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	</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">ActionScript 3.0 Language and Components Reference</td><td class="titleTableSearch" align="center"><form class="searchForm" method="get" action="../../search.html" onsubmit="submitValue();"><input class="hidden" name="loc" value="" type="hidden"><input class="hidden" name="termPrefix" value="" type="hidden"><input class="hidden" name="term" value="" type="hidden"><input class="hidden" name="area" value="" type="hidden"><input id="search-livedocs" name="search_text" value="" title="" type="text"> <input type="button" name="action" value="Search" onclick="submitValue()"></form></td><td class="titleTableTopNav" align="right"><a href="../../../../Flash/10.0_Welcome/index.html">Home</a>&nbsp;|&nbsp;<a href="../../package-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="../../class-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a href="../../language-elements.html">Language Elements</a>&nbsp;| <a href="../../all-index-Symbols.html" onclick="loadClassListFrame('../../index-list.html')">Index</a>&nbsp;|&nbsp;<a href="../../appendixes.html">Appendixes</a>&nbsp;|&nbsp;<a href="../../conventions.html">Conventions</a>&nbsp;|&nbsp;<a id="framesLink1" href="../../index.html?flash/display/Stage.html&amp;flash/display/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">Stage</td><td class="titleTableSubNav" id="subNav" align="right" colspan="2"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#eventSummary">Events</a>&nbsp;| <a href="#styleSummary">Styles</a>&nbsp;| <a href="#effectSummary">Effects</a>&nbsp;| <a href="#constantSummary">Constants</a>&nbsp;| <a href="#includeExamplesSummary">Examples</a></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
                
                    
                

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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">flash.display</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public  class  Stage</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">Stage  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/display/InteractiveObject.html">InteractiveObject</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/display/DisplayObject.html">DisplayObject</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/events/EventDispatcher.html">EventDispatcher</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p></p>
        The Stage class represents the main drawing area.
        <p>
          For SWF content running in the browser (in 
 Flash
          <sup>&reg;</sup>
          Player), the Stage represents the entire area where Flash 
 content is shown. For content running in AIR, each NativeWindow object has a corresponding
 Stage object.
        </p>
        
               <p>
          The Stage object is not globally accessible. You need to access it through the
          <code>stage</code>
          property of a DisplayObject instance.
        </p>
        
               <p>The Stage class has several ancestor classes &mdash; DisplayObjectContainer, InteractiveObject, 
 DisplayObject, and EventDispatcher &mdash; from which it inherits properties and methods. 
 Many of these properties and methods are either inapplicable to Stage objects, 
 or require security checks when called on a Stage object.  The properties and methods that 
 require security checks are documented as part of the Stage class.</p>
        
               <p>In addition, the following inherited properties are inapplicable to Stage objects. If you 
 try to set them, an IllegalOperationError is thrown. These properties may always be read, but
 since they cannot be set, they will always contain default values.</p>
        
               <ul>
                  <li>
                     <code>accessibilityProperties</code>
                  </li>
                  <li>
                     <code>alpha</code>
                  </li>
                  <li>
                     <code>blendMode</code>
                  </li>
                  <li>
                     <code>cacheAsBitmap</code>
                  </li>
                  <li>
                     <code>contextMenu</code>
                  </li>
                  <li>
                     <code>filters</code>
                  </li>
                  <li>
                     <code>focusRect</code>
                  </li>
                  <li>
                     <code>loaderInfo</code>
                  </li>
                  <li>
                     <code>mask</code>
                  </li>
                  <li>
                     <code>mouseEnabled</code>
                  </li>
                  <li>
                     <code>name</code>
                  </li>
                  <li>
                     <code>opaqueBackground</code>
                  </li>
                  <li>
                     <code>rotation</code>
                  </li>
                  <li>
                     <code>scale9Grid</code>
                  </li>
                  <li>
                     <code>scaleX</code>
                  </li>
                  <li>
                     <code>scaleY</code>
                  </li>
                  <li>
                     <code>scrollRect</code>
                  </li>
                  <li>
                     <code>tabEnabled</code>
                  </li>
                  <li>
                     <code>tabIndex</code>
                  </li>
                  <li>
                     <code>transform</code>
                  </li>
                  <li>
                     <code>visible</code>
                  </li>
                  <li>
                     <code>x</code>
                  </li>
                  <li>
                     <code>y</code>
                  </li>
               </ul>
        
               <p>
          Some events that you might expect to be a part of the Stage class,
 such as
          <code>enterFrame</code>
          ,
          <code>exitFrame</code>
          ,
          <code>frameConstructed</code>
          , and
          <code>render</code>
          , 
 cannot be Stage events because a reference to the Stage object
 cannot be guaranteed to exist in every situation where these events
 are used. Because these events cannot be dispatched by the Stage
 object, they are instead dispatched by every DisplayObject instance,
 which means that you can add an event listener to
 any DisplayObject instance to listen for these events. 
 These events, which are part of the DisplayObject class,
 are called broadcast events to differentiate them from events 
 that target a specific DisplayObject instance.
 Two other broadcast events,
          <code>activate</code>
          and
          <code>deactivate</code>
          , 
 belong to DisplayObject's superclass, EventDispatcher.
 The
          <code>activate</code>
          and
          <code>deactivate</code>
          events
 behave similarly to the DisplayObject broadcast events, except 
 that these two events are dispatched not only by all DisplayObject
 instances, but also by all EventDispatcher instances and instances
 of other EventDispatcher subclasses.
 For more information on broadcast events, see the DisplayObject class.
        </p>
        
