          property 
 must be
          <code>true</code>
          for an object to generate the
          <code>doubleClick</code>
          event.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="InteractiveObject.html#doubleClickEnabled" target="">doubleClickEnabled</a></div></div><a name="event:focusIn"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">focusIn</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/FocusEvent.html"><code>flash.events.FocusEvent</code></a><br/><span class="label">property FocusEvent.type  =  </span><a href="../../flash/events/FocusEvent.html#FOCUS_IN"><code>flash.events.FocusEvent.FOCUS_IN</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched
          <i>after</i>
          a display object gains focus. 
 This situation happens when a user highlights the object with a pointing device or keyboard navigation. 
 The recipient of such focus is called the target object of this event, 
 while the corresponding InteractiveObject instance that lost focus because of this change is called the related object.
 A reference to the related object is stored in the receiving object's
          <code>relatedObject</code>
          property. 
 The
          <code>shiftKey</code>
          property is not used. 
 This event follows the dispatch of the previous object's
          <code>focusOut</code>
          event.
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>focusIn</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>keyCode</code>
                  </td><td>
                    0; applies only to
                    <code>keyFocusChange</code>
                    events.
                  </td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The complementary InteractiveObject instance that is affected by the change in focus.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>false</code>
                    ; applies only to
                    <code>keyFocusChange</code>
                    events.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance that has just received focus. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr><tr><td>
                    <code>direction</code>
                  </td><td>
                    The direction from which focus was assigned. This property reports
 the value of the
                    <code>direction</code>
                    parameter of the
                    <code>assignFocus()</code>
                    method of the stage. 
 If the focus changed through some other means, the value will always be
                    <code>FocusDirection.NONE</code>
                    .
 Applies only to
                    <code>focusIn</code>
                    events. For all other focus events the value will be
                    <code>FocusDirection.NONE</code>
                    .
                  </td></tr></table>
          
