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	</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">ActionScript 3.0 Language and Components Reference</td><td class="titleTableSearch" align="center"><form class="searchForm" method="get" action="../../search.html" onsubmit="submitValue();"><input class="hidden" name="loc" value="" type="hidden"><input class="hidden" name="termPrefix" value="" type="hidden"><input class="hidden" name="term" value="" type="hidden"><input class="hidden" name="area" value="" type="hidden"><input id="search-livedocs" name="search_text" value="" title="" type="text"> <input type="button" name="action" value="Search" onclick="submitValue()"></form></td><td class="titleTableTopNav" align="right"><a href="../../../../Flash/10.0_Welcome/index.html">Home</a>&nbsp;|&nbsp;<a href="../../package-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="../../class-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a href="../../language-elements.html">Language Elements</a>&nbsp;| <a href="../../all-index-Symbols.html" onclick="loadClassListFrame('../../index-list.html')">Index</a>&nbsp;|&nbsp;<a href="../../appendixes.html">Appendixes</a>&nbsp;|&nbsp;<a href="../../conventions.html">Conventions</a>&nbsp;|&nbsp;<a id="framesLink1" href="../../index.html?flash/net/Socket.html&amp;flash/net/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">Socket</td><td class="titleTableSubNav" id="subNav" align="right" colspan="2"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#eventSummary">Events</a>&nbsp;| <a href="#styleSummary">Styles</a>&nbsp;| <a href="#effectSummary">Effects</a>&nbsp;| <a href="#constantSummary">Constants</a>&nbsp;| <a href="#includeExamplesSummary">Examples</a></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
                
                    
                

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			</script><div class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">flash.net</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public  class  Socket</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">Socket  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../flash/events/EventDispatcher.html">EventDispatcher</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../Object.html">Object</a></td></tr><tr><td class="classHeaderTableLabel">Implements</td><td> <a href="../../flash/utils/IDataInput.html">IDataInput</a>,  <a href="../../flash/utils/IDataOutput.html">IDataOutput</a></td></tr></table><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p></p>
        The Socket class enables code to make
 socket connections and to read and write raw binary data.  It is similar
 to XMLSocket but does not dictate the format of
 the received or transmitted data.
        <p>The Socket class is useful for working with servers that use binary protocols.</p>
        
               <p>
          To use the methods of the Socket class, first use the constructor,
          <code>new Socket</code>
          ,
 to create a Socket object.
        </p>
        
               <p>SWF files in the local-with-filesystem sandbox may not use sockets.</p>
        
               <p>
          
                  <i>Socket policy files</i>
          on the target host specify the hosts from which SWF files
  can make socket connections, and the ports to which those connections can be made.
  The security requirements with regard to socket policy files have become more stringent
  in the last several releases of Flash Player. 
  In all versions of Flash Player, Adobe recommends the use of a socket policy file; 
  in some circumstances, a socket policy file is required. Therefore, if you
  are using XMLSocket objects, make sure that the target host provides a socket policy file
  if necessary.
        </p>
        
               <p>The following list summarizes the requirements for socket policy files
  in different versions of Flash Player:</p>
        
               <ul>
                  <li>In Flash Player 9.0.124.0 and later, a socket policy file is required for any Socket connection.
      That is, a socket policy file on the target host is required no matter what port 
      you are connecting to, and is required even if you are connecting 
      to a port on the same host that is serving the SWF file.</li>
                  <li>In Flash Player versions 9.0.115.0 and earlier, if you want to connect to a port number below 1024,
      or if you want to connect to a host other than the one serving the SWF file, 
      a socket policy file on the target host is required.</li>
                  <li>In Flash Player 9.0.115.0, even if a socket policy file isn't required, 
      a warning is displayed when using the Flash Debug Player if the target host
      doesn't serve a socket policy file.</li>
               </ul>
        
               <p>
          However, in Adobe AIR, content in the
          <code>application</code>
          security sandbox (content
 installed with the AIR application) are not restricted by these security limitations.
        </p>
        
               <p>For more information related to security, see the following:</p>
        
               <ul>
                  
                  <li>
            The
            <a href="http://www.adobe.com/go/flashcs4_prog_as3_security_en" target="external">security chapter</a>
            in the
            <i>Programming ActionScript 3.0</i>
            book and the latest comments on LiveDocs
          </li>
                  <li>
            The Flash Player Developer Center Topic:
            <a href="http://www.adobe.com/go/devnet_security_en" target="external">Security</a>
                  </li>
               </ul>
        
