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<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><meta name="book" content="ActionScript&nbsp;3.0&nbsp;Language&nbsp;and&nbsp;Components&nbsp;Reference"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="MouseEvent,flash.events.MouseEvent,ACTIVATE,ACTIVITY,ADDED,ADDED_TO_STAGE,ANALYZE,ASYNC_ERROR,ATTACH,AT_TARGET,AUTHENTICATION_COMPLETE,AUTHENTICATION_ERROR,AUTHENTICATION_TYPE_DRM,AUTHENTICATION_TYPE_PROXY,BEGIN,BROWSER_INVOKE,BUBBLING_PHASE,CANCEL,CANCEL,CAPTURING_PHASE,CHANGE,CLEAR,CLICK,CLICK,CLOSE,CLOSE,CLOSING,COMMIT,COMPACT,COMPLETE,COMPLETE,CONNECT,CONTEXT_MENU,COPY,CUT,DATA,DEACTIVATE,DEANALYZE,DELETE,DETACH,DIRECTORY_LISTING,DISPLAYING,DISPLAY_STATE_CHANGE,DISPLAY_STATE_CHANGING,DOUBLE_CLICK,DRM_AUTHENTICATE,DRM_ERROR,DRM_STATUS,ENTER_FRAME,ERROR,ERROR,EXITING,EXIT_FRAME,FOCUS_IN,FOCUS_OUT,FRAME_CONSTRUCTED,FULLSCREEN,FULL_SCREEN,HTML_BOUNDS_CHANGE,HTML_DOM_INITIALIZE,HTML_RENDER,HTTP_RESPONSE_STATUS,HTTP_STATUS,ID3,IME_COMPOSITION,INIT,INSERT,INVOKE,IO_ERROR,KEY_DOWN,KEY_FOCUS_CHANGE,KEY_UP,LINK,LOCATION_CHANGE,MENU_ITEM_SELECT,MENU_SELECT,MIDDLE_CLICK,MIDDLE_MOUSE_DOWN,MIDDLE_MOUSE_UP,MOUSE_DOWN,MOUSE_DOWN,MOUSE_FOCUS_CHANGE,MOUSE_LEAVE,MOUSE_MOVE,MOUSE_OUT,MOUSE_OVER,MOUSE_UP,MOUSE_UP,MOUSE_WHEEL,MOVE,MOVING,NATIVE_DRAG_COMPLETE,NATIVE_DRAG_DROP,NATIVE_DRAG_ENTER,NATIVE_DRAG_EXIT,NATIVE_DRAG_OVER,NATIVE_DRAG_START,NATIVE_DRAG_UPDATE,NETWORK_CHANGE,NET_STATUS,OPEN,OPEN,OUTPUT_PROGRESS,PASTE,PROGRESS,REENCRYPT,REMOVED,REMOVED_FROM_STAGE,RENDER,RESIZE,RESIZE,RESIZING,RESULT,RIGHT_CLICK,RIGHT_CLICK,RIGHT_MOUSE_DOWN,RIGHT_MOUSE_DOWN,RIGHT_MOUSE_UP,RIGHT_MOUSE_UP,ROLLBACK,ROLL_OUT,ROLL_OVER,SAMPLE_DATA,SCHEMA,SCROLL,SECURITY_ERROR,SELECT,SELECT_ALL,SELECT_MULTIPLE,SOCKET_DATA,SOUND_COMPLETE,STATUS,SYNC,TAB_CHILDREN_CHANGE,TAB_ENABLED_CHANGE,TAB_INDEX_CHANGE,TEXT_INPUT,TIMER,TIMER_COMPLETE,UNCAUGHT_SCRIPT_EXCEPTION,UNLOAD,UPDATE,UPLOAD_COMPLETE_DATA,USER_IDLE,USER_PRESENT,activating,afterBounds,afterDisplayState,allowedActions,altKey,altKey,arguments,arguments,authenticationType,beforeBounds,beforeDisplayState,bitmapData,bubbles,buttonDown,byteArray,bytesLoaded,bytesPending,bytesTotal,bytesTotal,cancelable,changeList,charCode,clickCount,clipboard,code,commandKey,commandKey,contentData,contentData,contextMenuOwner,controlKey,controlKey,ctrlKey,ctrlKey,currentDirectory,currentTarget,data,data,delta,detail,direction,domain,domain,dropAction,error,errorID,error,eventPhase,exceptionValue,files,fullScreen,header,info,isAnonymous,isAvailableOffline,isHTTPS,isLocal,isMouseTargetInaccessible,isRelatedObjectInaccessible,isRelatedObjectInaccessible,isUserEvent,keyCode,keyCode,keyLocation,level,localX,localY,mouseTarget,netstream,offlineLeasePeriod,passwordPrompt,policies,position,relatedObject,relatedObject,responseHeaders,responseURL,rowID,sandboxType,screenX,screenY,securityDomain,serverURL,serverURL,shiftKey,shiftKey,shiftKey,stackTrace,stageX,stageY,status,subErrorID,subErrorID,table,target,text,token,type,urlPrompt,usernamePrompt,vector,voucher,voucherEndDate,addEventListener,addEventListener,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone,dispatchEvent,dispatchEvent,formatToString,hasEventListener,hasEventListener,isDefaultPrevented,preventDefault,removeEventListener,removeEventListener,stopImmediatePropagation,stopPropagation,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,toString,updateAfterEvent,updateAfterEvent,updateAfterEvent,willTrigger,willTrigger"><title>flash.events.MouseEvent (ActionScript 3.0)</title><script src="../../AC_OETags.js" type="text/javascript"></script></head><body><script language="javascript" type="text/javascript" src="../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../help.js"></script><script language="javascript" type="text/javascript" src="../../cookies.js"></script><script language="javascript" type="text/javascript">  
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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">flash.events</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public  class  MouseEvent</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">MouseEvent  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/events/Event.html">Event</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr><tr><td class="classHeaderTableLabel">Subclasses</td><td> <a href="../../flash/events/NativeDragEvent.html">NativeDragEvent</a>,  <a href="../../flash/events/ScreenMouseEvent.html">ScreenMouseEvent</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p></p>
        A MouseEvent object is dispatched into the event flow whenever mouse events occur. 
 A mouse event is usually generated by a user input device, such as a mouse or a trackball, 
 that uses a pointer.
        <p>
          When nested nodes are involved, mouse events target the deepest possible nested node that 
 is visible in the display list. This node is called the
          <i>target node</i>
          . To have a 
 target node's ancestor receive notification of a mouse event, use
          <code>EventDispatcher.addEventListener()</code>
          on the ancestor node with the
          <code>type</code>
          parameter set to the specific mouse event you want to detect.
        </p>
        
            <p></p><p><a href="#includeExamplesSummary">View the examples</a></p><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#altKey" class="signatureLink">altKey</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Indicates whether the Alt key is active (true) or inactive (false).</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#bubbles" class="signatureLink">bubbles</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] Indicates whether an event is a bubbling event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#buttonDown" class="signatureLink">buttonDown</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Indicates whether the primary mouse button is pressed (true) or not (false).</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#cancelable" class="signatureLink">cancelable</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] Indicates whether the behavior associated with the event can be prevented.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#clickCount" class="signatureLink">clickCount</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">[read-only] Indicates whether or not the mouse down event is part of a multi-click sequence.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#commandKey" class="signatureLink">commandKey</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Indicates whether the command key is activated (Mac only.) 
 