        </div><a name="event:focusOut"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">focusOut</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/FocusEvent.html"><code>flash.events.FocusEvent</code></a><br/><span class="label">property FocusEvent.type  =  </span><a href="../../flash/events/FocusEvent.html#FOCUS_OUT"><code>flash.events.FocusEvent.FOCUS_OUT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched
          <i>after</i>
          a display object loses focus. 
 This happens when a user highlights a different object with a pointing device or keyboard navigation. 
 The object that loses focus is called the target object of this event, while the corresponding InteractiveObject 
 instance that receives focus is called the related object. A reference to the related object is stored in the target object's
          <code>relatedObject</code>
          property. The
          <code>shiftKey</code>
          property is not used. This event precedes the dispatch 
 of the
          <code>focusIn</code>
          event by the related object.
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>focusOut</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>keyCode</code>
                  </td><td>
                    0; applies only to
                    <code>keyFocusChange</code>
                    events.
                  </td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The complementary InteractiveObject instance that is affected by the change in focus.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>false</code>
                    ; applies only to
                    <code>keyFocusChange</code>
                    events.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance that has just lost focus. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:keyDown"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">keyDown</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/KeyboardEvent.html"><code>flash.events.KeyboardEvent</code></a><br/><span class="label">property KeyboardEvent.type  =  </span><a href="../../flash/events/KeyboardEvent.html#KEY_DOWN"><code>flash.events.KeyboardEvent.KEY_DOWN</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the user presses a key. Mappings between keys and specific characters 
 vary by device and operating system. This event type is generated after such a mapping 
 occurs but before the processing of an input method 
 editor (IME). IMEs are used to enter characters, such as Chinese ideographs, that the standard QWERTY keyboard is ill-equipped 
 to produce. This event occurs before the
          <code>keyUp</code>
          event.
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>keyDown</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>charCode</code>
                  </td><td>The character code value of the key pressed or released.</td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on Mac if the Command key is active. Otherwise,
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows and Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Control key is active. Otherwise,
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows and Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>keyCode</code>
                  </td><td>The key code value of the key pressed or released.</td></tr><tr><td>
                    <code>keyLocation</code>
                  </td><td>The location of the key on the keyboard.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance with focus. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:keyFocusChange"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">keyFocusChange</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/FocusEvent.html"><code>flash.events.FocusEvent</code></a><br/><span class="label">property FocusEvent.type  =  </span><a href="../../flash/events/FocusEvent.html#KEY_FOCUS_CHANGE"><code>flash.events.FocusEvent.KEY_FOCUS_CHANGE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the user attempts to change focus by using keyboard navigation. 
 The default behavior of this event is to change the focus and dispatch the 
 corresponding
          <code>focusIn</code>
          and
          <code>focusOut</code>
          events.
          <p>
            This event is dispatched to the object that currently has focus. 
 The related object for this event is the InteractiveObject instance that receives focus 
 if you do not prevent the default behavior. 
 You can prevent the change in focus by calling the
            <code>preventDefault()</code>
            method 
 in an event listener that is properly registered with the target object. 
 Focus changes and
            <code>focusIn</code>
            and
            <code>focusOut</code>
            events are dispatched by default.
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>keyFocusChange</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>true</code>
                    ; call the
                    <code>preventDefault()</code>
                    method
 to cancel default behavior.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing 
 the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>keyCode</code>
                  </td><td>
                    The key code value of the key pressed to trigger a
                    <code>keyFocusChange</code>
                    event.
                  </td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The complementary InteractiveObject instance that is affected by the change in focus.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key modifier is activated;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance that currently has focus. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:keyUp"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">keyUp</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/KeyboardEvent.html"><code>flash.events.KeyboardEvent</code></a><br/><span class="label">property KeyboardEvent.type  =  </span><a href="../../flash/events/KeyboardEvent.html#KEY_UP"><code>flash.events.KeyboardEvent.KEY_UP</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the user releases a key. Mappings between keys and specific characters vary 
 by device and operating system. This event type is generated after such a mapping occurs 
 but before the processing of an input method editor (IME). IMEs are used to enter 
 characters, such as Chinese ideographs, that the standard QWERTY keyboard is 
 ill-equipped to produce. This event occurs after a
          <code>keyDown</code>
          event and has 
 the following characteristics:
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>keyUp</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>charCode</code>
                  </td><td>Contains the character code value of the key pressed or released.</td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on Mac if the Command key is active. Otherwise,
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows and Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Control key is active. Otherwise,
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>keyCode</code>
                  </td><td>The key code value of the key pressed or released.</td></tr><tr><td>
                    <code>keyLocation</code>
                  </td><td>The location of the key on the keyboard.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance with focus. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:middleClick"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;middleClick</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#MIDDLE_CLICK"><code>flash.events.MouseEvent.MIDDLE_CLICK</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Dispatched when a user presses and releases the middle button of the user's 
 pointing device over the same InteractiveObject. For a
          <code>middleClick</code>
          event to occur, it must always follow this series of 
 events in the order of occurrence:
          <code>middleMouseDown</code>
          event, then
          <code>middleMouseUp</code>
          . The target object 
 must be identical for both of these events; otherwise the
          <code>middleClick</code>
          event does not 
 occur. Any number of other mouse events can occur at any time between the
          <code>middleMouseDown</code>
          or
          <code>middleMouseUp</code>
          events; the
          <code>middleClick</code>
          event 
 still occurs.
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>middleClick</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the middle mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:middleMouseDown"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;middleMouseDown</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#MIDDLE_MOUSE_DOWN"><code>flash.events.MouseEvent.MIDDLE_MOUSE_DOWN</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>Dispatched when a user presses the middle pointing device button over an InteractiveObject instance.</p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>middleMouseDown</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the middle mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:middleMouseUp"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;middleMouseUp</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#MIDDLE_MOUSE_UP"><code>flash.events.MouseEvent.MIDDLE_MOUSE_UP</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>Dispatched when a user releases the pointing device button over an 