            <p></p><p><a href="#includeExamplesSummary">View the examples</a></p><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><div class="showHideLinks"><div id="hideInheritedProperty" class="hideInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(false,'Property');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Properties</a></div><div id="showInheritedProperty" class="showInheritedProperty"><a class="showHideLink" href="#propertySummary" onclick="javascript:setInheritedVisible(true,'Property');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Properties</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th>&nbsp;</th><th colspan="2">Property</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#bytesAvailable" class="signatureLink">bytesAvailable</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">[read-only] The number of bytes of data available for reading in the input buffer.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#connected" class="signatureLink">connected</a> : <a href="../../Boolean.html">Boolean</a><div class="summaryTableDescription">[read-only] Indicates whether this Socket object is currently connected.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#constructor" class="signatureLink">constructor</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">A reference to the class object or constructor function for a given object instance.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#endian" class="signatureLink">endian</a> : <a href="../../String.html">String</a><div class="summaryTableDescription">Indicates the byte order for the data; possible values are
     constants from the flash.utils.Endian class,
     Endian.BIG_ENDIAN or Endian.LITTLE_ENDIAN.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#objectEncoding" class="signatureLink">objectEncoding</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">Controls the version of AMF used when writing or reading an object.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class="hideInheritedProperty"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><a href="../../Object.html#prototype" class="signatureLink">prototype</a> : <a href="../../Object.html">Object</a><div class="summaryTableDescription">[static] A reference to the prototype object of a class or function object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#timeout" class="signatureLink">timeout</a> : <a href="../../uint.html">uint</a><div class="summaryTableDescription">Indicates the number of milliseconds to wait for a connection.</div></td><td class="summaryTableOwnerCol">Socket</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th>Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#Socket()" class="signatureLink">Socket</a>(host:<a href="../../String.html">String</a> = null, port:<a href="../../int.html">int</a> = 0)</div><div class="summaryTableDescription">Creates a new Socket object.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#addEventListener()" class="signatureLink">addEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false, priority:<a href="../../int.html">int</a> = 0, useWeakReference:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Registers an event listener object with an EventDispatcher object so that the listener 
 receives notification of an event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#close()" class="signatureLink">close</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Closes the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#connect()" class="signatureLink">connect</a>(host:<a href="../../String.html">String</a>, port:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Connects the socket to the specified host and port.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#dispatchEvent()" class="signatureLink">dispatchEvent</a>(event:<a href="../../flash/events/Event.html">Event</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Dispatches an event into the event flow.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#flush()" class="signatureLink">flush</a>():<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Flushes any accumulated data in the socket's output buffer.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#hasEventListener()" class="signatureLink">hasEventListener</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether the EventDispatcher object has any listeners registered for a specific type 
 of event.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#hasOwnProperty()" class="signatureLink">hasOwnProperty</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an object has a specified property defined.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#isPrototypeOf()" class="signatureLink">isPrototypeOf</a>(theClass:<a href="../../Object.html">Object</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#propertyIsEnumerable()" class="signatureLink">propertyIsEnumerable</a>(name:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Indicates whether the specified property exists and is enumerable.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readBoolean()" class="signatureLink">readBoolean</a>():<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Reads a Boolean value from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readByte()" class="signatureLink">readByte</a>():<a href="../../int.html">int</a></div><div class="summaryTableDescription">Reads a signed byte from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readBytes()" class="signatureLink">readBytes</a>(bytes:<a href="../../flash/utils/ByteArray.html">ByteArray</a>, offset:<a href="../../uint.html">uint</a> = 0, length:<a href="../../uint.html">uint</a> = 0):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Reads the number of data bytes specified by the length 
     parameter from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readDouble()" class="signatureLink">readDouble</a>():<a href="../../Number.html">Number</a></div><div class="summaryTableDescription">Reads an IEEE 754 double-precision floating-point number from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readFloat()" class="signatureLink">readFloat</a>():<a href="../../Number.html">Number</a></div><div class="summaryTableDescription">Reads an IEEE 754 single-precision floating-point number from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readInt()" class="signatureLink">readInt</a>():<a href="../../int.html">int</a></div><div class="summaryTableDescription">Reads a signed 32-bit integer from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readMultiByte()" class="signatureLink">readMultiByte</a>(length:<a href="../../uint.html">uint</a>, charSet:<a href="../../String.html">String</a>):<a href="../../String.html">String</a></div><div class="summaryTableDescription">Reads a multibyte string from the byte stream, using the specified character set.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readObject()" class="signatureLink">readObject</a>():<a href="../../specialTypes.html#*">*</a></div><div class="summaryTableDescription">Reads an object from the socket, encoded in AMF serialized format.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readShort()" class="signatureLink">readShort</a>():<a href="../../int.html">int</a></div><div class="summaryTableDescription">Reads a signed 16-bit integer from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readUnsignedByte()" class="signatureLink">readUnsignedByte</a>():<a href="../../uint.html">uint</a></div><div class="summaryTableDescription">Reads an unsigned byte from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readUnsignedInt()" class="signatureLink">readUnsignedInt</a>():<a href="../../uint.html">uint</a></div><div class="summaryTableDescription">Reads an unsigned 32-bit integer from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readUnsignedShort()" class="signatureLink">readUnsignedShort</a>():<a href="../../uint.html">uint</a></div><div class="summaryTableDescription">Reads an unsigned 16-bit integer from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readUTF()" class="signatureLink">readUTF</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Reads a UTF-8 string from the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#readUTFBytes()" class="signatureLink">readUTFBytes</a>(length:<a href="../../uint.html">uint</a>):<a href="../../String.html">String</a></div><div class="summaryTableDescription">Reads the number of UTF-8 data bytes specified by the length 
     parameter from the socket, and returns a string.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#removeEventListener()" class="signatureLink">removeEventListener</a>(type:<a href="../../String.html">String</a>, listener:<a href="../../Function.html">Function</a>, useCapture:<a href="../../Boolean.html">Boolean</a> = false):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Removes a listener from the EventDispatcher object.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#setPropertyIsEnumerable()" class="signatureLink">setPropertyIsEnumerable</a>(name:<a href="../../String.html">String</a>, isEnum:<a href="../../Boolean.html">Boolean</a> = true):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Sets the availability of a dynamic property for loop operations.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#toString()" class="signatureLink">toString</a>():<a href="../../String.html">String</a></div><div class="summaryTableDescription">Returns the string representation of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../Object.html#valueOf()" class="signatureLink">valueOf</a>():<a href="../../Object.html">Object</a></div><div class="summaryTableDescription">Returns the primitive value of the specified object.</div></td><td class="summaryTableOwnerCol"><a href="../../Object.html">Object</a></td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#willTrigger()" class="signatureLink">willTrigger</a>(type:<a href="../../String.html">String</a>):<a href="../../Boolean.html">Boolean</a></div><div class="summaryTableDescription">Checks whether an event listener is registered with this EventDispatcher object or any of 