 The value of property commandKey
 will have the same value as property ctrlKey on the Mac.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#controlKey" class="signatureLink">controlKey</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Indicates whether the Control key is activated on Mac and whether the Ctrl key is activated on Windows or Linux.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ctrlKey" class="signatureLink">ctrlKey</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">On Windows or Linux, indicates whether the Ctrl key is active (true) or inactive (false).</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#currentTarget" class="signatureLink">currentTarget</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[read-only] The object that is actively processing the Event object with an event listener.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#delta" class="signatureLink">delta</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">Indicates how many lines should be scrolled for each unit the user rotates the 
 mouse wheel.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#eventPhase" class="signatureLink">eventPhase</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">[read-only] The current phase in the event flow.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#isRelatedObjectInaccessible" class="signatureLink">isRelatedObjectInaccessible</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">If true, the relatedObject property is set to null for 
  reasons related to security sandboxes.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#localX" class="signatureLink">localX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The horizontal coordinate at which the event occurred relative to the containing sprite.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#localY" class="signatureLink">localY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The vertical coordinate at which the event occurred relative to the containing sprite.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#relatedObject" class="signatureLink">relatedObject</a> : <a href="../../flash/display/InteractiveObject.html">InteractiveObject</a><div class="summaryTableDescription">A reference to a display list object that is related to the event.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#shiftKey" class="signatureLink">shiftKey</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Indicates whether the Shift key is active (true) or inactive 
 (false).</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#stageX" class="signatureLink">stageX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">[read-only] The horizontal coordinate at which the event occurred in global Stage coordinates.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#stageY" class="signatureLink">stageY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">[read-only] The vertical coordinate at which the event occurred in global Stage coordinates.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#target" class="signatureLink">target</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[read-only] The event target.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#type" class="signatureLink">type</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">[read-only] The type of event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#MouseEvent()" class="signatureLink">MouseEvent</a>(type:<a href="../../String.html">String</a>, bubbles:<a href="../../Boolean.html">Boolean</a> = true, cancelable:<a href="../../Boolean.html">Boolean</a> = false, localX:<a href="../../Number.html">Number</a> = NaN, localY:<a href="../../Number.html">Number</a> = NaN, relatedObject:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a> = null, ctrlKey:<a href="../../Boolean.html">Boolean</a> = false, altKey:<a href="../../Boolean.html">Boolean</a> = false, shiftKey:<a href="../../Boolean.html">Boolean</a> = false, buttonDown:<a href="../../Boolean.html">Boolean</a> = false, delta:<a href="../../int.html">int</a> = 0, commandKey:<a href="../../Boolean.html">Boolean</a> = false, controlKey:<a href="../../Boolean.html">Boolean</a> = false, clickCount:<a href="../../int.html">int</a> = 0)</div><div class="summaryTableDescription">Creates an Event object that contains information about mouse events.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#clone()" class="signatureLink">clone</a>():<a href="../../flash/events/Event.html">Event</a></div><div class="summaryTableDescription">Creates a copy of the MouseEvent object and sets the value of each property to match that of the original.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/Event.html#formatToString()" class="signatureLink">formatToString</a>(className:<a href="../../String.html">String</a>, <a href="../../statements.html#..._(rest)_parameter">...</a> arguments):<a href="../../String.html">String</a></div><div class="summaryTableDescription">A utility function for implementing the toString() method in custom 
  ActionScript 3.0 Event classes.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/Event.html#isDefaultPrevented()" class="signatureLink">isDefaultPrevented</a>():<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether the preventDefault() method has been called on the event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/Event.html#preventDefault()" class="signatureLink">preventDefault</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Cancels an event's default behavior if that behavior can be canceled.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/Event.html#stopImmediatePropagation()" class="signatureLink">stopImmediatePropagation</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Prevents processing of any event listeners in the current node and any subsequent nodes in 
 the event flow.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/Event.html#stopPropagation()" class="signatureLink">stopPropagation</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Prevents processing of any event listeners in nodes subsequent to the current node in the 
 event flow.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns a string that contains all the properties of the MouseEvent object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#updateAfterEvent()" class="signatureLink">updateAfterEvent</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Instructs Flash Player or Adobe AIR to render after processing of this event completes, if the display list has been modified.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr></table></div><a name="constantSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Constants</div><div class="showHideLinks"><div id="hideInheritedConstant" class="hideInheritedConstant"><a class="showHideLink" href="#constantSummary" onclick="javascript:setInheritedVisible(false,'Constant');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Constants</a></div><div id="showInheritedConstant" class="showInheritedConstant"><a class="showHideLink" href="#constantSummary" onclick="javascript:setInheritedVisible(true,'Constant');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Constants</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableConstant"><tr><th>&nbsp;</th><th colspan="2">Constant</th><th>Defined By</th></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#ACTIVATE" class="signatureLink">ACTIVATE</a> : <a href="../../String.html">String</a> = "activate"<div class="summaryTableDescription">[static] The ACTIVATE constant defines the value of the type property of an activate event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#ADDED" class="signatureLink">ADDED</a> : <a href="../../String.html">String</a> = "added"<div class="summaryTableDescription">[static] The Event.ADDED constant defines the value of the type property of 
 an added event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#ADDED_TO_STAGE" class="signatureLink">ADDED_TO_STAGE</a> : <a href="../../String.html">String</a> = "addedToStage"<div class="summaryTableDescription">[static] The Event.ADDED_TO_STAGE constant defines the value of the type 
 property of an addedToStage event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#CANCEL" class="signatureLink">CANCEL</a> : <a href="../../String.html">String</a> = "cancel"<div class="summaryTableDescription">[static] The Event.CANCEL constant defines the value of the type property of a cancel event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#CHANGE" class="signatureLink">CHANGE</a> : <a href="../../String.html">String</a> = "change"<div class="summaryTableDescription">[static] The Event.CHANGE constant defines the value of the type property of a change event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#CLEAR" class="signatureLink">CLEAR</a> : <a href="../../String.html">String</a> = "clear"<div class="summaryTableDescription">[static] The Event.CLEAR constant efines the value of the type property 
 of a clear event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#CLICK" class="signatureLink">CLICK</a> : <a href="../../String.html">String</a> = "click"<div class="summaryTableDescription">[static] Defines the value of the type property of a click event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#CLOSE" class="signatureLink">CLOSE</a> : <a href="../../String.html">String</a> = "close"<div class="summaryTableDescription">[static] The Event.CLOSE constant defines the value of the type property of a close event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/events/Event.html#CLOSING" class="signatureLink">CLOSING</a> : <a href="../../String.html">String</a> = "closing"<div class="summaryTableDescription">[static] The Event.CLOSING constant defines the value of the 
 type property of a closing event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#COMPLETE" class="signatureLink">COMPLETE</a> : <a href="../../String.html">String</a> = "complete"<div class="summaryTableDescription">[static] The Event.COMPLETE constant defines the value of the type property of a complete event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#CONNECT" class="signatureLink">CONNECT</a> : <a href="../../String.html">String</a> = "connect"<div class="summaryTableDescription">[static] The Event.CONNECT constant defines the value of the type property of a connect event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#CONTEXT_MENU" class="signatureLink">CONTEXT_MENU</a> : <a href="../../String.html">String</a> = "contextMenu"<div class="summaryTableDescription">[static] The MouseEvent.CONTEXT_MENU constant defines the value of the 