 InteractiveObject instance.</p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>middleMouseUp</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the middle mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:mouseDown"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseDown</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#MOUSE_DOWN"><code>flash.events.MouseEvent.MOUSE_DOWN</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when a user presses the pointing device button over an InteractiveObject instance. 
 If the target is a SimpleButton instance, the SimpleButton instance displays the
          <code>downState</code>
          display object as the default behavior. If the target is a 
 selectable text field, the text field begins selection as the default behavior.
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseDown</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows and Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:mouseFocusChange"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseFocusChange</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/FocusEvent.html"><code>flash.events.FocusEvent</code></a><br/><span class="label">property FocusEvent.type  =  </span><a href="../../flash/events/FocusEvent.html#MOUSE_FOCUS_CHANGE"><code>flash.events.FocusEvent.MOUSE_FOCUS_CHANGE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the user attempts to change focus by using a pointer device. 
 The default behavior of this event is to change the focus and dispatch the corresponding
          <code>focusIn</code>
          and
          <code>focusOut</code>
          events.
          <p>
            This event is dispatched to the object that currently has focus. The related object for this event is the 
 InteractiveObject instance that receives focus if you do not prevent the default behavior. You can prevent the change in 
 focus by calling
            <code>preventDefault()</code>
            in an event listener that is properly registered with the target object. 
 The
            <code>shiftKey</code>
            property is not used. Focus changes and
            <code>focusIn</code>
            and
            <code>focusOut</code>
            events are dispatched by default.
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseFocusChange</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>true</code>
                    ; call the
                    <code>preventDefault()</code>
                    method 
 to cancel default behavior.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>keyCode</code>
                  </td><td>
                    0; applies only to
                    <code>keyFocusChange</code>
                    events.
                  </td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The complementary InteractiveObject instance that is affected by the change in focus.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>false</code>
                    ; applies only to
                    <code>keyFocusChange</code>
                    events.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance that currently has focus. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:mouseMove"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseMove</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#MOUSE_MOVE"><code>flash.events.MouseEvent.MOUSE_MOVE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Dispatched when a user moves the pointing device while it is over an InteractiveObject. 
 If the target is a text field that the user is selecting, the selection is updated as the default behavior.</p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseMove</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:mouseOut"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseOut</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#MOUSE_OUT"><code>flash.events.MouseEvent.MOUSE_OUT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the user moves a pointing device away from an InteractiveObject instance. 
 The event target is the object previously under the pointing device. The
          <code>relatedObject</code>
          is the object the pointing device has moved to. 
 If the target is a SimpleButton instance, the button displays the
          <code>upState</code>
          display object as the default behavior.
          <p>
            The
            <code>mouseOut</code>
            event is dispatched each time the mouse leaves the 
 area of any child object of the display object container, even if the mouse remains over another 
 child object of the display object container. This is different behavior than the purpose of the
            <code>rollOut</code>
            event, which is to simplify the 
 coding of rollover behaviors for display object containers with children. When the mouse leaves 
 the area of a display object or the area of any of its children to go to an object that is not 
 one of its children, the display object dispatches the
            <code>rollOut</code>
            event.The
            <code>rollOut</code>
            events are dispatched consecutively 
 up the parent chain of the object, starting with the object and ending with the highest parent that is neither the root nor an 
 ancestor of the
            <code>relatedObject</code>
            .
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseOut</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The display list object to which the pointing device now points.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:mouseOver"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseOver</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#MOUSE_OVER"><code>flash.events.MouseEvent.MOUSE_OVER</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the user moves a pointing device over an InteractiveObject instance. 
 The
          <code>relatedObject</code>
          is the object that was previously under 
 the pointing device.
 If the target is a SimpleButton instance, the object displays the
          <code>overState</code>
          or
          <code>upState</code>
          display object, depending on whether the mouse button is down, as the default behavior.
          <p>
            The
            <code>mouseOver</code>
            event is dispatched each time the mouse enters the area of any child object of the display object container, 
 even if the mouse was already over another child object of the display object container. 
 This is different behavior than the purpose of the
            <code>rollOver</code>
            event, which is to simplify the coding of rollout behaviors for
 display object containers with children. When the mouse enters the area of a display object or the area of any of its children from an object 
 that is not one of its children, the display object dispatches the
            <code>rollOver</code>
            event.
 The
            <code>rollOver</code>
            events are dispatched consecutively down the parent chain of the object, 
 starting with the highest parent that is neither the root nor an ancestor of the
            <code>relatedObject</code>
            and ending with the object.
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseOver</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The display list object to which the pointing device was pointing.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:mouseUp"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseUp</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#MOUSE_UP"><code>flash.events.MouseEvent.MOUSE_UP</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when a user releases the pointing device button over an 
 InteractiveObject instance. 
 If the target is a SimpleButton instance, the object displays the
          <code>upState</code>
          display object. 
 If the target is a selectable text field, the text field ends selection as the default 
 behavior.
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseUp</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:mouseWheel"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseWheel</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#MOUSE_WHEEL"><code>flash.events.MouseEvent.MOUSE_WHEEL</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Dispatched when a mouse wheel is spun over an InteractiveObject instance. 
 If the target is a text field, the text scrolls as the default behavior.</p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseWheel</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>delta</code>
                  </td><td>The number of lines that that each notch on the mouse wheel represents.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:nativeDragComplete"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;nativeDragComplete</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/NativeDragEvent.html"><code>flash.events.NativeDragEvent</code></a><br/><span class="label">property NativeDragEvent.type  =  </span><a href="../../flash/events/NativeDragEvent.html#NATIVE_DRAG_COMPLETE"><code>flash.events.NativeDragEvent.NATIVE_DRAG_COMPLETE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture.
          <p>
            The event's dropAction property indicates the action set
 by the drag target object; a value of "none" (
            <code>DragActions.NONE</code>
            ) 
 indicates that the drop was canceled or was not accepted.
          </p>
          
