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<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><meta name="book" content="ActionScript&nbsp;3.0&nbsp;Language&nbsp;and&nbsp;Components&nbsp;Reference"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="BevelFilter,flash.filters.BevelFilter,CLAMP,COLOR,FULL,HIGH,IGNORE,INNER,LOW,MEDIUM,OUTER,WRAP,alpha,alpha,alpha,alpha,alphas,alphas,angle,angle,angle,angle,bias,blurX,blurX,blurX,blurX,blurX,blurX,blurY,blurY,blurY,blurY,blurY,blurY,bottomExtension,clamp,color,color,color,color,colors,colors,componentX,componentY,distance,distance,distance,distance,divisor,hideObject,highlightAlpha,highlightColor,inner,inner,knockout,knockout,knockout,knockout,knockout,leftExtension,mapBitmap,mapPoint,matrix,matrix,matrixX,matrixY,mode,preserveAlpha,quality,quality,quality,quality,quality,quality,ratios,ratios,rightExtension,scaleX,scaleY,shader,shadowAlpha,shadowColor,strength,strength,strength,strength,strength,topExtension,type,type,type,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone"><title>flash.filters.BevelFilter (ActionScript 3.0)</title><script src="../../AC_OETags.js" type="text/javascript"></script></head><body><script language="javascript" type="text/javascript" src="../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../help.js"></script><script language="javascript" type="text/javascript" src="../../cookies.js"></script><script language="javascript" type="text/javascript">  
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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">flash.filters</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public final   class  BevelFilter</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">BevelFilter  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/filters/BitmapFilter.html">BitmapFilter</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p></p>
        The BevelFilter class lets you add a bevel effect to display objects.
 A bevel effect gives objects such as buttons a three-dimensional look. You can customize
 the look of the bevel with different highlight and shadow colors, the amount
 of blur on the bevel, the angle of the bevel, the placement of the bevel, 
 and a knockout effect.
 You can apply the filter to any display object (that is, objects that inherit from the 
 DisplayObject class), such as MovieClip, SimpleButton, TextField, and Video objects, 
 as well as to BitmapData objects.
        <p>
          To create a new filter, use the constructor
          <code>new BevelFilter()</code>
          .
 The use of filters depends on the object to which you apply the filter:
        </p>
        
               <ul>
                  <li>
            To apply filters to movie clips, text fields, buttons, and video, use the
            <code>filters</code>
            property (inherited from DisplayObject). Setting the
            <code>filters</code>
            property of an object does not modify the object, and you can remove the filter by clearing the
            <code>filters</code>
            property.
          </li>
                  <li>
            To apply filters to BitmapData objects, use the
            <code>BitmapData.applyFilter()</code>
            method.
 Calling
            <code>applyFilter()</code>
            on a BitmapData object takes the source BitmapData object 
 and the filter object and generates a filtered image as a result.
          </li>
               </ul>
        
               <p>
          If you apply a filter to a display object, the value of the
          <code>cacheAsBitmap</code>
          property of the 
 object is set to
          <code>true</code>
          . If you remove all filters, the original value of
          <code>cacheAsBitmap</code>
          is restored.
        </p>
        
               <p>
          This filter supports Stage scaling. However, it does not support general scaling, rotation, and 
 skewing. If the object itself is scaled (if the
          <code>scaleX</code>
          and
          <code>scaleY</code>
          properties are 
 not set to 100%), the filter is not scaled. It is scaled only when the user zooms in on the Stage.
        </p>
        
               <p>A filter is not applied if the resulting image exceeds the maximum dimensions.
 In  AIR 1.5 and Flash Player 10, the maximum is 8,192 pixels in width or height, 
 and the total number of pixels cannot exceed 16,777,216 pixels. (So, if an image is 8,192 pixels 
 wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, 
 the limitation is 2,880 pixels in height and 2,880 pixels in width.
 If, for example, you zoom in on a large movie clip with a filter applied, the filter is 
 turned off if the resulting image exceeds the maximum dimensions.</p>
        
