﻿<?xml version="1.0" encoding="utf-8"?>
<!--  This file generated from help file documentation on 11/3/2008  -->
<toolbox>
		<actionspanel>
			<folder name="最高階" id="Top Level" sort="true" tiptext="最上層包含 ActionScript 核心類別和全域函數。">
				<folder name="ArgumentError" id="ArgumentError" sort="true" index="true" asAncestors="Error,Object" tiptext="ArgumentError 類別代表函數中提供的引數不符合針對該函數定義的引數時，所發生的錯誤。" helpurl="globalClassifier:ArgumentError">
					<folder name="方法" id="Methods" tiptext="ArgumentError 類別的方法" helpurl="globalClassifier:ArgumentError">
						<string name="ArgumentError" object="ArgumentError" text="new ArgumentError(%訊息:String%)" constructor="true" tiptext="建立 ArgumentError 物件。" version="" helpurl="ArgumentError:ArgumentError" playername=""/>
					</folder>
				</folder>
				<folder name="arguments" id="arguments" sort="true" index="true" asAncestors="Object" tiptext="引數物件的用途為儲存和存取函數的引數。" helpurl="globalClassifier:arguments">
					<folder name="屬性" id="Properties" tiptext="argument 類別的屬性" helpurl="globalClassifier:arguments">
						<string name="callee" object="arguments" text=".callee" tiptext="目前正在執行之函數的參照。" version="" helpurl="arguments:callee" playername=""/>
						<string name="length" object="arguments" text=".length" tiptext="傳遞給函數的引數數目。" version="" helpurl="arguments:length" playername=""/>
					</folder>
				</folder>
				<folder name="Array" id="Array" sort="true" index="true" asAncestors="Object" tiptext="Array 類別可讓您存取及操作陣列。" helpurl="globalClassifier:Array">
					<folder name="方法" id="Methods" tiptext="Array 類別的方法" helpurl="globalClassifier:Array">
						<string name="Array" object="Array" text="new Array(%[數字元素:int=0]%)" constructor="true" tiptext="可讓您建立具有指定之元素數目的陣列。" version="9" helpurl="Array:Array" playername=""/>
						<string name="Array" object="Array" text="new Array(%值:長度不定的引數%)" constructor="true" tiptext="可讓您建立包含指定之元素的陣列。" version="9" helpurl="Array:Array" playername=""/>
						<string name="concat" object="Array" text=".concat(%引數:長度不定的引數%):Array" tiptext="連接參數中指定的元素。" version="9" helpurl="Array:AS3:concat" playername=""/>
						<string name="every" object="Array" text=".every(%回呼:Function[,這物件:*=null]%):Boolean" tiptext="針對陣列中每個項目執行測試函數，直到達到針對指定之函數傳回 false 的項目為止。" version="9" helpurl="Array:AS3:every" playername=""/>
						<string name="filter" object="Array" text=".filter(%回呼:Function[,這物件:*=null]%):Array" tiptext="針對陣列中每個項目執行測試函數，並為針對指定之函數傳回 true 的所有項目建構新的陣列。" version="9" helpurl="Array:AS3:filter" playername=""/>
						<string name="forEach" object="Array" text=".forEach(%回呼:Function[,這物件:*=null]%):void" tiptext="針對陣列中每個項目執行函數。" version="9" helpurl="Array:AS3:forEach" playername=""/>
						<string name="indexOf" object="Array" text=".indexOf(%搜尋元素:*[,從索引:int=0]%):int" tiptext="使用嚴謹相等 (===) 在陣列中搜尋項目，並傳回該項目的索引位置。" version="9" helpurl="Array:AS3:indexOf" playername=""/>
						<string name="join" object="Array" text=".join(%[分隔鍵:*=unknown]%):String" tiptext="將陣列中的項目轉換成字串。" version="9" helpurl="Array:AS3:join" playername=""/>
						<string name="lastIndexOf" object="Array" text=".lastIndexOf(%搜尋元素:*[,從索引:int=0x7fffffff]%):int" tiptext="在陣列中搜尋項目，搜尋時從最後一個項目回移，並使用嚴謹相等 (===) 傳回符合之項目的索引位置。" version="9" helpurl="Array:AS3:lastIndexOf" playername=""/>
						<string name="map" object="Array" text=".map(%回呼:Function[,這物件:*=null]%):Array" tiptext="針對陣列中每個項目執行函數，並建構新的項目陣列，其中項目會對應於原始陣列中每個項目的函數執行結果。" version="9" helpurl="Array:AS3:map" playername=""/>
						<string name="pop" object="Array" text=".pop(%%)" tiptext="移除陣列中的最後一個元素，並傳回該元素的值。" version="9" helpurl="Array:AS3:pop" playername=""/>
						<string name="push" object="Array" text=".push(%引數:長度不定的引數%):uint" tiptext="在陣列結尾加入一個或多個元素，並傳回新的陣列長度。" version="9" helpurl="Array:AS3:push" playername=""/>
						<string name="reverse" object="Array" text=".reverse(%%):Array" tiptext="在原地將陣列反轉。" version="9" helpurl="Array:AS3:reverse" playername=""/>
						<string name="shift" object="Array" text=".shift(%%)" tiptext="移除陣列中的第一個元素，並傳回該元素。" version="9" helpurl="Array:AS3:shift" playername=""/>
						<string name="slice" object="Array" text=".slice(%[開始索引:int=0,結束索引:int=16777215]%):Array" tiptext="傳回新陣列，這個新陣列是由來自原始陣列的元素範圍組成。" version="9" helpurl="Array:AS3:slice" playername=""/>
						<string name="some" object="Array" text=".some(%回呼:Function[,這物件:*=null]%):Boolean" tiptext="針對陣列中每個項目執行測試函數，直到達到傳回 true 的項目為止。" version="9" helpurl="Array:AS3:some" playername=""/>
						<string name="sort" object="Array" text=".sort(%引數:長度不定的引數%):Array" tiptext="對陣列中的元素進行排序。" version="9" helpurl="Array:AS3:sort" playername=""/>
						<string name="sortOn" object="Array" text=".sortOn(%欄位名稱:Object[,選項:Object=null]%):Array" tiptext="根據陣列中的一個或多個欄位，對該陣列中的元素進行排序。" version="9" helpurl="Array:AS3:sortOn" playername=""/>
						<string name="splice" object="Array" text=".splice(%開始索引:int,刪除次數:uint,值:長度不定的引數%):Array" tiptext="對陣列增加和移除元素。" version="9" helpurl="Array:AS3:splice" playername=""/>
						<string name="toString" object="Array" text=".toString(%%):String" tiptext="傳回字串，代表指定之陣列中的元素。" version="9" helpurl="Array:toString" playername=""/>
						<string name="toLocaleString" object="Array" text=".toLocaleString(%%):String" tiptext="傳回字串，代表指定之陣列中的元素。" version="9" helpurl="Array:toLocaleString" playername=""/>
						<string name="unshift" object="Array" text=".unshift(%引數:長度不定的引數%):uint" tiptext="在陣列開頭加入一個或多個元素，並傳回新的陣列長度。" version="9" helpurl="Array:AS3:unshift" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Array 類別的屬性" helpurl="globalClassifier:Array">
						<string name="CASEINSENSITIVE" object="Array" text="Array.CASEINSENSITIVE" constant="true" tiptext="為 Array 類別排序方法指定不區分大小寫排序。" version="" helpurl="Array:CASEINSENSITIVE" playername=""/>
						<string name="DESCENDING" object="Array" text="Array.DESCENDING" constant="true" tiptext="為 Array 類別排序方法指定遞減排序。" version="" helpurl="Array:DESCENDING" playername=""/>
						<string name="NUMERIC" object="Array" text="Array.NUMERIC" constant="true" tiptext="為 Array 類別排序方法指定數字 (而非字元字串) 排序。" version="" helpurl="Array:NUMERIC" playername=""/>
						<string name="RETURNINDEXEDARRAY" object="Array" text="Array.RETURNINDEXEDARRAY" constant="true" tiptext="指定排序傳回由陣列索引組成的陣列。" version="" helpurl="Array:RETURNINDEXEDARRAY" playername=""/>
						<string name="UNIQUESORT" object="Array" text="Array.UNIQUESORT" constant="true" tiptext="為 Array 類別排序方法指定唯一的排序需求。" version="" helpurl="Array:UNIQUESORT" playername=""/>
						<string name="length" object="Array" text=".length" tiptext="非負值的整數，指定陣列中的元素數目。" version="" helpurl="Array:length:get" playername=""/>
					</folder>
				</folder>
				<folder name="Boolean" id="Boolean" sort="true" index="true" asAncestors="Object" tiptext="Boolean 物件是可以具有 true 或 false 其中一個值的資料類型，用於進行邏輯運算。" helpurl="globalClassifier:Boolean">
					<folder name="方法" id="Methods" tiptext="Boolean 類別的方法" helpurl="globalClassifier:Boolean">
						<string name="Boolean" object="Boolean" text="new Boolean(%[運算式:Object=false]%)" constructor="true" tiptext="建立具有指定值的 Boolean 物件。" version="9" helpurl="Boolean:Boolean" playername=""/>
						<string name="toString" object="Boolean" text=".toString(%%):String" tiptext="傳回 Boolean 物件的字串形式 (&quot;true&quot; 或 &quot;false&quot;)。" version="9" helpurl="Boolean:AS3:toString" playername=""/>
						<string name="valueOf" object="Boolean" text=".valueOf(%%):Boolean" tiptext="若指定之 Boolean 物件的值為 true;，則傳回 true；若為 false，則傳回 false。" version="9" helpurl="Boolean:AS3:valueOf" playername=""/>
					</folder>
				</folder>
				<folder name="Date" id="Date" sort="true" index="true" asAncestors="Object" tiptext="Date 類別代表日期與時間資訊。" helpurl="globalClassifier:Date">
					<folder name="方法" id="Methods" tiptext="Date 類別的方法" helpurl="globalClassifier:Date">
						<string name="Date" object="Date" text="new Date(%年或時間值:Object,月:Number[,日:Number=1,時:Number=0,分:Number=0,秒:Number=0,毫秒:Number=0]%)" constructor="true" tiptext="建構新的 Date 物件，用來存放指定的日期與時間。" version="9" helpurl="Date:Date" playername=""/>
						<string name="UTC" object="Date" text="Date.UTC(%年:Number,月:Number[,日期:Number=1,小時:Number=0,分:Number=0,秒:Number=0,毫秒:Number=0]%):Number" static="true" tiptext="傳回全球時間 1970 年 1 月 1 日午夜與參數中所指定時間之間相差的毫秒數。" version="9" helpurl="Date:UTC" playername=""/>
						<string name="getDate" object="Date" text=".getDate(%%):Number" tiptext="根據本地時間，傳回 Date 物件指定月份中的日期 (從 1 到 31 的整數)。" version="9" helpurl="Date:AS3:getDate" playername=""/>
						<string name="getDay" object="Date" text=".getDay(%%):Number" tiptext="根據本地時間，傳回此 Date 物件指定的日 (0 代表星期日，1 代表星期一，其它依此類推)。" version="9" helpurl="Date:AS3:getDay" playername=""/>
						<string name="getFullYear" object="Date" text=".getFullYear(%%):Number" tiptext="根據本地時間，傳回 Date 物件的完整年份 (四位數的數字，如 2000)。" version="9" helpurl="Date:AS3:getFullYear" playername=""/>
						<string name="getHours" object="Date" text=".getHours(%%):Number" tiptext="根據本地時間，傳回 Date 物件當天的小時部分 (從 0 到 23 的整數)。" version="9" helpurl="Date:AS3:getHours" playername=""/>
						<string name="getMilliseconds" object="Date" text=".getMilliseconds(%%):Number" tiptext="根據本地時間，傳回 Date 物件的毫秒部分 (從 0 到 999 的整數)。" version="9" helpurl="Date:AS3:getMilliseconds" playername=""/>
						<string name="getMinutes" object="Date" text=".getMinutes(%%):Number" tiptext="根據本地時間，傳回 Date 物件的分鐘部分 (從 0 到 59 的整數)。" version="9" helpurl="Date:AS3:getMinutes" playername=""/>
						<string name="getMonth" object="Date" text=".getMonth(%%):Number" tiptext="根據本地時間，傳回此 Date 的月份 (0 代表一月，1 代表二月，其它依此類推) 部分。" version="9" helpurl="Date:AS3:getMonth" playername=""/>
						<string name="getSeconds" object="Date" text=".getSeconds(%%):Number" tiptext="根據本地時間，傳回 Date 物件的秒數部分 (從 0 到 59 的整數)。" version="9" helpurl="Date:AS3:getSeconds" playername=""/>
						<string name="getTime" object="Date" text=".getTime(%%):Number" tiptext="傳回 Date 物件從全球時間 1970 年 1 月 1 日午夜開始計算的毫秒數。" version="9" helpurl="Date:AS3:getTime" playername=""/>
						<string name="getTimezoneOffset" object="Date" text=".getTimezoneOffset(%%):Number" tiptext="傳回全球時間 (UTC) 與電腦本地時間之間相差的分鐘數。" version="9" helpurl="Date:AS3:getTimezoneOffset" playername=""/>
						<string name="getUTCDate" object="Date" text=".getUTCDate(%%):Number" tiptext="根據全球時間 (UTC)，傳回 Date 物件中月份的日期 (從 1 到 31 的整數)。" version="9" helpurl="Date:AS3:getUTCDate" playername=""/>
						<string name="getUTCDay" object="Date" text=".getUTCDay(%%):Number" tiptext="會根據全球時間 (UTC)，傳回此 Date 的日期 (0 代表星期日，1 代表星期一，其它依此類推)。" version="9" helpurl="Date:AS3:getUTCDay" playername=""/>
						<string name="getUTCFullYear" object="Date" text=".getUTCFullYear(%%):Number" tiptext="根據全球時間 (UTC)，傳回 Date 物件的四位數年份。" version="9" helpurl="Date:AS3:getUTCFullYear" playername=""/>
						<string name="getUTCHours" object="Date" text=".getUTCHours(%%):Number" tiptext="根據全球時間 (UTC)，傳回 Date 物件當天的小時數 (從 0 到 23 的整數)。" version="9" helpurl="Date:AS3:getUTCHours" playername=""/>
						<string name="getUTCMilliseconds" object="Date" text=".getUTCMilliseconds(%%):Number" tiptext="根據全球時間 (UTC)，傳回 Date 物件的毫秒 (從 0 到 999 的整數) 部分。" version="9" helpurl="Date:AS3:getUTCMilliseconds" playername=""/>
						<string name="getUTCMinutes" object="Date" text=".getUTCMinutes(%%):Number" tiptext="根據全球時間 (UTC)，傳回 Date 物件的分鐘 (從 0 到 59 的整數) 部分。" version="9" helpurl="Date:AS3:getUTCMinutes" playername=""/>
						<string name="getUTCMonth" object="Date" text=".getUTCMonth(%%):Number" tiptext="根據全球時間 (UTC)，傳回 Date 物件的月份 (從 0 [一月] 到 11 [十二月]) 部分。" version="9" helpurl="Date:AS3:getUTCMonth" playername=""/>
						<string name="getUTCSeconds" object="Date" text=".getUTCSeconds(%%):Number" tiptext="根據全球時間 (UTC) 傳回 Date 物件的秒數 (從 0 到 59 的整數) 部分。" version="9" helpurl="Date:AS3:getUTCSeconds" playername=""/>
						<string name="parse" object="Date" text="Date.parse(%日期:String%):Number" static="true" tiptext="將代表日期的字串轉換成數字形式，該數字等於從 UTC 時間 1970 年 1 月 1 日所經過的毫秒數。" version="" helpurl="Date:parse" playername=""/>
						<string name="setDate" object="Date" text=".setDate(%日期:Number%):Number" tiptext="根據本地時間設定月份中的日期，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setDate" playername=""/>
						<string name="setFullYear" object="Date" text=".setFullYear(%年:Number,月:Number,日:Number%):Number" tiptext="根據本地時間設定年份，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setFullYear" playername=""/>
						<string name="setHours" object="Date" text=".setHours(%小時:Number,分:Number,秒:Number,毫秒:Number%):Number" tiptext="根據本地時間設定小時，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setHours" playername=""/>
						<string name="setMilliseconds" object="Date" text=".setMilliseconds(%毫秒:Number%):Number" tiptext="根據本地時間設定毫秒，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setMilliseconds" playername=""/>
						<string name="setMinutes" object="Date" text=".setMinutes(%分:Number,秒:Number,毫秒:Number%):Number" tiptext="根據本地時間設定分鐘，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setMinutes" playername=""/>
						<string name="setMonth" object="Date" text=".setMonth(%月:Number,日:Number%):Number" tiptext="根據本地時間設定月份及選擇性地設定月份日期，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setMonth" playername=""/>
						<string name="setSeconds" object="Date" text=".setSeconds(%秒:Number,毫秒:Number%):Number" tiptext="根據本地時間設定秒數，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setSeconds" playername=""/>
						<string name="setTime" object="Date" text=".setTime(%毫秒:Number%):Number" tiptext="使用從 1970 年 1 月 1 日午夜到當時的毫秒數來設定日期，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setTime" playername=""/>
						<string name="setUTCDate" object="Date" text=".setUTCDate(%日期:Number%):Number" tiptext="使用全球時間 (UTC) 設定月份中的日期，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setUTCDate" playername=""/>
						<string name="setUTCFullYear" object="Date" text=".setUTCFullYear(%年:Number,月:Number,日:Number%):Number" tiptext="使用全球時間 (UTC) 設定年份，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setUTCFullYear" playername=""/>
						<string name="setUTCHours" object="Date" text=".setUTCHours(%小時:Number,分:Number,秒:Number,毫秒:Number%):Number" tiptext="使用全球時間 (UTC) 設定小時，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setUTCHours" playername=""/>
						<string name="setUTCMilliseconds" object="Date" text=".setUTCMilliseconds(%毫秒:Number%):Number" tiptext="使用全球時間 (UTC) 設定毫秒，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setUTCMilliseconds" playername=""/>
						<string name="setUTCMinutes" object="Date" text=".setUTCMinutes(%分:Number,秒:Number,毫秒:Number%):Number" tiptext="使用全球時間 (UTC) 設定分鐘，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setUTCMinutes" playername=""/>
						<string name="setUTCMonth" object="Date" text=".setUTCMonth(%月:Number,日:Number%):Number" tiptext="使用全球時間 (UTC) 設定月份及選擇性地設定日期，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setUTCMonth" playername=""/>
						<string name="setUTCSeconds" object="Date" text=".setUTCSeconds(%秒:Number,毫秒:Number%):Number" tiptext="使用全球時間 (UTC) 設定秒鐘及選擇性地設定毫秒，並傳回以毫秒為單位的新時間。" version="9" helpurl="Date:AS3:setUTCSeconds" playername=""/>
						<string name="toDateString" object="Date" text=".toDateString(%%):String" tiptext="只傳回日與日期的字串形式，而不包括時間或時區。" version="9" helpurl="Date:AS3:toDateString" playername=""/>
						<string name="toTimeString" object="Date" text=".toTimeString(%%):String" tiptext="只傳回時間與時區的字串形式，而不包括日與日期。" version="9" helpurl="Date:AS3:toTimeString" playername=""/>
						<string name="toLocaleString" object="Date" text=".toLocaleString(%%):String" tiptext="傳回本地時間之日、日期、時間的字串形式。" version="9" helpurl="Date:AS3:toLocaleString" playername=""/>
						<string name="toLocaleDateString" object="Date" text=".toLocaleDateString(%%):String" tiptext="只傳回日與日期的字串形式，而不包括時間或時區。" version="9" helpurl="Date:AS3:toLocaleDateString" playername=""/>
						<string name="toLocaleTimeString" object="Date" text=".toLocaleTimeString(%%):String" tiptext="只傳回時間的字串形式，而不包括日、日期、年份或時區。" version="9" helpurl="Date:AS3:toLocaleTimeString" playername=""/>
						<string name="toUTCString" object="Date" text=".toUTCString(%%):String" tiptext="傳回全球時間 (UTC) 之日、日期及時間的字串形式。" version="9" helpurl="Date:AS3:toUTCString" playername=""/>
						<string name="toString" object="Date" text=".toString(%%):String" tiptext="傳回日、日期、時間及時區的字串形式。" version="9" helpurl="Date:AS3:toString" playername=""/>
						<string name="valueOf" object="Date" text=".valueOf(%%):Number" tiptext="傳回 Date 物件從全球時間 1970 年 1 月 1 日午夜開始計算的毫秒數。" version="9" helpurl="Date:AS3:valueOf" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Date 類別的屬性" helpurl="globalClassifier:Date">
						<string name="fullYear" object="Date" text=".fullYear" tiptext="根據本地時間，Date 物件的完整年份 (四位數的數字，如 2000)。" version="" helpurl="Date:AS3:fullYear:get" playername=""/>
						<string name="month" object="Date" text=".month" tiptext="根據本地時間，Date 物件的月份 (0 代表一月，1 代表二月，其它依此類推) 部分。" version="" helpurl="Date:AS3:month:get" playername=""/>
						<string name="date" object="Date" text=".date" tiptext="根據本地時間，Date 物件所指定月份中的日期 (從 1 到 31 的整數)。" version="" helpurl="Date:AS3:date:get" playername=""/>
						<string name="hours" object="Date" text=".hours" tiptext="根據本地時間，Date 物件當天的小時部分 (從 0 到 23 的整數)。" version="" helpurl="Date:AS3:hours:get" playername=""/>
						<string name="minutes" object="Date" text=".minutes" tiptext="根據本地時間，Date 物件的分鐘部分 (從 0 到 59 的整數)。" version="" helpurl="Date:AS3:minutes:get" playername=""/>
						<string name="seconds" object="Date" text=".seconds" tiptext="根據本地時間，Date 物件的秒鐘 (從 0 到 59 的整數) 部分。" version="" helpurl="Date:AS3:seconds:get" playername=""/>
						<string name="milliseconds" object="Date" text=".milliseconds" tiptext="根據本地時間，Date 物件的毫秒 (從 0 到 999 的整數) 部分。" version="" helpurl="Date:AS3:milliseconds:get" playername=""/>
						<string name="fullYearUTC" object="Date" text=".fullYearUTC" tiptext="根據全球時間 (UTC)，Date 物件的四位數年份。" version="" helpurl="Date:AS3:fullYearUTC:get" playername=""/>
						<string name="monthUTC" object="Date" text=".monthUTC" tiptext="根據全球時間 (UTC)，Date 物件的月份 (從 0 [一月] 到 11 [十二月) 部分。" version="" helpurl="Date:AS3:monthUTC:get" playername=""/>
						<string name="dateUTC" object="Date" text=".dateUTC" tiptext="根據全球時間 (UTC)，Date 物件月份中的日期 (從 1 到 31 的整數)。" version="" helpurl="Date:AS3:dateUTC:get" playername=""/>
						<string name="hoursUTC" object="Date" text=".hoursUTC" tiptext="根據全球時間 (UTC)，Date 物件當天的小時數 (從 0 到 23 的整數)。" version="" helpurl="Date:AS3:hoursUTC:get" playername=""/>
						<string name="minutesUTC" object="Date" text=".minutesUTC" tiptext="根據全球時間 (UTC)，Date 物件的分鐘 (從 0 到 59 的整數) 部分。" version="" helpurl="Date:AS3:minutesUTC:get" playername=""/>
						<string name="secondsUTC" object="Date" text=".secondsUTC" tiptext="根據全球時間 (UTC)，Date 物件的秒鐘 (從 0 到 59 的整數) 部分。" version="" helpurl="Date:AS3:secondsUTC:get" playername=""/>
						<string name="millisecondsUTC" object="Date" text=".millisecondsUTC" tiptext="根據全球時間 (UTC)，Date 物件的毫秒 (從 0 到 999 的整數) 部分。" version="" helpurl="Date:AS3:millisecondsUTC:get" playername=""/>
						<string name="time" object="Date" text=".time" tiptext="Date 物件從全球時間 1970 年 1 月 1 日午夜開始計算的毫秒數。" version="" helpurl="Date:AS3:time:get" playername=""/>
						<string name="timezoneOffset" object="Date" text=".timezoneOffset" tiptext="全球時間 (UTC) 與電腦本地時間之間相差的分鐘數。" version="" helpurl="Date:AS3:timezoneOffset:get" playername=""/>
						<string name="day" object="Date" text=".day" tiptext="根據本地時間，由此 Date 指定的日期 (0 代表星期日，1 代表星期一，其它依此類推)。" version="" helpurl="Date:AS3:day:get" playername=""/>
						<string name="dayUTC" object="Date" text=".dayUTC" tiptext="根據全球時間 (UTC)，此 Date 的日期 (0 代表星期天，1 代表星期一，其它依此類推)。" version="" helpurl="Date:AS3:dayUTC:get" playername=""/>
					</folder>
				</folder>
				<folder name="DefinitionError" id="DefinitionError" sort="true" index="true" asAncestors="Error,Object" tiptext="DefinitionError 類別代表當使用者程式碼試圖定義已定義的識別名稱時，所發生的錯誤。" helpurl="globalClassifier:DefinitionError">
					<folder name="方法" id="Methods" tiptext="DefinitionError 類別的方法" helpurl="globalClassifier:DefinitionError">
						<string name="DefinitionError" object="DefinitionError" text="new DefinitionError(%訊息:String%)" constructor="true" tiptext="建立新的 DefinitionError 物件。" version="" helpurl="DefinitionError:DefinitionError" playername=""/>
					</folder>
				</folder>
				<folder name="Error" id="Error" sort="true" index="true" asAncestors="Object" tiptext="Error 類別含有在 Script 中發生之錯誤的相關資訊。" helpurl="globalClassifier:Error">
					<folder name="方法" id="Methods" tiptext="Error 類別的方法" helpurl="globalClassifier:Error">
						<string name="Error" object="Error" text="new Error(%訊息:String[,id:int=0]%)" constructor="true" tiptext="以指定的錯誤訊息建立新的 Error 實體。" version="9" helpurl="Error:Error" playername=""/>
						<string name="getStackTrace" object="Error" text=".getStackTrace(%%):String" tiptext="傳回可讀取形式的錯誤呼叫堆疊。" version="9" helpurl="Error:getStackTrace" playername=""/>
						<string name="toString" object="Error" text=".toString(%%):String" tiptext="傳回錯誤訊息；或是在未定義訊息時，傳回 &quot;Error&quot; 這個字。" version="9" helpurl="Error:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Error 類別的屬性" helpurl="globalClassifier:Error">
						<string name="message" object="Error" text=".message" tiptext="包含與 Error 物件有關聯的訊息。" version="" helpurl="Error:message" playername=""/>
						<string name="name" object="Error" text=".name" tiptext="包含 Error 物件的名稱。" version="" helpurl="Error:name" playername=""/>
						<string name="errorID" object="Error" text=".errorID" tiptext="包含與特定錯誤訊息相關聯的參照號碼。" version="" helpurl="Error:errorID:get" playername=""/>
					</folder>
				</folder>
				<folder name="EvalError" id="EvalError" sort="true" index="true" asAncestors="Error,Object" tiptext="EvalError 類別代表當使用者程式碼呼叫 eval() 函數，或嘗試以 Function 物件使用 new 運算子時，所發生的錯誤。" helpurl="globalClassifier:EvalError">
					<folder name="方法" id="Methods" tiptext="EvalError 類別的方法" helpurl="globalClassifier:EvalError">
						<string name="EvalError" object="EvalError" text="new EvalError(%訊息:String%)" constructor="true" tiptext="建立新的 EvalError 物件。" version="" helpurl="EvalError:EvalError" playername=""/>
					</folder>
				</folder>
				<folder name="Function" id="Function" sort="true" index="true" asAncestors="Object" tiptext="函數是可在 ActionScript 中叫用的程式碼基本單位。" helpurl="globalClassifier:Function">
					<folder name="方法" id="Methods" tiptext="Function 類別的方法" helpurl="globalClassifier:Function">
						<string name="apply" object="Function" text=".apply(%[thisArg:*=unknown,argArray:*=unknown]%)" tiptext="指定呼叫 Function 的物件實體。" version="9" helpurl="Function:AS3:apply" playername=""/>
						<string name="call" object="Function" text=".call(%[thisArg:*=unknown,args:restParam]%)" tiptext="叫用這個 Function。" version="9" helpurl="Function:AS3:call" playername=""/>
					</folder>
				</folder>
				<folder name="int" id="int" sort="true" index="true" asAncestors="Object" tiptext="int 類別可讓您使用代表 32 位元且具有正負號整數的資料類型。" helpurl="globalClassifier:int">
					<folder name="方法" id="Methods" tiptext="int 類別的方法" helpurl="globalClassifier:int">
						<string name="int" object="int" text="new int(%數值:Object%)" constructor="true" tiptext="建構函數；會建立新的 int 物件。" version="9" helpurl="int:int" playername=""/>
						<string name="toString" object="int" text=".toString(%進位基數:uint%):String" tiptext="傳回 int 物件的字串形式。" version="9" helpurl="int:AS3:toString" playername=""/>
						<string name="valueOf" object="int" text=".valueOf(%%):int" tiptext="傳回所指定 int 物件的基本值。" version="9" helpurl="int:AS3:valueOf" playername=""/>
						<string name="toFixed" object="int" text=".toFixed(%小數點位元:uint%):String" tiptext="使用定點標記法傳回數字的字串形式。" version="" helpurl="int:AS3:toFixed" playername=""/>
						<string name="toExponential" object="int" text=".toExponential(%小數點位元:uint%):String" tiptext="使用指數標記法傳回數字的字串形式。" version="" helpurl="int:AS3:toExponential" playername=""/>
						<string name="toPrecision" object="int" text=".toPrecision(%精確度:uint%):String" tiptext="使用指數標記法或定點標記法，傳回數字的字串形式。" version="" helpurl="int:AS3:toPrecision" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="int 類別的屬性" helpurl="globalClassifier:int">
						<string name="MAX_VALUE" object="int" text="int.MAX_VALUE" constant="true" tiptext="可表示的 32 位元具有正負號的最大整數，也就是 2,147,483,647。" version="" helpurl="int:MAX_VALUE" playername=""/>
						<string name="MIN_VALUE" object="int" text="int.MIN_VALUE" constant="true" tiptext="可表示的 32 位元具有正負號的最小整數，也就是 -2,147,483,648。" version="" helpurl="int:MIN_VALUE" playername=""/>
					</folder>
				</folder>
				<folder name="Math" id="Math" sort="true" index="true" asAncestors="Object" tiptext="Math 類別包含了代表常用數學函數與值的方法和常數。" helpurl="globalClassifier:Math">
					<folder name="方法" id="Methods" tiptext="Math 類別的方法" helpurl="globalClassifier:Math">
						<string name="abs" object="Math" text="Math.abs(%值:Number%):Number" static="true" tiptext="傳回指定之 Number 的絕對值。" version="9" helpurl="Math:abs" playername=""/>
						<string name="acos" object="Math" text="Math.acos(%值:Number%):Number" static="true" tiptext="傳回指定之 Number 的反餘弦值，以弧度為單位。" version="9" helpurl="Math:acos" playername=""/>
						<string name="asin" object="Math" text="Math.asin(%值:Number%):Number" static="true" tiptext="傳回指定之 Number 參數的反正弦值，以弧度為單位。" version="9" helpurl="Math:asin" playername=""/>
						<string name="atan" object="Math" text="Math.atan(%值:Number%):Number" static="true" tiptext="傳回以弧度為單位的夾角，其正切值由參數值指定。" version="9" helpurl="Math:atan" playername=""/>
						<string name="atan2" object="Math" text="Math.atan2(%y:Number,x:Number%):Number" static="true" tiptext="以弧度為單位，傳回從圓的 x 軸逆時針測量時，該點之 y/x 的角度。" version="9" helpurl="Math:atan2" playername=""/>
						<string name="ceil" object="Math" text="Math.ceil(%值:Number%):Number" static="true" tiptext="傳回指定之數字或運算式的最小整數。" version="9" helpurl="Math:ceil" playername=""/>
						<string name="cos" object="Math" text="Math.cos(%角度弧度:Number%):Number" static="true" tiptext="傳回指定之夾角的餘弦值。" version="9" helpurl="Math:cos" playername=""/>
						<string name="exp" object="Math" text="Math.exp(%值:Number%):Number" static="true" tiptext="傳回自然對數之底數 (e) 的次方值，此值是參數值中指定的指數。" version="9" helpurl="Math:exp" playername=""/>
						<string name="floor" object="Math" text="Math.floor(%值:Number%):Number" static="true" tiptext="傳回參數值中指定之數字或運算式的最大整數。" version="9" helpurl="Math:floor" playername=""/>
						<string name="log" object="Math" text="Math.log(%值:Number%):Number" static="true" tiptext="傳回參數值的自然對數。" version="9" helpurl="Math:log" playername=""/>
						<string name="max" object="Math" text="Math.max(%值1:Number,值2:Number,無限的參數數目:長度不定的引數%):Number" static="true" tiptext="評估參數 值1 與 值2 並傳回較大的值。" version="9" helpurl="Math:max" playername=""/>
						<string name="min" object="Math" text="Math.min(%值1:Number,值2:Number,其他:長度不定的引數%):Number" static="true" tiptext="評估參數 值1 與 值2 並傳回較小的值。" version="9" helpurl="Math:min" playername=""/>
						<string name="pow" object="Math" text="Math.pow(%值1:Number,值2:Number值%):Number" static="true" tiptext="傳回 值1 的 值2 次方。" version="9" helpurl="Math:pow" playername=""/>
						<string name="random" object="Math" text="Math.random(%%):Number" static="true" tiptext="傳回虛擬亂數 n，其中 0 &amp;lt;= n &amp;lt; 1。" version="9" helpurl="Math:random" playername=""/>
						<string name="round" object="Math" text="Math.round(%值:Number%):Number" static="true" tiptext="傳回參數值四捨五入為最接近整數的值。" version="9" helpurl="Math:round" playername=""/>
						<string name="sin" object="Math" text="Math.sin(%角度弧度:Number%):Number" static="true" tiptext="傳回指定之夾角的正弦值。" version="9" helpurl="Math:sin" playername=""/>
						<string name="sqrt" object="Math" text="Math.sqrt(%值:Number%):Number" static="true" tiptext="傳回指定之數字的平方根。" version="9" helpurl="Math:sqrt" playername=""/>
						<string name="tan" object="Math" text="Math.tan(%角度弧度:Number%):Number" static="true" tiptext="傳回指定之夾角的正切值。" version="9" helpurl="Math:tan" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Math 類別的屬性" helpurl="globalClassifier:Math">
						<string name="E" object="Math" text="Math.E" constant="true" tiptext="數學常數，代表自然對數的底數，以 e 表示。" version="" helpurl="Math:E" playername=""/>
						<string name="LN10" object="Math" text="Math.LN10" constant="true" tiptext="數學常數，代表 10 的自然對數，以 loge10 表示，近似值為 2.302585092994046。" version="" helpurl="Math:LN10" playername=""/>
						<string name="LN2" object="Math" text="Math.LN2" constant="true" tiptext="數學常數，代表 2 的自然對數，以 loge2 表示，近似值為 0.6931471805599453。" version="" helpurl="Math:LN2" playername=""/>
						<string name="LOG10E" object="Math" text="Math.LOG10E" constant="true" tiptext="數學常數，代表常數 e (Math.E) 的對數 (以 10 為底)，以 log10e 表示，近似值為 0.4342944819032518。" version="" helpurl="Math:LOG10E" playername=""/>
						<string name="LOG2E" object="Math" text="Math.LOG2E" constant="true" tiptext="數學常數，代表常數 e 的對數 (以 2 為底)，以 log2e 表示，近似值為 1.442695040888963387。" version="" helpurl="Math:LOG2E" playername=""/>
						<string name="PI" object="Math" text="Math.PI" constant="true" tiptext="數學常數，代表圓周與直徑的比例，以 pi 表示，其值為 3.141592653589793。" version="" helpurl="Math:PI" playername=""/>
						<string name="SQRT1_2" object="Math" text="Math.SQRT1_2" constant="true" tiptext="數學常數，代表 1/2 的平方根，近似值為 0.7071067811865476。" version="" helpurl="Math:SQRT1_2" playername=""/>
						<string name="SQRT2" object="Math" text="Math.SQRT2" constant="true" tiptext="數學常數，代表 2 的平方根，近似值為 1.4142135623730951。" version="" helpurl="Math:SQRT2" playername=""/>
					</folder>
				</folder>
				<folder name="Namespace" id="Namespace" sort="true" index="true" asAncestors="Object" tiptext="Namespace 類別包含用來定義及使用命名空間的方法和屬性。" helpurl="globalClassifier:Namespace">
					<folder name="方法" id="Methods" tiptext="Namespace 類別的方法" helpurl="globalClassifier:Namespace">
						<string name="Namespace" object="Namespace" text="new Namespace(%uri值:*%)" constructor="true" tiptext="建立 Namespace 物件，指定 uri 值。" version="9" helpurl="Namespace:Namespace" playername=""/>
						<string name="Namespace" object="Namespace" text="new Namespace(%prefix值:*,uri值:*%)" constructor="true" tiptext="建立 Namespace 物件，指定 prefix值 與 uri值。" version="9" helpurl="Namespace:Namespace" playername=""/>
						<string name="toString" object="Namespace" text=".toString(%%):String" tiptext="相當於 Namespace.uri 屬性。" version="9" helpurl="Namespace:AS3:toString" playername=""/>
						<string name="valueOf" object="Namespace" text=".valueOf(%%):String" tiptext="相當於 Namespace.uri 屬性。" version="9" helpurl="Namespace:AS3:valueOf" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Namespace 類別的屬性" helpurl="globalClassifier:Namespace">
						<string name="prefix" object="Namespace" text=".prefix" tiptext="命名空間的前置詞。" version="" helpurl="Namespace:prefix:get" playername=""/>
						<string name="uri" object="Namespace" text=".uri" tiptext="命名空間的統一資源識別名稱 (URI)。" version="" helpurl="Namespace:uri:get" playername=""/>
					</folder>
				</folder>
				<folder name="Number" id="Number" sort="true" index="true" asAncestors="Object" tiptext="代表 IEEE-754 雙精度浮點數的資料類型。" helpurl="globalClassifier:Number">
					<folder name="方法" id="Methods" tiptext="Number 類別的方法" helpurl="globalClassifier:Number">
						<string name="Number" object="Number" text="new Number(%數字:Object%)" constructor="true" tiptext="建立具有指定值的 Number。" version="9" helpurl="Number:Number" playername=""/>
						<string name="toString" object="Number" text=".toString(%[進位基數:Number=10]%):String" tiptext="使用指定的進位基數參數做為底數，傳回此 Number 的字串形式。" version="9" helpurl="Number:AS3:toString" playername=""/>
						<string name="valueOf" object="Number" text=".valueOf(%%):Number" tiptext="傳回指定之 Number 物件的基本值類型。" version="9" helpurl="Number:AS3:valueOf" playername=""/>
						<string name="toFixed" object="Number" text=".toFixed(%小數點位元:uint%):String" tiptext="使用定點標記法傳回數字的字串形式。" version="" helpurl="Number:AS3:toFixed" playername=""/>
						<string name="toExponential" object="Number" text=".toExponential(%小數點位元:uint%):String" tiptext="使用指數標記法傳回數字的字串形式。" version="" helpurl="Number:AS3:toExponential" playername=""/>
						<string name="toPrecision" object="Number" text=".toPrecision(%精確度:uint%):String" tiptext="使用指數標記法或定點標記法，傳回數字的字串形式。" version="" helpurl="Number:AS3:toPrecision" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Number 類別的屬性" helpurl="globalClassifier:Number">
						<string name="MAX_VALUE" object="Number" text="Number.MAX_VALUE" constant="true" tiptext="最大的可表示數字 (雙精度 IEEE-754)。" version="" helpurl="Number:MAX_VALUE" playername=""/>
						<string name="MIN_VALUE" object="Number" text="Number.MIN_VALUE" constant="true" tiptext="最小的可表示非負數、非零數字 (雙精度 IEEE-754)。" version="" helpurl="Number:MIN_VALUE" playername=""/>
						<string name="NaN" object="Number" text="Number.NaN" constant="true" tiptext="代表「非數字」(NaN) 的 IEEE-754 值。" version="" helpurl="Number:NaN" playername=""/>
						<string name="NEGATIVE_INFINITY" object="Number" text="Number.NEGATIVE_INFINITY" constant="true" tiptext="指定代表負無限大的 IEEE-754 值。" version="" helpurl="Number:NEGATIVE_INFINITY" playername=""/>
						<string name="POSITIVE_INFINITY" object="Number" text="Number.POSITIVE_INFINITY" constant="true" tiptext="指定代表正無限大的 IEEE-754 值。" version="" helpurl="Number:POSITIVE_INFINITY" playername=""/>
					</folder>
				</folder>
				<folder name="Object" id="Object" sort="true" index="true" tiptext="The Object class is at the root of the ActionScript runtime class hierarchy." helpurl="globalClassifier:Object">
					<folder name="方法" id="Methods" tiptext="Object 類別的方法" helpurl="globalClassifier:Object">
						<string name="Object" object="Object" text="new Object(%%)" constructor="true" tiptext="建立 Object 物件，並且在該物件的建構函式屬性中，儲存該物件的建構函式方法參照。" version="" helpurl="Object:Object" playername=""/>
						<string name="hasOwnProperty" object="Object" text=".hasOwnProperty(%名稱:String%):Boolean" tiptext="指出物件是否有已定義的指定屬性。" version="9" helpurl="Object:AS3:hasOwnProperty" playername=""/>
						<string name="propertyIsEnumerable" object="Object" text=".propertyIsEnumerable(%名稱:String%):Boolean" tiptext="指出指定的屬性是否存在，以及是否可列舉。" version="9" helpurl="Object:AS3:propertyIsEnumerable" playername=""/>
						<string name="isPrototypeOf" object="Object" text=".isPrototypeOf(%類別:Object%):Boolean" tiptext="指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。" version="9" helpurl="Object:AS3:isPrototypeOf" playername=""/>
						<string name="setPropertyIsEnumerable" object="Object" text=".setPropertyIsEnumerable(%名稱:String[,可列舉:Boolean=true]%):void" tiptext="設定動態屬性的可用性以進行迴圈運算。" version="9" helpurl="Object:setPropertyIsEnumerable" playername=""/>
						<string name="toString" object="Object" text=".toString(%%):String" tiptext="傳回指定之物件的字串形式。" version="9" helpurl="Object:toString" playername=""/>
						<string name="valueOf" object="Object" text=".valueOf(%%):Object" tiptext="傳回指定之物件的基本值。" version="9" helpurl="Object:valueOf" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Object 類別的屬性" helpurl="globalClassifier:Object">
						<string name="prototype" object="Object" text=".prototype" tiptext="類別或函數物件之原型物件的參照。" version="" helpurl="Object:prototype" playername=""/>
						<string name="constructor" object="Object" text=".constructor" tiptext="類別物件的參照或是特定物件實體的建構函數。" version="" helpurl="Object:constructor" playername=""/>
					</folder>
				</folder>
				<folder name="QName" id="QName" sort="true" index="true" asAncestors="Object" tiptext="QName 物件代表 XML 元素與屬性的限定名稱。" helpurl="globalClassifier:QName">
					<folder name="方法" id="Methods" tiptext="QName 類別的方法" helpurl="globalClassifier:QName">
						<string name="QName" object="QName" text="new QName(%uri:Namespace,區域名稱:QName%)" constructor="true" tiptext="使用 Namespace 物件中的 URI 物件以及 QName 物件中的 localName 來建立 QName 物件。" version="9" helpurl="QName:QName" playername=""/>
						<string name="QName" object="QName" text="new QName(%Q名稱:QName%)" constructor="true" tiptext="建立 QName 物件，該物件是另一個 QName 物件的副本。" version="9" helpurl="QName:QName" playername=""/>
						<string name="toString" object="QName" text=".toString(%%):String" tiptext="傳回字串，該字串由 URI 及 QName 物件的區域名稱組成，兩者以 &quot;::&quot; 分隔。" version="9" helpurl="QName:AS3:toString" playername=""/>
						<string name="valueOf" object="QName" text=".valueOf(%%):QName" tiptext="傳回 QName 物件。" version="9" helpurl="QName:AS3:valueOf" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="QName 類別的屬性" helpurl="globalClassifier:QName">
						<string name="localName" object="QName" text=".localName" tiptext="QName 物件的區域名稱。" version="" helpurl="QName:localName:get" playername=""/>
						<string name="uri" object="QName" text=".uri" tiptext="QName 物件的統一資源識別名稱 (URI)。" version="" helpurl="QName:uri:get" playername=""/>
					</folder>
				</folder>
				<folder name="RangeError" id="RangeError" sort="true" index="true" asAncestors="Error,Object" tiptext="當數值位於可接受範圍之外時，便會擲回 RangeError 例外。" helpurl="globalClassifier:RangeError">
					<folder name="方法" id="Methods" tiptext="RangeError 類別的方法" helpurl="globalClassifier:RangeError">
						<string name="RangeError" object="RangeError" text="new RangeError(%訊息:String%)" constructor="true" tiptext="建立新的 RangeError 物件。" version="" helpurl="RangeError:RangeError" playername=""/>
					</folder>
				</folder>
				<folder name="ReferenceError" id="ReferenceError" sort="true" index="true" asAncestors="Error,Object" tiptext="嘗試對密封 (非動態) 的物件參照未定義的屬性時，便會擲回 ReferenceError 例外。" helpurl="globalClassifier:ReferenceError">
					<folder name="方法" id="Methods" tiptext="ReferenceError 類別的方法" helpurl="globalClassifier:ReferenceError">
						<string name="ReferenceError" object="ReferenceError" text="new ReferenceError(%訊息:Stringg%)" constructor="true" tiptext="建立新的 ReferenceError 物件。" version="" helpurl="ReferenceError:ReferenceError" playername=""/>
					</folder>
				</folder>
				<folder name="RegExp" id="RegExp" sort="true" index="true" asAncestors="Object" tiptext="RegExp 類別可讓您使用規則運算式，也就是能夠用來在字串中執行搜尋，並取代字串中之文字的樣式。" helpurl="globalClassifier:RegExp">
					<folder name="方法" id="Methods" tiptext="RegExp 類別的方法" helpurl="globalClassifier:RegExp">
						<string name="RegExp" object="RegExp" text="new RegExp(%re:String,旗標:String%)" constructor="true" tiptext="可讓您透過兩個字串建構規則運算式。" version="9" helpurl="RegExp:RegExp" playername=""/>
						<string name="exec" object="RegExp" text=".exec(%字串:String%):Object" tiptext="利用規則運算式，以指定的字串字串執行「字串」搜尋。" version="9" helpurl="RegExp:AS3:exec" playername=""/>
						<string name="test" object="RegExp" text=".test(%字串:String%):Boolean" tiptext="測試指定字串「字串」中，規則運算式的相符情形。" version="9" helpurl="RegExp:AS3:test" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="RegExp 類別的屬性" helpurl="globalClassifier:RegExp">
						<string name="dotall" object="RegExp" text=".dotall" tiptext="指定規則運算式樣式中的點字元 (.) 是否符合換行字元。" version="" helpurl="RegExp:dotall:get" playername=""/>
						<string name="extended" object="RegExp" text=".extended" tiptext="指定是否針對規則運算式使用延伸模式。" version="" helpurl="RegExp:extended:get" playername=""/>
						<string name="global" object="RegExp" text=".global" tiptext="指定是否針對規則運算式使用全域模式。" version="" helpurl="RegExp:global:get" playername=""/>
						<string name="ignoreCase" object="RegExp" text=".ignoreCase" tiptext="指定規則運算式是否忽略大小寫。" version="" helpurl="RegExp:ignoreCase:get" playername=""/>
						<string name="lastIndex" object="RegExp" text=".lastIndex" tiptext="指定字串中開始下一次搜尋的索引位置。" version="" helpurl="RegExp:lastIndex:get" playername=""/>
						<string name="multiline" object="RegExp" text=".multiline" tiptext="指定是否設定 m (multiline) 旗標。" version="" helpurl="RegExp:multiline:get" playername=""/>
						<string name="source" object="RegExp" text=".source" tiptext="指定規則運算式的樣式部分。" version="" helpurl="RegExp:source:get" playername=""/>
					</folder>
				</folder>
				<folder name="SecurityError" id="SecurityError" sort="true" index="true" asAncestors="Error,Object" tiptext="發生某種安全性違規時，便會擲回 SecurityError 例外。" helpurl="globalClassifier:SecurityError">
					<folder name="方法" id="Methods" tiptext="SecurityError 類別的方法" helpurl="globalClassifier:SecurityError">
						<string name="SecurityError" object="SecurityError" text="new SecurityError(%訊息:String%)" constructor="true" tiptext="建立新的 SecurityError 物件。" version="" helpurl="SecurityError:SecurityError" playername=""/>
					</folder>
				</folder>
				<folder name="String" id="String" sort="true" index="true" asAncestors="Object" tiptext="String 類別是代表字元字串的資料類型。" helpurl="globalClassifier:String">
					<folder name="方法" id="Methods" tiptext="String 類別的方法" helpurl="globalClassifier:String">
						<string name="String" object="String" text="new String(%值:String%)" constructor="true" tiptext="建立初始化為所指定字串的新 String 物件。" version="9" helpurl="String:String" playername=""/>
						<string name="fromCharCode" object="String" text="String.fromCharCode(%字元碼:長度不定的引數%):String" static="true" tiptext="傳回參數中 Unicode 字元碼代表之字元所組成的字串。" version="9" helpurl="String:AS3:fromCharCode" playername=""/>
						<string name="charAt" object="String" text=".charAt(%[索引::Number=0]%):String" tiptext="傳回位於 index 參數所指定位置的字元。" version="9" helpurl="String:AS3:charAt" playername=""/>
						<string name="charCodeAt" object="String" text=".charCodeAt(%[索引::Number=0]%):Number" tiptext="傳回位於指定 index 之字元的數字 Unicode 字元碼。" version="9" helpurl="String:AS3:charCodeAt" playername=""/>
						<string name="concat" object="String" text=".concat(%引數:長度不定的引數%):String" tiptext="將所提供的引數附加至 String 物件的結尾、視需要將這些引數轉換成字串，並傳回所產生的字串。" version="9" helpurl="String:AS3:concat" playername=""/>
						<string name="indexOf" object="String" text=".indexOf(%值:String[,開始索引:Number=0]%):int" tiptext="搜尋字串，並傳回在呼叫字串內 開始索引 或之後所找到第一個值的位置。" version="9" helpurl="String:AS3:indexOf" playername=""/>
						<string name="lastIndexOf" object="String" text=".lastIndexOf(%值:String[,開始索引:Number=0x7FFFFFFF]%):int" tiptext="由右至左搜尋字串，並傳回在 開始索引 之前找到而最後出現之值的索引。" version="9" helpurl="String:AS3:lastIndexOf" playername=""/>
						<string name="localeCompare" object="String" text=".localeCompare(%其它:String,值:長度不定的引數%):int" tiptext="會比較兩個或以上字串的排序順序，並以整數形式傳回比較的結果。" version="" helpurl="String:AS3:localeCompare" playername=""/>
						<string name="replace" object="String" text=".replace(%樣式:*,取代:Object%):String" tiptext="針對指定的樣式與字串進行比對，並傳回新的字串，其中第一個符合的樣式會以取代指定的內容取代。" version="" helpurl="String:AS3:replace" playername=""/>
						<string name="match" object="String" text=".match(%樣式:*%):Array" tiptext="比對指定的 pattern 與字串。" version="" helpurl="String:AS3:match" playername=""/>
						<string name="search" object="String" text=".search(%樣式:*%):int" tiptext="搜尋指定的 pattern，並傳回第一個符合子字串的索引。" version="" helpurl="String:AS3:search" playername=""/>
						<string name="slice" object="String" text=".slice(%[開始索引:Number=0,結束索引:Number=0x7fffffff]%):String" tiptext="傳回字串，其中包含 開始索引 字元以及直到 結束索引 字元 (但不包括該字元) 的所有字元。" version="9" helpurl="String:AS3:slice" playername=""/>
						<string name="split" object="String" text=".split(%分隔符號:*[,限制:Number=0x7fffffff]%):Array" tiptext="在所指定 delimiter 參數出現的位置進行分割，將 String 物件分成子字串的陣列。" version="9" helpurl="String:AS3:split" playername=""/>
						<string name="substr" object="String" text=".substr(%[開始索引:Number=0,長度:Number=0x7fffffff]%):String" tiptext="傳回子字串，其中包含從指定之 開始索引 開始，並具有由 長度 指定之長度的字元。" version="9" helpurl="String:AS3:substr" playername=""/>
						<string name="substring" object="String" text=".substring(%[開始索引:Number=0,結束索引:Number=0x7fffffff]%):String" tiptext="傳回字串，其中包含由 開始索引 所指定的字元以及直到 結束索引 - 1 的所有字元。" version="9" helpurl="String:AS3:substring" playername=""/>
						<string name="toLowerCase" object="String" text=".toLowerCase(%%):String" tiptext="傳回此字串的副本，其中所有大寫字元都轉換成小寫字元。" version="9" helpurl="String:AS3:toLowerCase" playername=""/>
						<string name="toLocaleLowerCase" object="String" text=".toLocaleLowerCase(%%):String" tiptext="傳回此字串的副本，其中所有大寫字元都轉換成小寫字元。" version="" helpurl="String:AS3:toLocaleLowerCase" playername=""/>
						<string name="toUpperCase" object="String" text=".toUpperCase(%%):String" tiptext="傳回此字串的副本，其中所有小寫字元都轉換成大寫字元。" version="9" helpurl="String:AS3:toUpperCase" playername=""/>
						<string name="toLocaleUpperCase" object="String" text=".toLocaleUpperCase(%%):String" tiptext="傳回此字串的副本，其中所有小寫字元都轉換成大寫字元。" version="9" helpurl="String:AS3:toLocaleUpperCase" playername=""/>
						<string name="valueOf" object="String" text=".valueOf(%%):String" tiptext="傳回 String 實體的基本值。" version="9" helpurl="String:AS3:valueOf" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="String 類別的屬性" helpurl="globalClassifier:String">
						<string name="length" object="String" text=".length" tiptext="整數，指定在指定之 String 物件中的字元數。" version="" helpurl="String:length:get" playername=""/>
					</folder>
				</folder>
				<folder name="SyntaxError" id="SyntaxError" sort="true" index="true" asAncestors="Error,Object" tiptext="由於下列其中一項原因而發生剖析錯誤時，便會擲回 SyntaxError 例外：" helpurl="globalClassifier:SyntaxError">
					<folder name="方法" id="Methods" tiptext="SyntaxError 類別的方法" helpurl="globalClassifier:SyntaxError">
						<string name="SyntaxError" object="SyntaxError" text="new SyntaxError(%訊息:String%)" constructor="true" tiptext="建立新的 SyntaxError 物件。" version="" helpurl="SyntaxError:SyntaxError" playername=""/>
					</folder>
				</folder>
				<folder name="TypeError" id="TypeError" sort="true" index="true" asAncestors="Error,Object" tiptext="當運算元的實際類型不同於預期的類型時，便會擲回 TypeError 例外。" helpurl="globalClassifier:TypeError">
					<folder name="方法" id="Methods" tiptext="TypeError 類別的方法" helpurl="globalClassifier:TypeError">
						<string name="TypeError" object="TypeError" text="new TypeError(%訊息:String%)" constructor="true" tiptext="建立新的 TypeError 物件。" version="" helpurl="TypeError:TypeError" playername=""/>
					</folder>
				</folder>
				<folder name="uint" id="uint" sort="true" index="true" asAncestors="Object" tiptext="uint 類別可提供方法，使用代表 32 位元無正負號整數的資料類型。" helpurl="globalClassifier:uint">
					<folder name="方法" id="Methods" tiptext="uint 類別的方法" helpurl="globalClassifier:uint">
						<string name="uint" object="uint" text="new uint(%數字:Object%)" constructor="true" tiptext="建立新的 uint 物件。" version="9" helpurl="uint:uint" playername=""/>
						<string name="toString" object="uint" text=".toString(%進位基數:uint%):String" tiptext="傳回 uint 物件的字串形式。" version="9" helpurl="uint:AS3:toString" playername=""/>
						<string name="valueOf" object="uint" text=".valueOf(%%):uint" tiptext="傳回所指定 uint 物件的基本 uint 類型值。" version="9" helpurl="uint:AS3:valueOf" playername=""/>
						<string name="toFixed" object="uint" text=".toFixed(%小數點位元:uint%):String" tiptext="使用定點標記法傳回數字的字串形式。" version="" helpurl="uint:AS3:toFixed" playername=""/>
						<string name="toExponential" object="uint" text=".toExponential(%小數點位元:uint%):String" tiptext="使用指數標記法傳回數字的字串形式。" version="" helpurl="uint:AS3:toExponential" playername=""/>
						<string name="toPrecision" object="uint" text=".toPrecision(%精確度:uint%):String" tiptext="使用指數標記法或定點標記法，傳回數字的字串形式。" version="" helpurl="uint:AS3:toPrecision" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="uint 類別的屬性" helpurl="globalClassifier:uint">
						<string name="MAX_VALUE" object="uint" text="uint.MAX_VALUE" constant="true" tiptext="可表示的最大 32 位元無正負號整數，也就是 4,294,967,295。" version="" helpurl="uint:MAX_VALUE" playername=""/>
						<string name="MIN_VALUE" object="uint" text="uint.MIN_VALUE" constant="true" tiptext="可表示的最小無正負號整數，也就是 0。" version="" helpurl="uint:MIN_VALUE" playername=""/>
					</folder>
				</folder>
				<folder name="URIError" id="URIError" sort="true" index="true" asAncestors="Error,Object" tiptext="當其中一個全域 URI 處理函數以不相容於其定義的方式使用時，便會擲回 URIError 例外。" helpurl="globalClassifier:URIError">
					<folder name="方法" id="Methods" tiptext="URIError 類別的方法" helpurl="globalClassifier:URIError">
						<string name="URIError" object="URIError" text="new URIError(%訊息:String%)" constructor="true" tiptext="建立新的 URIError 物件。" version="" helpurl="URIError:URIError" playername=""/>
					</folder>
				</folder>
				<folder name="Vector" id="Vector" sort="true" index="true" asAncestors="Object" tiptext="Vector 類別能讓您存取及操作向量 (即所有元素都具有相同資料類型的陣列)。" helpurl="globalClassifier:Vector">
					<folder name="方法" id="Methods" tiptext="Vector 類別的方法" helpurl="globalClassifier:Vector">
						<string name="Vector" object="Vector" text="new Vector(%[長度:uint=0,固定:Boolean=false]%)" constructor="true" tiptext="建立具有指定基底類型的 Vector。" version="1.5" helpurl="Vector:Vector" playername=""/>
						<string name="concat" object="Vector" text=".concat(%引數:長度不定的引數%):Vector$T" tiptext="連接參數中指定的元素。" version="1.5" helpurl="Vector:AS3:concat" playername=""/>
						<string name="every" object="Vector" text=".every(%回呼:Function[,這物件:Object=null]%):Boolean" tiptext="針對 Vector 中的每個項目執行測試函數，直到到達針對指定之函數傳回 false 的項目為止。" version="1.5" helpurl="Vector:AS3:every" playername=""/>
						<string name="filter" object="Vector" text=".filter(%回呼:Function[,這物件:Object=null]%):Vector$T" tiptext="針對 Vector 中的每個項目執行測試函數，並傳回新的 Vector，其中包含針對指定之函數傳回 true 的所有項目。" version="1.5" helpurl="Vector:AS3:filter" playername=""/>
						<string name="forEach" object="Vector" text=".forEach(%回呼:Function[,這物件:Object=null]%):void" tiptext="針對 Vector 中的每個項目執行函數。" version="1.5" helpurl="Vector:AS3:forEach" playername=""/>
						<string name="indexOf" object="Vector" text=".indexOf(%搜尋元素:T[,索引:int=0]%):int" tiptext="在 Vector 中搜尋某個項目，並傳回該項目的索引位置。" version="1.5" helpurl="Vector:AS3:indexOf" playername=""/>
						<string name="join" object="Vector" text=".join(%[分隔鍵:String=,]%):String" tiptext="將 Vector 中的元素轉換成字串。" version="1.5" helpurl="Vector:AS3:join" playername=""/>
						<string name="lastIndexOf" object="Vector" text=".lastIndexOf(%搜尋元素:T[,索引:int=0x7fffffff]%):int" tiptext="在 Vector 中搜尋某個項目 (從指定的索引位置往回搜尋)，並傳回符合之項目的索引位置。" version="1.5" helpurl="Vector:AS3:lastIndexOf" playername=""/>
						<string name="map" object="Vector" text=".map(%回呼:Function[,這物件:Object=null]%):Vector$T" tiptext="針對 Vector 中的每個項目執行函數，並傳回新的 Vector，其中的項目會分別對應於針對此 Vector 中每個項目呼叫函數的結果。" version="1.5" helpurl="Vector:AS3:map" playername=""/>
						<string name="pop" object="Vector" text=".pop(%%):T" tiptext="移除 Vector 中的最後一個元素，並傳回該元素。" version="1.5" helpurl="Vector:AS3:pop" playername=""/>
						<string name="push" object="Vector" text=".push(%引數:長度不定的引數%):uint" tiptext="在 Vector 結尾加入一個或多個元素，並傳回新的 Vector 長度。" version="1.5" helpurl="Vector:AS3:push" playername=""/>
						<string name="reverse" object="Vector" text=".reverse(%%):Vector$T" tiptext="將 Vector 中的元素順序反轉。" version="1.5" helpurl="Vector:AS3:reverse" playername=""/>
						<string name="shift" object="Vector" text=".shift(%%):T" tiptext="移除 Vector 中的第一個元素，並傳回該元素。" version="1.5" helpurl="Vector:AS3:shift" playername=""/>
						<string name="slice" object="Vector" text=".slice(%[開始索引:int=0,結束索引:int=16777215]%):Vector$T" tiptext="傳回由原始 Vector 中的元素範圍組成的新 Vector。" version="1.5" helpurl="Vector:AS3:slice" playername=""/>
						<string name="some" object="Vector" text=".some(%回呼:Function[,這物件:Object=null]%):Boolean" tiptext="針對 Vector 中的每個項目執行測試函數，直到到達傳回 true 的項目為止。" version="1.5" helpurl="Vector:AS3:some" playername=""/>
						<string name="sort" object="Vector" text=".sort(%比較函數:Function%):Vector$T" tiptext="對 Vector 中的元素進行排序。" version="1.5" helpurl="Vector:AS3:sort" playername=""/>
						<string name="splice" object="Vector" text=".splice(%開始索引:int,刪除計數:uint,項目:長度不定的引數%):Vector$T" tiptext="在 Vector 中增加和移除元素。" version="1.5" helpurl="Vector:AS3:splice" playername=""/>
						<string name="toString" object="Vector" text=".toString(%%):String" tiptext="傳回字串，此字串代表 Vector 中的元素。" version="1.5" helpurl="Vector:toString" playername=""/>
						<string name="toLocaleString" object="Vector" text=".toLocaleString(%%):String" tiptext="傳回字串，此字串代表指定之 Vector 中的元素。" version="1.5" helpurl="Vector:toLocaleString" playername=""/>
						<string name="unshift" object="Vector" text=".unshift(%引數:長度不定的引數%):uint" tiptext="在 Vector 開頭加入一個或多個元素，並傳回新的 Vector 長度。" version="1.5" helpurl="Vector:AS3:unshift" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Vector 類別的屬性" helpurl="globalClassifier:Vector">
						<string name="length" object="Vector" text=".length" tiptext="在 Vector 中可以使用的有效索引範圍。" version="" helpurl="Vector:length:get" playername=""/>
						<string name="fixed" object="Vector" text=".fixed" tiptext="指出是否可以變更 Vector 的 length 屬性。" version="" helpurl="Vector:fixed:get" playername=""/>
					</folder>
				</folder>
				<folder name="VerifyError" id="VerifyError" sort="true" index="true" asAncestors="Error,Object" tiptext="VerifyError 類別代表遭遇格式不正確或損毀的 SWF 檔時所發生的錯誤。" helpurl="globalClassifier:VerifyError">
					<folder name="方法" id="Methods" tiptext="VerifyError 類別的方法" helpurl="globalClassifier:VerifyError">
						<string name="VerifyError" object="VerifyError" text="new VerifyError(%訊息:String%)" constructor="true" tiptext="建立新的 VerifyError 物件。" version="" helpurl="VerifyError:VerifyError" playername=""/>
					</folder>
				</folder>
				<folder name="XML" id="XML" sort="true" index="true" asAncestors="Object" tiptext="XML 類別包含使用 XML 物件的方法和屬性。" helpurl="globalClassifier:XML">
					<folder name="方法" id="Methods" tiptext="XML 類別的方法" helpurl="globalClassifier:XML">
						<string name="XML" object="XML" text="new XML(%值:Object%)" constructor="true" tiptext="建立新的 XML 物件。" version="9" helpurl="XML:XML" playername=""/>
						<string name="addNamespace" object="XML" text=".addNamespace(%命名空間:Object%):XML" tiptext="將命名空間加入 XML 物件的範圍內命名空間組。" version="9" helpurl="XML:AS3:addNamespace" playername=""/>
						<string name="appendChild" object="XML" text=".appendChild(%子節點:Object%):XML" tiptext="將指定的子節點系附加到 XML 物件之屬性的結尾。" version="9" helpurl="XML:AS3:appendChild" playername=""/>
						<string name="attribute" object="XML" text=".attribute(%屬性名稱:*%):XMLList" tiptext="傳回名稱符合屬性名稱參數之屬性的 XML 值。" version="9" helpurl="XML:AS3:attribute" playername=""/>
						<string name="attributes" object="XML" text=".attributes(%%):XMLList" tiptext="傳回所指定 XML 物件的屬性值清單。" version="9" helpurl="XML:AS3:attributes" playername=""/>
						<string name="child" object="XML" text=".child(%屬性名稱:Object%):XMLList" tiptext="列出 XML 物件的子系。" version="9" helpurl="XML:AS3:child" playername=""/>
						<string name="childIndex" object="XML" text=".childIndex(%%):int" tiptext="識別在其父輩內容中，此 XML 物件從零開始的索引位置。" version="9" helpurl="XML:AS3:childIndex" playername=""/>
						<string name="children" object="XML" text=".children(%%):XMLList" tiptext="以出現的序列列出 XML 物件的子系。" version="9" helpurl="XML:AS3:children" playername=""/>
						<string name="comments" object="XML" text=".comments(%%):XMLList" tiptext="列出包含 XML 註解的 XML 物件屬性。" version="9" helpurl="XML:AS3:comments" playername=""/>
						<string name="contains" object="XML" text=".contains(%值:XML%):Boolean" tiptext="比較 XML 物件與指定的值參數。" version="9" helpurl="XML:AS3:contains" playername=""/>
						<string name="copy" object="XML" text=".copy(%%):XML" tiptext="傳回指定之 XML 物件的副本。" version="9" helpurl="XML:AS3:copy" playername=""/>
						<string name="descendants" object="XML" text=".descendants(%[名稱:Object=*]%):XMLList" tiptext="傳回 XML 物件 (具有指定的名稱參數) 的所有後代 (子系、孫系、曾孫系等等)。" version="9" helpurl="XML:AS3:descendants" playername=""/>
						<string name="defaultSettings" object="XML" text="XML.defaultSettings(%%):Object" static="true" tiptext="傳回將下列屬性設定為預設值的物件：IgnoreComments、ignoreProcessingInstructions、ignoreWhitespace、prettyIndent 和 prettyPrinting。" version="9" helpurl="XML:AS3:defaultSettings" playername=""/>
						<string name="elements" object="XML" text=".elements(%[名稱:Object=*]%):XMLList" tiptext="列出 XML 物件的元素。" version="9" helpurl="XML:AS3:elements" playername=""/>
						<string name="hasOwnProperty" object="XML" text=".hasOwnProperty(%p:String%):Boolean" tiptext="檢查物件是否具有 p 參數所指定的屬性。" version="9" helpurl="XML:AS3:hasOwnProperty" playername=""/>
						<string name="hasComplexContent" object="XML" text=".hasComplexContent(%%):Boolean" tiptext="檢查 XML 物件是否包含複雜內容。" version="9" helpurl="XML:AS3:hasComplexContent" playername=""/>
						<string name="hasSimpleContent" object="XML" text=".hasSimpleContent(%%):Boolean" tiptext="檢查 XML 物件是否包含簡單內容。" version="9" helpurl="XML:AS3:hasSimpleContent" playername=""/>
						<string name="inScopeNamespaces" object="XML" text=".inScopeNamespaces(%%):Array" tiptext="根據物件的父輩列出 XML 物件的命名空間。" version="9" helpurl="XML:AS3:inScopeNamespaces" playername=""/>
						<string name="insertChildAfter" object="XML" text=".insertChildAfter(%子節點1:Object,子節點2:Object%)" tiptext="在此 XML 物件中的 子節點1 參數之後插入指定的 子節點2 參數，並傳回所產生的物件。" version="9" helpurl="XML:AS3:insertChildAfter" playername=""/>
						<string name="insertChildBefore" object="XML" text=".insertChildBefore(%子節點1:Object,子節點2:Object%)" tiptext="在此 XML 物件中的 子節點1 參數之前插入指定的 子節點2 參數，並傳回所產生的物件。" version="9" helpurl="XML:AS3:insertChildBefore" playername=""/>
						<string name="length" object="XML" text=".length(%%):int" tiptext="對於 XML 物件，這個方法永遠都會傳回整數 1。" version="9" helpurl="XML:AS3:length" playername=""/>
						<string name="localName" object="XML" text=".localName(%%):Object" tiptext="提供 XML 物件限定名稱的區域名稱部分。" version="9" helpurl="XML:AS3:localName" playername=""/>
						<string name="name" object="XML" text=".name(%%):Object" tiptext="提供 XML 物件的限定名稱。" version="9" helpurl="XML:AS3:name" playername=""/>
						<string name="namespace" object="XML" text=".namespace(%[前置詞:String=null]%)" tiptext="如果沒有提供任何參數，便會提供與此 XML 物件之限定名稱關聯的命名空間。" version="9" helpurl="XML:AS3:namespace" playername=""/>
						<string name="namespaceDeclarations" object="XML" text=".namespaceDeclarations(%%):Array" tiptext="列出與父輩內容中的 XML 物件關聯之命名空間宣告。" version="9" helpurl="XML:AS3:namespaceDeclarations" playername=""/>
						<string name="nodeKind" object="XML" text=".nodeKind(%%):String" tiptext="指定節點的類型：文字、註解、處理指示、屬性或元素。" version="9" helpurl="XML:AS3:nodeKind" playername=""/>
						<string name="normalize" object="XML" text=".normalize(%%):XML" tiptext="針對 XML 物件及所有後代 XML 物件，合併鄰接的文字節點並刪除空的文字節點。" version="9" helpurl="XML:AS3:normalize" playername=""/>
						<string name="parent" object="XML" text=".parent(%%)" tiptext="傳回 XML 物件的父輩。" version="9" helpurl="XML:AS3:parent" playername=""/>
						<string name="processingInstructions" object="XML" text=".processingInstructions(%[名稱:String=*]%):XMLList" tiptext="如果提供名稱參數，便會列出 XML 物件 (其中包含具有該名稱的處理指示) 的所有子系。" version="9" helpurl="XML:AS3:processingInstructions" playername=""/>
						<string name="prependChild" object="XML" text=".prependChild(%值:Object%):XML" tiptext="將所提供 子節點 物件的副本插入 XML 元素中、任何該元素現有的 XML 屬性之前。" version="9" helpurl="XML:AS3:prependChild" playername=""/>
						<string name="propertyIsEnumerable" object="XML" text=".propertyIsEnumerable(%p:String%):Boolean" tiptext="檢查屬性 P 是否位於屬性組 (可在套用至 XML 物件之 for..in 陳述式中重複) 中。" version="9" helpurl="XML:AS3:propertyIsEnumerable" playername=""/>
						<string name="removeNamespace" object="XML" text=".removeNamespace(%命名空間:Namespace%):XML" tiptext="移除此物件及所有後代的指定命名空間。" version="9" helpurl="XML:AS3:removeNamespace" playername=""/>
						<string name="replace" object="XML" text=".replace(%屬性名稱:Object,值:XML%):XML" tiptext="使用指定的值參數取代屬性名稱參數所指定的屬性。" version="9" helpurl="XML:AS3:replace" playername=""/>
						<string name="setChildren" object="XML" text=".setChildren(%值:Object%):XML" tiptext="使用指定的 XML 屬性組 (由值參數提供) 取代 XML 物件的子系屬性。" version="9" helpurl="XML:AS3:setChildren" playername=""/>
						<string name="setLocalName" object="XML" text=".setLocalName(%名稱:String%):void" tiptext="將 XML 物件的區域名稱變更為指定的名稱參數。" version="9" helpurl="XML:AS3:setLocalName" playername=""/>
						<string name="setName" object="XML" text=".setName(%名稱:String%):void" tiptext="將 XML 物件的名稱設定為指定的限定名稱或屬性名稱。" version="9" helpurl="XML:AS3:setName" playername=""/>
						<string name="setNamespace" object="XML" text=".setNamespace(%命名空間:Namespace%):void" tiptext="設定與 XML 物件關聯的命名空間。" version="9" helpurl="XML:AS3:setNamespace" playername=""/>
						<string name="setSettings" object="XML" text="XML.setSettings(%無限的參數數目:長度不定的引數%):void" static="true" tiptext="設定下列 XML 屬性的值：IgnoreComments、ignoreProcessingInstructions、ignoreWhitespace、prettyIndent 和 prettyPrinting。" version="9" helpurl="XML:AS3:setSettings" playername=""/>
						<string name="settings" object="XML" text="XML.settings(%%):Object" static="true" tiptext="擷取下列屬性：IgnoreComments、ignoreProcessingInstructions、ignoreWhitespace、prettyIndent 和 prettyPrinting。" version="9" helpurl="XML:AS3:settings" playername=""/>
						<string name="text" object="XML" text=".text(%%):XMLList" tiptext="傳回 XML 物件 (代表 XML 文字節點) 之所有 XML 屬性的 XMLList 物件。" version="9" helpurl="XML:AS3:text" playername=""/>
						<string name="toString" object="XML" text=".toString(%%):String" tiptext="傳回 XML 物件的字串形式。" version="9" helpurl="XML:AS3:toString" playername=""/>
						<string name="toXMLString" object="XML" text=".toXMLString(%%):String" tiptext="傳回 XML 物件的字串形式。" version="9" helpurl="XML:AS3:toXMLString" playername=""/>
						<string name="valueOf" object="XML" text=".valueOf(%%):XML" tiptext="傳回 XML 物件。" version="9" helpurl="XML:AS3:valueOf" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="XML 類別的屬性" helpurl="globalClassifier:XML">
						<string name="ignoreComments" object="XML" text=".ignoreComments" tiptext="決定 XML 物件剖析來源 XML 資料時，是否要忽略 XML 註解。" version="" helpurl="XML:ignoreComments:get" playername=""/>
						<string name="ignoreProcessingInstructions" object="XML" text=".ignoreProcessingInstructions" tiptext="決定 XML 物件剖析來源 XML 資料時，是否要忽略 XML 處理指示。" version="" helpurl="XML:ignoreProcessingInstructions:get" playername=""/>
						<string name="ignoreWhitespace" object="XML" text=".ignoreWhitespace" tiptext="決定進行剖析時，是否要忽略文字節點開頭與結尾的空白字元。" version="" helpurl="XML:ignoreWhitespace:get" playername=""/>
						<string name="prettyPrinting" object="XML" text=".prettyPrinting" tiptext="決定 toString() 和 toXMLString() 方法是否會一般化部分標籤之間的空白字元。" version="" helpurl="XML:prettyPrinting:get" playername=""/>
						<string name="prettyIndent" object="XML" text=".prettyIndent" tiptext="決定在 XML.prettyPrinting 屬性設定為 true 時，toString() 與 toXMLString() 方法所套用的縮排量。" version="" helpurl="XML:prettyIndent:get" playername=""/>
					</folder>
				</folder>
				<folder name="XMLList" id="XMLList" sort="true" index="true" asAncestors="Object" tiptext="XMLList 類別包含可使用一個或多個 XML 元素的方法。" helpurl="globalClassifier:XMLList">
					<folder name="方法" id="Methods" tiptext="XMLList 類別的方法" helpurl="globalClassifier:XMLList">
						<string name="XMLList" object="XMLList" text="new XMLList(%值:Object%)" constructor="true" tiptext="建立新的 XMLList 物件。" version="9" helpurl="XMLList:XMLList" playername=""/>
						<string name="attribute" object="XMLList" text=".attribute(%屬性名稱:*%):XMLList" tiptext="呼叫每個 XML 物件的 attribute() 方法，並傳回結果的 XMLList 物件。" version="9" helpurl="XMLList:AS3:attribute" playername=""/>
						<string name="attributes" object="XMLList" text=".attributes(%%):XMLList" tiptext="呼叫每個 XML 物件的 attributes() 方法，並傳回每個 XML 物件之屬性的 XMLList 物件。" version="9" helpurl="XMLList:AS3:attributes" playername=""/>
						<string name="child" object="XMLList" text=".child(%屬性名稱:Object%):XMLList" tiptext="呼叫每個 XML 物件的 child() 方法，並傳回包含結果而依序排列的 XMLList 物件。" version="9" helpurl="XMLList:AS3:child" playername=""/>
						<string name="children" object="XMLList" text=".children(%%):XMLList" tiptext="呼叫每個 XML 物件的 children() 方法，並傳回包含結果的 XMLList 物件。" version="9" helpurl="XMLList:AS3:children" playername=""/>
						<string name="comments" object="XMLList" text=".comments(%%):XMLList" tiptext="呼叫每個 XML 物件的 comments() 方法，並傳回註解的 XMLList。" version="9" helpurl="XMLList:AS3:comments" playername=""/>
						<string name="contains" object="XMLList" text=".contains(%值:XML%):Boolean" tiptext="檢查 XMLList 物件是否包含等於指定之值參數的 XML 物件。" version="9" helpurl="XMLList:AS3:contains" playername=""/>
						<string name="copy" object="XMLList" text=".copy(%%):XMLList" tiptext="傳回指定之 XMLList 物件的副本。" version="9" helpurl="XMLList:AS3:copy" playername=""/>
						<string name="descendants" object="XMLList" text=".descendants(%[名稱:Object=*]%):XMLList" tiptext="傳回 XML 物件 (具有指定的名稱參數) 的所有後代 (子系、孫系、曾孫系等等)。" version="9" helpurl="XMLList:AS3:descendants" playername=""/>
						<string name="elements" object="XMLList" text=".elements(%[名稱:Object=*]%):XMLList" tiptext="呼叫每個 XML 物件的 elements() 方法。" version="9" helpurl="XMLList:AS3:elements" playername=""/>
						<string name="hasOwnProperty" object="XMLList" text=".hasOwnProperty(%p:String%):Boolean" tiptext="檢查 P 所指定的屬性。" version="9" helpurl="XMLList:AS3:hasOwnProperty" playername=""/>
						<string name="hasComplexContent" object="XMLList" text=".hasComplexContent(%%):Boolean" tiptext="檢查 XMLList 物件是否包含複雜內容。" version="9" helpurl="XMLList:AS3:hasComplexContent" playername=""/>
						<string name="hasSimpleContent" object="XMLList" text=".hasSimpleContent(%%):Boolean" tiptext="檢查 XMLList 物件是否包含簡單內容。" version="9" helpurl="XMLList:AS3:hasSimpleContent" playername=""/>
						<string name="length" object="XMLList" text=".length(%%):int" tiptext="傳回 XMLList 物件中的屬性數目。" version="9" helpurl="XMLList:AS3:length" playername=""/>
						<string name="normalize" object="XMLList" text=".normalize(%%):XMLList" tiptext="針對下列各項合併相鄰的文字節點，並移除空的文字節點：XMLList 中的所有文字節點、XMLList 中的所有 XML 物件，以及 XMLList 中所有 XML 物件的後代。" version="9" helpurl="XMLList:AS3:normalize" playername=""/>
						<string name="parent" object="XMLList" text=".parent(%%):Object" tiptext="如果 XMLList 物件中的所有項目都有相同的父輩，則傳回該 XMLList 物件的父輩。" version="9" helpurl="XMLList:AS3:parent" playername=""/>
						<string name="processingInstructions" object="XMLList" text=".processingInstructions(%[名稱:String=*]%):XMLList" tiptext="如果提供名稱參數，便會列出 XMLList 物件 (其中包含具有該名稱的處理指示) 的所有子系。" version="9" helpurl="XMLList:AS3:processingInstructions" playername=""/>
						<string name="propertyIsEnumerable" object="XMLList" text=".propertyIsEnumerable(%p:String%):Boolean" tiptext="檢查屬性 P 是否位於屬性組 (可在套用至 XMLList 物件之 for..in 陳述式中重複) 中。" version="9" helpurl="XMLList:AS3:propertyIsEnumerable" playername=""/>
						<string name="text" object="XMLList" text=".text(%%):XMLList" tiptext="呼叫每個 XML 物件的 text() 方法，並傳回包含結果的 XMLList 物件。" version="9" helpurl="XMLList:AS3:text" playername=""/>
						<string name="toString" object="XMLList" text=".toString(%%):String" tiptext="傳回 XMLList 物件中所有 XML 物件的字串形式。" version="9" helpurl="XMLList:AS3:toString" playername=""/>
						<string name="toXMLString" object="XMLList" text=".toXMLString(%%):String" tiptext="傳回 XMLList 物件中所有 XML 物件的字串形式。" version="9" helpurl="XMLList:AS3:toXMLString" playername=""/>
						<string name="valueOf" object="XMLList" text=".valueOf(%%):XMLList" tiptext="傳回 XMLList 物件。" version="9" helpurl="XMLList:AS3:valueOf" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="語言元素" id="Language Elements" sort="true" index="true" tiptext="在執行階段執行或指定動作的語言元素">
				<folder name="全域函數" id="Global Functions" tiptext="在每個指令碼中都可以使用的方法" helpurl="globalClassifier:methodSummary">
					<string name="trace" quickey="tr" text="trace(%引數:長度不定的引數%):void" tiptext="在除錯時顯示運算式，或是寫入記錄檔。" version="9" helpurl="globalClassifier:trace" playername=""/>
					<string name="Array" text="Array(%引數:長度不定的引數%):Array" tiptext="建立新的陣列。" version="9" helpurl="globalClassifier:Array" playername=""/>
					<string name="Boolean" text="Boolean(%運算式:Object%):Boolean" tiptext="將運算式參數轉換成 Boolean 值，並傳回此值。" version="9" helpurl="globalClassifier:Boolean" playername=""/>
					<string name="decodeURI" text="decodeURI(%URI:String%):String" tiptext="將已編碼的 URI 解碼成字串。" version="9" helpurl="globalClassifier:decodeURI" playername=""/>
					<string name="decodeURIComponent" text="decodeURIComponent(%URI:String%):String" tiptext="將已編碼的 URI 組件解碼成字串。" version="9" helpurl="globalClassifier:decodeURIComponent" playername=""/>
					<string name="encodeURI" text="encodeURI(%URI:String%):String" tiptext="將字串編碼成有效的 URI (統一資源識別項)。" version="9" helpurl="globalClassifier:encodeURI" playername=""/>
					<string name="encodeURIComponent" text="encodeURIComponent(%URI:String%):String" tiptext="將字串編碼成有效的 URI 組件。" version="9" helpurl="globalClassifier:encodeURIComponent" playername=""/>
					<string name="escape" text="escape(%字串:String%):String" tiptext="將參數轉換成字串，並以 URL 編碼格式進行編碼，其中所有非英數字元都會以 % 十六進位序列取代。" version="9" helpurl="globalClassifier:escape" playername=""/>
					<string name="int" text="int(%值:Number%):int" tiptext="將指定的數值轉換成整數值。" version="9" helpurl="globalClassifier:int" playername=""/>
					<string name="isFinite" text="isFinite(%數字:Number%):Boolean" tiptext="如果值是有限數字，則傳回 true；如果值是 Infinity 或 -Infinity，則傳回 false。" version="9" helpurl="globalClassifier:isFinite" playername=""/>
					<string name="isNaN" text="isNaN(%數字:Number%):Boolean" tiptext="如果值是 NaN (非數字)，則傳回 true。" version="9" helpurl="globalClassifier:isNaN" playername=""/>
					<string name="isXMLName" text="isXMLName(%字串:String%):Boolean" tiptext="決定指定的字串是否為 XML 元素或屬性的有效名稱。" version="9" helpurl="globalClassifier:isXMLName" playername=""/>
					<string name="Number" text="Number(%運算式:Object%):Number" tiptext="將指定的值轉換成 Number 值。" version="9" helpurl="globalClassifier:Number" playername=""/>
					<string name="Object" text="Object(%值:Object%):Object" tiptext="ActionScript 3.0 中的每個值都是物件，也就是說，針對該值呼叫 Object() 時，會傳回該值。" version="9" helpurl="globalClassifier:Object" playername=""/>
					<string name="parseInt" text="parseInt(%字串:String[,進位基數:uint=0]%):Number" tiptext="將字串轉換成整數。" version="9" helpurl="globalClassifier:parseInt" playername=""/>
					<string name="parseFloat" text="parseFloat(%字串:String%):Number" tiptext="將字串轉換成浮點數。" version="9" helpurl="globalClassifier:parseFloat" playername=""/>
					<string name="String" text="String(%運算式:Object%):String" tiptext="傳回指定參數的字串形式。" version="9" helpurl="globalClassifier:String" playername=""/>
					<string name="unescape" text="unescape(%字串:String%):String" tiptext="將參數「字串」 評估為字串，並將 URL 編碼格式的字串解碼(將所有十六進位序列轉換成 ASCII 字元)，然後傳回該字串。" version="9" helpurl="globalClassifier:unescape" playername=""/>
					<string name="uint" text="uint(%值:Number%):uint" tiptext="將指定的數值轉換成無正負號的整數值。" version="9" helpurl="globalClassifier:uint" playername=""/>
					<string name="XML" text="XML(%運算式:Object%):XML" tiptext="將物件轉換成 XML 物件。" version="9" helpurl="globalClassifier:XML" playername=""/>
					<string name="XMLList" text="XMLList(%運算式:Object%):XMLList" tiptext="將物件轉換成 XMLList 物件。" version="9" helpurl="globalClassifier:XMLList" playername=""/>
					<string name="Vector" text="Vector(%來源陣列:Object%):Vector$T" tiptext="建立新的 Vector 實體，其中的元素都是指定之資料類型的實體。" version="1.5" helpurl="globalClassifier:Vector" playername=""/>
				</folder>
				<folder name="全域常數" id="Global Constants" tiptext="在每個指令碼中都可以使用的常數" helpurl="globalClassifier:constantSummary">
					<string name="Infinity" text="Infinity" constant="true" tiptext="代表正 Infinity 的特殊值。" version="" helpurl="globalValue:Infinity" playername=""/>
					<string name="-Infinity" text="-Infinity" constant="true" tiptext="代表負 Infinity 的特殊值。" version="" helpurl="globalValue:-Infinity" playername=""/>
					<string name="NaN" text="NaN" constant="true" tiptext="Number 資料類型的特殊成員，代表「非數字」(NaN) 的值。" version="" helpurl="globalValue:NaN" playername=""/>
					<string name="undefined" text="undefined" constant="true" tiptext="沒有經過初始化、套用至不具類型變數的特殊值，或是沒有初始化的動態物件屬性。" version="" helpurl="globalValue:undefined" playername=""/>
				</folder>
			</folder>
			<folder name="adobe.utils" id="adobe.utils" sort="true" tiptext="adobe.utils 套件的類別" helpurl="adobe.utils">
				<folder name="CustomActions" id="[adobe.utils.CustomActions]" sort="true" index="true" asAncestors="Object" tiptext="CustomActions 類別的方法可讓在 Flash 編寫工具中播放的 SWF 檔管理以編寫工具註冊的任何自訂動作。" helpurl="adobe.utils:CustomActions">
					<folder name="方法" id="Methods" tiptext="CustomActions 類別的方法" helpurl="adobe.utils:CustomActions">
						<string name="installActions" object="[adobe.utils.CustomActions]" text="CustomActions.installActions(%名稱:String,資料:String%):void" static="true" tiptext="安裝名稱參數所指定的新自訂動作 XML 定義檔案。" version="9" helpurl="adobe.utils:CustomActions:installActions" playername=""/>
						<string name="uninstallActions" object="[adobe.utils.CustomActions]" text="CustomActions.uninstallActions(%名稱:String%):void" static="true" tiptext="移除名為名稱的自訂動作 XML 定義檔案。" version="9" helpurl="adobe.utils:CustomActions:uninstallActions" playername=""/>
						<string name="getActions" object="[adobe.utils.CustomActions]" text="CustomActions.getActions(%名稱:String%):String" static="true" tiptext="讀取名為名稱之自訂動作 XML 定義檔案的內容。" version="9" helpurl="adobe.utils:CustomActions:getActions" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="CustomActions 類別的屬性" helpurl="adobe.utils:CustomActions">
						<string name="actionsList" object="[adobe.utils.CustomActions]" text=".actionsList" tiptext="傳回 Array 物件，其中包含所有使用 Flash 編寫工具註冊的自訂動作名稱。" version="" helpurl="adobe.utils:CustomActions:actionsList:get" playername=""/>
					</folder>
				</folder>
				<folder name="方法" id="Methods" tiptext="adobe.utils 套件的方法" helpurl="adobe.utils">
					<string name="MMExecute" text="MMExecute(%名稱:String%):String" tiptext="讓您可以透過 ActionScript 送出 Flash JavaScript API (JSAPI) 命令。" version="9" helpurl="adobe.utils:MMExecute" playername=""/>
					<string name="MMEndCommand" text="MMEndCommand(%結束狀態:Boolean,通知字串:String%):void" tiptext="通知裝載 SWF 命令的應用程式命令已完成，並指示應用程式確認或捨棄由 MMExecute() 命令送出的變更。" version="1.5" helpurl="adobe.utils:MMEndCommand" playername=""/>
				</folder>
				<folder name="XMLUI" id="[adobe.utils.XMLUI]" sort="true" index="true" asAncestors="Object" tiptext="XMLUI 類別會啟用與 SWF 檔的通訊，這些檔案是用來做為 Flash 編寫工具之延伸功能裡的自訂使用者介面。" helpurl="adobe.utils:XMLUI">
					<folder name="方法" id="Methods" tiptext="XMLUI 類別的方法" helpurl="adobe.utils:XMLUI">
						<string name="getProperty" object="[adobe.utils.XMLUI]" text="XMLUI.getProperty(%名稱:String%):String" static="true" tiptext="擷取目前 XMLUI 對話方塊的指定屬性值。" version="9" helpurl="adobe.utils:XMLUI:getProperty" playername=""/>
						<string name="setProperty" object="[adobe.utils.XMLUI]" text="XMLUI.setProperty(%名稱:String,值:String%):void" static="true" tiptext="修改目前 XMLUI 對話方塊的指定屬性的值。" version="9" helpurl="adobe.utils:XMLUI:setProperty" playername=""/>
						<string name="accept" object="[adobe.utils.XMLUI]" text="XMLUI.accept(%%):void" static="true" tiptext="讓目前的 XMLUI 對話方塊以「接受」狀態關閉。" version="9" helpurl="adobe.utils:XMLUI:accept" playername=""/>
						<string name="cancel" object="[adobe.utils.XMLUI]" text="XMLUI.cancel(%%):void" static="true" tiptext="讓目前的 XMLUI 對話方塊以「取消」狀態關閉。" version="9" helpurl="adobe.utils:XMLUI:cancel" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="air.net" id="air.net" sort="true" tiptext="air.net 套件的類別" helpurl="air.net">
				<folder name="ServiceMonitor" id="[air.net.ServiceMonitor]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="ServiceMonitor 類別會實作用於監視網路服務之狀態和可用性的架構。" helpurl="air.net:ServiceMonitor">
					<folder name="方法" id="Methods" tiptext="ServiceMonitor 類別的方法" helpurl="air.net:ServiceMonitor">
						<string name="ServiceMonitor" object="[air.net.ServiceMonitor]" text="new ServiceMonitor(%%)" constructor="true" tiptext="建立 ServiceMonitor 物件。" version="1.0" helpurl="air.net:ServiceMonitor:ServiceMonitor" playername="AIR"/>
						<string name="start" object="[air.net.ServiceMonitor]" text=".start(%%):void" tiptext="啟動服務監視器。" version="1.0" helpurl="air.net:ServiceMonitor:start" playername="AIR"/>
						<string name="stop" object="[air.net.ServiceMonitor]" text=".stop(%%):void" tiptext="停止監視服務。" version="1.0" helpurl="air.net:ServiceMonitor:stop" playername="AIR"/>
						<string name="checkStatus" object="[air.net.ServiceMonitor]" text=".checkStatus(%%):void" tiptext="檢查服務的狀態。" version="1.0" helpurl="air.net:ServiceMonitor:checkStatus" playername="AIR"/>
						<string name="toString" object="[air.net.ServiceMonitor]" text=".toString(%%):String" tiptext="傳回指定之物件的字串形式。" version="1.0" helpurl="air.net:ServiceMonitor:toString" playername="AIR"/>
						<string name="makeJavascriptSubclass" object="[air.net.ServiceMonitor]" text="ServiceMonitor.makeJavascriptSubclass(%建構函數:Object%):void" static="true" tiptext="將公用 ServiceMonitor 方法加入 JavaScript 建構函數的原型。" version="1.0" helpurl="air.net:ServiceMonitor:makeJavascriptSubclass" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ServiceMonitor 類別的屬性" helpurl="air.net:ServiceMonitor">
						<string name="pollInterval" object="[air.net.ServiceMonitor]" text=".pollInterval" tiptext="輪詢伺服器的間隔 (以毫秒為單位)。" version="" helpurl="air.net:ServiceMonitor:pollInterval:get" playername="AIR"/>
						<string name="running" object="[air.net.ServiceMonitor]" text=".running" tiptext="不管監視器是否已啟動。" version="" helpurl="air.net:ServiceMonitor:running:get" playername="AIR"/>
						<string name="available" object="[air.net.ServiceMonitor]" text=".available" tiptext="無論服務目前是否視為「可用」。除非狀態檢查將該屬性設定為 true 或該屬性一開始初始化為 true，否則初始值都是 false。一般來說，這個屬性是由子類別中的 checkStatus() 實作或專門物件所設定，但是假如應用程式具有服務可用性的相關獨立資訊 (例如，剛才成功或失敗的要求)，則可以明確設定屬性。" version="" helpurl="air.net:ServiceMonitor:available:get" playername="AIR"/>
						<string name="lastStatusUpdate" object="[air.net.ServiceMonitor]" text=".lastStatusUpdate" tiptext="最後一次狀態更新時間。" version="" helpurl="air.net:ServiceMonitor:lastStatusUpdate:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="ServiceMonitor 類別的事件" helpurl="air.net:ServiceMonitor">
						<string name="status" object="[air.net.ServiceMonitor]" text=".addEventListener(%類型:String=StatusEvent.STATUS{StatusEvent.STATUS},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出服務狀態已變更。" version="" helpurl="air.net:ServiceMonitor_flash.events.StatusEvent.STATUS_status" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SocketMonitor" id="[air.net.SocketMonitor]" sort="true" index="true" asAncestors="air.net:ServiceMonitor,flash.events:EventDispatcher,Object" tiptext="SocketMonitor 物件會監視 TCP 端點的可用性。" helpurl="air.net:SocketMonitor">
					<folder name="方法" id="Methods" tiptext="SocketMonitor 類別的方法" helpurl="air.net:SocketMonitor">
						<string name="SocketMonitor" object="[air.net.SocketMonitor]" text="new SocketMonitor(%主機:String,連接埠:int%)" constructor="true" tiptext="針對指定的 TCP 端點建立 SocketMonitor 物件。" version="1.0" helpurl="air.net:SocketMonitor:SocketMonitor" playername="AIR"/>
						<string name="checkStatus" object="[air.net.SocketMonitor]" text=".checkStatus(%%):void" tiptext="呼叫 SocketMonitor 物件的 checkStatus() 方法會導致應用程式嘗試連線至通訊端，以檢查是否有 connect 事件。" version="1.0" helpurl="air.net:SocketMonitor:checkStatus" playername="AIR"/>
						<string name="toString" object="[air.net.SocketMonitor]" text=".toString(%%):String" tiptext="傳回指定之物件的字串形式。" version="1.0" helpurl="air.net:SocketMonitor:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SocketMonitor 類別的屬性" helpurl="air.net:SocketMonitor">
						<string name="host" object="[air.net.SocketMonitor]" text=".host" tiptext="受監視的主機。" version="" helpurl="air.net:SocketMonitor:host:get" playername="AIR"/>
						<string name="port" object="[air.net.SocketMonitor]" text=".port" tiptext="受監視的連接埠。" version="" helpurl="air.net:SocketMonitor:port:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="URLMonitor" id="[air.net.URLMonitor]" sort="true" index="true" asAncestors="air.net:ServiceMonitor,flash.events:EventDispatcher,Object" tiptext="URLMonitor 類別會監視 HTTP 或 HTTPS 服務的可用性。" helpurl="air.net:URLMonitor">
					<folder name="方法" id="Methods" tiptext="URLMonitor 類別的方法" helpurl="air.net:URLMonitor">
						<string name="URLMonitor" object="[air.net.URLMonitor]" text="new URLMonitor(%urlRequest:flash.net:URLRequest[,可接受的狀態碼:Array=null]%)" constructor="true" tiptext="針對指定的 HTTP 或 HTTPS 服務建立 URLMonitor 物件。" version="1.0" helpurl="air.net:URLMonitor:URLMonitor" playername="AIR"/>
						<string name="checkStatus" object="[air.net.URLMonitor]" text=".checkStatus(%%):void" tiptext="嘗試在背景中從 URL 載入內容，以檢查傳回的 HTTP 狀態碼。" version="1.0" helpurl="air.net:URLMonitor:checkStatus" playername="AIR"/>
						<string name="toString" object="[air.net.URLMonitor]" text=".toString(%%):String" tiptext="傳回指定之物件的字串形式。" version="1.0" helpurl="air.net:URLMonitor:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="URLMonitor 類別的屬性" helpurl="air.net:URLMonitor">
						<string name="urlRequest" object="[air.net.URLMonitor]" text=".urlRequest" tiptext="代表探索要求的 URLRequest 物件。" version="" helpurl="air.net:URLMonitor:urlRequest:get" playername="AIR"/>
						<string name="acceptableStatusCodes" object="[air.net.URLMonitor]" text=".acceptableStatusCodes" tiptext="代表成功結果的數值狀態碼。" version="" helpurl="air.net:URLMonitor:acceptableStatusCodes:get" playername="AIR"/>
					</folder>
				</folder>
			</folder>
			<folder name="air.update" id="air.update" sort="true" tiptext="Classes for package air.update" helpurl="air.update">
				<folder name="ApplicationUpdater" id="[air.update.ApplicationUpdater]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="The ApplicationUpdater class defines the basic functionality of the update framework for Adobe&amp;#xAE; AIR&amp;#8482; applications, without providing any default user interface." helpurl="air.update:ApplicationUpdater">
					<folder name="方法" id="Methods" tiptext="Methods for class ApplicationUpdater" helpurl="air.update:ApplicationUpdater">
						<string name="ApplicationUpdater" object="[air.update.ApplicationUpdater]" text="new ApplicationUpdater(%%)" constructor="true" tiptext="The constructor function." version="1.5" helpurl="air.update:ApplicationUpdater:ApplicationUpdater" playername="AIR"/>
						<string name="initialize" object="[air.update.ApplicationUpdater]" text=".initialize(%%):void" tiptext="Initializes the updater." version="1.5" helpurl="air.update:ApplicationUpdater:initialize" playername="AIR"/>
						<string name="checkForUpdate" object="[air.update.ApplicationUpdater]" text=".checkForUpdate(%%):void" tiptext="Asynchronously downloads and interprets the update descriptor file." version="1.5" helpurl="air.update:ApplicationUpdater:checkForUpdate" playername="AIR"/>
						<string name="downloadUpdate" object="[air.update.ApplicationUpdater]" text=".downloadUpdate(%%):void" tiptext="Asynchronously downloads the update file." version="1.5" helpurl="air.update:ApplicationUpdater:downloadUpdate" playername="AIR"/>
						<string name="installUpdate" object="[air.update.ApplicationUpdater]" text=".installUpdate(%%):void" tiptext="Installs the update file." version="1.5" helpurl="air.update:ApplicationUpdater:installUpdate" playername="AIR"/>
						<string name="cancelUpdate" object="[air.update.ApplicationUpdater]" text=".cancelUpdate(%%):void" tiptext="Cancels the update process." version="1.5" helpurl="air.update:ApplicationUpdater:cancelUpdate" playername="AIR"/>
						<string name="checkNow" object="[air.update.ApplicationUpdater]" text=".checkNow(%%):void" tiptext="Starts the update process." version="1.5" helpurl="air.update:ApplicationUpdater:checkNow" playername="AIR"/>
						<string name="installFromAIRFile" object="[air.update.ApplicationUpdater]" text=".installFromAIRFile(%file:flash.filesystem:File%):void" tiptext="Starts the update process using a local AIR file." version="1.5" helpurl="air.update:ApplicationUpdater:installFromAIRFile" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class ApplicationUpdater" helpurl="air.update:ApplicationUpdater">
						<string name="updateURL" object="[air.update.ApplicationUpdater]" text=".updateURL" tiptext="The location of the update descriptor file." version="" helpurl="air.update:ApplicationUpdater:updateURL:get" playername="AIR"/>
						<string name="delay" object="[air.update.ApplicationUpdater]" text=".delay" tiptext="The interval, in days, between periodic checks of new updates." version="" helpurl="air.update:ApplicationUpdater:delay:get" playername="AIR"/>
						<string name="configurationFile" object="[air.update.ApplicationUpdater]" text=".configurationFile" tiptext="The location of the configuration file that sets the values for delay and updateURL properties." version="" helpurl="air.update:ApplicationUpdater:configurationFile:get" playername="AIR"/>
						<string name="updateDescriptor" object="[air.update.ApplicationUpdater]" text=".updateDescriptor" tiptext="The content of the update descriptor file downloaded from the update URL." version="" helpurl="air.update:ApplicationUpdater:updateDescriptor:get" playername="AIR"/>
						<string name="isNewerVersionFunction" object="[air.update.ApplicationUpdater]" text=".isNewerVersionFunction" tiptext="A function that the updater should use to perform version comparisons." version="" helpurl="air.update:ApplicationUpdater:isNewerVersionFunction:get" playername="AIR"/>
						<string name="currentState" object="[air.update.ApplicationUpdater]" text=".currentState" tiptext="The internal state of the updater." version="" helpurl="air.update:ApplicationUpdater:currentState:get" playername="AIR"/>
						<string name="isFirstRun" object="[air.update.ApplicationUpdater]" text=".isFirstRun" tiptext="Whether this is the first run after a successful update (true) or not (false)." version="" helpurl="air.update:ApplicationUpdater:isFirstRun:get" playername="AIR"/>
						<string name="wasPendingUpdate" object="[air.update.ApplicationUpdater]" text=".wasPendingUpdate" tiptext="Whether there was a postponed update, even if it failed to install (true); false otherwise." version="" helpurl="air.update:ApplicationUpdater:wasPendingUpdate:get" playername="AIR"/>
						<string name="currentVersion" object="[air.update.ApplicationUpdater]" text=".currentVersion" tiptext="The current version of the application." version="" helpurl="air.update:ApplicationUpdater:currentVersion:get" playername="AIR"/>
						<string name="previousVersion" object="[air.update.ApplicationUpdater]" text=".previousVersion" tiptext="The previous version of the application." version="" helpurl="air.update:ApplicationUpdater:previousVersion:get" playername="AIR"/>
						<string name="previousApplicationStorageDirectory" object="[air.update.ApplicationUpdater]" text=".previousApplicationStorageDirectory" tiptext="The previous location of the application storage directory, if it changed after an update." version="" helpurl="air.update:ApplicationUpdater:previousApplicationStorageDirectory:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="Events for class ApplicationUpdater" helpurl="air.update:ApplicationUpdater">
						<string name="error" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=ErrorEvent.ERROR{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when an error occurred either during initialization or during the update process (if something unexpected happens)." version="" helpurl="air.update:ApplicationUpdater_flash.events.ErrorEvent.ERROR_error" playername="AIR"/>
						<string name="progress" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=ProgressEvent.PROGRESS{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched after the initialization is complete." version="" helpurl="air.update:ApplicationUpdater_flash.events.ProgressEvent.PROGRESS_progress" playername="AIR"/>
						<string name="fileUpdateError" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when an error occurs validating the file passed as the airFile parameter in a call to the installFromAIRFile() method." version="" helpurl="air.update:ApplicationUpdater_air.update.events.StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR_fileUpdateError" playername="AIR"/>
						<string name="fileUpdateStatus" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=StatusFileUpdateEvent.FILE_UPDATE_STATUS{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched after the updater successfully validates the file in the call to the installFromAIRFile() method." version="" helpurl="air.update:ApplicationUpdater_air.update.events.StatusFileUpdateEvent.FILE_UPDATE_STATUS_fileUpdateStatus" playername="AIR"/>
						<string name="downloadError" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=DownloadErrorEvent.DOWNLOAD_ERROR{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched if there is an error while connecting or downloading the update file." version="" helpurl="air.update:ApplicationUpdater_air.update.events.DownloadErrorEvent.DOWNLOAD_ERROR_downloadError" playername="AIR"/>
						<string name="updateError" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=StatusUpdateErrorEvent.UPDATE_ERROR{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched if an error occurs while trying to download or parse the update descriptor file." version="" helpurl="air.update:ApplicationUpdater_air.update.events.StatusUpdateErrorEvent.UPDATE_ERROR_updateError" playername="AIR"/>
						<string name="updateStatus" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=StatusUpdateEvent.UPDATE_STATUS{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched after the updater successfully downloads and interprets the update descriptor file." version="" helpurl="air.update:ApplicationUpdater_air.update.events.StatusUpdateEvent.UPDATE_STATUS_updateStatus" playername="AIR"/>
						<string name="beforeInstall" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=UpdateEvent.BEFORE_INSTALL{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched just before installing the update, after the installUpdate() method was called." version="" helpurl="air.update:ApplicationUpdater_air.update.events.UpdateEvent.BEFORE_INSTALL_beforeInstall" playername="AIR"/>
						<string name="downloadComplete" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=UpdateEvent.DOWNLOAD_COMPLETE{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when the download of the update file is complete." version="" helpurl="air.update:ApplicationUpdater_air.update.events.UpdateEvent.DOWNLOAD_COMPLETE_downloadComplete" playername="AIR"/>
						<string name="downloadStart" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=UpdateEvent.DOWNLOAD_START{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched after a call to the downloadUpdate() method and the connection to the server is established." version="" helpurl="air.update:ApplicationUpdater_air.update.events.UpdateEvent.DOWNLOAD_START_downloadStart" playername="AIR"/>
						<string name="checkForUpdate" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=UpdateEvent.CHECK_FOR_UPDATE{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched before the update process begins, just before the updater tries to download the update descriptor file." version="" helpurl="air.update:ApplicationUpdater_air.update.events.UpdateEvent.CHECK_FOR_UPDATE_checkForUpdate" playername="AIR"/>
						<string name="initialized" object="[air.update.ApplicationUpdater]" text=".addEventListener(%type:String=UpdateEvent.INITIALIZED{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched after the initialization is complete." version="" helpurl="air.update:ApplicationUpdater_air.update.events.UpdateEvent.INITIALIZED_initialized" playername="AIR"/>
					</folder>
				</folder>
				<folder name="ApplicationUpdaterUI" id="[air.update.ApplicationUpdaterUI]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="The ApplicationUpdaterUI class defines the basic functionality of the update framework for Adobe&amp;#xAE; AIR&amp;#8482; applications, and it provides a default user interface." helpurl="air.update:ApplicationUpdaterUI">
					<folder name="方法" id="Methods" tiptext="Methods for class ApplicationUpdaterUI" helpurl="air.update:ApplicationUpdaterUI">
						<string name="ApplicationUpdaterUI" object="[air.update.ApplicationUpdaterUI]" text="new ApplicationUpdaterUI(%%):void" constructor="true" tiptext="The constructor function." version="1.5" helpurl="air.update:ApplicationUpdaterUI:ApplicationUpdaterUI" playername="AIR"/>
						<string name="addResources" object="[air.update.ApplicationUpdaterUI]" text=".addResources(%lang:String,res:Object%):void" tiptext="Dynamically adds a new resource bundle for the specified language." version="1.5" helpurl="air.update:ApplicationUpdaterUI:addResources" playername="AIR"/>
						<string name="initialize" object="[air.update.ApplicationUpdaterUI]" text=".initialize(%%):void" tiptext="Initializes the updater." version="1.5" helpurl="air.update:ApplicationUpdaterUI:initialize" playername="AIR"/>
						<string name="checkNow" object="[air.update.ApplicationUpdaterUI]" text=".checkNow(%%):void" tiptext="Starts the update process." version="1.5" helpurl="air.update:ApplicationUpdaterUI:checkNow" playername="AIR"/>
						<string name="installFromAIRFile" object="[air.update.ApplicationUpdaterUI]" text=".installFromAIRFile(%file:flash.filesystem:File%):void" tiptext="Starts the update process using a local AIR file." version="1.5" helpurl="air.update:ApplicationUpdaterUI:installFromAIRFile" playername="AIR"/>
						<string name="cancelUpdate" object="[air.update.ApplicationUpdaterUI]" text=".cancelUpdate(%%):void" tiptext="Cancels the update process." version="1.5" helpurl="air.update:ApplicationUpdaterUI:cancelUpdate" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class ApplicationUpdaterUI" helpurl="air.update:ApplicationUpdaterUI">
						<string name="updateURL" object="[air.update.ApplicationUpdaterUI]" text=".updateURL" tiptext="The location of the update descriptor file." version="" helpurl="air.update:ApplicationUpdaterUI:updateURL:get" playername="AIR"/>
						<string name="delay" object="[air.update.ApplicationUpdaterUI]" text=".delay" tiptext="The interval, in days, between periodic checks of new updates." version="" helpurl="air.update:ApplicationUpdaterUI:delay:get" playername="AIR"/>
						<string name="configurationFile" object="[air.update.ApplicationUpdaterUI]" text=".configurationFile" tiptext="The location of the configuration file that sets the values for delay and updateURL properties." version="" helpurl="air.update:ApplicationUpdaterUI:configurationFile:get" playername="AIR"/>
						<string name="isNewerVersionFunction" object="[air.update.ApplicationUpdaterUI]" text=".isNewerVersionFunction" tiptext="A function that the updater should use to perform version comparisons." version="" helpurl="air.update:ApplicationUpdaterUI:isNewerVersionFunction:get" playername="AIR"/>
						<string name="isFirstRun" object="[air.update.ApplicationUpdaterUI]" text=".isFirstRun" tiptext="Whether this is the first run after a successful update (true) or not (false)." version="" helpurl="air.update:ApplicationUpdaterUI:isFirstRun:get" playername="AIR"/>
						<string name="wasPendingUpdate" object="[air.update.ApplicationUpdaterUI]" text=".wasPendingUpdate" tiptext="Whether there was a postponed update, even if it failed to install (true); false otherwise." version="" helpurl="air.update:ApplicationUpdaterUI:wasPendingUpdate:get" playername="AIR"/>
						<string name="currentVersion" object="[air.update.ApplicationUpdaterUI]" text=".currentVersion" tiptext="The current version of the application." version="" helpurl="air.update:ApplicationUpdaterUI:currentVersion:get" playername="AIR"/>
						<string name="previousVersion" object="[air.update.ApplicationUpdaterUI]" text=".previousVersion" tiptext="The previous version of the application." version="" helpurl="air.update:ApplicationUpdaterUI:previousVersion:get" playername="AIR"/>
						<string name="isUpdateInProgress" object="[air.update.ApplicationUpdaterUI]" text=".isUpdateInProgress" tiptext="A Boolean property, which is true if an update is running, false otherwise." version="" helpurl="air.update:ApplicationUpdaterUI:isUpdateInProgress:get" playername="AIR"/>
						<string name="updateDescriptor" object="[air.update.ApplicationUpdaterUI]" text=".updateDescriptor" tiptext="The content of the update descriptor file downloaded from the update URL." version="" helpurl="air.update:ApplicationUpdaterUI:updateDescriptor:get" playername="AIR"/>
						<string name="previousApplicationStorageDirectory" object="[air.update.ApplicationUpdaterUI]" text=".previousApplicationStorageDirectory" tiptext="The previous location of the application storage directory, if it changed after an update." version="" helpurl="air.update:ApplicationUpdaterUI:previousApplicationStorageDirectory:get" playername="AIR"/>
						<string name="isCheckForUpdateVisible" object="[air.update.ApplicationUpdaterUI]" text=".isCheckForUpdateVisible" tiptext="Enables the visibility of the Check for Update, No Update, and Update Error dialog boxes." version="" helpurl="air.update:ApplicationUpdaterUI:isCheckForUpdateVisible:get" playername="AIR"/>
						<string name="isDownloadUpdateVisible" object="[air.update.ApplicationUpdaterUI]" text=".isDownloadUpdateVisible" tiptext="Enables the visibility of the Download Update dialog box." version="" helpurl="air.update:ApplicationUpdaterUI:isDownloadUpdateVisible:get" playername="AIR"/>
						<string name="isDownloadProgressVisible" object="[air.update.ApplicationUpdaterUI]" text=".isDownloadProgressVisible" tiptext="Enables the visibility of the Download Update dialog box." version="" helpurl="air.update:ApplicationUpdaterUI:isDownloadProgressVisible:get" playername="AIR"/>
						<string name="isInstallUpdateVisible" object="[air.update.ApplicationUpdaterUI]" text=".isInstallUpdateVisible" tiptext="Enables the visibility of the Install Update dialog box." version="" helpurl="air.update:ApplicationUpdaterUI:isInstallUpdateVisible:get" playername="AIR"/>
						<string name="isFileUpdateVisible" object="[air.update.ApplicationUpdaterUI]" text=".isFileUpdateVisible" tiptext="Enables the visibility of the File Update, File No Update, and File Error dialog boxes." version="" helpurl="air.update:ApplicationUpdaterUI:isFileUpdateVisible:get" playername="AIR"/>
						<string name="isUnexpectedErrorVisible" object="[air.update.ApplicationUpdaterUI]" text=".isUnexpectedErrorVisible" tiptext="Enables the visibility of the Unexpected Error dialog box." version="" helpurl="air.update:ApplicationUpdaterUI:isUnexpectedErrorVisible:get" playername="AIR"/>
						<string name="localeChain" object="[air.update.ApplicationUpdaterUI]" text=".localeChain" tiptext="An array defining the locale chain used by the user interface." version="" helpurl="air.update:ApplicationUpdaterUI:localeChain:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="Events for class ApplicationUpdaterUI" helpurl="air.update:ApplicationUpdaterUI">
						<string name="error" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=ErrorEvent.ERROR{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when an error occurred either during initialization or during the update process (if something unexpected happens)." version="" helpurl="air.update:ApplicationUpdaterUI_flash.events.ErrorEvent.ERROR_error" playername="AIR"/>
						<string name="progress" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=ProgressEvent.PROGRESS{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched after the initialization is complete." version="" helpurl="air.update:ApplicationUpdaterUI_flash.events.ProgressEvent.PROGRESS_progress" playername="AIR"/>
						<string name="fileUpdateError" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when an error occurs validating the file passed as the airFile parameter in a call to the installFromAIRFile() method." version="" helpurl="air.update:ApplicationUpdaterUI_air.update.events.StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR_fileUpdateError" playername="AIR"/>
						<string name="fileUpdateStatus" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=StatusFileUpdateEvent.FILE_UPDATE_STATUS{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched after the updater successfully validates the file in the call to the installFromAIRFile() method." version="" helpurl="air.update:ApplicationUpdaterUI_air.update.events.StatusFileUpdateEvent.FILE_UPDATE_STATUS_fileUpdateStatus" playername="AIR"/>
						<string name="downloadError" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=DownloadErrorEvent.DOWNLOAD_ERROR{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched if there is an error while connecting or downloading the update file." version="" helpurl="air.update:ApplicationUpdaterUI_air.update.events.DownloadErrorEvent.DOWNLOAD_ERROR_downloadError" playername="AIR"/>
						<string name="updateError" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=StatusUpdateErrorEvent.UPDATE_ERROR{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched if an error occurs while trying to download or parse the update descriptor file." version="" helpurl="air.update:ApplicationUpdaterUI_air.update.events.StatusUpdateErrorEvent.UPDATE_ERROR_updateError" playername="AIR"/>
						<string name="updateStatus" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=StatusUpdateEvent.UPDATE_STATUS{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched after the updater successfully downloads and interprets the update descriptor file." version="" helpurl="air.update:ApplicationUpdaterUI_air.update.events.StatusUpdateEvent.UPDATE_STATUS_updateStatus" playername="AIR"/>
						<string name="beforeInstall" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=UpdateEvent.BEFORE_INSTALL{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched just before installing the update, after the installUpdate() method was called." version="" helpurl="air.update:ApplicationUpdaterUI_air.update.events.UpdateEvent.BEFORE_INSTALL_beforeInstall" playername="AIR"/>
						<string name="downloadComplete" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=UpdateEvent.DOWNLOAD_COMPLETE{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when the download of the update file is complete." version="" helpurl="air.update:ApplicationUpdaterUI_air.update.events.UpdateEvent.DOWNLOAD_COMPLETE_downloadComplete" playername="AIR"/>
						<string name="downloadStart" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=UpdateEvent.DOWNLOAD_START{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched after a call to the downloadUpdate() method and the connection to the server is established." version="" helpurl="air.update:ApplicationUpdaterUI_air.update.events.UpdateEvent.DOWNLOAD_START_downloadStart" playername="AIR"/>
						<string name="checkForUpdate" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=UpdateEvent.CHECK_FOR_UPDATE{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched before the update process begins, just before the updater tries to download the update descriptor file." version="" helpurl="air.update:ApplicationUpdaterUI_air.update.events.UpdateEvent.CHECK_FOR_UPDATE_checkForUpdate" playername="AIR"/>
						<string name="initialized" object="[air.update.ApplicationUpdaterUI]" text=".addEventListener(%type:String=UpdateEvent.INITIALIZED{ErrorEvent.ERROR,ProgressEvent.PROGRESS,StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR,StatusFileUpdateEvent.FILE_UPDATE_STATUS,DownloadErrorEvent.DOWNLOAD_ERROR,StatusUpdateErrorEvent.UPDATE_ERROR,StatusUpdateEvent.UPDATE_STATUS,UpdateEvent.BEFORE_INSTALL,UpdateEvent.DOWNLOAD_COMPLETE,UpdateEvent.DOWNLOAD_START,UpdateEvent.CHECK_FOR_UPDATE,UpdateEvent.INITIALIZED},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched after the initialization is complete." version="" helpurl="air.update:ApplicationUpdaterUI_air.update.events.UpdateEvent.INITIALIZED_initialized" playername="AIR"/>
					</folder>
				</folder>
			</folder>
			<folder name="air.update.events" id="air.update.events" sort="true" tiptext="Classes for package air.update.events" helpurl="air.update.events">
				<folder name="DownloadErrorEvent" id="[air.update.events.DownloadErrorEvent]" sort="true" index="true" asAncestors="flash.events:ErrorEvent,flash.events:TextEvent,flash.events:Event,Object" tiptext="A DownloadErrorEvent object is dispatched by an ApplicationUpdater or ApplicationUpdaterUI object when an error happens while downloading the update file." helpurl="air.update.events:DownloadErrorEvent">
					<folder name="方法" id="Methods" tiptext="Methods for class DownloadErrorEvent" helpurl="air.update.events:DownloadErrorEvent">
						<string name="DownloadErrorEvent" object="[air.update.events.DownloadErrorEvent]" text="new DownloadErrorEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,text:String,id:int=0,subErrorID:int=0]%)" constructor="true" tiptext="The constructor function." version="1.5" helpurl="air.update.events:DownloadErrorEvent:DownloadErrorEvent" playername="AIR"/>
						<string name="clone" object="[air.update.events.DownloadErrorEvent]" text=".clone(%%):flash.events:Event" tiptext="Creates a copy of the object and sets the value of each property to match that of the original." version="" helpurl="air.update.events:DownloadErrorEvent:clone" playername=""/>
						<string name="toString" object="[air.update.events.DownloadErrorEvent]" text=".toString(%%):String" tiptext="Returns a string that contains all the properties of the object." version="" helpurl="air.update.events:DownloadErrorEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class DownloadErrorEvent" helpurl="air.update.events:DownloadErrorEvent">
						<string name="DOWNLOAD_ERROR" object="[air.update.events.DownloadErrorEvent]" text="DownloadErrorEvent.DOWNLOAD_ERROR" constant="true" tiptext="The DownloadErrorEvent.DOWNLOAD_ERROR constant defines the value of the type property of the event object for a downloadError event." version="" helpurl="air.update.events:DownloadErrorEvent:DOWNLOAD_ERROR" playername="AIR"/>
						<string name="subErrorID" object="[air.update.events.DownloadErrorEvent]" text=".subErrorID" tiptext="Provides information in addition to the errorId property." version="" helpurl="air.update.events:DownloadErrorEvent:subErrorID" playername="AIR"/>
					</folder>
				</folder>
				<folder name="StatusFileUpdateErrorEvent" id="[air.update.events.StatusFileUpdateErrorEvent]" sort="true" index="true" asAncestors="flash.events:ErrorEvent,flash.events:TextEvent,flash.events:Event,Object" tiptext="A StatusUpdateFileErrorEvent is dispatched when a call to the checkForUpdate() method of a ApplicationUpdater object encounters an error while downloading or parsing the update descriptor file." helpurl="air.update.events:StatusFileUpdateErrorEvent">
					<folder name="方法" id="Methods" tiptext="Methods for class StatusFileUpdateErrorEvent" helpurl="air.update.events:StatusFileUpdateErrorEvent">
						<string name="StatusFileUpdateErrorEvent" object="[air.update.events.StatusFileUpdateErrorEvent]" text="new StatusFileUpdateErrorEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,text:String,id:int=0]%)" constructor="true" tiptext="The constructor function." version="1.5" helpurl="air.update.events:StatusFileUpdateErrorEvent:StatusFileUpdateErrorEvent" playername="AIR"/>
						<string name="clone" object="[air.update.events.StatusFileUpdateErrorEvent]" text=".clone(%%):flash.events:Event" tiptext="Creates a copy of the object and sets the value of each property to match that of the original." version="" helpurl="air.update.events:StatusFileUpdateErrorEvent:clone" playername=""/>
						<string name="toString" object="[air.update.events.StatusFileUpdateErrorEvent]" text=".toString(%%):String" tiptext="Returns a string that contains all the properties of the object." version="" helpurl="air.update.events:StatusFileUpdateErrorEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class StatusFileUpdateErrorEvent" helpurl="air.update.events:StatusFileUpdateErrorEvent">
						<string name="FILE_UPDATE_ERROR" object="[air.update.events.StatusFileUpdateErrorEvent]" text="StatusFileUpdateErrorEvent.FILE_UPDATE_ERROR" constant="true" tiptext="The StatusUpdateErrorEvent.UPDATE_ERROR constant defines the value of the type property of the event object for a statusUpdateError event." version="" helpurl="air.update.events:StatusFileUpdateErrorEvent:FILE_UPDATE_ERROR" playername="AIR"/>
					</folder>
				</folder>
				<folder name="StatusFileUpdateEvent" id="[air.update.events.StatusFileUpdateEvent]" sort="true" index="true" asAncestors="air.update.events:UpdateEvent,flash.events:Event,Object" tiptext="Dispatched after the updater successfully validates the file in the call to the installFromAIRFile() method." helpurl="air.update.events:StatusFileUpdateEvent">
					<folder name="方法" id="Methods" tiptext="Methods for class StatusFileUpdateEvent" helpurl="air.update.events:StatusFileUpdateEvent">
						<string name="StatusFileUpdateEvent" object="[air.update.events.StatusFileUpdateEvent]" text="new StatusFileUpdateEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,available:Boolean=false,version:String,path:String]%)" constructor="true" tiptext="The constructor function." version="1.5" helpurl="air.update.events:StatusFileUpdateEvent:StatusFileUpdateEvent" playername="AIR"/>
						<string name="clone" object="[air.update.events.StatusFileUpdateEvent]" text=".clone(%%):flash.events:Event" tiptext="Creates a copy of the object and sets the value of each property to match that of the original." version="" helpurl="air.update.events:StatusFileUpdateEvent:clone" playername=""/>
						<string name="toString" object="[air.update.events.StatusFileUpdateEvent]" text=".toString(%%):String" tiptext="Returns a string that contains all the properties of the object." version="" helpurl="air.update.events:StatusFileUpdateEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class StatusFileUpdateEvent" helpurl="air.update.events:StatusFileUpdateEvent">
						<string name="FILE_UPDATE_STATUS" object="[air.update.events.StatusFileUpdateEvent]" text="StatusFileUpdateEvent.FILE_UPDATE_STATUS" constant="true" tiptext="The StatusUpdateEvent.UPDATE_STATUS constant defines the value of the type property of the event object for a updateStatus event." version="" helpurl="air.update.events:StatusFileUpdateEvent:FILE_UPDATE_STATUS" playername=""/>
						<string name="available" object="[air.update.events.StatusFileUpdateEvent]" text=".available" tiptext="Indicates if if there is a different version available than one of the current application (true); false otherwise (same version)." version="" helpurl="air.update.events:StatusFileUpdateEvent:available" playername="AIR"/>
						<string name="version" object="[air.update.events.StatusFileUpdateEvent]" text=".version" tiptext="Indicates the version of the new update." version="" helpurl="air.update.events:StatusFileUpdateEvent:version" playername="AIR"/>
						<string name="path" object="[air.update.events.StatusFileUpdateEvent]" text=".path" tiptext="The nativePath property of the update File object specified by the airFile parameter in a call to the installFromAIRFile() method." version="" helpurl="air.update.events:StatusFileUpdateEvent:path" playername="AIR"/>
					</folder>
				</folder>
				<folder name="StatusUpdateErrorEvent" id="[air.update.events.StatusUpdateErrorEvent]" sort="true" index="true" asAncestors="flash.events:ErrorEvent,flash.events:TextEvent,flash.events:Event,Object" tiptext="A StatusUpdateErrorEvent is dispatched when a call to the checkForUpdate() method of an ApplicationUpdater object encounters an error while downloading or parsing the update descriptor file." helpurl="air.update.events:StatusUpdateErrorEvent">
					<folder name="方法" id="Methods" tiptext="Methods for class StatusUpdateErrorEvent" helpurl="air.update.events:StatusUpdateErrorEvent">
						<string name="StatusUpdateErrorEvent" object="[air.update.events.StatusUpdateErrorEvent]" text="new StatusUpdateErrorEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,text:String,id:int=0,subErrorID:int=0]%)" constructor="true" tiptext="The constructor function." version="1.5" helpurl="air.update.events:StatusUpdateErrorEvent:StatusUpdateErrorEvent" playername="AIR"/>
						<string name="clone" object="[air.update.events.StatusUpdateErrorEvent]" text=".clone(%%):flash.events:Event" tiptext="Creates a copy of the object and sets the value of each property to match that of the original." version="" helpurl="air.update.events:StatusUpdateErrorEvent:clone" playername=""/>
						<string name="toString" object="[air.update.events.StatusUpdateErrorEvent]" text=".toString(%%):String" tiptext="Returns a string that contains all the properties of the object." version="" helpurl="air.update.events:StatusUpdateErrorEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class StatusUpdateErrorEvent" helpurl="air.update.events:StatusUpdateErrorEvent">
						<string name="UPDATE_ERROR" object="[air.update.events.StatusUpdateErrorEvent]" text="StatusUpdateErrorEvent.UPDATE_ERROR" constant="true" tiptext="The StatusUpdateErrorEvent.UPDATE_ERROR constant defines the value of the type property of the event object for a statusUpdateError event." version="" helpurl="air.update.events:StatusUpdateErrorEvent:UPDATE_ERROR" playername="AIR"/>
						<string name="subErrorID" object="[air.update.events.StatusUpdateErrorEvent]" text=".subErrorID" tiptext="Provides information in addition to the errorId property." version="" helpurl="air.update.events:StatusUpdateErrorEvent:subErrorID" playername="AIR"/>
					</folder>
				</folder>
				<folder name="StatusUpdateEvent" id="[air.update.events.StatusUpdateEvent]" sort="true" index="true" asAncestors="air.update.events:UpdateEvent,flash.events:Event,Object" tiptext="An updater object dispatches a StatusUpdateEvent object after the updater successfully downloads and interprets the update descriptor file." helpurl="air.update.events:StatusUpdateEvent">
					<folder name="方法" id="Methods" tiptext="Methods for class StatusUpdateEvent" helpurl="air.update.events:StatusUpdateEvent">
						<string name="StatusUpdateEvent" object="[air.update.events.StatusUpdateEvent]" text="new StatusUpdateEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,available:Boolean=false,version:String,details:Array=null]%)" constructor="true" tiptext="The constructor function." version="1.5" helpurl="air.update.events:StatusUpdateEvent:StatusUpdateEvent" playername="AIR"/>
						<string name="clone" object="[air.update.events.StatusUpdateEvent]" text=".clone(%%):flash.events:Event" tiptext="Creates a copy of the object and sets the value of each property to match that of the original." version="" helpurl="air.update.events:StatusUpdateEvent:clone" playername=""/>
						<string name="toString" object="[air.update.events.StatusUpdateEvent]" text=".toString(%%):String" tiptext="Returns a string that contains all the properties of the object." version="" helpurl="air.update.events:StatusUpdateEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class StatusUpdateEvent" helpurl="air.update.events:StatusUpdateEvent">
						<string name="UPDATE_STATUS" object="[air.update.events.StatusUpdateEvent]" text="StatusUpdateEvent.UPDATE_STATUS" constant="true" tiptext="The StatusUpdateEvent.UPDATE_STATUS constant defines the value of the type property of the event object for a updateStatus event." version="" helpurl="air.update.events:StatusUpdateEvent:UPDATE_STATUS" playername="AIR"/>
						<string name="available" object="[air.update.events.StatusUpdateEvent]" text=".available" tiptext="Indicates if an update is available." version="" helpurl="air.update.events:StatusUpdateEvent:available" playername="AIR"/>
						<string name="version" object="[air.update.events.StatusUpdateEvent]" text=".version" tiptext="The string representing the new available version." version="" helpurl="air.update.events:StatusUpdateEvent:version" playername="AIR"/>
						<string name="details" object="[air.update.events.StatusUpdateEvent]" text=".details" tiptext="An array defining the details string for each of the supported languages." version="" helpurl="air.update.events:StatusUpdateEvent:details" playername="AIR"/>
					</folder>
				</folder>
				<folder name="UpdateEvent" id="[air.update.events.UpdateEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="A UpdateEvent is dispatched by a ApplicationUpdater object during the update process." helpurl="air.update.events:UpdateEvent">
					<folder name="方法" id="Methods" tiptext="Methods for class UpdateEvent" helpurl="air.update.events:UpdateEvent">
						<string name="UpdateEvent" object="[air.update.events.UpdateEvent]" text="new UpdateEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false]%)" constructor="true" tiptext="The constructor function." version="1.5" helpurl="air.update.events:UpdateEvent:UpdateEvent" playername="AIR"/>
						<string name="clone" object="[air.update.events.UpdateEvent]" text=".clone(%%):flash.events:Event" tiptext="Creates a copy of the object and sets the value of each property to match that of the original." version="" helpurl="air.update.events:UpdateEvent:clone" playername=""/>
						<string name="toString" object="[air.update.events.UpdateEvent]" text=".toString(%%):String" tiptext="Returns a string that contains all the properties of the object." version="" helpurl="air.update.events:UpdateEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class UpdateEvent" helpurl="air.update.events:UpdateEvent">
						<string name="INITIALIZED" object="[air.update.events.UpdateEvent]" text="UpdateEvent.INITIALIZED" constant="true" tiptext="The UpdateEvent.INITIALIZED constant defines the value of the type property of the event object for a initialized event." version="" helpurl="air.update.events:UpdateEvent:INITIALIZED" playername="AIR"/>
						<string name="BEFORE_INSTALL" object="[air.update.events.UpdateEvent]" text="UpdateEvent.BEFORE_INSTALL" constant="true" tiptext="The UpdateEvent.BEFORE_INSTALL constant defines the value of the type property of the event object for a beforeInstall event." version="" helpurl="air.update.events:UpdateEvent:BEFORE_INSTALL" playername="AIR"/>
						<string name="CHECK_FOR_UPDATE" object="[air.update.events.UpdateEvent]" text="UpdateEvent.CHECK_FOR_UPDATE" constant="true" tiptext="The UpdateEvent.CHECK_FOR_UPDATE constant defines the value of the type property of the event object for a checkForUpdate event." version="" helpurl="air.update.events:UpdateEvent:CHECK_FOR_UPDATE" playername="AIR"/>
						<string name="DOWNLOAD_START" object="[air.update.events.UpdateEvent]" text="UpdateEvent.DOWNLOAD_START" constant="true" tiptext="The UpdateEvent.DOWNLOAD_START constant defines the value of the type property of the event object for a downloadStart event." version="" helpurl="air.update.events:UpdateEvent:DOWNLOAD_START" playername="AIR"/>
						<string name="DOWNLOAD_COMPLETE" object="[air.update.events.UpdateEvent]" text="UpdateEvent.DOWNLOAD_COMPLETE" constant="true" tiptext="The UpdateEvent.DOWNLOAD_COMPLETE constant defines the value of the type property of the event object for a downloadComplete event." version="" helpurl="air.update.events:UpdateEvent:DOWNLOAD_COMPLETE" playername="AIR"/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.accessibility" id="fl.accessibility" sort="true" tiptext="fl.accessibility 套件的類別" helpurl="fl.accessibility">
				<folder name="AccImpl" id="[fl.accessibility.AccImpl]" sort="true" index="true" tiptext="AccImpl 類別 (也稱為「輔助功能實作」類別) 是組件中輔助功能實作的基底類別。" helpurl="fl.accessibility:AccImpl">
					<folder name="方法" id="Methods" tiptext="AccImpl 類別的方法" helpurl="fl.accessibility:AccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.AccImpl]" text="AccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:AccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
				<folder name="ButtonAccImpl" id="[fl.accessibility.ButtonAccImpl]" sort="true" index="true" asAncestors="fl.accessibility:LabelButtonAccImpl,fl.accessibility:AccImpl" tiptext="ButtonAccImpl 類別 (也稱為「Button 輔助功能實作」類別) 會啟用 Button 組件和螢幕朗讀程式之間的通訊。" helpurl="fl.accessibility:ButtonAccImpl">
					<folder name="方法" id="Methods" tiptext="ButtonAccImpl 類別的方法" helpurl="fl.accessibility:ButtonAccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.ButtonAccImpl]" text="ButtonAccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用 Button 組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:ButtonAccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
				<folder name="CheckBoxAccImpl" id="[fl.accessibility.CheckBoxAccImpl]" sort="true" index="true" asAncestors="fl.accessibility:LabelButtonAccImpl,fl.accessibility:AccImpl" tiptext="CheckBoxAccImpl 類別 (也稱為「CheckBox 輔助功能實作」類別) 可用於讓 CheckBox 組件支援輔助功能。" helpurl="fl.accessibility:CheckBoxAccImpl">
					<folder name="方法" id="Methods" tiptext="CheckBoxAccImpl 類別的方法" helpurl="fl.accessibility:CheckBoxAccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.CheckBoxAccImpl]" text="CheckBoxAccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用 CheckBox 組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:CheckBoxAccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
				<folder name="ComboBoxAccImpl" id="[fl.accessibility.ComboBoxAccImpl]" sort="true" index="true" asAncestors="fl.accessibility:AccImpl" tiptext="ComboBoxAccImpl 類別 (也稱為「ComboBox 輔助功能實作」類別) 可用於讓 ComboBox 組件支援輔助功能。" helpurl="fl.accessibility:ComboBoxAccImpl">
					<folder name="方法" id="Methods" tiptext="ComboBoxAccImpl 類別的方法" helpurl="fl.accessibility:ComboBoxAccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.ComboBoxAccImpl]" text="ComboBoxAccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用 ComboBox 組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:ComboBoxAccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
				<folder name="DataGridAccImpl" id="[fl.accessibility.DataGridAccImpl]" sort="true" index="true" asAncestors="fl.accessibility:SelectableListAccImpl,fl.accessibility:AccImpl" tiptext="DataGridAccImpl 類別 (也稱為「DataGrid 輔助功能實作」類別) 可用於讓 DataGrid 組件支援輔助功能。" helpurl="fl.accessibility:DataGridAccImpl">
					<folder name="方法" id="Methods" tiptext="DataGridAccImpl 類別的方法" helpurl="fl.accessibility:DataGridAccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.DataGridAccImpl]" text="DataGridAccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用 DataGrid 組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:DataGridAccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
				<folder name="LabelButtonAccImpl" id="[fl.accessibility.LabelButtonAccImpl]" sort="true" index="true" asAncestors="fl.accessibility:AccImpl" tiptext="LabelButtonAccImpl 類別 (也稱為「LabelButton 輔助功能實作」類別) 可用於讓 LabelButton 組件支援輔助功能。" helpurl="fl.accessibility:LabelButtonAccImpl">
					<folder name="方法" id="Methods" tiptext="LabelButtonAccImpl 類別的方法" helpurl="fl.accessibility:LabelButtonAccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.LabelButtonAccImpl]" text="LabelButtonAccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用 LabelButton 組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:LabelButtonAccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
				<folder name="ListAccImpl" id="[fl.accessibility.ListAccImpl]" sort="true" index="true" asAncestors="fl.accessibility:SelectableListAccImpl,fl.accessibility:AccImpl" tiptext="ListAccImpl 類別 (也稱為「List 輔助功能實作」類別) 可用於讓 List 組件支援輔助功能。" helpurl="fl.accessibility:ListAccImpl">
					<folder name="方法" id="Methods" tiptext="ListAccImpl 類別的方法" helpurl="fl.accessibility:ListAccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.ListAccImpl]" text="ListAccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用 List 組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:ListAccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
				<folder name="RadioButtonAccImpl" id="[fl.accessibility.RadioButtonAccImpl]" sort="true" index="true" asAncestors="fl.accessibility:CheckBoxAccImpl,fl.accessibility:LabelButtonAccImpl,fl.accessibility:AccImpl" tiptext="RadioButtonAccImpl 類別 (也稱為「RadioButton 輔助功能實作」類別) 可用於讓 RadioButton 組件支援輔助功能。" helpurl="fl.accessibility:RadioButtonAccImpl">
					<folder name="方法" id="Methods" tiptext="RadioButtonAccImpl 類別的方法" helpurl="fl.accessibility:RadioButtonAccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.RadioButtonAccImpl]" text="RadioButtonAccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用 RadioButton 組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:RadioButtonAccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
				<folder name="SelectableListAccImpl" id="[fl.accessibility.SelectableListAccImpl]" sort="true" index="true" asAncestors="fl.accessibility:AccImpl" tiptext="SelectableListAccImpl 類別 (也稱為「SelectableList 輔助功能實作」類別) 可用於讓 SelectableList 組件支援輔助功能。" helpurl="fl.accessibility:SelectableListAccImpl">
					<folder name="方法" id="Methods" tiptext="SelectableListAccImpl 類別的方法" helpurl="fl.accessibility:SelectableListAccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.SelectableListAccImpl]" text="SelectableListAccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用 SelectableList 組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:SelectableListAccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
				<folder name="TileListAccImpl" id="[fl.accessibility.TileListAccImpl]" sort="true" index="true" asAncestors="fl.accessibility:SelectableListAccImpl,fl.accessibility:AccImpl" tiptext="TileListAccImpl 類別 (也稱為「TileList 輔助功能實作」類別) 可用於讓 TileList 組件支援輔助功能。" helpurl="fl.accessibility:TileListAccImpl">
					<folder name="方法" id="Methods" tiptext="TileListAccImpl 類別的方法" helpurl="fl.accessibility:TileListAccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.TileListAccImpl]" text="TileListAccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用 TileList 組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:TileListAccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
				<folder name="UIComponentAccImpl" id="[fl.accessibility.UIComponentAccImpl]" sort="true" index="true" asAncestors="flash.accessibility:AccessibilityProperties,Object" tiptext="UIComponentAccImpl 類別 (也稱為「UIComponent 輔助功能實作」類別) 可用於讓 UIComponent 支援輔助功能。" helpurl="fl.accessibility:UIComponentAccImpl">
					<folder name="方法" id="Methods" tiptext="UIComponentAccImpl 類別的方法" helpurl="fl.accessibility:UIComponentAccImpl">
						<string name="enableAccessibility" object="[fl.accessibility.UIComponentAccImpl]" text="UIComponentAccImpl.enableAccessibility(%%):void" static="true" tiptext="啟用 UIComponent 組件的輔助功能。" version="9.0.28.0" helpurl="fl.accessibility:UIComponentAccImpl:enableAccessibility" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.containers" id="fl.containers" sort="true" tiptext="fl.containers 套件的類別" helpurl="fl.containers">
				<folder name="BaseScrollPane" id="[fl.containers.BaseScrollPane]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="BaseScrollPane 類別會處理基本的捲動窗格功能，其中包括 事件、設定樣式、繪製遮色片和背景、捲軸的版面以及處理捲動位置。" helpurl="fl.containers:BaseScrollPane">
					<folder name="方法" id="Methods" tiptext="BaseScrollPane 類別的方法" helpurl="fl.containers:BaseScrollPane">
						<string name="BaseScrollPane" object="[fl.containers.BaseScrollPane]" text="new BaseScrollPane(%%)" constructor="true" tiptext="建立新的 BaseScrollPane 組件實體。" version="9.0.28.0" helpurl="fl.containers:BaseScrollPane:BaseScrollPane" playername=""/>
						<string name="getStyleDefinition" object="[fl.containers.BaseScrollPane]" text="BaseScrollPane.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.containers:BaseScrollPane:getStyleDefinition" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="BaseScrollPane 類別的屬性" helpurl="fl.containers:BaseScrollPane">
						<string name="horizontalScrollPolicy" object="[fl.containers.BaseScrollPane]" text=".horizontalScrollPolicy" tiptext="會取得或設定指出水平捲軸狀態的值。" version="" helpurl="fl.containers:BaseScrollPane:horizontalScrollPolicy:get" playername=""/>
						<string name="verticalScrollPolicy" object="[fl.containers.BaseScrollPane]" text=".verticalScrollPolicy" tiptext="會取得或設定指出垂直捲軸狀態的值。" version="" helpurl="fl.containers:BaseScrollPane:verticalScrollPolicy:get" playername=""/>
						<string name="horizontalLineScrollSize" object="[fl.containers.BaseScrollPane]" text=".horizontalLineScrollSize" tiptext="會取得或設定值，描述當按一下捲動箭頭時，內容要水平捲動的量。" version="" helpurl="fl.containers:BaseScrollPane:horizontalLineScrollSize:get" playername=""/>
						<string name="verticalLineScrollSize" object="[fl.containers.BaseScrollPane]" text=".verticalLineScrollSize" tiptext="會取得或設定值，描述當按一下捲動箭頭時，要垂直捲動多少像素。" version="" helpurl="fl.containers:BaseScrollPane:verticalLineScrollSize:get" playername=""/>
						<string name="horizontalScrollPosition" object="[fl.containers.BaseScrollPane]" text=".horizontalScrollPosition" tiptext="會取得或設定值，描述水平捲軸在捲動窗格中的水平位置，以像素為單位。" version="" helpurl="fl.containers:BaseScrollPane:horizontalScrollPosition:get" playername=""/>
						<string name="verticalScrollPosition" object="[fl.containers.BaseScrollPane]" text=".verticalScrollPosition" tiptext="會取得或設定值，描述垂直捲軸在捲動窗格中的垂直位置，以像素為單位。" version="" helpurl="fl.containers:BaseScrollPane:verticalScrollPosition:get" playername=""/>
						<string name="maxHorizontalScrollPosition" object="[fl.containers.BaseScrollPane]" text=".maxHorizontalScrollPosition" tiptext="會取得目前內容的最大水平捲動位置，以像素為單位。" version="" helpurl="fl.containers:BaseScrollPane:maxHorizontalScrollPosition:get" playername=""/>
						<string name="maxVerticalScrollPosition" object="[fl.containers.BaseScrollPane]" text=".maxVerticalScrollPosition" tiptext="會取得目前內容的最大垂直捲動位置，以像素為單位。" version="" helpurl="fl.containers:BaseScrollPane:maxVerticalScrollPosition:get" playername=""/>
						<string name="useBitmapScrolling" object="[fl.containers.BaseScrollPane]" text=".useBitmapScrolling" tiptext="設定為 true 時，捲動內容的 cacheAsBitmap 屬性會設定為 true；設定為 false 時，則會關閉這個值。" version="" helpurl="fl.containers:BaseScrollPane:useBitmapScrolling:get" playername=""/>
						<string name="horizontalPageScrollSize" object="[fl.containers.BaseScrollPane]" text=".horizontalPageScrollSize" tiptext="會取得或設定當按下捲軸軌道時，捲動縮圖在水平捲軸上移動的像素數目。" version="" helpurl="fl.containers:BaseScrollPane:horizontalPageScrollSize:get" playername=""/>
						<string name="verticalPageScrollSize" object="[fl.containers.BaseScrollPane]" text=".verticalPageScrollSize" tiptext="會取得或設定當按下捲軸軌道時，捲動縮圖在垂直捲軸上移動的像素數目。" version="" helpurl="fl.containers:BaseScrollPane:verticalPageScrollSize:get" playername=""/>
						<string name="horizontalScrollBar" object="[fl.containers.BaseScrollPane]" text=".horizontalScrollBar" tiptext="會取得水平捲軸的參考。" version="" helpurl="fl.containers:BaseScrollPane:horizontalScrollBar:get" playername=""/>
						<string name="verticalScrollBar" object="[fl.containers.BaseScrollPane]" text=".verticalScrollBar" tiptext="會取得垂直捲軸的參考。" version="" helpurl="fl.containers:BaseScrollPane:verticalScrollBar:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="BaseScrollPane 類別的事件" helpurl="fl.containers:BaseScrollPane">
						<string name="scroll" object="[fl.containers.BaseScrollPane]" text=".addEventListener(%類型:String=ScrollEvent.SCROLL{ScrollEvent.SCROLL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者使用組件上的捲軸或滑鼠裝置上的滾輪捲動內容時傳送。" version="" helpurl="fl.containers:BaseScrollPane_fl.events.ScrollEvent.SCROLL_scroll" playername=""/>
					</folder>
				</folder>
				<folder name="ScrollPane" id="[fl.containers.ScrollPane]" sort="true" index="true" asAncestors="fl.containers:BaseScrollPane,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="ScrollPane 組件會在可捲動區域中顯示顯示物件、JPEG、GIF 和 PNG 檔以及 SWF 檔。" helpurl="fl.containers:ScrollPane">
					<folder name="方法" id="Methods" tiptext="ScrollPane 類別的方法" helpurl="fl.containers:ScrollPane">
						<string name="ScrollPane" object="[fl.containers.ScrollPane]" text="new ScrollPane(%%)" constructor="true" tiptext="建立新的 ScrollPane 組件實體。" version="9.0.28.0" helpurl="fl.containers:ScrollPane:ScrollPane" playername=""/>
						<string name="getStyleDefinition" object="[fl.containers.ScrollPane]" text="ScrollPane.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.containers:ScrollPane:getStyleDefinition" playername=""/>
						<string name="refreshPane" object="[fl.containers.ScrollPane]" text=".refreshPane(%%):void" tiptext="會重新載入捲動窗格的內容。" version="9.0.28.0" helpurl="fl.containers:ScrollPane:refreshPane" playername=""/>
						<string name="update" object="[fl.containers.ScrollPane]" text=".update(%%):void" tiptext="會根據內容的寬度和高度，重新整理捲軸屬性。" version="9.0.28.0" helpurl="fl.containers:ScrollPane:update" playername=""/>
						<string name="load" object="[fl.containers.ScrollPane]" text=".load(%要求:flash.net:URLRequest[,內容:flash.system:LoaderContext=null]%):void" tiptext="此方法的 request 參數只會接受 URLRequest 物件，此物件的 source 屬性包含字串、類別或 URLRequest 物件。" version="9.0.28.0" helpurl="fl.containers:ScrollPane:load" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ScrollPane 類別的屬性" helpurl="fl.containers:ScrollPane">
						<string name="scrollDrag" object="[fl.containers.ScrollPane]" text=".scrollDrag" tiptext="會取得或設定值，指出當使用者在捲動窗格中拖曳內容時，是否發生捲動。" version="" helpurl="fl.containers:ScrollPane:scrollDrag:get" playername=""/>
						<string name="percentLoaded" object="[fl.containers.ScrollPane]" text=".percentLoaded" tiptext="會取得介於 0 和 100 之間的數字，表示已載入內容的百分比。" version="" helpurl="fl.containers:ScrollPane:percentLoaded:get" playername=""/>
						<string name="bytesLoaded" object="[fl.containers.ScrollPane]" text=".bytesLoaded" tiptext="會取得已載入之內容的位元組數。" version="" helpurl="fl.containers:ScrollPane:bytesLoaded:get" playername=""/>
						<string name="bytesTotal" object="[fl.containers.ScrollPane]" text=".bytesTotal" tiptext="會取得要載入的內容位元組總數。" version="" helpurl="fl.containers:ScrollPane:bytesTotal:get" playername=""/>
						<string name="content" object="[fl.containers.ScrollPane]" text=".content" tiptext="會取得捲動窗格中所載入內容的參考。" version="" helpurl="fl.containers:ScrollPane:content:get" playername=""/>
						<string name="source" object="[fl.containers.ScrollPane]" text=".source" tiptext="取得或設定絕對或相對 URL，該 URL 會識別要載入之 SWF 或影像檔的位置、元件庫中影片片段的類別名稱、顯示物件的參考，或識別相同層級上當做組件之影片片段的實體名稱。" version="" helpurl="fl.containers:ScrollPane:source:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="ScrollPane 類別的事件" helpurl="fl.containers:ScrollPane">
						<string name="progress" object="[fl.containers.ScrollPane]" text=".addEventListener(%類型:String=ProgressEvent.PROGRESS{ProgressEvent.PROGRESS,SecurityErrorEvent.SECURITY_ERROR,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE,ScrollEvent.SCROLL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當內容正在載入時傳送。" version="" helpurl="fl.containers:ScrollPane_flash.events.ProgressEvent.PROGRESS_progress" playername=""/>
						<string name="securityError" object="[fl.containers.ScrollPane]" text=".addEventListener(%類型:String=SecurityErrorEvent.SECURITY_ERROR{ProgressEvent.PROGRESS,SecurityErrorEvent.SECURITY_ERROR,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE,ScrollEvent.SCROLL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在載入內容期間發生了安全性錯誤時傳送。" version="" helpurl="fl.containers:ScrollPane_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername=""/>
						<string name="open" object="[fl.containers.ScrollPane]" text=".addEventListener(%類型:String=Event.OPEN{ProgressEvent.PROGRESS,SecurityErrorEvent.SECURITY_ERROR,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE,ScrollEvent.SCROLL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在網路作業開始之後傳送。" version="" helpurl="fl.containers:ScrollPane_flash.events.Event.OPEN_open" playername=""/>
						<string name="ioError" object="[fl.containers.ScrollPane]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{ProgressEvent.PROGRESS,SecurityErrorEvent.SECURITY_ERROR,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE,ScrollEvent.SCROLL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在發生輸入或輸出錯誤之後傳送。" version="" helpurl="fl.containers:ScrollPane_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="init" object="[fl.containers.ScrollPane]" text=".addEventListener(%類型:String=Event.INIT{ProgressEvent.PROGRESS,SecurityErrorEvent.SECURITY_ERROR,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE,ScrollEvent.SCROLL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當您可以存取載入之 SWF 檔案的屬性和方法時傳送。" version="" helpurl="fl.containers:ScrollPane_flash.events.Event.INIT_init" playername=""/>
						<string name="complete" object="[fl.containers.ScrollPane]" text=".addEventListener(%類型:String=Event.COMPLETE{ProgressEvent.PROGRESS,SecurityErrorEvent.SECURITY_ERROR,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE,ScrollEvent.SCROLL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當內容載入完成時傳送。" version="" helpurl="fl.containers:ScrollPane_flash.events.Event.COMPLETE_complete" playername=""/>
						<string name="scroll" object="[fl.containers.ScrollPane]" text=".addEventListener(%類型:String=ScrollEvent.SCROLL{ProgressEvent.PROGRESS,SecurityErrorEvent.SECURITY_ERROR,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE,ScrollEvent.SCROLL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者使用組件上的捲軸或滑鼠裝置上的滾輪捲動內容時傳送。" version="" helpurl="fl.containers:ScrollPane_fl.events.ScrollEvent.SCROLL_scroll" playername=""/>
					</folder>
				</folder>
				<folder name="UILoader" id="[fl.containers.UILoader]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="UILoader 類別可讓您設定要載入的內容，然後在執行階段監視載入作業。" helpurl="fl.containers:UILoader">
					<folder name="方法" id="Methods" tiptext="UILoader 類別的方法" helpurl="fl.containers:UILoader">
						<string name="UILoader" object="[fl.containers.UILoader]" text="new UILoader(%%)" constructor="true" tiptext="建立新的 UILoader 組件實體。" version="9.0.28.0" helpurl="fl.containers:UILoader:UILoader" playername=""/>
						<string name="getStyleDefinition" object="[fl.containers.UILoader]" text="UILoader.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.containers:UILoader:getStyleDefinition" playername=""/>
						<string name="setSize" object="[fl.containers.UILoader]" text=".setSize(%寬:Number,高:Number%):void" tiptext="將組件調整為要求的大小。" version="9.0.28.0" helpurl="fl.containers:UILoader:setSize" playername=""/>
						<string name="loadBytes" object="[fl.containers.UILoader]" text=".loadBytes(%位元組:flash.utils:ByteArray[,快顯:flash.system:LoaderContext=null]%):void" tiptext="會載入儲存在 ByteArray 物件中的二進位資料。" version="9.0.28.0" helpurl="fl.containers:UILoader:loadBytes" playername=""/>
						<string name="load" object="[fl.containers.UILoader]" text=".load(%[要求:flash.net:URLRequest=null,快顯:flash.system:LoaderContext=null]%):void" tiptext="會載入指定的內容；如果未指定內容，則會從 source 屬性所識別的位置載入內容。" version="9.0.28.0" helpurl="fl.containers:UILoader:load" playername=""/>
						<string name="unload" object="[fl.containers.UILoader]" text=".unload(%%):void" tiptext="會移除這個 UILoader 物件的子系，此物件是使用 load() 方法或 source 屬性載入。" version="9.0.28.0" helpurl="fl.containers:UILoader:unload" playername=""/>
						<string name="close" object="[fl.containers.UILoader]" text=".close(%%):void" tiptext="取消 Loader 實體目前正在進行中的 load() 方法作業。" version="9.0.28.0" helpurl="fl.containers:UILoader:close" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="UILoader 類別的屬性" helpurl="fl.containers:UILoader">
						<string name="autoLoad" object="[fl.containers.UILoader]" text=".autoLoad" tiptext="會取得或設定值，指出 UILoader 實體是否會自動載入指定的內容。" version="" helpurl="fl.containers:UILoader:autoLoad:get" playername=""/>
						<string name="scaleContent" object="[fl.containers.UILoader]" text=".scaleContent" tiptext="會取得或設定值，指出是否要自動將影像縮放為 UILoader 實體的大小。" version="" helpurl="fl.containers:UILoader:scaleContent:get" playername=""/>
						<string name="maintainAspectRatio" object="[fl.containers.UILoader]" text=".maintainAspectRatio" tiptext="取得或設定值，指出是否要維持原始影像使用的比例，或是將影像大小調整成 UILoader 組件的目前寬度和高度。" version="" helpurl="fl.containers:UILoader:maintainAspectRatio:get" playername=""/>
						<string name="bytesLoaded" object="[fl.containers.UILoader]" text=".bytesLoaded" tiptext="會取得已載入之內容的位元組數。" version="" helpurl="fl.containers:UILoader:bytesLoaded:get" playername=""/>
						<string name="bytesTotal" object="[fl.containers.UILoader]" text=".bytesTotal" tiptext="會取得要載入的內容位元組總數。" version="" helpurl="fl.containers:UILoader:bytesTotal:get" playername=""/>
						<string name="content" object="[fl.containers.UILoader]" text=".content" tiptext="會包含使用 load() 方法或設定 source 屬性所載入之 SWF 檔或影像檔 (JPEG、PNG 或 GIF 格式的檔案) 的根顯示物件。" version="" helpurl="fl.containers:UILoader:content:get" playername=""/>
						<string name="source" object="[fl.containers.UILoader]" text=".source" tiptext="取得或設定絕對或相對 URL，該 URL 會識別要載入之 SWF 或影像檔的位置、元件庫中影片片段的類別名稱、顯示物件的參考，或識別相同層級上當做組件之影片片段的實體名稱。" version="" helpurl="fl.containers:UILoader:source:get" playername=""/>
						<string name="percentLoaded" object="[fl.containers.UILoader]" text=".percentLoaded" tiptext="會取得介於 0 和 100 之間的數字，表示已載入內容的百分比。" version="" helpurl="fl.containers:UILoader:percentLoaded:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="UILoader 類別的事件" helpurl="fl.containers:UILoader">
						<string name="securityError" object="[fl.containers.UILoader]" text=".addEventListener(%類型:String=SecurityErrorEvent.SECURITY_ERROR{SecurityErrorEvent.SECURITY_ERROR,ComponentEvent.RESIZE,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在載入內容期間發生了安全性錯誤時傳送。" version="" helpurl="fl.containers:UILoader_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername=""/>
						<string name="resize" object="[fl.containers.UILoader]" text=".addEventListener(%類型:String=ComponentEvent.RESIZE{SecurityErrorEvent.SECURITY_ERROR,ComponentEvent.RESIZE,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在調整組件大小之後傳送。" version="" helpurl="fl.containers:UILoader_fl.events.ComponentEvent.RESIZE_resize" playername=""/>
						<string name="progress" object="[fl.containers.UILoader]" text=".addEventListener(%類型:String=ProgressEvent.PROGRESS{SecurityErrorEvent.SECURITY_ERROR,ComponentEvent.RESIZE,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當內容正在載入時傳送。" version="" helpurl="fl.containers:UILoader_flash.events.ProgressEvent.PROGRESS_progress" playername=""/>
						<string name="open" object="[fl.containers.UILoader]" text=".addEventListener(%類型:String=Event.OPEN{SecurityErrorEvent.SECURITY_ERROR,ComponentEvent.RESIZE,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在網路作業開始之後傳送。" version="" helpurl="fl.containers:UILoader_flash.events.Event.OPEN_open" playername=""/>
						<string name="ioError" object="[fl.containers.UILoader]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{SecurityErrorEvent.SECURITY_ERROR,ComponentEvent.RESIZE,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在發生輸入或輸出錯誤之後傳送。" version="" helpurl="fl.containers:UILoader_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="init" object="[fl.containers.UILoader]" text=".addEventListener(%類型:String=Event.INIT{SecurityErrorEvent.SECURITY_ERROR,ComponentEvent.RESIZE,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當您可以存取載入之 SWF 檔案的屬性和方法時傳送。" version="" helpurl="fl.containers:UILoader_flash.events.Event.INIT_init" playername=""/>
						<string name="complete" object="[fl.containers.UILoader]" text=".addEventListener(%類型:String=Event.COMPLETE{SecurityErrorEvent.SECURITY_ERROR,ComponentEvent.RESIZE,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在內容載入完成時傳送。" version="" helpurl="fl.containers:UILoader_flash.events.Event.COMPLETE_complete" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.controls" id="fl.controls" sort="true" tiptext="fl.controls 套件的類別" helpurl="fl.controls">
				<folder name="BaseButton" id="[fl.controls.BaseButton]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="BaseButton 類別是所有按鈕組件的基底類別，會定義所有按鈕常用的屬性和方法。" helpurl="fl.controls:BaseButton">
					<folder name="方法" id="Methods" tiptext="BaseButton 類別的方法" helpurl="fl.controls:BaseButton">
						<string name="BaseButton" object="[fl.controls.BaseButton]" text="new BaseButton(%%)" constructor="true" tiptext="會建立新的 BaseButton 實體。" version="9.0.28.0" helpurl="fl.controls:BaseButton:BaseButton" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.BaseButton]" text="BaseButton.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:BaseButton:getStyleDefinition" playername=""/>
						<string name="setMouseState" object="[fl.controls.BaseButton]" text=".setMouseState(%狀態:String%):void" tiptext="經由 ActionScript 設定滑鼠狀態。" version="9.0.28.0" helpurl="fl.controls:BaseButton:setMouseState" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="BaseButton 類別的屬性" helpurl="fl.controls:BaseButton">
						<string name="enabled" object="[fl.controls.BaseButton]" text=".enabled" tiptext="會取得或設定值，指出組件是否可以接受使用者輸入。" version="" helpurl="fl.controls:BaseButton:enabled:get" playername=""/>
						<string name="selected" object="[fl.controls.BaseButton]" text=".selected" tiptext="會取得或設定 Boolean 值，指出是否已選取切換按鈕。" version="" helpurl="fl.controls:BaseButton:selected:get" playername=""/>