          <p>
            The
            <code>nativeDragComplete</code>
            event handler is a convenient place
 to update the state of the initiating display object, for example, by removing
 an item from a list (on an drag action of "move"), or by changing the visual
 properties.
          </p>
          
        </p>
          NativeDragEvent.NATIVE_DRAG_COMPLETE defines the value of the
          <code>type</code>
          property of a
          <code>nativeDragComplete</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>allowedActions</code>
                  </td><td>The NativeDragOptions object specifying the actions relevant to this drag operation.</td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>clipboard</code>
                  </td><td>The Clipboard object containing the dragged data.</td></tr><tr><td>
                    <code>dropAction</code>
                  </td><td>
                    The action chosen by the drop target (or
                    <code>none</code>
                    if no action was set).
                  </td></tr></table>
          
        </div><a name="event:nativeDragDrop"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;nativeDragDrop</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/NativeDragEvent.html"><code>flash.events.NativeDragEvent</code></a><br/><span class="label">property NativeDragEvent.type  =  </span><a href="../../flash/events/NativeDragEvent.html#NATIVE_DRAG_DROP"><code>flash.events.NativeDragEvent.NATIVE_DRAG_DROP</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Dispatched by the target InteractiveObject when a dragged object is 
 dropped on it and the drop has been accepted with a call to
 DragManager.acceptDragDrop().
          <p>
            Access the dropped data using the event object
            <code>clipboard</code>
            property.
          </p>
          
          <p>
            The handler for this event should set the
            <code>DragManager.dropAction</code>
            property to provide feedback to the initiator object about which drag action 
 was taken. If no value is set, the DragManager will select a default value 
 from the list of allowed actions.
          </p>
          
        </p>
          NativeDragEvent.NATIVE_DRAG_DROP defines the value of the
          <code>type</code>
          property of a
          <code>nativeDragDrop</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>allowedActions</code>
                  </td><td>The NativeDragOptions object specifying the actions relevant to this drag operation.</td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>true</code>
                    ; canceling this event cancels the drag operation.
                  </td></tr><tr><td>
                    <code>clipboard</code>
                  </td><td>The Clipboard object containing the dragged data. The clipboard can be read even if the object dispatching this event is not in the same security domain as the initiator.</td></tr><tr><td>
                    <code>dropAction</code>
                  </td><td>
                    The action chosen by the drop target (or
                    <code>none</code>
                    if no action was set).
                  </td></tr></table>
          