            <p></p><p><a href="#includeExamplesSummary">View the examples</a></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="../../flash/display/DisplayObject.html#filters" target="">flash.display.DisplayObject.filters</a><br/><a href="../../flash/display/DisplayObject.html#cacheAsBitmap" target="">flash.display.DisplayObject.cacheAsBitmap</a><br/><a href="../../flash/display/BitmapData.html#applyFilter()" target="">flash.display.BitmapData.applyFilter()</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#angle" class="signatureLink">angle</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The angle of the bevel.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#blurX" class="signatureLink">blurX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The amount of horizontal blur, in pixels.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#blurY" class="signatureLink">blurY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The amount of vertical blur, in pixels.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#distance" class="signatureLink">distance</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The offset distance of the bevel.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#highlightAlpha" class="signatureLink">highlightAlpha</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The alpha transparency value of the highlight color.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#highlightColor" class="signatureLink">highlightColor</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">The highlight color of the bevel.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#knockout" class="signatureLink">knockout</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Applies a knockout effect (true), which effectively 
 makes the object's fill transparent and reveals the background color of the document.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#quality" class="signatureLink">quality</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">The number of times to apply the filter.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#shadowAlpha" class="signatureLink">shadowAlpha</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The alpha transparency value of the shadow color.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#shadowColor" class="signatureLink">shadowColor</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">The shadow color of the bevel.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#strength" class="signatureLink">strength</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The strength of the imprint or spread.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#type" class="signatureLink">type</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">The placement of the bevel on the object.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#BevelFilter()" class="signatureLink">BevelFilter</a>(distance:<a href="../../Number.html">Number</a> = 4.0, angle:<a href="../../Number.html">Number</a> = 45, highlightColor:<a href="../../uint.html">uint</a> = 0xFFFFFF, highlightAlpha:<a href="../../Number.html">Number</a> = 1.0, shadowColor:<a href="../../uint.html">uint</a> = 0x000000, shadowAlpha:<a href="../../Number.html">Number</a> = 1.0, blurX:<a href="../../Number.html">Number</a> = 4.0, blurY:<a href="../../Number.html">Number</a> = 4.0, strength:<a href="../../Number.html">Number</a> = 1, quality:<a href="../../int.html">int</a> = 1, type:<a href="../../String.html">String</a> = "inner", knockout:<a href="../../Boolean.html">Boolean</a> = false)</div><div class="summaryTableDescription">Initializes a new BevelFilter instance with the specified parameters.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#clone()" class="signatureLink">clone</a>():<a href="../../flash/filters/BitmapFilter.html">BitmapFilter</a></div><div class="summaryTableDescription">Returns a copy of this filter object.</div></td><td class="summaryTableOwnerCol">BevelFilter</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="angle"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">angle</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>angle:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The angle of the bevel. Valid values are from 0 to 360&deg;. The default value is 45&deg;.
          <p>
            The angle value represents the angle of the theoretical light source falling on the object
 and determines the placement of the effect relative to the object. If the
            <code>distance</code>
            property is set to 0, the effect is not offset from the object and, therefore, 
 the
            <code>angle</code>
            property has no effect.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get angle():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set angle(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="blurX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">blurX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>blurX:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The amount of horizontal blur, in pixels. Valid values are from 0 to 255 (floating point). 
 The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized 
 to render more quickly than other values.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get blurX():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set blurX(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="blurY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">blurY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>blurY:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The amount of vertical blur, in pixels. Valid values are from 0 to 255 (floating point).
 The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized 
 to render more quickly than other values.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get blurY():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set blurY(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="distance"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">distance</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>distance:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The offset distance of the bevel. Valid values are in pixels (floating point). The default is 4.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get distance():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set distance(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="highlightAlpha"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">highlightAlpha</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>highlightAlpha:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The alpha transparency value of the highlight color. The value is specified as a normalized
 value from 0 to 1. For example,
 .25 sets a transparency value of 25%. The default value is 1.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get highlightAlpha():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set highlightAlpha(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="highlightColor"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">highlightColor</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>highlightColor:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The highlight color of the bevel. Valid values are in hexadecimal format,
          <i>0xRRGGBB</i>
          . The default is 0xFFFFFF.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get highlightColor():<a href="../../uint.html">uint</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set highlightColor(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="knockout"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">knockout</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>knockout:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Applies a knockout effect (
          <code>true</code>
          ), which effectively 
 makes the object's fill transparent and reveals the background color of the document. The 
 default value is
          <code>false</code>
          (no knockout).
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get knockout():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set knockout(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="quality"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">quality</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>quality:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The number of times to apply the filter. The default value is
          <code>BitmapFilterQuality.LOW</code>
          , 
 which is equivalent to applying the filter once. The value
          <code>BitmapFilterQuality.MEDIUM</code>
          applies the filter twice; the value
          <code>BitmapFilterQuality.HIGH</code>
          applies it three times.
 Filters with lower values are rendered more quickly.
          <p>
            For most applications, a
            <code>quality</code>
            value of low, medium, or high is sufficient. 
 Although you can use additional numeric values up to 15 to achieve different effects, 
 higher values are rendered more slowly. Instead of increasing the value of
            <code>quality</code>
            ,
 you can often get a similar effect, and with faster rendering, by simply increasing the values 
 of the
            <code>blurX</code>
            and
            <code>blurY</code>
            properties.
          </p>
          
          <p>
            You can use the following
            <code>BitmapFilterQuality</code>
            constants to specify values of the
            <code>quality</code>
            property:
            <ul><li>
                <code>BitmapFilterQuality.LOW</code>
              </li><li>
                <code>BitmapFilterQuality.MEDIUM</code>
              </li><li>
                <code>BitmapFilterQuality.HIGH</code>
              </li></ul>
            