						<string name="autoRepeat" object="[fl.controls.BaseButton]" text=".autoRepeat" tiptext="會取得或設定 Boolean 值，指出當使用者以滑鼠按鈕按住組件時，是否要多次傳送 buttonDown 事件。" version="" helpurl="fl.controls:BaseButton:autoRepeat:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="BaseButton 類別的事件" helpurl="fl.controls:BaseButton">
						<string name="change" object="[fl.controls.BaseButton]" text=".addEventListener(%類型:String=Event.CHANGE{Event.CHANGE,ComponentEvent.BUTTON_DOWN},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當切換式 Button 組件的 selected 屬性值變更時傳送。" version="" helpurl="fl.controls:BaseButton_flash.events.Event.CHANGE_change" playername=""/>
						<string name="buttonDown" object="[fl.controls.BaseButton]" text=".addEventListener(%類型:String=ComponentEvent.BUTTON_DOWN{Event.CHANGE,ComponentEvent.BUTTON_DOWN},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者按下 Button 組件時傳送。" version="" helpurl="fl.controls:BaseButton_fl.events.ComponentEvent.BUTTON_DOWN_buttonDown" playername=""/>
					</folder>
				</folder>
				<folder name="Button" id="[fl.controls.Button]" sort="true" index="true" asAncestors="fl.controls:LabelButton,fl.controls:BaseButton,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="Button 組件代表常用的矩形按鈕。" helpurl="fl.controls:Button">
					<folder name="方法" id="Methods" tiptext="Button 類別的方法" helpurl="fl.controls:Button">
						<string name="Button" object="[fl.controls.Button]" text="new Button(%%)" constructor="true" tiptext="建立新的 Button 組件實體。" version="9.0.28.0" helpurl="fl.controls:Button:Button" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.Button]" text="Button.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:Button:getStyleDefinition" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Button 類別的屬性" helpurl="fl.controls:Button">
						<string name="emphasized" object="[fl.controls.Button]" text=".emphasized" tiptext="會取得或設定 Boolean 值，指出當按鈕為一般狀態時，是否在 Button 組件周圍繪製邊框。" version="" helpurl="fl.controls:Button:emphasized:get" playername=""/>
					</folder>
				</folder>
				<folder name="ButtonLabelPlacement" id="[fl.controls.ButtonLabelPlacement]" sort="true" index="true" asAncestors="Object" tiptext="ButtonLabelPlacement 類別會定義常數，做為 Button、CheckBox 或 RadioButton 組件之 labelPlacement 屬性的值。" helpurl="fl.controls:ButtonLabelPlacement">
					<folder name="屬性" id="Properties" tiptext="ButtonLabelPlacement 類別的屬性" helpurl="fl.controls:ButtonLabelPlacement">
						<string name="BOTTOM" object="[fl.controls.ButtonLabelPlacement]" text="ButtonLabelPlacement.BOTTOM" constant="true" tiptext="標籤會出現在圖示下方。" version="" helpurl="fl.controls:ButtonLabelPlacement:BOTTOM" playername=""/>
						<string name="TOP" object="[fl.controls.ButtonLabelPlacement]" text="ButtonLabelPlacement.TOP" constant="true" tiptext="標籤會出現在圖示上方。" version="" helpurl="fl.controls:ButtonLabelPlacement:TOP" playername=""/>
						<string name="LEFT" object="[fl.controls.ButtonLabelPlacement]" text="ButtonLabelPlacement.LEFT" constant="true" tiptext="標籤會出現在圖示左方。" version="" helpurl="fl.controls:ButtonLabelPlacement:LEFT" playername=""/>
						<string name="RIGHT" object="[fl.controls.ButtonLabelPlacement]" text="ButtonLabelPlacement.RIGHT" constant="true" tiptext="標籤會出現在圖示右方。" version="" helpurl="fl.controls:ButtonLabelPlacement:RIGHT" playername=""/>
					</folder>
				</folder>
				<folder name="CheckBox" id="[fl.controls.CheckBox]" sort="true" index="true" asAncestors="fl.controls:LabelButton,fl.controls:BaseButton,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="CheckBox 組件會顯示可以包含核取標記的小方塊。" helpurl="fl.controls:CheckBox">
					<folder name="方法" id="Methods" tiptext="CheckBox 類別的方法" helpurl="fl.controls:CheckBox">
						<string name="CheckBox" object="[fl.controls.CheckBox]" text="new CheckBox(%%)" constructor="true" tiptext="建立新的 CheckBox 組件實體。" version="9.0.28.0" helpurl="fl.controls:CheckBox:CheckBox" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.CheckBox]" text="CheckBox.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:CheckBox:getStyleDefinition" playername=""/>
						<string name="drawFocus" object="[fl.controls.CheckBox]" text=".drawFocus(%焦點:Boolean%):void" tiptext="顯示或隱藏此組件周圍的焦點指示器。" version="9.0.28.0" helpurl="fl.controls:CheckBox:drawFocus" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="CheckBox 類別的屬性" helpurl="fl.controls:CheckBox">
						<string name="toggle" object="[fl.controls.CheckBox]" text=".toggle" tiptext="CheckBox 會依定義切換，因此在建構函式中，CheckBox 的 toggle 屬性會設定為 true，而且無法變更。" version="" helpurl="fl.controls:CheckBox:toggle:get" playername=""/>
						<string name="autoRepeat" object="[fl.controls.CheckBox]" text=".autoRepeat" tiptext="CheckBox 依定義永遠無法自動重複，因此在建構函式中，CheckBox 的 autoRepeat 屬性會設定為 false，而且無法變更。" version="" helpurl="fl.controls:CheckBox:autoRepeat:get" playername=""/>
					</folder>
				</folder>
				<folder name="ColorPicker" id="[fl.controls.ColorPicker]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="ColorPicker 組件會顯示含有一個或多個色票的清單，可供使用者從其中選取顏色。" helpurl="fl.controls:ColorPicker">
					<folder name="方法" id="Methods" tiptext="ColorPicker 類別的方法" helpurl="fl.controls:ColorPicker">
						<string name="ColorPicker" object="[fl.controls.ColorPicker]" text="new ColorPicker(%%)" constructor="true" tiptext="會建立 ColorPicker 類別的實體。" version="9.0.28.0" helpurl="fl.controls:ColorPicker:ColorPicker" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.ColorPicker]" text="ColorPicker.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:ColorPicker:getStyleDefinition" playername=""/>
						<string name="open" object="[fl.controls.ColorPicker]" text=".open(%%):void" tiptext="顯示色盤。" version="9.0.28.0" helpurl="fl.controls:ColorPicker:open" playername=""/>
						<string name="close" object="[fl.controls.ColorPicker]" text=".close(%%):void" tiptext="隱藏色盤。" version="9.0.28.0" helpurl="fl.controls:ColorPicker:close" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ColorPicker 類別的屬性" helpurl="fl.controls:ColorPicker">
						<string name="textField" object="[fl.controls.ColorPicker]" text=".textField" tiptext="ColorPicker 組件內部文字欄位的參考。" version="" helpurl="fl.controls:ColorPicker:textField" playername=""/>
						<string name="selectedColor" object="[fl.controls.ColorPicker]" text=".selectedColor" tiptext="會取得或設定目前在 ColorPicker 組件之色盤中反白標示的色票。" version="" helpurl="fl.controls:ColorPicker:selectedColor:get" playername=""/>
						<string name="hexValue" object="[fl.controls.ColorPicker]" text=".hexValue" tiptext="會取得目前選取顏色的字串值。" version="" helpurl="fl.controls:ColorPicker:hexValue:get" playername=""/>
						<string name="enabled" object="[fl.controls.ColorPicker]" text=".enabled" tiptext="會取得或設定值，指出組件是否可以接受使用者互動。" version="" helpurl="fl.controls:ColorPicker:enabled:get" playername=""/>
						<string name="editable" object="[fl.controls.ColorPicker]" text=".editable" tiptext="會取得或設定 Boolean 值，指出 ColorPicker 組件的內部文字欄位是否可編輯。" version="" helpurl="fl.controls:ColorPicker:editable:get" playername=""/>
						<string name="showTextField" object="[fl.controls.ColorPicker]" text=".showTextField" tiptext="會取得或設定 Boolean 值，指出是否顯示 ColorPicker 組件的內部文字欄位。" version="" helpurl="fl.controls:ColorPicker:showTextField:get" playername=""/>
						<string name="colors" object="[fl.controls.ColorPicker]" text=".colors" tiptext="會取得或設定 ColorPicker 組件提供的自訂顏色陣列。" version="" helpurl="fl.controls:ColorPicker:colors:get" playername=""/>
						<string name="imeMode" object="[fl.controls.ColorPicker]" text=".imeMode" tiptext="會取得或設定輸入法編輯器 (IME) 的模式。" version="" helpurl="fl.controls:ColorPicker:imeMode:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="ColorPicker 類別的事件" helpurl="fl.controls:ColorPicker">
						<string name="enter" object="[fl.controls.ColorPicker]" text=".addEventListener(%類型:String=ColorPickerEvent.ENTER{ColorPickerEvent.ENTER,ColorPickerEvent.ITEM_ROLL_OUT,ColorPickerEvent.ITEM_ROLL_OVER,ColorPickerEvent.CHANGE,Event.CLOSE,Event.OPEN},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者在編輯 ColorPicker 組件的內部文字欄位之後按下 Enter 鍵時傳送。" version="" helpurl="fl.controls:ColorPicker_fl.events.ColorPickerEvent.ENTER_enter" playername=""/>
						<string name="itemRollOut" object="[fl.controls.ColorPicker]" text=".addEventListener(%類型:String=ColorPickerEvent.ITEM_ROLL_OUT{ColorPickerEvent.ENTER,ColorPickerEvent.ITEM_ROLL_OUT,ColorPickerEvent.ITEM_ROLL_OVER,ColorPickerEvent.CHANGE,Event.CLOSE,Event.OPEN},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者在滑出色盤內的某個色票時傳送。" version="" helpurl="fl.controls:ColorPicker_fl.events.ColorPickerEvent.ITEM_ROLL_OUT_itemRollOut" playername=""/>
						<string name="itemRollOver" object="[fl.controls.ColorPicker]" text=".addEventListener(%類型:String=ColorPickerEvent.ITEM_ROLL_OVER{ColorPickerEvent.ENTER,ColorPickerEvent.ITEM_ROLL_OUT,ColorPickerEvent.ITEM_ROLL_OVER,ColorPickerEvent.CHANGE,Event.CLOSE,Event.OPEN},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者在滑入色盤內的某個色票時傳送。" version="" helpurl="fl.controls:ColorPicker_fl.events.ColorPickerEvent.ITEM_ROLL_OVER_itemRollOver" playername=""/>
						<string name="change" object="[fl.controls.ColorPicker]" text=".addEventListener(%類型:String=ColorPickerEvent.CHANGE{ColorPickerEvent.ENTER,ColorPickerEvent.ITEM_ROLL_OUT,ColorPickerEvent.ITEM_ROLL_OVER,ColorPickerEvent.CHANGE,Event.CLOSE,Event.OPEN},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者在色盤中按下某個顏色時傳送。" version="" helpurl="fl.controls:ColorPicker_fl.events.ColorPickerEvent.CHANGE_change" playername=""/>
						<string name="close" object="[fl.controls.ColorPicker]" text=".addEventListener(%類型:String=Event.CLOSE{ColorPickerEvent.ENTER,ColorPickerEvent.ITEM_ROLL_OUT,ColorPickerEvent.ITEM_ROLL_OVER,ColorPickerEvent.CHANGE,Event.CLOSE,Event.OPEN},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者關閉色盤時傳送。" version="" helpurl="fl.controls:ColorPicker_flash.events.Event.CLOSE_close" playername=""/>
						<string name="open" object="[fl.controls.ColorPicker]" text=".addEventListener(%類型:String=Event.OPEN{ColorPickerEvent.ENTER,ColorPickerEvent.ITEM_ROLL_OUT,ColorPickerEvent.ITEM_ROLL_OVER,ColorPickerEvent.CHANGE,Event.CLOSE,Event.OPEN},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者開啟色盤時傳送。" version="" helpurl="fl.controls:ColorPicker_flash.events.Event.OPEN_open" playername=""/>
					</folder>
				</folder>
				<folder name="ComboBox" id="[fl.controls.ComboBox]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="ComboBox 組件內含下拉式清單，使用者可以從中選取一個值。" helpurl="fl.controls:ComboBox">
					<folder name="方法" id="Methods" tiptext="ComboBox 類別的方法" helpurl="fl.controls:ComboBox">
						<string name="ComboBox" object="[fl.controls.ComboBox]" text="new ComboBox(%%)" constructor="true" tiptext="建立新的 ComboBox 組件實體。" version="9.0.28.0" helpurl="fl.controls:ComboBox:ComboBox" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.ComboBox]" text="ComboBox.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:ComboBox:getStyleDefinition" playername=""/>
						<string name="itemToLabel" object="[fl.controls.ComboBox]" text=".itemToLabel(%項目:Object%):String" tiptext="會擷取字串，輸出器會根據 labelField 和 labelFunction 屬性所指定的資料物件顯示此字串。" version="9.0.28.0" helpurl="fl.controls:ComboBox:itemToLabel" playername=""/>
						<string name="addItem" object="[fl.controls.ComboBox]" text=".addItem(%項目:Object%):void" tiptext="將某一項目附加至項目清單的結尾。" version="9.0.28.0" helpurl="fl.controls:ComboBox:addItem" playername=""/>
						<string name="addItemAt" object="[fl.controls.ComboBox]" text=".addItemAt(%項目:Object,索引:uint%):void" tiptext="會將項目插入清單的指定索引位置。" version="9.0.28.0" helpurl="fl.controls:ComboBox:addItemAt" playername=""/>
						<string name="removeAll" object="[fl.controls.ComboBox]" text=".removeAll(%%):void" tiptext="移除清單中所有項目。" version="9.0.28.0" helpurl="fl.controls:ComboBox:removeAll" playername=""/>
						<string name="removeItem" object="[fl.controls.ComboBox]" text=".removeItem(%項目:Object%):Object" tiptext="會移除清單中的指定項目。" version="9.0.28.0" helpurl="fl.controls:ComboBox:removeItem" playername=""/>
						<string name="removeItemAt" object="[fl.controls.ComboBox]" text=".removeItemAt(%索引:uint%):void" tiptext="移除位於指定索引位置的項目。" version="9.0.28.0" helpurl="fl.controls:ComboBox:removeItemAt" playername=""/>
						<string name="getItemAt" object="[fl.controls.ComboBox]" text=".getItemAt(%索引:uint%):Object" tiptext="會擷取位於指定索引的項目。" version="9.0.28.0" helpurl="fl.controls:ComboBox:getItemAt" playername=""/>
						<string name="replaceItemAt" object="[fl.controls.ComboBox]" text=".replaceItemAt(%項目:Object,索引:uint%):Object" tiptext="會以另一個項目取代位於指定索引位置的項目。" version="9.0.28.0" helpurl="fl.controls:ComboBox:replaceItemAt" playername=""/>
						<string name="sortItems" object="[fl.controls.ComboBox]" text=".sortItems(%排序參數:長度不定的引數%)" tiptext="會排序目前資料提供者的元素。" version="9.0.28.0" helpurl="fl.controls:ComboBox:sortItems" playername=""/>
						<string name="sortItemsOn" object="[fl.controls.ComboBox]" text=".sortItemsOn(%欄位:String[,選項:Object=null]%)" tiptext="會依據目前資料提供者的一個或多個欄位，排序此資料提供者的元素。" version="9.0.28.0" helpurl="fl.controls:ComboBox:sortItemsOn" playername=""/>
						<string name="open" object="[fl.controls.ComboBox]" text=".open(%%):void" tiptext="開啟下拉式清單。" version="9.0.28.0" helpurl="fl.controls:ComboBox:open" playername=""/>
						<string name="close" object="[fl.controls.ComboBox]" text=".close(%%):void" tiptext="關閉下拉式清單。" version="9.0.28.0" helpurl="fl.controls:ComboBox:close" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ComboBox 類別的屬性" helpurl="fl.controls:ComboBox">
						<string name="editable" object="[fl.controls.ComboBox]" text=".editable" tiptext="取得或設定 Boolean 值，指出 ComboBox 組件是否為可編輯或是唯讀。" version="" helpurl="fl.controls:ComboBox:editable:get" playername=""/>
						<string name="rowCount" object="[fl.controls.ComboBox]" text=".rowCount" tiptext="會取得或設定沒有捲軸的下拉式清單中所能顯示的最大列數。" version="" helpurl="fl.controls:ComboBox:rowCount:get" playername=""/>
						<string name="restrict" object="[fl.controls.ComboBox]" text=".restrict" tiptext="會取得或設定使用者可以在文字欄位中輸入的字元。" version="" helpurl="fl.controls:ComboBox:restrict:get" playername=""/>
						<string name="selectedIndex" object="[fl.controls.ComboBox]" text=".selectedIndex" tiptext="會取得或設定在單選清單中選取之項目的索引。" version="" helpurl="fl.controls:ComboBox:selectedIndex:get" playername=""/>
						<string name="text" object="[fl.controls.ComboBox]" text=".text" tiptext="會取得或設定可編輯之 ComboBox 組件中，文字方塊所包含的文字。" version="" helpurl="fl.controls:ComboBox:text:get" playername=""/>
						<string name="labelField" object="[fl.controls.ComboBox]" text=".labelField" tiptext="會取得或設定 dataProvider 物件中，要顯示為 TextInput 欄位及下拉式清單之標籤的欄位名稱。" version="" helpurl="fl.controls:ComboBox:labelField:get" playername=""/>
						<string name="labelFunction" object="[fl.controls.ComboBox]" text=".labelFunction" tiptext="會取得或設定要用來取得項目標籤的函數。" version="" helpurl="fl.controls:ComboBox:labelFunction:get" playername=""/>
						<string name="selectedItem" object="[fl.controls.ComboBox]" text=".selectedItem" tiptext="會取得或設定下拉式清單中選取的項目值。" version="" helpurl="fl.controls:ComboBox:selectedItem:get" playername=""/>
						<string name="dropdown" object="[fl.controls.ComboBox]" text=".dropdown" tiptext="取得 ComboBox 組件所包含之 List 組件的參考。" version="" helpurl="fl.controls:ComboBox:dropdown:get" playername=""/>
						<string name="length" object="[fl.controls.ComboBox]" text=".length" tiptext="會取得清單中項目的數量。" version="" helpurl="fl.controls:ComboBox:length:get" playername=""/>
						<string name="textField" object="[fl.controls.ComboBox]" text=".textField" tiptext="會取得 ComboBox 組件所包含之 TextInput 組件的參考。" version="" helpurl="fl.controls:ComboBox:textField:get" playername=""/>
						<string name="value" object="[fl.controls.ComboBox]" text=".value" tiptext="取得可編輯的 ComboBox 組件中項目的標籤。" version="" helpurl="fl.controls:ComboBox:value:get" playername=""/>
						<string name="dataProvider" object="[fl.controls.ComboBox]" text=".dataProvider" tiptext="會取得或設定要檢視之項目清單的資料模型。" version="" helpurl="fl.controls:ComboBox:dataProvider:get" playername=""/>
						<string name="dropdownWidth" object="[fl.controls.ComboBox]" text=".dropdownWidth" tiptext="會以像素為單位，取得或設定下拉式清單的最大寬度。" version="" helpurl="fl.controls:ComboBox:dropdownWidth:get" playername=""/>
						<string name="prompt" object="[fl.controls.ComboBox]" text=".prompt" tiptext="取得或設定 ComboBox 組件的提示。" version="" helpurl="fl.controls:ComboBox:prompt:get" playername=""/>
						<string name="selectedLabel" object="[fl.controls.ComboBox]" text=".selectedLabel" tiptext="取得顯示於 ComboBox 組件之 TextInput 部分中的字串。" version="" helpurl="fl.controls:ComboBox:selectedLabel:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="ComboBox 類別的事件" helpurl="fl.controls:ComboBox">
						<string name="scroll" object="[fl.controls.ComboBox]" text=".addEventListener(%類型:String=ScrollEvent.SCROLL{ScrollEvent.SCROLL,Event.OPEN,ComponentEvent.ENTER,Event.CLOSE,ListEvent.ITEM_ROLL_OUT,ListEvent.ITEM_ROLL_OVER,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者捲動 ComboBox 組件的下拉式清單時傳送。" version="" helpurl="fl.controls:ComboBox_fl.events.ScrollEvent.SCROLL_scroll" playername=""/>
						<string name="open" object="[fl.controls.ComboBox]" text=".addEventListener(%類型:String=Event.OPEN{ScrollEvent.SCROLL,Event.OPEN,ComponentEvent.ENTER,Event.CLOSE,ListEvent.ITEM_ROLL_OUT,ListEvent.ITEM_ROLL_OVER,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者按下拉式按鈕以顯示下拉式清單時傳送。" version="" helpurl="fl.controls:ComboBox_flash.events.Event.OPEN_open" playername=""/>
						<string name="enter" object="[fl.controls.ComboBox]" text=".addEventListener(%類型:String=ComponentEvent.ENTER{ScrollEvent.SCROLL,Event.OPEN,ComponentEvent.ENTER,Event.CLOSE,ListEvent.ITEM_ROLL_OUT,ListEvent.ITEM_ROLL_OVER,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 editable 屬性設定為 true 而且使用者在可編輯的文字欄位中輸入時按下 Enter 鍵時傳送。" version="" helpurl="fl.controls:ComboBox_fl.events.ComponentEvent.ENTER_enter" playername=""/>
						<string name="close" object="[fl.controls.ComboBox]" text=".addEventListener(%類型:String=Event.CLOSE{ScrollEvent.SCROLL,Event.OPEN,ComponentEvent.ENTER,Event.CLOSE,ListEvent.ITEM_ROLL_OUT,ListEvent.ITEM_ROLL_OVER,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當下拉式清單因為任何原因而關閉時傳送。" version="" helpurl="fl.controls:ComboBox_flash.events.Event.CLOSE_close" playername=""/>
						<string name="itemRollOut" object="[fl.controls.ComboBox]" text=".addEventListener(%類型:String=ListEvent.ITEM_ROLL_OUT{ScrollEvent.SCROLL,Event.OPEN,ComponentEvent.ENTER,Event.CLOSE,ListEvent.ITEM_ROLL_OUT,ListEvent.ITEM_ROLL_OVER,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者的滑鼠指標滑出組件中某個項目時傳送。" version="" helpurl="fl.controls:ComboBox_fl.events.ListEvent.ITEM_ROLL_OUT_itemRollOut" playername=""/>
						<string name="itemRollOver" object="[fl.controls.ComboBox]" text=".addEventListener(%類型:String=ListEvent.ITEM_ROLL_OVER{ScrollEvent.SCROLL,Event.OPEN,ComponentEvent.ENTER,Event.CLOSE,ListEvent.ITEM_ROLL_OUT,ListEvent.ITEM_ROLL_OVER,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者的滑鼠指標滑入組件中某個項目時傳送。" version="" helpurl="fl.controls:ComboBox_fl.events.ListEvent.ITEM_ROLL_OVER_itemRollOver" playername=""/>
						<string name="change" object="[fl.controls.ComboBox]" text=".addEventListener(%類型:String=Event.CHANGE{ScrollEvent.SCROLL,Event.OPEN,ComponentEvent.ENTER,Event.CLOSE,ListEvent.ITEM_ROLL_OUT,ListEvent.ITEM_ROLL_OVER,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者變更 ComboBox 組件中的選取項目時就會傳送，或者如果能編輯 ComboBox 組件，則使用者每次於文字欄位中輸入按鍵動作時都會傳送。" version="" helpurl="fl.controls:ComboBox_flash.events.Event.CHANGE_change" playername=""/>
					</folder>
				</folder>
				<folder name="DataGrid" id="[fl.controls.DataGrid]" sort="true" index="true" asAncestors="fl.controls:SelectableList,fl.containers:BaseScrollPane,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="DataGrid 類別是提供由列與欄組成之資料格的清單架構組件。" helpurl="fl.controls:DataGrid">
					<folder name="方法" id="Methods" tiptext="DataGrid 類別的方法" helpurl="fl.controls:DataGrid">
						<string name="DataGrid" object="[fl.controls.DataGrid]" text="new DataGrid(%%)" constructor="true" tiptext="建立新的 DataGrid 組件實體。" version="9.0.28.0" helpurl="fl.controls:DataGrid:DataGrid" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.DataGrid]" text="DataGrid.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:DataGrid:getStyleDefinition" playername=""/>
						<string name="addColumn" object="[fl.controls.DataGrid]" text=".addColumn(%欄:*%):fl.controls.dataGridClasses:DataGridColumn" tiptext="在 columns 陣列的結尾新增一欄。" version="9.0.28.0" helpurl="fl.controls:DataGrid:addColumn" playername=""/>
						<string name="addColumnAt" object="[fl.controls.DataGrid]" text=".addColumnAt(%欄:*,索引:uint%):fl.controls.dataGridClasses:DataGridColumn" tiptext="在 columns 陣列內指定的索引位置插入一欄。" version="9.0.28.0" helpurl="fl.controls:DataGrid:addColumnAt" playername=""/>
						<string name="removeColumnAt" object="[fl.controls.DataGrid]" text=".removeColumnAt(%索引:uint%):fl.controls.dataGridClasses:DataGridColumn" tiptext="會移除位於 columns 陣列之指定索引位置的欄。" version="9.0.28.0" helpurl="fl.controls:DataGrid:removeColumnAt" playername=""/>
						<string name="removeAllColumns" object="[fl.controls.DataGrid]" text=".removeAllColumns(%%):void" tiptext="從 DataGrid 組件移除所有的欄。" version="9.0.28.0" helpurl="fl.controls:DataGrid:removeAllColumns" playername=""/>
						<string name="getColumnAt" object="[fl.controls.DataGrid]" text=".getColumnAt(%索引:uint%):fl.controls.dataGridClasses:DataGridColumn" tiptext="會擷取位於 columns 陣列之指定索引位置的欄。" version="9.0.28.0" helpurl="fl.controls:DataGrid:getColumnAt" playername=""/>
						<string name="getColumnIndex" object="[fl.controls.DataGrid]" text=".getColumnIndex(%名稱:String%):int" tiptext="會擷取指定名稱的欄索引。如果找不到符合名稱的欄，則為 -1。" version="9.0.28.0" helpurl="fl.controls:DataGrid:getColumnIndex" playername=""/>
						<string name="getColumnCount" object="[fl.controls.DataGrid]" text=".getColumnCount(%%):uint" tiptext="擷取 DataGrid 組件中的欄數。" version="9.0.28.0" helpurl="fl.controls:DataGrid:getColumnCount" playername=""/>
						<string name="spaceColumnsEqually" object="[fl.controls.DataGrid]" text=".spaceColumnsEqually(%%):void" tiptext="會將可見欄重設為相同寬度。" version="9.0.28.0" helpurl="fl.controls:DataGrid:spaceColumnsEqually" playername=""/>
						<string name="editField" object="[fl.controls.DataGrid]" text=".editField(%索引:uint,資料欄位:String,資料:Object%):void" tiptext="編輯 DataGrid 組件中的指定欄位或屬性。" version="9.0.28.0" helpurl="fl.controls:DataGrid:editField" playername=""/>
						<string name="itemToCellRenderer" object="[fl.controls.DataGrid]" text=".itemToCellRenderer(%項目:Object%):fl.controls.listClasses:ICellRenderer" tiptext="DataGrid 組件具有任何指定項目的多個儲存格，因此 itemToCellRenderer 方法永遠會傳回 null。" version="9.0.28.0" helpurl="fl.controls:DataGrid:itemToCellRenderer" playername=""/>
						<string name="createItemEditor" object="[fl.controls.DataGrid]" text=".createItemEditor(%欄索引:uint,列索引:uint%):void" tiptext="會使用 itemEditor 屬性指定的編輯器，為位於 editedItemPosition 屬性所辨識之欄與列索引位置的項目輸出器建立項目編輯器。" version="9.0.28.0" helpurl="fl.controls:DataGrid:createItemEditor" playername=""/>
						<string name="destroyItemEditor" object="[fl.controls.DataGrid]" text=".destroyItemEditor(%%):void" tiptext="會關閉項目輸出器上目前開啟的項目編輯器。" version="9.0.28.0" helpurl="fl.controls:DataGrid:destroyItemEditor" playername=""/>
						<string name="getCellRendererAt" object="[fl.controls.DataGrid]" text=".getCellRendererAt(%行:uint,欄:uint%):fl.controls.listClasses:ICellRenderer" tiptext="取得 DataGrid 中指定位置之儲存格輸出器的實體。" version="9.0.28.0" helpurl="fl.controls:DataGrid:getCellRendererAt" playername=""/>
						<string name="scrollToIndex" object="[fl.controls.DataGrid]" text=".scrollToIndex(%新跳脫符號索引:int%):void" tiptext="會將清單捲動到位於指定索引的項目。" version="9.0.28.0" helpurl="fl.controls:DataGrid:scrollToIndex" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DataGrid 類別的屬性" helpurl="fl.controls:DataGrid">
						<string name="editable" object="[fl.controls.DataGrid]" text=".editable" tiptext="會指出使用者是否可以編輯資料提供者內的項目。" version="" helpurl="fl.controls:DataGrid:editable" playername=""/>
						<string name="resizableColumns" object="[fl.controls.DataGrid]" text=".resizableColumns" tiptext="會指出使用者是否可以變更欄的大小。" version="" helpurl="fl.controls:DataGrid:resizableColumns" playername=""/>
						<string name="sortableColumns" object="[fl.controls.DataGrid]" text=".sortableColumns" tiptext="會指出使用者是否可以透過按一下欄標題儲存格的方式，排序資料提供者中的項目。" version="" helpurl="fl.controls:DataGrid:sortableColumns" playername=""/>
						<string name="itemEditorInstance" object="[fl.controls.DataGrid]" text=".itemEditorInstance" tiptext="目前作用中之項目編輯器實體的參考 (如果該實體存在)。" version="" helpurl="fl.controls:DataGrid:itemEditorInstance" playername=""/>
						<string name="horizontalScrollPolicy" object="[fl.controls.DataGrid]" text=".horizontalScrollPolicy" tiptext="會取得或設定 Boolean 值，指出是否永遠啟用水平捲軸。" version="" helpurl="fl.controls:DataGrid:horizontalScrollPolicy:get" playername=""/>
						<string name="columns" object="[fl.controls.DataGrid]" text=".columns" tiptext="會取得或設定 DataGridColumn 物件的陣列，每一個物件都代表可以顯示的欄。" version="" helpurl="fl.controls:DataGrid:columns:get" playername=""/>
						<string name="minColumnWidth" object="[fl.controls.DataGrid]" text=".minColumnWidth" tiptext="會取得或設定 DataGrid 的最小欄寬，以像素為單位。" version="" helpurl="fl.controls:DataGrid:minColumnWidth:get" playername=""/>
						<string name="labelFunction" object="[fl.controls.DataGrid]" text=".labelFunction" tiptext="會取得或設定函數，決定每個項目要以哪些欄位做為標籤文字。" version="" helpurl="fl.controls:DataGrid:labelFunction:get" playername=""/>
						<string name="rowCount" object="[fl.controls.DataGrid]" text=".rowCount" tiptext="會取得或設定清單中至少可以看見部分的列數。" version="" helpurl="fl.controls:DataGrid:rowCount:get" playername=""/>
						<string name="rowHeight" object="[fl.controls.DataGrid]" text=".rowHeight" tiptext="取得或設定 DataGrid 組件中每一列的高度，以像素為單位。" version="" helpurl="fl.controls:DataGrid:rowHeight:get" playername=""/>
						<string name="headerHeight" object="[fl.controls.DataGrid]" text=".headerHeight" tiptext="會取得或設定 DataGrid 標題的高度，以像素為單位。" version="" helpurl="fl.controls:DataGrid:headerHeight:get" playername=""/>
						<string name="showHeaders" object="[fl.controls.DataGrid]" text=".showHeaders" tiptext="取得或設定 Boolean 值，指出 DataGrid 組件是否顯示欄標題。" version="" helpurl="fl.controls:DataGrid:showHeaders:get" playername=""/>
						<string name="sortIndex" object="[fl.controls.DataGrid]" text=".sortIndex" tiptext="會取得要排序的欄索引。" version="" helpurl="fl.controls:DataGrid:sortIndex:get" playername=""/>
						<string name="sortDescending" object="[fl.controls.DataGrid]" text=".sortDescending" tiptext="會取得當使用者按一下某一欄的標題時，排序該欄所依照的順序。" version="" helpurl="fl.controls:DataGrid:sortDescending:get" playername=""/>
						<string name="imeMode" object="[fl.controls.DataGrid]" text=".imeMode" tiptext="會取得或設定輸入法編輯器 (IME) 的模式。" version="" helpurl="fl.controls:DataGrid:imeMode:get" playername=""/>
						<string name="editedItemRenderer" object="[fl.controls.DataGrid]" text=".editedItemRenderer" tiptext="取得 DataGrid 組件內項目輸出器的參考，而此控制項的項目目前正在編輯。" version="" helpurl="fl.controls:DataGrid:editedItemRenderer:get" playername=""/>
						<string name="editedItemPosition" object="[fl.controls.DataGrid]" text=".editedItemPosition" tiptext="會針對目前正在編輯的資料提供者項目，取得或設定其項目輸出器的欄與列索引。" version="" helpurl="fl.controls:DataGrid:editedItemPosition:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="DataGrid 類別的事件" helpurl="fl.controls:DataGrid">
						<string name="itemFocusOut" object="[fl.controls.DataGrid]" text=".addEventListener(%類型:String=DataGridEvent.ITEM_FOCUS_OUT{DataGridEvent.ITEM_FOCUS_OUT,DataGridEvent.ITEM_FOCUS_IN,DataGridEvent.ITEM_EDIT_END,DataGridEvent.ITEM_EDIT_BEGIN,DataGridEvent.ITEM_EDIT_BEGINNING,DataGridEvent.COLUMN_STRETCH,DataGridEvent.HEADER_RELEASE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在項目失去焦點之後傳送。" version="" helpurl="fl.controls:DataGrid_fl.events.DataGridEvent.ITEM_FOCUS_OUT_itemFocusOut" playername=""/>
						<string name="itemFocusIn" object="[fl.controls.DataGrid]" text=".addEventListener(%類型:String=DataGridEvent.ITEM_FOCUS_IN{DataGridEvent.ITEM_FOCUS_OUT,DataGridEvent.ITEM_FOCUS_IN,DataGridEvent.ITEM_EDIT_END,DataGridEvent.ITEM_EDIT_BEGIN,DataGridEvent.ITEM_EDIT_BEGINNING,DataGridEvent.COLUMN_STRETCH,DataGridEvent.HEADER_RELEASE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在項目成為焦點之後傳送。" version="" helpurl="fl.controls:DataGrid_fl.events.DataGridEvent.ITEM_FOCUS_IN_itemFocusIn" playername=""/>
						<string name="itemEditEnd" object="[fl.controls.DataGrid]" text=".addEventListener(%類型:String=DataGridEvent.ITEM_EDIT_END{DataGridEvent.ITEM_FOCUS_OUT,DataGridEvent.ITEM_FOCUS_IN,DataGridEvent.ITEM_EDIT_END,DataGridEvent.ITEM_EDIT_BEGIN,DataGridEvent.ITEM_EDIT_BEGINNING,DataGridEvent.COLUMN_STRETCH,DataGridEvent.HEADER_RELEASE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當項目編輯工作階段因為任何原因而結束時傳送。" version="" helpurl="fl.controls:DataGrid_fl.events.DataGridEvent.ITEM_EDIT_END_itemEditEnd" playername=""/>
						<string name="itemEditBegin" object="[fl.controls.DataGrid]" text=".addEventListener(%類型:String=DataGridEvent.ITEM_EDIT_BEGIN{DataGridEvent.ITEM_FOCUS_OUT,DataGridEvent.ITEM_FOCUS_IN,DataGridEvent.ITEM_EDIT_END,DataGridEvent.ITEM_EDIT_BEGIN,DataGridEvent.ITEM_EDIT_BEGINNING,DataGridEvent.COLUMN_STRETCH,DataGridEvent.HEADER_RELEASE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在設定 editedItemPosition 屬性之後，而且可以編輯該項目時傳送。" version="" helpurl="fl.controls:DataGrid_fl.events.DataGridEvent.ITEM_EDIT_BEGIN_itemEditBegin" playername=""/>
						<string name="itemEditBeginning" object="[fl.controls.DataGrid]" text=".addEventListener(%類型:String=DataGridEvent.ITEM_EDIT_BEGINNING{DataGridEvent.ITEM_FOCUS_OUT,DataGridEvent.ITEM_FOCUS_IN,DataGridEvent.ITEM_EDIT_END,DataGridEvent.ITEM_EDIT_BEGIN,DataGridEvent.ITEM_EDIT_BEGINNING,DataGridEvent.COLUMN_STRETCH,DataGridEvent.HEADER_RELEASE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者準備編輯某個項目 (例如，藉由放開項目上方滑鼠按鈕的方式) 時傳送。" version="" helpurl="fl.controls:DataGrid_fl.events.DataGridEvent.ITEM_EDIT_BEGINNING_itemEditBeginning" playername=""/>
						<string name="columnStretch" object="[fl.controls.DataGrid]" text=".addEventListener(%類型:String=DataGridEvent.COLUMN_STRETCH{DataGridEvent.ITEM_FOCUS_OUT,DataGridEvent.ITEM_FOCUS_IN,DataGridEvent.ITEM_EDIT_END,DataGridEvent.ITEM_EDIT_BEGIN,DataGridEvent.ITEM_EDIT_BEGINNING,DataGridEvent.COLUMN_STRETCH,DataGridEvent.HEADER_RELEASE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者以水平方向展開某一欄之後傳送。" version="" helpurl="fl.controls:DataGrid_fl.events.DataGridEvent.COLUMN_STRETCH_columnStretch" playername=""/>
						<string name="headerRelease" object="[fl.controls.DataGrid]" text=".addEventListener(%類型:String=DataGridEvent.HEADER_RELEASE{DataGridEvent.ITEM_FOCUS_OUT,DataGridEvent.ITEM_FOCUS_IN,DataGridEvent.ITEM_EDIT_END,DataGridEvent.ITEM_EDIT_BEGIN,DataGridEvent.ITEM_EDIT_BEGINNING,DataGridEvent.COLUMN_STRETCH,DataGridEvent.HEADER_RELEASE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者按一下標題儲存格之後傳送。" version="" helpurl="fl.controls:DataGrid_fl.events.DataGridEvent.HEADER_RELEASE_headerRelease" playername=""/>
					</folder>
				</folder>
				<folder name="Label" id="[fl.controls.Label]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="Label 組件會顯示一行或多行純文字或 HTML 格式的文字，這些文字的對齊方式與大小可加以格式化。" helpurl="fl.controls:Label">
					<folder name="方法" id="Methods" tiptext="Label 類別的方法" helpurl="fl.controls:Label">
						<string name="Label" object="[fl.controls.Label]" text="new Label(%%)" constructor="true" tiptext="建立新的 Label 組件實體。" version="9.0.28.0" helpurl="fl.controls:Label:Label" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.Label]" text="Label.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:Label:getStyleDefinition" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Label 類別的屬性" helpurl="fl.controls:Label">
						<string name="textField" object="[fl.controls.Label]" text=".textField" tiptext="Label 組件內部文字欄位的參考。" version="" helpurl="fl.controls:Label:textField" playername=""/>
						<string name="text" object="[fl.controls.Label]" text=".text" tiptext="會取得或設定 Label 組件要顯示的純文字。" version="" helpurl="fl.controls:Label:text:get" playername=""/>
						<string name="htmlText" object="[fl.controls.Label]" text=".htmlText" tiptext="取得或設定 Label 組件要顯示的文字，其中包括表示該文字之樣式的 HTML 標記。" version="" helpurl="fl.controls:Label:htmlText:get" playername=""/>
						<string name="condenseWhite" object="[fl.controls.Label]" text=".condenseWhite" tiptext="取得或設定值，指出是否應從包含 HTML 文字的 Label 組件中移除額外的空白字元 (如空格和斷行符號)。" version="" helpurl="fl.controls:Label:condenseWhite:get" playername=""/>
						<string name="selectable" object="[fl.controls.Label]" text=".selectable" tiptext="會取得或設定值，指出是否可以選取文字。" version="" helpurl="fl.controls:Label:selectable:get" playername=""/>
						<string name="wordWrap" object="[fl.controls.Label]" text=".wordWrap" tiptext="會取得或設定值，指出文字欄位是否支援文字換行。" version="" helpurl="fl.controls:Label:wordWrap:get" playername=""/>
						<string name="autoSize" object="[fl.controls.Label]" text=".autoSize" tiptext="會取得或設定字串，指出標籤要如何調整大小和對齊以符合其 text 屬性值。" version="" helpurl="fl.controls:Label:autoSize:get" playername=""/>
						<string name="width" object="[fl.controls.Label]" text=".width" tiptext="會取得或設定組件的寬度，以像素為單位。" version="" helpurl="fl.controls:Label:width:get" playername=""/>
						<string name="height" object="[fl.controls.Label]" text=".height" tiptext="會取得或設定組件的高度，以像素為單位。" version="" helpurl="fl.controls:Label:height:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="Label 類別的事件" helpurl="fl.controls:Label">
						<string name="resize" object="[fl.controls.Label]" text=".addEventListener(%類型:String=ComponentEvent.RESIZE{ComponentEvent.RESIZE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在組件的寬度或高度發生變更之後傳送。" version="" helpurl="fl.controls:Label_fl.events.ComponentEvent.RESIZE_resize" playername=""/>
					</folder>
				</folder>
				<folder name="LabelButton" id="[fl.controls.LabelButton]" sort="true" index="true" asAncestors="fl.controls:BaseButton,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="LabelButton 類別是抽象類別，此類別會加入標籤、圖示及切換功能，藉以擴充 BaseButton 類別。" helpurl="fl.controls:LabelButton">
					<folder name="方法" id="Methods" tiptext="LabelButton 類別的方法" helpurl="fl.controls:LabelButton">
						<string name="LabelButton" object="[fl.controls.LabelButton]" text="new LabelButton(%%)" constructor="true" tiptext="建立新的 LabelButton 組件實體。" version="9.0.28.0" helpurl="fl.controls:LabelButton:LabelButton" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.LabelButton]" text="LabelButton.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:LabelButton:getStyleDefinition" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="LabelButton 類別的屬性" helpurl="fl.controls:LabelButton">
						<string name="textField" object="[fl.controls.LabelButton]" text=".textField" tiptext="組件之內部文字欄位的參照。" version="" helpurl="fl.controls:LabelButton:textField" playername=""/>
						<string name="label" object="[fl.controls.LabelButton]" text=".label" tiptext="取得或設定組件的文字標籤。" version="" helpurl="fl.controls:LabelButton:label:get" playername=""/>
						<string name="labelPlacement" object="[fl.controls.LabelButton]" text=".labelPlacement" tiptext="相對於指定圖示的標籤位置。" version="" helpurl="fl.controls:LabelButton:labelPlacement:get" playername=""/>
						<string name="toggle" object="[fl.controls.LabelButton]" text=".toggle" tiptext="會取得或設定 Boolean 值，指出是否可以切換按鈕。" version="" helpurl="fl.controls:LabelButton:toggle:get" playername=""/>
						<string name="selected" object="[fl.controls.LabelButton]" text=".selected" tiptext="會取得或設定 Boolean 值，指出切換後的切換按鈕是在開或關的位置。" version="" helpurl="fl.controls:LabelButton:selected:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="LabelButton 類別的事件" helpurl="fl.controls:LabelButton">
						<string name="labelChange" object="[fl.controls.LabelButton]" text=".addEventListener(%類型:String=ComponentEvent.LABEL_CHANGE{ComponentEvent.LABEL_CHANGE,MouseEvent.CLICK},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在標籤值變更之後傳送。" version="" helpurl="fl.controls:LabelButton_fl.events.ComponentEvent.LABEL_CHANGE_labelChange" playername=""/>
						<string name="click" object="[fl.controls.LabelButton]" text=".addEventListener(%類型:String=MouseEvent.CLICK{ComponentEvent.LABEL_CHANGE,MouseEvent.CLICK},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在切換按鈕接收到滑鼠裝置或空白鍵的輸入之後傳送。" version="" helpurl="fl.controls:LabelButton_flash.events.MouseEvent.CLICK_click" playername=""/>
					</folder>
				</folder>
				<folder name="List" id="[fl.controls.List]" sort="true" index="true" asAncestors="fl.controls:SelectableList,fl.containers:BaseScrollPane,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="List 組件會顯示清單式的資訊，而且非常適合用來顯示資訊陣列。" helpurl="fl.controls:List">
					<folder name="方法" id="Methods" tiptext="List 類別的方法" helpurl="fl.controls:List">
						<string name="List" object="[fl.controls.List]" text="new List(%%)" constructor="true" tiptext="建立新的 List 組件實體。" version="9.0.28.0" helpurl="fl.controls:List:List" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.List]" text="List.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:List:getStyleDefinition" playername=""/>
						<string name="scrollToIndex" object="[fl.controls.List]" text=".scrollToIndex(%新跳脫符號索引:int%):void" tiptext="會將清單捲動到位於指定索引的項目。" version="9.0.28.0" helpurl="fl.controls:List:scrollToIndex" playername=""/>
						<string name="itemToLabel" object="[fl.controls.List]" text=".itemToLabel(%項目:Object%):String" tiptext="會擷取字串，輸出器會根據 labelField 和 labelFunction 屬性所指定的資料物件顯示此字串。" version="9.0.28.0" helpurl="fl.controls:List:itemToLabel" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="List 類別的屬性" helpurl="fl.controls:List">
						<string name="labelField" object="[fl.controls.List]" text=".labelField" tiptext="會取得或設定 dataProvider 物件中，要顯示為 TextInput 欄位及下拉式清單之標籤的欄位名稱。" version="" helpurl="fl.controls:List:labelField:get" playername=""/>
						<string name="labelFunction" object="[fl.controls.List]" text=".labelFunction" tiptext="會取得或設定要用來取得項目標籤的函數。" version="" helpurl="fl.controls:List:labelFunction:get" playername=""/>
						<string name="iconField" object="[fl.controls.List]" text=".iconField" tiptext="會取得或設定提供項目圖示的項目欄位。" version="" helpurl="fl.controls:List:iconField:get" playername=""/>
						<string name="iconFunction" object="[fl.controls.List]" text=".iconFunction" tiptext="會取得或設定要用來取得項目圖示的函數。" version="" helpurl="fl.controls:List:iconFunction:get" playername=""/>
						<string name="rowCount" object="[fl.controls.List]" text=".rowCount" tiptext="會取得或設定清單中至少可以看見部分的列數。" version="" helpurl="fl.controls:List:rowCount:get" playername=""/>
						<string name="rowHeight" object="[fl.controls.List]" text=".rowHeight" tiptext="會取得或設定清單中每一列的高度，以像素為單位。" version="" helpurl="fl.controls:List:rowHeight:get" playername=""/>
					</folder>
				</folder>
				<folder name="NumericStepper" id="[fl.controls.NumericStepper]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="NumericStepper 組件會顯示可供使用者選取之已排序的數字集合。" helpurl="fl.controls:NumericStepper">
					<folder name="方法" id="Methods" tiptext="NumericStepper 類別的方法" helpurl="fl.controls:NumericStepper">
						<string name="NumericStepper" object="[fl.controls.NumericStepper]" text="new NumericStepper(%%)" constructor="true" tiptext="建立新的 NumericStepper 組件實體。" version="9.0.28.0" helpurl="fl.controls:NumericStepper:NumericStepper" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.NumericStepper]" text="NumericStepper.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:NumericStepper:getStyleDefinition" playername=""/>
						<string name="drawFocus" object="[fl.controls.NumericStepper]" text=".drawFocus(%焦點:Boolean%):void" tiptext="會顯示或隱藏此組件上的焦點指示器。" version="9.0.28.0" helpurl="fl.controls:NumericStepper:drawFocus" playername=""/>
						<string name="setFocus" object="[fl.controls.NumericStepper]" text=".setFocus(%%):void" tiptext="將焦點設定至這個組件實體。" version="9.0.28.0" helpurl="fl.controls:NumericStepper:setFocus" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NumericStepper 類別的屬性" helpurl="fl.controls:NumericStepper">
						<string name="enabled" object="[fl.controls.NumericStepper]" text=".enabled" tiptext="會取得或設定值，指出組件是否可以接受使用者互動。" version="" helpurl="fl.controls:NumericStepper:enabled:get" playername=""/>
						<string name="maximum" object="[fl.controls.NumericStepper]" text=".maximum" tiptext="會取得或設定數值序列中的最大值。" version="" helpurl="fl.controls:NumericStepper:maximum:get" playername=""/>
						<string name="minimum" object="[fl.controls.NumericStepper]" text=".minimum" tiptext="會取得或設定數值序列中的最小值。" version="" helpurl="fl.controls:NumericStepper:minimum:get" playername=""/>
						<string name="nextValue" object="[fl.controls.NumericStepper]" text=".nextValue" tiptext="會取得值序列中的下一個值。" version="" helpurl="fl.controls:NumericStepper:nextValue:get" playername=""/>
						<string name="previousValue" object="[fl.controls.NumericStepper]" text=".previousValue" tiptext="會取得值序列中的上一個值。" version="" helpurl="fl.controls:NumericStepper:previousValue:get" playername=""/>
						<string name="stepSize" object="[fl.controls.NumericStepper]" text=".stepSize" tiptext="會取得或設定描述數值之間變動單位的非零數字。" version="" helpurl="fl.controls:NumericStepper:stepSize:get" playername=""/>
						<string name="value" object="[fl.controls.NumericStepper]" text=".value" tiptext="會取得或設定 NumericStepper 組件目前的值。" version="" helpurl="fl.controls:NumericStepper:value:get" playername=""/>
						<string name="textField" object="[fl.controls.NumericStepper]" text=".textField" tiptext="會取得 NumericStepper 組件所包含之 TextInput 組件的參考。" version="" helpurl="fl.controls:NumericStepper:textField:get" playername=""/>
						<string name="imeMode" object="[fl.controls.NumericStepper]" text=".imeMode" tiptext="會取得或設定輸入法編輯器 (IME) 的模式。" version="" helpurl="fl.controls:NumericStepper:imeMode:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="NumericStepper 類別的事件" helpurl="fl.controls:NumericStepper">
						<string name="change" object="[fl.controls.NumericStepper]" text=".addEventListener(%類型:String=Event.CHANGE{Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者變更 NumericStepper 組件的值時傳送。" version="" helpurl="fl.controls:NumericStepper_flash.events.Event.CHANGE_change" playername=""/>
					</folder>
				</folder>
				<folder name="ProgressBar" id="[fl.controls.ProgressBar]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="ProgressBar 組件會顯示目前載入內容的進度。" helpurl="fl.controls:ProgressBar">
					<folder name="方法" id="Methods" tiptext="ProgressBar 類別的方法" helpurl="fl.controls:ProgressBar">
						<string name="ProgressBar" object="[fl.controls.ProgressBar]" text="new ProgressBar(%%)" constructor="true" tiptext="建立新的 ProgressBar 組件實體。" version="9.0.28.0" helpurl="fl.controls:ProgressBar:ProgressBar" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.ProgressBar]" text="ProgressBar.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:ProgressBar:getStyleDefinition" playername=""/>
						<string name="setProgress" object="[fl.controls.ProgressBar]" text=".setProgress(%值:Number,最大:Number%):void" tiptext="在使用手動模式時設定進度列的狀態，以反映所達成的進度量。" version="9.0.28.0" helpurl="fl.controls:ProgressBar:setProgress" playername=""/>
						<string name="reset" object="[fl.controls.ProgressBar]" text=".reset(%%):void" tiptext="會重設進度列以進行新的載入作業。" version="9.0.28.0" helpurl="fl.controls:ProgressBar:reset" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ProgressBar 類別的屬性" helpurl="fl.controls:ProgressBar">
						<string name="direction" object="[fl.controls.ProgressBar]" text=".direction" tiptext="指出進度列的填色方向。" version="" helpurl="fl.controls:ProgressBar:direction:get" playername=""/>
						<string name="indeterminate" object="[fl.controls.ProgressBar]" text=".indeterminate" tiptext="會取得或設定值，指出進度列使用的填色類型，以及載入端是已知或未知的來源。" version="" helpurl="fl.controls:ProgressBar:indeterminate:get" playername=""/>
						<string name="minimum" object="[fl.controls.ProgressBar]" text=".minimum" tiptext="會取得或設定當 ProgressBar.mode 屬性設定為 ProgressBarMode.MANUAL 時，進度列的最小值。" version="" helpurl="fl.controls:ProgressBar:minimum:get" playername=""/>
						<string name="maximum" object="[fl.controls.ProgressBar]" text=".maximum" tiptext="會取得或設定當 ProgressBar.mode 屬性設定為 ProgressBarMode.MANUAL 時，進度列的最大值。" version="" helpurl="fl.controls:ProgressBar:maximum:get" playername=""/>
						<string name="value" object="[fl.controls.ProgressBar]" text=".value" tiptext="會取得或設定值，指出已在載入作業中達成的進度量。" version="" helpurl="fl.controls:ProgressBar:value:get" playername=""/>
						<string name="source" object="[fl.controls.ProgressBar]" text=".source" tiptext="會取得或設定目前載入中，且 ProgressBar 正在測量其載入作業進度之內容的參考。" version="" helpurl="fl.controls:ProgressBar:source:get" playername=""/>
						<string name="percentComplete" object="[fl.controls.ProgressBar]" text=".percentComplete" tiptext="會取得介於 0 和 100 之間的數字，表示已載入內容的百分比。" version="" helpurl="fl.controls:ProgressBar:percentComplete:get" playername=""/>
						<string name="mode" object="[fl.controls.ProgressBar]" text=".mode" tiptext="會取得或設定要用來更新進度列的方法。" version="" helpurl="fl.controls:ProgressBar:mode:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="ProgressBar 類別的事件" helpurl="fl.controls:ProgressBar">
						<string name="progress" object="[fl.controls.ProgressBar]" text=".addEventListener(%類型:String=ProgressEvent.PROGRESS{ProgressEvent.PROGRESS,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當內容在事件模式或輪詢模式中載入時傳送。" version="" helpurl="fl.controls:ProgressBar_flash.events.ProgressEvent.PROGRESS_progress" playername=""/>
						<string name="complete" object="[fl.controls.ProgressBar]" text=".addEventListener(%類型:String=Event.COMPLETE{ProgressEvent.PROGRESS,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當載入作業完成時傳送。" version="" helpurl="fl.controls:ProgressBar_flash.events.Event.COMPLETE_complete" playername=""/>
					</folder>
				</folder>
				<folder name="ProgressBarDirection" id="[fl.controls.ProgressBarDirection]" sort="true" index="true" asAncestors="Object" tiptext="ProgressBarDirection 類別會定義 ProgressBar 類別的 direction 屬性值。" helpurl="fl.controls:ProgressBarDirection">
					<folder name="屬性" id="Properties" tiptext="ProgressBarDirection 類別的屬性" helpurl="fl.controls:ProgressBarDirection">
						<string name="RIGHT" object="[fl.controls.ProgressBarDirection]" text="ProgressBarDirection.RIGHT" constant="true" tiptext="從左至右為進度列填色。" version="" helpurl="fl.controls:ProgressBarDirection:RIGHT" playername=""/>
						<string name="LEFT" object="[fl.controls.ProgressBarDirection]" text="ProgressBarDirection.LEFT" constant="true" tiptext="從右至左為進度列填色。" version="" helpurl="fl.controls:ProgressBarDirection:LEFT" playername=""/>
					</folder>
				</folder>
				<folder name="ProgressBarMode" id="[fl.controls.ProgressBarMode]" sort="true" index="true" asAncestors="Object" tiptext="ProgressBarMode 類別會定義 ProgressBar 類別的 mode 屬性值。" helpurl="fl.controls:ProgressBarMode">
					<folder name="屬性" id="Properties" tiptext="ProgressBarMode 類別的屬性" helpurl="fl.controls:ProgressBarMode">
						<string name="MANUAL" object="[fl.controls.ProgressBarMode]" text="ProgressBarMode.MANUAL" constant="true" tiptext="手動更新 ProgressBar 組件的狀態。" version="" helpurl="fl.controls:ProgressBarMode:MANUAL" playername=""/>
						<string name="EVENT" object="[fl.controls.ProgressBarMode]" text="ProgressBarMode.EVENT" constant="true" tiptext="source 屬性所指定的組件必須傳送 progress 和 complete 事件。" version="" helpurl="fl.controls:ProgressBarMode:EVENT" playername=""/>
						<string name="POLLED" object="[fl.controls.ProgressBarMode]" text="ProgressBarMode.POLLED" constant="true" tiptext="透過輪詢來源更新進度。" version="" helpurl="fl.controls:ProgressBarMode:POLLED" playername=""/>
					</folder>
				</folder>
				<folder name="RadioButton" id="[fl.controls.RadioButton]" sort="true" index="true" asAncestors="fl.controls:LabelButton,fl.controls:BaseButton,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="RadioButton 組件可讓您強制使用者在一組選擇中進行單一選取。" helpurl="fl.controls:RadioButton">
					<folder name="方法" id="Methods" tiptext="RadioButton 類別的方法" helpurl="fl.controls:RadioButton">
						<string name="RadioButton" object="[fl.controls.RadioButton]" text="new RadioButton(%%)" constructor="true" tiptext="建立新的 RadioButton 組件實體。" version="9.0.28.0" helpurl="fl.controls:RadioButton:RadioButton" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.RadioButton]" text="RadioButton.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:RadioButton:getStyleDefinition" playername=""/>
						<string name="drawFocus" object="[fl.controls.RadioButton]" text=".drawFocus(%焦點:Boolean%):void" tiptext="會顯示或隱藏此組件實體周圍的焦點指示器。" version="9.0.28.0" helpurl="fl.controls:RadioButton:drawFocus" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="RadioButton 類別的屬性" helpurl="fl.controls:RadioButton">
						<string name="toggle" object="[fl.controls.RadioButton]" text=".toggle" tiptext="選項按鈕是一個切換按鈕；在建構函式中，它的 toggle 屬性會設定為 true，而且無法變更。" version="" helpurl="fl.controls:RadioButton:toggle:get" playername=""/>
						<string name="autoRepeat" object="[fl.controls.RadioButton]" text=".autoRepeat" tiptext="選項按鈕依定義永遠無法自動重複，因此在建構函式中，autoRepeat 屬性會設定為 false，而且無法變更。" version="" helpurl="fl.controls:RadioButton:autoRepeat:get" playername=""/>
						<string name="selected" object="[fl.controls.RadioButton]" text=".selected" tiptext="指出選項按鈕目前已選取 (true) 或取消選取 (false)。" version="" helpurl="fl.controls:RadioButton:selected:get" playername=""/>
						<string name="groupName" object="[fl.controls.RadioButton]" text=".groupName" tiptext="選項按鈕實體或群組的群組名稱。" version="" helpurl="fl.controls:RadioButton:groupName:get" playername=""/>
						<string name="group" object="[fl.controls.RadioButton]" text=".group" tiptext="此 RadioButton 所屬的 RadioButtonGroup 物件。" version="" helpurl="fl.controls:RadioButton:group:get" playername=""/>
						<string name="value" object="[fl.controls.RadioButton]" text=".value" tiptext="與選項按鈕相關聯的使用者定義值。" version="" helpurl="fl.controls:RadioButton:value:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="RadioButton 類別的事件" helpurl="fl.controls:RadioButton">
						<string name="click" object="[fl.controls.RadioButton]" text=".addEventListener(%類型:String=MouseEvent.CLICK{MouseEvent.CLICK,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者使用滑鼠或空白鍵按一下選項按鈕時傳送。" version="" helpurl="fl.controls:RadioButton_flash.events.MouseEvent.CLICK_click" playername=""/>
						<string name="change" object="[fl.controls.RadioButton]" text=".addEventListener(%類型:String=Event.CHANGE{MouseEvent.CLICK,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當選項按鈕實體的 selected 屬性變更時傳送。" version="" helpurl="fl.controls:RadioButton_flash.events.Event.CHANGE_change" playername=""/>
					</folder>
				</folder>
				<folder name="RadioButtonGroup" id="[fl.controls.RadioButtonGroup]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="RadioButtonGroup 類別會將 RadioButton 組件的群組定義為充當單一組件。" helpurl="fl.controls:RadioButtonGroup">
					<folder name="方法" id="Methods" tiptext="RadioButtonGroup 類別的方法" helpurl="fl.controls:RadioButtonGroup">
						<string name="RadioButtonGroup" object="[fl.controls.RadioButtonGroup]" text="new RadioButtonGroup(%名稱:String%)" constructor="true" tiptext="會建立新的 RadioButtonGroup 實體。" version="9.0.28.0" helpurl="fl.controls:RadioButtonGroup:RadioButtonGroup" playername=""/>
						<string name="getGroup" object="[fl.controls.RadioButtonGroup]" text="RadioButtonGroup.getGroup(%名稱:String%):fl.controls:RadioButtonGroup" static="true" tiptext="擷取所指定選項按鈕群組的參考。" version="9.0.28.0" helpurl="fl.controls:RadioButtonGroup:getGroup" playername=""/>
						<string name="addRadioButton" object="[fl.controls.RadioButtonGroup]" text=".addRadioButton(%選項按鈕:fl.controls:RadioButton%):void" tiptext="將選項按鈕加入至內部選項按鈕陣列，以配合選項按鈕群組索引使用，如此可允許選項按鈕群組中選取單一選項按鈕。" version="9.0.28.0" helpurl="fl.controls:RadioButtonGroup:addRadioButton" playername=""/>
						<string name="removeRadioButton" object="[fl.controls.RadioButtonGroup]" text=".removeRadioButton(%選項按鈕:fl.controls:RadioButton%):void" tiptext="清除內部選項按鈕清單中的 RadioButton 實體。" version="9.0.28.0" helpurl="fl.controls:RadioButtonGroup:removeRadioButton" playername=""/>
						<string name="getRadioButtonIndex" object="[fl.controls.RadioButtonGroup]" text=".getRadioButtonIndex(%選項按鈕:fl.controls:RadioButton%):int" tiptext="傳回指定之 RadioButton 實體的索引。" version="9.0.28.0" helpurl="fl.controls:RadioButtonGroup:getRadioButtonIndex" playername=""/>
						<string name="getRadioButtonAt" object="[fl.controls.RadioButtonGroup]" text=".getRadioButtonAt(%索引:int%):fl.controls:RadioButton" tiptext="擷取指定索引位置上的 RadioButton 組件。" version="9.0.28.0" helpurl="fl.controls:RadioButtonGroup:getRadioButtonAt" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="RadioButtonGroup 類別的屬性" helpurl="fl.controls:RadioButtonGroup">
						<string name="name" object="[fl.controls.RadioButtonGroup]" text=".name" tiptext="取得選項按鈕的實體名稱。" version="" helpurl="fl.controls:RadioButtonGroup:name:get" playername=""/>
						<string name="selection" object="[fl.controls.RadioButtonGroup]" text=".selection" tiptext="取得或設定選項按鈕群組中目前選取之選項按鈕的參考。" version="" helpurl="fl.controls:RadioButtonGroup:selection:get" playername=""/>
						<string name="selectedData" object="[fl.controls.RadioButtonGroup]" text=".selectedData" tiptext="取得或設定所選取選項按鈕的值屬性。" version="" helpurl="fl.controls:RadioButtonGroup:selectedData:get" playername=""/>
						<string name="numRadioButtons" object="[fl.controls.RadioButtonGroup]" text=".numRadioButtons" tiptext="取得此選項按鈕群組中的選項按鈕數。" version="" helpurl="fl.controls:RadioButtonGroup:numRadioButtons:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="RadioButtonGroup 類別的事件" helpurl="fl.controls:RadioButtonGroup">
						<string name="click" object="[fl.controls.RadioButtonGroup]" text=".addEventListener(%類型:String=MouseEvent.CLICK{MouseEvent.CLICK,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當您按一下 RadioButton 實體時傳送。" version="" helpurl="fl.controls:RadioButtonGroup_flash.events.MouseEvent.CLICK_click" playername=""/>
						<string name="change" object="[fl.controls.RadioButtonGroup]" text=".addEventListener(%類型:String=Event.CHANGE{MouseEvent.CLICK,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當群組內已選取的 RadioButton 實體變更時傳送。" version="" helpurl="fl.controls:RadioButtonGroup_flash.events.Event.CHANGE_change" playername=""/>
					</folder>
				</folder>
				<folder name="ScrollBar" id="[fl.controls.ScrollBar]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="ScrollBar 組件可提供使用者控制方法，控制在顯示區中資料太多而無法容納時顯示的資料部分。" helpurl="fl.controls:ScrollBar">
					<folder name="方法" id="Methods" tiptext="ScrollBar 類別的方法" helpurl="fl.controls:ScrollBar">
						<string name="ScrollBar" object="[fl.controls.ScrollBar]" text="new ScrollBar(%%)" constructor="true" tiptext="會建立新的 ScrollBar 組件實體。" version="9.0.28.0" helpurl="fl.controls:ScrollBar:ScrollBar" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.ScrollBar]" text="ScrollBar.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:ScrollBar:getStyleDefinition" playername=""/>
						<string name="setSize" object="[fl.controls.ScrollBar]" text=".setSize(%寬度:Number,高度:Number%):void" tiptext="會將組件設定為指定的寬度和高度。" version="9.0.28.0" helpurl="fl.controls:ScrollBar:setSize" playername=""/>
						<string name="setScrollProperties" object="[fl.controls.ScrollBar]" text=".setScrollProperties(%頁面大小:Number,最小捲動位置:Number,最大捲動位置:Number[,頁面捲動大小:Number=0]%):void" tiptext="會設定 ScrollBar 組件的範圍和檢視區域大小。" version="9.0.28.0" helpurl="fl.controls:ScrollBar:setScrollProperties" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ScrollBar 類別的屬性" helpurl="fl.controls:ScrollBar">
						<string name="width" object="[fl.controls.ScrollBar]" text=".width" tiptext="會取得或設定組件的寬度，以像素為單位。" version="" helpurl="fl.controls:ScrollBar:width:get" playername=""/>
						<string name="height" object="[fl.controls.ScrollBar]" text=".height" tiptext="會取得或設定組件的高度，以像素為單位。" version="" helpurl="fl.controls:ScrollBar:height:get" playername=""/>
						<string name="enabled" object="[fl.controls.ScrollBar]" text=".enabled" tiptext="取得或設定 Boolean 值，指出捲軸是否為已啟用。" version="" helpurl="fl.controls:ScrollBar:enabled:get" playername=""/>
						<string name="scrollPosition" object="[fl.controls.ScrollBar]" text=".scrollPosition" tiptext="會取得或設定目前的捲動位置，並更新縮圖的位置。" version="" helpurl="fl.controls:ScrollBar:scrollPosition:get" playername=""/>
						<string name="minScrollPosition" object="[fl.controls.ScrollBar]" text=".minScrollPosition" tiptext="取得或設定表示最低捲動位置的數字。" version="" helpurl="fl.controls:ScrollBar:minScrollPosition:get" playername=""/>
						<string name="maxScrollPosition" object="[fl.controls.ScrollBar]" text=".maxScrollPosition" tiptext="取得或設定表示最高捲動位置的數字。" version="" helpurl="fl.controls:ScrollBar:maxScrollPosition:get" playername=""/>
						<string name="pageSize" object="[fl.controls.ScrollBar]" text=".pageSize" tiptext="取得或設定頁面包含的行數。" version="" helpurl="fl.controls:ScrollBar:pageSize:get" playername=""/>
						<string name="pageScrollSize" object="[fl.controls.ScrollBar]" text=".pageScrollSize" tiptext="取得或設定按下捲軸軌道時，代表頁面捲動遞增量的值。" version="" helpurl="fl.controls:ScrollBar:pageScrollSize:get" playername=""/>
						<string name="lineScrollSize" object="[fl.controls.ScrollBar]" text=".lineScrollSize" tiptext="取得或設定按下捲軸軌道時，代表要捲動頁面之遞增量的值。" version="" helpurl="fl.controls:ScrollBar:lineScrollSize:get" playername=""/>
						<string name="direction" object="[fl.controls.ScrollBar]" text=".direction" tiptext="取得或設定值，指出捲軸的捲動方向是垂直或水平。" version="" helpurl="fl.controls:ScrollBar:direction:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="ScrollBar 類別的事件" helpurl="fl.controls:ScrollBar">
						<string name="scroll" object="[fl.controls.ScrollBar]" text=".addEventListener(%類型:String=ScrollEvent.SCROLL{ScrollEvent.SCROLL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 ScrollBar 實體的 scrollPosition 屬性變更時傳送。" version="" helpurl="fl.controls:ScrollBar_fl.events.ScrollEvent.SCROLL_scroll" playername=""/>
					</folder>
				</folder>
				<folder name="ScrollBarDirection" id="[fl.controls.ScrollBarDirection]" sort="true" index="true" asAncestors="Object" tiptext="定義 ScrollBar 組件的 direction 屬性值。" helpurl="fl.controls:ScrollBarDirection">
					<folder name="屬性" id="Properties" tiptext="ScrollBarDirection 類別的屬性" helpurl="fl.controls:ScrollBarDirection">
						<string name="VERTICAL" object="[fl.controls.ScrollBarDirection]" text="ScrollBarDirection.VERTICAL" constant="true" tiptext="指出 ScrollBar 組件實體是用於垂直捲動。" version="" helpurl="fl.controls:ScrollBarDirection:VERTICAL" playername=""/>
						<string name="HORIZONTAL" object="[fl.controls.ScrollBarDirection]" text="ScrollBarDirection.HORIZONTAL" constant="true" tiptext="指出 ScrollBar 組件實體是用於水平捲動。" version="" helpurl="fl.controls:ScrollBarDirection:HORIZONTAL" playername=""/>
					</folder>
				</folder>
				<folder name="ScrollPolicy" id="[fl.controls.ScrollPolicy]" sort="true" index="true" asAncestors="Object" tiptext="BaseScrollPane 類別之 horizontalScrollPolicy 和 verticalScrollPolicy 屬性的值。" helpurl="fl.controls:ScrollPolicy">
					<folder name="屬性" id="Properties" tiptext="ScrollPolicy 類別的屬性" helpurl="fl.controls:ScrollPolicy">
						<string name="ON" object="[fl.controls.ScrollPolicy]" text="ScrollPolicy.ON" constant="true" tiptext="永遠顯示捲軸。" version="" helpurl="fl.controls:ScrollPolicy:ON" playername=""/>
						<string name="AUTO" object="[fl.controls.ScrollPolicy]" text="ScrollPolicy.AUTO" constant="true" tiptext="如果子系超過擁有者的尺寸，則顯示捲軸。" version="" helpurl="fl.controls:ScrollPolicy:AUTO" playername=""/>
						<string name="OFF" object="[fl.controls.ScrollPolicy]" text="ScrollPolicy.OFF" constant="true" tiptext="永遠不顯示捲軸。" version="" helpurl="fl.controls:ScrollPolicy:OFF" playername=""/>
					</folder>
				</folder>
				<folder name="SelectableList" id="[fl.controls.SelectableList]" sort="true" index="true" asAncestors="fl.containers:BaseScrollPane,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="SelectableList 是所有清單架構組件 (例如，List、TileList、DataGrid 和 ComboBox 組件) 的基底類別。" helpurl="fl.controls:SelectableList">
					<folder name="方法" id="Methods" tiptext="SelectableList 類別的方法" helpurl="fl.controls:SelectableList">
						<string name="SelectableList" object="[fl.controls.SelectableList]" text="new SelectableList(%%)" constructor="true" tiptext="建立新的 SelectableList 實體。" version="9.0.28.0" helpurl="fl.controls:SelectableList:SelectableList" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.SelectableList]" text="SelectableList.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:SelectableList:getStyleDefinition" playername=""/>
						<string name="clearSelection" object="[fl.controls.SelectableList]" text=".clearSelection(%%):void" tiptext="會清除清單內目前選取的項目，並將 selectedIndex 屬性設定為 -1。" version="9.0.28.0" helpurl="fl.controls:SelectableList:clearSelection" playername=""/>
						<string name="itemToCellRenderer" object="[fl.controls.SelectableList]" text=".itemToCellRenderer(%項目:Object%):fl.controls.listClasses:ICellRenderer" tiptext="會擷取指定項目物件的 ICellRenderer (如果有的話)。" version="9.0.28.0" helpurl="fl.controls:SelectableList:itemToCellRenderer" playername=""/>
						<string name="addItem" object="[fl.controls.SelectableList]" text=".addItem(%項目:Object%):void" tiptext="將某一項目附加至項目清單的結尾。" version="9.0.28.0" helpurl="fl.controls:SelectableList:addItem" playername=""/>
						<string name="addItemAt" object="[fl.controls.SelectableList]" text=".addItemAt(%項目:Object,索引:uint%):void" tiptext="會將項目插入清單的指定索引位置。" version="9.0.28.0" helpurl="fl.controls:SelectableList:addItemAt" playername=""/>
						<string name="removeAll" object="[fl.controls.SelectableList]" text=".removeAll(%%):void" tiptext="移除清單中所有項目。" version="9.0.28.0" helpurl="fl.controls:SelectableList:removeAll" playername=""/>
						<string name="getItemAt" object="[fl.controls.SelectableList]" text=".getItemAt(%索引:uint%):Object" tiptext="會擷取位於指定索引的項目。" version="9.0.28.0" helpurl="fl.controls:SelectableList:getItemAt" playername=""/>
						<string name="removeItem" object="[fl.controls.SelectableList]" text=".removeItem(%項目:Object%):Object" tiptext="會移除清單中的指定項目。" version="9.0.28.0" helpurl="fl.controls:SelectableList:removeItem" playername=""/>
						<string name="removeItemAt" object="[fl.controls.SelectableList]" text=".removeItemAt(%索引:uint%):Object" tiptext="移除位於指定索引位置的項目。" version="9.0.28.0" helpurl="fl.controls:SelectableList:removeItemAt" playername=""/>
						<string name="replaceItemAt" object="[fl.controls.SelectableList]" text=".replaceItemAt(%項目:Object,索引:uint%):Object" tiptext="會以另一個項目取代位於指定索引位置的項目。" version="9.0.28.0" helpurl="fl.controls:SelectableList:replaceItemAt" playername=""/>
						<string name="invalidateList" object="[fl.controls.SelectableList]" text=".invalidateList(%%):void" tiptext="會使整份清單無效化，並強制重繪清單項目。" version="9.0.28.0" helpurl="fl.controls:SelectableList:invalidateList" playername=""/>
						<string name="invalidateItem" object="[fl.controls.SelectableList]" text=".invalidateItem(%項目:Object%):void" tiptext="讓特定的項目描繪器無效。" version="9.0.28.0" helpurl="fl.controls:SelectableList:invalidateItem" playername=""/>
						<string name="invalidateItemAt" object="[fl.controls.SelectableList]" text=".invalidateItemAt(%索引:uint%):void" tiptext="讓位於指定索引位置的項目描繪器無效。" version="9.0.28.0" helpurl="fl.controls:SelectableList:invalidateItemAt" playername=""/>
						<string name="sortItems" object="[fl.controls.SelectableList]" text=".sortItems(%排序參數:長度不定的引數%)" tiptext="會排序目前資料提供者的元素。" version="9.0.28.0" helpurl="fl.controls:SelectableList:sortItems" playername=""/>
						<string name="sortItemsOn" object="[fl.controls.SelectableList]" text=".sortItemsOn(%欄位:String[,選項:Object=null]%)" tiptext="會依據目前資料提供者的一個或多個欄位，排序此資料提供者的元素。" version="9.0.28.0" helpurl="fl.controls:SelectableList:sortItemsOn" playername=""/>
						<string name="isItemSelected" object="[fl.controls.SelectableList]" text=".isItemSelected(%項目:Object%):Boolean" tiptext="會檢查是否已選取清單中的指定項目。" version="9.0.28.0" helpurl="fl.controls:SelectableList:isItemSelected" playername=""/>
						<string name="scrollToSelected" object="[fl.controls.SelectableList]" text=".scrollToSelected(%%):void" tiptext="會將清單捲動到 selectedIndex 屬性目前值所示位置的項目。" version="9.0.28.0" helpurl="fl.controls:SelectableList:scrollToSelected" playername=""/>
						<string name="scrollToIndex" object="[fl.controls.SelectableList]" text=".scrollToIndex(%新跳脫符號索引:int%):void" tiptext="會將清單捲動到位於指定索引的項目。" version="9.0.28.0" helpurl="fl.controls:SelectableList:scrollToIndex" playername=""/>
						<string name="getNextIndexAtLetter" object="[fl.controls.SelectableList]" text=".getNextIndexAtLetter(%第一個字元:String[,起始索引:int=-1]%):int" tiptext="傳回 dataProvider 中下一個項目的索引，其中標籤的第一個字元會符合指定的字串字元。" version="9.0.28.0" helpurl="fl.controls:SelectableList:getNextIndexAtLetter" playername=""/>
						<string name="itemToLabel" object="[fl.controls.SelectableList]" text=".itemToLabel(%項目:Object%):String" tiptext="擷取字串，而輸出器會根據物件的 label 屬性並針對指定的資料物件顯示此字串。" version="9.0.28.0" helpurl="fl.controls:SelectableList:itemToLabel" playername=""/>
						<string name="setRendererStyle" object="[fl.controls.SelectableList]" text=".setRendererStyle(%名稱:String,樣式: Object[,欄:uint=0]%):void" tiptext="會針對清單中的輸出器設定樣式。" version="9.0.28.0" helpurl="fl.controls:SelectableList:setRendererStyle" playername=""/>
						<string name="getRendererStyle" object="[fl.controls.SelectableList]" text=".getRendererStyle(%名稱:String[,欄:int=-1]%):Object" tiptext="會擷取清單中的輸出器所設定的樣式。" version="9.0.28.0" helpurl="fl.controls:SelectableList:getRendererStyle" playername=""/>
						<string name="clearRendererStyle" object="[fl.controls.SelectableList]" text=".clearRendererStyle(%名稱:String[,欄:int=-1]%):void" tiptext="會清除清單中的輸出器所設定的樣式。" version="9.0.28.0" helpurl="fl.controls:SelectableList:clearRendererStyle" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SelectableList 類別的屬性" helpurl="fl.controls:SelectableList">
						<string name="dataProvider" object="[fl.controls.SelectableList]" text=".dataProvider" tiptext="會取得或設定要檢視之項目清單的資料模型。" version="" helpurl="fl.controls:SelectableList:dataProvider:get" playername=""/>
						<string name="maxHorizontalScrollPosition" object="[fl.controls.SelectableList]" text=".maxHorizontalScrollPosition" tiptext="會取得或設定當 horizontalScrollPolicy 屬性設定為 ScrollPolicy.ON 時，清單向右捲動的像素數目。" version="" helpurl="fl.controls:SelectableList:maxHorizontalScrollPosition:get" playername=""/>
						<string name="length" object="[fl.controls.SelectableList]" text=".length" tiptext="會取得資料提供者中的項目數。" version="" helpurl="fl.controls:SelectableList:length:get" playername=""/>
						<string name="allowMultipleSelection" object="[fl.controls.SelectableList]" text=".allowMultipleSelection" tiptext="會取得 Boolean 值，指出是否可以一次選取多個清單項目。" version="" helpurl="fl.controls:SelectableList:allowMultipleSelection:get" playername=""/>
						<string name="selectable" object="[fl.controls.SelectableList]" text=".selectable" tiptext="會取得或設定 Boolean 值，指出是否可以選取清單中的項目。" version="" helpurl="fl.controls:SelectableList:selectable:get" playername=""/>
						<string name="selectedIndex" object="[fl.controls.SelectableList]" text=".selectedIndex" tiptext="會取得或設定在單選清單中選取之項目的索引。" version="" helpurl="fl.controls:SelectableList:selectedIndex:get" playername=""/>
						<string name="selectedIndices" object="[fl.controls.SelectableList]" text=".selectedIndices" tiptext="會取得或設定包含由複選清單中選取之項目的陣列。" version="" helpurl="fl.controls:SelectableList:selectedIndices:get" playername=""/>
						<string name="selectedItem" object="[fl.controls.SelectableList]" text=".selectedItem" tiptext="會取得或設定從單選清單中選取的項目。" version="" helpurl="fl.controls:SelectableList:selectedItem:get" playername=""/>
						<string name="selectedItems" object="[fl.controls.SelectableList]" text=".selectedItems" tiptext="會取得或設定包含物件的陣列，這些物件代表從複選清單中選取的項目。" version="" helpurl="fl.controls:SelectableList:selectedItems:get" playername=""/>
						<string name="rowCount" object="[fl.controls.SelectableList]" text=".rowCount" tiptext="會取得清單中至少可以看見部分的列數。" version="" helpurl="fl.controls:SelectableList:rowCount:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="SelectableList 類別的事件" helpurl="fl.controls:SelectableList">
						<string name="scroll" object="[fl.controls.SelectableList]" text=".addEventListener(%類型:String=ScrollEvent.SCROLL{ScrollEvent.SCROLL,Event.CHANGE,ListEvent.ITEM_DOUBLE_CLICK,ListEvent.ITEM_CLICK,MouseEvent.ROLL_OUT,MouseEvent.ROLL_OVER,ListEvent.ITEM_ROLL_OVER,ListEvent.ITEM_ROLL_OUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者水平捲動或垂直捲動時傳送。" version="" helpurl="fl.controls:SelectableList_fl.events.ScrollEvent.SCROLL_scroll" playername=""/>
						<string name="change" object="[fl.controls.SelectableList]" text=".addEventListener(%類型:String=Event.CHANGE{ScrollEvent.SCROLL,Event.CHANGE,ListEvent.ITEM_DOUBLE_CLICK,ListEvent.ITEM_CLICK,MouseEvent.ROLL_OUT,MouseEvent.ROLL_OVER,ListEvent.ITEM_ROLL_OVER,ListEvent.ITEM_ROLL_OUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當選取清單中的不同項目時傳送。" version="" helpurl="fl.controls:SelectableList_flash.events.Event.CHANGE_change" playername=""/>
						<string name="itemDoubleClick" object="[fl.controls.SelectableList]" text=".addEventListener(%類型:String=ListEvent.ITEM_DOUBLE_CLICK{ScrollEvent.SCROLL,Event.CHANGE,ListEvent.ITEM_DOUBLE_CLICK,ListEvent.ITEM_CLICK,MouseEvent.ROLL_OUT,MouseEvent.ROLL_OVER,ListEvent.ITEM_ROLL_OVER,ListEvent.ITEM_ROLL_OUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者連續兩次快速按一下組件中某個項目時傳送。" version="" helpurl="fl.controls:SelectableList_fl.events.ListEvent.ITEM_DOUBLE_CLICK_itemDoubleClick" playername=""/>
						<string name="itemClick" object="[fl.controls.SelectableList]" text=".addEventListener(%類型:String=ListEvent.ITEM_CLICK{ScrollEvent.SCROLL,Event.CHANGE,ListEvent.ITEM_DOUBLE_CLICK,ListEvent.ITEM_CLICK,MouseEvent.ROLL_OUT,MouseEvent.ROLL_OVER,ListEvent.ITEM_ROLL_OVER,ListEvent.ITEM_ROLL_OUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者按一下組件中某個項目時傳送。" version="" helpurl="fl.controls:SelectableList_fl.events.ListEvent.ITEM_CLICK_itemClick" playername=""/>
						<string name="rollOut" object="[fl.controls.SelectableList]" text=".addEventListener(%類型:String=MouseEvent.ROLL_OUT{ScrollEvent.SCROLL,Event.CHANGE,ListEvent.ITEM_DOUBLE_CLICK,ListEvent.ITEM_CLICK,MouseEvent.ROLL_OUT,MouseEvent.ROLL_OVER,ListEvent.ITEM_ROLL_OVER,ListEvent.ITEM_ROLL_OUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者將指標滑出組件時傳送。" version="" helpurl="fl.controls:SelectableList_flash.events.MouseEvent.ROLL_OUT_rollOut" playername=""/>
						<string name="rollOver" object="[fl.controls.SelectableList]" text=".addEventListener(%類型:String=MouseEvent.ROLL_OVER{ScrollEvent.SCROLL,Event.CHANGE,ListEvent.ITEM_DOUBLE_CLICK,ListEvent.ITEM_CLICK,MouseEvent.ROLL_OUT,MouseEvent.ROLL_OVER,ListEvent.ITEM_ROLL_OVER,ListEvent.ITEM_ROLL_OUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者將指標滑入組件時傳送。" version="" helpurl="fl.controls:SelectableList_flash.events.MouseEvent.ROLL_OVER_rollOver" playername=""/>
						<string name="itemRollOver" object="[fl.controls.SelectableList]" text=".addEventListener(%類型:String=ListEvent.ITEM_ROLL_OVER{ScrollEvent.SCROLL,Event.CHANGE,ListEvent.ITEM_DOUBLE_CLICK,ListEvent.ITEM_CLICK,MouseEvent.ROLL_OUT,MouseEvent.ROLL_OVER,ListEvent.ITEM_ROLL_OVER,ListEvent.ITEM_ROLL_OUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者的滑鼠指標滑入組件中某個項目時傳送。" version="" helpurl="fl.controls:SelectableList_fl.events.ListEvent.ITEM_ROLL_OVER_itemRollOver" playername=""/>
						<string name="itemRollOut" object="[fl.controls.SelectableList]" text=".addEventListener(%類型:String=ListEvent.ITEM_ROLL_OUT{ScrollEvent.SCROLL,Event.CHANGE,ListEvent.ITEM_DOUBLE_CLICK,ListEvent.ITEM_CLICK,MouseEvent.ROLL_OUT,MouseEvent.ROLL_OVER,ListEvent.ITEM_ROLL_OVER,ListEvent.ITEM_ROLL_OUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者的滑鼠指標滑出組件中某個項目時傳送。" version="" helpurl="fl.controls:SelectableList_fl.events.ListEvent.ITEM_ROLL_OUT_itemRollOut" playername=""/>
					</folder>
				</folder>
				<folder name="Slider" id="[fl.controls.Slider]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="Slider 組件可讓使用者移動滑動軸軌道端點之間的滑動軸縮圖來選取值。" helpurl="fl.controls:Slider">
					<folder name="方法" id="Methods" tiptext="Slider 類別的方法" helpurl="fl.controls:Slider">
						<string name="Slider" object="[fl.controls.Slider]" text="new Slider(%%)" constructor="true" tiptext="建立新的 Slider 組件實體。" version="9.0.28.0" helpurl="fl.controls:Slider:Slider" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.Slider]" text="Slider.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:Slider:getStyleDefinition" playername=""/>
						<string name="setSize" object="[fl.controls.Slider]" text=".setSize(%寬度:Number,高度:Number%):void" tiptext="會將組件設定為指定的寬度和高度。" version="9.0.28.0" helpurl="fl.controls:Slider:setSize" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Slider 類別的屬性" helpurl="fl.controls:Slider">
						<string name="direction" object="[fl.controls.Slider]" text=".direction" tiptext="設定滑動軸的方向。" version="" helpurl="fl.controls:Slider:direction:get" playername=""/>
						<string name="minimum" object="[fl.controls.Slider]" text=".minimum" tiptext="Slider 組件實體上允許的最小值。" version="" helpurl="fl.controls:Slider:minimum:get" playername=""/>
						<string name="maximum" object="[fl.controls.Slider]" text=".maximum" tiptext="Slider 組件實體上允許的最大值。" version="" helpurl="fl.controls:Slider:maximum:get" playername=""/>
						<string name="tickInterval" object="[fl.controls.Slider]" text=".tickInterval" tiptext="相對於組件最大值的刻度標記距離。" version="" helpurl="fl.controls:Slider:tickInterval:get" playername=""/>
						<string name="snapInterval" object="[fl.controls.Slider]" text=".snapInterval" tiptext="取得或設定使用者移動滑動軸縮圖時，值所要增加或減少的遞增量。" version="" helpurl="fl.controls:Slider:snapInterval:get" playername=""/>
						<string name="liveDragging" object="[fl.controls.Slider]" text=".liveDragging" tiptext="取得或設定 Boolean 值，指出使用者移動滑動軸縮圖時，是否持續傳送 SliderEvent.CHANGE 事件。" version="" helpurl="fl.controls:Slider:liveDragging:set" playername=""/>
						<string name="enabled" object="[fl.controls.Slider]" text=".enabled" tiptext="會取得或設定值，指出組件是否可以接受使用者互動。" version="" helpurl="fl.controls:Slider:enabled:get" playername=""/>
						<string name="value" object="[fl.controls.Slider]" text=".value" tiptext="取得或設定 Slider 組件目前的值。" version="" helpurl="fl.controls:Slider:value:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="Slider 類別的事件" helpurl="fl.controls:Slider">
						<string name="change" object="[fl.controls.Slider]" text=".addEventListener(%類型:String=SliderEvent.CHANGE{SliderEvent.CHANGE,SliderEvent.THUMB_DRAG,SliderEvent.THUMB_RELEASE,SliderEvent.THUMB_PRESS},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 Slider 組件的值因滑鼠或鍵盤互動而有所變更時傳送。" version="" helpurl="fl.controls:Slider_fl.events.SliderEvent.CHANGE_change" playername=""/>
						<string name="thumbDrag" object="[fl.controls.Slider]" text=".addEventListener(%類型:String=SliderEvent.THUMB_DRAG{SliderEvent.CHANGE,SliderEvent.THUMB_DRAG,SliderEvent.THUMB_RELEASE,SliderEvent.THUMB_PRESS},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="按下滑動軸縮圖，然後以滑鼠移動縮圖時傳送。" version="" helpurl="fl.controls:Slider_fl.events.SliderEvent.THUMB_DRAG_thumbDrag" playername=""/>
						<string name="thumbRelease" object="[fl.controls.Slider]" text=".addEventListener(%類型:String=SliderEvent.THUMB_RELEASE{SliderEvent.CHANGE,SliderEvent.THUMB_DRAG,SliderEvent.THUMB_RELEASE,SliderEvent.THUMB_PRESS},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="按下並放開滑動軸縮圖時傳送。" version="" helpurl="fl.controls:Slider_fl.events.SliderEvent.THUMB_RELEASE_thumbRelease" playername=""/>
						<string name="thumbPress" object="[fl.controls.Slider]" text=".addEventListener(%類型:String=SliderEvent.THUMB_PRESS{SliderEvent.CHANGE,SliderEvent.THUMB_DRAG,SliderEvent.THUMB_RELEASE,SliderEvent.THUMB_PRESS},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="按下滑動軸縮圖時傳送。" version="" helpurl="fl.controls:Slider_fl.events.SliderEvent.THUMB_PRESS_thumbPress" playername=""/>
					</folder>
				</folder>
				<folder name="SliderDirection" id="[fl.controls.SliderDirection]" sort="true" index="true" asAncestors="Object" tiptext="Slider 組件的方向。" helpurl="fl.controls:SliderDirection">
					<folder name="屬性" id="Properties" tiptext="SliderDirection 類別的屬性" helpurl="fl.controls:SliderDirection">
						<string name="HORIZONTAL" object="[fl.controls.SliderDirection]" text=".HORIZONTAL" tiptext="將 Slider 組件放置在水平軸上。" version="" helpurl="fl.controls:SliderDirection:HORIZONTAL" playername=""/>
						<string name="VERTICAL" object="[fl.controls.SliderDirection]" text=".VERTICAL" tiptext="將 Slider 組件放置在垂直軸上。" version="" helpurl="fl.controls:SliderDirection:VERTICAL" playername=""/>
					</folder>
				</folder>
				<folder name="TextArea" id="[fl.controls.TextArea]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="TextArea 組件是一個多行文字欄位，具有邊框和選擇性的捲軸。" helpurl="fl.controls:TextArea">
					<folder name="方法" id="Methods" tiptext="TextArea 類別的方法" helpurl="fl.controls:TextArea">
						<string name="TextArea" object="[fl.controls.TextArea]" text="new TextArea(%%)" constructor="true" tiptext="建立新的 TextArea 組件實體。" version="9.0.28.0" helpurl="fl.controls:TextArea:TextArea" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.TextArea]" text="TextArea.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:TextArea:getStyleDefinition" playername=""/>
						<string name="drawFocus" object="[fl.controls.TextArea]" text=".drawFocus(%焦點:Boolean%):void" tiptext="會顯示或隱藏此組件上的焦點指示器。" version="9.0.28.0" helpurl="fl.controls:TextArea:drawFocus" playername=""/>
						<string name="getLineMetrics" object="[fl.controls.TextArea]" text=".getLineMetrics(%行索引:int%):flash.text:TextLineMetrics" tiptext="會擷取指定之文字行的相關資訊。" version="9.0.28.0" helpurl="fl.controls:TextArea:getLineMetrics" playername=""/>
						<string name="setSelection" object="[fl.controls.TextArea]" text=".setSelection(%設定選取範圍:int,結束索引:int%):void" tiptext="會設定在成為焦點之文字區域內所選取的範圍。" version="9.0.28.0" helpurl="fl.controls:TextArea:setSelection" playername=""/>
						<string name="appendText" object="[fl.controls.TextArea]" text=".appendText(%文字:String%):void" tiptext="在 TextArea 組件包含的最後一個字元之後附加指定字串。" version="9.0.28.0" helpurl="fl.controls:TextArea:appendText" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextArea 類別的屬性" helpurl="fl.controls:TextArea">
						<string name="textField" object="[fl.controls.TextArea]" text=".textField" tiptext="TextArea 組件內部文字欄位的參考。" version="" helpurl="fl.controls:TextArea:textField" playername=""/>
						<string name="horizontalScrollBar" object="[fl.controls.TextArea]" text=".horizontalScrollBar" tiptext="會取得水平捲軸的參考。" version="" helpurl="fl.controls:TextArea:horizontalScrollBar:get" playername=""/>
						<string name="verticalScrollBar" object="[fl.controls.TextArea]" text=".verticalScrollBar" tiptext="會取得垂直捲軸的參考。" version="" helpurl="fl.controls:TextArea:verticalScrollBar:get" playername=""/>
						<string name="enabled" object="[fl.controls.TextArea]" text=".enabled" tiptext="會取得或設定值，指出組件是否可以接受使用者互動。" version="" helpurl="fl.controls:TextArea:enabled:get" playername=""/>
						<string name="text" object="[fl.controls.TextArea]" text=".text" tiptext="會取得或設定字串，此字串包含目前在 TextInput 組件中的文字。" version="" helpurl="fl.controls:TextArea:text:get" playername=""/>
						<string name="htmlText" object="[fl.controls.TextArea]" text=".htmlText" tiptext="會取得或設定文字欄位所含字串的 HTML 表示形式。" version="" helpurl="fl.controls:TextArea:htmlText:get" playername=""/>
						<string name="condenseWhite" object="[fl.controls.TextArea]" text=".condenseWhite" tiptext="取得或設定 Boolean 值，指出是否從內含 HTML 文字的 TextArea 組件中移除多餘的空白。" version="" helpurl="fl.controls:TextArea:condenseWhite:get" playername=""/>
						<string name="horizontalScrollPolicy" object="[fl.controls.TextArea]" text=".horizontalScrollPolicy" tiptext="會取得或設定水平捲軸的捲動原則。" version="" helpurl="fl.controls:TextArea:horizontalScrollPolicy:get" playername=""/>
						<string name="verticalScrollPolicy" object="[fl.controls.TextArea]" text=".verticalScrollPolicy" tiptext="會取得或設定垂直捲軸的捲動原則。" version="" helpurl="fl.controls:TextArea:verticalScrollPolicy:get" playername=""/>
						<string name="horizontalScrollPosition" object="[fl.controls.TextArea]" text=".horizontalScrollPosition" tiptext="會取得或設定使用者水平捲動文字欄位之後，捲軸縮圖位置的變更 (以像素為單位)。" version="" helpurl="fl.controls:TextArea:horizontalScrollPosition:get" playername=""/>
						<string name="verticalScrollPosition" object="[fl.controls.TextArea]" text=".verticalScrollPosition" tiptext="會取得或設定使用者垂直捲動文字欄位之後，捲軸縮圖位置的變更 (以像素為單位)。" version="" helpurl="fl.controls:TextArea:verticalScrollPosition:get" playername=""/>
						<string name="textWidth" object="[fl.controls.TextArea]" text=".textWidth" tiptext="會以像素為單位，取得文字的寬度。" version="" helpurl="fl.controls:TextArea:textWidth:get" playername=""/>
						<string name="textHeight" object="[fl.controls.TextArea]" text=".textHeight" tiptext="會以像素為單位，取得文字的高度。" version="" helpurl="fl.controls:TextArea:textHeight:get" playername=""/>
						<string name="length" object="[fl.controls.TextArea]" text=".length" tiptext="取得 TextArea 組件包含的字元數。" version="" helpurl="fl.controls:TextArea:length:get" playername=""/>
						<string name="restrict" object="[fl.controls.TextArea]" text=".restrict" tiptext="會取得或設定字串，指出文字欄位對使用者輸入所能接受的字元。" version="" helpurl="fl.controls:TextArea:restrict:get" playername=""/>
						<string name="maxChars" object="[fl.controls.TextArea]" text=".maxChars" tiptext="會取得或設定使用者最多可在文字欄位中輸入的字元數。" version="" helpurl="fl.controls:TextArea:maxChars:get" playername=""/>
						<string name="maxHorizontalScrollPosition" object="[fl.controls.TextArea]" text=".maxHorizontalScrollPosition" tiptext="會取得 horizontalScrollPosition 屬性的最大值。" version="" helpurl="fl.controls:TextArea:maxHorizontalScrollPosition:get" playername=""/>
						<string name="maxVerticalScrollPosition" object="[fl.controls.TextArea]" text=".maxVerticalScrollPosition" tiptext="會取得 verticalScrollPosition 屬性的最大值。" version="" helpurl="fl.controls:TextArea:maxVerticalScrollPosition:get" playername=""/>
						<string name="wordWrap" object="[fl.controls.TextArea]" text=".wordWrap" tiptext="會取得或設定 Boolean 值，指出文字是否會在行的結尾換行。" version="" helpurl="fl.controls:TextArea:wordWrap:get" playername=""/>
						<string name="selectionBeginIndex" object="[fl.controls.TextArea]" text=".selectionBeginIndex" tiptext="會取得在一個或多個字元的選取範圍中，第一個選取字元的索引位置。" version="" helpurl="fl.controls:TextArea:selectionBeginIndex:get" playername=""/>
						<string name="selectionEndIndex" object="[fl.controls.TextArea]" text=".selectionEndIndex" tiptext="會取得在一個或多個字元的選取範圍中，最後一個選取字元的索引位置。" version="" helpurl="fl.controls:TextArea:selectionEndIndex:get" playername=""/>
						<string name="displayAsPassword" object="[fl.controls.TextArea]" text=".displayAsPassword" tiptext="取得或設定 Boolean 值，指出 TextArea 組件實體是否為密碼的文字欄位。" version="" helpurl="fl.controls:TextArea:displayAsPassword:get" playername=""/>
						<string name="editable" object="[fl.controls.TextArea]" text=".editable" tiptext="會取得或設定 Boolean 值，指出是否使用者可以編輯組件中的文字。" version="" helpurl="fl.controls:TextArea:editable:get" playername=""/>
						<string name="imeMode" object="[fl.controls.TextArea]" text=".imeMode" tiptext="會取得或設定輸入法編輯器 (IME) 的模式。" version="" helpurl="fl.controls:TextArea:imeMode:get" playername=""/>
						<string name="alwaysShowSelection" object="[fl.controls.TextArea]" text=".alwaysShowSelection" tiptext="會取得或設定 Boolean 值，指出當文字欄位未成為焦點時，Flash Player 是否反白標示文字欄位中的選取範圍。" version="" helpurl="fl.controls:TextArea:alwaysShowSelection:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="TextArea 類別的事件" helpurl="fl.controls:TextArea">
						<string name="scroll" object="[fl.controls.TextArea]" text=".addEventListener(%類型:String=ScrollEvent.SCROLL{ScrollEvent.SCROLL,ComponentEvent.ENTER,TextEvent.TEXT_INPUT,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當捲動內容時傳送。" version="" helpurl="fl.controls:TextArea_fl.events.ScrollEvent.SCROLL_scroll" playername=""/>
						<string name="enter" object="[fl.controls.TextArea]" text=".addEventListener(%類型:String=ComponentEvent.ENTER{ScrollEvent.SCROLL,ComponentEvent.ENTER,TextEvent.TEXT_INPUT,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者在組件內按下 Enter 鍵時傳送。" version="" helpurl="fl.controls:TextArea_fl.events.ComponentEvent.ENTER_enter" playername=""/>
						<string name="textInput" object="[fl.controls.TextArea]" text=".addEventListener(%類型:String=TextEvent.TEXT_INPUT{ScrollEvent.SCROLL,ComponentEvent.ENTER,TextEvent.TEXT_INPUT,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者輸入、刪除或將文字貼入組件時傳送。" version="" helpurl="fl.controls:TextArea_flash.events.TextEvent.TEXT_INPUT_textInput" playername=""/>
						<string name="change" object="[fl.controls.TextArea]" text=".addEventListener(%類型:String=Event.CHANGE{ScrollEvent.SCROLL,ComponentEvent.ENTER,TextEvent.TEXT_INPUT,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 TextArea 組件內的文字變更時傳送。" version="" helpurl="fl.controls:TextArea_flash.events.Event.CHANGE_change" playername=""/>
					</folder>
				</folder>
				<folder name="TextInput" id="[fl.controls.TextInput]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="TextInput 組件是包含原生 ActionScript TextField 物件的單行文字組件。" helpurl="fl.controls:TextInput">
					<folder name="方法" id="Methods" tiptext="TextInput 類別的方法" helpurl="fl.controls:TextInput">
						<string name="TextInput" object="[fl.controls.TextInput]" text="new TextInput(%%)" constructor="true" tiptext="建立新的 TextInput 組件實體。" version="9.0.28.0" helpurl="fl.controls:TextInput:TextInput" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.TextInput]" text="TextInput.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:TextInput:getStyleDefinition" playername=""/>
						<string name="drawFocus" object="[fl.controls.TextInput]" text=".drawFocus(%焦點:Boolean%):void" tiptext="會顯示或隱藏此組件上的焦點指示器。" version="9.0.28.0" helpurl="fl.controls:TextInput:drawFocus" playername=""/>
						<string name="setSelection" object="[fl.controls.TextInput]" text=".setSelection(%起點索引:int,終點索引:int%):void" tiptext="會設定在成為焦點之文字區域內所選取的範圍。" version="9.0.28.0" helpurl="fl.controls:TextInput:setSelection" playername=""/>
						<string name="getLineMetrics" object="[fl.controls.TextInput]" text=".getLineMetrics(%索引:int%):flash.text:TextLineMetrics" tiptext="會擷取指定之文字行的相關資訊。" version="9.0.28.0" helpurl="fl.controls:TextInput:getLineMetrics" playername=""/>
						<string name="appendText" object="[fl.controls.TextInput]" text=".appendText(%文字:String%):void" tiptext="在 TextArea 包含的最後一個字元之後附加指定字串。" version="9.0.28.0" helpurl="fl.controls:TextInput:appendText" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextInput 類別的屬性" helpurl="fl.controls:TextInput">
						<string name="textField" object="[fl.controls.TextInput]" text=".textField" tiptext="TextInput 組件內部文字欄位的參考。" version="" helpurl="fl.controls:TextInput:textField" playername=""/>
						<string name="text" object="[fl.controls.TextInput]" text=".text" tiptext="會取得或設定字串，此字串包含目前在 TextInput 組件中的文字。" version="" helpurl="fl.controls:TextInput:text:get" playername=""/>
						<string name="enabled" object="[fl.controls.TextInput]" text=".enabled" tiptext="會取得或設定值，指出組件是否可以接受使用者互動。" version="" helpurl="fl.controls:TextInput:enabled:get" playername=""/>
						<string name="imeMode" object="[fl.controls.TextInput]" text=".imeMode" tiptext="會取得或設定輸入法編輯器 (IME) 的模式。" version="" helpurl="fl.controls:TextInput:imeMode:get" playername=""/>
						<string name="alwaysShowSelection" object="[fl.controls.TextInput]" text=".alwaysShowSelection" tiptext="會取得或設定 Boolean 值，指出當文字欄位未成為焦點時，顯示選取範圍的方式。" version="" helpurl="fl.controls:TextInput:alwaysShowSelection:get" playername=""/>
						<string name="editable" object="[fl.controls.TextInput]" text=".editable" tiptext="會取得或設定 Boolean 值，指出文字欄位是否可由使用者編輯。" version="" helpurl="fl.controls:TextInput:editable:get" playername=""/>
						<string name="horizontalScrollPosition" object="[fl.controls.TextInput]" text=".horizontalScrollPosition" tiptext="會取得或設定水平捲軸的縮圖位置。" version="" helpurl="fl.controls:TextInput:horizontalScrollPosition:get" playername=""/>
						<string name="maxHorizontalScrollPosition" object="[fl.controls.TextInput]" text=".maxHorizontalScrollPosition" tiptext="會取得值，說明在文字欄位中向右捲動最遠可達到的位置。" version="" helpurl="fl.controls:TextInput:maxHorizontalScrollPosition:get" playername=""/>
						<string name="length" object="[fl.controls.TextInput]" text=".length" tiptext="會取得 TextInput 組件中的字元數。" version="" helpurl="fl.controls:TextInput:length:get" playername=""/>
						<string name="maxChars" object="[fl.controls.TextInput]" text=".maxChars" tiptext="會取得或設定使用者最多可在文字欄位中輸入的字元數。" version="" helpurl="fl.controls:TextInput:maxChars:get" playername=""/>
						<string name="displayAsPassword" object="[fl.controls.TextInput]" text=".displayAsPassword" tiptext="取得或設定 Boolean 值，指出目前 TextInput 組件實體是為了包含密碼，或為了包含文字而建立。" version="" helpurl="fl.controls:TextInput:displayAsPassword:get" playername=""/>
						<string name="restrict" object="[fl.controls.TextInput]" text=".restrict" tiptext="會取得或設定字串，指出文字欄位對使用者輸入所能接受的字元。" version="" helpurl="fl.controls:TextInput:restrict:get" playername=""/>
						<string name="selectionBeginIndex" object="[fl.controls.TextInput]" text=".selectionBeginIndex" tiptext="會取得在一個或多個字元的選取範圍中，第一個選取字元的索引值。" version="" helpurl="fl.controls:TextInput:selectionBeginIndex:get" playername=""/>
						<string name="selectionEndIndex" object="[fl.controls.TextInput]" text=".selectionEndIndex" tiptext="會取得在一個或多個字元的選取範圍中，最後一個選取字元的索引位置。" version="" helpurl="fl.controls:TextInput:selectionEndIndex:get" playername=""/>
						<string name="condenseWhite" object="[fl.controls.TextInput]" text=".condenseWhite" tiptext="取得或設定 Boolean 值，指出是否從內含 HTML 文字的 TextInput 組件中移除多餘的空白。" version="" helpurl="fl.controls:TextInput:condenseWhite:get" playername=""/>
						<string name="htmlText" object="[fl.controls.TextInput]" text=".htmlText" tiptext="會包括文字欄位所含字串的 HTML 表示形式。" version="" helpurl="fl.controls:TextInput:htmlText:get" playername=""/>
						<string name="textHeight" object="[fl.controls.TextInput]" text=".textHeight" tiptext="文字的高度，以像素為單位。" version="" helpurl="fl.controls:TextInput:textHeight:get" playername=""/>
						<string name="textWidth" object="[fl.controls.TextInput]" text=".textWidth" tiptext="文字的寬度，以像素為單位。" version="" helpurl="fl.controls:TextInput:textWidth:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="TextInput 類別的事件" helpurl="fl.controls:TextInput">
						<string name="textInput" object="[fl.controls.TextInput]" text=".addEventListener(%類型:String=TextEvent.TEXT_INPUT{TextEvent.TEXT_INPUT,ComponentEvent.ENTER,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者輸入文字時傳送。" version="" helpurl="fl.controls:TextInput_flash.events.TextEvent.TEXT_INPUT_textInput" playername=""/>
						<string name="enter" object="[fl.controls.TextInput]" text=".addEventListener(%類型:String=ComponentEvent.ENTER{TextEvent.TEXT_INPUT,ComponentEvent.ENTER,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者按下 Enter 鍵時傳送。" version="" helpurl="fl.controls:TextInput_fl.events.ComponentEvent.ENTER_enter" playername=""/>
						<string name="change" object="[fl.controls.TextInput]" text=".addEventListener(%類型:String=Event.CHANGE{TextEvent.TEXT_INPUT,ComponentEvent.ENTER,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者輸入變更 TextInput 組件中的文字時傳送。" version="" helpurl="fl.controls:TextInput_flash.events.Event.CHANGE_change" playername=""/>
					</folder>
				</folder>
				<folder name="TileList" id="[fl.controls.TileList]" sort="true" index="true" asAncestors="fl.controls:SelectableList,fl.containers:BaseScrollPane,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="TileList 類別可提供行列交錯的格線，通常會以「並排」形式用來格式化和顯示影像。" helpurl="fl.controls:TileList">
					<folder name="方法" id="Methods" tiptext="TileList 類別的方法" helpurl="fl.controls:TileList">
						<string name="TileList" object="[fl.controls.TileList]" text="new TileList(%%)" constructor="true" tiptext="建立新的 List 組件實體。" version="9.0.28.0" helpurl="fl.controls:TileList:TileList" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.TileList]" text="TileList.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:TileList:getStyleDefinition" playername=""/>
						<string name="scrollToIndex" object="[fl.controls.TileList]" text=".scrollToIndex(%新跳脫符號索引:int%):void" tiptext="會將清單捲動到位於指定索引的項目。" version="9.0.28.0" helpurl="fl.controls:TileList:scrollToIndex" playername=""/>
						<string name="itemToLabel" object="[fl.controls.TileList]" text=".itemToLabel(%項目:Object%):String" tiptext="會擷取字串，輸出器會根據 labelField 和 labelFunction 屬性所指定的資料物件顯示此字串。" version="9.0.28.0" helpurl="fl.controls:TileList:itemToLabel" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TileList 類別的屬性" helpurl="fl.controls:TileList">
						<string name="dataProvider" object="[fl.controls.TileList]" text=".dataProvider" tiptext="會取得或設定要檢視之項目清單的資料模型。" version="" helpurl="fl.controls:TileList:dataProvider:get" playername=""/>
						<string name="labelField" object="[fl.controls.TileList]" text=".labelField" tiptext="會在每一個包含個別拼貼之標籤的項目中，取得或設定欄位。" version="" helpurl="fl.controls:TileList:labelField:get" playername=""/>
						<string name="labelFunction" object="[fl.controls.TileList]" text=".labelFunction" tiptext="會取得函數，指出為拼貼提供標籤文字的項目欄位。" version="" helpurl="fl.controls:TileList:labelFunction:get" playername=""/>
						<string name="iconField" object="[fl.controls.TileList]" text=".iconField" tiptext="會取得或設定提供項目圖示的項目欄位。" version="" helpurl="fl.controls:TileList:iconField:get" playername=""/>
						<string name="iconFunction" object="[fl.controls.TileList]" text=".iconFunction" tiptext="會取得或設定要用來取得項目圖示的函數。" version="" helpurl="fl.controls:TileList:iconFunction:get" playername=""/>
						<string name="sourceField" object="[fl.controls.TileList]" text=".sourceField" tiptext="會取得或設定提供拼貼來源路徑的項目欄位。" version="" helpurl="fl.controls:TileList:sourceField:get" playername=""/>
						<string name="sourceFunction" object="[fl.controls.TileList]" text=".sourceFunction" tiptext="會取得或設定要用來取得拼貼來源路徑的函數。" version="" helpurl="fl.controls:TileList:sourceFunction:get" playername=""/>
						<string name="rowCount" object="[fl.controls.TileList]" text=".rowCount" tiptext="會取得或設定清單中至少可以看見部分的列數。" version="" helpurl="fl.controls:TileList:rowCount:get" playername=""/>
						<string name="rowHeight" object="[fl.controls.TileList]" text=".rowHeight" tiptext="會取得或設定套用到清單中每一列的高度，以像素為單位。" version="" helpurl="fl.controls:TileList:rowHeight:get" playername=""/>
						<string name="columnCount" object="[fl.controls.TileList]" text=".columnCount" tiptext="會取得或設定清單中至少可以看見部分的欄數。" version="" helpurl="fl.controls:TileList:columnCount:get" playername=""/>
						<string name="columnWidth" object="[fl.controls.TileList]" text=".columnWidth" tiptext="會取得或設定套用到清單中每一欄的寬度，以像素為單位。" version="" helpurl="fl.controls:TileList:columnWidth:get" playername=""/>
						<string name="innerWidth" object="[fl.controls.TileList]" text=".innerWidth" tiptext="會取得內容區域的寬度，以像素為單位。" version="" helpurl="fl.controls:TileList:innerWidth:get" playername=""/>
						<string name="innerHeight" object="[fl.controls.TileList]" text=".innerHeight" tiptext="會取得內容區域的高度，以像素為單位。" version="" helpurl="fl.controls:TileList:innerHeight:get" playername=""/>
						<string name="direction" object="[fl.controls.TileList]" text=".direction" tiptext="取得或設定值，指出 TileList 組件的捲動方向是垂直或水平。" version="" helpurl="fl.controls:TileList:direction:get" playername=""/>
						<string name="scrollPolicy" object="[fl.controls.TileList]" text=".scrollPolicy" tiptext="會取得或設定 TileList 組件的捲動原則。" version="" helpurl="fl.controls:TileList:scrollPolicy:get" playername=""/>
						<string name="maxHorizontalScrollPosition" object="[fl.controls.TileList]" text=".maxHorizontalScrollPosition" tiptext="會取得目前內容的最大水平捲動位置，以像素為單位。" version="" helpurl="fl.controls:TileList:maxHorizontalScrollPosition:get" playername=""/>
					</folder>
				</folder>
				<folder name="UIScrollBar" id="[fl.controls.UIScrollBar]" sort="true" index="true" asAncestors="fl.controls:ScrollBar,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="UIScrollBar 類別包含所有的捲軸功能，而且還增加了 scrollTarget() 方法，如此便能附加到 TextField 組件實體。" helpurl="fl.controls:UIScrollBar">
					<folder name="方法" id="Methods" tiptext="UIScrollBar 類別的方法" helpurl="fl.controls:UIScrollBar">
						<string name="UIScrollBar" object="[fl.controls.UIScrollBar]" text="new UIScrollBar(%%)" constructor="true" tiptext="建立新的 UIScrollBar 組件實體。" version="9.0.28.0" helpurl="fl.controls:UIScrollBar:UIScrollBar" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.UIScrollBar]" text="UIScrollBar.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls:UIScrollBar:getStyleDefinition" playername=""/>
						<string name="update" object="[fl.controls.UIScrollBar]" text=".update(%%):void" tiptext="會強制捲軸立即更新其捲動屬性。" version="9.0.28.0" helpurl="fl.controls:UIScrollBar:update" playername=""/>
						<string name="setScrollProperties" object="[fl.controls.UIScrollBar]" text=".setScrollProperties(%頁面大小:Number,最小捲動位置:Number,最大捲動位置:Number[,頁面捲動大小:Number=0]%):void" tiptext="會設定 ScrollBar 組件的範圍和檢視區域大小。" version="9.0.28.0" helpurl="fl.controls:UIScrollBar:setScrollProperties" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="UIScrollBar 類別的屬性" helpurl="fl.controls:UIScrollBar">
						<string name="scrollTarget" object="[fl.controls.UIScrollBar]" text=".scrollTarget" tiptext="使用 ScrollBar 組件實體註冊 TextField 組件實體。" version="" helpurl="fl.controls:UIScrollBar:scrollTarget:get" playername=""/>
						<string name="direction" object="[fl.controls.UIScrollBar]" text=".direction" tiptext="取得或設定值，指出捲軸的捲動方向是垂直或水平。" version="" helpurl="fl.controls:UIScrollBar:direction:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.controls.dataGridClasses" id="fl.controls.dataGridClasses" sort="true" tiptext="fl.controls.dataGridClasses 套件的類別" helpurl="fl.controls.dataGridClasses">
				<folder name="DataGridCellEditor" id="[fl.controls.dataGridClasses.DataGridCellEditor]" sort="true" index="true" asAncestors="fl.controls:TextInput,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="DataGridCellEditor 類別會定義 DataGrid 控制項的預設項目編輯器。" helpurl="fl.controls.dataGridClasses:DataGridCellEditor">
					<folder name="方法" id="Methods" tiptext="DataGridCellEditor 類別的方法" helpurl="fl.controls.dataGridClasses:DataGridCellEditor">
						<string name="DataGridCellEditor" object="[fl.controls.dataGridClasses.DataGridCellEditor]" text="new DataGridCellEditor(%%):void" constructor="true" tiptext="建立新的 DataGridCellEditor 實體。" version="9.0.28.0" helpurl="fl.controls.dataGridClasses:DataGridCellEditor:DataGridCellEditor" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.dataGridClasses.DataGridCellEditor]" text="DataGridCellEditor.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls.dataGridClasses:DataGridCellEditor:getStyleDefinition" playername=""/>
						<string name="setMouseState" object="[fl.controls.dataGridClasses.DataGridCellEditor]" text=".setMouseState(%狀態:String%):void" tiptext="將目前儲存格設定為特定滑鼠狀態。" version="9.0.28.0" helpurl="fl.controls.dataGridClasses:DataGridCellEditor:setMouseState" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DataGridCellEditor 類別的屬性" helpurl="fl.controls.dataGridClasses:DataGridCellEditor">
						<string name="listData" object="[fl.controls.dataGridClasses.DataGridCellEditor]" text=".listData" tiptext="會取得或設定套用至儲存格的清單屬性 (例如，index 和 selected 值)。" version="" helpurl="fl.controls.dataGridClasses:DataGridCellEditor:listData:get" playername=""/>
						<string name="data" object="[fl.controls.dataGridClasses.DataGridCellEditor]" text=".data" tiptext="會取得或設定 Object，它代表與組件相關聯的資料。" version="" helpurl="fl.controls.dataGridClasses:DataGridCellEditor:data:get" playername=""/>
						<string name="selected" object="[fl.controls.dataGridClasses.DataGridCellEditor]" text=".selected" tiptext="會指出儲存格是否包含在擁有者選取的索引中。" version="" helpurl="fl.controls.dataGridClasses:DataGridCellEditor:selected:get" playername=""/>
					</folder>
				</folder>
				<folder name="DataGridColumn" id="[fl.controls.dataGridClasses.DataGridColumn]" sort="true" index="true" asAncestors="Object" tiptext="DataGridColumn 類別會說明 DataGrid 組件內的欄。" helpurl="fl.controls.dataGridClasses:DataGridColumn">
					<folder name="方法" id="Methods" tiptext="DataGridColumn 類別的方法" helpurl="fl.controls.dataGridClasses:DataGridColumn">
						<string name="DataGridColumn" object="[fl.controls.dataGridClasses.DataGridColumn]" text="new DataGridColumn(%[欄名稱:String=null]%)" constructor="true" tiptext="建立新的 DataGridColumn 實體。" version="9.0.28.0" helpurl="fl.controls.dataGridClasses:DataGridColumn:DataGridColumn" playername=""/>
						<string name="itemToLabel" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".itemToLabel(%資料:Object%):String" tiptext="傳回項目描繪器為指定資料物件顯示的字串。" version="9.0.28.0" helpurl="fl.controls.dataGridClasses:DataGridColumn:itemToLabel" playername=""/>
						<string name="toString" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".toString(%%):String" tiptext="會傳回 DataGridColumn 物件的字串形式。" version="9.0.28.0" helpurl="fl.controls.dataGridClasses:DataGridColumn:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DataGridColumn 類別的屬性" helpurl="fl.controls.dataGridClasses:DataGridColumn">
						<string name="sortable" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".sortable" tiptext="會指出使用者是否按一下目前的欄標題，即可排序資料提供者。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:sortable" playername=""/>
						<string name="resizable" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".resizable" tiptext="會指出是否允許使用者變更欄的寬度。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:resizable" playername=""/>
						<string name="editable" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".editable" tiptext="會指出是否可以編輯欄中的項目。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:editable" playername=""/>
						<string name="itemEditor" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".itemEditor" tiptext="會指出當該欄為可編輯時，用於該欄之項目編輯器的實體之類別。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:itemEditor" playername=""/>
						<string name="editorDataField" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".editorDataField" tiptext="會識別項目編輯器的屬性名稱，此項目編輯器包含清單項目的新資料。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:editorDataField" playername=""/>
						<string name="dataField" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".dataField" tiptext="會識別與欄相關聯之資料提供者項目內的欄位或屬性名稱。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:dataField" playername=""/>
						<string name="sortDescending" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".sortDescending" tiptext="會指出要依照遞增或遞減順序排序 DataGridColumn。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:sortDescending" playername=""/>
						<string name="sortOptions" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".sortOptions" tiptext="一個或多個已定義的常數，可由名稱或數字加以識別，並使用位元 OR (|) 運算子來分隔。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:sortOptions" playername=""/>
						<string name="cellRenderer" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".cellRenderer" tiptext="用於顯示此欄中之項目的類別。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:cellRenderer:get" playername=""/>
						<string name="headerRenderer" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".headerRenderer" tiptext="用於顯示此欄之標題的類別。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:headerRenderer:get" playername=""/>
						<string name="headerText" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".headerText" tiptext="要顯示在欄標題中的欄名稱。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:headerText:get" playername=""/>
						<string name="imeMode" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".imeMode" tiptext="輸入法編輯器 (IME) 的模式。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:imeMode:get" playername=""/>
						<string name="labelFunction" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".labelFunction" tiptext="函數，會決定此欄中顯示的文字。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:labelFunction:get" playername=""/>
						<string name="minWidth" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".minWidth" tiptext="欄的最小寬度，以像素為單位。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:minWidth:get" playername=""/>
						<string name="sortCompareFunction" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".sortCompareFunction" tiptext="排序欄內的資料時會呼叫的回呼函數。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:sortCompareFunction:get" playername=""/>
						<string name="visible" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".visible" tiptext="會指出某欄是否為可見的。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:visible:get" playername=""/>
						<string name="width" object="[fl.controls.dataGridClasses.DataGridColumn]" text=".width" tiptext="欄的寬度，以像素為單位。" version="" helpurl="fl.controls.dataGridClasses:DataGridColumn:width:get" playername=""/>
					</folder>
				</folder>
				<folder name="HeaderRenderer" id="[fl.controls.dataGridClasses.HeaderRenderer]" sort="true" index="true" asAncestors="fl.controls:LabelButton,fl.controls:BaseButton,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="HeaderRenderer 類別會顯示目前 DataGrid 欄的欄標題。" helpurl="fl.controls.dataGridClasses:HeaderRenderer">
					<folder name="方法" id="Methods" tiptext="HeaderRenderer 類別的方法" helpurl="fl.controls.dataGridClasses:HeaderRenderer">
						<string name="HeaderRenderer" object="[fl.controls.dataGridClasses.HeaderRenderer]" text="new HeaderRenderer(%%):void" constructor="true" tiptext="建立新的 HeaderRenderer 實體。" version="9.0.28.0" helpurl="fl.controls.dataGridClasses:HeaderRenderer:HeaderRenderer" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.dataGridClasses.HeaderRenderer]" text="HeaderRenderer.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls.dataGridClasses:HeaderRenderer:getStyleDefinition" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="HeaderRenderer 類別的屬性" helpurl="fl.controls.dataGridClasses:HeaderRenderer">
						<string name="column" object="[fl.controls.dataGridClasses.HeaderRenderer]" text=".column" tiptext="屬於此 HeaderRenderer 實體之欄的索引。" version="" helpurl="fl.controls.dataGridClasses:HeaderRenderer:column:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.controls.listClasses" id="fl.controls.listClasses" sort="true" tiptext="fl.controls.listClasses 套件的類別" helpurl="fl.controls.listClasses">
				<folder name="CellRenderer" id="[fl.controls.listClasses.CellRenderer]" sort="true" index="true" asAncestors="fl.controls:LabelButton,fl.controls:BaseButton,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="CellRenderer 類別會針對清單架構的組件定義方法和屬性，以便用來在這些組件的每一列中操作和顯示自訂的儲存格內容。" helpurl="fl.controls.listClasses:CellRenderer">
					<folder name="方法" id="Methods" tiptext="CellRenderer 類別的方法" helpurl="fl.controls.listClasses:CellRenderer">
						<string name="CellRenderer" object="[fl.controls.listClasses.CellRenderer]" text="new CellRenderer(%%):void" constructor="true" tiptext="建立新的 CellRenderer 實體。" version="9.0.28.0" helpurl="fl.controls.listClasses:CellRenderer:CellRenderer" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.listClasses.CellRenderer]" text="CellRenderer.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls.listClasses:CellRenderer:getStyleDefinition" playername=""/>
						<string name="setSize" object="[fl.controls.listClasses.CellRenderer]" text=".setSize(%寬度:Number,高度:Number%):void" tiptext="會指定顯示資料時要使用的尺寸。" version="9.0.28.0" helpurl="fl.controls.listClasses:CellRenderer:setSize" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="CellRenderer 類別的屬性" helpurl="fl.controls.listClasses:CellRenderer">
						<string name="listData" object="[fl.controls.listClasses.CellRenderer]" text=".listData" tiptext="會取得或設定套用至儲存格的清單屬性 (例如，index 和 selected 值)。" version="" helpurl="fl.controls.listClasses:CellRenderer:listData:get" playername=""/>
						<string name="data" object="[fl.controls.listClasses.CellRenderer]" text=".data" tiptext="會取得或設定 Object，它代表與組件相關聯的資料。" version="" helpurl="fl.controls.listClasses:CellRenderer:data:get" playername=""/>
						<string name="selected" object="[fl.controls.listClasses.CellRenderer]" text=".selected" tiptext="會取得或設定 Boolean 值，指出是否已選取目前的儲存格。" version="" helpurl="fl.controls.listClasses:CellRenderer:selected:get" playername=""/>
					</folder>
				</folder>
				<folder name="ICellRenderer" id="[fl.controls.listClasses.ICellRenderer]" sort="true" index="true" tiptext="ICellRenderer 介面會提供儲存格輸出器所需的方法和屬性。" helpurl="fl.controls.listClasses:ICellRenderer">
					<folder name="方法" id="Methods" tiptext="ICellRenderer 類別的方法" helpurl="fl.controls.listClasses:ICellRenderer">
						<string name="setSize" object="[fl.controls.listClasses.ICellRenderer]" text=".setSize(%寬度:Number,高度:Number%):void" tiptext="根據 width 和 height 參數所指定的像素值，設定資料的大小。" version="9.0.28.0" helpurl="fl.controls.listClasses:ICellRenderer:setSize" playername=""/>
						<string name="setMouseState" object="[fl.controls.listClasses.ICellRenderer]" text=".setMouseState(%狀態:String%):void" tiptext="將目前儲存格設定為特定滑鼠狀態。" version="9.0.28.0" helpurl="fl.controls.listClasses:ICellRenderer:setMouseState" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ICellRenderer 類別的屬性" helpurl="fl.controls.listClasses:ICellRenderer">
						<string name="y" object="[fl.controls.listClasses.ICellRenderer]" text=".y" tiptext="設定儲存格輸出器的 y 座標" version="" helpurl="fl.controls.listClasses:ICellRenderer:y:set" playername=""/>
						<string name="x" object="[fl.controls.listClasses.ICellRenderer]" text=".x" tiptext="設定儲存格輸出器的 x 座標" version="" helpurl="fl.controls.listClasses:ICellRenderer:x:set" playername=""/>
						<string name="listData" object="[fl.controls.listClasses.ICellRenderer]" text=".listData" tiptext="會取得或設定套用至儲存格的清單屬性 (例如，index 和 selected 值)。" version="" helpurl="fl.controls.listClasses:ICellRenderer:listData:get" playername=""/>
						<string name="data" object="[fl.controls.listClasses.ICellRenderer]" text=".data" tiptext="會取得或設定 Object，它代表與組件相關聯的資料。" version="" helpurl="fl.controls.listClasses:ICellRenderer:data:get" playername=""/>
						<string name="selected" object="[fl.controls.listClasses.ICellRenderer]" text=".selected" tiptext="會取得或設定 Boolean 值，指出是否已選取目前的儲存格。" version="" helpurl="fl.controls.listClasses:ICellRenderer:selected:get" playername=""/>
					</folder>
				</folder>
				<folder name="ImageCell" id="[fl.controls.listClasses.ImageCell]" sort="true" index="true" asAncestors="fl.controls.listClasses:CellRenderer,fl.controls:LabelButton,fl.controls:BaseButton,fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="ImageCell 是 TileList 組件的預設儲存格描繪器。" helpurl="fl.controls.listClasses:ImageCell">
					<folder name="方法" id="Methods" tiptext="ImageCell 類別的方法" helpurl="fl.controls.listClasses:ImageCell">
						<string name="ImageCell" object="[fl.controls.listClasses.ImageCell]" text="new ImageCell(%%)" constructor="true" tiptext="建立新的 ImageCell 實體。" version="9.0.28.0" helpurl="fl.controls.listClasses:ImageCell:ImageCell" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.listClasses.ImageCell]" text="ImageCell.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls.listClasses:ImageCell:getStyleDefinition" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ImageCell 類別的屬性" helpurl="fl.controls.listClasses:ImageCell">
						<string name="listData" object="[fl.controls.listClasses.ImageCell]" text=".listData" tiptext="取得或設定套用至儲存格的清單屬性 (例如，index 和 selected 值)。" version="" helpurl="fl.controls.listClasses:ImageCell:listData:get" playername=""/>
						<string name="source" object="[fl.controls.listClasses.ImageCell]" text=".source" tiptext="取得或設定絕對或相對 URL，它會識別要載入之 SWF 或影像檔的位置、元件庫中影片片段的類別名稱，或識別顯示物件的參考。" version="" helpurl="fl.controls.listClasses:ImageCell:source:get" playername=""/>
					</folder>
				</folder>
				<folder name="ListData" id="[fl.controls.listClasses.ListData]" sort="true" index="true" asAncestors="Object" tiptext="ListData 是一種 messenger 類別，它會在清單架構的組件中存放與特定儲存格相關的資訊。" helpurl="fl.controls.listClasses:ListData">
					<folder name="方法" id="Methods" tiptext="ListData 類別的方法" helpurl="fl.controls.listClasses:ListData">
						<string name="ListData" object="[fl.controls.listClasses.ListData]" text="new ListData(%標籤:String,圖示:Object,所有人:fl.core:UIComponent,索引:uint,行:uint[,欄:uint=0]%)" constructor="true" tiptext="依其參數的指定，建立 ListData 類別的新實體。" version="9.0.28.0" helpurl="fl.controls.listClasses:ListData:ListData" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ListData 類別的屬性" helpurl="fl.controls.listClasses:ListData">
						<string name="label" object="[fl.controls.listClasses.ListData]" text=".label" tiptext="要顯示在此儲存格中的標籤。" version="" helpurl="fl.controls.listClasses:ListData:label:get" playername=""/>
						<string name="icon" object="[fl.controls.listClasses.ListData]" text=".icon" tiptext="代表 List 組件中項目圖示的類別，從 List 類別方法計算而得。" version="" helpurl="fl.controls.listClasses:ListData:icon:get" playername=""/>
						<string name="owner" object="[fl.controls.listClasses.ListData]" text=".owner" tiptext="擁有此項目之 List 物件的參考。" version="" helpurl="fl.controls.listClasses:ListData:owner:get" playername=""/>
						<string name="index" object="[fl.controls.listClasses.ListData]" text=".index" tiptext="資料提供者內的項目索引。" version="" helpurl="fl.controls.listClasses:ListData:index:get" playername=""/>
						<string name="row" object="[fl.controls.listClasses.ListData]" text=".row" tiptext="要在其中顯示資料項目的列。" version="" helpurl="fl.controls.listClasses:ListData:row:get" playername=""/>
						<string name="column" object="[fl.controls.listClasses.ListData]" text=".column" tiptext="要在其中顯示資料項目的欄。" version="" helpurl="fl.controls.listClasses:ListData:column:get" playername=""/>
					</folder>
				</folder>
				<folder name="TileListData" id="[fl.controls.listClasses.TileListData]" sort="true" index="true" asAncestors="fl.controls.listClasses:ListData,Object" tiptext="TileListData 是一種 messenger 類別，它會在清單架構的 TileListData 組件中存放與特定儲存格相關的資訊。" helpurl="fl.controls.listClasses:TileListData">
					<folder name="方法" id="Methods" tiptext="TileListData 類別的方法" helpurl="fl.controls.listClasses:TileListData">
						<string name="TileListData" object="[fl.controls.listClasses.TileListData]" text="new TileListData(%標籤:String,圖示:Object,來源:Object,所有人:fl.core:UIComponent,索引:uint,行:uint[,欄:uint=0]%)" constructor="true" tiptext="依 TileListData 類別之參數所指定，建立此類別的新實體。" version="9.0.28.0" helpurl="fl.controls.listClasses:TileListData:TileListData" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TileListData 類別的屬性" helpurl="fl.controls.listClasses:TileListData">
						<string name="source" object="[fl.controls.listClasses.TileListData]" text=".source" tiptext="取得或設定絕對或相對 URL，它會識別要載入之 SWF 或影像檔的位置、元件庫中影片片段的類別名稱，或識別顯示物件的參考。" version="" helpurl="fl.controls.listClasses:TileListData:source:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.controls.progressBarClasses" id="fl.controls.progressBarClasses" sort="true" tiptext="fl.controls.progressBarClasses 套件的類別" helpurl="fl.controls.progressBarClasses">
				<folder name="IndeterminateBar" id="[fl.controls.progressBarClasses.IndeterminateBar]" sort="true" index="true" asAncestors="fl.core:UIComponent,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="IndeterminateBar 類別會在載入來源的大小未知的情形下，處理進度列組件的繪製作業。" helpurl="fl.controls.progressBarClasses:IndeterminateBar">
					<folder name="方法" id="Methods" tiptext="IndeterminateBar 類別的方法" helpurl="fl.controls.progressBarClasses:IndeterminateBar">
						<string name="IndeterminateBar" object="[fl.controls.progressBarClasses.IndeterminateBar]" text="new IndeterminateBar(%%)" constructor="true" tiptext="會建立 IndeterminateBar 組件的新實體。" version="9.0.28.0" helpurl="fl.controls.progressBarClasses:IndeterminateBar:IndeterminateBar" playername=""/>
						<string name="getStyleDefinition" object="[fl.controls.progressBarClasses.IndeterminateBar]" text="IndeterminateBar.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.controls.progressBarClasses:IndeterminateBar:getStyleDefinition" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IndeterminateBar 類別的屬性" helpurl="fl.controls.progressBarClasses:IndeterminateBar">
						<string name="visible" object="[fl.controls.progressBarClasses.IndeterminateBar]" text=".visible" tiptext="會取得或設定 Boolean 值，指出非確定式列是否為可見的。" version="" helpurl="fl.controls.progressBarClasses:IndeterminateBar:visible:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.core" id="fl.core" sort="true" tiptext="fl.core 套件的類別" helpurl="fl.core">
				<folder name="InvalidationType" id="[fl.core.InvalidationType]" sort="true" index="true" asAncestors="Object" tiptext="InvalidationType 類別會針對在組件無效化之後傳送的事件物件，定義其 type 屬性所使用的 InvalidationType 常數。" helpurl="fl.core:InvalidationType">
					<folder name="屬性" id="Properties" tiptext="InvalidationType 類別的屬性" helpurl="fl.core:InvalidationType">
						<string name="ALL" object="[fl.core.InvalidationType]" text="InvalidationType.ALL" constant="true" tiptext="InvalidationType.ALL 常數會定義所傳送事件物件的 type 屬性值，此事件物件會指出組件本身必須完全重繪。" version="" helpurl="fl.core:InvalidationType:ALL" playername=""/>
						<string name="SIZE" object="[fl.core.InvalidationType]" text="InvalidationType.SIZE" constant="true" tiptext="InvalidationType.SIZE 常數會定義所傳送事件物件的 type 屬性值，此事件物件會指出組件的螢幕尺寸無效。" version="" helpurl="fl.core:InvalidationType:SIZE" playername=""/>
						<string name="STYLES" object="[fl.core.InvalidationType]" text="InvalidationType.STYLES" constant="true" tiptext="InvalidationType.STYLES 常數會定義所傳送事件物件的 type 屬性值，此事件物件會指出組件的樣式無效。" version="" helpurl="fl.core:InvalidationType:STYLES" playername=""/>
						<string name="RENDERER_STYLES" object="[fl.core.InvalidationType]" text="InvalidationType.RENDERER_STYLES" constant="true" tiptext="InvalidationType.RENDERER_STYLES 常數會定義所傳送事件物件的 type 屬性值，此事件物件會指出組件的輸出器樣式無效。" version="" helpurl="fl.core:InvalidationType:RENDERER_STYLES" playername=""/>
						<string name="STATE" object="[fl.core.InvalidationType]" text="InvalidationType.STATE" constant="true" tiptext="InvalidationType.STATE 常數會定義所傳送事件物件的 type 屬性值，此事件物件會指出組件的狀態無效。" version="" helpurl="fl.core:InvalidationType:STATE" playername=""/>
						<string name="DATA" object="[fl.core.InvalidationType]" text="InvalidationType.DATA" constant="true" tiptext="InvalidationType.DATA 常數會定義所傳送事件物件的 type 屬性值，此事件物件會指出屬於組件的資料無效。" version="" helpurl="fl.core:InvalidationType:DATA" playername=""/>
						<string name="SCROLL" object="[fl.core.InvalidationType]" text="InvalidationType.SCROLL" constant="true" tiptext="InvalidationType.SCROLL 常數會定義所傳送事件物件的 type 屬性值，此事件物件會指出組件的捲動位置無效。" version="" helpurl="fl.core:InvalidationType:SCROLL" playername=""/>
						<string name="SELECTED" object="[fl.core.InvalidationType]" text="InvalidationType.SELECTED" constant="true" tiptext="InvalidationType.SELECTED 常數會定義所傳送事件物件的 type 屬性值，此事件物件會指出組件的所選取的 property 屬性無效。" version="" helpurl="fl.core:InvalidationType:SELECTED" playername=""/>
					</folder>
				</folder>
				<folder name="UIComponent" id="[fl.core.UIComponent]" sort="true" index="true" asAncestors="flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="UIComponent 類別是所有互動式和非互動式視覺組件的基底類別。" helpurl="fl.core:UIComponent">
					<folder name="方法" id="Methods" tiptext="UIComponent 類別的方法" helpurl="fl.core:UIComponent">
						<string name="UIComponent" object="[fl.core.UIComponent]" text="new UIComponent(%%)" constructor="true" tiptext="建立新的 UIComponent 組件實體。" version="9.0.28.0" helpurl="fl.core:UIComponent:UIComponent" playername=""/>
						<string name="getStyleDefinition" object="[fl.core.UIComponent]" text="UIComponent.getStyleDefinition(%%):Object" static="true" tiptext="會擷取目前組件的預設樣式對應。" version="9.0.28.0" helpurl="fl.core:UIComponent:getStyleDefinition" playername=""/>
						<string name="mergeStyles" object="[fl.core.UIComponent]" text="UIComponent.mergeStyles(%清單:長度不定的引數%):Object" static="true" tiptext="會將多種類別中的樣式合併為一個物件。" version="9.0.28.0" helpurl="fl.core:UIComponent:mergeStyles" playername=""/>
						<string name="setSize" object="[fl.core.UIComponent]" text=".setSize(%寬度:Number,高度:Number%):void" tiptext="會將組件設定為指定的寬度和高度。" version="9.0.28.0" helpurl="fl.core:UIComponent:setSize" playername=""/>
						<string name="setStyle" object="[fl.core.UIComponent]" text=".setStyle(%樣式:String,值:Object%):void" tiptext="針對此組件實體設定樣式屬性。" version="9.0.28.0" helpurl="fl.core:UIComponent:setStyle" playername=""/>
						<string name="clearStyle" object="[fl.core.UIComponent]" text=".clearStyle(%樣式:String%):void" tiptext="從此組件實體刪除某種樣式屬性。" version="9.0.28.0" helpurl="fl.core:UIComponent:clearStyle" playername=""/>
						<string name="getStyle" object="[fl.core.UIComponent]" text=".getStyle(%樣式:String%):Object" tiptext="會擷取在組件樣式查閱鏈中設定的樣式屬性。" version="9.0.28.0" helpurl="fl.core:UIComponent:getStyle" playername=""/>
						<string name="move" object="[fl.core.UIComponent]" text=".move(%x:Number,y:Number%):void" tiptext="將組件移至其父輩內指定的位置。" version="9.0.28.0" helpurl="fl.core:UIComponent:move" playername=""/>
						<string name="validateNow" object="[fl.core.UIComponent]" text=".validateNow(%%):void" tiptext="會確認此物件之屬性和版面的有效性並加以更新，並在必要時重繪此物件。" version="9.0.28.0" helpurl="fl.core:UIComponent:validateNow" playername=""/>
						<string name="invalidate" object="[fl.core.UIComponent]" text=".invalidate(%[屬性:String=unknown,稍後呼叫:Boolean=true]%):void" tiptext="會將屬性標示為無效，除非另有指定，否則會在下一個影格上重繪組件。" version="9.0.28.0" helpurl="fl.core:UIComponent:invalidate" playername=""/>
						<string name="drawFocus" object="[fl.core.UIComponent]" text=".drawFocus(%焦點:Boolean%):void" tiptext="會顯示或隱藏此組件上的焦點指示器。" version="9.0.28.0" helpurl="fl.core:UIComponent:drawFocus" playername=""/>
						<string name="setFocus" object="[fl.core.UIComponent]" text=".setFocus(%%):void" tiptext="將焦點設定至這個組件。" version="9.0.28.0" helpurl="fl.core:UIComponent:setFocus" playername=""/>
						<string name="getFocus" object="[fl.core.UIComponent]" text=".getFocus(%%):flash.display:InteractiveObject" tiptext="會擷取目前成為焦點的物件。" version="9.0.28.0" helpurl="fl.core:UIComponent:getFocus" playername=""/>
						<string name="drawNow" object="[fl.core.UIComponent]" text=".drawNow(%%):void" tiptext="會起始立即繪製作業，而不需像 invalidateNow 一樣使所有項目無效化。" version="9.0.28.0" helpurl="fl.core:UIComponent:drawNow" playername=""/>
						<string name="getStyleValue" object="[fl.core.UIComponent]" text=".getStyleValue(%名稱:String%):Object" tiptext="考量全域層級、組件層級和實體層級上設定的所有樣式之後，傳回組件的指定樣式。" version="9.0.28.0" helpurl="fl.core:UIComponent:getStyleValue" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="UIComponent 類別的屬性" helpurl="fl.core:UIComponent">
						<string name="version" object="[fl.core.UIComponent]" text=".version" tiptext="組件的版本號碼。" version="" helpurl="fl.core:UIComponent:version" playername=""/>
						<string name="enabled" object="[fl.core.UIComponent]" text=".enabled" tiptext="會取得或設定值，指出組件是否可以接受使用者互動。" version="" helpurl="fl.core:UIComponent:enabled:get" playername=""/>
						<string name="width" object="[fl.core.UIComponent]" text=".width" tiptext="會取得或設定組件的寬度，以像素為單位。" version="" helpurl="fl.core:UIComponent:width:get" playername=""/>
						<string name="height" object="[fl.core.UIComponent]" text=".height" tiptext="會取得或設定組件的高度，以像素為單位。" version="" helpurl="fl.core:UIComponent:height:get" playername=""/>
						<string name="x" object="[fl.core.UIComponent]" text=".x" tiptext="會取得或設定 x 座標，代表組件在其父輩容器內的 x 軸位置。" version="" helpurl="fl.core:UIComponent:x:get" playername=""/>
						<string name="y" object="[fl.core.UIComponent]" text=".y" tiptext="會取得或設定 y 座標，代表組件在其父輩容器內的 y 軸位置。" version="" helpurl="fl.core:UIComponent:y:get" playername=""/>
						<string name="scaleX" object="[fl.core.UIComponent]" text=".scaleX" tiptext="會將目前組件的寬度乘以縮放比例係數。" version="" helpurl="fl.core:UIComponent:scaleX:get" playername=""/>
						<string name="scaleY" object="[fl.core.UIComponent]" text=".scaleY" tiptext="會將目前組件的高度乘以縮放比例係數。" version="" helpurl="fl.core:UIComponent:scaleY:get" playername=""/>
						<string name="visible" object="[fl.core.UIComponent]" text=".visible" tiptext="會取得或設定值，指出目前組件實體是否為可見。" version="" helpurl="fl.core:UIComponent:visible:get" playername=""/>
						<string name="focusEnabled" object="[fl.core.UIComponent]" text=".focusEnabled" tiptext="會取得或設定 Boolean 值，指出組件是否可以在使用者按一下之後成為焦點。" version="" helpurl="fl.core:UIComponent:focusEnabled:get" playername=""/>
						<string name="mouseFocusEnabled" object="[fl.core.UIComponent]" text=".mouseFocusEnabled" tiptext="會取得或設定值，指出組件是否可以在使用者按一下之後成為焦點。" version="" helpurl="fl.core:UIComponent:mouseFocusEnabled:get" playername=""/>
						<string name="focusManager" object="[fl.core.UIComponent]" text=".focusManager" tiptext="會取得或設定控制此組件及其同輩之焦點的 FocusManager。" version="" helpurl="fl.core:UIComponent:focusManager:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="UIComponent 類別的事件" helpurl="fl.core:UIComponent">
						<string name="hide" object="[fl.core.UIComponent]" text=".addEventListener(%類型:String=ComponentEvent.HIDE{ComponentEvent.HIDE,ComponentEvent.SHOW,ComponentEvent.RESIZE,ComponentEvent.MOVE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在組件的可見性從可見變更為隱藏之後傳送。" version="" helpurl="fl.core:UIComponent_fl.events.ComponentEvent.HIDE_hide" playername=""/>
						<string name="show" object="[fl.core.UIComponent]" text=".addEventListener(%類型:String=ComponentEvent.SHOW{ComponentEvent.HIDE,ComponentEvent.SHOW,ComponentEvent.RESIZE,ComponentEvent.MOVE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在組件的可見性從隱藏變更為可見之後傳送。" version="" helpurl="fl.core:UIComponent_fl.events.ComponentEvent.SHOW_show" playername=""/>
						<string name="resize" object="[fl.core.UIComponent]" text=".addEventListener(%類型:String=ComponentEvent.RESIZE{ComponentEvent.HIDE,ComponentEvent.SHOW,ComponentEvent.RESIZE,ComponentEvent.MOVE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在調整組件大小之後傳送。" version="" helpurl="fl.core:UIComponent_fl.events.ComponentEvent.RESIZE_resize" playername=""/>
						<string name="move" object="[fl.core.UIComponent]" text=".addEventListener(%類型:String=ComponentEvent.MOVE{ComponentEvent.HIDE,ComponentEvent.SHOW,ComponentEvent.RESIZE,ComponentEvent.MOVE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在移動組件之後傳送。" version="" helpurl="fl.core:UIComponent_fl.events.ComponentEvent.MOVE_move" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.data" id="fl.data" sort="true" tiptext="fl.data 套件的類別" helpurl="fl.data">
				<folder name="DataProvider" id="[fl.data.DataProvider]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="DataProvider 類別可提供方法和屬性，讓您在任何清單架構的組件 (例如，List、DataGrid、TileList 和 ComboBox 組件) 中查詢及修改資料。" helpurl="fl.data:DataProvider">
					<folder name="方法" id="Methods" tiptext="DataProvider 類別的方法" helpurl="fl.data:DataProvider">
						<string name="DataProvider" object="[fl.data.DataProvider]" text="new DataProvider(%[值:Object=null]%)" constructor="true" tiptext="會使用資料物件的清單、XML 實體或陣列做為資料來源，以建立新的 DataProvider 物件。" version="9.0.28.0" helpurl="fl.data:DataProvider:DataProvider" playername=""/>
						<string name="invalidateItemAt" object="[fl.data.DataProvider]" text=".invalidateItemAt(%索引:int%):void" tiptext="將位於指定索引位置的項目無效化。" version="9.0.28.0" helpurl="fl.data:DataProvider:invalidateItemAt" playername=""/>
						<string name="invalidateItem" object="[fl.data.DataProvider]" text=".invalidateItem(%項目:Object%):void" tiptext="將指定的項目無效化。" version="9.0.28.0" helpurl="fl.data:DataProvider:invalidateItem" playername=""/>
						<string name="invalidate" object="[fl.data.DataProvider]" text=".invalidate(%%):void" tiptext="會使 DataProvider 包含的所有資料項目無效化，並傳送 DataChangeEvent.INVALIDATE_ALL 事件。" version="9.0.28.0" helpurl="fl.data:DataProvider:invalidate" playername=""/>
						<string name="addItemAt" object="[fl.data.DataProvider]" text=".addItemAt(%項目:Object,索引:uint%):void" tiptext="在資料提供者中指定的索引位置加入新項目。" version="9.0.28.0" helpurl="fl.data:DataProvider:addItemAt" playername=""/>
						<string name="addItem" object="[fl.data.DataProvider]" text=".addItem(%項目:Object%):void" tiptext="會將項目附加至資料提供者的結尾。" version="9.0.28.0" helpurl="fl.data:DataProvider:addItem" playername=""/>
						<string name="addItemsAt" object="[fl.data.DataProvider]" text=".addItemsAt(%項目:Object,索引:uint%):void" tiptext="將幾個項目加入至資料提供者中的指定索引位置，並傳送 DataChangeType.ADD 事件。" version="9.0.28.0" helpurl="fl.data:DataProvider:addItemsAt" playername=""/>
						<string name="addItems" object="[fl.data.DataProvider]" text=".addItems(%項目:Object%):void" tiptext="會將多個項目附加至 DataProvider 的結尾，並傳送 DataChangeType.ADD 事件。" version="9.0.28.0" helpurl="fl.data:DataProvider:addItems" playername=""/>
						<string name="concat" object="[fl.data.DataProvider]" text=".concat(%項目:Object%):void" tiptext="會將指定的項目連接到目前資料提供者的結尾。" version="9.0.28.0" helpurl="fl.data:DataProvider:concat" playername=""/>
						<string name="merge" object="[fl.data.DataProvider]" text=".merge(%新資料:Object%):void" tiptext="會將指定的資料附加至資料提供者包含的資料中，並移除所有重複的項目。" version="9.0.28.0" helpurl="fl.data:DataProvider:merge" playername=""/>
						<string name="getItemAt" object="[fl.data.DataProvider]" text=".getItemAt(%索引:uint%):Object" tiptext="傳回指定索引位置的項目。" version="9.0.28.0" helpurl="fl.data:DataProvider:getItemAt" playername=""/>
						<string name="getItemIndex" object="[fl.data.DataProvider]" text=".getItemIndex(%項目:Object%):int" tiptext="傳回指定項目的索引。" version="9.0.28.0" helpurl="fl.data:DataProvider:getItemIndex" playername=""/>
						<string name="removeItemAt" object="[fl.data.DataProvider]" text=".removeItemAt(%索引:uint%):Object" tiptext="移除位於指定索引的項目，並傳送 DataChangeType.REMOVE 事件。" version="9.0.28.0" helpurl="fl.data:DataProvider:removeItemAt" playername=""/>
						<string name="removeItem" object="[fl.data.DataProvider]" text=".removeItem(%項目:Object%):Object" tiptext="會從資料提供者移除項目，並傳送 DataChangeType.REMOVE 事件。" version="9.0.28.0" helpurl="fl.data:DataProvider:removeItem" playername=""/>
						<string name="removeAll" object="[fl.data.DataProvider]" text=".removeAll(%%):void" tiptext="從資料提供者移除所有項目，並傳送 DataChangeType.REMOVE_ALL 事件。" version="9.0.28.0" helpurl="fl.data:DataProvider:removeAll" playername=""/>
						<string name="replaceItem" object="[fl.data.DataProvider]" text=".replaceItem(%新項目:Object,舊項目:Object%):Object" tiptext="會以新項目取代現有的項目，並傳送 DataChangeType.REPLACE 事件。" version="9.0.28.0" helpurl="fl.data:DataProvider:replaceItem" playername=""/>
						<string name="replaceItemAt" object="[fl.data.DataProvider]" text=".replaceItemAt(%新項目:Object,索引:uint%):Object" tiptext="會取代位於指定索引位置的項目，並傳送 DataChangeType.REPLACE 事件。" version="9.0.28.0" helpurl="fl.data:DataProvider:replaceItemAt" playername=""/>
						<string name="sort" object="[fl.data.DataProvider]" text=".sort(%排序參數:長度不定的引數%)" tiptext="排序資料提供者包含的項目，並傳送 DataChangeType.SORT 事件。" version="9.0.28.0" helpurl="fl.data:DataProvider:sort" playername=""/>
						<string name="sortOn" object="[fl.data.DataProvider]" text=".sortOn(%欄位名稱:Object[,選項:Object=null]%)" tiptext="依照指定的欄位排序資料提供者包含的項目，並傳送 DataChangeType.SORT 事件。" version="9.0.28.0" helpurl="fl.data:DataProvider:sortOn" playername=""/>
						<string name="clone" object="[fl.data.DataProvider]" text=".clone(%%):fl.data:DataProvider" tiptext="會建立目前 DataProvider 物件的副本。" version="9.0.28.0" helpurl="fl.data:DataProvider:clone" playername=""/>
						<string name="toArray" object="[fl.data.DataProvider]" text=".toArray(%%):Array" tiptext="變更資料提供者包含之資料的 Array 物件形式。" version="9.0.28.0" helpurl="fl.data:DataProvider:toArray" playername=""/>
						<string name="toString" object="[fl.data.DataProvider]" text=".toString(%%):String" tiptext="變更資料提供者包含之資料的字串形式。" version="9.0.28.0" helpurl="fl.data:DataProvider:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DataProvider 類別的屬性" helpurl="fl.data:DataProvider">
						<string name="length" object="[fl.data.DataProvider]" text=".length" tiptext="資料提供者包含的項目數。" version="" helpurl="fl.data:DataProvider:length:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="DataProvider 類別的事件" helpurl="fl.data:DataProvider">
						<string name="dataChange" object="[fl.data.DataProvider]" text=".addEventListener(%類型:String=DataChangeEvent.DATA_CHANGE{DataChangeEvent.DATA_CHANGE,DataChangeEvent.PRE_DATA_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在變更資料之後傳送。" version="" helpurl="fl.data:DataProvider_fl.events.DataChangeEvent.DATA_CHANGE_dataChange" playername=""/>
						<string name="preDataChange" object="[fl.data.DataProvider]" text=".addEventListener(%類型:String=DataChangeEvent.PRE_DATA_CHANGE{DataChangeEvent.DATA_CHANGE,DataChangeEvent.PRE_DATA_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在變更資料之前傳送。" version="" helpurl="fl.data:DataProvider_fl.events.DataChangeEvent.PRE_DATA_CHANGE_preDataChange" playername=""/>
					</folder>
				</folder>
				<folder name="SimpleCollectionItem" id="[fl.data.SimpleCollectionItem]" sort="true" index="true" asAncestors="Object" tiptext="SimpleCollectionItem 類別會定義 inspectable 屬性中代表資料提供者的單一項目。" helpurl="fl.data:SimpleCollectionItem">
					<folder name="方法" id="Methods" tiptext="SimpleCollectionItem 類別的方法" helpurl="fl.data:SimpleCollectionItem">
						<string name="SimpleCollectionItem" object="[fl.data.SimpleCollectionItem]" text="new SimpleCollectionItem(%%)" constructor="true" tiptext="建立新的 SimpleCollectionItem 物件。" version="9.0.28.0" helpurl="fl.data:SimpleCollectionItem:SimpleCollectionItem" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SimpleCollectionItem 類別的屬性" helpurl="fl.data:SimpleCollectionItem">
						<string name="label" object="[fl.data.SimpleCollectionItem]" text=".label" tiptext="物件的 label 屬性。" version="" helpurl="fl.data:SimpleCollectionItem:label" playername=""/>
						<string name="data" object="[fl.data.SimpleCollectionItem]" text=".data" tiptext="物件的 data 屬性。" version="" helpurl="fl.data:SimpleCollectionItem:data" playername=""/>
					</folder>
				</folder>
				<folder name="TileListCollectionItem" id="[fl.data.TileListCollectionItem]" sort="true" index="true" asAncestors="Object" tiptext="TileListCollectionItem 類別會定義 inspectable 屬性中代表資料提供者的單一項目。" helpurl="fl.data:TileListCollectionItem">
					<folder name="方法" id="Methods" tiptext="TileListCollectionItem 類別的方法" helpurl="fl.data:TileListCollectionItem">
						<string name="TileListCollectionItem" object="[fl.data.TileListCollectionItem]" text="new TileListCollectionItem(%%)" constructor="true" tiptext="會建立新的 TileListCollectionItem 物件。" version="9.0.28.0" helpurl="fl.data:TileListCollectionItem:TileListCollectionItem" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TileListCollectionItem 類別的屬性" helpurl="fl.data:TileListCollectionItem">
						<string name="label" object="[fl.data.TileListCollectionItem]" text=".label" tiptext="物件的 label 屬性。" version="" helpurl="fl.data:TileListCollectionItem:label" playername=""/>
						<string name="source" object="[fl.data.TileListCollectionItem]" text=".source" tiptext="物件的 source 屬性。" version="" helpurl="fl.data:TileListCollectionItem:source" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.events" id="fl.events" sort="true" tiptext="fl.events 套件的類別" helpurl="fl.events">
				<folder name="ColorPickerEvent" id="[fl.events.ColorPickerEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="ColorPickerEvent 類別會定義與 ColorPicker 組件有關聯的事件。" helpurl="fl.events:ColorPickerEvent">
					<folder name="方法" id="Methods" tiptext="ColorPickerEvent 類別的方法" helpurl="fl.events:ColorPickerEvent">
						<string name="ColorPickerEvent" object="[fl.events.ColorPickerEvent]" text="new ColorPickerEvent(%類型:String,顏色:uint%)" constructor="true" tiptext="建立新的 ColorPickerEvent 物件。" version="9.0.28.0" helpurl="fl.events:ColorPickerEvent:ColorPickerEvent" playername=""/>
						<string name="toString" object="[fl.events.ColorPickerEvent]" text=".toString(%%):String" tiptext="傳回包含 ColorPickerEvent 物件所有屬性的字串。" version="9.0.28.0" helpurl="fl.events:ColorPickerEvent:toString" playername=""/>
						<string name="clone" object="[fl.events.ColorPickerEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ColorPickerEvent 物件的副本，並設定每個參數的值以符合原始物件的參數值。" version="9.0.28.0" helpurl="fl.events:ColorPickerEvent:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ColorPickerEvent 類別的屬性" helpurl="fl.events:ColorPickerEvent">
						<string name="ITEM_ROLL_OUT" object="[fl.events.ColorPickerEvent]" text="ColorPickerEvent.ITEM_ROLL_OUT" constant="true" tiptext="會定義 itemRollOut 事件物件的 type 屬性值。" version="" helpurl="fl.events:ColorPickerEvent:ITEM_ROLL_OUT" playername=""/>
						<string name="ITEM_ROLL_OVER" object="[fl.events.ColorPickerEvent]" text="ColorPickerEvent.ITEM_ROLL_OVER" constant="true" tiptext="會定義 itemRollOver 事件物件的 type 屬性值。" version="" helpurl="fl.events:ColorPickerEvent:ITEM_ROLL_OVER" playername=""/>
						<string name="ENTER" object="[fl.events.ColorPickerEvent]" text="ColorPickerEvent.ENTER" constant="true" tiptext="會定義 enter 事件物件的 type 屬性值。" version="" helpurl="fl.events:ColorPickerEvent:ENTER" playername=""/>
						<string name="CHANGE" object="[fl.events.ColorPickerEvent]" text="ColorPickerEvent.CHANGE" constant="true" tiptext="會定義 change 事件物件的 type 屬性值。" version="" helpurl="fl.events:ColorPickerEvent:CHANGE" playername=""/>
						<string name="color" object="[fl.events.ColorPickerEvent]" text=".color" tiptext="會取得與事件相關聯的顏色值。" version="" helpurl="fl.events:ColorPickerEvent:color:get" playername=""/>
					</folder>
				</folder>
				<folder name="ComponentEvent" id="[fl.events.ComponentEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="ComponentEvent 類別會定義與 UIComponent 類別有關聯的事件。" helpurl="fl.events:ComponentEvent">
					<folder name="方法" id="Methods" tiptext="ComponentEvent 類別的方法" helpurl="fl.events:ComponentEvent">
						<string name="ComponentEvent" object="[fl.events.ComponentEvent]" text="new ComponentEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false]%)" constructor="true" tiptext="建立包含組件事件相關資訊的新 ComponentEvent 物件。" version="9.0.28.0" helpurl="fl.events:ComponentEvent:ComponentEvent" playername=""/>
						<string name="toString" object="[fl.events.ComponentEvent]" text=".toString(%%):String" tiptext="傳回包含 ComponentEvent 物件所有屬性的字串。" version="9.0.28.0" helpurl="fl.events:ComponentEvent:toString" playername=""/>
						<string name="clone" object="[fl.events.ComponentEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ComponentEvent 物件的副本，並設定每個參數的值以符合原始物件的參數值。" version="9.0.28.0" helpurl="fl.events:ComponentEvent:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ComponentEvent 類別的屬性" helpurl="fl.events:ComponentEvent">
						<string name="BUTTON_DOWN" object="[fl.events.ComponentEvent]" text="ComponentEvent.BUTTON_DOWN" constant="true" tiptext="會定義 buttonDown 事件物件的 type 屬性值。" version="" helpurl="fl.events:ComponentEvent:BUTTON_DOWN" playername=""/>
						<string name="LABEL_CHANGE" object="[fl.events.ComponentEvent]" text="ComponentEvent.LABEL_CHANGE" constant="true" tiptext="會定義 labelChange 事件物件的 type 屬性值。" version="" helpurl="fl.events:ComponentEvent:LABEL_CHANGE" playername=""/>
						<string name="HIDE" object="[fl.events.ComponentEvent]" text="ComponentEvent.HIDE" constant="true" tiptext="定義 hide 事件物件的 type 屬性值。" version="" helpurl="fl.events:ComponentEvent:HIDE" playername=""/>
						<string name="SHOW" object="[fl.events.ComponentEvent]" text="ComponentEvent.SHOW" constant="true" tiptext="會定義 show 事件物件的 type 屬性值。" version="" helpurl="fl.events:ComponentEvent:SHOW" playername=""/>
						<string name="RESIZE" object="[fl.events.ComponentEvent]" text="ComponentEvent.RESIZE" constant="true" tiptext="定義 resize 事件物件的 type 屬性值。" version="" helpurl="fl.events:ComponentEvent:RESIZE" playername=""/>
						<string name="MOVE" object="[fl.events.ComponentEvent]" text="ComponentEvent.MOVE" constant="true" tiptext="定義 move 事件物件的 type 屬性值。" version="" helpurl="fl.events:ComponentEvent:MOVE" playername=""/>
						<string name="ENTER" object="[fl.events.ComponentEvent]" text="ComponentEvent.ENTER" constant="true" tiptext="會定義 enter 事件物件的 type 屬性值。" version="" helpurl="fl.events:ComponentEvent:ENTER" playername=""/>
					</folder>
				</folder>
				<folder name="DataChangeEvent" id="[fl.events.DataChangeEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="DataChangeEvent 類別會定義在與組件有關聯的資料變更時所傳送的事件。" helpurl="fl.events:DataChangeEvent">
					<folder name="方法" id="Methods" tiptext="DataChangeEvent 類別的方法" helpurl="fl.events:DataChangeEvent">
						<string name="DataChangeEvent" object="[fl.events.DataChangeEvent]" text="new DataChangeEvent(%事件類型:String,變更類型:String,項目:Array[,起始索引:int=-1,結束索引:int=-1]%):void" constructor="true" tiptext="以指定的參數建立新的 DataChangeEvent 物件。" version="9.0.28.0" helpurl="fl.events:DataChangeEvent:DataChangeEvent" playername=""/>
						<string name="toString" object="[fl.events.DataChangeEvent]" text=".toString(%%):String" tiptext="傳回包含 DataChangeEvent 物件所有屬性的字串。" version="9.0.28.0" helpurl="fl.events:DataChangeEvent:toString" playername=""/>
						<string name="clone" object="[fl.events.DataChangeEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 DataEvent 物件的副本，並設定每個參數的值以符合原始物件的參數值。" version="9.0.28.0" helpurl="fl.events:DataChangeEvent:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DataChangeEvent 類別的屬性" helpurl="fl.events:DataChangeEvent">
						<string name="DATA_CHANGE" object="[fl.events.DataChangeEvent]" text="DataChangeEvent.DATA_CHANGE" constant="true" tiptext="會定義 dataChange 事件物件的 type 屬性值。" version="" helpurl="fl.events:DataChangeEvent:DATA_CHANGE" playername=""/>
						<string name="PRE_DATA_CHANGE" object="[fl.events.DataChangeEvent]" text="DataChangeEvent.PRE_DATA_CHANGE" constant="true" tiptext="會定義 preDataChange 事件物件的 type 屬性值。" version="" helpurl="fl.events:DataChangeEvent:PRE_DATA_CHANGE" playername=""/>
						<string name="changeType" object="[fl.events.DataChangeEvent]" text=".changeType" tiptext="會取得觸發事件的變更類型。" version="" helpurl="fl.events:DataChangeEvent:changeType:get" playername=""/>
						<string name="items" object="[fl.events.DataChangeEvent]" text=".items" tiptext="會取得包含所變更項目的陣列。" version="" helpurl="fl.events:DataChangeEvent:items:get" playername=""/>
						<string name="startIndex" object="[fl.events.DataChangeEvent]" text=".startIndex" tiptext="會取得在已變更項目的陣列中，第一個變更項目的索引。" version="" helpurl="fl.events:DataChangeEvent:startIndex:get" playername=""/>
						<string name="endIndex" object="[fl.events.DataChangeEvent]" text=".endIndex" tiptext="會取得在已變更項目的陣列中，最後一個變更項目的索引。" version="" helpurl="fl.events:DataChangeEvent:endIndex:get" playername=""/>
					</folder>
				</folder>
				<folder name="DataChangeType" id="[fl.events.DataChangeType]" sort="true" index="true" asAncestors="Object" tiptext="DataChangeType 類別會定義 DataChangeEvent.changeType 事件的常數。" helpurl="fl.events:DataChangeType">
					<folder name="屬性" id="Properties" tiptext="DataChangeType 類別的屬性" helpurl="fl.events:DataChangeType">
						<string name="CHANGE" object="[fl.events.DataChangeType]" text="DataChangeType.CHANGE" constant="true" tiptext="已對組件資料進行變更。" version="" helpurl="fl.events:DataChangeType:CHANGE" playername=""/>
						<string name="INVALIDATE" object="[fl.events.DataChangeType]" text="DataChangeType.INVALIDATE" constant="true" tiptext="已對項目中包含的資料進行變更。" version="" helpurl="fl.events:DataChangeType:INVALIDATE" playername=""/>
						<string name="INVALIDATE_ALL" object="[fl.events.DataChangeType]" text="DataChangeType.INVALIDATE_ALL" constant="true" tiptext="資料集無效。" version="" helpurl="fl.events:DataChangeType:INVALIDATE_ALL" playername=""/>
						<string name="ADD" object="[fl.events.DataChangeType]" text="DataChangeType.ADD" constant="true" tiptext="已將項目加入至資料提供者。" version="" helpurl="fl.events:DataChangeType:ADD" playername=""/>
						<string name="REMOVE" object="[fl.events.DataChangeType]" text="DataChangeType.REMOVE" constant="true" tiptext="已移除資料提供者中的項目。" version="" helpurl="fl.events:DataChangeType:REMOVE" playername=""/>
						<string name="REMOVE_ALL" object="[fl.events.DataChangeType]" text="DataChangeType.REMOVE_ALL" constant="true" tiptext="已移除資料提供者中的所有項目。" version="" helpurl="fl.events:DataChangeType:REMOVE_ALL" playername=""/>
						<string name="REPLACE" object="[fl.events.DataChangeType]" text="DataChangeType.REPLACE" constant="true" tiptext="資料提供者中的項目已由新項目取代。" version="" helpurl="fl.events:DataChangeType:REPLACE" playername=""/>
						<string name="SORT" object="[fl.events.DataChangeType]" text="DataChangeType.SORT" constant="true" tiptext="資料提供者已經過排序。" version="" helpurl="fl.events:DataChangeType:SORT" playername=""/>
					</folder>
				</folder>