 its ancestors for the specified event type.</div></td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeBoolean()" class="signatureLink">writeBoolean</a>(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes a Boolean value to the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeByte()" class="signatureLink">writeByte</a>(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes a byte to the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeBytes()" class="signatureLink">writeBytes</a>(bytes:<a href="../../flash/utils/ByteArray.html">ByteArray</a>, offset:<a href="../../uint.html">uint</a> = 0, length:<a href="../../uint.html">uint</a> = 0):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes a sequence of bytes from the specified byte array.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeDouble()" class="signatureLink">writeDouble</a>(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes an IEEE 754 double-precision floating-point number to the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeFloat()" class="signatureLink">writeFloat</a>(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes an IEEE 754 single-precision floating-point number to the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeInt()" class="signatureLink">writeInt</a>(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes a 32-bit signed integer to the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeMultiByte()" class="signatureLink">writeMultiByte</a>(value:<a href="../../String.html">String</a>, charSet:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes a multibyte string from the byte stream, using the specified character set.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeObject()" class="signatureLink">writeObject</a>(object:<a href="../../specialTypes.html#*">*</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Write an object to the socket in AMF serialized format.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeShort()" class="signatureLink">writeShort</a>(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes a 16-bit integer to the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeUnsignedInt()" class="signatureLink">writeUnsignedInt</a>(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes a 32-bit unsigned integer to the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeUTF()" class="signatureLink">writeUTF</a>(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes the following data to the socket: a 16-bit unsigned integer, which
     indicates the length of the specified UTF-8 string in bytes, followed by
     the string itself.</div></td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#writeUTFBytes()" class="signatureLink">writeUTFBytes</a>(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></div><div class="summaryTableDescription">Writes a UTF-8 string to the socket.</div></td><td class="summaryTableOwnerCol">Socket</td></tr></table></div><a name="eventSummary"></a><div class="summarySection"><div class="summaryTableTitle">Events</div><div class="showHideLinks"><div id="hideInheritedEvent" class="hideInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(false,'Event');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Events</a></div><div id="showInheritedEvent" class="showInheritedEvent"><a class="showHideLink" href="#eventSummary" onclick="javascript:setInheritedVisible(true,'Event');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Events</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableEvent"><tr><th>&nbsp;</th><th colspan="2">Event</th><th> Summary </th><th>Defined By</th></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:activate" class="signatureLink">activate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:close" class="signatureLink">close</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when the server closes the socket connection.</td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:connect" class="signatureLink">connect</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a network connection has been established.</td><td class="summaryTableOwnerCol">Socket</td></tr><tr class="hideInheritedEvent"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../flash/events/EventDispatcher.html#event:deactivate" class="signatureLink">deactivate</a></div></td><td class="summaryTableDescription summaryTableCol">[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.</td><td class="summaryTableOwnerCol"><a href="../../flash/events/EventDispatcher.html">EventDispatcher</a></td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:ioError" class="signatureLink">ioError</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when an input/output error occurs that causes a send or load operation to fail.</td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:securityError" class="signatureLink">securityError</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched if a call to Socket.connect() attempts to connect either to a server outside the caller's security sandbox or to a port lower than 1024.</td><td class="summaryTableOwnerCol">Socket</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:socketData" class="signatureLink">socketData</a></div></td><td class="summaryTableDescription summaryTableCol">Dispatched when a socket has received data.</td><td class="summaryTableOwnerCol">Socket</td></tr></table></div><script language="javascript" type="text/javascript"><!--
                      showHideInherited();
                      --></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="bytesAvailable"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bytesAvailable</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>bytesAvailable:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          The number of bytes of data available for reading in the input buffer.
          <p>
            Your code must access
            <code>bytesAvailable</code>
            to ensure
     that sufficient data is available before trying to read
     it with one of the
            <code>read</code>
            methods.
          </p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bytesAvailable():<a href="../../uint.html">uint</a></code><br/></div><a name="propertyDetail"></a><a name="connected"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">connected</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>connected:<a href="../../Boolean.html">Boolean</a></code>&nbsp;&nbsp;[read-only] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates whether this Socket object is currently connected. 
     A call to this property returns a value of
          <code>true</code>
          if the socket
     is currently connected, or
          <code>false</code>
          otherwise.
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get connected():<a href="../../Boolean.html">Boolean</a></code><br/></div><a name="propertyDetail"></a><a name="endian"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">endian</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>endian:<a href="../../String.html">String</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Indicates the byte order for the data; possible values are
     constants from the flash.utils.Endian class,
          <code>Endian.BIG_ENDIAN</code>
          or
          <code>Endian.LITTLE_ENDIAN</code>
          .
        </p><p> The default value is <code>Endian.BIG_ENDIAN.</code></p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get endian():<a href="../../String.html">String</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set endian(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="../../flash/utils/Endian.html" target="">flash.utils.Endian</a></div></div><a name="propertyDetail"></a><a name="objectEncoding"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">objectEncoding</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>objectEncoding:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Controls the version of AMF used when writing or reading an object.</p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get objectEncoding():<a href="../../uint.html">uint</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set objectEncoding(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><br/><p><span class="label">See also</span></p><div class="seeAlso"><a href="ObjectEncoding.html" target="">ObjectEncoding class</a><br/><a href="Socket.html#readObject()" target="">readObject()</a><br/><a href="Socket.html#writeObject()" target="">writeObject()</a></div></div><a name="propertyDetail"></a><a name="timeout"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">timeout</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>timeout:<a href="../../uint.html">uint</a></code>&nbsp;&nbsp;[read-write] <p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>Flash Player 10, AIR 1.5</td></tr></table><p></p><p></p><p>
          Indicates the number of milliseconds to wait for a connection.
          <p>If the connection doesn't succeed within the specified time, the connection fails.
     The default value is 20,000 (twenty seconds).</p>
          