        </div><a name="event:nativeDragEnter"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;nativeDragEnter</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/NativeDragEvent.html"><code>flash.events.NativeDragEvent</code></a><br/><span class="label">property NativeDragEvent.type  =  </span><a href="../../flash/events/NativeDragEvent.html#NATIVE_DRAG_ENTER"><code>flash.events.NativeDragEvent.NATIVE_DRAG_ENTER</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Dispatched by an InteractiveObject when a drag gesture enters its boundary.
          <p>
            Handle either the
            <code>nativeDragEnter</code>
            or
            <code>nativeDragOver</code>
            events to allow the display object to become the drop target.
          </p>
          
          <p>
            To determine whether the dispatching display object can accept the drop,
 check the suitability of the data in
            <code>clipboard</code>
            property of 
 the event object, and the allowed drag actions in the
            <code>allowedActions</code>
            property.
          </p>
          
        </p>
          NativeDragEvent.NATIVE_DRAG_ENTER defines the value of the
          <code>type</code>
          property of a
          <code>nativeDragEnter</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>allowedActions</code>
                  </td><td>The NativeDragOptions object specifying the actions relevant to this drag operation.</td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>clipboard</code>
                  </td><td>The Clipboard object containing the dragged data. The clipboard can be read only if the object dispatching this event is in the same security domain as the initiator.</td></tr><tr><td>
                    <code>dropAction</code>
                  </td><td>
                    The action chosen by the drop target (or
                    <code>none</code>
                    if no action was set).
                  </td></tr></table>
          
        </div><a name="event:nativeDragExit"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;nativeDragExit</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/NativeDragEvent.html"><code>flash.events.NativeDragEvent</code></a><br/><span class="label">property NativeDragEvent.type  =  </span><a href="../../flash/events/NativeDragEvent.html#NATIVE_DRAG_EXIT"><code>flash.events.NativeDragEvent.NATIVE_DRAG_EXIT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>Dispatched by an InteractiveObject when a drag gesture leaves its boundary.</p>
          NativeDragEvent.NATIVE_DRAG_EXIT defines the value of the
          <code>type</code>
          property of a
          <code>nativeDragExit</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>allowedActions</code>
                  </td><td>The NativeDragOptions object specifying the actions relevant to this drag operation.</td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>clipboard</code>
                  </td><td>The Clipboard object containing the dragged data. The clipboard can be read only if the object dispatching this event is in the same security domain as the initiator.</td></tr><tr><td>
                    <code>dropAction</code>
                  </td><td>
                    The action chosen by the drop target (or
                    <code>none</code>
                    if no action was set).
                  </td></tr></table>
          
        </div><a name="event:nativeDragOver"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;nativeDragOver</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/NativeDragEvent.html"><code>flash.events.NativeDragEvent</code></a><br/><span class="label">property NativeDragEvent.type  =  </span><a href="../../flash/events/NativeDragEvent.html#NATIVE_DRAG_OVER"><code>flash.events.NativeDragEvent.NATIVE_DRAG_OVER</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Dispatched by an InteractiveObject continually while a drag gesture remains within its
 boundary.
          <p>
            <code>nativeDragOver</code>
            events are dispatched whenever the mouse is moved. On Windows and
 Mac, they are also dispatched on a short timer interval even when the mouse has not moved.
          </p>
          
          <p>
            Handle either the
            <code>nativeDragOver</code>
            or
            <code>nativeDragEnter</code>
            events to allow the display object to become the drop target.
          </p>
          
          <p>
            To determine whether the dispatching display object can accept the drop,
 check the suitability of the data in
            <code>clipboard</code>
            property of 
 the event object, and the allowed drag actions in the
            <code>allowedActions</code>
            property.
          </p>
          
        </p>
          NativeDragEvent.NATIVE_DRAG_OVER defines the value of the
          <code>type</code>
          property of a
          <code>nativeDragOver</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>allowedActions</code>
                  </td><td>The NativeDragOptions object specifying the actions relevant to this drag operation.</td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>true</code>
                    ; canceling this event cancels the drag operation.
                  </td></tr><tr><td>
                    <code>clipboard</code>
                  </td><td>The Clipboard object containing the dragged data. The clipboard can be read only if the object dispatching this event is in the same security domain as the initiator.</td></tr><tr><td>
                    <code>dropAction</code>
                  </td><td>
                    The action chosen by the drop target (or
                    <code>none</code>
                    if no action was set).
                  </td></tr></table>
          