				<folder name="DataGridEvent" id="[fl.events.DataGridEvent]" sort="true" index="true" asAncestors="fl.events:ListEvent,flash.events:Event,Object" tiptext="DataGridEvent 類別會定義與 DataGrid 組件有關聯的事件。" helpurl="fl.events:DataGridEvent">
					<folder name="方法" id="Methods" tiptext="DataGridEvent 類別的方法" helpurl="fl.events:DataGridEvent">
						<string name="DataGridEvent" object="[fl.events.DataGridEvent]" text="new DataGridEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,欄索引:int=-1,列索引:int=-1,項目描繪器:Object=null,資料欄位:String=null,原因:String=null]%)" constructor="true" tiptext="以指定的參數建立新的 DataGridEvent 物件。" version="9.0.28.0" helpurl="fl.events:DataGridEvent:DataGridEvent" playername=""/>
						<string name="toString" object="[fl.events.DataGridEvent]" text=".toString(%%):String" tiptext="傳回包含 DataGridEvent 物件所有屬性的字串。" version="9.0.28.0" helpurl="fl.events:DataGridEvent:toString" playername=""/>
						<string name="clone" object="[fl.events.DataGridEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 DataGridEvent 物件的副本，並設定每個屬性的值以符合原始物件的屬性值。" version="9.0.28.0" helpurl="fl.events:DataGridEvent:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DataGridEvent 類別的屬性" helpurl="fl.events:DataGridEvent">
						<string name="COLUMN_STRETCH" object="[fl.events.DataGridEvent]" text="DataGridEvent.COLUMN_STRETCH" constant="true" tiptext="DataGridEvent.COLUMN_STRETCH 常數會定義 columnStretch 事件物件的 type 屬性值。" version="" helpurl="fl.events:DataGridEvent:COLUMN_STRETCH" playername=""/>
						<string name="HEADER_RELEASE" object="[fl.events.DataGridEvent]" text="DataGridEvent.HEADER_RELEASE" constant="true" tiptext="DataGridEvent.HEADER_RELEASE 常數會定義 headerRelease 事件物件的 type 屬性值。" version="" helpurl="fl.events:DataGridEvent:HEADER_RELEASE" playername=""/>
						<string name="ITEM_EDIT_BEGINNING" object="[fl.events.DataGridEvent]" text="DataGridEvent.ITEM_EDIT_BEGINNING" constant="true" tiptext="DataGridEvent.ITEM__EDIT_BEGINNING 常數會定義 itemEditBeginning 事件物件的 type 屬性值。" version="" helpurl="fl.events:DataGridEvent:ITEM_EDIT_BEGINNING" playername=""/>
						<string name="ITEM_EDIT_BEGIN" object="[fl.events.DataGridEvent]" text="DataGridEvent.ITEM_EDIT_BEGIN" constant="true" tiptext="DataGridEvent.ITEM_EDIT_BEGIN 常數會定義 itemEditBegin 事件物件的 type 屬性值。" version="" helpurl="fl.events:DataGridEvent:ITEM_EDIT_BEGIN" playername=""/>
						<string name="ITEM_EDIT_END" object="[fl.events.DataGridEvent]" text="DataGridEvent.ITEM_EDIT_END" constant="true" tiptext="DataGridEvent.ITEM_EDIT_END 常數會定義 itemEditEnd 事件物件的 type 屬性值。" version="" helpurl="fl.events:DataGridEvent:ITEM_EDIT_END" playername=""/>
						<string name="ITEM_FOCUS_IN" object="[fl.events.DataGridEvent]" text="DataGridEvent.ITEM_FOCUS_IN" constant="true" tiptext="DataGridEvent.ITEM_FOCUS_IN 常數會定義 itemFocusIn 事件物件的 type 屬性值。" version="" helpurl="fl.events:DataGridEvent:ITEM_FOCUS_IN" playername=""/>
						<string name="ITEM_FOCUS_OUT" object="[fl.events.DataGridEvent]" text="DataGridEvent.ITEM_FOCUS_OUT" constant="true" tiptext="DataGridEvent.ITEM_FOCUS_OUT 常數會定義 itemFocusOut 事件物件的 type 屬性值。" version="" helpurl="fl.events:DataGridEvent:ITEM_FOCUS_OUT" playername=""/>
						<string name="itemRenderer" object="[fl.events.DataGridEvent]" text=".itemRenderer" tiptext="會取得正在編輯之項目的項目輸出器，或正當按一下或調整大小的標題輸出器。" version="" helpurl="fl.events:DataGridEvent:itemRenderer:get" playername=""/>
						<string name="dataField" object="[fl.events.DataGridEvent]" text=".dataField" tiptext="取得或設定與欄相關聯之資料中的欄位或屬性名稱。" version="" helpurl="fl.events:DataGridEvent:dataField:get" playername=""/>
						<string name="reason" object="[fl.events.DataGridEvent]" text=".reason" tiptext="會取得傳送 itemEditEnd 事件的原因。" version="" helpurl="fl.events:DataGridEvent:reason:get" playername=""/>
					</folder>
				</folder>
				<folder name="DataGridEventReason" id="[fl.events.DataGridEventReason]" sort="true" index="true" asAncestors="Object" tiptext="當 type 屬性為 itemEditEnd 時，DataGridEventReason 類別就會定義常數，用來做為 DataGridEvent 物件的 reason 屬性值。" helpurl="fl.events:DataGridEventReason">
					<folder name="屬性" id="Properties" tiptext="DataGridEventReason 類別的屬性" helpurl="fl.events:DataGridEventReason">
						<string name="CANCELLED" object="[fl.events.DataGridEventReason]" text="DataGridEventReason.CANCELLED" constant="true" tiptext="使用者已取消編輯，並且不想儲存已編輯的資料。" version="" helpurl="fl.events:DataGridEventReason:CANCELLED" playername=""/>
						<string name="OTHER" object="[fl.events.DataGridEventReason]" text="DataGridEventReason.OTHER" constant="true" tiptext="清單組件失去焦點、已捲動，或者處於無法編輯的狀態中。" version="" helpurl="fl.events:DataGridEventReason:OTHER" playername=""/>
						<string name="NEW_COLUMN" object="[fl.events.DataGridEventReason]" text="DataGridEventReason.NEW_COLUMN" constant="true" tiptext="使用者已將焦點移至同一列中新的一欄。" version="" helpurl="fl.events:DataGridEventReason:NEW_COLUMN" playername=""/>
						<string name="NEW_ROW" object="[fl.events.DataGridEventReason]" text="DataGridEventReason.NEW_ROW" constant="true" tiptext="會指出使用者已將焦點移至新的一列。" version="" helpurl="fl.events:DataGridEventReason:NEW_ROW" playername=""/>
					</folder>
				</folder>
				<folder name="InteractionInputType" id="[fl.events.InteractionInputType]" sort="true" index="true" asAncestors="Object" tiptext="InteractionInputType 類別會針對 SliderEvent 物件的 triggerEvent 屬性值定義常數。" helpurl="fl.events:InteractionInputType">
					<folder name="屬性" id="Properties" tiptext="InteractionInputType 類別的屬性" helpurl="fl.events:InteractionInputType">
						<string name="MOUSE" object="[fl.events.InteractionInputType]" text="InteractionInputType.MOUSE" constant="true" tiptext="InteractionInputType.MOUSE 常數會定義 mouse 事件物件的 type 屬性值。" version="" helpurl="fl.events:InteractionInputType:MOUSE" playername=""/>
						<string name="KEYBOARD" object="[fl.events.InteractionInputType]" text="InteractionInputType.KEYBOARD" constant="true" tiptext="InteractionInputType.KEYBOARD 常數會定義 keyboard 事件物件的 type 屬性值。" version="" helpurl="fl.events:InteractionInputType:KEYBOARD" playername=""/>
					</folder>
				</folder>
				<folder name="ListEvent" id="[fl.events.ListEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="ListEvent 類別會定義清單架構的組件 (包括 List、DataGrid、TileList 和 ComboBox 組件) 的事件。" helpurl="fl.events:ListEvent">
					<folder name="方法" id="Methods" tiptext="ListEvent 類別的方法" helpurl="fl.events:ListEvent">
						<string name="ListEvent" object="[fl.events.ListEvent]" text="new ListEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,欄索引:int=-1,行索引:int=-1,索引:int=-1,項目:Object=null]%)" constructor="true" tiptext="以指定的參數建立新的 ListEvent 物件。" version="9.0.28.0" helpurl="fl.events:ListEvent:ListEvent" playername=""/>
						<string name="toString" object="[fl.events.ListEvent]" text=".toString(%%):String" tiptext="會傳回包含 ListEvent 物件所有屬性的字串。" version="9.0.28.0" helpurl="fl.events:ListEvent:toString" playername=""/>
						<string name="clone" object="[fl.events.ListEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ListEvent 物件的副本，並設定每個參數的值以符合原始物件的參數值。" version="9.0.28.0" helpurl="fl.events:ListEvent:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ListEvent 類別的屬性" helpurl="fl.events:ListEvent">
						<string name="ITEM_ROLL_OUT" object="[fl.events.ListEvent]" text="ListEvent.ITEM_ROLL_OUT" constant="true" tiptext="會定義 itemRollOut 事件物件的 type 屬性值。" version="" helpurl="fl.events:ListEvent:ITEM_ROLL_OUT" playername=""/>
						<string name="ITEM_ROLL_OVER" object="[fl.events.ListEvent]" text="ListEvent.ITEM_ROLL_OVER" constant="true" tiptext="會定義 itemRollOver 事件物件的 type 屬性值。" version="" helpurl="fl.events:ListEvent:ITEM_ROLL_OVER" playername=""/>
						<string name="ITEM_CLICK" object="[fl.events.ListEvent]" text="ListEvent.ITEM_CLICK" constant="true" tiptext="會定義 itemClick 事件物件的 type 屬性值。" version="" helpurl="fl.events:ListEvent:ITEM_CLICK" playername=""/>
						<string name="ITEM_DOUBLE_CLICK" object="[fl.events.ListEvent]" text="ListEvent.ITEM_DOUBLE_CLICK" constant="true" tiptext="會定義 itemDoubleClick 事件物件的 type 屬性值。" version="" helpurl="fl.events:ListEvent:ITEM_DOUBLE_CLICK" playername=""/>
						<string name="rowIndex" object="[fl.events.ListEvent]" text=".rowIndex" tiptext="會取得與此事件相關聯之項目的列索引。" version="" helpurl="fl.events:ListEvent:rowIndex:get" playername=""/>
						<string name="columnIndex" object="[fl.events.ListEvent]" text=".columnIndex" tiptext="會取得與此事件相關聯之項目的欄索引。" version="" helpurl="fl.events:ListEvent:columnIndex:get" playername=""/>
						<string name="index" object="[fl.events.ListEvent]" text=".index" tiptext="會取得包含輸出器之儲存格的索引 (從零開始)。" version="" helpurl="fl.events:ListEvent:index:get" playername=""/>
						<string name="item" object="[fl.events.ListEvent]" text=".item" tiptext="會取得屬於目前儲存格輸出器的資料。" version="" helpurl="fl.events:ListEvent:item:get" playername=""/>
					</folder>
				</folder>
				<folder name="ScrollEvent" id="[fl.events.ScrollEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="ScrollEvent 類別會定義與 ScrollBar 組件有關聯的 scroll 事件。" helpurl="fl.events:ScrollEvent">
					<folder name="方法" id="Methods" tiptext="ScrollEvent 類別的方法" helpurl="fl.events:ScrollEvent">
						<string name="ScrollEvent" object="[fl.events.ScrollEvent]" text="new ScrollEvent(%方向:String,delta:Number,位置:Number%)" constructor="true" tiptext="以指定的參數建立新的 ScrollEvent 物件。" version="9.0.28.0" helpurl="fl.events:ScrollEvent:ScrollEvent" playername=""/>
						<string name="toString" object="[fl.events.ScrollEvent]" text=".toString(%%):String" tiptext="會傳回包含 ScrollEvent 物件所有屬性的字串。" version="9.0.28.0" helpurl="fl.events:ScrollEvent:toString" playername=""/>
						<string name="clone" object="[fl.events.ScrollEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ScrollEvent 物件的副本，並設定每個參數的值以符合原始物件的參數值。" version="9.0.28.0" helpurl="fl.events:ScrollEvent:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ScrollEvent 類別的屬性" helpurl="fl.events:ScrollEvent">
						<string name="SCROLL" object="[fl.events.ScrollEvent]" text="ScrollEvent.SCROLL" constant="true" tiptext="定義 scroll 事件物件的 type 屬性值。" version="" helpurl="fl.events:ScrollEvent:SCROLL" playername=""/>
						<string name="direction" object="[fl.events.ScrollEvent]" text=".direction" tiptext="會取得常數值，指出與事件相關聯的移動方向。" version="" helpurl="fl.events:ScrollEvent:direction:get" playername=""/>
						<string name="delta" object="[fl.events.ScrollEvent]" text=".delta" tiptext="會取得捲動位置變更的大小，以像素為單位。" version="" helpurl="fl.events:ScrollEvent:delta:get" playername=""/>
						<string name="position" object="[fl.events.ScrollEvent]" text=".position" tiptext="會取得目前的捲動位置，以像素為單位。" version="" helpurl="fl.events:ScrollEvent:position:get" playername=""/>
					</folder>
				</folder>
				<folder name="SliderEvent" id="[fl.events.SliderEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="SliderEvent 類別會定義與 Slider 組件有關聯的事件。" helpurl="fl.events:SliderEvent">
					<folder name="方法" id="Methods" tiptext="SliderEvent 類別的方法" helpurl="fl.events:SliderEvent">
						<string name="SliderEvent" object="[fl.events.SliderEvent]" text="new SliderEvent(%類型:String,值:Number,按下目標:String,觸發事件:String[,按鍵碼值:int=0]%)" constructor="true" tiptext="以指定的參數建立新的 SliderEvent 物件。" version="9.0.28.0" helpurl="fl.events:SliderEvent:SliderEvent" playername=""/>
						<string name="toString" object="[fl.events.SliderEvent]" text=".toString(%%):String" tiptext="傳回包含 SliderEvent 物件所有屬性的字串。" version="9.0.28.0" helpurl="fl.events:SliderEvent:toString" playername=""/>
						<string name="clone" object="[fl.events.SliderEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 SliderEvent 物件的副本，並設定每個參數的值以符合原始物件的參數值。" version="9.0.28.0" helpurl="fl.events:SliderEvent:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SliderEvent 類別的屬性" helpurl="fl.events:SliderEvent">
						<string name="CHANGE" object="[fl.events.SliderEvent]" text="SliderEvent.CHANGE" constant="true" tiptext="定義 change 事件物件的 type 屬性值。" version="" helpurl="fl.events:SliderEvent:CHANGE" playername=""/>
						<string name="THUMB_DRAG" object="[fl.events.SliderEvent]" text="SliderEvent.THUMB_DRAG" constant="true" tiptext="會定義 thumbDrag 事件物件的 type 屬性值。" version="" helpurl="fl.events:SliderEvent:THUMB_DRAG" playername=""/>
						<string name="THUMB_PRESS" object="[fl.events.SliderEvent]" text="SliderEvent.THUMB_PRESS" constant="true" tiptext="會定義 thumbPress 事件物件的 type 屬性值。" version="" helpurl="fl.events:SliderEvent:THUMB_PRESS" playername=""/>
						<string name="THUMB_RELEASE" object="[fl.events.SliderEvent]" text="SliderEvent.THUMB_RELEASE" constant="true" tiptext="會定義 thumbRelease 事件物件的 type 屬性值。" version="" helpurl="fl.events:SliderEvent:THUMB_RELEASE" playername=""/>
						<string name="value" object="[fl.events.SliderEvent]" text=".value" tiptext="會取得滑動軸的新值 (視其位置而定)。" version="" helpurl="fl.events:SliderEvent:value:get" playername=""/>
						<string name="keyCode" object="[fl.events.SliderEvent]" text=".keyCode" tiptext="會取得為了觸發事件所按下按鍵的按鍵碼。" version="" helpurl="fl.events:SliderEvent:keyCode:get" playername=""/>
						<string name="triggerEvent" object="[fl.events.SliderEvent]" text=".triggerEvent" tiptext="會取得傳送輸入所使用的裝置類型。" version="" helpurl="fl.events:SliderEvent:triggerEvent:get" playername=""/>
						<string name="clickTarget" object="[fl.events.SliderEvent]" text=".clickTarget" tiptext="會取得字串，指出已按下的是滑動軸軌道或滑動軸縮圖。" version="" helpurl="fl.events:SliderEvent:clickTarget:get" playername=""/>
					</folder>
				</folder>
				<folder name="SliderEventClickTarget" id="[fl.events.SliderEventClickTarget]" sort="true" index="true" asAncestors="Object" tiptext="SliderEventClickTarget 類別會針對 SliderEvent 類別的 clickTarget 屬性值定義常數。" helpurl="fl.events:SliderEventClickTarget">
					<folder name="屬性" id="Properties" tiptext="SliderEventClickTarget 類別的屬性" helpurl="fl.events:SliderEventClickTarget">
						<string name="THUMB" object="[fl.events.SliderEventClickTarget]" text="SliderEventClickTarget.THUMB" constant="true" tiptext="所按下的是 Slider 縮圖。" version="" helpurl="fl.events:SliderEventClickTarget:THUMB" playername=""/>
						<string name="TRACK" object="[fl.events.SliderEventClickTarget]" text="SliderEventClickTarget.TRACK" constant="true" tiptext="所按下的是 Slider 軌道。" version="" helpurl="fl.events:SliderEventClickTarget:TRACK" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.ik" id="fl.ik" sort="true" tiptext="fl.ik 套件的類別" helpurl="fl.ik">
				<folder name="IKArmature" id="[fl.ik.IKArmature]" sort="true" index="true" asAncestors="Object" tiptext="IKArmature 類別會描述反向運動 (IK) 骨架。" helpurl="fl.ik:IKArmature">
					<folder name="方法" id="Methods" tiptext="IKArmature 類別的方法" helpurl="fl.ik:IKArmature">
						<string name="getBoneByName" object="[fl.ik.IKArmature]" text=".getBoneByName(%目標名稱:String%):fl.ik:IKBone" tiptext="傳回指定的骨塊。" version="1.5" helpurl="fl.ik:IKArmature:getBoneByName" playername=""/>
						<string name="registerElements" object="[fl.ik.IKArmature]" text=".registerElements(%舞台:flash.display:DisplayObjectContainer%)" tiptext="針對包含骨架的元件庫元件實體啟動反向運動 (IK) 移動。" version="1.5" helpurl="fl.ik:IKArmature:registerElements" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IKArmature 類別的屬性" helpurl="fl.ik:IKArmature">
						<string name="rootJoint" object="[fl.ik.IKArmature]" text=".rootJoint" tiptext="骨架中的根接合。" version="" helpurl="fl.ik:IKArmature:rootJoint:get" playername=""/>
						<string name="name" object="[fl.ik.IKArmature]" text=".name" tiptext="骨架名稱。" version="" helpurl="fl.ik:IKArmature:name:get" playername=""/>
					</folder>
				</folder>
				<folder name="IKBone" id="[fl.ik.IKBone]" sort="true" index="true" asAncestors="Object" tiptext="IKBone 類別會描述單一片段，而單一片段是反向運動 (IK) 骨架的基礎組件。" helpurl="fl.ik:IKBone">
					<folder name="屬性" id="Properties" tiptext="IKBone 類別的屬性" helpurl="fl.ik:IKBone">
						<string name="headJoint" object="[fl.ik.IKBone]" text=".headJoint" tiptext="骨塊的頭部接合。" version="" helpurl="fl.ik:IKBone:headJoint:get" playername=""/>
						<string name="tailJoint" object="[fl.ik.IKBone]" text=".tailJoint" tiptext="骨塊的尾部接合。" version="" helpurl="fl.ik:IKBone:tailJoint:get" playername=""/>
						<string name="name" object="[fl.ik.IKBone]" text=".name" tiptext="骨塊名稱。" version="" helpurl="fl.ik:IKBone:name:get" playername=""/>
					</folder>
				</folder>
				<folder name="IKEvent" id="[fl.ik.IKEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="IKEvent 類別會定義與包含反向運動 (IK) 骨架之物件相關的事件。" helpurl="fl.ik:IKEvent">
					<folder name="方法" id="Methods" tiptext="IKEvent 類別的方法" helpurl="fl.ik:IKEvent">
						<string name="IKEvent" object="[fl.ik.IKEvent]" text="new IKEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false]%)" constructor="true" tiptext="建立包含 IK 事件相關資訊的事件物件。" version="1.5" helpurl="fl.ik:IKEvent:IKEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IKEvent 類別的屬性" helpurl="fl.ik:IKEvent">
						<string name="TIME_LIMIT" object="[fl.ik.IKEvent]" text="IKEvent.TIME_LIMIT" constant="true" tiptext="定義 timeLimit 事件物件的 type 屬性值。" version="" helpurl="fl.ik:IKEvent:TIME_LIMIT" playername=""/>
						<string name="DISTANCE_LIMIT" object="[fl.ik.IKEvent]" text="IKEvent.DISTANCE_LIMIT" constant="true" tiptext="定義 distanceLimit 事件物件的 type 屬性值。" version="" helpurl="fl.ik:IKEvent:DISTANCE_LIMIT" playername=""/>
						<string name="ITERATION_LIMIT" object="[fl.ik.IKEvent]" text="IKEvent.ITERATION_LIMIT" constant="true" tiptext="定義 iterationLimit 事件物件的 type 屬性值。" version="" helpurl="fl.ik:IKEvent:ITERATION_LIMIT" playername=""/>
						<string name="SINGLE_STEP" object="[fl.ik.IKEvent]" text="IKEvent.SINGLE_STEP" constant="true" tiptext="定義 singleStep 事件物件的 type 屬性值。" version="" helpurl="fl.ik:IKEvent:SINGLE_STEP" playername=""/>
						<string name="iterationCount" object="[fl.ik.IKEvent]" text=".iterationCount" tiptext="已執行的 IK 移動循環次數。" version="" helpurl="fl.ik:IKEvent:iterationCount:get" playername=""/>
						<string name="distance" object="[fl.ik.IKEvent]" text=".distance" tiptext="距離接合原始位置的長度 (以像素為單位)。" version="" helpurl="fl.ik:IKEvent:distance:get" playername=""/>
						<string name="time" object="[fl.ik.IKEvent]" text=".time" tiptext="自從上一次傳送 IKEvent 之後經過的時間 (以毫秒為單位)。" version="" helpurl="fl.ik:IKEvent:time:get" playername=""/>
						<string name="joint" object="[fl.ik.IKEvent]" text=".joint" tiptext="與此事件相關的接合。" version="" helpurl="fl.ik:IKEvent:joint:get" playername=""/>
					</folder>
				</folder>
				<folder name="IKJoint" id="[fl.ik.IKJoint]" sort="true" index="true" asAncestors="Object" tiptext="IKJoint 類別會定義兩個骨塊之間的連線，而兩個骨塊是反向運動 (IK) 骨架的必要基礎組件。" helpurl="fl.ik:IKJoint">
					<folder name="方法" id="Methods" tiptext="IKJoint 類別的方法" helpurl="fl.ik:IKJoint">
						<string name="getChildAt" object="[fl.ik.IKJoint]" text=".getChildAt(%IK 子項目:int%):fl.ik:IKJoint" tiptext="傳回位於指定索引值的 IKJoint 子物件。" version="1.5" helpurl="fl.ik:IKJoint:getChildAt" playername=""/>
						<string name="getChildIndex" object="[fl.ik.IKJoint]" text=".getChildIndex(%子項目:fl.ik:IKJoint%):int" tiptext="傳回指定之 IKJoint 物件的索引值。" version="1.5" helpurl="fl.ik:IKJoint:getChildIndex" playername=""/>
						<string name="isEnabled" object="[fl.ik.IKJoint]" text=".isEnabled(%dof:int%)" tiptext="Returns if the specified type of degree of freedom is enabled." version="1.5" helpurl="fl.ik:IKJoint:isEnabled" playername=""/>
						<string name="setEnabled" object="[fl.ik.IKJoint]" text=".setEnabled(%dof:int,啟用:Boolean%)" tiptext="啟用或停用指定的自由度類型。" version="1.5" helpurl="fl.ik:IKJoint:setEnabled" playername=""/>
						<string name="isConstrained" object="[fl.ik.IKJoint]" text=".isConstrained(%dof:int%):Boolean" tiptext="傳回自由度類型是否受限制。" version="1.5" helpurl="fl.ik:IKJoint:isConstrained" playername=""/>
						<string name="setConstrained" object="[fl.ik.IKJoint]" text=".setConstrained(%dof:int,受限制:Boolean%):void" tiptext="設定指定之自由度類型的限制。" version="1.5" helpurl="fl.ik:IKJoint:setConstrained" playername=""/>
						<string name="getJointValue" object="[fl.ik.IKJoint]" text=".getJointValue(%dof:int%):Number" tiptext="擷取指定之自由度類型的目前值。" version="1.5" helpurl="fl.ik:IKJoint:getJointValue" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IKJoint 類別的屬性" helpurl="fl.ik:IKJoint">
						<string name="DOF_ROTATION" object="[fl.ik.IKJoint]" text=".DOF_ROTATION" tiptext="旋轉自由度的靜態常數。" version="" helpurl="fl.ik:IKJoint:DOF_ROTATION" playername=""/>
						<string name="DOF_XTRANS" object="[fl.ik.IKJoint]" text=".DOF_XTRANS" tiptext="X 轉譯自由度的靜態常數。" version="" helpurl="fl.ik:IKJoint:DOF_XTRANS" playername=""/>
						<string name="DOF_YTRANS" object="[fl.ik.IKJoint]" text=".DOF_YTRANS" tiptext="Y 轉譯自由度的靜態常數。" version="" helpurl="fl.ik:IKJoint:DOF_YTRANS" playername=""/>
						<string name="name" object="[fl.ik.IKJoint]" text=".name" tiptext="IKJoint 實體的名稱。" version="" helpurl="fl.ik:IKJoint:name:get" playername=""/>
						<string name="speed" object="[fl.ik.IKJoint]" text=".speed" tiptext="旋轉速度自由度；xTranslation 和 yTranslation 屬性會維持相同的速度設定。" version="" helpurl="fl.ik:IKJoint:speed:get" playername=""/>
						<string name="parent" object="[fl.ik.IKJoint]" text=".parent" tiptext="父輩 IKJoint 物件。" version="" helpurl="fl.ik:IKJoint:parent:get" playername=""/>
						<string name="bone" object="[fl.ik.IKJoint]" text=".bone" tiptext="與 IKJoint 物件相關聯的頭部骨塊。" version="" helpurl="fl.ik:IKJoint:bone:get" playername=""/>
						<string name="numChildren" object="[fl.ik.IKJoint]" text=".numChildren" tiptext="傳回從指定之 IKJoint 中分支的 IKJoint 物件數量。" version="" helpurl="fl.ik:IKJoint:numChildren:get" playername=""/>
						<string name="xTranslationEnabled" object="[fl.ik.IKJoint]" text=".xTranslationEnabled" tiptext="指定 X 轉譯是否已啟用。" version="" helpurl="fl.ik:IKJoint:xTranslationEnabled:get" playername=""/>
						<string name="yTranslationEnabled" object="[fl.ik.IKJoint]" text=".yTranslationEnabled" tiptext="指定 Y 轉譯是否已啟用。" version="" helpurl="fl.ik:IKJoint:yTranslationEnabled:get" playername=""/>
						<string name="rotationEnabled" object="[fl.ik.IKJoint]" text=".rotationEnabled" tiptext="指定旋轉是否已啟用。" version="" helpurl="fl.ik:IKJoint:rotationEnabled:get" playername=""/>
						<string name="xTranslationConstrained" object="[fl.ik.IKJoint]" text=".xTranslationConstrained" tiptext="傳回 X 轉譯是否受限制。" version="" helpurl="fl.ik:IKJoint:xTranslationConstrained:get" playername=""/>
						<string name="yTranslationConstrained" object="[fl.ik.IKJoint]" text=".yTranslationConstrained" tiptext="傳回 Y 轉譯是否受限制。" version="" helpurl="fl.ik:IKJoint:yTranslationConstrained:get" playername=""/>
						<string name="rotationConstrained" object="[fl.ik.IKJoint]" text=".rotationConstrained" tiptext="傳回旋轉是否受限制。" version="" helpurl="fl.ik:IKJoint:rotationConstrained:get" playername=""/>
						<string name="xTranslationMin" object="[fl.ik.IKJoint]" text=".xTranslationMin" tiptext="X 轉譯最小值。" version="" helpurl="fl.ik:IKJoint:xTranslationMin:get" playername=""/>
						<string name="yTranslationMin" object="[fl.ik.IKJoint]" text=".yTranslationMin" tiptext="Y 轉譯最小值。" version="" helpurl="fl.ik:IKJoint:yTranslationMin:get" playername=""/>
						<string name="rotationMin" object="[fl.ik.IKJoint]" text=".rotationMin" tiptext="最小旋轉值。" version="" helpurl="fl.ik:IKJoint:rotationMin:get" playername=""/>
						<string name="xTranslationMax" object="[fl.ik.IKJoint]" text=".xTranslationMax" tiptext="X 轉譯最大值。" version="" helpurl="fl.ik:IKJoint:xTranslationMax:get" playername=""/>
						<string name="yTranslationMax" object="[fl.ik.IKJoint]" text=".yTranslationMax" tiptext="Y 轉譯最大值。" version="" helpurl="fl.ik:IKJoint:yTranslationMax:get" playername=""/>
						<string name="rotationMax" object="[fl.ik.IKJoint]" text=".rotationMax" tiptext="最大旋轉值。" version="" helpurl="fl.ik:IKJoint:rotationMax:get" playername=""/>
						<string name="xTranslation" object="[fl.ik.IKJoint]" text=".xTranslation" tiptext="目前 X 轉譯值。" version="" helpurl="fl.ik:IKJoint:xTranslation:get" playername=""/>
						<string name="yTranslation" object="[fl.ik.IKJoint]" text=".yTranslation" tiptext="目前 Y 轉譯值。" version="" helpurl="fl.ik:IKJoint:yTranslation:get" playername=""/>
						<string name="rotation" object="[fl.ik.IKJoint]" text=".rotation" tiptext="目前旋轉值。" version="" helpurl="fl.ik:IKJoint:rotation:get" playername=""/>
						<string name="position" object="[fl.ik.IKJoint]" text=".position" tiptext="IKJoint 的座標。" version="" helpurl="fl.ik:IKJoint:position:get" playername=""/>
					</folder>
				</folder>
				<folder name="IKManager" id="[fl.ik.IKManager]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="IKManager 類別是一個代表文件中所定義之所有反向運動 (IK) 樹狀結構 (骨架) 的容器類別，而且允許在執行階段管理這些骨架。" helpurl="fl.ik:IKManager">
					<folder name="方法" id="Methods" tiptext="IKManager 類別的方法" helpurl="fl.ik:IKManager">
						<string name="setStage" object="[fl.ik.IKManager]" text="IKManager.setStage(%舞台:flash.display:DisplayObjectContainer%):void" static="true" tiptext="" version="" helpurl="fl.ik:IKManager:setStage" playername=""/>
						<string name="getArmatureAt" object="[fl.ik.IKManager]" text="IKManager.getArmatureAt(%索引:int%):fl.ik:IKArmature" static="true" tiptext="傳回位於指定索引處的骨架。" version="1.5" helpurl="fl.ik:IKManager:getArmatureAt" playername=""/>
						<string name="getArmatureByName" object="[fl.ik.IKManager]" text="IKManager.getArmatureByName(%名稱:String%):fl.ik:IKArmature" static="true" tiptext="傳回具有指定名稱的骨架。" version="1.5" helpurl="fl.ik:IKManager:getArmatureByName" playername=""/>
						<string name="trackIKArmature" object="[fl.ik.IKManager]" text="IKManager.trackIKArmature(%樹狀結構:fl.ik:IKArmature[,啟用:Boolean=true]%):void" static="true" tiptext="啟用或停用指定之 IKArmature 實體的即時追蹤。" version="1.5" helpurl="fl.ik:IKManager:trackIKArmature" playername=""/>
						<string name="trackAllArmatures" object="[fl.ik.IKManager]" text="IKManager.trackAllArmatures(%[啟用:Boolean=true]%):void" static="true" tiptext="啟用或停用所有骨架的即時追蹤。" version="1.5" helpurl="fl.ik:IKManager:trackAllArmatures" playername=""/>
						<string name="trackIKObject" object="[fl.ik.IKManager]" text="IKManager.trackIKObject(%目標:flash.display:DisplayObject[,啟用:Boolean=true]%)" static="true" tiptext="啟用或停用指定之 IK 顯示物件實體的即時追蹤。" version="1.5" helpurl="fl.ik:IKManager:trackIKObject" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IKManager 類別的屬性" helpurl="fl.ik:IKManager">
						<string name="numArmatures" object="[fl.ik.IKManager]" text=".numArmatures" tiptext="舞台上的骨架數目。" version="" helpurl="fl.ik:IKManager:numArmatures:get" playername=""/>
					</folder>
				</folder>
				<folder name="IKMover" id="[fl.ik.IKMover]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="IKMover 類別會起始並控制骨架的反向運動 (IK) 移動。" helpurl="fl.ik:IKMover">
					<folder name="方法" id="Methods" tiptext="IKMover 類別的方法" helpurl="fl.ik:IKMover">
						<string name="IKMover" object="[fl.ik.IKMover]" text="new IKMover(%結束特效:fl.ik:IKJoint,目標位置:flash.geom:Point%)" constructor="true" tiptext="IKMover 物件的建構函式。" version="1.5" helpurl="fl.ik:IKMover:IKMover" playername=""/>
						<string name="moveTo" object="[fl.ik.IKMover]" text=".moveTo(%目標位置:flash.geom:Point%)" tiptext="將相關聯的 IKJoint 物件移至目標點，並根據其 IK 限制更新所有相關的 IKJoint 物件。" version="1.5" helpurl="fl.ik:IKMover:moveTo" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IKMover 類別的屬性" helpurl="fl.ik:IKMover">
						<string name="limitByTime" object="[fl.ik.IKMover]" text=".limitByTime" tiptext="指定超過指定的 timeLimit 之後，IK 引擎是否會結束移動。" version="" helpurl="fl.ik:IKMover:limitByTime:get" playername=""/>
						<string name="timeLimit" object="[fl.ik.IKMover]" text=".timeLimit" tiptext="指定 IK 引擎會執行移動的最大時間 (以毫秒為單位)。" version="" helpurl="fl.ik:IKMover:timeLimit:get" playername=""/>
						<string name="limitByIteration" object="[fl.ik.IKMover]" text=".limitByIteration" tiptext="指定超過 iterationLimit 值之後，IK 引擎是否會結束移動。" version="" helpurl="fl.ik:IKMover:limitByIteration:get" playername=""/>
						<string name="iterationLimit" object="[fl.ik.IKMover]" text=".iterationLimit" tiptext="指定 IK 引擎對每次移動所執行的最大循環次數。" version="" helpurl="fl.ik:IKMover:iterationLimit:get" playername=""/>
						<string name="limitByDistance" object="[fl.ik.IKMover]" text=".limitByDistance" tiptext="指定超過 distanceLimit 值之後，IK 引擎是否會結束移動。" version="" helpurl="fl.ik:IKMover:limitByDistance:get" playername=""/>
						<string name="distanceLimit" object="[fl.ik.IKMover]" text=".distanceLimit" tiptext="IK 引擎每次循環應該移動的最大距離 (以像素為單位)。" version="" helpurl="fl.ik:IKMover:distanceLimit:get" playername=""/>
						<string name="stepCount" object="[fl.ik.IKMover]" text=".stepCount" tiptext="IK 移動的循環次數。" version="" helpurl="fl.ik:IKMover:stepCount:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.lang" id="fl.lang" sort="true" tiptext="fl.lang 套件的類別" helpurl="fl.lang">
				<folder name="Locale" id="[fl.lang.Locale]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="fl.lang.Locale 類別允許您控制多國語言文字在 SWF 檔中的顯示方式。" helpurl="fl.lang:Locale">
					<folder name="方法" id="Methods" tiptext="Locale 類別的方法" helpurl="fl.lang:Locale">
						<string name="getDefaultLang" object="[fl.lang.Locale]" text="Locale.getDefaultLang(%%):String" static="true" tiptext="預設語言碼是在「字串面板」對話方塊中設定，或藉由呼叫 setDefaultLang() 方法而設定。" version="9" helpurl="fl.lang:Locale:getDefaultLang" playername=""/>
						<string name="setDefaultLang" object="[fl.lang.Locale]" text="Locale.setDefaultLang(%語言碼:String%):void" static="true" tiptext="設定預設語言碼。" version="9" helpurl="fl.lang:Locale:setDefaultLang" playername=""/>
						<string name="addXMLPath" object="[fl.lang.Locale]" text="Locale.addXMLPath(%語言碼:String,路徑:String%):void" static="true" tiptext="將 {語言碼 and 路徑} 配對加入至內部陣列以於日後使用。" version="9" helpurl="fl.lang:Locale:addXMLPath" playername=""/>
						<string name="addDelayedInstance" object="[fl.lang.Locale]" text="Locale.addDelayedInstance(%實體:Object,字串ID:String%)" static="true" tiptext="將 {實體, 字串ID} 配對加入至內部陣列以於日後使用。" version="9" helpurl="fl.lang:Locale:addDelayedInstance" playername=""/>
						<string name="checkXMLStatus" object="[fl.lang.Locale]" text="Locale.checkXMLStatus(%%):Boolean" static="true" tiptext="如果已載入 XML 檔，則傳回 true，否則傳回 false。" version="9" helpurl="fl.lang:Locale:checkXMLStatus" playername=""/>
						<string name="setLoadCallback" object="[fl.lang.Locale]" text="Locale.setLoadCallback(%本機回呼:Function%)" static="true" tiptext="設定要在 XML 檔載入後呼叫的回呼函數。" version="9" helpurl="fl.lang:Locale:setLoadCallback" playername=""/>
						<string name="loadString" object="[fl.lang.Locale]" text="Locale.loadString(%id:String%):String" static="true" tiptext="傳回目前語言中與指定字串 ID 關聯的字串值。" version="9" helpurl="fl.lang:Locale:loadString" playername=""/>
						<string name="loadStringEx" object="[fl.lang.Locale]" text="Locale.loadStringEx(%字串ID:String,語言碼:String%):String" static="true" tiptext="傳回與指定字串 ID 及語言碼關聯的字串值。" version="9" helpurl="fl.lang:Locale:loadStringEx" playername=""/>
						<string name="setString" object="[fl.lang.Locale]" text="Locale.setString(%字串ID:String,語言碼:String,字串值:String%):void" static="true" tiptext="設定指定字串 ID 和語言碼的新字串值。" version="9" helpurl="fl.lang:Locale:setString" playername=""/>
						<string name="initialize" object="[fl.lang.Locale]" text="Locale.initialize(%%):void" static="true" tiptext="自動決定要使用的語言，並載入 XML 語言檔案。" version="9" helpurl="fl.lang:Locale:initialize" playername=""/>
						<string name="loadLanguageXML" object="[fl.lang.Locale]" text="Locale.loadLanguageXML(%xml語言碼:String[,自訂Xml完成回呼:Function=null]%):void" static="true" tiptext="載入指定的 XML 語言檔案。" version="9" helpurl="fl.lang:Locale:loadLanguageXML" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Locale 類別的屬性" helpurl="fl.lang:Locale">
						<string name="autoReplace" object="[fl.lang.Locale]" text=".autoReplace" tiptext="決定是否在載入 XML 檔後自動取代字串。" version="" helpurl="fl.lang:Locale:autoReplace:get" playername=""/>
						<string name="languageCodeArray" object="[fl.lang.Locale]" text=".languageCodeArray" tiptext="陣列，其中包含已經指定或載入至 FLA 檔之語言的語言碼。" version="" helpurl="fl.lang:Locale:languageCodeArray:get" playername=""/>
						<string name="stringIDArray" object="[fl.lang.Locale]" text=".stringIDArray" tiptext="陣列，其中包含所有在 FLA 檔中的字串 ID。" version="" helpurl="fl.lang:Locale:stringIDArray:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.livepreview" id="fl.livepreview" sort="true" tiptext="fl.livepreview 套件的類別" helpurl="fl.livepreview">
				<folder name="LivePreviewParent" id="[fl.livepreview.LivePreviewParent]" sort="true" index="true" asAncestors="flash.display:MovieClip,flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="LivePreviewParent 類別會為 SWC 檔案或即將在選取 ActionScript 3.0 時匯出之編譯過的片段提供時間軸。" helpurl="fl.livepreview:LivePreviewParent">
					<folder name="方法" id="Methods" tiptext="LivePreviewParent 類別的方法" helpurl="fl.livepreview:LivePreviewParent">
						<string name="LivePreviewParent" object="[fl.livepreview.LivePreviewParent]" text="new LivePreviewParent(%%)" constructor="true" tiptext="會初始化「舞臺」的縮放和對齊模式、設定 myInstance 屬性、將 myInstance 調整為正確的大小，以及使用 ExternalInterface 類別對 Flash 公開函數。" version="9.0.28.0" helpurl="fl.livepreview:LivePreviewParent:LivePreviewParent" playername=""/>
						<string name="onResize" object="[fl.livepreview.LivePreviewParent]" text=".onResize(%寬度:Number,高度:Number%):void" tiptext="會藉由呼叫使用者定義的方法，或分別設定 width 和 height 屬性，將「舞臺」上的組件實體調整為指定的尺寸。" version="9.0.28.0" helpurl="fl.livepreview:LivePreviewParent:onResize" playername=""/>
						<string name="onUpdate" object="[fl.livepreview.LivePreviewParent]" text=".onUpdate(%更新陣列:長度不定的引數%):void" tiptext="會更新組件實體的屬性。" version="9.0.28.0" helpurl="fl.livepreview:LivePreviewParent:onUpdate" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="LivePreviewParent 類別的屬性" helpurl="fl.livepreview:LivePreviewParent">
						<string name="myInstance" object="[fl.livepreview.LivePreviewParent]" text=".myInstance" tiptext="與即時預覽有關的組件實體。" version="" helpurl="fl.livepreview:LivePreviewParent:myInstance" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.managers" id="fl.managers" sort="true" tiptext="fl.managers 套件的類別" helpurl="fl.managers">
				<folder name="FocusManager" id="[fl.managers.FocusManager]" sort="true" index="true" asAncestors="Object" tiptext="FocusManager 類別會管理以滑鼠或鍵盤瀏覽成定位鍵迴圈之組件集合的焦點。" helpurl="fl.managers:FocusManager">
					<folder name="方法" id="Methods" tiptext="FocusManager 類別的方法" helpurl="fl.managers:FocusManager">
						<string name="FocusManager" object="[fl.managers.FocusManager]" text="new FocusManager(%容器:flash.display:DispalyObjectContainer%)" constructor="true" tiptext="建立新的 FocusManager 實體。" version="9.0.28.0" helpurl="fl.managers:FocusManager:FocusManager" playername=""/>
						<string name="activate" object="[fl.managers.FocusManager]" text=".activate(%%):void" tiptext="啟動 FocusManager 實體。" version="9.0.28.0" helpurl="fl.managers:FocusManager:activate" playername=""/>
						<string name="deactivate" object="[fl.managers.FocusManager]" text=".deactivate(%%):void" tiptext="停用 FocusManager。" version="9.0.28.0" helpurl="fl.managers:FocusManager:deactivate" playername=""/>
						<string name="getNextFocusManagerComponent" object="[fl.managers.FocusManager]" text=".getNextFocusManagerComponent(%[向後:Boolean=false]%):flash.display:InteractiveObject" tiptext="會擷取互動式物件，它會在使用者按下 Tab 鍵瀏覽至下一個物件時接收焦點。" version="9.0.28.0" helpurl="fl.managers:FocusManager:getNextFocusManagerComponent" playername=""/>
						<string name="getFocus" object="[fl.managers.FocusManager]" text=".getFocus(%%):flash.display:InteractiveObject" tiptext="會取得目前成為焦點的互動式物件。" version="9.0.28.0" helpurl="fl.managers:FocusManager:getFocus" playername=""/>
						<string name="setFocus" object="[fl.managers.FocusManager]" text=".setFocus(%組件:flash.display:InteractiveObject%):void" tiptext="將焦點設定為 IFocusManagerComponent 組件。" version="9.0.28.0" helpurl="fl.managers:FocusManager:setFocus" playername=""/>
						<string name="showFocus" object="[fl.managers.FocusManager]" text=".showFocus(%%):void" tiptext="將 showFocusIndicator 值設定為 true，並在取得焦點的物件 (如果有的話) 上繪製視覺化焦點指示器。" version="9.0.28.0" helpurl="fl.managers:FocusManager:showFocus" playername=""/>
						<string name="hideFocus" object="[fl.managers.FocusManager]" text=".hideFocus(%%):void" tiptext="會將 showFocusIndicator 值設定為 false，並從取得焦點的物件 (如果有的話) 移除視覺化焦點指示器。" version="9.0.28.0" helpurl="fl.managers:FocusManager:hideFocus" playername=""/>
						<string name="findFocusManagerComponent" object="[fl.managers.FocusManager]" text=".findFocusManagerComponent(%元件:flash.display:InteractiveObject%):flash.display:InteractiveObject" tiptext="會擷取包含指定物件的互動式物件 (如果有的話)。" version="9.0.28.0" helpurl="fl.managers:FocusManager:findFocusManagerComponent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FocusManager 類別的屬性" helpurl="fl.managers:FocusManager">
						<string name="defaultButton" object="[fl.managers.FocusManager]" text=".defaultButton" tiptext="會取得或設定目前的預設按鈕。" version="" helpurl="fl.managers:FocusManager:defaultButton:get" playername=""/>
						<string name="defaultButtonEnabled" object="[fl.managers.FocusManager]" text=".defaultButtonEnabled" tiptext="取得或設定值，指出預設按鈕是否已啟用。" version="" helpurl="fl.managers:FocusManager:defaultButtonEnabled:get" playername=""/>
						<string name="nextTabIndex" object="[fl.managers.FocusManager]" text=".nextTabIndex" tiptext="會取得要在此定位鍵迴圈中使用的下一個唯一定位鍵索引。" version="" helpurl="fl.managers:FocusManager:nextTabIndex:get" playername=""/>
						<string name="showFocusIndicator" object="[fl.managers.FocusManager]" text=".showFocusIndicator" tiptext="取得或設定值，指出是否要以焦點的視覺化指示器來標示成為焦點的組件。" version="" helpurl="fl.managers:FocusManager:showFocusIndicator:get" playername=""/>
					</folder>
				</folder>
				<folder name="IFocusManager" id="[fl.managers.IFocusManager]" sort="true" index="true" tiptext="實作 IFocusManager 介面以建立自訂的焦點管理員。" helpurl="fl.managers:IFocusManager">
					<folder name="方法" id="Methods" tiptext="IFocusManager 類別的方法" helpurl="fl.managers:IFocusManager">
						<string name="getFocus" object="[fl.managers.IFocusManager]" text=".getFocus(%%):flash.display:InteractiveObject" tiptext="擷取目前成為焦點的 IFocusManagerComponent 組件。" version="9.0.28.0" helpurl="fl.managers:IFocusManager:getFocus" playername=""/>
						<string name="setFocus" object="[fl.managers.IFocusManager]" text=".setFocus(%o:flash.display:InteractiveObject%):void" tiptext="將焦點設定至 IFocusManagerComponent 組件。" version="9.0.28.0" helpurl="fl.managers:IFocusManager:setFocus" playername=""/>
						<string name="showFocus" object="[fl.managers.IFocusManager]" text=".showFocus(%%):void" tiptext="將 showFocusIndicator 屬性設定為 true。" version="9.0.28.0" helpurl="fl.managers:IFocusManager:showFocus" playername=""/>
						<string name="hideFocus" object="[fl.managers.IFocusManager]" text=".hideFocus(%%):void" tiptext="將 showFocusIndicator 屬性設定為 false。" version="9.0.28.0" helpurl="fl.managers:IFocusManager:hideFocus" playername=""/>
						<string name="activate" object="[fl.managers.IFocusManager]" text=".activate(%%):void" tiptext="啟動焦點管理員。" version="9.0.28.0" helpurl="fl.managers:IFocusManager:activate" playername=""/>
						<string name="deactivate" object="[fl.managers.IFocusManager]" text=".deactivate(%%):void" tiptext="停用焦點管理員。" version="9.0.28.0" helpurl="fl.managers:IFocusManager:deactivate" playername=""/>
						<string name="findFocusManagerComponent" object="[fl.managers.IFocusManager]" text=".findFocusManagerComponent(%元件:flash.display:InteractiveObject%):flash.display:InteractiveObject" tiptext="擷取包含指定之物件 (如果有的話) 的 IFocusManagerComponent 物件。" version="9.0.28.0" helpurl="fl.managers:IFocusManager:findFocusManagerComponent" playername=""/>
						<string name="getNextFocusManagerComponent" object="[fl.managers.IFocusManager]" text=".getNextFocusManagerComponent(%[向後:Boolean=false]%):flash.display:InteractiveObject" tiptext="會擷取當使用者用 Tab 鍵移動焦點時，緊接著將接收焦點的組件。" version="9.0.28.0" helpurl="fl.managers:IFocusManager:getNextFocusManagerComponent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IFocusManager 類別的屬性" helpurl="fl.managers:IFocusManager">
						<string name="defaultButton" object="[fl.managers.IFocusManager]" text=".defaultButton" tiptext="取得或設定預設按鈕的參考。" version="" helpurl="fl.managers:IFocusManager:defaultButton:get" playername=""/>
						<string name="defaultButtonEnabled" object="[fl.managers.IFocusManager]" text=".defaultButtonEnabled" tiptext="取得或設定值，指出預設按鈕是否已啟用。" version="" helpurl="fl.managers:IFocusManager:defaultButtonEnabled:get" playername=""/>
						<string name="nextTabIndex" object="[fl.managers.IFocusManager]" text=".nextTabIndex" tiptext="取得要在目前定位鍵迴圈中使用的下一個唯一定位鍵索引。" version="" helpurl="fl.managers:IFocusManager:nextTabIndex:get" playername=""/>
						<string name="showFocusIndicator" object="[fl.managers.IFocusManager]" text=".showFocusIndicator" tiptext="取得或設定值，以便決定是使用者介面是否會變更以指出特定組件具有焦點。" version="" helpurl="fl.managers:IFocusManager:showFocusIndicator:get" playername=""/>
					</folder>
				</folder>
				<folder name="IFocusManagerComponent" id="[fl.managers.IFocusManagerComponent]" sort="true" index="true" tiptext="IFocusManagerComponent 介面會提供方法和屬性，讓組件能夠接收焦點。" helpurl="fl.managers:IFocusManagerComponent">
					<folder name="方法" id="Methods" tiptext="IFocusManagerComponent 類別的方法" helpurl="fl.managers:IFocusManagerComponent">
						<string name="setFocus" object="[fl.managers.IFocusManagerComponent]" text=".setFocus(%%):void" tiptext="設定組件的焦點。" version="9.0.28.0" helpurl="fl.managers:IFocusManagerComponent:setFocus" playername=""/>
						<string name="drawFocus" object="[fl.managers.IFocusManagerComponent]" text=".drawFocus(%繪製:Boolean%):void" tiptext="繪製視覺化焦點指示器。" version="9.0.28.0" helpurl="fl.managers:IFocusManagerComponent:drawFocus" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IFocusManagerComponent 類別的屬性" helpurl="fl.managers:IFocusManagerComponent">
						<string name="focusEnabled" object="[fl.managers.IFocusManagerComponent]" text=".focusEnabled" tiptext="取得或設定 Boolean 值，指出選取的組件是否能從焦點管理員接收焦點。" version="" helpurl="fl.managers:IFocusManagerComponent:focusEnabled:get" playername=""/>
						<string name="mouseFocusEnabled" object="[fl.managers.IFocusManagerComponent]" text=".mouseFocusEnabled" tiptext="取得 Boolean 值，指出使用滑鼠裝置選取的組件是否能接收焦點。" version="" helpurl="fl.managers:IFocusManagerComponent:mouseFocusEnabled:get" playername=""/>
						<string name="tabEnabled" object="[fl.managers.IFocusManagerComponent]" text=".tabEnabled" tiptext="取得 Boolean 值，指出按下 Tab 鍵是否可將焦點移至此組件。" version="" helpurl="fl.managers:IFocusManagerComponent:tabEnabled:get" playername=""/>
						<string name="tabIndex" object="[fl.managers.IFocusManagerComponent]" text=".tabIndex" tiptext="如果 tabEnabled 設定為 true，則會取得組件接收焦點的順序。" version="" helpurl="fl.managers:IFocusManagerComponent:tabIndex:get" playername=""/>
					</folder>
				</folder>
				<folder name="IFocusManagerGroup" id="[fl.managers.IFocusManagerGroup]" sort="true" index="true" tiptext="IFocusManagerGroup 介面可提供用來管理組件集合的屬性。從此集合中，一次只能選取一個組件。" helpurl="fl.managers:IFocusManagerGroup">
					<folder name="屬性" id="Properties" tiptext="IFocusManagerGroup 類別的屬性" helpurl="fl.managers:IFocusManagerGroup">
						<string name="groupName" object="[fl.managers.IFocusManagerGroup]" text=".groupName" tiptext="會取得或設定此組件所屬組件群組的名稱。" version="" helpurl="fl.managers:IFocusManagerGroup:groupName:get" playername=""/>
						<string name="selected" object="[fl.managers.IFocusManagerGroup]" text=".selected" tiptext="取得或設定 Boolean 值，指出是否已選取此組件。" version="" helpurl="fl.managers:IFocusManagerGroup:selected:get" playername=""/>
					</folder>
				</folder>
				<folder name="StyleManager" id="[fl.managers.StyleManager]" sort="true" index="true" asAncestors="Object" tiptext="StyleManager 類別會提供靜態方法，而這些方法可用來取得並設定組件實體的樣式、整個組件類型的樣式，或 Flash 文件中所有使用者介面組件的樣式。" helpurl="fl.managers:StyleManager">
					<folder name="方法" id="Methods" tiptext="StyleManager 類別的方法" helpurl="fl.managers:StyleManager">
						<string name="StyleManager" object="[fl.managers.StyleManager]" text="new StyleManager(%%)" constructor="true" tiptext="建立新的 StyleManager 物件。" version="9.0.28.0" helpurl="fl.managers:StyleManager:StyleManager" playername=""/>
						<string name="registerInstance" object="[fl.managers.StyleManager]" text="StyleManager.registerInstance(%實體:fl.core:UIComponent%):void" static="true" tiptext="使用樣式管理員註冊組件實體。" version="9.0.28.0" helpurl="fl.managers:StyleManager:registerInstance" playername=""/>
						<string name="getComponentStyle" object="[fl.managers.StyleManager]" text="StyleManager.getComponentStyle(%組件:Object,名稱:String%):Object" static="true" tiptext="取得存在於特定組件的樣式。" version="9.0.28.0" helpurl="fl.managers:StyleManager:getComponentStyle" playername=""/>
						<string name="clearComponentStyle" object="[fl.managers.StyleManager]" text="StyleManager.clearComponentStyle(%組件:Object,名稱:String%):void" static="true" tiptext="移除指定組件的樣式。" version="9.0.28.0" helpurl="fl.managers:StyleManager:clearComponentStyle" playername=""/>
						<string name="setComponentStyle" object="[fl.managers.StyleManager]" text="StyleManager.setComponentStyle(%組件:Object,名稱:String,樣式:Object%):void" static="true" tiptext="在某個組件類型的所有實體上設定樣式，例如在 Button 組件的所有實體上設定，或在 ComboBox 組件的所有實體上設定。" version="9.0.28.0" helpurl="fl.managers:StyleManager:setComponentStyle" playername=""/>
						<string name="setStyle" object="[fl.managers.StyleManager]" text="StyleManager.setStyle(%名稱:String,樣式:Object%):void" static="true" tiptext="針對文件中的所有使用者介面組件設定全域樣式。" version="9.0.28.0" helpurl="fl.managers:StyleManager:setStyle" playername=""/>
						<string name="clearStyle" object="[fl.managers.StyleManager]" text="StyleManager.clearStyle(%名稱:String%):void" static="true" tiptext="從文件中的所有使用者介面組件移除全域樣式。" version="9.0.28.0" helpurl="fl.managers:StyleManager:clearStyle" playername=""/>
						<string name="getStyle" object="[fl.managers.StyleManager]" text="StyleManager.getStyle(%名稱:String%):Object" static="true" tiptext="依名稱取得全域樣式。" version="9.0.28.0" helpurl="fl.managers:StyleManager:getStyle" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.motion" id="fl.motion" sort="true" tiptext="fl.motion 套件的類別" helpurl="fl.motion">
				<folder name="AdjustColor" id="[fl.motion.AdjustColor]" sort="true" index="true" asAncestors="Object" tiptext="AdjustColor 類別會定義不同的色彩屬性，例如 brightness、contrast、hue 與 saturation，以支援 ColorMatrixFilter 類別所需。" helpurl="fl.motion:AdjustColor">
					<folder name="方法" id="Methods" tiptext="AdjustColor 類別的方法" helpurl="fl.motion:AdjustColor">
						<string name="AdjustColor" object="[fl.motion.AdjustColor]" text="new AdjustColor(%%)" constructor="true" tiptext="AdjustColor 類別會定義不同的色彩屬性以支援 ColorMatrixFilter 所需。" version="9" helpurl="fl.motion:AdjustColor:AdjustColor" playername=""/>
						<string name="AllValuesAreSet" object="[fl.motion.AdjustColor]" text=".AllValuesAreSet(%%):Boolean" tiptext="確認是否已設定所有四個 AdjustColor 屬性。" version="9" helpurl="fl.motion:AdjustColor:AllValuesAreSet" playername=""/>
						<string name="CalculateFinalFlatArray" object="[fl.motion.AdjustColor]" text=".CalculateFinalFlatArray(%%):Array" tiptext="針對所有四個屬性傳回值的平面陣列。" version="9" helpurl="fl.motion:AdjustColor:CalculateFinalFlatArray" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="AdjustColor 類別的屬性" helpurl="fl.motion:AdjustColor">
						<string name="brightness" object="[fl.motion.AdjustColor]" text=".brightness" tiptext="設定 AdjustColor 濾鏡的亮度。" version="" helpurl="fl.motion:AdjustColor:brightness:set" playername=""/>
						<string name="contrast" object="[fl.motion.AdjustColor]" text=".contrast" tiptext="設定 AdjustColor 濾鏡的對比。" version="" helpurl="fl.motion:AdjustColor:contrast:set" playername=""/>
						<string name="saturation" object="[fl.motion.AdjustColor]" text=".saturation" tiptext="設定 AdjustColor 濾鏡的飽和度。" version="" helpurl="fl.motion:AdjustColor:saturation:set" playername=""/>
						<string name="hue" object="[fl.motion.AdjustColor]" text=".hue" tiptext="設定 AdjustColor 濾鏡的色相。" version="" helpurl="fl.motion:AdjustColor:hue:set" playername=""/>
					</folder>
				</folder>
				<folder name="Animator" id="[fl.motion.Animator]" sort="true" index="true" asAncestors="fl.motion:AnimatorBase,flash.events:EventDispatcher,Object" tiptext="Animator 類別會將移動補間動畫的 XML 說明套用至顯示物件。" helpurl="fl.motion:Animator">
					<folder name="方法" id="Methods" tiptext="Animator 類別的方法" helpurl="fl.motion:Animator">
						<string name="Animator" object="[fl.motion.Animator]" text="new Animator(%[xml:XML=null,目標:flash.display:DisplayObject=null]%)" constructor="true" tiptext="建立 Animator 物件，以便將 XML 架構的移動補間動畫說明套用至顯示物件。" version="9.0.28.0" helpurl="fl.motion:Animator:Animator" playername=""/>
						<string name="fromXMLString" object="[fl.motion.Animator]" text="Animator.fromXMLString(%xmlString:String[,目標:flash.display:DisplayObject=null]%):fl.motion:Animator" static="true" tiptext="從 XML 字串建立 Animator 物件。" version="9.0.28.0" helpurl="fl.motion:Animator:fromXMLString" playername=""/>
					</folder>
				</folder>
				<folder name="Animator3D" id="[fl.motion.Animator3D]" sort="true" index="true" asAncestors="fl.motion:AnimatorBase,flash.events:EventDispatcher,Object" tiptext="Animator3D 類別會將三維移動補間動畫的 XML 說明套用至顯示物件。" helpurl="fl.motion:Animator3D">
					<folder name="方法" id="Methods" tiptext="Animator3D 類別的方法" helpurl="fl.motion:Animator3D">
						<string name="Animator3D" object="[fl.motion.Animator3D]" text="new Animator3D(%[xml:XML=null,目標:flash.display:DisplayObject=null]%)" constructor="true" tiptext="建立 Animator3D 物件，以便將 XML 架構的三維移動補間動畫說明套用至顯示物件。" version="1.5" helpurl="fl.motion:Animator3D:Animator3D" playername=""/>
						<string name="convertMatrixToMatrix3D" object="[fl.motion.Animator3D]" text="Animator3D.convertMatrixToMatrix3D(%mat2D:flash.geom:Matrix%):flash.geom:Matrix3D" static="true" tiptext="" version="" helpurl="fl.motion:Animator3D:convertMatrixToMatrix3D" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Animator3D 類別的屬性" helpurl="fl.motion:Animator3D">
						<string name="initialPosition" object="[fl.motion.Animator3D]" text=".initialPosition" tiptext="建立顯示物件的 x、y 和 z 座標。" version="" helpurl="fl.motion:Animator3D:initialPosition:set" playername=""/>
					</folder>
				</folder>
				<folder name="AnimatorBase" id="[fl.motion.AnimatorBase]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="AnimatorBase 類別會將移動補間動畫的 XML 說明套用至顯示物件。" helpurl="fl.motion:AnimatorBase">
					<folder name="方法" id="Methods" tiptext="AnimatorBase 類別的方法" helpurl="fl.motion:AnimatorBase">
						<string name="AnimatorBase" object="[fl.motion.AnimatorBase]" text="new AnimatorBase(%[xml:XML=null,目標:flash.display:DisplayObject=null]%)" constructor="true" tiptext="建立 AnimatorBase 物件，以便將 XML 架構的移動補間動畫說明套用至顯示物件。" version="9.0.28.0" helpurl="fl.motion:AnimatorBase:AnimatorBase" playername=""/>
						<string name="useCurrentFrame" object="[fl.motion.AnimatorBase]" text=".useCurrentFrame(%啟用:Boolean,範圍開始:int%):void" tiptext="每次進入新影格時，設定 currentFrame 屬性，以及設定目標的動畫是否與其父輩 MovieClips 的時間軸中的影格同步。" version="9.0.28.0" helpurl="fl.motion:AnimatorBase:useCurrentFrame" playername=""/>
						<string name="registerParentFrameHandler" object="[fl.motion.AnimatorBase]" text="AnimatorBase.registerParentFrameHandler(%父輩:flash.display:MovieClip,動畫:fl.motion:AnimatorBase,範圍開始:int[,重複計數:int=0,使用目前影格:Boolean=false]%):void" static="true" tiptext="針對該 MovieClip 的子系註冊指定的 MovieClip 以及 AnimatorBase 實體。" version="9.0.28.0" helpurl="fl.motion:AnimatorBase:registerParentFrameHandler" playername=""/>
						<string name="processCurrentFrame" object="[fl.motion.AnimatorBase]" text="AnimatorBase.processCurrentFrame(%父輩:flash.display:MovieClip,動畫:fl.motion:AnimatorBase,開始進入影格:Boolean[,僅播放:Boolean=false]%):void" static="true" tiptext="" version="" helpurl="fl.motion:AnimatorBase:processCurrentFrame" playername=""/>
						<string name="registerButtonState" object="[fl.motion.AnimatorBase]" text="AnimatorBase.registerButtonState(%targetParentBtn:flash.display:SimpleButton,anim:fl.motion:AnimatorBase,stateFrame:int%):void" static="true" tiptext="" version="" helpurl="fl.motion:AnimatorBase:registerButtonState" playername=""/>
						<string name="nextFrame" object="[fl.motion.AnimatorBase]" text=".nextFrame(%%):void" tiptext="將 Flash Player 前進至連續動畫的下一個影格。" version="9.0.28.0" helpurl="fl.motion:AnimatorBase:nextFrame" playername=""/>
						<string name="play" object="[fl.motion.AnimatorBase]" text=".play(%[開始時間:int=-1,開始進入影格:Boolean=true]%):void" tiptext="開始播放動畫。" version="9.0.28.0" helpurl="fl.motion:AnimatorBase:play" playername=""/>
						<string name="end" object="[fl.motion.AnimatorBase]" text=".end(%[重設:Boolean=false,停止進入影格:Boolean=true]%):void" tiptext="停止播放動畫，而且 Flash Player 會立即移至連續動畫的最後一個影格。" version="9.0.28.0" helpurl="fl.motion:AnimatorBase:end" playername=""/>
						<string name="stop" object="[fl.motion.AnimatorBase]" text=".stop(%%):void" tiptext="停止播放動畫，而且 Flash Player 會返回連續動畫的第一個影格。" version="9.0.28.0" helpurl="fl.motion:AnimatorBase:stop" playername=""/>
						<string name="pause" object="[fl.motion.AnimatorBase]" text=".pause(%%):void" tiptext="暫停播放動畫，直到您呼叫 resume() 方法為止。" version="9.0.28.0" helpurl="fl.motion:AnimatorBase:pause" playername=""/>
						<string name="resume" object="[fl.motion.AnimatorBase]" text=".resume(%%):void" tiptext="會在動畫已經由 pause() 方法暫停之後，繼續播放動畫。" version="9.0.28.0" helpurl="fl.motion:AnimatorBase:resume" playername=""/>
						<string name="startFrameEvents" object="[fl.motion.AnimatorBase]" text=".startFrameEvents(%%):void" tiptext="" version="" helpurl="fl.motion:AnimatorBase:startFrameEvents" playername=""/>
						<string name="rewind" object="[fl.motion.AnimatorBase]" text=".rewind(%%):void" tiptext="將 Flash Player 設定至動畫的第一個影格。" version="9.0.28.0" helpurl="fl.motion:AnimatorBase:rewind" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="AnimatorBase 類別的屬性" helpurl="fl.motion:AnimatorBase">
						<string name="orientToPath" object="[fl.motion.AnimatorBase]" text=".orientToPath" tiptext="沿著移動路徑設定顯示物件的位置。" version="" helpurl="fl.motion:AnimatorBase:orientToPath" playername=""/>
						<string name="transformationPoint" object="[fl.motion.AnimatorBase]" text=".transformationPoint" tiptext="旋轉或縮放顯示物件的參照點。" version="" helpurl="fl.motion:AnimatorBase:transformationPoint" playername=""/>
						<string name="transformationPointZ" object="[fl.motion.AnimatorBase]" text=".transformationPointZ" tiptext="" version="" helpurl="fl.motion:AnimatorBase:transformationPointZ" playername=""/>
						<string name="autoRewind" object="[fl.motion.AnimatorBase]" text=".autoRewind" tiptext="將動畫設定為完成之後重新啟動。" version="" helpurl="fl.motion:AnimatorBase:autoRewind" playername=""/>
						<string name="positionMatrix" object="[fl.motion.AnimatorBase]" text=".positionMatrix" tiptext="將整體轉換套用至移動路徑的 Matrix 物件。" version="" helpurl="fl.motion:AnimatorBase:positionMatrix" playername=""/>
						<string name="repeatCount" object="[fl.motion.AnimatorBase]" text=".repeatCount" tiptext="重複播放動畫的次數。" version="" helpurl="fl.motion:AnimatorBase:repeatCount" playername=""/>
						<string name="motion" object="[fl.motion.AnimatorBase]" text=".motion" tiptext="包含動畫之移動補間動畫屬性的物件。" version="" helpurl="fl.motion:AnimatorBase:motion:get" playername=""/>
						<string name="isPlaying" object="[fl.motion.AnimatorBase]" text=".isPlaying" tiptext="指出目前是否正在播放動畫。" version="" helpurl="fl.motion:AnimatorBase:isPlaying:get" playername=""/>
						<string name="target" object="[fl.motion.AnimatorBase]" text=".target" tiptext="製作成動畫的顯示物件。" version="" helpurl="fl.motion:AnimatorBase:target:get" playername=""/>
						<string name="initialPosition" object="[fl.motion.AnimatorBase]" text=".initialPosition" tiptext="" version="" helpurl="fl.motion:AnimatorBase:initialPosition:set" playername=""/>
						<string name="time" object="[fl.motion.AnimatorBase]" text=".time" tiptext="從零開始的整數，指出並控制目前動畫的時間。" version="" helpurl="fl.motion:AnimatorBase:time:get" playername=""/>
						<string name="targetParent" object="[fl.motion.AnimatorBase]" text=".targetParent" tiptext="加上動畫效果的目標父輩 DisplayObjectContainer，可與 targetName 搭配使用以擷取時間軸上遭到移除與取代的目標物件。" version="" helpurl="fl.motion:AnimatorBase:targetParent:get" playername=""/>
						<string name="targetName" object="[fl.motion.AnimatorBase]" text=".targetName" tiptext="目標物件的名稱 (透過父輩 DisplayObjectContainer 來檢視)。" version="" helpurl="fl.motion:AnimatorBase:targetName:get" playername=""/>
						<string name="usingCurrentFrame" object="[fl.motion.AnimatorBase]" text=".usingCurrentFrame" tiptext="指出每當進入新影格時，是否要檢查 currentFrame 屬性、目標的動畫是否要與其父輩時間軸中的影格同步，或是不管父輩的目前影格為何，一律前進至下一個影格。" version="" helpurl="fl.motion:AnimatorBase:usingCurrentFrame:get" playername=""/>
						<string name="spanStart" object="[fl.motion.AnimatorBase]" text=".spanStart" tiptext="傳回目標父輩的影格 (也就是目標動畫開始的地方)。" version="" helpurl="fl.motion:AnimatorBase:spanStart:get" playername=""/>
						<string name="spanEnd" object="[fl.motion.AnimatorBase]" text=".spanEnd" tiptext="傳回目標父輩的影格 (也就是目標動畫結束的地方)。" version="" helpurl="fl.motion:AnimatorBase:spanEnd:get" playername=""/>
						<string name="sceneName" object="[fl.motion.AnimatorBase]" text=".sceneName" tiptext="" version="" helpurl="fl.motion:AnimatorBase:sceneName:set" playername=""/>
						<string name="frameEvent" object="[fl.motion.AnimatorBase]" text=".frameEvent" tiptext="" version="" helpurl="fl.motion:AnimatorBase:frameEvent:get" playername=""/>
						<string name="targetState3D" object="[fl.motion.AnimatorBase]" text=".targetState3D" tiptext="目標物件的初始方向。" version="" helpurl="fl.motion:AnimatorBase:targetState3D:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="AnimatorBase 類別的事件" helpurl="fl.motion:AnimatorBase">
						<string name="timeChange" object="[fl.motion.AnimatorBase]" text=".addEventListener(%類型:String=MotionEvent.TIME_CHANGE{MotionEvent.TIME_CHANGE,MotionEvent.MOTION_UPDATE,MotionEvent.MOTION_START,MotionEvent.MOTION_END},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 Animator 的時間值已變更，但是螢幕尚未更新 (亦即未傳送 motionUpdate 事件) 時傳送。" version="" helpurl="fl.motion:AnimatorBase_fl.motion.MotionEvent.TIME_CHANGE_timeChange" playername=""/>
						<string name="motionUpdate" object="[fl.motion.AnimatorBase]" text=".addEventListener(%類型:String=MotionEvent.MOTION_UPDATE{MotionEvent.TIME_CHANGE,MotionEvent.MOTION_UPDATE,MotionEvent.MOTION_START,MotionEvent.MOTION_END},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當移動已變更而且螢幕已更新時傳送。" version="" helpurl="fl.motion:AnimatorBase_fl.motion.MotionEvent.MOTION_UPDATE_motionUpdate" playername=""/>
						<string name="motionStart" object="[fl.motion.AnimatorBase]" text=".addEventListener(%類型:String=MotionEvent.MOTION_START{MotionEvent.TIME_CHANGE,MotionEvent.MOTION_UPDATE,MotionEvent.MOTION_START,MotionEvent.MOTION_END},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當移動開始播放時傳送。" version="" helpurl="fl.motion:AnimatorBase_fl.motion.MotionEvent.MOTION_START_motionStart" playername=""/>
						<string name="motionEnd" object="[fl.motion.AnimatorBase]" text=".addEventListener(%類型:String=MotionEvent.MOTION_END{MotionEvent.TIME_CHANGE,MotionEvent.MOTION_UPDATE,MotionEvent.MOTION_START,MotionEvent.MOTION_END},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當移動完成播放時傳送 (當它到達結尾，或移動已經遭到 stop() 或 end() 方法的呼叫中斷時)。" version="" helpurl="fl.motion:AnimatorBase_fl.motion.MotionEvent.MOTION_END_motionEnd" playername=""/>
					</folder>
				</folder>
				<folder name="AnimatorFactory" id="[fl.motion.AnimatorFactory]" sort="true" index="true" asAncestors="fl.motion:AnimatorFactoryBase,Object" tiptext="AnimatorFactory 類別可提供以 ActionScript 為基礎的支援，將一個 Motion 物件與多個顯示物件產生關聯。" helpurl="fl.motion:AnimatorFactory">
					<folder name="方法" id="Methods" tiptext="AnimatorFactory 類別的方法" helpurl="fl.motion:AnimatorFactory">
						<string name="AnimatorFactory" object="[fl.motion.AnimatorFactory]" text="new AnimatorFactory(%移動:fl.motion:MotionBase%)" constructor="true" tiptext="建立 AnimatorFactory 實體，可用來將 MotionBase 物件的屬性指定給顯示物件。" version="9.0.28.0" helpurl="fl.motion:AnimatorFactory:AnimatorFactory" playername=""/>
					</folder>
				</folder>
				<folder name="AnimatorFactory3D" id="[fl.motion.AnimatorFactory3D]" sort="true" index="true" asAncestors="fl.motion:AnimatorFactoryBase,Object" tiptext="AnimatorFactory3D 類別可提供以 ActionScript 為基礎的支援，將一個包含三維屬性的 Motion 物件與多個顯示物件產生關聯。" helpurl="fl.motion:AnimatorFactory3D">
					<folder name="方法" id="Methods" tiptext="AnimatorFactory3D 類別的方法" helpurl="fl.motion:AnimatorFactory3D">
						<string name="AnimatorFactory3D" object="[fl.motion.AnimatorFactory3D]" text="new AnimatorFactory3D(%移動:fl.motion:MotionBase%)" constructor="true" tiptext="建立 AnimatorFactory3D 實體，可用來將 MotionBase 物件的屬性指定給顯示物件。" version="1.5" helpurl="fl.motion:AnimatorFactory3D:AnimatorFactory3D" playername=""/>
					</folder>
				</folder>
				<folder name="AnimatorFactoryBase" id="[fl.motion.AnimatorFactoryBase]" sort="true" index="true" asAncestors="Object" tiptext="AnimatorFactoryBase 類別可提供基於 ActionScript 的支援，可在執行階段使用一個 Motion 來動態顯示多個目標物件並為其加上補間動畫。" helpurl="fl.motion:AnimatorFactoryBase">
					<folder name="方法" id="Methods" tiptext="AnimatorFactoryBase 類別的方法" helpurl="fl.motion:AnimatorFactoryBase">
						<string name="AnimatorFactoryBase" object="[fl.motion.AnimatorFactoryBase]" text="new AnimatorFactoryBase(%移動:fl.motion:MotionBase%)" constructor="true" tiptext="建立 AnimatorFactoryBase 類別的實體。" version="9.0.28.0" helpurl="fl.motion:AnimatorFactoryBase:AnimatorFactoryBase" playername=""/>
						<string name="addTarget" object="[fl.motion.AnimatorFactoryBase]" text=".addTarget(%目標:flash.display:DisplayObject[,重複計數:int=0,自動播放:Boolean=true,開始影格:int=-1,使用目前影格:Boolean=false]%):fl.motion:AnimatorBase" tiptext="建立並傳回 AnimatorBase 實體，此實體的 target 屬性會設為 DisplayObject (如果有的話，亦即 targetParent 的 targetName 屬性)，而其 Motion 屬性則會在建立時儲存在 AnimatorFactoryBase 實體中。" version="9.0.28.0" helpurl="fl.motion:AnimatorFactoryBase:addTarget" playername=""/>
						<string name="addTargetInfo" object="[fl.motion.AnimatorFactoryBase]" text=".addTargetInfo(%targetParent:flash.display:DisplayObject,targetName:String[,repeatCount:int=0,autoPlay:Boolean=true,startFrame:int=-1,useCurrentFrame:Boolean=false,initialPosition:Array=null]%):fl.motion:AnimatorBase" tiptext="參照父輩 DisplayObjectContainer，然後建立並傳回 AnimatorBase 實體，此實體的 target 屬性會設為 DisplayObject (如果有的話，亦即 targetParent 的 targetName 屬性)，而其 Motion 屬性則會在建立時儲存在 AnimatorFactoryBase 實體中。" version="9.0.28.0" helpurl="fl.motion:AnimatorFactoryBase:addTargetInfo" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="AnimatorFactoryBase 類別的屬性" helpurl="fl.motion:AnimatorFactoryBase">
						<string name="_transformationPointZ" object="[fl.motion.AnimatorFactoryBase]" text="._transformationPointZ" tiptext="" version="" helpurl="fl.motion:AnimatorFactoryBase:_transformationPointZ" playername=""/>
						<string name="motion" object="[fl.motion.AnimatorFactoryBase]" text=".motion" tiptext="與 AnimatorFactoryBase 實體和其目標物件相關聯的 MotionBase 實體。" version="" helpurl="fl.motion:AnimatorFactoryBase:motion:get" playername=""/>
						<string name="transformationPoint" object="[fl.motion.AnimatorFactoryBase]" text=".transformationPoint" tiptext="旋轉或縮放顯示物件的參照點。" version="" helpurl="fl.motion:AnimatorFactoryBase:transformationPoint:set" playername=""/>
						<string name="transformationPointZ" object="[fl.motion.AnimatorFactoryBase]" text=".transformationPointZ" tiptext="" version="" helpurl="fl.motion:AnimatorFactoryBase:transformationPointZ:set" playername=""/>
						<string name="sceneName" object="[fl.motion.AnimatorFactoryBase]" text=".sceneName" tiptext="" version="" helpurl="fl.motion:AnimatorFactoryBase:sceneName:set" playername=""/>
					</folder>
				</folder>
				<folder name="BezierEase" id="[fl.motion.BezierEase]" sort="true" index="true" asAncestors="Object" tiptext="BezierEase 類別可以對兩個關鍵影格之間的移動補間動畫提供精確的加/減速控制。" helpurl="fl.motion:BezierEase">
					<folder name="方法" id="Methods" tiptext="BezierEase 類別的方法" helpurl="fl.motion:BezierEase">
						<string name="BezierEase" object="[fl.motion.BezierEase]" text="new BezierEase(%[xml:XML=null]%)" constructor="true" tiptext="BezierEase 實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:BezierEase:BezierEase" playername=""/>
						<string name="getValue" object="[fl.motion.BezierEase]" text=".getValue(%時間:Number,開始:Number,變動:Number,持續時間:Number%):Number" tiptext="會使用貝茲加/減速曲線，計算動畫之數值屬性的內插補值。" version="9.0.28.0" helpurl="fl.motion:BezierEase:getValue" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="BezierEase 類別的屬性" helpurl="fl.motion:BezierEase">
						<string name="points" object="[fl.motion.BezierEase]" text=".points" tiptext="加/減速曲線中點的排序集合。" version="" helpurl="fl.motion:BezierEase:points" playername=""/>
						<string name="target" object="[fl.motion.BezierEase]" text=".target" tiptext="要設為目標的 animation 屬性名稱。" version="" helpurl="fl.motion:BezierEase:target:get" playername=""/>
					</folder>
				</folder>
				<folder name="BezierSegment" id="[fl.motion.BezierSegment]" sort="true" index="true" asAncestors="Object" tiptext="貝茲曲線包含四個定義單一三次方貝茲曲線的 Point 物件。" helpurl="fl.motion:BezierSegment">
					<folder name="方法" id="Methods" tiptext="BezierSegment 類別的方法" helpurl="fl.motion:BezierSegment">
						<string name="BezierSegment" object="[fl.motion.BezierSegment]" text="new BezierSegment(%a:flash.geom:Point,b:flash.geom:Point,c:flash.geom:Point,d:flash.geom:Point%)" constructor="true" tiptext="BezierSegment 實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:BezierSegment:BezierSegment" playername=""/>
						<string name="getValue" object="[fl.motion.BezierSegment]" text=".getValue(%t:Number%):flash.geom:Point" tiptext="會計算二維三次方貝茲曲線在特定時間的位置。" version="9.0.28.0" helpurl="fl.motion:BezierSegment:getValue" playername=""/>
						<string name="getSingleValue" object="[fl.motion.BezierSegment]" text="BezierSegment.getSingleValue(%t:Number[,a:Number=0,b:Number=0,c:Number=0,d:Number=0]%):Number" static="true" tiptext="會計算一維三次方貝茲方程式在特定時間的值。" version="9.0.28.0" helpurl="fl.motion:BezierSegment:getSingleValue" playername=""/>
						<string name="getYForX" object="[fl.motion.BezierSegment]" text=".getYForX(%x:Number[,係數:Array=null]%):Number" tiptext="會尋找三次方貝茲曲線在指定 x 座標上的 y 值。" version="9.0.28.0" helpurl="fl.motion:BezierSegment:getYForX" playername=""/>
						<string name="getCubicCoefficients" object="[fl.motion.BezierSegment]" text="BezierSegment.getCubicCoefficients(%a:Number,b:Number,c:Number,d:Number%):Array" static="true" tiptext="指定對應三次方貝茲方程式的值，計算三次方多項式方程式的係數。" version="9.0.28.0" helpurl="fl.motion:BezierSegment:getCubicCoefficients" playername=""/>
						<string name="getCubicRoots" object="[fl.motion.BezierSegment]" text="BezierSegment.getCubicRoots(%[a:Number=0,b:Number=0,c:Number=0,d:Number=0]%):Array" static="true" tiptext="尋找這個格式之三次方多項式方程式的真正解決方案 (如果存在的話)：at^3 + bt^2 + ct + d。" version="9.0.28.0" helpurl="fl.motion:BezierSegment:getCubicRoots" playername=""/>
						<string name="getQuadraticRoots" object="[fl.motion.BezierSegment]" text="BezierSegment.getQuadraticRoots(%a:Number,b:Number,c:Number%):Array" static="true" tiptext="尋找這個格式之二次方方程式的真正解決方案 (如果存在的話)：at^2 + bt + c。" version="9.0.28.0" helpurl="fl.motion:BezierSegment:getQuadraticRoots" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="BezierSegment 類別的屬性" helpurl="fl.motion:BezierSegment">
						<string name="a" object="[fl.motion.BezierSegment]" text=".a" tiptext="貝茲曲線的第一個點。" version="" helpurl="fl.motion:BezierSegment:a" playername=""/>
						<string name="b" object="[fl.motion.BezierSegment]" text=".b" tiptext="貝茲曲線的第二個點。" version="" helpurl="fl.motion:BezierSegment:b" playername=""/>
						<string name="c" object="[fl.motion.BezierSegment]" text=".c" tiptext="貝茲曲線的第三個點。" version="" helpurl="fl.motion:BezierSegment:c" playername=""/>
						<string name="d" object="[fl.motion.BezierSegment]" text=".d" tiptext="貝茲曲線的第四個點。" version="" helpurl="fl.motion:BezierSegment:d" playername=""/>
					</folder>
				</folder>
				<folder name="Color" id="[fl.motion.Color]" sort="true" index="true" asAncestors="flash.geom:ColorTransform,Object" tiptext="Color 類別會擴充 Flash Player 的 ColorTransform 類別，並加入控制亮度和色調的功能。" helpurl="fl.motion:Color">
					<folder name="方法" id="Methods" tiptext="Color 類別的方法" helpurl="fl.motion:Color">
						<string name="Color" object="[fl.motion.Color]" text="new Color(%[紅乘數:Number=1.0,綠乘數:Number=1.0,藍乘數:Number=1.0,Alpha 乘數:Number=1.0,紅偏移:Number=0,綠偏移:Number=0,藍偏移:Number=0,Alpha 偏移:Number=0]%)" constructor="true" tiptext="Color 實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:Color:Color" playername=""/>
						<string name="setTint" object="[fl.motion.Color]" text=".setTint(%著色:uint,色調倍數:Number%):void" tiptext="同時設定著色和著色量。" version="9.0.28.0" helpurl="fl.motion:Color:setTint" playername=""/>
						<string name="fromXML" object="[fl.motion.Color]" text="Color.fromXML(%xml:XML%):fl.motion:Color" static="true" tiptext="會從 XML 建立 Color 實體。" version="9.0.28.0" helpurl="fl.motion:Color:fromXML" playername=""/>
						<string name="interpolateTransform" object="[fl.motion.Color]" text="Color.interpolateTransform(%來源顏色:flash.geom:ColorTransform,目標顏色:flash.geom:ColorTransform,進度:Number%):flash.geom:ColorTransform" static="true" tiptext="從某個 ColorTransform 物件平順地轉換成另一個物件。" version="9.0.28.0" helpurl="fl.motion:Color:interpolateTransform" playername=""/>
						<string name="interpolateColor" object="[fl.motion.Color]" text="Color.interpolateColor(%來源顏色:uint,目標顏色:uint,進度:Number%):uint" static="true" tiptext="從某個顏色值平順地轉換成另一個顏色值。" version="9.0.28.0" helpurl="fl.motion:Color:interpolateColor" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Color 類別的屬性" helpurl="fl.motion:Color">
						<string name="brightness" object="[fl.motion.Color]" text=".brightness" tiptext="亮度的百分比，也就是介於 -1 和 1 之間的十進位值。" version="" helpurl="fl.motion:Color:brightness:get" playername=""/>
						<string name="tintColor" object="[fl.motion.Color]" text=".tintColor" tiptext="格式為 0xRRGGBB 的著色值。" version="" helpurl="fl.motion:Color:tintColor:get" playername=""/>
						<string name="tintMultiplier" object="[fl.motion.Color]" text=".tintMultiplier" tiptext="要套用著色的百分比，也就是介於 0 和 1 之間的十進位值。" version="" helpurl="fl.motion:Color:tintMultiplier:get" playername=""/>
					</folder>
				</folder>
				<folder name="ColorMatrix" id="[fl.motion.ColorMatrix]" sort="true" index="true" asAncestors="fl.motion:DynamicMatrix,Object" tiptext="ColorMatrix 類別會依據指定值來計算並儲存顏色矩陣。" helpurl="fl.motion:ColorMatrix">
					<folder name="方法" id="Methods" tiptext="ColorMatrix 類別的方法" helpurl="fl.motion:ColorMatrix">
						<string name="ColorMatrix" object="[fl.motion.ColorMatrix]" text="new ColorMatrix(%%)" constructor="true" tiptext="依據指定值來計算並儲存顏色矩陣。" version="9" helpurl="fl.motion:ColorMatrix:ColorMatrix" playername=""/>
						<string name="SetBrightnessMatrix" object="[fl.motion.ColorMatrix]" text=".SetBrightnessMatrix(%值:Number%):void" tiptext="依據指定值來計算並儲存亮度矩陣。" version="9" helpurl="fl.motion:ColorMatrix:SetBrightnessMatrix" playername=""/>
						<string name="SetContrastMatrix" object="[fl.motion.ColorMatrix]" text=".SetContrastMatrix(%值:Number%):void" tiptext="依據指定值來計算並儲存對比矩陣。" version="9" helpurl="fl.motion:ColorMatrix:SetContrastMatrix" playername=""/>
						<string name="SetSaturationMatrix" object="[fl.motion.ColorMatrix]" text=".SetSaturationMatrix(%值:Number%):void" tiptext="依據指定值來計算並儲存飽和度矩陣。" version="9" helpurl="fl.motion:ColorMatrix:SetSaturationMatrix" playername=""/>
						<string name="SetHueMatrix" object="[fl.motion.ColorMatrix]" text=".SetHueMatrix(%角度:Number%):void" tiptext="依據指定值來計算並儲存色相矩陣。" version="9" helpurl="fl.motion:ColorMatrix:SetHueMatrix" playername=""/>
						<string name="GetFlatArray" object="[fl.motion.ColorMatrix]" text=".GetFlatArray(%%):Array" tiptext="計算並傳回內含 20 個數值 (代表此物件中設定的四個矩陣) 的平面陣列。" version="9" helpurl="fl.motion:ColorMatrix:GetFlatArray" playername=""/>
					</folder>
				</folder>
				<folder name="CustomEase" id="[fl.motion.CustomEase]" sort="true" index="true" asAncestors="Object" tiptext="當補間動畫隨著時間進行時，CustomEase 類別可用來修改移動補間動畫之加/減速行為的特定屬性。" helpurl="fl.motion:CustomEase">
					<folder name="方法" id="Methods" tiptext="CustomEase 類別的方法" helpurl="fl.motion:CustomEase">
						<string name="CustomEase" object="[fl.motion.CustomEase]" text="new CustomEase(%[xml:XML=null]%)" constructor="true" tiptext="CustomEase 實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:CustomEase:CustomEase" playername=""/>
						<string name="getValue" object="[fl.motion.CustomEase]" text=".getValue(%時間:Number,開始:Number,變動:Number,持續時間:Number%):Number" tiptext="使用自訂的加/減速曲線，計算動畫之數值屬性的內插補值。" version="9.0.28.0" helpurl="fl.motion:CustomEase:getValue" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="CustomEase 類別的屬性" helpurl="fl.motion:CustomEase">
						<string name="points" object="[fl.motion.CustomEase]" text=".points" tiptext="加/減速曲線中點的排序集合。" version="" helpurl="fl.motion:CustomEase:points" playername=""/>
						<string name="target" object="[fl.motion.CustomEase]" text=".target" tiptext="要設為目標的 animation 屬性名稱。" version="" helpurl="fl.motion:CustomEase:target:get" playername=""/>
					</folder>
				</folder>
				<folder name="DynamicMatrix" id="[fl.motion.DynamicMatrix]" sort="true" index="true" asAncestors="Object" tiptext="DynamicMatrix 類別會依據指定值來計算並儲存矩陣。" helpurl="fl.motion:DynamicMatrix">
					<folder name="方法" id="Methods" tiptext="DynamicMatrix 類別的方法" helpurl="fl.motion:DynamicMatrix">
						<string name="DynamicMatrix" object="[fl.motion.DynamicMatrix]" text="new DynamicMatrix(%寬度:int,高度:int%)" constructor="true" tiptext="使用指定的列與欄數來建構矩陣。" version="9" helpurl="fl.motion:DynamicMatrix:DynamicMatrix" playername=""/>
						<string name="GetWidth" object="[fl.motion.DynamicMatrix]" text=".GetWidth(%%):Number" tiptext="傳回目前矩陣中的欄數。" version="9" helpurl="fl.motion:DynamicMatrix:GetWidth" playername=""/>
						<string name="GetHeight" object="[fl.motion.DynamicMatrix]" text=".GetHeight(%%):Number" tiptext="傳回目前矩陣中的列數。" version="9" helpurl="fl.motion:DynamicMatrix:GetHeight" playername=""/>
						<string name="GetValue" object="[fl.motion.DynamicMatrix]" text=".GetValue(%列:int,欄:int%):Number" tiptext="傳回目前矩陣中指定列與欄 (從零開始) 處的值。" version="9" helpurl="fl.motion:DynamicMatrix:GetValue" playername=""/>
						<string name="SetValue" object="[fl.motion.DynamicMatrix]" text=".SetValue(%列:int,欄:int,值:Number%):void" tiptext="設定目前矩陣中指定列與欄 (從零開始) 處的值。" version="9" helpurl="fl.motion:DynamicMatrix:SetValue" playername=""/>
						<string name="LoadIdentity" object="[fl.motion.DynamicMatrix]" text=".LoadIdentity(%%):void" tiptext="將目前矩陣設定為單位矩陣。" version="9" helpurl="fl.motion:DynamicMatrix:LoadIdentity" playername=""/>
						<string name="LoadZeros" object="[fl.motion.DynamicMatrix]" text=".LoadZeros(%%):void" tiptext="將目前矩陣中的所有值設為零。" version="9" helpurl="fl.motion:DynamicMatrix:LoadZeros" playername=""/>
						<string name="Multiply" object="[fl.motion.DynamicMatrix]" text=".Multiply(%矩陣中:fl.motion:DynamicMatrix[,順序:int=unknown]%):Boolean" tiptext="將目前的矩陣與指定矩陣相乘，並將指定矩陣附加在結尾或開頭。" version="9" helpurl="fl.motion:DynamicMatrix:Multiply" playername=""/>
						<string name="MultiplyNumber" object="[fl.motion.DynamicMatrix]" text=".MultiplyNumber(%值:Number%):Boolean" tiptext="將某個數字與 Matrix 中的每一個項目相乘，然後將結果儲存在目前的矩陣中。" version="9" helpurl="fl.motion:DynamicMatrix:MultiplyNumber" playername=""/>
						<string name="Add" object="[fl.motion.DynamicMatrix]" text=".Add(%矩陣中:fl.motion:DynamicMatrix%):Boolean" tiptext="將目前的矩陣與指定的矩陣相加。" version="9" helpurl="fl.motion:DynamicMatrix:Add" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DynamicMatrix 類別的屬性" helpurl="fl.motion:DynamicMatrix">
						<string name="MATRIX_ORDER_PREPEND" object="[fl.motion.DynamicMatrix]" text="DynamicMatrix.MATRIX_ORDER_PREPEND" constant="true" tiptext="指定將矩陣附加至連接之前。" version="" helpurl="fl.motion:DynamicMatrix:MATRIX_ORDER_PREPEND" playername=""/>
						<string name="MATRIX_ORDER_APPEND" object="[fl.motion.DynamicMatrix]" text="DynamicMatrix.MATRIX_ORDER_APPEND" constant="true" tiptext="指定矩陣附加至連接之後。" version="" helpurl="fl.motion:DynamicMatrix:MATRIX_ORDER_APPEND" playername=""/>
					</folder>
				</folder>
				<folder name="FunctionEase" id="[fl.motion.FunctionEase]" sort="true" index="true" asAncestors="Object" tiptext="FunctionEase 類別允許將自訂內插補點函數搭配 fl.motion framework 一起使用，以取代像是 SimpleEase 和 CustomEase 的其它內插補點。" helpurl="fl.motion:FunctionEase">
					<folder name="方法" id="Methods" tiptext="FunctionEase 類別的方法" helpurl="fl.motion:FunctionEase">
						<string name="FunctionEase" object="[fl.motion.FunctionEase]" text="new FunctionEase(%[xml:XML=null]%)" constructor="true" tiptext="FunctionEase 實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:FunctionEase:FunctionEase" playername=""/>
						<string name="getValue" object="[fl.motion.FunctionEase]" text=".getValue(%時間:Number,開始:Number,變動:Number,持續時間:Number%):Number" tiptext="使用指定的加/減速函數，計算動畫之數值屬性的內插補值。" version="9.0.28.0" helpurl="fl.motion:FunctionEase:getValue" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FunctionEase 類別的屬性" helpurl="fl.motion:FunctionEase">
						<string name="easingFunction" object="[fl.motion.FunctionEase]" text=".easingFunction" tiptext="函數的參考，此函數的 (t, b, c, d) 簽名類似 fl.motion.easing 類別中的方法。" version="" helpurl="fl.motion:FunctionEase:easingFunction" playername=""/>
						<string name="parameters" object="[fl.motion.FunctionEase]" text=".parameters" tiptext="選擇性的值陣列，這些值要當做其它引數傳遞給加/減速函數。" version="" helpurl="fl.motion:FunctionEase:parameters" playername=""/>
						<string name="functionName" object="[fl.motion.FunctionEase]" text=".functionName" tiptext="加/減速函數的完整名稱，如 fl.motion.easing.Bounce.easeOut()。" version="" helpurl="fl.motion:FunctionEase:functionName:get" playername=""/>
						<string name="target" object="[fl.motion.FunctionEase]" text=".target" tiptext="要設為目標的 animation 屬性名稱。" version="" helpurl="fl.motion:FunctionEase:target:get" playername=""/>
					</folder>
				</folder>
				<folder name="ITween" id="[fl.motion.ITween]" sort="true" index="true" tiptext="ITween 介面會定義內插補點類別實作，以便使用 fl.motion 類別的應用程式設計介面 (API)。" helpurl="fl.motion:ITween">
					<folder name="方法" id="Methods" tiptext="ITween 類別的方法" helpurl="fl.motion:ITween">
						<string name="getValue" object="[fl.motion.ITween]" text=".getValue(%時間:Number,開始:Number,變動:Number,持續時間:Number%):Number" tiptext="計算動畫之數值屬性的內插補值。" version="9.0.28.0" helpurl="fl.motion:ITween:getValue" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ITween 類別的屬性" helpurl="fl.motion:ITween">
						<string name="target" object="[fl.motion.ITween]" text=".target" tiptext="要設為目標的 animation 屬性名稱。" version="" helpurl="fl.motion:ITween:target:get" playername=""/>
					</folder>
				</folder>
				<folder name="Keyframe" id="[fl.motion.Keyframe]" sort="true" index="true" asAncestors="fl.motion:KeyframeBase,Object" tiptext="Keyframe 類別會定義移動補間動畫中特定時間的視覺狀態。" helpurl="fl.motion:Keyframe">
					<folder name="方法" id="Methods" tiptext="Keyframe 類別的方法" helpurl="fl.motion:Keyframe">
						<string name="Keyframe" object="[fl.motion.Keyframe]" text="new Keyframe(%[xml:XML=null]%)" constructor="true" tiptext="關鍵影格實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:Keyframe:Keyframe" playername=""/>
						<string name="getTween" object="[fl.motion.Keyframe]" text=".getTween(%目標:String%):fl.motion:ITween" tiptext="會擷取特定 animation 屬性的 ITween 物件。" version="9.0.28.0" helpurl="fl.motion:Keyframe:getTween" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Keyframe 類別的屬性" helpurl="fl.motion:Keyframe">
						<string name="tweens" object="[fl.motion.Keyframe]" text=".tweens" tiptext="陣列，其中包含在特定關鍵影格要套用至目標物件的每個補間動畫物件。" version="" helpurl="fl.motion:Keyframe:tweens" playername=""/>
						<string name="tweenScale" object="[fl.motion.Keyframe]" text=".tweenScale" tiptext="旗標，可用來控制縮放是否會在補間動畫期間進行漸變處理。" version="" helpurl="fl.motion:Keyframe:tweenScale" playername=""/>
						<string name="tweenSnap" object="[fl.motion.Keyframe]" text=".tweenSnap" tiptext="會儲存移動補間動畫之「貼齊」核取方塊的值，此值會將物件貼齊移動導引線。" version="" helpurl="fl.motion:Keyframe:tweenSnap" playername=""/>
						<string name="tweenSync" object="[fl.motion.Keyframe]" text=".tweenSync" tiptext="會儲存移動補間動畫之「同步」核取方塊的值，此值只會影響圖像元件。" version="" helpurl="fl.motion:Keyframe:tweenSync" playername=""/>
						<string name="tweensLength" object="[fl.motion.Keyframe]" text=".tweensLength" tiptext="" version="" helpurl="fl.motion:Keyframe:tweensLength:get" playername=""/>
					</folder>
				</folder>
				<folder name="KeyframeBase" id="[fl.motion.KeyframeBase]" sort="true" index="true" asAncestors="Object" tiptext="KeyframeBase 類別會定義移動補間動畫中特定時間的視覺狀態。" helpurl="fl.motion:KeyframeBase">
					<folder name="方法" id="Methods" tiptext="KeyframeBase 類別的方法" helpurl="fl.motion:KeyframeBase">
						<string name="KeyframeBase" object="[fl.motion.KeyframeBase]" text="new KeyframeBase(%[xml:XML=null]%)" constructor="true" tiptext="關鍵影格實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:KeyframeBase:KeyframeBase" playername=""/>
						<string name="getValue" object="[fl.motion.KeyframeBase]" text=".getValue(%可補間名稱:String%):Number" tiptext="擷取關鍵影格上特定可補間屬性的值。" version="9.0.28.0" helpurl="fl.motion:KeyframeBase:getValue" playername=""/>
						<string name="setValue" object="[fl.motion.KeyframeBase]" text=".setValue(%可補間名稱:String,新值:Number%):void" tiptext="變更關鍵影格上特定可補間屬性的值。" version="9.0.28.0" helpurl="fl.motion:KeyframeBase:setValue" playername=""/>
						<string name="affectsTweenable" object="[fl.motion.KeyframeBase]" text=".affectsTweenable(%可補間名稱:String%):Boolean" tiptext="指出關鍵影格是否會影響特定 animation 屬性。" version="9.0.28.0" helpurl="fl.motion:KeyframeBase:affectsTweenable" playername=""/>
						<string name="setAdjustColorProperty" object="[fl.motion.KeyframeBase]" text=".setAdjustColorProperty(%濾鏡索引:int,屬性名稱:String,值:*%):void" tiptext="將四個 AdjustColor 屬性中的任何一個設為指定濾鏡索引的 AdjustColor 物件。" version="9.0.28.0" helpurl="fl.motion:KeyframeBase:setAdjustColorProperty" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="KeyframeBase 類別的屬性" helpurl="fl.motion:KeyframeBase">
						<string name="x" object="[fl.motion.KeyframeBase]" text=".x" tiptext="目標物件變形點在其父輩的座標空間中的水平位置。" version="" helpurl="fl.motion:KeyframeBase:x" playername=""/>
						<string name="y" object="[fl.motion.KeyframeBase]" text=".y" tiptext="目標物件變形點在其父輩的座標空間中的垂直位置。" version="" helpurl="fl.motion:KeyframeBase:y" playername=""/>
						<string name="scaleX" object="[fl.motion.KeyframeBase]" text=".scaleX" tiptext="會指出從變形點套用的物件水平縮放 (百分比)。" version="" helpurl="fl.motion:KeyframeBase:scaleX" playername=""/>
						<string name="scaleY" object="[fl.motion.KeyframeBase]" text=".scaleY" tiptext="會指出從變形點套用的物件垂直縮放 (百分比)。" version="" helpurl="fl.motion:KeyframeBase:scaleY" playername=""/>
						<string name="skewX" object="[fl.motion.KeyframeBase]" text=".skewX" tiptext="會指出從變形點套用的目標物件水平傾斜角度，以度數為單位。" version="" helpurl="fl.motion:KeyframeBase:skewX" playername=""/>
						<string name="skewY" object="[fl.motion.KeyframeBase]" text=".skewY" tiptext="會指出從變形點套用的目標物件垂直傾斜角度，以度數為單位。" version="" helpurl="fl.motion:KeyframeBase:skewY" playername=""/>
						<string name="rotationConcat" object="[fl.motion.KeyframeBase]" text=".rotationConcat" tiptext="相對於先前方向，並從變形點套用的移動中目標物件之旋轉 (z 軸) 值，與絕對旋轉值相反，並與 skewY 值不同。" version="" helpurl="fl.motion:KeyframeBase:rotationConcat" playername=""/>
						<string name="useRotationConcat" object="[fl.motion.KeyframeBase]" text=".useRotationConcat" tiptext="如果設為 true，則當 addpropertyarray 提供了移動的資料，此屬性會導致目標物件旋轉。" version="" helpurl="fl.motion:KeyframeBase:useRotationConcat" playername=""/>
						<string name="filters" object="[fl.motion.KeyframeBase]" text=".filters" tiptext="陣列，其中包含在特定關鍵影格要套用至目標物件的每個濾鏡物件。" version="" helpurl="fl.motion:KeyframeBase:filters" playername=""/>
						<string name="color" object="[fl.motion.KeyframeBase]" text=".color" tiptext="在目標物件中調整顏色變化的顏色物件。" version="" helpurl="fl.motion:KeyframeBase:color" playername=""/>
						<string name="label" object="[fl.motion.KeyframeBase]" text=".label" tiptext="用來描述關鍵影格的字串。" version="" helpurl="fl.motion:KeyframeBase:label" playername=""/>
						<string name="loop" object="[fl.motion.KeyframeBase]" text=".loop" tiptext="儲存移動補間動畫之「重複」核取方塊的值，此值只會影響圖像元件。" version="" helpurl="fl.motion:KeyframeBase:loop" playername=""/>
						<string name="firstFrame" object="[fl.motion.KeyframeBase]" text=".firstFrame" tiptext="儲存移動補間動畫第一個影格的名稱，此名稱只會影響圖像元件。" version="" helpurl="fl.motion:KeyframeBase:firstFrame" playername=""/>
						<string name="cacheAsBitmap" object="[fl.motion.KeyframeBase]" text=".cacheAsBitmap" tiptext="如果設定為 true，Flash Player 會快取顯示物件的內部點陣圖表示法。" version="" helpurl="fl.motion:KeyframeBase:cacheAsBitmap" playername=""/>
						<string name="blendMode" object="[fl.motion.KeyframeBase]" text=".blendMode" tiptext="BlendMode 類別的值，可用來指定 Flash Player 混合顯示物件的顏色與此物件底下圖像的方式。" version="" helpurl="fl.motion:KeyframeBase:blendMode" playername=""/>
						<string name="rotateDirection" object="[fl.motion.KeyframeBase]" text=".rotateDirection" tiptext="使用 RotateDirection 類別的值，控制目標物件在移動補間動畫期間旋轉的方式。" version="" helpurl="fl.motion:KeyframeBase:rotateDirection" playername=""/>
						<string name="rotateTimes" object="[fl.motion.KeyframeBase]" text=".rotateTimes" tiptext="除了現有的任何旋轉以外，會在移動補間動畫期間將旋轉加入至目標物件。" version="" helpurl="fl.motion:KeyframeBase:rotateTimes" playername=""/>
						<string name="orientToPath" object="[fl.motion.KeyframeBase]" text=".orientToPath" tiptext="如果設定為 true，則此屬性會讓目標物件自動旋轉以順應路徑的角度。" version="" helpurl="fl.motion:KeyframeBase:orientToPath" playername=""/>
						<string name="blank" object="[fl.motion.KeyframeBase]" text=".blank" tiptext="指出目標物件不該顯示於此關鍵影格上。" version="" helpurl="fl.motion:KeyframeBase:blank" playername=""/>
						<string name="matrix3D" object="[fl.motion.KeyframeBase]" text=".matrix3D" tiptext="如果此關鍵影格具有 matrix3d 屬性的話，則會加以儲存。" version="" helpurl="fl.motion:KeyframeBase:matrix3D" playername=""/>
						<string name="z" object="[fl.motion.KeyframeBase]" text=".z" tiptext="目標物件變形點在其父輩的座標空間中的深度 (z 軸) 位置。" version="" helpurl="fl.motion:KeyframeBase:z" playername=""/>
						<string name="rotationX" object="[fl.motion.KeyframeBase]" text=".rotationX" tiptext="儲存此關鍵影格的 rotationX 屬性。" version="" helpurl="fl.motion:KeyframeBase:rotationX" playername=""/>
						<string name="rotationY" object="[fl.motion.KeyframeBase]" text=".rotationY" tiptext="儲存此關鍵影格的 rotationY 屬性。" version="" helpurl="fl.motion:KeyframeBase:rotationY" playername=""/>
						<string name="adjustColorObjects" object="[fl.motion.KeyframeBase]" text=".adjustColorObjects" tiptext="儲存 AdjustColor 實體 (對應至其在此關鍵影格之濾鏡 Array 中的相應索引)。" version="" helpurl="fl.motion:KeyframeBase:adjustColorObjects" playername=""/>
						<string name="index" object="[fl.motion.KeyframeBase]" text=".index" tiptext="關鍵影格在移動補間動畫中的唯一時間值。" version="" helpurl="fl.motion:KeyframeBase:index:get" playername=""/>
						<string name="rotation" object="[fl.motion.KeyframeBase]" text=".rotation" tiptext="會指出從變形點套用的目標物件旋轉度數 (依該物件原本的方向計算)。" version="" helpurl="fl.motion:KeyframeBase:rotation:get" playername=""/>
						<string name="tweensLength" object="[fl.motion.KeyframeBase]" text=".tweensLength" tiptext="" version="" helpurl="fl.motion:KeyframeBase:tweensLength:get" playername=""/>
					</folder>
				</folder>
				<folder name="MatrixTransformer" id="[fl.motion.MatrixTransformer]" sort="true" index="true" asAncestors="Object" tiptext="MatrixTransformer 類別包含修改變形矩陣個別屬性的方法:水平與垂直縮放、水平與垂直頃斜與旋轉。" helpurl="fl.motion:MatrixTransformer">
					<folder name="方法" id="Methods" tiptext="MatrixTransformer 類別的方法" helpurl="fl.motion:MatrixTransformer">
						<string name="getScaleX" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.getScaleX(%m:flash.geom:Matrix%):Number" static="true" tiptext="計算存在於矩陣中的水平縮放。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:getScaleX" playername=""/>
						<string name="setScaleX" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.setScaleX(%m:flash.geom:Matrix,縮放X:Number%):void" static="true" tiptext="變更矩陣中水平縮放。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:setScaleX" playername=""/>
						<string name="getScaleY" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.getScaleY(%m:flash.geom:Matrix%):Number" static="true" tiptext="計算存在於矩陣中的垂直縮放。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:getScaleY" playername=""/>
						<string name="setScaleY" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.setScaleY(%m:flash.geom:Matrix,縮放Y:Number%):void" static="true" tiptext="變更矩陣中的垂直縮放。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:setScaleY" playername=""/>
						<string name="getSkewXRadians" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.getSkewXRadians(%m:flash.geom:Matrix%):Number" static="true" tiptext="計算存在於矩陣中的水平傾斜角度，以弧度為單位。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:getSkewXRadians" playername=""/>
						<string name="setSkewXRadians" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.setSkewXRadians(%m:flash.geom:Matrix,傾斜X:Number%):void" static="true" tiptext="變更矩陣中的水平傾斜。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:setSkewXRadians" playername=""/>
						<string name="getSkewYRadians" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.getSkewYRadians(%m:flash.geom:Matrix%):Number" static="true" tiptext="計算存在於矩陣中的垂直傾斜角度，以弧度為單位。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:getSkewYRadians" playername=""/>
						<string name="setSkewYRadians" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.setSkewYRadians(%m:flash.geom:Matrix,傾斜Y:Number%):void" static="true" tiptext="變更矩陣中的垂直傾斜。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:setSkewYRadians" playername=""/>
						<string name="getSkewX" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.getSkewX(%m:flash.geom:Matrix%):Number" static="true" tiptext="計算存在於矩陣中的水平傾斜角度，以度數為單位。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:getSkewX" playername=""/>
						<string name="setSkewX" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.setSkewX(%m:flash.geom:Matrix,傾斜X:Number%):void" static="true" tiptext="變更矩陣中的水平傾斜。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:setSkewX" playername=""/>
						<string name="getSkewY" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.getSkewY(%m:flash.geom:Matrix%):Number" static="true" tiptext="計算存在於矩陣中的垂直傾斜角度，以度數為單位。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:getSkewY" playername=""/>
						<string name="setSkewY" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.setSkewY(%m:flash.geom:Matrix,傾斜Y:Number%):void" static="true" tiptext="變更矩陣中的垂直傾斜。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:setSkewY" playername=""/>
						<string name="getRotationRadians" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.getRotationRadians(%m:flash.geom:Matrix%):Number" static="true" tiptext="計算存在於矩陣中的旋轉角度，以弧度為單位。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:getRotationRadians" playername=""/>
						<string name="setRotationRadians" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.setRotationRadians(%m:flash.geom:Matrix,旋轉:Number%):void" static="true" tiptext="變更矩陣中的旋轉角度。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:setRotationRadians" playername=""/>
						<string name="getRotation" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.getRotation(%m:flash.geom:Matrix%):Number" static="true" tiptext="計算存在於矩陣中的旋轉角度，以度數為單位。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:getRotation" playername=""/>
						<string name="setRotation" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.setRotation(%m:flash.geom:Matrix,旋轉:Number%):void" static="true" tiptext="變更矩陣中的旋轉角度。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:setRotation" playername=""/>
						<string name="rotateAroundInternalPoint" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.rotateAroundInternalPoint(%m:flash.geom:Matrix,x:Number,y:Number,角度:Number%):void" static="true" tiptext="將矩陣繞著在矩陣變形空間之內定義的某個點旋轉。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:rotateAroundInternalPoint" playername=""/>
						<string name="rotateAroundExternalPoint" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.rotateAroundExternalPoint(%m:flash.geom:Matrix,x:Number,y:Number,角度:Number%):void" static="true" tiptext="將矩陣繞著在矩陣變形空間之外定義的某個點旋轉。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:rotateAroundExternalPoint" playername=""/>
						<string name="matchInternalPointWithExternal" object="[fl.motion.MatrixTransformer]" text="MatrixTransformer.matchInternalPointWithExternal(%m:flash.geom:Matrix,內部點:flash.geom:Point,外部點:flash.geom:Point%):void" static="true" tiptext="視需要移動矩陣，使內部的點對齊外部的某個點。" version="9.0.28.0" helpurl="fl.motion:MatrixTransformer:matchInternalPointWithExternal" playername=""/>
					</folder>
				</folder>
				<folder name="Motion" id="[fl.motion.Motion]" sort="true" index="true" asAncestors="fl.motion:MotionBase,Object" tiptext="Motion 類別會儲存可套用至視覺物件的關鍵影格連續動畫。" helpurl="fl.motion:Motion">
					<folder name="方法" id="Methods" tiptext="Motion 類別的方法" helpurl="fl.motion:Motion">
						<string name="Motion" object="[fl.motion.Motion]" text="new Motion(%[xml:XML=null]%)" constructor="true" tiptext="Motion 實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:Motion:Motion" playername=""/>
						<string name="getColorTransform" object="[fl.motion.Motion]" text=".getColorTransform(%索引:int%):flash.geom:ColorTransform" tiptext="擷取 Motion 實體中特定時間索引的內插補 ColorTransform 物件。" version="9.0.28.0" helpurl="fl.motion:Motion:getColorTransform" playername=""/>
						<string name="getFilters" object="[fl.motion.Motion]" text=".getFilters(%索引:Number%):Array" tiptext="擷取 Motion 實體中特定時間索引的內插補濾鏡陣列。" version="9.0.28.0" helpurl="fl.motion:Motion:getFilters" playername=""/>
						<string name="fromXMLString" object="[fl.motion.Motion]" text="Motion.fromXMLString(%xml字串:String%):fl.motion:Motion" static="true" tiptext="從 XML 字串建立 Motion 實體所需的方法。" version="9.0.28.0" helpurl="fl.motion:Motion:fromXMLString" playername=""/>
						<string name="interpolateFilters" object="[fl.motion.Motion]" text="Motion.interpolateFilters(%來源濾鏡:Array,目的濾鏡:Array,進度:Number%):Array" static="true" tiptext="將濾鏡從某個濾鏡物件的陣列平順地轉換成另一個陣列。" version="9.0.28.0" helpurl="fl.motion:Motion:interpolateFilters" playername=""/>
						<string name="interpolateFilter" object="[fl.motion.Motion]" text="Motion.interpolateFilter(%來源濾鏡:flash.filters:BitmapFilter,目的濾鏡:flash.filters:BitmapFilter,進度:Number%):flash.filters:BitmapFilter" static="true" tiptext="將濾鏡從某個濾鏡物件平順地轉換成另一個物件。" version="9.0.28.0" helpurl="fl.motion:Motion:interpolateFilter" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Motion 類別的屬性" helpurl="fl.motion:Motion">
						<string name="source" object="[fl.motion.Motion]" text=".source" tiptext="物件，其中儲存用於建立移動之內容的相關資訊，如影格速率、尺寸、變形點、初始位置、縮放、旋轉及傾斜。" version="" helpurl="fl.motion:Motion:source" playername=""/>
						<string name="keyframesCompact" object="[fl.motion.Motion]" text=".keyframesCompact" tiptext="精簡的關鍵影格陣列，其中每個索引都由某個關鍵影格佔用。" version="" helpurl="fl.motion:Motion:keyframesCompact:get" playername=""/>
					</folder>
				</folder>
				<folder name="MotionBase" id="[fl.motion.MotionBase]" sort="true" index="true" asAncestors="Object" tiptext="MotionBase 類別會儲存可套用至視覺物件的關鍵影格連續動畫。" helpurl="fl.motion:MotionBase">
					<folder name="方法" id="Methods" tiptext="MotionBase 類別的方法" helpurl="fl.motion:MotionBase">
						<string name="MotionBase" object="[fl.motion.MotionBase]" text="new MotionBase(%[xml:XML=null]%)" constructor="true" tiptext="MotionBase 實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:MotionBase:MotionBase" playername=""/>
						<string name="overrideTargetTransform" object="[fl.motion.MotionBase]" text=".overrideTargetTransform(%[縮放:Boolean=true,傾斜:Boolean=true,旋轉:Boolean=true]%):void" tiptext="" version="" helpurl="fl.motion:MotionBase:overrideTargetTransform" playername=""/>
						<string name="getCurrentKeyframe" object="[fl.motion.MotionBase]" text=".getCurrentKeyframe(%索引:int,可補間名稱:String%):fl.motion:KeyframeBase" tiptext="擷取位於 Motion 實體內特定影格之目前作用中的關鍵影格。" version="9.0.28.0" helpurl="fl.motion:MotionBase:getCurrentKeyframe" playername=""/>
						<string name="getNextKeyframe" object="[fl.motion.MotionBase]" text=".getNextKeyframe(%索引:int,可補間名稱:String%):fl.motion:KeyframeBase" tiptext="擷取 Motion 實體中特定影格之後的下一個關鍵影格。" version="9.0.28.0" helpurl="fl.motion:MotionBase:getNextKeyframe" playername=""/>
						<string name="setValue" object="[fl.motion.MotionBase]" text=".setValue(%索引:int,可補間名稱:String,值:Number%):void" tiptext="設定 Motion 實體中所指定時間索引的特定可補間屬性值。" version="9.0.28.0" helpurl="fl.motion:MotionBase:setValue" playername=""/>
						<string name="getColorTransform" object="[fl.motion.MotionBase]" text=".getColorTransform(%索引:int%):flash.geom:ColorTransform" tiptext="擷取 Motion 實體中特定時間索引的內插補 ColorTransform 物件。" version="9.0.28.0" helpurl="fl.motion:MotionBase:getColorTransform" playername=""/>
						<string name="getMatrix3D" object="[fl.motion.MotionBase]" text=".getMatrix3D(%索引:int%):Object" tiptext="針對動畫影格的指定索引位置傳回 Matrix3D 物件。" version="1.5" helpurl="fl.motion:MotionBase:getMatrix3D" playername=""/>
						<string name="useRotationConcat" object="[fl.motion.MotionBase]" text=".useRotationConcat(%索引:int%):Boolean" tiptext="當 addPropertyArray() 方法提供移動資料時，則旋轉目標物件。" version="1.5" helpurl="fl.motion:MotionBase:useRotationConcat" playername=""/>
						<string name="getFilters" object="[fl.motion.MotionBase]" text=".getFilters(%索引:Number%):Array" tiptext="擷取 Motion 實體中特定時間索引的內插補濾鏡陣列。" version="9.0.28.0" helpurl="fl.motion:MotionBase:getFilters" playername=""/>
						<string name="getValue" object="[fl.motion.MotionBase]" text=".getValue(%索引:Number,可補間名稱:String%):Number" tiptext="會擷取某個時間點的 animation 屬性值。" version="9.0.28.0" helpurl="fl.motion:MotionBase:getValue" playername=""/>
						<string name="addKeyframe" object="[fl.motion.MotionBase]" text=".addKeyframe(%新關鍵影格:fl.motion:KeyframeBase%):void" tiptext="將關鍵影格物件加入至 Motion 實體。" version="9.0.28.0" helpurl="fl.motion:MotionBase:addKeyframe" playername=""/>
						<string name="addPropertyArray" object="[fl.motion.MotionBase]" text=".addPropertyArray(%名稱:String,值:Array[,開始影格:int=-1,結束影格:int=-1]%):void" tiptext="將值陣列儲存在與 Motion 類別的已宣告屬性對應的關鍵影格中。" version="9.0.28.0" helpurl="fl.motion:MotionBase:addPropertyArray" playername=""/>
						<string name="initFilters" object="[fl.motion.MotionBase]" text=".initFilters(%濾鏡類別:Array,漸層子陣列長度:Array[,開始影格:int=-1,結束影格:int=-1]%):void" tiptext="初始化目標物件的濾鏡清單，並將此濾鏡清單複製到 Motion 物件的每個 Keyframe 實體。" version="9.0.28.0" helpurl="fl.motion:MotionBase:initFilters" playername=""/>
						<string name="addFilterPropertyArray" object="[fl.motion.MotionBase]" text=".addFilterPropertyArray(%索引:int,名稱:String,值:Array[,開始影格:int=-1,結束影格:int=-1]%):void" tiptext="修改 Motion 物件的所有對應關鍵影格中的濾鏡屬性。" version="9.0.28.0" helpurl="fl.motion:MotionBase:addFilterPropertyArray" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="MotionBase 類別的屬性" helpurl="fl.motion:MotionBase">
						<string name="keyframes" object="[fl.motion.MotionBase]" text=".keyframes" tiptext="關鍵影格的陣列，這些關鍵影格會定義移動在一段時間中的行為指令。" version="" helpurl="fl.motion:MotionBase:keyframes" playername=""/>
						<string name="duration" object="[fl.motion.MotionBase]" text=".duration" tiptext="控制 Motion 實體的時間長度 (以影格為單位)。" version="" helpurl="fl.motion:MotionBase:duration:get" playername=""/>
						<string name="is3D" object="[fl.motion.MotionBase]" text=".is3D" tiptext="指定此移動是否包含 3D 屬性變更。" version="" helpurl="fl.motion:MotionBase:is3D:get" playername=""/>
					</folder>
				</folder>
				<folder name="MotionEvent" id="[fl.motion.MotionEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="MotionEvent 類別代表由 fl.motion.Animator 類別所廣播的事件。" helpurl="fl.motion:MotionEvent">
					<folder name="方法" id="Methods" tiptext="MotionEvent 類別的方法" helpurl="fl.motion:MotionEvent">
						<string name="MotionEvent" object="[fl.motion.MotionEvent]" text="new MotionEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false]%)" constructor="true" tiptext="建構函數." version="9.0.28.0" helpurl="fl.motion:MotionEvent:MotionEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="MotionEvent 類別的屬性" helpurl="fl.motion:MotionEvent">
						<string name="MOTION_START" object="[fl.motion.MotionEvent]" text="MotionEvent.MOTION_START" constant="true" tiptext="指出 Motion 實體已開始播放。" version="" helpurl="fl.motion:MotionEvent:MOTION_START" playername=""/>
						<string name="MOTION_END" object="[fl.motion.MotionEvent]" text="MotionEvent.MOTION_END" constant="true" tiptext="指出移動已停止，可能是由於明確呼叫 Animator.stop() 或 Animator.end()，或到達 Motion 實體的結尾。" version="" helpurl="fl.motion:MotionEvent:MOTION_END" playername=""/>
						<string name="MOTION_UPDATE" object="[fl.motion.MotionEvent]" text="MotionEvent.MOTION_UPDATE" constant="true" tiptext="指出 Motion 實體已變更，而且螢幕已更新。" version="" helpurl="fl.motion:MotionEvent:MOTION_UPDATE" playername=""/>
						<string name="TIME_CHANGE" object="[fl.motion.MotionEvent]" text="MotionEvent.TIME_CHANGE" constant="true" tiptext="指出 Animator 實體的 time 值已變更，但是螢幕尚未更新 (Flash Player 尚未傳送 motionUpdate 事件)。" version="" helpurl="fl.motion:MotionEvent:TIME_CHANGE" playername=""/>
					</folder>
				</folder>
				<folder name="RotateDirection" id="[fl.motion.RotateDirection]" sort="true" index="true" asAncestors="Object" tiptext="RotateDirection 類別會在補間動畫期間針對旋轉行為提供常數值。" helpurl="fl.motion:RotateDirection">
					<folder name="屬性" id="Properties" tiptext="RotateDirection 類別的屬性" helpurl="fl.motion:RotateDirection">
						<string name="AUTO" object="[fl.motion.RotateDirection]" text="RotateDirection.AUTO" constant="true" tiptext="選擇需要最少旋轉量的旋轉方向。" version="" helpurl="fl.motion:RotateDirection:AUTO" playername=""/>
						<string name="NONE" object="[fl.motion.RotateDirection]" text="RotateDirection.NONE" constant="true" tiptext="防止物件在補間動畫期間旋轉，直到到達下一個關鍵影格為止。" version="" helpurl="fl.motion:RotateDirection:NONE" playername=""/>
						<string name="CW" object="[fl.motion.RotateDirection]" text="RotateDirection.CW" constant="true" tiptext="確保物件會在補間動畫期間順時針旋轉，以便在下列關鍵影格中符合物件的旋轉。" version="" helpurl="fl.motion:RotateDirection:CW" playername=""/>
						<string name="CCW" object="[fl.motion.RotateDirection]" text="RotateDirection.CCW" constant="true" tiptext="確保物件會在補間動畫期間逆時針旋轉，以便在下列關鍵影格中符合物件的旋轉。" version="" helpurl="fl.motion:RotateDirection:CCW" playername=""/>
					</folder>
				</folder>
				<folder name="SimpleEase" id="[fl.motion.SimpleEase]" sort="true" index="true" asAncestors="Object" tiptext="SimpleEase 類別可讓您使用 Flash 時間軸中所用的百分比加/減速類型控制動畫。" helpurl="fl.motion:SimpleEase">
					<folder name="方法" id="Methods" tiptext="SimpleEase 類別的方法" helpurl="fl.motion:SimpleEase">
						<string name="SimpleEase" object="[fl.motion.SimpleEase]" text="new SimpleEase(%[xml:XML=null]%)" constructor="true" tiptext="SimpleEase 實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:SimpleEase:SimpleEase" playername=""/>
						<string name="easeQuadPercent" object="[fl.motion.SimpleEase]" text="SimpleEase.easeQuadPercent(%時間:Number,開始:Number,變動:Number,持續時間:Number,百分比:Number%):Number" static="true" tiptext="使用二次方加/減速的百分比，計算動畫之數值屬性的內插補值。" version="9.0.28.0" helpurl="fl.motion:SimpleEase:easeQuadPercent" playername=""/>
						<string name="easeNone" object="[fl.motion.SimpleEase]" text="SimpleEase.easeNone(%時間:Number,開始:Number,變動:Number,持續時間:Number%):Number" static="true" tiptext="使用等速的線性補間動畫，計算動畫之數值屬性的內插補值。" version="9.0.28.0" helpurl="fl.motion:SimpleEase:easeNone" playername=""/>
						<string name="getValue" object="[fl.motion.SimpleEase]" text=".getValue(%時間:Number,開始:Number,變動:Number,持續時間:Number%):Number" tiptext="使用二次方加/減速的百分比，計算動畫之數值屬性的內插補值。" version="9.0.28.0" helpurl="fl.motion:SimpleEase:getValue" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SimpleEase 類別的屬性" helpurl="fl.motion:SimpleEase">
						<string name="ease" object="[fl.motion.SimpleEase]" text=".ease" tiptext="介於 -1 (100% 加速) 和 1 (100% 減速) 之間的百分比。" version="" helpurl="fl.motion:SimpleEase:ease:get" playername=""/>
						<string name="target" object="[fl.motion.SimpleEase]" text=".target" tiptext="要設為目標的 animation 屬性名稱。" version="" helpurl="fl.motion:SimpleEase:target:get" playername=""/>
					</folder>
				</folder>
				<folder name="Source" id="[fl.motion.Source]" sort="true" index="true" asAncestors="Object" tiptext="Source 類別會儲存用來產生 Motion 實體之內容的相關資訊。" helpurl="fl.motion:Source">
					<folder name="方法" id="Methods" tiptext="Source 類別的方法" helpurl="fl.motion:Source">
						<string name="Source" object="[fl.motion.Source]" text="new Source(%[xml:XML=null]%)" constructor="true" tiptext="Source 實體的建構函式。" version="9.0.28.0" helpurl="fl.motion:Source:Source" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Source 類別的屬性" helpurl="fl.motion:Source">
						<string name="frameRate" object="[fl.motion.Source]" text=".frameRate" tiptext="會指出用來產生 Motion 實體之影片的每秒影格數。" version="" helpurl="fl.motion:Source:frameRate" playername=""/>
						<string name="elementType" object="[fl.motion.Source]" text=".elementType" tiptext="會指出從中產生 Motion 實體之物件的類型。" version="" helpurl="fl.motion:Source:elementType" playername=""/>
						<string name="symbolName" object="[fl.motion.Source]" text=".symbolName" tiptext="會指出從中產生 Motion 實體之元件的名稱。" version="" helpurl="fl.motion:Source:symbolName" playername=""/>
						<string name="instanceName" object="[fl.motion.Source]" text=".instanceName" tiptext="會指出從中產生 Motion 實體之影片片段所指定的實體名稱。" version="" helpurl="fl.motion:Source:instanceName" playername=""/>
						<string name="linkageID" object="[fl.motion.Source]" text=".linkageID" tiptext="會指出從中產生 Motion 實體之元件的元件庫連結識別名稱。" version="" helpurl="fl.motion:Source:linkageID" playername=""/>
						<string name="x" object="[fl.motion.Source]" text=".x" tiptext="指出原始物件的 x 值。" version="" helpurl="fl.motion:Source:x" playername=""/>
						<string name="y" object="[fl.motion.Source]" text=".y" tiptext="指出原始物件的 y 值。" version="" helpurl="fl.motion:Source:y" playername=""/>
						<string name="scaleX" object="[fl.motion.Source]" text=".scaleX" tiptext="指出原始物件的 scaleX 值。" version="" helpurl="fl.motion:Source:scaleX" playername=""/>
						<string name="scaleY" object="[fl.motion.Source]" text=".scaleY" tiptext="指出原始物件的 scaleY 值。" version="" helpurl="fl.motion:Source:scaleY" playername=""/>
						<string name="skewX" object="[fl.motion.Source]" text=".skewX" tiptext="指出原始物件的 skewX 值。" version="" helpurl="fl.motion:Source:skewX" playername=""/>
						<string name="skewY" object="[fl.motion.Source]" text=".skewY" tiptext="指出原始物件的 skewY 值。" version="" helpurl="fl.motion:Source:skewY" playername=""/>
						<string name="rotation" object="[fl.motion.Source]" text=".rotation" tiptext="指出原始物件的旋轉值。" version="" helpurl="fl.motion:Source:rotation" playername=""/>
						<string name="transformationPoint" object="[fl.motion.Source]" text=".transformationPoint" tiptext="指定從中套用變形之原始物件的變形或「樞紐」點位置。" version="" helpurl="fl.motion:Source:transformationPoint" playername=""/>
						<string name="dimensions" object="[fl.motion.Source]" text=".dimensions" tiptext="會指出從中產生 Motion 實體之物件的範圍框位置和大小。" version="" helpurl="fl.motion:Source:dimensions" playername=""/>
					</folder>
				</folder>
				<folder name="Tweenables" id="[fl.motion.Tweenables]" sort="true" index="true" asAncestors="Object" tiptext="Tweenables 類別會提供 MotionBase 和 KeyframeBase 類別中使用之 animation 屬性名稱的常數值。" helpurl="fl.motion:Tweenables">
					<folder name="屬性" id="Properties" tiptext="Tweenables 類別的屬性" helpurl="fl.motion:Tweenables">
						<string name="X" object="[fl.motion.Tweenables]" text="Tweenables.X" constant="true" tiptext="x 屬性的常數。" version="" helpurl="fl.motion:Tweenables:X" playername=""/>
						<string name="Y" object="[fl.motion.Tweenables]" text="Tweenables.Y" constant="true" tiptext="y 屬性的常數。" version="" helpurl="fl.motion:Tweenables:Y" playername=""/>
						<string name="Z" object="[fl.motion.Tweenables]" text="Tweenables.Z" constant="true" tiptext="z 屬性的常數。" version="" helpurl="fl.motion:Tweenables:Z" playername=""/>
						<string name="SCALE_X" object="[fl.motion.Tweenables]" text="Tweenables.SCALE_X" constant="true" tiptext="scaleX 屬性的常數。" version="" helpurl="fl.motion:Tweenables:SCALE_X" playername=""/>
						<string name="SCALE_Y" object="[fl.motion.Tweenables]" text="Tweenables.SCALE_Y" constant="true" tiptext="scaleY 屬性的常數。" version="" helpurl="fl.motion:Tweenables:SCALE_Y" playername=""/>
						<string name="SKEW_X" object="[fl.motion.Tweenables]" text="Tweenables.SKEW_X" constant="true" tiptext="skewX 屬性的常數。" version="" helpurl="fl.motion:Tweenables:SKEW_X" playername=""/>
						<string name="SKEW_Y" object="[fl.motion.Tweenables]" text="Tweenables.SKEW_Y" constant="true" tiptext="skewY 屬性的常數。" version="" helpurl="fl.motion:Tweenables:SKEW_Y" playername=""/>
						<string name="ROTATION" object="[fl.motion.Tweenables]" text="Tweenables.ROTATION" constant="true" tiptext="旋轉屬性的常數。" version="" helpurl="fl.motion:Tweenables:ROTATION" playername=""/>
						<string name="ROTATION_X" object="[fl.motion.Tweenables]" text="Tweenables.ROTATION_X" constant="true" tiptext="rotationX 屬性的常數。" version="" helpurl="fl.motion:Tweenables:ROTATION_X" playername=""/>
						<string name="ROTATION_Y" object="[fl.motion.Tweenables]" text="Tweenables.ROTATION_Y" constant="true" tiptext="rotationY 屬性的常數。" version="" helpurl="fl.motion:Tweenables:ROTATION_Y" playername=""/>
						<string name="ROTATION_CONCAT" object="[fl.motion.Tweenables]" text="Tweenables.ROTATION_CONCAT" constant="true" tiptext="rotationConcat 屬性的常數。" version="" helpurl="fl.motion:Tweenables:ROTATION_CONCAT" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.motion.easing" id="fl.motion.easing" sort="true" tiptext="包裝 fl.motion.easing 的類別" helpurl="fl.motion.easing">
				<folder name="Back" id="[fl.motion.easing.Back]" sort="true" index="true" asAncestors="Object" tiptext="Back 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動。" helpurl="fl.motion.easing:Back">
					<folder name="方法" id="Methods" tiptext="Back 類別的方法" helpurl="fl.motion.easing:Back">
						<string name="easeIn" object="[fl.motion.easing.Back]" text="Back.easeIn(%t:Number,b:Number,c:Number,d:Number[,s:Number=0]%):Number" static="true" tiptext="easeIn() 方法啟始移動的方式是，先倒退返回，然後反轉方向往目標移動。" version="9.0.28.0" helpurl="fl.motion.easing:Back:easeIn" playername=""/>
						<string name="easeOut" object="[fl.motion.easing.Back]" text="Back.easeOut(%t:Number,b:Number,c:Number,d:Number[,s:Number=0]%):Number" static="true" tiptext="easeOut() 方法啟始移動的方式是，往目標移動到稍微過頭，然後反轉方向退回目標。" version="9.0.28.0" helpurl="fl.motion.easing:Back:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Back]" text="Back.easeInOut(%t:Number,b:Number,c:Number,d:Number[,s:Number=0]%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式來啟始移動，先倒退返回，再反轉方向往目標移動，一直到稍微越過目標之後，才再次反轉方向，然後移動回到目標。" version="9.0.28.0" helpurl="fl.motion.easing:Back:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Bounce" id="[fl.motion.easing.Bounce]" sort="true" index="true" asAncestors="Object" tiptext="Bounce 類別會定義三個加/減速函數，以實作 ActionScript 動畫的跳躍移動，這類似落下的球在地板上產生多次的跳動，其每次彈升的幅度會逐漸減少。" helpurl="fl.motion.easing:Bounce">
					<folder name="方法" id="Methods" tiptext="Bounce 類別的方法" helpurl="fl.motion.easing:Bounce">
						<string name="easeOut" object="[fl.motion.easing.Bounce]" text="Bounce.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始跳躍移動，然後隨著執行進展減速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Bounce:easeOut" playername=""/>
						<string name="easeIn" object="[fl.motion.easing.Bounce]" text="Bounce.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以慢速度啟始跳躍移動，然後隨著執行進展加速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Bounce:easeIn" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Bounce]" text="Bounce.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以慢速度啟始跳躍移動，先是加速，然後才減速。" version="9.0.28.0" helpurl="fl.motion.easing:Bounce:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Circular" id="[fl.motion.easing.Circular]" sort="true" index="true" asAncestors="Object" tiptext="Circular 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動。" helpurl="fl.motion.easing:Circular">
					<folder name="方法" id="Methods" tiptext="Circular 類別的方法" helpurl="fl.motion.easing:Circular">
						<string name="easeIn" object="[fl.motion.easing.Circular]" text="Circular.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以零速度啟始移動，然後隨著執行進展加速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Circular:easeIn" playername=""/>
						<string name="easeOut" object="[fl.motion.easing.Circular]" text="Circular.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展將移動減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Circular:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Circular]" text="Circular.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以零速度啟始移動，先是加速移動，然後才減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Circular:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Cubic" id="[fl.motion.easing.Cubic]" sort="true" index="true" asAncestors="Object" tiptext="Cubic 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動。" helpurl="fl.motion.easing:Cubic">
					<folder name="方法" id="Methods" tiptext="Cubic 類別的方法" helpurl="fl.motion.easing:Cubic">
						<string name="easeIn" object="[fl.motion.easing.Cubic]" text="Cubic.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以零速度啟始移動，然後隨著執行進展加速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Cubic:easeIn" playername=""/>
						<string name="easeOut" object="[fl.motion.easing.Cubic]" text="Cubic.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展將移動減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Cubic:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Cubic]" text="Cubic.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以零速度啟始移動，先是加速移動，然後才減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Cubic:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Elastic" id="[fl.motion.easing.Elastic]" sort="true" index="true" asAncestors="Object" tiptext="Elastic 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動，而此種移動是由指數性衰減正弦波所定義。" helpurl="fl.motion.easing:Elastic">
					<folder name="方法" id="Methods" tiptext="Elastic 類別的方法" helpurl="fl.motion.easing:Elastic">
						<string name="easeIn" object="[fl.motion.easing.Elastic]" text="Elastic.easeIn(%t:Number,b:Number,c:Number,d:Number[,a:Number=0,p:Number=0]%):Number" static="true" tiptext="easeIn() 方法會以慢速度啟始移動，然後隨著執行進展加速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Elastic:easeIn" playername=""/>
						<string name="easeOut" object="[fl.motion.easing.Elastic]" text="Elastic.easeOut(%t:Number,b:Number,c:Number,d:Number[,a:Number=0,p:Number=0]%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展減速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Elastic:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Elastic]" text="Elastic.easeInOut(%t:Number,b:Number,c:Number,d:Number[,a:Number=0,p:Number=0]%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以慢速度啟始移動，先是加速，然後才減速。" version="9.0.28.0" helpurl="fl.motion.easing:Elastic:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Exponential" id="[fl.motion.easing.Exponential]" sort="true" index="true" asAncestors="Object" tiptext="Exponential 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動。" helpurl="fl.motion.easing:Exponential">
					<folder name="方法" id="Methods" tiptext="Exponential 類別的方法" helpurl="fl.motion.easing:Exponential">
						<string name="easeIn" object="[fl.motion.easing.Exponential]" text="Exponential.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以慢速度啟始移動，然後隨著執行進展加速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Exponential:easeIn" playername=""/>
						<string name="easeOut" object="[fl.motion.easing.Exponential]" text="Exponential.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展將移動減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Exponential:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Exponential]" text="Exponential.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以零速度啟始移動，先是加速移動，然後才減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Exponential:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Linear" id="[fl.motion.easing.Linear]" sort="true" index="true" asAncestors="Object" tiptext="Linear 類別會定義加/減速函數，以實作 ActionScript 動畫的非加速移動。" helpurl="fl.motion.easing:Linear">
					<folder name="方法" id="Methods" tiptext="Linear 類別的方法" helpurl="fl.motion.easing:Linear">
						<string name="easeNone" object="[fl.motion.easing.Linear]" text="Linear.easeNone(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeNone() 方法會定義沒有加速度的等速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Linear:easeNone" playername=""/>
						<string name="easeIn" object="[fl.motion.easing.Linear]" text="Linear.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會定義沒有加速度的等速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Linear:easeIn" playername=""/>
						<string name="easeOut" object="[fl.motion.easing.Linear]" text="Linear.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會定義沒有加速度的等速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Linear:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Linear]" text="Linear.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會定義沒有加速度的等速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Linear:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Quadratic" id="[fl.motion.easing.Quadratic]" sort="true" index="true" asAncestors="Object" tiptext="Quadratic 類別會定義三個加/減速函數，以實作 ActionScript 動畫的加速移動。" helpurl="fl.motion.easing:Quadratic">
					<folder name="方法" id="Methods" tiptext="Quadratic 類別的方法" helpurl="fl.motion.easing:Quadratic">
						<string name="easeIn" object="[fl.motion.easing.Quadratic]" text="Quadratic.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以零速度啟始移動，然後隨著執行進展加速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Quadratic:easeIn" playername=""/>
						<string name="easeOut" object="[fl.motion.easing.Quadratic]" text="Quadratic.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展將移動減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Quadratic:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Quadratic]" text="Quadratic.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以零速度啟始移動，先是加速移動，然後才減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Quadratic:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Quartic" id="[fl.motion.easing.Quartic]" sort="true" index="true" asAncestors="Object" tiptext="Quartic 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動。" helpurl="fl.motion.easing:Quartic">
					<folder name="方法" id="Methods" tiptext="Quartic 類別的方法" helpurl="fl.motion.easing:Quartic">
						<string name="easeIn" object="[fl.motion.easing.Quartic]" text="Quartic.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以零速度啟始移動，然後隨著執行進展加速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Quartic:easeIn" playername=""/>
						<string name="easeOut" object="[fl.motion.easing.Quartic]" text="Quartic.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展將移動減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Quartic:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Quartic]" text="Quartic.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以零速度啟始移動，先是加速移動，然後才減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Quartic:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Quintic" id="[fl.motion.easing.Quintic]" sort="true" index="true" asAncestors="Object" tiptext="Quintic 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動。" helpurl="fl.motion.easing:Quintic">
					<folder name="方法" id="Methods" tiptext="Quintic 類別的方法" helpurl="fl.motion.easing:Quintic">
						<string name="easeIn" object="[fl.motion.easing.Quintic]" text="Quintic.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以零速度啟始移動，然後隨著執行進展加速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Quintic:easeIn" playername=""/>
						<string name="easeOut" object="[fl.motion.easing.Quintic]" text="Quintic.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展將移動減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Quintic:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Quintic]" text="Quintic.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以零速度啟始移動，先是加速移動，然後才減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Quintic:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Sine" id="[fl.motion.easing.Sine]" sort="true" index="true" asAncestors="Object" tiptext="Sine 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動。" helpurl="fl.motion.easing:Sine">
					<folder name="方法" id="Methods" tiptext="Sine 類別的方法" helpurl="fl.motion.easing:Sine">
						<string name="easeIn" object="[fl.motion.easing.Sine]" text="Sine.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以零速度啟始移動，然後隨著執行進展加速移動。" version="9.0.28.0" helpurl="fl.motion.easing:Sine:easeIn" playername=""/>
						<string name="easeOut" object="[fl.motion.easing.Sine]" text="Sine.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展將移動減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Sine:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.motion.easing.Sine]" text="Sine.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以零速度啟始移動，先是加速移動，然後才減速至零速度。" version="9.0.28.0" helpurl="fl.motion.easing:Sine:easeInOut" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.transitions" id="fl.transitions" sort="true" tiptext="包裝 fl.transitions 的類別" helpurl="fl.transitions">
				<folder name="Iris" id="[fl.transitions.Iris]" sort="true" index="true" asAncestors="fl.transitions:Transition,flash.events:EventDispatcher,Object" tiptext="Iris 類別會使用縮小或放大的正方形或圓形動畫遮罩來顯現影片片段物件。" helpurl="fl.transitions:Iris">
					<folder name="屬性" id="Properties" tiptext="Iris 類別的屬性" helpurl="fl.transitions:Iris">
						<string name="SQUARE" object="[fl.transitions.Iris]" text="Iris.SQUARE" constant="true" tiptext="用來指定轉場效果的矩形遮色片形狀。" version="" helpurl="fl.transitions:Iris:SQUARE" playername=""/>
						<string name="CIRCLE" object="[fl.transitions.Iris]" text="Iris.CIRCLE" constant="true" tiptext="用來指定轉場效果的圓形遮色片形狀。" version="" helpurl="fl.transitions:Iris:CIRCLE" playername=""/>
					</folder>
				</folder>
				<folder name="Transition" id="[fl.transitions.Transition]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="Transition 類別是所有轉場類別的基底類別。" helpurl="fl.transitions:Transition">
					<folder name="屬性" id="Properties" tiptext="Transition 類別的屬性" helpurl="fl.transitions:Transition">
						<string name="IN" object="[fl.transitions.Transition]" text="Transition.IN" constant="true" tiptext="決定加/減速類型的 direction 屬性常數。" version="" helpurl="fl.transitions:Transition:IN" playername=""/>
						<string name="OUT" object="[fl.transitions.Transition]" text="Transition.OUT" constant="true" tiptext="決定加/減速類型的 direction 屬性常數。" version="" helpurl="fl.transitions:Transition:OUT" playername=""/>
						<string name="direction" object="[fl.transitions.Transition]" text=".direction" tiptext="決定 Tween 實體的加/減速方向。" version="" helpurl="fl.transitions:Transition:direction:set" playername=""/>
						<string name="duration" object="[fl.transitions.Transition]" text=".duration" tiptext="決定 Tween 實體的時間長度。" version="" helpurl="fl.transitions:Transition:duration:set" playername=""/>
						<string name="easing" object="[fl.transitions.Transition]" text=".easing" tiptext="會設定動畫的補間動畫特效。" version="" helpurl="fl.transitions:Transition:easing:set" playername=""/>
					</folder>
				</folder>
				<folder name="TransitionManager" id="[fl.transitions.TransitionManager]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="TransitionManager 類別會定義動畫特效。" helpurl="fl.transitions:TransitionManager">
					<folder name="方法" id="Methods" tiptext="TransitionManager 類別的方法" helpurl="fl.transitions:TransitionManager">
						<string name="TransitionManager" object="[fl.transitions.TransitionManager]" text="new TransitionManager(%內容:flash.display:MovieClip%)" constructor="true" tiptext="用於建立新 TransitionManager 實體的建構函數。" version="9" helpurl="fl.transitions:TransitionManager:TransitionManager" playername=""/>
						<string name="start" object="[fl.transitions.TransitionManager]" text="TransitionManager.start(%內容:flash.display:MovieClip,轉場參數:Object%):fl.transitions:Transition" static="true" tiptext="建立新的 TransitionManager 實體、指定目標物件、套用轉場特效，以及啟動轉場特效。" version="9" helpurl="fl.transitions:TransitionManager:start" playername=""/>
						<string name="startTransition" object="[fl.transitions.TransitionManager]" text=".startTransition(%轉場參數:Object%):fl.transitions:Transition" tiptext="建立 Transition 實體，然後啟動該實體。" version="9" helpurl="fl.transitions:TransitionManager:startTransition" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TransitionManager 類別的屬性" helpurl="fl.transitions:TransitionManager">
						<string name="content" object="[fl.transitions.TransitionManager]" text=".content" tiptext="TransitionManager 要套用轉場特效的影片片段實體。" version="" helpurl="fl.transitions:TransitionManager:content:set" playername=""/>
						<string name="contentAppearance" object="[fl.transitions.TransitionManager]" text=".contentAppearance" tiptext="物件，包含將要套用轉場特效之內容 (目標影片片段) 的已儲存視覺屬性。" version="" helpurl="fl.transitions:TransitionManager:contentAppearance:get" playername=""/>
					</folder>
				</folder>
				<folder name="Tween" id="[fl.transitions.Tween]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="Tween 類別可讓您使用 ActionScript 輕易地為影片片段進行移動、淡出及調整大小動作，只要指定目標影片片段的屬性持續幾個影格或幾秒使用動畫即可。" helpurl="fl.transitions:Tween">
					<folder name="方法" id="Methods" tiptext="Tween 類別的方法" helpurl="fl.transitions:Tween">
						<string name="Tween" object="[fl.transitions.Tween]" text="new Tween(%物件:Object,屬性:String,函數:Function,開始:Number,結束:Number,持續時間:Number[,使用秒數:Boolean=false]%)" constructor="true" tiptext="會建立 Tween 類別的實體。" version="9" helpurl="fl.transitions:Tween:Tween" playername=""/>
						<string name="continueTo" object="[fl.transitions.Tween]" text=".continueTo(%結束:Number,持續時間:Number%):void" tiptext="指示補間動畫從其目前的動畫點持續補間動畫到新的完成和持續時間點。" version="9" helpurl="fl.transitions:Tween:continueTo" playername=""/>
						<string name="yoyo" object="[fl.transitions.Tween]" text=".yoyo(%%):void" tiptext="指示補間動畫以補間動畫屬性遞增前一個方向的相反方向播放。" version="9" helpurl="fl.transitions:Tween:yoyo" playername=""/>
						<string name="start" object="[fl.transitions.Tween]" text=".start(%%):void" tiptext="從補間動畫起始點開始播放。" version="9" helpurl="fl.transitions:Tween:start" playername=""/>
						<string name="stop" object="[fl.transitions.Tween]" text=".stop(%%):void" tiptext="在補間動畫目前的值停止播放。" version="9" helpurl="fl.transitions:Tween:stop" playername=""/>
						<string name="resume" object="[fl.transitions.Tween]" text=".resume(%%):void" tiptext="繼續播放已經停止的補間動畫。" version="9" helpurl="fl.transitions:Tween:resume" playername=""/>
						<string name="rewind" object="[fl.transitions.Tween]" text=".rewind(%[t:Number=0]%):void" tiptext="移動補間動畫的播放點回到它的起始值。" version="9" helpurl="fl.transitions:Tween:rewind" playername=""/>
						<string name="fforward" object="[fl.transitions.Tween]" text=".fforward(%%):void" tiptext="直接將補間動畫快轉到補間動畫的最終值。" version="9" helpurl="fl.transitions:Tween:fforward" playername=""/>
						<string name="nextFrame" object="[fl.transitions.Tween]" text=".nextFrame(%%):void" tiptext="快轉補間動畫到已經停止的動畫的下一個影格。" version="9" helpurl="fl.transitions:Tween:nextFrame" playername=""/>
						<string name="prevFrame" object="[fl.transitions.Tween]" text=".prevFrame(%%):void" tiptext="播放補間動畫被停止的目前停止點的前一個影格。" version="9" helpurl="fl.transitions:Tween:prevFrame" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Tween 類別的屬性" helpurl="fl.transitions:Tween">
						<string name="isPlaying" object="[fl.transitions.Tween]" text=".isPlaying" tiptext="指出目前是否正在播放補間動畫。" version="" helpurl="fl.transitions:Tween:isPlaying" playername=""/>
						<string name="obj" object="[fl.transitions.Tween]" text=".obj" tiptext="補間動畫的目標物件。" version="" helpurl="fl.transitions:Tween:obj" playername=""/>
						<string name="prop" object="[fl.transitions.Tween]" text=".prop" tiptext="受目標物件補間動畫影響之屬性的名稱。" version="" helpurl="fl.transitions:Tween:prop" playername=""/>
						<string name="func" object="[fl.transitions.Tween]" text=".func" tiptext="與補間動畫搭配使用的加/減速函數。" version="" helpurl="fl.transitions:Tween:func" playername=""/>
						<string name="begin" object="[fl.transitions.Tween]" text=".begin" tiptext="補間動畫啟動之前，目標物件的指定屬性的初始值。" version="" helpurl="fl.transitions:Tween:begin" playername=""/>
						<string name="useSeconds" object="[fl.transitions.Tween]" text=".useSeconds" tiptext="指出補間動畫是否播放超過影格或秒數期間。" version="" helpurl="fl.transitions:Tween:useSeconds" playername=""/>
						<string name="looping" object="[fl.transitions.Tween]" text=".looping" tiptext="指出補間動畫是否重複。" version="" helpurl="fl.transitions:Tween:looping" playername=""/>
						<string name="time" object="[fl.transitions.Tween]" text=".time" tiptext="在動畫持續時間以內的目前時間。" version="" helpurl="fl.transitions:Tween:time:get" playername=""/>
						<string name="duration" object="[fl.transitions.Tween]" text=".duration" tiptext="以影格或秒數計算的補間動畫持續時間。" version="" helpurl="fl.transitions:Tween:duration:get" playername=""/>
						<string name="FPS" object="[fl.transitions.Tween]" text=".FPS" tiptext="補間動畫每秒計算的影格數。" version="" helpurl="fl.transitions:Tween:FPS:get" playername=""/>
						<string name="position" object="[fl.transitions.Tween]" text=".position" tiptext="接受補間動畫處理之目標物件屬性的目前值。" version="" helpurl="fl.transitions:Tween:position:get" playername=""/>
						<string name="finish" object="[fl.transitions.Tween]" text=".finish" tiptext="數字，指出要接受補間動畫處理之目標物件屬性的結束值。" version="" helpurl="fl.transitions:Tween:finish:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="Tween 類別的事件" helpurl="fl.transitions:Tween">
						<string name="motionStop" object="[fl.transitions.Tween]" text=".addEventListener(%類型:String=TweenEvent.MOTION_STOP{TweenEvent.MOTION_STOP,TweenEvent.MOTION_START,TweenEvent.MOTION_RESUME,TweenEvent.MOTION_LOOP,TweenEvent.MOTION_FINISH,TweenEvent.MOTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="會指出已經明確呼叫 Tween.stop() 而使 Tween 停止。" version="" helpurl="fl.transitions:Tween_fl.transitions.TweenEvent.MOTION_STOP_motionStop" playername=""/>
						<string name="motionStart" object="[fl.transitions.Tween]" text=".addEventListener(%類型:String=TweenEvent.MOTION_START{TweenEvent.MOTION_STOP,TweenEvent.MOTION_START,TweenEvent.MOTION_RESUME,TweenEvent.MOTION_LOOP,TweenEvent.MOTION_FINISH,TweenEvent.MOTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="會指出移動已開始播放。" version="" helpurl="fl.transitions:Tween_fl.transitions.TweenEvent.MOTION_START_motionStart" playername=""/>
						<string name="motionResume" object="[fl.transitions.Tween]" text=".addEventListener(%類型:String=TweenEvent.MOTION_RESUME{TweenEvent.MOTION_STOP,TweenEvent.MOTION_START,TweenEvent.MOTION_RESUME,TweenEvent.MOTION_LOOP,TweenEvent.MOTION_FINISH,TweenEvent.MOTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="會指出 Tween 已經在暫停之後繼續播放。" version="" helpurl="fl.transitions:Tween_fl.transitions.TweenEvent.MOTION_RESUME_motionResume" playername=""/>
						<string name="motionLoop" object="[fl.transitions.Tween]" text=".addEventListener(%類型:String=TweenEvent.MOTION_LOOP{TweenEvent.MOTION_STOP,TweenEvent.MOTION_START,TweenEvent.MOTION_RESUME,TweenEvent.MOTION_LOOP,TweenEvent.MOTION_FINISH,TweenEvent.MOTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="會指出 Tween 已經在重複模式下從頭開始播放。" version="" helpurl="fl.transitions:Tween_fl.transitions.TweenEvent.MOTION_LOOP_motionLoop" playername=""/>
						<string name="motionFinish" object="[fl.transitions.Tween]" text=".addEventListener(%類型:String=TweenEvent.MOTION_FINISH{TweenEvent.MOTION_STOP,TweenEvent.MOTION_START,TweenEvent.MOTION_RESUME,TweenEvent.MOTION_LOOP,TweenEvent.MOTION_FINISH,TweenEvent.MOTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="會指出 Tween 已經到達結尾並完成。" version="" helpurl="fl.transitions:Tween_fl.transitions.TweenEvent.MOTION_FINISH_motionFinish" playername=""/>
						<string name="motionChange" object="[fl.transitions.Tween]" text=".addEventListener(%類型:String=TweenEvent.MOTION_CHANGE{TweenEvent.MOTION_STOP,TweenEvent.MOTION_START,TweenEvent.MOTION_RESUME,TweenEvent.MOTION_LOOP,TweenEvent.MOTION_FINISH,TweenEvent.MOTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="會指出 Tween 已變更而且螢幕已更新。" version="" helpurl="fl.transitions:Tween_fl.transitions.TweenEvent.MOTION_CHANGE_motionChange" playername=""/>
					</folder>
				</folder>
				<folder name="TweenEvent" id="[fl.transitions.TweenEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="TweenEvent 類別代表由 fl.transitions.Tween 類別所廣播的事件。" helpurl="fl.transitions:TweenEvent">
					<folder name="方法" id="Methods" tiptext="TweenEvent 類別的方法" helpurl="fl.transitions:TweenEvent">
						<string name="TweenEvent" object="[fl.transitions.TweenEvent]" text="new TweenEvent(%類型:String,時間:Number,位置:Number[,反昇:Boolean=false,可取消:Boolean=false]%)" constructor="true" tiptext="TweenEvent 物件的建構函數。" version="9" helpurl="fl.transitions:TweenEvent:TweenEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TweenEvent 類別的屬性" helpurl="fl.transitions:TweenEvent">
						<string name="MOTION_START" object="[fl.transitions.TweenEvent]" text="TweenEvent.MOTION_START" constant="true" tiptext="會指出移動已開始播放。" version="" helpurl="fl.transitions:TweenEvent:MOTION_START" playername=""/>
						<string name="MOTION_STOP" object="[fl.transitions.TweenEvent]" text="TweenEvent.MOTION_STOP" constant="true" tiptext="會指出已經明確呼叫 Tween.stop() 而使 Tween 停止。" version="" helpurl="fl.transitions:TweenEvent:MOTION_STOP" playername=""/>
						<string name="MOTION_FINISH" object="[fl.transitions.TweenEvent]" text="TweenEvent.MOTION_FINISH" constant="true" tiptext="會指出 Tween 已經到達結尾並完成。" version="" helpurl="fl.transitions:TweenEvent:MOTION_FINISH" playername=""/>
						<string name="MOTION_CHANGE" object="[fl.transitions.TweenEvent]" text="TweenEvent.MOTION_CHANGE" constant="true" tiptext="會指出 Tween 已變更而且螢幕已更新。" version="" helpurl="fl.transitions:TweenEvent:MOTION_CHANGE" playername=""/>
						<string name="MOTION_RESUME" object="[fl.transitions.TweenEvent]" text="TweenEvent.MOTION_RESUME" constant="true" tiptext="會指出 Tween 已經在暫停之後繼續播放。" version="" helpurl="fl.transitions:TweenEvent:MOTION_RESUME" playername=""/>
						<string name="MOTION_LOOP" object="[fl.transitions.TweenEvent]" text="TweenEvent.MOTION_LOOP" constant="true" tiptext="會指出 Tween 已經在重複模式下從頭開始播放。" version="" helpurl="fl.transitions:TweenEvent:MOTION_LOOP" playername=""/>
						<string name="time" object="[fl.transitions.TweenEvent]" text=".time" tiptext="Tween 在事件發生時的時間。" version="" helpurl="fl.transitions:TweenEvent:time" playername=""/>
						<string name="position" object="[fl.transitions.TweenEvent]" text=".position" tiptext="在事件發生時，由 Tween 控制的屬性值。" version="" helpurl="fl.transitions:TweenEvent:position" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.transitions.easing" id="fl.transitions.easing" sort="true" tiptext="包裝 fl.transitions.easing 的類別" helpurl="fl.transitions.easing">
				<folder name="Back" id="[fl.transitions.easing.Back]" sort="true" index="true" asAncestors="Object" tiptext="Back 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動。" helpurl="fl.transitions.easing:Back">
					<folder name="方法" id="Methods" tiptext="Back 類別的方法" helpurl="fl.transitions.easing:Back">
						<string name="easeIn" object="[fl.transitions.easing.Back]" text="Back.easeIn(%t:Number,b:Number,c:Number,d:Number[,s:Number=0]%):Number" static="true" tiptext="easeIn() 方法啟始移動的方式是，先倒退返回，然後反轉方向往目標移動。" version="9.0" helpurl="fl.transitions.easing:Back:easeIn" playername=""/>
						<string name="easeOut" object="[fl.transitions.easing.Back]" text="Back.easeOut(%t:Number,b:Number,c:Number,d:Number[,s:Number=0]%):Number" static="true" tiptext="easeOut() 方法啟始移動的方式是，往目標移動到稍微過頭，然後反轉方向退回目標。" version="9.0" helpurl="fl.transitions.easing:Back:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.transitions.easing.Back]" text="Back.easeInOut(%t:Number,b:Number,c:Number,d:Number[,s:Number=0]%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式來啟始移動，先倒退返回，再反轉方向往目標移動，一直到稍微越過目標之後，才再次反轉方向，然後移動回到目標。" version="9.0" helpurl="fl.transitions.easing:Back:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Bounce" id="[fl.transitions.easing.Bounce]" sort="true" index="true" asAncestors="Object" tiptext="Bounce 類別會定義三個加/減速函數，以實作 ActionScript 動畫的跳躍移動，這類似落下的球在地板上產生多次的跳動，其每次彈升的幅度會逐漸減少。" helpurl="fl.transitions.easing:Bounce">
					<folder name="方法" id="Methods" tiptext="Bounce 類別的方法" helpurl="fl.transitions.easing:Bounce">
						<string name="easeOut" object="[fl.transitions.easing.Bounce]" text="Bounce.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始跳躍移動，然後隨著執行進展減速移動。" version="9.0" helpurl="fl.transitions.easing:Bounce:easeOut" playername=""/>
						<string name="easeIn" object="[fl.transitions.easing.Bounce]" text="Bounce.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以慢速度啟始跳躍移動，然後隨著執行進展加速移動。" version="9.0" helpurl="fl.transitions.easing:Bounce:easeIn" playername=""/>
						<string name="easeInOut" object="[fl.transitions.easing.Bounce]" text="Bounce.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以慢速度啟始跳躍移動，先是加速，然後才減速。" version="9.0" helpurl="fl.transitions.easing:Bounce:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Elastic" id="[fl.transitions.easing.Elastic]" sort="true" index="true" asAncestors="Object" tiptext="Elastic 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動，而此種移動是由指數性衰減正弦波所定義。" helpurl="fl.transitions.easing:Elastic">
					<folder name="方法" id="Methods" tiptext="Elastic 類別的方法" helpurl="fl.transitions.easing:Elastic">
						<string name="easeIn" object="[fl.transitions.easing.Elastic]" text="Elastic.easeIn(%t:Number,b:Number,c:Number,d:Number[,a:Number=0,p:Number=0]%):Number" static="true" tiptext="easeIn() 方法會以慢速度啟始移動，然後隨著執行進展加速移動。" version="9.0" helpurl="fl.transitions.easing:Elastic:easeIn" playername=""/>
						<string name="easeOut" object="[fl.transitions.easing.Elastic]" text="Elastic.easeOut(%t:Number,b:Number,c:Number,d:Number[,a:Number=0,p:Number=0]%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展減速移動。" version="9.0" helpurl="fl.transitions.easing:Elastic:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.transitions.easing.Elastic]" text="Elastic.easeInOut(%t:Number,b:Number,c:Number,d:Number[,a:Number=0,p:Number=0]%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以慢速度啟始移動，先是加速，然後才減速。" version="9.0" helpurl="fl.transitions.easing:Elastic:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="None" id="[fl.transitions.easing.None]" sort="true" index="true" asAncestors="Object" tiptext="None 類別會定義加/減速函數，以實作 ActionScript 動畫的非加速移動。" helpurl="fl.transitions.easing:None">
					<folder name="方法" id="Methods" tiptext="None 類別的方法" helpurl="fl.transitions.easing:None">
						<string name="easeNone" object="[fl.transitions.easing.None]" text="None.easeNone(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeNone() 方法會定義沒有加速度的等速移動。" version="9.0" helpurl="fl.transitions.easing:None:easeNone" playername=""/>
						<string name="easeIn" object="[fl.transitions.easing.None]" text="None.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會定義沒有加速度的等速移動。" version="9.0" helpurl="fl.transitions.easing:None:easeIn" playername=""/>
						<string name="easeOut" object="[fl.transitions.easing.None]" text="None.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會定義沒有加速度的等速移動。" version="9.0" helpurl="fl.transitions.easing:None:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.transitions.easing.None]" text="None.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會定義沒有加速度的等速移動。" version="9.0" helpurl="fl.transitions.easing:None:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Regular" id="[fl.transitions.easing.Regular]" sort="true" index="true" asAncestors="Object" tiptext="Regular 類別會定義三個加/減速函數，以實作 ActionScript 動畫的加速移動。" helpurl="fl.transitions.easing:Regular">
					<folder name="方法" id="Methods" tiptext="Regular 類別的方法" helpurl="fl.transitions.easing:Regular">
						<string name="easeIn" object="[fl.transitions.easing.Regular]" text="Regular.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以零速度啟始移動，然後隨著執行進展加速移動。" version="9.0" helpurl="fl.transitions.easing:Regular:easeIn" playername=""/>
						<string name="easeOut" object="[fl.transitions.easing.Regular]" text="Regular.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展將移動減速至零速度。" version="9.0" helpurl="fl.transitions.easing:Regular:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.transitions.easing.Regular]" text="Regular.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以零速度啟始移動，先是加速移動，然後才減速至零速度。" version="9.0" helpurl="fl.transitions.easing:Regular:easeInOut" playername=""/>
					</folder>
				</folder>
				<folder name="Strong" id="[fl.transitions.easing.Strong]" sort="true" index="true" asAncestors="Object" tiptext="Strong 類別會定義三個加/減速函數，以實作 ActionScript 動畫的移動。" helpurl="fl.transitions.easing:Strong">
					<folder name="方法" id="Methods" tiptext="Strong 類別的方法" helpurl="fl.transitions.easing:Strong">
						<string name="easeIn" object="[fl.transitions.easing.Strong]" text="Strong.easeIn(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeIn() 方法會以零速度啟始移動，然後隨著執行進展加速移動。" version="9.0" helpurl="fl.transitions.easing:Strong:easeIn" playername=""/>
						<string name="easeOut" object="[fl.transitions.easing.Strong]" text="Strong.easeOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeOut() 方法會以快速度啟始移動，然後隨著執行進展將移動減速至零速度。" version="9.0" helpurl="fl.transitions.easing:Strong:easeOut" playername=""/>
						<string name="easeInOut" object="[fl.transitions.easing.Strong]" text="Strong.easeInOut(%t:Number,b:Number,c:Number,d:Number%):Number" static="true" tiptext="easeInOut() 方法會結合 easeIn() 和 easeOut() 方法的移動方式，以零速度啟始移動，先是加速移動，然後才減速至零速度。" version="9.0" helpurl="fl.transitions.easing:Strong:easeInOut" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="fl.video" id="fl.video" sort="true" tiptext="fl.video 套件的類別" helpurl="fl.video">
				<folder name="AutoLayoutEvent" id="[fl.video.AutoLayoutEvent]" sort="true" index="true" asAncestors="fl.video:LayoutEvent,flash.events:Event,Object" tiptext="Flash&amp;#xAE; Player 會在自動配置和調整視訊播放程式大小時傳送 AutoLayoutEvent 物件。" helpurl="fl.video:AutoLayoutEvent">
					<folder name="方法" id="Methods" tiptext="AutoLayoutEvent 類別的方法" helpurl="fl.video:AutoLayoutEvent">
						<string name="AutoLayoutEvent" object="[fl.video.AutoLayoutEvent]" text="new AutoLayoutEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,舊邊界:flash.geom:Rectangle=null,舊註冊邊界:flash.geom:Rectangle=null,vp:uint=0]%)" constructor="true" tiptext="會建立包含 autoLayout 事件相關資訊的 Event 物件。" version="9.0.28.0" helpurl="fl.video:AutoLayoutEvent:AutoLayoutEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="AutoLayoutEvent 類別的屬性" helpurl="fl.video:AutoLayoutEvent">
						<string name="AUTO_LAYOUT" object="[fl.video.AutoLayoutEvent]" text="AutoLayoutEvent.AUTO_LAYOUT" constant="true" tiptext="定義 autoLayout 事件物件的 type 屬性值。" version="" helpurl="fl.video:AutoLayoutEvent:AUTO_LAYOUT" playername=""/>
						<string name="vp" object="[fl.video.AutoLayoutEvent]" text=".vp" tiptext="與此事件相關之 VideoPlayer 物件的索引。" version="" helpurl="fl.video:AutoLayoutEvent:vp:get" playername=""/>
					</folder>
				</folder>
				<folder name="CaptionChangeEvent" id="[fl.video.CaptionChangeEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="每當在註解目標文字欄位中新增或移除註解時傳送 CaptionChangeEvent。" helpurl="fl.video:CaptionChangeEvent">
					<folder name="方法" id="Methods" tiptext="CaptionChangeEvent 類別的方法" helpurl="fl.video:CaptionChangeEvent">
						<string name="CaptionChangeEvent" object="[fl.video.CaptionChangeEvent]" text="new CaptionChangeEvent(%類別:String[,反昇:Boolean=false,可取消:Boolean=false,已新增:Boolean=true,captionCuePoint物件:Object=null]%)" constructor="true" tiptext="會建立包含 captionChange 事件相關資訊的 Event 物件。" version="9.0.28.0" helpurl="fl.video:CaptionChangeEvent:CaptionChangeEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="CaptionChangeEvent 類別的屬性" helpurl="fl.video:CaptionChangeEvent">
						<string name="CAPTION_CHANGE" object="[fl.video.CaptionChangeEvent]" text="CaptionChangeEvent.CAPTION_CHANGE" constant="true" tiptext="定義 captionChange 事件物件的 type 屬性值。" version="" helpurl="fl.video:CaptionChangeEvent:CAPTION_CHANGE" playername=""/>
						<string name="added" object="[fl.video.CaptionChangeEvent]" text=".added" tiptext="Boolean 值，會判斷已加入或移除註解。" version="" helpurl="fl.video:CaptionChangeEvent:added:get" playername=""/>
						<string name="captionCuePointObject" object="[fl.video.CaptionChangeEvent]" text=".captionCuePointObject" tiptext="所加入或移除之註解的提示點物件。" version="" helpurl="fl.video:CaptionChangeEvent:captionCuePointObject:get" playername=""/>
					</folder>
				</folder>