            <p></p><p><a href="#includeExamplesSummary">View the examples</a></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="DisplayObject.html" target="">flash.display.DisplayObject</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#accessibilityProperties" class="signatureLink">accessibilityProperties</a> : <a href="../../flash/accessibility/AccessibilityProperties.html">AccessibilityProperties</a><div class="summaryTableDescription">The current accessibility options for this display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#align" class="signatureLink">align</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">A value from the StageAlign class that specifies the alignment of the stage in
  Flash Player or the browser.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#alpha" class="signatureLink">alpha</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the alpha transparency value of the object specified.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#blendMode" class="signatureLink">blendMode</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">A value from the BlendMode class that specifies which blend mode to use.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#blendShader" class="signatureLink">blendShader</a> : <a href="../../flash/display/Shader.html">Shader</a><div class="summaryTableDescription">[write-only] Sets a shader that is used for blending the foreground and background.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#cacheAsBitmap" class="signatureLink">cacheAsBitmap</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">If set to true, Flash Player or Adobe AIR caches an internal bitmap representation of the
     display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#colorCorrection" class="signatureLink">colorCorrection</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">Controls Flash Player color correction for displays.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#colorCorrectionSupport" class="signatureLink">colorCorrectionSupport</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">[read-only] Specifies whether Flash Player is running on an operating system that supports 
      color correction and whether the color profile of the main (primary) 
      monitor can be read and understood by Flash Player.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#contextMenu" class="signatureLink">contextMenu</a> : <a href="../../flash/display/NativeMenu.html">NativeMenu</a><div class="summaryTableDescription">Specifies the context menu associated with this object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#displayState" class="signatureLink">displayState</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">A value from the StageDisplayState class that specifies which display state to use.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#doubleClickEnabled" class="signatureLink">doubleClickEnabled</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether the object receives doubleClick events.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#filters" class="signatureLink">filters</a> : <a href="../../Array.html">Array</a><div class="summaryTableDescription">An indexed array that contains each filter object currently associated with the display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#focus" class="signatureLink">focus</a> : <a href="../../flash/display/InteractiveObject.html">InteractiveObject</a><div class="summaryTableDescription">The interactive object with keyboard focus; or null if focus is not set 
  or if the focused object belongs to a security sandbox to which the calling object does not 
  have access.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#focusRect" class="signatureLink">focusRect</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">Specifies whether this object displays a focus rectangle.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#frameRate" class="signatureLink">frameRate</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Gets and sets the frame rate of the stage.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#fullScreenHeight" class="signatureLink">fullScreenHeight</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">[read-only] Returns the height of the monitor that will be used when going to full screen size, if that state 
  is entered immediately.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#fullScreenSourceRect" class="signatureLink">fullScreenSourceRect</a> : <a href="../../flash/geom/Rectangle.html">Rectangle</a><div class="summaryTableDescription">Sets Flash Player to scale a specific region of the stage to full-screen mode.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#fullScreenWidth" class="signatureLink">fullScreenWidth</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">[read-only] Returns the width of the monitor that will be used when going to full screen size, if that state 
  is entered immediately.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#height" class="signatureLink">height</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the height of the display object, in pixels.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#loaderInfo" class="signatureLink">loaderInfo</a> : <a href="../../flash/display/LoaderInfo.html">LoaderInfo</a><div class="summaryTableDescription">[read-only] Returns a LoaderInfo object containing information about loading the file
     to which this display object belongs.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#mask" class="signatureLink">mask</a> : <a href="../../flash/display/DisplayObject.html">DisplayObject</a><div class="summaryTableDescription">The calling display object is masked by the specified mask object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#mouseChildren" class="signatureLink">mouseChildren</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Determines whether or not the children of the object are mouse enabled.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#mouseEnabled" class="signatureLink">mouseEnabled</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether this object receives mouse messages.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#mouseX" class="signatureLink">mouseX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">[read-only] Indicates the x coordinate of the mouse position, in pixels.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#mouseY" class="signatureLink">mouseY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">[read-only] Indicates the y coordinate of the mouse position, in pixels.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#name" class="signatureLink">name</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">Indicates the instance name of the DisplayObject.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#nativeWindow" class="signatureLink">nativeWindow</a> : <a href="../../flash/display/NativeWindow.html">NativeWindow</a><div class="summaryTableDescription">[read-only] A reference to the NativeWindow object containing this Stage.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#numChildren" class="signatureLink">numChildren</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] Returns the number of children of this object.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#opaqueBackground" class="signatureLink">opaqueBackground</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">Specifies whether the display object is opaque with a certain background color.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#parent" class="signatureLink">parent</a> : <a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a><div class="summaryTableDescription">[read-only] Indicates the DisplayObjectContainer object that contains this display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#quality" class="signatureLink">quality</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">A value from the StageQuality class that specifies which rendering quality is used.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#root" class="signatureLink">root</a> : <a href="../../flash/display/DisplayObject.html">DisplayObject</a><div class="summaryTableDescription">[read-only] For a display object in a loaded SWF file, the root property is the 
     top-most display object in the portion of the display list's tree structure represented by that SWF file.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotation" class="signatureLink">rotation</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotationX" class="signatureLink">rotationX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotationY" class="signatureLink">rotationY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#rotationZ" class="signatureLink">rotationZ</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scale9Grid" class="signatureLink">scale9Grid</a> : <a href="../../flash/geom/Rectangle.html">Rectangle</a><div class="summaryTableDescription">The current scaling grid that is in effect.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#scaleMode" class="signatureLink">scaleMode</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">A value from the StageScaleMode class that specifies which scale mode to use.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scaleX" class="signatureLink">scaleX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the horizontal scale (percentage) of the object as applied from the registration point.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scaleY" class="signatureLink">scaleY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the vertical scale (percentage) of an object as applied from the registration point of the object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scaleZ" class="signatureLink">scaleZ</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the depth scale (percentage) of an object as applied from the registration point of the object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#scrollRect" class="signatureLink">scrollRect</a> : <a href="../../flash/geom/Rectangle.html">Rectangle</a><div class="summaryTableDescription">The scroll rectangle bounds of the display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#showDefaultContextMenu" class="signatureLink">showDefaultContextMenu</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether to show or hide the default items in the Flash Player 
     context menu.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#stage" class="signatureLink">stage</a> : <a href="../../flash/display/Stage.html">Stage</a><div class="summaryTableDescription">[read-only] The Stage of the display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#stageFocusRect" class="signatureLink">stageFocusRect</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether or not objects display a glowing border when they have focus.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#stageHeight" class="signatureLink">stageHeight</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">The current height, in pixels, of the Stage.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#stageWidth" class="signatureLink">stageWidth</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">Specifies the current width, in pixels, of the Stage.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#tabChildren" class="signatureLink">tabChildren</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Determines whether the children of the object are tab enabled.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#tabEnabled" class="signatureLink">tabEnabled</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Specifies whether this object is in the tab order.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/InteractiveObject.html#tabIndex" class="signatureLink">tabIndex</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">Specifies the tab ordering of objects in a SWF file.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#textSnapshot" class="signatureLink">textSnapshot</a> : <a href="../../flash/text/TextSnapshot.html">TextSnapshot</a><div class="summaryTableDescription">[read-only] Returns a TextSnapshot object for this DisplayObjectContainer instance.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#transform" class="signatureLink">transform</a> : <a href="../../flash/geom/Transform.html">Transform</a><div class="summaryTableDescription">An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#visible" class="signatureLink">visible</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Whether or not the display object is visible.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#width" class="signatureLink">width</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the width of the display object, in pixels.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#x" class="signatureLink">x</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of
     the parent DisplayObjectContainer.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#y" class="signatureLink">y</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of
     the parent DisplayObjectContainer.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/display/DisplayObject.html#z" class="signatureLink">z</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">Indicates the z coordinate position along the z-axis of the DisplayObject
     instance relative to the 3D parent container.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#addChild()" class="signatureLink">addChild</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Adds a child DisplayObject instance to this DisplayObjectContainer instance.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#addChildAt()" class="signatureLink">addChildAt</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, index:<a href="../../int.html">int</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Adds a child DisplayObject instance to this DisplayObjectContainer 
  instance.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#addEventListener()" class="signatureLink">addEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false, priority:<a href="../../int.html">int</a> = 0, useWeakReference:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Registers an event listener object with an EventDispatcher object so that the listener 
 receives notification of an event.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#areInaccessibleObjectsUnderPoint()" class="signatureLink">areInaccessibleObjectsUnderPoint</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the security restrictions 
  would cause any display objects to be omitted from the list returned by calling
  the DisplayObjectContainer.getObjectsUnderPoint() method
  with the specified point point.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#assignFocus()" class="signatureLink">assignFocus</a>(objectToFocus:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a>, direction:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets keyboard focus to the interactive object specified by objectToFocus, with 
  the focus direction specified by the direction parameter.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#contains()" class="signatureLink">contains</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Determines whether the specified display object is a child of the DisplayObjectContainer instance or
  the instance itself.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#dispatchEvent()" class="signatureLink">dispatchEvent</a>(event:<a href="../../flash/events/Event.html">Event</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Dispatches an event into the event flow.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#getBounds()" class="signatureLink">getBounds</a>(targetCoordinateSpace:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/geom/Rectangle.html">Rectangle</a></div><div class="summaryTableDescription">Returns a rectangle that defines the area of the display object relative to the coordinate system
     of the targetCoordinateSpace object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#getChildAt()" class="signatureLink">getChildAt</a>(index:<a href="../../int.html">int</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Returns the child display object instance that exists at the specified index.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#getChildByName()" class="signatureLink">getChildByName</a>(name:<a href="../../String.html">String</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Returns the child display object that exists with the specified name.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#getChildIndex()" class="signatureLink">getChildIndex</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../int.html">int</a></div><div class="summaryTableDescription">Returns the index position of a child DisplayObject instance.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#getObjectsUnderPoint()" class="signatureLink">getObjectsUnderPoint</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../Array.html">Array</a></div><div class="summaryTableDescription">Returns an array of objects that lie under the specified point and are children 
     (or grandchildren, and so on) of this DisplayObjectContainer instance.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#getRect()" class="signatureLink">getRect</a>(targetCoordinateSpace:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/geom/Rectangle.html">Rectangle</a></div><div class="summaryTableDescription">Returns a rectangle that defines the boundary of the display object, 
    based on the coordinate system defined by the targetCoordinateSpace 
    parameter, excluding any strokes on shapes.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#globalToLocal()" class="signatureLink">globalToLocal</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../flash/geom/Point.html">Point</a></div><div class="summaryTableDescription">Converts the point object from the Stage (global) coordinates
     to the display object's (local) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#globalToLocal3D()" class="signatureLink">globalToLocal3D</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../flash/geom/Vector3D.html">Vector3D</a></div><div class="summaryTableDescription">Converts a two-dimensional point from the Stage (global) coordinates to a
     three-dimensional display object's (local) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#hasEventListener()" class="signatureLink">hasEventListener</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether the EventDispatcher object has any listeners registered for a specific type 
 of event.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#hitTestObject()" class="signatureLink">hitTestObject</a>(obj:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Evaluates the display object to see if it overlaps or intersects with the
     obj display object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#hitTestPoint()" class="signatureLink">hitTestPoint</a>(x:<a href="../../Number.html">Number</a>, y:<a href="../../Number.html">Number</a>, shapeFlag:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Evaluates the display object to see if it overlaps or intersects with the
     point specified by the x and y parameters.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#invalidate()" class="signatureLink">invalidate</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Calling the invalidate() method signals Flash Player to alert display objects 
     on the next opportunity it has to render the display list (for example, when the playhead 
     advances to a new frame).</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#isFocusInaccessible()" class="signatureLink">isFocusInaccessible</a>():<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Determines whether the Stage.focus property returns null for 
  security reasons.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#local3DToGlobal()" class="signatureLink">local3DToGlobal</a>(point3d:<a href="../../flash/geom/Vector3D.html">Vector3D</a>):<a href="../../flash/geom/Point.html">Point</a></div><div class="summaryTableDescription">Converts a three-dimensional point of the three-dimensional display 
     object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#localToGlobal()" class="signatureLink">localToGlobal</a>(point:<a href="../../flash/geom/Point.html">Point</a>):<a href="../../flash/geom/Point.html">Point</a></div><div class="summaryTableDescription">Converts the point object from the display object's (local) coordinates to the
     Stage (global) coordinates.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#removeChild()" class="signatureLink">removeChild</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#removeChildAt()" class="signatureLink">removeChildAt</a>(index:<a href="../../int.html">int</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></div><div class="summaryTableDescription">Removes a child DisplayObject from the specified index position in the child list of 
  the DisplayObjectContainer.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#removeEventListener()" class="signatureLink">removeEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Removes a listener from the EventDispatcher object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setChildIndex()" class="signatureLink">setChildIndex</a>(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, index:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Changes the  position of an existing child in the display object container.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObjectContainer.html#swapChildren()" class="signatureLink">swapChildren</a>(child1:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, child2:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Swaps the z-order (front-to-back order) of the two specified child objects.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObjectContainer.html">DisplayObjectContainer</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#swapChildrenAt()" class="signatureLink">swapChildrenAt</a>(index1:<a href="../../int.html">int</a>, index2:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the 
  child list.</div></td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#willTrigger()" class="signatureLink">willTrigger</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether an event listener is registered with this EventDispatcher object or any of 
 its ancestors for the specified event type.</div></td><td class="summaryTableOwnerCol">Stage</td></tr></table></div><a name="eventSummary"></a><div class="summarySection"><div class="summaryTableTitle">Events</div><div class="showHideLinks"><div id="hideInheritedEvent" class="hideInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(false,'Event');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Events</a></div><div id="showInheritedEvent" class="showInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(true,'Event');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Events</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableEvent"><tr><th>&nbsp;</th><th colspan="2">Event</th><th> Summary </th><th>Defined By</th></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:activate" class="signatureLink">activate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:added" class="signatureLink">added</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is added to the display list.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:addedToStage" class="signatureLink">addedToStage</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:clear" class="signatureLink">clear</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:click" class="signatureLink">click</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:contextMenu" class="signatureLink">contextMenu</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user selects the context menu associated with this interactive object in an AIR application.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:copy" class="signatureLink">copy</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:cut" class="signatureLink">cut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:deactivate" class="signatureLink">deactivate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:doubleClick" class="signatureLink">doubleClick</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:enterFrame" class="signatureLink">enterFrame</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the playhead is entering a new frame.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:exitFrame" class="signatureLink">exitFrame</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the playhead is exiting the current frame.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:focusIn" class="signatureLink">focusIn</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after a display object gains focus.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:focusOut" class="signatureLink">focusOut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched after a display object loses focus.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:frameConstructed" class="signatureLink">frameConstructed</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:fullScreen" class="signatureLink">fullScreen</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the Stage object enters, or leaves, full-screen mode.</td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:keyDown" class="signatureLink">keyDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user presses a key.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:keyFocusChange" class="signatureLink">keyFocusChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user attempts to change focus by using keyboard navigation.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:keyUp" class="signatureLink">keyUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user releases a key.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:middleClick" class="signatureLink">middleClick</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:middleMouseDown" class="signatureLink">middleMouseDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses the middle pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:middleMouseUp" class="signatureLink">middleMouseUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user releases the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseDown" class="signatureLink">mouseDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseFocusChange" class="signatureLink">mouseFocusChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user attempts to change focus by using a pointer device.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:mouseLeave" class="signatureLink">mouseLeave</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the Stage object when the mouse pointer moves out of the stage area.</td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseMove" class="signatureLink">mouseMove</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user moves the pointing device while it is over an InteractiveObject.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseOut" class="signatureLink">mouseOut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device away from an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseOver" class="signatureLink">mouseOver</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseUp" class="signatureLink">mouseUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user releases the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:mouseWheel" class="signatureLink">mouseWheel</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a mouse wheel is spun over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragComplete" class="signatureLink">nativeDragComplete</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragDrop" class="signatureLink">nativeDragDrop</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop().</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragEnter" class="signatureLink">nativeDragEnter</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by an InteractiveObject when a drag gesture enters its boundary.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragExit" class="signatureLink">nativeDragExit</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by an InteractiveObject when a drag gesture leaves its boundary.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragOver" class="signatureLink">nativeDragOver</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragStart" class="signatureLink">nativeDragStart</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:nativeDragUpdate" class="signatureLink">nativeDragUpdate</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:paste" class="signatureLink">paste</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:removed" class="signatureLink">removed</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is about to be removed from the display list.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:removedFromStage" class="signatureLink">removedFromStage</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/DisplayObject.html#event:render" class="signatureLink">render</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the display list is about to be updated and rendered.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/DisplayObject.html">DisplayObject</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:resize" class="signatureLink">resize</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the scaleMode property of the Stage object is set to StageScaleMode.NO_SCALE and the SWF file is resized.</td><td class="summaryTableOwnerCol">Stage</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:rightClick" class="signatureLink">rightClick</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:rightMouseDown" class="signatureLink">rightMouseDown</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user presses the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/display/InteractiveObject.html#event:rightMouseUp" class="signatureLink">rightMouseUp</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a user releases the pointing device button over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:rollOut" class="signatureLink">rollOut</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device away from an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:rollOver" class="signatureLink">rollOver</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user moves a pointing device over an InteractiveObject instance.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:selectAll" class="signatureLink">selectAll</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the user activates the platform specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:tabChildrenChange" class="signatureLink">tabChildrenChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the value of the object's tabChildren flag changes.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:tabEnabledChange" class="signatureLink">tabEnabledChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the object's tabEnabled flag changes.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/display/InteractiveObject.html#event:tabIndexChange" class="signatureLink">tabIndexChange</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the value of the object's tabIndex property changes.</td><td class="summaryTableOwnerCol"><a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="align"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">align</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>align:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          A value from the StageAlign class that specifies the alignment of the stage in
  Flash Player or the browser. The following are valid values:
          <p>
            