 type property of a contextMenu event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#COPY" class="signatureLink">COPY</a> : <a href="../../String.html">String</a> = "copy"<div class="summaryTableDescription">[static] Defines the value of the type property of a copy event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#CUT" class="signatureLink">CUT</a> : <a href="../../String.html">String</a> = "cut"<div class="summaryTableDescription">[static] Defines the value of the type property of a cut event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#DEACTIVATE" class="signatureLink">DEACTIVATE</a> : <a href="../../String.html">String</a> = "deactivate"<div class="summaryTableDescription">[static] The Event.DEACTIVATE constant defines the value of the type property of a deactivate event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#DISPLAYING" class="signatureLink">DISPLAYING</a> : <a href="../../String.html">String</a> = "displaying"<div class="summaryTableDescription">[static] The Event.DISPLAYING constant defines the value of the type property of a displaying event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#DOUBLE_CLICK" class="signatureLink">DOUBLE_CLICK</a> : <a href="../../String.html">String</a> = "doubleClick"<div class="summaryTableDescription">[static] Defines the value of the type property of a doubleClick event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#ENTER_FRAME" class="signatureLink">ENTER_FRAME</a> : <a href="../../String.html">String</a> = "enterFrame"<div class="summaryTableDescription">[static] The Event.ENTER_FRAME constant defines the value of the type property of an enterFrame event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#EXIT_FRAME" class="signatureLink">EXIT_FRAME</a> : <a href="../../String.html">String</a> = "exitFrame"<div class="summaryTableDescription">[static] The Event.EXIT_FRAME constant defines the value of the type property of an exitFrame event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/events/Event.html#EXITING" class="signatureLink">EXITING</a> : <a href="../../String.html">String</a> = "exiting"<div class="summaryTableDescription">[static] The Event.EXITING constant defines the value of the type property of an exiting event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#FRAME_CONSTRUCTED" class="signatureLink">FRAME_CONSTRUCTED</a> : <a href="../../String.html">String</a> = "frameConstructed"<div class="summaryTableDescription">[static] The Event.FRAME_CONSTRUCTED constant defines the value of the type property of an frameConstructed event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#FULLSCREEN" class="signatureLink">FULLSCREEN</a> : <a href="../../String.html">String</a> = "fullScreen"<div class="summaryTableDescription">[static] The Event.FULL_SCREEN constant defines the value of the type property of a fullScreen event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/events/Event.html#HTML_BOUNDS_CHANGE" class="signatureLink">HTML_BOUNDS_CHANGE</a> : <a href="../../String.html">String</a> = "htmlBoundsChange"<div class="summaryTableDescription">[static] The Event.HTML_BOUNDS_CHANGE constant defines the value of the type property of an htmlBoundsChange event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/events/Event.html#HTML_DOM_INITIALIZE" class="signatureLink">HTML_DOM_INITIALIZE</a> : <a href="../../String.html">String</a> = "htmlDOMInitialize"<div class="summaryTableDescription">[static] The Event.HTML_DOM_INITIALIZE constant defines the value of the type property 
 of an htmlDOMInitialize event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/events/Event.html#HTML_RENDER" class="signatureLink">HTML_RENDER</a> : <a href="../../String.html">String</a> = "htmlRender"<div class="summaryTableDescription">[static] The Event.HTML_RENDER constant defines the value of the type property of an htmlRender event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#ID3" class="signatureLink">ID3</a> : <a href="../../String.html">String</a> = "id3"<div class="summaryTableDescription">[static] The Event.ID3 constant defines the value of the type property of an id3 event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#INIT" class="signatureLink">INIT</a> : <a href="../../String.html">String</a> = "init"<div class="summaryTableDescription">[static] The Event.INIT constant defines the value of the type property of an init event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/events/Event.html#LOCATION_CHANGE" class="signatureLink">LOCATION_CHANGE</a> : <a href="../../String.html">String</a> = "locationChange"<div class="summaryTableDescription">[static] The Event.LOCATION_CHANGE constant defines the value of the type property of a locationChange event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#MIDDLE_CLICK" class="signatureLink">MIDDLE_CLICK</a> : <a href="../../String.html">String</a> = "middleClick"<div class="summaryTableDescription">[static] Defines the value of the type property of a middleClick event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#MIDDLE_MOUSE_DOWN" class="signatureLink">MIDDLE_MOUSE_DOWN</a> : <a href="../../String.html">String</a> = "middleMouseDown"<div class="summaryTableDescription">[static] Defines the value of the type property of a middleMouseDown event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#MIDDLE_MOUSE_UP" class="signatureLink">MIDDLE_MOUSE_UP</a> : <a href="../../String.html">String</a> = "middleMouseUp"<div class="summaryTableDescription">[static] Defines the value of the type property of a middleMouseUp event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#MOUSE_DOWN" class="signatureLink">MOUSE_DOWN</a> : <a href="../../String.html">String</a> = "mouseDown"<div class="summaryTableDescription">[static] Defines the value of the type property of a mouseDown event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#MOUSE_LEAVE" class="signatureLink">MOUSE_LEAVE</a> : <a href="../../String.html">String</a> = "mouseLeave"<div class="summaryTableDescription">[static] The Event.MOUSE_LEAVE constant defines the value of the type property of a mouseLeave event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#MOUSE_MOVE" class="signatureLink">MOUSE_MOVE</a> : <a href="../../String.html">String</a> = "mouseMove"<div class="summaryTableDescription">[static] Defines the value of the type property of a mouseMove event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#MOUSE_OUT" class="signatureLink">MOUSE_OUT</a> : <a href="../../String.html">String</a> = "mouseOut"<div class="summaryTableDescription">[static] Defines the value of the type property of a mouseOut event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#MOUSE_OVER" class="signatureLink">MOUSE_OVER</a> : <a href="../../String.html">String</a> = "mouseOver"<div class="summaryTableDescription">[static] Defines the value of the type property of a mouseOver event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#MOUSE_UP" class="signatureLink">MOUSE_UP</a> : <a href="../../String.html">String</a> = "mouseUp"<div class="summaryTableDescription">[static] Defines the value of the type property of a mouseUp event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#MOUSE_WHEEL" class="signatureLink">MOUSE_WHEEL</a> : <a href="../../String.html">String</a> = "mouseWheel"<div class="summaryTableDescription">[static] Defines the value of the type property of a mouseWheel event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/events/Event.html#NETWORK_CHANGE" class="signatureLink">NETWORK_CHANGE</a> : <a href="../../String.html">String</a> = "networkChange"<div class="summaryTableDescription">[static] The Event.NETWORK_CHANGE constant defines the value of the type property of a networkChange event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#OPEN" class="signatureLink">OPEN</a> : <a href="../../String.html">String</a> = "open"<div class="summaryTableDescription">[static] The Event.OPEN constant defines the value of the type property of an open event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#PASTE" class="signatureLink">PASTE</a> : <a href="../../String.html">String</a> = "paste"<div class="summaryTableDescription">[static] The Event.PASTE constant defines the value of the type property of a paste event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#REMOVED" class="signatureLink">REMOVED</a> : <a href="../../String.html">String</a> = "removed"<div class="summaryTableDescription">[static] The Event.REMOVED constant defines the value of the type property of
 a removed event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#REMOVED_FROM_STAGE" class="signatureLink">REMOVED_FROM_STAGE</a> : <a href="../../String.html">String</a> = "removedFromStage"<div class="summaryTableDescription">[static] The Event.REMOVED_FROM_STAGE constant defines the value of the type 
 property of a removedFromStage event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#RENDER" class="signatureLink">RENDER</a> : <a href="../../String.html">String</a> = "render"<div class="summaryTableDescription">[static] The Event.RENDER constant defines the value of the type property of a render event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#RESIZE" class="signatureLink">RESIZE</a> : <a href="../../String.html">String</a> = "resize"<div class="summaryTableDescription">[static] The Event.RESIZE constant defines the value of the type property of a resize event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#RIGHT_CLICK" class="signatureLink">RIGHT_CLICK</a> : <a href="../../String.html">String</a> = "rightClick"<div class="summaryTableDescription">[static] Defines the value of the type property of a rightClick event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#RIGHT_MOUSE_DOWN" class="signatureLink">RIGHT_MOUSE_DOWN</a> : <a href="../../String.html">String</a> = "rightMouseDown"<div class="summaryTableDescription">[static] Defines the value of the type property of a rightMouseDown event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="#RIGHT_MOUSE_UP" class="signatureLink">RIGHT_MOUSE_UP</a> : <a href="../../String.html">String</a> = "rightMouseUp"<div class="summaryTableDescription">[static] Defines the value of the type property of a rightMouseUp event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLL_OUT" class="signatureLink">ROLL_OUT</a> : <a href="../../String.html">String</a> = "rollOut"<div class="summaryTableDescription">[static] Defines the value of the type property of a rollOut event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#ROLL_OVER" class="signatureLink">ROLL_OVER</a> : <a href="../../String.html">String</a> = "rollOver"<div class="summaryTableDescription">[static] Defines the value of the type property of a rollOver event object.</div></td><td class="summaryTableOwnerCol">MouseEvent</td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#SCROLL" class="signatureLink">SCROLL</a> : <a href="../../String.html">String</a> = "scroll"<div class="summaryTableDescription">[static] The Event.SCROLL constant defines the value of the type property of a scroll event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#SELECT" class="signatureLink">SELECT</a> : <a href="../../String.html">String</a> = "select"<div class="summaryTableDescription">[static] The Event.SELECT constant defines the value of the type property of a select event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#SELECT_ALL" class="signatureLink">SELECT_ALL</a> : <a href="../../String.html">String</a> = "selectAll"<div class="summaryTableDescription">[static] The Event.SELECT_ALL constant defines the value of the type property of a selectAll event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#SOUND_COMPLETE" class="signatureLink">SOUND_COMPLETE</a> : <a href="../../String.html">String</a> = "soundComplete"<div class="summaryTableDescription">[static] The Event.SOUND_COMPLETE constant defines the value of the type property of a soundComplete event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#TAB_CHILDREN_CHANGE" class="signatureLink">TAB_CHILDREN_CHANGE</a> : <a href="../../String.html">String</a> = "tabChildrenChange"<div class="summaryTableDescription">[static] The Event.TAB_CHILDREN_CHANGE constant defines the value of the type property of a tabChildrenChange event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#TAB_ENABLED_CHANGE" class="signatureLink">TAB_ENABLED_CHANGE</a> : <a href="../../String.html">String</a> = "tabEnabledChange"<div class="summaryTableDescription">[static] The Event.TAB_ENABLED_CHANGE constant defines the value of the type 