        </p><br/><br/><span class="label"> Implementation </span><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function get timeout():<a href="../../uint.html">uint</a></code><br/><code>&nbsp;&nbsp;&nbsp;&nbsp;public function set timeout(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><br/></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="Socket()"></a><a name="Socket(String,int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">Socket</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function Socket(host:<a href="../../String.html">String</a> = null, port:<a href="../../int.html">int</a> = 0)</code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p>
          Creates a new Socket object. If no parameters are specified, an initially disconnected socket 
    is created. If parameters are specified, a connection is attempted to the specified host and port.
          <p>
            <b>Note:</b>
            It is strongly advised to use the constructor form
            <b>without parameters</b>
            , then
    add any event listeners, then call the
            <code>connect</code>
            method with
            <code>host</code>
            and
            <code>port</code>
            parameters. This sequence guarantees that all event listeners will work
    properly.
          </p>
          
        </p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">host</span>:<a href="../../String.html">String</a></code> (default = <code>null</code>)<code></code> &mdash; 
              A fully qualified DNS domain name or an IP address in the form
              <i>111.222.333.444</i>
              . In Flash Player 9.0.115.0 and AIR 1.0 and later, 
    you can specify IPv6 addresses, such as rtmp://[2001:db8:ccc3:ffff:0:444d:555e:666f]. 
    You can also specify
              <code>null</code>
              to connect to the host server
    on which the SWF file resides.  If the SWF file issuing this call is running in a web browser,
              <code>host</code>
              must be in the same domain as the SWF file.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">port</span>:<a href="../../int.html">int</a></code> (default = <code>0</code>)<code></code> &mdash; The TCP port number on the target host used to establish a connection. 
      In Flash Player 9.0.124.0 and later, the target host must serve a socket policy file
      specifying that socket connections are permitted from the host serving the SWF file
      to the specified port. In earlier versions of Flash Player, a socket policy file is required
      only if you want to connect to a port number below 1024,
      or if you want to connect to a host other than the one serving the SWF file.</td></tr></table><br/><span class="label">Events</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><b>connect</b>:<a href="../../flash/events/Event.html"><code>Event</code></a></code> &mdash; Dispatched when a network connection has been established.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><b>ioError</b>:<a href="../../flash/events/IOErrorEvent.html"><code>IOErrorEvent</code></a></code> &mdash; Dispatched when an input/output error 
    occurs that causes the connection to fail.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><b>securityError</b>:<a href="../../flash/events/SecurityErrorEvent.html"><code>SecurityErrorEvent</code></a></code> &mdash; <span platform="javascript">This error occurs in SWF content.</span>
  <span platform="actionscript"> Dispatched if a call to <code>Socket.connect()</code> attempts 
    to connect either to a server that doesn't serve a socket policy file, 
    or to a server whose policy file doesn't grant the calling host access to the specified port.
    For more information about socket policy files, see the "Flash Player Security" chapter in 
  <em>Programming ActionScript 3.0</em>.</span></td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              This error occurs in SWF content
              
              
              <span>for the following reasons:</span>
              
              <ul><li>Local-with-filesystem files cannot communicate with the Internet. You can 
       work around this problem by reclassifying this SWF file as local-with-networking or trusted.
    This limitation is not set for AIR application content in the application security sandbox.</li><li>You cannot specify a socket port higher than 65535.</li></ul>
              
            </td></tr></table></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="close()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">close</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function close():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Closes the socket. You cannot read or write any data after the
          <code>close()</code>
          method
     has been called.
          <p>
            The
            <code>close</code>
            event is dispatched only when the server
     closes the connection; it is not dispatched when you call the
            <code>close()</code>
            method.
          </p>
          
          <p>
            You can reuse the Socket object by calling the
            <code>connect()</code>
            method on it again.
          </p>
          