            <table class="innertable" ><tr><th>Value</th><th>Vertical Alignment</th><th>Horizontal</th></tr><tr><td>
                      <code>StageAlign.TOP</code>
                    </td><td>Top</td><td>Center</td></tr><tr><td>
                      <code>StageAlign.BOTTOM</code>
                    </td><td>Bottom</td><td>Center</td></tr><tr><td>
                      <code>StageAlign.LEFT</code>
                    </td><td>Center</td><td>Left</td></tr><tr><td>
                      <code>StageAlign.RIGHT</code>
                    </td><td>Center</td><td>Right</td></tr><tr><td>
                      <code>StageAlign.TOP_LEFT</code>
                    </td><td>Top</td><td>Left</td></tr><tr><td>
                      <code>StageAlign.TOP_RIGHT</code>
                    </td><td>Top</td><td>Right</td></tr><tr><td>
                      <code>StageAlign.BOTTOM_LEFT</code>
                    </td><td>Bottom</td><td>Left</td></tr><tr><td>
                      <code>StageAlign.BOTTOM_RIGHT</code>
                    </td><td>Bottom</td><td>Right</td></tr></table>
            
          </p>
          
          <p>
            The
            <code>align</code>
            property is only available to an object that is in the same security sandbox 
  as the Stage owner (the main SWF file).
   To avoid this, the Stage owner can grant permission to the domain of the 
  calling object by calling the
            <code>Security.allowDomain()</code>
            method or the
            <code>Security.alowInsecureDomain()</code>
            method.
  For more information, see the "Security" chapter in
            <i>Programming ActionScript 3.0</i>
            .
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get align():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set align(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="StageAlign.html" target="">flash.display.StageAlign</a></div></div><a name="propertyDetail"></a><a name="colorCorrection"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">colorCorrection</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>colorCorrection:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          Controls Flash Player color correction for displays.
     Color correction works only if the main monitor is assigned a valid ICC color profile, which specifies 
     the device's particular color attributes.
     By default, Flash Player tries to match the color correction of its host (usually a browser).
          <p>
            Use the
            <code>Stage.colorCorrectionSupport</code>
            property
     to determine if color correction is available on the current system and the default state. 
.    If color correction is available, all colors on the stage are assumed to be in 
     the sRGB color space, which is the most standard color space. Source profiles of input devices are not considered during color correction. 
     No input color correction is applied; only the stage output is mapped to the main 
     monitor's ICC color profile.
          </p>
          
          <p>In general, the benefits to activating color management include predictable and consistent color, better conversion, 
     accurate proofing and more efficient cross-media output. Be aware, though, that color management does not provide 
     perfect conversions due to devices having a different gamut from each other or original images. 
     Nor does color management eliminate the need for custom or edited profiles. 
     Color profiles are dependent on browsers, operating systems (OS), OS extensions, output devices, and application support.</p>
          
          <p>
            Applying color correction degrades Flash Player performance. 
     Flash Player's color correction is a document style color correction because
     all SWF movies are considered documents with implicit sRGB profiles. 
     Use the
            <code>Stage.colorCorrectionSupport</code>
            property to tell Flash Player 
     to correct colors as best as it can when displaying the SWF (document) to the display color space.
     Flash Player only compensates for differences between monitors, not for differences between input devices (camera/scanner/etc.).
          </p>
          
          <p>The three possible values are strings with corresponding constants in the flash.display.ColorCorrection class:</p>
          
          <ul><li>
              <code>"default"</code>
              : Use the same color correction as the host system.
            </li><li>
              <code>"on"</code>
              : Always perform color correction.
            </li><li>
              <code>"off"</code>
              : Never perform color correction.
            </li></ul>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get colorCorrection():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set colorCorrection(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="ColorCorrection.html" target="">flash.display.ColorCorrection</a><br/><a href="Stage.html#colorCorrectionSupport" target="">colorCorrectionSupport</a></div></div><a name="propertyDetail"></a><a name="colorCorrectionSupport"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">colorCorrectionSupport</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>colorCorrectionSupport:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          Specifies whether Flash Player is running on an operating system that supports 
      color correction and whether the color profile of the main (primary) 
      monitor can be read and understood by Flash Player. This property also returns the default state
      of color correction on the host system (usually the browser).
      Currently the return values can be:
          <p>The three possible values are strings with corresponding constants in the flash.display.ColorCorrectionSupport class:</p>
          
          <ul><li>
              <code>"unsupported"</code>
              : Color correction is not available.
            </li><li>
              <code>"defaultOn"</code>
              : Always performs color correction.
            </li><li>
              <code>"defaultOff"</code>
              : Never performs color correction.
            </li></ul>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get colorCorrectionSupport():<a href="../../String.html">String</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="ColorCorrectionSupport.html" target="">flash.display.ColorCorrectionSupport</a><br/><a href="Stage.html#colorCorrection" target="">colorCorrection</a></div></div><a name="propertyDetail"></a><a name="displayState"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">displayState</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>displayState:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>
          A value from the StageDisplayState class that specifies which display state to use. The following
  are valid values:
          <ul><li>
              <code>StageDisplayState.FULL_SCREEN</code>
              Sets AIR application or Flash Player to expand the 
  stage over the user's entire screen, with keyboard input disabled.
            </li><li>
              <code>StageDisplayState.FULL_SCREEN_INTERACTIVE</code>
              Sets the AIR application to expand the 
  stage over the user's entire screen, with keyboard input allowed.
              <span>(Not available for content running in Flash Player.)</span>
            </li><li>
              <code>StageDisplayState.NORMAL</code>
              Sets the player back to the standard stage display mode.
            </li></ul>
          
          <p>
            The scaling behavior of the movie in full-screen mode is determined by the
            <code>scaleMode</code>
            setting (set using the
            <code>Stage.scaleMode</code>
            property or the SWF file's
            <code>embed</code>
            tag settings in the HTML file). If the
            <code>scaleMode</code>
            property is set to
            <code>noScale</code>
            while the application transitions to full-screen mode, the Stage
            <code>width</code>
            and
            <code>height</code>
            properties are updated, and the Stage the
            <code>resize</code>
            event.
          </p>
          
          <p>The following restrictions apply to SWF files that play within an HTML page (not those using the stand-alone 
  Flash Player or not running in the AIR runtime):</p>
          
          <ul><li>
              To enable full-screen mode, add the
              <code>allowFullScreen</code>
              parameter to the
              <code>object</code>
              and
              <code>embed</code>
              tags in the HTML page that includes the SWF file, with
              <code>allowFullScreen</code>
              set 
  to
              <code>"true"</code>
              , as shown in the following example:
              <div class="listing"><pre>&lt;param name="allowFullScreen" value="true" /&gt;
         ...
  &lt;embed src="example.swf" allowFullScreen="true" ... &gt;</pre></div>
              
              <p>
                An HTML page may also use a script to generate SWF-embedding tags. You need to alter the script 
  so that it inserts the proper
                <code>allowFullScreen</code>
                settings. HTML pages generated by Flash and  
  Flex Builder use the
                <code>AC_FL_RunContent()</code>
                function to embed references to SWF files, and you 
  need to add the
                <code>allowFullScreen</code>
                parameter settings, as in the following:
              </p>
              
              <div class="listing"><pre>AC_FL_RunContent( ... "allowFullScreen", "true", ... )</pre></div>
            </li><li>
              Full-screen mode is initiated in response to a mouse click or key press by the user; the movie cannot change
              <code>Stage.displayState</code>
              without user input. Flash Player restricts keyboard input  in full-screen mode. 
     Acceptable keys include keyboard shortcuts that terminate full-screen mode and non-printing keys such as arrows, space, Shift,
     and Tab keys. Keyboard shortcuts that terminate full-screen mode are: Escape (Windows, Linux, and Mac), Control+W (Windows), 
     Command+W (Mac), and Alt+F4.
              <p>A Flash Player dialog box appears over the movie when users enter full-screen mode to inform the users they are in 
     full-screen mode and that they can press the Escape key to end full-screen mode.</p>
            </li><li>
              Starting with Flash Player 9.0.115.0, full-screen works the same in windowless mode as it does in window mode. 
     If you set the Window Mode (
              <code>wmode</code>
              in the HTML) to Opaque Windowless (
              <code>opaque</code>
              ) 
     or Transparent Windowless (
              <code>transparent</code>
              ), full-screen can be initiated, 
  but the full-screen window will always be opaque.
            </li></ul>
          
          <p>
            These restrictions are
            <i>not</i>
            present for SWF content running in the 
  stand-alone Flash Player or in AIR. AIR supports an interactive full-screen mode which allows keyboard input.
          </p>
          
          <p>
            For
            <span>AIR</span>
            content running in full-screen mode, the system screen saver
  and power saving options are disabled while video content is playing and until until either the video stops 
  or full-screen mode is exited.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get displayState():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set displayState(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>displayState</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
  Trying to set the
              <code>displayState</code>
              property while the settings dialog is displayed, without a user response, or
     if the
              <code>param</code>
              or
              <code>embed</code>
              HTML tag's
              <code>allowFullScreen</code>
              attribute is not set to
              <code>true</code>
              throws a security error.
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="StageDisplayState.html" target="">flash.display.StageDisplayState</a><br/><a href="Stage.html#scaleMode" target="">Stage.scaleMode</a><br/><a href="../../flash/events/FullScreenEvent.html" target="">flash.events.FullScreenEvent</a><br/><a href="../../flash/events/Event.html#RESIZE" target="">flash.events.Event.RESIZE</a></div><br/><span class="label"> Example </span><br/><div class="detailBody">
          The following example creates an interactive demonstration of 
 how to create a fullscreen experience by modifying the
          <code>displayState</code>
          property.
          <p>
            <b>Note</b>
            : Fullscreen can only be triggered in certain situations, such as if the
 user has clicked or pressed a key, due to security restrictions. When run in a 
 browser, the allowFullScreen property must be set to true.
          </p>
          