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get quality():<a href="../../int.html">int</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set quality(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="shadowAlpha"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">shadowAlpha</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>shadowAlpha:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The alpha transparency value of the shadow color. This value is specified as a normalized
 value from 0 to 1. For example,
 .25 sets a transparency value of 25%. The default is 1.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get shadowAlpha():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set shadowAlpha(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="shadowColor"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">shadowColor</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>shadowColor:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The shadow color of the bevel. Valid values are in hexadecimal format,
          <i>0xRRGGBB</i>
          . The default 
 is 0x000000.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get shadowColor():<a href="../../uint.html">uint</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set shadowColor(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="strength"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">strength</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>strength:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The strength of the imprint or spread. Valid values are from 0 to 255. The larger the value, 
 the more color is imprinted and the stronger the contrast between the bevel and the background.
 The default value is 1.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get strength():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set strength(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="type"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">type</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>type:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The placement of the bevel on the object. Inner and outer bevels are placed on
 the inner or outer edge; a full bevel is placed on the entire object.
 Valid values are the
          <code>BitmapFilterType</code>
          constants:
          <ul><li>
              <code>BitmapFilterType.INNER</code>
            </li><li>
              <code>BitmapFilterType.OUTER</code>
            </li><li>
              <code>BitmapFilterType.FULL</code>
            </li></ul>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get type():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set type(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/><br/><span class="label"> Throws </span><br/><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../TypeError.html">TypeError</a> </code> &mdash; The string is null when being set</td></tr></table></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="BevelFilter()"></a><a name="BevelFilter(Number,Number,uint,Number,uint,Number,Number,Number,Number,int,String,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">BevelFilter</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function BevelFilter(distance:<a href="../../Number.html">Number</a> = 4.0, angle:<a href="../../Number.html">Number</a> = 45, highlightColor:<a href="../../uint.html">uint</a> = 0xFFFFFF, highlightAlpha:<a href="../../Number.html">Number</a> = 1.0, shadowColor:<a href="../../uint.html">uint</a> = 0x000000, shadowAlpha:<a href="../../Number.html">Number</a> = 1.0, blurX:<a href="../../Number.html">Number</a> = 4.0, blurY:<a href="../../Number.html">Number</a> = 4.0, strength:<a href="../../Number.html">Number</a> = 1, quality:<a href="../../int.html">int</a> = 1, type:<a href="../../String.html">String</a> = "inner", knockout:<a href="../../Boolean.html">Boolean</a> = false)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p>Initializes a new BevelFilter instance with the specified parameters.</p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">distance</span>:<a href="../../Number.html">Number</a></code> (default = <code>4.0</code>)<code></code> &mdash; The offset distance of the bevel, in pixels (floating point).</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">angle</span>:<a href="../../Number.html">Number</a></code> (default = <code>45</code>)<code></code> &mdash; The angle of the bevel, from 0 to 360 degrees.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">highlightColor</span>:<a href="../../uint.html">uint</a></code> (default = <code>0xFFFFFF</code>)<code></code> &mdash; 
              The highlight color of the bevel,
              <i>0xRRGGBB</i>
              .
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">highlightAlpha</span>:<a href="../../Number.html">Number</a></code> (default = <code>1.0</code>)<code></code> &mdash; The alpha transparency value of the highlight color. Valid values are 0.0 to 
 1.0. For example,
 .25 sets a transparency value of 25%.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">shadowColor</span>:<a href="../../uint.html">uint</a></code> (default = <code>0x000000</code>)<code></code> &mdash; 
              The shadow color of the bevel,
              <i>0xRRGGBB</i>
              .
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">shadowAlpha</span>:<a href="../../Number.html">Number</a></code> (default = <code>1.0</code>)<code></code> &mdash; The alpha transparency value of the shadow color. Valid values are 0.0 to 1.0. For example,
 .25 sets a transparency value of 25%.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">blurX</span>:<a href="../../Number.html">Number</a></code> (default = <code>4.0</code>)<code></code> &mdash; The amount of horizontal blur in pixels. Valid values are 0 to 255.0 (floating point).</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">blurY</span>:<a href="../../Number.html">Number</a></code> (default = <code>4.0</code>)<code></code> &mdash; The amount of vertical blur in pixels. Valid values are 0 to 255.0 (floating point).</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">strength</span>:<a href="../../Number.html">Number</a></code> (default = <code>1</code>)<code></code> &mdash; The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the bevel and the background. Valid values are 0 to 255.0.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">quality</span>:<a href="../../int.html">int</a></code> (default = <code>1</code>)<code></code> &mdash; 
              The quality of the bevel. Valid values are 0 to 15, but for most applications,
 you can use
              <code>BitmapFilterQuality</code>
              constants:
              <ul><li>
                  <code>BitmapFilterQuality.LOW</code>
                </li><li>
                  <code>BitmapFilterQuality.MEDIUM</code>
                </li><li>
                  <code>BitmapFilterQuality.HIGH</code>
                </li></ul>
              