				<folder name="CaptionTargetEvent" id="[fl.video.CaptionTargetEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="captionTargetCreated 事件的類型。此事件是在自動建立 captionTargetCreated 事件之後，而且在加入任何註解之前傳送。" helpurl="fl.video:CaptionTargetEvent">
					<folder name="方法" id="Methods" tiptext="CaptionTargetEvent 類別的方法" helpurl="fl.video:CaptionTargetEvent">
						<string name="CaptionTargetEvent" object="[fl.video.CaptionTargetEvent]" text="new CaptionTargetEvent(%類別:String[,反昇:Boolean=false,可取消:Boolean=false,captionTarget:flash.display:DisplayObject=null]%)" constructor="true" tiptext="會建立包含註解目標事件相關資訊的 Event 物件。" version="9.0.28.0" helpurl="fl.video:CaptionTargetEvent:CaptionTargetEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="CaptionTargetEvent 類別的屬性" helpurl="fl.video:CaptionTargetEvent">
						<string name="CAPTION_TARGET_CREATED" object="[fl.video.CaptionTargetEvent]" text="CaptionTargetEvent.CAPTION_TARGET_CREATED" constant="true" tiptext="CaptionTargetEvent.CAPTION_TARGET_CREATED 常數會定義 captionTargetCreated 事件物件的 type 屬性值。" version="" helpurl="fl.video:CaptionTargetEvent:CAPTION_TARGET_CREATED" playername=""/>
						<string name="captionTarget" object="[fl.video.CaptionTargetEvent]" text=".captionTarget" tiptext="來自相同名稱之 FLVPlaybackCaptioning 實體屬性的註解目標。" version="" helpurl="fl.video:CaptionTargetEvent:captionTarget:get" playername=""/>
					</folder>
				</folder>
				<folder name="CuePointType" id="[fl.video.CuePointType]" sort="true" index="true" asAncestors="Object" tiptext="CuePointType 類別會針對 type CUE_POINT 之 MetadataEvent 實體的 info 物件，提供常數做為 type 屬性的值。" helpurl="fl.video:CuePointType">
					<folder name="屬性" id="Properties" tiptext="CuePointType 類別的屬性" helpurl="fl.video:CuePointType">
						<string name="ALL" object="[fl.video.CuePointType]" text="CuePointType.ALL" constant="true" tiptext="定義 findCuePoint() 和 findNearestCuePoint() 方法的 type 參數值。" version="" helpurl="fl.video:CuePointType:ALL" playername=""/>
						<string name="EVENT" object="[fl.video.CuePointType]" text="CuePointType.EVENT" constant="true" tiptext="定義 findCuePoint() 和 findNearestCuePoint() 方法的 type 參數值。" version="" helpurl="fl.video:CuePointType:EVENT" playername=""/>
						<string name="NAVIGATION" object="[fl.video.CuePointType]" text="CuePointType.NAVIGATION" constant="true" tiptext="定義 findCuePoint() 和 findNearestCuePoint() 方法的 type 參數值。" version="" helpurl="fl.video:CuePointType:NAVIGATION" playername=""/>
						<string name="FLV" object="[fl.video.CuePointType]" text="CuePointType.FLV" constant="true" tiptext="定義 findCuePoint() 和 findNearestCuePoint() 方法的 type 參數值。" version="" helpurl="fl.video:CuePointType:FLV" playername=""/>
						<string name="ACTIONSCRIPT" object="[fl.video.CuePointType]" text="CuePointType.ACTIONSCRIPT" constant="true" tiptext="定義 findCuePoint() 和 findNearestCuePoint() 方法的 type 參數值。" version="" helpurl="fl.video:CuePointType:ACTIONSCRIPT" playername=""/>
					</folder>
				</folder>
				<folder name="FLVPlayback" id="[fl.video.FLVPlayback]" sort="true" index="true" asAncestors="flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="FLVPlayback 會擴充 Sprite 類別，並包覆 VideoPlayer 物件。" helpurl="fl.video:FLVPlayback">
					<folder name="方法" id="Methods" tiptext="FLVPlayback 類別的方法" helpurl="fl.video:FLVPlayback">
						<string name="FLVPlayback" object="[fl.video.FLVPlayback]" text="new FLVPlayback(%%)" constructor="true" tiptext="FLVPlayback 建構函式" version="9.0.28.0" helpurl="fl.video:FLVPlayback:FLVPlayback" playername=""/>
						<string name="setSize" object="[fl.video.FLVPlayback]" text=".setSize(%寬度:Number,高度:Number%):void" tiptext="setSize 方法" version="9.0.28.0" helpurl="fl.video:FLVPlayback:setSize" playername=""/>
						<string name="setScale" object="[fl.video.FLVPlayback]" text=".setScale(%縮放X:Number,縮放Y:Number%):void" tiptext="setScale 方法" version="9.0.28.0" helpurl="fl.video:FLVPlayback:setScale" playername=""/>
						<string name="load" object="[fl.video.FLVPlayback]" text=".load(%來源:String[,總時間:Number=unknown,是即時:Boolean=false]%):void" tiptext="load 方法" version="9.0.28.0" helpurl="fl.video:FLVPlayback:load" playername=""/>
						<string name="play" object="[fl.video.FLVPlayback]" text=".play(%[來源:String=null,總時間:Number=unknown,是即時:Boolean=false]%):void" tiptext="play 方法" version="9.0.28.0" helpurl="fl.video:FLVPlayback:play" playername=""/>
						<string name="playWhenEnoughDownloaded" object="[fl.video.FLVPlayback]" text=".playWhenEnoughDownloaded(%%):void" tiptext="playWhenEnoughDownloaded 方法" version="9.0.28.0" helpurl="fl.video:FLVPlayback:playWhenEnoughDownloaded" playername=""/>
						<string name="pause" object="[fl.video.FLVPlayback]" text=".pause(%%):void" tiptext="pause 方法" version="9.0.28.0" helpurl="fl.video:FLVPlayback:pause" playername=""/>
						<string name="stop" object="[fl.video.FLVPlayback]" text=".stop(%%):void" tiptext="stop 方法" version="9.0.28.0" helpurl="fl.video:FLVPlayback:stop" playername=""/>
						<string name="seek" object="[fl.video.FLVPlayback]" text=".seek(%時間:Number%):void" tiptext="seek 方法" version="9.0.28.0" helpurl="fl.video:FLVPlayback:seek" playername=""/>
						<string name="seekSeconds" object="[fl.video.FLVPlayback]" text=".seekSeconds(%時間:Number%):void" tiptext="seekSeconds 方法" version="9.0.28.0" helpurl="fl.video:FLVPlayback:seekSeconds" playername=""/>
						<string name="seekPercent" object="[fl.video.FLVPlayback]" text=".seekPercent(%百分比:Number%):void" tiptext="seekPercent 方法" version="9.0.28.0" helpurl="fl.video:FLVPlayback:seekPercent" playername=""/>
						<string name="seekToNavCuePoint" object="[fl.video.FLVPlayback]" text=".seekToNavCuePoint(%時間名稱或提示點:*%):void" tiptext="搜尋至符合指定之時間、名稱或時間和名稱的瀏覽提示點。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:seekToNavCuePoint" playername=""/>
						<string name="seekToNextNavCuePoint" object="[fl.video.FLVPlayback]" text=".seekToNextNavCuePoint(%[時間:Number=unknown]%):void" tiptext="依據目前的 playheadTime 屬性值，搜尋至下一個瀏覽提示點。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:seekToNextNavCuePoint" playername=""/>
						<string name="seekToPrevNavCuePoint" object="[fl.video.FLVPlayback]" text=".seekToPrevNavCuePoint(%[時間:Number=unknown]%):void" tiptext="依據目前的 playheadTime 屬性值，搜尋至上一個瀏覽提示點。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:seekToPrevNavCuePoint" playername=""/>
						<string name="addASCuePoint" object="[fl.video.FLVPlayback]" text=".addASCuePoint(%時間或提示點:*[,名稱:String=null,參數:Object=null]%):Object" tiptext="加入 ActionScript 提示點，並且具有與使用「提示點」對話方塊加入 ActionScript 提示點相同的作用，不過只有在執行應用程式時 (而非開發應用程式期間) 才能發揮作用。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:addASCuePoint" playername=""/>
						<string name="removeASCuePoint" object="[fl.video.FLVPlayback]" text=".removeASCuePoint(%時間名稱或提示點:*%):Object" tiptext="從目前載入的 FLV 檔中移除 ActionScript 提示點。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:removeASCuePoint" playername=""/>
						<string name="findCuePoint" object="[fl.video.FLVPlayback]" text=".findCuePoint(%時間名稱或提示點:*[,類型:String=unknown]%):Object" tiptext="尋找 type 參數所指定且透過參數指定您想要之時間、名稱或時間與名稱組合的提示點類型。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:findCuePoint" playername=""/>
						<string name="findNearestCuePoint" object="[fl.video.FLVPlayback]" text=".findNearestCuePoint(%時間名稱或提示點:*[,類型:String=unknown]%):Object" tiptext="尋找符合或早於您所指定之時間的指定提示點類型。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:findNearestCuePoint" playername=""/>
						<string name="findNextCuePointWithName" object="[fl.video.FLVPlayback]" text=".findNextCuePointWithName(%提示點:Object%):Object" tiptext="在 my_cuePoint.array 中尋找具有與 my_cuePoint.name 相同名稱的下一個提示點。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:findNextCuePointWithName" playername=""/>
						<string name="setFLVCuePointEnabled" object="[fl.video.FLVPlayback]" text=".setFLVCuePointEnabled(% 啟用:Boolean,時間名稱或提示點:*%):Number" tiptext="啟用或停用一個或多個 FLV 檔提示點。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:setFLVCuePointEnabled" playername=""/>
						<string name="isFLVCuePointEnabled" object="[fl.video.FLVPlayback]" text=".isFLVCuePointEnabled(%時間名稱或提示點:*%):Boolean" tiptext="若 FLV 檔內嵌提示點已停用，便傳回 false。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:isFLVCuePointEnabled" playername=""/>
						<string name="bringVideoPlayerToFront" object="[fl.video.FLVPlayback]" text=".bringVideoPlayerToFront(%索引:uint%):void" tiptext="將某個視訊播放程式置於數個視訊播放程式的前方。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:bringVideoPlayerToFront" playername=""/>
						<string name="getVideoPlayer" object="[fl.video.FLVPlayback]" text=".getVideoPlayer(%索引:Number%):fl.video:VideoPlayer" tiptext="取得 index 參數指定的視訊播放程式。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:getVideoPlayer" playername=""/>
						<string name="closeVideoPlayer" object="[fl.video.FLVPlayback]" text=".closeVideoPlayer(%索引:uint%):void" tiptext="關閉 NetStream 並刪除 index 參數所指定的視訊播放程式。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:closeVideoPlayer" playername=""/>
						<string name="enterFullScreenDisplayState" object="[fl.video.FLVPlayback]" text=".enterFullScreenDisplayState(%%):void" tiptext="將 FLVPlayback 視訊播放程式設定為全螢幕。" version="" helpurl="fl.video:FLVPlayback:enterFullScreenDisplayState" playername=""/>
						<string name="assignTabIndexes" object="[fl.video.FLVPlayback]" text=".assignTabIndexes(%開始標籤索引:int%):int" tiptext="依照位置，由左至右水平排序 FLVPlayback 控制項，以將 tabIndex 值指派給每一個控制項。" version="9.0.28.0" helpurl="fl.video:FLVPlayback:assignTabIndexes" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FLVPlayback 類別的屬性" helpurl="fl.video:FLVPlayback">
						<string name="VERSION" object="[fl.video.FLVPlayback]" text="FLVPlayback.VERSION" constant="true" tiptext="狀態變數，指出組件的完整版本號碼。" version="" helpurl="fl.video:FLVPlayback:VERSION" playername=""/>
						<string name="SHORT_VERSION" object="[fl.video.FLVPlayback]" text="FLVPlayback.SHORT_VERSION" constant="true" tiptext="狀態變數，指出組件的簡短版本號碼。" version="" helpurl="fl.video:FLVPlayback:SHORT_VERSION" playername=""/>
						<string name="playheadPercentage" object="[fl.video.FLVPlayback]" text=".playheadPercentage" tiptext="數字，指定目前的 playheadTime 做為 totalTime 屬性的百分比。" version="" helpurl="fl.video:FLVPlayback:playheadPercentage:get" playername=""/>
						<string name="preview" object="[fl.video.FLVPlayback]" text=".preview" tiptext="僅適用於即時預覽。" version="" helpurl="fl.video:FLVPlayback:preview:set" playername=""/>
						<string name="activeVideoPlayerIndex" object="[fl.video.FLVPlayback]" text=".activeVideoPlayerIndex" tiptext="數字，用以指定哪一個視訊播放程式實體會受到其它應用程式介面設計 (API) 影響。" version="" helpurl="fl.video:FLVPlayback:activeVideoPlayerIndex:get" playername=""/>
						<string name="align" object="[fl.video.FLVPlayback]" text=".align" tiptext="當 scaleMode 屬性設定為 VideoScaleMode.MAINTAIN_ASPECT_RATIO 或 VideoScaleMode.NO_SCALE 時，指定視訊版面。" version="" helpurl="fl.video:FLVPlayback:align:get" playername=""/>
						<string name="autoPlay" object="[fl.video.FLVPlayback]" text=".autoPlay" tiptext="Boolean 值，如果此值設定為 true，就會在設定 source 屬性之後讓 FLV 檔自動開始播放。" version="" helpurl="fl.video:FLVPlayback:autoPlay:get" playername=""/>
						<string name="autoRewind" object="[fl.video.FLVPlayback]" text=".autoRewind" tiptext="Boolean 值，如果為 true，則會在播放停止時讓 FLV 檔倒帶到「影格 1」，這可能是因為播放程式到達串流的結尾或者呼叫了 stop() 方法所造成的。" version="" helpurl="fl.video:FLVPlayback:autoRewind:get" playername=""/>
						<string name="bitrate" object="[fl.video.FLVPlayback]" text=".bitrate" tiptext="數字，用以指定傳輸 FLV 檔的每秒位元數。" version="" helpurl="fl.video:FLVPlayback:bitrate:get" playername=""/>
						<string name="buffering" object="[fl.video.FLVPlayback]" text=".buffering" tiptext="Boolean 值，當視訊處於緩衝狀態時則為 true。" version="" helpurl="fl.video:FLVPlayback:buffering:get" playername=""/>
						<string name="bufferingBar" object="[fl.video.FLVPlayback]" text=".bufferingBar" tiptext="緩衝列控制項。" version="" helpurl="fl.video:FLVPlayback:bufferingBar:get" playername=""/>
						<string name="bufferingBarHidesAndDisablesOthers" object="[fl.video.FLVPlayback]" text=".bufferingBarHidesAndDisablesOthers" tiptext="如果設定為 true，則會隱藏 SeekBar 控制項，並在 FLV 檔處於緩衝狀態時停用 Play、Pause、PlayPause、BackButton 和 ForwardButton 控制項。" version="" helpurl="fl.video:FLVPlayback:bufferingBarHidesAndDisablesOthers:get" playername=""/>
						<string name="backButton" object="[fl.video.FLVPlayback]" text=".backButton" tiptext="BackButton 播放控制項。" version="" helpurl="fl.video:FLVPlayback:backButton:get" playername=""/>
						<string name="bufferTime" object="[fl.video.FLVPlayback]" text=".bufferTime" tiptext="數字，用以指定視訊串流開始播放之前，記憶體中緩衝的秒數。" version="" helpurl="fl.video:FLVPlayback:bufferTime:get" playername=""/>
						<string name="bytesLoaded" object="[fl.video.FLVPlayback]" text=".bytesLoaded" tiptext="數字，會指出 HTTP 下載作業的完成度，以位元組數目表示。" version="" helpurl="fl.video:FLVPlayback:bytesLoaded:get" playername=""/>
						<string name="bytesTotal" object="[fl.video.FLVPlayback]" text=".bytesTotal" tiptext="數字，會指定 HTTP 下載作業的已下載總位元組數。" version="" helpurl="fl.video:FLVPlayback:bytesTotal:get" playername=""/>
						<string name="source" object="[fl.video.FLVPlayback]" text=".source" tiptext="字串，指定要進行串流處理之 FLV 檔的 URL，以及串流的方式。" version="" helpurl="fl.video:FLVPlayback:source:get" playername=""/>
						<string name="cuePoints" object="[fl.video.FLVPlayback]" text=".cuePoints" tiptext="陣列，用以描述 ActionScript 提示點以及停用的內嵌 FLV 檔提示點。" version="" helpurl="fl.video:FLVPlayback:cuePoints:set" playername=""/>
						<string name="forwardButton" object="[fl.video.FLVPlayback]" text=".forwardButton" tiptext="「快轉」按鈕控制項。" version="" helpurl="fl.video:FLVPlayback:forwardButton:get" playername=""/>
						<string name="fullScreenBackgroundColor" object="[fl.video.FLVPlayback]" text=".fullScreenBackgroundColor" tiptext="在全螢幕佔用模式中使用的背景顏色。" version="" helpurl="fl.video:FLVPlayback:fullScreenBackgroundColor:get" playername=""/>
						<string name="fullScreenButton" object="[fl.video.FLVPlayback]" text=".fullScreenButton" tiptext="FullScreen 按鈕控制項。" version="" helpurl="fl.video:FLVPlayback:fullScreenButton:get" playername=""/>
						<string name="fullScreenSkinDelay" object="[fl.video.FLVPlayback]" text=".fullScreenSkinDelay" tiptext="指定隱藏外觀元素的延遲時間，以毫秒為單位。" version="" helpurl="fl.video:FLVPlayback:fullScreenSkinDelay:get" playername=""/>
						<string name="fullScreenTakeOver" object="[fl.video.FLVPlayback]" text=".fullScreenTakeOver" tiptext="當舞台進入全螢幕模式時，FLVPlayback 組件就會位於所有內容的最上方，而且佔用整個螢幕。" version="" helpurl="fl.video:FLVPlayback:fullScreenTakeOver:get" playername=""/>
						<string name="height" object="[fl.video.FLVPlayback]" text=".height" tiptext="數字，用以指定 FLVPlayback 實體的高度。" version="" helpurl="fl.video:FLVPlayback:height:get" playername=""/>
						<string name="idleTimeout" object="[fl.video.FLVPlayback]" text=".idleTimeout" tiptext="Flash 因為播放暫停或停止而中斷 Flash Media Server (FMS) 閒置連線之前的時間長度，以毫秒為單位。" version="" helpurl="fl.video:FLVPlayback:idleTimeout:get" playername=""/>
						<string name="isRTMP" object="[fl.video.FLVPlayback]" text=".isRTMP" tiptext="Boolean 值，使用 RTMP 從 Flash Media Server (FMS) 串流處理 FLV 檔時為 true。" version="" helpurl="fl.video:FLVPlayback:isRTMP:get" playername=""/>
						<string name="isLive" object="[fl.video.FLVPlayback]" text=".isLive" tiptext="Boolean 值，當視訊串流處於即時狀態則為 true。" version="" helpurl="fl.video:FLVPlayback:isLive:get" playername=""/>
						<string name="metadata" object="[fl.video.FLVPlayback]" text=".metadata" tiptext="物件，它是從 NetSteam.onMetaData() 回呼方法之呼叫接收的中繼資料資訊封包 (如果有的話)。" version="" helpurl="fl.video:FLVPlayback:metadata:get" playername=""/>
						<string name="metadataLoaded" object="[fl.video.FLVPlayback]" text=".metadataLoaded" tiptext="Boolean 值，如果已經找到並處理了中繼資料封包，或者 FLV 檔在沒有中繼資料封包的情況下編碼，則為 true。" version="" helpurl="fl.video:FLVPlayback:metadataLoaded:get" playername=""/>
						<string name="muteButton" object="[fl.video.FLVPlayback]" text=".muteButton" tiptext="「靜音」按鈕控制項。" version="" helpurl="fl.video:FLVPlayback:muteButton:get" playername=""/>
						<string name="ncMgr" object="[fl.video.FLVPlayback]" text=".ncMgr" tiptext="INCManager 物件，讓使用者能夠存取實作 INCManager 的類別實體，即 NCManager 類別的介面。" version="" helpurl="fl.video:FLVPlayback:ncMgr:get" playername=""/>
						<string name="pauseButton" object="[fl.video.FLVPlayback]" text=".pauseButton" tiptext="「暫停」按鈕控制項。" version="" helpurl="fl.video:FLVPlayback:pauseButton:get" playername=""/>
						<string name="paused" object="[fl.video.FLVPlayback]" text=".paused" tiptext="Boolean 值，當 FLV 檔處於暫停狀態時則為 true。" version="" helpurl="fl.video:FLVPlayback:paused:get" playername=""/>
						<string name="playButton" object="[fl.video.FLVPlayback]" text=".playButton" tiptext="「播放」按鈕控制項。" version="" helpurl="fl.video:FLVPlayback:playButton:get" playername=""/>
						<string name="playheadTime" object="[fl.video.FLVPlayback]" text=".playheadTime" tiptext="數字，表示目前播放磁頭時間或位置，以秒為單位，可以是分數值。" version="" helpurl="fl.video:FLVPlayback:playheadTime:get" playername=""/>
						<string name="playheadUpdateInterval" object="[fl.video.FLVPlayback]" text=".playheadUpdateInterval" tiptext="數字，表示每個 playheadUpdate 事件之間的時間長度，以毫秒為單位。" version="" helpurl="fl.video:FLVPlayback:playheadUpdateInterval:get" playername=""/>
						<string name="playing" object="[fl.video.FLVPlayback]" text=".playing" tiptext="Boolean 值，當 FLV 檔處於播放狀態時則為 true。" version="" helpurl="fl.video:FLVPlayback:playing:get" playername=""/>
						<string name="playPauseButton" object="[fl.video.FLVPlayback]" text=".playPauseButton" tiptext="「播放/暫停」按鈕控制項。" version="" helpurl="fl.video:FLVPlayback:playPauseButton:get" playername=""/>
						<string name="preferredHeight" object="[fl.video.FLVPlayback]" text=".preferredHeight" tiptext="數字，會指定來源 FLV 檔的高度。" version="" helpurl="fl.video:FLVPlayback:preferredHeight:get" playername=""/>
						<string name="preferredWidth" object="[fl.video.FLVPlayback]" text=".preferredWidth" tiptext="指定來源 FLV 檔的寬度。" version="" helpurl="fl.video:FLVPlayback:preferredWidth:get" playername=""/>
						<string name="progressInterval" object="[fl.video.FLVPlayback]" text=".progressInterval" tiptext="數字，表示每個 progress 事件之間的時間長度，以毫秒為單位。" version="" helpurl="fl.video:FLVPlayback:progressInterval:get" playername=""/>
						<string name="registrationX" object="[fl.video.FLVPlayback]" text=".registrationX" tiptext="在自動調整大小時，用來對齊視訊內容的 x 座標。" version="" helpurl="fl.video:FLVPlayback:registrationX:get" playername=""/>
						<string name="registrationY" object="[fl.video.FLVPlayback]" text=".registrationY" tiptext="在自動調整大小時，用來對齊視訊內容的 y 座標。" version="" helpurl="fl.video:FLVPlayback:registrationY:get" playername=""/>
						<string name="registrationWidth" object="[fl.video.FLVPlayback]" text=".registrationWidth" tiptext="在自動調整大小時，用來對齊視訊內容的寬度。" version="" helpurl="fl.video:FLVPlayback:registrationWidth:get" playername=""/>
						<string name="registrationHeight" object="[fl.video.FLVPlayback]" text=".registrationHeight" tiptext="在自動調整大小時，用來對齊視訊內容的高度。" version="" helpurl="fl.video:FLVPlayback:registrationHeight:get" playername=""/>
						<string name="scaleMode" object="[fl.video.FLVPlayback]" text=".scaleMode" tiptext="指定載入視訊之後將如何調整大小。" version="" helpurl="fl.video:FLVPlayback:scaleMode:get" playername=""/>
						<string name="scaleX" object="[fl.video.FLVPlayback]" text=".scaleX" tiptext="代表水平縮放的數字。" version="" helpurl="fl.video:FLVPlayback:scaleX:get" playername=""/>
						<string name="scaleY" object="[fl.video.FLVPlayback]" text=".scaleY" tiptext="代表垂直縮放的數字。" version="" helpurl="fl.video:FLVPlayback:scaleY:get" playername=""/>
						<string name="scrubbing" object="[fl.video.FLVPlayback]" text=".scrubbing" tiptext="Boolean 值，當使用者使用 SeekBar 拖曳時則為 true，否則為 false。" version="" helpurl="fl.video:FLVPlayback:scrubbing:get" playername=""/>
						<string name="seekBar" object="[fl.video.FLVPlayback]" text=".seekBar" tiptext="SeekBar 控制項。" version="" helpurl="fl.video:FLVPlayback:seekBar:get" playername=""/>
						<string name="seekBarInterval" object="[fl.video.FLVPlayback]" text=".seekBarInterval" tiptext="數字，用以指定來回拖曳 SeekBar 控制柄時，執行檢查的間隔時間，以毫秒為單位。" version="" helpurl="fl.video:FLVPlayback:seekBarInterval:get" playername=""/>
						<string name="seekBarScrubTolerance" object="[fl.video.FLVPlayback]" text=".seekBarScrubTolerance" tiptext="數字，用以指定使用者在更新動作發生之前可將 SeekBar 控制點移動多遠的距離。" version="" helpurl="fl.video:FLVPlayback:seekBarScrubTolerance:get" playername=""/>
						<string name="seekToPrevOffset" object="[fl.video.FLVPlayback]" text=".seekToPrevOffset" tiptext="秒數，seekToPrevNavCuePoint() 方法會用這個屬性來比較它的時間與之前的提示點時間。" version="" helpurl="fl.video:FLVPlayback:seekToPrevOffset:get" playername=""/>
						<string name="skin" object="[fl.video.FLVPlayback]" text=".skin" tiptext="字串，用以指定外觀元素 SWF 檔的 URL。" version="" helpurl="fl.video:FLVPlayback:skin:get" playername=""/>
						<string name="skinAutoHide" object="[fl.video.FLVPlayback]" text=".skinAutoHide" tiptext="Boolean 值，如果為 true，則當滑鼠移到視訊以外的區域時，組件外觀元素會被隱藏起來。" version="" helpurl="fl.video:FLVPlayback:skinAutoHide:get" playername=""/>
						<string name="skinBackgroundAlpha" object="[fl.video.FLVPlayback]" text=".skinBackgroundAlpha" tiptext="外觀元素之背景的 Alpha。" version="" helpurl="fl.video:FLVPlayback:skinBackgroundAlpha:get" playername=""/>
						<string name="skinBackgroundColor" object="[fl.video.FLVPlayback]" text=".skinBackgroundColor" tiptext="外觀元素的背景顏色 (0xRRGGBB)。" version="" helpurl="fl.video:FLVPlayback:skinBackgroundColor:get" playername=""/>
						<string name="skinFadeTime" object="[fl.video.FLVPlayback]" text=".skinFadeTime" tiptext="進行隱藏或顯示時，外觀元素淡入或淡出所花費的時間，以毫秒為單位。" version="" helpurl="fl.video:FLVPlayback:skinFadeTime:get" playername=""/>
						<string name="skinScaleMaximum" object="[fl.video.FLVPlayback]" text=".skinScaleMaximum" tiptext="當這個屬性使用支援硬體加速的 Flash Player 輸入全螢幕模式時，它會指定 FLVPlayback 用來放大外觀元素的最大乘數。" version="" helpurl="fl.video:FLVPlayback:skinScaleMaximum:get" playername=""/>
						<string name="soundTransform" object="[fl.video.FLVPlayback]" text=".soundTransform" tiptext="可讓您直接存取 VideoPlayer.soundTransform 屬性，以便公開更多聲音控制項。" version="" helpurl="fl.video:FLVPlayback:soundTransform:get" playername=""/>
						<string name="state" object="[fl.video.FLVPlayback]" text=".state" tiptext="字串，用以指定組件的狀態。" version="" helpurl="fl.video:FLVPlayback:state:get" playername=""/>
						<string name="stateResponsive" object="[fl.video.FLVPlayback]" text=".stateResponsive" tiptext="Boolean 值，若是有反應的狀態則為 true。" version="" helpurl="fl.video:FLVPlayback:stateResponsive:get" playername=""/>
						<string name="stopButton" object="[fl.video.FLVPlayback]" text=".stopButton" tiptext="「停止」按鈕控制項。" version="" helpurl="fl.video:FLVPlayback:stopButton:get" playername=""/>
						<string name="stopped" object="[fl.video.FLVPlayback]" text=".stopped" tiptext="Boolean 值，當 FLVPlayback 實體的狀態為 stopped 時則為 true。" version="" helpurl="fl.video:FLVPlayback:stopped:get" playername=""/>
						<string name="totalTime" object="[fl.video.FLVPlayback]" text=".totalTime" tiptext="數字，表示視訊的總播放時間，以秒為單位。" version="" helpurl="fl.video:FLVPlayback:totalTime:get" playername=""/>
						<string name="visibleVideoPlayerIndex" object="[fl.video.FLVPlayback]" text=".visibleVideoPlayerIndex" tiptext="數字，可用來管理多個 FLV 檔串流。" version="" helpurl="fl.video:FLVPlayback:visibleVideoPlayerIndex:get" playername=""/>
						<string name="volume" object="[fl.video.FLVPlayback]" text=".volume" tiptext="數字，會指出音量控制項設定，允許的範圍為 0 到 1。" version="" helpurl="fl.video:FLVPlayback:volume:get" playername=""/>
						<string name="volumeBar" object="[fl.video.FLVPlayback]" text=".volumeBar" tiptext="音量列控制項。" version="" helpurl="fl.video:FLVPlayback:volumeBar:get" playername=""/>
						<string name="volumeBarInterval" object="[fl.video.FLVPlayback]" text=".volumeBarInterval" tiptext="數字，用以指定拖曳時檢查音量列控制點位置的頻率，以毫秒為單位。" version="" helpurl="fl.video:FLVPlayback:volumeBarInterval:get" playername=""/>
						<string name="volumeBarScrubTolerance" object="[fl.video.FLVPlayback]" text=".volumeBarScrubTolerance" tiptext="數字，用以指定使用者在更新動作發生之前可將音量列控制點移動多遠的距離。" version="" helpurl="fl.video:FLVPlayback:volumeBarScrubTolerance:get" playername=""/>
						<string name="width" object="[fl.video.FLVPlayback]" text=".width" tiptext="數字，用以指定「舞台」上 FLVPlayback 實體的寬度。" version="" helpurl="fl.video:FLVPlayback:width:get" playername=""/>
						<string name="x" object="[fl.video.FLVPlayback]" text=".x" tiptext="數字，用以指定視訊播放程式的水平位置，以像素為單位。" version="" helpurl="fl.video:FLVPlayback:x:get" playername=""/>
						<string name="y" object="[fl.video.FLVPlayback]" text=".y" tiptext="數字，用以指定視訊播放程式的垂直位置，以像素為單位。" version="" helpurl="fl.video:FLVPlayback:y:get" playername=""/>
						<string name="endTabIndex" object="[fl.video.FLVPlayback]" text=".endTabIndex" tiptext="傳回 FLVPlayback 控制項後方的下一個可用  tabIndex 值。" version="" helpurl="fl.video:FLVPlayback:endTabIndex:get" playername=""/>
						<string name="startTabIndex" object="[fl.video.FLVPlayback]" text=".startTabIndex" tiptext="傳回 FLVPlayback 控制項的第一個 tabIndex 值。" version="" helpurl="fl.video:FLVPlayback:startTabIndex:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="FLVPlayback 類別的事件" helpurl="fl.video:FLVPlayback">
						<string name="soundUpdate" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=SoundEvent.SOUND_UPDATE{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者移動 volumeBar 控制項的控制點，或設定 volume 或 soundTransform 屬性而導致聲音變更時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.SoundEvent.SOUND_UPDATE_soundUpdate" playername=""/>
						<string name="stoppedStateEntered" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.STOPPED_STATE_ENTERED{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="進入停止狀態時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.STOPPED_STATE_ENTERED_stoppedStateEntered" playername=""/>
						<string name="stateChange" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.STATE_CHANGE{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="播放狀態變更時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.STATE_CHANGE_stateChange" playername=""/>
						<string name="skinLoaded" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.SKIN_LOADED{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="載入外觀元素 SWF 檔時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.SKIN_LOADED_skinLoaded" playername=""/>
						<string name="skinError" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=SkinErrorEvent.SKIN_ERROR{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="載入外觀元素 SWF 檔發生錯誤時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.SkinErrorEvent.SKIN_ERROR_skinError" playername=""/>
						<string name="seeked" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.SEEKED{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當播放磁頭的位置因為呼叫 seek()、設定 playheadTime 屬性或使用 SeekBar 控制項而變更時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.SEEKED_seeked" playername=""/>
						<string name="scrubStart" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.SCRUB_START{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者開始使用搜尋列拖曳 FLV 檔時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.SCRUB_START_scrubStart" playername=""/>
						<string name="scrubFinish" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.SCRUB_FINISH{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者停止使用搜尋列拖曳 FLV 檔時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.SCRUB_FINISH_scrubFinish" playername=""/>
						<string name="rewind" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.REWIND{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當播放磁頭的位置因為呼叫 seek() 而向後移動或者當 autoRewind 呼叫完成時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.REWIND_rewind" playername=""/>
						<string name="layout" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=LayoutEvent.LAYOUT{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在視訊播放程式調整大小或配置時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.LayoutEvent.LAYOUT_layout" playername=""/>
						<string name="ready" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.READY{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在載入 FLV 檔且可以顯示畫面時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.READY_ready" playername=""/>
						<string name="progress" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoProgressEvent.PROGRESS{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出已下載完成的進度，以位元組數目表示。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoProgressEvent.PROGRESS_progress" playername=""/>
						<string name="playheadUpdate" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.PLAYHEAD_UPDATE{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 FLV 檔以 playheadUpdateInterval 屬性指定的頻率播放或開始倒帶時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.PLAYHEAD_UPDATE_playheadUpdate" playername=""/>
						<string name="playingStateEntered" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.PLAYING_STATE_ENTERED{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="進入播放狀態時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.PLAYING_STATE_ENTERED_playingStateEntered" playername=""/>
						<string name="pausedStateEntered" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.PAUSED_STATE_ENTERED{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在播放程式進入暫停狀態時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.PAUSED_STATE_ENTERED_pausedStateEntered" playername=""/>
						<string name="metadataReceived" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=MetadataEvent.METADATA_RECEIVED{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="初次到達 FLV 檔的中繼資料時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.MetadataEvent.METADATA_RECEIVED_metadataReceived" playername=""/>
						<string name="fastForward" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.FAST_FORWARD{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當播放磁頭的位置因為呼叫 seek() 方法或按一下 ForwardButton 控制項而向前移動時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.FAST_FORWARD_fastForward" playername=""/>
						<string name="cuePoint" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=MetadataEvent.CUE_POINT{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="到達提示點時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.MetadataEvent.CUE_POINT_cuePoint" playername=""/>
						<string name="complete" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.COMPLETE{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當播放作業因為播放程式到達 FLV 檔的結尾而完成時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.COMPLETE_complete" playername=""/>
						<string name="close" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.CLOSE{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當事件物件關閉 NetConnection (無論是因為逾時或透過呼叫 closeVideoPlayer() 方法)，或者您呼叫 load() 或 play() 方法或設定 source 屬性因而造成 RTMP 連線關閉時，便會傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.CLOSE_close" playername=""/>
						<string name="bufferingStateEntered" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.BUFFERING_STATE_ENTERED{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 FLVPlayback 實體進入緩衝狀態時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.BUFFERING_STATE_ENTERED_bufferingStateEntered" playername=""/>
						<string name="autoRewound" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=VideoEvent.AUTO_REWOUND{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當播放磁頭移至視訊播放程式的開頭 (因為 autoRewind 屬性設定為 true) 時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.VideoEvent.AUTO_REWOUND_autoRewound" playername=""/>
						<string name="autoLayout" object="[fl.video.FLVPlayback]" text=".addEventListener(%類型:String=AutoLayoutEvent.AUTO_LAYOUT{SoundEvent.SOUND_UPDATE,VideoEvent.STOPPED_STATE_ENTERED,VideoEvent.STATE_CHANGE,VideoEvent.SKIN_LOADED,SkinErrorEvent.SKIN_ERROR,VideoEvent.SEEKED,VideoEvent.SCRUB_START,VideoEvent.SCRUB_FINISH,VideoEvent.REWIND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,VideoEvent.PLAYING_STATE_ENTERED,VideoEvent.PAUSED_STATE_ENTERED,MetadataEvent.METADATA_RECEIVED,VideoEvent.FAST_FORWARD,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE,VideoEvent.BUFFERING_STATE_ENTERED,VideoEvent.AUTO_REWOUND,AutoLayoutEvent.AUTO_LAYOUT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在視訊播放程式自動調整大小或配置時傳送。" version="" helpurl="fl.video:FLVPlayback_fl.video.AutoLayoutEvent.AUTO_LAYOUT_autoLayout" playername=""/>
					</folder>
				</folder>
				<folder name="FLVPlaybackCaptioning" id="[fl.video.FLVPlaybackCaptioning]" sort="true" index="true" asAncestors="flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="FLVPlaybackCaptioning 組件會啟用 FLVPlayback 組件註解功能。" helpurl="fl.video:FLVPlaybackCaptioning">
					<folder name="方法" id="Methods" tiptext="FLVPlaybackCaptioning 類別的方法" helpurl="fl.video:FLVPlaybackCaptioning">
						<string name="FLVPlaybackCaptioning" object="[fl.video.FLVPlaybackCaptioning]" text="new FLVPlaybackCaptioning(%%)" constructor="true" tiptext="會建立新的 FLVPlaybackCaptioning 實體。" version="9.0.28.0" helpurl="fl.video:FLVPlaybackCaptioning:FLVPlaybackCaptioning" playername=""/>
						<string name="getCaptionsAsTranscript" object="[fl.video.FLVPlaybackCaptioning]" text=".getCaptionsAsTranscript(%[保留格式:Boolean=false]%):String" tiptext="使用 HTML 格式的記錄傳回包含所有註解的字串。" version="9.0.28.0" helpurl="fl.video:FLVPlaybackCaptioning:getCaptionsAsTranscript" playername=""/>
						<string name="getCaptionsAsArray" object="[fl.video.FLVPlaybackCaptioning]" text=".getCaptionsAsArray(%%):Array" tiptext="傳回包含註解的 FLVPlayback 組件提示點之陣列。" version="9.0.28.0" helpurl="fl.video:FLVPlaybackCaptioning:getCaptionsAsArray" playername=""/>
						<string name="secondsToTime" object="[fl.video.FLVPlaybackCaptioning]" text=".secondsToTime(%秒:Number%):String" tiptext="傳回秒數以做為時間碼字串。" version="9.0.28.0" helpurl="fl.video:FLVPlaybackCaptioning:secondsToTime" playername=""/>
						<string name="findInCaptions" object="[fl.video.FLVPlaybackCaptioning]" text=".findInCaptions(%搜尋字串:String%):Array" tiptext="傳回其註解文字包含搜尋字串的 FLVPlayback 組件提示點。" version="9.0.28.0" helpurl="fl.video:FLVPlaybackCaptioning:findInCaptions" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FLVPlaybackCaptioning 類別的屬性" helpurl="fl.video:FLVPlaybackCaptioning">
						<string name="VERSION" object="[fl.video.FLVPlaybackCaptioning]" text="FLVPlaybackCaptioning.VERSION" constant="true" tiptext="狀態變數，指出組件的完整版本號碼。" version="" helpurl="fl.video:FLVPlaybackCaptioning:VERSION" playername=""/>
						<string name="SHORT_VERSION" object="[fl.video.FLVPlaybackCaptioning]" text="FLVPlaybackCaptioning.SHORT_VERSION" constant="true" tiptext="狀態變數，指出組件的簡短版本號碼。" version="" helpurl="fl.video:FLVPlaybackCaptioning:SHORT_VERSION" playername=""/>
						<string name="showCaptions" object="[fl.video.FLVPlaybackCaptioning]" text=".showCaptions" tiptext="用來顯示註解；true=顯示註解、false=不顯示註解。" version="" helpurl="fl.video:FLVPlaybackCaptioning:showCaptions:get" playername=""/>
						<string name="source" object="[fl.video.FLVPlaybackCaptioning]" text=".source" tiptext="包含註解資訊 (必要屬性) 之 Timed Text XML 檔的 URL。" version="" helpurl="fl.video:FLVPlaybackCaptioning:source:get" playername=""/>
						<string name="autoLayout" object="[fl.video.FLVPlaybackCaptioning]" text=".autoLayout" tiptext="會判斷 FLVPlaybackCaptioning 組件是否會自動移動 TextField 物件並調整其大小，以便做為註解。" version="" helpurl="fl.video:FLVPlaybackCaptioning:autoLayout:get" playername=""/>
						<string name="captionTargetName" object="[fl.video.FLVPlaybackCaptioning]" text=".captionTargetName" tiptext="TextField 物件的實體名稱，或是包含 Textfield 物件 (含有註解) 之 MovieClip 的實體名稱。" version="" helpurl="fl.video:FLVPlaybackCaptioning:captionTargetName:get" playername=""/>
						<string name="captionTarget" object="[fl.video.FLVPlaybackCaptioning]" text=".captionTarget" tiptext="會設定要在其中顯示註解的 DisplayObject 實體。" version="" helpurl="fl.video:FLVPlaybackCaptioning:captionTarget:get" playername=""/>
						<string name="captionButton" object="[fl.video.FLVPlaybackCaptioning]" text=".captionButton" tiptext="會定義 captionButton FLVPlayback 的自訂使用者界面組件實體，此實體會提供開啟和關閉註解的切換功能。" version="" helpurl="fl.video:FLVPlaybackCaptioning:captionButton:get" playername=""/>
						<string name="flvPlaybackName" object="[fl.video.FLVPlaybackCaptioning]" text=".flvPlaybackName" tiptext="會針對您想要加上註解的 FLVPlayback 實體，設定 FLVPlayback 實體名稱。" version="" helpurl="fl.video:FLVPlaybackCaptioning:flvPlaybackName:get" playername=""/>
						<string name="flvPlayback" object="[fl.video.FLVPlaybackCaptioning]" text=".flvPlayback" tiptext="會設定要加上註解的 FLVPlayback 實體。" version="" helpurl="fl.video:FLVPlaybackCaptioning:flvPlayback:get" playername=""/>
						<string name="track" object="[fl.video.FLVPlaybackCaptioning]" text=".track" tiptext="支援多國語言音軌。" version="" helpurl="fl.video:FLVPlaybackCaptioning:track:get" playername=""/>
						<string name="videoPlayerIndex" object="[fl.video.FLVPlaybackCaptioning]" text=".videoPlayerIndex" tiptext="將註解功能連接至 FLVPlayback 組件中的特定 VideoPlayer。" version="" helpurl="fl.video:FLVPlaybackCaptioning:videoPlayerIndex:get" playername=""/>
						<string name="simpleFormatting" object="[fl.video.FLVPlaybackCaptioning]" text=".simpleFormatting" tiptext="當設定為 true 時，會限制來自 Timed Text 檔案的格式化指示。" version="" helpurl="fl.video:FLVPlaybackCaptioning:simpleFormatting:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="FLVPlaybackCaptioning 類別的事件" helpurl="fl.video:FLVPlaybackCaptioning">
						<string name="securityError" object="[fl.video.FLVPlaybackCaptioning]" text=".addEventListener(%類型:String=SecurityErrorEvent.SECURITY_ERROR{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_STATUS,Event.COMPLETE,CaptionTargetEvent.CAPTION_TARGET_CREATED,CaptionChangeEvent.CAPTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在對 URLLoader.load() 事件的呼叫嘗試從安全執行程序以外的伺服器載入 Timed Text XML 檔時，便會傳送。" version="" helpurl="fl.video:FLVPlaybackCaptioning_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername=""/>
						<string name="progress" object="[fl.video.FLVPlaybackCaptioning]" text=".addEventListener(%類型:String=ProgressEvent.PROGRESS{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_STATUS,Event.COMPLETE,CaptionTargetEvent.CAPTION_TARGET_CREATED,CaptionChangeEvent.CAPTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="隨著 Timed Text XML 檔下載進度接收資料時傳送。" version="" helpurl="fl.video:FLVPlaybackCaptioning_flash.events.ProgressEvent.PROGRESS_progress" playername=""/>
						<string name="open" object="[fl.video.FLVPlaybackCaptioning]" text=".addEventListener(%類型:String=Event.OPEN{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_STATUS,Event.COMPLETE,CaptionTargetEvent.CAPTION_TARGET_CREATED,CaptionChangeEvent.CAPTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當載入 Timed Text XML 檔的下載作業開始後，接著呼叫 URLLoader.load() 方法時傳送。" version="" helpurl="fl.video:FLVPlaybackCaptioning_flash.events.Event.OPEN_open" playername=""/>
						<string name="ioError" object="[fl.video.FLVPlaybackCaptioning]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_STATUS,Event.COMPLETE,CaptionTargetEvent.CAPTION_TARGET_CREATED,CaptionChangeEvent.CAPTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="如果對 URLLoader.load() 事件的呼叫產生嚴重錯誤，並終止下載 Timed Text XML 檔時，便會傳送。" version="" helpurl="fl.video:FLVPlaybackCaptioning_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="httpStatus" object="[fl.video.FLVPlaybackCaptioning]" text=".addEventListener(%類型:String=HTTPStatusEvent.HTTP_STATUS{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_STATUS,Event.COMPLETE,CaptionTargetEvent.CAPTION_TARGET_CREATED,CaptionChangeEvent.CAPTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="如果對 URLLoader.load() 事件的呼叫嘗試透過 HTTP 存取 Timed Text XML 檔，而且目前的 Flash Player 環境能夠偵測並傳回要求的狀態碼時，便會傳送。" version="" helpurl="fl.video:FLVPlaybackCaptioning_flash.events.HTTPStatusEvent.HTTP_STATUS_httpStatus" playername=""/>
						<string name="complete" object="[fl.video.FLVPlaybackCaptioning]" text=".addEventListener(%類型:String=Event.COMPLETE{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_STATUS,Event.COMPLETE,CaptionTargetEvent.CAPTION_TARGET_CREATED,CaptionChangeEvent.CAPTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在載入所有 Timed Text XML 資料之後傳送。" version="" helpurl="fl.video:FLVPlaybackCaptioning_flash.events.Event.COMPLETE_complete" playername=""/>
						<string name="captionTargetCreated" object="[fl.video.FLVPlaybackCaptioning]" text=".addEventListener(%類型:String=CaptionTargetEvent.CAPTION_TARGET_CREATED{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_STATUS,Event.COMPLETE,CaptionTargetEvent.CAPTION_TARGET_CREATED,CaptionChangeEvent.CAPTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在建立 captionTarget 屬性之後，但在加入任何註解之前 (captionTarget 屬性是空的) 傳送。" version="" helpurl="fl.video:FLVPlaybackCaptioning_fl.video.CaptionTargetEvent.CAPTION_TARGET_CREATED_captionTargetCreated" playername=""/>
						<string name="captionChange" object="[fl.video.FLVPlaybackCaptioning]" text=".addEventListener(%類型:String=CaptionChangeEvent.CAPTION_CHANGE{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_STATUS,Event.COMPLETE,CaptionTargetEvent.CAPTION_TARGET_CREATED,CaptionChangeEvent.CAPTION_CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在註解目標文字欄位中新增或移除註解時傳送。" version="" helpurl="fl.video:FLVPlaybackCaptioning_fl.video.CaptionChangeEvent.CAPTION_CHANGE_captionChange" playername=""/>
					</folder>
				</folder>
				<folder name="INCManager" id="[fl.video.INCManager]" sort="true" index="true" tiptext="INCManager 是為 VideoPlayer 類別建立 flash.net.NetConnection 之類別的介面。" helpurl="fl.video:INCManager">
					<folder name="方法" id="Methods" tiptext="INCManager 類別的方法" helpurl="fl.video:INCManager">
						<string name="connectToURL" object="[fl.video.INCManager]" text=".connectToURL(%URL:String%):Boolean" tiptext="由 VideoPlayer 物件呼叫，以要求連線至 URL。" version="9.0.28.0" helpurl="fl.video:INCManager:connectToURL" playername=""/>
						<string name="connectAgain" object="[fl.video.INCManager]" text=".connectAgain(%%):Boolean" tiptext="會在連線成功但找不到串流時，由 VideoPlayer 物件呼叫。" version="9.0.28.0" helpurl="fl.video:INCManager:connectAgain" playername=""/>
						<string name="reconnect" object="[fl.video.INCManager]" text=".reconnect(%%):void" tiptext="由 VideoPlayer 物件呼叫，在連線中斷之後要求重新連線。" version="9.0.28.0" helpurl="fl.video:INCManager:reconnect" playername=""/>
						<string name="helperDone" object="[fl.video.INCManager]" text=".helperDone(%helper:Object,成功:Boolean%):void" tiptext="由正在進行工作的任何 helper 物件呼叫，以便讓 NCManager 物件發出表示它已經完成以及是否成功的訊號。" version="9.0.28.0" helpurl="fl.video:INCManager:helperDone" playername=""/>
						<string name="close" object="[fl.video.INCManager]" text=".close(%%):void" tiptext="關閉 NetConnection。" version="9.0.28.0" helpurl="fl.video:INCManager:close" playername=""/>
						<string name="getProperty" object="[fl.video.INCManager]" text=".getProperty(%屬性名稱:String%)" tiptext="會取得由實作 INCManager 之類別所支援的任意屬性之值。" version="9.0.28.0" helpurl="fl.video:INCManager:getProperty" playername=""/>
						<string name="setProperty" object="[fl.video.INCManager]" text=".setProperty(%屬性名稱:String,值:*%):void" tiptext="會設定由實作 INCManager 之類別所支援的任意屬性之值。" version="9.0.28.0" helpurl="fl.video:INCManager:setProperty" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="INCManager 類別的屬性" helpurl="fl.video:INCManager">
						<string name="videoPlayer" object="[fl.video.INCManager]" text=".videoPlayer" tiptext="擁有此物件的 VideoPlayer 物件。" version="" helpurl="fl.video:INCManager:videoPlayer:get" playername=""/>
						<string name="timeout" object="[fl.video.INCManager]" text=".timeout" tiptext="時間 (以毫秒為單位)，經這段時間之後會嘗試停止進行連線。" version="" helpurl="fl.video:INCManager:timeout:get" playername=""/>
						<string name="netConnection" object="[fl.video.INCManager]" text=".netConnection" tiptext="NetConnection 物件的參照。" version="" helpurl="fl.video:INCManager:netConnection:get" playername=""/>
						<string name="bitrate" object="[fl.video.INCManager]" text=".bitrate" tiptext="頻寬 (以每秒位元數為單位)，用以在多個串流之間進行切換。" version="" helpurl="fl.video:INCManager:bitrate:get" playername=""/>
						<string name="streamName" object="[fl.video.INCManager]" text=".streamName" tiptext="傳入 NetStream.play() 方法中的串流名稱。" version="" helpurl="fl.video:INCManager:streamName:get" playername=""/>
						<string name="isRTMP" object="[fl.video.INCManager]" text=".isRTMP" tiptext="指出 URL 是來自 Flash Media Server (FMS) 的 RTMP 串流，或者是漸進式下載。" version="" helpurl="fl.video:INCManager:isRTMP:get" playername=""/>
						<string name="streamLength" object="[fl.video.INCManager]" text=".streamLength" tiptext="串流長度，以秒為單位。" version="" helpurl="fl.video:INCManager:streamLength:get" playername=""/>
						<string name="streamWidth" object="[fl.video.INCManager]" text=".streamWidth" tiptext="串流的寬度，以像素為單位。" version="" helpurl="fl.video:INCManager:streamWidth:get" playername=""/>
						<string name="streamHeight" object="[fl.video.INCManager]" text=".streamHeight" tiptext="串流的高度，以像素為單位。" version="" helpurl="fl.video:INCManager:streamHeight:get" playername=""/>
					</folder>
				</folder>
				<folder name="IVPEvent" id="[fl.video.IVPEvent]" sort="true" index="true" tiptext="IVPEvent 介面是由 video 事件實作的介面，此事件會套用至 FLVPlayback 組件中的特定 VideoPlayer 物件。" helpurl="fl.video:IVPEvent">
					<folder name="屬性" id="Properties" tiptext="IVPEvent 類別的屬性" helpurl="fl.video:IVPEvent">
						<string name="type" object="[fl.video.IVPEvent]" text=".type" tiptext="事件類型。" version="" helpurl="fl.video:IVPEvent:type:get" playername=""/>
						<string name="vp" object="[fl.video.IVPEvent]" text=".vp" tiptext="與此事件相關之 VideoPlayer 物件的索引。" version="" helpurl="fl.video:IVPEvent:vp:get" playername=""/>
					</folder>
				</folder>
				<folder name="LayoutEvent" id="[fl.video.LayoutEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="在視訊播放程式調整大小和/或配置時傳送的事件。" helpurl="fl.video:LayoutEvent">
					<folder name="方法" id="Methods" tiptext="LayoutEvent 類別的方法" helpurl="fl.video:LayoutEvent">
						<string name="LayoutEvent" object="[fl.video.LayoutEvent]" text="new LayoutEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,舊邊界:flash.geom:Rectangle=null,舊註冊邊界:flash.geom:Rectangle=null]%)s" constructor="true" tiptext="會建立包含 layout 事件相關資訊的 Event 物件。" version="9.0.28.0" helpurl="fl.video:LayoutEvent:LayoutEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="LayoutEvent 類別的屬性" helpurl="fl.video:LayoutEvent">
						<string name="LAYOUT" object="[fl.video.LayoutEvent]" text="LayoutEvent.LAYOUT" constant="true" tiptext="定義 layout 事件物件的 type 屬性值。" version="" helpurl="fl.video:LayoutEvent:LAYOUT" playername=""/>
						<string name="oldBounds" object="[fl.video.LayoutEvent]" text=".oldBounds" tiptext="會指出事件發生之前，目標的 x、y、width 和 height 屬性值。" version="" helpurl="fl.video:LayoutEvent:oldBounds:get" playername=""/>
						<string name="oldRegistrationBounds" object="[fl.video.LayoutEvent]" text=".oldRegistrationBounds" tiptext="會指出事件發生之前，目標的 registrationX、registrationY、registrationWidth 和 registrationHeight 屬性值。" version="" helpurl="fl.video:LayoutEvent:oldRegistrationBounds:get" playername=""/>
					</folder>
				</folder>
				<folder name="MetadataEvent" id="[fl.video.MetadataEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="當使用者要求 FLV 檔的中繼資料資訊封包 (NetStream.onMetaData) 而且在 FLV 檔中遇到提示點 (NetStream.onCuePoint) 時，Flash&amp;#xAE; Player 就會傳送 MetadataEvent 物件。" helpurl="fl.video:MetadataEvent">
					<folder name="方法" id="Methods" tiptext="MetadataEvent 類別的方法" helpurl="fl.video:MetadataEvent">
						<string name="MetadataEvent" object="[fl.video.MetadataEvent]" text="new MetadataEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,資訊:Object=null,vp:uint=0]%)" constructor="true" tiptext="建立包含中繼資料事件相關資訊的 Event 物件。" version="9.0.28.0" helpurl="fl.video:MetadataEvent:MetadataEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="MetadataEvent 類別的屬性" helpurl="fl.video:MetadataEvent">
						<string name="METADATA_RECEIVED" object="[fl.video.MetadataEvent]" text="MetadataEvent.METADATA_RECEIVED" constant="true" tiptext="定義 metadataReceived 事件物件的 type 屬性值。" version="" helpurl="fl.video:MetadataEvent:METADATA_RECEIVED" playername=""/>
						<string name="CUE_POINT" object="[fl.video.MetadataEvent]" text="MetadataEvent.CUE_POINT" constant="true" tiptext="定義 cuePoint 事件物件的 type 屬性值。" version="" helpurl="fl.video:MetadataEvent:CUE_POINT" playername=""/>
						<string name="info" object="[fl.video.MetadataEvent]" text=".info" tiptext="物件，其中含有根據事件類型加入的動態屬性。" version="" helpurl="fl.video:MetadataEvent:info:get" playername=""/>
						<string name="vp" object="[fl.video.MetadataEvent]" text=".vp" tiptext="與此事件相關之 VideoPlayer 物件的索引。" version="" helpurl="fl.video:MetadataEvent:vp:get" playername=""/>
					</folder>
				</folder>
				<folder name="NCManager" id="[fl.video.NCManager]" sort="true" index="true" asAncestors="Object" tiptext="會建立 VideoPlayer 類別的 NetConnection 物件，它是該使用者介面類別的 helper 類別。" helpurl="fl.video:NCManager">
					<folder name="方法" id="Methods" tiptext="NCManager 類別的方法" helpurl="fl.video:NCManager">
						<string name="NCManager" object="[fl.video.NCManager]" text="new NCManager(%%)" constructor="true" tiptext="會建立新的 NCManager 實體。" version="9.0.28.0" helpurl="fl.video:NCManager:NCManager" playername=""/>
						<string name="getProperty" object="[fl.video.NCManager]" text=".getProperty(%屬性名稱:String%)" tiptext="允許取得 fallbackServerName、fpadZone、objectEncoding 和 proxyType 屬性。" version="9.0.28.0" helpurl="fl.video:NCManager:getProperty" playername=""/>
						<string name="setProperty" object="[fl.video.NCManager]" text=".setProperty(%屬性名稱:String,值:*%):void" tiptext="允許設定 fallbackServerName、fpadZone、objectEncoding 和 proxyType 屬性。" version="9.0.28.0" helpurl="fl.video:NCManager:setProperty" playername=""/>
						<string name="connectToURL" object="[fl.video.NCManager]" text=".connectToURL(%URL:String%):Boolean" tiptext="由 VideoPlayer 物件呼叫，以要求連線至 URL。" version="9.0.28.0" helpurl="fl.video:NCManager:connectToURL" playername=""/>
						<string name="connectAgain" object="[fl.video.NCManager]" text=".connectAgain(%%):Boolean" tiptext="會在連線成功但找不到串流時，由 VideoPlayer 物件呼叫。" version="9.0.28.0" helpurl="fl.video:NCManager:connectAgain" playername=""/>
						<string name="reconnect" object="[fl.video.NCManager]" text=".reconnect(%%):void" tiptext="由 VideoPlayer 物件呼叫，在連線中斷之後要求重新連線。" version="9.0.28.0" helpurl="fl.video:NCManager:reconnect" playername=""/>
						<string name="close" object="[fl.video.NCManager]" text=".close(%%):void" tiptext="關閉 NetConnection。" version="9.0.28.0" helpurl="fl.video:NCManager:close" playername=""/>
						<string name="helperDone" object="[fl.video.NCManager]" text=".helperDone(%helper:Object,成功:Boolean%):void" tiptext="由正在進行工作的任何 helper 物件呼叫，以便讓 NCManager 物件發出表示它已經完成以及是否成功的訊號。" version="9.0.28.0" helpurl="fl.video:NCManager:helperDone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NCManager 類別的屬性" helpurl="fl.video:NCManager">
						<string name="VERSION" object="[fl.video.NCManager]" text="NCManager.VERSION" constant="true" tiptext="狀態變數，指出組件的完整版本號碼。" version="" helpurl="fl.video:NCManager:VERSION" playername=""/>
						<string name="SHORT_VERSION" object="[fl.video.NCManager]" text="NCManager.SHORT_VERSION" constant="true" tiptext="狀態變數，指出組件的簡短版本號碼。" version="" helpurl="fl.video:NCManager:SHORT_VERSION" playername=""/>
						<string name="fallbackServerName" object="[fl.video.NCManager]" text=".fallbackServerName" tiptext="間接或直接公開 fallbackServerName 屬性。" version="" helpurl="fl.video:NCManager:fallbackServerName" playername=""/>
						<string name="DEFAULT_TIMEOUT" object="[fl.video.NCManager]" text="NCManager.DEFAULT_TIMEOUT" constant="true" tiptext="預設逾時 (以毫秒為單位)。" version="" helpurl="fl.video:NCManager:DEFAULT_TIMEOUT" playername=""/>
						<string name="timeout" object="[fl.video.NCManager]" text=".timeout" tiptext="時間 (以毫秒為單位)，經這段時間之後會嘗試停止進行連線。" version="" helpurl="fl.video:NCManager:timeout:get" playername=""/>
						<string name="bitrate" object="[fl.video.NCManager]" text=".bitrate" tiptext="從 Flash Media Server (FMS) 載入串流時，bitrate 屬性會傳回根據自動偵測計算所得的值，而非經由 bitrate() 屬性設定的值。" version="" helpurl="fl.video:NCManager:bitrate:get" playername=""/>
						<string name="videoPlayer" object="[fl.video.NCManager]" text=".videoPlayer" tiptext="擁有此物件的 VideoPlayer 物件。" version="" helpurl="fl.video:NCManager:videoPlayer:get" playername=""/>
						<string name="netConnection" object="[fl.video.NCManager]" text=".netConnection" tiptext="NetConnection 物件的參照。" version="" helpurl="fl.video:NCManager:netConnection:get" playername=""/>
						<string name="streamName" object="[fl.video.NCManager]" text=".streamName" tiptext="傳入 NetStream.play() 方法中的串流名稱。" version="" helpurl="fl.video:NCManager:streamName:get" playername=""/>
						<string name="isRTMP" object="[fl.video.NCManager]" text=".isRTMP" tiptext="指出 URL 是來自 Flash Media Server (FMS) 的 RTMP 串流，或者是漸進式下載。" version="" helpurl="fl.video:NCManager:isRTMP:get" playername=""/>
						<string name="streamLength" object="[fl.video.NCManager]" text=".streamLength" tiptext="串流長度，以秒為單位。" version="" helpurl="fl.video:NCManager:streamLength:get" playername=""/>
						<string name="streamWidth" object="[fl.video.NCManager]" text=".streamWidth" tiptext="串流的寬度，以像素為單位。" version="" helpurl="fl.video:NCManager:streamWidth:get" playername=""/>
						<string name="streamHeight" object="[fl.video.NCManager]" text=".streamHeight" tiptext="串流的高度，以像素為單位。" version="" helpurl="fl.video:NCManager:streamHeight:get" playername=""/>
					</folder>
				</folder>
				<folder name="NCManagerNative" id="[fl.video.NCManagerNative]" sort="true" index="true" asAncestors="fl.video:NCManager,Object" tiptext="NCManagerNative 類別是 NCManager 類別的子類別，而且支援原生的頻寬偵測，這是某些「Flash 視訊串流服務」提供者可能會支援的功能。" helpurl="fl.video:NCManagerNative">
					<folder name="方法" id="Methods" tiptext="NCManagerNative 類別的方法" helpurl="fl.video:NCManagerNative">
						<string name="NCManagerNative" object="[fl.video.NCManagerNative]" text="new NCManagerNative(%%):void" constructor="true" tiptext="NCManagerNative 建構函式" version="9.0.28.0" helpurl="fl.video:NCManagerNative:NCManagerNative" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NCManagerNative 類別的屬性" helpurl="fl.video:NCManagerNative">
						<string name="VERSION" object="[fl.video.NCManagerNative]" text="NCManagerNative.VERSION" constant="true" tiptext="狀態變數，指出組件的完整版本號碼。" version="" helpurl="fl.video:NCManagerNative:VERSION" playername=""/>
						<string name="SHORT_VERSION" object="[fl.video.NCManagerNative]" text="NCManagerNative.SHORT_VERSION" constant="true" tiptext="狀態變數，指出組件的簡短版本號碼。" version="" helpurl="fl.video:NCManagerNative:SHORT_VERSION" playername=""/>
						<string name="streamLength" object="[fl.video.NCManagerNative]" text=".streamLength" tiptext="串流長度，以毫秒為單位。" version="" helpurl="fl.video:NCManagerNative:streamLength:get" playername=""/>
					</folder>
				</folder>
				<folder name="SkinErrorEvent" id="[fl.video.SkinErrorEvent]" sort="true" index="true" asAncestors="flash.events:ErrorEvent,flash.events:TextEvent,flash.events:Event,Object" tiptext="Flash&amp;#xAE; Player 會在發生載入外觀元素錯誤時傳送 SkinErrorEvent 物件。" helpurl="fl.video:SkinErrorEvent">
					<folder name="方法" id="Methods" tiptext="SkinErrorEvent 類別的方法" helpurl="fl.video:SkinErrorEvent">
						<string name="SkinErrorEvent" object="[fl.video.SkinErrorEvent]" text="new SkinErrorEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,文字:String]%)" constructor="true" tiptext="會建立包含 skinError 事件相關資訊的 Event 物件。" version="9.0.28.0" helpurl="fl.video:SkinErrorEvent:SkinErrorEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SkinErrorEvent 類別的屬性" helpurl="fl.video:SkinErrorEvent">
						<string name="SKIN_ERROR" object="[fl.video.SkinErrorEvent]" text="SkinErrorEvent.SKIN_ERROR" constant="true" tiptext="定義 skinError 事件物件的 type 屬性值。" version="" helpurl="fl.video:SkinErrorEvent:SKIN_ERROR" playername=""/>
					</folder>
				</folder>
				<folder name="SoundEvent" id="[fl.video.SoundEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="當使用者移動 volumeBar 控制項的控制點，或設定 volume 或 soundTransform 屬性以變更聲音時，Flash&amp;#xAE; Player 便會傳送 SoundEvent 物件。" helpurl="fl.video:SoundEvent">
					<folder name="方法" id="Methods" tiptext="SoundEvent 類別的方法" helpurl="fl.video:SoundEvent">
						<string name="SoundEvent" object="[fl.video.SoundEvent]" text="new SoundEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,聲音變形:flash.media:聲音變形=null]%)" constructor="true" tiptext="SoundEvent 建構函式" version="9.0.28.0" helpurl="fl.video:SoundEvent:SoundEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SoundEvent 類別的屬性" helpurl="fl.video:SoundEvent">
						<string name="SOUND_UPDATE" object="[fl.video.SoundEvent]" text="SoundEvent.SOUND_UPDATE" constant="true" tiptext="定義 soundUpdate 事件物件的 type 屬性值。" version="" helpurl="fl.video:SoundEvent:SOUND_UPDATE" playername=""/>
						<string name="soundTransform" object="[fl.video.SoundEvent]" text=".soundTransform" tiptext="表示音量和左右相位的新值。" version="" helpurl="fl.video:SoundEvent:soundTransform:get" playername=""/>
					</folder>
				</folder>
				<folder name="VideoAlign" id="[fl.video.VideoAlign]" sort="true" index="true" asAncestors="Object" tiptext="VideoAlign 類別會提供常數值，讓 FLVPlayback.align 和 VideoPlayer.align 屬性使用。" helpurl="fl.video:VideoAlign">
					<folder name="屬性" id="Properties" tiptext="VideoAlign 類別的屬性" helpurl="fl.video:VideoAlign">
						<string name="CENTER" object="[fl.video.VideoAlign]" text="VideoAlign.CENTER" constant="true" tiptext="指定視訊置中對齊。" version="" helpurl="fl.video:VideoAlign:CENTER" playername=""/>
						<string name="TOP" object="[fl.video.VideoAlign]" text="VideoAlign.TOP" constant="true" tiptext="指定視訊與頂端對齊。" version="" helpurl="fl.video:VideoAlign:TOP" playername=""/>
						<string name="LEFT" object="[fl.video.VideoAlign]" text="VideoAlign.LEFT" constant="true" tiptext="指定視訊與左側對齊。" version="" helpurl="fl.video:VideoAlign:LEFT" playername=""/>
						<string name="BOTTOM" object="[fl.video.VideoAlign]" text="VideoAlign.BOTTOM" constant="true" tiptext="指定視訊與底部對齊。" version="" helpurl="fl.video:VideoAlign:BOTTOM" playername=""/>
						<string name="RIGHT" object="[fl.video.VideoAlign]" text="VideoAlign.RIGHT" constant="true" tiptext="指定視訊與右側對齊。" version="" helpurl="fl.video:VideoAlign:RIGHT" playername=""/>
						<string name="TOP_LEFT" object="[fl.video.VideoAlign]" text="VideoAlign.TOP_LEFT" constant="true" tiptext="指定視訊與左上角對齊。" version="" helpurl="fl.video:VideoAlign:TOP_LEFT" playername=""/>
						<string name="TOP_RIGHT" object="[fl.video.VideoAlign]" text="VideoAlign.TOP_RIGHT" constant="true" tiptext="指定視訊與右上角對齊。" version="" helpurl="fl.video:VideoAlign:TOP_RIGHT" playername=""/>
						<string name="BOTTOM_LEFT" object="[fl.video.VideoAlign]" text="VideoAlign.BOTTOM_LEFT" constant="true" tiptext="指定視訊與左下角對齊。" version="" helpurl="fl.video:VideoAlign:BOTTOM_LEFT" playername=""/>
						<string name="BOTTOM_RIGHT" object="[fl.video.VideoAlign]" text="VideoAlign.BOTTOM_RIGHT" constant="true" tiptext="指定視訊與右下角對齊。" version="" helpurl="fl.video:VideoAlign:BOTTOM_RIGHT" playername=""/>
					</folder>
				</folder>
				<folder name="VideoError" id="[fl.video.VideoError]" sort="true" index="true" asAncestors="Error,Object" tiptext="VideoError 例外是用來通報 FLVPlayback 和 VideoPlayer 類別中執行階段錯誤的主要機制。" helpurl="fl.video:VideoError">
					<folder name="方法" id="Methods" tiptext="VideoError 類別的方法" helpurl="fl.video:VideoError">
						<string name="VideoError" object="[fl.video.VideoError]" text="new VideoError(%錯誤碼:uint[,訊息:String=null]%)" constructor="true" tiptext="會建立新的 VideoError 物件。" version="9.0.28.0" helpurl="fl.video:VideoError:VideoError" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="VideoError 類別的屬性" helpurl="fl.video:VideoError">
						<string name="VERSION" object="[fl.video.VideoError]" text="VideoError.VERSION" constant="true" tiptext="狀態變數，指出組件的完整版本號碼。" version="" helpurl="fl.video:VideoError:VERSION" playername=""/>
						<string name="SHORT_VERSION" object="[fl.video.VideoError]" text="VideoError.SHORT_VERSION" constant="true" tiptext="狀態變數，指出組件的簡短版本號碼。" version="" helpurl="fl.video:VideoError:SHORT_VERSION" playername=""/>
						<string name="NO_CONNECTION" object="[fl.video.VideoError]" text="VideoError.NO_CONNECTION" constant="true" tiptext="狀態變數，指出 Flash Player 無法建立與伺服器的連線，或無法在伺服器上找到 FLV 檔。" version="" helpurl="fl.video:VideoError:NO_CONNECTION" playername=""/>
						<string name="ILLEGAL_CUE_POINT" object="[fl.video.VideoError]" text="VideoError.ILLEGAL_CUE_POINT" constant="true" tiptext="狀態變數，指出格式不符的提示點。" version="" helpurl="fl.video:VideoError:ILLEGAL_CUE_POINT" playername=""/>
						<string name="INVALID_SEEK" object="[fl.video.VideoError]" text="VideoError.INVALID_SEEK" constant="true" tiptext="狀態變數，指出無效的搜尋。" version="" helpurl="fl.video:VideoError:INVALID_SEEK" playername=""/>
						<string name="INVALID_SOURCE" object="[fl.video.VideoError]" text="VideoError.INVALID_SOURCE" constant="true" tiptext="狀態變數，指出無效的來源。" version="" helpurl="fl.video:VideoError:INVALID_SOURCE" playername=""/>
						<string name="INVALID_XML" object="[fl.video.VideoError]" text="VideoError.INVALID_XML" constant="true" tiptext="狀態變數，指出無效的 XML。" version="" helpurl="fl.video:VideoError:INVALID_XML" playername=""/>
						<string name="NO_BITRATE_MATCH" object="[fl.video.VideoError]" text="VideoError.NO_BITRATE_MATCH" constant="true" tiptext="狀態變數，指出沒有相符的位元傳輸速率。" version="" helpurl="fl.video:VideoError:NO_BITRATE_MATCH" playername=""/>
						<string name="DELETE_DEFAULT_PLAYER" object="[fl.video.VideoError]" text="VideoError.DELETE_DEFAULT_PLAYER" constant="true" tiptext="狀態變數，指出使用者無法刪除預設的 VideoPlayer 物件。" version="" helpurl="fl.video:VideoError:DELETE_DEFAULT_PLAYER" playername=""/>
						<string name="INCMANAGER_CLASS_UNSET" object="[fl.video.VideoError]" text="VideoError.INCMANAGER_CLASS_UNSET" constant="true" tiptext="狀態變數，指出未設定 INCManager 類別。" version="" helpurl="fl.video:VideoError:INCMANAGER_CLASS_UNSET" playername=""/>
						<string name="NULL_URL_LOAD" object="[fl.video.VideoError]" text="VideoError.NULL_URL_LOAD" constant="true" tiptext="狀態變數，指出傳送了 null URL 至 load() 方法。" version="" helpurl="fl.video:VideoError:NULL_URL_LOAD" playername=""/>
						<string name="MISSING_SKIN_STYLE" object="[fl.video.VideoError]" text="VideoError.MISSING_SKIN_STYLE" constant="true" tiptext="狀態變數，指出遺失的外觀元素樣式。" version="" helpurl="fl.video:VideoError:MISSING_SKIN_STYLE" playername=""/>
						<string name="UNSUPPORTED_PROPERTY" object="[fl.video.VideoError]" text="VideoError.UNSUPPORTED_PROPERTY" constant="true" tiptext="狀態變數，指出傳送了不支援的屬性至 INCManager 類別，或者至 getProperty 或 setProperty 方法。" version="" helpurl="fl.video:VideoError:UNSUPPORTED_PROPERTY" playername=""/>
						<string name="NETSTREAM_CLIENT_CLASS_UNSET" object="[fl.video.VideoError]" text="VideoError.NETSTREAM_CLIENT_CLASS_UNSET" constant="true" tiptext="當 VideoPlayer.netStatusClientClass 靜態屬性設定為無效值時會發生錯誤。" version="" helpurl="fl.video:VideoError:NETSTREAM_CLIENT_CLASS_UNSET" playername=""/>
						<string name="code" object="[fl.video.VideoError]" text=".code" tiptext="對應至錯誤的代碼。" version="" helpurl="fl.video:VideoError:code:get" playername=""/>
					</folder>
				</folder>
				<folder name="VideoEvent" id="[fl.video.VideoEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="Flash&amp;#xAE; 會在使用者播放視訊時傳送 VideoEvent 物件。" helpurl="fl.video:VideoEvent">
					<folder name="方法" id="Methods" tiptext="VideoEvent 類別的方法" helpurl="fl.video:VideoEvent">
						<string name="VideoEvent" object="[fl.video.VideoEvent]" text="new VideoEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,狀態:String=null,播放磁頭時間:Number=unknown,vp:uint=0]%)" constructor="true" tiptext="會建立包含 video 事件相關資訊的 Event 物件。" version="9.0.28.0" helpurl="fl.video:VideoEvent:VideoEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="VideoEvent 類別的屬性" helpurl="fl.video:VideoEvent">
						<string name="AUTO_REWOUND" object="[fl.video.VideoEvent]" text="VideoEvent.AUTO_REWOUND" constant="true" tiptext="定義 autoRewound 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:AUTO_REWOUND" playername=""/>
						<string name="BUFFERING_STATE_ENTERED" object="[fl.video.VideoEvent]" text="VideoEvent.BUFFERING_STATE_ENTERED" constant="true" tiptext="定義 bufferingStateEntered 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:BUFFERING_STATE_ENTERED" playername=""/>
						<string name="CLOSE" object="[fl.video.VideoEvent]" text="VideoEvent.CLOSE" constant="true" tiptext="定義 close 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:CLOSE" playername=""/>
						<string name="COMPLETE" object="[fl.video.VideoEvent]" text="VideoEvent.COMPLETE" constant="true" tiptext="定義 complete 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:COMPLETE" playername=""/>
						<string name="FAST_FORWARD" object="[fl.video.VideoEvent]" text="VideoEvent.FAST_FORWARD" constant="true" tiptext="定義 fastForward 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:FAST_FORWARD" playername=""/>
						<string name="PAUSED_STATE_ENTERED" object="[fl.video.VideoEvent]" text="VideoEvent.PAUSED_STATE_ENTERED" constant="true" tiptext="定義 pausedStateEntered 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:PAUSED_STATE_ENTERED" playername=""/>
						<string name="PLAYHEAD_UPDATE" object="[fl.video.VideoEvent]" text="VideoEvent.PLAYHEAD_UPDATE" constant="true" tiptext="定義 playheadUpdate 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:PLAYHEAD_UPDATE" playername=""/>
						<string name="PLAYING_STATE_ENTERED" object="[fl.video.VideoEvent]" text="VideoEvent.PLAYING_STATE_ENTERED" constant="true" tiptext="定義 playingStateEntered 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:PLAYING_STATE_ENTERED" playername=""/>
						<string name="READY" object="[fl.video.VideoEvent]" text="VideoEvent.READY" constant="true" tiptext="定義 ready 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:READY" playername=""/>
						<string name="REWIND" object="[fl.video.VideoEvent]" text="VideoEvent.REWIND" constant="true" tiptext="定義 rewind 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:REWIND" playername=""/>
						<string name="SCRUB_FINISH" object="[fl.video.VideoEvent]" text="VideoEvent.SCRUB_FINISH" constant="true" tiptext="定義 scrubFinish 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:SCRUB_FINISH" playername=""/>
						<string name="SCRUB_START" object="[fl.video.VideoEvent]" text="VideoEvent.SCRUB_START" constant="true" tiptext="定義 scrubStart 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:SCRUB_START" playername=""/>
						<string name="SEEKED" object="[fl.video.VideoEvent]" text="VideoEvent.SEEKED" constant="true" tiptext="定義 seeked 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:SEEKED" playername=""/>
						<string name="SKIN_LOADED" object="[fl.video.VideoEvent]" text="VideoEvent.SKIN_LOADED" constant="true" tiptext="定義 skinLoaded 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:SKIN_LOADED" playername=""/>
						<string name="STATE_CHANGE" object="[fl.video.VideoEvent]" text="VideoEvent.STATE_CHANGE" constant="true" tiptext="定義 stateChange 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:STATE_CHANGE" playername=""/>
						<string name="STOPPED_STATE_ENTERED" object="[fl.video.VideoEvent]" text="VideoEvent.STOPPED_STATE_ENTERED" constant="true" tiptext="定義 stoppedStateEntered 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoEvent:STOPPED_STATE_ENTERED" playername=""/>
						<string name="state" object="[fl.video.VideoEvent]" text=".state" tiptext="字串，用以識別 VideoState 類別中描述組件播放狀態的常數。" version="" helpurl="fl.video:VideoEvent:state:get" playername=""/>
						<string name="playheadTime" object="[fl.video.VideoEvent]" text=".playheadTime" tiptext="數字，表示目前播放磁頭時間或位置，以秒為單位，可以是分數值。" version="" helpurl="fl.video:VideoEvent:playheadTime:get" playername=""/>
						<string name="vp" object="[fl.video.VideoEvent]" text=".vp" tiptext="與此事件相關之 VideoPlayer 物件的索引。" version="" helpurl="fl.video:VideoEvent:vp:get" playername=""/>
					</folder>
				</folder>
				<folder name="VideoPlayer" id="[fl.video.VideoPlayer]" sort="true" index="true" asAncestors="flash.media:Video,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="VideoPlayer 類別允許使用較您使用 FLVPlayback 組件時稍小的 SWF 檔，來建立視訊播放程式。" helpurl="fl.video:VideoPlayer">
					<folder name="方法" id="Methods" tiptext="VideoPlayer 類別的方法" helpurl="fl.video:VideoPlayer">
						<string name="VideoPlayer" object="[fl.video.VideoPlayer]" text="new VideoPlayer(%[寬度:int=320,高度:int=240]%)" constructor="true" tiptext="以指定的寬度和高度來建立 VideoPlayer 物件。" version="9.0.28.0" helpurl="fl.video:VideoPlayer:VideoPlayer" playername=""/>
						<string name="setSize" object="[fl.video.VideoPlayer]" text=".setSize(%寬度:Number,高度:Number%):void" tiptext="會同時設定 width 和 height 屬性。" version="9.0.28.0" helpurl="fl.video:VideoPlayer:setSize" playername=""/>
						<string name="setScale" object="[fl.video.VideoPlayer]" text=".setScale(%縮放X:Number,縮放Y:Number%):void" tiptext="同時設定 scaleX 和 scaleY 屬性。" version="9.0.28.0" helpurl="fl.video:VideoPlayer:setScale" playername=""/>
						<string name="play" object="[fl.video.VideoPlayer]" text=".play(%[url:String=null,總時間:Number=unknown,是即時:Boolean=false]%):void" tiptext="play 方法" version="9.0.28.0" helpurl="fl.video:VideoPlayer:play" playername=""/>
						<string name="playWhenEnoughDownloaded" object="[fl.video.VideoPlayer]" text=".playWhenEnoughDownloaded(%%):void" tiptext="playWhenEnoughDownloaded 方法" version="9.0.28.0" helpurl="fl.video:VideoPlayer:playWhenEnoughDownloaded" playername=""/>
						<string name="load" object="[fl.video.VideoPlayer]" text=".load(%url:String[,總時間:Number=unknown,是即時:Boolean=false]%):void" tiptext="與 play() 很類似，不過它會載入 FLV 檔但不播放。" version="9.0.28.0" helpurl="fl.video:VideoPlayer:load" playername=""/>
						<string name="pause" object="[fl.video.VideoPlayer]" text=".pause(%%):void" tiptext="暫停視訊播放。" version="9.0.28.0" helpurl="fl.video:VideoPlayer:pause" playername=""/>
						<string name="stop" object="[fl.video.VideoPlayer]" text=".stop(%%):void" tiptext="停止視訊播放。" version="9.0.28.0" helpurl="fl.video:VideoPlayer:stop" playername=""/>
						<string name="seek" object="[fl.video.VideoPlayer]" text=".seek(%時間:Number%):void" tiptext="搜尋至檔案中的指定時間點，以秒數為單位指定，取至三位小數位數 (毫秒)。" version="9.0.28.0" helpurl="fl.video:VideoPlayer:seek" playername=""/>
						<string name="close" object="[fl.video.VideoPlayer]" text=".close(%%):void" tiptext="強制關閉視訊串流和 Flash Media Server 連線。" version="9.0.28.0" helpurl="fl.video:VideoPlayer:close" playername=""/>
						<string name="ncConnected" object="[fl.video.VideoPlayer]" text=".ncConnected(%%):void" tiptext="在呼叫 INCManager.connectToURL() 方法後而導致連線完成或失敗之後由 INCManager 呼叫。" version="9.0.28.0" helpurl="fl.video:VideoPlayer:ncConnected" playername=""/>
						<string name="ncReconnected" object="[fl.video.VideoPlayer]" text=".ncReconnected(%%):void" tiptext="在呼叫 INCManager.reconnect() 方法後而導致連線完成或失敗之後由 INCManager 呼叫。" version="9.0.28.0" helpurl="fl.video:VideoPlayer:ncReconnected" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="VideoPlayer 類別的屬性" helpurl="fl.video:VideoPlayer">
						<string name="VERSION" object="[fl.video.VideoPlayer]" text="VideoPlayer.VERSION" constant="true" tiptext="狀態變數，指出組件的完整版本號碼。" version="" helpurl="fl.video:VideoPlayer:VERSION" playername=""/>
						<string name="SHORT_VERSION" object="[fl.video.VideoPlayer]" text="VideoPlayer.SHORT_VERSION" constant="true" tiptext="狀態變數，指出組件的簡短版本號碼。" version="" helpurl="fl.video:VideoPlayer:SHORT_VERSION" playername=""/>
						<string name="iNCManagerClass" object="[fl.video.VideoPlayer]" text=".iNCManagerClass" tiptext="若要讓所有 VideoPlayer 物件都使用您自訂的類別做為預設的 INCManager 實作，請將 iNCManagerClass 屬性設定為該自訂類別的類別物件或字串名稱。" version="" helpurl="fl.video:VideoPlayer:iNCManagerClass" playername=""/>
						<string name="netStreamClientClass" object="[fl.video.VideoPlayer]" text=".netStreamClientClass" tiptext="註冊 NetStream 的 client 屬性的自訂類別。" version="" helpurl="fl.video:VideoPlayer:netStreamClientClass" playername=""/>
						<string name="scaleX" object="[fl.video.VideoPlayer]" text=".scaleX" tiptext="代表水平縮放的數字。" version="" helpurl="fl.video:VideoPlayer:scaleX:set" playername=""/>
						<string name="scaleY" object="[fl.video.VideoPlayer]" text=".scaleY" tiptext="代表垂直縮放的數字。" version="" helpurl="fl.video:VideoPlayer:scaleY:set" playername=""/>
						<string name="x" object="[fl.video.VideoPlayer]" text=".x" tiptext="數字，用以指定視訊播放程式的水平位置，以像素為單位。" version="" helpurl="fl.video:VideoPlayer:x:set" playername=""/>
						<string name="y" object="[fl.video.VideoPlayer]" text=".y" tiptext="數字，用以指定視訊播放程式的垂直位置，以像素為單位。" version="" helpurl="fl.video:VideoPlayer:y:set" playername=""/>
						<string name="width" object="[fl.video.VideoPlayer]" text=".width" tiptext="數字，用以指定「舞台」上 VideoPlayer 實體的寬度。" version="" helpurl="fl.video:VideoPlayer:width:set" playername=""/>
						<string name="height" object="[fl.video.VideoPlayer]" text=".height" tiptext="數字，用以指定 VideoPlayer 實體的高度，以像素為單位。" version="" helpurl="fl.video:VideoPlayer:height:set" playername=""/>
						<string name="registrationX" object="[fl.video.VideoPlayer]" text=".registrationX" tiptext="在自動調整大小時，用來對齊視訊內容的 x 座標。" version="" helpurl="fl.video:VideoPlayer:registrationX:get" playername=""/>
						<string name="registrationY" object="[fl.video.VideoPlayer]" text=".registrationY" tiptext="在自動調整大小時，用來對齊視訊內容的 y 座標。" version="" helpurl="fl.video:VideoPlayer:registrationY:get" playername=""/>
						<string name="registrationWidth" object="[fl.video.VideoPlayer]" text=".registrationWidth" tiptext="在自動調整大小時，用來對齊視訊內容的寬度。" version="" helpurl="fl.video:VideoPlayer:registrationWidth:get" playername=""/>
						<string name="registrationHeight" object="[fl.video.VideoPlayer]" text=".registrationHeight" tiptext="在自動調整大小時，用來對齊視訊內容的高度。" version="" helpurl="fl.video:VideoPlayer:registrationHeight:get" playername=""/>
						<string name="videoWidth" object="[fl.video.VideoPlayer]" text=".videoWidth" tiptext="已載入之 FLV 檔的原始檔寬度。" version="" helpurl="fl.video:VideoPlayer:videoWidth:get" playername=""/>
						<string name="videoHeight" object="[fl.video.VideoPlayer]" text=".videoHeight" tiptext="已載入之 FLV 檔的原始檔寬度。" version="" helpurl="fl.video:VideoPlayer:videoHeight:get" playername=""/>
						<string name="visible" object="[fl.video.VideoPlayer]" text=".visible" tiptext="Boolean 值，如果為 true，則顯示 VideoPlayer 實體。" version="" helpurl="fl.video:VideoPlayer:visible:get" playername=""/>
						<string name="align" object="[fl.video.VideoPlayer]" text=".align" tiptext="指定視訊相對於 registrationX、registrationY、registrationWidth 和 registrationHeight 屬性的顯示方式。" version="" helpurl="fl.video:VideoPlayer:align:get" playername=""/>
						<string name="scaleMode" object="[fl.video.VideoPlayer]" text=".scaleMode" tiptext="會指定載入視訊之後將如何調整大小。" version="" helpurl="fl.video:VideoPlayer:scaleMode:get" playername=""/>
						<string name="autoRewind" object="[fl.video.VideoPlayer]" text=".autoRewind" tiptext="Boolean 值，如果為 true，則會在播放停止時讓 FLV 檔倒帶到「影格 1」，這可能是因為播放程式到達串流的結尾或者呼叫了 stop() 方法所造成的。" version="" helpurl="fl.video:VideoPlayer:autoRewind:get" playername=""/>
						<string name="playheadTime" object="[fl.video.VideoPlayer]" text=".playheadTime" tiptext="數字，表示目前播放磁頭時間或位置，以秒為單位，可以是分數值。" version="" helpurl="fl.video:VideoPlayer:playheadTime:get" playername=""/>
						<string name="source" object="[fl.video.VideoPlayer]" text=".source" tiptext="字串，指定要進行串流處理之 FLV 檔的 URL，以及串流的方式。" version="" helpurl="fl.video:VideoPlayer:source:get" playername=""/>
						<string name="volume" object="[fl.video.VideoPlayer]" text=".volume" tiptext="數字，會指出音量控制項設定，允許的範圍為 0 到 1。" version="" helpurl="fl.video:VideoPlayer:volume:get" playername=""/>
						<string name="soundTransform" object="[fl.video.VideoPlayer]" text=".soundTransform" tiptext="可讓您直接存取 NetStream.soundTransform 屬性，以便公開更多聲音控制項。" version="" helpurl="fl.video:VideoPlayer:soundTransform:get" playername=""/>
						<string name="isRTMP" object="[fl.video.VideoPlayer]" text=".isRTMP" tiptext="Boolean 值，使用 RTMP 從 Flash Media Server (FMS) 串流處理 FLV 檔時為 true。" version="" helpurl="fl.video:VideoPlayer:isRTMP:get" playername=""/>
						<string name="isLive" object="[fl.video.VideoPlayer]" text=".isLive" tiptext="Boolean 值，當視訊串流處於即時狀態則為 true。" version="" helpurl="fl.video:VideoPlayer:isLive:get" playername=""/>
						<string name="state" object="[fl.video.VideoPlayer]" text=".state" tiptext="字串，用以指定組件的狀態。" version="" helpurl="fl.video:VideoPlayer:state:get" playername=""/>
						<string name="stateResponsive" object="[fl.video.VideoPlayer]" text=".stateResponsive" tiptext="Boolean 值，若是有反應的狀態則為 true。" version="" helpurl="fl.video:VideoPlayer:stateResponsive:get" playername=""/>
						<string name="bytesLoaded" object="[fl.video.VideoPlayer]" text=".bytesLoaded" tiptext="數字，會指出 HTTP 下載作業的完成度，以位元組數目表示。" version="" helpurl="fl.video:VideoPlayer:bytesLoaded:get" playername=""/>
						<string name="bytesTotal" object="[fl.video.VideoPlayer]" text=".bytesTotal" tiptext="數字，會指定 HTTP 下載作業的已下載總位元組數。" version="" helpurl="fl.video:VideoPlayer:bytesTotal:get" playername=""/>
						<string name="totalTime" object="[fl.video.VideoPlayer]" text=".totalTime" tiptext="數字，表示視訊的總播放時間，以秒為單位。" version="" helpurl="fl.video:VideoPlayer:totalTime:get" playername=""/>
						<string name="bufferTime" object="[fl.video.VideoPlayer]" text=".bufferTime" tiptext="數字，用以指定視訊串流開始播放之前，記憶體中緩衝的秒數。" version="" helpurl="fl.video:VideoPlayer:bufferTime:get" playername=""/>
						<string name="idleTimeout" object="[fl.video.VideoPlayer]" text=".idleTimeout" tiptext="Flash 因為播放暫停或停止而中斷視訊伺服器 (例如 Flash Media Server) 的閒置連線之前的時間長度，以毫秒為單位。" version="" helpurl="fl.video:VideoPlayer:idleTimeout:get" playername=""/>
						<string name="playheadUpdateInterval" object="[fl.video.VideoPlayer]" text=".playheadUpdateInterval" tiptext="數字，表示每個 playheadUpdate 事件之間的時間長度，以毫秒為單位。" version="" helpurl="fl.video:VideoPlayer:playheadUpdateInterval:get" playername=""/>
						<string name="progressInterval" object="[fl.video.VideoPlayer]" text=".progressInterval" tiptext="數字，表示每個 progress 事件之間的時間長度，以毫秒為單位。" version="" helpurl="fl.video:VideoPlayer:progressInterval:get" playername=""/>
						<string name="ncMgr" object="[fl.video.VideoPlayer]" text=".ncMgr" tiptext="INCManager 物件，讓使用者能夠存取實作 INCManager 的類別實體，即 NCManager 類別的介面。" version="" helpurl="fl.video:VideoPlayer:ncMgr:get" playername=""/>
						<string name="netConnection" object="[fl.video.VideoPlayer]" text=".netConnection" tiptext="允許直接存取視訊播放程式所建立的 NetConnection 實體。" version="" helpurl="fl.video:VideoPlayer:netConnection:get" playername=""/>
						<string name="netStream" object="[fl.video.VideoPlayer]" text=".netStream" tiptext="允許直接存取視訊播放程式所建立的 NetStream 實體。" version="" helpurl="fl.video:VideoPlayer:netStream:get" playername=""/>
						<string name="metadata" object="[fl.video.VideoPlayer]" text=".metadata" tiptext="物件，它是從 NetSteam.onMetaData() 回呼方法之呼叫接收的中繼資料資訊封包 (如果有的話)。" version="" helpurl="fl.video:VideoPlayer:metadata:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="VideoPlayer 類別的事件" helpurl="fl.video:VideoPlayer">
						<string name="stateChange" object="[fl.video.VideoPlayer]" text=".addEventListener(%類型:String=VideoEvent.STATE_CHANGE{VideoEvent.STATE_CHANGE,VideoEvent.AUTO_REWOUND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,MetadataEvent.METADATA_RECEIVED,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="播放狀態變更時傳送。" version="" helpurl="fl.video:VideoPlayer_fl.video.VideoEvent.STATE_CHANGE_stateChange" playername=""/>
						<string name="autoRewound" object="[fl.video.VideoPlayer]" text=".addEventListener(%類型:String=VideoEvent.AUTO_REWOUND{VideoEvent.STATE_CHANGE,VideoEvent.AUTO_REWOUND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,MetadataEvent.METADATA_RECEIVED,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當播放磁頭移至視訊播放程式的開頭 (因為 autoRewind 屬性設定為 true) 時傳送。" version="" helpurl="fl.video:VideoPlayer_fl.video.VideoEvent.AUTO_REWOUND_autoRewound" playername=""/>
						<string name="layout" object="[fl.video.VideoPlayer]" text=".addEventListener(%類型:String=LayoutEvent.LAYOUT{VideoEvent.STATE_CHANGE,VideoEvent.AUTO_REWOUND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,MetadataEvent.METADATA_RECEIVED,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在視訊播放程式調整大小或配置時傳送。" version="" helpurl="fl.video:VideoPlayer_fl.video.LayoutEvent.LAYOUT_layout" playername=""/>
						<string name="ready" object="[fl.video.VideoPlayer]" text=".addEventListener(%類型:String=VideoEvent.READY{VideoEvent.STATE_CHANGE,VideoEvent.AUTO_REWOUND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,MetadataEvent.METADATA_RECEIVED,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在 FLV 檔載入並可以顯示時傳送的事件。" version="" helpurl="fl.video:VideoPlayer_fl.video.VideoEvent.READY_ready" playername=""/>
						<string name="progress" object="[fl.video.VideoPlayer]" text=".addEventListener(%類型:String=VideoProgressEvent.PROGRESS{VideoEvent.STATE_CHANGE,VideoEvent.AUTO_REWOUND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,MetadataEvent.METADATA_RECEIVED,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出已下載完成的進度，以位元組數目表示。" version="" helpurl="fl.video:VideoPlayer_fl.video.VideoProgressEvent.PROGRESS_progress" playername=""/>
						<string name="playheadUpdate" object="[fl.video.VideoPlayer]" text=".addEventListener(%類型:String=VideoEvent.PLAYHEAD_UPDATE{VideoEvent.STATE_CHANGE,VideoEvent.AUTO_REWOUND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,MetadataEvent.METADATA_RECEIVED,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 FLV 檔以 playheadUpdateInterval 屬性指定的頻率播放或開始倒帶時傳送。" version="" helpurl="fl.video:VideoPlayer_fl.video.VideoEvent.PLAYHEAD_UPDATE_playheadUpdate" playername=""/>
						<string name="metadataReceived" object="[fl.video.VideoPlayer]" text=".addEventListener(%類型:String=MetadataEvent.METADATA_RECEIVED{VideoEvent.STATE_CHANGE,VideoEvent.AUTO_REWOUND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,MetadataEvent.METADATA_RECEIVED,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="初次到達 FLV 檔的中繼資料時傳送。" version="" helpurl="fl.video:VideoPlayer_fl.video.MetadataEvent.METADATA_RECEIVED_metadataReceived" playername=""/>
						<string name="cuePoint" object="[fl.video.VideoPlayer]" text=".addEventListener(%類型:String=MetadataEvent.CUE_POINT{VideoEvent.STATE_CHANGE,VideoEvent.AUTO_REWOUND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,MetadataEvent.METADATA_RECEIVED,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="到達提示點時傳送。" version="" helpurl="fl.video:VideoPlayer_fl.video.MetadataEvent.CUE_POINT_cuePoint" playername=""/>
						<string name="complete" object="[fl.video.VideoPlayer]" text=".addEventListener(%類型:String=VideoEvent.COMPLETE{VideoEvent.STATE_CHANGE,VideoEvent.AUTO_REWOUND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,MetadataEvent.METADATA_RECEIVED,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當播放作業因為播放程式到達 FLV 檔的結尾而完成時傳送。" version="" helpurl="fl.video:VideoPlayer_fl.video.VideoEvent.COMPLETE_complete" playername=""/>
						<string name="close" object="[fl.video.VideoPlayer]" text=".addEventListener(%類型:String=VideoEvent.CLOSE{VideoEvent.STATE_CHANGE,VideoEvent.AUTO_REWOUND,LayoutEvent.LAYOUT,VideoEvent.READY,VideoProgressEvent.PROGRESS,VideoEvent.PLAYHEAD_UPDATE,MetadataEvent.METADATA_RECEIVED,MetadataEvent.CUE_POINT,VideoEvent.COMPLETE,VideoEvent.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 NetConnection 關閉 (無論是因為逾時或透過呼叫 close() 方法)，或者您呼叫 load() 或 play() 方法或設定 source 屬性因而造成 RTMP 連線關閉時，便會由 VideoPlayer 實體傳送。" version="" helpurl="fl.video:VideoPlayer_fl.video.VideoEvent.CLOSE_close" playername=""/>
					</folder>
				</folder>
				<folder name="VideoProgressEvent" id="[fl.video.VideoProgressEvent]" sort="true" index="true" asAncestors="flash.events:ProgressEvent,flash.events:Event,Object" tiptext="當使用者要求了解在其視訊的漸進式 HTTP 下載期間所載入的位元組數時，Flash&amp;#xAE; Player 便會傳送 VideoProgressEvent 物件。" helpurl="fl.video:VideoProgressEvent">
					<folder name="方法" id="Methods" tiptext="VideoProgressEvent 類別的方法" helpurl="fl.video:VideoProgressEvent">
						<string name="VideoProgressEvent" object="[fl.video.VideoProgressEvent]" text="new VideoProgressEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,已載入位元:uint=0,總位元:uint=0,vp:uint=0]%)" constructor="true" tiptext="建立包含進度事件相關資訊的 Event 物件。" version="9.0.28.0" helpurl="fl.video:VideoProgressEvent:VideoProgressEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="VideoProgressEvent 類別的屬性" helpurl="fl.video:VideoProgressEvent">
						<string name="PROGRESS" object="[fl.video.VideoProgressEvent]" text="VideoProgressEvent.PROGRESS" constant="true" tiptext="定義 progress 事件物件的 type 屬性值。" version="" helpurl="fl.video:VideoProgressEvent:PROGRESS" playername=""/>
						<string name="vp" object="[fl.video.VideoProgressEvent]" text=".vp" tiptext="與此事件相關之 VideoPlayer 物件的索引。" version="" helpurl="fl.video:VideoProgressEvent:vp:get" playername=""/>
					</folder>
				</folder>
				<folder name="VideoScaleMode" id="[fl.video.VideoScaleMode]" sort="true" index="true" asAncestors="Object" tiptext="VideoScaleMode 類別會提供常數值，讓 FLVPlayback.scaleMode 和 VideoPlayer.scaleMode 屬性使用。" helpurl="fl.video:VideoScaleMode">
					<folder name="屬性" id="Properties" tiptext="VideoScaleMode 類別的屬性" helpurl="fl.video:VideoScaleMode">
						<string name="MAINTAIN_ASPECT_RATIO" object="[fl.video.VideoScaleMode]" text="VideoScaleMode.MAINTAIN_ASPECT_RATIO" constant="true" tiptext="指定將視訊限制在由 registrationX、registrationY、registrationWidth 和 registrationHeight 屬性決定的矩形之內，但是要保留其原始比例。" version="" helpurl="fl.video:VideoScaleMode:MAINTAIN_ASPECT_RATIO" playername=""/>
						<string name="NO_SCALE" object="[fl.video.VideoScaleMode]" text="VideoScaleMode.NO_SCALE" constant="true" tiptext="會指定以完全符合來源視訊高度及寬度的尺寸來顯示視訊。" version="" helpurl="fl.video:VideoScaleMode:NO_SCALE" playername=""/>
						<string name="EXACT_FIT" object="[fl.video.VideoScaleMode]" text="VideoScaleMode.EXACT_FIT" constant="true" tiptext="指定以由 registrationHeight 或 height 和 registrationWidth 或 width 屬性所指定的高度及寬度來顯示視訊。" version="" helpurl="fl.video:VideoScaleMode:EXACT_FIT" playername=""/>
					</folder>
				</folder>
				<folder name="VideoState" id="[fl.video.VideoState]" sort="true" index="true" asAncestors="Object" tiptext="VideoState 類別會提供常數值，讓唯讀的 FLVPlayback.state 和 VideoPlayer.state 屬性使用。" helpurl="fl.video:VideoState">
					<folder name="屬性" id="Properties" tiptext="VideoState 類別的屬性" helpurl="fl.video:VideoState">
						<string name="DISCONNECTED" object="[fl.video.VideoState]" text="VideoState.DISCONNECTED" constant="true" tiptext="視訊播放程式處於中斷連線狀態。" version="" helpurl="fl.video:VideoState:DISCONNECTED" playername=""/>
						<string name="STOPPED" object="[fl.video.VideoState]" text="VideoState.STOPPED" constant="true" tiptext="視訊播放程式處於停止狀態。" version="" helpurl="fl.video:VideoState:STOPPED" playername=""/>
						<string name="PLAYING" object="[fl.video.VideoState]" text="VideoState.PLAYING" constant="true" tiptext="視訊播放程式處於播放狀態。" version="" helpurl="fl.video:VideoState:PLAYING" playername=""/>
						<string name="PAUSED" object="[fl.video.VideoState]" text="VideoState.PAUSED" constant="true" tiptext="視訊播放程式處於暫停狀態。" version="" helpurl="fl.video:VideoState:PAUSED" playername=""/>
						<string name="BUFFERING" object="[fl.video.VideoState]" text="VideoState.BUFFERING" constant="true" tiptext="視訊播放程式處於緩衝狀態。" version="" helpurl="fl.video:VideoState:BUFFERING" playername=""/>
						<string name="LOADING" object="[fl.video.VideoState]" text="VideoState.LOADING" constant="true" tiptext="視訊播放程式處於載入狀態。" version="" helpurl="fl.video:VideoState:LOADING" playername=""/>
						<string name="CONNECTION_ERROR" object="[fl.video.VideoState]" text="VideoState.CONNECTION_ERROR" constant="true" tiptext="視訊播放程式處於連線錯誤狀態。" version="" helpurl="fl.video:VideoState:CONNECTION_ERROR" playername=""/>
						<string name="REWINDING" object="[fl.video.VideoState]" text="VideoState.REWINDING" constant="true" tiptext="視訊播放程式處於倒帶狀態。" version="" helpurl="fl.video:VideoState:REWINDING" playername=""/>
						<string name="SEEKING" object="[fl.video.VideoState]" text="VideoState.SEEKING" constant="true" tiptext="視訊播放程式處於搜尋狀態。" version="" helpurl="fl.video:VideoState:SEEKING" playername=""/>
						<string name="RESIZING" object="[fl.video.VideoState]" text="VideoState.RESIZING" constant="true" tiptext="視訊播放程式處於重新調整大小狀態。" version="" helpurl="fl.video:VideoState:RESIZING" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.accessibility" id="flash.accessibility" sort="true" tiptext="flash.accessibility 套件的類別" helpurl="flash.accessibility">
				<folder name="Accessibility" id="[flash.accessibility.Accessibility]" sort="true" index="true" asAncestors="Object" tiptext="Accessibility 類別可管理與螢幕朗讀程式之間的通訊。" helpurl="flash.accessibility:Accessibility">
					<folder name="方法" id="Methods" tiptext="Accessibility 類別的方法" helpurl="flash.accessibility:Accessibility">
						<string name="updateProperties" object="[flash.accessibility.Accessibility]" text="Accessibility.updateProperties(%%):void" static="true" tiptext="告知 Flash Player 套用任何使用 DisplayObject.accessibilityProperties 屬性所做的輔助功能變更。" version="9" helpurl="flash.accessibility:Accessibility:updateProperties" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Accessibility 類別的屬性" helpurl="flash.accessibility:Accessibility">
						<string name="active" object="[flash.accessibility.Accessibility]" text=".active" tiptext="指出螢幕朗讀程式目前是否為作用中，以及播放程式是否正在和它通訊。" version="" helpurl="flash.accessibility:Accessibility:active:get" playername=""/>
					</folder>
				</folder>
				<folder name="AccessibilityProperties" id="[flash.accessibility.AccessibilityProperties]" sort="true" index="true" asAncestors="Object" tiptext="AccessibilityProperties 類別可讓您控制 Flash 物件在輔助功能工具 (例如螢幕朗讀程式) 中的呈現方式。" helpurl="flash.accessibility:AccessibilityProperties">
					<folder name="方法" id="Methods" tiptext="AccessibilityProperties 類別的方法" helpurl="flash.accessibility:AccessibilityProperties">
						<string name="AccessibilityProperties" object="[flash.accessibility.AccessibilityProperties]" text="new AccessibilityProperties(%%)" constructor="true" tiptext="建立新的 AccessibilityProperties 物件。" version="9" helpurl="flash.accessibility:AccessibilityProperties:AccessibilityProperties" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="AccessibilityProperties 類別的屬性" helpurl="flash.accessibility:AccessibilityProperties">
						<string name="name" object="[flash.accessibility.AccessibilityProperties]" text=".name" tiptext="為此顯示物件提供一個用於輔助功能呈現方式的名稱。" version="" helpurl="flash.accessibility:AccessibilityProperties:name" playername=""/>
						<string name="description" object="[flash.accessibility.AccessibilityProperties]" text=".description" tiptext="為此顯示物件提供用於輔助功能呈現方式的說明。" version="" helpurl="flash.accessibility:AccessibilityProperties:description" playername=""/>
						<string name="shortcut" object="[flash.accessibility.AccessibilityProperties]" text=".shortcut" tiptext="指出與此顯示物件相關聯的鍵盤快速鍵。" version="" helpurl="flash.accessibility:AccessibilityProperties:shortcut" playername=""/>
						<string name="silent" object="[flash.accessibility.AccessibilityProperties]" text=".silent" tiptext="如果為 true，則從輔助功能的呈現方式中排除此顯示物件。" version="" helpurl="flash.accessibility:AccessibilityProperties:silent" playername=""/>
						<string name="forceSimple" object="[flash.accessibility.AccessibilityProperties]" text=".forceSimple" tiptext="如果為 true，會造成 Flash Player 將這個 display 物件內的子物件從呈現方式中排除。" version="" helpurl="flash.accessibility:AccessibilityProperties:forceSimple" playername=""/>
						<string name="noAutoLabeling" object="[flash.accessibility.AccessibilityProperties]" text=".noAutoLabeling" tiptext="如果為 true，會停用 Flash Player 預設的自動標籤系統。" version="" helpurl="flash.accessibility:AccessibilityProperties:noAutoLabeling" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.data" id="flash.data" sort="true" tiptext="flash.data 套件的類別" helpurl="flash.data">
				<folder name="EncryptedLocalStore" id="[flash.data.EncryptedLocalStore]" sort="true" index="true" asAncestors="Object" tiptext="對於 AIR 應用程式，EncryptedLocalStore 類別能提供方法，供您設定與取得加密本機資料儲存區中的物件。" helpurl="flash.data:EncryptedLocalStore">
					<folder name="方法" id="Methods" tiptext="EncryptedLocalStore 類別的方法" helpurl="flash.data:EncryptedLocalStore">
						<string name="setItem" object="[flash.data.EncryptedLocalStore]" text="EncryptedLocalStore.setItem(%名稱:String,資料:flash.utils:ByteArray[,強式繫結:Boolean=false]%):void" static="true" tiptext="將指定名稱的項目設定為提供的 ByteArray 資料。" version="1.0" helpurl="flash.data:EncryptedLocalStore:setItem" playername="AIR"/>
						<string name="getItem" object="[flash.data.EncryptedLocalStore]" text="EncryptedLocalStore.getItem(%名稱:String%):flash.utils:ByteArray" static="true" tiptext="傳回在加密本機儲存區中具有指定名稱之項目的資料。" version="1.0" helpurl="flash.data:EncryptedLocalStore:getItem" playername="AIR"/>
						<string name="removeItem" object="[flash.data.EncryptedLocalStore]" text="EncryptedLocalStore.removeItem(%名稱:String%):void" static="true" tiptext="從加密本機儲存區中移除具有指定之名稱的項目。" version="1.0" helpurl="flash.data:EncryptedLocalStore:removeItem" playername="AIR"/>
						<string name="reset" object="[flash.data.EncryptedLocalStore]" text="EncryptedLocalStore.reset(%%):void" static="true" tiptext="清除整個加密本機儲存區，並刪除所有資料。" version="1.0" helpurl="flash.data:EncryptedLocalStore:reset" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLCollationType" id="[flash.data.SQLCollationType]" sort="true" index="true" asAncestors="Object" tiptext="此類別所包含的常數代表了可能使用的 SQLColumnSchema 建構函式之 defaultCollationType 參數值，以及 SQLColumnSchema.defaultCollationType 屬性值。" helpurl="flash.data:SQLCollationType">
					<folder name="屬性" id="Properties" tiptext="SQLCollationType 類別的屬性" helpurl="flash.data:SQLCollationType">
						<string name="BINARY" object="[flash.data.SQLCollationType]" text="SQLCollationType.BINARY" constant="true" tiptext="指出會將該欄定義為使用 BINARY 排列順序。" version="" helpurl="flash.data:SQLCollationType:BINARY" playername="AIR"/>
						<string name="NO_CASE" object="[flash.data.SQLCollationType]" text="SQLCollationType.NO_CASE" constant="true" tiptext="指出會將該欄定義為使用 NOCASE 排列順序。" version="" helpurl="flash.data:SQLCollationType:NO_CASE" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLColumnNameStyle" id="[flash.data.SQLColumnNameStyle]" sort="true" index="true" asAncestors="Object" tiptext="此類別包含的常數代表 SQLConnection.columnNameStyle 屬性可能的值。" helpurl="flash.data:SQLColumnNameStyle">
					<folder name="屬性" id="Properties" tiptext="SQLColumnNameStyle 類別的屬性" helpurl="flash.data:SQLColumnNameStyle">
						<string name="DEFAULT" object="[flash.data.SQLColumnNameStyle]" text="SQLColumnNameStyle.DEFAULT" constant="true" tiptext="指出 SELECT 陳述式傳回的欄名稱會使用預設的格式。" version="" helpurl="flash.data:SQLColumnNameStyle:DEFAULT" playername="AIR"/>
						<string name="LONG" object="[flash.data.SQLColumnNameStyle]" text="SQLColumnNameStyle.LONG" constant="true" tiptext="指出 SELECT 陳述式傳回的欄名稱使用長欄名稱的格式。" version="" helpurl="flash.data:SQLColumnNameStyle:LONG" playername="AIR"/>
						<string name="SHORT" object="[flash.data.SQLColumnNameStyle]" text="SQLColumnNameStyle.SHORT" constant="true" tiptext="指出 SELECT 陳述式傳回的欄名稱使用短欄名稱的格式。" version="" helpurl="flash.data:SQLColumnNameStyle:SHORT" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLColumnSchema" id="[flash.data.SQLColumnSchema]" sort="true" index="true" asAncestors="Object" tiptext="SQLColumnSchema 類別所提供的資訊說明了資料庫中某個表格裡指定欄的特徵。" helpurl="flash.data:SQLColumnSchema">
					<folder name="方法" id="Methods" tiptext="SQLColumnSchema 類別的方法" helpurl="flash.data:SQLColumnSchema">
						<string name="SQLColumnSchema" object="[flash.data.SQLColumnSchema]" text="new SQLColumnSchema(%名稱:String,主要金鑰:Boolean,允許Null:Boolean,自動遞增:Boolean,資料類型:String,defaultCollationType:String%)" constructor="true" tiptext="建構 SQLColumnSchema 實體。" version="1.0" helpurl="flash.data:SQLColumnSchema:SQLColumnSchema" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLColumnSchema 類別的屬性" helpurl="flash.data:SQLColumnSchema">
						<string name="allowNull" object="[flash.data.SQLColumnSchema]" text=".allowNull" tiptext="指出此欄是否允許使用 NULL 值。" version="" helpurl="flash.data:SQLColumnSchema:allowNull:get" playername="AIR"/>
						<string name="autoIncrement" object="[flash.data.SQLColumnSchema]" text=".autoIncrement" tiptext="指出其是否為自動遞增欄。" version="" helpurl="flash.data:SQLColumnSchema:autoIncrement:get" playername="AIR"/>
						<string name="defaultCollationType" object="[flash.data.SQLColumnSchema]" text=".defaultCollationType" tiptext="指出針對此欄定義的預設排列順序。" version="" helpurl="flash.data:SQLColumnSchema:defaultCollationType:get" playername="AIR"/>
						<string name="dataType" object="[flash.data.SQLColumnSchema]" text=".dataType" tiptext="將欄的資料類型擷取為字串。" version="" helpurl="flash.data:SQLColumnSchema:dataType:get" playername="AIR"/>
						<string name="name" object="[flash.data.SQLColumnSchema]" text=".name" tiptext="取得欄名稱。" version="" helpurl="flash.data:SQLColumnSchema:name:get" playername="AIR"/>
						<string name="primaryKey" object="[flash.data.SQLColumnSchema]" text=".primaryKey" tiptext="指出此欄是否為其相關表格的主要索引欄 (或是複合索引中的主要索引欄之一)。" version="" helpurl="flash.data:SQLColumnSchema:primaryKey:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLConnection" id="[flash.data.SQLConnection]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="SQLConnection 實體可用來管理本機 SQL 資料庫檔案 (本機資料庫) 的建立與連線。" helpurl="flash.data:SQLConnection">
					<folder name="方法" id="Methods" tiptext="SQLConnection 類別的方法" helpurl="flash.data:SQLConnection">
						<string name="SQLConnection" object="[flash.data.SQLConnection]" text="new SQLConnection(%%)" constructor="true" tiptext="建立 SQLConnection 實體。" version="1.0" helpurl="flash.data:SQLConnection:SQLConnection" playername="AIR"/>
						<string name="addEventListener" object="[flash.data.SQLConnection]" text=".addEventListener(%類型:String,偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="將事件偵聽程式物件註冊為 EventDispatcher 物件，以便讓偵聽程式接收事件通知。" version="1.0" helpurl="flash.data:SQLConnection:addEventListener" playername="AIR"/>
						<string name="analyze" object="[flash.data.SQLConnection]" text=".analyze(%[資源名稱:String=null,回覆者:flash.net:Responder=null]%):void" tiptext="收集資料庫索引的相關統計資料，並將其儲存在資料庫中。" version="1.0" helpurl="flash.data:SQLConnection:analyze" playername="AIR"/>
						<string name="attach" object="[flash.data.SQLConnection]" text=".attach(%name:String[,reference:Object=null,responder:flash.net:Responder=null,encryptionKey:flash.utils:ByteArray=null]%):void" tiptext="將另一個資料庫加入 SQLConnection 實體，為新資料庫提供指定名稱。" version="1.0" helpurl="flash.data:SQLConnection:attach" playername="AIR"/>
						<string name="begin" object="[flash.data.SQLConnection]" text=".begin(%[選項:String=null,回覆者:flash.net:Responder=null]%):void" tiptext="開始交易，其中所有針對連線資料庫執行的 SQL 陳述式將會組成群組。" version="1.0" helpurl="flash.data:SQLConnection:begin" playername="AIR"/>
						<string name="cancel" object="[flash.data.SQLConnection]" text=".cancel(%[回覆者:flash.net:Responder=null]%):void" tiptext="中止目前在連線至 SQLConnection 實體的資料庫上執行之所有 SQL 陳述式。" version="1.0" helpurl="flash.data:SQLConnection:cancel" playername="AIR"/>
						<string name="commit" object="[flash.data.SQLConnection]" text=".commit(%[回覆者:flash.net:Responder=null]%):void" tiptext="認可現有的交易，會讓交易陳述式所執行的所有動作永久套用至資料庫。" version="1.0" helpurl="flash.data:SQLConnection:commit" playername="AIR"/>
						<string name="compact" object="[flash.data.SQLConnection]" text=".compact(%[回覆者:flash.net:Responder=null]%):void" tiptext="回收資料庫中所有未使用的空間。" version="1.0" helpurl="flash.data:SQLConnection:compact" playername="AIR"/>
						<string name="close" object="[flash.data.SQLConnection]" text=".close(%[回覆者:flash.net:Responder=null]%):void" tiptext="關閉目前的資料庫連線。" version="1.0" helpurl="flash.data:SQLConnection:close" playername="AIR"/>
						<string name="deanalyze" object="[flash.data.SQLConnection]" text=".deanalyze(%[回覆者:flash.net:Responder=null]%):void" tiptext="移除所有因為呼叫 analyze() 方法而建立的所有統計資訊。" version="1.0" helpurl="flash.data:SQLConnection:deanalyze" playername="AIR"/>
						<string name="detach" object="[flash.data.SQLConnection]" text=".detach(%名稱:String[,回覆者:flash.net:Responder=null]%):void" tiptext="使用 attach() 方法，將先前附加至 SQLConnection 實體的其它資料庫分離。" version="1.0" helpurl="flash.data:SQLConnection:detach" playername="AIR"/>
						<string name="getSchemaResult" object="[flash.data.SQLConnection]" text=".getSchemaResult(%%):flash.data:SQLSchemaResult" tiptext="讓使用者存取 loadSchema() 方法的呼叫結果。" version="1.0" helpurl="flash.data:SQLConnection:getSchemaResult" playername="AIR"/>
						<string name="loadSchema" object="[flash.data.SQLConnection]" text=".loadSchema(%[類型:Class=null,名稱:String=null,資料庫:String=main,包含欄結構:Boolean=true,回覆者:flash.net:Responder=null]%):void" tiptext="從連線的資料庫或任何附加的資料庫載入結構資訊。" version="1.0" helpurl="flash.data:SQLConnection:loadSchema" playername="AIR"/>
						<string name="open" object="[flash.data.SQLConnection]" text=".open(%[reference:Object=null,openMode:String=create,autoCompact:Boolean=false,pageSize:int=1024,encryptionKey:flash.utils:ByteArray=null]%):void" tiptext="在檔案系統的指定位置上開啟一個資料庫檔案的連線，或是在該位置上建立並開啟新的資料庫檔案，又或者建立並開啟內存記憶體的資料庫。" version="1.0" helpurl="flash.data:SQLConnection:open" playername="AIR"/>
						<string name="openAsync" object="[flash.data.SQLConnection]" text=".openAsync(%[reference:Object=null,openMode:String=create,responder:flash.net:Responder=null,autoCompact:Boolean=false,pageSize:int=1024,encryptionKey:flash.utils:ByteArray=null]%):void" tiptext="在檔案系統的指定位置上開啟一個資料庫檔案的連線，或是在該位置上建立並開啟新的資料庫檔案，又或者建立並開啟內存記憶體的資料庫。" version="1.0" helpurl="flash.data:SQLConnection:openAsync" playername="AIR"/>
						<string name="reencrypt" object="[flash.data.SQLConnection]" text=".reencrypt(%newEncryptionKey:flash.utils:ByteArray[,responder:flash.net:Responder=null]%):void" tiptext="Changes the encryption key of an encrypted database." version="1.5" helpurl="flash.data:SQLConnection:reencrypt" playername="AIR"/>
						<string name="removeEventListener" object="[flash.data.SQLConnection]" text=".removeEventListener(%類型:String,偵聽程式:Function[,使用捕捉:Boolean=false]%):void" tiptext="從 EventDispatcher 物件中移除偵聽程式。" version="1.0" helpurl="flash.data:SQLConnection:removeEventListener" playername="AIR"/>
						<string name="rollback" object="[flash.data.SQLConnection]" text=".rollback(%[回覆者:flash.net:Responder=null]%):void" tiptext="復原使用 begin() 方法所建立的現有交易，代表將捨棄交易中由任何 SQL 陳述式所做的變更。" version="1.0" helpurl="flash.data:SQLConnection:rollback" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLConnection 類別的屬性" helpurl="flash.data:SQLConnection">
						<string name="autoCompact" object="[flash.data.SQLConnection]" text=".autoCompact" tiptext="指出當原本建立目前的資料庫時，是否啟用了自動壓縮功能 (建立資料庫時，於 open() 或 openAsync() 呼叫中指定的 autoCompact 參數值)。" version="" helpurl="flash.data:SQLConnection:autoCompact:get" playername="AIR"/>
						<string name="connected" object="[flash.data.SQLConnection]" text=".connected" tiptext="指出 SQLConnection 實體是否開啟了對資料庫檔案的連線。" version="" helpurl="flash.data:SQLConnection:connected:get" playername="AIR"/>
						<string name="cacheSize" object="[flash.data.SQLConnection]" text=".cacheSize" tiptext="讓使用者存取此連線的快取大小，代表記憶體中每一次能夠保留的資料庫磁碟分頁數目上限。" version="" helpurl="flash.data:SQLConnection:cacheSize:get" playername="AIR"/>
						<string name="columnNameStyle" object="[flash.data.SQLConnection]" text=".columnNameStyle" tiptext="指出 SELECT 陳述式結果中報告欄名稱的方式。" version="" helpurl="flash.data:SQLConnection:columnNameStyle:get" playername="AIR"/>
						<string name="inTransaction" object="[flash.data.SQLConnection]" text=".inTransaction" tiptext="指出此連線目前是否與交易有關。" version="" helpurl="flash.data:SQLConnection:inTransaction:get" playername="AIR"/>
						<string name="lastInsertRowID" object="[flash.data.SQLConnection]" text=".lastInsertRowID" tiptext="SQL INSERT 陳述式最後產生的列識別名稱。" version="" helpurl="flash.data:SQLConnection:lastInsertRowID:get" playername="AIR"/>
						<string name="pageSize" object="[flash.data.SQLConnection]" text=".pageSize" tiptext="指出當最初建立資料庫時 (建立資料庫時，於 open() 或 openAsync() 呼叫中指定的 pageSize 參數值)，所指定的資料庫頁面大小 (以位元組為單位)。" version="" helpurl="flash.data:SQLConnection:pageSize:get" playername="AIR"/>
						<string name="totalChanges" object="[flash.data.SQLConnection]" text=".totalChanges" tiptext="包含自從開啟了資料庫的連線以來，所做的資料變更總數。" version="" helpurl="flash.data:SQLConnection:totalChanges:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="SQLConnection 類別的事件" helpurl="flash.data:SQLConnection">
						<string name="update" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLUpdateEvent.UPDATE{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在任何連線資料庫之任何表格內的資料因為執行 SQL UPDATE 命令而變更時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLUpdateEvent.UPDATE_update" playername="AIR"/>
						<string name="schema" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.SCHEMA{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 loadSchema() 方法呼叫的作業成功完成，且結構結果也就緒時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.SCHEMA_schema" playername="AIR"/>
						<string name="rollback" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.ROLLBACK{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 rollback() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.ROLLBACK_rollback" playername="AIR"/>
						<string name="reencrypt" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.REENCRYPT{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a reencrypt() method call&apos;s operation completes successfully." version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.REENCRYPT_reencrypt" playername="AIR"/>
						<string name="open" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.OPEN{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 openAsync() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.OPEN_open" playername="AIR"/>
						<string name="insert" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLUpdateEvent.INSERT{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在任何連線資料庫之任何表格內的資料因為執行 SQL INSERT 命令而變更時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLUpdateEvent.INSERT_insert" playername="AIR"/>
						<string name="error" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLErrorEvent.ERROR{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在任何一個 SQLConnection 物件的非同步作業出現錯誤時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLErrorEvent.ERROR_error" playername="AIR"/>
						<string name="detach" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.DETACH{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 detach() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.DETACH_detach" playername="AIR"/>
						<string name="delete" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLUpdateEvent.DELETE{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在任何連線資料庫之任何表格內的資料因為執行 SQL DELETE 命令而變更時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLUpdateEvent.DELETE_delete" playername="AIR"/>
						<string name="deanalyze" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.DEANALYZE{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 deanalyze() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.DEANALYZE_deanalyze" playername="AIR"/>
						<string name="commit" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.COMMIT{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 commit() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.COMMIT_commit" playername="AIR"/>
						<string name="close" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.CLOSE{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 close() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.CLOSE_close" playername="AIR"/>
						<string name="compact" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.COMPACT{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 compact() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.COMPACT_compact" playername="AIR"/>
						<string name="cancel" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.CANCEL{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 cancel() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.CANCEL_cancel" playername="AIR"/>
						<string name="begin" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.BEGIN{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 begin() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.BEGIN_begin" playername="AIR"/>
						<string name="attach" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.ATTACH{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 attach() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.ATTACH_attach" playername="AIR"/>
						<string name="analyze" object="[flash.data.SQLConnection]" text=".addEventListener(%type:String=SQLEvent.ANALYZE{SQLUpdateEvent.UPDATE,SQLEvent.SCHEMA,SQLEvent.ROLLBACK,SQLEvent.REENCRYPT,SQLEvent.OPEN,SQLUpdateEvent.INSERT,SQLErrorEvent.ERROR,SQLEvent.DETACH,SQLUpdateEvent.DELETE,SQLEvent.DEANALYZE,SQLEvent.COMMIT,SQLEvent.CLOSE,SQLEvent.COMPACT,SQLEvent.CANCEL,SQLEvent.BEGIN,SQLEvent.ATTACH,SQLEvent.ANALYZE},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 analyze() 作業成功完成時傳送。" version="" helpurl="flash.data:SQLConnection_flash.events.SQLEvent.ANALYZE_analyze" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLIndexSchema" id="[flash.data.SQLIndexSchema]" sort="true" index="true" asAncestors="flash.data:SQLSchema,Object" tiptext="SQLIndexSchema 實體會提供用來描述資料庫中特定索引的資訊。" helpurl="flash.data:SQLIndexSchema">
					<folder name="方法" id="Methods" tiptext="SQLIndexSchema 類別的方法" helpurl="flash.data:SQLIndexSchema">
						<string name="SQLIndexSchema" object="[flash.data.SQLIndexSchema]" text="new SQLIndexSchema(%資料庫:String,名稱:String,sql:String,表格:String%)" constructor="true" tiptext="建立 SQLIndexSchema 實體。" version="1.0" helpurl="flash.data:SQLIndexSchema:SQLIndexSchema" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLIndexSchema 類別的屬性" helpurl="flash.data:SQLIndexSchema">
						<string name="table" object="[flash.data.SQLIndexSchema]" text=".table" tiptext="附加此索引的表格名稱。" version="" helpurl="flash.data:SQLIndexSchema:table:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLMode" id="[flash.data.SQLMode]" sort="true" index="true" asAncestors="Object" tiptext="此類別所包含的常數代表 SQLConnection.open() 和 SQLConnection.openAsync() 方法之 openMode 參數可能使用的值。" helpurl="flash.data:SQLMode">
					<folder name="屬性" id="Properties" tiptext="SQLMode 類別的屬性" helpurl="flash.data:SQLMode">
						<string name="CREATE" object="[flash.data.SQLMode]" text="SQLMode.CREATE" constant="true" tiptext="指出已開啟連線進行更新，而且如果指定的檔案不存在，就會建立資料庫檔案。" version="" helpurl="flash.data:SQLMode:CREATE" playername="AIR"/>
						<string name="READ" object="[flash.data.SQLMode]" text="SQLMode.READ" constant="true" tiptext="指出連線以唯讀模式開啟。" version="" helpurl="flash.data:SQLMode:READ" playername="AIR"/>
						<string name="UPDATE" object="[flash.data.SQLMode]" text="SQLMode.UPDATE" constant="true" tiptext="指出已開啟連線進行更新，但是如果指定的檔案不存在，則不會建立新的資料庫檔案。" version="" helpurl="flash.data:SQLMode:UPDATE" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLResult" id="[flash.data.SQLResult]" sort="true" index="true" asAncestors="Object" tiptext="SQLResult 類別會讓使用者存取回應 SQL 陳述式 (SQLStatement 實體) 執行結果所傳回的資料。" helpurl="flash.data:SQLResult">
					<folder name="方法" id="Methods" tiptext="SQLResult 類別的方法" helpurl="flash.data:SQLResult">
						<string name="SQLResult" object="[flash.data.SQLResult]" text="new SQLResult(%[資料:Array=null,受影響的列:Number=0,完整:Boolean=true,列ID:Number=0]%)" constructor="true" tiptext="建立 SQLResult 實體。" version="1.0" helpurl="flash.data:SQLResult:SQLResult" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLResult 類別的屬性" helpurl="flash.data:SQLResult">
						<string name="complete" object="[flash.data.SQLResult]" text=".complete" tiptext="指出是否已傳回陳述式執行的所有結果資料。" version="" helpurl="flash.data:SQLResult:complete:get" playername="AIR"/>
						<string name="data" object="[flash.data.SQLResult]" text=".data" tiptext="陳述式執行後所傳回的結果資料，特別是指執行了 SQL SELECT 陳述式之後。" version="" helpurl="flash.data:SQLResult:data:get" playername="AIR"/>
						<string name="rowsAffected" object="[flash.data.SQLResult]" text=".rowsAffected" tiptext="指出有多少列已受到作業影響。" version="" helpurl="flash.data:SQLResult:rowsAffected:get" playername="AIR"/>
						<string name="lastInsertRowID" object="[flash.data.SQLResult]" text=".lastInsertRowID" tiptext="SQL INSERT 陳述式最後產生的列識別名稱。" version="" helpurl="flash.data:SQLResult:lastInsertRowID:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLSchema" id="[flash.data.SQLSchema]" sort="true" index="true" asAncestors="Object" tiptext="SQLSchema 類別是資料庫物件 (例如表格、檢視與索引) 結構資訊的基底類別。" helpurl="flash.data:SQLSchema">
					<folder name="方法" id="Methods" tiptext="SQLSchema 類別的方法" helpurl="flash.data:SQLSchema">
						<string name="SQLSchema" object="[flash.data.SQLSchema]" text="new SQLSchema(%資料庫:String,名稱:String,sql:String%)" constructor="true" tiptext="建立 SQLSchema 實體。" version="1.0" helpurl="flash.data:SQLSchema:SQLSchema" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLSchema 類別的屬性" helpurl="flash.data:SQLSchema">
						<string name="database" object="[flash.data.SQLSchema]" text=".database" tiptext="此結構物件所屬的資料庫名稱。" version="" helpurl="flash.data:SQLSchema:database:get" playername="AIR"/>
						<string name="name" object="[flash.data.SQLSchema]" text=".name" tiptext="此結構物件的名稱。" version="" helpurl="flash.data:SQLSchema:name:get" playername="AIR"/>
						<string name="sql" object="[flash.data.SQLSchema]" text=".sql" tiptext="傳回用來建立此結構物件的 SQL 陳述式之完整內容。" version="" helpurl="flash.data:SQLSchema:sql:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLSchemaResult" id="[flash.data.SQLSchemaResult]" sort="true" index="true" asAncestors="Object" tiptext="SQLSchemaResult 實體所包含的資訊來自對 SQLConnection.loadSchema() 方法的呼叫。" helpurl="flash.data:SQLSchemaResult">
					<folder name="方法" id="Methods" tiptext="SQLSchemaResult 類別的方法" helpurl="flash.data:SQLSchemaResult">
						<string name="SQLSchemaResult" object="[flash.data.SQLSchemaResult]" text="new SQLSchemaResult(%表格:Array,檢視:Array,索引:Array,觸發器:Array%)" constructor="true" tiptext="建立 SQLSchemaResult 實體。" version="1.0" helpurl="flash.data:SQLSchemaResult:SQLSchemaResult" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLSchemaResult 類別的屬性" helpurl="flash.data:SQLSchemaResult">
						<string name="indices" object="[flash.data.SQLSchemaResult]" text=".indices" tiptext="在對 SQLConnection.loadSchema() 的呼叫中要求的 SQLIndexSchema 實體陣列。" version="" helpurl="flash.data:SQLSchemaResult:indices:get" playername="AIR"/>
						<string name="tables" object="[flash.data.SQLSchemaResult]" text=".tables" tiptext="在對 SQLConnection.loadSchema() 的呼叫中要求的 SQLTableSchema 實體陣列。" version="" helpurl="flash.data:SQLSchemaResult:tables:get" playername="AIR"/>
						<string name="triggers" object="[flash.data.SQLSchemaResult]" text=".triggers" tiptext="在對 SQLConnection.loadSchema() 的呼叫中要求的 SQLTriggerSchema 實體陣列。" version="" helpurl="flash.data:SQLSchemaResult:triggers:get" playername="AIR"/>
						<string name="views" object="[flash.data.SQLSchemaResult]" text=".views" tiptext="在對 SQLConnection.loadSchema() 的呼叫中要求的 SQLViewSchema 實體陣列。" version="" helpurl="flash.data:SQLSchemaResult:views:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLStatement" id="[flash.data.SQLStatement]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="SQLStatement 實體會用來對透過 SQLConnection 實體開啟的本機 SQL 資料庫執行 SQL 陳述式。" helpurl="flash.data:SQLStatement">
					<folder name="方法" id="Methods" tiptext="SQLStatement 類別的方法" helpurl="flash.data:SQLStatement">
						<string name="SQLStatement" object="[flash.data.SQLStatement]" text="new SQLStatement(%%)" constructor="true" tiptext="建立 SQLStatement 實體。" version="1.0" helpurl="flash.data:SQLStatement:SQLStatement" playername="AIR"/>
						<string name="cancel" object="[flash.data.SQLStatement]" text=".cancel(%%):void" tiptext="取消執行此陳述式。" version="1.0" helpurl="flash.data:SQLStatement:cancel" playername="AIR"/>
						<string name="clearParameters" object="[flash.data.SQLStatement]" text=".clearParameters(%%):void" tiptext="清除目前所有的參數設定。" version="1.0" helpurl="flash.data:SQLStatement:clearParameters" playername="AIR"/>
						<string name="execute" object="[flash.data.SQLStatement]" text=".execute(%[預先取得:int=-1,回覆者:flash.net:Responder=null]%):void" tiptext="對 (連線至 sqlConnection 屬性中的 SQLConnection 物件的) 資料庫執行 text 屬性中的 SQL。" version="1.0" helpurl="flash.data:SQLStatement:execute" playername="AIR"/>
						<string name="getResult" object="[flash.data.SQLStatement]" text=".getResult(%%):flash.data:SQLResult" tiptext="讓使用者存取包含陳述式執行結果的 SQLResult 物件，這些結果包括任何來自 SELECT 陳述式的結果列，以及其他所有已執行之陳述式的陳述式執行相關資訊。" version="1.0" helpurl="flash.data:SQLStatement:getResult" playername="AIR"/>
						<string name="next" object="[flash.data.SQLStatement]" text=".next(%[預先取得:int=-1,回覆者:flash.net:Responder=null]%):void" tiptext="擷取 SELECT 陳述式之結果集中的下一部分。" version="1.0" helpurl="flash.data:SQLStatement:next" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLStatement 類別的屬性" helpurl="flash.data:SQLStatement">
						<string name="executing" object="[flash.data.SQLStatement]" text=".executing" tiptext="指出陳述式目前是否正在執行。" version="" helpurl="flash.data:SQLStatement:executing:get" playername="AIR"/>
						<string name="sqlConnection" object="[flash.data.SQLStatement]" text=".sqlConnection" tiptext="負責管理 (已執行陳述式的) 資料庫之連線的 SQLConnection 物件。" version="" helpurl="flash.data:SQLStatement:sqlConnection:get" playername="AIR"/>
						<string name="itemClass" object="[flash.data.SQLStatement]" text=".itemClass" tiptext="指出用於每一列因為執行陳述式所傳回之結果的類別 (資料類型)。" version="" helpurl="flash.data:SQLStatement:itemClass:get" playername="AIR"/>
						<string name="parameters" object="[flash.data.SQLStatement]" text=".parameters" tiptext="做為關聯陣列，供您針對 SQL 陳述式之 text 屬性加入其指定的參數值。" version="" helpurl="flash.data:SQLStatement:parameters:get" playername="AIR"/>
						<string name="text" object="[flash.data.SQLStatement]" text=".text" tiptext="陳述式的實際 SQL 文字。" version="" helpurl="flash.data:SQLStatement:text:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="SQLStatement 類別的事件" helpurl="flash.data:SQLStatement">
						<string name="error" object="[flash.data.SQLStatement]" text=".addEventListener(%類型:String=SQLErrorEvent.ERROR{SQLErrorEvent.ERROR,SQLEvent.RESULT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在作業期間發生錯誤時傳送。" version="" helpurl="flash.data:SQLStatement_flash.events.SQLErrorEvent.ERROR_error" playername="AIR"/>
						<string name="result" object="[flash.data.SQLStatement]" text=".addEventListener(%類型:String=SQLEvent.RESULT{SQLErrorEvent.ERROR,SQLEvent.RESULT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在 execute() 或 next() 方法呼叫的作業成功完成時傳送。" version="" helpurl="flash.data:SQLStatement_flash.events.SQLEvent.RESULT_result" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLTableSchema" id="[flash.data.SQLTableSchema]" sort="true" index="true" asAncestors="flash.data:SQLSchema,Object" tiptext="SQLTableSchema 實體會提供用來描述資料庫中特定表格的資訊。" helpurl="flash.data:SQLTableSchema">
					<folder name="方法" id="Methods" tiptext="SQLTableSchema 類別的方法" helpurl="flash.data:SQLTableSchema">
						<string name="SQLTableSchema" object="[flash.data.SQLTableSchema]" text="new SQLTableSchema(%資料庫:String,名稱:String,sql:String,行:Array%)" constructor="true" tiptext="建立 SQLTableSchema 實體。" version="1.0" helpurl="flash.data:SQLTableSchema:SQLTableSchema" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLTableSchema 類別的屬性" helpurl="flash.data:SQLTableSchema">
						<string name="columns" object="[flash.data.SQLTableSchema]" text=".columns" tiptext="SQLColumnSchema 實體陣列，內含此表格中各欄的結構描述資訊。" version="" helpurl="flash.data:SQLTableSchema:columns:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLTransactionLockType" id="[flash.data.SQLTransactionLockType]" sort="true" index="true" asAncestors="Object" tiptext="此類別所包含的常數代表 SQLConnection.begin() 方法之 option 參數可能使用的值。" helpurl="flash.data:SQLTransactionLockType">
					<folder name="屬性" id="Properties" tiptext="SQLTransactionLockType 類別的屬性" helpurl="flash.data:SQLTransactionLockType">
						<string name="DEFERRED" object="[flash.data.SQLTransactionLockType]" text="SQLTransactionLockType.DEFERRED" constant="true" tiptext="指定延遲鎖定交易選項。" version="" helpurl="flash.data:SQLTransactionLockType:DEFERRED" playername="AIR"/>
						<string name="EXCLUSIVE" object="[flash.data.SQLTransactionLockType]" text="SQLTransactionLockType.EXCLUSIVE" constant="true" tiptext="指定專屬鎖定交易選項。" version="" helpurl="flash.data:SQLTransactionLockType:EXCLUSIVE" playername="AIR"/>
						<string name="IMMEDIATE" object="[flash.data.SQLTransactionLockType]" text="SQLTransactionLockType.IMMEDIATE" constant="true" tiptext="指定立即鎖定交易選項。" version="" helpurl="flash.data:SQLTransactionLockType:IMMEDIATE" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLTriggerSchema" id="[flash.data.SQLTriggerSchema]" sort="true" index="true" asAncestors="flash.data:SQLSchema,Object" tiptext="SQLTriggerSchema 實體會提供用來描述資料庫中特定觸發情況的資訊。" helpurl="flash.data:SQLTriggerSchema">
					<folder name="方法" id="Methods" tiptext="SQLTriggerSchema 類別的方法" helpurl="flash.data:SQLTriggerSchema">
						<string name="SQLTriggerSchema" object="[flash.data.SQLTriggerSchema]" text="new SQLTriggerSchema(%資料庫:String,名稱:String,sql:String,表格:String%)" constructor="true" tiptext="建立 SQLTriggerSchema 實體。" version="1.0" helpurl="flash.data:SQLTriggerSchema:SQLTriggerSchema" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLTriggerSchema 類別的屬性" helpurl="flash.data:SQLTriggerSchema">
						<string name="table" object="[flash.data.SQLTriggerSchema]" text=".table" tiptext="用來定義此觸發情況的表格名稱，或是在檢視中定義觸發情況的檢視名稱。" version="" helpurl="flash.data:SQLTriggerSchema:table:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLViewSchema" id="[flash.data.SQLViewSchema]" sort="true" index="true" asAncestors="flash.data:SQLTableSchema,flash.data:SQLSchema,Object" tiptext="SQLViewSchema 實體會提供用來描述資料庫中特定檢視的資訊。" helpurl="flash.data:SQLViewSchema">
					<folder name="方法" id="Methods" tiptext="SQLViewSchema 類別的方法" helpurl="flash.data:SQLViewSchema">
						<string name="SQLViewSchema" object="[flash.data.SQLViewSchema]" text="new SQLViewSchema(%資料庫:String,名稱:String,sql:String,行:Array%)" constructor="true" tiptext="建立 SQLViewSchema 實體。" version="1.0" helpurl="flash.data:SQLViewSchema:SQLViewSchema" playername="AIR"/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.desktop" id="flash.desktop" sort="true" tiptext="flash.desktop 套件的類別" helpurl="flash.desktop">
				<folder name="Clipboard" id="[flash.desktop.Clipboard]" sort="true" index="true" asAncestors="Object" tiptext="Clipboard 類別可提供透過剪貼簿與拖放作業來傳輸資料與物件所需的容器 (僅限 AIR)。" helpurl="flash.desktop:Clipboard">
					<folder name="方法" id="Methods" tiptext="Clipboard 類別的方法" helpurl="flash.desktop:Clipboard">
						<string name="Clipboard" object="[flash.desktop.Clipboard]" text="new Clipboard(%%)" constructor="true" tiptext="建立空的 Clipboard 物件。" version="1.0" helpurl="flash.desktop:Clipboard:Clipboard" playername=""/>
						<string name="clear" object="[flash.desktop.Clipboard]" text=".clear(%%):void" tiptext="刪除此 Clipboard 物件中的所有資料形式。" version="1.0" helpurl="flash.desktop:Clipboard:clear" playername=""/>
						<string name="clearData" object="[flash.desktop.Clipboard]" text=".clearData(%格式:String%):void" tiptext="刪除指定格式的資料形式。" version="1.0" helpurl="flash.desktop:Clipboard:clearData" playername=""/>
						<string name="setData" object="[flash.desktop.Clipboard]" text=".setData(%格式:String,資料:Object[,可序列化:Boolean=true]%):Boolean" tiptext="加入要以指定資料格式進行傳輸的資訊形式。" version="1.0" helpurl="flash.desktop:Clipboard:setData" playername=""/>
						<string name="setDataHandler" object="[flash.desktop.Clipboard]" text=".setDataHandler(%格式:String,處理常式:Function[,可序列化:Boolean=true]%):Boolean" tiptext="將參照加入可視所需之指定格式而產生資料的處理常式。" version="1.0" helpurl="flash.desktop:Clipboard:setDataHandler" playername=""/>
						<string name="getData" object="[flash.desktop.Clipboard]" text=".getData(%格式:String[,傳輸模式:String=originalPreferred]%):Object" tiptext="如果存在指定格式的資料，則取回剪貼簿資料。" version="1.0" helpurl="flash.desktop:Clipboard:getData" playername=""/>
						<string name="hasFormat" object="[flash.desktop.Clipboard]" text=".hasFormat(%格式:String%):Boolean" tiptext="檢查此 Clipboard 物件中是否存在指定格式的資料。" version="1.5" helpurl="flash.desktop:Clipboard:hasFormat" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Clipboard 類別的屬性" helpurl="flash.desktop:Clipboard">
						<string name="generalClipboard" object="[flash.desktop.Clipboard]" text=".generalClipboard" tiptext="作業系統剪貼簿。" version="" helpurl="flash.desktop:Clipboard:generalClipboard:get" playername=""/>
						<string name="formats" object="[flash.desktop.Clipboard]" text=".formats" tiptext="字串陣列，內含此 Clipboard 物件中可用的資料格式名稱。" version="" helpurl="flash.desktop:Clipboard:formats:get" playername=""/>
					</folder>
				</folder>
				<folder name="ClipboardFormats" id="[flash.desktop.ClipboardFormats]" sort="true" index="true" asAncestors="Object" tiptext="針對搭配 Clipboard 類別一起使用的標準資料格式名稱定義其常數。" helpurl="flash.desktop:ClipboardFormats">
					<folder name="屬性" id="Properties" tiptext="ClipboardFormats 類別的屬性" helpurl="flash.desktop:ClipboardFormats">
						<string name="TEXT_FORMAT" object="[flash.desktop.ClipboardFormats]" text="ClipboardFormats.TEXT_FORMAT" constant="true" tiptext="字串資料。" version="" helpurl="flash.desktop:ClipboardFormats:TEXT_FORMAT" playername=""/>
						<string name="HTML_FORMAT" object="[flash.desktop.ClipboardFormats]" text="ClipboardFormats.HTML_FORMAT" constant="true" tiptext="HTML 資料。" version="" helpurl="flash.desktop:ClipboardFormats:HTML_FORMAT" playername=""/>
						<string name="RICH_TEXT_FORMAT" object="[flash.desktop.ClipboardFormats]" text="ClipboardFormats.RICH_TEXT_FORMAT" constant="true" tiptext="RTF 格式資料。" version="" helpurl="flash.desktop:ClipboardFormats:RICH_TEXT_FORMAT" playername=""/>
						<string name="URL_FORMAT" object="[flash.desktop.ClipboardFormats]" text="ClipboardFormats.URL_FORMAT" constant="true" tiptext="URL 字串 (僅限 AIR)。" version="" helpurl="flash.desktop:ClipboardFormats:URL_FORMAT" playername="AIR"/>
						<string name="FILE_LIST_FORMAT" object="[flash.desktop.ClipboardFormats]" text="ClipboardFormats.FILE_LIST_FORMAT" constant="true" tiptext="檔案陣列 (僅限 AIR)。" version="" helpurl="flash.desktop:ClipboardFormats:FILE_LIST_FORMAT" playername="AIR"/>
						<string name="BITMAP_FORMAT" object="[flash.desktop.ClipboardFormats]" text="ClipboardFormats.BITMAP_FORMAT" constant="true" tiptext="影像資料 (僅限 AIR)。" version="" helpurl="flash.desktop:ClipboardFormats:BITMAP_FORMAT" playername="AIR"/>
					</folder>
				</folder>
				<folder name="ClipboardTransferMode" id="[flash.desktop.ClipboardTransferMode]" sort="true" index="true" asAncestors="Object" tiptext="針對做為 Clipboard.getData() 方法之 transferMode 參數值使用的模式定義其常數。" helpurl="flash.desktop:ClipboardTransferMode">
					<folder name="屬性" id="Properties" tiptext="ClipboardTransferMode 類別的屬性" helpurl="flash.desktop:ClipboardTransferMode">
						<string name="ORIGINAL_PREFERRED" object="[flash.desktop.ClipboardTransferMode]" text="ClipboardTransferMode.ORIGINAL_PREFERRED" constant="true" tiptext="如果有參考的話，Clipboard 物件應會傳回參考，如果沒有參考的話，則會傳回副本。" version="" helpurl="flash.desktop:ClipboardTransferMode:ORIGINAL_PREFERRED" playername=""/>
						<string name="ORIGINAL_ONLY" object="[flash.desktop.ClipboardTransferMode]" text="ClipboardTransferMode.ORIGINAL_ONLY" constant="true" tiptext="Clipboard 物件應該只會傳回參照。" version="" helpurl="flash.desktop:ClipboardTransferMode:ORIGINAL_ONLY" playername=""/>
						<string name="CLONE_PREFERRED" object="[flash.desktop.ClipboardTransferMode]" text="ClipboardTransferMode.CLONE_PREFERRED" constant="true" tiptext="如果有副本的話，Clipboard 物件應該傳回副本，如果沒有副本的話，則傳回參考。" version="" helpurl="flash.desktop:ClipboardTransferMode:CLONE_PREFERRED" playername=""/>
						<string name="CLONE_ONLY" object="[flash.desktop.ClipboardTransferMode]" text="ClipboardTransferMode.CLONE_ONLY" constant="true" tiptext="Clipboard 物件應該只會傳回副本。" version="" helpurl="flash.desktop:ClipboardTransferMode:CLONE_ONLY" playername=""/>
					</folder>
				</folder>
				<folder name="DockIcon" id="[flash.desktop.DockIcon]" sort="true" index="true" asAncestors="flash.desktop:InteractiveIcon,flash.desktop:Icon,flash.events:EventDispatcher,Object" tiptext="DockIcon 類別代表 MacOS X&amp;#xAE; 樣式的停駐圖示。" helpurl="flash.desktop:DockIcon">
					<folder name="方法" id="Methods" tiptext="DockIcon 類別的方法" helpurl="flash.desktop:DockIcon">
						<string name="bounce" object="[flash.desktop.DockIcon]" text=".bounce(%[優先順序:String=informational]%):void" tiptext="通知使用者發生了可能需要注意的事件。" version="1.0" helpurl="flash.desktop:DockIcon:bounce" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DockIcon 類別的屬性" helpurl="flash.desktop:DockIcon">
						<string name="bitmaps" object="[flash.desktop.DockIcon]" text=".bitmaps" tiptext="以不同大小顯示之 BitmapData 物件陣列的圖示影像。" version="" helpurl="flash.desktop:DockIcon:bitmaps:set" playername="AIR"/>
						<string name="width" object="[flash.desktop.DockIcon]" text=".width" tiptext="目前的圖示顯示寬度 (以像素為單位)。" version="" helpurl="flash.desktop:DockIcon:width:get" playername="AIR"/>
						<string name="height" object="[flash.desktop.DockIcon]" text=".height" tiptext="目前的圖示顯示高度 (以像素為單位)。" version="" helpurl="flash.desktop:DockIcon:height:get" playername="AIR"/>
						<string name="menu" object="[flash.desktop.DockIcon]" text=".menu" tiptext="此停駐圖示的系統提供選單。" version="" helpurl="flash.desktop:DockIcon:menu:set" playername="AIR"/>
					</folder>
				</folder>
				<folder name="Icon" id="[flash.desktop.Icon]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="Icon 類別代表作業系統圖示。" helpurl="flash.desktop:Icon">
					<folder name="屬性" id="Properties" tiptext="Icon 類別的屬性" helpurl="flash.desktop:Icon">
						<string name="bitmaps" object="[flash.desktop.Icon]" text=".bitmaps" tiptext="以不同大小顯示之 BitmapData 物件陣列的圖示影像。" version="" helpurl="flash.desktop:Icon:bitmaps:set" playername="AIR"/>
					</folder>
				</folder>
				<folder name="InteractiveIcon" id="[flash.desktop.InteractiveIcon]" sort="true" index="true" asAncestors="flash.desktop:Icon,flash.events:EventDispatcher,Object" tiptext="InteractiveIcon 為與應用程式相關聯之作業系統圖示的抽象基底類別。" helpurl="flash.desktop:InteractiveIcon">
					<folder name="屬性" id="Properties" tiptext="InteractiveIcon 類別的屬性" helpurl="flash.desktop:InteractiveIcon">
						<string name="bitmaps" object="[flash.desktop.InteractiveIcon]" text=".bitmaps" tiptext="以不同大小顯示之 BitmapData 物件陣列的圖示影像。" version="" helpurl="flash.desktop:InteractiveIcon:bitmaps:set" playername="AIR"/>
						<string name="width" object="[flash.desktop.InteractiveIcon]" text=".width" tiptext="目前的圖示顯示寬度 (以像素為單位)。" version="" helpurl="flash.desktop:InteractiveIcon:width:get" playername="AIR"/>
						<string name="height" object="[flash.desktop.InteractiveIcon]" text=".height" tiptext="目前的圖示顯示高度 (以像素為單位)。" version="" helpurl="flash.desktop:InteractiveIcon:height:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeApplication" id="[flash.desktop.NativeApplication]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="NativeApplication 類別代表這個 AIR 應用程式。" helpurl="flash.desktop:NativeApplication">
					<folder name="方法" id="Methods" tiptext="NativeApplication 類別的方法" helpurl="flash.desktop:NativeApplication">
						<string name="exit" object="[flash.desktop.NativeApplication]" text=".exit(%[錯誤代碼:int=0]%):void" tiptext="終止此應用程式。" version="1.0" helpurl="flash.desktop:NativeApplication:exit" playername="AIR"/>
						<string name="activate" object="[flash.desktop.NativeApplication]" text=".activate(%[視窗:flash.display:NativeWindow=null]%):void" tiptext="啟動此應用程式。" version="1.0" helpurl="flash.desktop:NativeApplication:activate" playername="AIR"/>
						<string name="copy" object="[flash.desktop.NativeApplication]" text=".copy(%%):Boolean" tiptext="在取得焦點的顯示物件上叫用內部複製命令。" version="1.0" helpurl="flash.desktop:NativeApplication:copy" playername="AIR"/>
						<string name="cut" object="[flash.desktop.NativeApplication]" text=".cut(%%):Boolean" tiptext="在取得焦點的顯示物件上叫用內部剪下命令。" version="1.0" helpurl="flash.desktop:NativeApplication:cut" playername="AIR"/>
						<string name="paste" object="[flash.desktop.NativeApplication]" text=".paste(%%):Boolean" tiptext="在取得焦點的顯示物件上叫用內部貼上命令。" version="1.0" helpurl="flash.desktop:NativeApplication:paste" playername="AIR"/>
						<string name="clear" object="[flash.desktop.NativeApplication]" text=".clear(%%):Boolean" tiptext="在取得焦點的顯示物件上叫用內部刪除命令。" version="1.0" helpurl="flash.desktop:NativeApplication:clear" playername="AIR"/>
						<string name="selectAll" object="[flash.desktop.NativeApplication]" text=".selectAll(%%):Boolean" tiptext="在取得焦點的顯示物件上叫用內部全選命令。" version="1.0" helpurl="flash.desktop:NativeApplication:selectAll" playername="AIR"/>
						<string name="getDefaultApplication" object="[flash.desktop.NativeApplication]" text=".getDefaultApplication(%副檔名:String%):String" tiptext="取得預設應用程式，以便開啟具有指定副檔名的檔案。" version="1.0" helpurl="flash.desktop:NativeApplication:getDefaultApplication" playername="AIR"/>
						<string name="isSetAsDefaultApplication" object="[flash.desktop.NativeApplication]" text=".isSetAsDefaultApplication(%副檔名:String%):Boolean" tiptext="指定此應用程式目前是否為用於開啟具有指定副檔名之檔案的預設應用程式。" version="1.0" helpurl="flash.desktop:NativeApplication:isSetAsDefaultApplication" playername="AIR"/>
						<string name="setAsDefaultApplication" object="[flash.desktop.NativeApplication]" text=".setAsDefaultApplication(%副檔名:String%):void" tiptext="將此應用程式設定為用於開啟具有指定副檔名之檔案的預設應用程式。" version="1.0" helpurl="flash.desktop:NativeApplication:setAsDefaultApplication" playername="AIR"/>
						<string name="removeAsDefaultApplication" object="[flash.desktop.NativeApplication]" text=".removeAsDefaultApplication(%副檔名:String%):void" tiptext="移除此應用程式，使其不再成為開啟具有指定副檔名之檔案的預設應用程式。" version="1.0" helpurl="flash.desktop:NativeApplication:removeAsDefaultApplication" playername="AIR"/>
						<string name="addEventListener" object="[flash.desktop.NativeApplication]" text=".addEventListener(%類型:String,偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="將事件偵聽程式物件註冊為 EventDispatcher 物件，以便讓偵聽程式接收事件通知。" version="1.0" helpurl="flash.desktop:NativeApplication:addEventListener" playername="AIR"/>
						<string name="removeEventListener" object="[flash.desktop.NativeApplication]" text=".removeEventListener(%類型:String,偵聽程式:Function[,使用捕捉:Boolean=false]%):void" tiptext="從 EventDispatcher 物件中移除偵聽程式。" version="1.0" helpurl="flash.desktop:NativeApplication:removeEventListener" playername="AIR"/>
						<string name="dispatchEvent" object="[flash.desktop.NativeApplication]" text=".dispatchEvent(%事件:flash.events:Event%):Boolean" tiptext="將事件傳送至事件流程。" version="1.0" helpurl="flash.desktop:NativeApplication:dispatchEvent" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NativeApplication 類別的屬性" helpurl="flash.desktop:NativeApplication">
						<string name="nativeApplication" object="[flash.desktop.NativeApplication]" text=".nativeApplication" tiptext="NativeApplication 物件的 Singleton 實體。" version="" helpurl="flash.desktop:NativeApplication:nativeApplication:get" playername="AIR"/>
						<string name="runtimeVersion" object="[flash.desktop.NativeApplication]" text=".runtimeVersion" tiptext="裝載此應用程式之執行階段的版本號碼。" version="" helpurl="flash.desktop:NativeApplication:runtimeVersion:get" playername="AIR"/>
						<string name="runtimePatchLevel" object="[flash.desktop.NativeApplication]" text=".runtimePatchLevel" tiptext="裝載此應用程式之執行階段的修補程式等級。" version="" helpurl="flash.desktop:NativeApplication:runtimePatchLevel:get" playername="AIR"/>
						<string name="applicationID" object="[flash.desktop.NativeApplication]" text=".applicationID" tiptext="此應用程式的應用程式 ID。" version="" helpurl="flash.desktop:NativeApplication:applicationID:get" playername="AIR"/>
						<string name="publisherID" object="[flash.desktop.NativeApplication]" text=".publisherID" tiptext="此應用程式的發行者 ID。" version="" helpurl="flash.desktop:NativeApplication:publisherID:get" playername="AIR"/>
						<string name="applicationDescriptor" object="[flash.desktop.NativeApplication]" text=".applicationDescriptor" tiptext="此 AIR 應用程式的應用程式描述器檔案內容。" version="" helpurl="flash.desktop:NativeApplication:applicationDescriptor:get" playername="AIR"/>
						<string name="menu" object="[flash.desktop.NativeApplication]" text=".menu" tiptext="應用程式選單。" version="" helpurl="flash.desktop:NativeApplication:menu:get" playername="AIR"/>
						<string name="autoExit" object="[flash.desktop.NativeApplication]" text=".autoExit" tiptext="指定應用程式是否應該在所有視窗都關閉時自動終止。" version="" helpurl="flash.desktop:NativeApplication:autoExit:get" playername="AIR"/>
						<string name="icon" object="[flash.desktop.NativeApplication]" text=".icon" tiptext="應用程式圖示。" version="" helpurl="flash.desktop:NativeApplication:icon:get" playername="AIR"/>
						<string name="supportsMenu" object="[flash.desktop.NativeApplication]" text=".supportsMenu" tiptext="指定目前的作業系統是否支援全域應用程式選單列。" version="" helpurl="flash.desktop:NativeApplication:supportsMenu:get" playername="AIR"/>
						<string name="supportsDockIcon" object="[flash.desktop.NativeApplication]" text=".supportsDockIcon" tiptext="指出 AIR 是否支援在目前的作業系統中使用應用程式停駐圖示。" version="" helpurl="flash.desktop:NativeApplication:supportsDockIcon:get" playername="AIR"/>
						<string name="supportsSystemTrayIcon" object="[flash.desktop.NativeApplication]" text=".supportsSystemTrayIcon" tiptext="指定 AIR 是否支援在目前的作業系統上使用系統匣圖示。" version="" helpurl="flash.desktop:NativeApplication:supportsSystemTrayIcon:get" playername="AIR"/>
						<string name="startAtLogin" object="[flash.desktop.NativeApplication]" text=".startAtLogin" tiptext="指定此應用程式是否會在目前的使用者每次登入時自動啟動。" version="" helpurl="flash.desktop:NativeApplication:startAtLogin:set" playername="AIR"/>
						<string name="activeWindow" object="[flash.desktop.NativeApplication]" text=".activeWindow" tiptext="作用中的應用程式視窗。" version="" helpurl="flash.desktop:NativeApplication:activeWindow:get" playername="AIR"/>
						<string name="openedWindows" object="[flash.desktop.NativeApplication]" text=".openedWindows" tiptext="包含這個應用程式之所有開啟原生視窗的陣列。" version="" helpurl="flash.desktop:NativeApplication:openedWindows:get" playername="AIR"/>
						<string name="timeSinceLastUserInput" object="[flash.desktop.NativeApplication]" text=".timeSinceLastUserInput" tiptext="上一次滑鼠或鍵盤輸入之後所經過的時間，以秒為單位。" version="" helpurl="flash.desktop:NativeApplication:timeSinceLastUserInput:get" playername="AIR"/>
						<string name="idleThreshold" object="[flash.desktop.NativeApplication]" text=".idleThreshold" tiptext="The number of seconds that must elapse without keyboard or mouse input before a userIdle event is dispatched." version="" helpurl="flash.desktop:NativeApplication:idleThreshold:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="NativeApplication 類別的事件" helpurl="flash.desktop:NativeApplication">
						<string name="userPresent" object="[flash.desktop.NativeApplication]" text=".addEventListener(%類型:String=Event.USER_PRESENT{Event.USER_PRESENT,Event.USER_IDLE,Event.NETWORK_CHANGE,Event.EXITING,Event.DEACTIVATE,Event.ACTIVATE,InvokeEvent.INVOKE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當作業系統在閒置一段時間之後偵測到滑鼠或鍵盤活動時傳送。" version="" helpurl="flash.desktop:NativeApplication_flash.events.Event.USER_PRESENT_userPresent" playername="AIR"/>
						<string name="userIdle" object="[flash.desktop.NativeApplication]" text=".addEventListener(%類型:String=Event.USER_IDLE{Event.USER_PRESENT,Event.USER_IDLE,Event.NETWORK_CHANGE,Event.EXITING,Event.DEACTIVATE,Event.ACTIVATE,InvokeEvent.INVOKE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者已經閒置一段時間 (由 idleThreshold 屬性指定) 後傳送。" version="" helpurl="flash.desktop:NativeApplication_flash.events.Event.USER_IDLE_userIdle" playername="AIR"/>
						<string name="networkChange" object="[flash.desktop.NativeApplication]" text=".addEventListener(%類型:String=Event.NETWORK_CHANGE{Event.USER_PRESENT,Event.USER_IDLE,Event.NETWORK_CHANGE,Event.EXITING,Event.DEACTIVATE,Event.ACTIVATE,InvokeEvent.INVOKE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在新的網路連線可用之後或是現有的網路連線遺失時傳送。" version="" helpurl="flash.desktop:NativeApplication_flash.events.Event.NETWORK_CHANGE_networkChange" playername="AIR"/>
						<string name="exiting" object="[flash.desktop.NativeApplication]" text=".addEventListener(%類型:String=Event.EXITING{Event.USER_PRESENT,Event.USER_IDLE,Event.NETWORK_CHANGE,Event.EXITING,Event.DEACTIVATE,Event.ACTIVATE,InvokeEvent.INVOKE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當啟動應用程式結束序列時傳送。" version="" helpurl="flash.desktop:NativeApplication_flash.events.Event.EXITING_exiting" playername="AIR"/>
						<string name="deactivate" object="[flash.desktop.NativeApplication]" text=".addEventListener(%類型:String=Event.DEACTIVATE{Event.USER_PRESENT,Event.USER_IDLE,Event.NETWORK_CHANGE,Event.EXITING,Event.DEACTIVATE,Event.ACTIVATE,InvokeEvent.INVOKE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在桌面焦點切換至不同的應用程式時傳送。" version="" helpurl="flash.desktop:NativeApplication_flash.events.Event.DEACTIVATE_deactivate" playername="AIR"/>
						<string name="activate" object="[flash.desktop.NativeApplication]" text=".addEventListener(%類型:String=Event.ACTIVATE{Event.USER_PRESENT,Event.USER_IDLE,Event.NETWORK_CHANGE,Event.EXITING,Event.DEACTIVATE,Event.ACTIVATE,InvokeEvent.INVOKE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在此應用程式成為作用中的桌面應用程式時傳送。" version="" helpurl="flash.desktop:NativeApplication_flash.events.Event.ACTIVATE_activate" playername="AIR"/>
						<string name="invoke" object="[flash.desktop.NativeApplication]" text=".addEventListener(%類型:String=InvokeEvent.INVOKE{Event.USER_PRESENT,Event.USER_IDLE,Event.NETWORK_CHANGE,Event.EXITING,Event.DEACTIVATE,Event.ACTIVATE,InvokeEvent.INVOKE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在叫用應用程式時傳送。" version="" helpurl="flash.desktop:NativeApplication_flash.events.InvokeEvent.INVOKE_invoke" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeDragActions" id="[flash.desktop.NativeDragActions]" sort="true" index="true" asAncestors="Object" tiptext="針對拖放動作的名稱指定字串常數。" helpurl="flash.desktop:NativeDragActions">
					<folder name="屬性" id="Properties" tiptext="NativeDragActions 類別的屬性" helpurl="flash.desktop:NativeDragActions">
						<string name="COPY" object="[flash.desktop.NativeDragActions]" text="NativeDragActions.COPY" constant="true" tiptext="定義做為複製動作使用的字串。" version="" helpurl="flash.desktop:NativeDragActions:COPY" playername="AIR"/>
						<string name="MOVE" object="[flash.desktop.NativeDragActions]" text="NativeDragActions.MOVE" constant="true" tiptext="定義做為移動動作使用的字串。" version="" helpurl="flash.desktop:NativeDragActions:MOVE" playername="AIR"/>
						<string name="LINK" object="[flash.desktop.NativeDragActions]" text="NativeDragActions.LINK" constant="true" tiptext="定義做為連結動作使用的字串。" version="" helpurl="flash.desktop:NativeDragActions:LINK" playername="AIR"/>
						<string name="NONE" object="[flash.desktop.NativeDragActions]" text="NativeDragActions.NONE" constant="true" tiptext="定義在未指定任何動作時使用的字串。" version="" helpurl="flash.desktop:NativeDragActions:NONE" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeDragManager" id="[flash.desktop.NativeDragManager]" sort="true" index="true" asAncestors="Object" tiptext="NativeDragManager 類別會協調拖放作業。" helpurl="flash.desktop:NativeDragManager">
					<folder name="方法" id="Methods" tiptext="NativeDragManager 類別的方法" helpurl="flash.desktop:NativeDragManager">
						<string name="acceptDragDrop" object="[flash.desktop.NativeDragManager]" text="NativeDragManager.acceptDragDrop(%目標:flash.display:InteractiveObject%):void" static="true" tiptext="通知 NativeDragManager 有關指定的目標互動式物件可以接受對應至目前拖曳事件的放下動作。" version="1.0" helpurl="flash.desktop:NativeDragManager:acceptDragDrop" playername="AIR"/>
						<string name="doDrag" object="[flash.desktop.NativeDragManager]" text="NativeDragManager.doDrag(%拖曳初始程式:flash.display:InteractiveObject,剪貼簿:flash.desktop:Clipboard[,拖曳影像:flash.display:BitmapData=null,偏移:flash.geom:Point=null,允許的動作:flash.desktop:NativeDragOptions=null]%):void" static="true" tiptext="開始拖放作業。" version="1.0" helpurl="flash.desktop:NativeDragManager:doDrag" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NativeDragManager 類別的屬性" helpurl="flash.desktop:NativeDragManager">
						<string name="dropAction" object="[flash.desktop.NativeDragManager]" text=".dropAction" tiptext="放下目標所指定的拖曳動作。" version="" helpurl="flash.desktop:NativeDragManager:dropAction:get" playername="AIR"/>