          <div class="listing"><pre>package {
    import flash.display.Sprite;
    import flash.display.Stage;
    import flash.events.*;
    import flash.net.NetConnection;
    import flash.net.NetStream;
    import flash.media.Video;
    
    public class FullScreenExample extends Sprite
    {
        private var videoURL:String = "testVideo.flv";
        private var connection:NetConnection;
        private var stream:NetStream;
        private var video:Video;        
        
        public function FullScreenExample() {
            connection = new NetConnection();
            connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
            connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
            connection.connect(null);
            
            loaderInfo.addEventListener(Event.INIT, createMouseListener);            
        }

        private function createMouseListener(event:Event):void {
            stage.addEventListener(MouseEvent.CLICK,toggleFullScreen);
        }        
        
        private function toggleFullScreen(event:MouseEvent):void {
            switch(stage.displayState) {
                case "normal":
                    stage.displayState = "fullScreen";    
                    break;
                case "fullScreen":
                default:
                    stage.displayState = "normal";    
                    break;
            }
        }    
        
        // Video related:
        private function netStatusHandler(event:NetStatusEvent):void {
            switch (event.info.code) {
                case "NetConnection.Connect.Success":
                    connectStream();
                    break;
                case "NetStream.Play.StreamNotFound":
                    trace("Unable to locate video: " + videoURL);
                    break;
            }
        }
        private function connectStream():void {
            var stream:NetStream = new NetStream(connection);
            stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
            stream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);

            video = new Video(stage.stageWidth,stage.stageHeight);
            video.attachNetStream(stream);
            stream.play(videoURL);
            addChild(video);
        }
        private function securityErrorHandler(event:SecurityErrorEvent):void {
            trace("securityErrorHandler: " + event);
        }
        private function asyncErrorHandler(event:AsyncErrorEvent):void {
            // ignore AsyncErrorEvent events.
        }            
    }
}</pre></div>
        </div></div><a name="propertyDetail"></a><a name="focus"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">focus</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>focus:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The interactive object with keyboard focus; or
          <code>null</code>
          if focus is not set 
  or if the focused object belongs to a security sandbox to which the calling object does not 
  have access.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get focus():<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set focus(value:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Error.html">Error</a> </code> &mdash; Throws an error if focus cannot be set to the target.</td></tr></table></div><a name="propertyDetail"></a><a name="frameRate"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">frameRate</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>frameRate:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Gets and sets the frame rate of the stage. The frame rate is defined as frames per second. 
  By default the rate is set to the frame rate of the first SWF file loaded. Valid range for the frame rate 
  is from 0.01 to 1000 frames per second.
          <p>
            <code>Note:</code>
            An application might not be able to follow
  high frame rate settings, either because the target platform is not fast enough or the player is
  synchronized to the vertical blank timing of the display device (usually 60 Hz on LCD devices).
  In some cases, a target platform might also choose to lower the maximum frame rate if it 
  anticipates high CPU usage.
          </p>
          
          <p>
            For content running in Adobe AIR, setting the
            <code>frameRate</code>
            property of one Stage
  object changes the frame rate for all Stage objects (used by different NativeWindow objects).
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get frameRate():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set frameRate(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>frameRate</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="propertyDetail"></a><a name="fullScreenHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">fullScreenHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>fullScreenHeight:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.115.0</td></tr></table><p></p><p></p><p>
          Returns the height of the monitor that will be used when going to full screen size, if that state 
  is entered immediately. If the user has multiple monitors, the monitor that's used is the 
  monitor that most of the stage is on at the time.
          <p>
            <b>Note</b>
            : If the user has the opportunity to move the browser from one 
  monitor to another between retrieving the value and going to full screen
  size, the value could be incorrect. If you retrieve the value in an event handler that
  sets
            <code>Stage.displayState</code>
            to
            <code>StageDisplayState.FULL_SCREEN</code>
            , the value will be
  correct.
          </p>
          
          <p>
            This is the pixel height of the monitor and is the same as the 
  stage height would be if
            <code>Stage.align</code>
            is set to
            <code>StageAlign.TOP_LEFT</code>
            and
            <code>Stage.scaleMode</code>
            is set to
            <code>StageScaleMode.NO_SCALE</code>
            .
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get fullScreenHeight():<a href="../../uint.html">uint</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="Stage.html#displayState" target="">displayState</a><br/><a href="Stage.html#fullScreenSourceRect" target="">fullScreenSourceRect</a><br/><a href="Stage.html#fullScreenWidth" target="">fullScreenWidth</a><br/><a href="Stage.html#scaleMode" target="">scaleMode</a><br/><a href="StageDisplayState.html" target="">StageDisplayState</a><br/><a href="../../flash/events/Event.html#RESIZE" target="">flash.events.Event.RESIZE</a><br/><a href="../../flash/events/FullScreenEvent.html" target="">flash.events.FullScreenEvent</a></div><br/><span class="label"> Example </span><br/><div class="detailBody">
          This example creates a green rectangle the size of the stage and places a red square on it that
 it activates as a button. Clicking the red square triggers the
          <code>enterFullScreen()</code>
          event handler, 
 which sets the
          <code>fullScreenSourceRect</code>
          property and enters full screen mode. To set the
          <code>fullScreenSourceRect</code>
          property, the event handler starts with the location and dimensions of the 
 red square. It then compares the aspect ratio (width divided by height) of the red square to the 
 aspect ratio of the stage at full screen width and height so that it can expand the rectangle 
 (
          <code>fullScreenSourceRect</code>
          ) to match the screen's aspect ratio. The result is that the red 
 square occupies the entire height of the monitor with the green background visible on each side.  
 If the aspect ratio was not matched, the stage background color, which is white by default, would show 
 on each side instead of the green background.
          <p>
            <b>Note</b>
            : Test this example in the browser. In the Flash Publish Settings dialog, on the HTML tab, 
 select the template Flash Only - Allow Full Screen. Specify the Flash Player version 9.0.115.0, and make sure 
 the Flash and HTML formats are selected on the Formats tab. Then publish and open the resulting HTML file in 
 the browser.
          </p>
          
          <div class="listing"><pre>import flash.display.Sprite;
import flash.display.Stage;
import flash.display.StageDisplayState;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
 
// cover the stage with a green rectangle
var greenRect:Sprite = new Sprite();
greenRect.graphics.beginFill(0x00FF00);
greenRect.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
addChild(greenRect);
 
// create red square on stage, turn it into a button for going to full screen
var redSquare:Sprite = new Sprite();
redSquare.graphics.beginFill(0xFF0000);
redSquare.graphics.drawRect(0, 0, 300, 300);
redSquare.x = 50;
redSquare.y = 50;
redSquare.addEventListener(MouseEvent.CLICK, enterFullScreen);
redSquare.buttonMode = true;
addChild(redSquare);
 
function enterFullScreen(e:MouseEvent):void
{
    // we will go to full screen zoomed in on the red square
    var redSquare:Sprite = e.target as Sprite;
    var fullScreenRect:Rectangle = new Rectangle(redSquare.x, redSquare.y, redSquare.width, redSquare.height);
 
    // calculate aspect ratio of the red square
    var rectAspectRatio:Number = fullScreenRect.width / fullScreenRect.height;
 
    // calculate aspect ratio of the screen
    var screenAspectRatio:Number = stage.fullScreenWidth / stage.fullScreenHeight;
  
    // change the fullScreenRect so that it covers the entire screen, keeping it centered on the redSquare
    // try commenting out this section to see what happens if you do not fix the aspect ratio.
    if (rectAspectRatio &gt; screenAspectRatio) {
         var newHeight:Number = fullScreenRect.width / screenAspectRatio;
         fullScreenRect.y -= ((newHeight - fullScreenRect.height) / 2);
        fullScreenRect.height = newHeight;
    } else if (rectAspectRatio &lt; screenAspectRatio) {
        var newWidth:Number = fullScreenRect.height * screenAspectRatio;
        fullScreenRect.x -= ((newWidth - fullScreenRect.width) / 2);
        fullScreenRect.width = newWidth;
    }
 
    // go to full screen
    stage.fullScreenSourceRect = fullScreenRect;
    stage.displayState = StageDisplayState.FULL_SCREEN;
}</pre></div>
        </div></div><a name="propertyDetail"></a><a name="fullScreenSourceRect"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">fullScreenSourceRect</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>fullScreenSourceRect:<a href="../../flash/geom/Rectangle.html">Rectangle</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.115.0</td></tr></table><p></p><p></p><p>
          Sets Flash Player to scale a specific region of the stage to full-screen mode. 
  If available, Flash Player scales in hardware, which uses the graphics and video card on a user's computer,
  and generally displays content more quickly than software scaling.
          <p>
            When this property is set to a valid rectangle and the
            <code>displayState</code>
            property is set to full-screen mode, 
  Flash Player scales the specified area. The actual Stage size in pixels within ActionScript does not change.
  Flash Player enforces a minimum limit for the size of the rectangle to accommodate the standard "Press Esc to exit full-screen mode" message.
  This limit is usually around 260 by 30 pixels but can vary on platform and Flash Player version.
          </p>
          
          <p>
            This property can only be set when Flash Player is not in full-screen mode. 
  To use this property correctly, set this property first, then set the
            <code>displayState</code>
            property to full-screen mode, as shown in the code examples.
          </p>
          
          <p>
            To enable scaling, set the
            <code>fullScreenSourceRect</code>
            property to a rectangle object:
          </p>
          
          <div class="listing"><pre>// valid, will enable hardware scaling
  stage.fullScreenSourceRect = new Rectangle(0,0,320,240);</pre></div>
          
          <p>
            To disable scaling, set the
            <code>fullScreenSourceRect=null</code>
            in ActionScript 3.0, and
            <code>undefined</code>
            in ActionScript 2.0.
          </p>
          
          <div class="listing"><pre>stage.fullScreenSourceRect = null;</pre></div>
          
          <p>
            The end user also can select within Flash Player Display Settings to turn off hardware scaling, which is enabled by default. 
  For more information, see
            <a href="http://www.adobe.com/go/display_settings" target="external">www.adobe.com/go/display_settings</a>
            .
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get fullScreenSourceRect():<a href="../../flash/geom/Rectangle.html">Rectangle</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set fullScreenSourceRect(value:<a href="../../flash/geom/Rectangle.html">Rectangle</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="StageDisplayState.html" target="">flash.display.StageDisplayState</a><br/><a href="Stage.html#displayState" target="">Stage.displayState</a><br/><a href="Stage.html#scaleMode" target="">Stage.scaleMode</a><br/><a href="../../flash/events/FullScreenEvent.html" target="">flash.events.FullScreenEvent</a><br/><a href="../../flash/events/Event.html#RESIZE" target="">flash.events.Event.RESIZE</a></div><br/><span class="label"> Example </span><br/><div class="detailBody">
          To take advantage of hardware scaling, you set the whole stage or part of the stage to full-screen mode.
 The following ActionScript 3.0 code sets the whole stage to full-screen mode:
          <div class="listing"><pre>import flash.geom.*; 
{
  stage.fullScreenSourceRect = new Rectangle(0,0,320,240);
  stage.displayState = StageDisplayState.FULL_SCREEN;
}</pre></div>
        </div><div class="detailBody">
          In the following example, the user can switch between playing a video in full or normal
 screen mode by clicking on the stage. If the SWF for this example is running in Flash Player 9.0.115.0
 or later, then it will use hardware acceleration to improve the full-screen scaling of the display.
          <p>Before using the full-screen mode with hardware scaling, the following conditions must be met:</p>
          