        </p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; The socket could not be closed, or the socket was not open.</td></tr></table></div><a name="connect()"></a><a name="connect(String,int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">connect</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function connect(host:<a href="../../String.html">String</a>, port:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Connects the socket to the specified host and port.
     If the connection fails immediately, either an event is dispatched
     or an exception is thrown: an error event is dispatched if a host was
     specified, and an exception is thrown if no host was specified.
     Otherwise, the status of the connection is reported by an event.
     If the socket is already connected, the existing connection is closed first.</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">host</span>:<a href="../../String.html">String</a></code> &mdash; The name or IP address of the host to connect to. If no host is specified,
       the host that is contacted is the host where the calling file 
          resides. If you do not specify a host, use an event listener to 
          determine whether the connection was successful.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">port</span>:<a href="../../int.html">int</a></code> &mdash; The port number to connect to.</td></tr></table></p><br/><span class="label">Events</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><b>connect</b>:<a href="../../flash/events/Event.html"><code>Event</code></a></code> &mdash; Dispatched when a network connection has been 
          established.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><b>ioError</b>:<a href="../../flash/events/IOErrorEvent.html"><code>IOErrorEvent</code></a></code> &mdash; Dispatched if a host is specified and an 
          input/output error occurs that causes the connection to fail.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><b>securityError</b>:<a href="../../flash/events/SecurityErrorEvent.html"><code>SecurityErrorEvent</code></a></code> &mdash; Dispatched if a call to 
          <code>Socket.connect()</code> attempts to connect 
         either to a server that doesn't serve a socket policy file, 
         or to a server whose policy file doesn't grant the calling host access to the specified port.
         For more information, 
          see the "Flash Player Security" chapter in <em>Programming 
          ActionScript 3.0</em>.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; No host was specified and the connection failed.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../SecurityError.html">SecurityError</a> </code> &mdash; 
              This error occurs in SWF content
              
              
              <span>for the following reasons:</span>
              
              <ul><li>Local untrusted SWF files may not communicate with
               the Internet. You can work around this limitation by reclassifying the 
                  file as local-with-networking or as trusted.</li><li>You cannot specify a socket port higher than 65535.</li><li>
                  In the HTML page that contains the SWF content, the
                  <code>allowNetworking</code>
                  parameter of the
                  <code>object</code>
                  and
                  <code>embed</code>
                  tags is set to
                  <code>"none"</code>
                  .
                </li></ul>
              
            </td></tr></table></div><a name="flush()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">flush</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function flush():<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Flushes any accumulated data in the socket's output buffer.
     Data written by the
          <code>write</code>
          methods is not
     immediately transmitted; it is queued until the
          <code>flush()</code>
          method is called.
        </p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readBoolean()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readBoolean</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readBoolean():<a href="../../Boolean.html">Boolean</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Reads a Boolean value from the socket. After reading a single byte, the
     method returns
          <code>true</code>
          if the byte is nonzero, and
          <code>false</code>
          otherwise.
        </p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Boolean.html">Boolean</a></code> &mdash; 
              A value of
              <code>true</code>
              if the byte read is nonzero, 
          otherwise
              <code>false</code>
              .
            </td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readByte()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readByte</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readByte():<a href="../../int.html">int</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads a signed byte from the socket.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../int.html">int</a></code> &mdash; A value from -128 to 127.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readBytes()"></a><a name="readBytes(flash.utils.ByteArray,uint,uint)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readBytes</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readBytes(bytes:<a href="../../flash/utils/ByteArray.html">ByteArray</a>, offset:<a href="../../uint.html">uint</a> = 0, length:<a href="../../uint.html">uint</a> = 0):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Reads the number of data bytes specified by the
          <code>length</code>
          parameter from the socket. The bytes are read into the specified byte
     array, starting at the position indicated by
          <code>offset</code>
          .
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">bytes</span>:<a href="../../flash/utils/ByteArray.html">ByteArray</a></code> &mdash; The ByteArray object to read data into.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">offset</span>:<a href="../../uint.html">uint</a></code> (default = <code>0</code>)<code></code> &mdash; The offset at which data reading should begin in the byte 
          array.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">length</span>:<a href="../../uint.html">uint</a></code> (default = <code>0</code>)<code></code> &mdash; The number of bytes to read. The default value of 0 causes
          all available data to be read.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is 
          not open.</td></tr></table></div><a name="readDouble()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readDouble</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readDouble():<a href="../../Number.html">Number</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads an IEEE 754 double-precision floating-point number from the socket.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Number.html">Number</a></code> &mdash; An IEEE 754 double-precision floating-point number.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readFloat()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readFloat</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readFloat():<a href="../../Number.html">Number</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads an IEEE 754 single-precision floating-point number from the socket.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../Number.html">Number</a></code> &mdash; An IEEE 754 single-precision floating-point number.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readInt()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readInt</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readInt():<a href="../../int.html">int</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads a signed 32-bit integer from the socket.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../int.html">int</a></code> &mdash; A value from -2147483648 to 2147483647.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readMultiByte()"></a><a name="readMultiByte(uint,String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readMultiByte</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readMultiByte(length:<a href="../../uint.html">uint</a>, charSet:<a href="../../String.html">String</a>):<a href="../../String.html">String</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads a multibyte string from the byte stream, using the specified character set.</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">length</span>:<a href="../../uint.html">uint</a></code> &mdash; The number of bytes from the byte stream to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">charSet</span>:<a href="../../String.html">String</a></code> &mdash; 
              The string denoting the character set to use to interpret the bytes. 
     Possible character set strings include
              <code>"shift_jis"</code>
              ,
              <code>"CN-GB"</code>
              , and
              <code>"iso-8859-1"</code>
              .
     For a complete list, see
              <a href="../../charset-codes.html" target="">Supported Character Sets</a>
              .
              <p>
                <b>Note:</b>
                If the value for the
                <code>charSet</code>
                parameter is not recognized 
     by the current system, then the application uses the system's default code page as the character set. 
     For example, a value for the
                <code>charSet</code>
                parameter, as in
                <code>myTest.readMultiByte(22, "iso-8859-01")</code>
                that uses
                <code>01</code>
                instead of
                <code>1</code>
                might work on your development machine, but not on another machine. 
     On the other machine, the application will use the system's default code page.
              </p>
              