						<string name="isDragging" object="[flash.desktop.NativeDragManager]" text=".isDragging" tiptext="報告拖曳作業目前是否正在進行。" version="" helpurl="flash.desktop:NativeDragManager:isDragging:get" playername="AIR"/>
						<string name="dragInitiator" object="[flash.desktop.NativeDragManager]" text=".dragInitiator" tiptext="傳遞至用來起始拖曳作業之 NativeDragManager.doDrag() 呼叫的互動式物件。" version="" helpurl="flash.desktop:NativeDragManager:dragInitiator:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeDragOptions" id="[flash.desktop.NativeDragOptions]" sort="true" index="true" asAncestors="Object" tiptext="指定拖曳作業來源所允許的拖放動作。" helpurl="flash.desktop:NativeDragOptions">
					<folder name="方法" id="Methods" tiptext="NativeDragOptions 類別的方法" helpurl="flash.desktop:NativeDragOptions">
						<string name="toString" object="[flash.desktop.NativeDragOptions]" text=".toString(%%):String" tiptext="傳回指定之物件的字串形式。" version="1.0" helpurl="flash.desktop:NativeDragOptions:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NativeDragOptions 類別的屬性" helpurl="flash.desktop:NativeDragOptions">
						<string name="allowCopy" object="[flash.desktop.NativeDragOptions]" text=".allowCopy" tiptext="允許放下目標複製拖曳的資料。" version="" helpurl="flash.desktop:NativeDragOptions:allowCopy" playername="AIR"/>
						<string name="allowMove" object="[flash.desktop.NativeDragOptions]" text=".allowMove" tiptext="允許放下目標移動拖曳的資料。" version="" helpurl="flash.desktop:NativeDragOptions:allowMove" playername="AIR"/>
						<string name="allowLink" object="[flash.desktop.NativeDragOptions]" text=".allowLink" tiptext="允許放下目標針對拖曳的資料建立連結。" version="" helpurl="flash.desktop:NativeDragOptions:allowLink" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NotificationType" id="[flash.desktop.NotificationType]" sort="true" index="true" asAncestors="Object" tiptext="NotificationType 類別會定義用在 DockIcon bounce() 方法的 priority 參數與 NativeWindow notifyUser() 方法之 type 參數中的常數。" helpurl="flash.desktop:NotificationType">
					<folder name="屬性" id="Properties" tiptext="NotificationType 類別的屬性" helpurl="flash.desktop:NotificationType">
						<string name="INFORMATIONAL" object="[flash.desktop.NotificationType]" text="NotificationType.INFORMATIONAL" constant="true" tiptext="指定通知警示為參考性質，而使用者可以加以忽略。" version="" helpurl="flash.desktop:NotificationType:INFORMATIONAL" playername="AIR"/>
						<string name="CRITICAL" object="[flash.desktop.NotificationType]" text="NotificationType.CRITICAL" constant="true" tiptext="指定通知警示為嚴重性質，而使用者應該立即採取行動。" version="" helpurl="flash.desktop:NotificationType:CRITICAL" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SystemTrayIcon" id="[flash.desktop.SystemTrayIcon]" sort="true" index="true" asAncestors="flash.desktop:InteractiveIcon,flash.desktop:Icon,flash.events:EventDispatcher,Object" tiptext="The SystemTrayIcon class represents the Windows taskbar&amp;#xAE; notification area (system tray)-style icon." helpurl="flash.desktop:SystemTrayIcon">
					<folder name="屬性" id="Properties" tiptext="SystemTrayIcon 類別的屬性" helpurl="flash.desktop:SystemTrayIcon">
						<string name="MAX_TIP_LENGTH" object="[flash.desktop.SystemTrayIcon]" text="SystemTrayIcon.MAX_TIP_LENGTH" constant="true" tiptext="允許的系統匣圖示工具提示長度。" version="" helpurl="flash.desktop:SystemTrayIcon:MAX_TIP_LENGTH" playername="AIR"/>
						<string name="bitmaps" object="[flash.desktop.SystemTrayIcon]" text=".bitmaps" tiptext="以不同大小顯示之 BitmapData 物件陣列的圖示影像。" version="" helpurl="flash.desktop:SystemTrayIcon:bitmaps:set" playername="AIR"/>
						<string name="width" object="[flash.desktop.SystemTrayIcon]" text=".width" tiptext="目前的圖示顯示寬度 (以像素為單位)。" version="" helpurl="flash.desktop:SystemTrayIcon:width:get" playername="AIR"/>
						<string name="height" object="[flash.desktop.SystemTrayIcon]" text=".height" tiptext="目前的圖示顯示高度 (以像素為單位)。" version="" helpurl="flash.desktop:SystemTrayIcon:height:get" playername="AIR"/>
						<string name="tooltip" object="[flash.desktop.SystemTrayIcon]" text=".tooltip" tiptext="在系統匣圖示中彈出的工具列提示。" version="" helpurl="flash.desktop:SystemTrayIcon:tooltip:get" playername="AIR"/>
						<string name="menu" object="[flash.desktop.SystemTrayIcon]" text=".menu" tiptext="系統匣圖示選單。" version="" helpurl="flash.desktop:SystemTrayIcon:menu:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="SystemTrayIcon 類別的事件" helpurl="flash.desktop:SystemTrayIcon">
						<string name="rightClick" object="[flash.desktop.SystemTrayIcon]" text=".addEventListener(%type:String=ScreenMouseEvent.RIGHT_CLICK{ScreenMouseEvent.RIGHT_CLICK,ScreenMouseEvent.RIGHT_MOUSE_UP,ScreenMouseEvent.RIGHT_MOUSE_DOWN,ScreenMouseEvent.CLICK,ScreenMouseEvent.MOUSE_UP,ScreenMouseEvent.MOUSE_DOWN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在按一下滑鼠右鍵時，透過此 SystemTrayIcon 物件來傳送。" version="" helpurl="flash.desktop:SystemTrayIcon_flash.events.ScreenMouseEvent.RIGHT_CLICK_rightClick" playername="AIR"/>
						<string name="rightMouseUp" object="[flash.desktop.SystemTrayIcon]" text=".addEventListener(%type:String=ScreenMouseEvent.RIGHT_MOUSE_UP{ScreenMouseEvent.RIGHT_CLICK,ScreenMouseEvent.RIGHT_MOUSE_UP,ScreenMouseEvent.RIGHT_MOUSE_DOWN,ScreenMouseEvent.CLICK,ScreenMouseEvent.MOUSE_UP,ScreenMouseEvent.MOUSE_DOWN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在按一下滑鼠右鍵且往上移動時，透過此 SystemTrayIcon 物件來傳送。" version="" helpurl="flash.desktop:SystemTrayIcon_flash.events.ScreenMouseEvent.RIGHT_MOUSE_UP_rightMouseUp" playername="AIR"/>
						<string name="rightMouseDown" object="[flash.desktop.SystemTrayIcon]" text=".addEventListener(%type:String=ScreenMouseEvent.RIGHT_MOUSE_DOWN{ScreenMouseEvent.RIGHT_CLICK,ScreenMouseEvent.RIGHT_MOUSE_UP,ScreenMouseEvent.RIGHT_MOUSE_DOWN,ScreenMouseEvent.CLICK,ScreenMouseEvent.MOUSE_UP,ScreenMouseEvent.MOUSE_DOWN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在按一下滑鼠右鍵且往下移動時，透過此 SystemTrayIcon 物件來傳送。" version="" helpurl="flash.desktop:SystemTrayIcon_flash.events.ScreenMouseEvent.RIGHT_MOUSE_DOWN_rightMouseDown" playername="AIR"/>
						<string name="click" object="[flash.desktop.SystemTrayIcon]" text=".addEventListener(%type:String=ScreenMouseEvent.CLICK{ScreenMouseEvent.RIGHT_CLICK,ScreenMouseEvent.RIGHT_MOUSE_UP,ScreenMouseEvent.RIGHT_MOUSE_DOWN,ScreenMouseEvent.CLICK,ScreenMouseEvent.MOUSE_UP,ScreenMouseEvent.MOUSE_DOWN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在按一下滑鼠時，透過此 SystemTrayIcon 物件來傳送。" version="" helpurl="flash.desktop:SystemTrayIcon_flash.events.ScreenMouseEvent.CLICK_click" playername="AIR"/>
						<string name="mouseUp" object="[flash.desktop.SystemTrayIcon]" text=".addEventListener(%type:String=ScreenMouseEvent.MOUSE_UP{ScreenMouseEvent.RIGHT_CLICK,ScreenMouseEvent.RIGHT_MOUSE_UP,ScreenMouseEvent.RIGHT_MOUSE_DOWN,ScreenMouseEvent.CLICK,ScreenMouseEvent.MOUSE_UP,ScreenMouseEvent.MOUSE_DOWN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在放開滑鼠時，透過此 SystemTrayIcon 物件來傳送。" version="" helpurl="flash.desktop:SystemTrayIcon_flash.events.ScreenMouseEvent.MOUSE_UP_mouseUp" playername="AIR"/>
						<string name="mouseDown" object="[flash.desktop.SystemTrayIcon]" text=".addEventListener(%type:String=ScreenMouseEvent.MOUSE_DOWN{ScreenMouseEvent.RIGHT_CLICK,ScreenMouseEvent.RIGHT_MOUSE_UP,ScreenMouseEvent.RIGHT_MOUSE_DOWN,ScreenMouseEvent.CLICK,ScreenMouseEvent.MOUSE_UP,ScreenMouseEvent.MOUSE_DOWN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在按下滑鼠時，透過此 SystemTrayIcon 物件來傳送。" version="" helpurl="flash.desktop:SystemTrayIcon_flash.events.ScreenMouseEvent.MOUSE_DOWN_mouseDown" playername="AIR"/>
					</folder>
				</folder>
				<folder name="Updater" id="[flash.desktop.Updater]" sort="true" index="true" asAncestors="Object" tiptext="Updater 類別可用來將目前執行的應用程式更新為不同的版本。" helpurl="flash.desktop:Updater">
					<folder name="方法" id="Methods" tiptext="Updater 類別的方法" helpurl="flash.desktop:Updater">
						<string name="Updater" object="[flash.desktop.Updater]" text="new Updater(%%):void" constructor="true" tiptext="Updater 類別的建構函數。" version="1.0" helpurl="flash.desktop:Updater:Updater" playername="AIR"/>
						<string name="update" object="[flash.desktop.Updater]" text=".update(%air檔案:flash.filesystem:File,版本:String%):void" tiptext="使用指定之 AIR 檔案中內含的應用程式版本來更新目前執行的應用程式。" version="1.0" helpurl="flash.desktop:Updater:update" playername="AIR"/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.display" id="flash.display" sort="true" tiptext="flash.display 套件的類別" helpurl="flash.display">
				<folder name="ActionScriptVersion" id="[flash.display.ActionScriptVersion]" sort="true" index="true" asAncestors="Object" tiptext="ActionScriptVersion 類別是常數值的列舉項目，可指出載入之 SWF 檔案的語言版本。" helpurl="flash.display:ActionScriptVersion">
					<folder name="屬性" id="Properties" tiptext="ActionScriptVersion 類別的屬性" helpurl="flash.display:ActionScriptVersion">
						<string name="ACTIONSCRIPT2" object="[flash.display.ActionScriptVersion]" text="ActionScriptVersion.ACTIONSCRIPT2" constant="true" tiptext="ActionScript 語言 2.0 版及更早版本。" version="" helpurl="flash.display:ActionScriptVersion:ACTIONSCRIPT2" playername=""/>
						<string name="ACTIONSCRIPT3" object="[flash.display.ActionScriptVersion]" text="ActionScriptVersion.ACTIONSCRIPT3" constant="true" tiptext="ActionScript 語言 3.0 版。" version="" helpurl="flash.display:ActionScriptVersion:ACTIONSCRIPT3" playername=""/>
					</folder>
				</folder>
				<folder name="Bitmap" id="[flash.display.Bitmap]" sort="true" index="true" asAncestors="flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="Bitmap 類別代表了用來代表點陣圖影像的顯示物件。" helpurl="flash.display:Bitmap">
					<folder name="方法" id="Methods" tiptext="Bitmap 類別的方法" helpurl="flash.display:Bitmap">
						<string name="Bitmap" object="[flash.display.Bitmap]" text="new Bitmap(%[bitmapData:flash.display:BitmapData=null,像素貼齊:String=auto,平滑化:Boolean=false]%)" constructor="true" tiptext="初始化 Bitmap 物件，以便參照指定的 BitmapData 物件。" version="9" helpurl="flash.display:Bitmap:Bitmap" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Bitmap 類別的屬性" helpurl="flash.display:Bitmap">
						<string name="pixelSnapping" object="[flash.display.Bitmap]" text=".pixelSnapping" tiptext="控制 Bitmap 物件是否貼齊最近的像素。" version="" helpurl="flash.display:Bitmap:pixelSnapping:get" playername=""/>
						<string name="smoothing" object="[flash.display.Bitmap]" text=".smoothing" tiptext="控制點陣圖是否在縮放時平滑化處理。" version="" helpurl="flash.display:Bitmap:smoothing:get" playername=""/>
						<string name="bitmapData" object="[flash.display.Bitmap]" text=".bitmapData" tiptext="受到參照的 BitmapData 物件。" version="" helpurl="flash.display:Bitmap:bitmapData:get" playername=""/>
					</folder>
				</folder>
				<folder name="BitmapData" id="[flash.display.BitmapData]" sort="true" index="true" asAncestors="Object" tiptext="The BitmapData class lets you work with the data (pixels) of a Bitmap object bitmap image." helpurl="flash.display:BitmapData">
					<folder name="方法" id="Methods" tiptext="BitmapData 類別的方法" helpurl="flash.display:BitmapData">
						<string name="BitmapData" object="[flash.display.BitmapData]" text="new BitmapData(%寬度:int,高度:int[,透明:Boolean=true,填色顏色:uint=0xFFFFFFFF]%)" constructor="true" tiptext="以指定的寬度和高度來建立 BitmapData 物件。" version="9" helpurl="flash.display:BitmapData:BitmapData" playername=""/>
						<string name="clone" object="[flash.display.BitmapData]" text=".clone(%%):flash.display:BitmapData" tiptext="傳回具有和原始點陣圖完全相同副本的新 BitmapData 物件。" version="9" helpurl="flash.display:BitmapData:clone" playername=""/>
						<string name="getPixel" object="[flash.display.BitmapData]" text=".getPixel(%x:int,y:int%):uint" tiptext="傳回整數，代表 BitmapData 物件中特定一點的 RGB 像素值。" version="9" helpurl="flash.display:BitmapData:getPixel" playername=""/>
						<string name="getPixel32" object="[flash.display.BitmapData]" text=".getPixel32(%x:int,y:int%):uint" tiptext="傳回 ARGB 顏色值，其中包含 Alpha 色版資料和 RGB 資料。" version="9" helpurl="flash.display:BitmapData:getPixel32" playername=""/>
						<string name="setPixel" object="[flash.display.BitmapData]" text=".setPixel(%x:int,y:int,顏色:uint%):void" tiptext="設定 BitmapData 物件的單一像素。" version="9" helpurl="flash.display:BitmapData:setPixel" playername=""/>
						<string name="setPixel32" object="[flash.display.BitmapData]" text=".setPixel32(%x:int,y:int,顏色:uint%):void" tiptext="設定 BitmapData 物件單一像素的顏色和 Alpha 透明度值。" version="9" helpurl="flash.display:BitmapData:setPixel32" playername=""/>
						<string name="applyFilter" object="[flash.display.BitmapData]" text=".applyFilter(%來源點陣圖資料:flash.display:BitmapData,來源矩形:flash.geom:Rectangle,目標點:flash.geom:Point,濾鏡:flash.filters:BitmapFilter%):void" tiptext="採用來源影像和濾鏡物件並產生已套用濾鏡的影像。" version="9" helpurl="flash.display:BitmapData:applyFilter" playername=""/>
						<string name="colorTransform" object="[flash.display.BitmapData]" text=".colorTransform(%矩形:flash.geom:Rectangle,顏色變化:flash.geom:ColorTransform%):void" tiptext="使用 ColorTransform 物件調整點陣圖影像指定區域中的顏色值。" version="9" helpurl="flash.display:BitmapData:colorTransform" playername=""/>
						<string name="compare" object="[flash.display.BitmapData]" text=".compare(%其它點陣圖資料:flash.display:BitmapData%):Object" tiptext="比較兩個 BitmapData 物件。" version="9" helpurl="flash.display:BitmapData:compare" playername=""/>
						<string name="copyChannel" object="[flash.display.BitmapData]" text=".copyChannel(%來源點陣圖資料:flash.display:BitmapData,來源矩形:flash.geom:Rectangle,目標點:flash.geom:Point,來源色版:uint,destChannel:uint%):void" tiptext="從另一個 BitmapData 物件或目前 BitmapData 物件的一個色版，將資料傳送到目前 BitmapData 物件的色版。" version="9" helpurl="flash.display:BitmapData:copyChannel" playername=""/>
						<string name="copyPixels" object="[flash.display.BitmapData]" text=".copyPixels(%來源點陣圖資料:flash.display:BitmapData,來源矩形:flash.geom:Rectangle,目標點:flash.geom:Point[,alpha 點陣圖資料:flash.display:BitmapData=null,alpha 點:flash.geom:Point=null,合併 Alpha:Boolean=false]%):void" tiptext="在影像之間提供執行不含延伸、旋轉或顏色特效的像素處理快速程序。" version="9" helpurl="flash.display:BitmapData:copyPixels" playername=""/>
						<string name="dispose" object="[flash.display.BitmapData]" text=".dispose(%%):void" tiptext="釋放用來儲存 BitmapData 物件的記憶體。" version="9" helpurl="flash.display:BitmapData:dispose" playername=""/>
						<string name="draw" object="[flash.display.BitmapData]" text=".draw(%來源:flash.display:IBitmapDrawable[,矩陣:flash.geom:Matrix=null,顏色變化:flash.geom:ColorTransform=null,混合模式:String=null,clipRect:flash.geom:Rectangle=null,平滑化:Boolean=false]%):void" tiptext="Draws the source display object onto the bitmap image, using the Flash Player or  AIR vector renderer." version="9" helpurl="flash.display:BitmapData:draw" playername=""/>
						<string name="fillRect" object="[flash.display.BitmapData]" text=".fillRect(%矩型:flash.geom:Rectangle,顏色:uint%):void" tiptext="以指定的 ARGB 顏色對像素的矩形區域填色。" version="9" helpurl="flash.display:BitmapData:fillRect" playername=""/>
						<string name="floodFill" object="[flash.display.BitmapData]" text=".floodFill(%x:int,y:int,顏色:uint%):void" tiptext="對於從 (x, y) 座標開始的影像，執行灌水填色作業。" version="9" helpurl="flash.display:BitmapData:floodFill" playername=""/>
						<string name="generateFilterRect" object="[flash.display.BitmapData]" text=".generateFilterRect(%來源矩形:flash.geom:Rectangle,濾鏡:flash.filters:BitmapFilter%):flash.geom:Rectangle" tiptext="決定將會受到 applyFilter() 呼叫影響的目標矩形。" version="9" helpurl="flash.display:BitmapData:generateFilterRect" playername=""/>
						<string name="getColorBoundsRect" object="[flash.display.BitmapData]" text=".getColorBoundsRect(%遮色片:uint,顏色:uint[,尋找顏色:Boolean=true]%):flash.geom:Rectangle" tiptext="決定矩形區域將位於點陣圖影像內所有指定顏色的像素全部封閉起來 (如果 findColor 參數設為 true)，或者將不包含指定顏色的所有像素封閉起來 (如果 findColor 參數設為 false)。" version="9" helpurl="flash.display:BitmapData:getColorBoundsRect" playername=""/>
						<string name="getPixels" object="[flash.display.BitmapData]" text=".getPixels(%矩型:flash.geom:Rectangle%):flash.utils:ByteArray" tiptext="從像素資料的矩形區域產生位元組陣列。" version="9" helpurl="flash.display:BitmapData:getPixels" playername=""/>
						<string name="getVector" object="[flash.display.BitmapData]" text=".getVector(%矩形:flash.geom:Rectangle%):Vector$uint" tiptext="從像素資料的矩形區域產生向量陣列。" version="1.5" helpurl="flash.display:BitmapData:getVector" playername=""/>
						<string name="hitTest" object="[flash.display.BitmapData]" text=".hitTest(%第一點:flash.geom:Point,第一 Alpha 臨界值:uint,第二物件:Object[,第二點陣圖點:flash.geom:Point=null,第二 Alpha 臨界值:uint=1]%):Boolean" tiptext="在一個點陣圖影像和一個點、矩形或其它點陣圖影像之間，執行像素層級作用區域偵測。" version="9" helpurl="flash.display:BitmapData:hitTest" playername=""/>
						<string name="merge" object="[flash.display.BitmapData]" text=".merge(%來源點陣圖資料:flash.display:BitmapData,來源矩形:flash.geom:Rectangle,目標點:flash.geom:Point,紅色倍數:uint,綠色倍數:uint,藍色倍數:uint,alpha 倍數:uint%):void" tiptext="執行從來源影像到目標影像的每個色版的混合。" version="9" helpurl="flash.display:BitmapData:merge" playername=""/>
						<string name="noise" object="[flash.display.BitmapData]" text=".noise(%隨機色值:nt[,低:uint=0,高:uint=255,色版選項:uint=7,灰階:Boolean=false]%):void" tiptext="以呈現隨機雜點的像素來填色影像。" version="9" helpurl="flash.display:BitmapData:noise" playername=""/>
						<string name="paletteMap" object="[flash.display.BitmapData]" text=".paletteMap(%來源點陣圖:flash.display:BitmapData,來源矩形:flash.geom:Rectangle,目標點:flash.geom:Point[,紅陣列:Array=null,綠陣列:Array=null,藍陣列:Array=null,Alpha 陣列:Array=null]%):void" tiptext="重新對應影像 (最多具有四個色盤資料陣列) 中的顏色色版值，每個顏色色版值都會對應一個色盤。" version="9" helpurl="flash.display:BitmapData:paletteMap" playername=""/>
						<string name="perlinNoise" object="[flash.display.BitmapData]" text=".perlinNoise(%基線 X:Number,基線 Y:Number,八度數目:uint,隨機色值:int,柔合:Boolean,不規則雜訊:Boolean[,色版選項:uint=7,灰階:Boolean=false,偏移:Array=null]%):void" tiptext="產生 Perlin 雜點影像。" version="9" helpurl="flash.display:BitmapData:perlinNoise" playername=""/>
						<string name="pixelDissolve" object="[flash.display.BitmapData]" text=".pixelDissolve(%來源點陣圖:flash.display:BitmapData,來源矩形:flash.geom:Rectangle,目標點:flash.geom:Point[,隨機色值:int=0,像素數目:int=0,填色顏色:uint=0]%):int" tiptext="執行從來源影像至目標影像，或使用相同影像的像素溶解效果。" version="9" helpurl="flash.display:BitmapData:pixelDissolve" playername=""/>
						<string name="scroll" object="[flash.display.BitmapData]" text=".scroll(%x:int,y:int%):void" tiptext="以一定的 (x, y) 像素量來捲動影像。" version="9" helpurl="flash.display:BitmapData:scroll" playername=""/>
						<string name="setPixels" object="[flash.display.BitmapData]" text=".setPixels(%矩形:flash.geom:Rectangle,輸入位元組陣列:flash.utils:ByteArray%):void" tiptext="將位元組陣列轉換為像素資料的矩形區域。" version="9" helpurl="flash.display:BitmapData:setPixels" playername=""/>
						<string name="setVector" object="[flash.display.BitmapData]" text=".setVector(%矩形:flash.geom:Rectangle,輸入向量:Vector$uint%):void" tiptext="" version="" helpurl="flash.display:BitmapData:setVector" playername=""/>
						<string name="threshold" object="[flash.display.BitmapData]" text=".threshold(%來源點陣圖資料:flash.display:BitmapData,來源矩形:flash.geom:Rectangle,目標點:flash.geom:Point,操作:String,臨界值:uint[,顏色:uint=0,遮色片:uint=0xFFFFFFFF,複製來源:Boolean=false]%):uint" tiptext="根據指定的臨界值來測試影像的像素值，並設定將測試傳遞至新顏色值的像素。" version="9" helpurl="flash.display:BitmapData:threshold" playername=""/>
						<string name="lock" object="[flash.display.BitmapData]" text=".lock(%%):void" tiptext="鎖定影像，以便當這個 BitmapData 物件變更時，其它參照此 BitmapData 物件 (例如 Bitmap 物件) 的任何物件不會跟著更新。" version="9" helpurl="flash.display:BitmapData:lock" playername=""/>
						<string name="unlock" object="[flash.display.BitmapData]" text=".unlock(%[變更矩形:flash.geom:Rectangle=null]%):void" tiptext="解除鎖定影像，以便當這個 BitmapData 物件變更時，其它參照此 BitmapData 物件 (例如 Bitmap 物件) 的任何物件不會跟著更新。" version="9" helpurl="flash.display:BitmapData:unlock" playername=""/>
						<string name="histogram" object="[flash.display.BitmapData]" text=".histogram(%[hRect:flash.geom:Rectangle=null]%):Vector$Vector$Number" tiptext="計算 BitmapData 物件的 256 色二進位長條圖。" version="1.5" helpurl="flash.display:BitmapData:histogram" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="BitmapData 類別的屬性" helpurl="flash.display:BitmapData">
						<string name="width" object="[flash.display.BitmapData]" text=".width" tiptext="點陣圖影像的寬度，以像素為單位。" version="" helpurl="flash.display:BitmapData:width:get" playername=""/>
						<string name="height" object="[flash.display.BitmapData]" text=".height" tiptext="點陣圖影像的高度，以像素為單位。" version="" helpurl="flash.display:BitmapData:height:get" playername=""/>
						<string name="transparent" object="[flash.display.BitmapData]" text=".transparent" tiptext="定義點陣圖影像是否支援每個像素透明度。" version="" helpurl="flash.display:BitmapData:transparent:get" playername=""/>
						<string name="rect" object="[flash.display.BitmapData]" text=".rect" tiptext="定義點陣圖影像大小和位置的矩形。" version="" helpurl="flash.display:BitmapData:rect:get" playername=""/>
					</folder>
				</folder>
				<folder name="BitmapDataChannel" id="[flash.display.BitmapDataChannel]" sort="true" index="true" asAncestors="Object" tiptext="BitmapDataChannel 類別是常數值的列舉項目，可用來指出要使用的色版：紅色、藍色、綠色或 Alpha 透明度。" helpurl="flash.display:BitmapDataChannel">
					<folder name="屬性" id="Properties" tiptext="BitmapDataChannel 類別的屬性" helpurl="flash.display:BitmapDataChannel">
						<string name="RED" object="[flash.display.BitmapDataChannel]" text="BitmapDataChannel.RED" constant="true" tiptext="紅色色版。" version="" helpurl="flash.display:BitmapDataChannel:RED" playername=""/>
						<string name="GREEN" object="[flash.display.BitmapDataChannel]" text="BitmapDataChannel.GREEN" constant="true" tiptext="綠色色版。" version="" helpurl="flash.display:BitmapDataChannel:GREEN" playername=""/>
						<string name="BLUE" object="[flash.display.BitmapDataChannel]" text="BitmapDataChannel.BLUE" constant="true" tiptext="藍色色版。" version="" helpurl="flash.display:BitmapDataChannel:BLUE" playername=""/>
						<string name="ALPHA" object="[flash.display.BitmapDataChannel]" text="BitmapDataChannel.ALPHA" constant="true" tiptext="Alpha 色版。" version="" helpurl="flash.display:BitmapDataChannel:ALPHA" playername=""/>
					</folder>
				</folder>
				<folder name="BlendMode" id="[flash.display.BlendMode]" sort="true" index="true" asAncestors="Object" tiptext="可提供視覺混合模式特效所需之常數值的類別。" helpurl="flash.display:BlendMode">
					<folder name="屬性" id="Properties" tiptext="BlendMode 類別的屬性" helpurl="flash.display:BlendMode">
						<string name="NORMAL" object="[flash.display.BlendMode]" text="BlendMode.NORMAL" constant="true" tiptext="顯示物件出現在背景前面。" version="" helpurl="flash.display:BlendMode:NORMAL" playername=""/>
						<string name="LAYER" object="[flash.display.BlendMode]" text="BlendMode.LAYER" constant="true" tiptext="強制建立顯示物件的透明度群組。" version="" helpurl="flash.display:BlendMode:LAYER" playername=""/>
						<string name="MULTIPLY" object="[flash.display.BlendMode]" text="BlendMode.MULTIPLY" constant="true" tiptext="將顯示物件基本顏色的值乘以背景顏色的值，然後除以 0xFF 以進行一般化，得到比較暗的顏色。" version="" helpurl="flash.display:BlendMode:MULTIPLY" playername=""/>
						<string name="SCREEN" object="[flash.display.BlendMode]" text="BlendMode.SCREEN" constant="true" tiptext="將顯示物件的互補色 (反色) 乘以背景的互補色，便會產生漂白特效。" version="" helpurl="flash.display:BlendMode:SCREEN" playername=""/>
						<string name="LIGHTEN" object="[flash.display.BlendMode]" text="BlendMode.LIGHTEN" constant="true" tiptext="在顯示物件基本顏色和背景顏色中選取比較淡的顏色 (其值較大的顏色)。" version="" helpurl="flash.display:BlendMode:LIGHTEN" playername=""/>
						<string name="DARKEN" object="[flash.display.BlendMode]" text="BlendMode.DARKEN" constant="true" tiptext="在顯示物件基本顏色和背景顏色中選取比較暗的顏色 (其值較小的顏色)。" version="" helpurl="flash.display:BlendMode:DARKEN" playername=""/>
						<string name="ADD" object="[flash.display.BlendMode]" text="BlendMode.ADD" constant="true" tiptext="將顯示物件基本顏色的值加上背景顏色的值，最大只能套用 0xFF。" version="" helpurl="flash.display:BlendMode:ADD" playername=""/>
						<string name="SUBTRACT" object="[flash.display.BlendMode]" text="BlendMode.SUBTRACT" constant="true" tiptext="從背景顏色的值減去顯示物件基本顏色的值，最小只能套用 0。" version="" helpurl="flash.display:BlendMode:SUBTRACT" playername=""/>
						<string name="DIFFERENCE" object="[flash.display.BlendMode]" text="BlendMode.DIFFERENCE" constant="true" tiptext="比較顯示物件基本顏色和背景顏色，然後將兩者中比較淡的顏色值減去比較暗的顏色值。" version="" helpurl="flash.display:BlendMode:DIFFERENCE" playername=""/>
						<string name="INVERT" object="[flash.display.BlendMode]" text="BlendMode.INVERT" constant="true" tiptext="反轉背景。" version="" helpurl="flash.display:BlendMode:INVERT" playername=""/>
						<string name="OVERLAY" object="[flash.display.BlendMode]" text="BlendMode.OVERLAY" constant="true" tiptext="根據背景的暗度調整每個像素的顏色。" version="" helpurl="flash.display:BlendMode:OVERLAY" playername=""/>
						<string name="HARDLIGHT" object="[flash.display.BlendMode]" text="BlendMode.HARDLIGHT" constant="true" tiptext="根據顯示物件的暗度調整每個像素的顏色。" version="" helpurl="flash.display:BlendMode:HARDLIGHT" playername=""/>
						<string name="ALPHA" object="[flash.display.BlendMode]" text="BlendMode.ALPHA" constant="true" tiptext="將顯示物件中每個像素的 Alpha 值套用到背景。" version="" helpurl="flash.display:BlendMode:ALPHA" playername=""/>
						<string name="ERASE" object="[flash.display.BlendMode]" text="BlendMode.ERASE" constant="true" tiptext="根據顯示物件的 Alpha 值擦除背景。" version="" helpurl="flash.display:BlendMode:ERASE" playername=""/>
						<string name="SHADER" object="[flash.display.BlendMode]" text="BlendMode.SHADER" constant="true" tiptext="使用著色器來定義物件之間的混合。" version="" helpurl="flash.display:BlendMode:SHADER" playername=""/>
					</folder>
				</folder>
				<folder name="CapsStyle" id="[flash.display.CapsStyle]" sort="true" index="true" asAncestors="Object" tiptext="CapsStyle 類別是常數值的列舉項目，可用來指定繪製線條時所使用的端點樣式。" helpurl="flash.display:CapsStyle">
					<folder name="屬性" id="Properties" tiptext="CapsStyle 類別的屬性" helpurl="flash.display:CapsStyle">
						<string name="ROUND" object="[flash.display.CapsStyle]" text="CapsStyle.ROUND" constant="true" tiptext="可用來指定 flash.display.Graphics.lineStyle() 方法之 caps 參數中的圓形端點。" version="" helpurl="flash.display:CapsStyle:ROUND" playername=""/>
						<string name="NONE" object="[flash.display.CapsStyle]" text="CapsStyle.NONE" constant="true" tiptext="可用來指定在 flash.display.Graphics.lineStyle() 方法之 caps 參數中沒有端點。" version="" helpurl="flash.display:CapsStyle:NONE" playername=""/>
						<string name="SQUARE" object="[flash.display.CapsStyle]" text="CapsStyle.SQUARE" constant="true" tiptext="可用來指定 flash.display.Graphics.lineStyle() 方法之 caps 參數中的矩形端點。" version="" helpurl="flash.display:CapsStyle:SQUARE" playername=""/>
					</folder>
				</folder>
				<folder name="ColorCorrection" id="[flash.display.ColorCorrection]" sort="true" index="true" asAncestors="Object" tiptext="ColorCorrection 類別可提供 flash.display.Stage.colorCorrection 屬性值。" helpurl="flash.display:ColorCorrection">
					<folder name="屬性" id="Properties" tiptext="ColorCorrection 類別的屬性" helpurl="flash.display:ColorCorrection">
						<string name="DEFAULT" object="[flash.display.ColorCorrection]" text="ColorCorrection.DEFAULT" constant="true" tiptext="使用主機的預設色彩校正。" version="" helpurl="flash.display:ColorCorrection:DEFAULT" playername=""/>
						<string name="ON" object="[flash.display.ColorCorrection]" text="ColorCorrection.ON" constant="true" tiptext="不論播放程式主機環境為何，都會開啟色彩校正 (如果有的話)。" version="" helpurl="flash.display:ColorCorrection:ON" playername=""/>
						<string name="OFF" object="[flash.display.ColorCorrection]" text="ColorCorrection.OFF" constant="true" tiptext="不論播放程式主機環境為何，都會開啟色彩校正。" version="" helpurl="flash.display:ColorCorrection:OFF" playername=""/>
					</folder>
				</folder>
				<folder name="ColorCorrectionSupport" id="[flash.display.ColorCorrectionSupport]" sort="true" index="true" asAncestors="Object" tiptext="ColorCorrectionSupport 類別可提供 flash.display.Stage.colorCorrectionSupport 屬性值。" helpurl="flash.display:ColorCorrectionSupport">
					<folder name="屬性" id="Properties" tiptext="ColorCorrectionSupport 類別的屬性" helpurl="flash.display:ColorCorrectionSupport">
						<string name="UNSUPPORTED" object="[flash.display.ColorCorrectionSupport]" text="ColorCorrectionSupport.UNSUPPORTED" constant="true" tiptext="主機環境不支援色彩校正。" version="" helpurl="flash.display:ColorCorrectionSupport:UNSUPPORTED" playername=""/>
						<string name="DEFAULT_ON" object="[flash.display.ColorCorrectionSupport]" text="ColorCorrectionSupport.DEFAULT_ON" constant="true" tiptext="可支援色彩校正，且此功能會預設開啟。" version="" helpurl="flash.display:ColorCorrectionSupport:DEFAULT_ON" playername=""/>
						<string name="DEFAULT_OFF" object="[flash.display.ColorCorrectionSupport]" text="ColorCorrectionSupport.DEFAULT_OFF" constant="true" tiptext="可支援色彩校正，但此功能會預設關閉。" version="" helpurl="flash.display:ColorCorrectionSupport:DEFAULT_OFF" playername=""/>
					</folder>
				</folder>
				<folder name="DisplayObject" id="[flash.display.DisplayObject]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="DisplayObject 類別是所有可以放置在顯示清單上的物件的基底類別。" helpurl="flash.display:DisplayObject">
					<folder name="方法" id="Methods" tiptext="DisplayObject 類別的方法" helpurl="flash.display:DisplayObject">
						<string name="globalToLocal" object="[flash.display.DisplayObject]" text=".globalToLocal(%點:flash.geom:Point%):flash.geom:Point" tiptext="將 point 物件從「舞台」(全域) 座標轉換成顯示物件的 (區域) 座標。" version="9" helpurl="flash.display:DisplayObject:globalToLocal" playername=""/>
						<string name="localToGlobal" object="[flash.display.DisplayObject]" text=".localToGlobal(%點:flash.geom:Point%):flash.geom:Point" tiptext="將 point 物件從顯示物件的 (區域) 座標轉換成「舞台」(全域) 座標。" version="9" helpurl="flash.display:DisplayObject:localToGlobal" playername=""/>
						<string name="getBounds" object="[flash.display.DisplayObject]" text=".getBounds(%目標座標空間:flash.display:DisplayObject%):flash.geom:Rectangle" tiptext="傳回可定義顯示物件區域 (相對於 targetCoordinateSpace 物件的座標系統) 的矩形。" version="9" helpurl="flash.display:DisplayObject:getBounds" playername=""/>
						<string name="getRect" object="[flash.display.DisplayObject]" text=".getRect(%目標座標空間:flash.display:DisplayObject%):flash.geom:Rectangle" tiptext="根據 targetCoordinateSpace 參數所定義的座標系統，並排除形狀上的任何筆畫，傳回可定義顯示物件邊界的矩形。" version="9" helpurl="flash.display:DisplayObject:getRect" playername=""/>
						<string name="hitTestObject" object="[flash.display.DisplayObject]" text=".hitTestObject(%物件:flash.display:DisplayObject%):Boolean" tiptext="評估顯示物件，看它是否與當做參數來傳遞的顯示物件重疊或相交。" version="9" helpurl="flash.display:DisplayObject:hitTestObject" playername=""/>
						<string name="hitTestPoint" object="[flash.display.DisplayObject]" text=".hitTestPoint(%x:Number,y:Number[,形狀旗標:Boolean=false]%):Boolean" tiptext="評估顯示物件，看它是否與 x 和 y 所指定的點重疊或相交。" version="9" helpurl="flash.display:DisplayObject:hitTestPoint" playername=""/>
						<string name="globalToLocal3D" object="[flash.display.DisplayObject]" text=".globalToLocal3D(%點:flash.geom:Point%):flash.geom:Vector3D" tiptext="將二維點從「舞台」(全域) 座標轉換為三維顯示物件的 (區域) 座標。" version="1.5" helpurl="flash.display:DisplayObject:globalToLocal3D" playername=""/>
						<string name="local3DToGlobal" object="[flash.display.DisplayObject]" text=".local3DToGlobal(%3d點:flash.geom:Vector3D%):flash.geom:Point" tiptext="將三維顯示物件的 (區域) 座標的三維點轉換為「舞台」(全域) 座標中的二維點。" version="1.5" helpurl="flash.display:DisplayObject:local3DToGlobal" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DisplayObject 類別的屬性" helpurl="flash.display:DisplayObject">
						<string name="root" object="[flash.display.DisplayObject]" text=".root" tiptext="對載入之 SWF 檔案的顯示物件而言，root 屬性就是該 SWF 檔案所呈現之顯示清單樹狀結構部分的最上層顯示物件。" version="" helpurl="flash.display:DisplayObject:root:get" playername=""/>
						<string name="stage" object="[flash.display.DisplayObject]" text=".stage" tiptext="顯示物件的「舞台」。" version="" helpurl="flash.display:DisplayObject:stage:get" playername=""/>
						<string name="name" object="[flash.display.DisplayObject]" text=".name" tiptext="指出 DisplayObject 的實體名稱。" version="" helpurl="flash.display:DisplayObject:name:get" playername=""/>
						<string name="parent" object="[flash.display.DisplayObject]" text=".parent" tiptext="指出包含此顯示物件的 DisplayObjectContainer 物件。" version="" helpurl="flash.display:DisplayObject:parent:get" playername=""/>
						<string name="mask" object="[flash.display.DisplayObject]" text=".mask" tiptext="呼叫之顯示物件會以指定的 mask 物件遮蓋。" version="" helpurl="flash.display:DisplayObject:mask:get" playername=""/>
						<string name="visible" object="[flash.display.DisplayObject]" text=".visible" tiptext="不管是否看得見顯示物件。" version="" helpurl="flash.display:DisplayObject:visible:get" playername=""/>
						<string name="x" object="[flash.display.DisplayObject]" text=".x" tiptext="指出 DisplayObject 實體的 x 座標，此座標相對於父輩 DisplayObjectContainer 區域座標。" version="" helpurl="flash.display:DisplayObject:x:get" playername=""/>
						<string name="y" object="[flash.display.DisplayObject]" text=".y" tiptext="指出 DisplayObject 實體的 y 座標，此座標相對於父輩 DisplayObjectContainer 區域座標。" version="" helpurl="flash.display:DisplayObject:y:get" playername=""/>
						<string name="z" object="[flash.display.DisplayObject]" text=".z" tiptext="表示 DisplayObject 實體相對於 3D 父輩容器的 z 座標位置 (沿著 z 軸)。" version="" helpurl="flash.display:DisplayObject:z:get" playername=""/>
						<string name="scaleX" object="[flash.display.DisplayObject]" text=".scaleX" tiptext="指出從註冊點套用的物件水平縮放 (百分比)。" version="" helpurl="flash.display:DisplayObject:scaleX:get" playername=""/>
						<string name="scaleY" object="[flash.display.DisplayObject]" text=".scaleY" tiptext="指出從物件註冊點套用的物件垂直縮放 (百分比)。" version="" helpurl="flash.display:DisplayObject:scaleY:get" playername=""/>
						<string name="scaleZ" object="[flash.display.DisplayObject]" text=".scaleZ" tiptext="指出從物件註冊點套用的物件深度縮放 (百分比)。" version="" helpurl="flash.display:DisplayObject:scaleZ:get" playername=""/>
						<string name="mouseX" object="[flash.display.DisplayObject]" text=".mouseX" tiptext="指出滑鼠位置的 x 座標，以像素為單位。" version="" helpurl="flash.display:DisplayObject:mouseX:get" playername=""/>
						<string name="mouseY" object="[flash.display.DisplayObject]" text=".mouseY" tiptext="指出滑鼠位置的 y 座標，以像素為單位。" version="" helpurl="flash.display:DisplayObject:mouseY:get" playername=""/>
						<string name="rotation" object="[flash.display.DisplayObject]" text=".rotation" tiptext="指出 DisplayObject 實體的旋轉度數 (從該物件原本的方向算起)。" version="" helpurl="flash.display:DisplayObject:rotation:get" playername=""/>
						<string name="rotationX" object="[flash.display.DisplayObject]" text=".rotationX" tiptext="指出 DisplayObject 實體相對於 3D 父輩容器從其原始方向的 x 軸旋轉 (以度數為單位)。" version="" helpurl="flash.display:DisplayObject:rotationX:get" playername=""/>
						<string name="rotationY" object="[flash.display.DisplayObject]" text=".rotationY" tiptext="指出 DisplayObject 實體相對於 3D 父輩容器從其原始方向的 y 軸旋轉 (以度數為單位)。" version="" helpurl="flash.display:DisplayObject:rotationY:get" playername=""/>
						<string name="rotationZ" object="[flash.display.DisplayObject]" text=".rotationZ" tiptext="指出 DisplayObject 實體相對於 3D 父輩容器從其原始方向的 z 軸旋轉 (以度數為單位)。" version="" helpurl="flash.display:DisplayObject:rotationZ:get" playername=""/>
						<string name="alpha" object="[flash.display.DisplayObject]" text=".alpha" tiptext="指出所指定物件的 Alpha 透明度值。" version="" helpurl="flash.display:DisplayObject:alpha:get" playername=""/>
						<string name="width" object="[flash.display.DisplayObject]" text=".width" tiptext="指出顯示物件的寬度，以像素為單位。" version="" helpurl="flash.display:DisplayObject:width:get" playername=""/>
						<string name="height" object="[flash.display.DisplayObject]" text=".height" tiptext="指出顯示物件的高度，以像素為單位。" version="" helpurl="flash.display:DisplayObject:height:get" playername=""/>
						<string name="cacheAsBitmap" object="[flash.display.DisplayObject]" text=".cacheAsBitmap" tiptext="If set to true, Flash Player or Adobe AIR caches an internal bitmap representation of the display object." version="" helpurl="flash.display:DisplayObject:cacheAsBitmap:get" playername=""/>
						<string name="opaqueBackground" object="[flash.display.DisplayObject]" text=".opaqueBackground" tiptext="指定顯示物件是否不透明，並具有特定背景顏色。" version="" helpurl="flash.display:DisplayObject:opaqueBackground:get" playername=""/>
						<string name="scrollRect" object="[flash.display.DisplayObject]" text=".scrollRect" tiptext="顯示物件的捲動矩形範圍。" version="" helpurl="flash.display:DisplayObject:scrollRect:get" playername=""/>
						<string name="filters" object="[flash.display.DisplayObject]" text=".filters" tiptext="索引的陣列，其中包含目前和顯示物件相關的每個濾鏡物件。" version="" helpurl="flash.display:DisplayObject:filters:get" playername=""/>
						<string name="blendMode" object="[flash.display.DisplayObject]" text=".blendMode" tiptext="來自 BlendMode 類別的值，會指定要使用何種混合模式。" version="" helpurl="flash.display:DisplayObject:blendMode:get" playername=""/>
						<string name="transform" object="[flash.display.DisplayObject]" text=".transform" tiptext="具有和顯示物件的矩陣、顏色變化和像素邊界相關屬性的物件。" version="" helpurl="flash.display:DisplayObject:transform:get" playername=""/>
						<string name="scale9Grid" object="[flash.display.DisplayObject]" text=".scale9Grid" tiptext="目前產生效用的縮放格線。" version="" helpurl="flash.display:DisplayObject:scale9Grid:get" playername=""/>
						<string name="loaderInfo" object="[flash.display.DisplayObject]" text=".loaderInfo" tiptext="傳回 LoaderInfo 物件，其中包含有關載入此顯示物件所屬檔案的資訊。" version="" helpurl="flash.display:DisplayObject:loaderInfo:get" playername=""/>
						<string name="accessibilityProperties" object="[flash.display.DisplayObject]" text=".accessibilityProperties" tiptext="此顯示物件的目前輔助功能選項。" version="" helpurl="flash.display:DisplayObject:accessibilityProperties:get" playername=""/>
						<string name="blendShader" object="[flash.display.DisplayObject]" text=".blendShader" tiptext="設定用來混合前景和背景的著色器。" version="" helpurl="flash.display:DisplayObject:blendShader:set" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="DisplayObject 類別的事件" helpurl="flash.display:DisplayObject">
						<string name="render" object="[flash.display.DisplayObject]" text=".addEventListener(%類型:String=Event.RENDER{Event.RENDER,Event.REMOVED_FROM_STAGE,Event.REMOVED,Event.EXIT_FRAME,Event.FRAME_CONSTRUCTED,Event.ENTER_FRAME,Event.ADDED_TO_STAGE,Event.ADDED},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="[廣播事件] 當顯示清單將要更新和顯示時傳送。" version="" helpurl="flash.display:DisplayObject_flash.events.Event.RENDER_render" playername=""/>
						<string name="removedFromStage" object="[flash.display.DisplayObject]" text=".addEventListener(%類型:String=Event.REMOVED_FROM_STAGE{Event.RENDER,Event.REMOVED_FROM_STAGE,Event.REMOVED,Event.EXIT_FRAME,Event.FRAME_CONSTRUCTED,Event.ENTER_FRAME,Event.ADDED_TO_STAGE,Event.ADDED},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當顯示物件即將從顯示清單中移除 (以直接或是透過移除包含該顯示物件之子樹狀結構的方式) 時傳送。" version="" helpurl="flash.display:DisplayObject_flash.events.Event.REMOVED_FROM_STAGE_removedFromStage" playername=""/>
						<string name="removed" object="[flash.display.DisplayObject]" text=".addEventListener(%類型:String=Event.REMOVED{Event.RENDER,Event.REMOVED_FROM_STAGE,Event.REMOVED,Event.EXIT_FRAME,Event.FRAME_CONSTRUCTED,Event.ENTER_FRAME,Event.ADDED_TO_STAGE,Event.ADDED},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當顯示物件即將從顯示清單中移除時傳送。" version="" helpurl="flash.display:DisplayObject_flash.events.Event.REMOVED_removed" playername=""/>
						<string name="exitFrame" object="[flash.display.DisplayObject]" text=".addEventListener(%類型:String=Event.EXIT_FRAME{Event.RENDER,Event.REMOVED_FROM_STAGE,Event.REMOVED,Event.EXIT_FRAME,Event.FRAME_CONSTRUCTED,Event.ENTER_FRAME,Event.ADDED_TO_STAGE,Event.ADDED},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="[廣播事件] 當播放磁頭結束目前影格時傳送。" version="" helpurl="flash.display:DisplayObject_flash.events.Event.EXIT_FRAME_exitFrame" playername=""/>
						<string name="frameConstructed" object="[flash.display.DisplayObject]" text=".addEventListener(%類型:String=Event.FRAME_CONSTRUCTED{Event.RENDER,Event.REMOVED_FROM_STAGE,Event.REMOVED,Event.EXIT_FRAME,Event.FRAME_CONSTRUCTED,Event.ENTER_FRAME,Event.ADDED_TO_STAGE,Event.ADDED},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="[廣播事件] 在影格顯示物件的建構函式執行之後，且影格 Script 執行之前傳送。" version="" helpurl="flash.display:DisplayObject_flash.events.Event.FRAME_CONSTRUCTED_frameConstructed" playername=""/>
						<string name="enterFrame" object="[flash.display.DisplayObject]" text=".addEventListener(%類型:String=Event.ENTER_FRAME{Event.RENDER,Event.REMOVED_FROM_STAGE,Event.REMOVED,Event.EXIT_FRAME,Event.FRAME_CONSTRUCTED,Event.ENTER_FRAME,Event.ADDED_TO_STAGE,Event.ADDED},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="[廣播事件] 當播放磁頭進入新影格時傳送。" version="" helpurl="flash.display:DisplayObject_flash.events.Event.ENTER_FRAME_enterFrame" playername=""/>
						<string name="addedToStage" object="[flash.display.DisplayObject]" text=".addEventListener(%類型:String=Event.ADDED_TO_STAGE{Event.RENDER,Event.REMOVED_FROM_STAGE,Event.REMOVED,Event.EXIT_FRAME,Event.FRAME_CONSTRUCTED,Event.ENTER_FRAME,Event.ADDED_TO_STAGE,Event.ADDED},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當顯示物件加入至舞台上的顯示清單 (以直接或是透過加入包含該顯示物件之子樹狀結構的方式) 時傳送。" version="" helpurl="flash.display:DisplayObject_flash.events.Event.ADDED_TO_STAGE_addedToStage" playername=""/>
						<string name="added" object="[flash.display.DisplayObject]" text=".addEventListener(%類型:String=Event.ADDED{Event.RENDER,Event.REMOVED_FROM_STAGE,Event.REMOVED,Event.EXIT_FRAME,Event.FRAME_CONSTRUCTED,Event.ENTER_FRAME,Event.ADDED_TO_STAGE,Event.ADDED},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當顯示物件加入至顯示清單時傳送。" version="" helpurl="flash.display:DisplayObject_flash.events.Event.ADDED_added" playername=""/>
					</folder>
				</folder>
				<folder name="DisplayObjectContainer" id="[flash.display.DisplayObjectContainer]" sort="true" index="true" asAncestors="flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="DisplayObjectContainer 類別是顯示清單上可以當作顯示物件容器的所有物件的基底類別。" helpurl="flash.display:DisplayObjectContainer">
					<folder name="方法" id="Methods" tiptext="DisplayObjectContainer 類別的方法" helpurl="flash.display:DisplayObjectContainer">
						<string name="DisplayObjectContainer" object="[flash.display.DisplayObjectContainer]" text="new DisplayObjectContainer(%%)" constructor="true" tiptext="呼叫新的 DisplayObjectContainer() 建構函式會擲回 ArgumentError 例外。" version="9" helpurl="flash.display:DisplayObjectContainer:DisplayObjectContainer" playername=""/>
						<string name="addChild" object="[flash.display.DisplayObjectContainer]" text=".addChild(%子節點:flash.display:DisplayObject%):flash.display:DisplayObject" tiptext="將子物件加入至此 DisplayObjectContainer 實體。" version="9" helpurl="flash.display:DisplayObjectContainer:addChild" playername=""/>
						<string name="addChildAt" object="[flash.display.DisplayObjectContainer]" text=".addChildAt(%子節點:flash.display:DisplayObject,索引:int%):flash.display:DisplayObject" tiptext="將子物件加入至此 DisplayObjectContainer 實體。" version="9" helpurl="flash.display:DisplayObjectContainer:addChildAt" playername=""/>
						<string name="removeChild" object="[flash.display.DisplayObjectContainer]" text=".removeChild(%子節點:flash.display:DisplayObject%):flash.display:DisplayObject" tiptext="將子顯示物件從 DisplayObjectContainer 實體中移除。" version="9" helpurl="flash.display:DisplayObjectContainer:removeChild" playername=""/>
						<string name="removeChildAt" object="[flash.display.DisplayObjectContainer]" text=".removeChildAt(%索引:int%):flash.display:DisplayObject" tiptext="將子顯示物件 (位於指定的索引位置) 從 DisplayObjectContainer 實體中移除。" version="9" helpurl="flash.display:DisplayObjectContainer:removeChildAt" playername=""/>
						<string name="getChildIndex" object="[flash.display.DisplayObjectContainer]" text=".getChildIndex(%子節點:flash.display:DisplayObject%):int" tiptext="傳回子 DisplayObject 實體的索引編號。" version="9" helpurl="flash.display:DisplayObjectContainer:getChildIndex" playername=""/>
						<string name="setChildIndex" object="[flash.display.DisplayObjectContainer]" text=".setChildIndex(%子節點:flash.display:DisplayObject,索引:int%):void" tiptext="變更現有子系的索引編號。" version="9" helpurl="flash.display:DisplayObjectContainer:setChildIndex" playername=""/>
						<string name="getChildAt" object="[flash.display.DisplayObjectContainer]" text=".getChildAt(%索引:int%):flash.display:DisplayObject" tiptext="傳回存在於指定索引位置的子顯示物件實體。" version="9" helpurl="flash.display:DisplayObjectContainer:getChildAt" playername=""/>
						<string name="getChildByName" object="[flash.display.DisplayObjectContainer]" text=".getChildByName(%名稱:String%):flash.display:DisplayObject" tiptext="傳回具有指定名稱的子顯示物件。" version="9" helpurl="flash.display:DisplayObjectContainer:getChildByName" playername=""/>
						<string name="getObjectsUnderPoint" object="[flash.display.DisplayObjectContainer]" text=".getObjectsUnderPoint(%點:flash.geom:Point%):Array" tiptext="傳回位於指定點底下，且屬於此 DisplayObjectContainer 實體之子系 (或孫系等等) 的物件陣列。" version="9" helpurl="flash.display:DisplayObjectContainer:getObjectsUnderPoint" playername=""/>
						<string name="areInaccessibleObjectsUnderPoint" object="[flash.display.DisplayObjectContainer]" text=".areInaccessibleObjectsUnderPoint(%點:flash.geom:Point%):Boolean" tiptext="指出安全性限制是否會造成傳回的清單 (可用指定的 point 點呼叫 DisplayObjectContainer.getObjectsUnderPoint() 方法來取得) 省略任何顯示物件。" version="9" helpurl="flash.display:DisplayObjectContainer:areInaccessibleObjectsUnderPoint" playername=""/>
						<string name="contains" object="[flash.display.DisplayObjectContainer]" text=".contains(%子節點:flash.display:DisplayObject%):Boolean" tiptext="判斷指定的顯示物件為 DisplayObjectContainer 實體的子系，或為實體本身。" version="9" helpurl="flash.display:DisplayObjectContainer:contains" playername=""/>
						<string name="swapChildrenAt" object="[flash.display.DisplayObjectContainer]" text=".swapChildrenAt(%索引1:int,索引2:int%):void" tiptext="在子清單的兩個指定索引位置，替換子物件的 z 順序 (深度階層，由前至後順序)。" version="9" helpurl="flash.display:DisplayObjectContainer:swapChildrenAt" playername=""/>
						<string name="swapChildren" object="[flash.display.DisplayObjectContainer]" text=".swapChildren(%子項1:flash.display:DisplayObject,子項2:flash.display:DisplayObject%):void" tiptext="替換兩個指定子物件的 z 順序 (深度階層，由前至後順序)。" version="9" helpurl="flash.display:DisplayObjectContainer:swapChildren" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DisplayObjectContainer 類別的屬性" helpurl="flash.display:DisplayObjectContainer">
						<string name="numChildren" object="[flash.display.DisplayObjectContainer]" text=".numChildren" tiptext="傳回此物件的子系數量。" version="" helpurl="flash.display:DisplayObjectContainer:numChildren:get" playername=""/>
						<string name="textSnapshot" object="[flash.display.DisplayObjectContainer]" text=".textSnapshot" tiptext="傳回此 DisplayObjectContainer 實體的 TextSnapshot 物件。" version="" helpurl="flash.display:DisplayObjectContainer:textSnapshot:get" playername=""/>
						<string name="tabChildren" object="[flash.display.DisplayObjectContainer]" text=".tabChildren" tiptext="判斷物件的子系是否支援啟用定位鍵。" version="" helpurl="flash.display:DisplayObjectContainer:tabChildren:get" playername=""/>
						<string name="mouseChildren" object="[flash.display.DisplayObjectContainer]" text=".mouseChildren" tiptext="判斷物件的子系是否支援啟用滑鼠。" version="" helpurl="flash.display:DisplayObjectContainer:mouseChildren:get" playername=""/>
					</folder>
				</folder>
				<folder name="FocusDirection" id="[flash.display.FocusDirection]" sort="true" index="true" asAncestors="Object" tiptext="FocusDirection 類別會列舉供 direction 參數 (屬於 Stage 物件的 assignFocus() 方法) 與 FocusEvent 物件之 direction 屬性使用的數值。" helpurl="flash.display:FocusDirection">
					<folder name="屬性" id="Properties" tiptext="FocusDirection 類別的屬性" helpurl="flash.display:FocusDirection">
						<string name="TOP" object="[flash.display.FocusDirection]" text="FocusDirection.TOP" constant="true" tiptext="指出應該在讀取順序一開始就讓物件取得焦點。" version="" helpurl="flash.display:FocusDirection:TOP" playername="AIR"/>
						<string name="BOTTOM" object="[flash.display.FocusDirection]" text="FocusDirection.BOTTOM" constant="true" tiptext="指出應該在讀取順序結尾才讓物件取得焦點。" version="" helpurl="flash.display:FocusDirection:BOTTOM" playername="AIR"/>
						<string name="NONE" object="[flash.display.FocusDirection]" text="FocusDirection.NONE" constant="true" tiptext="指出互動式物件中的焦點物件不應該變更。" version="" helpurl="flash.display:FocusDirection:NONE" playername="AIR"/>
					</folder>
				</folder>
				<folder name="FrameLabel" id="[flash.display.FrameLabel]" sort="true" index="true" asAncestors="Object" tiptext="FrameLabel 物件包含可指定影格編號與對應標籤名稱的屬性。" helpurl="flash.display:FrameLabel">
					<folder name="屬性" id="Properties" tiptext="FrameLabel 類別的屬性" helpurl="flash.display:FrameLabel">
						<string name="name" object="[flash.display.FrameLabel]" text=".name" tiptext="標籤名稱。" version="" helpurl="flash.display:FrameLabel:name:get" playername=""/>
						<string name="frame" object="[flash.display.FrameLabel]" text=".frame" tiptext="包含標籤的影格編號。" version="" helpurl="flash.display:FrameLabel:frame:get" playername=""/>
					</folder>
				</folder>
				<folder name="GradientType" id="[flash.display.GradientType]" sort="true" index="true" asAncestors="Object" tiptext="GradientType 類別提供在 flash.display.Graphics 類別的 beginGradientFill() 與 lineGradientStyle() 方法內的類型參數的值。" helpurl="flash.display:GradientType">
					<folder name="屬性" id="Properties" tiptext="GradientType 類別的屬性" helpurl="flash.display:GradientType">
						<string name="LINEAR" object="[flash.display.GradientType]" text="GradientType.LINEAR" constant="true" tiptext="用來指定線性漸層填色的值。" version="" helpurl="flash.display:GradientType:LINEAR" playername=""/>
						<string name="RADIAL" object="[flash.display.GradientType]" text="GradientType.RADIAL" constant="true" tiptext="用來指定放射性漸層填色的值。" version="" helpurl="flash.display:GradientType:RADIAL" playername=""/>
					</folder>
				</folder>
				<folder name="Graphics" id="[flash.display.Graphics]" sort="true" index="true" asAncestors="Object" tiptext="Graphics 類別包含一組方法，可讓您用來建立向量形狀。" helpurl="flash.display:Graphics">
					<folder name="方法" id="Methods" tiptext="Graphics 類別的方法" helpurl="flash.display:Graphics">
						<string name="clear" object="[flash.display.Graphics]" text=".clear(%%):void" tiptext="清除繪製成此 Graphics 物件的圖像，並重新設定填色與線段樣式設定。" version="9" helpurl="flash.display:Graphics:clear" playername=""/>
						<string name="beginFill" object="[flash.display.Graphics]" text=".beginFill(%顏色:uint[,alpha:Number=1.0]%):void" tiptext="指定單色填色。" version="9" helpurl="flash.display:Graphics:beginFill" playername=""/>
						<string name="beginGradientFill" object="[flash.display.Graphics]" text=".beginGradientFill(%類型:String,顏色:Array,alpha:Array,比例:Array[,矩陣:flash.geom:Matrix=null,散佈方法:String=pad,內插補點方法:String=rgb,焦點位置比例:Number=0]%):void" tiptext="指定漸層填色。" version="9" helpurl="flash.display:Graphics:beginGradientFill" playername=""/>
						<string name="beginBitmapFill" object="[flash.display.Graphics]" text=".beginBitmapFill(%點陣圖:flash.display:BitmapData[,矩陣:flash.geom:Matrix=null,重複:Boolean=true,平滑化:Boolean=false]%):void" tiptext="開始顯示填滿點陣圖的形狀。" version="9" helpurl="flash.display:Graphics:beginBitmapFill" playername=""/>
						<string name="beginShaderFill" object="[flash.display.Graphics]" text=".beginShaderFill(%著色器:flash.display:Shader[,矩陣:flash.geom:Matrix=null]%):void" tiptext="指定著色器填色。" version="1.5" helpurl="flash.display:Graphics:beginShaderFill" playername=""/>
						<string name="lineGradientStyle" object="[flash.display.Graphics]" text=".lineGradientStyle(%類型:String,顏色:Array,alpha:Array,比例:Array[,矩陣:flash.geom:Matrix=null,散佈方法:String=pad,interpolationMethod:String=rgb,focalPointRatio:Number=0]%):void" tiptext="繪製線段時，指定要用於筆畫的漸層。" version="9" helpurl="flash.display:Graphics:lineGradientStyle" playername=""/>
						<string name="lineStyle" object="[flash.display.Graphics]" text=".lineStyle(%[粗細:Number=unknown,顏色:uint=0,alpha:Number=1.0,像素提示:Boolean=false,縮放模式:String=normal,端點:String=null,接合:String=null,尖角樣式:Number=3]%):void" tiptext="指定 Flash 可用來繪製線段的線段樣式。" version="9" helpurl="flash.display:Graphics:lineStyle" playername=""/>
						<string name="drawRect" object="[flash.display.Graphics]" text=".drawRect(%x:Number,y:Number,寬度:Number,高度:Number%):void" tiptext="繪製圓角矩形。" version="9" helpurl="flash.display:Graphics:drawRect" playername=""/>
						<string name="drawRoundRect" object="[flash.display.Graphics]" text=".drawRoundRect(%x:Number,y:Number,寬度:Number,高度:Number,橢圓寬度:Number[,橢圓高度:Number=unknown]%):void" tiptext="繪製圓角矩形。" version="9" helpurl="flash.display:Graphics:drawRoundRect" playername=""/>
						<string name="drawCircle" object="[flash.display.Graphics]" text=".drawCircle(%x:Number,y:Number,半徑:Number%):void" tiptext="繪製圓形。" version="9" helpurl="flash.display:Graphics:drawCircle" playername=""/>
						<string name="drawEllipse" object="[flash.display.Graphics]" text=".drawEllipse(%x:Number,y:Number,寬度:Number,高度:Number%):void" tiptext="繪製橢圓。" version="9" helpurl="flash.display:Graphics:drawEllipse" playername=""/>
						<string name="moveTo" object="[flash.display.Graphics]" text=".moveTo(%x:Number,y:Number%):void" tiptext="將目前的繪圖位置移到 (x, y)。" version="9" helpurl="flash.display:Graphics:moveTo" playername=""/>
						<string name="lineTo" object="[flash.display.Graphics]" text=".lineTo(%x:Number,y:Number%):void" tiptext="從目前的繪圖位置到 (x, y) 繪製一條線段。" version="9" helpurl="flash.display:Graphics:lineTo" playername=""/>
						<string name="curveTo" object="[flash.display.Graphics]" text=".curveTo(%控制項X:Number,控制項Y:Number,角X:Number,角Y:Number%):void" tiptext="使用 (controlX, controlY) 中所指定的控制點，從目前的繪圖位置到 (anchorX, anchorY) 繪製一條曲線。" version="9" helpurl="flash.display:Graphics:curveTo" playername=""/>
						<string name="endFill" object="[flash.display.Graphics]" text=".endFill(%%):void" tiptext="將填色套用到線段與曲線。" version="9" helpurl="flash.display:Graphics:endFill" playername=""/>
						<string name="copyFrom" object="[flash.display.Graphics]" text=".copyFrom(%來源圖像:flash.display:Graphics%):void" tiptext="將所有繪製命令從來源 Graphics 物件中複製到執行呼叫的 Graphics 物件。" version="1.5" helpurl="flash.display:Graphics:copyFrom" playername=""/>
						<string name="lineBitmapStyle" object="[flash.display.Graphics]" text=".lineBitmapStyle(%點陣圖:flash.display:BitmapData[,矩陣:flash.geom:Matrix=null,重複:Boolean=true,平滑:Boolean=false]%):void" tiptext="繪製線段時，指定要用於線段筆畫的點陣圖。" version="1.5" helpurl="flash.display:Graphics:lineBitmapStyle" playername=""/>
						<string name="lineShaderStyle" object="[flash.display.Graphics]" text=".lineShaderStyle(%著色器:flash.display:Shader[,矩陣:flash.geom:Matrix=null]%):void" tiptext="指定繪製線段時要用於線段筆畫的著色器。" version="1.5" helpurl="flash.display:Graphics:lineShaderStyle" playername=""/>
						<string name="drawPath" object="[flash.display.Graphics]" text=".drawPath(%命令:Vector$int,資料:Vector$Number[,迂迴:String=evenOdd]%):void" tiptext="送出一連串命令進行繪圖。" version="1.5" helpurl="flash.display:Graphics:drawPath" playername=""/>
						<string name="drawTriangles" object="[flash.display.Graphics]" text=".drawTriangles(%頂點:Vector$Number[,索引:Vector$int=null,uvt資料:Vector$Number=null,剔除:String=none]%):void" tiptext="顯示一組三角形，通常用以扭曲點陣圖，使其具有三維外觀。" version="1.5" helpurl="flash.display:Graphics:drawTriangles" playername=""/>
						<string name="drawGraphicsData" object="[flash.display.Graphics]" text=".drawGraphicsData(%圖像資料:Vector$flash.display:IGraphicsData%):void" tiptext="送出一連串 IGraphicsData 實體進行繪圖。" version="1.5" helpurl="flash.display:Graphics:drawGraphicsData" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicsBitmapFill" id="[flash.display.GraphicsBitmapFill]" sort="true" index="true" asAncestors="Object" tiptext="定義點陣圖填色。" helpurl="flash.display:GraphicsBitmapFill">
					<folder name="方法" id="Methods" tiptext="GraphicsBitmapFill 類別的方法" helpurl="flash.display:GraphicsBitmapFill">
						<string name="GraphicsBitmapFill" object="[flash.display.GraphicsBitmapFill]" text="new GraphicsBitmapFill(%[點陣圖資料:flash.display:BitmapData=null,矩陣:flash.geom:Matrix=null,重複:Boolean=true,平滑:Boolean=false]%)" constructor="true" tiptext="建立新的 GraphicsBitmapFill 物件。" version="1.5" helpurl="flash.display:GraphicsBitmapFill:GraphicsBitmapFill" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GraphicsBitmapFill 類別的屬性" helpurl="flash.display:GraphicsBitmapFill">
						<string name="bitmapData" object="[flash.display.GraphicsBitmapFill]" text=".bitmapData" tiptext="透明或不透明的點陣圖影像。" version="" helpurl="flash.display:GraphicsBitmapFill:bitmapData" playername=""/>
						<string name="matrix" object="[flash.display.GraphicsBitmapFill]" text=".matrix" tiptext="矩陣物件 (屬於 flash.geom.Matrix 類別)，會定義點陣圖的變形。" version="" helpurl="flash.display:GraphicsBitmapFill:matrix" playername=""/>
						<string name="repeat" object="[flash.display.GraphicsBitmapFill]" text=".repeat" tiptext="指定是否要以並排方式重複顯示點陣圖影像。" version="" helpurl="flash.display:GraphicsBitmapFill:repeat" playername=""/>
						<string name="smooth" object="[flash.display.GraphicsBitmapFill]" text=".smooth" tiptext="指定是否要將平滑化演算法套用至點陣圖影像。" version="" helpurl="flash.display:GraphicsBitmapFill:smooth" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicsEndFill" id="[flash.display.GraphicsEndFill]" sort="true" index="true" asAncestors="Object" tiptext="指出圖像填色的結尾。" helpurl="flash.display:GraphicsEndFill">
					<folder name="方法" id="Methods" tiptext="GraphicsEndFill 類別的方法" helpurl="flash.display:GraphicsEndFill">
						<string name="GraphicsEndFill" object="[flash.display.GraphicsEndFill]" text="new GraphicsEndFill(%%)" constructor="true" tiptext="建立要搭配 Graphics.drawGraphicsData() 方法使用的物件，以明確結束填色。" version="1.5" helpurl="flash.display:GraphicsEndFill:GraphicsEndFill" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicsGradientFill" id="[flash.display.GraphicsGradientFill]" sort="true" index="true" asAncestors="Object" tiptext="定義漸層填色。" helpurl="flash.display:GraphicsGradientFill">
					<folder name="方法" id="Methods" tiptext="GraphicsGradientFill 類別的方法" helpurl="flash.display:GraphicsGradientFill">
						<string name="GraphicsGradientFill" object="[flash.display.GraphicsGradientFill]" text="new GraphicsGradientFill(%[類型:String=linear,顏色:Array=null,Alpha:Array=null,比例:Array=null,矩陣:*=null,散佈方法:*=pad,內插補點方法:String=rgb,焦點位置比例:Number=0.0]%)" constructor="true" tiptext="建立新的 GraphicsGradientFill 物件。" version="1.5" helpurl="flash.display:GraphicsGradientFill:GraphicsGradientFill" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GraphicsGradientFill 類別的屬性" helpurl="flash.display:GraphicsGradientFill">
						<string name="colors" object="[flash.display.GraphicsGradientFill]" text=".colors" tiptext="用於漸層的 RGB 十六進位顏色值的陣列。" version="" helpurl="flash.display:GraphicsGradientFill:colors" playername=""/>
						<string name="alphas" object="[flash.display.GraphicsGradientFill]" text=".alphas" tiptext="Alpha 值的陣列，這些值對應到 colors 陣列中的顏色。" version="" helpurl="flash.display:GraphicsGradientFill:alphas" playername=""/>
						<string name="ratios" object="[flash.display.GraphicsGradientFill]" text=".ratios" tiptext="顏色分佈比例的陣列。" version="" helpurl="flash.display:GraphicsGradientFill:ratios" playername=""/>
						<string name="matrix" object="[flash.display.GraphicsGradientFill]" text=".matrix" tiptext="Matrix 類別所定義的變形矩陣。" version="" helpurl="flash.display:GraphicsGradientFill:matrix" playername=""/>
						<string name="focalPointRatio" object="[flash.display.GraphicsGradientFill]" text=".focalPointRatio" tiptext="這個數字可用來控制漸層的焦點位置。" version="" helpurl="flash.display:GraphicsGradientFill:focalPointRatio" playername=""/>
						<string name="type" object="[flash.display.GraphicsGradientFill]" text=".type" tiptext="GradientType 類別的值，可用來指定要使用哪個漸層類型。" version="" helpurl="flash.display:GraphicsGradientFill:type:get" playername=""/>
						<string name="spreadMethod" object="[flash.display.GraphicsGradientFill]" text=".spreadMethod" tiptext="SpreadMethod 類別的值，可用來指定要使用哪個散佈方法。" version="" helpurl="flash.display:GraphicsGradientFill:spreadMethod:get" playername=""/>
						<string name="interpolationMethod" object="[flash.display.GraphicsGradientFill]" text=".interpolationMethod" tiptext="來自 InterpolationMethod 類別的數值，可指定要用哪個值。" version="" helpurl="flash.display:GraphicsGradientFill:interpolationMethod:get" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicsPath" id="[flash.display.GraphicsPath]" sort="true" index="true" asAncestors="Object" tiptext="繪圖命令的集合以及這些命令的座標參數。" helpurl="flash.display:GraphicsPath">
					<folder name="方法" id="Methods" tiptext="GraphicsPath 類別的方法" helpurl="flash.display:GraphicsPath">
						<string name="GraphicsPath" object="[flash.display.GraphicsPath]" text="new GraphicsPath(%[命令:Vector$int=null,資料:Vector$Number=null,迂迴:String=evenOdd]%)" constructor="true" tiptext="建立新的 GraphicsPath 物件。" version="1.5" helpurl="flash.display:GraphicsPath:GraphicsPath" playername=""/>
						<string name="moveTo" object="[flash.display.GraphicsPath]" text=".moveTo(%x:Number,y:Number%):void" tiptext="將新的「moveTo」命令新增至 commands 向量，並將新的座標新增至 data 向量。" version="1.5" helpurl="flash.display:GraphicsPath:moveTo" playername=""/>
						<string name="lineTo" object="[flash.display.GraphicsPath]" text=".lineTo(%x:Number,y:Number%):void" tiptext="將新的「lineTo」命令新增至 commands 向量，並將新的座標新增至 data 向量。" version="1.5" helpurl="flash.display:GraphicsPath:lineTo" playername=""/>
						<string name="curveTo" object="[flash.display.GraphicsPath]" text=".curveTo(%控制項X:Number,控制項Y:Number,角X:Number,角Y:Number%):void" tiptext="將新的「curveTo」命令新增至 commands 向量，並將新的座標新增至 data 向量。" version="1.5" helpurl="flash.display:GraphicsPath:curveTo" playername=""/>
						<string name="wideLineTo" object="[flash.display.GraphicsPath]" text=".wideLineTo(%x:Number,y:Number%):void" tiptext="將新的「wideLineTo」命令新增至 commands 向量，並將新的座標新增至 data 向量。" version="1.5" helpurl="flash.display:GraphicsPath:wideLineTo" playername=""/>
						<string name="wideMoveTo" object="[flash.display.GraphicsPath]" text=".wideMoveTo(%x:Number,y:Number%):void" tiptext="將新的「wideMoveTo」命令新增至 commands 向量，並將新的座標新增至 data 向量。" version="1.5" helpurl="flash.display:GraphicsPath:wideMoveTo" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GraphicsPath 類別的屬性" helpurl="flash.display:GraphicsPath">
						<string name="commands" object="[flash.display.GraphicsPath]" text=".commands" tiptext="代表路徑之繪圖命令 (以整數表示) 的向量。" version="" helpurl="flash.display:GraphicsPath:commands" playername=""/>
						<string name="data" object="[flash.display.GraphicsPath]" text=".data" tiptext="數字的向量，包含要搭配繪圖命令使用的參數。" version="" helpurl="flash.display:GraphicsPath:data" playername=""/>
						<string name="winding" object="[flash.display.GraphicsPath]" text=".winding" tiptext="使用在 GraphicsPathWinding 類別中定義的值來指定迂迴規則。" version="" helpurl="flash.display:GraphicsPath:winding:get" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicsPathCommand" id="[flash.display.GraphicsPathCommand]" sort="true" index="true" asAncestors="Object" tiptext="定義可用來指定繪製路徑之命令的值。" helpurl="flash.display:GraphicsPathCommand">
					<folder name="屬性" id="Properties" tiptext="GraphicsPathCommand 類別的屬性" helpurl="flash.display:GraphicsPathCommand">
						<string name="NO_OP" object="[flash.display.GraphicsPathCommand]" text="GraphicsPathCommand.NO_OP" constant="true" tiptext="代表預設的「do nothing」命令。" version="" helpurl="flash.display:GraphicsPathCommand:NO_OP" playername=""/>
						<string name="MOVE_TO" object="[flash.display.GraphicsPathCommand]" text="GraphicsPathCommand.MOVE_TO" constant="true" tiptext="指定將目前繪圖位置移至資料向量中指定之 x 和 y 座標的繪圖命令。" version="" helpurl="flash.display:GraphicsPathCommand:MOVE_TO" playername=""/>
						<string name="LINE_TO" object="[flash.display.GraphicsPathCommand]" text="GraphicsPathCommand.LINE_TO" constant="true" tiptext="指定從目前繪圖位置繪製線條直到資料向量中指定之 x 和 y 座標的繪圖命令。" version="" helpurl="flash.display:GraphicsPathCommand:LINE_TO" playername=""/>
						<string name="CURVE_TO" object="[flash.display.GraphicsPathCommand]" text="GraphicsPathCommand.CURVE_TO" constant="true" tiptext="使用控制點，指定從目前繪圖位置繪製曲線直到資料向量中指定之 x 和 y 座標的繪圖命令。" version="" helpurl="flash.display:GraphicsPathCommand:CURVE_TO" playername=""/>
						<string name="WIDE_MOVE_TO" object="[flash.display.GraphicsPathCommand]" text="GraphicsPathCommand.WIDE_MOVE_TO" constant="true" tiptext="指定「move to」繪圖命令，但是使用兩組座標 (四個值)，而非一組。" version="" helpurl="flash.display:GraphicsPathCommand:WIDE_MOVE_TO" playername=""/>
						<string name="WIDE_LINE_TO" object="[flash.display.GraphicsPathCommand]" text="GraphicsPathCommand.WIDE_LINE_TO" constant="true" tiptext="指定「line to」繪圖命令，但是使用兩組座標 (四個值)，而非一組。" version="" helpurl="flash.display:GraphicsPathCommand:WIDE_LINE_TO" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicsPathWinding" id="[flash.display.GraphicsPathWinding]" sort="true" index="true" asAncestors="Object" tiptext="GraphicsPathWinding 類別可提供 flash.display.GraphicsPath.winding 屬性和 flash.display.Graphics.drawPath() 方法的值，以決定繪製路徑的方向。" helpurl="flash.display:GraphicsPathWinding">
					<folder name="屬性" id="Properties" tiptext="GraphicsPathWinding 類別的屬性" helpurl="flash.display:GraphicsPathWinding">
						<string name="EVEN_ODD" object="[flash.display.GraphicsPathWinding]" text="GraphicsPathWinding.EVEN_ODD" constant="true" tiptext="建立奇偶迂迴類型。" version="" helpurl="flash.display:GraphicsPathWinding:EVEN_ODD" playername=""/>
						<string name="NON_ZERO" object="[flash.display.GraphicsPathWinding]" text="GraphicsPathWinding.NON_ZERO" constant="true" tiptext="建立非零迂迴類型。" version="" helpurl="flash.display:GraphicsPathWinding:NON_ZERO" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicsShaderFill" id="[flash.display.GraphicsShaderFill]" sort="true" index="true" asAncestors="Object" tiptext="定義著色器填色。" helpurl="flash.display:GraphicsShaderFill">
					<folder name="方法" id="Methods" tiptext="GraphicsShaderFill 類別的方法" helpurl="flash.display:GraphicsShaderFill">
						<string name="GraphicsShaderFill" object="[flash.display.GraphicsShaderFill]" text="new GraphicsShaderFill(%[著色器:flash.display:Shader=null,矩陣:flash.geom:Matrix=null]%)" constructor="true" tiptext="建立新的 GraphicsShaderFill 物件。" version="1.5" helpurl="flash.display:GraphicsShaderFill:GraphicsShaderFill" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GraphicsShaderFill 類別的屬性" helpurl="flash.display:GraphicsShaderFill">
						<string name="shader" object="[flash.display.GraphicsShaderFill]" text=".shader" tiptext="要用於填色的著色器。" version="" helpurl="flash.display:GraphicsShaderFill:shader" playername=""/>
						<string name="matrix" object="[flash.display.GraphicsShaderFill]" text=".matrix" tiptext="這是一個矩陣物件 (屬於 flash.geom.Matrix 類別)，可以用來定義著色器的變形。" version="" helpurl="flash.display:GraphicsShaderFill:matrix" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicsSolidFill" id="[flash.display.GraphicsSolidFill]" sort="true" index="true" asAncestors="Object" tiptext="定義基本色填色。" helpurl="flash.display:GraphicsSolidFill">
					<folder name="方法" id="Methods" tiptext="GraphicsSolidFill 類別的方法" helpurl="flash.display:GraphicsSolidFill">
						<string name="GraphicsSolidFill" object="[flash.display.GraphicsSolidFill]" text="new GraphicsSolidFill(%[顏色:uint=0,Alpha:Number=1.0]%)" constructor="true" tiptext="建立新的 GraphicsSolidFill 物件。" version="1.5" helpurl="flash.display:GraphicsSolidFill:GraphicsSolidFill" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GraphicsSolidFill 類別的屬性" helpurl="flash.display:GraphicsSolidFill">
						<string name="color" object="[flash.display.GraphicsSolidFill]" text=".color" tiptext="填色的顏色。" version="" helpurl="flash.display:GraphicsSolidFill:color" playername=""/>
						<string name="alpha" object="[flash.display.GraphicsSolidFill]" text=".alpha" tiptext="指出填色的 Alpha 透明度值。" version="" helpurl="flash.display:GraphicsSolidFill:alpha" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicsStroke" id="[flash.display.GraphicsStroke]" sort="true" index="true" asAncestors="Object" tiptext="定義線段樣式或筆畫。" helpurl="flash.display:GraphicsStroke">
					<folder name="方法" id="Methods" tiptext="GraphicsStroke 類別的方法" helpurl="flash.display:GraphicsStroke">
						<string name="GraphicsStroke" object="[flash.display.GraphicsStroke]" text="new GraphicsStroke(%[粗細:Number=unknown,像素提示:Boolean=false,縮放模式:String=normal,端點:String=none,接合:String=round,尖角限制:Number=3.0,填色:flash.display:IGraphicsFill=null]%)" constructor="true" tiptext="建立新的 GraphicsStroke 物件。" version="1.5" helpurl="flash.display:GraphicsStroke:GraphicsStroke" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GraphicsStroke 類別的屬性" helpurl="flash.display:GraphicsStroke">
						<string name="thickness" object="[flash.display.GraphicsStroke]" text=".thickness" tiptext="指出線條的粗細 (以點數為單位)，有效值從 0 到 255。" version="" helpurl="flash.display:GraphicsStroke:thickness" playername=""/>
						<string name="pixelHinting" object="[flash.display.GraphicsStroke]" text=".pixelHinting" tiptext="指定是否要提示筆畫使用完整的像素。" version="" helpurl="flash.display:GraphicsStroke:pixelHinting" playername=""/>
						<string name="miterLimit" object="[flash.display.GraphicsStroke]" text=".miterLimit" tiptext="指出尖角遭到切斷的限制。" version="" helpurl="flash.display:GraphicsStroke:miterLimit" playername=""/>
						<string name="fill" object="[flash.display.GraphicsStroke]" text=".fill" tiptext="指定包含筆畫填色資料的實體。" version="" helpurl="flash.display:GraphicsStroke:fill" playername=""/>
						<string name="caps" object="[flash.display.GraphicsStroke]" text=".caps" tiptext="指定線段終點的端點類型。" version="" helpurl="flash.display:GraphicsStroke:caps:get" playername=""/>
						<string name="joints" object="[flash.display.GraphicsStroke]" text=".joints" tiptext="指定用於角度的接合外觀類型。" version="" helpurl="flash.display:GraphicsStroke:joints:get" playername=""/>
						<string name="scaleMode" object="[flash.display.GraphicsStroke]" text=".scaleMode" tiptext="指定筆畫粗細的縮放。" version="" helpurl="flash.display:GraphicsStroke:scaleMode:get" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicsTrianglePath" id="[flash.display.GraphicsTrianglePath]" sort="true" index="true" asAncestors="Object" tiptext="定義一組依順序排列，並可使用 (u,v) 填色座標或是正常填色來顯示的三角形。" helpurl="flash.display:GraphicsTrianglePath">
					<folder name="方法" id="Methods" tiptext="GraphicsTrianglePath 類別的方法" helpurl="flash.display:GraphicsTrianglePath">
						<string name="GraphicsTrianglePath" object="[flash.display.GraphicsTrianglePath]" text="new GraphicsTrianglePath(%[頂點:Vector$Number=null,索引:Vector$int=null,uvt資料:Vector$Number=null,剔除:String=none]%)" constructor="true" tiptext="建立新的 GraphicsTrianglePath 物件。" version="1.5" helpurl="flash.display:GraphicsTrianglePath:GraphicsTrianglePath" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GraphicsTrianglePath 類別的屬性" helpurl="flash.display:GraphicsTrianglePath">
						<string name="indices" object="[flash.display.GraphicsTrianglePath]" text=".indices" tiptext="整數或索引的向量，其中每三個索引就會定義一個三角形。" version="" helpurl="flash.display:GraphicsTrianglePath:indices" playername=""/>
						<string name="vertices" object="[flash.display.GraphicsTrianglePath]" text=".vertices" tiptext="數字的向量，每一組數字都視為一個點 (一組 x, y)。" version="" helpurl="flash.display:GraphicsTrianglePath:vertices" playername=""/>
						<string name="uvtData" object="[flash.display.GraphicsTrianglePath]" text=".uvtData" tiptext="用來套用紋理對應之標準化座標的向量。" version="" helpurl="flash.display:GraphicsTrianglePath:uvtData" playername=""/>
						<string name="culling" object="[flash.display.GraphicsTrianglePath]" text=".culling" tiptext="指定是否要顯示朝向指定方向的三角形。" version="" helpurl="flash.display:GraphicsTrianglePath:culling:get" playername=""/>
					</folder>
				</folder>
				<folder name="InteractiveObject" id="[flash.display.InteractiveObject]" sort="true" index="true" asAncestors="flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="InteractiveObject 類別是使用者可以使用滑鼠和鍵盤，與其進行互動之所有顯示物件的抽象基底類別。" helpurl="flash.display:InteractiveObject">
					<folder name="方法" id="Methods" tiptext="InteractiveObject 類別的方法" helpurl="flash.display:InteractiveObject">
						<string name="InteractiveObject" object="[flash.display.InteractiveObject]" text="new InteractiveObject(%%)" constructor="true" tiptext="呼叫新的 InteractiveObject() 建構函式會擲回 ArgumentError 例外。" version="9" helpurl="flash.display:InteractiveObject:InteractiveObject" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="InteractiveObject 類別的屬性" helpurl="flash.display:InteractiveObject">
						<string name="tabEnabled" object="[flash.display.InteractiveObject]" text=".tabEnabled" tiptext="會指定這個物件是否在停駐點順序中。" version="" helpurl="flash.display:InteractiveObject:tabEnabled:get" playername=""/>
						<string name="tabIndex" object="[flash.display.InteractiveObject]" text=".tabIndex" tiptext="會指定 SWF 檔中的物件停駐點順序。" version="" helpurl="flash.display:InteractiveObject:tabIndex:get" playername=""/>
						<string name="focusRect" object="[flash.display.InteractiveObject]" text=".focusRect" tiptext="指定此物件是否顯示焦點矩形。" version="" helpurl="flash.display:InteractiveObject:focusRect:get" playername=""/>
						<string name="mouseEnabled" object="[flash.display.InteractiveObject]" text=".mouseEnabled" tiptext="指定此物件是否接收滑鼠訊息。" version="" helpurl="flash.display:InteractiveObject:mouseEnabled:get" playername=""/>
						<string name="doubleClickEnabled" object="[flash.display.InteractiveObject]" text=".doubleClickEnabled" tiptext="會指定物件是否會收到 doubleClick 事件。" version="" helpurl="flash.display:InteractiveObject:doubleClickEnabled:get" playername=""/>
						<string name="contextMenu" object="[flash.display.InteractiveObject]" text=".contextMenu" tiptext="指定與此物件有關聯的快顯選單。" version="" helpurl="flash.display:InteractiveObject:contextMenu:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="InteractiveObject 類別的事件" helpurl="flash.display:InteractiveObject">
						<string name="contextMenu" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.CONTEXT_MENU{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when the user selects the context menu associated with this interactive object in an AIR application." version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.CONTEXT_MENU_contextMenu" playername="AIR"/>
						<string name="nativeDragComplete" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=NativeDragEvent.NATIVE_DRAG_COMPLETE{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture." version="" helpurl="flash.display:InteractiveObject_flash.events.NativeDragEvent.NATIVE_DRAG_COMPLETE_nativeDragComplete" playername="AIR"/>
						<string name="nativeDragUpdate" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=NativeDragEvent.NATIVE_DRAG_UPDATE{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call." version="" helpurl="flash.display:InteractiveObject_flash.events.NativeDragEvent.NATIVE_DRAG_UPDATE_nativeDragUpdate" playername="AIR"/>
						<string name="nativeDragStart" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=NativeDragEvent.NATIVE_DRAG_START{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call." version="" helpurl="flash.display:InteractiveObject_flash.events.NativeDragEvent.NATIVE_DRAG_START_nativeDragStart" playername="AIR"/>
						<string name="nativeDragExit" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=NativeDragEvent.NATIVE_DRAG_EXIT{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched by an InteractiveObject when a drag gesture leaves its boundary." version="" helpurl="flash.display:InteractiveObject_flash.events.NativeDragEvent.NATIVE_DRAG_EXIT_nativeDragExit" playername="AIR"/>
						<string name="nativeDragDrop" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=NativeDragEvent.NATIVE_DRAG_DROP{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop()." version="" helpurl="flash.display:InteractiveObject_flash.events.NativeDragEvent.NATIVE_DRAG_DROP_nativeDragDrop" playername="AIR"/>
						<string name="nativeDragOver" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=NativeDragEvent.NATIVE_DRAG_OVER{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary." version="" helpurl="flash.display:InteractiveObject_flash.events.NativeDragEvent.NATIVE_DRAG_OVER_nativeDragOver" playername="AIR"/>
						<string name="nativeDragEnter" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=NativeDragEvent.NATIVE_DRAG_ENTER{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched by an InteractiveObject when a drag gesture enters its boundary." version="" helpurl="flash.display:InteractiveObject_flash.events.NativeDragEvent.NATIVE_DRAG_ENTER_nativeDragEnter" playername="AIR"/>
						<string name="tabIndexChange" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=Event.TAB_INDEX_CHANGE{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當物件的 tabIndex 屬性值變更時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.Event.TAB_INDEX_CHANGE_tabIndexChange" playername=""/>
						<string name="tabEnabledChange" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=Event.TAB_ENABLED_CHANGE{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當物件的 tabEnabled 旗標變更時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.Event.TAB_ENABLED_CHANGE_tabEnabledChange" playername=""/>
						<string name="tabChildrenChange" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=Event.TAB_CHILDREN_CHANGE{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當物件的 tabChildren 旗標值變更時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.Event.TAB_CHILDREN_CHANGE_tabChildrenChange" playername=""/>
						<string name="keyUp" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=KeyboardEvent.KEY_UP{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者放開按鍵時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.KeyboardEvent.KEY_UP_keyUp" playername=""/>
						<string name="keyDown" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=KeyboardEvent.KEY_DOWN{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者按下按鍵時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.KeyboardEvent.KEY_DOWN_keyDown" playername=""/>
						<string name="rightMouseUp" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.RIGHT_MOUSE_UP{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a user releases the pointing device button over an InteractiveObject instance." version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.RIGHT_MOUSE_UP_rightMouseUp" playername="AIR"/>
						<string name="rightMouseDown" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.RIGHT_MOUSE_DOWN{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a user presses the pointing device button over an InteractiveObject instance." version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.RIGHT_MOUSE_DOWN_rightMouseDown" playername="AIR"/>
						<string name="rightClick" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.RIGHT_CLICK{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a user presses and releases the right button of the user&apos;s pointing device over the same InteractiveObject." version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.RIGHT_CLICK_rightClick" playername="AIR"/>
						<string name="middleMouseUp" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.MIDDLE_MOUSE_UP{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a user releases the pointing device button over an InteractiveObject instance." version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.MIDDLE_MOUSE_UP_middleMouseUp" playername="AIR"/>
						<string name="middleMouseDown" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.MIDDLE_MOUSE_DOWN{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a user presses the middle pointing device button over an InteractiveObject instance." version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.MIDDLE_MOUSE_DOWN_middleMouseDown" playername="AIR"/>
						<string name="middleClick" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.MIDDLE_CLICK{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a user presses and releases the middle button of the user&apos;s pointing device over the same InteractiveObject." version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.MIDDLE_CLICK_middleClick" playername="AIR"/>
						<string name="rollOver" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.ROLL_OVER{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者將指標裝置移至 InteractiveObject 實體上方時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.ROLL_OVER_rollOver" playername=""/>
						<string name="rollOut" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.ROLL_OUT{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者將指標裝置移開 InteractiveObject 實體時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.ROLL_OUT_rollOut" playername=""/>
						<string name="mouseWheel" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.MOUSE_WHEEL{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a mouse wheel is spun over an InteractiveObject instance." version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.MOUSE_WHEEL_mouseWheel" playername=""/>
						<string name="mouseUp" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.MOUSE_UP{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a user releases the pointing device button over an InteractiveObject instance." version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.MOUSE_UP_mouseUp" playername=""/>
						<string name="mouseOver" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.MOUSE_OVER{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者將指標裝置移至 InteractiveObject 實體上方時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.MOUSE_OVER_mouseOver" playername=""/>
						<string name="mouseOut" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.MOUSE_OUT{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者將指標裝置移開 InteractiveObject 實體時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.MOUSE_OUT_mouseOut" playername=""/>
						<string name="mouseMove" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.MOUSE_MOVE{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當指標裝置停在 InteractiveObject 上方的情況下，使用者將其移動時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.MOUSE_MOVE_mouseMove" playername=""/>
						<string name="mouseDown" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.MOUSE_DOWN{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a user presses the pointing device button over an InteractiveObject instance." version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.MOUSE_DOWN_mouseDown" playername=""/>
						<string name="doubleClick" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.DOUBLE_CLICK{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 InteractiveObject 物件的 doubleClickEnabled 旗標設為 true 的情況下，當使用者在相同的物件上方連續兩次快速按下並放開指標裝置主要按鈕時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.DOUBLE_CLICK_doubleClick" playername=""/>
						<string name="click" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=MouseEvent.CLICK{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者在相同的 InteractiveObject 上方按下並放開使用者的指標裝置主按鈕時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.MouseEvent.CLICK_click" playername=""/>
						<string name="mouseFocusChange" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=FocusEvent.MOUSE_FOCUS_CHANGE{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者嘗試使用指標裝置變更焦點時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.FocusEvent.MOUSE_FOCUS_CHANGE_mouseFocusChange" playername=""/>
						<string name="keyFocusChange" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=FocusEvent.KEY_FOCUS_CHANGE{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者嘗試使用鍵盤瀏覽變更焦點時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.FocusEvent.KEY_FOCUS_CHANGE_keyFocusChange" playername=""/>
						<string name="focusOut" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=FocusEvent.FOCUS_OUT{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當顯示物件失去焦點時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.FocusEvent.FOCUS_OUT_focusOut" playername=""/>
						<string name="focusIn" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=FocusEvent.FOCUS_IN{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當顯示物件取得焦點之後傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.FocusEvent.FOCUS_IN_focusIn" playername=""/>
						<string name="selectAll" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=Event.SELECT_ALL{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者針對全選作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「全選」時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.Event.SELECT_ALL_selectAll" playername=""/>
						<string name="paste" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=Event.PASTE{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者針對貼上作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「貼上」時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.Event.PASTE_paste" playername=""/>
						<string name="cut" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=Event.CUT{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者針對剪下作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「剪下」時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.Event.CUT_cut" playername=""/>
						<string name="copy" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=Event.COPY{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者針對複製作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「複製」時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.Event.COPY_copy" playername=""/>
						<string name="clear" object="[flash.display.InteractiveObject]" text=".addEventListener(%type:String=Event.CLEAR{MouseEvent.CONTEXT_MENU,NativeDragEvent.NATIVE_DRAG_COMPLETE,NativeDragEvent.NATIVE_DRAG_UPDATE,NativeDragEvent.NATIVE_DRAG_START,NativeDragEvent.NATIVE_DRAG_EXIT,NativeDragEvent.NATIVE_DRAG_DROP,NativeDragEvent.NATIVE_DRAG_OVER,NativeDragEvent.NATIVE_DRAG_ENTER,Event.TAB_INDEX_CHANGE,Event.TAB_ENABLED_CHANGE,Event.TAB_CHILDREN_CHANGE,KeyboardEvent.KEY_UP,KeyboardEvent.KEY_DOWN,MouseEvent.RIGHT_MOUSE_UP,MouseEvent.RIGHT_MOUSE_DOWN,MouseEvent.RIGHT_CLICK,MouseEvent.MIDDLE_MOUSE_UP,MouseEvent.MIDDLE_MOUSE_DOWN,MouseEvent.MIDDLE_CLICK,MouseEvent.ROLL_OVER,MouseEvent.ROLL_OUT,MouseEvent.MOUSE_WHEEL,MouseEvent.MOUSE_UP,MouseEvent.MOUSE_OVER,MouseEvent.MOUSE_OUT,MouseEvent.MOUSE_MOVE,MouseEvent.MOUSE_DOWN,MouseEvent.DOUBLE_CLICK,MouseEvent.CLICK,FocusEvent.MOUSE_FOCUS_CHANGE,FocusEvent.KEY_FOCUS_CHANGE,FocusEvent.FOCUS_OUT,FocusEvent.FOCUS_IN,Event.SELECT_ALL,Event.PASTE,Event.CUT,Event.COPY,Event.CLEAR},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當使用者從文字快顯選單中選取「清除」(或「刪除」) 時傳送。" version="" helpurl="flash.display:InteractiveObject_flash.events.Event.CLEAR_clear" playername=""/>
					</folder>
				</folder>
				<folder name="InterpolationMethod" id="[flash.display.InterpolationMethod]" sort="true" index="true" asAncestors="Object" tiptext="InterpolationMethod 類別可提供值，讓 Graphics.beginGradientFill() 與 Graphics.lineGradientStyle() 方法中的 interpolationMethod 參數使用。" helpurl="flash.display:InterpolationMethod">
					<folder name="屬性" id="Properties" tiptext="InterpolationMethod 類別的屬性" helpurl="flash.display:InterpolationMethod">
						<string name="RGB" object="[flash.display.InterpolationMethod]" text="InterpolationMethod.RGB" constant="true" tiptext="指定應該使用 RGB 內插補點方法。" version="" helpurl="flash.display:InterpolationMethod:RGB" playername=""/>
						<string name="LINEAR_RGB" object="[flash.display.InterpolationMethod]" text="InterpolationMethod.LINEAR_RGB" constant="true" tiptext="指定應該使用線性 RGB 內插補點方法。" version="" helpurl="flash.display:InterpolationMethod:LINEAR_RGB" playername=""/>
					</folder>
				</folder>
				<folder name="JointStyle" id="[flash.display.JointStyle]" sort="true" index="true" asAncestors="Object" tiptext="JointStyle 類別是常數值的列舉項目，可用來指定繪製線條時所用的接合樣式。" helpurl="flash.display:JointStyle">
					<folder name="屬性" id="Properties" tiptext="JointStyle 類別的屬性" helpurl="flash.display:JointStyle">
						<string name="ROUND" object="[flash.display.JointStyle]" text="JointStyle.ROUND" constant="true" tiptext="在 flash.display.Graphics.lineStyle() 方法的 joints 參數中，指定圓形的接合方式。" version="" helpurl="flash.display:JointStyle:ROUND" playername=""/>
						<string name="BEVEL" object="[flash.display.JointStyle]" text="JointStyle.BEVEL" constant="true" tiptext="在 flash.display.Graphics.lineStyle() 方法的 joints 參數中，指定斜角化的接合方式。" version="" helpurl="flash.display:JointStyle:BEVEL" playername=""/>
						<string name="MITER" object="[flash.display.JointStyle]" text="JointStyle.MITER" constant="true" tiptext="在 flash.display.Graphics.lineStyle() 方法的 joints 參數中，指定尖角化的接合方式。" version="" helpurl="flash.display:JointStyle:MITER" playername=""/>
					</folder>
				</folder>
				<folder name="LineScaleMode" id="[flash.display.LineScaleMode]" sort="true" index="true" asAncestors="Object" tiptext="LineScaleMode 類別可提供值，讓 Graphics.lineStyle() 方法中的 scaleMode 參數使用。" helpurl="flash.display:LineScaleMode">
					<folder name="屬性" id="Properties" tiptext="LineScaleMode 類別的屬性" helpurl="flash.display:LineScaleMode">
						<string name="NORMAL" object="[flash.display.LineScaleMode]" text="LineScaleMode.NORMAL" constant="true" tiptext="將此設定當做 lineStyle() 方法的 scaleMode 參數來使用時，線條的粗細就一定會在物件縮放時跟著縮放 (預設值)。" version="" helpurl="flash.display:LineScaleMode:NORMAL" playername=""/>
						<string name="VERTICAL" object="[flash.display.LineScaleMode]" text="LineScaleMode.VERTICAL" constant="true" tiptext="將此設定當做 lineStyle() 方法的 scaleMode 參數來使用時，線條的粗細只會水平縮放。" version="" helpurl="flash.display:LineScaleMode:VERTICAL" playername=""/>
						<string name="HORIZONTAL" object="[flash.display.LineScaleMode]" text="LineScaleMode.HORIZONTAL" constant="true" tiptext="將此設定當做 lineStyle() 方法的 scaleMode 參數來使用時，線條的粗細只會垂直縮放。" version="" helpurl="flash.display:LineScaleMode:HORIZONTAL" playername=""/>
						<string name="NONE" object="[flash.display.LineScaleMode]" text="LineScaleMode.NONE" constant="true" tiptext="將此設定當做 lineStyle() 方法的 scaleMode 參數來使用時，線條的粗細永不縮放。" version="" helpurl="flash.display:LineScaleMode:NONE" playername=""/>
					</folder>
				</folder>
				<folder name="Loader" id="[flash.display.Loader]" sort="true" index="true" asAncestors="flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="Loader 類別可用來載入 SWF 檔案或影像檔 (JPG、PNG 或 GIF)。" helpurl="flash.display:Loader">
					<folder name="方法" id="Methods" tiptext="Loader 類別的方法" helpurl="flash.display:Loader">
						<string name="Loader" object="[flash.display.Loader]" text="new Loader(%%)" constructor="true" tiptext="建立一個 Loader 物件，可用來載入檔案 (如 SWF、JPEG、GIF，或是 PNG 檔)。" version="9" helpurl="flash.display:Loader:Loader" playername=""/>
						<string name="load" object="[flash.display.Loader]" text=".load(%要求:flash.net:URLRequest[,內容:flash.system:LoaderContext=null]%):void" tiptext="將 SWF 檔案或影像檔載入此 Loader 實體的 DisplayObject 子物件。" version="9" helpurl="flash.display:Loader:load" playername=""/>
						<string name="loadBytes" object="[flash.display.Loader]" text=".loadBytes(%位元組:flash.utils:ByteArray[,快顯:flash.system:LoaderContext=null]%):void" tiptext="載入儲存在 ByteArray 物件中的二進位資料。" version="9" helpurl="flash.display:Loader:loadBytes" playername=""/>
						<string name="close" object="[flash.display.Loader]" text=".close(%%):void" tiptext="取消 Loader 實體目前正在進行中的 load() 方法作業。" version="9" helpurl="flash.display:Loader:close" playername=""/>
						<string name="unload" object="[flash.display.Loader]" text=".unload(%%):void" tiptext="移除使用 load() 方法載入之 Loader 物件的子系。" version="9" helpurl="flash.display:Loader:unload" playername=""/>
						<string name="unloadAndStop" object="[flash.display.Loader]" text=".unloadAndStop(%[gc:Boolean=true]%):void" tiptext="嘗試取消載入 SWF 子檔案內容並停止所載入 SWF 檔的命令執行。" version="1.5" helpurl="flash.display:Loader:unloadAndStop" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Loader 類別的屬性" helpurl="flash.display:Loader">
						<string name="content" object="[flash.display.Loader]" text=".content" tiptext="包含使用 load() 或 loadBytes() 方法載入之 SWF 檔案或影像檔 (JPG、PNG、或 GIF) 的根顯示物件。" version="" helpurl="flash.display:Loader:content:get" playername=""/>
						<string name="contentLoaderInfo" object="[flash.display.Loader]" text=".contentLoaderInfo" tiptext="傳回與載入中物件相對應的 LoaderInfo 物件。" version="" helpurl="flash.display:Loader:contentLoaderInfo:get" playername=""/>
					</folder>
				</folder>
				<folder name="LoaderInfo" id="[flash.display.LoaderInfo]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="LoaderInfo 類別會提供有關載入的 SWF 檔案或影像檔 (JPEG、GIF 或 PNG) 的資訊。" helpurl="flash.display:LoaderInfo">
					<folder name="方法" id="Methods" tiptext="LoaderInfo 類別的方法" helpurl="flash.display:LoaderInfo">
						<string name="getLoaderInfoByDefinition" object="[flash.display.LoaderInfo]" text="LoaderInfo.getLoaderInfoByDefinition(%物件:Object%):flash.display:LoaderInfo" static="true" tiptext="傳回與定義為物件的 SWF 檔相關聯之 LoaderInfo 物件。" version="9.0.115.0" helpurl="flash.display:LoaderInfo:getLoaderInfoByDefinition" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="LoaderInfo 類別的屬性" helpurl="flash.display:LoaderInfo">
						<string name="loaderURL" object="[flash.display.LoaderInfo]" text=".loaderURL" tiptext="針對這個 LoaderInfo 物件所描述的媒體，負責將其載入作業初始化的 SWF 檔案之 URL。" version="" helpurl="flash.display:LoaderInfo:loaderURL:get" playername=""/>
						<string name="url" object="[flash.display.LoaderInfo]" text=".url" tiptext="要載入的媒體 URL。" version="" helpurl="flash.display:LoaderInfo:url:get" playername=""/>
						<string name="bytesLoaded" object="[flash.display.LoaderInfo]" text=".bytesLoaded" tiptext="媒體所載入的位元組數。" version="" helpurl="flash.display:LoaderInfo:bytesLoaded:get" playername=""/>
						<string name="bytesTotal" object="[flash.display.LoaderInfo]" text=".bytesTotal" tiptext="整個媒體檔的壓縮位元組數。" version="" helpurl="flash.display:LoaderInfo:bytesTotal:get" playername=""/>
						<string name="applicationDomain" object="[flash.display.LoaderInfo]" text=".applicationDomain" tiptext="當載入外部 SWF 檔時，所有包含在載入類別中的 ActionScript 3.0 定義都會儲存在 applicationDomain 屬性中。" version="" helpurl="flash.display:LoaderInfo:applicationDomain:get" playername=""/>
						<string name="swfVersion" object="[flash.display.LoaderInfo]" text=".swfVersion" tiptext="載入的 SWF 檔之檔案格式版本。" version="" helpurl="flash.display:LoaderInfo:swfVersion:get" playername=""/>
						<string name="actionScriptVersion" object="[flash.display.LoaderInfo]" text=".actionScriptVersion" tiptext="載入的 SWF 檔之 ActionScript 版本。" version="" helpurl="flash.display:LoaderInfo:actionScriptVersion:get" playername=""/>
						<string name="frameRate" object="[flash.display.LoaderInfo]" text=".frameRate" tiptext="載入的 SWF 檔之名目影格速率，以每秒影格數為單位。" version="" helpurl="flash.display:LoaderInfo:frameRate:get" playername=""/>
						<string name="parameters" object="[flash.display.LoaderInfo]" text=".parameters" tiptext="包含名稱/數值配對的物件，可代表提供給載入之 SWF 檔案的參數。" version="" helpurl="flash.display:LoaderInfo:parameters:get" playername=""/>
						<string name="width" object="[flash.display.LoaderInfo]" text=".width" tiptext="載入內容的名目寬度。" version="" helpurl="flash.display:LoaderInfo:width:get" playername=""/>
						<string name="height" object="[flash.display.LoaderInfo]" text=".height" tiptext="載入檔案的名目高度。" version="" helpurl="flash.display:LoaderInfo:height:get" playername=""/>
						<string name="contentType" object="[flash.display.LoaderInfo]" text=".contentType" tiptext="載入檔案的 MIME 類型。" version="" helpurl="flash.display:LoaderInfo:contentType:get" playername=""/>
						<string name="sharedEvents" object="[flash.display.LoaderInfo]" text=".sharedEvents" tiptext="EventDispatcher 實體，可用來跨越安全性界限交換事件。" version="" helpurl="flash.display:LoaderInfo:sharedEvents:get" playername=""/>
						<string name="parentSandboxBridge" object="[flash.display.LoaderInfo]" text=".parentSandboxBridge" tiptext="A object that can be set by code in the Loader object&apos;s sandbox to expose properties and methods that can be accessed by the loaded content&apos;s code." version="" helpurl="flash.display:LoaderInfo:parentSandboxBridge:get" playername="AIR"/>
						<string name="childSandboxBridge" object="[flash.display.LoaderInfo]" text=".childSandboxBridge" tiptext="A object that can be set by the loaded content&apos;s code to expose properties and methods that can be accessed by code in the Loader object&apos;s sandbox." version="" helpurl="flash.display:LoaderInfo:childSandboxBridge:get" playername="AIR"/>
						<string name="sameDomain" object="[flash.display.LoaderInfo]" text=".sameDomain" tiptext="表示載入器與內容之間的關係：如果來自相同的原始網域，則為 true；否則為 false。" version="" helpurl="flash.display:LoaderInfo:sameDomain:get" playername=""/>
						<string name="childAllowsParent" object="[flash.display.LoaderInfo]" text=".childAllowsParent" tiptext="表示內容 (子系) 對載入器 (父輩) 的信任關係。" version="" helpurl="flash.display:LoaderInfo:childAllowsParent:get" playername=""/>
						<string name="parentAllowsChild" object="[flash.display.LoaderInfo]" text=".parentAllowsChild" tiptext="表示 Loader (父輩) 對內容 (子系) 的信任關係。" version="" helpurl="flash.display:LoaderInfo:parentAllowsChild:get" playername=""/>
						<string name="loader" object="[flash.display.LoaderInfo]" text=".loader" tiptext="與此 LoaderInfo 物件相關聯的 Loader 物件。" version="" helpurl="flash.display:LoaderInfo:loader:get" playername=""/>
						<string name="content" object="[flash.display.LoaderInfo]" text=".content" tiptext="與此 LoaderInfo 物件相關聯的載入物件。" version="" helpurl="flash.display:LoaderInfo:content:get" playername=""/>
						<string name="bytes" object="[flash.display.LoaderInfo]" text=".bytes" tiptext="與 LoaderInfo 物件相關聯的位元。" version="" helpurl="flash.display:LoaderInfo:bytes:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="LoaderInfo 類別的事件" helpurl="flash.display:LoaderInfo">
						<string name="httpStatus" object="[flash.display.LoaderInfo]" text=".addEventListener(%類型:String=HTTPStatusEvent.HTTP_STATUS{HTTPStatusEvent.HTTP_STATUS,Event.UNLOAD,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="Dispatched when a network request is made over HTTP and an HTTP status code can be detected." version="" helpurl="flash.display:LoaderInfo_flash.events.HTTPStatusEvent.HTTP_STATUS_httpStatus" playername=""/>
						<string name="unload" object="[flash.display.LoaderInfo]" text=".addEventListener(%類型:String=Event.UNLOAD{HTTPStatusEvent.HTTP_STATUS,Event.UNLOAD,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="每當使用 Loader 物件的 unload() 方法移除載入的物件，或是使用相同的 Loader 物件執行第二次載入並在載入開始之前移除原始內容時，由 LoaderInfo 物件傳送。" version="" helpurl="flash.display:LoaderInfo_flash.events.Event.UNLOAD_unload" playername=""/>
						<string name="progress" object="[flash.display.LoaderInfo]" text=".addEventListener(%類型:String=ProgressEvent.PROGRESS{HTTPStatusEvent.HTTP_STATUS,Event.UNLOAD,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在下載作業進行中收到資料時傳送。" version="" helpurl="flash.display:LoaderInfo_flash.events.ProgressEvent.PROGRESS_progress" playername=""/>
						<string name="open" object="[flash.display.LoaderInfo]" text=".addEventListener(%類型:String=Event.OPEN{HTTPStatusEvent.HTTP_STATUS,Event.UNLOAD,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在載入作業開始時傳送。" version="" helpurl="flash.display:LoaderInfo_flash.events.Event.OPEN_open" playername=""/>
						<string name="ioError" object="[flash.display.LoaderInfo]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{HTTPStatusEvent.HTTP_STATUS,Event.UNLOAD,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當發生輸入或輸出錯誤而導致載入作業失敗時傳送。" version="" helpurl="flash.display:LoaderInfo_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="init" object="[flash.display.LoaderInfo]" text=".addEventListener(%類型:String=Event.INIT{HTTPStatusEvent.HTTP_STATUS,Event.UNLOAD,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當載入的 SWF 檔的屬性和方法可供存取使用時傳送。" version="" helpurl="flash.display:LoaderInfo_flash.events.Event.INIT_init" playername=""/>
						<string name="complete" object="[flash.display.LoaderInfo]" text=".addEventListener(%類型:String=Event.COMPLETE{HTTPStatusEvent.HTTP_STATUS,Event.UNLOAD,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.INIT,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在順利載入資料時傳送。" version="" helpurl="flash.display:LoaderInfo_flash.events.Event.COMPLETE_complete" playername=""/>
					</folder>
				</folder>
				<folder name="MovieClip" id="[flash.display.MovieClip]" sort="true" index="true" asAncestors="flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="MovieClip 類別會繼承下列類別: Sprite、DisplayObjectContainer、InteractiveObject、DisplayObject 與 EventDispatcher。" helpurl="flash.display:MovieClip">
					<folder name="方法" id="Methods" tiptext="MovieClip 類別的方法" helpurl="flash.display:MovieClip">
						<string name="MovieClip" object="[flash.display.MovieClip]" text="new MovieClip(%%)" constructor="true" tiptext="建立新的 MovieClip 實體。" version="9" helpurl="flash.display:MovieClip:MovieClip" playername=""/>
						<string name="play" object="[flash.display.MovieClip]" text=".play(%%):void" tiptext="移動影片片段時間軸上的播放磁頭。" version="9" helpurl="flash.display:MovieClip:play" playername=""/>
						<string name="stop" object="[flash.display.MovieClip]" text=".stop(%%):void" tiptext="停止影片片段中的播放磁頭。" version="9" helpurl="flash.display:MovieClip:stop" playername=""/>
						<string name="nextFrame" object="[flash.display.MovieClip]" text=".nextFrame(%%):void" tiptext="將播放磁頭移到下一個影格，並停止播放。" version="9" helpurl="flash.display:MovieClip:nextFrame" playername=""/>
						<string name="prevFrame" object="[flash.display.MovieClip]" text=".prevFrame(%%):void" tiptext="將播放磁頭移到上一個影格，並停止播放。" version="9" helpurl="flash.display:MovieClip:prevFrame" playername=""/>
						<string name="gotoAndPlay" object="[flash.display.MovieClip]" text=".gotoAndPlay(%影格:Object[,場景:String=null]%):void" tiptext="在指定影格開始播放 SWF 檔。" version="9" helpurl="flash.display:MovieClip:gotoAndPlay" playername=""/>
						<string name="gotoAndStop" object="[flash.display.MovieClip]" text=".gotoAndStop(%影格:Object[,場景:String=null]%):void" tiptext="將播放磁頭移到此影片片段中的指定影格，然後停在該處。" version="9" helpurl="flash.display:MovieClip:gotoAndStop" playername=""/>
						<string name="prevScene" object="[flash.display.MovieClip]" text=".prevScene(%%):void" tiptext="將播放磁頭移到 MovieClip 實體的上一個場景。" version="9" helpurl="flash.display:MovieClip:prevScene" playername=""/>
						<string name="nextScene" object="[flash.display.MovieClip]" text=".nextScene(%%):void" tiptext="將播放磁頭移到 MovieClip 實體的下一個場景。" version="9" helpurl="flash.display:MovieClip:nextScene" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="MovieClip 類別的屬性" helpurl="flash.display:MovieClip">
						<string name="currentFrame" object="[flash.display.MovieClip]" text=".currentFrame" tiptext="指定在 MovieClip 實體時間軸上，播放磁頭所在的影格編號。" version="" helpurl="flash.display:MovieClip:currentFrame:get" playername=""/>
						<string name="framesLoaded" object="[flash.display.MovieClip]" text=".framesLoaded" tiptext="從串流 SWF 檔中載入的影格數目。" version="" helpurl="flash.display:MovieClip:framesLoaded:get" playername=""/>
						<string name="totalFrames" object="[flash.display.MovieClip]" text=".totalFrames" tiptext="MovieClip 實體中的影格總數。" version="" helpurl="flash.display:MovieClip:totalFrames:get" playername=""/>
						<string name="trackAsMenu" object="[flash.display.MovieClip]" text=".trackAsMenu" tiptext="指出其它屬於 SimpleButton 或 MovieClip 物件的顯示物件是否可以接收滑鼠放開事件。" version="" helpurl="flash.display:MovieClip:trackAsMenu:get" playername=""/>
						<string name="scenes" object="[flash.display.MovieClip]" text=".scenes" tiptext="Scene 物件的陣列，每個 Scene 物件都會列出 MovieClip 實體場景的名稱、影格數目，以及影格標籤。" version="" helpurl="flash.display:MovieClip:scenes:get" playername=""/>
						<string name="currentScene" object="[flash.display.MovieClip]" text=".currentScene" tiptext="在 MovieClip 實體時間軸中，播放磁頭所在的目前場景。" version="" helpurl="flash.display:MovieClip:currentScene:get" playername=""/>
						<string name="currentLabel" object="[flash.display.MovieClip]" text=".currentLabel" tiptext="在 MovieClip 實體時間軸中，播放磁頭所在的目前標籤。" version="" helpurl="flash.display:MovieClip:currentLabel:get" playername=""/>
						<string name="currentFrameLabel" object="[flash.display.MovieClip]" text=".currentFrameLabel" tiptext="MovieClip 實體之時間軸的目前影格中的標籤。" version="" helpurl="flash.display:MovieClip:currentFrameLabel:get" playername=""/>
						<string name="currentLabels" object="[flash.display.MovieClip]" text=".currentLabels" tiptext="從目前場景傳回 FrameLabel 物件陣列。" version="" helpurl="flash.display:MovieClip:currentLabels:get" playername=""/>
						<string name="enabled" object="[flash.display.MovieClip]" text=".enabled" tiptext="指出是否已啟用影片片段的 Boolean 值。" version="" helpurl="flash.display:MovieClip:enabled:get" playername=""/>
					</folder>
				</folder>
				<folder name="NativeMenu" id="[flash.display.NativeMenu]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="NativeMenu 類別包含了用於定義選單的方法與屬性。" helpurl="flash.display:NativeMenu">
					<folder name="方法" id="Methods" tiptext="NativeMenu 類別的方法" helpurl="flash.display:NativeMenu">
						<string name="addItem" object="[flash.display.NativeMenu]" text=".addItem(%項目:flash.display:NativeMenuItem%):flash.display:NativeMenuItem" tiptext="將選單項目加入選單底部。" version="1.0" helpurl="flash.display:NativeMenu:addItem" playername="AIR"/>
						<string name="addItemAt" object="[flash.display.NativeMenu]" text=".addItemAt(%項目:flash.display:NativeMenuItem,索引:int%):flash.display:NativeMenuItem" tiptext="將選單項目插入指定位置。" version="1.0" helpurl="flash.display:NativeMenu:addItemAt" playername="AIR"/>
						<string name="containsItem" object="[flash.display.NativeMenu]" text=".containsItem(%項目:flash.display:NativeMenuItem%):Boolean" tiptext="報告此選單是否包含指定的選單項目。" version="1.0" helpurl="flash.display:NativeMenu:containsItem" playername="AIR"/>
						<string name="getItemAt" object="[flash.display.NativeMenu]" text=".getItemAt(%索引:int%):flash.display:NativeMenuItem" tiptext="取得指定索引位置的選單項目。" version="1.0" helpurl="flash.display:NativeMenu:getItemAt" playername="AIR"/>
						<string name="getItemByName" object="[flash.display.NativeMenu]" text=".getItemByName(%名稱:String%):flash.display:NativeMenuItem" tiptext="取得指定名稱的選單項目。" version="1.0" helpurl="flash.display:NativeMenu:getItemByName" playername="AIR"/>
						<string name="removeItem" object="[flash.display.NativeMenu]" text=".removeItem(%項目:flash.display:NativeMenuItem%):flash.display:NativeMenuItem" tiptext="移除特定選單項目。" version="1.0" helpurl="flash.display:NativeMenu:removeItem" playername="AIR"/>
						<string name="removeItemAt" object="[flash.display.NativeMenu]" text=".removeItemAt(%索引:int%):flash.display:NativeMenuItem" tiptext="移除並傳回位於指定索引位置的選單項目。" version="1.0" helpurl="flash.display:NativeMenu:removeItemAt" playername="AIR"/>
						<string name="removeAllItems" object="[flash.display.NativeMenu]" text=".removeAllItems(%%):void" tiptext="移除選單的所有項目。" version="1.0" helpurl="flash.display:NativeMenu:removeAllItems" playername="AIR"/>
						<string name="getItemIndex" object="[flash.display.NativeMenu]" text=".getItemIndex(%項目:flash.display:NativeMenuItem%):int" tiptext="取得指定項目的位置。" version="1.0" helpurl="flash.display:NativeMenu:getItemIndex" playername="AIR"/>
						<string name="setItemIndex" object="[flash.display.NativeMenu]" text=".setItemIndex(%項目:flash.display:NativeMenuItem,索引:int%):void" tiptext="將選單項目移至指定位置。" version="1.0" helpurl="flash.display:NativeMenu:setItemIndex" playername="AIR"/>
						<string name="addSubmenuAt" object="[flash.display.NativeMenu]" text=".addSubmenuAt(%子選單:flash.display:NativeMenu,索引:int,標籤:String%):flash.display:NativeMenuItem" tiptext="將新的選單項目插入指定位置以便將子選單加入選單。" version="1.0" helpurl="flash.display:NativeMenu:addSubmenuAt" playername="AIR"/>
						<string name="addSubmenu" object="[flash.display.NativeMenu]" text=".addSubmenu(%子選單:flash.display:NativeMenu,標籤:String%):flash.display:NativeMenuItem" tiptext="插入新的選單項目以便將子選單加入選單。" version="1.0" helpurl="flash.display:NativeMenu:addSubmenu" playername="AIR"/>
						<string name="display" object="[flash.display.NativeMenu]" text=".display(%舞台:flash.display:Stage,舞台X:Number,舞台Y:Number%):void" tiptext="在指定位置彈出此選單。" version="1.0" helpurl="flash.display:NativeMenu:display" playername="AIR"/>
						<string name="clone" object="[flash.display.NativeMenu]" text=".clone(%%):flash.display:NativeMenu" tiptext="建立選單與所有項目的副本。" version="1.0" helpurl="flash.display:NativeMenu:clone" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NativeMenu 類別的屬性" helpurl="flash.display:NativeMenu">
						<string name="parent" object="[flash.display.NativeMenu]" text=".parent" tiptext="父選單。" version="" helpurl="flash.display:NativeMenu:parent:get" playername="AIR"/>
						<string name="numItems" object="[flash.display.NativeMenu]" text=".numItems" tiptext="此選單中的 NativeMenuItem 物件數目。" version="" helpurl="flash.display:NativeMenu:numItems:get" playername="AIR"/>
						<string name="items" object="[flash.display.NativeMenu]" text=".items" tiptext="此選單中的 NativeMenuItem 物件陣列。" version="" helpurl="flash.display:NativeMenu:items:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="NativeMenu 類別的事件" helpurl="flash.display:NativeMenu">
						<string name="displaying" object="[flash.display.NativeMenu]" text=".addEventListener(%類型:String=Event.DISPLAYING{Event.DISPLAYING,Event.SELECT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在顯示選單之前，由此 NativeMenu 物件立即傳送。" version="" helpurl="flash.display:NativeMenu_flash.events.Event.DISPLAYING_displaying" playername="AIR"/>
						<string name="select" object="[flash.display.NativeMenu]" text=".addEventListener(%類型:String=Event.SELECT{Event.DISPLAYING,Event.SELECT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在選取了所屬的任何一個選單項目或是所屬子選單後代 (任何一個) 中的某個項目時，由此 NativeMenu 物件傳送。" version="" helpurl="flash.display:NativeMenu_flash.events.Event.SELECT_select" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeMenuItem" id="[flash.display.NativeMenuItem]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="NativeMenuItem 類別代表了選單中的單一項目。" helpurl="flash.display:NativeMenuItem">
					<folder name="方法" id="Methods" tiptext="NativeMenuItem 類別的方法" helpurl="flash.display:NativeMenuItem">
						<string name="NativeMenuItem" object="[flash.display.NativeMenuItem]" text="new NativeMenuItem(%標籤:String[,為分隔符號:Boolean=false]%)" constructor="true" tiptext="建立新的 NativeMenuItem 物件。" version="1.0" helpurl="flash.display:NativeMenuItem:NativeMenuItem" playername="AIR"/>
						<string name="clone" object="[flash.display.NativeMenuItem]" text=".clone(%%):flash.display:NativeMenuItem" tiptext="建立 NativeMenuItem 物件的副本。" version="1.0" helpurl="flash.display:NativeMenuItem:clone" playername="AIR"/>
						<string name="toString" object="[flash.display.NativeMenuItem]" text=".toString(%%):String" tiptext="傳回包含 NativeMenuItem 物件所有屬性的字串。" version="1.0" helpurl="flash.display:NativeMenuItem:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NativeMenuItem 類別的屬性" helpurl="flash.display:NativeMenuItem">
						<string name="menu" object="[flash.display.NativeMenuItem]" text=".menu" tiptext="包含此項目的選單。" version="" helpurl="flash.display:NativeMenuItem:menu:get" playername="AIR"/>
						<string name="name" object="[flash.display.NativeMenuItem]" text=".name" tiptext="此選單項目的名稱。" version="" helpurl="flash.display:NativeMenuItem:name:get" playername="AIR"/>
						<string name="isSeparator" object="[flash.display.NativeMenuItem]" text=".isSeparator" tiptext="報告此項目是否為選單分隔符號字行。" version="" helpurl="flash.display:NativeMenuItem:isSeparator:get" playername="AIR"/>
						<string name="enabled" object="[flash.display.NativeMenuItem]" text=".enabled" tiptext="控制是否啟用此選單項目。" version="" helpurl="flash.display:NativeMenuItem:enabled:get" playername="AIR"/>
						<string name="checked" object="[flash.display.NativeMenuItem]" text=".checked" tiptext="控制是否讓此選單項目顯示核取記號。" version="" helpurl="flash.display:NativeMenuItem:checked:get" playername="AIR"/>
						<string name="label" object="[flash.display.NativeMenuItem]" text=".label" tiptext="此選單項目的顯示字串。" version="" helpurl="flash.display:NativeMenuItem:label:get" playername="AIR"/>
						<string name="keyEquivalent" object="[flash.display.NativeMenuItem]" text=".keyEquivalent" tiptext="相當於此選單項目的按鍵。" version="" helpurl="flash.display:NativeMenuItem:keyEquivalent:get" playername="AIR"/>
						<string name="keyEquivalentModifiers" object="[flash.display.NativeMenuItem]" text=".keyEquivalentModifiers" tiptext="相當於按鍵修飾詞的按鍵碼值陣列。" version="" helpurl="flash.display:NativeMenuItem:keyEquivalentModifiers:get" playername="AIR"/>
						<string name="mnemonicIndex" object="[flash.display.NativeMenuItem]" text=".mnemonicIndex" tiptext="選單項目標籤中的記憶鍵字元位置。" version="" helpurl="flash.display:NativeMenuItem:mnemonicIndex:get" playername="AIR"/>
						<string name="submenu" object="[flash.display.NativeMenuItem]" text=".submenu" tiptext="與此選單項目關聯的子選單。" version="" helpurl="flash.display:NativeMenuItem:submenu:get" playername="AIR"/>
						<string name="data" object="[flash.display.NativeMenuItem]" text=".data" tiptext="與此選單項目關聯的任意資料物件。" version="" helpurl="flash.display:NativeMenuItem:data:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="NativeMenuItem 類別的事件" helpurl="flash.display:NativeMenuItem">
						<string name="displaying" object="[flash.display.NativeMenuItem]" text=".addEventListener(%類型:String=Event.DISPLAYING{Event.DISPLAYING,Event.SELECT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在顯示包含項目的選單之前，由此 NativeMenuItem 物件立即傳送。" version="" helpurl="flash.display:NativeMenuItem_flash.events.Event.DISPLAYING_displaying" playername="AIR"/>
						<string name="select" object="[flash.display.NativeMenuItem]" text=".addEventListener(%類型:String=Event.SELECT{Event.DISPLAYING,Event.SELECT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="每當使用者選取了選單項目時傳送。" version="" helpurl="flash.display:NativeMenuItem_flash.events.Event.SELECT_select" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeWindow" id="[flash.display.NativeWindow]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="NativeWindow 類別可提供用來建立與控制原生桌面視窗的介面。" helpurl="flash.display:NativeWindow">
					<folder name="方法" id="Methods" tiptext="NativeWindow 類別的方法" helpurl="flash.display:NativeWindow">
						<string name="NativeWindow" object="[flash.display.NativeWindow]" text="new NativeWindow(%初始選項:flash.display:NativeWindowInitOptions%)" constructor="true" tiptext="建立新的 NativeWindow 實體與對應的作業系統視窗。" version="1.0" helpurl="flash.display:NativeWindow:NativeWindow" playername="AIR"/>
						<string name="minimize" object="[flash.display.NativeWindow]" text=".minimize(%%):void" tiptext="最小化這個視窗。" version="1.0" helpurl="flash.display:NativeWindow:minimize" playername="AIR"/>
						<string name="maximize" object="[flash.display.NativeWindow]" text=".maximize(%%):void" tiptext="最大化這個視窗。" version="1.0" helpurl="flash.display:NativeWindow:maximize" playername="AIR"/>
						<string name="restore" object="[flash.display.NativeWindow]" text=".restore(%%):void" tiptext="將視窗從最小化或最大化狀態中還原。" version="1.0" helpurl="flash.display:NativeWindow:restore" playername="AIR"/>
						<string name="close" object="[flash.display.NativeWindow]" text=".close(%%):void" tiptext="關閉此視窗。" version="1.0" helpurl="flash.display:NativeWindow:close" playername="AIR"/>
						<string name="startMove" object="[flash.display.NativeWindow]" text=".startMove(%%):Boolean" tiptext="針對此視窗開始系統控制的動作。" version="1.0" helpurl="flash.display:NativeWindow:startMove" playername="AIR"/>
						<string name="startResize" object="[flash.display.NativeWindow]" text=".startResize(%[邊緣或轉角:String=unknown]%):Boolean" tiptext="針對此視窗開始進行由系統控制的調整大小作業。" version="1.0" helpurl="flash.display:NativeWindow:startResize" playername="AIR"/>
						<string name="orderToFront" object="[flash.display.NativeWindow]" text=".orderToFront(%%):Boolean" tiptext="將此視窗顯示在其他所有可見視窗的前面。" version="1.0" helpurl="flash.display:NativeWindow:orderToFront" playername="AIR"/>
						<string name="orderToBack" object="[flash.display.NativeWindow]" text=".orderToBack(%%):Boolean" tiptext="將此視窗顯示在其它所有可見視窗的後面。" version="1.0" helpurl="flash.display:NativeWindow:orderToBack" playername="AIR"/>
						<string name="orderInFrontOf" object="[flash.display.NativeWindow]" text=".orderInFrontOf(%視窗:flash.display:NativeWindow%):Boolean" tiptext="將此視窗直接顯示在指定視窗的前面。" version="1.0" helpurl="flash.display:NativeWindow:orderInFrontOf" playername="AIR"/>
						<string name="orderInBackOf" object="[flash.display.NativeWindow]" text=".orderInBackOf(%視窗:flash.display:NativeWindow%):Boolean" tiptext="將此視窗直接顯示在指定視窗的後面。" version="1.0" helpurl="flash.display:NativeWindow:orderInBackOf" playername="AIR"/>
						<string name="activate" object="[flash.display.NativeWindow]" text=".activate(%%):void" tiptext="啟動此視窗。" version="1.0" helpurl="flash.display:NativeWindow:activate" playername="AIR"/>
						<string name="globalToScreen" object="[flash.display.NativeWindow]" text=".globalToScreen(%全域座標點:flash.geom:Point%):flash.geom:Point" tiptext="將像素座標中相對於視窗階段 (在顯示清單中為全域座標點) 來源的座標點轉換為虛擬桌面上的座標點。" version="1.0" helpurl="flash.display:NativeWindow:globalToScreen" playername="AIR"/>
						<string name="notifyUser" object="[flash.display.NativeWindow]" text=".notifyUser(%類型:String%):void" tiptext="透過作業系統來觸發視覺提示，表明發生了目標事件。" version="1.0" helpurl="flash.display:NativeWindow:notifyUser" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NativeWindow 類別的屬性" helpurl="flash.display:NativeWindow">
						<string name="stage" object="[flash.display.NativeWindow]" text=".stage" tiptext="此視窗的 Stage 物件。" version="" helpurl="flash.display:NativeWindow:stage:get" playername="AIR"/>
						<string name="title" object="[flash.display.NativeWindow]" text=".title" tiptext="視窗標題。" version="" helpurl="flash.display:NativeWindow:title:set" playername="AIR"/>
						<string name="bounds" object="[flash.display.NativeWindow]" text=".bounds" tiptext="此視窗的大小與位置。" version="" helpurl="flash.display:NativeWindow:bounds:set" playername="AIR"/>
						<string name="displayState" object="[flash.display.NativeWindow]" text=".displayState" tiptext="這個視窗的顯示狀態。" version="" helpurl="flash.display:NativeWindow:displayState:get" playername="AIR"/>
						<string name="closed" object="[flash.display.NativeWindow]" text=".closed" tiptext="指出此視窗是否已關閉。" version="" helpurl="flash.display:NativeWindow:closed:get" playername="AIR"/>
						<string name="visible" object="[flash.display.NativeWindow]" text=".visible" tiptext="指定此視窗是否可見。" version="" helpurl="flash.display:NativeWindow:visible:get" playername="AIR"/>
						<string name="systemChrome" object="[flash.display.NativeWindow]" text=".systemChrome" tiptext="報告用來建立此視窗的系統顏色設定。" version="" helpurl="flash.display:NativeWindow:systemChrome:get" playername="AIR"/>
						<string name="transparent" object="[flash.display.NativeWindow]" text=".transparent" tiptext="報告用來建立此視窗的透明度設定。" version="" helpurl="flash.display:NativeWindow:transparent:get" playername="AIR"/>
						<string name="type" object="[flash.display.NativeWindow]" text=".type" tiptext="報告用來建立此視窗的視窗類型設定。" version="" helpurl="flash.display:NativeWindow:type:get" playername="AIR"/>
						<string name="minimizable" object="[flash.display.NativeWindow]" text=".minimizable" tiptext="報告用來建立此視窗的可最小化設定。" version="" helpurl="flash.display:NativeWindow:minimizable:get" playername="AIR"/>
						<string name="maximizable" object="[flash.display.NativeWindow]" text=".maximizable" tiptext="報告用來建立此視窗的可最大化設定。" version="" helpurl="flash.display:NativeWindow:maximizable:get" playername="AIR"/>
						<string name="resizable" object="[flash.display.NativeWindow]" text=".resizable" tiptext="報告用來建立此視窗的可調整大小設定。" version="" helpurl="flash.display:NativeWindow:resizable:get" playername="AIR"/>
						<string name="minSize" object="[flash.display.NativeWindow]" text=".minSize" tiptext="此視窗的大小下限。" version="" helpurl="flash.display:NativeWindow:minSize:get" playername="AIR"/>
						<string name="maxSize" object="[flash.display.NativeWindow]" text=".maxSize" tiptext="此視窗的大小上限。" version="" helpurl="flash.display:NativeWindow:maxSize:get" playername="AIR"/>
						<string name="alwaysInFront" object="[flash.display.NativeWindow]" text=".alwaysInFront" tiptext="指定此視窗是否一律顯示在其他視窗 (包括其他應用程式的視窗) 的前面。" version="" helpurl="flash.display:NativeWindow:alwaysInFront:get" playername="AIR"/>
						<string name="supportsMenu" object="[flash.display.NativeWindow]" text=".supportsMenu" tiptext="指出 AIR 是否支援在目前的電腦系統上使用原生視窗選單。" version="" helpurl="flash.display:NativeWindow:supportsMenu:get" playername="AIR"/>
						<string name="supportsNotification" object="[flash.display.NativeWindow]" text=".supportsNotification" tiptext="指出 AIR 是否支援在目前的電腦系統上使用視窗通知提示功能。" version="" helpurl="flash.display:NativeWindow:supportsNotification:get" playername="AIR"/>
						<string name="supportsTransparency" object="[flash.display.NativeWindow]" text=".supportsTransparency" tiptext="指出 AIR 是否支援具有透明像素的原生視窗。" version="" helpurl="flash.display:NativeWindow:supportsTransparency:get" playername="AIR"/>
						<string name="systemMinSize" object="[flash.display.NativeWindow]" text=".systemMinSize" tiptext="作業系統所允許的視窗大小下限。" version="" helpurl="flash.display:NativeWindow:systemMinSize:get" playername="AIR"/>
						<string name="systemMaxSize" object="[flash.display.NativeWindow]" text=".systemMaxSize" tiptext="作業系統所允許的視窗大小上限。" version="" helpurl="flash.display:NativeWindow:systemMaxSize:get" playername="AIR"/>
						<string name="active" object="[flash.display.NativeWindow]" text=".active" tiptext="指出此視窗是否為作用中的應用程式視窗。" version="" helpurl="flash.display:NativeWindow:active:get" playername="AIR"/>
						<string name="menu" object="[flash.display.NativeWindow]" text=".menu" tiptext="此視窗的原生選單。" version="" helpurl="flash.display:NativeWindow:menu:get" playername="AIR"/>
						<string name="width" object="[flash.display.NativeWindow]" text=".width" tiptext="此視窗的寬度 (以像素為單位)。" version="" helpurl="flash.display:NativeWindow:width:get" playername="AIR"/>
						<string name="height" object="[flash.display.NativeWindow]" text=".height" tiptext="此視窗的高度 (以像素為單位)。" version="" helpurl="flash.display:NativeWindow:height:get" playername="AIR"/>
						<string name="x" object="[flash.display.NativeWindow]" text=".x" tiptext="此視窗左上角 (相對於作業系統桌面的原點) 的水平軸座標。" version="" helpurl="flash.display:NativeWindow:x:get" playername="AIR"/>
						<string name="y" object="[flash.display.NativeWindow]" text=".y" tiptext="此視窗左上角 (相對於作業系統桌面左上角) 的垂直軸座標。" version="" helpurl="flash.display:NativeWindow:y:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="NativeWindow 類別的事件" helpurl="flash.display:NativeWindow">
						<string name="deactivate" object="[flash.display.NativeWindow]" text=".addEventListener(%類型:String=Event.DEACTIVATE{Event.DEACTIVATE,Event.ACTIVATE,Event.CLOSE,Event.CLOSING,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING,NativeWindowBoundsEvent.RESIZE,NativeWindowBoundsEvent.RESIZING,NativeWindowBoundsEvent.MOVE,NativeWindowBoundsEvent.MOVING},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在視窗停用之後，由此 NativeWindow 物件傳送。" version="" helpurl="flash.display:NativeWindow_flash.events.Event.DEACTIVATE_deactivate" playername="AIR"/>
						<string name="activate" object="[flash.display.NativeWindow]" text=".addEventListener(%類型:String=Event.ACTIVATE{Event.DEACTIVATE,Event.ACTIVATE,Event.CLOSE,Event.CLOSING,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING,NativeWindowBoundsEvent.RESIZE,NativeWindowBoundsEvent.RESIZING,NativeWindowBoundsEvent.MOVE,NativeWindowBoundsEvent.MOVING},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在視窗啟動之後，由此 NativeWindow 物件傳送。" version="" helpurl="flash.display:NativeWindow_flash.events.Event.ACTIVATE_activate" playername="AIR"/>
						<string name="close" object="[flash.display.NativeWindow]" text=".addEventListener(%類型:String=Event.CLOSE{Event.DEACTIVATE,Event.ACTIVATE,Event.CLOSE,Event.CLOSING,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING,NativeWindowBoundsEvent.RESIZE,NativeWindowBoundsEvent.RESIZING,NativeWindowBoundsEvent.MOVE,NativeWindowBoundsEvent.MOVING},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在視窗關閉之後，由此 NativeWindow 物件傳送。" version="" helpurl="flash.display:NativeWindow_flash.events.Event.CLOSE_close" playername="AIR"/>
						<string name="closing" object="[flash.display.NativeWindow]" text=".addEventListener(%類型:String=Event.CLOSING{Event.DEACTIVATE,Event.ACTIVATE,Event.CLOSE,Event.CLOSING,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING,NativeWindowBoundsEvent.RESIZE,NativeWindowBoundsEvent.RESIZING,NativeWindowBoundsEvent.MOVE,NativeWindowBoundsEvent.MOVING},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在關閉視窗之前，由此 NativeWindow 物件立即傳送。" version="" helpurl="flash.display:NativeWindow_flash.events.Event.CLOSING_closing" playername="AIR"/>
						<string name="displayStateChange" object="[flash.display.NativeWindow]" text=".addEventListener(%類型:String=NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE{Event.DEACTIVATE,Event.ACTIVATE,Event.CLOSE,Event.CLOSING,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING,NativeWindowBoundsEvent.RESIZE,NativeWindowBoundsEvent.RESIZING,NativeWindowBoundsEvent.MOVE,NativeWindowBoundsEvent.MOVING},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在視窗的 displayState 屬性已經變更之後，由此 NativeWindow 物件傳送。" version="" helpurl="flash.display:NativeWindow_flash.events.NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE_displayStateChange" playername="AIR"/>
						<string name="displayStateChanging" object="[flash.display.NativeWindow]" text=".addEventListener(%類型:String=NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING{Event.DEACTIVATE,Event.ACTIVATE,Event.CLOSE,Event.CLOSING,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING,NativeWindowBoundsEvent.RESIZE,NativeWindowBoundsEvent.RESIZING,NativeWindowBoundsEvent.MOVE,NativeWindowBoundsEvent.MOVING},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在視窗變更其顯示狀態之前，由此 NativeWindow 物件立即傳送。" version="" helpurl="flash.display:NativeWindow_flash.events.NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING_displayStateChanging" playername="AIR"/>
						<string name="resize" object="[flash.display.NativeWindow]" text=".addEventListener(%類型:String=NativeWindowBoundsEvent.RESIZE{Event.DEACTIVATE,Event.ACTIVATE,Event.CLOSE,Event.CLOSING,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING,NativeWindowBoundsEvent.RESIZE,NativeWindowBoundsEvent.RESIZING,NativeWindowBoundsEvent.MOVE,NativeWindowBoundsEvent.MOVING},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在調整視窗大小之後，由此 NativeWindow 物件傳送。" version="" helpurl="flash.display:NativeWindow_flash.events.NativeWindowBoundsEvent.RESIZE_resize" playername="AIR"/>
						<string name="resizing" object="[flash.display.NativeWindow]" text=".addEventListener(%類型:String=NativeWindowBoundsEvent.RESIZING{Event.DEACTIVATE,Event.ACTIVATE,Event.CLOSE,Event.CLOSING,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING,NativeWindowBoundsEvent.RESIZE,NativeWindowBoundsEvent.RESIZING,NativeWindowBoundsEvent.MOVE,NativeWindowBoundsEvent.MOVING},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在調整桌面上的視窗大小之前，由此 NativeWindow 物件立即傳送。" version="" helpurl="flash.display:NativeWindow_flash.events.NativeWindowBoundsEvent.RESIZING_resizing" playername="AIR"/>
						<string name="move" object="[flash.display.NativeWindow]" text=".addEventListener(%類型:String=NativeWindowBoundsEvent.MOVE{Event.DEACTIVATE,Event.ACTIVATE,Event.CLOSE,Event.CLOSING,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING,NativeWindowBoundsEvent.RESIZE,NativeWindowBoundsEvent.RESIZING,NativeWindowBoundsEvent.MOVE,NativeWindowBoundsEvent.MOVING},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在移動桌面上的視窗位置之後，由此 NativeWindow 物件傳送。" version="" helpurl="flash.display:NativeWindow_flash.events.NativeWindowBoundsEvent.MOVE_move" playername="AIR"/>
						<string name="moving" object="[flash.display.NativeWindow]" text=".addEventListener(%類型:String=NativeWindowBoundsEvent.MOVING{Event.DEACTIVATE,Event.ACTIVATE,Event.CLOSE,Event.CLOSING,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE,NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING,NativeWindowBoundsEvent.RESIZE,NativeWindowBoundsEvent.RESIZING,NativeWindowBoundsEvent.MOVE,NativeWindowBoundsEvent.MOVING},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在移動桌面上的視窗位置之前，由此 NativeWindow 物件立即傳送。" version="" helpurl="flash.display:NativeWindow_flash.events.NativeWindowBoundsEvent.MOVING_moving" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeWindowDisplayState" id="[flash.display.NativeWindowDisplayState]" sort="true" index="true" asAncestors="Object" tiptext="NativeWindowDisplayState 類別會針對視窗顯示狀態的名稱定義常數。" helpurl="flash.display:NativeWindowDisplayState">
					<folder name="屬性" id="Properties" tiptext="NativeWindowDisplayState 類別的屬性" helpurl="flash.display:NativeWindowDisplayState">
						<string name="NORMAL" object="[flash.display.NativeWindowDisplayState]" text="NativeWindowDisplayState.NORMAL" constant="true" tiptext="正常顯示狀態。" version="" helpurl="flash.display:NativeWindowDisplayState:NORMAL" playername="AIR"/>
						<string name="MAXIMIZED" object="[flash.display.NativeWindowDisplayState]" text="NativeWindowDisplayState.MAXIMIZED" constant="true" tiptext="最大化顯示狀態。" version="" helpurl="flash.display:NativeWindowDisplayState:MAXIMIZED" playername="AIR"/>
						<string name="MINIMIZED" object="[flash.display.NativeWindowDisplayState]" text="NativeWindowDisplayState.MINIMIZED" constant="true" tiptext="最小化顯示狀態。" version="" helpurl="flash.display:NativeWindowDisplayState:MINIMIZED" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeWindowInitOptions" id="[flash.display.NativeWindowInitOptions]" sort="true" index="true" asAncestors="Object" tiptext="NativeWindowInitOptions 類別會定義用來建構新 NativeWindow 實體的初始化選項。" helpurl="flash.display:NativeWindowInitOptions">
					<folder name="方法" id="Methods" tiptext="NativeWindowInitOptions 類別的方法" helpurl="flash.display:NativeWindowInitOptions">
						<string name="NativeWindowInitOptions" object="[flash.display.NativeWindowInitOptions]" text="new NativeWindowInitOptions(%%)" constructor="true" tiptext="建立新的 NativeWindowInitOptions 物件。" version="1.0" helpurl="flash.display:NativeWindowInitOptions:NativeWindowInitOptions" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NativeWindowInitOptions 類別的屬性" helpurl="flash.display:NativeWindowInitOptions">
						<string name="systemChrome" object="[flash.display.NativeWindowInitOptions]" text=".systemChrome" tiptext="指定是否針對視窗提供系統顏色。" version="" helpurl="flash.display:NativeWindowInitOptions:systemChrome:get" playername="AIR"/>
						<string name="transparent" object="[flash.display.NativeWindowInitOptions]" text=".transparent" tiptext="指定視窗是否支援在桌面上使用透明度與 Alpha 混合。" version="" helpurl="flash.display:NativeWindowInitOptions:transparent:get" playername="AIR"/>
						<string name="type" object="[flash.display.NativeWindowInitOptions]" text=".type" tiptext="指定要建立的視窗類型。" version="" helpurl="flash.display:NativeWindowInitOptions:type:get" playername="AIR"/>
						<string name="minimizable" object="[flash.display.NativeWindowInitOptions]" text=".minimizable" tiptext="指定視窗是否可以最小化。" version="" helpurl="flash.display:NativeWindowInitOptions:minimizable:get" playername="AIR"/>
						<string name="maximizable" object="[flash.display.NativeWindowInitOptions]" text=".maximizable" tiptext="指定視窗是否可以最大化。" version="" helpurl="flash.display:NativeWindowInitOptions:maximizable:get" playername="AIR"/>
						<string name="resizable" object="[flash.display.NativeWindowInitOptions]" text=".resizable" tiptext="指定視窗是否可以調整大小。" version="" helpurl="flash.display:NativeWindowInitOptions:resizable:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeWindowResize" id="[flash.display.NativeWindowResize]" sort="true" index="true" asAncestors="Object" tiptext="NativeWindowResize 類別會針對 NativeWindow startResize() 方法之 edgeOrCorner 參數可能的值定義其常數。" helpurl="flash.display:NativeWindowResize">
					<folder name="屬性" id="Properties" tiptext="NativeWindowResize 類別的屬性" helpurl="flash.display:NativeWindowResize">
						<string name="TOP" object="[flash.display.NativeWindowResize]" text="NativeWindowResize.TOP" constant="true" tiptext="視窗的上緣。" version="" helpurl="flash.display:NativeWindowResize:TOP" playername="AIR"/>
						<string name="LEFT" object="[flash.display.NativeWindowResize]" text="NativeWindowResize.LEFT" constant="true" tiptext="視窗的左側。" version="" helpurl="flash.display:NativeWindowResize:LEFT" playername="AIR"/>
						<string name="BOTTOM" object="[flash.display.NativeWindowResize]" text="NativeWindowResize.BOTTOM" constant="true" tiptext="視窗的下緣。" version="" helpurl="flash.display:NativeWindowResize:BOTTOM" playername="AIR"/>
						<string name="RIGHT" object="[flash.display.NativeWindowResize]" text="NativeWindowResize.RIGHT" constant="true" tiptext="視窗的右側。" version="" helpurl="flash.display:NativeWindowResize:RIGHT" playername="AIR"/>
						<string name="TOP_LEFT" object="[flash.display.NativeWindowResize]" text="NativeWindowResize.TOP_LEFT" constant="true" tiptext="視窗的左上角。" version="" helpurl="flash.display:NativeWindowResize:TOP_LEFT" playername="AIR"/>
						<string name="TOP_RIGHT" object="[flash.display.NativeWindowResize]" text="NativeWindowResize.TOP_RIGHT" constant="true" tiptext="視窗的右上角。" version="" helpurl="flash.display:NativeWindowResize:TOP_RIGHT" playername="AIR"/>
						<string name="BOTTOM_LEFT" object="[flash.display.NativeWindowResize]" text="NativeWindowResize.BOTTOM_LEFT" constant="true" tiptext="視窗的左下角。" version="" helpurl="flash.display:NativeWindowResize:BOTTOM_LEFT" playername="AIR"/>
						<string name="BOTTOM_RIGHT" object="[flash.display.NativeWindowResize]" text="NativeWindowResize.BOTTOM_RIGHT" constant="true" tiptext="視窗的右下角。" version="" helpurl="flash.display:NativeWindowResize:BOTTOM_RIGHT" playername="AIR"/>
						<string name="NONE" object="[flash.display.NativeWindowResize]" text="NativeWindowResize.NONE" constant="true" tiptext="不對系統提供要從哪個邊緣或角落開始調整大小的提示，並允許使用預設行為。" version="" helpurl="flash.display:NativeWindowResize:NONE" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeWindowSystemChrome" id="[flash.display.NativeWindowSystemChrome]" sort="true" index="true" asAncestors="Object" tiptext="NativeWindowSystemChrome 類別會針對用來建立原生視窗之 NativeWindowInitOptions 物件的 systemChrome 屬性定義常數。" helpurl="flash.display:NativeWindowSystemChrome">
					<folder name="屬性" id="Properties" tiptext="NativeWindowSystemChrome 類別的屬性" helpurl="flash.display:NativeWindowSystemChrome">
						<string name="NONE" object="[flash.display.NativeWindowSystemChrome]" text="NativeWindowSystemChrome.NONE" constant="true" tiptext="無系統顏色。" version="" helpurl="flash.display:NativeWindowSystemChrome:NONE" playername="AIR"/>
						<string name="STANDARD" object="[flash.display.NativeWindowSystemChrome]" text="NativeWindowSystemChrome.STANDARD" constant="true" tiptext="主機作業系統的標準顏色。" version="" helpurl="flash.display:NativeWindowSystemChrome:STANDARD" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeWindowType" id="[flash.display.NativeWindowType]" sort="true" index="true" asAncestors="Object" tiptext="NativeWindowType 類別會針對用來建立原生視窗之 NativeWindowInitOptions 物件的 type 屬性定義常數。" helpurl="flash.display:NativeWindowType">
					<folder name="屬性" id="Properties" tiptext="NativeWindowType 類別的屬性" helpurl="flash.display:NativeWindowType">
						<string name="NORMAL" object="[flash.display.NativeWindowType]" text="NativeWindowType.NORMAL" constant="true" tiptext="典型的視窗。" version="" helpurl="flash.display:NativeWindowType:NORMAL" playername="AIR"/>
						<string name="LIGHTWEIGHT" object="[flash.display.NativeWindowType]" text="NativeWindowType.LIGHTWEIGHT" constant="true" tiptext="最小的視窗。" version="" helpurl="flash.display:NativeWindowType:LIGHTWEIGHT" playername="AIR"/>
						<string name="UTILITY" object="[flash.display.NativeWindowType]" text="NativeWindowType.UTILITY" constant="true" tiptext="公用程式視窗。" version="" helpurl="flash.display:NativeWindowType:UTILITY" playername="AIR"/>
					</folder>
				</folder>
				<folder name="PixelSnapping" id="[flash.display.PixelSnapping]" sort="true" index="true" asAncestors="Object" tiptext="PixelSnapping 類別是常數值的列舉項目，可使用 Bitmap 物件的 pixelSnapping 屬性來設定像素貼齊選項。" helpurl="flash.display:PixelSnapping">
					<folder name="屬性" id="Properties" tiptext="PixelSnapping 類別的屬性" helpurl="flash.display:PixelSnapping">
						<string name="NEVER" object="[flash.display.PixelSnapping]" text="PixelSnapping.NEVER" constant="true" tiptext="用於 Bitmap 物件的 pixelSnapping 屬性之常數值，以指定不要發生像素貼齊的情形。" version="" helpurl="flash.display:PixelSnapping:NEVER" playername=""/>
						<string name="ALWAYS" object="[flash.display.PixelSnapping]" text="PixelSnapping.ALWAYS" constant="true" tiptext="用於 Bitmap 物件的 pixelSnapping 屬性之常數值，可指定不管影像是否有任何變形，點陣圖影像都一定會貼齊最接近的像素。" version="" helpurl="flash.display:PixelSnapping:ALWAYS" playername=""/>
						<string name="AUTO" object="[flash.display.PixelSnapping]" text="PixelSnapping.AUTO" constant="true" tiptext="用於 Bitmap 物件的 pixelSnapping 屬性之常數值，可指定在點陣圖沒有旋轉與傾斜、且以 99.9% 至 100.1% 的縮放比例因數來繪製的情況下，將點陣圖影像貼齊最接近的像素。" version="" helpurl="flash.display:PixelSnapping:AUTO" playername=""/>
					</folder>
				</folder>
				<folder name="Scene" id="[flash.display.Scene]" sort="true" index="true" asAncestors="Object" tiptext="Scene 類別包含用來辨識場景中影格名稱、標籤與數目的屬性。" helpurl="flash.display:Scene">
					<folder name="屬性" id="Properties" tiptext="Scene 類別的屬性" helpurl="flash.display:Scene">
						<string name="name" object="[flash.display.Scene]" text=".name" tiptext="場景名稱。" version="" helpurl="flash.display:Scene:name:get" playername=""/>
						<string name="labels" object="[flash.display.Scene]" text=".labels" tiptext="場景的 FrameLabel 物件陣列。" version="" helpurl="flash.display:Scene:labels:get" playername=""/>
						<string name="numFrames" object="[flash.display.Scene]" text=".numFrames" tiptext="場景的影格數目。" version="" helpurl="flash.display:Scene:numFrames:get" playername=""/>
					</folder>
				</folder>
				<folder name="Screen" id="[flash.display.Screen]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="Screen 類別會提供此應用程式可用之顯示螢幕的相關資訊。" helpurl="flash.display:Screen">
					<folder name="方法" id="Methods" tiptext="Screen 類別的方法" helpurl="flash.display:Screen">
						<string name="getScreensForRectangle" object="[flash.display.Screen]" text="Screen.getScreensForRectangle(%矩形:flash.geom:Rectangle%):Array" static="true" tiptext="傳回與提供之矩形相交的螢幕集合 (可能是空的)。" version="1.0" helpurl="flash.display:Screen:getScreensForRectangle" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Screen 類別的屬性" helpurl="flash.display:Screen">
						<string name="screens" object="[flash.display.Screen]" text=".screens" tiptext="目前可用的螢幕陣列。" version="" helpurl="flash.display:Screen:screens:get" playername="AIR"/>
						<string name="mainScreen" object="[flash.display.Screen]" text=".mainScreen" tiptext="主要顯示。" version="" helpurl="flash.display:Screen:mainScreen:get" playername="AIR"/>
						<string name="bounds" object="[flash.display.Screen]" text=".bounds" tiptext="此螢幕的邊界。" version="" helpurl="flash.display:Screen:bounds:get" playername="AIR"/>
						<string name="visibleBounds" object="[flash.display.Screen]" text=".visibleBounds" tiptext="此螢幕上可見視窗的區域邊界。" version="" helpurl="flash.display:Screen:visibleBounds:get" playername="AIR"/>
						<string name="colorDepth" object="[flash.display.Screen]" text=".colorDepth" tiptext="此螢幕的顏色深度 (以位元數表示)。" version="" helpurl="flash.display:Screen:colorDepth:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="Shader" id="[flash.display.Shader]" sort="true" index="true" asAncestors="Object" tiptext="A Shader instance represents a Pixel Bender shader kernel in ActionScript." helpurl="flash.display:Shader">
					<folder name="方法" id="Methods" tiptext="Shader 類別的方法" helpurl="flash.display:Shader">
						<string name="Shader" object="[flash.display.Shader]" text="new Shader(%[程式碼:flash.utils:ByteArray=null]%)" constructor="true" tiptext="建立新的 Shader 實體。" version="1.5" helpurl="flash.display:Shader:Shader" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Shader 類別的屬性" helpurl="flash.display:Shader">
						<string name="byteCode" object="[flash.display.Shader]" text=".byteCode" tiptext="此 Shader 實體的原始著色器位元組碼。" version="" helpurl="flash.display:Shader:byteCode:set" playername=""/>
						<string name="data" object="[flash.display.Shader]" text=".data" tiptext="針對 Shader 實體提供參數、輸入影像，與中繼資料的存取能力。" version="" helpurl="flash.display:Shader:data:set" playername=""/>
						<string name="precisionHint" object="[flash.display.Shader]" text=".precisionHint" tiptext="著色器所執行的數學運算精確度。" version="" helpurl="flash.display:Shader:precisionHint:set" playername=""/>
					</folder>
				</folder>
				<folder name="ShaderData" id="[flash.display.ShaderData]" sort="true" index="true" asAncestors="Object" tiptext="ShaderData 物件包含可代表著色器核心的任何參數和輸入的屬性，以及內含任何中繼資料 (針對著色器所指定) 的屬性。" helpurl="flash.display:ShaderData">
					<folder name="方法" id="Methods" tiptext="ShaderData 類別的方法" helpurl="flash.display:ShaderData">
						<string name="ShaderData" object="[flash.display.ShaderData]" text="new ShaderData(%位元組程式碼:flash.utils:ByteArray%)" constructor="true" tiptext="建立 ShaderData 實體。" version="1.5" helpurl="flash.display:ShaderData:ShaderData" playername=""/>
					</folder>
				</folder>
				<folder name="ShaderInput" id="[flash.display.ShaderInput]" sort="true" index="true" asAncestors="Object" tiptext="ShaderInput 實體代表著色器核心的單一輸入影像。" helpurl="flash.display:ShaderInput">
					<folder name="方法" id="Methods" tiptext="ShaderInput 類別的方法" helpurl="flash.display:ShaderInput">
						<string name="ShaderInput" object="[flash.display.ShaderInput]" text="new ShaderInput(%%)" constructor="true" tiptext="建立 ShaderInput 實體。" version="1.5" helpurl="flash.display:ShaderInput:ShaderInput" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ShaderInput 類別的屬性" helpurl="flash.display:ShaderInput">
						<string name="input" object="[flash.display.ShaderInput]" text=".input" tiptext="著色器執行時使用的輸入資料。" version="" helpurl="flash.display:ShaderInput:input:get" playername=""/>
						<string name="width" object="[flash.display.ShaderInput]" text=".width" tiptext="著色器輸入的寬度。" version="" helpurl="flash.display:ShaderInput:width:get" playername=""/>
						<string name="height" object="[flash.display.ShaderInput]" text=".height" tiptext="著色器輸入的高度。" version="" helpurl="flash.display:ShaderInput:height:get" playername=""/>
						<string name="channels" object="[flash.display.ShaderInput]" text=".channels" tiptext="著色器輸入預期的色版數目。" version="" helpurl="flash.display:ShaderInput:channels:get" playername=""/>
						<string name="index" object="[flash.display.ShaderInput]" text=".index" tiptext="著色器中的輸入索引 (從零開始)，指出著色器中輸入定義的順序。" version="" helpurl="flash.display:ShaderInput:index:get" playername=""/>
					</folder>
				</folder>
				<folder name="ShaderJob" id="[flash.display.ShaderJob]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="A ShaderJob instance is used to execute a shader operation in stand-alone mode." helpurl="flash.display:ShaderJob">
					<folder name="方法" id="Methods" tiptext="ShaderJob 類別的方法" helpurl="flash.display:ShaderJob">
						<string name="ShaderJob" object="[flash.display.ShaderJob]" text="new ShaderJob(%[著色器:flash.display:Shader=null,目標:Object=null,寬度:int=0,高度:int=0]%)" constructor="true" tiptext="A ShaderJob instance is used to execute a shader operation in stand-alone mode." version="1.5" helpurl="flash.display:ShaderJob:ShaderJob" playername=""/>
						<string name="start" object="[flash.display.ShaderJob]" text=".start(%[等候完成:Boolean=false]%):void" tiptext="Starts a shader operation in synchronous or asynchronous mode, according to the value of the waitForCompletion parameter." version="1.5" helpurl="flash.display:ShaderJob:start" playername=""/>
						<string name="cancel" object="[flash.display.ShaderJob]" text=".cancel(%%):void" tiptext="取消目前執行中的著色器作業。" version="1.5" helpurl="flash.display:ShaderJob:cancel" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ShaderJob 類別的屬性" helpurl="flash.display:ShaderJob">
						<string name="shader" object="[flash.display.ShaderJob]" text=".shader" tiptext="用於此作業的著色器。" version="" helpurl="flash.display:ShaderJob:shader:get" playername=""/>
						<string name="target" object="[flash.display.ShaderJob]" text=".target" tiptext="會寫入著色器作業結果的物件。" version="" helpurl="flash.display:ShaderJob:target:get" playername=""/>
						<string name="width" object="[flash.display.ShaderJob]" text=".width" tiptext="位於 target 中的結果資料寬度 (如果是 ByteArray 或 Vector.&amp;lt;Number&amp;gt; 實體)。" version="" helpurl="flash.display:ShaderJob:width:get" playername=""/>
						<string name="height" object="[flash.display.ShaderJob]" text=".height" tiptext="target 中結果資料的高度 (如果是 ByteArray 或 Vector.&amp;lt;Number&amp;gt; 實體)。" version="" helpurl="flash.display:ShaderJob:height:get" playername=""/>
