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	</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">ActionScript 3.0 Language and Components Reference</td><td class="titleTableSearch" align="center"><form class="searchForm" method="get" action="../../search.html" onsubmit="submitValue();"><input class="hidden" name="loc" value="" type="hidden"><input class="hidden" name="termPrefix" value="" type="hidden"><input class="hidden" name="term" value="" type="hidden"><input class="hidden" name="area" value="" type="hidden"><input id="search-livedocs" name="search_text" value="" title="" type="text"> <input type="button" name="action" value="Search" onclick="submitValue()"></form></td><td class="titleTableTopNav" align="right"><a href="../../../../Flash/10.0_Welcome/index.html">Home</a>&nbsp;|&nbsp;<a href="../../package-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="../../class-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a href="../../language-elements.html">Language Elements</a>&nbsp;| <a href="../../all-index-Symbols.html" onclick="loadClassListFrame('../../index-list.html')">Index</a>&nbsp;|&nbsp;<a href="../../appendixes.html">Appendixes</a>&nbsp;|&nbsp;<a href="../../conventions.html">Conventions</a>&nbsp;|&nbsp;<a id="framesLink1" href="../../index.html?flash/display/package-detail.html&amp;flash/display/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">flash.display</td><td class="titleTableSubNav" id="subNav" align="right" colspan="2"><a href="package-detail.html#interfaceSummary"> Interfaces </a>&nbsp;| <a href="package-detail.html#classSummary">Classes</a></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
                
                    
                

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			</script><div class="MainContent"><br><p>The flash.display package contains the core classes that the Flash Player uses to build visual displays.</p><br><hr><a name="interfaceSummary"></a><div class="summaryTableTitle">Interfaces</div><table cellpadding="3" cellspacing="0" class="summaryTable"><tr><th>&nbsp;</th><th width="30%">Interface</th><th width="70%">Description</th></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IBitmapDrawable.html">IBitmapDrawable</a></i></td><td class="summaryTableLastCol">The IBitmapDrawable interface is implemented by objects that can be passed as the source
 parameter of the draw() method of the BitmapData class.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IGraphicsData.html">IGraphicsData</a></i></td><td class="summaryTableLastCol">This interface is used to define objects that can be used as parameters in the flash.display.Graphics
 methods, including fills, strokes, and paths.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IGraphicsFill.html">IGraphicsFill</a></i></td><td class="summaryTableLastCol">This interface is used to define objects that can be used as fill parameters in the flash.display.Graphics
 methods and drawing classes.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IGraphicsPath.html">IGraphicsPath</a></i></td><td class="summaryTableLastCol">This interface is used to define objects that can be used as path parameters in the flash.display.Graphics
 methods and drawing classes.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IGraphicsStroke.html">IGraphicsStroke</a></i></td><td class="summaryTableLastCol">This interface is used to define objects that can be used as stroke parameters in the flash.display.Graphics
 methods and drawing classes.</td></tr></table><a name="classSummary"></a><div class="summaryTableTitle">Classes</div><table cellpadding="3" cellspacing="0" class="summaryTable"><tr><th>&nbsp;</th><th width="30%">Class</th><th width="70%">Description</th></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ActionScriptVersion.html">ActionScriptVersion</a></td><td class="summaryTableLastCol">The ActionScriptVersion class is an enumeration of constant values that
 indicate the language version of a loaded SWF file.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="AVM1Movie.html">AVM1Movie</a></td><td class="summaryTableLastCol">AVM1Movie is a simple class that represents AVM1 movie clips, which use ActionScript 1.0 or 2.0.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Bitmap.html">Bitmap</a></td><td class="summaryTableLastCol">The Bitmap class represents display objects that represent bitmap images.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="BitmapData.html">BitmapData</a></td><td class="summaryTableLastCol">The BitmapData class lets you work with the data (pixels) of a Bitmap object
 bitmap image.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="BitmapDataChannel.html">BitmapDataChannel</a></td><td class="summaryTableLastCol">The BitmapDataChannel class is an enumeration of constant values that indicate which channel to 
use: red, blue, green, or alpha transparency.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="BlendMode.html">BlendMode</a></td><td class="summaryTableLastCol">A class that provides constant values for visual blend mode effects.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="CapsStyle.html">CapsStyle</a></td><td class="summaryTableLastCol">The CapsStyle class is an enumeration of constant values that specify the caps style to use in drawing lines.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ColorCorrection.html">ColorCorrection</a></td><td class="summaryTableLastCol">The ColorCorrection class provides values for the flash.display.Stage.colorCorrection property.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ColorCorrectionSupport.html">ColorCorrectionSupport</a></td><td class="summaryTableLastCol">The ColorCorrectionSupport class provides values for the flash.display.Stage.colorCorrectionSupport property.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="DisplayObject.html">DisplayObject</a></td><td class="summaryTableLastCol">The DisplayObject class is the base class for all objects that can be placed on 
 the display list.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="DisplayObjectContainer.html">DisplayObjectContainer</a></td><td class="summaryTableLastCol">The DisplayObjectContainer class is the base class for all objects that can serve as display object containers on 