 property of a tabEnabledChange event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#TAB_INDEX_CHANGE" class="signatureLink">TAB_INDEX_CHANGE</a> : <a href="../../String.html">String</a> = "tabIndexChange"<div class="summaryTableDescription">[static] The Event.TAB_INDEX_CHANGE constant defines the value of the 
 type property of a tabIndexChange event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../flash/events/Event.html#UNLOAD" class="signatureLink">UNLOAD</a> : <a href="../../String.html">String</a> = "unload"<div class="summaryTableDescription">[static] The Event.UNLOAD constant defines the value of the type property of an unload event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/events/Event.html#USER_IDLE" class="signatureLink">USER_IDLE</a> : <a href="../../String.html">String</a> = "userIdle"<div class="summaryTableDescription">[static] The Event.USER_IDLE constant defines the value of the type property of a userIdle event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr><tr class="hideInheritedConstant"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;<a href="../../flash/events/Event.html#USER_PRESENT" class="signatureLink">USER_PRESENT</a> : <a href="../../String.html">String</a> = "userPresent"<div class="summaryTableDescription">[static] The Event.USER_PRESENT constant defines the value of the type property of a userPresent event object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/Event.html">Event</a></td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="altKey"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">altKey</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>altKey:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates whether the Alt key is active (
          <code>true</code>
          ) or inactive (
          <code>false</code>
          ).
    Supported for Windows and Linux operating systems only.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get altKey():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set altKey(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="buttonDown"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">buttonDown</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>buttonDown:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates whether the primary mouse button is pressed (
          <code>true</code>
          ) or not (
          <code>false</code>
          ).
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get buttonDown():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set buttonDown(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="clickCount"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;clickCount</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>clickCount:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Indicates whether or not the mouse down event is part of a multi-click sequence.
 This parameter will be zero for all mouse events other than
          <code>MouseEvent.mouseDown</code>
          ,
          <code>MouseEvent.mouseUp</code>
          ,
          <code>MouseEvent.middleMouseDown</code>
          ,
          <code>MouseEvent.middleMouseUp</code>
          ,
          <code>MouseEvent.rightMouseDown</code>
          , and
          <code>MouseEvent.rightMouseUp</code>
          . Listening
 for single clicks, double clicks, or any multi-click sequence is possible with the
          <code>clickCount</code>
          parameter.
  For example, an initial
          <code>MouseEvent.mouseDown</code>
          and
          <code>MouseEvent.mouseUp</code>
          will have a
          <code>clickCount</code>
          of 1, and the second
          <code>MouseEvent.mouseDown</code>
          and
          <code>MouseEvent.mouseUp</code>
          in a double-click sequence will have a
          <code>clickCount</code>
          of 2. If the mouse moves sufficiently or the multi-click sequence is
 interrupted for some reason, then the next
          <code>MouseEvent.mouseDown</code>
          will have a clickCount of 1.
  The doubleClick event will continue to fire as expected.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get clickCount():<a href="../../int.html">int</a></code><br/></div><a name="propertyDetail"></a><a name="commandKey"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;commandKey</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>commandKey:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Indicates whether the command key is activated (Mac only.)
          <p>
            The value of property
            <code>commandKey</code>
            will have the same value as property
            <code>ctrlKey</code>
            on the Mac. 
 Always false on Windows or Linux.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get commandKey():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set commandKey(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="controlKey"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;controlKey</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>controlKey:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>Indicates whether the Control key is activated on Mac and whether the Ctrl key is activated on Windows or Linux.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get controlKey():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set controlKey(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="ctrlKey"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ctrlKey</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>ctrlKey:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          On Windows or Linux, indicates whether the Ctrl key is active (
          <code>true</code>
          ) or inactive (
          <code>false</code>
          ).
 On Macintosh, indicates whether either the Control key or the Command key is activated.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get ctrlKey():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set ctrlKey(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="delta"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">delta</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>delta:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates how many lines should be scrolled for each unit the user rotates the 
 mouse wheel. A positive delta value indicates an upward scroll; a negative 
 value indicates a downward scroll. Typical values are 1 to 3, but faster 
 rotation may produce larger values. This setting depends on the device 
 and operating system and is usually configurable by the user. This 
 property applies only to the
          <code>MouseEvent.mouseWheel</code>
          event.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get delta():<a href="../../int.html">int</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set delta(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="isRelatedObjectInaccessible"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">isRelatedObjectInaccessible</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>isRelatedObjectInaccessible:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 10</td></tr></table><p></p><p></p><p>
          If
          <code>true</code>
          , the
          <code>relatedObject</code>
          property is set to
          <code>null</code>
          for 
  reasons related to security sandboxes.  If the nominal value of
          <code>relatedObject</code>
          is a reference to a
  DisplayObject in another sandbox,
          <code>relatedObject</code>
          is set to
          <code>null</code>
          unless there is permission in both directions across this sandbox boundary.  Permission is
  established by calling
          <code>Security.allowDomain()</code>
          from a SWF file, or by providing
  a policy file from the server of an image file, and setting the
          <code>LoaderContext.checkPolicyFile</code>
          property when loading the image.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get isRelatedObjectInaccessible():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set isRelatedObjectInaccessible(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="MouseEvent.html#relatedObject" target="">MouseEvent.relatedObject</a><br/><a href="../../flash/system/Security.html#method:allowDomain" target="">Security.allowDomain()</a><br/><a href="../../flash/system/LoaderContext.html#property:checkPolicyFile" target="">LoaderContext.checkPolicyFile</a></div></div><a name="propertyDetail"></a><a name="localX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">localX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>localX:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The horizontal coordinate at which the event occurred relative to the containing sprite.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get localX():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set localX(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Example </span><br/><span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span><br/>
          Please see the
          <a href="MouseEvent.html#MOUSE_MOVE" target="">MOUSE_MOVE</a>
          constant's example for an illustration of how to use this property.
        </div><a name="propertyDetail"></a><a name="localY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">localY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>localY:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The vertical coordinate at which the event occurred relative to the containing sprite.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get localY():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set localY(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Example </span><br/><span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span><br/>
          Please see the
          <a href="MouseEvent.html#MOUSE_MOVE" target="">MOUSE_MOVE</a>
          constant's example for an illustration of how to use this property.
        </div><a name="propertyDetail"></a><a name="relatedObject"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">relatedObject</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>relatedObject:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          A reference to a display list object that is related to the event. For example, when a
          <code>mouseOut</code>
          event occurs,
          <code>relatedObject</code>
          represents the display list object to which the pointing device now points. 
 This property applies to the
          <code>mouseOut</code>
          ,
          <code>mouseOver</code>
          ,
          <code>rollOut</code>
          , and
          <code>rollOver</code>
          events.
          <p>
            The value of this property can be
            <code>null</code>
            in two circumstances: if there no related object, 
 or there is a related object, but it is in a security sandbox to which you don't have access.
  Use the
            <code>isRelatedObjectInaccessible()</code>