						<string name="progress" object="[flash.display.ShaderJob]" text=".progress" tiptext="執行中著色器的進度。" version="" helpurl="flash.display:ShaderJob:progress:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="ShaderJob 類別的事件" helpurl="flash.display:ShaderJob">
						<string name="complete" object="[flash.display.ShaderJob]" text=".addEventListener(%類型:String=ShaderEvent.COMPLETE{ShaderEvent.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="Dispatched when a ShaderJob that executes asynchronously finishes processing the data using the shader." version="" helpurl="flash.display:ShaderJob_flash.events.ShaderEvent.COMPLETE_complete" playername=""/>
					</folder>
				</folder>
				<folder name="ShaderParameter" id="[flash.display.ShaderParameter]" sort="true" index="true" asAncestors="Object" tiptext="ShaderParameter 實體代表著色器核心的單一輸入參數。" helpurl="flash.display:ShaderParameter">
					<folder name="方法" id="Methods" tiptext="ShaderParameter 類別的方法" helpurl="flash.display:ShaderParameter">
						<string name="ShaderParameter" object="[flash.display.ShaderParameter]" text="new ShaderParameter(%%)" constructor="true" tiptext="建立 ShaderParameter 實體。" version="1.5" helpurl="flash.display:ShaderParameter:ShaderParameter" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ShaderParameter 類別的屬性" helpurl="flash.display:ShaderParameter">
						<string name="value" object="[flash.display.ShaderParameter]" text=".value" tiptext="當成參數值傳入著色器的值。" version="" helpurl="flash.display:ShaderParameter:value:get" playername=""/>
						<string name="type" object="[flash.display.ShaderParameter]" text=".type" tiptext="著色器中定義的參數資料類型。" version="" helpurl="flash.display:ShaderParameter:type:get" playername=""/>
						<string name="index" object="[flash.display.ShaderParameter]" text=".index" tiptext="從零開始的參數索引。" version="" helpurl="flash.display:ShaderParameter:index:get" playername=""/>
					</folder>
				</folder>
				<folder name="ShaderParameterType" id="[flash.display.ShaderParameterType]" sort="true" index="true" asAncestors="Object" tiptext="此類別會針對 ShaderParameter 類別的 type 屬性定義代表其可能值的常數。" helpurl="flash.display:ShaderParameterType">
					<folder name="屬性" id="Properties" tiptext="ShaderParameterType 類別的屬性" helpurl="flash.display:ShaderParameterType">
						<string name="FLOAT" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.FLOAT" constant="true" tiptext="指出著色器參數已定義為 float 值，相當於 ActionScript 中的單一 Number 實體。" version="" helpurl="flash.display:ShaderParameterType:FLOAT" playername=""/>
						<string name="FLOAT2" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.FLOAT2" constant="true" tiptext="指出著色器參數已定義為 float2 值，相當於 ActionScript 中 2 個 Number 實體的 Array。" version="" helpurl="flash.display:ShaderParameterType:FLOAT2" playername=""/>
						<string name="FLOAT3" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.FLOAT3" constant="true" tiptext="指出著色器參數已定義為 float3 值，相當於 ActionScript 中 3 個 Number 實體的 Array。" version="" helpurl="flash.display:ShaderParameterType:FLOAT3" playername=""/>
						<string name="FLOAT4" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.FLOAT4" constant="true" tiptext="指出著色器參數已定義為 float4 值，相當於 ActionScript 中 4 個 Number 實體的 Array。" version="" helpurl="flash.display:ShaderParameterType:FLOAT4" playername=""/>
						<string name="INT" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.INT" constant="true" tiptext="指出著色器參數已定義為 int 值，相當於 ActionScript 中的單一 int 或 uint 實體。" version="" helpurl="flash.display:ShaderParameterType:INT" playername=""/>
						<string name="INT2" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.INT2" constant="true" tiptext="指出著色器參數已定義為 int2 值，相當於 ActionScript 中 2 個 int 或 uint 實體的 Array。" version="" helpurl="flash.display:ShaderParameterType:INT2" playername=""/>
						<string name="INT3" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.INT3" constant="true" tiptext="指出著色器參數已定義為 int3 值，相當於 ActionScript 中 3 個 int 或 uint 實體的 Array。" version="" helpurl="flash.display:ShaderParameterType:INT3" playername=""/>
						<string name="INT4" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.INT4" constant="true" tiptext="指出著色器參數已定義為 int4 值，相當於 ActionScript 中 4 個 int 或 uint 實體的 Array。" version="" helpurl="flash.display:ShaderParameterType:INT4" playername=""/>
						<string name="BOOL" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.BOOL" constant="true" tiptext="指出著色器參數已定義為 bool 值，相當於 ActionScript 中的單一 Boolean 實體。" version="" helpurl="flash.display:ShaderParameterType:BOOL" playername=""/>
						<string name="BOOL2" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.BOOL2" constant="true" tiptext="指出著色器參數已定義為 bool2 值，相當於 ActionScript 中 2 個 Boolean 實體的 Array。" version="" helpurl="flash.display:ShaderParameterType:BOOL2" playername=""/>
						<string name="BOOL3" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.BOOL3" constant="true" tiptext="指出著色器參數已定義為 bool3 值，相當於 ActionScript 中 3 個 Boolean 實體的 Array。" version="" helpurl="flash.display:ShaderParameterType:BOOL3" playername=""/>
						<string name="BOOL4" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.BOOL4" constant="true" tiptext="指出著色器參數已定義為 bool4 值，相當於 ActionScript 中 4 個 Boolean 實體的 Array。" version="" helpurl="flash.display:ShaderParameterType:BOOL4" playername=""/>
						<string name="MATRIX2X2" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.MATRIX2X2" constant="true" tiptext="指出著色器參數已定義為 float2x2 值，相當於 2 x 2 的矩陣。" version="" helpurl="flash.display:ShaderParameterType:MATRIX2X2" playername=""/>
						<string name="MATRIX3X3" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.MATRIX3X3" constant="true" tiptext="指出著色器參數已定義為 float3x3 值，相當於 3 x 3 的矩陣。" version="" helpurl="flash.display:ShaderParameterType:MATRIX3X3" playername=""/>
						<string name="MATRIX4X4" object="[flash.display.ShaderParameterType]" text="ShaderParameterType.MATRIX4X4" constant="true" tiptext="指出著色器參數已定義為 float4x4 值，相當於 4 x 4 的矩陣。" version="" helpurl="flash.display:ShaderParameterType:MATRIX4X4" playername=""/>
					</folder>
				</folder>
				<folder name="ShaderPrecision" id="[flash.display.ShaderPrecision]" sort="true" index="true" asAncestors="Object" tiptext="此類別會針對 Shader 類別的 precisionHint 屬性定義代表其可能值的常數。" helpurl="flash.display:ShaderPrecision">
					<folder name="屬性" id="Properties" tiptext="ShaderPrecision 類別的屬性" helpurl="flash.display:ShaderPrecision">
						<string name="FULL" object="[flash.display.ShaderPrecision]" text="ShaderPrecision.FULL" constant="true" tiptext="代表完整精確度模式。" version="" helpurl="flash.display:ShaderPrecision:FULL" playername=""/>
						<string name="FAST" object="[flash.display.ShaderPrecision]" text="ShaderPrecision.FAST" constant="true" tiptext="代表快速精確度模式。" version="" helpurl="flash.display:ShaderPrecision:FAST" playername=""/>
					</folder>
				</folder>
				<folder name="Shape" id="[flash.display.Shape]" sort="true" index="true" asAncestors="flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="This class is used to create lightweight shapes using the ActionScript drawing application program interface (API)." helpurl="flash.display:Shape">
					<folder name="方法" id="Methods" tiptext="Shape 類別的方法" helpurl="flash.display:Shape">
						<string name="Shape" object="[flash.display.Shape]" text="new Shape(%%)" constructor="true" tiptext="建立新的 Shape 物件。" version="9" helpurl="flash.display:Shape:Shape" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Shape 類別的屬性" helpurl="flash.display:Shape">
						<string name="graphics" object="[flash.display.Shape]" text=".graphics" tiptext="指定屬於此 Shape 物件的 Graphics 物件，其中可能會產生向量繪圖命令。" version="" helpurl="flash.display:Shape:graphics:get" playername=""/>
					</folder>
				</folder>
				<folder name="SimpleButton" id="[flash.display.SimpleButton]" sort="true" index="true" asAncestors="flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="SimpleButton 類別可讓您控制 SWF 檔案中所有的按鈕元件實體。" helpurl="flash.display:SimpleButton">
					<folder name="方法" id="Methods" tiptext="SimpleButton 類別的方法" helpurl="flash.display:SimpleButton">
						<string name="SimpleButton" object="[flash.display.SimpleButton]" text="new SimpleButton(%[一般狀態:flash.display:DisplayObject=null,滑入狀態:flash.display:DisplayObject=null,按下狀態:flash.display:DisplayObject=null,執行感應區狀態:flash.display:DisplayObject=null]%)" constructor="true" tiptext="建立新的 SimpleButton 實體。" version="9" helpurl="flash.display:SimpleButton:SimpleButton" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SimpleButton 類別的屬性" helpurl="flash.display:SimpleButton">
						<string name="useHandCursor" object="[flash.display.SimpleButton]" text=".useHandCursor" tiptext="A Boolean value that, when set to true, indicates whether the hand cursor is shown when the mouse rolls over a button." version="" helpurl="flash.display:SimpleButton:useHandCursor:get" playername=""/>
						<string name="enabled" object="[flash.display.SimpleButton]" text=".enabled" tiptext="指定按鈕是否已啟用的 Boolean 值。" version="" helpurl="flash.display:SimpleButton:enabled:get" playername=""/>
						<string name="trackAsMenu" object="[flash.display.SimpleButton]" text=".trackAsMenu" tiptext="指出其它屬於 SimpleButton 或 MovieClip 物件的顯示物件是否可以接收滑鼠放開事件。" version="" helpurl="flash.display:SimpleButton:trackAsMenu:get" playername=""/>
						<string name="upState" object="[flash.display.SimpleButton]" text=".upState" tiptext="指定用來當作按鈕「一般」狀態之視覺物件的顯示物件 &amp;#8212; 指的是當滑鼠尚未滑入按鈕上方時，按鈕所處的狀態。" version="" helpurl="flash.display:SimpleButton:upState:get" playername=""/>
						<string name="overState" object="[flash.display.SimpleButton]" text=".overState" tiptext="指定用來當作按鈕「一般」狀態視覺物件的顯示物件 &amp;#8212; 指的是當滑鼠滑入按鈕上方時，按鈕所處的狀態。" version="" helpurl="flash.display:SimpleButton:overState:get" playername=""/>
						<string name="downState" object="[flash.display.SimpleButton]" text=".downState" tiptext="指定用來當做按鈕「按下」狀態視覺物件的顯示物件 &amp;#8212; 指的是當使用者按一下 hitTestState 物件時，按鈕所處的狀態。" version="" helpurl="flash.display:SimpleButton:downState:get" playername=""/>
						<string name="hitTestState" object="[flash.display.SimpleButton]" text=".hitTestState" tiptext="指定用來當做按鈕測試物件的顯示物件。" version="" helpurl="flash.display:SimpleButton:hitTestState:get" playername=""/>
						<string name="soundTransform" object="[flash.display.SimpleButton]" text=".soundTransform" tiptext="指定給這個按鈕的 SoundTransform 物件。" version="" helpurl="flash.display:SimpleButton:soundTransform:get" playername=""/>
					</folder>
				</folder>
				<folder name="SpreadMethod" id="[flash.display.SpreadMethod]" sort="true" index="true" asAncestors="Object" tiptext="SpreadMethod 類別會為 Graphics 類別的 beginGradientFill() 與 lineGradientStyle() 方法中的 spreadMethod 變數提供值。" helpurl="flash.display:SpreadMethod">
					<folder name="屬性" id="Properties" tiptext="SpreadMethod 類別的屬性" helpurl="flash.display:SpreadMethod">
						<string name="PAD" object="[flash.display.SpreadMethod]" text="SpreadMethod.PAD" constant="true" tiptext="指定漸層使用 pad 散佈方法。" version="" helpurl="flash.display:SpreadMethod:PAD" playername=""/>
						<string name="REFLECT" object="[flash.display.SpreadMethod]" text="SpreadMethod.REFLECT" constant="true" tiptext="指定漸層使用 reflect 散佈方法。" version="" helpurl="flash.display:SpreadMethod:REFLECT" playername=""/>
						<string name="REPEAT" object="[flash.display.SpreadMethod]" text="SpreadMethod.REPEAT" constant="true" tiptext="指定漸層使用 repeat 散佈方法。" version="" helpurl="flash.display:SpreadMethod:REPEAT" playername=""/>
					</folder>
				</folder>
				<folder name="Sprite" id="[flash.display.Sprite]" sort="true" index="true" asAncestors="flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="Sprite 類別是基本的顯示清單建構區塊: 可以顯示圖像，也可以包含子系的顯示清單節點。" helpurl="flash.display:Sprite">
					<folder name="方法" id="Methods" tiptext="Sprite 類別的方法" helpurl="flash.display:Sprite">
						<string name="Sprite" object="[flash.display.Sprite]" text="new Sprite(%%)" constructor="true" tiptext="建立新的 Sprite 實體。" version="9" helpurl="flash.display:Sprite:Sprite" playername=""/>
						<string name="startDrag" object="[flash.display.Sprite]" text=".startDrag(%[鎖定置中:Boolean=false,界線:flash.geom:Rectangle=null]%):void" tiptext="讓使用者拖曳指定的 Sprite。" version="9" helpurl="flash.display:Sprite:startDrag" playername=""/>
						<string name="stopDrag" object="[flash.display.Sprite]" text=".stopDrag(%%):void" tiptext="結束 startDrag() 方法。" version="9" helpurl="flash.display:Sprite:stopDrag" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Sprite 類別的屬性" helpurl="flash.display:Sprite">
						<string name="graphics" object="[flash.display.Sprite]" text=".graphics" tiptext="指定屬於此 sprite 物件的 Graphics 物件，其中可能會產生向量繪圖命令。" version="" helpurl="flash.display:Sprite:graphics:get" playername=""/>
						<string name="buttonMode" object="[flash.display.Sprite]" text=".buttonMode" tiptext="指定此 Sprite 的按鈕模式。" version="" helpurl="flash.display:Sprite:buttonMode:get" playername=""/>
						<string name="dropTarget" object="[flash.display.Sprite]" text=".dropTarget" tiptext="指定要將 sprite 拖曳至或丟棄至哪個顯示物件上。" version="" helpurl="flash.display:Sprite:dropTarget:get" playername=""/>
						<string name="hitArea" object="[flash.display.Sprite]" text=".hitArea" tiptext="指定用來當做 Sprite 感應區的另一個 Sprite。" version="" helpurl="flash.display:Sprite:hitArea:get" playername=""/>
						<string name="useHandCursor" object="[flash.display.Sprite]" text=".useHandCursor" tiptext="指出當滑鼠滑入 Sprite，且其 buttonMode 屬性設為 true 時，是否要出現指標手掌 (手掌游標) 的 Boolean 值。" version="" helpurl="flash.display:Sprite:useHandCursor:get" playername=""/>
						<string name="soundTransform" object="[flash.display.Sprite]" text=".soundTransform" tiptext="控制此 Sprite 的聲音。" version="" helpurl="flash.display:Sprite:soundTransform:get" playername=""/>
					</folder>
				</folder>
				<folder name="Stage" id="[flash.display.Stage]" sort="true" index="true" asAncestors="flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="Stage 類別代表主要繪圖區。" helpurl="flash.display:Stage">
					<folder name="方法" id="Methods" tiptext="Stage 類別的方法" helpurl="flash.display:Stage">
						<string name="invalidate" object="[flash.display.Stage]" text=".invalidate(%%):void" tiptext="發出訊號給 Flash Player，讓它在下次重新整理舞台時更新顯示物件的屬性。" version="9" helpurl="flash.display:Stage:invalidate" playername=""/>
						<string name="assignFocus" object="[flash.display.Stage]" text=".assignFocus(%焦點物件:flash.display:InteractiveObject,方向:String%):void" tiptext="將鍵盤焦點指派給互動式物件，並指定焦點將來自哪個方向。" version="1.0" helpurl="flash.display:Stage:assignFocus" playername="AIR"/>
						<string name="isFocusInaccessible" object="[flash.display.Stage]" text=".isFocusInaccessible(%%):Boolean" tiptext="判斷 Stage.focus 屬性是否會基於安全性考量而傳回 null。" version="9" helpurl="flash.display:Stage:isFocusInaccessible" playername=""/>
						<string name="addChild" object="[flash.display.Stage]" text=".addChild(%子節點:flash.display:DisplayObject%):flash.display:DisplayObject" tiptext="將 DisplayObject 子實體加入至此 DisplayObjectContainer 實體。" version="9" helpurl="flash.display:Stage:addChild" playername=""/>
						<string name="addChildAt" object="[flash.display.Stage]" text=".addChildAt(%子節點:flash.display:DisplayObject,索引:int%):flash.display:DisplayObject" tiptext="將 DisplayObject 子實體加入至此 DisplayObjectContainer 實體。" version="9" helpurl="flash.display:Stage:addChildAt" playername=""/>
						<string name="setChildIndex" object="[flash.display.Stage]" text=".setChildIndex(%子節點:flash.display:DisplayObject,索引:int%):void" tiptext="變更顯示物件容器中現有子系的位置。" version="9" helpurl="flash.display:Stage:setChildIndex" playername=""/>
						<string name="addEventListener" object="[flash.display.Stage]" text=".addEventListener(%類型:String,偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="將事件偵聽程式物件註冊為 EventDispatcher 物件，以便讓偵聽程式接收事件通知。" version="9" helpurl="flash.display:Stage:addEventListener" playername=""/>
						<string name="dispatchEvent" object="[flash.display.Stage]" text=".dispatchEvent(%事件:flash.events:Event%):Boolean" tiptext="將事件傳送至事件流程。" version="9" helpurl="flash.display:Stage:dispatchEvent" playername=""/>
						<string name="hasEventListener" object="[flash.display.Stage]" text=".hasEventListener(%類型:String%):Boolean" tiptext="檢查 EventDispatcher 物件是否已經為特定類型的事件註冊任何偵聽程式。" version="9" helpurl="flash.display:Stage:hasEventListener" playername=""/>
						<string name="willTrigger" object="[flash.display.Stage]" text=".willTrigger(%類型:String%):Boolean" tiptext="檢查此 EventDispatcher 物件是否已註冊為事件偵聽程式，或者此物件的任何祖先已註冊為特定的事件類型。" version="9" helpurl="flash.display:Stage:willTrigger" playername=""/>
						<string name="removeChildAt" object="[flash.display.Stage]" text=".removeChildAt(%索引:int%):flash.display:DisplayObject" tiptext="從 DisplayObjectContainer 子清單中的指定索引位置移除子 DisplayObject。" version="9" helpurl="flash.display:Stage:removeChildAt" playername=""/>
						<string name="swapChildrenAt" object="[flash.display.Stage]" text=".swapChildrenAt(%索引1:int,索引2:int%):void" tiptext="在子清單的兩個指定索引位置，替換子物件的 z 順序 (深度階層，由前至後順序)。" version="9" helpurl="flash.display:Stage:swapChildrenAt" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Stage 類別的屬性" helpurl="flash.display:Stage">
						<string name="frameRate" object="[flash.display.Stage]" text=".frameRate" tiptext="接收並設定舞台的影格速率。" version="" helpurl="flash.display:Stage:frameRate:get" playername=""/>
						<string name="scaleMode" object="[flash.display.Stage]" text=".scaleMode" tiptext="來自 StageScaleMode 類別的數值可用來指定所要使用的縮放模式。" version="" helpurl="flash.display:Stage:scaleMode:get" playername=""/>
						<string name="align" object="[flash.display.Stage]" text=".align" tiptext="來自 StageAlign 類別的數值可用來指定 Flash Player 舞台或瀏覽器的對齊方式。" version="" helpurl="flash.display:Stage:align:get" playername=""/>
						<string name="stageWidth" object="[flash.display.Stage]" text=".stageWidth" tiptext="指定「舞台」的目前寬度，以像素為單位。" version="" helpurl="flash.display:Stage:stageWidth:get" playername=""/>
						<string name="stageHeight" object="[flash.display.Stage]" text=".stageHeight" tiptext="「舞台」的目前高度，以像素為單位。" version="" helpurl="flash.display:Stage:stageHeight:get" playername=""/>
						<string name="showDefaultContextMenu" object="[flash.display.Stage]" text=".showDefaultContextMenu" tiptext="指定要顯示或隱藏 Flash Player 快顯選單中的預設項目。" version="" helpurl="flash.display:Stage:showDefaultContextMenu:get" playername=""/>
						<string name="focus" object="[flash.display.Stage]" text=".focus" tiptext="成為鍵盤焦點的互動式物件；或為 null (如果尚未設定焦點，或者成為焦點的物件屬於呼叫物件無法存取的安全執行程序)。" version="" helpurl="flash.display:Stage:focus:get" playername=""/>
						<string name="colorCorrection" object="[flash.display.Stage]" text=".colorCorrection" tiptext="控制 Flash Player 用於顯示的色彩校正。" version="" helpurl="flash.display:Stage:colorCorrection:get" playername=""/>
						<string name="colorCorrectionSupport" object="[flash.display.Stage]" text=".colorCorrectionSupport" tiptext="指定 Flash Player 是否正在支援色彩校正的作業系統上執行，以及 Flash Player 是否能讀取及辨識主 (主要) 監視器的色彩描述檔。" version="" helpurl="flash.display:Stage:colorCorrectionSupport:get" playername=""/>
						<string name="stageFocusRect" object="[flash.display.Stage]" text=".stageFocusRect" tiptext="指定成為焦點的物件是否會顯示亮光邊框。" version="" helpurl="flash.display:Stage:stageFocusRect:get" playername=""/>
						<string name="quality" object="[flash.display.Stage]" text=".quality" tiptext="StageQuality 類別的值，可用來指定所使用的顯示品質。" version="" helpurl="flash.display:Stage:quality:get" playername=""/>
						<string name="displayState" object="[flash.display.Stage]" text=".displayState" tiptext="來自 StageDisplayState 類別的值，可指定所要使用的顯示狀態。" version="" helpurl="flash.display:Stage:displayState:get" playername=""/>
						<string name="fullScreenSourceRect" object="[flash.display.Stage]" text=".fullScreenSourceRect" tiptext="將 Flash Player 設定為放大舞台的特定區域為全螢幕模式。" version="" helpurl="flash.display:Stage:fullScreenSourceRect:get" playername=""/>
						<string name="nativeWindow" object="[flash.display.Stage]" text=".nativeWindow" tiptext="內含此 Stage 的 NativeWindow 物件參照。" version="" helpurl="flash.display:Stage:nativeWindow:get" playername="AIR"/>
						<string name="fullScreenWidth" object="[flash.display.Stage]" text=".fullScreenWidth" tiptext="如果沒有立刻輸入狀態的話，就傳回全螢幕時使用的螢幕寬度。" version="" helpurl="flash.display:Stage:fullScreenWidth:get" playername=""/>
						<string name="fullScreenHeight" object="[flash.display.Stage]" text=".fullScreenHeight" tiptext="如果沒有立刻輸入狀態的話，就傳回全螢幕時使用的螢幕高度。" version="" helpurl="flash.display:Stage:fullScreenHeight:get" playername=""/>
						<string name="width" object="[flash.display.Stage]" text=".width" tiptext="指出顯示物件的寬度，以像素為單位。" version="" helpurl="flash.display:Stage:width:get" playername=""/>
						<string name="height" object="[flash.display.Stage]" text=".height" tiptext="指出顯示物件的高度，以像素為單位。" version="" helpurl="flash.display:Stage:height:get" playername=""/>
						<string name="textSnapshot" object="[flash.display.Stage]" text=".textSnapshot" tiptext="傳回此 DisplayObjectContainer 實體的 TextSnapshot 物件。" version="" helpurl="flash.display:Stage:textSnapshot:get" playername=""/>
						<string name="mouseChildren" object="[flash.display.Stage]" text=".mouseChildren" tiptext="判斷物件的子系是否支援啟用滑鼠。" version="" helpurl="flash.display:Stage:mouseChildren:get" playername=""/>
						<string name="numChildren" object="[flash.display.Stage]" text=".numChildren" tiptext="傳回此物件的子系數量。" version="" helpurl="flash.display:Stage:numChildren:get" playername=""/>
						<string name="tabChildren" object="[flash.display.Stage]" text=".tabChildren" tiptext="判斷物件的子系是否支援啟用定位鍵。" version="" helpurl="flash.display:Stage:tabChildren:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="Stage 類別的事件" helpurl="flash.display:Stage">
						<string name="fullScreen" object="[flash.display.Stage]" text=".addEventListener(%類型:String=FullScreenEvent.FULL_SCREEN{FullScreenEvent.FULL_SCREEN,Event.RESIZE,Event.MOUSE_LEAVE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 Stage 物件進入 (或離開) 全螢幕模式時傳送。" version="" helpurl="flash.display:Stage_flash.events.FullScreenEvent.FULL_SCREEN_fullScreen" playername=""/>
						<string name="resize" object="[flash.display.Stage]" text=".addEventListener(%類型:String=Event.RESIZE{FullScreenEvent.FULL_SCREEN,Event.RESIZE,Event.MOUSE_LEAVE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 Stage 物件的 scaleMode 屬性設為 StageScaleMode.NO_SCALE 並重新調整 SWF 檔案大小時傳送。" version="" helpurl="flash.display:Stage_flash.events.Event.RESIZE_resize" playername=""/>
						<string name="mouseLeave" object="[flash.display.Stage]" text=".addEventListener(%類型:String=Event.MOUSE_LEAVE{FullScreenEvent.FULL_SCREEN,Event.RESIZE,Event.MOUSE_LEAVE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當滑鼠指標移到舞台區域外時，由 Stage 物件傳送。" version="" helpurl="flash.display:Stage_flash.events.Event.MOUSE_LEAVE_mouseLeave" playername=""/>
					</folder>
				</folder>
				<folder name="StageAlign" id="[flash.display.StageAlign]" sort="true" index="true" asAncestors="Object" tiptext="StageAlign 類別可提供 Stage.align 屬性要使用的常數值。" helpurl="flash.display:StageAlign">
					<folder name="屬性" id="Properties" tiptext="StageAlign 類別的屬性" helpurl="flash.display:StageAlign">
						<string name="TOP" object="[flash.display.StageAlign]" text="StageAlign.TOP" constant="true" tiptext="指定「舞台」與頂端對齊。" version="" helpurl="flash.display:StageAlign:TOP" playername=""/>
						<string name="LEFT" object="[flash.display.StageAlign]" text="StageAlign.LEFT" constant="true" tiptext="指定「舞台」與左側對齊。" version="" helpurl="flash.display:StageAlign:LEFT" playername=""/>
						<string name="BOTTOM" object="[flash.display.StageAlign]" text="StageAlign.BOTTOM" constant="true" tiptext="指定「舞台」與底部對齊。" version="" helpurl="flash.display:StageAlign:BOTTOM" playername=""/>
						<string name="RIGHT" object="[flash.display.StageAlign]" text="StageAlign.RIGHT" constant="true" tiptext="指定「舞台」與右側對齊。" version="" helpurl="flash.display:StageAlign:RIGHT" playername=""/>
						<string name="TOP_LEFT" object="[flash.display.StageAlign]" text="StageAlign.TOP_LEFT" constant="true" tiptext="指定「舞台」與左上角對齊。" version="" helpurl="flash.display:StageAlign:TOP_LEFT" playername=""/>
						<string name="TOP_RIGHT" object="[flash.display.StageAlign]" text="StageAlign.TOP_RIGHT" constant="true" tiptext="指定「舞台」與右上角對齊。" version="" helpurl="flash.display:StageAlign:TOP_RIGHT" playername=""/>
						<string name="BOTTOM_LEFT" object="[flash.display.StageAlign]" text="StageAlign.BOTTOM_LEFT" constant="true" tiptext="指定「舞台」與左下角對齊。" version="" helpurl="flash.display:StageAlign:BOTTOM_LEFT" playername=""/>
						<string name="BOTTOM_RIGHT" object="[flash.display.StageAlign]" text="StageAlign.BOTTOM_RIGHT" constant="true" tiptext="指定「舞台」與右下角對齊。" version="" helpurl="flash.display:StageAlign:BOTTOM_RIGHT" playername=""/>
					</folder>
				</folder>
				<folder name="StageDisplayState" id="[flash.display.StageDisplayState]" sort="true" index="true" asAncestors="Object" tiptext="StageDisplayState 類別可提供 Stage.displayState 屬性的值。" helpurl="flash.display:StageDisplayState">
					<folder name="屬性" id="Properties" tiptext="StageDisplayState 類別的屬性" helpurl="flash.display:StageDisplayState">
						<string name="FULL_SCREEN" object="[flash.display.StageDisplayState]" text="StageDisplayState.FULL_SCREEN" constant="true" tiptext="指定「舞台」使用全螢幕模式。" version="" helpurl="flash.display:StageDisplayState:FULL_SCREEN" playername=""/>
						<string name="FULL_SCREEN_INTERACTIVE" object="[flash.display.StageDisplayState]" text="StageDisplayState.FULL_SCREEN_INTERACTIVE" constant="true" tiptext="指定「舞台」使用全螢幕模式，並啟用鍵盤互動功能。" version="" helpurl="flash.display:StageDisplayState:FULL_SCREEN_INTERACTIVE" playername="AIR"/>
						<string name="NORMAL" object="[flash.display.StageDisplayState]" text="StageDisplayState.NORMAL" constant="true" tiptext="指定「舞台」使用一般模式。" version="" helpurl="flash.display:StageDisplayState:NORMAL" playername=""/>
					</folder>
				</folder>
				<folder name="StageQuality" id="[flash.display.StageQuality]" sort="true" index="true" asAncestors="Object" tiptext="StageQuality 類別可提供 Stage.quality 屬性的值。" helpurl="flash.display:StageQuality">
					<folder name="屬性" id="Properties" tiptext="StageQuality 類別的屬性" helpurl="flash.display:StageQuality">
						<string name="LOW" object="[flash.display.StageQuality]" text="StageQuality.LOW" constant="true" tiptext="指定低顯示品質：圖像沒有消除鋸齒，而點陣圖也未經過平滑化處理。" version="" helpurl="flash.display:StageQuality:LOW" playername=""/>
						<string name="MEDIUM" object="[flash.display.StageQuality]" text="StageQuality.MEDIUM" constant="true" tiptext="指定一般顯示品質：圖像使用 2 x 2 像素格線消除鋸齒，但是點陣圖未經過平滑化處理。" version="" helpurl="flash.display:StageQuality:MEDIUM" playername=""/>
						<string name="HIGH" object="[flash.display.StageQuality]" text="StageQuality.HIGH" constant="true" tiptext="指定高顯示品質：圖像使用 4 x 4 像素格線消除鋸齒，如果影片為靜態，點陣圖便會經過平滑化處理。" version="" helpurl="flash.display:StageQuality:HIGH" playername=""/>
						<string name="BEST" object="[flash.display.StageQuality]" text="StageQuality.BEST" constant="true" tiptext="指定最高顯示品質：圖像使用 4 x 4 像素格線消除鋸齒，點陣圖也一定會經過平滑化處理。" version="" helpurl="flash.display:StageQuality:BEST" playername=""/>
					</folder>
				</folder>
				<folder name="StageScaleMode" id="[flash.display.StageScaleMode]" sort="true" index="true" asAncestors="Object" tiptext="StageScaleMode 類別可提供 Stage.scaleMode 屬性的值。" helpurl="flash.display:StageScaleMode">
					<folder name="屬性" id="Properties" tiptext="StageScaleMode 類別的屬性" helpurl="flash.display:StageScaleMode">
						<string name="SHOW_ALL" object="[flash.display.StageScaleMode]" text="StageScaleMode.SHOW_ALL" constant="true" tiptext="指定整個應用程式在指定區域內可見，不會出現扭曲，同時維持應用程式的原始比例。" version="" helpurl="flash.display:StageScaleMode:SHOW_ALL" playername=""/>
						<string name="EXACT_FIT" object="[flash.display.StageScaleMode]" text="StageScaleMode.EXACT_FIT" constant="true" tiptext="指定整個應用程式在指定區域內可見，而不嘗試保留原始比例。" version="" helpurl="flash.display:StageScaleMode:EXACT_FIT" playername=""/>
						<string name="NO_BORDER" object="[flash.display.StageScaleMode]" text="StageScaleMode.NO_BORDER" constant="true" tiptext="指定整個應用程式會填滿指定的區域，不會出現扭曲，但可能會被裁切，同時維持應用程式的原始比例。" version="" helpurl="flash.display:StageScaleMode:NO_BORDER" playername=""/>
						<string name="NO_SCALE" object="[flash.display.StageScaleMode]" text="StageScaleMode.NO_SCALE" constant="true" tiptext="指定應用程式大小是固定的，就算播放程式視窗大小變更，還是維持不變。" version="" helpurl="flash.display:StageScaleMode:NO_SCALE" playername=""/>
					</folder>
				</folder>
				<folder name="SWFVersion" id="[flash.display.SWFVersion]" sort="true" index="true" asAncestors="Object" tiptext="SWFVersion 類別是常數值的列舉項目，可用來指出載入的 SWF 檔案之檔案格式版本。" helpurl="flash.display:SWFVersion">
					<folder name="屬性" id="Properties" tiptext="SWFVersion 類別的屬性" helpurl="flash.display:SWFVersion">
						<string name="FLASH1" object="[flash.display.SWFVersion]" text="SWFVersion.FLASH1" constant="true" tiptext="SWF 檔案格式版本 1.0。" version="" helpurl="flash.display:SWFVersion:FLASH1" playername=""/>
						<string name="FLASH2" object="[flash.display.SWFVersion]" text="SWFVersion.FLASH2" constant="true" tiptext="SWF 檔案格式版本 2.0。" version="" helpurl="flash.display:SWFVersion:FLASH2" playername=""/>
						<string name="FLASH3" object="[flash.display.SWFVersion]" text="SWFVersion.FLASH3" constant="true" tiptext="SWF 檔案格式版本 3.0。" version="" helpurl="flash.display:SWFVersion:FLASH3" playername=""/>
						<string name="FLASH4" object="[flash.display.SWFVersion]" text="SWFVersion.FLASH4" constant="true" tiptext="SWF 檔案格式版本 4.0。" version="" helpurl="flash.display:SWFVersion:FLASH4" playername=""/>
						<string name="FLASH5" object="[flash.display.SWFVersion]" text="SWFVersion.FLASH5" constant="true" tiptext="SWF 檔案格式版本 5.0。" version="" helpurl="flash.display:SWFVersion:FLASH5" playername=""/>
						<string name="FLASH6" object="[flash.display.SWFVersion]" text="SWFVersion.FLASH6" constant="true" tiptext="SWF 檔案格式版本 6.0。" version="" helpurl="flash.display:SWFVersion:FLASH6" playername=""/>
						<string name="FLASH7" object="[flash.display.SWFVersion]" text="SWFVersion.FLASH7" constant="true" tiptext="SWF 檔案格式版本 7.0。" version="" helpurl="flash.display:SWFVersion:FLASH7" playername=""/>
						<string name="FLASH8" object="[flash.display.SWFVersion]" text="SWFVersion.FLASH8" constant="true" tiptext="SWF 檔案格式版本 8.0。" version="" helpurl="flash.display:SWFVersion:FLASH8" playername=""/>
						<string name="FLASH9" object="[flash.display.SWFVersion]" text="SWFVersion.FLASH9" constant="true" tiptext="SWF 檔案格式版本 9.0。" version="" helpurl="flash.display:SWFVersion:FLASH9" playername=""/>
						<string name="FLASH10" object="[flash.display.SWFVersion]" text="SWFVersion.FLASH10" constant="true" tiptext="SWF 檔案格式版本 10.0。" version="" helpurl="flash.display:SWFVersion:FLASH10" playername=""/>
					</folder>
				</folder>
				<folder name="TriangleCulling" id="[flash.display.TriangleCulling]" sort="true" index="true" asAncestors="Object" tiptext="定義剔除演算法的程式碼，此程式碼可在繪製三角形路徑時決定不要顯示哪個三角形。" helpurl="flash.display:TriangleCulling">
					<folder name="屬性" id="Properties" tiptext="TriangleCulling 類別的屬性" helpurl="flash.display:TriangleCulling">
						<string name="NONE" object="[flash.display.TriangleCulling]" text="TriangleCulling.NONE" constant="true" tiptext="指定不剔除。" version="" helpurl="flash.display:TriangleCulling:NONE" playername=""/>
						<string name="POSITIVE" object="[flash.display.TriangleCulling]" text="TriangleCulling.POSITIVE" constant="true" tiptext="指定剔除背向目前檢視點的所有三角形。" version="" helpurl="flash.display:TriangleCulling:POSITIVE" playername=""/>
						<string name="NEGATIVE" object="[flash.display.TriangleCulling]" text="TriangleCulling.NEGATIVE" constant="true" tiptext="指定剔除面向目前檢視點的所有三角形。" version="" helpurl="flash.display:TriangleCulling:NEGATIVE" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.errors" id="flash.errors" sort="true" tiptext="flash.errors 套件的類別" helpurl="flash.errors">
				<folder name="DRMManagerError" id="[flash.errors.DRMManagerError]" sort="true" index="true" asAncestors="Error,Object" tiptext="The DRMManager dispatches a DRMManagerError event to report errors." helpurl="flash.errors:DRMManagerError">
					<folder name="方法" id="Methods" tiptext="Methods for class DRMManagerError" helpurl="flash.errors:DRMManagerError">
						<string name="DRMManagerError" object="[flash.errors.DRMManagerError]" text="new DRMManagerError(%message:String,id:int,subErrorID:int%)" constructor="true" tiptext="Creates a new instance of the DRMManagerError class." version="1.5" helpurl="flash.errors:DRMManagerError:DRMManagerError" playername="AIR"/>
						<string name="toString" object="[flash.errors.DRMManagerError]" text=".toString(%%):String" tiptext="Returns the string &quot;Error&quot; by default or the value contained in the Error.message property, if defined." version="" helpurl="flash.errors:DRMManagerError:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class DRMManagerError" helpurl="flash.errors:DRMManagerError">
						<string name="subErrorID" object="[flash.errors.DRMManagerError]" text=".subErrorID" tiptext="The specific error number." version="" helpurl="flash.errors:DRMManagerError:subErrorID:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="EOFError" id="[flash.errors.EOFError]" sort="true" index="true" asAncestors="flash.errors:IOError,Error,Object" tiptext="當您嘗試讀取可用資料結尾以外範圍時，會擲出 EOFError 例外。" helpurl="flash.errors:EOFError">
					<folder name="方法" id="Methods" tiptext="EOFError 類別的方法" helpurl="flash.errors:EOFError">
						<string name="EOFError" object="[flash.errors.EOFError]" text="new EOFError(%訊息:String%)" constructor="true" tiptext="建立新的 EOFError 物件。" version="9" helpurl="flash.errors:EOFError:EOFError" playername=""/>
					</folder>
				</folder>
				<folder name="IllegalOperationError" id="[flash.errors.IllegalOperationError]" sort="true" index="true" asAncestors="Error,Object" tiptext="當方法尚未經過實作，或者實作不適用於目前的用法時，會擲出 IllegalOperationError 例外。" helpurl="flash.errors:IllegalOperationError">
					<folder name="方法" id="Methods" tiptext="IllegalOperationError 類別的方法" helpurl="flash.errors:IllegalOperationError">
						<string name="IllegalOperationError" object="[flash.errors.IllegalOperationError]" text="new IllegalOperationError(%訊息:String%)" constructor="true" tiptext="建立新的 IllegalOperationError 物件。" version="9" helpurl="flash.errors:IllegalOperationError:IllegalOperationError" playername=""/>
					</folder>
				</folder>
				<folder name="IOError" id="[flash.errors.IOError]" sort="true" index="true" asAncestors="Error,Object" tiptext="發生某種輸入或輸出失敗時，會擲出 IOError 例外。" helpurl="flash.errors:IOError">
					<folder name="方法" id="Methods" tiptext="IOError 類別的方法" helpurl="flash.errors:IOError">
						<string name="IOError" object="[flash.errors.IOError]" text="new IOError(%訊息:String%)" constructor="true" tiptext="建立新的 IOError 物件。" version="9" helpurl="flash.errors:IOError:IOError" playername=""/>
					</folder>
				</folder>
				<folder name="MemoryError" id="[flash.errors.MemoryError]" sort="true" index="true" asAncestors="Error,Object" tiptext="當記憶體配置要求失敗時，會擲出 MemoryError 例外。" helpurl="flash.errors:MemoryError">
					<folder name="方法" id="Methods" tiptext="MemoryError 類別的方法" helpurl="flash.errors:MemoryError">
						<string name="MemoryError" object="[flash.errors.MemoryError]" text="new MemoryError(%訊息:String%)" constructor="true" tiptext="建立新的 MemoryError 物件。" version="9" helpurl="flash.errors:MemoryError:MemoryError" playername=""/>
					</folder>
				</folder>
				<folder name="ScriptTimeoutError" id="[flash.errors.ScriptTimeoutError]" sort="true" index="true" asAncestors="Error,Object" tiptext="達到程式碼逾時間隔時，會擲出 ScriptTimeoutError 例外。" helpurl="flash.errors:ScriptTimeoutError">
					<folder name="方法" id="Methods" tiptext="ScriptTimeoutError 類別的方法" helpurl="flash.errors:ScriptTimeoutError">
						<string name="ScriptTimeoutError" object="[flash.errors.ScriptTimeoutError]" text="new ScriptTimeoutError(%訊息:String%)" constructor="true" tiptext="建立新的 ScriptTimeoutError 物件。" version="9" helpurl="flash.errors:ScriptTimeoutError:ScriptTimeoutError" playername=""/>
					</folder>
				</folder>
				<folder name="SQLError" id="[flash.errors.SQLError]" sort="true" index="true" asAncestors="Error,Object" tiptext="SQLError 實體會提供失敗作業的相關詳細資訊。" helpurl="flash.errors:SQLError">
					<folder name="方法" id="Methods" tiptext="SQLError 類別的方法" helpurl="flash.errors:SQLError">
						<string name="SQLError" object="[flash.errors.SQLError]" text="new SQLError(%作業:String,詳細資料:String,訊息:String[,id:int=0,詳細資料ID:int=-1,詳細資料引數:Array=null]%)" constructor="true" tiptext="建立可以搭配 SQLErrorEvent 實體的 error 屬性一起擲回或使用的 SQLError 實體。" version="1.0" helpurl="flash.errors:SQLError:SQLError" playername="AIR"/>
						<string name="toString" object="[flash.errors.SQLError]" text=".toString(%%):String" tiptext="Returns the string &quot;Error&quot; by default or the value contained in the Error.message property, if defined." version="1.0" helpurl="flash.errors:SQLError:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLError 類別的屬性" helpurl="flash.errors:SQLError">
						<string name="details" object="[flash.errors.SQLError]" text=".details" tiptext="目前錯誤的詳細資料。" version="" helpurl="flash.errors:SQLError:details:get" playername="AIR"/>
						<string name="detailID" object="[flash.errors.SQLError]" text=".detailID" tiptext="與特定詳細訊息關聯的參考號碼。" version="" helpurl="flash.errors:SQLError:detailID:get" playername="AIR"/>
						<string name="detailArguments" object="[flash.errors.SQLError]" text=".detailArguments" tiptext="String 值的陣列，這些值可用來建構地區特定的詳細錯誤訊息。" version="" helpurl="flash.errors:SQLError:detailArguments:get" playername="AIR"/>
						<string name="operation" object="[flash.errors.SQLError]" text=".operation" tiptext="代表在發生錯誤時所嘗試執行的作業值。" version="" helpurl="flash.errors:SQLError:operation:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLErrorOperation" id="[flash.errors.SQLErrorOperation]" sort="true" index="true" asAncestors="Object" tiptext="此類別包含的常數代表 SQLError.operation 屬性可能的值。" helpurl="flash.errors:SQLErrorOperation">
					<folder name="屬性" id="Properties" tiptext="SQLErrorOperation 類別的屬性" helpurl="flash.errors:SQLErrorOperation">
						<string name="ANALYZE" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.ANALYZE" constant="true" tiptext="指出已呼叫 SQLConnection.analyze() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:ANALYZE" playername="AIR"/>
						<string name="ATTACH" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.ATTACH" constant="true" tiptext="指出已呼叫 SQLConnection.attach() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:ATTACH" playername="AIR"/>
						<string name="BEGIN" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.BEGIN" constant="true" tiptext="指出已呼叫 SQLConnection.begin() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:BEGIN" playername="AIR"/>
						<string name="COMPACT" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.COMPACT" constant="true" tiptext="指出已呼叫 SQLConnection.compact() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:COMPACT" playername="AIR"/>
						<string name="COMMIT" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.COMMIT" constant="true" tiptext="指出已呼叫 SQLConnection.commit() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:COMMIT" playername="AIR"/>
						<string name="CLOSE" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.CLOSE" constant="true" tiptext="指出已呼叫 SQLConnection.close() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:CLOSE" playername="AIR"/>
						<string name="DEANALYZE" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.DEANALYZE" constant="true" tiptext="指出已呼叫 SQLConnection.deanalyze() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:DEANALYZE" playername="AIR"/>
						<string name="DETACH" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.DETACH" constant="true" tiptext="指出已呼叫 SQLConnection.detach() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:DETACH" playername="AIR"/>
						<string name="EXECUTE" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.EXECUTE" constant="true" tiptext="指出已呼叫 SQLStatement.execute() 方法或 SQLStatement.next() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:EXECUTE" playername="AIR"/>
						<string name="OPEN" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.OPEN" constant="true" tiptext="指出已呼叫 SQLConnection.open() 方法或 SQLConnection.openAsync() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:OPEN" playername="AIR"/>
						<string name="REENCRYPT" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.REENCRYPT" constant="true" tiptext="Indicates that the SQLConnection.reencrypt() method was called." version="" helpurl="flash.errors:SQLErrorOperation:REENCRYPT" playername="AIR"/>
						<string name="ROLLBACK" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.ROLLBACK" constant="true" tiptext="指出已呼叫 SQLConnection.rollback() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:ROLLBACK" playername="AIR"/>
						<string name="SCHEMA" object="[flash.errors.SQLErrorOperation]" text="SQLErrorOperation.SCHEMA" constant="true" tiptext="指出已呼叫 SQLConnection.loadSchema() 方法。" version="" helpurl="flash.errors:SQLErrorOperation:SCHEMA" playername="AIR"/>
					</folder>
				</folder>
				<folder name="StackOverflowError" id="[flash.errors.StackOverflowError]" sort="true" index="true" asAncestors="Error,Object" tiptext="ActionScript 會在耗盡程式碼可用的堆疊時，擲出 StackOverflowError 例外。" helpurl="flash.errors:StackOverflowError">
					<folder name="方法" id="Methods" tiptext="StackOverflowError 類別的方法" helpurl="flash.errors:StackOverflowError">
						<string name="StackOverflowError" object="[flash.errors.StackOverflowError]" text="new StackOverflowError(%訊息:String%)" constructor="true" tiptext="建立新的 StackOverflowError 物件。" version="9" helpurl="flash.errors:StackOverflowError:StackOverflowError" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.events" id="flash.events" sort="true" tiptext="flash.events 套件的類別" helpurl="flash.events">
				<folder name="ActivityEvent" id="[flash.events.ActivityEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="當攝影機或麥克風報告狀態為啟用或停用時，Camera 或 Microphone 物件會傳送 ActivityEvent 物件。" helpurl="flash.events:ActivityEvent">
					<folder name="方法" id="Methods" tiptext="ActivityEvent 類別的方法" helpurl="flash.events:ActivityEvent">
						<string name="ActivityEvent" object="[flash.events.ActivityEvent]" text="new ActivityEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,啟動:Boolean=false]%)" constructor="true" tiptext="ActivityEvent 物件的建構函式。" version="9" helpurl="flash.events:ActivityEvent:ActivityEvent" playername=""/>
						<string name="clone" object="[flash.events.ActivityEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ActivityEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:ActivityEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.ActivityEvent]" text=".toString(%%):String" tiptext="傳回包含 ActivityEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:ActivityEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ActivityEvent 類別的屬性" helpurl="flash.events:ActivityEvent">
						<string name="ACTIVITY" object="[flash.events.ActivityEvent]" text="ActivityEvent.ACTIVITY" constant="true" tiptext="ActivityEvent.ACTIVITY 常數會定義 activity 事件物件的 type 屬性值。" version="" helpurl="flash.events:ActivityEvent:ACTIVITY" playername=""/>
						<string name="activating" object="[flash.events.ActivityEvent]" text=".activating" tiptext="指出裝置為作用中 (true) 或停用 (false)。" version="" helpurl="flash.events:ActivityEvent:activating:get" playername=""/>
					</folder>
				</folder>
				<folder name="AsyncErrorEvent" id="[flash.events.AsyncErrorEvent]" sort="true" index="true" asAncestors="flash.events:ErrorEvent,flash.events:TextEvent,flash.events:Event,Object" tiptext="An object dispatches an AsyncErrorEvent when an exception is thrown from native asynchronous code, which could be from, for example, LocalConnection, NetConnection, SharedObject, or NetStream." helpurl="flash.events:AsyncErrorEvent">
					<folder name="方法" id="Methods" tiptext="AsyncErrorEvent 類別的方法" helpurl="flash.events:AsyncErrorEvent">
						<string name="AsyncErrorEvent" object="[flash.events.AsyncErrorEvent]" text="new AsyncErrorEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,文字:String,錯誤:Error=null]%)" constructor="true" tiptext="AsyncErrorEvent 物件的建構函式。" version="9" helpurl="flash.events:AsyncErrorEvent:AsyncErrorEvent" playername=""/>
						<string name="clone" object="[flash.events.AsyncErrorEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 AsyncErrorEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:AsyncErrorEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.AsyncErrorEvent]" text=".toString(%%):String" tiptext="傳回包含 AsyncErrorEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:AsyncErrorEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="AsyncErrorEvent 類別的屬性" helpurl="flash.events:AsyncErrorEvent">
						<string name="ASYNC_ERROR" object="[flash.events.AsyncErrorEvent]" text="AsyncErrorEvent.ASYNC_ERROR" constant="true" tiptext="AsyncErrorEvent.ASYNC_ERROR 常數會定義 asyncError 事件物件的 type 屬性值。" version="" helpurl="flash.events:AsyncErrorEvent:ASYNC_ERROR" playername=""/>
						<string name="error" object="[flash.events.AsyncErrorEvent]" text=".error" tiptext="擲出的例外。" version="" helpurl="flash.events:AsyncErrorEvent:error" playername=""/>
					</folder>
				</folder>
				<folder name="BrowserInvokeEvent" id="[flash.events.BrowserInvokeEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="AIR 應用程式的 NativeApplication 物件會在瀏覽器的 SWF 檔使用瀏覽器叫用功能，而導致叫用應用程式時傳送 browserInvoke 事件。" helpurl="flash.events:BrowserInvokeEvent">
					<folder name="方法" id="Methods" tiptext="BrowserInvokeEvent 類別的方法" helpurl="flash.events:BrowserInvokeEvent">
						<string name="BrowserInvokeEvent" object="[flash.events.BrowserInvokeEvent]" text="new BrowserInvokeEvent(%類型:String,反昇:Boolean,可取消:Boolean,引數:Array,安全執行程序類型:String,安全性網域:String,為HTTPS:Boolean,為使用者事件:Boolean%)" constructor="true" tiptext="BrowserInvokeEvent 類別的建構函數。" version="1.0" helpurl="flash.events:BrowserInvokeEvent:BrowserInvokeEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.BrowserInvokeEvent]" text=".clone(%%):flash.events:Event" tiptext="建立此事件的新副本。" version="1.0" helpurl="flash.events:BrowserInvokeEvent:clone" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="BrowserInvokeEvent 類別的屬性" helpurl="flash.events:BrowserInvokeEvent">
						<string name="BROWSER_INVOKE" object="[flash.events.BrowserInvokeEvent]" text="BrowserInvokeEvent.BROWSER_INVOKE" constant="true" tiptext="BrowserInvokeEvent.INVOKE 常數會定義 BrowserInvokeEvent 物件的 type 屬性值。" version="" helpurl="flash.events:BrowserInvokeEvent:BROWSER_INVOKE" playername="AIR"/>
						<string name="arguments" object="[flash.events.BrowserInvokeEvent]" text=".arguments" tiptext="要傳遞至應用程式的引數 (字串) 陣列。" version="" helpurl="flash.events:BrowserInvokeEvent:arguments:get" playername="AIR"/>
						<string name="sandboxType" object="[flash.events.BrowserInvokeEvent]" text=".sandboxType" tiptext="瀏覽器中內容的安全執行程序類型。" version="" helpurl="flash.events:BrowserInvokeEvent:sandboxType:get" playername="AIR"/>
						<string name="securityDomain" object="[flash.events.BrowserInvokeEvent]" text=".securityDomain" tiptext="瀏覽器中內容的安全性網域，例如「www.adobe.com」或「www.example.org」。" version="" helpurl="flash.events:BrowserInvokeEvent:securityDomain:get" playername="AIR"/>
						<string name="isHTTPS" object="[flash.events.BrowserInvokeEvent]" text=".isHTTPS" tiptext="不管瀏覽器中的內容使用 HTTPS URL 配置 (true) 或不使用 (false)。" version="" helpurl="flash.events:BrowserInvokeEvent:isHTTPS:get" playername="AIR"/>
						<string name="isUserEvent" object="[flash.events.BrowserInvokeEvent]" text=".isUserEvent" tiptext="不管瀏覽器叫用是否會導致出現使用者事件 (例如按下滑鼠)。" version="" helpurl="flash.events:BrowserInvokeEvent:isUserEvent:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="ContextMenuEvent" id="[flash.events.ContextMenuEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="An object dispatches a ContextMenuEvent object when the user generates or interacts with the context menu." helpurl="flash.events:ContextMenuEvent">
					<folder name="方法" id="Methods" tiptext="ContextMenuEvent 類別的方法" helpurl="flash.events:ContextMenuEvent">
						<string name="ContextMenuEvent" object="[flash.events.ContextMenuEvent]" text="new ContextMenuEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,滑鼠目標:flash.display:InteractiveObject=null,快顯選單所有人:flash.display:InteractiveObject=null]%)" constructor="true" tiptext="ContextMenuEvent 物件的建構函式。" version="9" helpurl="flash.events:ContextMenuEvent:ContextMenuEvent" playername=""/>
						<string name="clone" object="[flash.events.ContextMenuEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ContextMenuEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:ContextMenuEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.ContextMenuEvent]" text=".toString(%%):String" tiptext="傳回包含 ContextMenuEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:ContextMenuEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ContextMenuEvent 類別的屬性" helpurl="flash.events:ContextMenuEvent">
						<string name="MENU_ITEM_SELECT" object="[flash.events.ContextMenuEvent]" text="ContextMenuEvent.MENU_ITEM_SELECT" constant="true" tiptext="定義 menuItemSelect 事件物件的 type 屬性值。" version="" helpurl="flash.events:ContextMenuEvent:MENU_ITEM_SELECT" playername=""/>
						<string name="MENU_SELECT" object="[flash.events.ContextMenuEvent]" text="ContextMenuEvent.MENU_SELECT" constant="true" tiptext="定義 menuSelect 事件物件的 type 屬性值。" version="" helpurl="flash.events:ContextMenuEvent:MENU_SELECT" playername=""/>
						<string name="mouseTarget" object="[flash.events.ContextMenuEvent]" text=".mouseTarget" tiptext="使用者在其上按一下右鍵以顯示快顯選單的顯示清單物件。" version="" helpurl="flash.events:ContextMenuEvent:mouseTarget:get" playername=""/>
						<string name="contextMenuOwner" object="[flash.events.ContextMenuEvent]" text=".contextMenuOwner" tiptext="做為選單所附加目的地的顯示清單物件。" version="" helpurl="flash.events:ContextMenuEvent:contextMenuOwner:get" playername=""/>
						<string name="isMouseTargetInaccessible" object="[flash.events.ContextMenuEvent]" text=".isMouseTargetInaccessible" tiptext="指出 mouseTarget 屬性是否已基於安全性考量設為 null。" version="" helpurl="flash.events:ContextMenuEvent:isMouseTargetInaccessible:get" playername=""/>
					</folder>
				</folder>
				<folder name="DataEvent" id="[flash.events.DataEvent]" sort="true" index="true" asAncestors="flash.events:TextEvent,flash.events:Event,Object" tiptext="An object dispatches a DataEvent object when raw data has completed loading." helpurl="flash.events:DataEvent">
					<folder name="方法" id="Methods" tiptext="DataEvent 類別的方法" helpurl="flash.events:DataEvent">
						<string name="DataEvent" object="[flash.events.DataEvent]" text="new DataEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,資料:String]%)" constructor="true" tiptext="DataEvent 物件的建構函式。" version="9" helpurl="flash.events:DataEvent:DataEvent" playername=""/>
						<string name="clone" object="[flash.events.DataEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 DataEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:DataEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.DataEvent]" text=".toString(%%):String" tiptext="傳回包含 DataEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:DataEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DataEvent 類別的屬性" helpurl="flash.events:DataEvent">
						<string name="DATA" object="[flash.events.DataEvent]" text="DataEvent.DATA" constant="true" tiptext="定義 data 事件物件的 type 屬性值。" version="" helpurl="flash.events:DataEvent:DATA" playername=""/>
						<string name="UPLOAD_COMPLETE_DATA" object="[flash.events.DataEvent]" text="DataEvent.UPLOAD_COMPLETE_DATA" constant="true" tiptext="定義 uploadCompleteData 事件物件的 type 屬性值。" version="" helpurl="flash.events:DataEvent:UPLOAD_COMPLETE_DATA" playername=""/>
						<string name="data" object="[flash.events.DataEvent]" text=".data" tiptext="The raw data loaded into Flash Player or Adobe AIR." version="" helpurl="flash.events:DataEvent:data:get" playername=""/>
					</folder>
				</folder>
				<folder name="DRMAuthenticateEvent" id="[flash.events.DRMAuthenticateEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="當 NetStream 物件嘗試播放需要使用者憑證以供驗證的數位版權管理 (DRM) 加密內容時傳送。" helpurl="flash.events:DRMAuthenticateEvent">
					<folder name="方法" id="Methods" tiptext="DRMAuthenticateEvent 類別的方法" helpurl="flash.events:DRMAuthenticateEvent">
						<string name="DRMAuthenticateEvent" object="[flash.events.DRMAuthenticateEvent]" text="new DRMAuthenticateEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,標題:String,使用者提示:String,密碼提示:String,url提示:String,驗證類型:String,網路串流:flash.net:NetStream=null]%)" constructor="true" tiptext="建立包含 DRM 驗證事件特定資訊的 Event 物件。" version="1.0" helpurl="flash.events:DRMAuthenticateEvent:DRMAuthenticateEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.DRMAuthenticateEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 DRMAuthenticateEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:DRMAuthenticateEvent:clone" playername="AIR"/>
						<string name="toString" object="[flash.events.DRMAuthenticateEvent]" text=".toString(%%):String" tiptext="傳回包含 DRMAuthenticateEvent 物件所有屬性的字串。" version="1.0" helpurl="flash.events:DRMAuthenticateEvent:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DRMAuthenticateEvent 類別的屬性" helpurl="flash.events:DRMAuthenticateEvent">
						<string name="DRM_AUTHENTICATE" object="[flash.events.DRMAuthenticateEvent]" text="DRMAuthenticateEvent.DRM_AUTHENTICATE" constant="true" tiptext="The DRMAuthenticateEvent.DRM_AUTHENTICATE constant defines the value of the type property of a DRMAuthenticateEvent object." version="" helpurl="flash.events:DRMAuthenticateEvent:DRM_AUTHENTICATE" playername="AIR"/>
						<string name="AUTHENTICATION_TYPE_DRM" object="[flash.events.DRMAuthenticateEvent]" text="DRMAuthenticateEvent.AUTHENTICATION_TYPE_DRM" constant="true" tiptext="The DRMAuthenticateEvent.AUTHENTICATION_TYPE_DRM constant defines the value of the authenticationType property of a DRMAuthenticateEvent object." version="" helpurl="flash.events:DRMAuthenticateEvent:AUTHENTICATION_TYPE_DRM" playername="AIR"/>
						<string name="AUTHENTICATION_TYPE_PROXY" object="[flash.events.DRMAuthenticateEvent]" text="DRMAuthenticateEvent.AUTHENTICATION_TYPE_PROXY" constant="true" tiptext="The DRMAuthenticateEvent.AUTHENTICATION_TYPE_PROXY constant defines the value of the authenticationType property of a DRMAuthenticateEvent object." version="" helpurl="flash.events:DRMAuthenticateEvent:AUTHENTICATION_TYPE_PROXY" playername="AIR"/>
						<string name="header" object="[flash.events.DRMAuthenticateEvent]" text=".header" tiptext="伺服器所提供的加密內容檔案檔頭。" version="" helpurl="flash.events:DRMAuthenticateEvent:header:get" playername="AIR"/>
						<string name="usernamePrompt" object="[flash.events.DRMAuthenticateEvent]" text=".usernamePrompt" tiptext="由伺服器提供，要求提供使用者名稱憑證的提示。" version="" helpurl="flash.events:DRMAuthenticateEvent:usernamePrompt:get" playername="AIR"/>
						<string name="passwordPrompt" object="[flash.events.DRMAuthenticateEvent]" text=".passwordPrompt" tiptext="由伺服器提供，要求提供密碼憑證的提示。" version="" helpurl="flash.events:DRMAuthenticateEvent:passwordPrompt:get" playername="AIR"/>
						<string name="urlPrompt" object="[flash.events.DRMAuthenticateEvent]" text=".urlPrompt" tiptext="由伺服器提供，要求提供 URL 字串的提示。" version="" helpurl="flash.events:DRMAuthenticateEvent:urlPrompt:get" playername="AIR"/>
						<string name="authenticationType" object="[flash.events.DRMAuthenticateEvent]" text=".authenticationType" tiptext="指出提供的憑證是針對 Flash Media Rights Management Server (FMRMS) 還是 Proxy 伺服器進行驗證。" version="" helpurl="flash.events:DRMAuthenticateEvent:authenticationType:get" playername="AIR"/>
						<string name="netstream" object="[flash.events.DRMAuthenticateEvent]" text=".netstream" tiptext="起始此事件的 NetStream 物件。" version="" helpurl="flash.events:DRMAuthenticateEvent:netstream:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="DRMAuthenticationCompleteEvent" id="[flash.events.DRMAuthenticationCompleteEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="An instance of the DRMAuthenticationCompleteEvent class is dispatched when a call to the authenticate() method of the DRMManager object succeeds." helpurl="flash.events:DRMAuthenticationCompleteEvent">
					<folder name="方法" id="Methods" tiptext="Methods for class DRMAuthenticationCompleteEvent" helpurl="flash.events:DRMAuthenticationCompleteEvent">
						<string name="DRMAuthenticationCompleteEvent" object="[flash.events.DRMAuthenticationCompleteEvent]" text="new DRMAuthenticationCompleteEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,inServerURL:String=null,inDomain:String=null,inToken:flash.utils:ByteArray=null]%)" constructor="true" tiptext="Creates a new instance of a DRMAuthenticationCompleteEvent object." version="1.5" helpurl="flash.events:DRMAuthenticationCompleteEvent:DRMAuthenticationCompleteEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.DRMAuthenticationCompleteEvent]" text=".clone(%%):flash.events:Event" tiptext="複製 Event 子類別的實體。" version="" helpurl="flash.events:DRMAuthenticationCompleteEvent:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class DRMAuthenticationCompleteEvent" helpurl="flash.events:DRMAuthenticationCompleteEvent">
						<string name="AUTHENTICATION_COMPLETE" object="[flash.events.DRMAuthenticationCompleteEvent]" text="DRMAuthenticationCompleteEvent.AUTHENTICATION_COMPLETE" constant="true" tiptext="The string constant to use for the authentication complete event in the type parameter when adding and removing event listeners." version="" helpurl="flash.events:DRMAuthenticationCompleteEvent:AUTHENTICATION_COMPLETE" playername="AIR"/>
						<string name="serverURL" object="[flash.events.DRMAuthenticationCompleteEvent]" text=".serverURL" tiptext="The URL of the media rights server." version="" helpurl="flash.events:DRMAuthenticationCompleteEvent:serverURL:set" playername="AIR"/>
						<string name="domain" object="[flash.events.DRMAuthenticationCompleteEvent]" text=".domain" tiptext="The domain of the media rights server." version="" helpurl="flash.events:DRMAuthenticationCompleteEvent:domain:set" playername="AIR"/>
						<string name="token" object="[flash.events.DRMAuthenticationCompleteEvent]" text=".token" tiptext="The authentication token." version="" helpurl="flash.events:DRMAuthenticationCompleteEvent:token:set" playername="AIR"/>
					</folder>
				</folder>
				<folder name="DRMAuthenticationErrorEvent" id="[flash.events.DRMAuthenticationErrorEvent]" sort="true" index="true" asAncestors="flash.events:ErrorEvent,flash.events:TextEvent,flash.events:Event,Object" tiptext="An instance of the DRMAuthenticationErrorEvent class is dispatched when a call to the authenticate() method of the DRMManager object fails." helpurl="flash.events:DRMAuthenticationErrorEvent">
					<folder name="方法" id="Methods" tiptext="Methods for class DRMAuthenticationErrorEvent" helpurl="flash.events:DRMAuthenticationErrorEvent">
						<string name="DRMAuthenticationErrorEvent" object="[flash.events.DRMAuthenticationErrorEvent]" text="new DRMAuthenticationErrorEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,inDetail:String,inErrorID:int=0,inSubErrorID:int=0,inServerURL:String=null,inDomain:String=null]%)" constructor="true" tiptext="Creates a new instance of a DRMAuthenticationErrorEvent object." version="1.5" helpurl="flash.events:DRMAuthenticationErrorEvent:DRMAuthenticationErrorEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.DRMAuthenticationErrorEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ErrorEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="" helpurl="flash.events:DRMAuthenticationErrorEvent:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class DRMAuthenticationErrorEvent" helpurl="flash.events:DRMAuthenticationErrorEvent">
						<string name="AUTHENTICATION_ERROR" object="[flash.events.DRMAuthenticationErrorEvent]" text="DRMAuthenticationErrorEvent.AUTHENTICATION_ERROR" constant="true" tiptext="The string constant to use for the authentication error event in the type parameter when adding and removing event listeners." version="" helpurl="flash.events:DRMAuthenticationErrorEvent:AUTHENTICATION_ERROR" playername="AIR"/>
						<string name="subErrorID" object="[flash.events.DRMAuthenticationErrorEvent]" text=".subErrorID" tiptext="A more detailed error code." version="" helpurl="flash.events:DRMAuthenticationErrorEvent:subErrorID:set" playername="AIR"/>
						<string name="serverURL" object="[flash.events.DRMAuthenticationErrorEvent]" text=".serverURL" tiptext="The URL of the media rights server that rejected the authentication attempt." version="" helpurl="flash.events:DRMAuthenticationErrorEvent:serverURL:set" playername="AIR"/>
						<string name="domain" object="[flash.events.DRMAuthenticationErrorEvent]" text=".domain" tiptext="The media rights server domain." version="" helpurl="flash.events:DRMAuthenticationErrorEvent:domain:set" playername="AIR"/>
					</folder>
				</folder>
				<folder name="DRMErrorEvent" id="[flash.events.DRMErrorEvent]" sort="true" index="true" asAncestors="flash.events:ErrorEvent,flash.events:TextEvent,flash.events:Event,Object" tiptext="當 NetStream 物件 (嘗試播放數位版權管理 (DRM) 加密檔案時) 發生與 DRM 有關的錯誤時，AIR 便會傳送 DRMErrorEvent 物件。" helpurl="flash.events:DRMErrorEvent">
					<folder name="方法" id="Methods" tiptext="DRMErrorEvent 類別的方法" helpurl="flash.events:DRMErrorEvent">
						<string name="DRMErrorEvent" object="[flash.events.DRMErrorEvent]" text="new DRMErrorEvent(%[type:String=unknown,bubbles:Boolean=false,cancelable:Boolean=false,inErrorDetail:String,inErrorCode:int=0,insubErrorID:int=0,inMetadata:flash.net.drm:DRMContentData=null]%)" constructor="true" tiptext="建立包含 DRM 錯誤事件相關資訊的 Event 物件。" version="1.0" helpurl="flash.events:DRMErrorEvent:DRMErrorEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.DRMErrorEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 DRMErrorEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:DRMErrorEvent:clone" playername="AIR"/>
						<string name="toString" object="[flash.events.DRMErrorEvent]" text=".toString(%%):String" tiptext="傳回包含 DRMErrorEvent 物件所有屬性的字串。" version="1.0" helpurl="flash.events:DRMErrorEvent:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DRMErrorEvent 類別的屬性" helpurl="flash.events:DRMErrorEvent">
						<string name="DRM_ERROR" object="[flash.events.DRMErrorEvent]" text="DRMErrorEvent.DRM_ERROR" constant="true" tiptext="DRMErrorEvent.DRM_ERROR 常數會定義 drmError 事件物件的 type 屬性值。" version="" helpurl="flash.events:DRMErrorEvent:DRM_ERROR" playername="AIR"/>
						<string name="subErrorID" object="[flash.events.DRMErrorEvent]" text=".subErrorID" tiptext="錯誤 ID，用來指出根本問題的詳細相關資訊。" version="" helpurl="flash.events:DRMErrorEvent:subErrorID:get" playername="AIR"/>
						<string name="contentData" object="[flash.events.DRMErrorEvent]" text=".contentData" tiptext="The DRMContentData for the media file." version="" helpurl="flash.events:DRMErrorEvent:contentData:set" playername=""/>
					</folder>
				</folder>
				<folder name="DRMStatusEvent" id="[flash.events.DRMStatusEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="當使用數位版權管理 (DRM) 保護的內容成功開始播放 (當憑證已經過確認，而且使用者已通過驗證並經過授權得以檢視內容) 時，NetStream 物件就會傳送 DRMStatusEvent 物件。" helpurl="flash.events:DRMStatusEvent">
					<folder name="方法" id="Methods" tiptext="DRMStatusEvent 類別的方法" helpurl="flash.events:DRMStatusEvent">
						<string name="DRMStatusEvent" object="[flash.events.DRMStatusEvent]" text="new DRMStatusEvent(%[type:String=unknown,bubbles:Boolean=false,cancelable:Boolean=false,inPolicies:Object=null,inDetail:String,inAvailableOffline:Boolean=false,inAnonymous:Boolean=false,inVoucherEndDate:int=0,inOfflineLeasePeriod:int=0,inMetadata:flash.net.drm:DRMContentData=null,inVoucher:flash.net.drm:DRMVoucher=null,inLocal:Boolean=false]%)" constructor="true" tiptext="建立包含 DRM 狀態事件特定資訊的 Event 物件。" version="1.0" helpurl="flash.events:DRMStatusEvent:DRMStatusEvent" playername=""/>
						<string name="clone" object="[flash.events.DRMStatusEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 DRMStatusEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:DRMStatusEvent:clone" playername="AIR"/>
						<string name="toString" object="[flash.events.DRMStatusEvent]" text=".toString(%%):String" tiptext="傳回包含 DRMStatusEvent 物件所有屬性的字串。" version="1.0" helpurl="flash.events:DRMStatusEvent:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DRMStatusEvent 類別的屬性" helpurl="flash.events:DRMStatusEvent">
						<string name="DRM_STATUS" object="[flash.events.DRMStatusEvent]" text="DRMStatusEvent.DRM_STATUS" constant="true" tiptext="DRMStatusEvent.DRM_STATUS 常數會定義 drmStatus 事件物件的 type 屬性值。" version="" helpurl="flash.events:DRMStatusEvent:DRM_STATUS" playername="AIR"/>
						<string name="isAvailableOffline" object="[flash.events.DRMStatusEvent]" text=".isAvailableOffline" tiptext="指出使用數位版權管理 (DRM) 加密機制來保護的內容是否可供離線使用，如果是則值為 true。" version="" helpurl="flash.events:DRMStatusEvent:isAvailableOffline:get" playername="AIR"/>
						<string name="isAnonymous" object="[flash.events.DRMStatusEvent]" text=".isAnonymous" tiptext="指出使用數位版權管理 (DRM) 加密機制來保護的內容是否可供使用而不需使用者提供驗證憑證，如果是則值為 true。" version="" helpurl="flash.events:DRMStatusEvent:isAnonymous:get" playername="AIR"/>
						<string name="voucherEndDate" object="[flash.events.DRMStatusEvent]" text=".voucherEndDate" tiptext="憑證到期的絕對日期，此時使用者將無法繼續檢視其內容。" version="" helpurl="flash.events:DRMStatusEvent:voucherEndDate:get" playername="AIR"/>
						<string name="offlineLeasePeriod" object="[flash.events.DRMStatusEvent]" text=".offlineLeasePeriod" tiptext="內容可供離線檢視的剩餘天數。" version="" helpurl="flash.events:DRMStatusEvent:offlineLeasePeriod:get" playername="AIR"/>
						<string name="policies" object="[flash.events.DRMStatusEvent]" text=".policies" tiptext="DRM 狀態事件的自訂物件。" version="" helpurl="flash.events:DRMStatusEvent:policies:get" playername="AIR"/>
						<string name="detail" object="[flash.events.DRMStatusEvent]" text=".detail" tiptext="用來說明狀態事件內容的字串。" version="" helpurl="flash.events:DRMStatusEvent:detail:get" playername="AIR"/>
						<string name="contentData" object="[flash.events.DRMStatusEvent]" text=".contentData" tiptext="A DRMContentData object containing the information necessary to obtain a voucher for viewing the DRM-protected content." version="" helpurl="flash.events:DRMStatusEvent:contentData:set" playername="AIR"/>
						<string name="voucher" object="[flash.events.DRMStatusEvent]" text=".voucher" tiptext="A DRMVoucher object for the content." version="" helpurl="flash.events:DRMStatusEvent:voucher:set" playername="AIR"/>
						<string name="isLocal" object="[flash.events.DRMStatusEvent]" text=".isLocal" tiptext="Indicates whether the content is stored on the local file system." version="" helpurl="flash.events:DRMStatusEvent:isLocal:set" playername="AIR"/>
					</folder>
				</folder>
				<folder name="ErrorEvent" id="[flash.events.ErrorEvent]" sort="true" index="true" asAncestors="flash.events:TextEvent,flash.events:Event,Object" tiptext="An object dispatches an ErrorEvent object when an error causes a network operation to fail." helpurl="flash.events:ErrorEvent">
					<folder name="方法" id="Methods" tiptext="ErrorEvent 類別的方法" helpurl="flash.events:ErrorEvent">
						<string name="ErrorEvent" object="[flash.events.ErrorEvent]" text="new ErrorEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,text:String,id:int=0]%)" constructor="true" tiptext="ErrorEvent 物件的建構函式。" version="9" helpurl="flash.events:ErrorEvent:ErrorEvent" playername=""/>
						<string name="clone" object="[flash.events.ErrorEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ErrorEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:ErrorEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.ErrorEvent]" text=".toString(%%):String" tiptext="傳回包含 ErrorEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:ErrorEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ErrorEvent 類別的屬性" helpurl="flash.events:ErrorEvent">
						<string name="ERROR" object="[flash.events.ErrorEvent]" text="ErrorEvent.ERROR" constant="true" tiptext="定義 error 事件物件的 type 屬性值。" version="" helpurl="flash.events:ErrorEvent:ERROR" playername=""/>
						<string name="errorID" object="[flash.events.ErrorEvent]" text=".errorID" tiptext="Contains the reference number associated with the specific error." version="" helpurl="flash.events:ErrorEvent:errorID:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="Event" id="[flash.events.Event]" sort="true" index="true" asAncestors="Object" tiptext="在建立 Event 物件時，Event 類別可以當作基底類別來使用，而當發生事件時，Event 物件會被當作參數傳遞至事件偵聽程式。" helpurl="flash.events:Event">
					<folder name="方法" id="Methods" tiptext="Event 類別的方法" helpurl="flash.events:Event">
						<string name="Event" object="[flash.events.Event]" text="new Event(%類型:String[,反昇:Boolean=false,可取消:Boolean=false]%)" constructor="true" tiptext="用來建立新的 Event 物件。" version="9" helpurl="flash.events:Event:Event" playername=""/>
						<string name="formatToString" object="[flash.events.Event]" text=".formatToString(%類別名稱:String,引數:長度不定的引數%):String" tiptext="公用程式函數，可用來實作自訂 ActionScript 3.0 Event 類別中的 toString() 方法。" version="9" helpurl="flash.events:Event:formatToString" playername=""/>
						<string name="clone" object="[flash.events.Event]" text=".clone(%%):flash.events:Event" tiptext="複製 Event 子類別的實體。" version="9" helpurl="flash.events:Event:clone" playername=""/>
						<string name="toString" object="[flash.events.Event]" text=".toString(%%):String" tiptext="傳回包含 Event 物件所有屬性的字串。" version="9" helpurl="flash.events:Event:toString" playername=""/>
						<string name="stopPropagation" object="[flash.events.Event]" text=".stopPropagation(%%):void" tiptext="避免處理接續在事件流程中的目前節點之後，後續節點中的任何事件偵聽程式。" version="9" helpurl="flash.events:Event:stopPropagation" playername=""/>
						<string name="stopImmediatePropagation" object="[flash.events.Event]" text=".stopImmediatePropagation(%%):void" tiptext="避免處理事件流程中，目前節點以及任何後續節點中的任何事件偵聽程式。" version="9" helpurl="flash.events:Event:stopImmediatePropagation" playername=""/>
						<string name="preventDefault" object="[flash.events.Event]" text=".preventDefault(%%):void" tiptext="如果行為可以取消，則取消事件的預設行為。" version="9" helpurl="flash.events:Event:preventDefault" playername=""/>
						<string name="isDefaultPrevented" object="[flash.events.Event]" text=".isDefaultPrevented(%%):Boolean" tiptext="檢查是否已經在事件上呼叫 preventDefault() 方法。" version="9" helpurl="flash.events:Event:isDefaultPrevented" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Event 類別的屬性" helpurl="flash.events:Event">
						<string name="ACTIVATE" object="[flash.events.Event]" text="Event.ACTIVATE" constant="true" tiptext="The ACTIVATE constant defines the value of the type property of an activate event object." version="" helpurl="flash.events:Event:ACTIVATE" playername=""/>
						<string name="ADDED" object="[flash.events.Event]" text="Event.ADDED" constant="true" tiptext="Event.ADDED 常數會定義 added 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:ADDED" playername=""/>
						<string name="ADDED_TO_STAGE" object="[flash.events.Event]" text="Event.ADDED_TO_STAGE" constant="true" tiptext="Event.ADDED_TO_STAGE 常數會定義 addedToStage 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:ADDED_TO_STAGE" playername=""/>
						<string name="CANCEL" object="[flash.events.Event]" text="Event.CANCEL" constant="true" tiptext="Event.CANCEL 常數會定義 cancel 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:CANCEL" playername=""/>
						<string name="CHANGE" object="[flash.events.Event]" text="Event.CHANGE" constant="true" tiptext="Event.CHANGE 常數會定義 change 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:CHANGE" playername=""/>
						<string name="CLEAR" object="[flash.events.Event]" text="Event.CLEAR" constant="true" tiptext="The Event.CLEAR constant efines the value of the type property of a clear event object." version="" helpurl="flash.events:Event:CLEAR" playername=""/>
						<string name="CLOSE" object="[flash.events.Event]" text="Event.CLOSE" constant="true" tiptext="Event.CLOSE 常數會定義 close 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:CLOSE" playername=""/>
						<string name="CLOSING" object="[flash.events.Event]" text="Event.CLOSING" constant="true" tiptext="Event.CLOSING 常數會定義 closing 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:CLOSING" playername="AIR"/>
						<string name="EXITING" object="[flash.events.Event]" text="Event.EXITING" constant="true" tiptext="Event.EXITING 常數會定義 exiting 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:EXITING" playername="AIR"/>
						<string name="COMPLETE" object="[flash.events.Event]" text="Event.COMPLETE" constant="true" tiptext="Event.COMPLETE 常數會定義 complete 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:COMPLETE" playername=""/>
						<string name="CONNECT" object="[flash.events.Event]" text="Event.CONNECT" constant="true" tiptext="Event.CONNECT 常數會定義 connect 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:CONNECT" playername=""/>
						<string name="COPY" object="[flash.events.Event]" text="Event.COPY" constant="true" tiptext="定義 copy 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:COPY" playername=""/>
						<string name="CUT" object="[flash.events.Event]" text="Event.CUT" constant="true" tiptext="定義 cut 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:CUT" playername=""/>
						<string name="DEACTIVATE" object="[flash.events.Event]" text="Event.DEACTIVATE" constant="true" tiptext="Event.DEACTIVATE 常數會定義 deactivate 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:DEACTIVATE" playername=""/>
						<string name="DISPLAYING" object="[flash.events.Event]" text="Event.DISPLAYING" constant="true" tiptext="The Event.DISPLAYING constant defines the value of the type property of a displaying event object." version="" helpurl="flash.events:Event:DISPLAYING" playername=""/>
						<string name="ENTER_FRAME" object="[flash.events.Event]" text="Event.ENTER_FRAME" constant="true" tiptext="Event.ENTER_FRAME 常數會定義 enterFrame 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:ENTER_FRAME" playername=""/>
						<string name="FRAME_CONSTRUCTED" object="[flash.events.Event]" text="Event.FRAME_CONSTRUCTED" constant="true" tiptext="The Event.FRAME_CONSTRUCTED constant defines the value of the type property of an frameConstructed event object." version="" helpurl="flash.events:Event:FRAME_CONSTRUCTED" playername=""/>
						<string name="EXIT_FRAME" object="[flash.events.Event]" text="Event.EXIT_FRAME" constant="true" tiptext="The Event.EXIT_FRAME constant defines the value of the type property of an exitFrame event object." version="" helpurl="flash.events:Event:EXIT_FRAME" playername=""/>
						<string name="ID3" object="[flash.events.Event]" text="Event.ID3" constant="true" tiptext="Event.ID3 常數會定義 id3 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:ID3" playername=""/>
						<string name="INIT" object="[flash.events.Event]" text="Event.INIT" constant="true" tiptext="Event.INIT 常數會定義 init 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:INIT" playername=""/>
						<string name="MOUSE_LEAVE" object="[flash.events.Event]" text="Event.MOUSE_LEAVE" constant="true" tiptext="Event.MOUSE_LEAVE 常數會定義 mouseLeave 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:MOUSE_LEAVE" playername=""/>
						<string name="OPEN" object="[flash.events.Event]" text="Event.OPEN" constant="true" tiptext="Event.OPEN 常數會定義 open 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:OPEN" playername=""/>
						<string name="PASTE" object="[flash.events.Event]" text="Event.PASTE" constant="true" tiptext="The Event.PASTE constant defines the value of the type property of a paste event object." version="" helpurl="flash.events:Event:PASTE" playername=""/>
						<string name="REMOVED" object="[flash.events.Event]" text="Event.REMOVED" constant="true" tiptext="Event.REMOVED 常數會定義 removed 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:REMOVED" playername=""/>
						<string name="REMOVED_FROM_STAGE" object="[flash.events.Event]" text="Event.REMOVED_FROM_STAGE" constant="true" tiptext="Event.REMOVED_FROM_STAGE 常數會定義 removedFromStage 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:REMOVED_FROM_STAGE" playername=""/>
						<string name="RENDER" object="[flash.events.Event]" text="Event.RENDER" constant="true" tiptext="Event.RENDER 常數會定義 render 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:RENDER" playername=""/>
						<string name="RESIZE" object="[flash.events.Event]" text="Event.RESIZE" constant="true" tiptext="Event.RESIZE 常數會定義 resize 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:RESIZE" playername=""/>
						<string name="SCROLL" object="[flash.events.Event]" text="Event.SCROLL" constant="true" tiptext="Event.SCROLL 常數會定義 scroll 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:SCROLL" playername=""/>
						<string name="SELECT" object="[flash.events.Event]" text="Event.SELECT" constant="true" tiptext="Event.SELECT 常數會定義 select 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:SELECT" playername=""/>
						<string name="SELECT_ALL" object="[flash.events.Event]" text="Event.SELECT_ALL" constant="true" tiptext="The Event.SELECT_ALL constant defines the value of the type property of a selectAll event object." version="" helpurl="flash.events:Event:SELECT_ALL" playername=""/>
						<string name="SOUND_COMPLETE" object="[flash.events.Event]" text="Event.SOUND_COMPLETE" constant="true" tiptext="Event.SOUND_COMPLETE 常數會定義 soundComplete 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:SOUND_COMPLETE" playername=""/>
						<string name="TAB_CHILDREN_CHANGE" object="[flash.events.Event]" text="Event.TAB_CHILDREN_CHANGE" constant="true" tiptext="Event.TAB_CHILDREN_CHANGE 常數會定義 tabChildrenChange 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:TAB_CHILDREN_CHANGE" playername=""/>
						<string name="TAB_ENABLED_CHANGE" object="[flash.events.Event]" text="Event.TAB_ENABLED_CHANGE" constant="true" tiptext="Event.TAB_ENABLED_CHANGE 常數會定義 tabEnabledChange 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:TAB_ENABLED_CHANGE" playername=""/>
						<string name="TAB_INDEX_CHANGE" object="[flash.events.Event]" text="Event.TAB_INDEX_CHANGE" constant="true" tiptext="Event.TAB_INDEX_CHANGE 常數會定義 tabIndexChange 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:TAB_INDEX_CHANGE" playername=""/>
						<string name="UNLOAD" object="[flash.events.Event]" text="Event.UNLOAD" constant="true" tiptext="Event.UNLOAD 常數會定義 unload 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:UNLOAD" playername=""/>
						<string name="FULLSCREEN" object="[flash.events.Event]" text="Event.FULLSCREEN" constant="true" tiptext="Event.FULL_SCREEN 常數會定義 fullScreen 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:FULLSCREEN" playername=""/>
						<string name="NETWORK_CHANGE" object="[flash.events.Event]" text="Event.NETWORK_CHANGE" constant="true" tiptext="Event.NETWORK_CHANGE 常數會定義 networkChange 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:NETWORK_CHANGE" playername="AIR"/>
						<string name="USER_IDLE" object="[flash.events.Event]" text="Event.USER_IDLE" constant="true" tiptext="Event.USER_IDLE 常數會定義 userIdle 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:USER_IDLE" playername="AIR"/>
						<string name="USER_PRESENT" object="[flash.events.Event]" text="Event.USER_PRESENT" constant="true" tiptext="Event.USER_PRESENT 常數會定義 userPresent 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:USER_PRESENT" playername="AIR"/>
						<string name="HTML_BOUNDS_CHANGE" object="[flash.events.Event]" text="Event.HTML_BOUNDS_CHANGE" constant="true" tiptext="Event.HTML_BOUNDS_CHANGE 常數會定義 htmlBoundsChange 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:HTML_BOUNDS_CHANGE" playername="AIR"/>
						<string name="HTML_RENDER" object="[flash.events.Event]" text="Event.HTML_RENDER" constant="true" tiptext="Event.HTML_RENDER 常數會定義 htmlRender 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:HTML_RENDER" playername="AIR"/>
						<string name="HTML_DOM_INITIALIZE" object="[flash.events.Event]" text="Event.HTML_DOM_INITIALIZE" constant="true" tiptext="Event.HTML_DOM_INITIALIZE 常數會定義 htmlDOMInitialize 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:HTML_DOM_INITIALIZE" playername="AIR"/>
						<string name="LOCATION_CHANGE" object="[flash.events.Event]" text="Event.LOCATION_CHANGE" constant="true" tiptext="Event.LOCATION_CHANGE 常數會定義 locationChange 事件物件的 type 屬性值。" version="" helpurl="flash.events:Event:LOCATION_CHANGE" playername="AIR"/>
						<string name="type" object="[flash.events.Event]" text=".type" tiptext="事件類型。" version="" helpurl="flash.events:Event:type:get" playername=""/>
						<string name="bubbles" object="[flash.events.Event]" text=".bubbles" tiptext="指出事件是否為反昇事件。" version="" helpurl="flash.events:Event:bubbles:get" playername=""/>
						<string name="cancelable" object="[flash.events.Event]" text=".cancelable" tiptext="指出是否可以避免與事件相關聯的行為。" version="" helpurl="flash.events:Event:cancelable:get" playername=""/>
						<string name="target" object="[flash.events.Event]" text=".target" tiptext="事件目標。" version="" helpurl="flash.events:Event:target:get" playername=""/>
						<string name="currentTarget" object="[flash.events.Event]" text=".currentTarget" tiptext="主動使用事件偵聽程式處理 Event 物件的物件。" version="" helpurl="flash.events:Event:currentTarget:get" playername=""/>
						<string name="eventPhase" object="[flash.events.Event]" text=".eventPhase" tiptext="事件流程中的目前階段。" version="" helpurl="flash.events:Event:eventPhase:get" playername=""/>
					</folder>
				</folder>
				<folder name="EventDispatcher" id="[flash.events.EventDispatcher]" sort="true" index="true" asAncestors="Object" tiptext="The EventDispatcher class is the base class for all runtime classes that dispatch events." helpurl="flash.events:EventDispatcher">
					<folder name="方法" id="Methods" tiptext="EventDispatcher 類別的方法" helpurl="flash.events:EventDispatcher">
						<string name="EventDispatcher" object="[flash.events.EventDispatcher]" text="new EventDispatcher(%[目標:flash.events:IEventDispatcher=null]%)" constructor="true" tiptext="彙總 EventDispatcher 類別的實體。" version="9" helpurl="flash.events:EventDispatcher:EventDispatcher" playername=""/>
						<string name="addEventListener" object="[flash.events.EventDispatcher]" text=".addEventListener(%類型:String,偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="將事件偵聽程式物件註冊為 EventDispatcher 物件，以便讓偵聽程式接收事件通知。" version="9" helpurl="flash.events:EventDispatcher:addEventListener" playername=""/>
						<string name="removeEventListener" object="[flash.events.EventDispatcher]" text=".removeEventListener(%類型:String,偵聽程式:Function[,使用捕捉:Boolean=false]%):void" tiptext="從 EventDispatcher 物件中移除偵聽程式。" version="9" helpurl="flash.events:EventDispatcher:removeEventListener" playername=""/>
						<string name="dispatchEvent" object="[flash.events.EventDispatcher]" text=".dispatchEvent(%事件:flash.events:Event%):Boolean" tiptext="將事件傳送至事件流程。" version="9" helpurl="flash.events:EventDispatcher:dispatchEvent" playername=""/>
						<string name="hasEventListener" object="[flash.events.EventDispatcher]" text=".hasEventListener(%類型:String%):Boolean" tiptext="檢查 EventDispatcher 物件是否已經為特定類型的事件註冊任何偵聽程式。" version="9" helpurl="flash.events:EventDispatcher:hasEventListener" playername=""/>
						<string name="willTrigger" object="[flash.events.EventDispatcher]" text=".willTrigger(%類型:String%):Boolean" tiptext="檢查此 EventDispatcher 物件是否已註冊為事件偵聽程式，或者此物件的任何祖先已註冊為特定的事件類型。" version="9" helpurl="flash.events:EventDispatcher:willTrigger" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="EventDispatcher 類別的事件" helpurl="flash.events:EventDispatcher">
						<string name="deactivate" object="[flash.events.EventDispatcher]" text=".addEventListener(%類型:String=Event.DEACTIVATE{Event.DEACTIVATE,Event.ACTIVATE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive." version="" helpurl="flash.events:EventDispatcher_flash.events.Event.DEACTIVATE_deactivate" playername=""/>
						<string name="activate" object="[flash.events.EventDispatcher]" text=".addEventListener(%類型:String=Event.ACTIVATE{Event.DEACTIVATE,Event.ACTIVATE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active." version="" helpurl="flash.events:EventDispatcher_flash.events.Event.ACTIVATE_activate" playername=""/>
					</folder>
				</folder>
				<folder name="EventPhase" id="[flash.events.EventPhase]" sort="true" index="true" asAncestors="Object" tiptext="EventPhase 類別可提供 Event 類別的 eventPhase 屬性值。" helpurl="flash.events:EventPhase">
					<folder name="屬性" id="Properties" tiptext="EventPhase 類別的屬性" helpurl="flash.events:EventPhase">
						<string name="CAPTURING_PHASE" object="[flash.events.EventPhase]" text="EventPhase.CAPTURING_PHASE" constant="true" tiptext="捕捉階段，也就是事件流程的第一個階段。" version="" helpurl="flash.events:EventPhase:CAPTURING_PHASE" playername=""/>
						<string name="AT_TARGET" object="[flash.events.EventPhase]" text="EventPhase.AT_TARGET" constant="true" tiptext="目標階段，也就是事件流程的第二個階段。" version="" helpurl="flash.events:EventPhase:AT_TARGET" playername=""/>
						<string name="BUBBLING_PHASE" object="[flash.events.EventPhase]" text="EventPhase.BUBBLING_PHASE" constant="true" tiptext="反昇階段，也就是事件流程的第三個階段。" version="" helpurl="flash.events:EventPhase:BUBBLING_PHASE" playername=""/>
					</folder>
				</folder>
				<folder name="FileListEvent" id="[flash.events.FileListEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="當呼叫 File 物件的 getDirectoryListingAsync() 方法並成功列舉一組檔案和目錄，或者當使用者在呼叫 browseForOpenMultiple() 方法之後選取數個檔案時，File 物件便會傳送 FileListEvent 物件。" helpurl="flash.events:FileListEvent">
					<folder name="方法" id="Methods" tiptext="FileListEvent 類別的方法" helpurl="flash.events:FileListEvent">
						<string name="FileListEvent" object="[flash.events.FileListEvent]" text="new FileListEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,檔案:Array=null]%)" constructor="true" tiptext="FileListEvent 物件的建構函數。" version="1.0" helpurl="flash.events:FileListEvent:FileListEvent" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FileListEvent 類別的屬性" helpurl="flash.events:FileListEvent">
						<string name="files" object="[flash.events.FileListEvent]" text=".files" tiptext="File 物件的陣列，代表找到或已選取的檔案和目錄。" version="" helpurl="flash.events:FileListEvent:files" playername="AIR"/>
						<string name="DIRECTORY_LISTING" object="[flash.events.FileListEvent]" text="FileListEvent.DIRECTORY_LISTING" constant="true" tiptext="FileListEvent.DIRECTORY_LISTING 常數會定義 directoryListing 事件之事件物件的 type 屬性值。" version="" helpurl="flash.events:FileListEvent:DIRECTORY_LISTING" playername="AIR"/>
						<string name="SELECT_MULTIPLE" object="[flash.events.FileListEvent]" text="FileListEvent.SELECT_MULTIPLE" constant="true" tiptext="FileListEvent.SELECT_MULTIPLE 常數會定義 selectMultiple 事件之事件物件的 type 屬性值。" version="" helpurl="flash.events:FileListEvent:SELECT_MULTIPLE" playername="AIR"/>
					</folder>
				</folder>
				<folder name="FocusEvent" id="[flash.events.FocusEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="An object dispatches a FocusEvent object when the user changes the focus from one object in the display list to another." helpurl="flash.events:FocusEvent">
					<folder name="方法" id="Methods" tiptext="FocusEvent 類別的方法" helpurl="flash.events:FocusEvent">
						<string name="FocusEvent" object="[flash.events.FocusEvent]" text="new FocusEvent(%type:String[,bubbles:Boolean=true,cancelable:Boolean=false,relatedObject:flash.display:InteractiveObject=null,shiftKey:Boolean=false,keyCode:uint=0,direction:String=none]%)" constructor="true" tiptext="FocusEvent 物件的建構函式。" version="9" helpurl="flash.events:FocusEvent:FocusEvent" playername=""/>
						<string name="clone" object="[flash.events.FocusEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 FocusEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:FocusEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.FocusEvent]" text=".toString(%%):String" tiptext="傳回包含 FocusEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:FocusEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FocusEvent 類別的屬性" helpurl="flash.events:FocusEvent">
						<string name="FOCUS_IN" object="[flash.events.FocusEvent]" text="FocusEvent.FOCUS_IN" constant="true" tiptext="定義 focusIn 事件物件的 type 屬性值。" version="" helpurl="flash.events:FocusEvent:FOCUS_IN" playername=""/>
						<string name="FOCUS_OUT" object="[flash.events.FocusEvent]" text="FocusEvent.FOCUS_OUT" constant="true" tiptext="定義 focusOut 事件物件的 type 屬性值。" version="" helpurl="flash.events:FocusEvent:FOCUS_OUT" playername=""/>
						<string name="KEY_FOCUS_CHANGE" object="[flash.events.FocusEvent]" text="FocusEvent.KEY_FOCUS_CHANGE" constant="true" tiptext="定義 keyFocusChange 事件物件的 type 屬性值。" version="" helpurl="flash.events:FocusEvent:KEY_FOCUS_CHANGE" playername=""/>
						<string name="MOUSE_FOCUS_CHANGE" object="[flash.events.FocusEvent]" text="FocusEvent.MOUSE_FOCUS_CHANGE" constant="true" tiptext="定義 mouseFocusChange 事件物件的 type 屬性值。" version="" helpurl="flash.events:FocusEvent:MOUSE_FOCUS_CHANGE" playername=""/>
						<string name="relatedObject" object="[flash.events.FocusEvent]" text=".relatedObject" tiptext="受到焦點變更影響的互補 InteractiveObject 實體的參照。" version="" helpurl="flash.events:FocusEvent:relatedObject:get" playername=""/>
						<string name="shiftKey" object="[flash.events.FocusEvent]" text=".shiftKey" tiptext="指出是否已啟用 Shift 鍵修飾詞，在這種情況下，其值為 true。" version="" helpurl="flash.events:FocusEvent:shiftKey:get" playername=""/>
						<string name="keyCode" object="[flash.events.FocusEvent]" text=".keyCode" tiptext="按下按鍵就會觸發 keyFocusChange 事件的按鍵碼值。" version="" helpurl="flash.events:FocusEvent:keyCode:get" playername=""/>
						<string name="direction" object="[flash.events.FocusEvent]" text=".direction" tiptext="Specifies direction of focus for a focusIn event." version="" helpurl="flash.events:FocusEvent:direction:get" playername="AIR"/>
						<string name="isRelatedObjectInaccessible" object="[flash.events.FocusEvent]" text=".isRelatedObjectInaccessible" tiptext="If true, the relatedObject property is set to null for reasons related to security sandboxes." version="" helpurl="flash.events:FocusEvent:isRelatedObjectInaccessible:get" playername=""/>
					</folder>
				</folder>
				<folder name="FullScreenEvent" id="[flash.events.FullScreenEvent]" sort="true" index="true" asAncestors="flash.events:ActivityEvent,flash.events:Event,Object" tiptext="The Stage object dispatches a FullScreenEvent object whenever the Stage enters or leaves full-screen display mode." helpurl="flash.events:FullScreenEvent">
					<folder name="方法" id="Methods" tiptext="FullScreenEvent 類別的方法" helpurl="flash.events:FullScreenEvent">
						<string name="FullScreenEvent" object="[flash.events.FullScreenEvent]" text="new FullScreenEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,全螢幕:Boolean=false]%)" constructor="true" tiptext="FullScreenEvent 物件的建構函式。" version="9.0.28.0" helpurl="flash.events:FullScreenEvent:FullScreenEvent" playername=""/>
						<string name="clone" object="[flash.events.FullScreenEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 FullScreenEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9.0.28.0" helpurl="flash.events:FullScreenEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.FullScreenEvent]" text=".toString(%%):String" tiptext="傳回包含 FullScreenEvent 物件所有屬性的字串。" version="9.0.28.0" helpurl="flash.events:FullScreenEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FullScreenEvent 類別的屬性" helpurl="flash.events:FullScreenEvent">
						<string name="FULL_SCREEN" object="[flash.events.FullScreenEvent]" text="FullScreenEvent.FULL_SCREEN" constant="true" tiptext="FullScreenEvent.FULL_SCREEN 常數會定義 fullScreen 事件物件的 type 屬性值。" version="" helpurl="flash.events:FullScreenEvent:FULL_SCREEN" playername=""/>
						<string name="fullScreen" object="[flash.events.FullScreenEvent]" text=".fullScreen" tiptext="指出 Stage 物件是處於全螢幕模式 (true) 或不是 (false)。" version="" helpurl="flash.events:FullScreenEvent:fullScreen:get" playername=""/>
					</folder>
				</folder>
				<folder name="HTMLUncaughtScriptExceptionEvent" id="[flash.events.HTMLUncaughtScriptExceptionEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="每當 JavaScript 例外遭到擲回且未使用 catch 陳述式加以處理時，HTMLLoader 物件就會傳送 HTMLUncaughtScriptExceptionEvent 物件。" helpurl="flash.events:HTMLUncaughtScriptExceptionEvent">
					<folder name="方法" id="Methods" tiptext="HTMLUncaughtScriptExceptionEvent 類別的方法" helpurl="flash.events:HTMLUncaughtScriptExceptionEvent">
						<string name="HTMLUncaughtScriptExceptionEvent" object="[flash.events.HTMLUncaughtScriptExceptionEvent]" text="new HTMLUncaughtScriptExceptionEvent(%例外值:*%)" constructor="true" tiptext="建立 HTMLUncaughtScriptExceptionEvent 物件，以當做參數傳遞至事件偵聽程式。" version="1.0" helpurl="flash.events:HTMLUncaughtScriptExceptionEvent:HTMLUncaughtScriptExceptionEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.HTMLUncaughtScriptExceptionEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 HTMLUncaughtScriptExceptionEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:HTMLUncaughtScriptExceptionEvent:clone" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="HTMLUncaughtScriptExceptionEvent 類別的屬性" helpurl="flash.events:HTMLUncaughtScriptExceptionEvent">
						<string name="UNCAUGHT_SCRIPT_EXCEPTION" object="[flash.events.HTMLUncaughtScriptExceptionEvent]" text="HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_EXCEPTION" constant="true" tiptext="HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_EXCEPTION 常數會定義 uncaughtScriptException 事件物件的 type 屬性值。" version="" helpurl="flash.events:HTMLUncaughtScriptExceptionEvent:UNCAUGHT_SCRIPT_EXCEPTION" playername="AIR"/>
						<string name="exceptionValue" object="[flash.events.HTMLUncaughtScriptExceptionEvent]" text=".exceptionValue" tiptext="評估 throw 陳述式中導致未捕捉例外的運算式所得出的結果。" version="" helpurl="flash.events:HTMLUncaughtScriptExceptionEvent:exceptionValue" playername="AIR"/>
						<string name="stackTrace" object="[flash.events.HTMLUncaughtScriptExceptionEvent]" text=".stackTrace" tiptext="在執行導致未捕捉例外的 throw 陳述式時，代表堆疊追蹤的物件陣列。" version="" helpurl="flash.events:HTMLUncaughtScriptExceptionEvent:stackTrace:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="HTTPStatusEvent" id="[flash.events.HTTPStatusEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="此應用程式會在網路要求傳回 HTTPstatus 代碼時傳送 HTTPStatusEvent 物件。" helpurl="flash.events:HTTPStatusEvent">
					<folder name="方法" id="Methods" tiptext="HTTPStatusEvent 類別的方法" helpurl="flash.events:HTTPStatusEvent">
						<string name="HTTPStatusEvent" object="[flash.events.HTTPStatusEvent]" text="new HTTPStatusEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,狀態:int=0]%)" constructor="true" tiptext="HTTPStatusEvent 物件的建構函式。" version="9" helpurl="flash.events:HTTPStatusEvent:HTTPStatusEvent" playername=""/>
						<string name="clone" object="[flash.events.HTTPStatusEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 HTTPStatusEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:HTTPStatusEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.HTTPStatusEvent]" text=".toString(%%):String" tiptext="傳回包含 HTTPStatusEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:HTTPStatusEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="HTTPStatusEvent 類別的屬性" helpurl="flash.events:HTTPStatusEvent">
						<string name="HTTP_STATUS" object="[flash.events.HTTPStatusEvent]" text="HTTPStatusEvent.HTTP_STATUS" constant="true" tiptext="HTTPStatusEvent.HTTP_STATUS 常數會定義 httpStatus 事件物件的 type 屬性值。" version="" helpurl="flash.events:HTTPStatusEvent:HTTP_STATUS" playername=""/>
						<string name="HTTP_RESPONSE_STATUS" object="[flash.events.HTTPStatusEvent]" text="HTTPStatusEvent.HTTP_RESPONSE_STATUS" constant="true" tiptext="與 httpStatus 事件不同，httpResponseStatus 事件在傳送任何回應資料之前會先行傳送。" version="" helpurl="flash.events:HTTPStatusEvent:HTTP_RESPONSE_STATUS" playername="AIR"/>
						<string name="status" object="[flash.events.HTTPStatusEvent]" text=".status" tiptext="伺服器傳回的 HTTP 狀態碼。" version="" helpurl="flash.events:HTTPStatusEvent:status:get" playername=""/>
						<string name="responseURL" object="[flash.events.HTTPStatusEvent]" text=".responseURL" tiptext="傳回回應的 URL。" version="" helpurl="flash.events:HTTPStatusEvent:responseURL:get" playername="AIR"/>
						<string name="responseHeaders" object="[flash.events.HTTPStatusEvent]" text=".responseHeaders" tiptext="回應所傳回 (做為 URLRequestHeader 物件的陣列) 的回應檔頭。" version="" helpurl="flash.events:HTTPStatusEvent:responseHeaders:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="IEventDispatcher" id="[flash.events.IEventDispatcher]" sort="true" index="true" tiptext="IEventDispatcher 介面會定義用來新增或移除事件偵聽程式的方法、檢查特定類型的事件偵聽程式是否已註冊，以及傳送事件。" helpurl="flash.events:IEventDispatcher">
					<folder name="方法" id="Methods" tiptext="IEventDispatcher 類別的方法" helpurl="flash.events:IEventDispatcher">
						<string name="addEventListener" object="[flash.events.IEventDispatcher]" text=".addEventListener(%類型:String,偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="將事件偵聽程式物件註冊為 EventDispatcher 物件，以便讓偵聽程式接收事件通知。" version="9" helpurl="flash.events:IEventDispatcher:addEventListener" playername=""/>
						<string name="removeEventListener" object="[flash.events.IEventDispatcher]" text=".removeEventListener(%類型:String,偵聽程式:Function[,使用捕捉:Boolean=false]%):void" tiptext="從 EventDispatcher 物件中移除偵聽程式。" version="9" helpurl="flash.events:IEventDispatcher:removeEventListener" playername=""/>
						<string name="dispatchEvent" object="[flash.events.IEventDispatcher]" text=".dispatchEvent(%事件:flash.events:Event%):Boolean" tiptext="將事件傳送至事件流程。" version="9" helpurl="flash.events:IEventDispatcher:dispatchEvent" playername=""/>
						<string name="hasEventListener" object="[flash.events.IEventDispatcher]" text=".hasEventListener(%類型:String%):Boolean" tiptext="檢查 EventDispatcher 物件是否已經為特定類型的事件註冊任何偵聽程式。" version="9" helpurl="flash.events:IEventDispatcher:hasEventListener" playername=""/>
						<string name="willTrigger" object="[flash.events.IEventDispatcher]" text=".willTrigger(%類型:String%):Boolean" tiptext="檢查此 EventDispatcher 物件是否已註冊為事件偵聽程式，或者此物件的任何祖先已註冊為特定的事件類型。" version="9" helpurl="flash.events:IEventDispatcher:willTrigger" playername=""/>
					</folder>
				</folder>
				<folder name="IMEEvent" id="[flash.events.IMEEvent]" sort="true" index="true" asAncestors="flash.events:TextEvent,flash.events:Event,Object" tiptext="An IMEEvent object is dispatched when the user enters text using an input method editor (IME)." helpurl="flash.events:IMEEvent">
					<folder name="方法" id="Methods" tiptext="IMEEvent 類別的方法" helpurl="flash.events:IMEEvent">
						<string name="IMEEvent" object="[flash.events.IMEEvent]" text="new IMEEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,文字:String]%)" constructor="true" tiptext="IMEEvent 物件的建構函式。" version="9" helpurl="flash.events:IMEEvent:IMEEvent" playername=""/>
						<string name="clone" object="[flash.events.IMEEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 IMEEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:IMEEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.IMEEvent]" text=".toString(%%):String" tiptext="傳回包含 IMEEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:IMEEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IMEEvent 類別的屬性" helpurl="flash.events:IMEEvent">
						<string name="IME_COMPOSITION" object="[flash.events.IMEEvent]" text="IMEEvent.IME_COMPOSITION" constant="true" tiptext="定義 imeComposition 事件物件的 type 屬性值。" version="" helpurl="flash.events:IMEEvent:IME_COMPOSITION" playername=""/>
					</folder>
				</folder>
				<folder name="InvokeEvent" id="[flash.events.InvokeEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="AIR 應用程式的 NativeApplication 物件會在叫用應用程式時傳送 invoke 事件。" helpurl="flash.events:InvokeEvent">
					<folder name="方法" id="Methods" tiptext="InvokeEvent 類別的方法" helpurl="flash.events:InvokeEvent">
						<string name="InvokeEvent" object="[flash.events.InvokeEvent]" text="new InvokeEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,dir:flash.filesystem:File=null,argv:Array=null]%)" constructor="true" tiptext="InvokeEvent 類別的建構函數。" version="1.0" helpurl="flash.events:InvokeEvent:InvokeEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.InvokeEvent]" text=".clone(%%):flash.events:Event" tiptext="建立此事件的新副本。" version="1.0" helpurl="flash.events:InvokeEvent:clone" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="InvokeEvent 類別的屬性" helpurl="flash.events:InvokeEvent">
						<string name="INVOKE" object="[flash.events.InvokeEvent]" text="InvokeEvent.INVOKE" constant="true" tiptext="InvokeEvent.INVOKE 常數會定義 InvokeEvent 物件的 type 屬性值。" version="" helpurl="flash.events:InvokeEvent:INVOKE" playername="AIR"/>
						<string name="currentDirectory" object="[flash.events.InvokeEvent]" text=".currentDirectory" tiptext="應該用來解析引數陣列中任何相對路徑的目錄。" version="" helpurl="flash.events:InvokeEvent:currentDirectory:get" playername="AIR"/>
						<string name="arguments" object="[flash.events.InvokeEvent]" text=".arguments" tiptext="在此叫用期間傳遞的字串引數陣列。" version="" helpurl="flash.events:InvokeEvent:arguments:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="IOErrorEvent" id="[flash.events.IOErrorEvent]" sort="true" index="true" asAncestors="flash.events:ErrorEvent,flash.events:TextEvent,flash.events:Event,Object" tiptext="An IOErrorEvent object is dispatched when an error causes a send or load operation to fail." helpurl="flash.events:IOErrorEvent">
					<folder name="方法" id="Methods" tiptext="IOErrorEvent 類別的方法" helpurl="flash.events:IOErrorEvent">
						<string name="IOErrorEvent" object="[flash.events.IOErrorEvent]" text="new IOErrorEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,text:String,id:int=0]%)" constructor="true" tiptext="IOErrorEvent 物件的建構函式。" version="9" helpurl="flash.events:IOErrorEvent:IOErrorEvent" playername=""/>
						<string name="clone" object="[flash.events.IOErrorEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 IOErrorEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:IOErrorEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.IOErrorEvent]" text=".toString(%%):String" tiptext="傳回包含 IOErrorEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:IOErrorEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IOErrorEvent 類別的屬性" helpurl="flash.events:IOErrorEvent">
						<string name="IO_ERROR" object="[flash.events.IOErrorEvent]" text="IOErrorEvent.IO_ERROR" constant="true" tiptext="定義 ioError 事件物件的 type 屬性值。" version="" helpurl="flash.events:IOErrorEvent:IO_ERROR" playername=""/>
					</folder>
				</folder>
				<folder name="KeyboardEvent" id="[flash.events.KeyboardEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="A KeyboardEvent object id dispatched in response to user input through a keyboard." helpurl="flash.events:KeyboardEvent">
					<folder name="方法" id="Methods" tiptext="KeyboardEvent 類別的方法" helpurl="flash.events:KeyboardEvent">
						<string name="KeyboardEvent" object="[flash.events.KeyboardEvent]" text="new KeyboardEvent(%type:String[,bubbles:Boolean=true,cancelable:Boolean=false,charCodeValue:uint=0,keyCodeValue:uint=0,keyLocationValue:uint=0,ctrlKeyValue:Boolean=false,altKeyValue:Boolean=false,shiftKeyValue:Boolean=false,controlKeyValue:Boolean=false,commandKeyValue:Boolean=false]%)" constructor="true" tiptext="KeyboardEvent 物件的建構函式。" version="9" helpurl="flash.events:KeyboardEvent:KeyboardEvent" playername=""/>
						<string name="clone" object="[flash.events.KeyboardEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 KeyboardEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:KeyboardEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.KeyboardEvent]" text=".toString(%%):String" tiptext="傳回包含 KeyboardEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:KeyboardEvent:toString" playername=""/>
						<string name="updateAfterEvent" object="[flash.events.KeyboardEvent]" text=".updateAfterEvent(%%):void" tiptext="Indicates that the display should be rendered after processing of this event completes, if the display list has been modified" version="9" helpurl="flash.events:KeyboardEvent:updateAfterEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="KeyboardEvent 類別的屬性" helpurl="flash.events:KeyboardEvent">
						<string name="KEY_DOWN" object="[flash.events.KeyboardEvent]" text="KeyboardEvent.KEY_DOWN" constant="true" tiptext="定義 keyDown 事件物件的 type 屬性值。" version="" helpurl="flash.events:KeyboardEvent:KEY_DOWN" playername=""/>
						<string name="KEY_UP" object="[flash.events.KeyboardEvent]" text="KeyboardEvent.KEY_UP" constant="true" tiptext="定義 keyUp 事件物件的 type 屬性值。" version="" helpurl="flash.events:KeyboardEvent:KEY_UP" playername=""/>
						<string name="charCode" object="[flash.events.KeyboardEvent]" text=".charCode" tiptext="包含按下或放開之按鍵的字元碼值。" version="" helpurl="flash.events:KeyboardEvent:charCode:get" playername=""/>
						<string name="keyCode" object="[flash.events.KeyboardEvent]" text=".keyCode" tiptext="按下或放開之按鍵的按鍵碼值。" version="" helpurl="flash.events:KeyboardEvent:keyCode:get" playername=""/>
						<string name="keyLocation" object="[flash.events.KeyboardEvent]" text=".keyLocation" tiptext="指出鍵盤上的按鍵位置。" version="" helpurl="flash.events:KeyboardEvent:keyLocation:get" playername=""/>
						<string name="ctrlKey" object="[flash.events.KeyboardEvent]" text=".ctrlKey" tiptext="On Windows and Linux, indicates whether the Ctrl key is active (true) or inactive (false); On Mac OS, indicates whether either the Ctrl key or the Command key is active." version="" helpurl="flash.events:KeyboardEvent:ctrlKey:get" playername=""/>
						<string name="altKey" object="[flash.events.KeyboardEvent]" text=".altKey" tiptext="Indicates whether the Alt key is active (true) or inactive (false) on Windows; indicates whether the Option key is active on Mac OS." version="" helpurl="flash.events:KeyboardEvent:altKey:get" playername=""/>
						<string name="controlKey" object="[flash.events.KeyboardEvent]" text=".controlKey" tiptext="指出 Control 鍵為作用中 (true) 或停用 (false)。" version="" helpurl="flash.events:KeyboardEvent:controlKey:get" playername="AIR"/>
						<string name="commandKey" object="[flash.events.KeyboardEvent]" text=".commandKey" tiptext="Indicates whether the Command key is active (true) or inactive (false)." version="" helpurl="flash.events:KeyboardEvent:commandKey:get" playername="AIR"/>
						<string name="shiftKey" object="[flash.events.KeyboardEvent]" text=".shiftKey" tiptext="指出 Shift 鍵修飾詞為作用中 (true) 或停用 (false)。" version="" helpurl="flash.events:KeyboardEvent:shiftKey:get" playername=""/>
					</folder>
				</folder>
				<folder name="MouseEvent" id="[flash.events.MouseEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="A MouseEvent object is dispatched into the event flow whenever mouse events occur." helpurl="flash.events:MouseEvent">
					<folder name="方法" id="Methods" tiptext="MouseEvent 類別的方法" helpurl="flash.events:MouseEvent">
						<string name="MouseEvent" object="[flash.events.MouseEvent]" text="new MouseEvent(%type:String[,bubbles:Boolean=true,cancelable:Boolean=false,localX:Number=unknown,localY:Number=unknown,relatedObject:flash.display:InteractiveObject=null,ctrlKey:Boolean=false,altKey:Boolean=false,shiftKey:Boolean=false,buttonDown:Boolean=false,delta:int=0,commandKey:Boolean=false,controlKey:Boolean=false,clickCount:int=0]%)" constructor="true" tiptext="MouseEvent 物件的建構函式。" version="1.0" helpurl="flash.events:MouseEvent:MouseEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.MouseEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 MouseEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:MouseEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.MouseEvent]" text=".toString(%%):String" tiptext="傳回包含 MouseEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:MouseEvent:toString" playername=""/>
						<string name="updateAfterEvent" object="[flash.events.MouseEvent]" text=".updateAfterEvent(%%):void" tiptext="Instructs Flash Player or Adobe AIR to render after processing of this event completes, if the display list has been modified." version="9" helpurl="flash.events:MouseEvent:updateAfterEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="MouseEvent 類別的屬性" helpurl="flash.events:MouseEvent">
						<string name="CLICK" object="[flash.events.MouseEvent]" text="MouseEvent.CLICK" constant="true" tiptext="定義 click 事件物件的 type 屬性值。" version="" helpurl="flash.events:MouseEvent:CLICK" playername=""/>
						<string name="DOUBLE_CLICK" object="[flash.events.MouseEvent]" text="MouseEvent.DOUBLE_CLICK" constant="true" tiptext="定義 doubleClick 事件物件的 type 屬性值。" version="" helpurl="flash.events:MouseEvent:DOUBLE_CLICK" playername=""/>
						<string name="MOUSE_DOWN" object="[flash.events.MouseEvent]" text="MouseEvent.MOUSE_DOWN" constant="true" tiptext="定義 mouseDown 事件物件的 type 屬性值。" version="" helpurl="flash.events:MouseEvent:MOUSE_DOWN" playername=""/>
						<string name="MOUSE_MOVE" object="[flash.events.MouseEvent]" text="MouseEvent.MOUSE_MOVE" constant="true" tiptext="定義 mouseMove 事件物件的 type 屬性值。" version="" helpurl="flash.events:MouseEvent:MOUSE_MOVE" playername=""/>
						<string name="MOUSE_OUT" object="[flash.events.MouseEvent]" text="MouseEvent.MOUSE_OUT" constant="true" tiptext="定義 mouseOut 事件物件的 type 屬性值。" version="" helpurl="flash.events:MouseEvent:MOUSE_OUT" playername=""/>
						<string name="MOUSE_OVER" object="[flash.events.MouseEvent]" text="MouseEvent.MOUSE_OVER" constant="true" tiptext="定義 mouseOver 事件物件的 type 屬性值。" version="" helpurl="flash.events:MouseEvent:MOUSE_OVER" playername=""/>
						<string name="MOUSE_UP" object="[flash.events.MouseEvent]" text="MouseEvent.MOUSE_UP" constant="true" tiptext="定義 mouseUp 事件物件的 type 屬性值。" version="" helpurl="flash.events:MouseEvent:MOUSE_UP" playername=""/>
						<string name="MOUSE_WHEEL" object="[flash.events.MouseEvent]" text="MouseEvent.MOUSE_WHEEL" constant="true" tiptext="定義 mouseWheel 事件物件的 type 屬性值。" version="" helpurl="flash.events:MouseEvent:MOUSE_WHEEL" playername=""/>
						<string name="ROLL_OUT" object="[flash.events.MouseEvent]" text="MouseEvent.ROLL_OUT" constant="true" tiptext="定義 rollOut 事件物件的 type 屬性值。" version="" helpurl="flash.events:MouseEvent:ROLL_OUT" playername=""/>
						<string name="ROLL_OVER" object="[flash.events.MouseEvent]" text="MouseEvent.ROLL_OVER" constant="true" tiptext="定義 rollOver 事件物件的 type 屬性值。" version="" helpurl="flash.events:MouseEvent:ROLL_OVER" playername=""/>
						<string name="MIDDLE_CLICK" object="[flash.events.MouseEvent]" text="MouseEvent.MIDDLE_CLICK" constant="true" tiptext="Defines the value of the type property of a middleClick event object." version="" helpurl="flash.events:MouseEvent:MIDDLE_CLICK" playername="AIR"/>
						<string name="MIDDLE_MOUSE_DOWN" object="[flash.events.MouseEvent]" text="MouseEvent.MIDDLE_MOUSE_DOWN" constant="true" tiptext="Defines the value of the type property of a middleMouseDown event object." version="" helpurl="flash.events:MouseEvent:MIDDLE_MOUSE_DOWN" playername="AIR"/>
						<string name="MIDDLE_MOUSE_UP" object="[flash.events.MouseEvent]" text="MouseEvent.MIDDLE_MOUSE_UP" constant="true" tiptext="Defines the value of the type property of a middleMouseUp event object." version="" helpurl="flash.events:MouseEvent:MIDDLE_MOUSE_UP" playername="AIR"/>
						<string name="RIGHT_CLICK" object="[flash.events.MouseEvent]" text="MouseEvent.RIGHT_CLICK" constant="true" tiptext="Defines the value of the type property of a rightClick event object." version="" helpurl="flash.events:MouseEvent:RIGHT_CLICK" playername="AIR"/>
						<string name="RIGHT_MOUSE_DOWN" object="[flash.events.MouseEvent]" text="MouseEvent.RIGHT_MOUSE_DOWN" constant="true" tiptext="Defines the value of the type property of a rightMouseDown event object." version="" helpurl="flash.events:MouseEvent:RIGHT_MOUSE_DOWN" playername="AIR"/>
						<string name="RIGHT_MOUSE_UP" object="[flash.events.MouseEvent]" text="MouseEvent.RIGHT_MOUSE_UP" constant="true" tiptext="Defines the value of the type property of a rightMouseUp event object." version="" helpurl="flash.events:MouseEvent:RIGHT_MOUSE_UP" playername="AIR"/>
						<string name="CONTEXT_MENU" object="[flash.events.MouseEvent]" text="MouseEvent.CONTEXT_MENU" constant="true" tiptext="The MouseEvent.CONTEXT_MENU constant defines the value of the type property of a contextMenu event object." version="" helpurl="flash.events:MouseEvent:CONTEXT_MENU" playername="AIR"/>
						<string name="localX" object="[flash.events.MouseEvent]" text=".localX" tiptext="相對於包含的 Sprite，事件發生的水平座標。" version="" helpurl="flash.events:MouseEvent:localX:get" playername=""/>
						<string name="localY" object="[flash.events.MouseEvent]" text=".localY" tiptext="相對於包含的 Sprite，事件發生的垂直座標。" version="" helpurl="flash.events:MouseEvent:localY:get" playername=""/>
						<string name="relatedObject" object="[flash.events.MouseEvent]" text=".relatedObject" tiptext="與事件相關的顯示清單物件的參照。" version="" helpurl="flash.events:MouseEvent:relatedObject:get" playername=""/>
						<string name="ctrlKey" object="[flash.events.MouseEvent]" text=".ctrlKey" tiptext="On Windows or Linux, indicates whether the Ctrl key is active (true) or inactive (false)." version="" helpurl="flash.events:MouseEvent:ctrlKey:get" playername=""/>
						<string name="altKey" object="[flash.events.MouseEvent]" text=".altKey" tiptext="指示清單 Alt 是否為作用中 (true) 或非作用中 (false)。" version="" helpurl="flash.events:MouseEvent:altKey:get" playername=""/>
						<string name="shiftKey" object="[flash.events.MouseEvent]" text=".shiftKey" tiptext="指出 Shift 鍵為作用中 (true) 或停用 (false)。" version="" helpurl="flash.events:MouseEvent:shiftKey:get" playername=""/>
						<string name="buttonDown" object="[flash.events.MouseEvent]" text=".buttonDown" tiptext="指出已按下主要滑鼠按鈕 (true) 或未按下 (false)。" version="" helpurl="flash.events:MouseEvent:buttonDown:get" playername=""/>
						<string name="delta" object="[flash.events.MouseEvent]" text=".delta" tiptext="指出當使用者滾動滑鼠滾輪時，每滾動一個單位 (一格) 所代表的捲動行數。" version="" helpurl="flash.events:MouseEvent:delta:get" playername=""/>
						<string name="commandKey" object="[flash.events.MouseEvent]" text=".commandKey" tiptext="Indicates whether the command key is activated (Mac only.) The value of property commandKey will have the same value as property ctrlKey on the Mac." version="" helpurl="flash.events:MouseEvent:commandKey:get" playername="AIR"/>
						<string name="controlKey" object="[flash.events.MouseEvent]" text=".controlKey" tiptext="Indicates whether the Control key is activated on Mac and whether the Ctrl key is activated on Windows or Linux." version="" helpurl="flash.events:MouseEvent:controlKey:get" playername="AIR"/>
						<string name="clickCount" object="[flash.events.MouseEvent]" text=".clickCount" tiptext="Indicates whether or not the mouse down event is part of a multi-click sequence." version="" helpurl="flash.events:MouseEvent:clickCount:get" playername="AIR"/>
						<string name="stageX" object="[flash.events.MouseEvent]" text=".stageX" tiptext="在全域「舞台」座標上，事件發生的水平座標。" version="" helpurl="flash.events:MouseEvent:stageX:get" playername=""/>
						<string name="stageY" object="[flash.events.MouseEvent]" text=".stageY" tiptext="在全域「舞台」座標上，事件發生的垂直座標。" version="" helpurl="flash.events:MouseEvent:stageY:get" playername=""/>
						<string name="isRelatedObjectInaccessible" object="[flash.events.MouseEvent]" text=".isRelatedObjectInaccessible" tiptext="If true, the relatedObject property is set to null for reasons related to security sandboxes." version="" helpurl="flash.events:MouseEvent:isRelatedObjectInaccessible:get" playername=""/>
					</folder>
				</folder>
				<folder name="NativeDragEvent" id="[flash.events.NativeDragEvent]" sort="true" index="true" asAncestors="flash.events:MouseEvent,flash.events:Event,Object" tiptext="當拖放作業牽涉到互動式物件時，就會傳送原生拖曳事件。" helpurl="flash.events:NativeDragEvent">
					<folder name="方法" id="Methods" tiptext="NativeDragEvent 類別的方法" helpurl="flash.events:NativeDragEvent">
						<string name="NativeDragEvent" object="[flash.events.NativeDragEvent]" text="new NativeDragEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=true,區域X:Number=unknown,區域Y:Number=unknown,相關物件:flash.display:InteractiveObject=null,剪貼簿:flash.desktop:Clipboard=null,允許的動作:flash.desktop:NativeDragOptions=null,放開動作:String=null,control鍵:Boolean=false,alt鍵:Boolean=false,shift鍵:Boolean=false,command鍵:Boolean=false]%)" constructor="true" tiptext="使用與原生拖放事件相關的特定資訊來建立 Event 物件。" version="1.0" helpurl="flash.events:NativeDragEvent:NativeDragEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.NativeDragEvent]" text=".clone(%%):flash.events:Event" tiptext="建立此 NativeDragEvent 物件的副本。" version="1.0" helpurl="flash.events:NativeDragEvent:clone" playername="AIR"/>
						<string name="toString" object="[flash.events.NativeDragEvent]" text=".toString(%%):String" tiptext="將此 NativeDragEvent 物件的屬性格式化為字串。" version="1.0" helpurl="flash.events:NativeDragEvent:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NativeDragEvent 類別的屬性" helpurl="flash.events:NativeDragEvent">
						<string name="NATIVE_DRAG_ENTER" object="[flash.events.NativeDragEvent]" text="NativeDragEvent.NATIVE_DRAG_ENTER" constant="true" tiptext="NativeDragEvent.NATIVE_DRAG_ENTER 會定義 nativeDragEnter 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeDragEvent:NATIVE_DRAG_ENTER" playername="AIR"/>
						<string name="NATIVE_DRAG_OVER" object="[flash.events.NativeDragEvent]" text="NativeDragEvent.NATIVE_DRAG_OVER" constant="true" tiptext="NativeDragEvent.NATIVE_DRAG_OVER 會定義 nativeDragOver 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeDragEvent:NATIVE_DRAG_OVER" playername="AIR"/>
						<string name="NATIVE_DRAG_DROP" object="[flash.events.NativeDragEvent]" text="NativeDragEvent.NATIVE_DRAG_DROP" constant="true" tiptext="NativeDragEvent.NATIVE_DRAG_DROP 會定義 nativeDragDrop 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeDragEvent:NATIVE_DRAG_DROP" playername="AIR"/>
						<string name="NATIVE_DRAG_EXIT" object="[flash.events.NativeDragEvent]" text="NativeDragEvent.NATIVE_DRAG_EXIT" constant="true" tiptext="NativeDragEvent.NATIVE_DRAG_EXIT 會定義 nativeDragExit 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeDragEvent:NATIVE_DRAG_EXIT" playername="AIR"/>
						<string name="NATIVE_DRAG_START" object="[flash.events.NativeDragEvent]" text="NativeDragEvent.NATIVE_DRAG_START" constant="true" tiptext="NativeDragEvent.NATIVE_DRAG_START 會定義 nativeDragStart 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeDragEvent:NATIVE_DRAG_START" playername="AIR"/>
						<string name="NATIVE_DRAG_UPDATE" object="[flash.events.NativeDragEvent]" text="NativeDragEvent.NATIVE_DRAG_UPDATE" constant="true" tiptext="NativeDragEvent.NATIVE_DRAG_UPDATE 會定義 nativeDragUpdate 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeDragEvent:NATIVE_DRAG_UPDATE" playername="AIR"/>
						<string name="NATIVE_DRAG_COMPLETE" object="[flash.events.NativeDragEvent]" text="NativeDragEvent.NATIVE_DRAG_COMPLETE" constant="true" tiptext="NativeDragEvent.NATIVE_DRAG_COMPLETE 會定義 nativeDragComplete 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeDragEvent:NATIVE_DRAG_COMPLETE" playername="AIR"/>
						<string name="clipboard" object="[flash.events.NativeDragEvent]" text=".clipboard" tiptext="Clipboard 物件，其中包含此拖曳作業中的資料。" version="" helpurl="flash.events:NativeDragEvent:clipboard" playername="AIR"/>
						<string name="allowedActions" object="[flash.events.NativeDragEvent]" text=".allowedActions" tiptext="NativeDragOptions 物件，可指定起始此拖曳作業之顯示物件所允許的動作。" version="" helpurl="flash.events:NativeDragEvent:allowedActions" playername="AIR"/>
						<string name="dropAction" object="[flash.events.NativeDragEvent]" text=".dropAction" tiptext="目前的動作。" version="" helpurl="flash.events:NativeDragEvent:dropAction" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeWindowBoundsEvent" id="[flash.events.NativeWindowBoundsEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="當視窗的大小或位置變更時，NativeWindow 物件就會傳送 NativeWindowBoundsEvent 物件。" helpurl="flash.events:NativeWindowBoundsEvent">
					<folder name="方法" id="Methods" tiptext="NativeWindowBoundsEvent 類別的方法" helpurl="flash.events:NativeWindowBoundsEvent">
						<string name="NativeWindowBoundsEvent" object="[flash.events.NativeWindowBoundsEvent]" text="new NativeWindowBoundsEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,邊界變更前:flash.geom:Rectangle=null,邊界變更後:flash.geom:Rectangle=null]%)" constructor="true" tiptext="使用與視窗邊界事件相關的特定資訊來建立 Event 物件。" version="1.0" helpurl="flash.events:NativeWindowBoundsEvent:NativeWindowBoundsEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.NativeWindowBoundsEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 NativeWindowBoundsEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:NativeWindowBoundsEvent:clone" playername="AIR"/>
						<string name="toString" object="[flash.events.NativeWindowBoundsEvent]" text=".toString(%%):String" tiptext="傳回包含 NativeWindowBoundsEvent 物件所有屬性的字串。" version="1.0" helpurl="flash.events:NativeWindowBoundsEvent:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NativeWindowBoundsEvent 類別的屬性" helpurl="flash.events:NativeWindowBoundsEvent">
						<string name="MOVING" object="[flash.events.NativeWindowBoundsEvent]" text="NativeWindowBoundsEvent.MOVING" constant="true" tiptext="定義 moving 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeWindowBoundsEvent:MOVING" playername="AIR"/>
						<string name="MOVE" object="[flash.events.NativeWindowBoundsEvent]" text="NativeWindowBoundsEvent.MOVE" constant="true" tiptext="定義 move 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeWindowBoundsEvent:MOVE" playername="AIR"/>
						<string name="RESIZING" object="[flash.events.NativeWindowBoundsEvent]" text="NativeWindowBoundsEvent.RESIZING" constant="true" tiptext="定義 resizing 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeWindowBoundsEvent:RESIZING" playername="AIR"/>
						<string name="RESIZE" object="[flash.events.NativeWindowBoundsEvent]" text="NativeWindowBoundsEvent.RESIZE" constant="true" tiptext="定義 resize 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeWindowBoundsEvent:RESIZE" playername="AIR"/>
						<string name="beforeBounds" object="[flash.events.NativeWindowBoundsEvent]" text=".beforeBounds" tiptext="在變更之前的視窗邊界。" version="" helpurl="flash.events:NativeWindowBoundsEvent:beforeBounds:get" playername="AIR"/>
						<string name="afterBounds" object="[flash.events.NativeWindowBoundsEvent]" text=".afterBounds" tiptext="在變更之後的視窗邊界。" version="" helpurl="flash.events:NativeWindowBoundsEvent:afterBounds:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NativeWindowDisplayStateEvent" id="[flash.events.NativeWindowDisplayStateEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="當視窗顯示狀態變更時，NativeWindow 物件就會傳送 NativeWindowDisplayStateEvent 類別的事件。" helpurl="flash.events:NativeWindowDisplayStateEvent">
					<folder name="方法" id="Methods" tiptext="NativeWindowDisplayStateEvent 類別的方法" helpurl="flash.events:NativeWindowDisplayStateEvent">
						<string name="NativeWindowDisplayStateEvent" object="[flash.events.NativeWindowDisplayStateEvent]" text="new NativeWindowDisplayStateEvent(%類型:String[,反昇:Boolean=true,可取消:Boolean=false,之前的顯示狀態:String,之後的顯示狀態:String]%)" constructor="true" tiptext="使用與視窗顯示狀態事件相關的特定資訊來建立事件物件。" version="1.0" helpurl="flash.events:NativeWindowDisplayStateEvent:NativeWindowDisplayStateEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.NativeWindowDisplayStateEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 NativeWindowDisplayStateEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:NativeWindowDisplayStateEvent:clone" playername="AIR"/>
						<string name="toString" object="[flash.events.NativeWindowDisplayStateEvent]" text=".toString(%%):String" tiptext="傳回包含 NativeWindowDisplayStateEvent 物件所有屬性的字串。" version="1.0" helpurl="flash.events:NativeWindowDisplayStateEvent:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NativeWindowDisplayStateEvent 類別的屬性" helpurl="flash.events:NativeWindowDisplayStateEvent">
						<string name="DISPLAY_STATE_CHANGING" object="[flash.events.NativeWindowDisplayStateEvent]" text="NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGING" constant="true" tiptext="定義 displayStateChanging 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeWindowDisplayStateEvent:DISPLAY_STATE_CHANGING" playername="AIR"/>
						<string name="DISPLAY_STATE_CHANGE" object="[flash.events.NativeWindowDisplayStateEvent]" text="NativeWindowDisplayStateEvent.DISPLAY_STATE_CHANGE" constant="true" tiptext="定義 displayStateChange 事件物件的 type 屬性值。" version="" helpurl="flash.events:NativeWindowDisplayStateEvent:DISPLAY_STATE_CHANGE" playername="AIR"/>
						<string name="beforeDisplayState" object="[flash.events.NativeWindowDisplayStateEvent]" text=".beforeDisplayState" tiptext="在變更之前，NativeWindow 的顯示狀態。" version="" helpurl="flash.events:NativeWindowDisplayStateEvent:beforeDisplayState:get" playername="AIR"/>
						<string name="afterDisplayState" object="[flash.events.NativeWindowDisplayStateEvent]" text=".afterDisplayState" tiptext="在變更之後，NativeWindow 的顯示狀態。" version="" helpurl="flash.events:NativeWindowDisplayStateEvent:afterDisplayState:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NetStatusEvent" id="[flash.events.NetStatusEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="A NetConnection, NetStream, or SharedObject object dispatches NetStatusEvent objects when a it reports its status." helpurl="flash.events:NetStatusEvent">
					<folder name="方法" id="Methods" tiptext="NetStatusEvent 類別的方法" helpurl="flash.events:NetStatusEvent">
						<string name="NetStatusEvent" object="[flash.events.NetStatusEvent]" text="new NetStatusEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,資訊:Object=null]%)" constructor="true" tiptext="NetStatusEvent 物件的建構函式。" version="9" helpurl="flash.events:NetStatusEvent:NetStatusEvent" playername=""/>
						<string name="clone" object="[flash.events.NetStatusEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 NetStatusEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:NetStatusEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.NetStatusEvent]" text=".toString(%%):String" tiptext="傳回包含 NetStatusEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:NetStatusEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NetStatusEvent 類別的屬性" helpurl="flash.events:NetStatusEvent">
						<string name="NET_STATUS" object="[flash.events.NetStatusEvent]" text="NetStatusEvent.NET_STATUS" constant="true" tiptext="定義 netStatus 事件物件的 type 屬性值。" version="" helpurl="flash.events:NetStatusEvent:NET_STATUS" playername=""/>
						<string name="info" object="[flash.events.NetStatusEvent]" text=".info" tiptext="具有說明物件狀態或錯誤情況之屬性的物件。" version="" helpurl="flash.events:NetStatusEvent:info:get" playername=""/>
					</folder>
				</folder>
				<folder name="OutputProgressEvent" id="[flash.events.OutputProgressEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="FileStream 物件會在執行待處理的非同步檔案寫入作業時傳送 OutputProgressEvent 物件。" helpurl="flash.events:OutputProgressEvent">
					<folder name="方法" id="Methods" tiptext="OutputProgressEvent 類別的方法" helpurl="flash.events:OutputProgressEvent">
						<string name="OutputProgressEvent" object="[flash.events.OutputProgressEvent]" text="new OutputProgressEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,擱置的位元組:Number=0,位元組總數:Number=0]%)" constructor="true" tiptext="OutputProgressEvent 物件的建構函式。" version="1.0" helpurl="flash.events:OutputProgressEvent:OutputProgressEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.OutputProgressEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 OutputProgressEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:OutputProgressEvent:clone" playername="AIR"/>
						<string name="toString" object="[flash.events.OutputProgressEvent]" text=".toString(%%):String" tiptext="傳回包含 OutputProgressEvent 物件所有屬性的字串。" version="1.0" helpurl="flash.events:OutputProgressEvent:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="OutputProgressEvent 類別的屬性" helpurl="flash.events:OutputProgressEvent">
						<string name="OUTPUT_PROGRESS" object="[flash.events.OutputProgressEvent]" text="OutputProgressEvent.OUTPUT_PROGRESS" constant="true" tiptext="定義 outputProgress 事件物件的 type 屬性值。" version="" helpurl="flash.events:OutputProgressEvent:OUTPUT_PROGRESS" playername="AIR"/>
						<string name="bytesPending" object="[flash.events.OutputProgressEvent]" text=".bytesPending" tiptext="偵聽程式處理事件時，尚未寫入的位元組數。" version="" helpurl="flash.events:OutputProgressEvent:bytesPending:get" playername="AIR"/>
						<string name="bytesTotal" object="[flash.events.OutputProgressEvent]" text=".bytesTotal" tiptext="目前已寫入的位元組數，加上即將寫入的待處理位元組數。" version="" helpurl="flash.events:OutputProgressEvent:bytesTotal:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="ProgressEvent" id="[flash.events.ProgressEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="A ProgressEvent object is dispatched when a load operation has begun or a socket has received data." helpurl="flash.events:ProgressEvent">
					<folder name="方法" id="Methods" tiptext="ProgressEvent 類別的方法" helpurl="flash.events:ProgressEvent">
						<string name="ProgressEvent" object="[flash.events.ProgressEvent]" text="new ProgressEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,bytesLoaded:Number=0,bytesTotal:Number=0]%)" constructor="true" tiptext="ProgressEvent 物件的建構函式。" version="9" helpurl="flash.events:ProgressEvent:ProgressEvent" playername=""/>
						<string name="clone" object="[flash.events.ProgressEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ProgressEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:ProgressEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.ProgressEvent]" text=".toString(%%):String" tiptext="傳回包含 ProgressEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:ProgressEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ProgressEvent 類別的屬性" helpurl="flash.events:ProgressEvent">
						<string name="PROGRESS" object="[flash.events.ProgressEvent]" text="ProgressEvent.PROGRESS" constant="true" tiptext="定義 progress 事件物件的 type 屬性值。" version="" helpurl="flash.events:ProgressEvent:PROGRESS" playername=""/>
						<string name="SOCKET_DATA" object="[flash.events.ProgressEvent]" text="ProgressEvent.SOCKET_DATA" constant="true" tiptext="定義 socketData 事件物件的 type 屬性值。" version="" helpurl="flash.events:ProgressEvent:SOCKET_DATA" playername=""/>
						<string name="bytesLoaded" object="[flash.events.ProgressEvent]" text=".bytesLoaded" tiptext="在偵聽程式處理事件時，載入的項目或位元組數目。" version="" helpurl="flash.events:ProgressEvent:bytesLoaded:get" playername=""/>
						<string name="bytesTotal" object="[flash.events.ProgressEvent]" text=".bytesTotal" tiptext="如果載入程序成功，將載入的總項目數量或位元組數。" version="" helpurl="flash.events:ProgressEvent:bytesTotal:get" playername=""/>
					</folder>
				</folder>
				<folder name="SampleDataEvent" id="[flash.events.SampleDataEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="當播放程式要求新音效資料時傳送。" helpurl="flash.events:SampleDataEvent">
					<folder name="方法" id="Methods" tiptext="SampleDataEvent 類別的方法" helpurl="flash.events:SampleDataEvent">
						<string name="SampleDataEvent" object="[flash.events.SampleDataEvent]" text="new SampleDataEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,位置:Number=0,資料:flash.utils:ByteArray=null]%)" constructor="true" tiptext="建立包含音效資料事件相關資訊的事件物件。" version="1.5" helpurl="flash.events:SampleDataEvent:SampleDataEvent" playername=""/>
						<string name="clone" object="[flash.events.SampleDataEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 SampleDataEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="1.5" helpurl="flash.events:SampleDataEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.SampleDataEvent]" text=".toString(%%):String" tiptext="傳回包含 SampleDataEvent 物件所有屬性的字串。" version="1.5" helpurl="flash.events:SampleDataEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SampleDataEvent 類別的屬性" helpurl="flash.events:SampleDataEvent">
						<string name="SAMPLE_DATA" object="[flash.events.SampleDataEvent]" text="SampleDataEvent.SAMPLE_DATA" constant="true" tiptext="定義 SampleDataEvent 事件物件的 type 屬性值。" version="" helpurl="flash.events:SampleDataEvent:SAMPLE_DATA" playername=""/>
						<string name="position" object="[flash.events.SampleDataEvent]" text=".position" tiptext="資料在音效串流中的位置。" version="" helpurl="flash.events:SampleDataEvent:position:get" playername=""/>
						<string name="data" object="[flash.events.SampleDataEvent]" text=".data" tiptext="音效串流中的資料。" version="" helpurl="flash.events:SampleDataEvent:data:get" playername=""/>
					</folder>
				</folder>
				<folder name="ScreenMouseEvent" id="[flash.events.ScreenMouseEvent]" sort="true" index="true" asAncestors="flash.events:MouseEvent,flash.events:Event,Object" tiptext="SystemTrayIcon 物件會傳送 ScreenMouseEvent 類型的事件，以回應滑鼠互動。" helpurl="flash.events:ScreenMouseEvent">
					<folder name="方法" id="Methods" tiptext="ScreenMouseEvent 類別的方法" helpurl="flash.events:ScreenMouseEvent">
						<string name="ScreenMouseEvent" object="[flash.events.ScreenMouseEvent]" text="new ScreenMouseEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,畫面X:Number=unknown,畫面Y:Number=unknown,ctrl鍵:Boolean=false,alt鍵:Boolean=false,shift鍵:Boolean=false,按鈕按下:Boolean=false,command鍵:Boolean=false,control鍵:Boolean=false]%)" constructor="true" tiptext="ScreenMouseEvent 物件的建構函式。" version="1.0" helpurl="flash.events:ScreenMouseEvent:ScreenMouseEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.ScreenMouseEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ScreenMouseEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:ScreenMouseEvent:clone" playername="AIR"/>
						<string name="toString" object="[flash.events.ScreenMouseEvent]" text=".toString(%%):String" tiptext="傳回包含 ScreenMouseEvent 物件所有屬性的字串。" version="1.0" helpurl="flash.events:ScreenMouseEvent:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ScreenMouseEvent 類別的屬性" helpurl="flash.events:ScreenMouseEvent">
						<string name="CLICK" object="[flash.events.ScreenMouseEvent]" text="ScreenMouseEvent.CLICK" constant="true" tiptext="The ScreenMouseEvent.CLICK constant defines the value of the type property of a click event object." version="" helpurl="flash.events:ScreenMouseEvent:CLICK" playername=""/>
						<string name="MOUSE_DOWN" object="[flash.events.ScreenMouseEvent]" text="ScreenMouseEvent.MOUSE_DOWN" constant="true" tiptext="The ScreenMouseEvent.MOUSE_DOWN constant defines the value of the type property of a mouseDown event object." version="" helpurl="flash.events:ScreenMouseEvent:MOUSE_DOWN" playername=""/>
						<string name="MOUSE_UP" object="[flash.events.ScreenMouseEvent]" text="ScreenMouseEvent.MOUSE_UP" constant="true" tiptext="The ScreenMouseEvent.MOUSE_UP constant defines the value of the type property of a mouseUp event object." version="" helpurl="flash.events:ScreenMouseEvent:MOUSE_UP" playername=""/>
						<string name="RIGHT_CLICK" object="[flash.events.ScreenMouseEvent]" text="ScreenMouseEvent.RIGHT_CLICK" constant="true" tiptext="The ScreenMouseEvent.RIGHT_CLICK constant defines the value of the type property of a rightClick event object." version="" helpurl="flash.events:ScreenMouseEvent:RIGHT_CLICK" playername=""/>
						<string name="RIGHT_MOUSE_DOWN" object="[flash.events.ScreenMouseEvent]" text="ScreenMouseEvent.RIGHT_MOUSE_DOWN" constant="true" tiptext="The ScreenMouseEvent.RIGHT_MOUSE_DOWN constant defines the value of the type property of a rightMouseDown event object." version="" helpurl="flash.events:ScreenMouseEvent:RIGHT_MOUSE_DOWN" playername=""/>
						<string name="RIGHT_MOUSE_UP" object="[flash.events.ScreenMouseEvent]" text="ScreenMouseEvent.RIGHT_MOUSE_UP" constant="true" tiptext="The ScreenMouseEvent.RIGHT_MOUSE_UP constant defines the value of the type property of a rightMouseUp event object." version="" helpurl="flash.events:ScreenMouseEvent:RIGHT_MOUSE_UP" playername=""/>
						<string name="screenX" object="[flash.events.ScreenMouseEvent]" text=".screenX" tiptext="按一下動作在螢幕座標上的 X 位置。" version="" helpurl="flash.events:ScreenMouseEvent:screenX:get" playername="AIR"/>
						<string name="screenY" object="[flash.events.ScreenMouseEvent]" text=".screenY" tiptext="按一下動作在螢幕座標上的 Y 位置。" version="" helpurl="flash.events:ScreenMouseEvent:screenY:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SecurityErrorEvent" id="[flash.events.SecurityErrorEvent]" sort="true" index="true" asAncestors="flash.events:ErrorEvent,flash.events:TextEvent,flash.events:Event,Object" tiptext="An object dispatches a SecurityErrorEvent object to report the occurrence of a security error." helpurl="flash.events:SecurityErrorEvent">
					<folder name="方法" id="Methods" tiptext="SecurityErrorEvent 類別的方法" helpurl="flash.events:SecurityErrorEvent">
						<string name="SecurityErrorEvent" object="[flash.events.SecurityErrorEvent]" text="new SecurityErrorEvent(%type:String[,bubbles:Boolean=false,cancelable:Boolean=false,text:String,id:int=0]%)" constructor="true" tiptext="SecurityErrorEvent 物件的建構函式。" version="9" helpurl="flash.events:SecurityErrorEvent:SecurityErrorEvent" playername=""/>
						<string name="clone" object="[flash.events.SecurityErrorEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 SecurityErrorEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:SecurityErrorEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.SecurityErrorEvent]" text=".toString(%%):String" tiptext="傳回包含 SecurityErrorEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:SecurityErrorEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SecurityErrorEvent 類別的屬性" helpurl="flash.events:SecurityErrorEvent">
						<string name="SECURITY_ERROR" object="[flash.events.SecurityErrorEvent]" text="SecurityErrorEvent.SECURITY_ERROR" constant="true" tiptext="SecurityErrorEvent.SECURITY_ERROR 常數會定義 securityError 事件物件的 type 屬性值。" version="" helpurl="flash.events:SecurityErrorEvent:SECURITY_ERROR" playername=""/>
					</folder>
				</folder>
				<folder name="ShaderEvent" id="[flash.events.ShaderEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="當從 ShaderJob 啟動的著色器作業完成時，就會傳送 ShaderEvent。" helpurl="flash.events:ShaderEvent">
					<folder name="方法" id="Methods" tiptext="ShaderEvent 類別的方法" helpurl="flash.events:ShaderEvent">
						<string name="ShaderEvent" object="[flash.events.ShaderEvent]" text="new ShaderEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,點陣圖:flash.display:BitmapData=null,陣列:flash.utils:ByteArray=null,向量:Vector$Number=null]%)" constructor="true" tiptext="建立一個 ShaderEvent 物件以傳遞至事件偵聽程式。" version="1.5" helpurl="flash.events:ShaderEvent:ShaderEvent" playername=""/>
						<string name="clone" object="[flash.events.ShaderEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 ShaderEvent 物件的副本，並將每個屬性的值設為符合原始物件的屬性值。" version="1.5" helpurl="flash.events:ShaderEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.ShaderEvent]" text=".toString(%%):String" tiptext="傳回字串，其中包含 ShaderEvent 物件所有屬性的字串。" version="1.5" helpurl="flash.events:ShaderEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ShaderEvent 類別的屬性" helpurl="flash.events:ShaderEvent">
						<string name="COMPLETE" object="[flash.events.ShaderEvent]" text="ShaderEvent.COMPLETE" constant="true" tiptext="定義 complete 事件物件的 type 屬性值。" version="" helpurl="flash.events:ShaderEvent:COMPLETE" playername=""/>
						<string name="bitmapData" object="[flash.events.ShaderEvent]" text=".bitmapData" tiptext="傳遞至 ShaderJob.start() 方法的 BitmapData 物件。" version="" helpurl="flash.events:ShaderEvent:bitmapData:get" playername=""/>
						<string name="byteArray" object="[flash.events.ShaderEvent]" text=".byteArray" tiptext="傳遞至 ShaderJob.start() 方法的 ByteArray 物件。" version="" helpurl="flash.events:ShaderEvent:byteArray:get" playername=""/>
						<string name="vector" object="[flash.events.ShaderEvent]" text=".vector" tiptext="傳遞至 ShaderJob.start() 方法的 Vector.&amp;lt;Number&amp;gt; 物件。" version="" helpurl="flash.events:ShaderEvent:vector:get" playername=""/>
					</folder>
				</folder>
				<folder name="SQLErrorEvent" id="[flash.events.SQLErrorEvent]" sort="true" index="true" asAncestors="flash.events:ErrorEvent,flash.events:TextEvent,flash.events:Event,Object" tiptext="在非同步執行模式中執行資料庫作業時如果發生錯誤，SQLConnection 實體或 SQLStatement 實體就會傳送 SQLErrorEvent 實體。" helpurl="flash.events:SQLErrorEvent">
					<folder name="方法" id="Methods" tiptext="SQLErrorEvent 類別的方法" helpurl="flash.events:SQLErrorEvent">
						<string name="SQLErrorEvent" object="[flash.events.SQLErrorEvent]" text="new SQLErrorEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,錯誤:flash.errors:SQLError=null]%)" constructor="true" tiptext="用來建立新的 SQLErrorEvent 物件。" version="1.0" helpurl="flash.events:SQLErrorEvent:SQLErrorEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.SQLErrorEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 SQLErrorEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:SQLErrorEvent:clone" playername="AIR"/>
						<string name="toString" object="[flash.events.SQLErrorEvent]" text=".toString(%%):String" tiptext="傳回包含 SQLErrorEvent 物件所有屬性的字串。" version="1.0" helpurl="flash.events:SQLErrorEvent:toString" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLErrorEvent 類別的屬性" helpurl="flash.events:SQLErrorEvent">
						<string name="ERROR" object="[flash.events.SQLErrorEvent]" text="SQLErrorEvent.ERROR" constant="true" tiptext="SQLErrorEvent.ERROR 常數會定義 error 事件的 type 屬性值，當對 SQLConnection 或 SQLStatement 實體的呼叫發生錯誤而結束時，便會傳送此事件。" version="" helpurl="flash.events:SQLErrorEvent:ERROR" playername="AIR"/>
						<string name="error" object="[flash.events.SQLErrorEvent]" text=".error" tiptext="包含錯誤原因之相關詳細資訊的 SQLError 物件。" version="" helpurl="flash.events:SQLErrorEvent:error:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLEvent" id="[flash.events.SQLEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="在 SQLConnection 或 SQLStatement 實體所執行的其中一項作業成功完成時，Adobe AIR 就會傳送 SQLEvent 物件。" helpurl="flash.events:SQLEvent">
					<folder name="方法" id="Methods" tiptext="SQLEvent 類別的方法" helpurl="flash.events:SQLEvent">
						<string name="SQLEvent" object="[flash.events.SQLEvent]" text="new SQLEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false]%)" constructor="true" tiptext="用來建立新的 SQLEvent 物件。" version="1.0" helpurl="flash.events:SQLEvent:SQLEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.SQLEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 SQLEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:SQLEvent:clone" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLEvent 類別的屬性" helpurl="flash.events:SQLEvent">
						<string name="ANALYZE" object="[flash.events.SQLEvent]" text="SQLEvent.ANALYZE" constant="true" tiptext="SQLEvent.ANALYZE 常數會定義 analyze 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:ANALYZE" playername="AIR"/>
						<string name="ATTACH" object="[flash.events.SQLEvent]" text="SQLEvent.ATTACH" constant="true" tiptext="SQLEvent.ATTACH 常數會定義 attach 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:ATTACH" playername="AIR"/>
						<string name="BEGIN" object="[flash.events.SQLEvent]" text="SQLEvent.BEGIN" constant="true" tiptext="SQLEvent.BEGIN 常數會定義 begin 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:BEGIN" playername="AIR"/>
						<string name="CANCEL" object="[flash.events.SQLEvent]" text="SQLEvent.CANCEL" constant="true" tiptext="SQLEvent.CANCEL 常數會定義 cancel 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:CANCEL" playername="AIR"/>
						<string name="COMPACT" object="[flash.events.SQLEvent]" text="SQLEvent.COMPACT" constant="true" tiptext="SQLEvent.COMPACT 常數會定義 compact 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:COMPACT" playername="AIR"/>
						<string name="CLOSE" object="[flash.events.SQLEvent]" text="SQLEvent.CLOSE" constant="true" tiptext="SQLEvent.CLOSE 常數會定義 close 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:CLOSE" playername="AIR"/>
						<string name="COMMIT" object="[flash.events.SQLEvent]" text="SQLEvent.COMMIT" constant="true" tiptext="SQLEvent.COMMIT 常數會定義 commit 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:COMMIT" playername="AIR"/>