        </div><a name="event:nativeDragStart"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;nativeDragStart</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/NativeDragEvent.html"><code>flash.events.NativeDragEvent</code></a><br/><span class="label">property NativeDragEvent.type  =  </span><a href="../../flash/events/NativeDragEvent.html#NATIVE_DRAG_START"><code>flash.events.NativeDragEvent.NATIVE_DRAG_START</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>Dispatched at the beginning of a drag operation by the InteractiveObject that is 
 specified as the drag initiator in the DragManager.doDrag() call.</p>
          NativeDragEvent.NATIVE_DRAG_START defines the value of the
          <code>type</code>
          property of a
          <code>nativeDragStart</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>allowedActions</code>
                  </td><td>The NativeDragOptions object specifying the actions relevant to this drag operation.</td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>true</code>
                    ; canceling this event cancels the drag operation.
                  </td></tr><tr><td>
                    <code>clipboard</code>
                  </td><td>The Clipboard object containing the dragged data.</td></tr><tr><td>
                    <code>dropAction</code>
                  </td><td>
                    The action chosen by the drop target (or
                    <code>none</code>
                    if no action was set).
                  </td></tr></table>
          
        </div><a name="event:nativeDragUpdate"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;nativeDragUpdate</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/NativeDragEvent.html"><code>flash.events.NativeDragEvent</code></a><br/><span class="label">property NativeDragEvent.type  =  </span><a href="../../flash/events/NativeDragEvent.html#NATIVE_DRAG_UPDATE"><code>flash.events.NativeDragEvent.NATIVE_DRAG_UPDATE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Dispatched during a drag operation by the InteractiveObject that is 
 specified as the drag initiator in the DragManager.doDrag() call.
          <p>
            <code>nativeDragUpdate</code>
            events are not dispatched on Linux.
          </p>
          
        </p>
          NativeDragEvent.NATIVE_DRAG_UPDATE defines the value of the
          <code>type</code>
          property of a
          <code>nativeDragUpdate</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>allowedActions</code>
                  </td><td>The NativeDragOptions object specifying the actions relevant to this drag operation.</td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>clipboard</code>
                  </td><td>The Clipboard object containing the dragged data.</td></tr><tr><td>
                    <code>dropAction</code>
                  </td><td>
                    The action chosen by the drop target (or
                    <code>none</code>
                    if no action was set).
                  </td></tr></table>
          
        </div><a name="event:paste"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">paste</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#PASTE"><code>flash.events.Event.PASTE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>Dispatched when the user activates the platform specific accelerator key combination for a paste operation
 or selects 'Paste' from the text context menu.
 This event is dispatched to the object that currently has focus. 
 If the object that currently has focus is a TextField, the default behavior of this event is to cause
 the contents of the clipboard to be pasted into the text field at the current insertion point
 replacing any currently selected text in the text field.</p>
          The
          <code>Event.PASTE</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>paste</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    Any InteractiveObject instance with a listener registered for the
                    <code>paste</code>
                    event.
                  </td></tr></table>
          