          <ol><li>Flash Player version 9.0.115.0 or later is needed, 
 as well as an authoring tool that supports it.</li><li>
              HTML templates need to be modified to support full screen. The
              <code>allowFullScreen</code>
              attribute must be set to
              <code>true</code>
              for the
              <code>object</code>
              and
              <code>embed</code>
              tag. 
 (The scripts that generate SWF-embedding tags must also allow for full screen.) For sample of
 files that can be used for Flex Builder, see the article,
              <a href="http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html" target="external">Exploring full-screen 
 mode in Flash Player 9</a>
              .
            </li><li>Your application must have permission and access to an FLV video file. In this example, it is assumed 
 that Flash Video (FLV) file is in the same directory as the SWF file.</li><li>The user must allow access to full screen.</li><li>
              For additional information on hardware scaling, see the article
              <a href="http://www.adobe.com/go/hardware_scaling_en" target="external">Exploring Flash Player support for high-definition H.264 video and AAC audio</a>
              for Flash Player.
            </li></ol>
          
          <p>
            An FLV file is loaded using NetConnection and NetStream objects. Since the FLV file 
 is in the same directory as the SWF file and will connect via HTTP, the
            <code>NetConnection.connect()</code>
            method's parameter is set to
            <code>null</code>
            . The
            <code>connect</code>
            NetConnection object 
 reports its status by dispatching a
            <code>netStatus</code>
            event which invokes 
 the
            <code>netStatusHandler()</code>
            method. The
            <code>netStatusHandler()</code>
            method
 checks if the connection was successful and invokes
            <code>connectStream()</code>
            method,
 which creates a NetStream object that takes the NetConnection object as a parameter.
 It also creates a video object and attached the NetStream object to the video object.
 The video object then is added to the display list and the stream is set to play. Since 
 the FLV video file does not contain metadata or cue point information, an
            <code>AsyncError</code>
            event will be dispatched. A listener must be set up to handle the event. Here the listener
 is set up and it ignores the event. Another listener for
            <code>netStatus</code>
            event is also
 set up for the NetStream object. It will display an error message if the stream was not found.
 (Note that
            <code>netStatusHandler()</code>
            could be used to handle any number of different 
 status information reported for the stream or connection.)
          </p>
          
          <p>
            When the properties and methods of a loaded SWF file are accessible, the
            <code>createMouseListener()</code>
            method is invoked. It sets up an event listener for when 
 the mouse is clicked on the stage. The
            <code>toggleFullScreen()</code>
            method checks if
 the display state is in the full or normal screen mode. If it is normal, the size of the video object
 is set to the size of the video stream. The
            <code>fullScreenSourceRect</code>
            property is set 
 to a rectangle matching the dimensions of the video object. Then the
            <code>Stage.displayMode</code>
            property is set to full screen, which causes the video in the source rectangle to expand to fill 
 the full screen area. If system requirements are met, the machine's graphics hardware will be 
 used to improve the performance of the full-screen video rendering and the display state is set 
 to full-screen mode. In order to catch any security error that may occur while switching to 
 the full-screen mode, a
            <code>try...catch</code>
            is used. (Note that the display state must be 
 set to full-screen mode after the
            <code>fullScreenSourceRect</code>
            property is set.) Before 
 switching to the normal-screen mode, the video object's width and height are set back to the saved 
 original video object's width and height. Otherwise, the changes made to the video object for 
 the full-screen mode will determine the width and height.
          </p>
          
          <div class="listing"><pre>package {
    import flash.display.Sprite;
    import flash.display.StageDisplayState;
    import flash.media.Video;
    import flash.net.NetConnection;
    import flash.net.NetStream;
    import flash.events.NetStatusEvent;
    import flash.events.AsyncErrorEvent;
    import flash.events.SecurityErrorEvent;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.geom.Rectangle;
    
    public class Stage_fullScreenSourceRectExample2 extends Sprite {
        private var videoURL:String = "testVideo1.flv";
        private var connection:NetConnection;
        private var stream:NetStream;
        private var myVideo:Video;        
        private    var savedWidth:uint;
        private    var savedHeight:uint;
 
        public function Stage_fullScreenSourceRectExample2() {
    
            connection = new NetConnection();
             connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);    
            connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
            connection.connect(null);

            loaderInfo.addEventListener(Event.INIT, createMouseListener);            
        }

        private function createMouseListener(event:Event):void {
            stage.addEventListener(MouseEvent.CLICK, toggleFullScreen);
        }        

        private function toggleFullScreen(event:MouseEvent):void {

            if(stage.displayState == StageDisplayState.NORMAL) {
                myVideo.width = myVideo.videoWidth;
                  myVideo.height = myVideo.videoHeight;

                try {
                    stage.fullScreenSourceRect = new Rectangle(myVideo.x, myVideo.y, 
                                                           myVideo.width, myVideo.height);
                     stage.displayState = StageDisplayState.FULL_SCREEN;

                 } catch (e:SecurityError) {
                     trace ("A security error occurred while switching to full screen: " + event);
                    myVideo.width = savedWidth;
                    myVideo.height = savedHeight;
                 }

            }else {
                myVideo.width = savedWidth;
                myVideo.height = savedHeight;
                stage.displayState = StageDisplayState.NORMAL;
            }
        }    

       private function netStatusHandler(event:NetStatusEvent):void {
            switch (event.info.code) {
                case "NetConnection.Connect.Success":
                    connectStream();
                    break;
                case "NetStream.Play.StreamNotFound":
                    trace ("Unable to locate video: " + videoURL);
                    break;
            }
        }

       private function connectStream():void {
            var stream:NetStream = new NetStream(connection);
            stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
            stream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);     

             myVideo = new Video();
            myVideo.attachNetStream(stream);
            stream.play(videoURL);

            savedWidth = myVideo.width;
            savedHeight = myVideo.height;

            addChild(myVideo);
        }
       
        private function securityErrorHandler(event:SecurityErrorEvent):void {
            trace("securityErrorHandler: " + event);    
        }
        
        private function asyncErrorHandler(event:AsyncErrorEvent):void {
            
        }            
    }
}</pre></div>
        </div></div><a name="propertyDetail"></a><a name="fullScreenWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">fullScreenWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>fullScreenWidth:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.115.0</td></tr></table><p></p><p></p><p>
          Returns the width of the monitor that will be used when going to full screen size, if that state 
  is entered immediately. If the user has multiple monitors, the monitor that's used is the
  monitor that most of the stage is on at the time.
          <p>
            <b>Note</b>
            : If the user has the opportunity to move the browser from one 
  monitor to another between retrieving the value and going to full screen
  size, the value could be incorrect. If you retrieve the value in an event handler that
  sets
            <code>Stage.displayState</code>
            to
            <code>StageDisplayState.FULL_SCREEN</code>
            , the value will be
  correct.
          </p>
          
          <p>
            This is the pixel width of the monitor and is the same as the stage width would be if
            <code>Stage.align</code>
            is set to
            <code>StageAlign.TOP_LEFT</code>
            and
            <code>Stage.scaleMode</code>
            is set to
            <code>StageScaleMode.NO_SCALE</code>
            .
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get fullScreenWidth():<a href="../../uint.html">uint</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="Stage.html#displayState" target="">displayState</a><br/><a href="Stage.html#fullScreenHeight" target="">fullScreenHeight</a><br/><a href="Stage.html#fullScreenSourceRect" target="">fullScreenSourceRect</a><br/><a href="Stage.html#scaleMode" target="">scaleMode</a><br/><a href="StageDisplayState.html" target="">StageDisplayState</a><br/><a href="../../flash/events/Event.html#RESIZE" target="">flash.events.Event.RESIZE</a><br/><a href="../../flash/events/FullScreenEvent.html" target="">flash.events.FullScreenEvent</a></div><br/><span class="label"> Example </span><br/><div class="detailBody">
          This example creates a green rectangle the size of the stage and places a red square on it that
 it activates as a button. Clicking the red square triggers the
          <code>enterFullScreen()</code>
          event handler, 
 which sets the
          <code>fullScreenSourceRect</code>
          property and enters full screen mode. To set the
          <code>fullScreenSourceRect</code>
          property, the event handler starts with the location and dimensions of the 
 red square. It then compares the aspect ratio (width divided by height) of the red square to the 
 aspect ratio of the stage at full screen width and height so that it can expand the rectangle 
 (
          <code>fullScreenSourceRect</code>
          ) to match the screen's aspect ratio. The result is that the red 
 square occupies the entire height of the monitor with the green background visible on each side.  
 If the aspect ratio was not matched, the stage background color, which is white by default, would show 
 on each side instead of the green background.
          <p>
            <b>Note</b>
            : Test this example in the browser. In the Flash Publish Settings dialog, on the HTML tab, 
 select the template Flash Only - Allow Full Screen. Specify the Flash Player version 9.0.115.0, and make sure 
 the Flash and HTML formats are selected on the Formats tab. Then publish and open the resulting HTML file in 
 the browser.
          </p>
          
          <div class="listing"><pre>import flash.display.Sprite;
import flash.display.Stage;
import flash.display.StageDisplayState;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
 
// cover the stage with a green rectangle
var greenRect:Sprite = new Sprite();
greenRect.graphics.beginFill(0x00FF00);
greenRect.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
addChild(greenRect);
 
// create red square on stage, turn it into a button for going to full screen
var redSquare:Sprite = new Sprite();
redSquare.graphics.beginFill(0xFF0000);
redSquare.graphics.drawRect(0, 0, 300, 300);
redSquare.x = 50;
redSquare.y = 50;
redSquare.addEventListener(MouseEvent.CLICK, enterFullScreen);
redSquare.buttonMode = true;
addChild(redSquare);
 
function enterFullScreen(e:MouseEvent):void
{
    // we will go to full screen zoomed in on the red square
    var redSquare:Sprite = e.target as Sprite;
    var fullScreenRect:Rectangle = new Rectangle(redSquare.x, redSquare.y, redSquare.width, redSquare.height);
 
    // calculate aspect ratio of the red square
    var rectAspectRatio:Number = fullScreenRect.width / fullScreenRect.height;
 
    // calculate aspect ratio of the screen
    var screenAspectRatio:Number = stage.fullScreenWidth / stage.fullScreenHeight;
  
    // change the fullScreenRect so that it covers the entire screen, keeping it centered on the redSquare
    // try commenting out this section to see what happens if you do not fix the aspect ratio.
    if (rectAspectRatio &gt; screenAspectRatio) {
         var newHeight:Number = fullScreenRect.width / screenAspectRatio;
         fullScreenRect.y -= ((newHeight - fullScreenRect.height) / 2);
        fullScreenRect.height = newHeight;
    } else if (rectAspectRatio &lt; screenAspectRatio) {
        var newWidth:Number = fullScreenRect.height * screenAspectRatio;
        fullScreenRect.x -= ((newWidth - fullScreenRect.width) / 2);
        fullScreenRect.width = newWidth;
    }
 