the display list.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="FocusDirection.html">FocusDirection</a>&nbsp;<img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime"></td><td class="summaryTableLastCol">The FocusDirection class enumerates values to be used for the 
 direction parameter of the assignFocus() method
 of a Stage object and for the direction property of a FocusEvent object.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="FrameLabel.html">FrameLabel</a></td><td class="summaryTableLastCol">The FrameLabel object contains properties that specify a frame number and the 
 corresponding label name.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GradientType.html">GradientType</a></td><td class="summaryTableLastCol">The GradientType class provides values for the type parameter in the 
beginGradientFill() and lineGradientStyle() methods of the flash.display.Graphics class.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Graphics.html">Graphics</a></td><td class="summaryTableLastCol">The Graphics class contains a set of methods that you can use to create a vector shape.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GraphicsBitmapFill.html">GraphicsBitmapFill</a></td><td class="summaryTableLastCol">Defines a bitmap fill.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GraphicsEndFill.html">GraphicsEndFill</a></td><td class="summaryTableLastCol">Indicates the end of a graphics fill.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GraphicsGradientFill.html">GraphicsGradientFill</a></td><td class="summaryTableLastCol">Defines a gradient fill.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GraphicsPath.html">GraphicsPath</a></td><td class="summaryTableLastCol">A collection of drawing commands and the coordinate parameters for those commands.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GraphicsPathCommand.html">GraphicsPathCommand</a></td><td class="summaryTableLastCol">Defines the values to use for specifying path-drawing commands.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GraphicsPathWinding.html">GraphicsPathWinding</a></td><td class="summaryTableLastCol">The GraphicsPathWinding class provides values for the flash.display.GraphicsPath.winding property 
and the flash.display.Graphics.drawPath() method
to determine the direction to draw a path.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GraphicsShaderFill.html">GraphicsShaderFill</a></td><td class="summaryTableLastCol">Defines a shader fill.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GraphicsSolidFill.html">GraphicsSolidFill</a></td><td class="summaryTableLastCol">Defines a solid fill.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GraphicsStroke.html">GraphicsStroke</a></td><td class="summaryTableLastCol">Defines a line style or stroke.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GraphicsTrianglePath.html">GraphicsTrianglePath</a></td><td class="summaryTableLastCol">Defines an ordered set of triangles that can be rendered using 
 either (u,v) fill coordinates or a normal fill.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="InteractiveObject.html">InteractiveObject</a></td><td class="summaryTableLastCol">The InteractiveObject class is the abstract base class for all display objects with which the user can 
 interact, using the mouse and keyboard.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="InterpolationMethod.html">InterpolationMethod</a></td><td class="summaryTableLastCol">The InterpolationMethod class provides values for the interpolationMethod 
parameter in the Graphics.beginGradientFill() and 
Graphics.lineGradientStyle() methods.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="JointStyle.html">JointStyle</a></td><td class="summaryTableLastCol">The JointStyle class is an enumeration of constant values that specify the joint style to use in drawing lines.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="LineScaleMode.html">LineScaleMode</a></td><td class="summaryTableLastCol">The LineScaleMode class provides values for the scaleMode 
parameter in the Graphics.lineStyle() method.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Loader.html">Loader</a></td><td class="summaryTableLastCol">The Loader class is used to load SWF files or image (JPG, PNG, or GIF) files.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="LoaderInfo.html">LoaderInfo</a></td><td class="summaryTableLastCol">The LoaderInfo class provides information about a loaded SWF file or a loaded image file
 (JPEG, GIF, or PNG).</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="MorphShape.html">MorphShape</a></td><td class="summaryTableLastCol">The MorphShape class represents MorphShape objects on the display list.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="MovieClip.html">MovieClip</a></td><td class="summaryTableLastCol">The MovieClip class inherits from the following classes: Sprite, DisplayObjectContainer, 
 InteractiveObject, DisplayObject, and EventDispatcher.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="NativeMenu.html">NativeMenu</a>&nbsp;<img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime"></td><td class="summaryTableLastCol">The NativeMenu class contains methods and properties for defining menus.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="NativeMenuItem.html">NativeMenuItem</a>&nbsp;<img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime"></td><td class="summaryTableLastCol">The NativeMenuItem class represents a single item in a menu.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="NativeWindow.html">NativeWindow</a>&nbsp;<img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime"></td><td class="summaryTableLastCol">The NativeWindow class provides an interface for creating and controlling native desktop windows.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="NativeWindowDisplayState.html">NativeWindowDisplayState</a>&nbsp;<img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime"></td><td class="summaryTableLastCol">The NativeWindowDisplayState class defines constants for the names of the window display states.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="NativeWindowInitOptions.html">NativeWindowInitOptions</a>&nbsp;<img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime"></td><td class="summaryTableLastCol">The NativeWindowInitOptions class defines the initialization options