        </div><a name="event:rightClick"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;rightClick</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#RIGHT_CLICK"><code>flash.events.MouseEvent.RIGHT_CLICK</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Dispatched when a user presses and releases the right button of the user's 
 pointing device over the same InteractiveObject. For a
          <code>rightClick</code>
          event to occur, it must always follow this series of 
 events in the order of occurrence:
          <code>rightMouseDown</code>
          event, then
          <code>rightMouseUp</code>
          . The target object 
 must be identical for both of these events; otherwise the
          <code>rightClick</code>
          event does not 
 occur. Any number of other mouse events can occur at any time between the
          <code>rightMouseDown</code>
          or
          <code>rightMouseUp</code>
          events; the
          <code>rightClick</code>
          event 
 still occurs.
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rightClick</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the right mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:rightMouseDown"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;rightMouseDown</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#RIGHT_MOUSE_DOWN"><code>flash.events.MouseEvent.RIGHT_MOUSE_DOWN</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>Dispatched when a user presses the pointing device button over an InteractiveObject instance.</p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rightMouseDown</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the right mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:rightMouseUp"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;rightMouseUp</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#RIGHT_MOUSE_UP"><code>flash.events.MouseEvent.RIGHT_MOUSE_UP</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>Dispatched when a user releases the pointing device button over an 
 InteractiveObject instance.</p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rightMouseUp</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the right mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:rollOut"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rollOut</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#ROLL_OUT"><code>flash.events.MouseEvent.ROLL_OUT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the user moves a pointing device away from an InteractiveObject 
 instance. The event target is the object previously under the pointing device or a parent of 
 that object. The
          <code>relatedObject</code>
          is the object that the pointing device has moved to. 
 The
          <code>rollOut</code>
          events are dispatched consecutively up the parent chain of the object, 
 starting with the object and ending with the highest parent that is neither the root nor an 
 ancestor of the
          <code>relatedObject</code>
          .
          <p>
            The purpose of the
            <code>rollOut</code>
            event is to simplify the 
 coding of rollover behaviors for display object containers with children. When the mouse leaves 
 the area of a display object or the area of any of its children to go to an object that is not 
 one of its children, the display object dispatches the
            <code>rollOut</code>
            event. This is different behavior
 than that of the
            <code>mouseOut</code>
            event, which is dispatched each time the mouse leaves the 
 area of any child object of the display object container, even if the mouse remains over another 
 child object of the display object container.
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rollOut</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The display list object to which the pointing device now points.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:rollOver"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">rollOver</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/MouseEvent.html"><code>flash.events.MouseEvent</code></a><br/><span class="label">property MouseEvent.type  =  </span><a href="../../flash/events/MouseEvent.html#ROLL_OVER"><code>flash.events.MouseEvent.ROLL_OVER</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the user moves a pointing device over an InteractiveObject instance. 
 The event target is the object under the pointing device or a parent of that object. 
 The
          <code>relatedObject</code>
          is the object that was previously under the pointing 
 device. The
          <code>rollOver</code>
          events are dispatched consecutively down the parent 
 chain of the object, starting with the highest parent that is neither the root 
 nor an ancestor of the
          <code>relatedObject</code>
          and ending with the object.
          <p>
            The purpose of the
            <code>rollOver</code>
            event is to simplify the coding of rollout behaviors for
 display object containers with children. When the mouse enters the area of a display 
 object or the area of any of its children from an object that is not one of its 
 children, the display object dispatches the
            <code>rollOver</code>
            event. This is different behavior 
 than that of the
            <code>mouseOver</code>
            event, which is dispatched each time the mouse 
 enters the area of any child object of the display object container, even if the mouse 
 was already over another child object of the display object container.
          </p>
          
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rollOver</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The display list object to which the pointing device was pointing.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:selectAll"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">selectAll</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#SELECT_ALL"><code>flash.events.Event.SELECT_ALL</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>Dispatched when the user activates the platform specific accelerator key combination for a select all operation
 or selects 'Select All' from the text context menu.
 This event is dispatched to the object that currently has focus. 
 If the object that currently has focus is a TextField, the default behavior of this event is to cause
 all the contents of the text field to be selected.</p>
          The
          <code>Event.SELECT_ALL</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>selectAll</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    Any InteractiveObject instance with a listener registered for the
                    <code>selectAll</code>
                    event.
                  </td></tr></table>
          
        </div><a name="event:tabChildrenChange"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">tabChildrenChange</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#TAB_CHILDREN_CHANGE"><code>flash.events.Event.TAB_CHILDREN_CHANGE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the value of the object's
          <code>tabChildren</code>
          flag changes.
        </p>
          The
          <code>Event.TAB_CHILDREN_CHANGE</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>tabChildrenChange</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object whose tabChildren flag has changed. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:tabEnabledChange"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">tabEnabledChange</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#TAB_ENABLED_CHANGE"><code>flash.events.Event.TAB_ENABLED_CHANGE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the object's
          <code>tabEnabled</code>
          flag changes.
        </p>
          The
          <code>Event.TAB_ENABLED_CHANGE</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>tabEnabledChange</code>
          event object.
          