    // go to full screen
    stage.fullScreenSourceRect = fullScreenRect;
    stage.displayState = StageDisplayState.FULL_SCREEN;
}</pre></div>
        </div></div><a name="propertyDetail"></a><a name="height"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">height</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>height:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates the height of the display object, in pixels. The height is calculated based on the bounds of the content of the display object.
     When you set the
          <code>height</code>
          property, the
          <code>scaleY</code>
          property is adjusted accordingly, as shown in the 
     following code:
          <div class="listing"><pre>var rect:Shape = new Shape();
    rect.graphics.beginFill(0xFF0000);
    rect.graphics.drawRect(0, 0, 100, 100);
    trace(rect.scaleY) // 1;
    rect.height = 200;
    trace(rect.scaleY) // 2;</pre></div>
          
          <p>
            Except for TextField and Video objects, a display object with no content (such as an empty sprite) has a height 
    of 0, even if you try to set
            <code>height</code>
            to a different value.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get height():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set height(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Referencing the
              <code>height</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IllegalOperationError.html">IllegalOperationError</a> </code> &mdash; 
              It is always illegal to set the
              <code>height</code>
              property of a Stage object,
  even if the calling object is the Stage owner (the main SWF file).
            </td></tr></table></div><a name="propertyDetail"></a><a name="mouseChildren"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseChildren</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>mouseChildren:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Determines whether or not the children of the object are mouse enabled. 
  If an object is mouse enabled, a user can interact with it by using a mouse. The default is
          <code>true</code>
          .
          <p>
            This property is useful when you create a button with an instance of the Sprite class
  (instead of using the SimpleButton class). When you use a Sprite instance to create a button,
  you can choose to decorate the button by using the
            <code>addChild()</code>
            method to add additional
  Sprite instances. This process can cause unexpected behavior with mouse events because
  the Sprite instances you add as children can become the target object of a mouse event
  when you expect the parent instance to be the target object. To ensure that the parent
  instance serves as the target objects for mouse events, you can set the
            <code>mouseChildren</code>
            property of the parent instance to
            <code>false</code>
            .
          </p>
          
          <p>
            No event is dispatched by setting this property. You must use the
            <code>addEventListener()</code>
            method to create interactive functionality.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get mouseChildren():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set mouseChildren(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Referencing the
              <code>mouseChildren</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="propertyDetail"></a><a name="nativeWindow"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;nativeWindow</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>nativeWindow:<a href="../../flash/display/NativeWindow.html">NativeWindow</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          A reference to the NativeWindow object containing this Stage.
          <p>
            The window represents the native operating system window; the Stage
  represents the content contained by the window.  This property is only 
  valid for content running in AIR. In Flash Player (content running in a 
  browser), this property will be
            <code>null</code>
            .
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get nativeWindow():<a href="../../flash/display/NativeWindow.html">NativeWindow</a></code><br/></div><a name="propertyDetail"></a><a name="numChildren"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">numChildren</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>numChildren:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Returns the number of children of this object.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get numChildren():<a href="../../int.html">int</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Referencing the
              <code>numChildren</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="propertyDetail"></a><a name="quality"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">quality</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>quality:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          A value from the StageQuality class that specifies which rendering quality is used.
  The following are valid values:
          <ul><li>
              <code>StageQuality.LOW</code>
              &mdash;Low rendering quality. Graphics are not
  anti-aliased, and bitmaps are not smoothed. This setting is not supported in Adobe AIR.
            </li><li>
              <code>StageQuality.MEDIUM</code>
              &mdash;Medium rendering quality. Graphics are
  anti-aliased using a 2 x 2 pixel grid, but bitmaps are not
  smoothed. This setting is suitable for movies that do not contain text.
  This setting is not supported in Adobe AIR.
            </li><li>
              <code>StageQuality.HIGH</code>
              &mdash;High rendering quality. Graphics are anti-aliased
  using a 4 x 4 pixel grid, and bitmaps are smoothed if the movie
  is static. This is the default rendering quality setting that Flash Player uses.
            </li><li>
              <code>StageQuality.BEST</code>
              &mdash;Very high rendering quality. Graphics are
  anti-aliased using a 4 x 4 pixel grid and bitmaps are always
  smoothed.
            </li></ul>
          
          <p>Higher quality settings produce better rendering of scaled bitmaps. However, higher 
  quality settings are computationally more expensive. In particular, when rendering scaled video, 
  using higher quality settings can reduce the frame rate.</p>
          
          <p>
            For content running in Adobe AIR,
            <code>quality</code>
            can be set to
            <code>StageQuality.BEST</code>
            or
            <code>StageQuality.HIGH</code>
            (and the default value is
            <code>StageQuality.HIGH</code>
            ).
  Attempting to set it to another value has no effect (and the property remains unchanged).
          </p>
          
          <p>
            For content running in Adobe AIR, setting the
            <code>quality</code>
            property of one Stage
  object changes the rendering quality for all Stage objects (used by different NativeWindow objects).
          </p>
          
          <b>
            <i>Note:</i>
          </b>
          The operating system draws the device fonts, 
  which are therefore unaffected by the
          <code>quality</code>
          property.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get quality():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set quality(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>quality</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="StageQuality.html" target="">flash.display.StageQuality</a></div></div><a name="propertyDetail"></a><a name="scaleMode"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">scaleMode</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>scaleMode:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          A value from the StageScaleMode class that specifies which scale mode to use.
  The following are valid values:
          <ul><li>
              <code>StageScaleMode.EXACT_FIT</code>
              &mdash;The entire application is visible
     in the specified area without trying to preserve the original aspect ratio. Distortion can occur, and the application may appear stretched or compressed.
            </li><li>
              <code>StageScaleMode.SHOW_ALL</code>
              &mdash;The entire application is visible 
     in the specified area without distortion while maintaining the original aspect ratio of the application. 
     Borders can appear on two sides of the application.
            </li><li>
              <code>StageScaleMode.NO_BORDER</code>
              &mdash;The entire application fills the specified area, 
  without distortion but possibly with some cropping, while maintaining the original aspect ratio 
  of the application.
            </li><li>
              <code>StageScaleMode.NO_SCALE</code>
              &mdash;The entire application is fixed, so that 
  it remains unchanged even as the size of the player window changes. Cropping might 
  occur if the player window is smaller than the content.
            </li></ul>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get scaleMode():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set scaleMode(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>scaleMode</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="StageScaleMode.html" target="">flash.display.StageScaleMode</a></div></div><a name="propertyDetail"></a><a name="showDefaultContextMenu"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">showDefaultContextMenu</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>showDefaultContextMenu:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Specifies whether to show or hide the default items in the Flash Player 
     context menu.
          <p>
            If the
            <code>showDefaultContextMenu</code>
            property is set to
            <code>true</code>
            (the 
  default), all context menu items appear. If the
            <code>showDefaultContextMenu</code>
            property 
  is set to
            <code>false</code>
            , only the Settings and About Adobe Flash Player menu items appear.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get showDefaultContextMenu():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set showDefaultContextMenu(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>showDefaultContextMenu</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="propertyDetail"></a><a name="stageFocusRect"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stageFocusRect</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>stageFocusRect:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Specifies whether or not objects display a glowing border when they have focus.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get stageFocusRect():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set stageFocusRect(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>stageFocusRect</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="propertyDetail"></a><a name="stageHeight"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stageHeight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>stageHeight:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The current height, in pixels, of the Stage.
          <p>
            If the value of the
            <code>Stage.scaleMode</code>
            property is set to
            <code>StageScaleMode.NO_SCALE</code>
            when the user resizes the window, the Stage content maintains its size while the
            <code>stageHeight</code>
            property changes to reflect the new height size of the screen area occupied by 
     the SWF file. (In the other scale modes, the
            <code>stageHeight</code>
            property always reflects the original 
     height of the SWF file.) You can add an event listener for the
            <code>resize</code>
            event and then use the
            <code>stageHeight</code>
            property of the Stage class to determine the actual pixel dimension of the resized 
     Flash Player window. The event listener allows you to control how 
  the screen content adjusts when the user resizes the window.
          </p>
          
          <p>
            <b>Note:</b>
            In an HTML page hosting the SWF file, both the
            <code>object</code>
            and
            <code>embed</code>
            tags'
            <code>height</code>
            attributes must be set to a percentage (such as
            <code>100%</code>
            ), not pixels. If the 
     settings are generated by JavaScript code, the
            <code>height</code>
            parameter of the
            <code>AC_FL_RunContent()</code>
            method must be set to a percentage, too. This percentage is applied to the
            <code>stageHeight</code>
            value.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get stageHeight():<a href="../../int.html">int</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set stageHeight(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>stageHeight</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="StageScaleMode.html" target="">flash.display.StageScaleMode</a></div></div><a name="propertyDetail"></a><a name="stageWidth"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stageWidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>stageWidth:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Specifies the current width, in pixels, of the Stage.
          <p>
            If the value of the
            <code>Stage.scaleMode</code>
            property is set to
            <code>StageScaleMode.NO_SCALE</code>
            when the user resizes the window, the Stage content maintains its defined size while the
            <code>stageWidth</code>
            property changes to reflect the new width size of the screen area occupied by the SWF file. (In the other scale
     modes, the
            <code>stageWidth</code>
            property always reflects the original width of the SWF file.) You can add an event 
  listener for the
            <code>resize</code>
            event and then use the
            <code>stageWidth</code>
            property of the Stage class to
  determine the actual pixel dimension of the resized Flash Player window. The event listener allows you to control how 
  the screen content adjusts when the user resizes the window.
          </p>
          
          <p>
            <b>Note:</b>
            In an HTML page hosting the SWF file, both the
            <code>object</code>
            and
            <code>embed</code>
            tags'
            <code>width</code>
            attributes must be set to a percentage (such as
            <code>100%</code>
            ), not pixels. If the 
     settings are generated by JavaScript code, the
            <code>width</code>
            parameter of the
            <code>AC_FL_RunContent()</code>
            method must be set to a percentage, too. This percentage is applied to the
            <code>stageWidth</code>
            value.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get stageWidth():<a href="../../int.html">int</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set stageWidth(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>stageWidth</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="StageScaleMode.html" target="">flash.display.StageScaleMode</a></div></div><a name="propertyDetail"></a><a name="tabChildren"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">tabChildren</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>tabChildren:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Determines whether the children of the object are tab enabled. Enables or disables tabbing for the 
     children of the object. The default is
          <code>true</code>
          .
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get tabChildren():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set tabChildren(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Referencing the
              <code>tabChildren</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file). 
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="propertyDetail"></a><a name="textSnapshot"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">textSnapshot</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>textSnapshot:<a href="../../flash/text/TextSnapshot.html">TextSnapshot</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Returns a TextSnapshot object for this DisplayObjectContainer instance.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get textSnapshot():<a href="../../flash/text/TextSnapshot.html">TextSnapshot</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IllegalOperationError.html">IllegalOperationError</a> </code> &mdash; 
              Referencing the
              <code>textSnapshot</code>
              property of a Stage object throws an 
  exception because the Stage class does not implement this property. To avoid this, call the
              <code>textSnapshot</code>
              property of a display object container other than the Stage object.
            </td></tr></table></div><a name="propertyDetail"></a><a name="width"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">width</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>width:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates the width of the display object, in pixels. The width is calculated based on the bounds of the content of the display object.
     When you set the
          <code>width</code>
          property, the
          <code>scaleX</code>
          property is adjusted accordingly, as shown in the 
     following code:
          <div class="listing"><pre>var rect:Shape = new Shape();
    rect.graphics.beginFill(0xFF0000);
    rect.graphics.drawRect(0, 0, 100, 100);
    trace(rect.scaleX) // 1;
    rect.width = 200;
    trace(rect.scaleX) // 2;</pre></div>
          