            property to determine which of these reasons applies.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get relatedObject():<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set relatedObject(value:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="MouseEvent.html#isRelatedObjectInaccessible" target="">MouseEvent.isRelatedObjectInaccessible</a></div></div><a name="propertyDetail"></a><a name="shiftKey"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">shiftKey</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>shiftKey:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates whether the Shift key is active (
          <code>true</code>
          ) or inactive 
 (
          <code>false</code>
          ).
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get shiftKey():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set shiftKey(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="stageX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stageX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>stageX:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The horizontal coordinate at which the event occurred in global Stage coordinates.  
 This property is calculated when the
          <code>localX</code>
          property is set.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get stageX():<a href="../../Number.html">Number</a></code><br/><br/><span class="label"> Example </span><br/><span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span><br/>
          Please see the
          <a href="MouseEvent.html#MOUSE_MOVE" target="">MOUSE_MOVE</a>
          constant's example for an illustration of how to use this property.
        </div><a name="propertyDetail"></a><a name="stageY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">stageY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>stageY:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The vertical coordinate at which the event occurred in global Stage coordinates. 
 This property is calculated when the
          <code>localY</code>
          property is set.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get stageY():<a href="../../Number.html">Number</a></code><br/><br/><span class="label"> Example </span><br/><span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span><br/>
          Please see the
          <a href="MouseEvent.html#MOUSE_MOVE" target="">MOUSE_MOVE</a>
          constant's example for an illustration of how to use this property.
        </div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="MouseEvent()"></a><a name="MouseEvent(String,Boolean,Boolean,Number,Number,flash.display.InteractiveObject,Boolean,Boolean,Boolean,Boolean,int,Boolean,Boolean,int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;MouseEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function MouseEvent(type:<a href="../../String.html">String</a>, bubbles:<a href="../../Boolean.html">Boolean</a> = true, cancelable:<a href="../../Boolean.html">Boolean</a> = false, localX:<a href="../../Number.html">Number</a> = NaN, localY:<a href="../../Number.html">Number</a> = NaN, relatedObject:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a> = null, ctrlKey:<a href="../../Boolean.html">Boolean</a> = false, altKey:<a href="../../Boolean.html">Boolean</a> = false, shiftKey:<a href="../../Boolean.html">Boolean</a> = false, buttonDown:<a href="../../Boolean.html">Boolean</a> = false, delta:<a href="../../int.html">int</a> = 0, commandKey:<a href="../../Boolean.html">Boolean</a> = false, controlKey:<a href="../../Boolean.html">Boolean</a> = false, clickCount:<a href="../../int.html">int</a> = 0)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p>Creates an Event object that contains information about mouse events.
  Event objects are passed as parameters to event listeners.</p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">type</span>:<a href="../../String.html">String</a></code> &mdash; 
              The type of the event. Possible values are:
              <code>MouseEvent.CLICK</code>
              ,
              <code>MouseEvent.DOUBLE_CLICK</code>
              ,
              <code>MouseEvent.MOUSE_DOWN</code>
              ,
              <code>MouseEvent.MOUSE_MOVE</code>
              ,
              <code>MouseEvent.MOUSE_OUT</code>
              ,
              <code>MouseEvent.MOUSE_OVER</code>
              ,
              <code>MouseEvent.MOUSE_UP</code>
              ,
              <code>MouseEvent.MIDDLE_CLICK</code>
              ,
              <code>MouseEvent.MIDDLE_MOUSE_DOWN</code>
              ,
              <code>MouseEvent.MIDDLE_MOUSE_UP</code>
              ,
              <code>MouseEvent.RIGHT_CLICK</code>
              ,
              <code>MouseEvent.RIGHT_MOUSE_DOWN</code>
              ,
              <code>MouseEvent.RIGHT_MOUSE_UP</code>
              ,
              <code>MouseEvent.MOUSE_WHEEL</code>
              ,
              <code>MouseEvent.ROLL_OUT</code>
              , and
              <code>MouseEvent.ROLL_OVER</code>
              .
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">bubbles</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>true</code>)<code></code> &mdash; Determines whether the Event object participates in the bubbling phase of the event flow.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">cancelable</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; Determines whether the Event object can be canceled.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">localX</span>:<a href="../../Number.html">Number</a></code> (default = <code>NaN</code>)<code></code> &mdash; The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">localY</span>:<a href="../../Number.html">Number</a></code> (default = <code>NaN</code>)<code></code> &mdash; The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">relatedObject</span>:<a href="../../flash/display/InteractiveObject.html">InteractiveObject</a></code> (default = <code>null</code>)<code></code> &mdash; 
              The complementary InteractiveObject instance that is affected by the event. For example, when a
              <code>mouseOut</code>
              event occurs,
              <code>relatedObject</code>
              represents the display list object to which the pointing device now points.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">ctrlKey</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; On Windows or Linux, indicates whether the Ctrl key is activated. On Mac, indicates whether either the Ctrl key or the Command key is activated.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">altKey</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; Indicates whether the Alt key is activated (Windows or Linux only).</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">shiftKey</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; Indicates whether the Shift key is activated.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">buttonDown</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; Indicates whether the primary mouse button is pressed.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">delta</span>:<a href="../../int.html">int</a></code> (default = <code>0</code>)<code></code> &mdash; 
              Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. A positive delta value indicates an upward scroll; a negative value indicates a downward scroll. Typical values are 1 to 3, but faster rotation may produce larger values. This parameter is used only for the
              <code>MouseEvent.mouseWheel</code>
              event.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">commandKey</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              Indicates whether the Command key is activated (Mac only). This parameter is used only for the
              <code>MouseEvent.click</code>
              ,
              <code>MouseEvent.mouseDown</code>
              ,
              <code>MouseEvent.mouseUp</code>
              ,
              <code>MouseEvent.middleClick</code>
              ,
              <code>MouseEvent.middleMouseDown</code>
              ,
              <code>MouseEvent.middleMouseUp</code>
              ,
              <code>MouseEvent.rightClick</code>
              ,
              <code>MouseEvent.rightMouseDown</code>
              ,
              <code>MouseEvent.rightMouseUp</code>
              , and
              <code>MouseEvent.doubleClick</code>
              events.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">controlKey</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              Indicates whether the Control or Ctrl key is activated. This parameter is used only for the
              <code>MouseEvent.click</code>
              ,
              <code>MouseEvent.mouseDown</code>
              ,
              <code>MouseEvent.mouseUp</code>
              ,
              <code>MouseEvent.middleClick</code>
              ,
              <code>MouseEvent.middleMouseDown</code>
              ,
              <code>MouseEvent.middleMouseUp</code>
              ,
              <code>MouseEvent.rightClick</code>
              ,
              <code>MouseEvent.rightMouseDown</code>
              ,
              <code>MouseEvent.rightMouseUp</code>
              , and
              <code>MouseEvent.doubleClick</code>
              events.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">clickCount</span>:<a href="../../int.html">int</a></code> (default = <code>0</code>)<code></code> &mdash; 
              Indicates whether or not the mouse event is part of a multi-click sequence. This parameter will be zero for all mouse events other than
              <code>MouseEvent.mouseDown</code>
              ,
              <code>MouseEvent.mouseUp</code>
              ,
              <code>MouseEvent.middleMouseDown</code>
              ,
              <code>MouseEvent.middleMouseUp</code>
              ,
              <code>MouseEvent.rightMouseDown</code>
              and
              <code>MouseEvent.rightMouseUp</code>
              . Listening for single clicks, double clicks, or any multi-click sequence is possible with the
              <code>clickCount</code>
              parameter.
            </td></tr></table></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="clone()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">clone</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code>override public function clone():<a href="../../flash/events/Event.html">Event</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Creates a copy of the MouseEvent object and sets the value of each property to match that of the original.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/events/Event.html">Event</a></code> &mdash; A new MouseEvent object with property values that match those of the original.</td></tr></table></div><a name="toString()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">toString</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function toString():<a href="../../String.html">String</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Returns a string that contains all the properties of the MouseEvent object. The string is in the following format:
          <p>
            <code>
              [MouseEvent type=
              <i>value</i>
              bubbles=
              <i>value</i>
              cancelable=
              <i>value</i>
              ... delta=
              <i>value</i>
              ]
            </code>
          </p>
          