              <p>Filters with lower values render faster. You can use
 the other available numeric values to achieve different effects.</p>
              
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">type</span>:<a href="../../String.html">String</a></code> (default = "<code>inner</code>")<code></code> &mdash; 
              The type of bevel. Valid values are
              <code>BitmapFilterType</code>
              constants:
              <code>BitmapFilterType.INNER</code>
              ,
              <code>BitmapFilterType.OUTER</code>
              , or
              <code>BitmapFilterType.FULL</code>
              .
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">knockout</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              Applies a knockout effect (
              <code>true</code>
              ), which effectively 
 makes the object's fill transparent and reveals the background color of the document.
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="BitmapFilterQuality.html" target="">BitmapFilterQuality</a><br/><a href="BitmapFilterType.html" target="">BitmapFilterType</a></div></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="clone()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">clone</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code>override public function clone():<a href="../../flash/filters/BitmapFilter.html">BitmapFilter</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Returns a copy of this filter object.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/filters/BitmapFilter.html">BitmapFilter</a></code> &mdash; A new BevelFilter instance with all the same properties as 
 the original BevelFilter instance.</td></tr></table></div><a name="includeExamplesSummary"></a><div class="detailSectionHeader">Examples<span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span></div><div class="exampleHeader">BevelFilterExample.as</div><br/><div class="detailBody">
        The following example creates a dark yellow square and applies a bevel with a
 bright yellow (0xFFFF00) highlight and a blue (0x0000FF) shadow. The general workflow for this
 example is as follows:
        <ol><li>Import the required classes.</li><li>
            Declare three properties used in the
            <code>draw()</code>
            function, which draws the 
  object to which the bevel filter is applied.
          </li><li>
            Create the
            <code>BevelFilterExample()</code>
            constructor function, which does the following:
            <ul><li>
                Calls the
                <code>draw()</code>
                function, which is declared later.
              </li><li>
                Declares a variable
                <code>filter</code>
                as a BitmapFilter object
      and assigns it to the return of a call to
                <code>getBitmapFilter()</code>
                .
              </li><li>
                Creates a new Array object
                <code>myFilters</code>
                and adds
                <code>filter</code>
                to
  the array, and assigns
                <code>myFilters</code>
                to the
                <code>filters</code>
                property of 
  BevelFilterExample object. This applies all filters found in
                <code>myFilters</code>
                , which in this case
  is only
                <code>filter</code>
                .
              </li></ul>
            
          </li><li>
            Create the
            <code>getBitmapFilter</code>
            function to create and set properties for the filter.
          </li><li>
            Create the
            <code>draw()</code>
            function. This function
  uses methods of the Graphics class, accessed through the
            <code>graphics</code>
            property
      of the Sprite class, to draw the square.
          </li></ol>
        
        <div class="listing"><pre>package {
    import flash.display.Sprite;
    import flash.filters.BevelFilter;
    import flash.filters.BitmapFilter;
    import flash.filters.BitmapFilterQuality;
    import flash.filters.BitmapFilterType;

    public class BevelFilterExample extends Sprite {
        private var bgColor:uint = 0xFFCC00;
        private var size:uint    = 80;
        private var offset:uint  = 50;

        public function BevelFilterExample() {
            draw();
            var filter:BitmapFilter = getBitmapFilter();
            var myFilters:Array = new Array();
            myFilters.push(filter);
            filters = myFilters;
        }

        private function getBitmapFilter():BitmapFilter {
            var distance:Number       = 5;
            var angleInDegrees:Number = 45;
            var highlightColor:Number = 0xFFFF00;
            var highlightAlpha:Number = 0.8;
            var shadowColor:Number    = 0x0000FF;
            var shadowAlpha:Number    = 0.8;
            var blurX:Number          = 5;
            var blurY:Number          = 5;
            var strength:Number       = 5;
            var quality:Number        = BitmapFilterQuality.HIGH;
            var type:String           = BitmapFilterType.INNER;
            var knockout:Boolean      = false;

            return new BevelFilter(distance,
                                   angleInDegrees,
                                   highlightColor,
                                   highlightAlpha,
                                   shadowColor,
                                   shadowAlpha,
                                   blurX,
                                   blurY,
                                   strength,
                                   quality,
                                   type,
                                   knockout);
        }

        private function draw():void {
            graphics.beginFill(bgColor);
            graphics.drawRect(offset, offset, size, size);
            graphics.endFill();
        }
    }
}</pre></div>
      </div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter BevelFilter 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