            </td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../String.html">String</a></code> &mdash; A UTF-8 encoded string.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr></table></div><a name="readObject()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readObject</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readObject():<a href="../../specialTypes.html#*">*</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads an object from the socket, encoded in AMF serialized format.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../specialTypes.html#*">*</a></code> &mdash; The deserialized object</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="ObjectEncoding.html" target="">ObjectEncoding</a><br/><a href="../../flash/net/package.html#registerClassAlias()" target="">flash.net.registerClassAlias()</a></div></div><a name="readShort()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readShort</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readShort():<a href="../../int.html">int</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads a signed 16-bit integer from the socket.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../int.html">int</a></code> &mdash; A value from -32768 to 32767.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readUnsignedByte()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readUnsignedByte</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readUnsignedByte():<a href="../../uint.html">uint</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads an unsigned byte from the socket.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../uint.html">uint</a></code> &mdash; A value from 0 to 255.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readUnsignedInt()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readUnsignedInt</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readUnsignedInt():<a href="../../uint.html">uint</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads an unsigned 32-bit integer from the socket.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../uint.html">uint</a></code> &mdash; A value from 0 to 4294967295.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readUnsignedShort()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readUnsignedShort</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readUnsignedShort():<a href="../../uint.html">uint</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads an unsigned 16-bit integer from the socket.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../uint.html">uint</a></code> &mdash; A value from 0 to 65535.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readUTF()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readUTF</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readUTF():<a href="../../String.html">String</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Reads a UTF-8 string from the socket.  The string is assumed to be prefixed 
     with an unsigned short integer that indicates the length in bytes.</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../String.html">String</a></code> &mdash; A UTF-8 string.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="readUTFBytes()"></a><a name="readUTFBytes(uint)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">readUTFBytes</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function readUTFBytes(length:<a href="../../uint.html">uint</a>):<a href="../../String.html">String</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Reads the number of UTF-8 data bytes specified by the
          <code>length</code>
          parameter from the socket, and returns a string.
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">length</span>:<a href="../../uint.html">uint</a></code> &mdash; The number of bytes to read.</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../String.html">String</a></code> &mdash; A UTF-8 string.</td></tr></table><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/EOFError.html">EOFError</a> </code> &mdash; There is insufficient data available to read.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table></div><a name="writeBoolean()"></a><a name="writeBoolean(Boolean)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeBoolean</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeBoolean(value:<a href="../../Boolean.html">Boolean</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes a Boolean value to the socket. This method writes a single byte,
     with either a value of 1 (
          <code>true</code>
          ) or 0 (
          <code>false</code>
          ).
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../Boolean.html">Boolean</a></code> &mdash; 
              The value to write to the socket: 1 (
              <code>true</code>
              ) or 0 (
              <code>false</code>
              ).
            </td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><a name="writeByte()"></a><a name="writeByte(int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeByte</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeByte(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes a byte to the socket.
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../int.html">int</a></code> &mdash; The value to write to the socket. The low 8 bits of the
     value are used; the high 24 bits are ignored.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><a name="writeBytes()"></a><a name="writeBytes(flash.utils.ByteArray,uint,uint)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeBytes</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeBytes(bytes:<a href="../../flash/utils/ByteArray.html">ByteArray</a>, offset:<a href="../../uint.html">uint</a> = 0, length:<a href="../../uint.html">uint</a> = 0):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes a sequence of bytes from the specified byte array. The write 
     operation starts at the position specified by
          <code>offset</code>
          .
          <p>
            If you omit the
            <code>length</code>
            parameter the default
     length of 0 causes the method to write the entire buffer starting at
            <code>offset</code>
            .
          </p>
          
          <p>
            If you also omit the
            <code>offset</code>
            parameter, the entire buffer is written.
          </p>
          
          <p>
            If
            <code>offset</code>
            or
            <code>length</code>
            is out of range, they are adjusted to match the beginning and end
     of the
            <code>bytes</code>
            array.
          </p>
          
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">bytes</span>:<a href="../../flash/utils/ByteArray.html">ByteArray</a></code> &mdash; The ByteArray object to write data from.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">offset</span>:<a href="../../uint.html">uint</a></code> (default = <code>0</code>)<code></code> &mdash; 
              The zero-based offset into the
              <code>bytes</code>
              ByteArray
          object at which data writing should begin.
            </td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">length</span>:<a href="../../uint.html">uint</a></code> (default = <code>0</code>)<code></code> &mdash; 
              The number of bytes to write.  The default value of 0 causes
          the entire buffer to be written, starting at the value specified by 
          the
              <code>offset</code>
              parameter.
            </td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><a name="writeDouble()"></a><a name="writeDouble(Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeDouble</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeDouble(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes an IEEE 754 double-precision floating-point number to the socket.
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../Number.html">Number</a></code> &mdash; The value to write to the socket.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><a name="writeFloat()"></a><a name="writeFloat(Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeFloat</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeFloat(value:<a href="../../Number.html">Number</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes an IEEE 754 single-precision floating-point number to the socket.
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../Number.html">Number</a></code> &mdash; The value to write to the socket.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><a name="writeInt()"></a><a name="writeInt(int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeInt</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeInt(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes a 32-bit signed integer to the socket.
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../int.html">int</a></code> &mdash; The value to write to the socket.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><a name="writeMultiByte()"></a><a name="writeMultiByte(String,String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeMultiByte</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeMultiByte(value:<a href="../../String.html">String</a>, charSet:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes a multibyte string from the byte stream, using the specified character set.
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../String.html">String</a></code> &mdash; The string value to be written.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">charSet</span>:<a href="../../String.html">String</a></code> &mdash; 
              The string denoting the character set to use to interpret the bytes. 
     Possible character set strings include
              <code>"shift_jis"</code>
              ,
              <code>"CN-GB"</code>
              , 
     and
              <code>"iso-8859-1"</code>
              . For a complete list, see
              <a href="../../charset-codes.html" target="">Supported Character Sets</a>
              .
            </td></tr></table></p><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><a name="writeObject()"></a><a name="writeObject()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeObject</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeObject(object:<a href="../../specialTypes.html#*">*</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Write an object to the socket in AMF serialized format.
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">object</span>:<a href="../../specialTypes.html#*">*</a></code> &mdash; The object to be serialized.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a><br/><a href="ObjectEncoding.html" target="">ObjectEncoding</a><br/><a href="../../flash/net/package.html#registerClassAlias()" target="">flash.net.registerClassAlias()</a></div></div><a name="writeShort()"></a><a name="writeShort(int)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeShort</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeShort(value:<a href="../../int.html">int</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes a 16-bit integer to the socket. The bytes written are as follows:
          <pre>
            <code>(v >> 8) & 0xff v & 0xff</code>
          </pre>
          