        </p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../String.html">String</a></code> &mdash; A string that contains all the properties of the MouseEvent object.</td></tr></table></div><a name="updateAfterEvent()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">updateAfterEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function updateAfterEvent():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Instructs Flash Player or Adobe AIR to render after processing of this event completes, if the display list has been modified.</p></div><div class="detailSectionHeader">Constant Detail</div><a name="constantDetail"></a><a name="CLICK"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">CLICK</td><td class="detailHeaderType">Constant</td></tr></table><div class="detailBody"><code>public static const CLICK:<a href="../../String.html">String</a> = "click"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>click</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:click" target="">flash.display.InteractiveObject.click</a></div></div><a name="constantDetail"></a><a name="CONTEXT_MENU"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;CONTEXT_MENU</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const CONTEXT_MENU:<a href="../../String.html">String</a> = "contextMenu"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          The
          <code>MouseEvent.CONTEXT_MENU</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>contextMenu</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the right mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p></div><a name="constantDetail"></a><a name="DOUBLE_CLICK"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">DOUBLE_CLICK</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const DOUBLE_CLICK:<a href="../../String.html">String</a> = "doubleClick"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>doubleClick</code>
          event object. The
          <code>doubleClickEnabled</code>
          property 
 must be
          <code>true</code>
          for an object to generate the
          <code>doubleClick</code>
          event.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:doubleClick" target="">flash.display.InteractiveObject.doubleClick</a></div></div><a name="constantDetail"></a><a name="MIDDLE_CLICK"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;MIDDLE_CLICK</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const MIDDLE_CLICK:<a href="../../String.html">String</a> = "middleClick"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>middleClick</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the middle mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:middleClick" target="">flash.display.InteractiveObject.middleClick</a></div></div><a name="constantDetail"></a><a name="MIDDLE_MOUSE_DOWN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;MIDDLE_MOUSE_DOWN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const MIDDLE_MOUSE_DOWN:<a href="../../String.html">String</a> = "middleMouseDown"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>middleMouseDown</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the middle mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:middleMouseDown" target="">flash.display.InteractiveObject.middleMouseDown</a></div></div><a name="constantDetail"></a><a name="MIDDLE_MOUSE_UP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;MIDDLE_MOUSE_UP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const MIDDLE_MOUSE_UP:<a href="../../String.html">String</a> = "middleMouseUp"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>middleMouseUp</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the middle mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:middleMouseUp" target="">flash.display.InteractiveObject.middleMouseUp</a></div></div><a name="constantDetail"></a><a name="MOUSE_DOWN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">MOUSE_DOWN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const MOUSE_DOWN:<a href="../../String.html">String</a> = "mouseDown"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseDown</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows and Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:mouseDown" target="">flash.display.InteractiveObject.mouseDown</a></div><br/><span class="label"> Example </span><br/><span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span><br/>
          Please see the
          <a href="MouseEvent.html#MOUSE_MOVE" target="">MOUSE_MOVE</a>
          constant's example for an illustration of how to use this constant.
        </div><a name="constantDetail"></a><a name="MOUSE_MOVE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">MOUSE_MOVE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const MOUSE_MOVE:<a href="../../String.html">String</a> = "mouseMove"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseMove</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:mouseMove" target="">flash.display.InteractiveObject.mouseMove</a></div><br/><span class="label"> Example </span><br/><br/><div class="detailBody">
          The following example is a simple drawing program. The user can draw on the 
 main Sprite object or on a smaller rectangular Sprite object.
          <p>
            In the constructor, a rectangle
            <code>innerRect</code>
            Sprite object is created 
 and the line style is set to green. The line style for drawing on the
            <code>MouseEvent_MOUSE_MOVEExample</code>
            Sprite container is set to red. Separate event 
 listeners for the
            <code>MouseEvent.MOUSE_UP</code>
            and
            <code>MouseEvent.MOUSE_DOWN</code>
            events are added for the application's main Sprite object and
            <code>innerRect</code>
            Sprite object. In both cases, the mouse down event listener methods move the current drawing 
 position to the mouse pointer's location and add a listener for the
            <code>MouseEvent.MOUSE_MOVE</code>
            event. When the mouse pointer is moved, the invoked event listener methods follows the pointer and draw 
 a line using the
            <code>graphics.LineTo()</code>
            method. (
            <b>Note:</b>
            The
            <code>innerRect</code>
            Sprite object obscures the red lines of the main Sprite object that are drawn behind the rectangle.) 
 When the
            <code>MouseEvent.MOUSE_UP</code>
            event occurs, the listener for the
            <code>MOUSE_MOVE</code>
            event is removed and drawing is stopped.
          </p>
          
