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<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><meta name="book" content="ActionScript&nbsp;3.0&nbsp;Language&nbsp;and&nbsp;Components&nbsp;Reference"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="DropShadowFilter,flash.filters.DropShadowFilter,CLAMP,COLOR,FULL,HIGH,IGNORE,INNER,LOW,MEDIUM,OUTER,WRAP,alpha,alpha,alpha,alpha,alphas,alphas,angle,angle,angle,angle,bias,blurX,blurX,blurX,blurX,blurX,blurX,blurY,blurY,blurY,blurY,blurY,blurY,bottomExtension,clamp,color,color,color,color,colors,colors,componentX,componentY,distance,distance,distance,distance,divisor,hideObject,highlightAlpha,highlightColor,inner,inner,knockout,knockout,knockout,knockout,knockout,leftExtension,mapBitmap,mapPoint,matrix,matrix,matrixX,matrixY,mode,preserveAlpha,quality,quality,quality,quality,quality,quality,ratios,ratios,rightExtension,scaleX,scaleY,shader,shadowAlpha,shadowColor,strength,strength,strength,strength,strength,topExtension,type,type,type,clone,clone,clone,clone,clone,clone,clone,clone,clone,clone"><title>flash.filters.DropShadowFilter (ActionScript 3.0)</title><script src="../../AC_OETags.js" type="text/javascript"></script></head><body><script language="javascript" type="text/javascript" src="../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../help.js"></script><script language="javascript" type="text/javascript" src="../../cookies.js"></script><script language="javascript" type="text/javascript">  
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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">flash.filters</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public final   class  DropShadowFilter</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">DropShadowFilter  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/filters/BitmapFilter.html">BitmapFilter</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p></p>
        The DropShadowFilter class lets you add a drop shadow to display objects.
The shadow algorithm is based on the same box filter that the blur filter uses. You have 
several options for the style of the drop shadow, including inner or outer shadow and knockout mode.
You can apply the filter to any display object (that is, objects that inherit from the DisplayObject class), 
such as MovieClip, SimpleButton, TextField, and Video objects, as well as to BitmapData objects.
        <p>The use of filters depends on the object to which you apply the filter:</p>
        
               <ul>
                  <li>
            To apply filters to display objects use the
            <code>filters</code>
            property (inherited from DisplayObject). Setting the
            <code>filters</code>
            property of an object does not modify the object, and you can remove the filter by clearing the
            <code>filters</code>
            property.
          </li>
                  <li>
            To apply filters to BitmapData objects, use the
            <code>BitmapData.applyFilter()</code>
            method.
 Calling
            <code>applyFilter()</code>
            on a BitmapData object takes the source BitmapData object 
 and the filter object and generates a filtered image as a result.
          </li>
               </ul>
        
               <p>
          If you apply a filter to a display object, the value of the
          <code>cacheAsBitmap</code>
          property of the 
display object is set to
          <code>true</code>
          . If you clear all filters, the original value of
          <code>cacheAsBitmap</code>
          is restored.
        </p>
        
               <p>
          This filter supports Stage scaling. However, it does not support general scaling, rotation, and 
 skewing. If the object itself is scaled (if
          <code>scaleX</code>
          and
          <code>scaleY</code>
          are 
 set to a value other than 1.0), the filter is not scaled. It is scaled only when 
 the user zooms in on the Stage.
        </p>
        
               <p>A filter is not applied if the resulting image exceeds the maximum dimensions.
 In  AIR 1.5 and Flash Player 10, the maximum is 8,192 pixels in width or height, 
 and the total number of pixels cannot exceed 16,777,216 pixels. (So, if an image is 8,192 pixels 
 wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, 
 the limitation is 2,880 pixels in height and 2,880 pixels in width.
 If, for example, you zoom in on a large movie clip with a filter applied, the filter is 
 turned off if the resulting image exceeds the maximum dimensions.</p>
        