          
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject whose tabEnabled flag has changed. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:tabIndexChange"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">tabIndexChange</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#TAB_INDEX_CHANGE"><code>flash.events.Event.TAB_INDEX_CHANGE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the value of the object's
          <code>tabIndex</code>
          property changes.
        </p>
          The
          <code>Event.TAB_INDEX_CHANGE</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>tabIndexChange</code>
          event object.
          
          
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The object whose tabIndex has changed. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="includeExamplesSummary"></a><div class="detailSectionHeader">Examples<span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span></div><div class="exampleHeader">InteractiveObjectExample.as</div><br/><div class="detailBody">
        The following example uses the
        <code>InteractiveObjectExample</code>
        class, which in
 turn uses the
        <code>ChildSprite</code>
        class to draw a rectangle and then manipulate that rectangle
 based on various mouse events.  This task is accomplished by performing the following steps:
        <ol><li>
            In the
            <code>InteractiveObjectExample</code>
            constructor, a new ChildSprite object of type Sprite
 	called
            <code>child</code>
            is created, which calls the ChildSprite constructor method to draw the shape
 	and add mouse events for the shape (as explained in the following steps).  The
            <code>child</code>
            object is added to the top of the display list at coordinates
            <i>x = 0, y = 0</i>
            .
          </li><li>
            In the
            <code>ChildSprite</code>
            class, declare the
            <code>size</code>
            and
            <code>overSize</code>
            properties that are used later in the
            <code>draw()</code>
            method and 
 	MouseEvent methods.
          </li><li>Declare properties that set the background color to orange, the mouse-over color to
 	dark yellow, and the mouse-down color to light blue.</li><li>
            In the
            <code>ChildSprite</code>
            constructor, an orange square is drawn by using methods from
 	the Graphics class and the
            <code>draw()</code>
            method.
          </li><li>
            The constructor adds four MouseEvent event listener methods:
            <ul><li>
                <code>mouseOverHandler</code>
                : redraws a larger 60 x 60 pixel square with a dark-yellow color
 		at the original coordinates.
              </li><li>
                <code>mouseOutHandler</code>
                : returns the square to its original size and color.
              </li><li>
                <code>mouseDownHandler</code>
                : redraws a larger 60 x 60 pixel square with a light-blue color
 		at the original coordinates.
              </li><li>
                <code>mouseUpHandler</code>
                : same as
                <code>mouseOverHandler</code>
                .
              </li></ul>
            
          </li></ol>
        
        <div class="listing"><pre>package {
    import flash.display.Sprite;

    public class InteractiveObjectExample extends Sprite {

        public function InteractiveObjectExample() {
            var child:Sprite = new ChildSprite();
            addChild(child);
        }
    }
}

import flash.display.Sprite;
import flash.events.MouseEvent;

class ChildSprite extends Sprite {
    private var size:uint = 50;
    private var overSize:uint = 60;
    private var backgroundColor:uint = 0xFFCC00;
    private var overColor:uint = 0xCCFF00;
    private var downColor:uint = 0x00CCFF;

    public function ChildSprite() {
        buttonMode = true;
        draw(size, size, backgroundColor);
        addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
        addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
        addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
        addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
    }

    private function draw(w:uint, h:uint, bgColor:uint):void {
        graphics.clear();
        graphics.beginFill(bgColor);
        graphics.drawRect(0, 0, w, h);
        graphics.endFill();
    }

    public function mouseOverHandler(event:MouseEvent):void {
        trace("mouseOverHandler");
        draw(overSize, overSize, overColor);
    }

    public function mouseOutHandler(event:MouseEvent):void {
        trace("mouseOutHandler");
        draw(size, size, backgroundColor);
    }

    public function mouseDownHandler(event:MouseEvent):void {
        trace("mouseDownHandler");
        draw(overSize, overSize, downColor);
    }

    public function mouseUpHandler(event:MouseEvent):void {
        trace("mouseUpHandler");
        draw(overSize, overSize, overColor);
    }
}</pre></div>
      </div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject 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InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject 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InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject InteractiveObject </div><div style="display:none">flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject flash.display.InteractiveObject 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