          <p>The low 16 bits of the parameter are used; the high 16 bits
     are ignored.</p>
          
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../int.html">int</a></code> &mdash; The value to write to the socket.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><a name="writeUnsignedInt()"></a><a name="writeUnsignedInt(uint)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeUnsignedInt</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeUnsignedInt(value:<a href="../../uint.html">uint</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes a 32-bit unsigned integer to the socket.
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../uint.html">uint</a></code> &mdash; The value to write to the socket.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><a name="writeUTF()"></a><a name="writeUTF(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeUTF</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeUTF(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes the following data to the socket: a 16-bit unsigned integer, which
     indicates the length of the specified UTF-8 string in bytes, followed by
     the string itself.
          <p>Before writing the string, the method calculates the number of bytes 
     that are needed to represent all characters of the string.</p>
          
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../String.html">String</a></code> &mdash; The string to write to the socket.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../RangeError.html">RangeError</a> </code> &mdash; The length is larger than 65535.</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><a name="writeUTFBytes()"></a><a name="writeUTFBytes(String)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">writeUTFBytes</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function writeUTFBytes(value:<a href="../../String.html">String</a>):<a href="../../specialTypes.html#void">void</a></code><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Writes a UTF-8 string to the socket.
          <p>
            <b>Note:</b>
            Data written by this method is not
     immediately transmitted; it is queued until the
            <code>flush()</code>
            method is called.
          </p>
          
        </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">value</span>:<a href="../../String.html">String</a></code> &mdash; The string to write to the socket.</td></tr></table></p><br/><span class="label">Throws</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../flash/errors/IOError.html">IOError</a> </code> &mdash; An I/O error occurred on the socket, or the socket is not open.</td></tr></table><p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#flush()" target="">flush()</a></div></div><div class="detailSectionHeader"> Event Detail </div><a name="event:close"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">close</td><td class="detailHeaderType"> Event </td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#CLOSE"><code>flash.events.Event.CLOSE</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when the server closes the socket connection. 
 The
          <code>close</code>
          event is dispatched only when the server
 closes the connection; it is not dispatched when you call the
          <code>Socket.close()</code>
          method.
        </p>
          The
          <code>Event.CLOSE</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>close</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>The object whose connection has been closed.</td></tr></table>
          
        </div><a name="event:connect"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">connect</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/Event.html"><code>flash.events.Event</code></a><br/><span class="label">property Event.type  =  </span><a href="../../flash/events/Event.html#CONNECT"><code>flash.events.Event.CONNECT</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Dispatched when a network connection has been established.</p>
          The
          <code>Event.CONNECT</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>connect</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>The Socket or XMLSocket object that has established a network connection.</td></tr></table>
          
        </div><a name="event:ioError"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">ioError</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/IOErrorEvent.html"><code>flash.events.IOErrorEvent</code></a><br/><span class="label">property IOErrorEvent.type  =  </span><a href="../../flash/events/IOErrorEvent.html#IO_ERROR"><code>flash.events.IOErrorEvent.IO_ERROR</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>Dispatched when an input/output error occurs that causes a send or load operation to fail.</p>
          Defines the value of the
          <code>type</code>
          property of an
          <code>ioError</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>errorID</code>
                  </td><td>A reference number associated with the specific error (AIR only).</td></tr><tr><td>
                    <code>target</code>
                  </td><td>The network object experiencing the input/output error.</td></tr><tr><td>
                    <code>text</code>
                  </td><td>Text to be displayed as an error message.</td></tr></table>
          
        </div><a name="event:securityError"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">securityError</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/SecurityErrorEvent.html"><code>flash.events.SecurityErrorEvent</code></a><br/><span class="label">property SecurityErrorEvent.type  =  </span><a href="../../flash/events/SecurityErrorEvent.html#SECURITY_ERROR"><code>flash.events.SecurityErrorEvent.SECURITY_ERROR</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched if a call to
          <code>Socket.connect()</code>
          attempts to connect either to a server outside the caller's security sandbox or to a port lower than 1024.
        </p>
          The
          <code>SecurityErrorEvent.SECURITY_ERROR</code>
          constant defines the value of the
          <code>type</code>
          property of a
          <code>securityError</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event 
 object with an event listener.</td></tr><tr><td>
                    <code>target</code>
                  </td><td>The network object reporting the security error.</td></tr><tr><td>
                    <code>text</code>
                  </td><td>Text to be displayed as an error message.</td></tr></table>
          