            <p></p><p><a href="#includeExamplesSummary">View the examples</a></p><p><span class="classHeaderTableLabel">See also</span></p><div class="seeAlso"><a href="../../flash/display/BitmapData.html#applyFilter()" target="">flash.display.BitmapData.applyFilter()</a><br/><a href="../../flash/display/DisplayObject.html#filters" target="">flash.display.DisplayObject.filters</a><br/><a href="../../flash/display/DisplayObject.html#cacheAsBitmap" target="">flash.display.DisplayObject.cacheAsBitmap</a></div><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#alpha" class="signatureLink">alpha</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The alpha transparency value for the shadow color.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#angle" class="signatureLink">angle</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The angle of the shadow.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#blurX" class="signatureLink">blurX</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The amount of horizontal blur.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#blurY" class="signatureLink">blurY</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The amount of vertical blur.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#color" class="signatureLink">color</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">The color of the shadow.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#distance" class="signatureLink">distance</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The offset distance for the shadow, in pixels.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#hideObject" class="signatureLink">hideObject</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Indicates whether or not the object is hidden.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#inner" class="signatureLink">inner</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Indicates whether or not the shadow is an inner shadow.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#knockout" class="signatureLink">knockout</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">Applies a knockout effect (true), which effectively 
 makes the object's fill transparent and reveals the background color of the document.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#quality" class="signatureLink">quality</a> : <a href="../../int.html">int</a><div class="summaryTableDescription">The number of times to apply the filter.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#strength" class="signatureLink">strength</a> : <a href="../../Number.html">Number</a><div class="summaryTableDescription">The strength of the imprint or spread.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#DropShadowFilter()" class="signatureLink">DropShadowFilter</a>(distance:<a href="../../Number.html">Number</a> = 4.0, angle:<a href="../../Number.html">Number</a> = 45, color:<a href="../../uint.html">uint</a> = 0, alpha:<a href="../../Number.html">Number</a> = 1.0, blurX:<a href="../../Number.html">Number</a> = 4.0, blurY:<a href="../../Number.html">Number</a> = 4.0, strength:<a href="../../Number.html">Number</a> = 1.0, quality:<a href="../../int.html">int</a> = 1, inner:<a href="../../Boolean.html">Boolean</a> = false, knockout:<a href="../../Boolean.html">Boolean</a> = false, hideObject:<a href="../../Boolean.html">Boolean</a> = false)</div><div class="summaryTableDescription">Creates a new DropShadowFilter instance with the specified parameters.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#clone()" class="signatureLink">clone</a>():<a href="../../flash/filters/BitmapFilter.html">BitmapFilter</a></div><div class="summaryTableDescription">Returns a copy of this filter object.</div></td><td class="summaryTableOwnerCol">DropShadowFilter</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="alpha"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">alpha</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>alpha:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The alpha transparency value for the shadow color. Valid values are 0.0 to 1.0. 
 For example,
 .25 sets a transparency value of 25%. The default value is 1.0.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get alpha():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set alpha(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="angle"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">angle</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>angle:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The angle of the shadow. Valid values are 0 to 360 degrees (floating point). The
 default value is 45.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get angle():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set angle(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="blurX"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">blurX</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>blurX:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The amount of horizontal blur. Valid values are 0 to 255.0 (floating point). The
 default value is 4.0.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get blurX():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set blurX(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="blurY"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">blurY</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>blurY:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The amount of vertical blur. Valid values are 0 to 255.0 (floating point). The
 default value is 4.0.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get blurY():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set blurY(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="color"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">color</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>color:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The color of the shadow. Valid values are in hexadecimal format
          <i>0xRRGGBB</i>
          . The 
 default value is 0x000000.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get color():<a href="../../uint.html">uint</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set color(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="distance"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">distance</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>distance:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The offset distance for the shadow, in pixels. The default
 value is 4.0 (floating point).</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get distance():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set distance(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="hideObject"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">hideObject</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>hideObject:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates whether or not the object is hidden. The value
          <code>true</code>
          indicates that the object itself is not drawn; only the shadow is visible.