  used to construct a new NativeWindow instance.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="NativeWindowResize.html">NativeWindowResize</a>&nbsp;<img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime"></td><td class="summaryTableLastCol">The NativeWindowResize class defines constants for the possible values 
 of the edgeOrCorner parameter of the NativeWindow 
 startResize() method.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="NativeWindowSystemChrome.html">NativeWindowSystemChrome</a>&nbsp;<img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime"></td><td class="summaryTableLastCol">The NativeWindowSystemChrome class defines constants for the systemChrome 
  property of the NativeWindowInitOptions object used to create a native window.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="NativeWindowType.html">NativeWindowType</a>&nbsp;<img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime"></td><td class="summaryTableLastCol">The NativeWindowType class defines constants for the type property of the 
  NativeWindowInitOptions object used to create a native window.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="PixelSnapping.html">PixelSnapping</a></td><td class="summaryTableLastCol">The PixelSnapping class is an enumeration of constant values for setting the pixel snapping options 
by using the pixelSnapping property of a Bitmap object.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Scene.html">Scene</a></td><td class="summaryTableLastCol">The Scene class includes properties for identifying the name, labels, and number of frames 
 in a scene.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Screen.html">Screen</a>&nbsp;<img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime"></td><td class="summaryTableLastCol">The Screen class provides information about the display screens available to this application.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Shader.html">Shader</a></td><td class="summaryTableLastCol">A Shader instance represents a Pixel Bender shader kernel in ActionScript.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ShaderData.html">ShaderData</a></td><td class="summaryTableLastCol">A ShaderData object contains properties representing any parameters and 
  inputs for a shader kernel, as well as properties containing any metadata 
  specified for the shader.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ShaderInput.html">ShaderInput</a></td><td class="summaryTableLastCol">A ShaderInput instance represents a single input image for
  a shader kernel.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ShaderJob.html">ShaderJob</a></td><td class="summaryTableLastCol">A ShaderJob instance is used to execute a shader operation in stand-alone mode.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ShaderParameter.html">ShaderParameter</a></td><td class="summaryTableLastCol">A ShaderParameter instance represents a single input parameter of
  a shader kernel.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ShaderParameterType.html">ShaderParameterType</a></td><td class="summaryTableLastCol">This class defines the constants that represent the possible values for 
  the ShaderParameter class's type property.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ShaderPrecision.html">ShaderPrecision</a></td><td class="summaryTableLastCol">This class defines the constants that represent the possible values for 
  the Shader class's precisionHint property.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Shape.html">Shape</a></td><td class="summaryTableLastCol">This class is used to create lightweight shapes using the ActionScript drawing application program interface (API).</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="SimpleButton.html">SimpleButton</a></td><td class="summaryTableLastCol">The SimpleButton class lets you control all instances of button symbols in a SWF
 file.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="SpreadMethod.html">SpreadMethod</a></td><td class="summaryTableLastCol">The SpreadMethod class provides values for the spreadMethod parameter 
in the beginGradientFill() and lineGradientStyle() methods of the Graphics class.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Sprite.html">Sprite</a></td><td class="summaryTableLastCol">The Sprite class is a basic display list building block: a display list node that can display
 graphics and can also contain children.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Stage.html">Stage</a></td><td class="summaryTableLastCol">The Stage class represents the main drawing area.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="StageAlign.html">StageAlign</a></td><td class="summaryTableLastCol">The StageAlign class provides constant values to use for the Stage.align property.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="StageDisplayState.html">StageDisplayState</a></td><td class="summaryTableLastCol">The StageDisplayState class provides values for the Stage.displayState property.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="StageQuality.html">StageQuality</a></td><td class="summaryTableLastCol">The StageQuality class provides values for the Stage.quality property.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="StageScaleMode.html">StageScaleMode</a></td><td class="summaryTableLastCol">The StageScaleMode class provides values for the Stage.scaleMode property.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="SWFVersion.html">SWFVersion</a></td><td class="summaryTableLastCol">The SWFVersion class is an enumeration of constant values that indicate the 
 file format version of a loaded SWF file.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="TriangleCulling.html">TriangleCulling</a></td><td class="summaryTableLastCol">Defines codes for culling algorithms that determine which triangles not to render when drawing triangle paths.</td></tr></table><p></p><div><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:12 PM -07:00  </center></div></div></body></html><!-- &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:12 PM -07:00  -->