          <div class="listing"><pre>package {
    import flash.display.Sprite;
    import flash.display.Graphics;
    import flash.events.MouseEvent;

    public class MouseEvent_MOUSE_MOVEExample extends Sprite {
        private var innerRect:Sprite = new Sprite();
        
        public function MouseEvent_MOUSE_MOVEExample() {

            graphics.lineStyle(3, 0xFF0000, 1);
            stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
            stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);

            innerRect.graphics.lineStyle(1, 0x00FF00, 1);
            innerRect.graphics.beginFill(0xFFFFFF);
            innerRect.graphics.drawRect(10, 10, 200, 200);
            innerRect.graphics.endFill();
            innerRect.addEventListener(MouseEvent.MOUSE_DOWN, innerRectMouseDownHandler);
            innerRect.addEventListener(MouseEvent.MOUSE_UP, innerRectMouseUpHandler);
            addChild(innerRect);
        }

        private function mouseDownHandler(event:MouseEvent):void {
            graphics.moveTo(event.stageX, event.stageY);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        }
    
        private function mouseMoveHandler(event:MouseEvent):void {
            graphics.lineTo(event.stageX, event.stageY);
        }    
    
        private function mouseUpHandler(event:MouseEvent):void {
            stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        }

        private function innerRectMouseDownHandler(event:MouseEvent):void {
            innerRect.graphics.moveTo(event.localX, event.localY);
            innerRect.addEventListener(MouseEvent.MOUSE_MOVE, innerRectMouseMoveHandler);
        }
    
        private function innerRectMouseMoveHandler(event:MouseEvent):void {
            innerRect.graphics.lineTo(event.localX, event.localY);
        }    
    
        private function innerRectMouseUpHandler(event:MouseEvent):void {
            innerRect.removeEventListener(MouseEvent.MOUSE_MOVE, innerRectMouseMoveHandler);
        }
    }
}</pre></div>
        </div></div><a name="constantDetail"></a><a name="MOUSE_OUT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">MOUSE_OUT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const MOUSE_OUT:<a href="../../String.html">String</a> = "mouseOut"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseOut</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The display list object to which the pointing device now points.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:mouseOut" target="">flash.display.InteractiveObject.mouseOut</a></div></div><a name="constantDetail"></a><a name="MOUSE_OVER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">MOUSE_OVER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const MOUSE_OVER:<a href="../../String.html">String</a> = "mouseOver"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseOver</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The display list object to which the pointing device was pointing.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:mouseOver" target="">flash.display.InteractiveObject.mouseOver</a></div></div><a name="constantDetail"></a><a name="MOUSE_UP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">MOUSE_UP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const MOUSE_UP:<a href="../../String.html">String</a> = "mouseUp"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseUp</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:mouseUp" target="">flash.display.InteractiveObject.mouseUp</a></div><br/><span class="label"> Example </span><br/><span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span><br/>
          Please see the
          <a href="MouseEvent.html#MOUSE_MOVE" target="">MOUSE_MOVE</a>
          constant's example for an illustration of how to use this constant.
        </div><a name="constantDetail"></a><a name="MOUSE_WHEEL"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">MOUSE_WHEEL</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const MOUSE_WHEEL:<a href="../../String.html">String</a> = "mouseWheel"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>mouseWheel</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>delta</code>
                  </td><td>The number of lines that that each notch on the mouse wheel represents.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:mouseWheel" target="">flash.display.InteractiveObject.mouseWheel</a></div></div><a name="constantDetail"></a><a name="RIGHT_CLICK"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;RIGHT_CLICK</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const RIGHT_CLICK:<a href="../../String.html">String</a> = "rightClick"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rightClick</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the right mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:rightClick" target="">flash.display.InteractiveObject.rightClick</a></div></div><a name="constantDetail"></a><a name="RIGHT_MOUSE_DOWN"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;RIGHT_MOUSE_DOWN</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const RIGHT_MOUSE_DOWN:<a href="../../String.html">String</a> = "rightMouseDown"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rightMouseDown</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the right mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:rightMouseDown" target="">flash.display.InteractiveObject.rightMouseDown</a></div></div><a name="constantDetail"></a><a name="RIGHT_MOUSE_UP"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName"><img src="../../images/AirIcon12x12.gif" width="12" height="12" hspace="0" vspace="0" alt="AIR-only" title="Only available in the AIR runtime">&nbsp;RIGHT_MOUSE_UP</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const RIGHT_MOUSE_UP:<a href="../../String.html">String</a> = "rightMouseUp"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rightMouseUp</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>true</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the right mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; the default behavior cannot be canceled.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>clickCount</code>
                  </td><td>Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.</td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:rightMouseUp" target="">flash.display.InteractiveObject.rightMouseUp</a></div></div><a name="constantDetail"></a><a name="ROLL_OUT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLL_OUT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLL_OUT:<a href="../../String.html">String</a> = "rollOut"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rollOut</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The display list object to which the pointing device now points.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:rollOut" target="">flash.display.InteractiveObject.rollOut</a></div></div><a name="constantDetail"></a><a name="ROLL_OVER"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ROLL_OVER</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const ROLL_OVER:<a href="../../String.html">String</a> = "rollOver"</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>rollOver</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>altKey</code>
                  </td><td>
                    <code>true</code>
                    if the Alt key is active (Windows or Linux).
                  </td></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>buttonDown</code>
                  </td><td>
                    <code>true</code>
                    if the primary mouse button is pressed;
                    <code>false</code>
                    otherwise.
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>commandKey</code>
                  </td><td>
                    <code>true</code>
                    on the Mac if the Command key is active;
                    <code>false</code>
                    if it is inactive. Always
                    <code>false</code>
                    on Windows.
                  </td></tr><tr><td>
                    <code>controlKey</code>
                  </td><td>
                    <code>true</code>
                    if the Ctrl or Control key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>ctrlKey</code>
                  </td><td>
                    <code>true</code>
                    on Windows or Linux if the Ctrl key is active.
                    <code>true</code>
                    on Mac if either the Ctrl key or the Command key is active. Otherwise,
                    <code>false</code>
                    .
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>relatedObject</code>
                  </td><td>The display list object to which the pointing device was pointing.</td></tr><tr><td>
                    <code>localX</code>
                  </td><td>The horizontal coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>localY</code>
                  </td><td>The vertical coordinate at which the event occurred relative to the containing sprite.</td></tr><tr><td>
                    <code>shiftKey</code>
                  </td><td>
                    <code>true</code>
                    if the Shift key is active;
                    <code>false</code>
                    if it is inactive.
                  </td></tr><tr><td>
                    <code>stageX</code>
                  </td><td>The horizontal coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>stageY</code>
                  </td><td>The vertical coordinate at which the event occurred in global stage coordinates.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>
                    The InteractiveObject instance under the pointing device. 
 The
                    <code>target</code>
                    is not always the object in the display list 
 that registered the event listener. Use the
                    <code>currentTarget</code>
                    property to access the object in the display list that is currently processing the event.
                  </td></tr></table>
          