 The default is
          <code>false</code>
          (the object is shown).
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get hideObject():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set hideObject(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="inner"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">inner</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>inner:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates whether or not the shadow is an inner shadow. The value
          <code>true</code>
          indicates
 an inner shadow. The default is
          <code>false</code>
          , an outer shadow (a
 shadow around the outer edges of the object).
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get inner():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set inner(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="knockout"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">knockout</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>knockout:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Applies a knockout effect (
          <code>true</code>
          ), which effectively 
 makes the object's fill transparent and reveals the background color of the document. The 
 default is
          <code>false</code>
          (no knockout).
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get knockout():<a href="../../Boolean.html">Boolean</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set knockout(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="propertyDetail"></a><a name="quality"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">quality</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>quality:<a href="../../int.html">int</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The number of times to apply the filter. 
  The default value is
          <code>BitmapFilterQuality.LOW</code>
          , which is equivalent to applying
  the filter once. The value
          <code>BitmapFilterQuality.MEDIUM</code>
          applies the filter twice;
  the value
          <code>BitmapFilterQuality.HIGH</code>
          applies it three times. Filters with lower values
  are rendered more quickly.
          <p>
            For most applications, a quality value of low, medium, or high is sufficient. 
  Although you can use additional numeric values up to 15 to achieve different effects,
  higher values are rendered more slowly. Instead of increasing the value of
            <code>quality</code>
            ,
  you can often get a similar effect, and with faster rendering, by simply increasing
  the values of the
            <code>blurX</code>
            and
            <code>blurY</code>
            properties.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get quality():<a href="../../int.html">int</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set quality(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="BitmapFilterQuality.html" target="">flash.filters.BitmapFilterQuality</a></div></div><a name="propertyDetail"></a><a name="strength"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">strength</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>strength:<a href="../../Number.html">Number</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>The strength of the imprint or spread. The higher the value, 
 the more color is imprinted and the stronger the contrast between the shadow and the background. 
 Valid values are from 0 to 255.0. The default is 1.0.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get strength():<a href="../../Number.html">Number</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set strength(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="DropShadowFilter()"></a><a name="DropShadowFilter(Number,Number,uint,Number,Number,Number,Number,int,Boolean,Boolean,Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">DropShadowFilter</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function DropShadowFilter(distance:<a href="../../Number.html">Number</a> = 4.0, angle:<a href="../../Number.html">Number</a> = 45, color:<a href="../../uint.html">uint</a> = 0, alpha:<a href="../../Number.html">Number</a> = 1.0, blurX:<a href="../../Number.html">Number</a> = 4.0, blurY:<a href="../../Number.html">Number</a> = 4.0, strength:<a href="../../Number.html">Number</a> = 1.0, quality:<a href="../../int.html">int</a> = 1, inner:<a href="../../Boolean.html">Boolean</a> = false, knockout:<a href="../../Boolean.html">Boolean</a> = false, hideObject:<a href="../../Boolean.html">Boolean</a> = false)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p>Creates a new DropShadowFilter instance with the specified parameters.</p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">distance</span>:<a href="../../Number.html">Number</a></code> (default = <code>4.0</code>)<code></code> &mdash; Offset distance for the shadow, in pixels.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">angle</span>:<a href="../../Number.html">Number</a></code> (default = <code>45</code>)<code></code> &mdash; Angle of the shadow, 0 to 360 degrees (floating point).</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">color</span>:<a href="../../uint.html">uint</a></code> (default = <code>0</code>)<code></code> &mdash; 
              Color of the shadow, in hexadecimal format
              <i>0xRRGGBB</i>
              . The default value is 0x000000.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">alpha</span>:<a href="../../Number.html">Number</a></code> (default = <code>1.0</code>)<code></code> &mdash; Alpha transparency value for the shadow color. Valid values are 0.0 to 1.0. 
 For example,
 .25 sets a transparency value of 25%.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">blurX</span>:<a href="../../Number.html">Number</a></code> (default = <code>4.0</code>)<code></code> &mdash; Amount of horizontal blur. Valid values are 0 to 255.0 (floating point).</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">blurY</span>:<a href="../../Number.html">Number</a></code> (default = <code>4.0</code>)<code></code> &mdash; Amount of vertical blur. Valid values are 0 to 255.0 (floating point).</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">strength</span>:<a href="../../Number.html">Number</a></code> (default = <code>1.0</code>)<code></code> &mdash; The strength of the imprint or spread. The higher the value, 
 the more color is imprinted and the stronger the contrast between the shadow and the background. 
 Valid values are 0 to 255.0.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">quality</span>:<a href="../../int.html">int</a></code> (default = <code>1</code>)<code></code> &mdash; 
              The number of times to apply the filter. Use the BitmapFilterQuality constants:
              <ul><li>
                  <code>BitmapFilterQuality.LOW</code>
                </li><li>
                  <code>BitmapFilterQuality.MEDIUM</code>
                </li><li>
                  <code>BitmapFilterQuality.HIGH</code>
                </li></ul>
              