          <p>
            Except for TextField and Video objects, a display object with no content (such as an empty sprite) has a width 
    of 0, even if you try to set
            <code>width</code>
            to a different value.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get width():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set width(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Referencing the
              <code>width</code>
              property of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IllegalOperationError.html">IllegalOperationError</a> </code> &mdash; 
              It is always illegal to set the
              <code>width</code>
              property of a Stage object,
  even if you are the Stage owner.
            </td></tr></table></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="addChild()"></a><a name="addChild(flash.display.DisplayObject)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">addChild</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code>override public function addChild(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Adds a child DisplayObject instance to this DisplayObjectContainer instance. The child is added
     to the front (top) of all other children in this DisplayObjectContainer instance. (To add a child to a 
     specific index position, use the
          <code>addChildAt()</code>
          method.)
          <p>If you add a child object that already has a different display object container as
  a parent, the object is removed from the child list of the other display object container.</p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">child</span>:<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code> &mdash; The DisplayObject instance to add as a child of this DisplayObjectContainer instance.</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/display/DisplayObject.html">DisplayObject</a></code> &mdash; 
              The DisplayObject instance that you pass in the
              <code>child</code>
              parameter.
            </td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>addChild()</code>
              method of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="addChildAt()"></a><a name="addChildAt(flash.display.DisplayObject,int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">addChildAt</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function addChildAt(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, index:<a href="../../int.html">int</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Adds a child DisplayObject instance to this DisplayObjectContainer 
  instance.  The child is added
  at the index position specified. An index of 0 represents the back (bottom) 
  of the display list for this DisplayObjectContainer object.
          <p>For example, the following example shows three display objects, labeled a, b, and c, at
  index positions 0, 2, and 1, respectively:</p>
          
          <p>
            <img src="../../images/DisplayObjectContainer_layers.jpg" alt="b over c over a"></img>
          </p>
          
          <p>If you add a child object that already has a different display object container as
  a parent, the object is removed from the child list of the other display object container.</p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">child</span>:<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code> &mdash; The DisplayObject instance to add as a child of this 
  DisplayObjectContainer instance.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">index</span>:<a href="../../int.html">int</a></code> &mdash; The index position to which the child is added. If you specify a 
  currently occupied index position, the child object that exists at that position and all
  higher positions are moved up one position in the child list.</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/display/DisplayObject.html">DisplayObject</a></code> &mdash; 
              The DisplayObject instance that you pass in the
              <code>child</code>
              parameter.
            </td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>addChildAt()</code>
              method of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="addEventListener()"></a><a name="addEventListener(String,Function,Boolean,int,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">addEventListener</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function addEventListener(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false, priority:<a href="../../int.html">int</a> = 0, useWeakReference:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Registers an event listener object with an EventDispatcher object so that the listener 
 receives notification of an event.
          <span>You can register event listeners on all nodes in the 
 display list for a specific type of event, phase, and priority.</span>
          
          
          
          <p>
            After you successfully register an event listener, you cannot change its priority
 through additional calls to
            <code>addEventListener()</code>
            . To change a listener's
 priority, you must first call
            <code>removeListener()</code>
            . Then you can register the
 listener again with the new priority level.
          </p>
          
          <p>
            Keep in mind that after the listener is registered, subsequent calls to
            <code>addEventListener()</code>
            with a different
            <code>type</code>
            or
            <code>useCapture</code>
            value result in the creation of a separate listener registration.
            <span>
              For example, if you first register a listener with
              <code>useCapture</code>
              set to
              <code>true</code>
              , it listens only during the capture phase. If you call
              <code>addEventListener()</code>
              again using the same listener object, but with
              <code>useCapture</code>
              set to
              <code>false</code>
              , you have two separate listeners: one
 that listens during the capture phase and another that listens during the target and
 bubbling phases.
            </span>
            
          </p>
          
          <p>You cannot register an event listener for only the target phase or the bubbling 
 phase. Those phases are coupled during registration because bubbling 
 applies only to the ancestors of the target node.</p>
          
          <p>
            If you no longer need an event listener, remove it by calling
            <code>removeEventListener()</code>
            , or memory problems could result. Objects with
 registered event listeners are not automatically removed from memory because the garbage
 collector does not remove objects that still have references.
          </p>
          
          <p>Copying an EventDispatcher instance does not copy the event listeners attached to it. 
 (If your newly created node needs an event listener, you must attach the listener after
    creating the node.) However, if you move an EventDispatcher instance, the event listeners 
    attached to it move along with it.</p>
          
          <p>If the event listener is being registered on a node while an event is being processed
 on this node, the event listener is not triggered during the current phase but can be 
 triggered during a later phase in the event flow, such as the bubbling phase.</p>
          
          <p>If an event listener is removed from a node while an event is being processed on the node,
 it is still triggered by the current actions. After it is removed, the event listener is
 never invoked again (unless registered again for future processing).</p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">type</span>:<a href="../../String.html">String</a></code> &mdash; The type of event.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">listener</span>:<a href="../../Function.html">Function</a></code> &mdash; 
              The listener function that processes the event. This function must accept
    an Event object as its only parameter and must return nothing
              <span>, as this example shows:</span>
              
              
              
              <div class="listing"><pre>function(evt:Event):void</pre></div>
              
              <p>The function can have any name.</p>
              
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">useCapture</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              
              
              <span>
                Determines whether the listener works in the capture phase or the 
 target and bubbling phases. If
                <code>useCapture</code>
                is set to
                <code>true</code>
                , 
 the listener processes the event only during the capture phase and not in the 
 target or bubbling phase. If
                <code>useCapture</code>
                is
                <code>false</code>
                , the
 listener processes the event only during the target or bubbling phase. To listen for
 the event in all three phases, call
                <code>addEventListener</code>
                twice, once with
                <code>useCapture</code>
                set to
                <code>true</code>
                , then again with
                <code>useCapture</code>
                set to
                <code>false</code>
                .
              </span>
              
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">priority</span>:<a href="../../int.html">int</a></code> (default = <code>0</code>)<code></code> &mdash; 
              The priority level of the event listener. The priority is designated by
 a signed 32-bit integer. The higher the number, the higher the priority. All listeners
 with priority
              <i>n</i>
              are processed before listeners of priority
              <i>n</i>
              -1. If two
 or more listeners share the same priority, they are processed in the order in which they
 were added. The default priority is 0.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">useWeakReference</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              Determines whether the reference to the listener is strong or
 weak. A strong reference (the default) prevents your listener from being garbage-collected.
    A weak reference does not.
              <p>
                Class-level member functions are not subject to garbage 
    collection, so you can set
                <code>useWeakReference</code>
                to
                <code>true</code>
                for 
    class-level member functions without subjecting them to garbage collection. If you set
                <code>useWeakReference</code>
                to
                <code>true</code>
                for a listener that is a nested inner 
    function, the function will be garbage-collected and no longer persistent. If you create 
    references to the inner function (save it in another variable) then it is not 
    garbage-collected and stays persistent.
              </p>
              
            </td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>addEventListener</code>
              method of a Stage object throws an exception for 
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this situation, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="assignFocus()"></a><a name="assignFocus(flash.display.InteractiveObject,String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;assignFocus</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function assignFocus(objectToFocus:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a>, direction:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Sets keyboard focus to the interactive object specified by
          <code>objectToFocus</code>
          , with 
  the focus direction specified by the
          <code>direction</code>
          parameter.
          <p>
            The concept of focus direction must be defined by the application (or application framework).
  No intrinsic focus sorting of interactive objects exists, although you could use other available
  properties to establish an ordering principle. For example, you could sort interactive objects
  according to their positions on the Stage or in the display list. Calling
            <code>assignFocus()</code>
            is equivalent to setting the
            <code>Stage.focus</code>
            property, with the additional ability to 
  indicate the direction from which the focus is being set.
          </p>
          
          <p>
            The
            <code>objectToFocus</code>
            will dispatch a
            <code>focusIn</code>
            event on recieving focus.
  The
            <code>direction</code>
            property of the FocusEvent object will report the setting of the
            <code>direction</code>
            parameter.
          </p>
          
          <p>
            If you assign an HTMLLoader object to the
            <code>objectToFocus</code>
            parameter, the HTMLLoader
  object selects the appropriate focusable object in the HTML DOM, based on the
            <code>direction</code>
            parameter value. If it is
            <code>FocusDirection.BOTTOM</code>
            , the focusable object in the HTML  
  DOM at the end of the reading order is given focus. If it is
            <code>FocusDirection.TOP</code>
            , 
  the focusable object in the HTML DOM at the beginning of the reading order is given focus. 
  If it is
            <code>NONE</code>
            , the HTMLLoader object receives focus without changing its 
  current focused element.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">objectToFocus</span>:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code> &mdash; 
              The object to focus, or
              <code>null</code>
              to clear the focus from 
  any element on the Stage.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">direction</span>:<a href="../../String.html">String</a></code> &mdash; 
              The direction from which
              <code>objectToFocus</code>
              is being focused. 
  Valid values are enumerated as constants in the FocusDirection class.
            </td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Error.html">Error</a> </code> &mdash; If focus cannot be set to the target or direction is not a valid type.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Stage.html#focus" target="">flash.display.Stage.focus</a><br/><a href="FocusDirection.html" target="">flash.display.FocusDirection</a><br/><a href="../../flash/events/FocusEvent.html" target="">flash.events.FocusEvent</a></div></div><a name="dispatchEvent()"></a><a name="dispatchEvent(flash.events.Event)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">dispatchEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function dispatchEvent(event:<a href="../../flash/events/Event.html">Event</a>):<a href="../../Boolean.html">Boolean</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatches an event into the event flow. The event target is the EventDispatcher 
 object upon which the
          <code>dispatchEvent()</code>
          method is called.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">event</span>:<a href="../../flash/events/Event.html">Event</a></code> &mdash; 
              The Event object that is dispatched into the event flow.
 If the event is being redispatched, a clone of the event is created automatically.
 After an event is dispatched, its
              <code>target</code>
              property cannot be changed, so you
 must create a new copy of the event for redispatching to work.
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Boolean.html">Boolean</a></code> &mdash; 
              A value of
              <code>true</code>
              if the event was successfully dispatched. A value of
              <code>false</code>
              indicates failure or that
              <code>preventDefault()</code>
              was called 
 on the event.
            </td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>dispatchEvent()</code>
              method of a Stage object throws an exception for 
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="hasEventListener()"></a><a name="hasEventListener(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hasEventListener</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function hasEventListener(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Checks whether the EventDispatcher object has any listeners registered for a specific type 
 of event. This allows you to determine where an EventDispatcher object has altered
 handling of an event type in the event flow hierarchy. To determine whether a specific
 event type actually triggers an event listener, use
          <code>willTrigger()</code>
          .
          <p>
            The difference between
            <code>hasEventListener()</code>
            and
            <code>willTrigger()</code>
            is that
            <code>hasEventListener()</code>
            examines only the object to 
 which it belongs, whereas
            <code>willTrigger()</code>
            examines the entire 
    event flow for the event specified by the
            <code>type</code>
            parameter.
            