						<string name="DEANALYZE" object="[flash.events.SQLEvent]" text="SQLEvent.DEANALYZE" constant="true" tiptext="SQLEvent.DEANALYZE 常數會定義 deanalyze 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:DEANALYZE" playername="AIR"/>
						<string name="DETACH" object="[flash.events.SQLEvent]" text="SQLEvent.DETACH" constant="true" tiptext="SQLEvent.DETACH 常數會定義 detach 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:DETACH" playername="AIR"/>
						<string name="OPEN" object="[flash.events.SQLEvent]" text="SQLEvent.OPEN" constant="true" tiptext="SQLEvent.OPEN 常數會定義 open 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:OPEN" playername="AIR"/>
						<string name="REENCRYPT" object="[flash.events.SQLEvent]" text="SQLEvent.REENCRYPT" constant="true" tiptext="The SQLEvent.REENCRYPT constant defines the value of the type property of a reencrypt event object." version="" helpurl="flash.events:SQLEvent:REENCRYPT" playername="AIR"/>
						<string name="ROLLBACK" object="[flash.events.SQLEvent]" text="SQLEvent.ROLLBACK" constant="true" tiptext="SQLEvent.ROLLBACK 常數會定義 rollback 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:ROLLBACK" playername="AIR"/>
						<string name="RESULT" object="[flash.events.SQLEvent]" text="SQLEvent.RESULT" constant="true" tiptext="SQLEvent.RESULT 常數會定義 result 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:RESULT" playername="AIR"/>
						<string name="SCHEMA" object="[flash.events.SQLEvent]" text="SQLEvent.SCHEMA" constant="true" tiptext="SQLEvent.SCHEMA 常數會定義 schema 事件物件的 type 屬性值。" version="" helpurl="flash.events:SQLEvent:SCHEMA" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SQLUpdateEvent" id="[flash.events.SQLUpdateEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="與 SQLConnection 實體關聯的任何表格發生資料變更時，SQLConnection 物件就會傳送 SQLUpdateEvent 物件。" helpurl="flash.events:SQLUpdateEvent">
					<folder name="方法" id="Methods" tiptext="SQLUpdateEvent 類別的方法" helpurl="flash.events:SQLUpdateEvent">
						<string name="SQLUpdateEvent" object="[flash.events.SQLUpdateEvent]" text="new SQLUpdateEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,表格:String=null,列ID:Number=0]%)" constructor="true" tiptext="用來建立新的 SQLUpdateEvent 物件。" version="1.0" helpurl="flash.events:SQLUpdateEvent:SQLUpdateEvent" playername="AIR"/>
						<string name="clone" object="[flash.events.SQLUpdateEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 SQLUpdateEvent 物件的副本，然後設定每個屬性值以符合原始物件的屬性值。" version="1.0" helpurl="flash.events:SQLUpdateEvent:clone" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SQLUpdateEvent 類別的屬性" helpurl="flash.events:SQLUpdateEvent">
						<string name="UPDATE" object="[flash.events.SQLUpdateEvent]" text="SQLUpdateEvent.UPDATE" constant="true" tiptext="SQLUpdateEvent.UPDATE 常數會定義 SQLConnection update 事件的 type 屬性值。" version="" helpurl="flash.events:SQLUpdateEvent:UPDATE" playername="AIR"/>
						<string name="INSERT" object="[flash.events.SQLUpdateEvent]" text="SQLUpdateEvent.INSERT" constant="true" tiptext="SQLUpdateEvent.INSERT 常數會定義 SQLConnection insert 事件的 type 屬性值。" version="" helpurl="flash.events:SQLUpdateEvent:INSERT" playername="AIR"/>
						<string name="DELETE" object="[flash.events.SQLUpdateEvent]" text="SQLUpdateEvent.DELETE" constant="true" tiptext="SQLUpdateEvent.DELETE 常數會定義 SQLConnection delete 事件的 type 屬性值。" version="" helpurl="flash.events:SQLUpdateEvent:DELETE" playername="AIR"/>
						<string name="table" object="[flash.events.SQLUpdateEvent]" text=".table" tiptext="表格的名稱，此表格內含導致傳送事件的資料變更。" version="" helpurl="flash.events:SQLUpdateEvent:table:get" playername="AIR"/>
						<string name="rowID" object="[flash.events.SQLUpdateEvent]" text=".rowID" tiptext="已插入、刪除，或更新之列的唯一列識別名稱。" version="" helpurl="flash.events:SQLUpdateEvent:rowID:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="StatusEvent" id="[flash.events.StatusEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="An object dispatches a StatusEvent object when a device, such as a camera or microphone, or an object such as a LocalConnection object reports its status." helpurl="flash.events:StatusEvent">
					<folder name="方法" id="Methods" tiptext="StatusEvent 類別的方法" helpurl="flash.events:StatusEvent">
						<string name="StatusEvent" object="[flash.events.StatusEvent]" text="new StatusEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,程式碼:String,層級:String]%)" constructor="true" tiptext="StatusEvent 物件的建構函式。" version="9" helpurl="flash.events:StatusEvent:StatusEvent" playername=""/>
						<string name="clone" object="[flash.events.StatusEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 StatusEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:StatusEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.StatusEvent]" text=".toString(%%):String" tiptext="傳回包含 StatusEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:StatusEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="StatusEvent 類別的屬性" helpurl="flash.events:StatusEvent">
						<string name="STATUS" object="[flash.events.StatusEvent]" text="StatusEvent.STATUS" constant="true" tiptext="定義 status 事件物件的 type 屬性值。" version="" helpurl="flash.events:StatusEvent:STATUS" playername=""/>
						<string name="code" object="[flash.events.StatusEvent]" text=".code" tiptext="物件的狀態說明。" version="" helpurl="flash.events:StatusEvent:code:get" playername=""/>
						<string name="level" object="[flash.events.StatusEvent]" text=".level" tiptext="訊息的類別，例如 &quot;status&quot;、&quot;warning&quot; 或 &quot;error&quot;。" version="" helpurl="flash.events:StatusEvent:level:get" playername=""/>
					</folder>
				</folder>
				<folder name="SyncEvent" id="[flash.events.SyncEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="An SharedObject object representing a remote shared object dispatches a SyncEvent object when the remote shared object has been updated by the server." helpurl="flash.events:SyncEvent">
					<folder name="方法" id="Methods" tiptext="SyncEvent 類別的方法" helpurl="flash.events:SyncEvent">
						<string name="SyncEvent" object="[flash.events.SyncEvent]" text="new SyncEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,變更清單:Array=null]%)" constructor="true" tiptext="SyncEvent 物件的建構函式。" version="9" helpurl="flash.events:SyncEvent:SyncEvent" playername=""/>
						<string name="clone" object="[flash.events.SyncEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 SyncEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:SyncEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.SyncEvent]" text=".toString(%%):String" tiptext="傳回包含 SyncEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:SyncEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SyncEvent 類別的屬性" helpurl="flash.events:SyncEvent">
						<string name="SYNC" object="[flash.events.SyncEvent]" text="SyncEvent.SYNC" constant="true" tiptext="定義 sync 事件物件的 type 屬性值。" version="" helpurl="flash.events:SyncEvent:SYNC" playername=""/>
						<string name="changeList" object="[flash.events.SyncEvent]" text=".changeList" tiptext="物件陣列，其中每個物件都包含可描述遠端共享物件之變更成員的屬性。" version="" helpurl="flash.events:SyncEvent:changeList:get" playername=""/>
					</folder>
				</folder>
				<folder name="TextEvent" id="[flash.events.TextEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="An object dispatches a TextEvent object when a user enters text in a text field or clicks a hyperlink in an HTML-enabled text field." helpurl="flash.events:TextEvent">
					<folder name="方法" id="Methods" tiptext="TextEvent 類別的方法" helpurl="flash.events:TextEvent">
						<string name="TextEvent" object="[flash.events.TextEvent]" text="new TextEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false,文字:String]%)" constructor="true" tiptext="TextEvent 物件的建構函式。" version="9" helpurl="flash.events:TextEvent:TextEvent" playername=""/>
						<string name="clone" object="[flash.events.TextEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 TextEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:TextEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.TextEvent]" text=".toString(%%):String" tiptext="傳回包含 TextEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:TextEvent:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextEvent 類別的屬性" helpurl="flash.events:TextEvent">
						<string name="LINK" object="[flash.events.TextEvent]" text="TextEvent.LINK" constant="true" tiptext="定義 link 事件物件的 type 屬性值。" version="" helpurl="flash.events:TextEvent:LINK" playername=""/>
						<string name="TEXT_INPUT" object="[flash.events.TextEvent]" text="TextEvent.TEXT_INPUT" constant="true" tiptext="定義 textInput 事件物件的 type 屬性值。" version="" helpurl="flash.events:TextEvent:TEXT_INPUT" playername=""/>
						<string name="text" object="[flash.events.TextEvent]" text=".text" tiptext="用於 textInput 事件，表示使用者所輸入的字元或是字元順序。" version="" helpurl="flash.events:TextEvent:text:get" playername=""/>
					</folder>
				</folder>
				<folder name="TimerEvent" id="[flash.events.TimerEvent]" sort="true" index="true" asAncestors="flash.events:Event,Object" tiptext="A Timer object dispatches a TimerEvent objects whenever the Timer object reaches the interval specified by the Timer.delay property." helpurl="flash.events:TimerEvent">
					<folder name="方法" id="Methods" tiptext="TimerEvent 類別的方法" helpurl="flash.events:TimerEvent">
						<string name="TimerEvent" object="[flash.events.TimerEvent]" text="new TimerEvent(%類型:String[,反昇:Boolean=false,可取消:Boolean=false]%)" constructor="true" tiptext="TimerEvent 物件的建構函式。" version="9" helpurl="flash.events:TimerEvent:TimerEvent" playername=""/>
						<string name="clone" object="[flash.events.TimerEvent]" text=".clone(%%):flash.events:Event" tiptext="建立 TimerEvent 物件的副本，然後設定每個屬性的值以符合原始物件的屬性值。" version="9" helpurl="flash.events:TimerEvent:clone" playername=""/>
						<string name="toString" object="[flash.events.TimerEvent]" text=".toString(%%):String" tiptext="傳回包含 TimerEvent 物件所有屬性的字串。" version="9" helpurl="flash.events:TimerEvent:toString" playername=""/>
						<string name="updateAfterEvent" object="[flash.events.TimerEvent]" text=".updateAfterEvent(%%):void" tiptext="Instructs Flash Player or the AIR runtime to render after processing of this event completes, if the display list has been modified." version="9" helpurl="flash.events:TimerEvent:updateAfterEvent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TimerEvent 類別的屬性" helpurl="flash.events:TimerEvent">
						<string name="TIMER" object="[flash.events.TimerEvent]" text="TimerEvent.TIMER" constant="true" tiptext="定義 timer 事件物件的 type 屬性值。" version="" helpurl="flash.events:TimerEvent:TIMER" playername=""/>
						<string name="TIMER_COMPLETE" object="[flash.events.TimerEvent]" text="TimerEvent.TIMER_COMPLETE" constant="true" tiptext="定義 timerComplete 事件物件的 type 屬性值。" version="" helpurl="flash.events:TimerEvent:TIMER_COMPLETE" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.external" id="flash.external" sort="true" tiptext="flash.external 套件的類別" helpurl="flash.external">
				<folder name="ExternalInterface" id="[flash.external.ExternalInterface]" sort="true" index="true" asAncestors="Object" tiptext="ExternalInterface 類別是 External API，一個可以讓 ActionScript 與 Flash Player 容器; (例如，具有 JavaScript 的 HTML 網頁) 直接通訊的應用程式設計介面。" helpurl="flash.external:ExternalInterface">
					<folder name="方法" id="Methods" tiptext="ExternalInterface 類別的方法" helpurl="flash.external:ExternalInterface">
						<string name="addCallback" object="[flash.external.ExternalInterface]" text="ExternalInterface.addCallback(%函數名稱:String,結束:Function%):void" static="true" tiptext="將 ActionScript 方法註冊為可從容器呼叫。" version="9" helpurl="flash.external:ExternalInterface:addCallback" playername=""/>
						<string name="call" object="[flash.external.ExternalInterface]" text="ExternalInterface.call(%函數名稱:String,引數:長度不定的引數%)" static="true" tiptext="呼叫容器內的函數。" version="9" helpurl="flash.external:ExternalInterface:call" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ExternalInterface 類別的屬性" helpurl="flash.external:ExternalInterface">
						<string name="marshallExceptions" object="[flash.external.ExternalInterface]" text=".marshallExceptions" tiptext="指出外部介面是否應該嘗試通過 ActionScript 對目前瀏覽器的例外與 JavaScript 對 Flash Player 的例外。" version="" helpurl="flash.external:ExternalInterface:marshallExceptions" playername=""/>
						<string name="available" object="[flash.external.ExternalInterface]" text=".available" tiptext="指出這個播放程式是否在提供外部介面的容器內。" version="" helpurl="flash.external:ExternalInterface:available:get" playername=""/>
						<string name="objectID" object="[flash.external.ExternalInterface]" text=".objectID" tiptext="傳回 Internet Explorer 中的物件標籤的 id 特質或 Netscape 的內嵌標籤特質。" version="" helpurl="flash.external:ExternalInterface:objectID:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.filesystem" id="flash.filesystem" sort="true" tiptext="flash.filesystem 套件的類別" helpurl="flash.filesystem">
				<folder name="File" id="[flash.filesystem.File]" sort="true" index="true" asAncestors="flash.net:FileReference,flash.events:EventDispatcher,Object" tiptext="File 物件代表檔案或目錄的路徑。" helpurl="flash.filesystem:File">
					<folder name="方法" id="Methods" tiptext="File 類別的方法" helpurl="flash.filesystem:File">
						<string name="File" object="[flash.filesystem.File]" text="new File(%[路徑:String=null]%)" constructor="true" tiptext="File 類別的建構函數。" version="1.0" helpurl="flash.filesystem:File:File" playername="AIR"/>
						<string name="cancel" object="[flash.filesystem.File]" text=".cancel(%%):void" tiptext="取消任何待處理的非同步作業。" version="1.0" helpurl="flash.filesystem:File:cancel" playername="AIR"/>
						<string name="resolvePath" object="[flash.filesystem.File]" text=".resolvePath(%路徑:String%):flash.filesystem:File" tiptext="根據 path 參數 (字串)，使用此 File 物件路徑的相對路徑來建立新的 File 物件。" version="1.0" helpurl="flash.filesystem:File:resolvePath" playername="AIR"/>
						<string name="getRelativePath" object="[flash.filesystem.File]" text=".getRelativePath(%參照:flash.net:FileReference[,使用點點:Boolean=false]%):String" tiptext="找出兩個 File 路徑之間的相對路徑。" version="1.0" helpurl="flash.filesystem:File:getRelativePath" playername="AIR"/>
						<string name="createTempFile" object="[flash.filesystem.File]" text="File.createTempFile(%%):flash.filesystem:File" static="true" tiptext="傳回新暫存檔案的參照。" version="1.0" helpurl="flash.filesystem:File:createTempFile" playername="AIR"/>
						<string name="createTempDirectory" object="[flash.filesystem.File]" text="File.createTempDirectory(%%):flash.filesystem:File" static="true" tiptext="傳回新暫存目錄的參照。" version="1.0" helpurl="flash.filesystem:File:createTempDirectory" playername="AIR"/>
						<string name="getRootDirectories" object="[flash.filesystem.File]" text="File.getRootDirectories(%%):Array" static="true" tiptext="傳回 File 物件的陣列，並列出檔案系統根目錄。" version="1.0" helpurl="flash.filesystem:File:getRootDirectories" playername="AIR"/>
						<string name="canonicalize" object="[flash.filesystem.File]" text=".canonicalize(%%):void" tiptext="規範化檔案路徑。" version="1.0" helpurl="flash.filesystem:File:canonicalize" playername="AIR"/>
						<string name="browseForOpen" object="[flash.filesystem.File]" text=".browseForOpen(%標題:String[,類別濾鏡:Array=null]%):void" tiptext="顯示「開啟檔案」對話方塊，讓使用者選取要開啟的檔案。" version="1.0" helpurl="flash.filesystem:File:browseForOpen" playername="AIR"/>
						<string name="browseForOpenMultiple" object="[flash.filesystem.File]" text=".browseForOpenMultiple(%標題:String[,類別濾鏡:Array=null]%):void" tiptext="顯示「開啟檔案」對話方塊，讓使用者選取一個或多個要開啟的檔案。" version="1.0" helpurl="flash.filesystem:File:browseForOpenMultiple" playername="AIR"/>
						<string name="browseForSave" object="[flash.filesystem.File]" text=".browseForSave(%標題:String%):void" tiptext="顯示「儲存檔案」對話方塊，讓使用者選取檔案目的地。" version="1.0" helpurl="flash.filesystem:File:browseForSave" playername="AIR"/>
						<string name="browseForDirectory" object="[flash.filesystem.File]" text=".browseForDirectory(%標題:String%):void" tiptext="顯示目錄選擇器對話方塊，讓使用者選取目錄。" version="1.0" helpurl="flash.filesystem:File:browseForDirectory" playername="AIR"/>
						<string name="deleteFile" object="[flash.filesystem.File]" text=".deleteFile(%%):void" tiptext="刪除檔案。" version="1.0" helpurl="flash.filesystem:File:deleteFile" playername="AIR"/>
						<string name="deleteFileAsync" object="[flash.filesystem.File]" text=".deleteFileAsync(%%):void" tiptext="非同步刪除檔案。" version="1.0" helpurl="flash.filesystem:File:deleteFileAsync" playername="AIR"/>
						<string name="deleteDirectory" object="[flash.filesystem.File]" text=".deleteDirectory(%[刪除目錄內容:Boolean=false]%):void" tiptext="刪除目錄。" version="1.0" helpurl="flash.filesystem:File:deleteDirectory" playername="AIR"/>
						<string name="deleteDirectoryAsync" object="[flash.filesystem.File]" text=".deleteDirectoryAsync(%[刪除目錄內容:Boolean=false]%):void" tiptext="非同步刪除目錄。" version="1.0" helpurl="flash.filesystem:File:deleteDirectoryAsync" playername="AIR"/>
						<string name="copyTo" object="[flash.filesystem.File]" text=".copyTo(%新位置:flash.net:FileReference[,覆寫:Boolean=false]%):void" tiptext="將這個 File 物件所指定之位置上的檔案或目錄複製到 newLocation 參數所指定的位置。" version="1.0" helpurl="flash.filesystem:File:copyTo" playername="AIR"/>
						<string name="copyToAsync" object="[flash.filesystem.File]" text=".copyToAsync(%新位置:flash.net:FileReference[,覆寫:Boolean=false]%):void" tiptext="開始將此 File 物件指定位置上的檔案或目錄複製到 destination 參數所指定的位置。" version="1.0" helpurl="flash.filesystem:File:copyToAsync" playername="AIR"/>
						<string name="moveTo" object="[flash.filesystem.File]" text=".moveTo(%新位置:flash.net:FileReference[,覆寫:Boolean=false]%):void" tiptext="將此 File 物件指定位置上的檔案或目錄移動到 destination 參數所指定的位置。" version="1.0" helpurl="flash.filesystem:File:moveTo" playername="AIR"/>
						<string name="moveToAsync" object="[flash.filesystem.File]" text=".moveToAsync(%新位置:flash.net:FileReference[,覆寫:Boolean=false]%):void" tiptext="開始將此 File 物件指定位置上的檔案或目錄移動到 newLocation 參數所指定的位置。" version="1.0" helpurl="flash.filesystem:File:moveToAsync" playername="AIR"/>
						<string name="moveToTrash" object="[flash.filesystem.File]" text=".moveToTrash(%%):void" tiptext="將檔案或目錄移動到垃圾桶。" version="1.0" helpurl="flash.filesystem:File:moveToTrash" playername="AIR"/>
						<string name="moveToTrashAsync" object="[flash.filesystem.File]" text=".moveToTrashAsync(%%):void" tiptext="以非同步方式，將檔案或目錄移至資源回收筒。" version="1.0" helpurl="flash.filesystem:File:moveToTrashAsync" playername="AIR"/>
						<string name="createDirectory" object="[flash.filesystem.File]" text=".createDirectory(%%):void" tiptext="建立指定的目錄與任何必要的父目錄。" version="1.0" helpurl="flash.filesystem:File:createDirectory" playername="AIR"/>
						<string name="getDirectoryListing" object="[flash.filesystem.File]" text=".getDirectoryListing(%%):Array" tiptext="傳回 File 物件陣列 (對應至此 File 物件所代表之目錄中的檔案與目錄)。" version="1.0" helpurl="flash.filesystem:File:getDirectoryListing" playername="AIR"/>
						<string name="getDirectoryListingAsync" object="[flash.filesystem.File]" text=".getDirectoryListingAsync(%%):void" tiptext="非同步擷取 File 物件陣列 (對應至由此 File 物件所代表的目錄內容)。" version="1.0" helpurl="flash.filesystem:File:getDirectoryListingAsync" playername="AIR"/>
						<string name="clone" object="[flash.filesystem.File]" text=".clone(%%):flash.filesystem:File" tiptext="傳回此 File 物件的副本。" version="1.0" helpurl="flash.filesystem:File:clone" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="File 類別的屬性" helpurl="flash.filesystem:File">
						<string name="systemCharset" object="[flash.filesystem.File]" text=".systemCharset" tiptext="主機作業系統使用的預設編碼。" version="" helpurl="flash.filesystem:File:systemCharset:get" playername="AIR"/>
						<string name="separator" object="[flash.filesystem.File]" text=".separator" tiptext="主機作業系統的路徑元件分隔符號字元。" version="" helpurl="flash.filesystem:File:separator:get" playername="AIR"/>
						<string name="lineEnding" object="[flash.filesystem.File]" text=".lineEnding" tiptext="主機作業系統使用的行尾字元順序。" version="" helpurl="flash.filesystem:File:lineEnding:get" playername="AIR"/>
						<string name="exists" object="[flash.filesystem.File]" text=".exists" tiptext="指出參考的檔案或目錄是否存在。" version="" helpurl="flash.filesystem:File:exists:get" playername="AIR"/>
						<string name="isHidden" object="[flash.filesystem.File]" text=".isHidden" tiptext="指出參考的檔案或目錄是否為「隱藏」。如果參考的檔案或目錄是隱藏的，則此值為 true，否則為 false。" version="" helpurl="flash.filesystem:File:isHidden:get" playername="AIR"/>
						<string name="isDirectory" object="[flash.filesystem.File]" text=".isDirectory" tiptext="指出是否參考目錄。" version="" helpurl="flash.filesystem:File:isDirectory:get" playername="AIR"/>
						<string name="isPackage" object="[flash.filesystem.File]" text=".isPackage" tiptext="指出參考的目錄是否為套件。" version="" helpurl="flash.filesystem:File:isPackage:get" playername="AIR"/>
						<string name="isSymbolicLink" object="[flash.filesystem.File]" text=".isSymbolicLink" tiptext="指出參考是否為符號連結。" version="" helpurl="flash.filesystem:File:isSymbolicLink:get" playername="AIR"/>
						<string name="parent" object="[flash.filesystem.File]" text=".parent" tiptext="內含此 File 物件所參照之檔案或目錄的目錄。" version="" helpurl="flash.filesystem:File:parent:get" playername="AIR"/>
						<string name="nativePath" object="[flash.filesystem.File]" text=".nativePath" tiptext="主機作業系統形式中的完整路徑。" version="" helpurl="flash.filesystem:File:nativePath:get" playername="AIR"/>
						<string name="userDirectory" object="[flash.filesystem.File]" text=".userDirectory" tiptext="使用者目錄。" version="" helpurl="flash.filesystem:File:userDirectory:get" playername="AIR"/>
						<string name="documentsDirectory" object="[flash.filesystem.File]" text=".documentsDirectory" tiptext="使用者文件目錄。" version="" helpurl="flash.filesystem:File:documentsDirectory:get" playername="AIR"/>
						<string name="desktopDirectory" object="[flash.filesystem.File]" text=".desktopDirectory" tiptext="使用者桌面目錄。" version="" helpurl="flash.filesystem:File:desktopDirectory:get" playername="AIR"/>
						<string name="applicationStorageDirectory" object="[flash.filesystem.File]" text=".applicationStorageDirectory" tiptext="應用程式的私有儲存目錄。" version="" helpurl="flash.filesystem:File:applicationStorageDirectory:get" playername="AIR"/>
						<string name="applicationDirectory" object="[flash.filesystem.File]" text=".applicationDirectory" tiptext="內含應用程式已安裝檔案的資料夾。" version="" helpurl="flash.filesystem:File:applicationDirectory:get" playername="AIR"/>
						<string name="url" object="[flash.filesystem.File]" text=".url" tiptext="這個檔案路徑的 URL。" version="" helpurl="flash.filesystem:File:url:get" playername="AIR"/>
						<string name="icon" object="[flash.filesystem.File]" text=".icon" tiptext="包含為檔案所定義之圖示的 Icon 物件。" version="" helpurl="flash.filesystem:File:icon:get" playername="AIR"/>
						<string name="spaceAvailable" object="[flash.filesystem.File]" text=".spaceAvailable" tiptext="此 File 位置上的可用空間 (以位元組為單位)。" version="" helpurl="flash.filesystem:File:spaceAvailable:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="File 類別的事件" helpurl="flash.filesystem:File">
						<string name="directoryListing" object="[flash.filesystem.File]" text=".addEventListener(%類型:String=FileListEvent.DIRECTORY_LISTING{FileListEvent.DIRECTORY_LISTING,FileListEvent.SELECT_MULTIPLE,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當目錄清單因為呼叫 getDirectoryListingAsync() 方法而可供使用時傳送。" version="" helpurl="flash.filesystem:File__directoryListing" playername="AIR"/>
						<string name="selectMultiple" object="[flash.filesystem.File]" text=".addEventListener(%類型:String=FileListEvent.SELECT_MULTIPLE{FileListEvent.DIRECTORY_LISTING,FileListEvent.SELECT_MULTIPLE,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者從呼叫 browseForOpenMultiple() 方法所開啟的對話方塊中選取檔案時傳送。" version="" helpurl="flash.filesystem:File__selectMultiple" playername="AIR"/>
						<string name="select" object="[flash.filesystem.File]" text=".addEventListener(%類型:String=Event.SELECT{FileListEvent.DIRECTORY_LISTING,FileListEvent.SELECT_MULTIPLE,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者從檔案或目錄瀏覽對話方塊中選取檔案或目錄時傳送。" version="" helpurl="flash.filesystem:File_flash.events.Event.SELECT_select" playername="AIR"/>
						<string name="securityError" object="[flash.filesystem.File]" text=".addEventListener(%類型:String=SecurityErrorEvent.SECURITY_ERROR{FileListEvent.DIRECTORY_LISTING,FileListEvent.SELECT_MULTIPLE,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當作業違反安全性限制時傳送。" version="" helpurl="flash.filesystem:File_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername="AIR"/>
						<string name="ioError" object="[flash.filesystem.File]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{FileListEvent.DIRECTORY_LISTING,FileListEvent.SELECT_MULTIPLE,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在非同步檔案作業期間發生錯誤時傳送。" version="" helpurl="flash.filesystem:File_flash.events.IOErrorEvent.IO_ERROR_ioError" playername="AIR"/>
						<string name="complete" object="[flash.filesystem.File]" text=".addEventListener(%類型:String=Event.COMPLETE{FileListEvent.DIRECTORY_LISTING,FileListEvent.SELECT_MULTIPLE,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在非同步作業完成時傳送。" version="" helpurl="flash.filesystem:File_flash.events.Event.COMPLETE_complete" playername="AIR"/>
						<string name="cancel" object="[flash.filesystem.File]" text=".addEventListener(%類型:String=Event.CANCEL{FileListEvent.DIRECTORY_LISTING,FileListEvent.SELECT_MULTIPLE,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在待處理的非同步作業取消時傳送。" version="" helpurl="flash.filesystem:File_flash.events.Event.CANCEL_cancel" playername="AIR"/>
					</folder>
				</folder>
				<folder name="FileMode" id="[flash.filesystem.FileMode]" sort="true" index="true" asAncestors="Object" tiptext="FileMode 類別會定義 fileMode 參數 (屬於 FileStream 類別的 open() 和 openAsync() 方法) 中使用的字串常數。" helpurl="flash.filesystem:FileMode">
					<folder name="屬性" id="Properties" tiptext="FileMode 類別的屬性" helpurl="flash.filesystem:FileMode">
						<string name="READ" object="[flash.filesystem.FileMode]" text="FileMode.READ" constant="true" tiptext="用於要在唯讀模式下開啟的檔案。" version="" helpurl="flash.filesystem:FileMode:READ" playername="AIR"/>
						<string name="WRITE" object="[flash.filesystem.FileMode]" text="FileMode.WRITE" constant="true" tiptext="用於要在唯寫模式下開啟的檔案。" version="" helpurl="flash.filesystem:FileMode:WRITE" playername="AIR"/>
						<string name="UPDATE" object="[flash.filesystem.FileMode]" text="FileMode.UPDATE" constant="true" tiptext="用於要在讀取/寫入模式下開啟的檔案。" version="" helpurl="flash.filesystem:FileMode:UPDATE" playername="AIR"/>
						<string name="APPEND" object="[flash.filesystem.FileMode]" text="FileMode.APPEND" constant="true" tiptext="用於要在寫入模式下開啟的檔案，其中所有寫入的資料都會附加至檔案結尾。" version="" helpurl="flash.filesystem:FileMode:APPEND" playername="AIR"/>
					</folder>
				</folder>
				<folder name="FileStream" id="[flash.filesystem.FileStream]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="FileStream 物件可用來讀取與寫入檔案。" helpurl="flash.filesystem:FileStream">
					<folder name="方法" id="Methods" tiptext="FileStream 類別的方法" helpurl="flash.filesystem:FileStream">
						<string name="FileStream" object="[flash.filesystem.FileStream]" text="new FileStream(%%)" constructor="true" tiptext="建立 FileStream 物件。" version="1.0" helpurl="flash.filesystem:FileStream:FileStream" playername="AIR"/>
						<string name="open" object="[flash.filesystem.FileStream]" text=".open(%檔案:flash.filesystem:File,檔案模式:String%):void" tiptext="以同步方式開啟 FileStream 物件，並指向 file 參數所指定的檔案。" version="1.0" helpurl="flash.filesystem:FileStream:open" playername="AIR"/>
						<string name="openAsync" object="[flash.filesystem.FileStream]" text=".openAsync(%檔案:flash.filesystem:File,檔案模式:String%):void" tiptext="以非同步方式開啟 FileStream 物件，並指向 file 參數所指定的檔案。" version="1.0" helpurl="flash.filesystem:FileStream:openAsync" playername="AIR"/>
						<string name="truncate" object="[flash.filesystem.FileStream]" text=".truncate(%%):void" tiptext="在 FileStream 物件之 position 屬性所指定的位置截斷檔案。" version="1.0" helpurl="flash.filesystem:FileStream:truncate" playername="AIR"/>
						<string name="close" object="[flash.filesystem.FileStream]" text=".close(%%):void" tiptext="關閉 FileStream 物件。" version="1.0" helpurl="flash.filesystem:FileStream:close" playername="AIR"/>
						<string name="readBoolean" object="[flash.filesystem.FileStream]" text=".readBoolean(%%):Boolean" tiptext="Reads a Boolean value from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readBoolean" playername="AIR"/>
						<string name="readByte" object="[flash.filesystem.FileStream]" text=".readByte(%%):int" tiptext="Reads a signed byte from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readByte" playername="AIR"/>
						<string name="readBytes" object="[flash.filesystem.FileStream]" text=".readBytes(%位元組:flash.utils:ByteArray[,偏移:uint=0,長度:uint=0]%):void" tiptext="Reads the number of data bytes, specified by the length parameter, from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readBytes" playername="AIR"/>
						<string name="readDouble" object="[flash.filesystem.FileStream]" text=".readDouble(%%):Number" tiptext="Reads an IEEE 754 double-precision floating point number from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readDouble" playername="AIR"/>
						<string name="readFloat" object="[flash.filesystem.FileStream]" text=".readFloat(%%):Number" tiptext="Reads an IEEE 754 single-precision floating point number from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readFloat" playername="AIR"/>
						<string name="readInt" object="[flash.filesystem.FileStream]" text=".readInt(%%):int" tiptext="Reads a signed 32-bit integer from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readInt" playername="AIR"/>
						<string name="readMultiByte" object="[flash.filesystem.FileStream]" text=".readMultiByte(%長度:uint,字元組:String%):String" tiptext="Reads a multibyte string of specified length from the file stream, byte stream, or byte array using the specified character set." version="1.0" helpurl="flash.filesystem:FileStream:readMultiByte" playername="AIR"/>
						<string name="readObject" object="[flash.filesystem.FileStream]" text=".readObject(%%)" tiptext="Reads an object from the file stream, byte stream, or byte array, encoded in AMF serialized format." version="1.0" helpurl="flash.filesystem:FileStream:readObject" playername="AIR"/>
						<string name="readShort" object="[flash.filesystem.FileStream]" text=".readShort(%%):int" tiptext="Reads a signed 16-bit integer from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readShort" playername="AIR"/>
						<string name="readUnsignedByte" object="[flash.filesystem.FileStream]" text=".readUnsignedByte(%%):uint" tiptext="Reads an unsigned byte from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readUnsignedByte" playername="AIR"/>
						<string name="readUnsignedInt" object="[flash.filesystem.FileStream]" text=".readUnsignedInt(%%):uint" tiptext="Reads an unsigned 32-bit integer from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readUnsignedInt" playername="AIR"/>
						<string name="readUnsignedShort" object="[flash.filesystem.FileStream]" text=".readUnsignedShort(%%):uint" tiptext="Reads an unsigned 16-bit integer from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readUnsignedShort" playername="AIR"/>
						<string name="readUTF" object="[flash.filesystem.FileStream]" text=".readUTF(%%):String" tiptext="Reads a UTF-8 string from the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:readUTF" playername="AIR"/>
						<string name="readUTFBytes" object="[flash.filesystem.FileStream]" text=".readUTFBytes(%長度:uint%):String" tiptext="Reads a sequence of UTF-8 bytes from the byte stream or byte array and returns a string." version="1.0" helpurl="flash.filesystem:FileStream:readUTFBytes" playername="AIR"/>
						<string name="writeBoolean" object="[flash.filesystem.FileStream]" text=".writeBoolean(%值:Boolean%):void" tiptext="寫入 Boolean 值。" version="1.0" helpurl="flash.filesystem:FileStream:writeBoolean" playername="AIR"/>
						<string name="writeByte" object="[flash.filesystem.FileStream]" text=".writeByte(%值:int%):void" tiptext="寫入位元組。" version="1.0" helpurl="flash.filesystem:FileStream:writeByte" playername="AIR"/>
						<string name="writeBytes" object="[flash.filesystem.FileStream]" text=".writeBytes(%位元組:flash.utils:ByteArray[,偏移:uint=0,長度:uint=0]%):void" tiptext="Writes a sequence of bytes from the specified byte array, bytes, starting at the byte specified by offset (using a zero-based index) with a length specified by length, into the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:writeBytes" playername="AIR"/>
						<string name="writeDouble" object="[flash.filesystem.FileStream]" text=".writeDouble(%值:Number%):void" tiptext="寫入 IEEE 754 雙精度 (64 位元) 浮點數。" version="1.0" helpurl="flash.filesystem:FileStream:writeDouble" playername="AIR"/>
						<string name="writeFloat" object="[flash.filesystem.FileStream]" text=".writeFloat(%值:Number%):void" tiptext="寫入 IEEE 754 單精度 (32 位元) 浮點數。" version="1.0" helpurl="flash.filesystem:FileStream:writeFloat" playername="AIR"/>
						<string name="writeInt" object="[flash.filesystem.FileStream]" text=".writeInt(%值:int%):void" tiptext="寫入 32 位元的具有正負號整數。" version="1.0" helpurl="flash.filesystem:FileStream:writeInt" playername="AIR"/>
						<string name="writeMultiByte" object="[flash.filesystem.FileStream]" text=".writeMultiByte(%值:String,字元組:String%):void" tiptext="Writes a multibyte string to the file stream, byte stream, or byte array, using the specified character set." version="1.0" helpurl="flash.filesystem:FileStream:writeMultiByte" playername="AIR"/>
						<string name="writeObject" object="[flash.filesystem.FileStream]" text=".writeObject(%物件:*%):void" tiptext="Writes an object to the file stream, byte stream, or byte array, in AMF serialized format." version="1.0" helpurl="flash.filesystem:FileStream:writeObject" playername="AIR"/>
						<string name="writeShort" object="[flash.filesystem.FileStream]" text=".writeShort(%值:int%):void" tiptext="寫入 16 位元整數。" version="1.0" helpurl="flash.filesystem:FileStream:writeShort" playername="AIR"/>
						<string name="writeUnsignedInt" object="[flash.filesystem.FileStream]" text=".writeUnsignedInt(%值:uint%):void" tiptext="寫入 32 位元的無正負號整數。" version="1.0" helpurl="flash.filesystem:FileStream:writeUnsignedInt" playername="AIR"/>
						<string name="writeUTF" object="[flash.filesystem.FileStream]" text=".writeUTF(%值:String%):void" tiptext="Writes a UTF-8 string to the file stream, byte stream, or byte array." version="1.0" helpurl="flash.filesystem:FileStream:writeUTF" playername="AIR"/>
						<string name="writeUTFBytes" object="[flash.filesystem.FileStream]" text=".writeUTFBytes(%值:String%):void" tiptext="寫入 UTF-8 字串。" version="1.0" helpurl="flash.filesystem:FileStream:writeUTFBytes" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FileStream 類別的屬性" helpurl="flash.filesystem:FileStream">
						<string name="position" object="[flash.filesystem.FileStream]" text=".position" tiptext="檔案中的目前位置。" version="" helpurl="flash.filesystem:FileStream:position:get" playername="AIR"/>
						<string name="readAhead" object="[flash.filesystem.FileStream]" text=".readAhead" tiptext="非同步讀取檔案時，要求的資料量。" version="" helpurl="flash.filesystem:FileStream:readAhead:get" playername="AIR"/>
						<string name="bytesAvailable" object="[flash.filesystem.FileStream]" text=".bytesAvailable" tiptext="傳回可在輸入緩衝區中讀取之資料的位元組數。" version="" helpurl="flash.filesystem:FileStream:bytesAvailable:get" playername="AIR"/>
						<string name="endian" object="[flash.filesystem.FileStream]" text=".endian" tiptext="The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant from the Endian class." version="" helpurl="flash.filesystem:FileStream:endian:get" playername="AIR"/>
						<string name="objectEncoding" object="[flash.filesystem.FileStream]" text=".objectEncoding" tiptext="指定當使用 readObject() 或 writeObject() 方法來寫入或讀取二進位資料時，是否使用 AMF3 或 AMF0 格式。" version="" helpurl="flash.filesystem:FileStream:objectEncoding:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="FileStream 類別的事件。" helpurl="flash.filesystem:FileStream">
						<string name="complete" object="[flash.filesystem.FileStream]" text=".addEventListener(%類型:String=Event.COMPLETE{Event.COMPLETE,OutputProgressEvent.OUTPUT_PROGRESS,ProgressEvent.PROGRESS,IOErrorEvent.IO_ERROR,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="發出訊號，表示已到達串流結尾。" version="" helpurl="flash.filesystem:FileStream_flash.events.Event.COMPLETE_complete" playername="AIR"/>
						<string name="outputProgress" object="[flash.filesystem.FileStream]" text=".addEventListener(%類型:String=OutputProgressEvent.OUTPUT_PROGRESS{Event.COMPLETE,OutputProgressEvent.OUTPUT_PROGRESS,ProgressEvent.PROGRESS,IOErrorEvent.IO_ERROR,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="發出訊號，表示已將緩衝區資料寫入檔案。" version="" helpurl="flash.filesystem:FileStream_flash.events.OutputProgressEvent.OUTPUT_PROGRESS_outputProgress" playername="AIR"/>
						<string name="progress" object="[flash.filesystem.FileStream]" text=".addEventListener(%類型:String=ProgressEvent.PROGRESS{Event.COMPLETE,OutputProgressEvent.OUTPUT_PROGRESS,ProgressEvent.PROGRESS,IOErrorEvent.IO_ERROR,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="發出訊號，表示串流上已有可用的新資料。" version="" helpurl="flash.filesystem:FileStream_flash.events.ProgressEvent.PROGRESS_progress" playername="AIR"/>
						<string name="ioError" object="[flash.filesystem.FileStream]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{Event.COMPLETE,OutputProgressEvent.OUTPUT_PROGRESS,ProgressEvent.PROGRESS,IOErrorEvent.IO_ERROR,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出在非同步檔案 I/O 作業期間發生錯誤。" version="" helpurl="flash.filesystem:FileStream_flash.events.IOErrorEvent.IO_ERROR_ioError" playername="AIR"/>
						<string name="close" object="[flash.filesystem.FileStream]" text=".addEventListener(%類型:String=Event.CLOSE{Event.COMPLETE,OutputProgressEvent.OUTPUT_PROGRESS,ProgressEvent.PROGRESS,IOErrorEvent.IO_ERROR,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出已經明確呼叫 close() 方法來關閉串流。" version="" helpurl="flash.filesystem:FileStream_flash.events.Event.CLOSE_close" playername="AIR"/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.filters" id="flash.filters" sort="true" tiptext="flash.filters 套件的類別" helpurl="flash.filters">
				<folder name="BevelFilter" id="[flash.filters.BevelFilter]" sort="true" index="true" asAncestors="flash.filters:BitmapFilter,Object" tiptext="BevelFilter 類別可讓您將斜角特效加入至顯示物件。" helpurl="flash.filters:BevelFilter">
					<folder name="方法" id="Methods" tiptext="BevelFilter 類別的方法" helpurl="flash.filters:BevelFilter">
						<string name="BevelFilter" object="[flash.filters.BevelFilter]" text="new BevelFilter(%[距離:Number=4.0,角度:Number=45,反白標示顏色:uint=0xFFFFFF,反白標示 Alpha:Number=1.0,陰影顏色:uint=0x000000,陰影 Alpha:Number=1.0,X 軸模糊化:Number=4.0,Y 軸模糊化:Number=4.0,強度:Number=1,品質:int=1,類型:String=inner,去底色:Boolean=false]%)" constructor="true" tiptext="會以指定的參數初始化新的 BevelFilter 實體。" version="9" helpurl="flash.filters:BevelFilter:BevelFilter" playername=""/>
						<string name="clone" object="[flash.filters.BevelFilter]" text=".clone(%%):flash.filters:BitmapFilter" tiptext="傳回此濾鏡物件的副本。" version="9" helpurl="flash.filters:BevelFilter:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="BevelFilter 類別的屬性" helpurl="flash.filters:BevelFilter">
						<string name="distance" object="[flash.filters.BevelFilter]" text=".distance" tiptext="斜角的偏移距離。" version="" helpurl="flash.filters:BevelFilter:distance:get" playername=""/>
						<string name="angle" object="[flash.filters.BevelFilter]" text=".angle" tiptext="斜角的角度。" version="" helpurl="flash.filters:BevelFilter:angle:get" playername=""/>
						<string name="highlightColor" object="[flash.filters.BevelFilter]" text=".highlightColor" tiptext="斜角的反白標示顏色。" version="" helpurl="flash.filters:BevelFilter:highlightColor:get" playername=""/>
						<string name="highlightAlpha" object="[flash.filters.BevelFilter]" text=".highlightAlpha" tiptext="反白標示顏色的 Alpha 透明度值。" version="" helpurl="flash.filters:BevelFilter:highlightAlpha:get" playername=""/>
						<string name="shadowColor" object="[flash.filters.BevelFilter]" text=".shadowColor" tiptext="斜角的陰影顏色。" version="" helpurl="flash.filters:BevelFilter:shadowColor:get" playername=""/>
						<string name="shadowAlpha" object="[flash.filters.BevelFilter]" text=".shadowAlpha" tiptext="陰影顏色的 Alpha 透明度值。" version="" helpurl="flash.filters:BevelFilter:shadowAlpha:get" playername=""/>
						<string name="blurX" object="[flash.filters.BevelFilter]" text=".blurX" tiptext="水平模糊化量，以像素為單位。" version="" helpurl="flash.filters:BevelFilter:blurX:get" playername=""/>
						<string name="blurY" object="[flash.filters.BevelFilter]" text=".blurY" tiptext="垂直模糊化量，以像素為單位。" version="" helpurl="flash.filters:BevelFilter:blurY:get" playername=""/>
						<string name="knockout" object="[flash.filters.BevelFilter]" text=".knockout" tiptext="套用去底色特效 (true)，可以有效地讓物件的填色透明化，並顯露出文件的背景顏色。" version="" helpurl="flash.filters:BevelFilter:knockout:get" playername=""/>
						<string name="quality" object="[flash.filters.BevelFilter]" text=".quality" tiptext="套用濾鏡的次數。" version="" helpurl="flash.filters:BevelFilter:quality:get" playername=""/>
						<string name="strength" object="[flash.filters.BevelFilter]" text=".strength" tiptext="壓印強度或範圍。" version="" helpurl="flash.filters:BevelFilter:strength:get" playername=""/>
						<string name="type" object="[flash.filters.BevelFilter]" text=".type" tiptext="斜角在物件上的位置。" version="" helpurl="flash.filters:BevelFilter:type:get" playername=""/>
					</folder>
				</folder>
				<folder name="BitmapFilter" id="[flash.filters.BitmapFilter]" sort="true" index="true" asAncestors="Object" tiptext="BitmapFilter 類別是所有影像濾鏡特效的基底類別。" helpurl="flash.filters:BitmapFilter">
					<folder name="方法" id="Methods" tiptext="BitmapFilter 類別的方法" helpurl="flash.filters:BitmapFilter">
						<string name="clone" object="[flash.filters.BitmapFilter]" text=".clone(%%):flash.filters:BitmapFilter" tiptext="BitmapFilter 物件的副本。" version="9" helpurl="flash.filters:BitmapFilter:clone" playername=""/>
					</folder>
				</folder>
				<folder name="BitmapFilterQuality" id="[flash.filters.BitmapFilterQuality]" sort="true" index="true" asAncestors="Object" tiptext="BitmapFilterQuality 類別包含可設定 BitmapFilter 物件顯示品質的值。" helpurl="flash.filters:BitmapFilterQuality">
					<folder name="屬性" id="Properties" tiptext="BitmapFilterQuality 類別的屬性" helpurl="flash.filters:BitmapFilterQuality">
						<string name="LOW" object="[flash.filters.BitmapFilterQuality]" text="BitmapFilterQuality.LOW" constant="true" tiptext="定義低品質濾鏡設定。" version="" helpurl="flash.filters:BitmapFilterQuality:LOW" playername=""/>
						<string name="MEDIUM" object="[flash.filters.BitmapFilterQuality]" text="BitmapFilterQuality.MEDIUM" constant="true" tiptext="定義普通品質濾鏡設定。" version="" helpurl="flash.filters:BitmapFilterQuality:MEDIUM" playername=""/>
						<string name="HIGH" object="[flash.filters.BitmapFilterQuality]" text="BitmapFilterQuality.HIGH" constant="true" tiptext="定義高品質濾鏡設定。" version="" helpurl="flash.filters:BitmapFilterQuality:HIGH" playername=""/>
					</folder>
				</folder>
				<folder name="BitmapFilterType" id="[flash.filters.BitmapFilterType]" sort="true" index="true" asAncestors="Object" tiptext="BitmapFilterType 類別含有用來設定 BitmapFilter 類型的值。" helpurl="flash.filters:BitmapFilterType">
					<folder name="屬性" id="Properties" tiptext="BitmapFilterType 類別的屬性" helpurl="flash.filters:BitmapFilterType">
						<string name="INNER" object="[flash.filters.BitmapFilterType]" text="BitmapFilterType.INNER" constant="true" tiptext="會定義將濾鏡套用至物件內部區域的設定。" version="" helpurl="flash.filters:BitmapFilterType:INNER" playername=""/>
						<string name="OUTER" object="[flash.filters.BitmapFilterType]" text="BitmapFilterType.OUTER" constant="true" tiptext="會定義將濾鏡套用至物件外部區域的設定。" version="" helpurl="flash.filters:BitmapFilterType:OUTER" playername=""/>
						<string name="FULL" object="[flash.filters.BitmapFilterType]" text="BitmapFilterType.FULL" constant="true" tiptext="會定義將濾鏡套用至物件整個區域的設定。" version="" helpurl="flash.filters:BitmapFilterType:FULL" playername=""/>
					</folder>
				</folder>
				<folder name="BlurFilter" id="[flash.filters.BlurFilter]" sort="true" index="true" asAncestors="flash.filters:BitmapFilter,Object" tiptext="BlurFilter 類別可讓您將模糊化視覺效果套用至顯示物件。" helpurl="flash.filters:BlurFilter">
					<folder name="方法" id="Methods" tiptext="BlurFilter 類別的方法" helpurl="flash.filters:BlurFilter">
						<string name="BlurFilter" object="[flash.filters.BlurFilter]" text="new BlurFilter(%[模糊X:Number=4.0,模糊Y:Number=4.0,品質:int=1]%)" constructor="true" tiptext="初始化濾鏡。" version="9" helpurl="flash.filters:BlurFilter:BlurFilter" playername=""/>
						<string name="clone" object="[flash.filters.BlurFilter]" text=".clone(%%):flash.filters:BitmapFilter" tiptext="傳回此濾鏡物件的副本。" version="9" helpurl="flash.filters:BlurFilter:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="BlurFilter 類別的屬性" helpurl="flash.filters:BlurFilter">
						<string name="blurX" object="[flash.filters.BlurFilter]" text=".blurX" tiptext="水平模糊化量。" version="" helpurl="flash.filters:BlurFilter:blurX:get" playername=""/>
						<string name="blurY" object="[flash.filters.BlurFilter]" text=".blurY" tiptext="垂直模糊化量。" version="" helpurl="flash.filters:BlurFilter:blurY:get" playername=""/>
						<string name="quality" object="[flash.filters.BlurFilter]" text=".quality" tiptext="執行模糊化的次數。" version="" helpurl="flash.filters:BlurFilter:quality:get" playername=""/>
					</folder>
				</folder>
				<folder name="ColorMatrixFilter" id="[flash.filters.ColorMatrixFilter]" sort="true" index="true" asAncestors="flash.filters:BitmapFilter,Object" tiptext="ColorMatrixFilter 類別可讓您將 4 x 5 矩陣變化套用到輸入影像上每一像素的 RGBA 值，以產生新的 RGBA 顏色和 Alpha 值組合結果。" helpurl="flash.filters:ColorMatrixFilter">
					<folder name="方法" id="Methods" tiptext="ColorMatrixFilter 類別的方法" helpurl="flash.filters:ColorMatrixFilter">
						<string name="ColorMatrixFilter" object="[flash.filters.ColorMatrixFilter]" text="new ColorMatrixFilter(%[矩陣:Array=null]%)" constructor="true" tiptext="初始化新的 ColorMatrixFilter 實體。" version="9" helpurl="flash.filters:ColorMatrixFilter:ColorMatrixFilter" playername=""/>
						<string name="clone" object="[flash.filters.ColorMatrixFilter]" text=".clone(%%):flash.filters:BitmapFilter" tiptext="傳回此濾鏡物件的副本。" version="9" helpurl="flash.filters:ColorMatrixFilter:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ColorMatrixFilter 類別的屬性" helpurl="flash.filters:ColorMatrixFilter">
						<string name="matrix" object="[flash.filters.ColorMatrixFilter]" text=".matrix" tiptext="用於 4 x 5 顏色變化的 20 個項目陣列。" version="" helpurl="flash.filters:ColorMatrixFilter:matrix:get" playername=""/>
					</folder>
				</folder>
				<folder name="ConvolutionFilter" id="[flash.filters.ConvolutionFilter]" sort="true" index="true" asAncestors="flash.filters:BitmapFilter,Object" tiptext="ConvolutionFilter 類別套用矩陣迴旋濾鏡效果。" helpurl="flash.filters:ConvolutionFilter">
					<folder name="方法" id="Methods" tiptext="ConvolutionFilter 類別的方法" helpurl="flash.filters:ConvolutionFilter">
						<string name="ConvolutionFilter" object="[flash.filters.ConvolutionFilter]" text="new ConvolutionFilter(%[矩陣X:Number=0,矩陣Y:Number=0,矩陣:Array=null,除數:Number=1.0,偏差值:Number=0.0,保留 Alpha:Boolean=true,錯置值:Boolean=true,顏色:uint=0,alpha:Number=0.0]%)" constructor="true" tiptext="以指定的參數初始化 ConvolutionFilter 實體。" version="9" helpurl="flash.filters:ConvolutionFilter:ConvolutionFilter" playername=""/>
						<string name="clone" object="[flash.filters.ConvolutionFilter]" text=".clone(%%):flash.filters:BitmapFilter" tiptext="傳回此濾鏡物件的副本。" version="9" helpurl="flash.filters:ConvolutionFilter:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ConvolutionFilter 類別的屬性" helpurl="flash.filters:ConvolutionFilter">
						<string name="matrix" object="[flash.filters.ConvolutionFilter]" text=".matrix" tiptext="用於矩陣變化的值陣列。" version="" helpurl="flash.filters:ConvolutionFilter:matrix:get" playername=""/>
						<string name="matrixX" object="[flash.filters.ConvolutionFilter]" text=".matrixX" tiptext="矩陣的 x 維度 (矩陣的行數)。" version="" helpurl="flash.filters:ConvolutionFilter:matrixX:get" playername=""/>
						<string name="matrixY" object="[flash.filters.ConvolutionFilter]" text=".matrixY" tiptext="矩陣的 y 維度 (矩陣的列數)。" version="" helpurl="flash.filters:ConvolutionFilter:matrixY:get" playername=""/>
						<string name="divisor" object="[flash.filters.ConvolutionFilter]" text=".divisor" tiptext="進行矩陣變化時使用的除數值。" version="" helpurl="flash.filters:ConvolutionFilter:divisor:get" playername=""/>
						<string name="bias" object="[flash.filters.ConvolutionFilter]" text=".bias" tiptext="增加至矩陣變化結果的偏差值量。" version="" helpurl="flash.filters:ConvolutionFilter:bias:get" playername=""/>
						<string name="preserveAlpha" object="[flash.filters.ConvolutionFilter]" text=".preserveAlpha" tiptext="指出是否保留了 Alpha 色版而未保留濾鏡效果，或者迴旋濾鏡是否套用到 Alpha 色版以及顏色色版。" version="" helpurl="flash.filters:ConvolutionFilter:preserveAlpha:get" playername=""/>
						<string name="clamp" object="[flash.filters.ConvolutionFilter]" text=".clamp" tiptext="指出是否應該固定影像。" version="" helpurl="flash.filters:ConvolutionFilter:clamp:get" playername=""/>
						<string name="color" object="[flash.filters.ConvolutionFilter]" text=".color" tiptext="要用來替代原始影像中的像素的十六進位顏色。" version="" helpurl="flash.filters:ConvolutionFilter:color:get" playername=""/>
						<string name="alpha" object="[flash.filters.ConvolutionFilter]" text=".alpha" tiptext="替代顏色的 Alpha 透明度值。" version="" helpurl="flash.filters:ConvolutionFilter:alpha:get" playername=""/>
					</folder>
				</folder>
				<folder name="DisplacementMapFilter" id="[flash.filters.DisplacementMapFilter]" sort="true" index="true" asAncestors="flash.filters:BitmapFilter,Object" tiptext="DisplacementMapFilter 類別會使用指定之 BitmapData 物件 (稱為置換對應影像) 的像素值來執行物件的置換，如 MovieClip 實體。" helpurl="flash.filters:DisplacementMapFilter">
					<folder name="方法" id="Methods" tiptext="DisplacementMapFilter 類別的方法" helpurl="flash.filters:DisplacementMapFilter">
						<string name="DisplacementMapFilter" object="[flash.filters.DisplacementMapFilter]" text="new DisplacementMapFilter(% 對應點陣圖:flash.display.BitmapData, 對應點:flash.geom.Point, 組件 X:Number, 組件 Y:Number, X 軸縮放:Number, Y 軸縮放:Number[, 模式:String, 顏色:Number, Alpha:Number] %)" constructor="true" tiptext="初始化 DisplacementMapFilter 實體。" version="9" helpurl="flash.filters:DisplacementMapFilter:DisplacementMapFilter" playername=""/>
						<string name="clone" object="[flash.filters.DisplacementMapFilter]" text=".clone(%%):flash.filters:BitmapFilter" tiptext="傳回此濾鏡物件的副本。" version="9" helpurl="flash.filters:DisplacementMapFilter:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DisplacementMapFilter 類別的屬性" helpurl="flash.filters:DisplacementMapFilter">
						<string name="mapBitmap" object="[flash.filters.DisplacementMapFilter]" text=".mapBitmap" tiptext="含有置換對應資料的 BitmapData 物件。" version="" helpurl="flash.filters:DisplacementMapFilter:mapBitmap:get" playername=""/>
						<string name="mapPoint" object="[flash.filters.DisplacementMapFilter]" text=".mapPoint" tiptext="值，包含目標顯示物件左上角到對應影像左上角的偏移值。" version="" helpurl="flash.filters:DisplacementMapFilter:mapPoint:get" playername=""/>
						<string name="componentX" object="[flash.filters.DisplacementMapFilter]" text=".componentX" tiptext="說明對應影像要使用何種顏色色版來置換 x 結果。" version="" helpurl="flash.filters:DisplacementMapFilter:componentX:get" playername=""/>
						<string name="componentY" object="[flash.filters.DisplacementMapFilter]" text=".componentY" tiptext="說明在對應影像中要使用何種顏色色版來置換 y 結果。" version="" helpurl="flash.filters:DisplacementMapFilter:componentY:get" playername=""/>
						<string name="scaleX" object="[flash.filters.DisplacementMapFilter]" text=".scaleX" tiptext="用來縮放對應計算的 x 置換結果之倍數。" version="" helpurl="flash.filters:DisplacementMapFilter:scaleX:get" playername=""/>
						<string name="scaleY" object="[flash.filters.DisplacementMapFilter]" text=".scaleY" tiptext="用來縮放對應計算的 y 置換結果之倍數。" version="" helpurl="flash.filters:DisplacementMapFilter:scaleY:get" playername=""/>
						<string name="mode" object="[flash.filters.DisplacementMapFilter]" text=".mode" tiptext="濾鏡模式。" version="" helpurl="flash.filters:DisplacementMapFilter:mode:get" playername=""/>
						<string name="color" object="[flash.filters.DisplacementMapFilter]" text=".color" tiptext="指定要對邊界外的置換項目使用何種顏色。" version="" helpurl="flash.filters:DisplacementMapFilter:color:get" playername=""/>
						<string name="alpha" object="[flash.filters.DisplacementMapFilter]" text=".alpha" tiptext="指定邊界外置換項目要使用的 Alpha 透明度值。" version="" helpurl="flash.filters:DisplacementMapFilter:alpha:get" playername=""/>
					</folder>
				</folder>
				<folder name="DisplacementMapFilterMode" id="[flash.filters.DisplacementMapFilterMode]" sort="true" index="true" asAncestors="Object" tiptext="DisplacementMapFilterMode 類別會提供 DisplacementMapFilter 類別的 mode 屬性值。" helpurl="flash.filters:DisplacementMapFilterMode">
					<folder name="屬性" id="Properties" tiptext="DisplacementMapFilterMode 類別的屬性" helpurl="flash.filters:DisplacementMapFilterMode">
						<string name="WRAP" object="[flash.filters.DisplacementMapFilterMode]" text="DisplacementMapFilterMode.WRAP" constant="true" tiptext="會將置換值圍繞到原始影像的另一邊。" version="" helpurl="flash.filters:DisplacementMapFilterMode:WRAP" playername=""/>
						<string name="CLAMP" object="[flash.filters.DisplacementMapFilterMode]" text="DisplacementMapFilterMode.CLAMP" constant="true" tiptext="會將置換值固定在原始影像的邊緣。" version="" helpurl="flash.filters:DisplacementMapFilterMode:CLAMP" playername=""/>
						<string name="IGNORE" object="[flash.filters.DisplacementMapFilterMode]" text="DisplacementMapFilterMode.IGNORE" constant="true" tiptext="如果置換值已超出範圍，則會忽略該置換行為而使用原始像素。" version="" helpurl="flash.filters:DisplacementMapFilterMode:IGNORE" playername=""/>
						<string name="COLOR" object="[flash.filters.DisplacementMapFilterMode]" text="DisplacementMapFilterMode.COLOR" constant="true" tiptext="如果置換值在影像範圍之外，則會取代 color 和 alpha 屬性中的值。" version="" helpurl="flash.filters:DisplacementMapFilterMode:COLOR" playername=""/>
					</folder>
				</folder>
				<folder name="DropShadowFilter" id="[flash.filters.DropShadowFilter]" sort="true" index="true" asAncestors="flash.filters:BitmapFilter,Object" tiptext="DropShadowFilter 類別可讓您將投影加入至顯示物件。" helpurl="flash.filters:DropShadowFilter">
					<folder name="方法" id="Methods" tiptext="DropShadowFilter 類別的方法" helpurl="flash.filters:DropShadowFilter">
						<string name="DropShadowFilter" object="[flash.filters.DropShadowFilter]" text="new DropShadowFilter(%[距離:Number=4.0,角度:Number=45,顏色:uint=0,alpha:Number=1.0,X 軸模糊化:Number=4.0,Y 軸模糊化:Number=4.0,強度:Number=1.0,品質:int=1,內層:Boolean=false,去底色:Boolean=false,hideObject:Boolean=false]%)" constructor="true" tiptext="會以指定的參數建立新的 DropShadowFilter 實體。" version="9" helpurl="flash.filters:DropShadowFilter:DropShadowFilter" playername=""/>
						<string name="clone" object="[flash.filters.DropShadowFilter]" text=".clone(%%):flash.filters:BitmapFilter" tiptext="傳回此濾鏡物件的副本。" version="9" helpurl="flash.filters:DropShadowFilter:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="DropShadowFilter 類別的屬性" helpurl="flash.filters:DropShadowFilter">
						<string name="distance" object="[flash.filters.DropShadowFilter]" text=".distance" tiptext="陰影的偏移距離，以像素為單位。" version="" helpurl="flash.filters:DropShadowFilter:distance:get" playername=""/>
						<string name="angle" object="[flash.filters.DropShadowFilter]" text=".angle" tiptext="陰影的角度。" version="" helpurl="flash.filters:DropShadowFilter:angle:get" playername=""/>
						<string name="color" object="[flash.filters.DropShadowFilter]" text=".color" tiptext="陰影的顏色。" version="" helpurl="flash.filters:DropShadowFilter:color:get" playername=""/>
						<string name="alpha" object="[flash.filters.DropShadowFilter]" text=".alpha" tiptext="陰影顏色的 Alpha 透明度值。" version="" helpurl="flash.filters:DropShadowFilter:alpha:get" playername=""/>
						<string name="blurX" object="[flash.filters.DropShadowFilter]" text=".blurX" tiptext="水平模糊化量。" version="" helpurl="flash.filters:DropShadowFilter:blurX:get" playername=""/>
						<string name="blurY" object="[flash.filters.DropShadowFilter]" text=".blurY" tiptext="垂直模糊化量。" version="" helpurl="flash.filters:DropShadowFilter:blurY:get" playername=""/>
						<string name="hideObject" object="[flash.filters.DropShadowFilter]" text=".hideObject" tiptext="指出是否隱藏物件。" version="" helpurl="flash.filters:DropShadowFilter:hideObject:get" playername=""/>
						<string name="inner" object="[flash.filters.DropShadowFilter]" text=".inner" tiptext="指出陰影是否為內陰影。" version="" helpurl="flash.filters:DropShadowFilter:inner:get" playername=""/>
						<string name="knockout" object="[flash.filters.DropShadowFilter]" text=".knockout" tiptext="套用去底色特效 (true)，可以有效地讓物件的填色透明化，並顯露出文件的背景顏色。" version="" helpurl="flash.filters:DropShadowFilter:knockout:get" playername=""/>
						<string name="quality" object="[flash.filters.DropShadowFilter]" text=".quality" tiptext="套用濾鏡的次數。" version="" helpurl="flash.filters:DropShadowFilter:quality:get" playername=""/>
						<string name="strength" object="[flash.filters.DropShadowFilter]" text=".strength" tiptext="壓印強度或範圍。" version="" helpurl="flash.filters:DropShadowFilter:strength:get" playername=""/>
					</folder>
				</folder>
				<folder name="GlowFilter" id="[flash.filters.GlowFilter]" sort="true" index="true" asAncestors="flash.filters:BitmapFilter,Object" tiptext="GlowFilter 類別可以讓您將光暈特效套用至顯示物件。" helpurl="flash.filters:GlowFilter">
					<folder name="方法" id="Methods" tiptext="GlowFilter 類別的方法" helpurl="flash.filters:GlowFilter">
						<string name="GlowFilter" object="[flash.filters.GlowFilter]" text="new GlowFilter(%[顏色:uint=0xFF0000,alpha:Number=1.0,X 軸模糊化:Number=6.0,Y 軸模糊化:Number=6.0,強度:Number=2,品質:int=1,內層:Boolean=false,去底色:Boolean=false]%)" constructor="true" tiptext="會以指定的參數初始化新的 GlowFilter 實體。" version="9" helpurl="flash.filters:GlowFilter:GlowFilter" playername=""/>
						<string name="clone" object="[flash.filters.GlowFilter]" text=".clone(%%):flash.filters:BitmapFilter" tiptext="傳回此濾鏡物件的副本。" version="9" helpurl="flash.filters:GlowFilter:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GlowFilter 類別的屬性" helpurl="flash.filters:GlowFilter">
						<string name="color" object="[flash.filters.GlowFilter]" text=".color" tiptext="光暈的顏色。" version="" helpurl="flash.filters:GlowFilter:color:get" playername=""/>
						<string name="alpha" object="[flash.filters.GlowFilter]" text=".alpha" tiptext="顏色的 Alpha 透明度值。" version="" helpurl="flash.filters:GlowFilter:alpha:get" playername=""/>
						<string name="blurX" object="[flash.filters.GlowFilter]" text=".blurX" tiptext="水平模糊化量。" version="" helpurl="flash.filters:GlowFilter:blurX:get" playername=""/>
						<string name="blurY" object="[flash.filters.GlowFilter]" text=".blurY" tiptext="垂直模糊化量。" version="" helpurl="flash.filters:GlowFilter:blurY:get" playername=""/>
						<string name="inner" object="[flash.filters.GlowFilter]" text=".inner" tiptext="會指定光暈是否為內光暈。" version="" helpurl="flash.filters:GlowFilter:inner:get" playername=""/>
						<string name="knockout" object="[flash.filters.GlowFilter]" text=".knockout" tiptext="會指定物件是否具有去底色特效。" version="" helpurl="flash.filters:GlowFilter:knockout:get" playername=""/>
						<string name="quality" object="[flash.filters.GlowFilter]" text=".quality" tiptext="套用濾鏡的次數。" version="" helpurl="flash.filters:GlowFilter:quality:get" playername=""/>
						<string name="strength" object="[flash.filters.GlowFilter]" text=".strength" tiptext="壓印強度或範圍。" version="" helpurl="flash.filters:GlowFilter:strength:get" playername=""/>
					</folder>
				</folder>
				<folder name="GradientBevelFilter" id="[flash.filters.GradientBevelFilter]" sort="true" index="true" asAncestors="flash.filters:BitmapFilter,Object" tiptext="GradientBevelFilter 類別可讓您將漸層斜角特效套用至顯示物件。" helpurl="flash.filters:GradientBevelFilter">
					<folder name="方法" id="Methods" tiptext="GradientBevelFilter 類別的方法" helpurl="flash.filters:GradientBevelFilter">
						<string name="GradientBevelFilter" object="[flash.filters.GradientBevelFilter]" text="new GradientBevelFilter(%[距離:Number=4.0,角度:Number=45,顏色:Array=null,alphas:Array=null,比例:Array=null,X 軸模糊化:Number=4.0,Y 軸模糊化:Number=4.0,強度:Number=1,品質:int=1,類型:String=inner,去底色:Boolean=false]%)" constructor="true" tiptext="以指定的參數初始化濾鏡。" version="9" helpurl="flash.filters:GradientBevelFilter:GradientBevelFilter" playername=""/>
						<string name="clone" object="[flash.filters.GradientBevelFilter]" text=".clone(%%):flash.filters:BitmapFilter" tiptext="傳回此濾鏡物件的副本。" version="9" helpurl="flash.filters:GradientBevelFilter:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GradientBevelFilter 類別的屬性" helpurl="flash.filters:GradientBevelFilter">
						<string name="distance" object="[flash.filters.GradientBevelFilter]" text=".distance" tiptext="偏移距離。" version="" helpurl="flash.filters:GradientBevelFilter:distance:get" playername=""/>
						<string name="angle" object="[flash.filters.GradientBevelFilter]" text=".angle" tiptext="角度，以度數為單位。" version="" helpurl="flash.filters:GradientBevelFilter:angle:get" playername=""/>
						<string name="colors" object="[flash.filters.GradientBevelFilter]" text=".colors" tiptext="用於漸層的 RGB 十六進位顏色值的陣列。" version="" helpurl="flash.filters:GradientBevelFilter:colors:get" playername=""/>
						<string name="alphas" object="[flash.filters.GradientBevelFilter]" text=".alphas" tiptext="在 colors 陣列中，其對應顏色之 Alpha 透明度值的陣列。" version="" helpurl="flash.filters:GradientBevelFilter:alphas:get" playername=""/>
						<string name="ratios" object="[flash.filters.GradientBevelFilter]" text=".ratios" tiptext="在 colors 陣列中，其對應顏色的顏色分佈比例陣列。" version="" helpurl="flash.filters:GradientBevelFilter:ratios:get" playername=""/>
						<string name="blurX" object="[flash.filters.GradientBevelFilter]" text=".blurX" tiptext="水平模糊化量。" version="" helpurl="flash.filters:GradientBevelFilter:blurX:get" playername=""/>
						<string name="blurY" object="[flash.filters.GradientBevelFilter]" text=".blurY" tiptext="垂直模糊化量。" version="" helpurl="flash.filters:GradientBevelFilter:blurY:get" playername=""/>
						<string name="knockout" object="[flash.filters.GradientBevelFilter]" text=".knockout" tiptext="會指定物件是否具有去底色特效。" version="" helpurl="flash.filters:GradientBevelFilter:knockout:get" playername=""/>
						<string name="quality" object="[flash.filters.GradientBevelFilter]" text=".quality" tiptext="套用濾鏡的次數。" version="" helpurl="flash.filters:GradientBevelFilter:quality:get" playername=""/>
						<string name="strength" object="[flash.filters.GradientBevelFilter]" text=".strength" tiptext="壓印強度或範圍。" version="" helpurl="flash.filters:GradientBevelFilter:strength:get" playername=""/>
						<string name="type" object="[flash.filters.GradientBevelFilter]" text=".type" tiptext="斜角特效的位置。" version="" helpurl="flash.filters:GradientBevelFilter:type:get" playername=""/>
					</folder>
				</folder>
				<folder name="GradientGlowFilter" id="[flash.filters.GradientGlowFilter]" sort="true" index="true" asAncestors="flash.filters:BitmapFilter,Object" tiptext="GradientGlowFilter 類別可讓您將漸層光暈特效套用至顯示物件。" helpurl="flash.filters:GradientGlowFilter">
					<folder name="方法" id="Methods" tiptext="GradientGlowFilter 類別的方法" helpurl="flash.filters:GradientGlowFilter">
						<string name="GradientGlowFilter" object="[flash.filters.GradientGlowFilter]" text="new GradientGlowFilter(%[距離:Number=4.0,角度:Number=45,顏色:Array=null,alphas:Array=null,比例:Array=null,X 軸模糊化:Number=4.0,Y 軸模糊化:Number=4.0,強度:Number=1,品質:int=1,類型:String=inner,去底色:Boolean=false]%)" constructor="true" tiptext="以指定的參數初始化濾鏡。" version="9" helpurl="flash.filters:GradientGlowFilter:GradientGlowFilter" playername=""/>
						<string name="clone" object="[flash.filters.GradientGlowFilter]" text=".clone(%%):flash.filters:BitmapFilter" tiptext="傳回此濾鏡物件的副本。" version="9" helpurl="flash.filters:GradientGlowFilter:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GradientGlowFilter 類別的屬性" helpurl="flash.filters:GradientGlowFilter">
						<string name="angle" object="[flash.filters.GradientGlowFilter]" text=".angle" tiptext="角度，以度數為單位。" version="" helpurl="flash.filters:GradientGlowFilter:angle:get" playername=""/>
						<string name="alphas" object="[flash.filters.GradientGlowFilter]" text=".alphas" tiptext="在 colors 陣列中，其對應顏色之 Alpha 透明度值的陣列。" version="" helpurl="flash.filters:GradientGlowFilter:alphas:get" playername=""/>
						<string name="blurX" object="[flash.filters.GradientGlowFilter]" text=".blurX" tiptext="水平模糊化量。" version="" helpurl="flash.filters:GradientGlowFilter:blurX:get" playername=""/>
						<string name="blurY" object="[flash.filters.GradientGlowFilter]" text=".blurY" tiptext="垂直模糊化量。" version="" helpurl="flash.filters:GradientGlowFilter:blurY:get" playername=""/>
						<string name="colors" object="[flash.filters.GradientGlowFilter]" text=".colors" tiptext="定義漸層的顏色陣列。" version="" helpurl="flash.filters:GradientGlowFilter:colors:get" playername=""/>
						<string name="distance" object="[flash.filters.GradientGlowFilter]" text=".distance" tiptext="光暈的偏移距離。" version="" helpurl="flash.filters:GradientGlowFilter:distance:get" playername=""/>
						<string name="knockout" object="[flash.filters.GradientGlowFilter]" text=".knockout" tiptext="會指定物件是否具有去底色特效。" version="" helpurl="flash.filters:GradientGlowFilter:knockout:get" playername=""/>
						<string name="quality" object="[flash.filters.GradientGlowFilter]" text=".quality" tiptext="套用濾鏡的次數。" version="" helpurl="flash.filters:GradientGlowFilter:quality:get" playername=""/>
						<string name="ratios" object="[flash.filters.GradientGlowFilter]" text=".ratios" tiptext="在 colors 陣列中，其對應顏色的顏色分佈比例陣列。" version="" helpurl="flash.filters:GradientGlowFilter:ratios:get" playername=""/>
						<string name="strength" object="[flash.filters.GradientGlowFilter]" text=".strength" tiptext="壓印強度或範圍。" version="" helpurl="flash.filters:GradientGlowFilter:strength:get" playername=""/>
						<string name="type" object="[flash.filters.GradientGlowFilter]" text=".type" tiptext="濾鏡特效的位置。" version="" helpurl="flash.filters:GradientGlowFilter:type:get" playername=""/>
					</folder>
				</folder>
				<folder name="ShaderFilter" id="[flash.filters.ShaderFilter]" sort="true" index="true" asAncestors="flash.filters:BitmapFilter,Object" tiptext="ShaderFilter 類別會在正要套用濾鏡的物件上執行著色器以套用濾鏡。" helpurl="flash.filters:ShaderFilter">
					<folder name="方法" id="Methods" tiptext="ShaderFilter 類別的方法" helpurl="flash.filters:ShaderFilter">
						<string name="ShaderFilter" object="[flash.filters.ShaderFilter]" text="new ShaderFilter(%[著色器:flash.display:Shader=null]%)" constructor="true" tiptext="建立新的著色器濾鏡。" version="1.5" helpurl="flash.filters:ShaderFilter:ShaderFilter" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ShaderFilter 類別的屬性" helpurl="flash.filters:ShaderFilter">
						<string name="shader" object="[flash.filters.ShaderFilter]" text=".shader" tiptext="要用於此濾鏡的著色器。" version="" helpurl="flash.filters:ShaderFilter:shader:get" playername=""/>
						<string name="leftExtension" object="[flash.filters.ShaderFilter]" text=".leftExtension" tiptext="目標物件左側的像素成長。" version="" helpurl="flash.filters:ShaderFilter:leftExtension:get" playername=""/>
						<string name="topExtension" object="[flash.filters.ShaderFilter]" text=".topExtension" tiptext="目標物件上緣的像素成長。" version="" helpurl="flash.filters:ShaderFilter:topExtension:get" playername=""/>
						<string name="rightExtension" object="[flash.filters.ShaderFilter]" text=".rightExtension" tiptext="目標物件右側的像素成長。" version="" helpurl="flash.filters:ShaderFilter:rightExtension:get" playername=""/>
						<string name="bottomExtension" object="[flash.filters.ShaderFilter]" text=".bottomExtension" tiptext="目標物件下緣的像素成長。" version="" helpurl="flash.filters:ShaderFilter:bottomExtension:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.geom" id="flash.geom" sort="true" tiptext="flash.geom 套件的類別" helpurl="flash.geom">
				<folder name="ColorTransform" id="[flash.geom.ColorTransform]" sort="true" index="true" asAncestors="Object" tiptext="ColorTransform 類別可讓您調整顯示物件中的顏色值。" helpurl="flash.geom:ColorTransform">
					<folder name="方法" id="Methods" tiptext="ColorTransform 類別的方法" helpurl="flash.geom:ColorTransform">
						<string name="ColorTransform" object="[flash.geom.ColorTransform]" text="new ColorTransform(%[紅乘數:Number=1.0,綠乘數:Number=1.0,藍乘數:Number=1.0,Alpha 乘數:Number=1.0,紅偏移:Number=0,綠偏移:Number=0,藍偏移:Number=0,Alpha 偏移:Number=0]%)" constructor="true" tiptext="為顯示物件建立 ColorTransform 物件。" version="9" helpurl="flash.geom:ColorTransform:ColorTransform" playername=""/>
						<string name="concat" object="[flash.geom.ColorTransform]" text=".concat(%第二:flash.geom:ColorTransform%):void" tiptext="會連接 second 參數指定的 ColorTranform 物件與目前的 ColorTransform 物件，然後將目前的物件設定為結果 (兩個色彩轉換的累增組合)。" version="9" helpurl="flash.geom:ColorTransform:concat" playername=""/>
						<string name="toString" object="[flash.geom.ColorTransform]" text=".toString(%%):String" tiptext="格式化並傳回字串以描述 ColorTransform 物件的所有屬性。" version="9" helpurl="flash.geom:ColorTransform:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ColorTransform 類別的屬性" helpurl="flash.geom:ColorTransform">
						<string name="redMultiplier" object="[flash.geom.ColorTransform]" text=".redMultiplier" tiptext="十進位值，將會和紅色色版值相乘。" version="" helpurl="flash.geom:ColorTransform:redMultiplier" playername=""/>
						<string name="greenMultiplier" object="[flash.geom.ColorTransform]" text=".greenMultiplier" tiptext="十進位值，將會和綠色色版值相乘。" version="" helpurl="flash.geom:ColorTransform:greenMultiplier" playername=""/>
						<string name="blueMultiplier" object="[flash.geom.ColorTransform]" text=".blueMultiplier" tiptext="十進位值，將會和藍色色版值相乘。" version="" helpurl="flash.geom:ColorTransform:blueMultiplier" playername=""/>
						<string name="alphaMultiplier" object="[flash.geom.ColorTransform]" text=".alphaMultiplier" tiptext="十進位值，將會和 Alpha 透明度色版值相乘。" version="" helpurl="flash.geom:ColorTransform:alphaMultiplier" playername=""/>
						<string name="redOffset" object="[flash.geom.ColorTransform]" text=".redOffset" tiptext="從 -255 到 255 的數字。將會在乘以 redMultiplier 值之後，加上紅色色版值。" version="" helpurl="flash.geom:ColorTransform:redOffset" playername=""/>
						<string name="greenOffset" object="[flash.geom.ColorTransform]" text=".greenOffset" tiptext="從 -255 到 255 的數字。將會在乘以 greenMultiplier 值之後，加上綠色色版值。" version="" helpurl="flash.geom:ColorTransform:greenOffset" playername=""/>
						<string name="blueOffset" object="[flash.geom.ColorTransform]" text=".blueOffset" tiptext="從 -255 到 255 的數字。將會在乘以 blueMultiplier 值之後，加上藍色色版值。" version="" helpurl="flash.geom:ColorTransform:blueOffset" playername=""/>
						<string name="alphaOffset" object="[flash.geom.ColorTransform]" text=".alphaOffset" tiptext="從 -255 到 255 的數字。將會在乘以 alphaMultiplier 值之後，加上 Alpha 透明度色版值。" version="" helpurl="flash.geom:ColorTransform:alphaOffset" playername=""/>
						<string name="color" object="[flash.geom.ColorTransform]" text=".color" tiptext="ColorTransform 物件的 RGB 顏色數值。" version="" helpurl="flash.geom:ColorTransform:color:get" playername=""/>
					</folder>
				</folder>
				<folder name="Matrix" id="[flash.geom.Matrix]" sort="true" index="true" asAncestors="Object" tiptext="Matrix 類別代表變形矩陣，可決定如何從一個座標空間，將各點對應到另一個空間。" helpurl="flash.geom:Matrix">
					<folder name="方法" id="Methods" tiptext="Matrix 類別的方法" helpurl="flash.geom:Matrix">
						<string name="Matrix" object="[flash.geom.Matrix]" text="new Matrix(%[a:Number=1,b:Number=0,c:Number=0,d:Number=1,tx:Number=0,ty:Number=0]%)" constructor="true" tiptext="建立新的二維 Matrix 物件。" version="9" helpurl="flash.geom:Matrix:Matrix" playername=""/>
						<string name="clone" object="[flash.geom.Matrix]" text=".clone(%%):flash.geom:Matrix" tiptext="會傳回新的 Matrix 物件，此物件為目前矩陣的副本。" version="9" helpurl="flash.geom:Matrix:clone" playername=""/>
						<string name="concat" object="[flash.geom.Matrix]" text=".concat(%m:flash.geom:Matrix%):void" tiptext="會將某個矩陣與目前的矩陣連接，有效地結合兩個矩陣的幾何效果。" version="9" helpurl="flash.geom:Matrix:concat" playername=""/>
						<string name="invert" object="[flash.geom.Matrix]" text=".invert(%%):void" tiptext="會執行原始矩陣的反向轉換。" version="9" helpurl="flash.geom:Matrix:invert" playername=""/>
						<string name="identity" object="[flash.geom.Matrix]" text=".identity(%%):void" tiptext="會將每個矩陣的屬性設定為導致 null 轉換的值。" version="9" helpurl="flash.geom:Matrix:identity" playername=""/>
						<string name="createBox" object="[flash.geom.Matrix]" text=".createBox(%縮放X:Number,縮放Y:Number[,旋轉:Number=0,轉變 x:Number=0,轉變 y:Number=0]%):void" tiptext="會使用縮放、旋轉和轉譯值來建立 Matrix。" version="9" helpurl="flash.geom:Matrix:createBox" playername=""/>
						<string name="createGradientBox" object="[flash.geom.Matrix]" text=".createGradientBox(%寬度:Number,高度:Number[,旋轉:Number=0,轉變 x:Number=0,轉變 y:Number=0]%):void" tiptext="會建立 Graphics 類別之 beginGradientFill() 方法預期的特定矩陣樣式。" version="9" helpurl="flash.geom:Matrix:createGradientBox" playername=""/>
						<string name="rotate" object="[flash.geom.Matrix]" text=".rotate(%角度:Number%):void" tiptext="會將旋轉轉換套用至 Matrix 物件。" version="9" helpurl="flash.geom:Matrix:rotate" playername=""/>
						<string name="translate" object="[flash.geom.Matrix]" text=".translate(%dx:Number,dy:Number%):void" tiptext="會沿著 x 和 y 軸移動物件的轉換行為。" version="9" helpurl="flash.geom:Matrix:translate" playername=""/>
						<string name="scale" object="[flash.geom.Matrix]" text=".scale(%sx:Number,sy:Number%):void" tiptext="會將縮放轉換套用至矩陣。" version="9" helpurl="flash.geom:Matrix:scale" playername=""/>
						<string name="deltaTransformPoint" object="[flash.geom.Matrix]" text=".deltaTransformPoint(%點:flash.geom:Point%):flash.geom:Point" tiptext="在轉換前的座標空間中指定一個點，並於轉換完成後傳回該點的座標。" version="9" helpurl="flash.geom:Matrix:deltaTransformPoint" playername=""/>
						<string name="transformPoint" object="[flash.geom.Matrix]" text=".transformPoint(%點:flash.geom:Point%):flash.geom:Point" tiptext="會傳回 Point 物件之幾何轉換的結果。" version="9" helpurl="flash.geom:Matrix:transformPoint" playername=""/>
						<string name="toString" object="[flash.geom.Matrix]" text=".toString(%%):String" tiptext="傳回文字值，列出此 Matrix 物件的屬性。" version="9" helpurl="flash.geom:Matrix:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Matrix 類別的屬性" helpurl="flash.geom:Matrix">
						<string name="a" object="[flash.geom.Matrix]" text=".a" tiptext="在縮放或旋轉影像時，影響像素沿著 x 軸定位的值。" version="" helpurl="flash.geom:Matrix:a" playername=""/>
						<string name="b" object="[flash.geom.Matrix]" text=".b" tiptext="在旋轉或傾斜影像時，影響像素沿著 y 軸定位的值。" version="" helpurl="flash.geom:Matrix:b" playername=""/>
						<string name="c" object="[flash.geom.Matrix]" text=".c" tiptext="在旋轉或傾斜影像時，影響像素沿著 x 軸定位的值。" version="" helpurl="flash.geom:Matrix:c" playername=""/>
						<string name="d" object="[flash.geom.Matrix]" text=".d" tiptext="在縮放或旋轉影像時，影響像素沿著 y 軸定位的值。" version="" helpurl="flash.geom:Matrix:d" playername=""/>
						<string name="tx" object="[flash.geom.Matrix]" text=".tx" tiptext="要做為根據並沿著 x 軸轉譯每一個點的距離。" version="" helpurl="flash.geom:Matrix:tx" playername=""/>
						<string name="ty" object="[flash.geom.Matrix]" text=".ty" tiptext="要做為根據並沿著 y 軸轉譯每一個點的距離。" version="" helpurl="flash.geom:Matrix:ty" playername=""/>
					</folder>
				</folder>
				<folder name="Matrix3D" id="[flash.geom.Matrix3D]" sort="true" index="true" asAncestors="Object" tiptext="The Matrix3D class represents a transformation matrix that determines the position and orientation of a three-dimensional (3D) display object." helpurl="flash.geom:Matrix3D">
					<folder name="方法" id="Methods" tiptext="Matrix3D 類別的方法" helpurl="flash.geom:Matrix3D">
						<string name="Matrix3D" object="[flash.geom.Matrix3D]" text="new Matrix3D(%[v:Vector$Number=null]%)" constructor="true" tiptext="建立 Matrix3D 物件。" version="1.5" helpurl="flash.geom:Matrix3D:Matrix3D" playername=""/>
						<string name="clone" object="[flash.geom.Matrix3D]" text=".clone(%%):flash.geom:Matrix3D" tiptext="傳回新的 Matrix3D 物件，新的物件為目前 Matrix3D 物件完全相同的副本。" version="1.5" helpurl="flash.geom:Matrix3D:clone" playername=""/>
						<string name="append" object="[flash.geom.Matrix3D]" text=".append(%lhs:flash.geom:Matrix3D%):void" tiptext="將另一個 Matrix3D 物件與目前的 Matrix3D 物件相乘，並附加在矩陣的結尾。" version="1.5" helpurl="flash.geom:Matrix3D:append" playername=""/>
						<string name="prepend" object="[flash.geom.Matrix3D]" text=".prepend(%rhs:flash.geom:Matrix3D%):void" tiptext="將目前的 Matrix3D 物件與另一個 Matrix3D 物件相乘，並附加在矩陣的開頭。" version="1.5" helpurl="flash.geom:Matrix3D:prepend" playername=""/>
						<string name="invert" object="[flash.geom.Matrix3D]" text=".invert(%%):Boolean" tiptext="將目前的矩陣反轉。" version="1.5" helpurl="flash.geom:Matrix3D:invert" playername=""/>
						<string name="identity" object="[flash.geom.Matrix3D]" text=".identity(%%):void" tiptext="將目前的矩陣轉換成單位矩陣。" version="1.5" helpurl="flash.geom:Matrix3D:identity" playername=""/>
						<string name="decompose" object="[flash.geom.Matrix3D]" text=".decompose(%[方向樣式:String=eulerAngles]%):Vector$flash.geom:Vector3D" tiptext="以包含 3 個 Vector3D 物件的 Vector，傳回變形矩陣的轉譯、旋轉和縮放設定。" version="1.5" helpurl="flash.geom:Matrix3D:decompose" playername=""/>
						<string name="recompose" object="[flash.geom.Matrix3D]" text=".recompose(%組件:Vector$flash.geom:Vector3D[,方向樣式:String=eulerAngles]%):Boolean" tiptext="設定變形矩陣的轉譯、旋轉和縮放設定。" version="1.5" helpurl="flash.geom:Matrix3D:recompose" playername=""/>
						<string name="appendTranslation" object="[flash.geom.Matrix3D]" text=".appendTranslation(%x:Number,y:Number,z:Number%):void" tiptext="將遞增式轉譯 (即沿著 x、y 和 z 軸重新定位) 附加在 Matrix3D 物件的結尾。" version="1.5" helpurl="flash.geom:Matrix3D:appendTranslation" playername=""/>
						<string name="appendRotation" object="[flash.geom.Matrix3D]" text=".appendRotation(%度數:Number,軸:flash.geom:Vector3D[,樞紐點:flash.geom:Vector3D=null]%):void" tiptext="將遞增式旋轉附加在 Matrix3D 物件的結尾。" version="1.5" helpurl="flash.geom:Matrix3D:appendRotation" playername=""/>
						<string name="appendScale" object="[flash.geom.Matrix3D]" text=".appendScale(%x縮放:Number,y縮放:Number,z縮放:Number%):void" tiptext="將遞增式縮放 (即沿著 x、y 和 z 軸變更) 附加在 Matrix3D 物件的結尾。" version="1.5" helpurl="flash.geom:Matrix3D:appendScale" playername=""/>
						<string name="prependTranslation" object="[flash.geom.Matrix3D]" text=".prependTranslation(%x:Number,y:Number,z:Number%):void" tiptext="將遞增式轉譯 (即沿著 x、y 和 z 軸重新定位) 附加在 Matrix3D 物件的開頭。" version="1.5" helpurl="flash.geom:Matrix3D:prependTranslation" playername=""/>
						<string name="prependRotation" object="[flash.geom.Matrix3D]" text=".prependRotation(%度數:Number,軸:flash.geom:Vector3D[,樞紐點:flash.geom:Vector3D=null]%):void" tiptext="將遞增式旋轉附加在 Matrix3D 物件的開頭。" version="1.5" helpurl="flash.geom:Matrix3D:prependRotation" playername=""/>
						<string name="prependScale" object="[flash.geom.Matrix3D]" text=".prependScale(%x縮放:Number,y縮放:Number,z縮放:Number%):void" tiptext="將遞增式縮放 (即沿著 x、y 和 z 軸變更) 附加在 Matrix3D 物件的開頭。" version="1.5" helpurl="flash.geom:Matrix3D:prependScale" playername=""/>
						<string name="transformVector" object="[flash.geom.Matrix3D]" text=".transformVector(%v:flash.geom:Vector3D%):flash.geom:Vector3D" tiptext="使用變形矩陣，將 Vector3D 物件從一個空間座標轉換成另一個空間座標。" version="1.5" helpurl="flash.geom:Matrix3D:transformVector" playername=""/>
						<string name="deltaTransformVector" object="[flash.geom.Matrix3D]" text=".deltaTransformVector(%v:flash.geom:Vector3D%):flash.geom:Vector3D" tiptext="使用不含其轉譯元素的變形矩陣，將 Vector3D 物件從一個空間座標轉換成另一個空間座標。" version="1.5" helpurl="flash.geom:Matrix3D:deltaTransformVector" playername=""/>
						<string name="transformVectors" object="[flash.geom.Matrix3D]" text=".transformVectors(%輸入向量:Vector$Number,輸出向量:Vector$Number%):void" tiptext="使用變形矩陣，將數字的向量從一個座標空間轉換成另一個座標空間。" version="1.5" helpurl="flash.geom:Matrix3D:transformVectors" playername=""/>
						<string name="transpose" object="[flash.geom.Matrix3D]" text=".transpose(%%):void" tiptext="將目前的 Matrix3D 物件轉換成列與欄對調的矩陣。" version="1.5" helpurl="flash.geom:Matrix3D:transpose" playername=""/>
						<string name="pointAt" object="[flash.geom.Matrix3D]" text=".pointAt(%位置:flash.geom:Vector3D[,位於:flash.geom:Vector3D=null,上:flash.geom:Vector3D=null]%):void" tiptext="旋轉顯示物件，使其面對指定的位置。" version="1.5" helpurl="flash.geom:Matrix3D:pointAt" playername=""/>
						<string name="interpolate" object="[flash.geom.Matrix3D]" text="Matrix3D.interpolate(%這個矩陣:flash.geom:Matrix3D,至矩陣:flash.geom:Matrix3D,百分比:Number%):flash.geom:Matrix3D" static="true" tiptext="在更接近目標顯示物件一個百分點的位置插補顯示物件。" version="1.5" helpurl="flash.geom:Matrix3D:interpolate" playername=""/>
						<string name="interpolateTo" object="[flash.geom.Matrix3D]" text=".interpolateTo(%至矩陣:flash.geom:Matrix3D,百分比:Number%):void" tiptext="在更接近目標矩陣一個百分點的位置插入顯示物件的矩陣。" version="1.5" helpurl="flash.geom:Matrix3D:interpolateTo" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Matrix3D 類別的屬性" helpurl="flash.geom:Matrix3D">
						<string name="rawData" object="[flash.geom.Matrix3D]" text=".rawData" tiptext="包含 16 個數字的 Vector，其中每 4 個元素組成一列或一欄，構成一個 4x4 矩陣。" version="" helpurl="flash.geom:Matrix3D:rawData:get" playername=""/>
						<string name="position" object="[flash.geom.Matrix3D]" text=".position" tiptext="A Vector3D object that holds the position, the 3D coordinate (x,y,z) of a display object within the transformation&apos;s frame of reference." version="" helpurl="flash.geom:Matrix3D:position:set" playername=""/>
						<string name="determinant" object="[flash.geom.Matrix3D]" text=".determinant" tiptext="一個數字，用來決定矩陣是否可以反轉。" version="" helpurl="flash.geom:Matrix3D:determinant:get" playername=""/>
					</folder>
				</folder>
				<folder name="Orientation3D" id="[flash.geom.Orientation3D]" sort="true" index="true" asAncestors="Object" tiptext="Orientation3D 類別是代表 Matrix3D 物件方向樣式之常數值的列舉。" helpurl="flash.geom:Orientation3D">
					<folder name="屬性" id="Properties" tiptext="Orientation3D 類別的屬性" helpurl="flash.geom:Orientation3D">
						<string name="EULER_ANGLES" object="[flash.geom.Orientation3D]" text="Orientation3D.EULER_ANGLES" constant="true" tiptext="尤拉角度 (decompose() 和 recompose() 方法的預設方向) 會使用每個座標軸的三個獨立旋轉角度來定義方向。" version="" helpurl="flash.geom:Orientation3D:EULER_ANGLES" playername=""/>
						<string name="AXIS_ANGLE" object="[flash.geom.Orientation3D]" text="Orientation3D.AXIS_ANGLE" constant="true" tiptext="軸角度方向會使用座標軸和角度的組合來決定方向。" version="" helpurl="flash.geom:Orientation3D:AXIS_ANGLE" playername=""/>
						<string name="QUATERNION" object="[flash.geom.Orientation3D]" text="Orientation3D.QUATERNION" constant="true" tiptext="四元數方向使用複數。" version="" helpurl="flash.geom:Orientation3D:QUATERNION" playername=""/>
					</folder>
				</folder>
				<folder name="PerspectiveProjection" id="[flash.geom.PerspectiveProjection]" sort="true" index="true" asAncestors="Object" tiptext="PerspectiveProjection 類別提供指定或修改顯示物件及其所有子系之透視變形的簡單方式。" helpurl="flash.geom:PerspectiveProjection">
					<folder name="方法" id="Methods" tiptext="PerspectiveProjection 類別的方法" helpurl="flash.geom:PerspectiveProjection">
						<string name="PerspectiveProjection" object="[flash.geom.PerspectiveProjection]" text="new PerspectiveProjection(%%)" constructor="true" tiptext="建立 PerspectiveProjection 物件的實體。" version="1.5" helpurl="flash.geom:PerspectiveProjection:PerspectiveProjection" playername=""/>
						<string name="toMatrix3D" object="[flash.geom.PerspectiveProjection]" text=".toMatrix3D(%%):flash.geom:Matrix3D" tiptext="傳回顯示物件的基礎 Matrix3D 物件。" version="1.5" helpurl="flash.geom:PerspectiveProjection:toMatrix3D" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="PerspectiveProjection 類別的屬性" helpurl="flash.geom:PerspectiveProjection">
						<string name="fieldOfView" object="[flash.geom.PerspectiveProjection]" text=".fieldOfView" tiptext="針對三維檢視指定一個介於 0 和 180 之間的角度數。" version="" helpurl="flash.geom:PerspectiveProjection:fieldOfView:set" playername=""/>
						<string name="projectionCenter" object="[flash.geom.PerspectiveProjection]" text=".projectionCenter" tiptext="代表投影中心的二維點，即顯示物件的消失點。" version="" helpurl="flash.geom:PerspectiveProjection:projectionCenter:set" playername=""/>
						<string name="focalLength" object="[flash.geom.PerspectiveProjection]" text=".focalLength" tiptext="眼睛或視點的原點 (0,0,0) 與位於 z 軸的顯示物件之間的距離。" version="" helpurl="flash.geom:PerspectiveProjection:focalLength:get" playername=""/>
					</folder>
				</folder>
				<folder name="Point" id="[flash.geom.Point]" sort="true" index="true" asAncestors="Object" tiptext="Point 物件代表二維座標系統中的位置，其中 x 表示水平軸，而 y 表示垂直軸。" helpurl="flash.geom:Point">
					<folder name="方法" id="Methods" tiptext="Point 類別的方法" helpurl="flash.geom:Point">
						<string name="Point" object="[flash.geom.Point]" text="new Point(%[x:Number=0,y:Number=0]%)" constructor="true" tiptext="建立新的點。" version="9" helpurl="flash.geom:Point:Point" playername=""/>
						<string name="clone" object="[flash.geom.Point]" text=".clone(%%):flash.geom:Point" tiptext="會建立此 Point 物件的副本。" version="9" helpurl="flash.geom:Point:clone" playername=""/>
						<string name="offset" object="[flash.geom.Point]" text=".offset(%dx:Number,dy:Number%):void" tiptext="以指定的量偏移 Point 物件。" version="9" helpurl="flash.geom:Point:offset" playername=""/>
						<string name="equals" object="[flash.geom.Point]" text=".equals(%比較:flash.geom:Point%):Boolean" tiptext="會判斷兩點是否相等。" version="9" helpurl="flash.geom:Point:equals" playername=""/>
						<string name="interpolate" object="[flash.geom.Point]" text="Point.interpolate(%點1:flash.geom:Point,點2:flash.geom:Point,f:Number%):flash.geom:Point" static="true" tiptext="決定指定兩點之間的一點。" version="9" helpurl="flash.geom:Point:interpolate" playername=""/>
						<string name="subtract" object="[flash.geom.Point]" text=".subtract(%v:flash.geom:Point%):flash.geom:Point" tiptext="從這點的座標減掉另一點的座標，以建立新點。" version="9" helpurl="flash.geom:Point:subtract" playername=""/>
						<string name="add" object="[flash.geom.Point]" text=".add(%v:flash.geom:Point%):flash.geom:Point" tiptext="對這點的座標增加另一點的座標，以建立新點。" version="9" helpurl="flash.geom:Point:add" playername=""/>
						<string name="distance" object="[flash.geom.Point]" text="Point.distance(%點1:flash.geom:點,點2:flash.geom:Point%):Number" static="true" tiptext="傳回介於 點1 和 點2 之間的距離。" version="9" helpurl="flash.geom:Point:distance" playername=""/>
						<string name="polar" object="[flash.geom.Point]" text="Point.polar(%長度:Number,角度:Number %):flash.geom:Point" static="true" tiptext="會將一對極座標轉換為一個迪卡兒點座標。" version="9" helpurl="flash.geom:Point:polar" playername=""/>
						<string name="normalize" object="[flash.geom.Point]" text=".normalize(%粗細:Number%):void" tiptext="將 (0,0) 與目前點之間的線段縮放為設定的長度。" version="9" helpurl="flash.geom:Point:normalize" playername=""/>
						<string name="toString" object="[flash.geom.Point]" text=".toString(%%):String" tiptext="傳回字串，含有 x 和 y 座標的值。" version="9" helpurl="flash.geom:Point:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Point 類別的屬性" helpurl="flash.geom:Point">
						<string name="x" object="[flash.geom.Point]" text=".x" tiptext="點的水平座標。" version="" helpurl="flash.geom:Point:x" playername=""/>
						<string name="y" object="[flash.geom.Point]" text=".y" tiptext="點的垂直座標。" version="" helpurl="flash.geom:Point:y" playername=""/>
						<string name="length" object="[flash.geom.Point]" text=".length" tiptext="從 (0,0) 到這點的線段的長度。" version="" helpurl="flash.geom:Point:length:get" playername=""/>
					</folder>
				</folder>
				<folder name="Rectangle" id="[flash.geom.Rectangle]" sort="true" index="true" asAncestors="Object" tiptext="Rectangle 物件是由它的位置所定義的區域，並且是由它左上角的點 (x, y) 以及它的寬度及高度來表示。" helpurl="flash.geom:Rectangle">
					<folder name="方法" id="Methods" tiptext="Rectangle 類別的方法" helpurl="flash.geom:Rectangle">
						<string name="Rectangle" object="[flash.geom.Rectangle]" text="new Rectangle(%[x:Number=0,y:Number=0,寬度:Number=0,高度:Number=0]%)" constructor="true" tiptext="會使用 x 和 y 參數指定之左上角以及指定的寬度和高度，建立新的 Rectangle 物件。" version="9" helpurl="flash.geom:Rectangle:Rectangle" playername=""/>
						<string name="clone" object="[flash.geom.Rectangle]" text=".clone(%%):flash.geom:Rectangle" tiptext="傳回此 Rectangle 物件的副本。" version="9" helpurl="flash.geom:Rectangle:clone" playername=""/>
						<string name="isEmpty" object="[flash.geom.Rectangle]" text=".isEmpty(%%):Boolean" tiptext="決定此 Rectangle 物件是否為空白。" version="9" helpurl="flash.geom:Rectangle:isEmpty" playername=""/>
						<string name="setEmpty" object="[flash.geom.Rectangle]" text=".setEmpty(%%):void" tiptext="將所有屬性設定為 0。" version="9" helpurl="flash.geom:Rectangle:setEmpty" playername=""/>
						<string name="inflate" object="[flash.geom.Rectangle]" text=".inflate(%dx:Number,dy:Number%):void" tiptext="會以指定的量來增加 Rectangle 物件的大小 (以像素為單位)。" version="9" helpurl="flash.geom:Rectangle:inflate" playername=""/>
						<string name="inflatePoint" object="[flash.geom.Rectangle]" text=".inflatePoint(%點:flash.geom:Point%):void" tiptext="會使用 Point 物件做為參數，增加 Rectangle 物件的大小。" version="9" helpurl="flash.geom:Rectangle:inflatePoint" playername=""/>
						<string name="offset" object="[flash.geom.Rectangle]" text=".offset(%dx:Number,dy:Number%):void" tiptext="調整 Rectangle 物件的位置。" version="9" helpurl="flash.geom:Rectangle:offset" playername=""/>
						<string name="offsetPoint" object="[flash.geom.Rectangle]" text=".offsetPoint(%點:flash.geom:Point%):void" tiptext="調整使用 Point 物件做為參數的 Rectangle 物件的位置。" version="9" helpurl="flash.geom:Rectangle:offsetPoint" playername=""/>
						<string name="contains" object="[flash.geom.Rectangle]" text=".contains(%x:Number,y:Number%):Boolean" tiptext="決定指定的點是否包含在矩形區域中。" version="9" helpurl="flash.geom:Rectangle:contains" playername=""/>
						<string name="containsPoint" object="[flash.geom.Rectangle]" text=".containsPoint(%點:flash.geom:Point%):Boolean" tiptext="會決定指定的點是否包含在此 Rectangle 物件所定義 (使用 Point 物件做為參數) 的矩形區域中。" version="9" helpurl="flash.geom:Rectangle:containsPoint" playername=""/>
						<string name="containsRect" object="[flash.geom.Rectangle]" text=".containsRect(%矩型:flash.geom:Rectangle%):Boolean" tiptext="決定由 rect 參數指定的 Rectangle 物件是否包含在此 Rectangle 物件內。" version="9" helpurl="flash.geom:Rectangle:containsRect" playername=""/>
						<string name="intersection" object="[flash.geom.Rectangle]" text=".intersection(%至交集:flash.geom:Rectangle%):flash.geom:Rectangle" tiptext="傳回交集區域。" version="9" helpurl="flash.geom:Rectangle:intersection" playername=""/>
						<string name="intersects" object="[flash.geom.Rectangle]" text=".intersects(%交錯:flash.geom:Rectangle%):Boolean" tiptext="決定在 toIntersect 參數中指定的物件是否與此 Rectangle 物件交集。" version="9" helpurl="flash.geom:Rectangle:intersects" playername=""/>
						<string name="union" object="[flash.geom.Rectangle]" text=".union(%至聯集:flash.geom:Rectangle%):flash.geom:Rectangle" tiptext="一起增加兩個矩形以建立新的 Rectangle 物件。" version="9" helpurl="flash.geom:Rectangle:union" playername=""/>
						<string name="equals" object="[flash.geom.Rectangle]" text=".equals(%比較:flash.geom:Rectangle%):Boolean" tiptext="決定在 toCompare 參數中指定的物件是否等於此 Rectangle 物件。" version="9" helpurl="flash.geom:Rectangle:equals" playername=""/>
						<string name="toString" object="[flash.geom.Rectangle]" text=".toString(%%):String" tiptext="會建立並傳回一個字串，用來列出 Rectangle 物件的水平和垂直位置，以及寬度及高度。" version="9" helpurl="flash.geom:Rectangle:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Rectangle 類別的屬性" helpurl="flash.geom:Rectangle">
						<string name="x" object="[flash.geom.Rectangle]" text=".x" tiptext="矩形左上角的 x 座標。" version="" helpurl="flash.geom:Rectangle:x" playername=""/>
						<string name="y" object="[flash.geom.Rectangle]" text=".y" tiptext="矩形左上角的 y 座標。" version="" helpurl="flash.geom:Rectangle:y" playername=""/>
						<string name="width" object="[flash.geom.Rectangle]" text=".width" tiptext="矩形的寬度，以像素為單位。" version="" helpurl="flash.geom:Rectangle:width" playername=""/>
						<string name="height" object="[flash.geom.Rectangle]" text=".height" tiptext="矩形的高度，以像素為單位。" version="" helpurl="flash.geom:Rectangle:height" playername=""/>
						<string name="left" object="[flash.geom.Rectangle]" text=".left" tiptext="矩形左上角的 x 座標。" version="" helpurl="flash.geom:Rectangle:left:get" playername=""/>
						<string name="right" object="[flash.geom.Rectangle]" text=".right" tiptext="x 和寬度屬性的和。" version="" helpurl="flash.geom:Rectangle:right:get" playername=""/>
						<string name="top" object="[flash.geom.Rectangle]" text=".top" tiptext="矩形左上角的 y 座標。" version="" helpurl="flash.geom:Rectangle:top:get" playername=""/>
						<string name="bottom" object="[flash.geom.Rectangle]" text=".bottom" tiptext="y 和高度屬性的和。" version="" helpurl="flash.geom:Rectangle:bottom:get" playername=""/>
						<string name="topLeft" object="[flash.geom.Rectangle]" text=".topLeft" tiptext="Rectangle 物件左上角的位置，這個位置會以該點的 x 及 y 座標來決定。" version="" helpurl="flash.geom:Rectangle:topLeft:get" playername=""/>
						<string name="bottomRight" object="[flash.geom.Rectangle]" text=".bottomRight" tiptext="Rectangle 物件右下角的位置，這個位置會以 right 和 bottom 屬性值來決定。" version="" helpurl="flash.geom:Rectangle:bottomRight:get" playername=""/>
						<string name="size" object="[flash.geom.Rectangle]" text=".size" tiptext="Rectangle 物件的大小，以 Point 物件的 width 和 height 屬性值來表示。" version="" helpurl="flash.geom:Rectangle:size:get" playername=""/>
					</folder>
				</folder>
				<folder name="Transform" id="[flash.geom.Transform]" sort="true" index="true" asAncestors="Object" tiptext="Transform 類別會讓使用者存取可套用至顯示物件的顏色調整屬性和二維或三維變形物件。" helpurl="flash.geom:Transform">
					<folder name="方法" id="Methods" tiptext="Transform 類別的方法" helpurl="flash.geom:Transform">
						<string name="getRelativeMatrix3D" object="[flash.geom.Transform]" text=".getRelativeMatrix3D(%相對於:flash.display:DisplayObject%):flash.geom:Matrix3D" tiptext="傳回 Matrix3D 物件，這個物件可以相對於目前顯示物件的空間來轉換指定之顯示物件的空間。" version="1.5" helpurl="flash.geom:Transform:getRelativeMatrix3D" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Transform 類別的屬性" helpurl="flash.geom:Transform">
						<string name="matrix" object="[flash.geom.Transform]" text=".matrix" tiptext="Matrix 物件，含有變更顯示物件之縮放、旋轉和轉譯的值。" version="" helpurl="flash.geom:Transform:matrix:get" playername=""/>
						<string name="colorTransform" object="[flash.geom.Transform]" text=".colorTransform" tiptext="ColorTransform 物件，含有調整整個顯示物件中顏色的值。" version="" helpurl="flash.geom:Transform:colorTransform:get" playername=""/>
						<string name="concatenatedMatrix" object="[flash.geom.Transform]" text=".concatenatedMatrix" tiptext="Matrix 物件，代表顯示物件及其所有父物件之根層級中的混合變形矩陣。" version="" helpurl="flash.geom:Transform:concatenatedMatrix:get" playername=""/>
						<string name="concatenatedColorTransform" object="[flash.geom.Transform]" text=".concatenatedColorTransform" tiptext="ColorTransform 物件，代表套用至顯示物件及其所有父物件之根層級中的混合顏色轉換。" version="" helpurl="flash.geom:Transform:concatenatedColorTransform:get" playername=""/>
						<string name="pixelBounds" object="[flash.geom.Transform]" text=".pixelBounds" tiptext="Rectangle 物件，定義舞台上顯示物件的矩形邊界。" version="" helpurl="flash.geom:Transform:pixelBounds:get" playername=""/>
						<string name="matrix3D" object="[flash.geom.Transform]" text=".matrix3D" tiptext="讓使用者存取三維顯示物件的 Matrix3D 物件。" version="" helpurl="flash.geom:Transform:matrix3D:get" playername=""/>
						<string name="perspectiveProjection" object="[flash.geom.Transform]" text=".perspectiveProjection" tiptext="讓使用者存取三維顯示物件的 PerspectiveProjection 物件。" version="" helpurl="flash.geom:Transform:perspectiveProjection:get" playername=""/>
					</folder>
				</folder>
				<folder name="Utils3D" id="[flash.geom.Utils3D]" sort="true" index="true" asAncestors="Object" tiptext="Utils3D 類別包含靜態方法，可以簡化某些三維矩陣作業的實作。" helpurl="flash.geom:Utils3D">
					<folder name="方法" id="Methods" tiptext="Utils3D 類別的方法" helpurl="flash.geom:Utils3D">
						<string name="projectVector" object="[flash.geom.Utils3D]" text="Utils3D.projectVector(%m:flash.geom:Matrix3D,v:flash.geom:Vector3D%):flash.geom:Vector3D" static="true" tiptext="使用投影 Matrix3D 物件，將 Vector3D 物件從一個空間座標投影至另一個空間座標。" version="1.5" helpurl="flash.geom:Utils3D:projectVector" playername=""/>
						<string name="projectVectors" object="[flash.geom.Utils3D]" text="Utils3D.projectVectors(%m:flash.geom:Matrix3D,向量:Vector$Number,投影向量:Vector$Number,uvt:Vector$Number%):void" static="true" tiptext="將具有三維空間座標的 Vector 投影至具有二維空間座標的 Vector。" version="1.5" helpurl="flash.geom:Utils3D:projectVectors" playername=""/>
						<string name="pointTowards" object="[flash.geom.Utils3D]" text="Utils3D.pointTowards(%百分比:Number,矩陣:flash.geom:Matrix3D,位置:flash.geom:Vector3D[,位於:flash.geom:Vector3D=null,上:flash.geom:Vector3D=null]%):flash.geom:Matrix3D" static="true" tiptext="插補時將物件的方向朝向某個位置。" version="1.5" helpurl="flash.geom:Utils3D:pointTowards" playername=""/>
					</folder>
				</folder>
				<folder name="Vector3D" id="[flash.geom.Vector3D]" sort="true" index="true" asAncestors="Object" tiptext="Vector3D 類別會使用迪卡兒座標 x、y 和 z 來表示三維空間中的某個點或位置。" helpurl="flash.geom:Vector3D">
					<folder name="方法" id="Methods" tiptext="Vector3D 類別的方法" helpurl="flash.geom:Vector3D">
						<string name="Vector3D" object="[flash.geom.Vector3D]" text="new Vector3D(%[x:Number=0.,y:Number=0.,z:Number=0.,w:Number=0.]%)" constructor="true" tiptext="建立 Vector3D 物件的實體。" version="1.5" helpurl="flash.geom:Vector3D:Vector3D" playername=""/>
						<string name="clone" object="[flash.geom.Vector3D]" text=".clone(%%):flash.geom:Vector3D" tiptext="傳回新的 Vector3D 物件，新的物件為目前 Vector3D 物件完全相同的副本。" version="1.5" helpurl="flash.geom:Vector3D:clone" playername=""/>
						<string name="dotProduct" object="[flash.geom.Vector3D]" text=".dotProduct(%a:flash.geom:Vector3D%):Number" tiptext="傳回目前 Vector3D 物件和另一個 Vector3D 物件的內積。" version="1.5" helpurl="flash.geom:Vector3D:dotProduct" playername=""/>
						<string name="crossProduct" object="[flash.geom.Vector3D]" text=".crossProduct(%a:flash.geom:Vector3D%):flash.geom:Vector3D" tiptext="傳回新的 Vector3D 物件，新的物件會與目前 Vector3D 物件和另一個 Vector3D 物件垂直 (呈直角)。" version="1.5" helpurl="flash.geom:Vector3D:crossProduct" playername=""/>
						<string name="angleBetween" object="[flash.geom.Vector3D]" text="Vector3D.angleBetween(%a:flash.geom:Vector3D,b:flash.geom:Vector3D%):Number" static="true" tiptext="以弧度傳回兩個向量之間的夾角。" version="1.5" helpurl="flash.geom:Vector3D:angleBetween" playername=""/>
						<string name="normalize" object="[flash.geom.Vector3D]" text=".normalize(%%):Number" tiptext="藉由將前三個元素 (x, y, z) 除以向量長度，將 Vector3D 物件轉換為單位向量。" version="1.5" helpurl="flash.geom:Vector3D:normalize" playername=""/>
						<string name="scaleBy" object="[flash.geom.Vector3D]" text=".scaleBy(%s:Number%):void" tiptext="依純量縮放目前的 Vector3D 物件。" version="1.5" helpurl="flash.geom:Vector3D:scaleBy" playername=""/>
						<string name="incrementBy" object="[flash.geom.Vector3D]" text=".incrementBy(%a:flash.geom:Vector3D%):void" tiptext="依另一個 Vector3D 物件遞增目前 Vector3D 物件。" version="1.5" helpurl="flash.geom:Vector3D:incrementBy" playername=""/>
						<string name="decrementBy" object="[flash.geom.Vector3D]" text=".decrementBy(%a:flash.geom:Vector3D%):void" tiptext="依另一個 Vector3D 物件遞減目前 Vector3D 物件。" version="1.5" helpurl="flash.geom:Vector3D:decrementBy" playername=""/>
						<string name="add" object="[flash.geom.Vector3D]" text=".add(%a:flash.geom:Vector3D%):flash.geom:Vector3D" tiptext="將目前的 Vector3D 物件加到另一個 Vector3D 物件中，以便建立新的 Vector3D 物件。" version="1.5" helpurl="flash.geom:Vector3D:add" playername=""/>
						<string name="subtract" object="[flash.geom.Vector3D]" text=".subtract(%a:flash.geom:Vector3D%):flash.geom:Vector3D" tiptext="將目前的 Vector3D 物件從另一個 Vector3D 物件中減去，以便建立新的 Vector3D 物件。" version="1.5" helpurl="flash.geom:Vector3D:subtract" playername=""/>
						<string name="negate" object="[flash.geom.Vector3D]" text=".negate(%%):void" tiptext="將目前的 Vector3D 物件設定為反轉。" version="1.5" helpurl="flash.geom:Vector3D:negate" playername=""/>
						<string name="equals" object="[flash.geom.Vector3D]" text=".equals(%比較:flash.geom:Vector3D[,所有四種:Boolean=false]%):Boolean" tiptext="藉由比較目前 Vector3D 物件的 x、y 和 z 元素值與指定之 Vector3D 物件的 x、y 和 z 元素值，判斷兩個 Vector3D 物件是否相等。" version="1.5" helpurl="flash.geom:Vector3D:equals" playername=""/>
						<string name="nearEquals" object="[flash.geom.Vector3D]" text=".nearEquals(%比較:flash.geom:Vector3D,容許度:Number[,所有四種:Boolean=false]%):Boolean" tiptext="將目前 Vector3D 物件的元素與指定之 Vector3D 物件的元素加以比較，以判斷這兩個物件是否幾近相等。" version="1.5" helpurl="flash.geom:Vector3D:nearEquals" playername=""/>
						<string name="distance" object="[flash.geom.Vector3D]" text="Vector3D.distance(%點1:flash.geom:Vector3D,點2:flash.geom:Vector3D%):Number" static="true" tiptext="傳回兩個 Vector3D 物件之間的距離。" version="1.5" helpurl="flash.geom:Vector3D:distance" playername=""/>
						<string name="project" object="[flash.geom.Vector3D]" text=".project(%%):void" tiptext="將目前 Vector3D 物件的 x、y 和 z 屬性值除以其 w 屬性值。" version="1.5" helpurl="flash.geom:Vector3D:project" playername=""/>
						<string name="toString" object="[flash.geom.Vector3D]" text=".toString(%%):String" tiptext="傳回目前 Vector3D 物件的字串形式。" version="1.5" helpurl="flash.geom:Vector3D:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Vector3D 類別的屬性" helpurl="flash.geom:Vector3D">
						<string name="x" object="[flash.geom.Vector3D]" text=".x" tiptext="Vector3D 物件的第一個元素，例如三維空間中某個點的 x 座標。" version="" helpurl="flash.geom:Vector3D:x" playername=""/>
						<string name="y" object="[flash.geom.Vector3D]" text=".y" tiptext="Vector3D 物件的第二個元素，例如三維空間中某個點的 y 座標。" version="" helpurl="flash.geom:Vector3D:y" playername=""/>
						<string name="z" object="[flash.geom.Vector3D]" text=".z" tiptext="Vector3D 物件的第三個元素，例如三維空間中某個點的 z 座標。" version="" helpurl="flash.geom:Vector3D:z" playername=""/>
						<string name="w" object="[flash.geom.Vector3D]" text=".w" tiptext="Vector3D 物件的第四個元素 (除了 x、y 和 z 屬性之外) 可以保存旋轉角度之類的資料。" version="" helpurl="flash.geom:Vector3D:w" playername=""/>
						<string name="X_AXIS" object="[flash.geom.Vector3D]" text="Vector3D.X_AXIS" constant="true" tiptext="定義為 Vector3D 物件的 x 軸，座標為 (1,0,0)。" version="" helpurl="flash.geom:Vector3D:X_AXIS" playername=""/>
						<string name="Y_AXIS" object="[flash.geom.Vector3D]" text="Vector3D.Y_AXIS" constant="true" tiptext="定義為 Vector3D 物件的 y 軸，座標為 (0,1,0)。" version="" helpurl="flash.geom:Vector3D:Y_AXIS" playername=""/>
						<string name="Z_AXIS" object="[flash.geom.Vector3D]" text="Vector3D.Z_AXIS" constant="true" tiptext="定義為 Vector3D 物件的 z 軸，座標為 (0,0,1)。" version="" helpurl="flash.geom:Vector3D:Z_AXIS" playername=""/>
						<string name="length" object="[flash.geom.Vector3D]" text=".length" tiptext="目前 Vector3D 物件從原點 (0,0,0) 到此物件的 x、y 和 z 座標之間的長度。" version="" helpurl="flash.geom:Vector3D:length:get" playername=""/>
						<string name="lengthSquared" object="[flash.geom.Vector3D]" text=".lengthSquared" tiptext="目前 Vector3D 物件長度的平方，使用 x、y 和 z 屬性計算而來。" version="" helpurl="flash.geom:Vector3D:lengthSquared:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.html" id="flash.html" sort="true" tiptext="flash.html 套件的類別" helpurl="flash.html">
				<folder name="HTMLHistoryItem" id="[flash.html.HTMLHistoryItem]" sort="true" index="true" asAncestors="Object" tiptext="HTMLHistoryItem 物件會描述 HTMLLoader 物件瀏覽操作記錄中的位置。" helpurl="flash.html:HTMLHistoryItem">
					<folder name="屬性" id="Properties" tiptext="HTMLHistoryItem 類別的屬性" helpurl="flash.html:HTMLHistoryItem">
						<string name="url" object="[flash.html.HTMLHistoryItem]" text=".url" tiptext="HTML 頁面的 URL。" version="" helpurl="flash.html:HTMLHistoryItem:url:get" playername="AIR"/>
						<string name="originalUrl" object="[flash.html.HTMLHistoryItem]" text=".originalUrl" tiptext="在任何重新導向之前，HTML 網頁的原始 URL。" version="" helpurl="flash.html:HTMLHistoryItem:originalUrl:get" playername="AIR"/>
						<string name="isPost" object="[flash.html.HTMLHistoryItem]" text=".isPost" tiptext="指出 HTML 網頁是否包含 POST 資料。" version="" helpurl="flash.html:HTMLHistoryItem:isPost:get" playername="AIR"/>
						<string name="title" object="[flash.html.HTMLHistoryItem]" text=".title" tiptext="HTML 頁面的標題。" version="" helpurl="flash.html:HTMLHistoryItem:title:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="HTMLHost" id="[flash.html.HTMLHost]" sort="true" index="true" asAncestors="Object" tiptext="HTMLHost 物件會針對可藉由設定 HTML 網頁 window 物件的各種屬性或呼叫其各種方法來控制的使用者介面元素，定義 HTMLLoader 物件的行為指令。" helpurl="flash.html:HTMLHost">
					<folder name="方法" id="Methods" tiptext="HTMLHost 類別的方法" helpurl="flash.html:HTMLHost">
						<string name="HTMLHost" object="[flash.html.HTMLHost]" text="new HTMLHost(%[預設行為:Boolean=true]%)" constructor="true" tiptext="建立 HTMLHost 物件。" version="1.0" helpurl="flash.html:HTMLHost:HTMLHost" playername="AIR"/>
						<string name="windowFocus" object="[flash.html.HTMLHost]" text=".windowFocus(%%):void" tiptext="當 HTMLLoader 物件中的 JavaScript 程式碼呼叫 window.focus() 方法時所呼叫的函數。" version="1.0" helpurl="flash.html:HTMLHost:windowFocus" playername="AIR"/>
						<string name="windowBlur" object="[flash.html.HTMLHost]" text=".windowBlur(%%):void" tiptext="當 HTMLLoader 物件中的 JavaScript 程式碼呼叫 window.blur() 方法時所呼叫的函數。" version="1.0" helpurl="flash.html:HTMLHost:windowBlur" playername="AIR"/>
						<string name="updateLocation" object="[flash.html.HTMLHost]" text=".updateLocation(%位置URL:String%):void" tiptext="當 HTMLLoader 物件中的 JavaScript 程式碼設定 window.location 屬性時所呼叫的函數。" version="1.0" helpurl="flash.html:HTMLHost:updateLocation" playername="AIR"/>
						<string name="updateStatus" object="[flash.html.HTMLHost]" text=".updateStatus(%狀態:String%):void" tiptext="當 HTMLLoader 物件中的 JavaScript 程式碼設定 window.status 屬性時所呼叫的函數。" version="1.0" helpurl="flash.html:HTMLHost:updateStatus" playername="AIR"/>
						<string name="updateTitle" object="[flash.html.HTMLHost]" text=".updateTitle(%標題:String%):void" tiptext="當 HTMLLoader 物件中的 JavaScript 程式碼設定 window.document.title 屬性，或當 title 元素透過 DOM 或因新頁面載入而變更時所呼叫的函數。" version="1.0" helpurl="flash.html:HTMLHost:updateTitle" playername="AIR"/>
						<string name="createWindow" object="[flash.html.HTMLHost]" text=".createWindow(%視窗建立選項:flash.html:HTMLWindowCreateOptions%):flash.html:HTMLLoader" tiptext="當 HTMLLoader 物件中的 JavaScript 程式碼呼叫 window.open() 方法時所呼叫的函數。" version="1.0" helpurl="flash.html:HTMLHost:createWindow" playername="AIR"/>
						<string name="windowClose" object="[flash.html.HTMLHost]" text=".windowClose(%%):void" tiptext="當 HTMLLoader 物件中的 JavaScript 程式碼呼叫 window.close() 方法時所呼叫的函數。" version="1.0" helpurl="flash.html:HTMLHost:windowClose" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="HTMLHost 類別的屬性" helpurl="flash.html:HTMLHost">
						<string name="htmlLoader" object="[flash.html.HTMLHost]" text=".htmlLoader" tiptext="適用此 HostControl 物件的 HTMLLoader 物件。" version="" helpurl="flash.html:HTMLHost:htmlLoader:get" playername="AIR"/>
						<string name="windowRect" object="[flash.html.HTMLHost]" text=".windowRect" tiptext="當 HTMLLoader 物件中的 JavaScript 程式碼呼叫 window.moveBy()、window.moveTo()、window.resizeBy() 或 window.resizeTo() 方法時變更的屬性。" version="" helpurl="flash.html:HTMLHost:windowRect:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="HTMLLoader" id="[flash.html.HTMLLoader]" sort="true" index="true" asAncestors="flash.display:Sprite,flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="HTMLLoader 類別會定義顯示物件 (為 HTML 內容的容器) 的類型。" helpurl="flash.html:HTMLLoader">
					<folder name="方法" id="Methods" tiptext="HTMLLoader 類別的方法" helpurl="flash.html:HTMLLoader">
						<string name="HTMLLoader" object="[flash.html.HTMLLoader]" text="new HTMLLoader(%%)" constructor="true" tiptext="建立 HTMLLoader 物件。" version="1.0" helpurl="flash.html:HTMLLoader:HTMLLoader" playername="AIR"/>
						<string name="createRootWindow" object="[flash.html.HTMLLoader]" text="HTMLLoader.createRootWindow(%[可見:Boolean=true,視窗初始選項:flash.display:NativeWindowInitOptions=null,捲軸可見:Boolean=true,邊界:flash.geom:Rectangle=null]%):flash.html:HTMLLoader" static="true" tiptext="建立包含 HTMLLoader 物件的全新 NativeWindow 物件。" version="1.0" helpurl="flash.html:HTMLLoader:createRootWindow" playername="AIR"/>
						<string name="loadString" object="[flash.html.HTMLLoader]" text=".loadString(%html內容:String%):void" tiptext="載入 HTMLLoader 物件，並將 HTML 內容內含在 HTML 字串中。" version="1.0" helpurl="flash.html:HTMLLoader:loadString" playername="AIR"/>
						<string name="load" object="[flash.html.HTMLLoader]" text=".load(%要求載入的URL:flash.net:URLRequest%):void" tiptext="載入 HTMLLoader 物件，並由 urlRequestToLoad 參數指定來自網站的資料。" version="1.0" helpurl="flash.html:HTMLLoader:load" playername="AIR"/>
						<string name="reload" object="[flash.html.HTMLLoader]" text=".reload(%%):void" tiptext="從目前位置重新載入頁面。" version="1.0" helpurl="flash.html:HTMLLoader:reload" playername="AIR"/>
						<string name="cancelLoad" object="[flash.html.HTMLLoader]" text=".cancelLoad(%%):void" tiptext="取消任何正在進行的載入作業。" version="1.0" helpurl="flash.html:HTMLLoader:cancelLoad" playername="AIR"/>
						<string name="historyBack" object="[flash.html.HTMLLoader]" text=".historyBack(%%):void" tiptext="可能的話，向後瀏覽瀏覽器操作記錄。" version="1.0" helpurl="flash.html:HTMLLoader:historyBack" playername="AIR"/>
						<string name="historyForward" object="[flash.html.HTMLLoader]" text=".historyForward(%%):void" tiptext="可能的話，向前瀏覽瀏覽器操作記錄。" version="1.0" helpurl="flash.html:HTMLLoader:historyForward" playername="AIR"/>
						<string name="historyGo" object="[flash.html.HTMLLoader]" text=".historyGo(%步驟:int%):void" tiptext="在瀏覽器操作記錄中瀏覽指定的步驟數。" version="1.0" helpurl="flash.html:HTMLLoader:historyGo" playername="AIR"/>
						<string name="getHistoryAt" object="[flash.html.HTMLLoader]" text=".getHistoryAt(%位置:uint%):flash.html:HTMLHistoryItem" tiptext="讓操作記錄項目返回到指定的位置。" version="1.0" helpurl="flash.html:HTMLLoader:getHistoryAt" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="HTMLLoader 類別的屬性" helpurl="flash.html:HTMLLoader">
						<string name="loaded" object="[flash.html.HTMLLoader]" text=".loaded" tiptext="指出對應於上一個 load() 或 loadString() 方法呼叫的 JavaScript load 事件是否已傳送至 HTMLLoader 物件中的 HTML DOM。" version="" helpurl="flash.html:HTMLLoader:loaded:get" playername="AIR"/>
						<string name="location" object="[flash.html.HTMLLoader]" text=".location" tiptext="HTMLLoader 物件中載入的內容 URL。" version="" helpurl="flash.html:HTMLLoader:location:get" playername="AIR"/>
						<string name="contentWidth" object="[flash.html.HTMLLoader]" text=".contentWidth" tiptext="HTML 內容的寬度，以像素為單位。" version="" helpurl="flash.html:HTMLLoader:contentWidth:get" playername="AIR"/>
						<string name="contentHeight" object="[flash.html.HTMLLoader]" text=".contentHeight" tiptext="HTML 內容的高度，以像素為單位。" version="" helpurl="flash.html:HTMLLoader:contentHeight:get" playername="AIR"/>
						<string name="width" object="[flash.html.HTMLLoader]" text=".width" tiptext="指定正在顯示之 HTML 畫布的矩形寬度。" version="" helpurl="flash.html:HTMLLoader:width:set" playername="AIR"/>
						<string name="height" object="[flash.html.HTMLLoader]" text=".height" tiptext="指定正在顯示之 HTML 畫布的矩形高度。" version="" helpurl="flash.html:HTMLLoader:height:set" playername="AIR"/>
						<string name="scrollH" object="[flash.html.HTMLLoader]" text=".scrollH" tiptext="HTMLLoader 物件中 HTML 內容的水平捲動位置。" version="" helpurl="flash.html:HTMLLoader:scrollH:get" playername="AIR"/>
						<string name="scrollV" object="[flash.html.HTMLLoader]" text=".scrollV" tiptext="HTMLLoader 物件中 HTML 內容的垂直捲動位置。" version="" helpurl="flash.html:HTMLLoader:scrollV:get" playername="AIR"/>
						<string name="window" object="[flash.html.HTMLLoader]" text=".window" tiptext="可將內容載入 HTML 控制項的全域 JavaScript 物件。" version="" helpurl="flash.html:HTMLLoader:window:get" playername="AIR"/>
						<string name="runtimeApplicationDomain" object="[flash.html.HTMLLoader]" text=".runtimeApplicationDomain" tiptext="在 HTML 頁面中，以 JavaScript 格式運用在 window.runtime 物件中的應用程式網域。" version="" helpurl="flash.html:HTMLLoader:runtimeApplicationDomain:get" playername="AIR"/>
						<string name="userAgent" object="[flash.html.HTMLLoader]" text=".userAgent" tiptext="使用者代理程式字串，用於任何來自此 HTMLLoader 物件的未來內容要求。" version="" helpurl="flash.html:HTMLLoader:userAgent:get" playername="AIR"/>
						<string name="manageCookies" object="[flash.html.HTMLLoader]" text=".manageCookies" tiptext="指定 HTTP 通訊協定堆疊是否應該管理此物件的 Cookie。" version="" helpurl="flash.html:HTMLLoader:manageCookies:get" playername="AIR"/>
						<string name="useCache" object="[flash.html.HTMLLoader]" text=".useCache" tiptext="指定在此物件所發出的 HTTP 要求開始取得資料之前，是否應該參考本機快取。" version="" helpurl="flash.html:HTMLLoader:useCache:get" playername="AIR"/>
						<string name="cacheResponse" object="[flash.html.HTMLLoader]" text=".cacheResponse" tiptext="指定是否應該針對此物件所發出的 HTTP 要求，快取成功的回應資料。" version="" helpurl="flash.html:HTMLLoader:cacheResponse:get" playername="AIR"/>
						<string name="authenticate" object="[flash.html.HTMLLoader]" text=".authenticate" tiptext="指定是 (true) 否 (false) 應針對這個物件所發出的 HTTP 要求處理驗證要求。" version="" helpurl="flash.html:HTMLLoader:authenticate:get" playername="AIR"/>
						<string name="placeLoadStringContentInApplicationSandbox" object="[flash.html.HTMLLoader]" text=".placeLoadStringContentInApplicationSandbox" tiptext="Specifies whether content loaded via the loadString() method is put in the application sandbox (true) or in a non-application sandbox (false)." version="" helpurl="flash.html:HTMLLoader:placeLoadStringContentInApplicationSandbox:get" playername="AIR"/>
						<string name="paintsDefaultBackground" object="[flash.html.HTMLLoader]" text=".paintsDefaultBackground" tiptext="指定 HTMLLoader 文件的背景是 (true) 否 (false) 為不透明白色。" version="" helpurl="flash.html:HTMLLoader:paintsDefaultBackground:set" playername="AIR"/>
						<string name="textEncodingOverride" object="[flash.html.HTMLLoader]" text=".textEncodingOverride" tiptext="HTMLLoader 內容使用的字元編碼，覆寫 HTML 網頁中的任何設定。" version="" helpurl="flash.html:HTMLLoader:textEncodingOverride:set" playername="AIR"/>
						<string name="textEncodingFallback" object="[flash.html.HTMLLoader]" text=".textEncodingFallback" tiptext="HTMLLoader 內容使用的字元編碼 (如果 HTML 網頁未指定字元編碼)。" version="" helpurl="flash.html:HTMLLoader:textEncodingFallback:set" playername="AIR"/>
						<string name="hasFocusableContent" object="[flash.html.HTMLLoader]" text=".hasFocusableContent" tiptext="指出 HTMLLoader 物件中的任何內容是否可取得焦點。" version="" helpurl="flash.html:HTMLLoader:hasFocusableContent:get" playername="AIR"/>
						<string name="htmlHost" object="[flash.html.HTMLLoader]" text=".htmlHost" tiptext="用來處理特定使用者介面元素變更的 HTMLHost 物件，例如 HTMLLoader 物件的 window.document.title 屬性。" version="" helpurl="flash.html:HTMLLoader:htmlHost:get" playername="AIR"/>
						<string name="navigateInSystemBrowser" object="[flash.html.HTMLLoader]" text=".navigateInSystemBrowser" tiptext="指定 HTML 內容根框架瀏覽 (例如，當使用者按一下連結時、在設定 window.location 屬性時，或在呼叫 window.open() 時) 會造成 HTMLLoader 物件中的瀏覽 (false) 或預設系統網頁瀏覽器中的瀏覽 (true)。" version="" helpurl="flash.html:HTMLLoader:navigateInSystemBrowser:get" playername="AIR"/>
						<string name="pdfCapability" object="[flash.html.HTMLLoader]" text=".pdfCapability" tiptext="使用者系統所支援的 PDF 類型，可定義為整數程式碼值。" version="" helpurl="flash.html:HTMLLoader:pdfCapability:get" playername="AIR"/>
						<string name="historyLength" object="[flash.html.HTMLLoader]" text=".historyLength" tiptext="操作記錄清單總長度，包括之前與之後項目。" version="" helpurl="flash.html:HTMLLoader:historyLength:get" playername="AIR"/>
						<string name="historyPosition" object="[flash.html.HTMLLoader]" text=".historyPosition" tiptext="在操作記錄清單中的目前位置。" version="" helpurl="flash.html:HTMLLoader:historyPosition:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="HTMLLoader 類別的事件" helpurl="flash.html:HTMLLoader">
						<string name="htmlDOMInitialize" object="[flash.html.HTMLLoader]" text=".addEventListener(%類型:String=Event.HTML_DOM_INITIALIZE{Event.HTML_DOM_INITIALIZE,HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_EXCEPTION,Event.SCROLL,Event.HTML_BOUNDS_CHANGE,Event.LOCATION_CHANGE,Event.HTML_RENDER,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出為了回應載入作業，已建立 HTML DOM。" version="" helpurl="flash.html:HTMLLoader__htmlDOMInitialize" playername="AIR"/>
						<string name="uncaughtScriptException" object="[flash.html.HTMLLoader]" text=".addEventListener(%類型:String=HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_EXCEPTION{Event.HTML_DOM_INITIALIZE,HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_EXCEPTION,Event.SCROLL,Event.HTML_BOUNDS_CHANGE,Event.LOCATION_CHANGE,Event.HTML_RENDER,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出 HTMLLoader 物件中發生未捕捉的 JavaScript 例外。" version="" helpurl="flash.html:HTMLLoader__uncaughtScriptException" playername="AIR"/>
						<string name="scroll" object="[flash.html.HTMLLoader]" text=".addEventListener(%類型:String=Event.SCROLL{Event.HTML_DOM_INITIALIZE,HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_EXCEPTION,Event.SCROLL,Event.HTML_BOUNDS_CHANGE,Event.LOCATION_CHANGE,Event.HTML_RENDER,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出 HTMLLoader 物件已變更 scrollH 或 scrollV 屬性。" version="" helpurl="flash.html:HTMLLoader_flash.events.Event.SCROLL_scroll" playername="AIR"/>
						<string name="htmlBoundsChange" object="[flash.html.HTMLLoader]" text=".addEventListener(%類型:String=Event.HTML_BOUNDS_CHANGE{Event.HTML_DOM_INITIALIZE,HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_EXCEPTION,Event.SCROLL,Event.HTML_BOUNDS_CHANGE,Event.LOCATION_CHANGE,Event.HTML_RENDER,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出 HTMLLoader 物件的 contentWidth 或 contentHeight 屬性或兩者已變更。" version="" helpurl="flash.html:HTMLLoader__htmlBoundsChange" playername="AIR"/>
						<string name="locationChange" object="[flash.html.HTMLLoader]" text=".addEventListener(%類型:String=Event.LOCATION_CHANGE{Event.HTML_DOM_INITIALIZE,HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_EXCEPTION,Event.SCROLL,Event.HTML_BOUNDS_CHANGE,Event.LOCATION_CHANGE,Event.HTML_RENDER,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="發出訊號，指出 HTMLLoader 物件的 location 屬性已變更。" version="" helpurl="flash.html:HTMLLoader__locationChange" playername="AIR"/>
						<string name="htmlRender" object="[flash.html.HTMLLoader]" text=".addEventListener(%類型:String=Event.HTML_RENDER{Event.HTML_DOM_INITIALIZE,HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_EXCEPTION,Event.SCROLL,Event.HTML_BOUNDS_CHANGE,Event.LOCATION_CHANGE,Event.HTML_RENDER,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出 HTMLLoader 物件中的內容顯示都是最新的。" version="" helpurl="flash.html:HTMLLoader__htmlRender" playername="AIR"/>
						<string name="complete" object="[flash.html.HTMLLoader]" text=".addEventListener(%類型:String=Event.COMPLETE{Event.HTML_DOM_INITIALIZE,HTMLUncaughtScriptExceptionEvent.UNCAUGHT_SCRIPT_EXCEPTION,Event.SCROLL,Event.HTML_BOUNDS_CHANGE,Event.LOCATION_CHANGE,Event.HTML_RENDER,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="指出 loadString 或 load 方法所要求的最後一個載入作業已完成。" version="" helpurl="flash.html:HTMLLoader_flash.events.Event.COMPLETE_complete" playername="AIR"/>
					</folder>
				</folder>
				<folder name="HTMLPDFCapability" id="[flash.html.HTMLPDFCapability]" sort="true" index="true" asAncestors="Object" tiptext="HTMLPDFCapability 類別包含了 HTMLLoader 物件可能具備的 pdfCapability 屬性值。" helpurl="flash.html:HTMLPDFCapability">
					<folder name="屬性" id="Properties" tiptext="HTMLPDFCapability 類別的屬性" helpurl="flash.html:HTMLPDFCapability">
						<string name="STATUS_OK" object="[flash.html.HTMLPDFCapability]" text="HTMLPDFCapability.STATUS_OK" constant="true" tiptext="偵測到能夠滿足需求的 Adobe Reader 版本 (8.1 或更新版)，而且可將 PDF 內容載入 HTMLLoader 物件中。" version="" helpurl="flash.html:HTMLPDFCapability:STATUS_OK" playername="AIR"/>
						<string name="ERROR_INSTALLED_READER_NOT_FOUND" object="[flash.html.HTMLPDFCapability]" text="HTMLPDFCapability.ERROR_INSTALLED_READER_NOT_FOUND" constant="true" tiptext="未偵測到任何 Adobe Reader 版本。" version="" helpurl="flash.html:HTMLPDFCapability:ERROR_INSTALLED_READER_NOT_FOUND" playername="AIR"/>
						<string name="ERROR_INSTALLED_READER_TOO_OLD" object="[flash.html.HTMLPDFCapability]" text="HTMLPDFCapability.ERROR_INSTALLED_READER_TOO_OLD" constant="true" tiptext="偵測到 Adobe Reader，但版本太舊。" version="" helpurl="flash.html:HTMLPDFCapability:ERROR_INSTALLED_READER_TOO_OLD" playername="AIR"/>
						<string name="ERROR_PREFERRED_READER_TOO_OLD" object="[flash.html.HTMLPDFCapability]" text="HTMLPDFCapability.ERROR_PREFERRED_READER_TOO_OLD" constant="true" tiptext="雖然偵測到適用版本的 Adobe Reader 或 Acrobat (8.1 或更新版本)，但設定為處理 PDF 內容的 Adobe Reader 版本比 Adobe Reader 或 Acrobat 8.1 還舊。" version="" helpurl="flash.html:HTMLPDFCapability:ERROR_PREFERRED_READER_TOO_OLD" playername="AIR"/>
						<string name="ERROR_CANNOT_LOAD_READER" object="[flash.html.HTMLPDFCapability]" text="HTMLPDFCapability.ERROR_CANNOT_LOAD_READER" constant="true" tiptext="當嘗試載入 Adobe Reader 或 Acrobat 應用程式或其中一個必要元件庫時，OS 傳回錯誤。" version="" helpurl="flash.html:HTMLPDFCapability:ERROR_CANNOT_LOAD_READER" playername="AIR"/>
					</folder>
				</folder>
				<folder name="HTMLWindowCreateOptions" id="[flash.html.HTMLWindowCreateOptions]" sort="true" index="true" asAncestors="Object" tiptext="當 HTMLLoader 物件中執行的 JavaScript 嘗試藉由呼叫 window.open() 方法建立新的 HTML 視窗時，這個類別會定義可指定的選項。" helpurl="flash.html:HTMLWindowCreateOptions">
					<folder name="屬性" id="Properties" tiptext="HTMLWindowCreateOptions 類別的屬性" helpurl="flash.html:HTMLWindowCreateOptions">
						<string name="x" object="[flash.html.HTMLWindowCreateOptions]" text=".x" tiptext="指定螢幕上新視窗所需的初始 x 位置。" version="" helpurl="flash.html:HTMLWindowCreateOptions:x" playername="AIR"/>
						<string name="y" object="[flash.html.HTMLWindowCreateOptions]" text=".y" tiptext="指定螢幕上新視窗所需的初始 y 位置。" version="" helpurl="flash.html:HTMLWindowCreateOptions:y" playername="AIR"/>
						<string name="width" object="[flash.html.HTMLWindowCreateOptions]" text=".width" tiptext="指定新視窗所需的初始寬度。" version="" helpurl="flash.html:HTMLWindowCreateOptions:width" playername="AIR"/>
						<string name="height" object="[flash.html.HTMLWindowCreateOptions]" text=".height" tiptext="指定新視窗所需的初始高度。" version="" helpurl="flash.html:HTMLWindowCreateOptions:height" playername="AIR"/>
						<string name="menuBarVisible" object="[flash.html.HTMLWindowCreateOptions]" text=".menuBarVisible" tiptext="指定是否應顯示選單列。" version="" helpurl="flash.html:HTMLWindowCreateOptions:menuBarVisible" playername="AIR"/>
						<string name="statusBarVisible" object="[flash.html.HTMLWindowCreateOptions]" text=".statusBarVisible" tiptext="指定是否應顯示狀態列。" version="" helpurl="flash.html:HTMLWindowCreateOptions:statusBarVisible" playername="AIR"/>
						<string name="toolBarVisible" object="[flash.html.HTMLWindowCreateOptions]" text=".toolBarVisible" tiptext="指定是否應顯示工具列。" version="" helpurl="flash.html:HTMLWindowCreateOptions:toolBarVisible" playername="AIR"/>
						<string name="locationBarVisible" object="[flash.html.HTMLWindowCreateOptions]" text=".locationBarVisible" tiptext="位置列是否應該顯示。" version="" helpurl="flash.html:HTMLWindowCreateOptions:locationBarVisible" playername="AIR"/>
						<string name="scrollBarsVisible" object="[flash.html.HTMLWindowCreateOptions]" text=".scrollBarsVisible" tiptext="指定是否應顯示捲軸。" version="" helpurl="flash.html:HTMLWindowCreateOptions:scrollBarsVisible" playername="AIR"/>
						<string name="resizable" object="[flash.html.HTMLWindowCreateOptions]" text=".resizable" tiptext="指定視窗是否應該可以調整大小。" version="" helpurl="flash.html:HTMLWindowCreateOptions:resizable" playername="AIR"/>
						<string name="fullscreen" object="[flash.html.HTMLWindowCreateOptions]" text=".fullscreen" tiptext="指定視窗是否應該為全螢幕。" version="" helpurl="flash.html:HTMLWindowCreateOptions:fullscreen" playername="AIR"/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.media" id="flash.media" sort="true" tiptext="flash.media 套件的類別" helpurl="flash.media">
				<folder name="Camera" id="[flash.media.Camera]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="使用 Camera 類別來捕捉連接於正在執行 Flash Player 電腦上的攝影機內之視訊。" helpurl="flash.media:Camera">
					<folder name="方法" id="Methods" tiptext="Camera 類別的方法" helpurl="flash.media:Camera">
						<string name="getCamera" object="[flash.media.Camera]" text="Camera.getCamera(%[名稱:String=null]%):flash.media:Camera" static="true" tiptext="會傳回 Camera 物件的參照，以捕捉視訊。" version="9" helpurl="flash.media:Camera:getCamera" playername=""/>
						<string name="setKeyFrameInterval" object="[flash.media.Camera]" text=".setKeyFrameInterval(%關鍵影格間隔:int%):void" tiptext="指定完整傳輸的視訊影格 (稱為「關鍵影格」)，而非視訊壓縮演算法所製作的漸變影格。" version="9" helpurl="flash.media:Camera:setKeyFrameInterval" playername=""/>
						<string name="setLoopback" object="[flash.media.Camera]" text=".setLoopback(%[壓縮:Boolean=false]%):void" tiptext="會指定是否要針對攝影機的本機檢視使用壓縮的視訊串流。" version="9" helpurl="flash.media:Camera:setLoopback" playername=""/>
						<string name="setMode" object="[flash.media.Camera]" text=".setMode(%寬度:int,高度:int,每秒影格數:Number[,favorArea:Boolean=true]%):void" tiptext="會將攝影機捕捉模式設定為最能符合特定要求的原生模式。" version="9" helpurl="flash.media:Camera:setMode" playername=""/>
						<string name="setMotionLevel" object="[flash.media.Camera]" text=".setMotionLevel(%移動等級:int[,逾時:int=2000]%):void" tiptext="指定傳送 activity 事件所需的移動量。" version="9" helpurl="flash.media:Camera:setMotionLevel" playername=""/>
						<string name="setQuality" object="[flash.media.Camera]" text=".setQuality(%頻寬:int,品質:int%):void" tiptext="會設定每秒最大頻寬量，或目前播出視訊內容所要求的圖片品質。" version="9" helpurl="flash.media:Camera:setQuality" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Camera 類別的屬性" helpurl="flash.media:Camera">
						<string name="activityLevel" object="[flash.media.Camera]" text=".activityLevel" tiptext="攝影機偵測到的移動量。" version="" helpurl="flash.media:Camera:activityLevel:get" playername=""/>
						<string name="bandwidth" object="[flash.media.Camera]" text=".bandwidth" tiptext="目前播出視訊內容可使用的最高頻寬量，以位元組為單位。" version="" helpurl="flash.media:Camera:bandwidth:get" playername=""/>
						<string name="currentFPS" object="[flash.media.Camera]" text=".currentFPS" tiptext="攝影機捕捉資料的速率，以每秒影格數為單位。" version="" helpurl="flash.media:Camera:currentFPS:get" playername=""/>
						<string name="fps" object="[flash.media.Camera]" text=".fps" tiptext="攝影機可以捕捉資料的最大速率，以每秒影格數為單位。" version="" helpurl="flash.media:Camera:fps:get" playername=""/>
						<string name="height" object="[flash.media.Camera]" text=".height" tiptext="目前捕捉的高度，以像素為單位。" version="" helpurl="flash.media:Camera:height:get" playername=""/>
						<string name="index" object="[flash.media.Camera]" text=".index" tiptext="從零開始的整數，可指定攝影機的索引，會反映在名稱屬性所傳回的陣列中。" version="" helpurl="flash.media:Camera:index:get" playername=""/>
						<string name="keyFrameInterval" object="[flash.media.Camera]" text=".keyFrameInterval" tiptext="完整傳輸的視訊影格 (稱為關鍵影格) 的數量而非視訊壓縮演算法漸變處理的影格數。" version="" helpurl="flash.media:Camera:keyFrameInterval:get" playername=""/>
						<string name="loopback" object="[flash.media.Camera]" text=".loopback" tiptext="指出是否攝影機所捕捉用於本機檢視的視訊會壓縮並解壓縮 (true)，如同使用 Flash Media Server, 進行即時傳輸一樣，還是不壓縮 (false)。" version="" helpurl="flash.media:Camera:loopback:get" playername=""/>
						<string name="motionLevel" object="[flash.media.Camera]" text=".motionLevel" tiptext="指定叫用 activity 事件所需要的移動量。" version="" helpurl="flash.media:Camera:motionLevel:get" playername=""/>
						<string name="motionTimeout" object="[flash.media.Camera]" text=".motionTimeout" tiptext="從攝影機停止偵測移動到叫用 activity 事件之間的毫秒數。" version="" helpurl="flash.media:Camera:motionTimeout:get" playername=""/>
						<string name="muted" object="[flash.media.Camera]" text=".muted" tiptext="Boolean 值；指出使用者已在「Flash Player 私用設定」面板中拒絕 (true) 或允許 (false) 存取攝影機。" version="" helpurl="flash.media:Camera:muted:get" playername=""/>
						<string name="name" object="[flash.media.Camera]" text=".name" tiptext="由攝影機硬體所傳回的目前攝影機的名稱字串。" version="" helpurl="flash.media:Camera:name:get" playername=""/>
						<string name="names" object="[flash.media.Camera]" text=".names" tiptext="指示所有可用攝影機名稱的字串陣列，而不會顯示「Flash Player 私用設定」面板。" version="" helpurl="flash.media:Camera:names:get" playername=""/>
						<string name="quality" object="[flash.media.Camera]" text=".quality" tiptext="指定圖片品質之必要水準，由每個視訊影格所套用的壓縮量決定。" version="" helpurl="flash.media:Camera:quality:get" playername=""/>
						<string name="width" object="[flash.media.Camera]" text=".width" tiptext="目前捕捉的寬度，以像素為單位。" version="" helpurl="flash.media:Camera:width:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="Camera 類別的事件" helpurl="flash.media:Camera">
						<string name="status" object="[flash.media.Camera]" text=".addEventListener(%類型:String=StatusEvent.STATUS{StatusEvent.STATUS,ActivityEvent.ACTIVITY},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在攝影機回報其狀態時傳送。" version="" helpurl="flash.media:Camera_flash.events.StatusEvent.STATUS_status" playername=""/>
						<string name="activity" object="[flash.media.Camera]" text=".addEventListener(%類型:String=ActivityEvent.ACTIVITY{StatusEvent.STATUS,ActivityEvent.ACTIVITY},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在攝影機開始或結束工作階段時傳送。" version="" helpurl="flash.media:Camera_flash.events.ActivityEvent.ACTIVITY_activity" playername=""/>
					</folder>
				</folder>
				<folder name="ID3Info" id="[flash.media.ID3Info]" sort="true" index="true" asAncestors="Object" tiptext="ID3Info 類別包含反映 ID3 中繼資料的屬性。" helpurl="flash.media:ID3Info">
					<folder name="屬性" id="Properties" tiptext="ID3Info 類別的屬性" helpurl="flash.media:ID3Info">
						<string name="songName" object="[flash.media.ID3Info]" text=".songName" tiptext="歌曲的名稱。對應至 ID3 2.0 標籤 TIT2。" version="" helpurl="flash.media:ID3Info:songName" playername=""/>
						<string name="artist" object="[flash.media.ID3Info]" text=".artist" tiptext="藝人的姓名。對應至 ID3 2.0 標籤 TPE1。" version="" helpurl="flash.media:ID3Info:artist" playername=""/>
						<string name="album" object="[flash.media.ID3Info]" text=".album" tiptext="專輯的名稱。對應至 ID3 2.0 標籤 TALB。" version="" helpurl="flash.media:ID3Info:album" playername=""/>
						<string name="year" object="[flash.media.ID3Info]" text=".year" tiptext="錄製的年份。對應至 ID3 2.0 標籤 TYER。" version="" helpurl="flash.media:ID3Info:year" playername=""/>
						<string name="comment" object="[flash.media.ID3Info]" text=".comment" tiptext="錄製的相關註解。對應至 ID3 2.0 標籤 COMM。" version="" helpurl="flash.media:ID3Info:comment" playername=""/>
						<string name="genre" object="[flash.media.ID3Info]" text=".genre" tiptext="歌曲的類型。對應至 ID3 2.0 標籤 TCON。" version="" helpurl="flash.media:ID3Info:genre" playername=""/>
						<string name="track" object="[flash.media.ID3Info]" text=".track" tiptext="曲目編號。對應至 ID3 2.0 標籤 TRCK。" version="" helpurl="flash.media:ID3Info:track" playername=""/>
					</folder>
				</folder>
				<folder name="Microphone" id="[flash.media.Microphone]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="Use the Microphone class to capture audio from a microphone attached to a computer running Flash Player or Adobe AIR." helpurl="flash.media:Microphone">
					<folder name="方法" id="Methods" tiptext="Microphone 類別的方法" helpurl="flash.media:Microphone">
						<string name="getMicrophone" object="[flash.media.Microphone]" text="Microphone.getMicrophone(%[索引:int=-1]%):flash.media:Microphone" static="true" tiptext="傳回參考至 Microphone 類別以捕捉音效。" version="9" helpurl="flash.media:Microphone:getMicrophone" playername=""/>
						<string name="setSilenceLevel" object="[flash.media.Microphone]" text=".setSilenceLevel(%靜音等級:Number[,逾時:int=-1]%):void" tiptext="設定可認定為有聲的最低音量輸入水準，以及 (選擇性) 真正算是靜音前所需歷經的無聲時間長度。" version="9" helpurl="flash.media:Microphone:setSilenceLevel" playername=""/>
						<string name="setUseEchoSuppression" object="[flash.media.Microphone]" text=".setUseEchoSuppression(%使用回音抑制:Boolean%):void" tiptext="會指定是否使用音效轉碼器的回音抑制功能。" version="9" helpurl="flash.media:Microphone:setUseEchoSuppression" playername=""/>
						<string name="setLoopBack" object="[flash.media.Microphone]" text=".setLoopBack(%[狀態:Boolean=true]%):void" tiptext="麥克風撥捉音效至本機喇叭的路徑。" version="9" helpurl="flash.media:Microphone:setLoopBack" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Microphone 類別的屬性" helpurl="flash.media:Microphone">
						<string name="names" object="[flash.media.Microphone]" text=".names" tiptext="所有可用聲音捕捉裝置名稱的字串陣列。" version="" helpurl="flash.media:Microphone:names:get" playername=""/>
						<string name="gain" object="[flash.media.Microphone]" text=".gain" tiptext="麥克風增量，也就是麥克風在傳輸前放大訊號時相乘的量。" version="" helpurl="flash.media:Microphone:gain:set" playername=""/>
						<string name="rate" object="[flash.media.Microphone]" text=".rate" tiptext="麥克風捕捉聲音的速率，以 kHz 為單位。" version="" helpurl="flash.media:Microphone:rate:set" playername=""/>
						<string name="codec" object="[flash.media.Microphone]" text=".codec" tiptext="要用於壓縮音效的轉碼器。" version="" helpurl="flash.media:Microphone:codec:set" playername=""/>
						<string name="framesPerPacket" object="[flash.media.Microphone]" text=".framesPerPacket" tiptext="在封包 (訊息) 中傳輸的 Speex 語音影格數目。" version="" helpurl="flash.media:Microphone:framesPerPacket:get" playername=""/>
						<string name="encodeQuality" object="[flash.media.Microphone]" text=".encodeQuality" tiptext="使用 Speex 轉碼器時的編碼語音品質。" version="" helpurl="flash.media:Microphone:encodeQuality:get" playername=""/>
						<string name="activityLevel" object="[flash.media.Microphone]" text=".activityLevel" tiptext="麥克風偵測到的音量。" version="" helpurl="flash.media:Microphone:activityLevel:get" playername=""/>
						<string name="index" object="[flash.media.Microphone]" text=".index" tiptext="麥克風的索引，會反映在 Microphone.names 所傳回的陣列中。" version="" helpurl="flash.media:Microphone:index:get" playername=""/>
						<string name="muted" object="[flash.media.Microphone]" text=".muted" tiptext="指出使用者已經拒絕 (true) 或允許 (false) 存取麥克風。" version="" helpurl="flash.media:Microphone:muted:get" playername=""/>
						<string name="name" object="[flash.media.Microphone]" text=".name" tiptext="目前的聲音捕捉裝置名稱，它會由聲音捕捉硬體傳回。" version="" helpurl="flash.media:Microphone:name:get" playername=""/>
						<string name="silenceLevel" object="[flash.media.Microphone]" text=".silenceLevel" tiptext="啟用麥克風和傳送 activity 事件所需的音量。" version="" helpurl="flash.media:Microphone:silenceLevel:get" playername=""/>
						<string name="silenceTimeout" object="[flash.media.Microphone]" text=".silenceTimeout" tiptext="從麥克風停止偵測聲音到傳送 activity 事件之間的毫秒數。" version="" helpurl="flash.media:Microphone:silenceTimeout:get" playername=""/>
						<string name="useEchoSuppression" object="[flash.media.Microphone]" text=".useEchoSuppression" tiptext="若啟用回音抑制設定為 true；否則為 false。" version="" helpurl="flash.media:Microphone:useEchoSuppression:get" playername=""/>
						<string name="soundTransform" object="[flash.media.Microphone]" text=".soundTransform" tiptext="當此 Microphone 物件處於回送模式時，控制其聲音。" version="" helpurl="flash.media:Microphone:soundTransform:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="Microphone 類別的事件" helpurl="flash.media:Microphone">
						<string name="status" object="[flash.media.Microphone]" text=".addEventListener(%類型:String=StatusEvent.STATUS{StatusEvent.STATUS,ActivityEvent.ACTIVITY},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在麥克風回報其狀態時傳送。" version="" helpurl="flash.media:Microphone_flash.events.StatusEvent.STATUS_status" playername=""/>
						<string name="activity" object="[flash.media.Microphone]" text=".addEventListener(%類型:String=ActivityEvent.ACTIVITY{StatusEvent.STATUS,ActivityEvent.ACTIVITY},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在麥克風開始或結束工作階段時傳送。" version="" helpurl="flash.media:Microphone_flash.events.ActivityEvent.ACTIVITY_activity" playername=""/>
					</folder>
				</folder>
				<folder name="方法" id="Methods" tiptext="Methods for package flash.media" helpurl="flash.media">
					<string name="scanHardware" text="scanHardware(%%):void" tiptext="Forces a rescan of the microphones and cameras on the system." version="9" helpurl="flash.media:scanHardware" playername=""/>
				</folder>
				<folder name="Sound" id="[flash.media.Sound]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="Sound 類別可讓您使用應用程式中的聲音。" helpurl="flash.media:Sound">
					<folder name="方法" id="Methods" tiptext="Sound 類別的方法" helpurl="flash.media:Sound">
						<string name="Sound" object="[flash.media.Sound]" text="new Sound(%[串流:flash.net:URL 要求=null,內容:flash.media:SoundLoaderContext=null]%)" constructor="true" tiptext="建立新的 Sound 物件。" version="9" helpurl="flash.media:Sound:Sound" playername=""/>
						<string name="load" object="[flash.media.Sound]" text=".load(%串流:flash.net:URLRequest[,快顯:flash.media:SoundLoaderContext=null]%):void" tiptext="從指定 URL 啟動載入外部 MP3 檔的作業。" version="9" helpurl="flash.media:Sound:load" playername=""/>
						<string name="play" object="[flash.media.Sound]" text=".play(%[開始時間:Number=0,重複:int=0,聲音變化:flash.media:SoundTransform=null]%):flash.media:SoundChannel" tiptext="產生新的 SoundChannel 物件，以播放聲音。" version="9" helpurl="flash.media:Sound:play" playername=""/>
						<string name="close" object="[flash.media.Sound]" text=".close(%%):void" tiptext="關閉串流，而導致資料的下載作業終止。" version="9" helpurl="flash.media:Sound:close" playername=""/>
						<string name="extract" object="[flash.media.Sound]" text=".extract(%目標:flash.utils:ByteArray,長度:Number[,開始位置:Number=-1]%):Number" tiptext="從 Sound 物件中擷取原始聲音資料。" version="1.5" helpurl="flash.media:Sound:extract" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Sound 類別的屬性" helpurl="flash.media:Sound">
						<string name="url" object="[flash.media.Sound]" text=".url" tiptext="從中載入此聲音的 URL。" version="" helpurl="flash.media:Sound:url:get" playername=""/>
						<string name="length" object="[flash.media.Sound]" text=".length" tiptext="目前聲音的長度，以毫秒為單位。" version="" helpurl="flash.media:Sound:length:get" playername=""/>
						<string name="isBuffering" object="[flash.media.Sound]" text=".isBuffering" tiptext="會傳回外部 MP3 檔的緩衝狀態。" version="" helpurl="flash.media:Sound:isBuffering:get" playername=""/>
						<string name="bytesLoaded" object="[flash.media.Sound]" text=".bytesLoaded" tiptext="會傳回此 Sound 物件中目前可用的位元組數目。" version="" helpurl="flash.media:Sound:bytesLoaded:get" playername=""/>
						<string name="bytesTotal" object="[flash.media.Sound]" text=".bytesTotal" tiptext="會傳回此 Sound 物件中的位元組總數。" version="" helpurl="flash.media:Sound:bytesTotal:get" playername=""/>
						<string name="id3" object="[flash.media.Sound]" text=".id3" tiptext="會提供屬於 MP3 檔一部分之中繼資料的存取權限。" version="" helpurl="flash.media:Sound:id3:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="Sound 類別的事件" helpurl="flash.media:Sound">
						<string name="progress" object="[flash.media.Sound]" text=".addEventListener(%類型:String=ProgressEvent.PROGRESS{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.ID3,Event.COMPLETE,SampleDataEvent.SAMPLE_DATA},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在載入作業進行中收到資料時傳送。" version="" helpurl="flash.media:Sound_flash.events.ProgressEvent.PROGRESS_progress" playername=""/>
						<string name="open" object="[flash.media.Sound]" text=".addEventListener(%類型:String=Event.OPEN{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.ID3,Event.COMPLETE,SampleDataEvent.SAMPLE_DATA},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在載入作業開始時傳送。" version="" helpurl="flash.media:Sound_flash.events.Event.OPEN_open" playername=""/>
						<string name="ioError" object="[flash.media.Sound]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.ID3,Event.COMPLETE,SampleDataEvent.SAMPLE_DATA},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在發生輸入/輸出錯誤因而導致載入作業失敗時傳送。" version="" helpurl="flash.media:Sound_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="id3" object="[flash.media.Sound]" text=".addEventListener(%類型:String=Event.ID3{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.ID3,Event.COMPLETE,SampleDataEvent.SAMPLE_DATA},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 ID3 資料可用於 MP3 聲音時，由 Sound 物件傳送。" version="" helpurl="flash.media:Sound_flash.events.Event.ID3_id3" playername=""/>
						<string name="complete" object="[flash.media.Sound]" text=".addEventListener(%類型:String=Event.COMPLETE{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.ID3,Event.COMPLETE,SampleDataEvent.SAMPLE_DATA},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在順利載入資料時傳送。" version="" helpurl="flash.media:Sound_flash.events.Event.COMPLETE_complete" playername=""/>
						<string name="sampleData" object="[flash.media.Sound]" text=".addEventListener(%類型:String=SampleDataEvent.SAMPLE_DATA{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.ID3,Event.COMPLETE,SampleDataEvent.SAMPLE_DATA},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當播放程式要求新音效資料時傳送。" version="" helpurl="flash.media:Sound__sampleData" playername=""/>
					</folder>
				</folder>
				<folder name="SoundChannel" id="[flash.media.SoundChannel]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="SoundChannel 類別會控制應用程式中的聲音。" helpurl="flash.media:SoundChannel">
					<folder name="方法" id="Methods" tiptext="SoundChannel 類別的方法" helpurl="flash.media:SoundChannel">
						<string name="stop" object="[flash.media.SoundChannel]" text=".stop(%%):void" tiptext="會停止在聲道中播放的聲音。" version="9" helpurl="flash.media:SoundChannel:stop" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SoundChannel 類別的屬性" helpurl="flash.media:SoundChannel">
						<string name="position" object="[flash.media.SoundChannel]" text=".position" tiptext="正在播放聲音時，位置屬性會指出目前聲音檔案內正在播放的位置。" version="" helpurl="flash.media:SoundChannel:position:get" playername=""/>
						<string name="soundTransform" object="[flash.media.SoundChannel]" text=".soundTransform" tiptext="指定給聲道的 SoundTransform 物件。" version="" helpurl="flash.media:SoundChannel:soundTransform:get" playername=""/>
						<string name="leftPeak" object="[flash.media.SoundChannel]" text=".leftPeak" tiptext="左聲道的目前振幅 (音量)，從 0 (靜音) 至 1 (最大振幅)。" version="" helpurl="flash.media:SoundChannel:leftPeak:get" playername=""/>
						<string name="rightPeak" object="[flash.media.SoundChannel]" text=".rightPeak" tiptext="右聲道的目前振幅 (音量)，從 0 (靜音) 至 1 (最大振幅)。" version="" helpurl="flash.media:SoundChannel:rightPeak:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="SoundChannel 類別的事件" helpurl="flash.media:SoundChannel">
						<string name="soundComplete" object="[flash.media.SoundChannel]" text=".addEventListener(%類型:String=Event.SOUND_COMPLETE{Event.SOUND_COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在聲音完成播放時傳送。" version="" helpurl="flash.media:SoundChannel_flash.events.Event.SOUND_COMPLETE_soundComplete" playername=""/>
					</folder>
				</folder>
				<folder name="SoundCodec" id="[flash.media.SoundCodec]" sort="true" index="true" asAncestors="Object" tiptext="SoundCodec 類別是用於設定 Microphone 類別之 codec 屬性的常數值列舉。" helpurl="flash.media:SoundCodec">
					<folder name="屬性" id="Properties" tiptext="SoundCodec 類別的屬性" helpurl="flash.media:SoundCodec">
						<string name="NELLYMOSER" object="[flash.media.SoundCodec]" text="SoundCodec.NELLYMOSER" constant="true" tiptext="指定將 Nellymoser 轉碼器用於壓縮音效。" version="" helpurl="flash.media:SoundCodec:NELLYMOSER" playername=""/>
						<string name="SPEEX" object="[flash.media.SoundCodec]" text="SoundCodec.SPEEX" constant="true" tiptext="指定將 Speex 轉碼器用於壓縮音效。" version="" helpurl="flash.media:SoundCodec:SPEEX" playername=""/>
					</folder>
				</folder>
				<folder name="SoundLoaderContext" id="[flash.media.SoundLoaderContext]" sort="true" index="true" asAncestors="Object" tiptext="The SoundLoaderContext class provides security checks for files that load sound." helpurl="flash.media:SoundLoaderContext">
					<folder name="方法" id="Methods" tiptext="SoundLoaderContext 類別的方法" helpurl="flash.media:SoundLoaderContext">
						<string name="SoundLoaderContext" object="[flash.media.SoundLoaderContext]" text="new SoundLoaderContext(%[緩衝時間:Number=1000,檢查原則檔:Boolean=false]%)" constructor="true" tiptext="會建立新的 SoundLoaderContext 物件。" version="9" helpurl="flash.media:SoundLoaderContext:SoundLoaderContext" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SoundLoaderContext 類別的屬性" helpurl="flash.media:SoundLoaderContext">
						<string name="bufferTime" object="[flash.media.SoundLoaderContext]" text=".bufferTime" tiptext="聲音開始串流之前，將串流聲音預先載入緩衝區的毫秒數。" version="" helpurl="flash.media:SoundLoaderContext:bufferTime" playername=""/>