        <p><span class="label">See also</span></p><div class="seeAlso"><a href="Socket.html#connect()" target="">Socket.connect()</a></div></div><a name="event:socketData"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">socketData</td><td class="detailHeaderType"> Event </td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../flash/events/ProgressEvent.html"><code>flash.events.ProgressEvent</code></a><br/><span class="label">property ProgressEvent.type  =  </span><a href="../../flash/events/ProgressEvent.html#SOCKET_DATA"><code>flash.events.ProgressEvent.SOCKET_DATA</code></a><br/><p></p><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Language Version:&nbsp;</b></td><td>ActionScript 3.0</td></tr></table><table cellpadding="0" cellspacing="0" border="0"><tr><td style="white-space:nowrap" valign="top"><b>Runtime Versions:&nbsp;</b></td><td>AIR 1.0, Flash Player 9</td></tr></table><p></p><p></p><p>
          Dispatched when a socket has received data.
 Events of type
          <code>socketData</code>
          do not use the
          <code>ProgressEvent.bytesTotal</code>
          property.
        </p>
          Defines the value of the
          <code>type</code>
          property of a
          <code>socketData</code>
          event object.
          <p>This event has the following properties:</p>
          
          <table class="innertable" ><tr><th>Property</th><th>Value</th></tr><tr><td>
                    <code>bubbles</code>
                  </td><td>
                    <code>false</code>
                  </td></tr><tr><td>
                    <code>cancelable</code>
                  </td><td>
                    <code>false</code>
                    ; there is no default behavior to cancel.
                  </td></tr><tr><td>
                    <code>currentTarget</code>
                  </td><td>The object that is actively processing the Event.</td></tr><tr><td>
                    <code>bytesLoaded</code>
                  </td><td>The number of items or bytes loaded at the time the listener processes the event.</td></tr><tr><td>
                    <code>bytesTotal</code>
                  </td><td>
                    0; this property is not used by
                    <code>socketData</code>
                    event objects.
                  </td></tr><tr><td>
                    <code>target</code>
                  </td><td>The Socket object reporting progress.</td></tr></table>
          
        </div><a name="includeExamplesSummary"></a><div class="detailSectionHeader">Examples<span class="usage"><a href="../../ExampleInstruct.html"> How to use examples </a></span></div><div class="exampleHeader">SocketExample.as</div><br/><div class="detailBody">
        The following example reads from and writes to a socket and outputs information
 transmitted during socket events. Highlights of the example follow:
        <ol><li>
            The constructor creates a
            <code>CustomSocket</code>
            instance named
            <code>socket</code>
            and passes the
 	host name
            <code>localhost</code>
            and port 80 as arguments. Since
            <code>CustomSocket</code>
            extends
 	Socket, a call to
            <code>super()</code>
            calls Socket's constructor.
          </li><li>
            The example then calls the
            <code>configureListeners()</code>
            method, which adds listeners for  
 	Socket events.
          </li><li>
            Finally, the socket
            <code>connect()</code>
            method is called with
            <code>localhost</code>
            as the 
      host name and 80 as the port number.
          </li></ol>
        
        <p>
          
          <b>Note:</b>
          To run the example, you need a server running on the same domain
 where the SWF resides (in the example,
          <code>localhost</code>
          ) and listening on port 80.
        </p>
        
        <div class="listing"><pre>package {
    import flash.display.Sprite;

    public class SocketExample extends Sprite {

        public function SocketExample() {
            var socket:CustomSocket = new CustomSocket("localhost", 80);
        }
    }
}

import flash.errors.*;
import flash.events.*;
import flash.net.Socket;

class CustomSocket extends Socket {
    private var response:String;

    public function CustomSocket(host:String = null, port:uint = 0) {
        super();
        configureListeners();
        if (host && port)  {
            super.connect(host, port);
        }
    }

    private function configureListeners():void {
        addEventListener(Event.CLOSE, closeHandler);
        addEventListener(Event.CONNECT, connectHandler);
        addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
        addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
        addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
    }

    private function writeln(str:String):void {
        str += "\n";
        try {
            writeUTFBytes(str);
        }
        catch(e:IOError) {
            trace(e);
        }
    }

    private function sendRequest():void {
        trace("sendRequest");
        response = "";
        writeln("GET /");
        flush();
    }

    private function readResponse():void {
        var str:String = readUTFBytes(bytesAvailable);
        response += str;
    }

    private function closeHandler(event:Event):void {
        trace("closeHandler: " + event);
        trace(response.toString());
    }

    private function connectHandler(event:Event):void {
        trace("connectHandler: " + event);
        sendRequest();
    }

    private function ioErrorHandler(event:IOErrorEvent):void {
        trace("ioErrorHandler: " + event);
    }

    private function securityErrorHandler(event:SecurityErrorEvent):void {
        trace("securityErrorHandler: " + event);
    }

    private function socketDataHandler(event:ProgressEvent):void {
        trace("socketDataHandler: " + event);
        readResponse();
    }
}</pre></div>
      </div><br/><br/><hr><br/><p></p><center class="copyright"> &copy; 2004-2008 Adobe Systems Incorporated. All rights reserved. <br/>Thu Oct 30 2008, 07:08 PM -07:00  </center><div style="display:none">Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket Socket 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