            
          </p>
          
          <p>
            When
            <code>hasEventListener()</code>
            is called from a LoaderInfo object, only the 
 listeners that the caller can access are considered.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">type</span>:<a href="../../String.html">String</a></code> &mdash; The type of event.</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Boolean.html">Boolean</a></code> &mdash; 
              A value of
              <code>true</code>
              if a listener of the specified type is registered;
              <code>false</code>
              otherwise.
            </td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>hasEventListener()</code>
              method of a Stage object throws an exception for 
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="invalidate()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">invalidate</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function invalidate():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Calling the
          <code>invalidate()</code>
          method signals Flash Player to alert display objects 
     on the next opportunity it has to render the display list (for example, when the playhead 
     advances to a new frame). After you call the
          <code>invalidate()</code>
          method, when the display 
     list is next rendered, Flash Player sends a
          <code>render</code>
          event to each display object that has 
     registered to listen for the
          <code>render</code>
          event. You must call the
          <code>invalidate()</code>
          method each time you want Flash Player to send
          <code>render</code>
          events.
          <p>
            The
            <code>render</code>
            event gives you an opportunity to make changes to the display list 
     immediately before it is actually rendered. This lets you defer updates to the display list until the 
     latest opportunity. This can increase performance by eliminating unnecessary screen updates.
          </p>
          
          <p>
            The
            <code>render</code>
            event is dispatched only to display objects that are in the same 
     security domain as the code that calls the
            <code>stage.invalidate()</code>
            method, 
     or to display objects from a security domain that has been granted permission via the
            <code>Security.allowDomain()</code>
            method.
          </p>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/events/Event.html#RENDER" target="">flash.events.Event.RENDER</a></div></div><a name="isFocusInaccessible()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isFocusInaccessible</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function isFocusInaccessible():<a href="../../Boolean.html">Boolean</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Determines whether the
          <code>Stage.focus</code>
          property returns
          <code>null</code>
          for 
  security reasons.
  In other words,
          <code>isFocusInaccessible</code>
          returns
          <code>true</code>
          if the 
  object that has focus belongs to a security sandbox to which the SWF file does not have access.
        </p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Boolean.html">Boolean</a></code> &mdash; 
              <code>true</code>
              if the object that has focus belongs to a security sandbox to which
  the SWF file does not have access.
            </td></tr></table></div><a name="removeChildAt()"></a><a name="removeChildAt(int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">removeChildAt</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function removeChildAt(index:<a href="../../int.html">int</a>):<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Removes a child DisplayObject from the specified
          <code>index</code>
          position in the child list of 
  the DisplayObjectContainer. The
          <code>parent</code>
          property of the removed child is set to
          <code>null</code>
          , and the object is garbage collected if no other references to the child exist. The index  
  positions of any display objects above the child in the DisplayObjectContainer are decreased by 1.
          <p>The garbage collector reallocates unused memory space. When a variable or
  object is no longer actively referenced or stored somewhere, the garbage collector sweeps 
  through and wipes out the memory space it used to occupy if no other references to it exist.</p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">index</span>:<a href="../../int.html">int</a></code> &mdash; The child index of the DisplayObject to remove.</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/display/DisplayObject.html">DisplayObject</a></code> &mdash; The DisplayObject instance that was removed.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>removeChildAt()</code>
              method of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the object to be removed. To avoid this, 
  the owner of that object can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="setChildIndex()"></a><a name="setChildIndex(flash.display.DisplayObject,int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setChildIndex</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function setChildIndex(child:<a href="../../flash/display/DisplayObject.html">DisplayObject</a>, index:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Changes the  position of an existing child in the display object container.
 This affects the layering of child objects. For example, the following example shows three 
 display objects, labeled a, b, and c, at index positions 0, 1, and 2, respectively:
          <p>
            <img src="../../images/DisplayObjectContainerSetChildIndex1.jpg" alt="c over b over a"></img>
          </p>
          
          <p>
            When you use the
            <code>setChildIndex()</code>
            method and specify an index position
 that is already occupied, the only positions that change are those in between the display object's former and new position. 
 All others will stay the same. 
 If a child is moved to an index LOWER than its current index, all children in between will INCREASE by 1 for their index reference.
 If a child is moved to an index HIGHER than its current index, all children in between will DECREASE by 1 for their index reference.
 For example, if the display object container
 in the previous example is named
            <code>container</code>
            , you can swap the position 
 of the display objects labeled a and b by calling the following code:
          </p>
          
          <div class="listing"><pre>container.setChildIndex(container.getChildAt(1), 0);</pre></div>
          
          <p>This code results in the following arrangement of objects:</p>
          
          <p>
            <img src="../../images/DisplayObjectContainerSetChildIndex2.jpg" alt="c over a over b"></img>
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">child</span>:<a href="../../flash/display/DisplayObject.html">DisplayObject</a></code> &mdash; The child DisplayObject instance for which you want to change
     the index number.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">index</span>:<a href="../../int.html">int</a></code> &mdash; 
              The resulting index number for the
              <code>child</code>
              display object.
            </td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>setChildIndex()</code>
              method of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="swapChildrenAt()"></a><a name="swapChildrenAt(int,int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">swapChildrenAt</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function swapChildrenAt(index1:<a href="../../int.html">int</a>, index2:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the 
  child list. All other child objects in the display object container remain in the same index positions.</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">index1</span>:<a href="../../int.html">int</a></code> &mdash; The index position of the first child object.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">index2</span>:<a href="../../int.html">int</a></code> &mdash; The index position of the second child object.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>swapChildrenAt()</code>
              method of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the owner of either of the objects to be swapped. To avoid this, 
  the object owners can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><a name="willTrigger()"></a><a name="willTrigger(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">willTrigger</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function willTrigger(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Checks whether an event listener is registered with this EventDispatcher object or any of 
 its ancestors for the specified event type. This method returns
          <code>true</code>
          if an 
 event listener is triggered during any phase of the event flow when an event of the 
 specified type is dispatched to this EventDispatcher object or any of its descendants.
          <p>
            The difference between the
            <code>hasEventListener()</code>
            and the
            <code>willTrigger()</code>
            methods is that
            <code>hasEventListener()</code>
            examines only the object to which it belongs, 
 whereas the
            <code>willTrigger()</code>
            method examines the entire event flow for the event specified by the
            <code>type</code>
            parameter.
            
          </p>
          
          <p>
            When
            <code>willTrigger()</code>
            is called from a LoaderInfo object, only the 
 listeners that the caller can access are considered.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">type</span>:<a href="../../String.html">String</a></code> &mdash; The type of event.</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Boolean.html">Boolean</a></code> &mdash; 
              A value of
              <code>true</code>
              if a listener of the specified type will be triggered;
              <code>false</code>
              otherwise.
            </td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              Calling the
              <code>willTrigger()</code>
              method of a Stage object throws an exception for
  any caller that is not in the same security sandbox as the Stage owner (the main SWF file).
  To avoid this, the Stage owner can grant permission to the domain of the caller by calling 
  the
              <code>Security.allowDomain()</code>
              method or the
              <code>Security.allowInsecureDomain()</code>
              method.
  For more information, see the "Security" chapter in
              <i>Programming ActionScript 3.0</i>
              .
            </td></tr></table></div><div class="detailSectionHeader"> Event Detail </div><a name="event:fullScreen"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">fullScreen</td><td class="detailHeaderType"> Event </td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/FullScreenEvent.html"><code>flash.events.FullScreenEvent</code></a><br/><span class="label">property FullScreenEvent.type  =  </span><a href="../../flash/events/FullScreenEvent.html#FULL_SCREEN"><code>flash.events.FullScreenEvent.FULL_SCREEN</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9.0.28.0</td></tr></table><p></p><p></p><p>Dispatched when the Stage object enters, or leaves, full-screen mode. A change
 in full-screen mode can be initiated through ActionScript, or the user invoking a keyboard shortcut,
 or if the current focus leaves the full-screen window.</p>
          The
          <code>FullScreenEvent.FULL_SCREEN</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>fullScreen</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>fullScreen</code>
                  </td><td>
                    <code>true</code>
                    if the display state is full screen or
                    <code>false</code>
                    if it is normal.
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>The Stage object.</td></tr></table>
          
        </div><a name="event:mouseLeave"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">mouseLeave</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#MOUSE_LEAVE"><code>flash.events.Event.MOUSE_LEAVE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Dispatched by the Stage object when the mouse pointer moves out of the  
 stage area.</p>
          The
          <code>Event.MOUSE_LEAVE</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>mouseLeave</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The Stage object. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </div><a name="event:resize"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resize</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#RESIZE"><code>flash.events.Event.RESIZE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the
          <code>scaleMode</code>
          property of the Stage object is set to
          <code>StageScaleMode.NO_SCALE</code>
          and the SWF file is resized.
        </p>
          The
          <code>Event.RESIZE</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>resize</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>The Stage object.</td></tr></table>
          
        </div><a name="includeExamplesSummary"></a><div class="detailSectionHeader">Examples<span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span></div><div class="exampleHeader">StageExample.as</div><br/><div class="detailBody">
        The following example uses the
        <code>StageExample</code>
        class to dispatch
 events whenever the stage is activated or resized.  This is accomplished by performing the following steps:
        <ol><li>
            The class constructor first sets the Flash application to be fixed, regardless of the size of
  the Flash Player window and then adds two event listeners with the
            <code>activateHandler()</code>
            and
            <code>resizeHandler()</code>
            methods.
          </li><li>
            The
            <code>activateHandler()</code>
            method runs when the left mouse button is clicked.
          </li><li>
            The
            <code>resizeHandler()</code>
            method runs when the stage is resized.
          </li></ol>
        
        <div class="listing"><pre>package {
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;

    public class StageExample extends Sprite {

        public function StageExample() {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            stage.addEventListener(Event.ACTIVATE, activateHandler);
            stage.addEventListener(Event.RESIZE, resizeHandler);
        }

        private function activateHandler(event:Event):void {
            trace("activateHandler: " + event);
        }

        private function resizeHandler(event:Event):void {
            trace("resizeHandler: " + event);
            trace("stageWidth: " + stage.stageWidth + " stageHeight: " + stage.stageHeight);
        }
    }
}</pre></div>
      </div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage Stage 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