        </p><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/display/InteractiveObject.html#event:rollOver" target="">flash.display.InteractiveObject.rollOver</a></div></div><a name="includeExamplesSummary"></a><div class="detailSectionHeader">Examples<span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span></div><div class="exampleHeader">MouseEventExample.as</div><br/><div class="detailBody">
        The following example uses the
        <code>MouseEventExample</code>
        and
        <code>ChildSprite</code>
        classes to show how mouse events are dispatched using a simple image.
 This example carries out the following tasks:
        <ol><li>The example declares properties for the size (100 x 100 pixels) and the background color
 	(orange) for later use in drawing the square.</li><li>
            The constructor creates a new ChildSprite object
            <code>child</code>
            . Its constructor first
 	draws an orange 100 x 100 pixel square at coordinates (0,0) by calling its
            <code>draw()</code>
            method and then adds seven event listeners/subscribers.
            <ul><li>
                <code>click</code>
                /
                <code>clickHandler()</code>
                : Dispatched when the user single-clicks with the left mouse button
 		over the square.
              </li><li>
                <code>doubleClick</code>
                /
                <code>doubleClickHandler()</code>
                : Dispatched when the user double-clicks the left mouse button
 		over the square.
              </li><li>
                <code>mouseDown</code>
                /
                <code>mouseDownHandler()</code>
                : When the ChildSprite
 		object (the orange square) is clicked, a
                <code>trace()</code>
                message is printed to the screen, and then
                <code>ChildSprite.draw()</code>
                is called, which draws a dark yellow square in place
 		of the light blue one drawn in
                <code>mouseOverHandler()</code>
                .  The
                <code>mouseDownHandler()</code>
                method also adds a
                <code>mouseMove</code>
                event listener and the
                <code>mouseMoveHandler()</code>
                subscriber (described below),
 		which processes the mouse moves.  Then the
                <code>startDrag()</code>
                method is called, which
 		allows the Sprite object to be dragged.
              </li><li>
                <code>mouseOut</code>
                /
                <code>mouseOutHandler()</code>
                : Dispatched whenever the pointer leaves the
 		square area.  The
                <code>draw()</code>
                method is called to return the square to its normal
 		size and color.
              </li><li>
                <code>mouseOver</code>
                /
                <code>mouseOverHandler()</code>
                : Dispatched when the mouse pointer is over the square.
 		This method redraws the square so that it is larger and its background color is dark yellow.
              </li><li>
                <code>mouseUp</code>
                /
                <code>mouseUpHandler()</code>
                : When the user releases the mouse button, the
                <code>mouseMove</code>
                event listener is removed and
                <code>stopDrag</code>
                is called, which freezes the square in place.
              </li><li>
                <code>mouseMove</code>
                /
                <code>mouseMoveHandler()</code>
                : Called as part of the
                <code>mouseDownHandler()</code>
                function, and dispatched when the user is pressing the left mouse button and dragging the square.
              </li><li>
                <code>mouseWheel</code>
                /
                <code>mouseWheelHandler()</code>
                : Dispatched when the user rotates the mouse 
 		wheel over the square.
              </li></ul>
          </li><li>
            The ChildSprite instance
            <code>child</code>
            is then added to the display list by means of
            <code>addChild()</code>
            , which promptly draws the orange square.
          </li></ol>
        
        <p>
          <b>Notes:</b>
        </p>
        
        <ul><li>
            The
            <code>MouseEventExample</code>
            class should be the document root.
          </li><li>
            Some of the event methods listed above declare a local variable
            <code>sprite</code>
            , which 
 	is assigned the cast of
            <code>event.target</code>
            to type Sprite.
          </li></ul>
        
        <div class="listing"><pre>package {
    import flash.display.Sprite;

    public class MouseEventExample extends Sprite {
        private var size:uint = 100;
        private var bgColor:uint = 0xFFCC00;

        public function MouseEventExample() {
            var child:ChildSprite = new ChildSprite();
            addChild(child);
        }
    }
}

import flash.display.Sprite;
import flash.events.MouseEvent;

class ChildSprite extends Sprite {
    private var size:uint = 50;
    private var overSize:uint = 60;
    private var backgroundColor:uint = 0xFFCC00;
    private var overColor:uint = 0xCCFF00;
    private var downColor:uint = 0x00CCFF;

    public function ChildSprite() {
        draw(size, size, backgroundColor);
            doubleClickEnabled = true;
        addEventListener(MouseEvent.CLICK, clickHandler);
        addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler);
        addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
        addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
        addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
        addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
        addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler);
    }

    private function draw(w:uint, h:uint, bgColor:uint):void {
        graphics.clear();
        graphics.beginFill(bgColor);
        graphics.drawRect(0, 0, w, h);
        graphics.endFill();
    }

    private function clickHandler(event:MouseEvent):void {
        trace("clickHandler");
    }

    private function doubleClickHandler(event:MouseEvent):void {
        trace("doubleClickHandler");
    }

    private function mouseDownHandler(event:MouseEvent):void {
        trace("mouseDownHandler");
        draw(overSize, overSize, downColor);

        var sprite:Sprite = Sprite(event.target);
        sprite.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        sprite.startDrag();
    }

    private function mouseMoveHandler(event:MouseEvent):void {
        trace("mouseMoveHandler");
        event.updateAfterEvent();
    }

    private function mouseOutHandler(event:MouseEvent):void {
        trace("mouseOutHandler");
        draw(size, size, backgroundColor);
    }

    private function mouseOverHandler(event:MouseEvent):void {
        trace("mouseOverHandler");
        draw(overSize, overSize, overColor);
    }

    private function mouseWheelHandler(event:MouseEvent):void {
        trace("mouseWheelHandler delta: " + event.delta);
    }

    private function mouseUpHandler(event:MouseEvent):void {
        trace("mouseUpHandler");
        var sprite:Sprite = Sprite(event.target);
        sprite.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        sprite.stopDrag();
        draw(overSize, overSize, overColor);
    }
}</pre></div>
      </div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent 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MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent MouseEvent </div><div style="display:none">flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent 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flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent flash.events.MouseEvent </div></div></body></html><!-- &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  -->