              <p>
                For more information about these values, see the
                <code>quality</code>
                property description.
              </p>
              
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">inner</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              Indicates whether or not the shadow is an inner shadow. A value of
              <code>true</code>
              specifies
 an inner shadow. A value of
              <code>false</code>
              specifies an outer shadow (a
 shadow around the outer edges of the object).
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">knockout</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              Applies a knockout effect (
              <code>true</code>
              ), which effectively 
 makes the object's fill transparent and reveals the background color of the document.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">hideObject</span>:<a href="../../Boolean.html">Boolean</a></code> (default = <code>false</code>)<code></code> &mdash; 
              Indicates whether or not the object is hidden. A value of
              <code>true</code>
              indicates that the object itself is not drawn; only the shadow is visible.
            </td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="BitmapFilterQuality.html" target="">flash.filters.BitmapFilterQuality</a></div></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="clone()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">clone</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code>override public function clone():<a href="../../flash/filters/BitmapFilter.html">BitmapFilter</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Returns a copy of this filter object.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/filters/BitmapFilter.html">BitmapFilter</a></code> &mdash; A new DropShadowFilter instance with all the
 properties of the original DropShadowFilter instance.</td></tr></table></div><a name="includeExamplesSummary"></a><div class="detailSectionHeader">Examples<span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span></div><div class="exampleHeader">DropShadowFilterExample.as</div><br/><div class="detailBody">
        The following example creates a yellow square and applies a drop shadow to it. 
 The general workflow of this example is as follows:
        <ol><li>Declare three properties that are used to draw the square to which the 
      filter is applied.</li><li>
            Create the constructor function. The constructor calls the
            <code>draw()</code>
            method,
      which uses methods of the Graphics class accessed through the
            <code>graphics</code>
            property of Sprite to draw an orange square.
          </li><li>
            In the constructor, declare a variable
            <code>filter</code>
            as a BitmapFilter object 
      and assign it to the return value of a call to
            <code>getBitmapFilter()</code>
            .
      The
            <code>getBitmapFilter()</code>
            method defines the drop shadow filter used.
          </li><li>
            Create a new Array object
            <code>myFilters</code>
            and add
            <code>filter</code>
            to
      the array. Assign the
            <code>myFilters</code>
            array to the
            <code>filters</code>
            property of 
      the DropShadowFilterExample object.  This applies all filters found in
            <code>myFilters</code>
            , which in this case
      is only
            <code>filter</code>
            .
          </li></ol>
        
        <div class="listing"><pre>package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.filters.BitmapFilter;
    import flash.filters.BitmapFilterQuality;
    import flash.filters.DropShadowFilter;

    public class DropShadowFilterExample extends Sprite {
        private var bgColor:uint = 0xFFCC00;
        private var size:uint    = 80;
        private var offset:uint  = 50;

        public function DropShadowFilterExample() {
            draw();
            var filter:BitmapFilter = getBitmapFilter();
            var myFilters:Array = new Array();
            myFilters.push(filter);
            filters = myFilters;
        }

        private function getBitmapFilter():BitmapFilter {
            var color:Number = 0x000000;
            var angle:Number = 45;
            var alpha:Number = 0.8;
            var blurX:Number = 8;
            var blurY:Number = 8;
            var distance:Number = 15;
            var strength:Number = 0.65;
            var inner:Boolean = false;
            var knockout:Boolean = false;
            var quality:Number = BitmapFilterQuality.HIGH;
            return new DropShadowFilter(distance,
                                        angle,
                                        color,
                                        alpha,
                                        blurX,
                                        blurY,
                                        strength,
                                        quality,
                                        inner,
                                        knockout);
        }

        private function draw():void {
            graphics.beginFill(bgColor);
            graphics.drawRect(offset, offset, size, size);
            graphics.endFill();
        }
    }
}</pre></div>
      </div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter DropShadowFilter 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