						<string name="checkPolicyFile" object="[flash.media.SoundLoaderContext]" text=".checkPolicyFile" tiptext="Specifies whether the application should try to download a URL policy file from the loaded sound&apos;s server before beginning to load the sound." version="" helpurl="flash.media:SoundLoaderContext:checkPolicyFile" playername=""/>
					</folder>
				</folder>
				<folder name="SoundMixer" id="[flash.media.SoundMixer]" sort="true" index="true" asAncestors="Object" tiptext="The SoundMixer class contains static properties and methods for global sound controlin the application." helpurl="flash.media:SoundMixer">
					<folder name="方法" id="Methods" tiptext="SoundMixer 類別的方法" helpurl="flash.media:SoundMixer">
						<string name="stopAll" object="[flash.media.SoundMixer]" text="SoundMixer.stopAll(%%):void" static="true" tiptext="停止目前正在播放的所有聲音。" version="9" helpurl="flash.media:SoundMixer:stopAll" playername=""/>
						<string name="computeSpectrum" object="[flash.media.SoundMixer]" text="SoundMixer.computeSpectrum(%輸出陣列:flash.utils:ByteArray[,FFT模式:Boolean=false,延伸因素:int=0]%):void" static="true" tiptext="拍攝目前聲波的快照，然後將它放置於指定的 ByteArray 物件中。" version="9" helpurl="flash.media:SoundMixer:computeSpectrum" playername=""/>
						<string name="areSoundsInaccessible" object="[flash.media.SoundMixer]" text="SoundMixer.areSoundsInaccessible(%%):Boolean" static="true" tiptext="判斷是否有任何聲音因為安全性限制而無法存取。" version="9" helpurl="flash.media:SoundMixer:areSoundsInaccessible" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SoundMixer 類別的屬性" helpurl="flash.media:SoundMixer">
						<string name="bufferTime" object="[flash.media.SoundMixer]" text=".bufferTime" tiptext="開始串流之前，將內嵌串流聲音預先載入緩衝區的秒數。" version="" helpurl="flash.media:SoundMixer:bufferTime:get" playername=""/>
						<string name="soundTransform" object="[flash.media.SoundMixer]" text=".soundTransform" tiptext="可控制全域聲音屬性的 SoundTransform 物件。" version="" helpurl="flash.media:SoundMixer:soundTransform:get" playername=""/>
					</folder>
				</folder>
				<folder name="SoundTransform" id="[flash.media.SoundTransform]" sort="true" index="true" asAncestors="Object" tiptext="SoundTransform 類別含有音量和左右相位的屬性。" helpurl="flash.media:SoundTransform">
					<folder name="方法" id="Methods" tiptext="SoundTransform 類別的方法" helpurl="flash.media:SoundTransform">
						<string name="SoundTransform" object="[flash.media.SoundTransform]" text="new SoundTransform(%[音量:Number=1,相位:Number=0]%)" constructor="true" tiptext="會建立 SoundTransform 物件。" version="9" helpurl="flash.media:SoundTransform:SoundTransform" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SoundTransform 類別的屬性" helpurl="flash.media:SoundTransform">
						<string name="volume" object="[flash.media.SoundTransform]" text=".volume" tiptext="音量，範圍介於 0 (靜音) 到 1 (最大音量) 之間。" version="" helpurl="flash.media:SoundTransform:volume:set" playername=""/>
						<string name="leftToLeft" object="[flash.media.SoundTransform]" text=".leftToLeft" tiptext="介於 0 (無) 和 1 (全部) 之間的值，指定要在左邊喇叭中播放左邊輸入的量。" version="" helpurl="flash.media:SoundTransform:leftToLeft:set" playername=""/>
						<string name="leftToRight" object="[flash.media.SoundTransform]" text=".leftToRight" tiptext="介於 0 (無) 和 1 (全部) 之間的值，指定要在右邊喇叭中播放左邊輸入的量。" version="" helpurl="flash.media:SoundTransform:leftToRight:set" playername=""/>
						<string name="rightToRight" object="[flash.media.SoundTransform]" text=".rightToRight" tiptext="介於 0 (無) 和 1 (全部) 之間的值，指定要在右邊喇叭中播放右邊輸入的量。" version="" helpurl="flash.media:SoundTransform:rightToRight:set" playername=""/>
						<string name="rightToLeft" object="[flash.media.SoundTransform]" text=".rightToLeft" tiptext="介於 0 (無) 和 1 (全部) 之間的值，指定要在左邊喇叭中播放右邊輸入的量。" version="" helpurl="flash.media:SoundTransform:rightToLeft:set" playername=""/>
						<string name="pan" object="[flash.media.SoundTransform]" text=".pan" tiptext="聲音的左至右相位，範圍介於 -1 (完全左平衡) 到 1 (完全右平衡) 之間。" version="" helpurl="flash.media:SoundTransform:pan:set" playername=""/>
					</folder>
				</folder>
				<folder name="Video" id="[flash.media.Video]" sort="true" index="true" asAncestors="flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="Video 類別可以在應用程式中顯示即時視訊或預先錄製的視訊，而無須將它內嵌在 SWF 檔中。" helpurl="flash.media:Video">
					<folder name="方法" id="Methods" tiptext="Video 類別的方法" helpurl="flash.media:Video">
						<string name="Video" object="[flash.media.Video]" text="new Video(%[寬度:int=320,高度:int=240]%)" constructor="true" tiptext="建立新的 Video 實體。" version="9" helpurl="flash.media:Video:Video" playername=""/>
						<string name="clear" object="[flash.media.Video]" text=".clear(%%):void" tiptext="清除目前顯示在 Video 物件 (而非視訊串流) 中的影像。" version="9" helpurl="flash.media:Video:clear" playername=""/>
						<string name="attachNetStream" object="[flash.media.Video]" text=".attachNetStream(%網頁串流:flash.net:NetStream%):void" tiptext="指定即將在應用程式內的 Video 物件邊界範圍內顯示的視訊串流。" version="9" helpurl="flash.media:Video:attachNetStream" playername=""/>
						<string name="attachCamera" object="[flash.media.Video]" text=".attachCamera(%相機:flash.media:Camera%):void" tiptext="指定即將在應用程式內的 Video 物件邊界範圍內顯示的攝影機視訊串流。" version="9" helpurl="flash.media:Video:attachCamera" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Video 類別的屬性" helpurl="flash.media:Video">
						<string name="deblocking" object="[flash.media.Video]" text=".deblocking" tiptext="指出套用到解碼視訊做為後置處理之一部分的濾鏡類型。" version="" helpurl="flash.media:Video:deblocking:get" playername=""/>
						<string name="smoothing" object="[flash.media.Video]" text=".smoothing" tiptext="指定是否需要在視訊縮放時進行平滑 (插入漸層) 處理。" version="" helpurl="flash.media:Video:smoothing:get" playername=""/>
						<string name="videoWidth" object="[flash.media.Video]" text=".videoWidth" tiptext="指定視訊串流寬度的整數，以像素為單位。" version="" helpurl="flash.media:Video:videoWidth:get" playername=""/>
						<string name="videoHeight" object="[flash.media.Video]" text=".videoHeight" tiptext="指定視訊串流高度的整數，以像素為單位。" version="" helpurl="flash.media:Video:videoHeight:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.net" id="flash.net" sort="true" tiptext="flash.net 套件的類別" helpurl="flash.net">
				<folder name="FileFilter" id="[flash.net.FileFilter]" sort="true" index="true" asAncestors="Object" tiptext="The FileFilter class is used to indicate what files on the user&apos;s system are shown in the file-browsing dialog box that is displayed when the FileReference.browse() method, the FileReferenceList.browse() method is called or a browse method of a File, FileReference, or FileReferenceList object is called." helpurl="flash.net:FileFilter">
					<folder name="方法" id="Methods" tiptext="FileFilter 類別的方法" helpurl="flash.net:FileFilter">
						<string name="FileFilter" object="[flash.net.FileFilter]" text="new FileFilter(%說明:String,擴充:String[,mac類型:String=null]%)" constructor="true" tiptext="建立新的 FileFilter 實體。" version="9" helpurl="flash.net:FileFilter:FileFilter" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FileFilter 類別的屬性" helpurl="flash.net:FileFilter">
						<string name="description" object="[flash.net.FileFilter]" text=".description" tiptext="篩選的說明字串。" version="" helpurl="flash.net:FileFilter:description:get" playername=""/>
						<string name="extension" object="[flash.net.FileFilter]" text=".extension" tiptext="副檔名的清單。" version="" helpurl="flash.net:FileFilter:extension:get" playername=""/>
						<string name="macType" object="[flash.net.FileFilter]" text=".macType" tiptext="Macintosh 檔案類型的清單。" version="" helpurl="flash.net:FileFilter:macType:get" playername=""/>
					</folder>
				</folder>
				<folder name="FileReference" id="[flash.net.FileReference]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="FileReference 類別可提供一種方法，在使用者電腦與伺服器之間上傳和下載檔案。" helpurl="flash.net:FileReference">
					<folder name="方法" id="Methods" tiptext="FileReference 類別的方法" helpurl="flash.net:FileReference">
						<string name="FileReference" object="[flash.net.FileReference]" text="new FileReference(%%)" constructor="true" tiptext="建立新的 FileReference 物件。" version="9" helpurl="flash.net:FileReference:FileReference" playername=""/>
						<string name="browse" object="[flash.net.FileReference]" text=".browse(%[類別濾鏡:Array=null]%):Boolean" tiptext="顯示檔案瀏覽對話方塊，讓使用者選取要上傳的檔案。" version="9" helpurl="flash.net:FileReference:browse" playername=""/>
						<string name="cancel" object="[flash.net.FileReference]" text=".cancel(%%):void" tiptext="取消任何進行中的上傳或下載。" version="9" helpurl="flash.net:FileReference:cancel" playername=""/>
						<string name="download" object="[flash.net.FileReference]" text=".download(%要求:flash.net:URLRequest[,預設檔名:String=null]%):void" tiptext="會開啟對話方塊，讓使用者能從遠端伺服器下載檔案。" version="9" helpurl="flash.net:FileReference:download" playername=""/>
						<string name="upload" object="[flash.net.FileReference]" text=".upload(%要求:flash.net:URLRequest[,上傳資料欄名稱:String=Filedata,測試上傳:Boolean=false]%):void" tiptext="開始將檔案上傳到遠端伺服器。" version="9" helpurl="flash.net:FileReference:upload" playername=""/>
						<string name="uploadUnencoded" object="[flash.net.FileReference]" text=".uploadUnencoded(%要求:flash.net:URLRequest%):void" tiptext="開始將未編碼的檔案上傳到遠端伺服器。" version="1.0" helpurl="flash.net:FileReference:uploadUnencoded" playername="AIR"/>
						<string name="load" object="[flash.net.FileReference]" text=".load(%%):void" tiptext="開始載入本機檔案。" version="1.5" helpurl="flash.net:FileReference:load" playername=""/>
						<string name="save" object="[flash.net.FileReference]" text=".save(%資料:*[,預設檔名:String=null]%):void" tiptext="開啟對話方塊，讓使用者能夠將檔案儲存至本機檔案系統。" version="1.5" helpurl="flash.net:FileReference:save" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FileReference 類別的屬性" helpurl="flash.net:FileReference">
						<string name="creationDate" object="[flash.net.FileReference]" text=".creationDate" tiptext="本機磁碟上的檔案建立日期。" version="" helpurl="flash.net:FileReference:creationDate:get" playername=""/>
						<string name="creator" object="[flash.net.FileReference]" text=".creator" tiptext="檔案的 Macintosh 建立者類型，只能在 Mac OS X 之前的 Mac OS 版本中使用。" version="" helpurl="flash.net:FileReference:creator:get" playername=""/>
						<string name="extension" object="[flash.net.FileReference]" text=".extension" tiptext="檔案副檔名。" version="" helpurl="flash.net:FileReference:extension:get" playername="AIR"/>
						<string name="modificationDate" object="[flash.net.FileReference]" text=".modificationDate" tiptext="本機磁碟上最後修改檔案的日期。" version="" helpurl="flash.net:FileReference:modificationDate:get" playername=""/>
						<string name="name" object="[flash.net.FileReference]" text=".name" tiptext="本機磁碟上的檔案名稱。" version="" helpurl="flash.net:FileReference:name:get" playername=""/>
						<string name="size" object="[flash.net.FileReference]" text=".size" tiptext="本機磁碟上的檔案大小，以位元組為單位。" version="" helpurl="flash.net:FileReference:size:get" playername=""/>
						<string name="type" object="[flash.net.FileReference]" text=".type" tiptext="檔案類型。" version="" helpurl="flash.net:FileReference:type:get" playername=""/>
						<string name="data" object="[flash.net.FileReference]" text=".data" tiptext="The ByteArray object representing the data from the loaded file after a successful call to the load() method." version="" helpurl="flash.net:FileReference:data:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="FileReference 類別的事件" helpurl="flash.net:FileReference">
						<string name="uploadCompleteData" object="[flash.net.FileReference]" text=".addEventListener(%類型:String=DataEvent.UPLOAD_COMPLETE_DATA{DataEvent.UPLOAD_COMPLETE_DATA,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在上傳順利完成，並且從伺服器接收資料之後傳送。" version="" helpurl="flash.net:FileReference_flash.events.DataEvent.UPLOAD_COMPLETE_DATA_uploadCompleteData" playername=""/>
						<string name="httpResponseStatus" object="[flash.net.FileReference]" text=".addEventListener(%類型:String=HTTPStatusEvent.HTTP_RESPONSE_STATUS{DataEvent.UPLOAD_COMPLETE_DATA,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 upload() 或 uploadUnencoded() 方法呼叫嘗試透過 HTTP 存取資料，而且 Adobe AIR 能夠偵測並傳回要求的狀態碼時傳送。" version="" helpurl="flash.net:FileReference_flash.events.HTTPStatusEvent.HTTP_RESPONSE_STATUS_httpResponseStatus" playername="AIR"/>
						<string name="httpStatus" object="[flash.net.FileReference]" text=".addEventListener(%類型:String=HTTPStatusEvent.HTTP_STATUS{DataEvent.UPLOAD_COMPLETE_DATA,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在上傳失敗而且 HTTP 狀態碼可用於描述失敗時傳送。" version="" helpurl="flash.net:FileReference_flash.events.HTTPStatusEvent.HTTP_STATUS_httpStatus" playername=""/>
						<string name="select" object="[flash.net.FileReference]" text=".addEventListener(%類型:String=Event.SELECT{DataEvent.UPLOAD_COMPLETE_DATA,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者從檔案瀏覽對話方塊中選取要上傳或下載的檔案時傳送。" version="" helpurl="flash.net:FileReference_flash.events.Event.SELECT_select" playername=""/>
						<string name="securityError" object="[flash.net.FileReference]" text=".addEventListener(%類型:String=SecurityErrorEvent.SECURITY_ERROR{DataEvent.UPLOAD_COMPLETE_DATA,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在 FileReference.upload() 或 FileReference.download() 方法的呼叫嘗試將檔案上傳至伺服器，或從呼叫者安全執行程序以外的伺服器取得檔案時傳送。" version="" helpurl="flash.net:FileReference_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername=""/>
						<string name="progress" object="[flash.net.FileReference]" text=".addEventListener(%類型:String=ProgressEvent.PROGRESS{DataEvent.UPLOAD_COMPLETE_DATA,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在檔案上傳或下載作業期間定期傳送。" version="" helpurl="flash.net:FileReference_flash.events.ProgressEvent.PROGRESS_progress" playername=""/>
						<string name="open" object="[flash.net.FileReference]" text=".addEventListener(%類型:String=Event.OPEN{DataEvent.UPLOAD_COMPLETE_DATA,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在上傳或下載作業開始時傳送。" version="" helpurl="flash.net:FileReference_flash.events.Event.OPEN_open" playername=""/>
						<string name="ioError" object="[flash.net.FileReference]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{DataEvent.UPLOAD_COMPLETE_DATA,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在上傳或下載失敗時傳送。" version="" helpurl="flash.net:FileReference_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="complete" object="[flash.net.FileReference]" text=".addEventListener(%類型:String=Event.COMPLETE{DataEvent.UPLOAD_COMPLETE_DATA,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在下載完成或者上傳產生 HTTP 狀態碼 200 時傳送。" version="" helpurl="flash.net:FileReference_flash.events.Event.COMPLETE_complete" playername=""/>
						<string name="cancel" object="[flash.net.FileReference]" text=".addEventListener(%類型:String=Event.CANCEL{DataEvent.UPLOAD_COMPLETE_DATA,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,Event.SELECT,SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,Event.COMPLETE,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者透過檔案瀏覽對話方塊取消檔案上傳或載入作業時傳送。" version="" helpurl="flash.net:FileReference_flash.events.Event.CANCEL_cancel" playername=""/>
					</folder>
				</folder>
				<folder name="FileReferenceList" id="[flash.net.FileReferenceList]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="FileReferenceList 類別會提供一個工具，讓使用者選取一或多個上傳的檔案。" helpurl="flash.net:FileReferenceList">
					<folder name="方法" id="Methods" tiptext="FileReferenceList 類別的方法" helpurl="flash.net:FileReferenceList">
						<string name="FileReferenceList" object="[flash.net.FileReferenceList]" text="new FileReferenceList(%%)" constructor="true" tiptext="建立新的 FileReferenceList 物件。" version="9" helpurl="flash.net:FileReferenceList:FileReferenceList" playername=""/>
						<string name="browse" object="[flash.net.FileReferenceList]" text=".browse(%[類別濾鏡:Array=null]%):Boolean" tiptext="顯示檔案瀏覽對話方塊，讓使用者選取要上傳的本機檔案。" version="9" helpurl="flash.net:FileReferenceList:browse" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FileReferenceList 類別的屬性" helpurl="flash.net:FileReferenceList">
						<string name="fileList" object="[flash.net.FileReferenceList]" text=".fileList" tiptext="FileReference 物件的陣列。" version="" helpurl="flash.net:FileReferenceList:fileList:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="FileReferenceList 類別的事件" helpurl="flash.net:FileReferenceList">
						<string name="select" object="[flash.net.FileReferenceList]" text=".addEventListener(%類型:String=Event.SELECT{Event.SELECT,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者從檔案瀏覽對話方塊中選取一個或多個要上傳的檔案時傳送。" version="" helpurl="flash.net:FileReferenceList_flash.events.Event.SELECT_select" playername=""/>
						<string name="cancel" object="[flash.net.FileReferenceList]" text=".addEventListener(%類型:String=Event.CANCEL{Event.SELECT,Event.CANCEL},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者關閉檔案瀏覽對話方塊時傳送。" version="" helpurl="flash.net:FileReferenceList_flash.events.Event.CANCEL_cancel" playername=""/>
					</folder>
				</folder>
				<folder name="IDynamicPropertyOutput" id="[flash.net.IDynamicPropertyOutput]" sort="true" index="true" tiptext="此介面會控制動態物件之動態屬性的序列化。" helpurl="flash.net:IDynamicPropertyOutput">
					<folder name="方法" id="Methods" tiptext="IDynamicPropertyOutput 類別的方法" helpurl="flash.net:IDynamicPropertyOutput">
						<string name="writeDynamicProperty" object="[flash.net.IDynamicPropertyOutput]" text=".writeDynamicProperty(%名稱:String,值:*%):void" tiptext="將動態屬性加入至序列化物件的二進位輸出。" version="9" helpurl="flash.net:IDynamicPropertyOutput:writeDynamicProperty" playername=""/>
					</folder>
				</folder>
				<folder name="IDynamicPropertyWriter" id="[flash.net.IDynamicPropertyWriter]" sort="true" index="true" tiptext="這個介面必須搭配 IDynamicPropertyOutput 介面使用，以便控制動態物件之動態屬性的序列化。" helpurl="flash.net:IDynamicPropertyWriter">
					<folder name="方法" id="Methods" tiptext="IDynamicPropertyWriter 類別的方法" helpurl="flash.net:IDynamicPropertyWriter">
						<string name="writeDynamicProperties" object="[flash.net.IDynamicPropertyWriter]" text=".writeDynamicProperties(%物件:Object,輸出:flash.net:IDynamicPropertyOutput%):void" tiptext="將 IDynamicPropertyOutput 物件的名稱和值寫入含有動態屬性的物件。" version="9" helpurl="flash.net:IDynamicPropertyWriter:writeDynamicProperties" playername=""/>
					</folder>
				</folder>
				<folder name="LocalConnection" id="[flash.net.LocalConnection]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="The LocalConnection class lets you create a LocalConnection object that can invoke a method in another LocalConnection object." helpurl="flash.net:LocalConnection">
					<folder name="方法" id="Methods" tiptext="LocalConnection 類別的方法" helpurl="flash.net:LocalConnection">
						<string name="LocalConnection" object="[flash.net.LocalConnection]" text="new LocalConnection(%%)" constructor="true" tiptext="建立 LocalConnection 物件。" version="9" helpurl="flash.net:LocalConnection:LocalConnection" playername=""/>
						<string name="close" object="[flash.net.LocalConnection]" text=".close(%%):void" tiptext="關閉 (中斷連線) LocalConnection 物件。" version="9" helpurl="flash.net:LocalConnection:close" playername=""/>
						<string name="connect" object="[flash.net.LocalConnection]" text=".connect(%連線名稱:String%):void" tiptext="準備讓 LocalConnection 物件從 send() 命令 (稱為「傳送端的 LocalConnection 物件」) 接收命令。" version="9" helpurl="flash.net:LocalConnection:connect" playername=""/>
						<string name="send" object="[flash.net.LocalConnection]" text=".send(%連線名稱:String,方法名稱:String,引數:長度不定的引數%):void" tiptext="針對使用 connect(&lt;code&gt;連線名稱&lt;code&gt;) 方法 (接收端 LocalConnection 物件) 開啟的連線叫用名為方法名稱的方法。" version="9" helpurl="flash.net:LocalConnection:send" playername=""/>
						<string name="allowDomain" object="[flash.net.LocalConnection]" text=".allowDomain(%網域:長度不定的引數%):void" tiptext="指定一個或多個可傳送 LocalConnection 呼叫至此 LocalConnection 實體的網域。" version="9" helpurl="flash.net:LocalConnection:allowDomain" playername=""/>
						<string name="allowInsecureDomain" object="[flash.net.LocalConnection]" text=".allowInsecureDomain(%網域:長度不定的引數%):void" tiptext="指定一個或多個可傳送 LocalConnection 呼叫至此 LocalConnection 物件的網域。" version="9" helpurl="flash.net:LocalConnection:allowInsecureDomain" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="LocalConnection 類別的屬性" helpurl="flash.net:LocalConnection">
						<string name="domain" object="[flash.net.LocalConnection]" text=".domain" tiptext="A string representing the domain of the location of the current file." version="" helpurl="flash.net:LocalConnection:domain:get" playername=""/>
						<string name="client" object="[flash.net.LocalConnection]" text=".client" tiptext="指出要針對其叫用回呼方法的物件。" version="" helpurl="flash.net:LocalConnection:client:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="LocalConnection 類別的事件" helpurl="flash.net:LocalConnection">
						<string name="status" object="[flash.net.LocalConnection]" text=".addEventListener(%類型:String=StatusEvent.STATUS{StatusEvent.STATUS,SecurityErrorEvent.SECURITY_ERROR,AsyncErrorEvent.ASYNC_ERROR},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在 LocalConnection 物件回報其狀態時傳送。" version="" helpurl="flash.net:LocalConnection_flash.events.StatusEvent.STATUS_status" playername=""/>
						<string name="securityError" object="[flash.net.LocalConnection]" text=".addEventListener(%類型:String=SecurityErrorEvent.SECURITY_ERROR{StatusEvent.STATUS,SecurityErrorEvent.SECURITY_ERROR,AsyncErrorEvent.ASYNC_ERROR},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在 LocalConnection.send() 的呼叫嘗試將資料傳送至不同的安全執行程序時傳送。" version="" helpurl="flash.net:LocalConnection_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername=""/>
						<string name="asyncError" object="[flash.net.LocalConnection]" text=".addEventListener(%類型:String=AsyncErrorEvent.ASYNC_ERROR{StatusEvent.STATUS,SecurityErrorEvent.SECURITY_ERROR,AsyncErrorEvent.ASYNC_ERROR},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在以非同步方式 (亦即，從原生非同步程式碼) 擲回例外時傳送。" version="" helpurl="flash.net:LocalConnection_flash.events.AsyncErrorEvent.ASYNC_ERROR_asyncError" playername=""/>
					</folder>
				</folder>
				<folder name="NetConnection" id="[flash.net.NetConnection]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="The NetConnection class creates a bidirectional connection between a Flash Player or AIR an AIR application and a Flash Media Server application or between a Flash Player or AIR an AIR application and an application server running Flash Remoting." helpurl="flash.net:NetConnection">
					<folder name="方法" id="Methods" tiptext="NetConnection 類別的方法" helpurl="flash.net:NetConnection">
						<string name="NetConnection" object="[flash.net.NetConnection]" text="new NetConnection(%%)" constructor="true" tiptext="建立 NetConnection 物件" version="9" helpurl="flash.net:NetConnection:NetConnection" playername=""/>
						<string name="close" object="[flash.net.NetConnection]" text=".close(%%):void" tiptext="關閉本機開啟的連線或對伺服器的連線，並使用 NetConnection.Connect.Closed 程式碼屬性發送 netStatus 事件發送。" version="9" helpurl="flash.net:NetConnection:close" playername=""/>
						<string name="addHeader" object="[flash.net.NetConnection]" text=".addHeader(%運算子:String[,必須瞭解:Boolean=false,參數:Object=null]%):void" tiptext="將內容標題加至 Action Message Format (AMF) 封包結構。" version="9" helpurl="flash.net:NetConnection:addHeader" playername=""/>
						<string name="call" object="[flash.net.NetConnection]" text=".call(%命令:String,回覆者:flash.net:Responder,引數:長度不定的引數%):void" tiptext="在 Flash Media Server 或正在執行 Flash Remoting 的應用程式伺服器上叫用命令或方法。" version="9" helpurl="flash.net:NetConnection:call" playername=""/>
						<string name="connect" object="[flash.net.NetConnection]" text=".connect(%命令:String,引數:長度不定的引數%):void" tiptext="Creates a bidirectional connection between a Flash Player or AIR an AIR application and a Flash Media Server application." version="9" helpurl="flash.net:NetConnection:connect" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NetConnection 類別的屬性" helpurl="flash.net:NetConnection">
						<string name="connected" object="[flash.net.NetConnection]" text=".connected" tiptext="Indicates whether the application is connected to a server through a persistent RTMP connection (true) or not (false)." version="" helpurl="flash.net:NetConnection:connected:get" playername=""/>
						<string name="uri" object="[flash.net.NetConnection]" text=".uri" tiptext="傳遞給 NetConnection.connect() 方法的 URI。" version="" helpurl="flash.net:NetConnection:uri:get" playername=""/>
						<string name="client" object="[flash.net.NetConnection]" text=".client" tiptext="指出應該針對其叫用回呼方法的物件。" version="" helpurl="flash.net:NetConnection:client:get" playername=""/>
						<string name="defaultObjectEncoding" object="[flash.net.NetConnection]" text=".defaultObjectEncoding" tiptext="The default object encoding for NetConnection objects." version="" helpurl="flash.net:NetConnection:defaultObjectEncoding:get" playername=""/>
						<string name="objectEncoding" object="[flash.net.NetConnection]" text=".objectEncoding" tiptext="此 NetConnection 實體的物件編碼。" version="" helpurl="flash.net:NetConnection:objectEncoding:get" playername=""/>
						<string name="proxyType" object="[flash.net.NetConnection]" text=".proxyType" tiptext="決定初始連線嘗試失敗時，要嘗試那些後援方法。" version="" helpurl="flash.net:NetConnection:proxyType:get" playername=""/>
						<string name="connectedProxyType" object="[flash.net.NetConnection]" text=".connectedProxyType" tiptext="用來進行成功 NetConnection.connect() 呼叫 Flash Media Server 的 Proxy 類型: &quot;none&quot;、&quot;HTTP&quot;、&quot;HTTPS&quot; 或 &quot;CONNECT&quot;。" version="" helpurl="flash.net:NetConnection:connectedProxyType:get" playername=""/>
						<string name="usingTLS" object="[flash.net.NetConnection]" text=".usingTLS" tiptext="指出是否使用原本的「傳輸層安全性」(Transport Layer Security，TLS) 而非 HTTPS 建立安全的連線。" version="" helpurl="flash.net:NetConnection:usingTLS:get" playername=""/>
						<string name="protocol" object="[flash.net.NetConnection]" text=".protocol" tiptext="用來建立連線的通訊協定。" version="" helpurl="flash.net:NetConnection:protocol:get" playername=""/>
						<string name="maxPeerConnections" object="[flash.net.NetConnection]" text=".maxPeerConnections" tiptext="Flash Player 或 Adobe AIR 的這個實體允許的傳入和傳出對等連線總數。" version="" helpurl="flash.net:NetConnection:maxPeerConnections:get" playername=""/>
						<string name="nearID" object="[flash.net.NetConnection]" text=".nearID" tiptext="這個 NetConnection 實體使用的 Flash Player 或 Adobe AIR 實體的識別名稱。" version="" helpurl="flash.net:NetConnection:nearID:get" playername=""/>
						<string name="farID" object="[flash.net.NetConnection]" text=".farID" tiptext="這個 Flash Player 或 Adobe AIR 實體所連線之目標 Flash Media Server 實體的識別名稱。" version="" helpurl="flash.net:NetConnection:farID:get" playername=""/>
						<string name="nearNonce" object="[flash.net.NetConnection]" text=".nearNonce" tiptext="實際上由這個 Flash Player 或 Adobe AIR 實體選擇的值，這個連線的唯一值。" version="" helpurl="flash.net:NetConnection:nearNonce:get" playername=""/>
						<string name="farNonce" object="[flash.net.NetConnection]" text=".farNonce" tiptext="實際上由 Flash Media Server 選擇的值，這個連線的唯一值。" version="" helpurl="flash.net:NetConnection:farNonce:get" playername=""/>
						<string name="unconnectedPeerStreams" object="[flash.net.NetConnection]" text=".unconnectedPeerStreams" tiptext="物件，其中保存所有與發佈中 NetStream 物件沒有關聯的對等訂閱者 NetStream 物件。" version="" helpurl="flash.net:NetConnection:unconnectedPeerStreams:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="NetConnection 類別的事件" helpurl="flash.net:NetConnection">
						<string name="netStatus" object="[flash.net.NetConnection]" text=".addEventListener(%類型:String=NetStatusEvent.NET_STATUS{NetStatusEvent.NET_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在 NetConnection 物件回報其狀態或錯誤情況時傳送。" version="" helpurl="flash.net:NetConnection_flash.events.NetStatusEvent.NET_STATUS_netStatus" playername=""/>
						<string name="securityError" object="[flash.net.NetConnection]" text=".addEventListener(%類型:String=SecurityErrorEvent.SECURITY_ERROR{NetStatusEvent.NET_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 NetConnection.call() 的呼叫嘗試連線至呼叫者之安全執行程序以外的伺服器時傳送。" version="" helpurl="flash.net:NetConnection_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername=""/>
						<string name="ioError" object="[flash.net.NetConnection]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{NetStatusEvent.NET_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在發生輸入或輸出錯誤因而導致網路作業失敗時傳送。" version="" helpurl="flash.net:NetConnection_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="asyncError" object="[flash.net.NetConnection]" text=".addEventListener(%類型:String=AsyncErrorEvent.ASYNC_ERROR{NetStatusEvent.NET_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在以非同步方式 (亦即，從原生非同步程式碼) 擲回例外時傳送。" version="" helpurl="flash.net:NetConnection_flash.events.AsyncErrorEvent.ASYNC_ERROR_asyncError" playername=""/>
					</folder>
				</folder>
				<folder name="NetStream" id="[flash.net.NetStream]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="The NetStream class opens a one-way streaming connection between an AIR or Flash Player application and Flash Media Server, or between an AIR or Flash Player application and the local file system." helpurl="flash.net:NetStream">
					<folder name="方法" id="Methods" tiptext="NetStream 類別的方法" helpurl="flash.net:NetStream">
						<string name="NetStream" object="[flash.net.NetStream]" text="new NetStream(%連線:flash.net:NetConnection[,對等ID:String=connectToFMS]%)" constructor="true" tiptext="建立一個可以透過特定 NetConnection 物件播放視訊檔的串流。" version="9" helpurl="flash.net:NetStream:NetStream" playername=""/>
						<string name="resetDRMVouchers" object="[flash.net.NetStream]" text="NetStream.resetDRMVouchers(%%):void" static="true" tiptext="Deletes all locally cached digital rights management (DRM) voucher data." version="1.0" helpurl="flash.net:NetStream:resetDRMVouchers" playername="AIR"/>
						<string name="setDRMAuthenticationCredentials" object="[flash.net.NetStream]" text=".setDRMAuthenticationCredentials(%userName:String,password:String,type:String%):void" tiptext="Sets the DRM authentication credentials needed for viewing the underlying encrypted content." version="1.0" helpurl="flash.net:NetStream:setDRMAuthenticationCredentials" playername="AIR"/>
						<string name="close" object="[flash.net.NetStream]" text=".close(%%):void" tiptext="停止播放串流上的所有資料、將 time 屬性設為 0，並讓該串流可以用於其它用途。" version="9" helpurl="flash.net:NetStream:close" playername=""/>
						<string name="attachAudio" object="[flash.net.NetStream]" text=".attachAudio(%麥克風:flash.media:Microphone%):void" tiptext="會從當做來源傳遞的 Microphone 物件，指定透過 NetStream 物件傳送的音效串流。" version="9" helpurl="flash.net:NetStream:attachAudio" playername=""/>
						<string name="attachCamera" object="[flash.net.NetStream]" text=".attachCamera(%攝影機:flash.media:Camera[,snapshotMilliseconds:int=-1]%):void" tiptext="開始從攝影機捕捉視訊，或當 theCamera 設定為 Null 時，停止捕捉視訊。" version="9" helpurl="flash.net:NetStream:attachCamera" playername=""/>
						<string name="send" object="[flash.net.NetStream]" text=".send(%處理常式名稱:String,引數:長度不定的引數%):void" tiptext="除送已發佈串流上的訊息至所有訂閱的用戶端。" version="9" helpurl="flash.net:NetStream:send" playername=""/>
						<string name="receiveAudio" object="[flash.net.NetStream]" text=".receiveAudio(%旗標:Boolean%):void" tiptext="指定收到的音效是否會在串流上播放。" version="9" helpurl="flash.net:NetStream:receiveAudio" playername=""/>
						<string name="receiveVideo" object="[flash.net.NetStream]" text=".receiveVideo(%旗標:Boolean%):void" tiptext="指定收到的視訊是否會在串流上播放。" version="9" helpurl="flash.net:NetStream:receiveVideo" playername=""/>
						<string name="receiveVideoFPS" object="[flash.net.NetStream]" text=".receiveVideoFPS(%FPS:Number%):void" tiptext="指定收到的視訊之影格速率。" version="9" helpurl="flash.net:NetStream:receiveVideoFPS" playername=""/>
						<string name="pause" object="[flash.net.NetStream]" text=".pause(%%):void" tiptext="暫停播放視訊串流。" version="9" helpurl="flash.net:NetStream:pause" playername=""/>
						<string name="resume" object="[flash.net.NetStream]" text=".resume(%%):void" tiptext="繼續播放已暫停的視訊串流。" version="9" helpurl="flash.net:NetStream:resume" playername=""/>
						<string name="togglePause" object="[flash.net.NetStream]" text=".togglePause(%%):void" tiptext="暫停或繼續播放串流。" version="9" helpurl="flash.net:NetStream:togglePause" playername=""/>
						<string name="seek" object="[flash.net.NetStream]" text=".seek(%偏移:Number%):void" tiptext="搜尋最接近指定位置的關鍵影格 (在視訊產業裡也稱為 I-frame)。" version="9" helpurl="flash.net:NetStream:seek" playername=""/>
						<string name="play" object="[flash.net.NetStream]" text=".play(%引數:長度不定的引數%):void" tiptext="Plays media files." version="9" helpurl="flash.net:NetStream:play" playername=""/>
						<string name="play2" object="[flash.net.NetStream]" text=".play2(%參數:flash.net:NetStreamPlayOptions%):void" tiptext="開始播放媒體檔，並提供數個播放選項。" version="1.5" helpurl="flash.net:NetStream:play2" playername=""/>
						<string name="preloadEmbeddedData" object="[flash.net.NetStream]" text=".preloadEmbeddedData(%param:flash.net:NetStreamPlayOptions%):void" tiptext="Extracts any DRM metadata from a locally stored media file." version="1.5" helpurl="flash.net:NetStream:preloadEmbeddedData" playername="AIR"/>
						<string name="publish" object="[flash.net.NetStream]" text=".publish(%[名稱:String=null,類型:String=null]%):void" tiptext="從用戶端將串流音效、視訊和文字訊息傳送至 Flash Media Server，並在傳送期間選擇性錄製串流。" version="9" helpurl="flash.net:NetStream:publish" playername=""/>
						<string name="onPeerConnect" object="[flash.net.NetStream]" text=".onPeerConnect(%訂閱者:flash.net:NetStream%):Boolean" tiptext="當對等發佈串流符合對等訂閱串流時叫用。" version="1.5" helpurl="flash.net:NetStream:onPeerConnect" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NetStream 類別的屬性" helpurl="flash.net:NetStream">
						<string name="DIRECT_CONNECTIONS" object="[flash.net.NetStream]" text="NetStream.DIRECT_CONNECTIONS" constant="true" tiptext="建立對等式發行者連線。" version="" helpurl="flash.net:NetStream:DIRECT_CONNECTIONS" playername=""/>
						<string name="CONNECT_TO_FMS" object="[flash.net.NetStream]" text="NetStream.CONNECT_TO_FMS" constant="true" tiptext="靜態物件，做為 NetStream 實體建構函式的參數使用。" version="" helpurl="flash.net:NetStream:CONNECT_TO_FMS" playername=""/>
						<string name="bufferTime" object="[flash.net.NetStream]" text=".bufferTime" tiptext="指定串流開始顯示之前的緩衝資料時間長度。" version="" helpurl="flash.net:NetStream:bufferTime:set" playername=""/>
						<string name="maxPauseBufferTime" object="[flash.net.NetStream]" text=".maxPauseBufferTime" tiptext="Specifies how long to buffer messages during pause mode, in seconds." version="" helpurl="flash.net:NetStream:maxPauseBufferTime:set" playername=""/>
						<string name="info" object="[flash.net.NetStream]" text=".info" tiptext="傳回 NetStreamInfo 物件，其屬性包含服務品質的相關統計資料。" version="" helpurl="flash.net:NetStream:info:get" playername=""/>
						<string name="time" object="[flash.net.NetStream]" text=".time" tiptext="播放磁頭的位置，以秒為單位。" version="" helpurl="flash.net:NetStream:time:get" playername=""/>
						<string name="currentFPS" object="[flash.net.NetStream]" text=".currentFPS" tiptext="所顯示的每秒影格數。" version="" helpurl="flash.net:NetStream:currentFPS:get" playername=""/>
						<string name="bufferLength" object="[flash.net.NetStream]" text=".bufferLength" tiptext="目前在緩衝區中的資料秒數。" version="" helpurl="flash.net:NetStream:bufferLength:get" playername=""/>
						<string name="liveDelay" object="[flash.net.NetStream]" text=".liveDelay" tiptext="在即時 (無緩衝) 模式下，訂閱串流緩衝區中的資料秒數。" version="" helpurl="flash.net:NetStream:liveDelay:get" playername=""/>
						<string name="bytesLoaded" object="[flash.net.NetStream]" text=".bytesLoaded" tiptext="The number of bytes of data that have been loaded into the application." version="" helpurl="flash.net:NetStream:bytesLoaded:get" playername=""/>
						<string name="bytesTotal" object="[flash.net.NetStream]" text=".bytesTotal" tiptext="The total size in bytes of the file being loaded into the application." version="" helpurl="flash.net:NetStream:bytesTotal:get" playername=""/>
						<string name="soundTransform" object="[flash.net.NetStream]" text=".soundTransform" tiptext="控制此 NetStream 物件中的聲音。" version="" helpurl="flash.net:NetStream:soundTransform:get" playername=""/>
						<string name="checkPolicyFile" object="[flash.net.NetStream]" text=".checkPolicyFile" tiptext="Specifies whether the application should try to download a cross-domain policy file from the loaded video file&apos;s server before beginning to load the video file." version="" helpurl="flash.net:NetStream:checkPolicyFile:get" playername=""/>
						<string name="client" object="[flash.net.NetStream]" text=".client" tiptext="指定要針對其叫用回呼方法的物件，以處理串流或 FLV 檔案資料。" version="" helpurl="flash.net:NetStream:client:get" playername=""/>
						<string name="objectEncoding" object="[flash.net.NetStream]" text=".objectEncoding" tiptext="此 NetStream 物件的物件編碼 (AMF 版本)。" version="" helpurl="flash.net:NetStream:objectEncoding:get" playername=""/>
						<string name="farID" object="[flash.net.NetStream]" text=".farID" tiptext="連線至這個 NetStream 實體之遠端的識別名稱。" version="" helpurl="flash.net:NetStream:farID:get" playername=""/>
						<string name="nearNonce" object="[flash.net.NetStream]" text=".nearNonce" tiptext="實際上由串流這一端選擇的值，這個連線的唯一值。" version="" helpurl="flash.net:NetStream:nearNonce:get" playername=""/>
						<string name="farNonce" object="[flash.net.NetStream]" text=".farNonce" tiptext="實際上由此串流另一端選擇的值，這個連線的唯一值。" version="" helpurl="flash.net:NetStream:farNonce:get" playername=""/>
						<string name="peerStreams" object="[flash.net.NetStream]" text=".peerStreams" tiptext="物件，保存正在偵聽此發佈 NetStream 實體的所有訂閱 NetStream 實體。" version="" helpurl="flash.net:NetStream:peerStreams:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="NetStream 類別的事件" helpurl="flash.net:NetStream">
						<string name="drmStatus" object="[flash.net.NetStream]" text=".addEventListener(%type:String=DRMStatusEvent.DRM_STATUS{DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when the digital rights management (DRM) encrypted content begins playing (when the user is authenticated and authorized to play the content)." version="" helpurl="flash.net:NetStream_flash.events.DRMStatusEvent.DRM_STATUS_drmStatus" playername="AIR"/>
						<string name="drmError" object="[flash.net.NetStream]" text=".addEventListener(%type:String=DRMErrorEvent.DRM_ERROR{DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a NetStream object, trying to play a digital rights management (DRM) encrypted file, encounters a DRM-related error." version="" helpurl="flash.net:NetStream_flash.events.DRMErrorEvent.DRM_ERROR_drmError" playername="AIR"/>
						<string name="drmAuthenticate" object="[flash.net.NetStream]" text=".addEventListener(%type:String=DRMAuthenticateEvent.DRM_AUTHENTICATE{DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when a NetStream object tries to play a digital rights management (DRM) encrypted content that requires a user credential for authentication before playing." version="" helpurl="flash.net:NetStream_flash.events.DRMAuthenticateEvent.DRM_AUTHENTICATE_drmAuthenticate" playername="AIR"/>
						<string name="onDRMContentData" object="[flash.net.NetStream]" text=".addEventListener(%type:String={DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Establishes a listener to respond when AIR extracts DRM content metadata embedded in a media file." version="" helpurl="flash.net:NetStream__onDRMContentData" playername="AIR"/>
						<string name="onPlayStatus" object="[flash.net.NetStream]" text=".addEventListener(%type:String={DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="建立偵聽程式，以便在 NetStream 物件完整播放串流時回應。" version="" helpurl="flash.net:NetStream__onPlayStatus" playername=""/>
						<string name="onCuePoint" object="[flash.net.NetStream]" text=".addEventListener(%type:String={DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="建立偵聽程式，以便在播放視訊檔期間到達內嵌的提示點時回應。" version="" helpurl="flash.net:NetStream__onCuePoint" playername=""/>
						<string name="onTextData" object="[flash.net.NetStream]" text=".addEventListener(%type:String={DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="建立偵聽程式，以便在 Flash Player 收到正在播放之媒體檔案中內嵌的文字資料時回應。" version="" helpurl="flash.net:NetStream__onTextData" playername=""/>
						<string name="onImageData" object="[flash.net.NetStream]" text=".addEventListener(%type:String={DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="建立偵聽程式，以便在 Flash Player 以位元組陣列形式收到正在播放之媒體檔案中內嵌的影像資料時回應。" version="" helpurl="flash.net:NetStream__onImageData" playername=""/>
						<string name="onMetaData" object="[flash.net.NetStream]" text=".addEventListener(%type:String={DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="建立偵聽程式，以便在 Flash Player 收到正在播放之視訊中內嵌的說明資訊時回應。" version="" helpurl="flash.net:NetStream__onMetaData" playername=""/>
						<string name="onXMPData" object="[flash.net.NetStream]" text=".addEventListener(%type:String={DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="建立偵聽程式，以便在 Flash Player 收到正在播放之視訊中內嵌的「Adobe 可延伸中繼資料平台」(XMP) 特定資訊時回應。" version="" helpurl="flash.net:NetStream__onXMPData" playername=""/>
						<string name="netStatus" object="[flash.net.NetStream]" text=".addEventListener(%type:String=NetStatusEvent.NET_STATUS{DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 NetStream 物件回報其狀態或錯誤情況時傳送。" version="" helpurl="flash.net:NetStream_flash.events.NetStatusEvent.NET_STATUS_netStatus" playername=""/>
						<string name="ioError" object="[flash.net.NetStream]" text=".addEventListener(%type:String=IOErrorEvent.IO_ERROR{DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在發生輸入或輸出錯誤因而導致網路作業失敗時傳送。" version="" helpurl="flash.net:NetStream_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="asyncError" object="[flash.net.NetStream]" text=".addEventListener(%type:String=AsyncErrorEvent.ASYNC_ERROR{DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在以非同步方式 (亦即，從原生非同步程式碼) 擲回例外時傳送。" version="" helpurl="flash.net:NetStream_flash.events.AsyncErrorEvent.ASYNC_ERROR_asyncError" playername=""/>
						<string name="status" object="[flash.net.NetStream]" text=".addEventListener(%type:String=StatusEvent.STATUS{DRMStatusEvent.DRM_STATUS,DRMErrorEvent.DRM_ERROR,DRMAuthenticateEvent.DRM_AUTHENTICATE,,,,,,,,NetStatusEvent.NET_STATUS,IOErrorEvent.IO_ERROR,AsyncErrorEvent.ASYNC_ERROR,StatusEvent.STATUS},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched when the application attempts to play content encrypted with digital rights management (DRM), by invoking the NetStream.play() method." version="" helpurl="flash.net:NetStream_flash.events.StatusEvent.STATUS_status" playername="AIR"/>
					</folder>
				</folder>
				<folder name="NetStreamInfo" id="[flash.net.NetStreamInfo]" sort="true" index="true" asAncestors="Object" tiptext="NetStreamInfo 類別會指定與 NetStream 物件以及音效、視訊和資料的基礎串流緩衝區相關的各種服務品質 (QOS) 統計資料。" helpurl="flash.net:NetStreamInfo">
					<folder name="方法" id="Methods" tiptext="NetStreamInfo 類別的方法" helpurl="flash.net:NetStreamInfo">
						<string name="NetStreamInfo" object="[flash.net.NetStreamInfo]" text="new NetStreamInfo(%目前BPS:Number,位元組計數:Number,最大BPS:Number,音效BPS:Number,音效位元組計數:Number,視訊BPS:Number,視訊位元組計數:Number,資料BPS:Number,資料位元組計數:Number,播放BPS:Number,丟棄的影格:Number,音效緩衝區位元組長度:Number,視訊緩衝區位元組長度:Number,資料緩衝區位元組長度:Number,音效緩衝區長度:Number,視訊緩衝區長度:Number,資料緩衝區長度:Number,srtt:Number,音效遺失率:Number%)" constructor="true" tiptext="僅供內部使用；不建議使用。" version="" helpurl="flash.net:NetStreamInfo:NetStreamInfo" playername=""/>
						<string name="toString" object="[flash.net.NetStreamInfo]" text=".toString(%%):String" tiptext="傳回文字值，其中列出此 NetStreamInfo 物件的屬性。" version="1.5" helpurl="flash.net:NetStreamInfo:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NetStreamInfo 類別的屬性" helpurl="flash.net:NetStreamInfo">
						<string name="currentBytesPerSecond" object="[flash.net.NetStreamInfo]" text=".currentBytesPerSecond" tiptext="指定填滿 NetStream 緩衝區的速率 (以每秒位元組為單位)。" version="" helpurl="flash.net:NetStreamInfo:currentBytesPerSecond:get" playername=""/>
						<string name="byteCount" object="[flash.net.NetStreamInfo]" text=".byteCount" tiptext="指定已經到達佇列的位元組總數，不論已經播放或清除的位元組有多少。" version="" helpurl="flash.net:NetStreamInfo:byteCount:get" playername=""/>
						<string name="maxBytesPerSecond" object="[flash.net.NetStreamInfo]" text=".maxBytesPerSecond" tiptext="指定填滿 NetStream 緩衝區的最大速率 (以每秒位元組為單位)。" version="" helpurl="flash.net:NetStreamInfo:maxBytesPerSecond:get" playername=""/>
						<string name="audioBytesPerSecond" object="[flash.net.NetStreamInfo]" text=".audioBytesPerSecond" tiptext="指定填滿 NetStream 音效緩衝區的速率 (以每秒位元組為單位)。" version="" helpurl="flash.net:NetStreamInfo:audioBytesPerSecond:get" playername=""/>
						<string name="audioByteCount" object="[flash.net.NetStreamInfo]" text=".audioByteCount" tiptext="指定已經到達佇列的音效位元組總數，不論已經播放或清除的位元組有多少。" version="" helpurl="flash.net:NetStreamInfo:audioByteCount:get" playername=""/>
						<string name="videoBytesPerSecond" object="[flash.net.NetStreamInfo]" text=".videoBytesPerSecond" tiptext="指定填滿 NetStream 視訊緩衝區的速率 (以每秒位元組為單位)。" version="" helpurl="flash.net:NetStreamInfo:videoBytesPerSecond:get" playername=""/>
						<string name="videoByteCount" object="[flash.net.NetStreamInfo]" text=".videoByteCount" tiptext="指定已經到達佇列的視訊位元組總數，不論已經播放或清除的位元組有多少。" version="" helpurl="flash.net:NetStreamInfo:videoByteCount:get" playername=""/>
						<string name="dataBytesPerSecond" object="[flash.net.NetStreamInfo]" text=".dataBytesPerSecond" tiptext="指定填滿 NetStream 資料緩衝區的速率 (以每秒位元組為單位)。" version="" helpurl="flash.net:NetStreamInfo:dataBytesPerSecond:get" playername=""/>
						<string name="dataByteCount" object="[flash.net.NetStreamInfo]" text=".dataByteCount" tiptext="指定已經到達佇列的資料訊息位元組總數，不論已經播放或清除的位元組有多少。" version="" helpurl="flash.net:NetStreamInfo:dataByteCount:get" playername=""/>
						<string name="playbackBytesPerSecond" object="[flash.net.NetStreamInfo]" text=".playbackBytesPerSecond" tiptext="傳回串流播放速率 (以每秒位元組為單位)。" version="" helpurl="flash.net:NetStreamInfo:playbackBytesPerSecond:get" playername=""/>
						<string name="droppedFrames" object="[flash.net.NetStreamInfo]" text=".droppedFrames" tiptext="傳回在目前 NetStream 播放工作階段中丟棄的視訊影格數目。" version="" helpurl="flash.net:NetStreamInfo:droppedFrames:get" playername=""/>
						<string name="audioBufferByteLength" object="[flash.net.NetStreamInfo]" text=".audioBufferByteLength" tiptext="提供 NetStream 音效緩衝區大小 (以位元組為單位)。" version="" helpurl="flash.net:NetStreamInfo:audioBufferByteLength:get" playername=""/>
						<string name="videoBufferByteLength" object="[flash.net.NetStreamInfo]" text=".videoBufferByteLength" tiptext="提供 NetStream 視訊緩衝區大小 (以位元組為單位)。" version="" helpurl="flash.net:NetStreamInfo:videoBufferByteLength:get" playername=""/>
						<string name="dataBufferByteLength" object="[flash.net.NetStreamInfo]" text=".dataBufferByteLength" tiptext="提供 NetStream 資料緩衝區大小 (以位元組為單位)。" version="" helpurl="flash.net:NetStreamInfo:dataBufferByteLength:get" playername=""/>
						<string name="audioBufferLength" object="[flash.net.NetStreamInfo]" text=".audioBufferLength" tiptext="提供 NetStream 音效緩衝區大小 (以秒為單位)。" version="" helpurl="flash.net:NetStreamInfo:audioBufferLength:get" playername=""/>
						<string name="videoBufferLength" object="[flash.net.NetStreamInfo]" text=".videoBufferLength" tiptext="提供 NetStream 視訊緩衝區大小 (以秒為單位)。" version="" helpurl="flash.net:NetStreamInfo:videoBufferLength:get" playername=""/>
						<string name="dataBufferLength" object="[flash.net.NetStreamInfo]" text=".dataBufferLength" tiptext="提供 NetStream 資料緩衝區大小 (以秒為單位)。" version="" helpurl="flash.net:NetStreamInfo:dataBufferLength:get" playername=""/>
						<string name="SRTT" object="[flash.net.NetStreamInfo]" text=".SRTT" tiptext="指定 NetStream 工作階段的平滑往返時間。" version="" helpurl="flash.net:NetStreamInfo:SRTT:get" playername=""/>
						<string name="audioLossRate" object="[flash.net.NetStreamInfo]" text=".audioLossRate" tiptext="指定 NetStream 工作階段的音效遺失。" version="" helpurl="flash.net:NetStreamInfo:audioLossRate:get" playername=""/>
					</folder>
				</folder>
				<folder name="NetStreamPlayOptions" id="[flash.net.NetStreamPlayOptions]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="NetStreamPlayOptions 類別會指定可傳遞給 NetStream.play2() 方法的各種選項。" helpurl="flash.net:NetStreamPlayOptions">
					<folder name="方法" id="Methods" tiptext="NetStreamPlayOptions 類別的方法" helpurl="flash.net:NetStreamPlayOptions">
						<string name="NetStreamPlayOptions" object="[flash.net.NetStreamPlayOptions]" text="new NetStreamPlayOptions(%%)" constructor="true" tiptext="建立 NetStreamPlayOptions 物件，以指定傳遞至 NetStream.play2() 方法的選項。" version="1.5" helpurl="flash.net:NetStreamPlayOptions:NetStreamPlayOptions" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NetStreamPlayOptions 類別的屬性" helpurl="flash.net:NetStreamPlayOptions">
						<string name="streamName" object="[flash.net.NetStreamPlayOptions]" text=".streamName" tiptext="要轉場到或播放的新串流名稱。" version="" helpurl="flash.net:NetStreamPlayOptions:streamName" playername=""/>
						<string name="oldStreamName" object="[flash.net.NetStreamPlayOptions]" text=".oldStreamName" tiptext="舊串流或從中轉場之串流的名稱。" version="" helpurl="flash.net:NetStreamPlayOptions:oldStreamName" playername=""/>
						<string name="start" object="[flash.net.NetStreamPlayOptions]" text=".start" tiptext="streamName 的開始時間，以秒為單位。" version="" helpurl="flash.net:NetStreamPlayOptions:start" playername=""/>
						<string name="len" object="[flash.net.NetStreamPlayOptions]" text=".len" tiptext="streamName 中指定之串流的播放持續時間 (以秒為單位)。" version="" helpurl="flash.net:NetStreamPlayOptions:len" playername=""/>
						<string name="transition" object="[flash.net.NetStreamPlayOptions]" text=".transition" tiptext="播放或轉場到 streamName 的模式。" version="" helpurl="flash.net:NetStreamPlayOptions:transition" playername=""/>
					</folder>
				</folder>
				<folder name="NetStreamPlayTransitions" id="[flash.net.NetStreamPlayTransitions]" sort="true" index="true" asAncestors="Object" tiptext="NetStreamPlayTransitions 類別會指定可搭配 NetStreamPlayOptions.transition 屬性使用的有效字串。" helpurl="flash.net:NetStreamPlayTransitions">
					<folder name="方法" id="Methods" tiptext="NetStreamPlayTransitions 類別的方法" helpurl="flash.net:NetStreamPlayTransitions">
						<string name="NetStreamPlayTransitions" object="[flash.net.NetStreamPlayTransitions]" text="new NetStreamPlayTransitions(%%)" constructor="true" tiptext="NetStreamPlayTransitions 類別會指定可搭配 NetStreamPlayOptions.transition 屬性使用的有效字串。" version="" helpurl="flash.net:NetStreamPlayTransitions:NetStreamPlayTransitions" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="NetStreamPlayTransitions 類別的屬性" helpurl="flash.net:NetStreamPlayTransitions">
						<string name="APPEND" object="[flash.net.NetStreamPlayTransitions]" text="NetStreamPlayTransitions.APPEND" constant="true" tiptext="將串流加入至播放清單。" version="" helpurl="flash.net:NetStreamPlayTransitions:APPEND" playername=""/>
						<string name="RESET" object="[flash.net.NetStreamPlayTransitions]" text="NetStreamPlayTransitions.RESET" constant="true" tiptext="清除任何先前的播放呼叫並立即播放指定的串流。" version="" helpurl="flash.net:NetStreamPlayTransitions:RESET" playername=""/>
						<string name="SWITCH" object="[flash.net.NetStreamPlayTransitions]" text="NetStreamPlayTransitions.SWITCH" constant="true" tiptext="從播放某個串流切換至另一個串流，通常是相同內容的串流。" version="" helpurl="flash.net:NetStreamPlayTransitions:SWITCH" playername=""/>
						<string name="SWAP" object="[flash.net.NetStreamPlayTransitions]" text="NetStreamPlayTransitions.SWAP" constant="true" tiptext="將內容串流取代為不同的內容串流，並且維持播放清單的其餘部分。" version="" helpurl="flash.net:NetStreamPlayTransitions:SWAP" playername=""/>
						<string name="STOP" object="[flash.net.NetStreamPlayTransitions]" text="NetStreamPlayTransitions.STOP" constant="true" tiptext="停止播放播放清單中的串流。" version="" helpurl="flash.net:NetStreamPlayTransitions:STOP" playername=""/>
					</folder>
				</folder>
				<folder name="方法" id="Methods" tiptext="flash.net 套件的方法" helpurl="flash.net">
					<string name="registerClassAlias" text="registerClassAlias(%別名名稱:String,類別物件:Class%):void" tiptext="當物件以 Action Message Format (AMF) 編碼時，會保留該物件的類別 (類型)。" version="9" helpurl="flash.net:registerClassAlias" playername=""/>
					<string name="getClassByAlias" text="getClassByAlias(%別名名稱:String%):Class" tiptext="查閱之前已經透過呼叫 registerClassAlias() 方法註冊別名的類別。" version="9" helpurl="flash.net:getClassByAlias" playername=""/>
					<string name="navigateToURL" text="navigateToURL(%要求:flash.net:URLRequest[,視窗:String=null]%):void" tiptext="開啟或取代應用程式中的視窗，而該應用程式包含 Flash Player 容器 (通常是指瀏覽器)。" version="9" helpurl="flash.net:navigateToURL" playername=""/>
					<string name="sendToURL" text="sendToURL(%要求:flash.net:URLRequest%):void" tiptext="將 URL 要求傳送至伺服器，但忽略任何回應。" version="9" helpurl="flash.net:sendToURL" playername=""/>
				</folder>
				<folder name="ObjectEncoding" id="[flash.net.ObjectEncoding]" sort="true" index="true" asAncestors="Object" tiptext="The ObjectEncoding class is used in defining serialization settings in classes that serialize objects (such as FileStream, NetStream, NetConnection, SharedObject, and ByteArray) to work with prior versions of ActionScript." helpurl="flash.net:ObjectEncoding">
					<folder name="屬性" id="Properties" tiptext="ObjectEncoding 類別的屬性" helpurl="flash.net:ObjectEncoding">
						<string name="AMF0" object="[flash.net.ObjectEncoding]" text="ObjectEncoding.AMF0" constant="true" tiptext="指定物件要使用 ActionScript 1.0 和 2.0 的 Action Message Format 進行序列化。" version="" helpurl="flash.net:ObjectEncoding:AMF0" playername=""/>
						<string name="AMF3" object="[flash.net.ObjectEncoding]" text="ObjectEncoding.AMF3" constant="true" tiptext="指定物件要使用 ActionScript 3.0 的 Action Message Format 進行序列化。" version="" helpurl="flash.net:ObjectEncoding:AMF3" playername=""/>
						<string name="DEFAULT" object="[flash.net.ObjectEncoding]" text="ObjectEncoding.DEFAULT" constant="true" tiptext="Specifies the default (latest) format for the current runtime (either Flash&amp;#xAE; Player or Adobe&amp;#xAE; AIR&amp;#8482;)." version="" helpurl="flash.net:ObjectEncoding:DEFAULT" playername=""/>
						<string name="dynamicPropertyWriter" object="[flash.net.ObjectEncoding]" text=".dynamicPropertyWriter" tiptext="可針對動態物件之動態屬性的序列化作業，提供較佳的控制能力。" version="" helpurl="flash.net:ObjectEncoding:dynamicPropertyWriter:get" playername=""/>
					</folder>
				</folder>
				<folder name="Responder" id="[flash.net.Responder]" sort="true" index="true" asAncestors="Object" tiptext="Responder 類別會提供用於 NetConnection.call() 中的物件，以處理伺服器的傳回值 (與特定作業成功或失敗相關)。" helpurl="flash.net:Responder">
					<folder name="方法" id="Methods" tiptext="Responder 類別的方法" helpurl="flash.net:Responder">
						<string name="Responder" object="[flash.net.Responder]" text="new Responder(%結果:Function[,狀態Function=null]%)" constructor="true" tiptext="建立新的 Responder 物件。" version="9" helpurl="flash.net:Responder:Responder" playername=""/>
					</folder>
				</folder>
				<folder name="SharedObject" id="[flash.net.SharedObject]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="SharedObject 類別可以用來在使用者電腦或伺服器上讀取並儲存有限的資料量。" helpurl="flash.net:SharedObject">
					<folder name="方法" id="Methods" tiptext="SharedObject 類別的方法" helpurl="flash.net:SharedObject">
						<string name="getLocal" object="[flash.net.SharedObject]" text="SharedObject.getLocal(%名稱:String[,localPath:String=null,安全性:Boolean=false]%):flash.net:SharedObject" static="true" tiptext="是傳回本機持續共享物件的參考，只有目前的用戶端才可以使用。" version="9" helpurl="flash.net:SharedObject:getLocal" playername=""/>
						<string name="getRemote" object="[flash.net.SharedObject]" text="SharedObject.getRemote(%名稱:String[,遠端路徑:String=null,持續性:Object=false,安全性:Boolean=false]%):flash.net:SharedObject" static="true" tiptext="傳回可供多個用戶端的 Flash Media Server 上之共享物件的參考。" version="9" helpurl="flash.net:SharedObject:getRemote" playername=""/>
						<string name="connect" object="[flash.net.SharedObject]" text=".connect(%我的連線:flash.net:NetConnection[,參數:String=null]%):void" tiptext="透過指定的 NetConnection 物件連線至伺服器上的遠端共享物件。" version="9" helpurl="flash.net:SharedObject:connect" playername=""/>
						<string name="close" object="[flash.net.SharedObject]" text=".close(%%):void" tiptext="關閉遠端共享物件與伺服器之間的連線。" version="9" helpurl="flash.net:SharedObject:close" playername=""/>
						<string name="flush" object="[flash.net.SharedObject]" text=".flush(%[迷你磁碟空間:int=0]%):String" tiptext="立即將本機存放的共享物件寫入本機檔案中。" version="9" helpurl="flash.net:SharedObject:flush" playername=""/>
						<string name="send" object="[flash.net.SharedObject]" text=".send(%引數:長度不定的引數%):void" tiptext="將訊息廣播至所有連線至指定遠端共享物件的用戶端，包括傳送訊息的用戶端。" version="9" helpurl="flash.net:SharedObject:send" playername=""/>
						<string name="clear" object="[flash.net.SharedObject]" text=".clear(%%):void" tiptext="針對本機共享物件，清除所有資料並從磁碟中刪除共享物件。" version="9" helpurl="flash.net:SharedObject:clear" playername=""/>
						<string name="setDirty" object="[flash.net.SharedObject]" text=".setDirty(%屬性名稱:String%):void" tiptext="對伺服器指出共享物件的屬性值已經變更。。" version="9" helpurl="flash.net:SharedObject:setDirty" playername=""/>
						<string name="setProperty" object="[flash.net.SharedObject]" text=".setProperty(%屬性名稱:String[,值:Object=null]%):void" tiptext="更新共享物件內的屬性值並對伺服器指出屬性值已變更。" version="9" helpurl="flash.net:SharedObject:setProperty" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SharedObject 類別的屬性" helpurl="flash.net:SharedObject">
						<string name="data" object="[flash.net.SharedObject]" text=".data" tiptext="指定給物件之 data 屬性 (Property) 的屬性 (Attribute) 集合，您可以共享並儲存這些屬性 (Attribute)。" version="" helpurl="flash.net:SharedObject:data:get" playername=""/>
						<string name="size" object="[flash.net.SharedObject]" text=".size" tiptext="共享物件的目前大小，以位元組為單位。" version="" helpurl="flash.net:SharedObject:size:get" playername=""/>
						<string name="fps" object="[flash.net.SharedObject]" text=".fps" tiptext="指定每秒將用戶端針對共享物件所做的變更傳送至伺服器的次數。" version="" helpurl="flash.net:SharedObject:fps:set" playername=""/>
						<string name="defaultObjectEncoding" object="[flash.net.SharedObject]" text=".defaultObjectEncoding" tiptext="在 SWF 檔中建立之所有本機共享物件的預設物件編碼 (AMF 版本)。" version="" helpurl="flash.net:SharedObject:defaultObjectEncoding:get" playername=""/>
						<string name="objectEncoding" object="[flash.net.SharedObject]" text=".objectEncoding" tiptext="此共享物件的物件編碼 (AMF 版本)。" version="" helpurl="flash.net:SharedObject:objectEncoding:get" playername=""/>
						<string name="client" object="[flash.net.SharedObject]" text=".client" tiptext="指出要針對其叫用回呼方法的物件。" version="" helpurl="flash.net:SharedObject:client:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="SharedObject 類別的事件" helpurl="flash.net:SharedObject">
						<string name="sync" object="[flash.net.SharedObject]" text=".addEventListener(%類型:String=SyncEvent.SYNC{SyncEvent.SYNC,NetStatusEvent.NET_STATUS,AsyncErrorEvent.ASYNC_ERROR},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當伺服器已更新遠端共享物件時傳送。" version="" helpurl="flash.net:SharedObject_flash.events.SyncEvent.SYNC_sync" playername=""/>
						<string name="netStatus" object="[flash.net.SharedObject]" text=".addEventListener(%類型:String=NetStatusEvent.NET_STATUS{SyncEvent.SYNC,NetStatusEvent.NET_STATUS,AsyncErrorEvent.ASYNC_ERROR},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在 SharedObject 實體回報其狀態或錯誤情況時傳送。" version="" helpurl="flash.net:SharedObject_flash.events.NetStatusEvent.NET_STATUS_netStatus" playername=""/>
						<string name="asyncError" object="[flash.net.SharedObject]" text=".addEventListener(%類型:String=AsyncErrorEvent.ASYNC_ERROR{SyncEvent.SYNC,NetStatusEvent.NET_STATUS,AsyncErrorEvent.ASYNC_ERROR},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在以非同步方式 (亦即，從原生非同步程式碼) 擲回例外時傳送。" version="" helpurl="flash.net:SharedObject_flash.events.AsyncErrorEvent.ASYNC_ERROR_asyncError" playername=""/>
					</folder>
				</folder>
				<folder name="SharedObjectFlushStatus" id="[flash.net.SharedObjectFlushStatus]" sort="true" index="true" asAncestors="Object" tiptext="SharedObjectFlushStatus 類別會提供呼叫 SharedObject.flush() 方法所傳回之程式碼的值。" helpurl="flash.net:SharedObjectFlushStatus">
					<folder name="屬性" id="Properties" tiptext="SharedObjectFlushStatus 類別的屬性" helpurl="flash.net:SharedObjectFlushStatus">
						<string name="FLUSHED" object="[flash.net.SharedObjectFlushStatus]" text="SharedObjectFlushStatus.FLUSHED" constant="true" tiptext="指出清除作業已順利完成。" version="" helpurl="flash.net:SharedObjectFlushStatus:FLUSHED" playername=""/>
						<string name="PENDING" object="[flash.net.SharedObjectFlushStatus]" text="SharedObjectFlushStatus.PENDING" constant="true" tiptext="指出已提示使用者在進行清除作業之前，增加共享物件的磁碟空間。" version="" helpurl="flash.net:SharedObjectFlushStatus:PENDING" playername=""/>
					</folder>
				</folder>
				<folder name="Socket" id="[flash.net.Socket]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="The Socket class enables code to make socket connections and to read and write raw binary data." helpurl="flash.net:Socket">
					<folder name="方法" id="Methods" tiptext="Socket 類別的方法" helpurl="flash.net:Socket">
						<string name="Socket" object="[flash.net.Socket]" text="new Socket(%[主機:String=null,連接埠:int=0]%)" constructor="true" tiptext="建立新的  Socket  物件。" version="9" helpurl="flash.net:Socket:Socket" playername=""/>
						<string name="connect" object="[flash.net.Socket]" text=".connect(%主機:String,連接埠:int%):void" tiptext="將通訊端連線至指定的主機和連接埠。" version="9" helpurl="flash.net:Socket:connect" playername=""/>
						<string name="readBytes" object="[flash.net.Socket]" text=".readBytes(%位元組:flash.utils:ByteArray[,偏移:uint=0,長度:uint=0]%):void" tiptext="從通訊端讀取由 length 參數指定的資料位元組數目。" version="9" helpurl="flash.net:Socket:readBytes" playername=""/>
						<string name="writeBytes" object="[flash.net.Socket]" text=".writeBytes(%位元組:flash.utils:ByteArray[,偏移:uint=0,長度:uint=0]%):void" tiptext="從指定的位元組陣列寫入位元組的序列。" version="9" helpurl="flash.net:Socket:writeBytes" playername=""/>
						<string name="writeBoolean" object="[flash.net.Socket]" text=".writeBoolean(%值:Boolean%):void" tiptext="將 Boolean 值寫入通訊端。" version="9" helpurl="flash.net:Socket:writeBoolean" playername=""/>
						<string name="writeByte" object="[flash.net.Socket]" text=".writeByte(%值:int%):void" tiptext="將位元組寫入通訊端。" version="9" helpurl="flash.net:Socket:writeByte" playername=""/>
						<string name="writeShort" object="[flash.net.Socket]" text=".writeShort(%值:int%):void" tiptext="將 16 位元整數寫入通訊端。" version="9" helpurl="flash.net:Socket:writeShort" playername=""/>
						<string name="writeInt" object="[flash.net.Socket]" text=".writeInt(%值:int%):void" tiptext="將具有正負號的 32 位元整數寫入通訊端。" version="9" helpurl="flash.net:Socket:writeInt" playername=""/>
						<string name="writeUnsignedInt" object="[flash.net.Socket]" text=".writeUnsignedInt(%值:uint%):void" tiptext="將無正負號的 32 位元整數寫入通訊端。" version="9" helpurl="flash.net:Socket:writeUnsignedInt" playername=""/>
						<string name="writeFloat" object="[flash.net.Socket]" text=".writeFloat(%值:Number%):void" tiptext="將 IEEE 754 單精度浮點數寫入通訊端。" version="9" helpurl="flash.net:Socket:writeFloat" playername=""/>
						<string name="writeDouble" object="[flash.net.Socket]" text=".writeDouble(%值:Number%):void" tiptext="將 IEEE 754 雙精度浮點數寫入通訊端。" version="9" helpurl="flash.net:Socket:writeDouble" playername=""/>
						<string name="writeMultiByte" object="[flash.net.Socket]" text=".writeMultiByte(%值:String,字元組:String%):void" tiptext="使用指定的字元集，從位元組串流寫入多位元組字串。" version="9" helpurl="flash.net:Socket:writeMultiByte" playername=""/>
						<string name="writeUTF" object="[flash.net.Socket]" text=".writeUTF(%值:String%):void" tiptext="將下列資料寫入通訊端：無正負號的 16 位元整數 (表示指定之 UTF-8 字串的長度，以位元組為單位)，後面接著字串本身。" version="9" helpurl="flash.net:Socket:writeUTF" playername=""/>
						<string name="writeUTFBytes" object="[flash.net.Socket]" text=".writeUTFBytes(%值:String%):void" tiptext="將 UTF-8 字串寫入通訊端。" version="9" helpurl="flash.net:Socket:writeUTFBytes" playername=""/>
						<string name="readBoolean" object="[flash.net.Socket]" text=".readBoolean(%%):Boolean" tiptext="從通訊端讀取 Boolean 值。" version="9" helpurl="flash.net:Socket:readBoolean" playername=""/>
						<string name="readByte" object="[flash.net.Socket]" text=".readByte(%%):int" tiptext="從通訊端讀取具有正負號的位元組。" version="9" helpurl="flash.net:Socket:readByte" playername=""/>
						<string name="readUnsignedByte" object="[flash.net.Socket]" text=".readUnsignedByte(%%):uint" tiptext="從通訊端讀取無正負號的位元組。" version="9" helpurl="flash.net:Socket:readUnsignedByte" playername=""/>
						<string name="readShort" object="[flash.net.Socket]" text=".readShort(%%):int" tiptext="從通訊端讀取具有正負號的 16 位元整數。" version="9" helpurl="flash.net:Socket:readShort" playername=""/>
						<string name="readUnsignedShort" object="[flash.net.Socket]" text=".readUnsignedShort(%%):uint" tiptext="從通訊端讀取無正負號的 16 位元整數。" version="9" helpurl="flash.net:Socket:readUnsignedShort" playername=""/>
						<string name="readInt" object="[flash.net.Socket]" text=".readInt(%%):int" tiptext="從通訊端讀取具有正負號的 32 位元整數。" version="9" helpurl="flash.net:Socket:readInt" playername=""/>
						<string name="readUnsignedInt" object="[flash.net.Socket]" text=".readUnsignedInt(%%):uint" tiptext="從通訊端讀取無正負號的 32 位元整數。" version="9" helpurl="flash.net:Socket:readUnsignedInt" playername=""/>
						<string name="readFloat" object="[flash.net.Socket]" text=".readFloat(%%):Number" tiptext="從通訊端讀取 IEEE 754 單精度浮點數。" version="9" helpurl="flash.net:Socket:readFloat" playername=""/>
						<string name="readDouble" object="[flash.net.Socket]" text=".readDouble(%%):Number" tiptext="從通訊端讀取 IEEE 754 雙精度浮點數。" version="9" helpurl="flash.net:Socket:readDouble" playername=""/>
						<string name="readMultiByte" object="[flash.net.Socket]" text=".readMultiByte(%長度:uint,字元組:String%):String" tiptext="使用指定的字元集，從位元組串流讀取多位元組字串。" version="9" helpurl="flash.net:Socket:readMultiByte" playername=""/>
						<string name="readUTF" object="[flash.net.Socket]" text=".readUTF(%%):String" tiptext="從通訊端讀取 UTF-8 字串。" version="9" helpurl="flash.net:Socket:readUTF" playername=""/>
						<string name="readUTFBytes" object="[flash.net.Socket]" text=".readUTFBytes(%長度:uint%):String" tiptext="從通訊端讀取 length 參數指定的 UTF-8 資料位元組數目，然後傳回字串。" version="9" helpurl="flash.net:Socket:readUTFBytes" playername=""/>
						<string name="close" object="[flash.net.Socket]" text=".close(%%):void" tiptext="關閉通訊端。" version="9" helpurl="flash.net:Socket:close" playername=""/>
						<string name="flush" object="[flash.net.Socket]" text=".flush(%%):void" tiptext="清除通訊端輸出緩衝區中累積的任何資料。" version="9" helpurl="flash.net:Socket:flush" playername=""/>
						<string name="writeObject" object="[flash.net.Socket]" text=".writeObject(%物件:*%):void" tiptext="使用 AMF 序列化格式，將物件寫入通訊端。" version="9" helpurl="flash.net:Socket:writeObject" playername=""/>
						<string name="readObject" object="[flash.net.Socket]" text=".readObject(%%)" tiptext="從通訊端讀取物件，並以 AMF 序列化格式編碼。" version="9" helpurl="flash.net:Socket:readObject" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Socket 類別的屬性" helpurl="flash.net:Socket">
						<string name="timeout" object="[flash.net.Socket]" text=".timeout" tiptext="指出等待連線的毫秒數。" version="" helpurl="flash.net:Socket:timeout:set" playername=""/>
						<string name="bytesAvailable" object="[flash.net.Socket]" text=".bytesAvailable" tiptext="可在輸入緩衝區中讀取之資料的位元組數。" version="" helpurl="flash.net:Socket:bytesAvailable:get" playername=""/>
						<string name="connected" object="[flash.net.Socket]" text=".connected" tiptext="指出此 Socket 物件目前是否已連線。" version="" helpurl="flash.net:Socket:connected:get" playername=""/>
						<string name="objectEncoding" object="[flash.net.Socket]" text=".objectEncoding" tiptext="控制寫入或讀取物件時使用的 AMF 版本。" version="" helpurl="flash.net:Socket:objectEncoding:get" playername=""/>
						<string name="endian" object="[flash.net.Socket]" text=".endian" tiptext="指出資料的位元組順序，可能的值包括來自 flash.utils.Endian 類別、Endian.BIG_ENDIAN 或 Endian.LITTLE_ENDIAN 的常數。" version="" helpurl="flash.net:Socket:endian:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="Socket 類別的事件" helpurl="flash.net:Socket">
						<string name="securityError" object="[flash.net.Socket]" text=".addEventListener(%類型:String=SecurityErrorEvent.SECURITY_ERROR{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.SOCKET_DATA,IOErrorEvent.IO_ERROR,Event.CONNECT,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 Socket.connect() 的呼叫嘗試連線至呼叫者安全執行程序以外的伺服器，或小於 1024 的連接埠時傳送。" version="" helpurl="flash.net:Socket_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername=""/>
						<string name="socketData" object="[flash.net.Socket]" text=".addEventListener(%類型:String=ProgressEvent.SOCKET_DATA{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.SOCKET_DATA,IOErrorEvent.IO_ERROR,Event.CONNECT,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在通訊端收到資料時傳送。" version="" helpurl="flash.net:Socket_flash.events.ProgressEvent.SOCKET_DATA_socketData" playername=""/>
						<string name="ioError" object="[flash.net.Socket]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.SOCKET_DATA,IOErrorEvent.IO_ERROR,Event.CONNECT,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在發生輸入/輸出錯誤因而導致傳送或載入作業失敗時傳送。" version="" helpurl="flash.net:Socket_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="connect" object="[flash.net.Socket]" text=".addEventListener(%類型:String=Event.CONNECT{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.SOCKET_DATA,IOErrorEvent.IO_ERROR,Event.CONNECT,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在網路連線已建立時傳送。" version="" helpurl="flash.net:Socket_flash.events.Event.CONNECT_connect" playername=""/>
						<string name="close" object="[flash.net.Socket]" text=".addEventListener(%類型:String=Event.CLOSE{SecurityErrorEvent.SECURITY_ERROR,ProgressEvent.SOCKET_DATA,IOErrorEvent.IO_ERROR,Event.CONNECT,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在伺服器關閉通訊端連線時傳送。" version="" helpurl="flash.net:Socket_flash.events.Event.CLOSE_close" playername=""/>
					</folder>
				</folder>
				<folder name="URLLoader" id="[flash.net.URLLoader]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="URLLoader 類別能以文字、二進位資料或 URL 編碼之變數的形式，從 URL 下載資料。" helpurl="flash.net:URLLoader">
					<folder name="方法" id="Methods" tiptext="URLLoader 類別的方法" helpurl="flash.net:URLLoader">
						<string name="URLLoader" object="[flash.net.URLLoader]" text="new URLLoader(%[要求:flash.net:URLRequest=null]%)" constructor="true" tiptext="建立 URLLoader 物件。" version="9" helpurl="flash.net:URLLoader:URLLoader" playername=""/>
						<string name="addEventListener" object="[flash.net.URLLoader]" text=".addEventListener(%類型:String,偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="將事件偵聽程式物件註冊為 EventDispatcher 物件，以便讓偵聽程式接收事件通知。" version="1.0" helpurl="flash.net:URLLoader:addEventListener" playername="AIR"/>
						<string name="load" object="[flash.net.URLLoader]" text=".load(%要求:flash.net:URLRequest%):void" tiptext="從指定的 URL 傳送並載入資料。" version="9" helpurl="flash.net:URLLoader:load" playername=""/>
						<string name="close" object="[flash.net.URLLoader]" text=".close(%%):void" tiptext="關閉進行中的載入作業。" version="9" helpurl="flash.net:URLLoader:close" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="URLLoader 類別的屬性" helpurl="flash.net:URLLoader">
						<string name="data" object="[flash.net.URLLoader]" text=".data" tiptext="從載入作業接收的資料。" version="" helpurl="flash.net:URLLoader:data" playername=""/>
						<string name="dataFormat" object="[flash.net.URLLoader]" text=".dataFormat" tiptext="控制要以文字 (URLLoaderDataFormat.TEXT)、原始二進位資料 (URLLoaderDataFormat.BINARY) 或 URL 編碼之變數 (URLLoaderDataFormat.VARIABLES) 的形式接收下載的資料。" version="" helpurl="flash.net:URLLoader:dataFormat" playername=""/>
						<string name="bytesLoaded" object="[flash.net.URLLoader]" text=".bytesLoaded" tiptext="指出載入作業截至目前為止已載入的位元組數目。" version="" helpurl="flash.net:URLLoader:bytesLoaded" playername=""/>
						<string name="bytesTotal" object="[flash.net.URLLoader]" text=".bytesTotal" tiptext="指出下載資料中的位元組總數。" version="" helpurl="flash.net:URLLoader:bytesTotal" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="URLLoader 類別的事件" helpurl="flash.net:URLLoader">
						<string name="httpResponseStatus" object="[flash.net.URLLoader]" text=".addEventListener(%type:String=HTTPStatusEvent.HTTP_RESPONSE_STATUS{HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,ProgressEvent.PROGRESS,Event.COMPLETE,Event.OPEN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched if a call to the load() method attempts to access data over HTTP, and Adobe AIR is able to detect and return the status code for the request." version="" helpurl="flash.net:URLLoader_flash.events.HTTPStatusEvent.HTTP_RESPONSE_STATUS_httpResponseStatus" playername="AIR"/>
						<string name="httpStatus" object="[flash.net.URLLoader]" text=".addEventListener(%type:String=HTTPStatusEvent.HTTP_STATUS{HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,ProgressEvent.PROGRESS,Event.COMPLETE,Event.OPEN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="Dispatched if a call to URLLoader.load() attempts to access data over HTTP." version="" helpurl="flash.net:URLLoader_flash.events.HTTPStatusEvent.HTTP_STATUS_httpStatus" playername=""/>
						<string name="securityError" object="[flash.net.URLLoader]" text=".addEventListener(%type:String=SecurityErrorEvent.SECURITY_ERROR{HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,ProgressEvent.PROGRESS,Event.COMPLETE,Event.OPEN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="當 URLLoader.load() 的呼叫嘗試從安全執行程序以外的伺服器載入資料時傳送。" version="" helpurl="flash.net:URLLoader_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername=""/>
						<string name="ioError" object="[flash.net.URLLoader]" text=".addEventListener(%type:String=IOErrorEvent.IO_ERROR{HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,ProgressEvent.PROGRESS,Event.COMPLETE,Event.OPEN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在 URLLoader.load() 的呼叫產生終止下載的嚴重錯誤時傳送。" version="" helpurl="flash.net:URLLoader_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="progress" object="[flash.net.URLLoader]" text=".addEventListener(%type:String=ProgressEvent.PROGRESS{HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,ProgressEvent.PROGRESS,Event.COMPLETE,Event.OPEN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在下載作業進行中收到資料時傳送。" version="" helpurl="flash.net:URLLoader_flash.events.ProgressEvent.PROGRESS_progress" playername=""/>
						<string name="complete" object="[flash.net.URLLoader]" text=".addEventListener(%type:String=Event.COMPLETE{HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,ProgressEvent.PROGRESS,Event.COMPLETE,Event.OPEN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在所有接收的資料都已解碼，並放置於 URLLoader 物件的 data 屬性之後傳送。" version="" helpurl="flash.net:URLLoader_flash.events.Event.COMPLETE_complete" playername=""/>
						<string name="open" object="[flash.net.URLLoader]" text=".addEventListener(%type:String=Event.OPEN{HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,ProgressEvent.PROGRESS,Event.COMPLETE,Event.OPEN},listener:Function[,useCapture:Boolean=false,priority:int=0,useWeakReference:Boolean=false]%):void" tiptext="在呼叫 URLLoader.load() 方法後開始進行下載作業時傳送。" version="" helpurl="flash.net:URLLoader_flash.events.Event.OPEN_open" playername=""/>
					</folder>
				</folder>
				<folder name="URLLoaderDataFormat" id="[flash.net.URLLoaderDataFormat]" sort="true" index="true" asAncestors="Object" tiptext="URLLoaderDataFormat 類別會提供一些值，以指定接收下載資料的方式。" helpurl="flash.net:URLLoaderDataFormat">
					<folder name="屬性" id="Properties" tiptext="URLLoaderDataFormat 類別的屬性" helpurl="flash.net:URLLoaderDataFormat">
						<string name="TEXT" object="[flash.net.URLLoaderDataFormat]" text="URLLoaderDataFormat.TEXT" constant="true" tiptext="指定以文字的形式接收下載的資料。" version="" helpurl="flash.net:URLLoaderDataFormat:TEXT" playername=""/>
						<string name="BINARY" object="[flash.net.URLLoaderDataFormat]" text="URLLoaderDataFormat.BINARY" constant="true" tiptext="指定以原始二進位資料的形式接收下載的資料。" version="" helpurl="flash.net:URLLoaderDataFormat:BINARY" playername=""/>
						<string name="VARIABLES" object="[flash.net.URLLoaderDataFormat]" text="URLLoaderDataFormat.VARIABLES" constant="true" tiptext="指定以 URL 編碼的變數形式接收下載的資料。" version="" helpurl="flash.net:URLLoaderDataFormat:VARIABLES" playername=""/>
					</folder>
				</folder>
				<folder name="URLRequest" id="[flash.net.URLRequest]" sort="true" index="true" asAncestors="Object" tiptext="URLRequest 類別會在單一 HTTP 要求中捕捉所有資訊。" helpurl="flash.net:URLRequest">
					<folder name="方法" id="Methods" tiptext="URLRequest 類別的方法" helpurl="flash.net:URLRequest">
						<string name="URLRequest" object="[flash.net.URLRequest]" text="new URLRequest(%[URL:String=null]%)" constructor="true" tiptext="建立 URLRequest 物件。" version="9" helpurl="flash.net:URLRequest:URLRequest" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="URLRequest 類別的屬性" helpurl="flash.net:URLRequest">
						<string name="url" object="[flash.net.URLRequest]" text=".url" tiptext="要求的 URL。" version="" helpurl="flash.net:URLRequest:url:get" playername=""/>
						<string name="data" object="[flash.net.URLRequest]" text=".data" tiptext="其中包含要使用 URL 要求傳輸之資料的物件。" version="" helpurl="flash.net:URLRequest:data:get" playername=""/>
						<string name="method" object="[flash.net.URLRequest]" text=".method" tiptext="控制 HTTP 表單送出方法。" version="" helpurl="flash.net:URLRequest:method:get" playername=""/>
						<string name="contentType" object="[flash.net.URLRequest]" text=".contentType" tiptext="data 屬性中內容的 MIME 內容類型。" version="" helpurl="flash.net:URLRequest:contentType:get" playername=""/>
						<string name="requestHeaders" object="[flash.net.URLRequest]" text=".requestHeaders" tiptext="要附加至 HTTP 要求之該 HTTP 要求檔頭的陣列。" version="" helpurl="flash.net:URLRequest:requestHeaders:get" playername=""/>
						<string name="digest" object="[flash.net.URLRequest]" text=".digest" tiptext="字串，特別用來識別要儲存至 Flash Player 快取 (或從中擷取) 的已簽署 Adobe 平台元件。" version="" helpurl="flash.net:URLRequest:digest:set" playername=""/>
						<string name="followRedirects" object="[flash.net.URLRequest]" text=".followRedirects" tiptext="指定要 (true) 或不要 (false) 遵守重新導向規定。" version="" helpurl="flash.net:URLRequest:followRedirects:get" playername="AIR"/>
						<string name="userAgent" object="[flash.net.URLRequest]" text=".userAgent" tiptext="指定要用在 HTTP 要求中的使用者代理程式字串。" version="" helpurl="flash.net:URLRequest:userAgent:get" playername="AIR"/>
						<string name="manageCookies" object="[flash.net.URLRequest]" text=".manageCookies" tiptext="指定 HTTP 通訊協定堆疊是否應該管理此要求的 Cookie。" version="" helpurl="flash.net:URLRequest:manageCookies:get" playername="AIR"/>
						<string name="useCache" object="[flash.net.URLRequest]" text=".useCache" tiptext="指定在此 URLRequest 取回資料之前，是否應該參考本機快取。" version="" helpurl="flash.net:URLRequest:useCache:get" playername="AIR"/>
						<string name="cacheResponse" object="[flash.net.URLRequest]" text=".cacheResponse" tiptext="指定是否應該針對此要求快取成功的回應資料。" version="" helpurl="flash.net:URLRequest:cacheResponse:get" playername="AIR"/>
						<string name="authenticate" object="[flash.net.URLRequest]" text=".authenticate" tiptext="指定是否應該針對此要求，處理驗證要求 (true 或 false)。" version="" helpurl="flash.net:URLRequest:authenticate:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="URLRequestDefaults" id="[flash.net.URLRequestDefaults]" sort="true" index="true" asAncestors="Object" tiptext="URLRequestDefaults 類別包含靜態屬性，可用來定義 URLRequest 類別之屬性的預設值。" helpurl="flash.net:URLRequestDefaults">
					<folder name="方法" id="Methods" tiptext="URLRequestDefaults 類別的方法" helpurl="flash.net:URLRequestDefaults">
						<string name="setLoginCredentialsForHost" object="[flash.net.URLRequestDefaults]" text="URLRequestDefaults.setLoginCredentialsForHost(%主機名稱:String,使用者:String,密碼:String%)" static="true" tiptext="為選取的主機設定預設使用者與密碼憑證。" version="1.0" helpurl="flash.net:URLRequestDefaults:setLoginCredentialsForHost" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="URLRequestDefaults 類別的屬性" helpurl="flash.net:URLRequestDefaults">
						<string name="followRedirects" object="[flash.net.URLRequestDefaults]" text=".followRedirects" tiptext="URLRequest 物件之 followRedirects 屬性的預設設定。" version="" helpurl="flash.net:URLRequestDefaults:followRedirects:get" playername="AIR"/>
						<string name="manageCookies" object="[flash.net.URLRequestDefaults]" text=".manageCookies" tiptext="URLRequest 物件之 manageCookies 屬性的預設設定。" version="" helpurl="flash.net:URLRequestDefaults:manageCookies:get" playername="AIR"/>
						<string name="authenticate" object="[flash.net.URLRequestDefaults]" text=".authenticate" tiptext="URLRequest 物件之 authenticate 屬性的預設設定。" version="" helpurl="flash.net:URLRequestDefaults:authenticate:get" playername="AIR"/>
						<string name="useCache" object="[flash.net.URLRequestDefaults]" text=".useCache" tiptext="URLRequest 物件之 useCache 屬性的預設設定。" version="" helpurl="flash.net:URLRequestDefaults:useCache:get" playername="AIR"/>
						<string name="cacheResponse" object="[flash.net.URLRequestDefaults]" text=".cacheResponse" tiptext="URLRequest 物件之 cacheResponse 屬性的預設設定。" version="" helpurl="flash.net:URLRequestDefaults:cacheResponse:get" playername="AIR"/>
						<string name="userAgent" object="[flash.net.URLRequestDefaults]" text=".userAgent" tiptext="URLRequest 物件之 userAgent 屬性的預設設定。" version="" helpurl="flash.net:URLRequestDefaults:userAgent:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="URLRequestHeader" id="[flash.net.URLRequestHeader]" sort="true" index="true" asAncestors="Object" tiptext="URLRequestHeader 物件會封裝單一 HTTP 要求檔頭，而且包含名稱/值的配對。" helpurl="flash.net:URLRequestHeader">
					<folder name="方法" id="Methods" tiptext="URLRequestHeader 類別的方法" helpurl="flash.net:URLRequestHeader">
						<string name="URLRequestHeader" object="[flash.net.URLRequestHeader]" text="new URLRequestHeader(%名稱:String,值:String%)" constructor="true" tiptext="建立會封裝單一 HTTP 要求檔頭的新 URLRequestHeader 物件。" version="9" helpurl="flash.net:URLRequestHeader:URLRequestHeader" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="URLRequestHeader 類別的屬性" helpurl="flash.net:URLRequestHeader">
						<string name="name" object="[flash.net.URLRequestHeader]" text=".name" tiptext="HTTP 要求檔頭名稱 (如 Content-Type 或 SOAPAction)。" version="" helpurl="flash.net:URLRequestHeader:name" playername=""/>
						<string name="value" object="[flash.net.URLRequestHeader]" text=".value" tiptext="與名稱屬性相關聯的值 (如 text/plain)。" version="" helpurl="flash.net:URLRequestHeader:value" playername=""/>
					</folder>
				</folder>
				<folder name="URLRequestMethod" id="[flash.net.URLRequestMethod]" sort="true" index="true" asAncestors="Object" tiptext="URLRequestMethod 類別會提供一些值，可指定在傳送資料至伺服器時，URLRequest 物件應該使用 POST 方法或 GET 方法。" helpurl="flash.net:URLRequestMethod">
					<folder name="屬性" id="Properties" tiptext="URLRequestMethod 類別的屬性" helpurl="flash.net:URLRequestMethod">
						<string name="POST" object="[flash.net.URLRequestMethod]" text="URLRequestMethod.POST" constant="true" tiptext="指定 URLRequest 物件為 POST。" version="" helpurl="flash.net:URLRequestMethod:POST" playername=""/>
						<string name="GET" object="[flash.net.URLRequestMethod]" text="URLRequestMethod.GET" constant="true" tiptext="指定 URLRequest 物件為 GET。" version="" helpurl="flash.net:URLRequestMethod:GET" playername=""/>
						<string name="PUT" object="[flash.net.URLRequestMethod]" text="URLRequestMethod.PUT" constant="true" tiptext="指定 URLRequest 物件為 PUT。" version="" helpurl="flash.net:URLRequestMethod:PUT" playername="AIR"/>
						<string name="DELETE" object="[flash.net.URLRequestMethod]" text="URLRequestMethod.DELETE" constant="true" tiptext="指定 URLRequest 物件為 DELETE。" version="" helpurl="flash.net:URLRequestMethod:DELETE" playername="AIR"/>
						<string name="HEAD" object="[flash.net.URLRequestMethod]" text="URLRequestMethod.HEAD" constant="true" tiptext="指定 URLRequest 物件為 HEAD。" version="" helpurl="flash.net:URLRequestMethod:HEAD" playername="AIR"/>
						<string name="OPTIONS" object="[flash.net.URLRequestMethod]" text="URLRequestMethod.OPTIONS" constant="true" tiptext="指定 URLRequest 物件為 OPTIONS。" version="" helpurl="flash.net:URLRequestMethod:OPTIONS" playername="AIR"/>
					</folder>
				</folder>
				<folder name="URLStream" id="[flash.net.URLStream]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="URLStream 類別會提供對於下載 URL 的低階存取。" helpurl="flash.net:URLStream">
					<folder name="方法" id="Methods" tiptext="URLStream 類別的方法" helpurl="flash.net:URLStream">
						<string name="load" object="[flash.net.URLStream]" text=".load(%要求:flash.net:URLRequest%):void" tiptext="開始下載 request 參數中指定的 URL。" version="9" helpurl="flash.net:URLStream:load" playername=""/>
						<string name="readBytes" object="[flash.net.URLStream]" text=".readBytes(%位元組:flash.utils:ByteArray[,偏移:uint=0,長度:uint=0]%):void" tiptext="從串流讀取資料的 length 位元組。" version="9" helpurl="flash.net:URLStream:readBytes" playername=""/>
						<string name="readBoolean" object="[flash.net.URLStream]" text=".readBoolean(%%):Boolean" tiptext="從串流讀取 Boolean 值。" version="9" helpurl="flash.net:URLStream:readBoolean" playername=""/>
						<string name="readByte" object="[flash.net.URLStream]" text=".readByte(%%):int" tiptext="從串流讀取具有正負號的位元組。" version="9" helpurl="flash.net:URLStream:readByte" playername=""/>
						<string name="readUnsignedByte" object="[flash.net.URLStream]" text=".readUnsignedByte(%%):uint" tiptext="從串流讀取無正負號的位元組。" version="9" helpurl="flash.net:URLStream:readUnsignedByte" playername=""/>
						<string name="readShort" object="[flash.net.URLStream]" text=".readShort(%%):int" tiptext="從串流讀取具有正負號的 16 位元整數。" version="9" helpurl="flash.net:URLStream:readShort" playername=""/>
						<string name="readUnsignedShort" object="[flash.net.URLStream]" text=".readUnsignedShort(%%):uint" tiptext="從串流讀取無正負號的 16 位元整數。" version="9" helpurl="flash.net:URLStream:readUnsignedShort" playername=""/>
						<string name="readUnsignedInt" object="[flash.net.URLStream]" text=".readUnsignedInt(%%):uint" tiptext="從串流讀取無正負號的 32 位元整數。" version="9" helpurl="flash.net:URLStream:readUnsignedInt" playername=""/>
						<string name="readInt" object="[flash.net.URLStream]" text=".readInt(%%):int" tiptext="從串流讀取具有正負號的 32 位元整數。" version="9" helpurl="flash.net:URLStream:readInt" playername=""/>
						<string name="readFloat" object="[flash.net.URLStream]" text=".readFloat(%%):Number" tiptext="從串流讀取 IEEE 754 單精度浮點數。" version="9" helpurl="flash.net:URLStream:readFloat" playername=""/>
						<string name="readDouble" object="[flash.net.URLStream]" text=".readDouble(%%):Number" tiptext="從串流讀取 IEEE 754 雙精度浮點數。" version="9" helpurl="flash.net:URLStream:readDouble" playername=""/>
						<string name="readMultiByte" object="[flash.net.URLStream]" text=".readMultiByte(%長度:uint,字元組:String%):String" tiptext="使用指定的字元集，從資料串流讀取指定長度的多位元組字串。" version="9" helpurl="flash.net:URLStream:readMultiByte" playername=""/>
						<string name="readUTF" object="[flash.net.URLStream]" text=".readUTF(%%):String" tiptext="從串流讀取 UTF-8 字串。" version="9" helpurl="flash.net:URLStream:readUTF" playername=""/>
						<string name="readUTFBytes" object="[flash.net.URLStream]" text=".readUTFBytes(%長度:uint%):String" tiptext="從串流讀取 length UTF-8 位元組的序列，然後傳回字串。" version="9" helpurl="flash.net:URLStream:readUTFBytes" playername=""/>
						<string name="close" object="[flash.net.URLStream]" text=".close(%%):void" tiptext="立即關閉串流並取消下載作業。" version="9" helpurl="flash.net:URLStream:close" playername=""/>
						<string name="readObject" object="[flash.net.URLStream]" text=".readObject(%%)" tiptext="從通訊端讀取物件，以 Action Message Format (AMF) 編碼。" version="9" helpurl="flash.net:URLStream:readObject" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="URLStream 類別的屬性" helpurl="flash.net:URLStream">
						<string name="connected" object="[flash.net.URLStream]" text=".connected" tiptext="指出此 URLStream 物件目前是否已連線。" version="" helpurl="flash.net:URLStream:connected:get" playername=""/>
						<string name="bytesAvailable" object="[flash.net.URLStream]" text=".bytesAvailable" tiptext="傳回可在輸入緩衝區中讀取之資料的位元組數。" version="" helpurl="flash.net:URLStream:bytesAvailable:get" playername=""/>
						<string name="objectEncoding" object="[flash.net.URLStream]" text=".objectEncoding" tiptext="控制寫入或讀取物件時使用的 Action Message Format (AMF) 版本。" version="" helpurl="flash.net:URLStream:objectEncoding:get" playername=""/>
						<string name="endian" object="[flash.net.URLStream]" text=".endian" tiptext="表示資料的位元組順序。" version="" helpurl="flash.net:URLStream:endian:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="URLStream 類別的事件" helpurl="flash.net:URLStream">
						<string name="progress" object="[flash.net.URLStream]" text=".addEventListener(%類型:String=ProgressEvent.PROGRESS{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在下載作業進行中收到資料時傳送。" version="" helpurl="flash.net:URLStream_flash.events.ProgressEvent.PROGRESS_progress" playername=""/>
						<string name="open" object="[flash.net.URLStream]" text=".addEventListener(%類型:String=Event.OPEN{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在載入作業開始時傳送。" version="" helpurl="flash.net:URLStream_flash.events.Event.OPEN_open" playername=""/>
						<string name="ioError" object="[flash.net.URLStream]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在發生輸入/輸出錯誤因而導致載入作業失敗時傳送。" version="" helpurl="flash.net:URLStream_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="httpResponseStatus" object="[flash.net.URLStream]" text=".addEventListener(%類型:String=HTTPStatusEvent.HTTP_RESPONSE_STATUS{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 URLStream.load() 方法呼叫嘗試透過 HTTP 存取資料，而且 Adobe AIR 能夠偵測並傳回要求的狀態碼時傳送。" version="" helpurl="flash.net:URLStream_flash.events.HTTPStatusEvent.HTTP_RESPONSE_STATUS_httpResponseStatus" playername="AIR"/>
						<string name="httpStatus" object="[flash.net.URLStream]" text=".addEventListener(%類型:String=HTTPStatusEvent.HTTP_STATUS{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="Dispatched if a call to URLStream.load() attempts to access data over HTTP, and Flash Player or  Adobe AIR is able to detect and return the status code for the request." version="" helpurl="flash.net:URLStream_flash.events.HTTPStatusEvent.HTTP_STATUS_httpStatus" playername=""/>
						<string name="securityError" object="[flash.net.URLStream]" text=".addEventListener(%類型:String=SecurityErrorEvent.SECURITY_ERROR{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 URLStream.load() 的呼叫嘗試從安全執行程序以外的伺服器載入資料時傳送。" version="" helpurl="flash.net:URLStream_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername=""/>
						<string name="complete" object="[flash.net.URLStream]" text=".addEventListener(%類型:String=Event.COMPLETE{ProgressEvent.PROGRESS,Event.OPEN,IOErrorEvent.IO_ERROR,HTTPStatusEvent.HTTP_RESPONSE_STATUS,HTTPStatusEvent.HTTP_STATUS,SecurityErrorEvent.SECURITY_ERROR,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在順利載入資料時傳送。" version="" helpurl="flash.net:URLStream_flash.events.Event.COMPLETE_complete" playername=""/>
					</folder>
				</folder>
				<folder name="URLVariables" id="[flash.net.URLVariables]" sort="true" index="true" asAncestors="Object" tiptext="URLVariables 類別可讓您在應用程式和伺服器之間傳輸變數。" helpurl="flash.net:URLVariables">
					<folder name="方法" id="Methods" tiptext="URLVariables 類別的方法" helpurl="flash.net:URLVariables">
						<string name="URLVariables" object="[flash.net.URLVariables]" text="new URLVariables(%[來源:String=null]%)" constructor="true" tiptext="建立新的 URLVariables 物件。" version="9" helpurl="flash.net:URLVariables:URLVariables" playername=""/>
						<string name="decode" object="[flash.net.URLVariables]" text=".decode(%來源:String%):void" tiptext="將變數字串轉換成指定之 URLVariables 物件的屬性。" version="9" helpurl="flash.net:URLVariables:decode" playername=""/>
						<string name="toString" object="[flash.net.URLVariables]" text=".toString(%%):String" tiptext="在 MIME 內容編碼的 application/x-www-form-urlencoded 中，傳回包含所有可列舉變數的字串。" version="9" helpurl="flash.net:URLVariables:toString" playername=""/>
					</folder>
				</folder>
				<folder name="XMLSocket" id="[flash.net.XMLSocket]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="The XMLSocket class implements client sockets that let the Flash Player or AIR application communicate with a server computer identified by an IP address or domain name." helpurl="flash.net:XMLSocket">
					<folder name="方法" id="Methods" tiptext="XMLSocket 類別的方法" helpurl="flash.net:XMLSocket">
						<string name="XMLSocket" object="[flash.net.XMLSocket]" text="new XMLSocket(%[主機:String=null,連接埠:int=0]%):void" constructor="true" tiptext="建立新的 XMLSocket 物件。" version="9" helpurl="flash.net:XMLSocket:XMLSocket" playername=""/>
						<string name="connect" object="[flash.net.XMLSocket]" text=".connect(%主機:String,連接埠:int%):void" tiptext="使用指定的 TCP 連接埠，連線到指定的網際網路主機。" version="9" helpurl="flash.net:XMLSocket:connect" playername=""/>
						<string name="send" object="[flash.net.XMLSocket]" text=".send(%物件:*%):void" tiptext="將 object 參數中所指定的 XML 物件或資料轉換成字串，並在後面加上零 (0) 位元組後傳輸到伺服器。" version="9" helpurl="flash.net:XMLSocket:send" playername=""/>
						<string name="close" object="[flash.net.XMLSocket]" text=".close(%%):void" tiptext="關閉 XMLSocket 物件所指定的連線。" version="9" helpurl="flash.net:XMLSocket:close" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="XMLSocket 類別的屬性" helpurl="flash.net:XMLSocket">
						<string name="timeout" object="[flash.net.XMLSocket]" text=".timeout" tiptext="指出等待連線的毫秒數。" version="" helpurl="flash.net:XMLSocket:timeout:set" playername=""/>
						<string name="connected" object="[flash.net.XMLSocket]" text=".connected" tiptext="指出此 XMLSocket 物件目前是否已連線。" version="" helpurl="flash.net:XMLSocket:connected:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="XMLSocket 類別的事件" helpurl="flash.net:XMLSocket">
						<string name="securityError" object="[flash.net.XMLSocket]" text=".addEventListener(%類型:String=SecurityErrorEvent.SECURITY_ERROR{SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,DataEvent.DATA,Event.CONNECT,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當 XMLSocket.connect() 方法的呼叫嘗試連線至呼叫者安全執行程序以外的伺服器，或小於 1024 的連接埠時傳送。" version="" helpurl="flash.net:XMLSocket_flash.events.SecurityErrorEvent.SECURITY_ERROR_securityError" playername=""/>
						<string name="ioError" object="[flash.net.XMLSocket]" text=".addEventListener(%類型:String=IOErrorEvent.IO_ERROR{SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,DataEvent.DATA,Event.CONNECT,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在發生輸入/輸出錯誤因而導致傳送或接收作業失敗時傳送。" version="" helpurl="flash.net:XMLSocket_flash.events.IOErrorEvent.IO_ERROR_ioError" playername=""/>
						<string name="data" object="[flash.net.XMLSocket]" text=".addEventListener(%類型:String=DataEvent.DATA{SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,DataEvent.DATA,Event.CONNECT,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在傳送或收到原始資料之後傳送。" version="" helpurl="flash.net:XMLSocket_flash.events.DataEvent.DATA_data" playername=""/>
						<string name="connect" object="[flash.net.XMLSocket]" text=".addEventListener(%類型:String=Event.CONNECT{SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,DataEvent.DATA,Event.CONNECT,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在順利呼叫 XMLSocket.connect() 方法之後傳送。" version="" helpurl="flash.net:XMLSocket_flash.events.Event.CONNECT_connect" playername=""/>
						<string name="close" object="[flash.net.XMLSocket]" text=".addEventListener(%類型:String=Event.CLOSE{SecurityErrorEvent.SECURITY_ERROR,IOErrorEvent.IO_ERROR,DataEvent.DATA,Event.CONNECT,Event.CLOSE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在伺服器關閉通訊端連線時傳送。" version="" helpurl="flash.net:XMLSocket_flash.events.Event.CLOSE_close" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.net.drm" id="flash.net.drm" sort="true" tiptext="Classes for package flash.net.drm" helpurl="flash.net.drm">
				<folder name="AuthenticationMethod" id="[flash.net.drm.AuthenticationMethod]" sort="true" index="true" asAncestors="Object" tiptext="The AuthenticationMethod class provides string constants enumerating the different types of authentication used by the authenticationMethod property of the DRMContentData class." helpurl="flash.net.drm:AuthenticationMethod">
					<folder name="屬性" id="Properties" tiptext="Properties for class AuthenticationMethod" helpurl="flash.net.drm:AuthenticationMethod">
						<string name="ANONYMOUS" object="[flash.net.drm.AuthenticationMethod]" text="AuthenticationMethod.ANONYMOUS" constant="true" tiptext="" version="" helpurl="flash.net.drm:AuthenticationMethod:ANONYMOUS" playername=""/>
						<string name="USERNAME_AND_PASSWORD" object="[flash.net.drm.AuthenticationMethod]" text="AuthenticationMethod.USERNAME_AND_PASSWORD" constant="true" tiptext="" version="" helpurl="flash.net.drm:AuthenticationMethod:USERNAME_AND_PASSWORD" playername=""/>
					</folder>
				</folder>
				<folder name="DRMContentData" id="[flash.net.drm.DRMContentData]" sort="true" index="true" asAncestors="Object" tiptext="The DRMContentData class provides the information required to obtain the voucher necessary to view DRM-protected content." helpurl="flash.net.drm:DRMContentData">
					<folder name="屬性" id="Properties" tiptext="Properties for class DRMContentData" helpurl="flash.net.drm:DRMContentData">
						<string name="serverURL" object="[flash.net.drm.DRMContentData]" text=".serverURL" tiptext="URL of a media rights server that can provide the voucher required to view the associated content." version="" helpurl="flash.net.drm:DRMContentData:serverURL:get" playername="AIR"/>
						<string name="authenticationMethod" object="[flash.net.drm.DRMContentData]" text=".authenticationMethod" tiptext="The type of authentication required to obtain a voucher for the associated content." version="" helpurl="flash.net.drm:DRMContentData:authenticationMethod:get" playername="AIR"/>
						<string name="licenseID" object="[flash.net.drm.DRMContentData]" text=".licenseID" tiptext="A unique id identifying the content associated with this metadata on the media rights server." version="" helpurl="flash.net.drm:DRMContentData:licenseID:get" playername="AIR"/>
						<string name="domain" object="[flash.net.drm.DRMContentData]" text=".domain" tiptext="The server domain to which the user must be authenticated in order to obtain the voucher for the associated content." version="" helpurl="flash.net.drm:DRMContentData:domain:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="DRMManager" id="[flash.net.drm.DRMManager]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="The DRMManager manages the retrieval and storage of the vouchers needed to view DRM-protected content." helpurl="flash.net.drm:DRMManager">
					<folder name="方法" id="Methods" tiptext="Methods for class DRMManager" helpurl="flash.net.drm:DRMManager">
						<string name="getDRMManager" object="[flash.net.drm.DRMManager]" text="DRMManager.getDRMManager(%%):flash.net.drm:DRMManager" static="true" tiptext="Returns an instance of the singleton DRMManager object." version="1.5" helpurl="flash.net.drm:DRMManager:getDRMManager" playername="AIR"/>
						<string name="authenticate" object="[flash.net.drm.DRMManager]" text=".authenticate(%serverURL:String,domain:String,username:String,password:String%):void" tiptext="Authenticates a user." version="1.5" helpurl="flash.net.drm:DRMManager:authenticate" playername="AIR"/>
						<string name="loadVoucher" object="[flash.net.drm.DRMManager]" text=".loadVoucher(%contentData:flash.net.drm:DRMContentData,setting:String%):void" tiptext="Loads a voucher from a media rights server or the local voucher cache." version="1.5" helpurl="flash.net.drm:DRMManager:loadVoucher" playername="AIR"/>
						<string name="setAuthenticationToken" object="[flash.net.drm.DRMManager]" text=".setAuthenticationToken(%serverUrl:String,domain:String,token:flash.utils:ByteArray%):void" tiptext="Sets the authentication token to use for communication with the specified server and domain." version="1.5" helpurl="flash.net.drm:DRMManager:setAuthenticationToken" playername="AIR"/>
						<string name="resetDRMVouchers" object="[flash.net.drm.DRMManager]" text=".resetDRMVouchers(%%):void" tiptext="Deletes all locally cached digital rights management (DRM) voucher data." version="1.5" helpurl="flash.net.drm:DRMManager:resetDRMVouchers" playername="AIR"/>
					</folder>
				</folder>
				<folder name="DRMPlaybackTimeWindow" id="[flash.net.drm.DRMPlaybackTimeWindow]" sort="true" index="true" asAncestors="Object" tiptext="The DRMPlaybackWindow class represents the time period in which a DRM voucher is valid." helpurl="flash.net.drm:DRMPlaybackTimeWindow">
					<folder name="屬性" id="Properties" tiptext="Properties for class DRMPlaybackTimeWindow" helpurl="flash.net.drm:DRMPlaybackTimeWindow">
						<string name="period" object="[flash.net.drm.DRMPlaybackTimeWindow]" text=".period" tiptext="The time window length in milliseconds." version="" helpurl="flash.net.drm:DRMPlaybackTimeWindow:period:get" playername="AIR"/>
						<string name="startDate" object="[flash.net.drm.DRMPlaybackTimeWindow]" text=".startDate" tiptext="The date on which the playback window started." version="" helpurl="flash.net.drm:DRMPlaybackTimeWindow:startDate:get" playername="AIR"/>
						<string name="endDate" object="[flash.net.drm.DRMPlaybackTimeWindow]" text=".endDate" tiptext="The date on which the playback window ends." version="" helpurl="flash.net.drm:DRMPlaybackTimeWindow:endDate:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="DRMVoucher" id="[flash.net.drm.DRMVoucher]" sort="true" index="true" asAncestors="Object" tiptext="The DRMVoucher class represents a license token that allows a user to view DRM-protected content." helpurl="flash.net.drm:DRMVoucher">
					<folder name="屬性" id="Properties" tiptext="Properties for class DRMVoucher" helpurl="flash.net.drm:DRMVoucher">
						<string name="voucherEndDate" object="[flash.net.drm.DRMVoucher]" text=".voucherEndDate" tiptext="The date on which this voucher expires." version="" helpurl="flash.net.drm:DRMVoucher:voucherEndDate:get" playername="AIR"/>
						<string name="voucherStartDate" object="[flash.net.drm.DRMVoucher]" text=".voucherStartDate" tiptext="The beginning of this voucher&apos;s validity period." version="" helpurl="flash.net.drm:DRMVoucher:voucherStartDate:get" playername="AIR"/>
						<string name="offlineLeaseStartDate" object="[flash.net.drm.DRMVoucher]" text=".offlineLeaseStartDate" tiptext="The date on which this voucher becomes valid for offline playback." version="" helpurl="flash.net.drm:DRMVoucher:offlineLeaseStartDate:get" playername="AIR"/>
						<string name="offlineLeaseEndDate" object="[flash.net.drm.DRMVoucher]" text=".offlineLeaseEndDate" tiptext="The date on which this voucher expires for offline playback." version="" helpurl="flash.net.drm:DRMVoucher:offlineLeaseEndDate:get" playername="AIR"/>
						<string name="policies" object="[flash.net.drm.DRMVoucher]" text=".policies" tiptext="A dynamic Object reporting application-defined policies." version="" helpurl="flash.net.drm:DRMVoucher:policies:get" playername="AIR"/>
						<string name="playbackTimeWindow" object="[flash.net.drm.DRMVoucher]" text=".playbackTimeWindow" tiptext="The time period, after first view, in which the related content can be viewed or reviewed." version="" helpurl="flash.net.drm:DRMVoucher:playbackTimeWindow:get" playername="AIR"/>
					</folder>
				</folder>
				<folder name="LoadVoucherSetting" id="[flash.net.drm.LoadVoucherSetting]" sort="true" index="true" asAncestors="Object" tiptext="The LoadVoucherSetting class provides string constants enumerating the options to use with the DRMManager settings parameter of the loadVoucher() method." helpurl="flash.net.drm:LoadVoucherSetting">
					<folder name="屬性" id="Properties" tiptext="Properties for class LoadVoucherSetting" helpurl="flash.net.drm:LoadVoucherSetting">
						<string name="FORCE_REFRESH" object="[flash.net.drm.LoadVoucherSetting]" text="LoadVoucherSetting.FORCE_REFRESH" constant="true" tiptext="Download the voucher from the media rights server only." version="" helpurl="flash.net.drm:LoadVoucherSetting:FORCE_REFRESH" playername="AIR"/>
						<string name="LOCAL_ONLY" object="[flash.net.drm.LoadVoucherSetting]" text="LoadVoucherSetting.LOCAL_ONLY" constant="true" tiptext="Load the voucher from the local cache only." version="" helpurl="flash.net.drm:LoadVoucherSetting:LOCAL_ONLY" playername="AIR"/>
						<string name="ALLOW_SERVER" object="[flash.net.drm.LoadVoucherSetting]" text="LoadVoucherSetting.ALLOW_SERVER" constant="true" tiptext="Load the voucher from the local cache, if possible." version="" helpurl="flash.net.drm:LoadVoucherSetting:ALLOW_SERVER" playername="AIR"/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.printing" id="flash.printing" sort="true" tiptext="flash.printing 套件的類別" helpurl="flash.printing">
				<folder name="PrintJob" id="[flash.printing.PrintJob]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="PrintJob 類別可讓您建立內容，並將這項內容列印至一個或多個頁面。" helpurl="flash.printing:PrintJob">
					<folder name="方法" id="Methods" tiptext="PrintJob 類別的方法" helpurl="flash.printing:PrintJob">
						<string name="PrintJob" object="[flash.printing.PrintJob]" text="new PrintJob(%%)" constructor="true" tiptext="建立 PrintJob 物件，可讓您用來列印一頁或多頁。" version="9" helpurl="flash.printing:PrintJob:PrintJob" playername=""/>
						<string name="start" object="[flash.printing.PrintJob]" text=".start(%%):Boolean" tiptext="顯示作業系統的「列印」對話方塊、開始進行多工緩衝處理，並設定 PrintJob 唯讀屬性值。" version="9." helpurl="flash.printing:PrintJob:start" playername=""/>
						<string name="send" object="[flash.printing.PrintJob]" text=".send(%%):void" tiptext="在 PrintJob.start() 與 PrintJob.addPage() 成功之後，會將多工緩衝處理區域中的頁面傳送到印表機。" version="9." helpurl="flash.printing:PrintJob:send" playername=""/>
						<string name="addPage" object="[flash.printing.PrintJob]" text=".addPage(%精靈:flash.display:Sprite[,列印區域:flash.geom:Rectangle=null,選項:flash.printing:PrintJobOptions=null,影格編號:int=0]%):void" tiptext="將指定的 Sprite 物件當做單一頁面，傳送至列印多工緩衝處理區域。" version="9." helpurl="flash.printing:PrintJob:addPage" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="PrintJob 類別的屬性" helpurl="flash.printing:PrintJob">
						<string name="paperHeight" object="[flash.printing.PrintJob]" text=".paperHeight" tiptext="整體紙張高度，以點為單位。" version="" helpurl="flash.printing:PrintJob:paperHeight:get" playername=""/>
						<string name="paperWidth" object="[flash.printing.PrintJob]" text=".paperWidth" tiptext="整體紙張寬度，以點為單位。" version="" helpurl="flash.printing:PrintJob:paperWidth:get" playername=""/>
						<string name="pageHeight" object="[flash.printing.PrintJob]" text=".pageHeight" tiptext="頁面上實際可列印區域的高度，以點為單位。" version="" helpurl="flash.printing:PrintJob:pageHeight:get" playername=""/>
						<string name="pageWidth" object="[flash.printing.PrintJob]" text=".pageWidth" tiptext="頁面上實際可列印區域的寬度，以點為單位。" version="" helpurl="flash.printing:PrintJob:pageWidth:get" playername=""/>
						<string name="orientation" object="[flash.printing.PrintJob]" text=".orientation" tiptext="要列印的影像方向。" version="" helpurl="flash.printing:PrintJob:orientation:get" playername=""/>
					</folder>
				</folder>
				<folder name="PrintJobOptions" id="[flash.printing.PrintJobOptions]" sort="true" index="true" asAncestors="Object" tiptext="PrintJobOptions 類別包含要與 PrintJob.addPage() 方法的 options 參數搭配使用的屬性。" helpurl="flash.printing:PrintJobOptions">
					<folder name="方法" id="Methods" tiptext="PrintJobOptions 類別的方法" helpurl="flash.printing:PrintJobOptions">
						<string name="PrintJobOptions" object="[flash.printing.PrintJobOptions]" text="new PrintJobOptions(%[列印為點陣圖:Boolean=false]%)" constructor="true" tiptext="建立新的 PrintJobOptions 物件。" version="9" helpurl="flash.printing:PrintJobOptions:PrintJobOptions" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="PrintJobOptions 類別的屬性" helpurl="flash.printing:PrintJobOptions">
						<string name="printAsBitmap" object="[flash.printing.PrintJobOptions]" text=".printAsBitmap" tiptext="指定列印工作中的內容會列印為點陣圖或向量。" version="" helpurl="flash.printing:PrintJobOptions:printAsBitmap" playername=""/>
					</folder>
				</folder>
				<folder name="PrintJobOrientation" id="[flash.printing.PrintJobOrientation]" sort="true" index="true" asAncestors="Object" tiptext="這個類別可提供 PrintJob.orientation 屬性所使用的值，以設定列印頁面的影像位置。" helpurl="flash.printing:PrintJobOrientation">
					<folder name="屬性" id="Properties" tiptext="PrintJobOrientation 類別的屬性" helpurl="flash.printing:PrintJobOrientation">
						<string name="LANDSCAPE" object="[flash.printing.PrintJobOrientation]" text="PrintJobOrientation.LANDSCAPE" constant="true" tiptext="橫向 (水平) 影像列印方向。" version="" helpurl="flash.printing:PrintJobOrientation:LANDSCAPE" playername=""/>
						<string name="PORTRAIT" object="[flash.printing.PrintJobOrientation]" text="PrintJobOrientation.PORTRAIT" constant="true" tiptext="縱向 (垂直) 影像列印方向。" version="" helpurl="flash.printing:PrintJobOrientation:PORTRAIT" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.profiler" id="flash.profiler" sort="true" tiptext="flash.profiler 套件的類別" helpurl="flash.profiler">
				<folder name="方法" id="Methods" tiptext="flash.profiler 套件的方法" helpurl="flash.profiler">
					<string name="showRedrawRegions" text="showRedrawRegions(%開啟:Boolean[,顏色:uint=0xFF0000]%):void" tiptext="顯示或隱藏重繪區域。" version="9" helpurl="flash.profiler:showRedrawRegions" playername=""/>
				</folder>
			</folder>
			<folder name="flash.sampler" id="flash.sampler" sort="true" tiptext="flash.sampler 套件的類別" helpurl="flash.sampler">
				<folder name="DeleteObjectSample" id="[flash.sampler.DeleteObjectSample]" sort="true" index="true" asAncestors="flash.sampler:Sample,Object" tiptext="DeleteObjectSample 類別代表在 getSamples() 串流中建立的物件，而每個 DeleteObjectSample 物件都對應至一個 NewObjectSample 物件。" helpurl="flash.sampler:DeleteObjectSample">
					<folder name="屬性" id="Properties" tiptext="DeleteObjectSample 類別的屬性" helpurl="flash.sampler:DeleteObjectSample">
						<string name="id" object="[flash.sampler.DeleteObjectSample]" text="DeleteObjectSample.id" constant="true" tiptext="符合 NewObjectSample 之識別碼的唯一識別碼。" version="" helpurl="flash.sampler:DeleteObjectSample:id" playername=""/>
						<string name="size" object="[flash.sampler.DeleteObjectSample]" text="DeleteObjectSample.size" constant="true" tiptext="DeleteObjectSample 物件在遭到刪除之前的大小。" version="" helpurl="flash.sampler:DeleteObjectSample:size" playername=""/>
					</folder>
				</folder>
				<folder name="NewObjectSample" id="[flash.sampler.NewObjectSample]" sort="true" index="true" asAncestors="flash.sampler:Sample,Object" tiptext="NewObjectSample 類別代表在 getSamples() 串流中建立的物件。" helpurl="flash.sampler:NewObjectSample">
					<folder name="屬性" id="Properties" tiptext="NewObjectSample 類別的屬性" helpurl="flash.sampler:NewObjectSample">
						<string name="id" object="[flash.sampler.NewObjectSample]" text="NewObjectSample.id" constant="true" tiptext="符合 DeleteObjectSample 之識別碼的唯一識別碼。" version="" helpurl="flash.sampler:NewObjectSample:id" playername=""/>
						<string name="type" object="[flash.sampler.NewObjectSample]" text="NewObjectSample.type" constant="true" tiptext="Class 物件，對應至 getSamples() 串流中建立的物件。" version="" helpurl="flash.sampler:NewObjectSample:type" playername=""/>
						<string name="object" object="[flash.sampler.NewObjectSample]" text=".object" tiptext="NewObjectSample 物件 (如果仍舊存在的話)。" version="" helpurl="flash.sampler:NewObjectSample:object:get" playername=""/>
					</folder>
				</folder>
				<folder name="方法" id="Methods" tiptext="flash.sampler 套件的方法" helpurl="flash.sampler">
					<string name="clearSamples" text="clearSamples(%%):void" tiptext="清除目前的 Sample 物件集。" version="9.0.115.0" helpurl="flash.sampler:clearSamples" playername=""/>
					<string name="startSampling" text="startSampling(%%):void" tiptext="開始進行記憶體使用情形 Sample 物件的收集程序。" version="9.0.115.0" helpurl="flash.sampler:startSampling" playername=""/>
					<string name="stopSampling" text="stopSampling(%%):void" tiptext="結束記憶體使用情形 Sample 物件的收集程序，並釋放專供取樣程序使用的資源。" version="9.0.115.0" helpurl="flash.sampler:stopSampling" playername=""/>
					<string name="pauseSampling" text="pauseSampling(%%):void" tiptext="暫時停止取樣程序。" version="9.0.115.0" helpurl="flash.sampler:pauseSampling" playername=""/>
					<string name="getSize" text="getSize(%o:*%):Number" tiptext="搭配 Flash Player 9.0.115.0 或更新的除錯版本使用時，傳回指定的物件在記憶體中的大小。" version="9.0.115.0" helpurl="flash.sampler:getSize" playername=""/>
					<string name="getMemberNames" text="getMemberNames(%o:Object[,實體名稱:Boolean=false]%):Object" tiptext="傳回包含所有指定物件成員 (包括私有成員) 的物件。" version="9.0.115.0" helpurl="flash.sampler:getMemberNames" playername=""/>
					<string name="getSamples" text="getSamples(%%):Object" tiptext="從最後一次取樣工作階段中，傳回記憶體使用情況 Sample 實體物件。" version="9.0.115.0" helpurl="flash.sampler:getSamples" playername=""/>
					<string name="getSampleCount" text="getSampleCount(%%):Number" tiptext="傳回收集的樣本數。" version="9.0.115.0" helpurl="flash.sampler:getSampleCount" playername=""/>
					<string name="getInvocationCount" text="getInvocationCount(%物件:Object,Q名稱:QName%):Number" tiptext="傳回方法的執行次數。" version="9.0.115.0" helpurl="flash.sampler:getInvocationCount" playername=""/>
					<string name="getSetterInvocationCount" text="getSetterInvocationCount(%物件:Object,Q名稱:QName%):Number" tiptext="傳回 set 函數的執行次數。" version="9.0.115.0" helpurl="flash.sampler:getSetterInvocationCount" playername=""/>
					<string name="getGetterInvocationCount" text="getGetterInvocationCount(%物件:Object,Q名稱:QName%):Number" tiptext="傳回 get 函數的執行次數。" version="9.0.115.0" helpurl="flash.sampler:getGetterInvocationCount" playername=""/>
					<string name="isGetterSetter" text="isGetterSetter(%物件:Object,Q名稱:QName%):Boolean" tiptext="檢查並確定屬性是否由 get/set 函數所定義。" version="9.0.115.0" helpurl="flash.sampler:isGetterSetter" playername=""/>
				</folder>
				<folder name="Sample" id="[flash.sampler.Sample]" sort="true" index="true" asAncestors="Object" tiptext="Sample 類別所建立的物件可將記憶體分析資訊持續保留一段明確的時間。" helpurl="flash.sampler:Sample">
					<folder name="屬性" id="Properties" tiptext="Sample 類別的屬性" helpurl="flash.sampler:Sample">
						<string name="time" object="[flash.sampler.Sample]" text="Sample.time" constant="true" tiptext="定義 Sample 實體持續時間的毫秒數。" version="" helpurl="flash.sampler:Sample:time" playername=""/>
						<string name="stack" object="[flash.sampler.Sample]" text="Sample.stack" constant="true" tiptext="包含在指定的期間由 Flash Player 所執行的方法相關資訊。" version="" helpurl="flash.sampler:Sample:stack" playername=""/>
					</folder>
				</folder>
				<folder name="StackFrame" id="[flash.sampler.StackFrame]" sort="true" index="true" asAncestors="Object" tiptext="StackFrame 類別能夠讓使用者存取包含函數的資料區塊屬性。" helpurl="flash.sampler:StackFrame">
					<folder name="方法" id="Methods" tiptext="StackFrame 類別的方法" helpurl="flash.sampler:StackFrame">
						<string name="toString" object="[flash.sampler.StackFrame]" text=".toString(%%):String" tiptext="將 StackFrame 轉換為自身屬性的字串。" version="9.0.115.0" helpurl="flash.sampler:StackFrame:toString" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="StackFrame 類別的屬性" helpurl="flash.sampler:StackFrame">
						<string name="name" object="[flash.sampler.StackFrame]" text="StackFrame.name" constant="true" tiptext="堆疊影格中的函數名稱。" version="" helpurl="flash.sampler:StackFrame:name" playername=""/>
						<string name="file" object="[flash.sampler.StackFrame]" text="StackFrame.file" constant="true" tiptext="正在除錯的 SWF 檔案名稱。" version="" helpurl="flash.sampler:StackFrame:file" playername=""/>
						<string name="line" object="[flash.sampler.StackFrame]" text="StackFrame.line" constant="true" tiptext="正在除錯的 SWF 檔案中之函數的行數。" version="" helpurl="flash.sampler:StackFrame:line" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.security" id="flash.security" sort="true" tiptext="flash.security 套件的類別" helpurl="flash.security">
				<folder name="IURIDereferencer" id="[flash.security.IURIDereferencer]" sort="true" index="true" tiptext="IURIDereferencer 會定義用於解析 XML 簽名中 URI 之物件的介面。" helpurl="flash.security:IURIDereferencer">
					<folder name="方法" id="Methods" tiptext="IURIDereferencer 類別的方法" helpurl="flash.security:IURIDereferencer">
						<string name="dereference" object="[flash.security.IURIDereferencer]" text=".dereference(%URI:String%):flash.utils:IDataInput" tiptext="解析並提領指定的 URI。" version="1.0" helpurl="flash.security:IURIDereferencer:dereference" playername="AIR"/>
					</folder>
				</folder>
				<folder name="ReferencesValidationSetting" id="[flash.security.ReferencesValidationSetting]" sort="true" index="true" asAncestors="Object" tiptext="The ReferencesValidationSetting class defines constants used by the referencesValidationSetting property of an XMLSignatureValidator object." helpurl="flash.security:ReferencesValidationSetting">
					<folder name="屬性" id="Properties" tiptext="Properties for class ReferencesValidationSetting" helpurl="flash.security:ReferencesValidationSetting">
						<string name="VALID_IDENTITY" object="[flash.security.ReferencesValidationSetting]" text="ReferencesValidationSetting.VALID_IDENTITY" constant="true" tiptext="Only check references if the signing certificate is valid and trusted." version="" helpurl="flash.security:ReferencesValidationSetting:VALID_IDENTITY" playername="AIR"/>
						<string name="VALID_OR_UNKNOWN_IDENTITY" object="[flash.security.ReferencesValidationSetting]" text="ReferencesValidationSetting.VALID_OR_UNKNOWN_IDENTITY" constant="true" tiptext="Check references even if the signing certificate is untrusted (does not chain to a known trusted root)." version="" helpurl="flash.security:ReferencesValidationSetting:VALID_OR_UNKNOWN_IDENTITY" playername="AIR"/>
						<string name="NEVER" object="[flash.security.ReferencesValidationSetting]" text="ReferencesValidationSetting.NEVER" constant="true" tiptext="Never check references." version="" helpurl="flash.security:ReferencesValidationSetting:NEVER" playername="AIR"/>
					</folder>
				</folder>
				<folder name="RevocationCheckSettings" id="[flash.security.RevocationCheckSettings]" sort="true" index="true" asAncestors="Object" tiptext="RevocationCheckSettings 類別會定義 XMLSignatureValidator 物件之 revocationCheckSetting 屬性所使用的常數。" helpurl="flash.security:RevocationCheckSettings">
					<folder name="屬性" id="Properties" tiptext="RevocationCheckSettings 類別的屬性" helpurl="flash.security:RevocationCheckSettings">
						<string name="NEVER" object="[flash.security.RevocationCheckSettings]" text="RevocationCheckSettings.NEVER" constant="true" tiptext="不檢查憑證撤銷。" version="" helpurl="flash.security:RevocationCheckSettings:NEVER" playername="AIR"/>
						<string name="BEST_EFFORT" object="[flash.security.RevocationCheckSettings]" text="RevocationCheckSettings.BEST_EFFORT" constant="true" tiptext="如果有撤銷資訊並且可以取得撤銷狀態，則檢查憑證撤銷。" version="" helpurl="flash.security:RevocationCheckSettings:BEST_EFFORT" playername="AIR"/>
						<string name="REQUIRED_IF_AVAILABLE" object="[flash.security.RevocationCheckSettings]" text="RevocationCheckSettings.REQUIRED_IF_AVAILABLE" constant="true" tiptext="如果憑證包含撤銷資訊，則檢查憑證撤銷。" version="" helpurl="flash.security:RevocationCheckSettings:REQUIRED_IF_AVAILABLE" playername="AIR"/>
						<string name="ALWAYS_REQUIRED" object="[flash.security.RevocationCheckSettings]" text="RevocationCheckSettings.ALWAYS_REQUIRED" constant="true" tiptext="一定會檢查憑證撤銷。" version="" helpurl="flash.security:RevocationCheckSettings:ALWAYS_REQUIRED" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SignatureStatus" id="[flash.security.SignatureStatus]" sort="true" index="true" asAncestors="Object" tiptext="SignatureStatus 類別會定義 XMLSignatureValidator 物件的 validityStatus 屬性所使用的常數。" helpurl="flash.security:SignatureStatus">
					<folder name="屬性" id="Properties" tiptext="SignatureStatus 類別的屬性" helpurl="flash.security:SignatureStatus">
						<string name="VALID" object="[flash.security.SignatureStatus]" text="SignatureStatus.VALID" constant="true" tiptext="有效狀態。" version="" helpurl="flash.security:SignatureStatus:VALID" playername="AIR"/>
						<string name="INVALID" object="[flash.security.SignatureStatus]" text="SignatureStatus.INVALID" constant="true" tiptext="無效狀態。" version="" helpurl="flash.security:SignatureStatus:INVALID" playername="AIR"/>
						<string name="UNKNOWN" object="[flash.security.SignatureStatus]" text="SignatureStatus.UNKNOWN" constant="true" tiptext="未知狀態。" version="" helpurl="flash.security:SignatureStatus:UNKNOWN" playername="AIR"/>
					</folder>
				</folder>
				<folder name="SignerTrustSettings" id="[flash.security.SignerTrustSettings]" sort="true" index="true" asAncestors="Object" tiptext="SignerTrustSettings 類別會定義與 XMLSignatureValidator 物件的 SignerTrustSettings 屬性搭配使用的常數。" helpurl="flash.security:SignerTrustSettings">
					<folder name="屬性" id="Properties" tiptext="SignerTrustSettings 類別的屬性" helpurl="flash.security:SignerTrustSettings">
						<string name="SIGNING" object="[flash.security.SignerTrustSettings]" text="SignerTrustSettings.SIGNING" constant="true" tiptext="此憑證受到信任，可以進行一般簽署。" version="" helpurl="flash.security:SignerTrustSettings:SIGNING" playername="AIR"/>
						<string name="CODE_SIGNING" object="[flash.security.SignerTrustSettings]" text="SignerTrustSettings.CODE_SIGNING" constant="true" tiptext="此憑證受到信任，可以進行程式碼簽署。" version="" helpurl="flash.security:SignerTrustSettings:CODE_SIGNING" playername="AIR"/>
						<string name="PLAYLIST_SIGNING" object="[flash.security.SignerTrustSettings]" text="SignerTrustSettings.PLAYLIST_SIGNING" constant="true" tiptext="憑證受到信任，可以簽署播放清單。" version="" helpurl="flash.security:SignerTrustSettings:PLAYLIST_SIGNING" playername="AIR"/>
					</folder>
				</folder>
				<folder name="XMLSignatureValidator" id="[flash.security.XMLSignatureValidator]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="XMLSignatureValidator 類別會驗證 XML 簽名檔案格式是否正確且未修改，也可以選擇驗證它是否使用連結到受信任數位憑證的金鑰進行簽署。" helpurl="flash.security:XMLSignatureValidator">
					<folder name="方法" id="Methods" tiptext="XMLSignatureValidator 類別的方法" helpurl="flash.security:XMLSignatureValidator">
						<string name="XMLSignatureValidator" object="[flash.security.XMLSignatureValidator]" text="new XMLSignatureValidator(%%)" constructor="true" tiptext="建立 XMLSignatureValidator 物件。" version="1.0" helpurl="flash.security:XMLSignatureValidator:XMLSignatureValidator" playername="AIR"/>
						<string name="addCertificate" object="[flash.security.XMLSignatureValidator]" text=".addCertificate(%憑證:flash.utils:ByteArray,受信任:Boolean%)" tiptext="加入 x509 憑證以建立鏈結。" version="1.0" helpurl="flash.security:XMLSignatureValidator:addCertificate" playername="AIR"/>
						<string name="verify" object="[flash.security.XMLSignatureValidator]" text=".verify(%簽名:XML%):void" tiptext="確認指定的簽名。" version="1.0" helpurl="flash.security:XMLSignatureValidator:verify" playername="AIR"/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="XMLSignatureValidator 類別的屬性" helpurl="flash.security:XMLSignatureValidator">
						<string name="uriDereferencer" object="[flash.security.XMLSignatureValidator]" text=".uriDereferencer" tiptext="IURIDereferencer 實作。" version="" helpurl="flash.security:XMLSignatureValidator:uriDereferencer:set" playername="AIR"/>
						<string name="useSystemTrustStore" object="[flash.security.XMLSignatureValidator]" text=".useSystemTrustStore" tiptext="指定系統信任儲存區中的憑證可用來建立鏈結。" version="" helpurl="flash.security:XMLSignatureValidator:useSystemTrustStore:set" playername="AIR"/>
						<string name="revocationCheckSetting" object="[flash.security.XMLSignatureValidator]" text=".revocationCheckSetting" tiptext="指定如何檢查憑證撤銷。" version="" helpurl="flash.security:XMLSignatureValidator:revocationCheckSetting:set" playername="AIR"/>
						<string name="referencesValidationSetting" object="[flash.security.XMLSignatureValidator]" text=".referencesValidationSetting" tiptext="Specifies the conditions under which references are checked." version="" helpurl="flash.security:XMLSignatureValidator:referencesValidationSetting:set" playername="AIR"/>
						<string name="referencesStatus" object="[flash.security.XMLSignatureValidator]" text=".referencesStatus" tiptext="The validity status of the data in the references in the SignedInfo element." version="" helpurl="flash.security:XMLSignatureValidator:referencesStatus:get" playername="AIR"/>
						<string name="digestStatus" object="[flash.security.XMLSignatureValidator]" text=".digestStatus" tiptext="對 SignedInfo 元素所計算之密碼編譯簽名的有效性狀態。" version="" helpurl="flash.security:XMLSignatureValidator:digestStatus:get" playername="AIR"/>
						<string name="identityStatus" object="[flash.security.XMLSignatureValidator]" text=".identityStatus" tiptext="簽署憑證的有效性狀態。" version="" helpurl="flash.security:XMLSignatureValidator:identityStatus:get" playername="AIR"/>
						<string name="validityStatus" object="[flash.security.XMLSignatureValidator]" text=".validityStatus" tiptext="已驗證之 XML 簽名的有效性狀態。" version="" helpurl="flash.security:XMLSignatureValidator:validityStatus:get" playername="AIR"/>
						<string name="signerTrustSettings" object="[flash.security.XMLSignatureValidator]" text=".signerTrustSettings" tiptext="陣列，包含簽署憑證的信任設定。" version="" helpurl="flash.security:XMLSignatureValidator:signerTrustSettings:get" playername="AIR"/>
						<string name="signerExtendedKeyUsages" object="[flash.security.XMLSignatureValidator]" text=".signerExtendedKeyUsages" tiptext="陣列，包含簽署憑證中列出的「擴充金鑰使用方法 OID」。" version="" helpurl="flash.security:XMLSignatureValidator:signerExtendedKeyUsages:get" playername="AIR"/>
						<string name="signerCN" object="[flash.security.XMLSignatureValidator]" text=".signerCN" tiptext="簽署憑證的「一般名稱」欄位。" version="" helpurl="flash.security:XMLSignatureValidator:signerCN:get" playername="AIR"/>
						<string name="signerDN" object="[flash.security.XMLSignatureValidator]" text=".signerDN" tiptext="簽署憑證的「辨別名稱」欄位。" version="" helpurl="flash.security:XMLSignatureValidator:signerDN:get" playername="AIR"/>
					</folder>
					<folder name="事件" id="Events" tiptext="XMLSignatureValidator 類別的事件" helpurl="flash.security:XMLSignatureValidator">
						<string name="error" object="[flash.security.XMLSignatureValidator]" text=".addEventListener(%類型:String=ErrorEvent.ERROR{ErrorEvent.ERROR,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當驗證因錯誤而無法完成時傳送。" version="" helpurl="flash.security:XMLSignatureValidator_flash.events.ErrorEvent.ERROR_error" playername="AIR"/>
						<string name="complete" object="[flash.security.XMLSignatureValidator]" text=".addEventListener(%類型:String=Event.COMPLETE{ErrorEvent.ERROR,Event.COMPLETE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當驗證完成時傳送。" version="" helpurl="flash.security:XMLSignatureValidator_flash.events.Event.COMPLETE_complete" playername="AIR"/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.system" id="flash.system" sort="true" tiptext="flash.system 套件的類別" helpurl="flash.system">
				<folder name="ApplicationDomain" id="[flash.system.ApplicationDomain]" sort="true" index="true" asAncestors="Object" tiptext="ApplicationDomain 類別是分離之類別定義群組的容器。" helpurl="flash.system:ApplicationDomain">
					<folder name="方法" id="Methods" tiptext="ApplicationDomain 類別的方法" helpurl="flash.system:ApplicationDomain">
						<string name="ApplicationDomain" object="[flash.system.ApplicationDomain]" text="new ApplicationDomain(%[父網域:flash.system:ApplicationDomain=null]%)" constructor="true" tiptext="建立新的應用程式網域。" version="9" helpurl="flash.system:ApplicationDomain:ApplicationDomain" playername=""/>
						<string name="getDefinition" object="[flash.system.ApplicationDomain]" text=".getDefinition(%名稱:String%):Object" tiptext="從指定的應用程式網域取得公用定義。" version="9" helpurl="flash.system:ApplicationDomain:getDefinition" playername=""/>
						<string name="hasDefinition" object="[flash.system.ApplicationDomain]" text=".hasDefinition(%名稱:String%):Boolean" tiptext="檢查公用定義是否存在於指定之應用程式網域。" version="9" helpurl="flash.system:ApplicationDomain:hasDefinition" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ApplicationDomain 類別的屬性" helpurl="flash.system:ApplicationDomain">
						<string name="currentDomain" object="[flash.system.ApplicationDomain]" text=".currentDomain" tiptext="取得您的程式碼正在其中執行的目前應用程式網域。" version="" helpurl="flash.system:ApplicationDomain:currentDomain:get" playername=""/>
						<string name="parentDomain" object="[flash.system.ApplicationDomain]" text=".parentDomain" tiptext="取得此應用程式網域的父網域。" version="" helpurl="flash.system:ApplicationDomain:parentDomain:get" playername=""/>
						<string name="MIN_DOMAIN_MEMORY_LENGTH" object="[flash.system.ApplicationDomain]" text=".MIN_DOMAIN_MEMORY_LENGTH" tiptext="取得用做 ApplicationDomain.domainMemory 所需的最小記憶體物件長度。" version="" helpurl="flash.system:ApplicationDomain:MIN_DOMAIN_MEMORY_LENGTH:get" playername=""/>
						<string name="domainMemory" object="[flash.system.ApplicationDomain]" text=".domainMemory" tiptext="取得並設定網域全域記憶體作業將在此 ApplicationDomain 中作業的物件。" version="" helpurl="flash.system:ApplicationDomain:domainMemory:get" playername=""/>
					</folder>
				</folder>
				<folder name="Capabilities" id="[flash.system.Capabilities]" sort="true" index="true" asAncestors="Object" tiptext="Capabilities 類別能提供屬性，這些屬性會描述裝載 SWF 檔的系統和播放程式。" helpurl="flash.system:Capabilities">
					<folder name="屬性" id="Properties" tiptext="Capabilities 類別的屬性" helpurl="flash.system:Capabilities">
						<string name="isEmbeddedInAcrobat" object="[flash.system.Capabilities]" text=".isEmbeddedInAcrobat" tiptext="指定播放程式是內嵌 (true) 在 Acrobat 9.0 或更新版本所開啟的 PDF 檔案中還是未內嵌 (false)。" version="" helpurl="flash.system:Capabilities:isEmbeddedInAcrobat:get" playername=""/>
						<string name="hasEmbeddedVideo" object="[flash.system.Capabilities]" text=".hasEmbeddedVideo" tiptext="指定系統是 (true) 否 (false) 支援內嵌視訊。" version="" helpurl="flash.system:Capabilities:hasEmbeddedVideo:get" playername=""/>
						<string name="hasAudio" object="[flash.system.Capabilities]" text=".hasAudio" tiptext="指定系統是否擁有音效功能。" version="" helpurl="flash.system:Capabilities:hasAudio:get" playername=""/>
						<string name="avHardwareDisable" object="[flash.system.Capabilities]" text=".avHardwareDisable" tiptext="指定是否已經以系統管理方式禁止 (true) 或允許 (false) 存取使用者的攝影機和麥克風。" version="" helpurl="flash.system:Capabilities:avHardwareDisable:get" playername=""/>
						<string name="hasAccessibility" object="[flash.system.Capabilities]" text=".hasAccessibility" tiptext="指定系統是 (true) 否 (false) 支援與輔助功能工具的通訊。" version="" helpurl="flash.system:Capabilities:hasAccessibility:get" playername=""/>
						<string name="hasAudioEncoder" object="[flash.system.Capabilities]" text=".hasAudioEncoder" tiptext="指定系統是 (true) 否 (false) 可以編碼音效串流，如來自麥克風的音效串流。" version="" helpurl="flash.system:Capabilities:hasAudioEncoder:get" playername=""/>
						<string name="hasMP3" object="[flash.system.Capabilities]" text=".hasMP3" tiptext="指定系統是 (true) 否 (false) 具有 MP3 解碼器。" version="" helpurl="flash.system:Capabilities:hasMP3:get" playername=""/>
						<string name="hasPrinting" object="[flash.system.Capabilities]" text=".hasPrinting" tiptext="指定系統是 (true) 否 (false) 支援列印。" version="" helpurl="flash.system:Capabilities:hasPrinting:get" playername=""/>
						<string name="hasScreenBroadcast" object="[flash.system.Capabilities]" text=".hasScreenBroadcast" tiptext="指定系統是 (true) 否 (false) 支援開發透過 Flash Media Server 執行的螢幕廣播應用程式。" version="" helpurl="flash.system:Capabilities:hasScreenBroadcast:get" playername=""/>
						<string name="hasScreenPlayback" object="[flash.system.Capabilities]" text=".hasScreenPlayback" tiptext="指定系統是 (true) 否 (false) 支援播放透過 Flash Media Server 執行的螢幕廣播應用程式。" version="" helpurl="flash.system:Capabilities:hasScreenPlayback:get" playername=""/>
						<string name="hasStreamingAudio" object="[flash.system.Capabilities]" text=".hasStreamingAudio" tiptext="指定系統是 (true) 否 (false) 可以播放串流音效。" version="" helpurl="flash.system:Capabilities:hasStreamingAudio:get" playername=""/>
						<string name="hasStreamingVideo" object="[flash.system.Capabilities]" text=".hasStreamingVideo" tiptext="指定系統是 (true) 否 (false) 可以播放串流視訊。" version="" helpurl="flash.system:Capabilities:hasStreamingVideo:get" playername=""/>
						<string name="hasVideoEncoder" object="[flash.system.Capabilities]" text=".hasVideoEncoder" tiptext="指定系統是 (true) 否 (false) 可以編碼視訊串流，如來自網路攝影機的視訊串流。" version="" helpurl="flash.system:Capabilities:hasVideoEncoder:get" playername=""/>
						<string name="isDebugger" object="[flash.system.Capabilities]" text=".isDebugger" tiptext="Specifies whether the system is a special debugging version (true) or an officially released version (false)." version="" helpurl="flash.system:Capabilities:isDebugger:get" playername=""/>
						<string name="localFileReadDisable" object="[flash.system.Capabilities]" text=".localFileReadDisable" tiptext="指定是否已經以系統管理方式禁止 (true) 或允許 (false) 讀取使用者的硬碟。" version="" helpurl="flash.system:Capabilities:localFileReadDisable:get" playername=""/>
						<string name="language" object="[flash.system.Capabilities]" text=".language" tiptext="指定執行內容之系統的語言碼。" version="" helpurl="flash.system:Capabilities:language:get" playername=""/>
						<string name="languages" object="[flash.system.Capabilities]" text=".languages" tiptext="An array of strings that contain information about the user&apos;s preferred user interface languages, as set through the operating system." version="" helpurl="flash.system:Capabilities:languages:get" playername="AIR"/>
						<string name="manufacturer" object="[flash.system.Capabilities]" text=".manufacturer" tiptext="指定 Flash Player 執行版本或 AIR 執行階段的製造商，格式為「Adobe &lt;em&gt;OSName」。" version="" helpurl="flash.system:Capabilities:manufacturer:get" playername=""/>
						<string name="os" object="[flash.system.Capabilities]" text=".os" tiptext="指定目前的作業系統。" version="" helpurl="flash.system:Capabilities:os:get" playername=""/>
						<string name="playerType" object="[flash.system.Capabilities]" text=".playerType" tiptext="指定執行階段環境的類型。" version="" helpurl="flash.system:Capabilities:playerType:get" playername=""/>
						<string name="serverString" object="[flash.system.Capabilities]" text=".serverString" tiptext="URL 編碼的字串，會指定每個 Capabilities 屬性的值。" version="" helpurl="flash.system:Capabilities:serverString:get" playername=""/>
						<string name="version" object="[flash.system.Capabilities]" text=".version" tiptext="指定 Flash Player 或 Adobe&amp;#xAE; AIR 平台和版本資訊。" version="" helpurl="flash.system:Capabilities:version:get" playername=""/>
						<string name="screenColor" object="[flash.system.Capabilities]" text=".screenColor" tiptext="指定螢幕顏色。" version="" helpurl="flash.system:Capabilities:screenColor:get" playername=""/>
						<string name="pixelAspectRatio" object="[flash.system.Capabilities]" text=".pixelAspectRatio" tiptext="指定螢幕的像素比例。" version="" helpurl="flash.system:Capabilities:pixelAspectRatio:get" playername=""/>
						<string name="screenDPI" object="[flash.system.Capabilities]" text=".screenDPI" tiptext="指定螢幕解析度的每吋點數 (dpi)，以像素為單位。" version="" helpurl="flash.system:Capabilities:screenDPI:get" playername=""/>
						<string name="screenResolutionX" object="[flash.system.Capabilities]" text=".screenResolutionX" tiptext="指定螢幕的最大水平解析度。" version="" helpurl="flash.system:Capabilities:screenResolutionX:get" playername=""/>
						<string name="screenResolutionY" object="[flash.system.Capabilities]" text=".screenResolutionY" tiptext="指定螢幕的最大垂直解析度。" version="" helpurl="flash.system:Capabilities:screenResolutionY:get" playername=""/>
						<string name="hasIME" object="[flash.system.Capabilities]" text=".hasIME" tiptext="指定系統是 (true) 否 (false) 安裝輸入法編輯器 (IME)。" version="" helpurl="flash.system:Capabilities:hasIME:get" playername=""/>
						<string name="hasTLS" object="[flash.system.Capabilities]" text=".hasTLS" tiptext="指定系統是 (true) 否 (false) 支援透過 NetConnection 之原生 SSL 通訊端。" version="" helpurl="flash.system:Capabilities:hasTLS:get" playername=""/>
						<string name="maxLevelIDC" object="[flash.system.Capabilities]" text=".maxLevelIDC" tiptext="擷取用戶端硬體可支援的最高 H.264 等級 IDC。" version="" helpurl="flash.system:Capabilities:maxLevelIDC:get" playername=""/>
					</folder>
				</folder>
				<folder name="IME" id="[flash.system.IME]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="IME 類別可以讓您在用戶端電腦上執行的 Flash Player 應用程式內，直接操作作業系統的輸入法編輯器 (IME)。" helpurl="flash.system:IME">
					<folder name="方法" id="Methods" tiptext="IME 類別的方法" helpurl="flash.system:IME">
						<string name="setCompositionString" object="[flash.system.IME]" text="IME.setCompositionString(%複合:String%):void" static="true" tiptext="設定 IME 組成字串。" version="9" helpurl="flash.system:IME:setCompositionString" playername=""/>
						<string name="doConversion" object="[flash.system.IME]" text="IME.doConversion(%%):void" static="true" tiptext="指示 IME 選取目前組成字串的第一個候選字。" version="9" helpurl="flash.system:IME:doConversion" playername=""/>
						<string name="compositionSelectionChanged" object="[flash.system.IME]" text="IME.compositionSelectionChanged(%start:int,end:int%):void" static="true" tiptext="" version="" helpurl="flash.system:IME:compositionSelectionChanged" playername=""/>
						<string name="compositionAbandoned" object="[flash.system.IME]" text="IME.compositionAbandoned(%%):void" static="true" tiptext="" version="" helpurl="flash.system:IME:compositionAbandoned" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IME 類別的屬性" helpurl="flash.system:IME">
						<string name="enabled" object="[flash.system.IME]" text=".enabled" tiptext="指出系統 IME 為啟用 (true) 或停用 (false)。" version="" helpurl="flash.system:IME:enabled:get" playername=""/>
						<string name="conversionMode" object="[flash.system.IME]" text=".conversionMode" tiptext="目前 IME 的轉換模式。" version="" helpurl="flash.system:IME:conversionMode:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="IME 類別的事件" helpurl="flash.system:IME">
						<string name="imeComposition" object="[flash.system.IME]" text=".addEventListener(%類型:String=IMEEvent.IME_COMPOSITION{IMEEvent.IME_COMPOSITION},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者完成輸入法編輯器 (IME) 組成，而且可以使用讀取字串時傳送。" version="" helpurl="flash.system:IME_flash.events.IMEEvent.IME_COMPOSITION_imeComposition" playername=""/>
					</folder>
				</folder>
				<folder name="IMEConversionMode" id="[flash.system.IMEConversionMode]" sort="true" index="true" asAncestors="Object" tiptext="此類別含有與 IME.conversionMode 屬性搭配使用的常數。" helpurl="flash.system:IMEConversionMode">
					<folder name="屬性" id="Properties" tiptext="IMEConversionMode 類別的屬性" helpurl="flash.system:IMEConversionMode">
						<string name="ALPHANUMERIC_FULL" object="[flash.system.IMEConversionMode]" text="IMEConversionMode.ALPHANUMERIC_FULL" constant="true" tiptext="與 IME.conversionMode 屬性搭配使用的 &quot;ALPHANUMERIC_FULL&quot; 字串。" version="" helpurl="flash.system:IMEConversionMode:ALPHANUMERIC_FULL" playername=""/>
						<string name="ALPHANUMERIC_HALF" object="[flash.system.IMEConversionMode]" text="IMEConversionMode.ALPHANUMERIC_HALF" constant="true" tiptext="與 IME.conversionMode 屬性搭配使用的 &quot;ALPHANUMERIC_HALF&quot; 字串。" version="" helpurl="flash.system:IMEConversionMode:ALPHANUMERIC_HALF" playername=""/>
						<string name="CHINESE" object="[flash.system.IMEConversionMode]" text="IMEConversionMode.CHINESE" constant="true" tiptext="與 IME.conversionMode 屬性搭配使用的 &quot;CHINESE&quot; 字串。" version="" helpurl="flash.system:IMEConversionMode:CHINESE" playername=""/>
						<string name="JAPANESE_HIRAGANA" object="[flash.system.IMEConversionMode]" text="IMEConversionMode.JAPANESE_HIRAGANA" constant="true" tiptext="與 IME.conversionMode 屬性搭配使用的 &quot;JAPANESE_HIRAGANA&quot; 字串。" version="" helpurl="flash.system:IMEConversionMode:JAPANESE_HIRAGANA" playername=""/>
						<string name="JAPANESE_KATAKANA_FULL" object="[flash.system.IMEConversionMode]" text="IMEConversionMode.JAPANESE_KATAKANA_FULL" constant="true" tiptext="與 IME.conversionMode 屬性搭配使用的 &quot;JAPANESE_KATAKANA_FULL&quot; 字串。" version="" helpurl="flash.system:IMEConversionMode:JAPANESE_KATAKANA_FULL" playername=""/>
						<string name="JAPANESE_KATAKANA_HALF" object="[flash.system.IMEConversionMode]" text="IMEConversionMode.JAPANESE_KATAKANA_HALF" constant="true" tiptext="與 IME.conversionMode 屬性搭配使用的 &quot;JAPANESE_KATAKANA_HALF&quot; 字串。" version="" helpurl="flash.system:IMEConversionMode:JAPANESE_KATAKANA_HALF" playername=""/>
						<string name="KOREAN" object="[flash.system.IMEConversionMode]" text="IMEConversionMode.KOREAN" constant="true" tiptext="與 IME.conversionMode 屬性搭配使用的 &quot;KOREAN&quot; 字串。" version="" helpurl="flash.system:IMEConversionMode:KOREAN" playername=""/>
						<string name="UNKNOWN" object="[flash.system.IMEConversionMode]" text="IMEConversionMode.UNKNOWN" constant="true" tiptext="可由呼叫 IME.conversionMode 屬性而傳回的 &quot;UNKNOWN&quot; 字串。" version="" helpurl="flash.system:IMEConversionMode:UNKNOWN" playername=""/>
					</folder>
				</folder>
				<folder name="JPEGLoaderContext" id="[flash.system.JPEGLoaderContext]" sort="true" index="true" asAncestors="flash.system:LoaderContext,Object" tiptext="JPEGLoaderContext class includes a property for enabling a deblocking filter when loading a JPEG image." helpurl="flash.system:JPEGLoaderContext">
					<folder name="方法" id="Methods" tiptext="JPEGLoaderContext 類別的方法" helpurl="flash.system:JPEGLoaderContext">
						<string name="JPEGLoaderContext" object="[flash.system.JPEGLoaderContext]" text="new JPEGLoaderContext(%[消除馬賽克濾鏡:Number=0.0,檢查原則檔:Boolean=false,應用程式網域:flash.system:ApplicationDomain=null,安全網域:flash.system:SecurityDomain=null]%)" constructor="true" tiptext="Creates a new JPEGLoaderContext object, with the specified settings." version="1.5" helpurl="flash.system:JPEGLoaderContext:JPEGLoaderContext" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="JPEGLoaderContext 類別的屬性" helpurl="flash.system:JPEGLoaderContext">
						<string name="deblockingFilter" object="[flash.system.JPEGLoaderContext]" text=".deblockingFilter" tiptext="Specifies the strength of the deblocking filter." version="" helpurl="flash.system:JPEGLoaderContext:deblockingFilter" playername=""/>
					</folder>
				</folder>
				<folder name="LoaderContext" id="[flash.system.LoaderContext]" sort="true" index="true" asAncestors="Object" tiptext="LoaderContext 類別會藉由使用 Loader 類別，提供載入 SWF 檔和其它媒體的選項。" helpurl="flash.system:LoaderContext">
					<folder name="方法" id="Methods" tiptext="LoaderContext 類別的方法" helpurl="flash.system:LoaderContext">
						<string name="LoaderContext" object="[flash.system.LoaderContext]" text="new LoaderContext(%[檢查原則檔:Boolean=false,應用程式網域:flash.system:應用程式網域=null,securityDomain:flash.system:安全網域=null]%)" constructor="true" tiptext="以指定之設定建立新的 LoaderContext 物件。" version="9" helpurl="flash.system:LoaderContext:LoaderContext" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="LoaderContext 類別的屬性" helpurl="flash.system:LoaderContext">
						<string name="checkPolicyFile" object="[flash.system.LoaderContext]" text=".checkPolicyFile" tiptext="Specifies whether the application should attempt to download a URL policy file from the loaded object&apos;s server before beginning to load the object itself." version="" helpurl="flash.system:LoaderContext:checkPolicyFile" playername=""/>
						<string name="applicationDomain" object="[flash.system.LoaderContext]" text=".applicationDomain" tiptext="指定要用於 Loader.load() 或 Loader.loadBytes() 方法的應用程式網域。" version="" helpurl="flash.system:LoaderContext:applicationDomain" playername=""/>
						<string name="securityDomain" object="[flash.system.LoaderContext]" text=".securityDomain" tiptext="指定要用於 Loader.load() 作業的安全性網域。" version="" helpurl="flash.system:LoaderContext:securityDomain" playername=""/>
						<string name="allowLoadBytesCodeExecution" object="[flash.system.LoaderContext]" text=".allowLoadBytesCodeExecution" tiptext="Specifies whether you can use the loadBytes() method of a Loader object to load content with executable code, such as a SWF file." version="" helpurl="flash.system:LoaderContext:allowLoadBytesCodeExecution" playername="AIR"/>
					</folder>
				</folder>
				<folder name="方法" id="Methods" tiptext="flash.system 套件的方法" helpurl="flash.system">
					<string name="fscommand" text="fscommand(%命令:String,引數:String%):void" tiptext="可讓 SWF 檔與 Flash Player 或用來裝載 Flash Player 的程式 (如網頁瀏覽器) 進行通訊。" version="9" helpurl="flash.system:fscommand" playername=""/>
				</folder>
				<folder name="Security" id="[flash.system.Security]" sort="true" index="true" asAncestors="Object" tiptext="Security 類別可讓您指定不同網域中的內容如何彼此進行通訊。" helpurl="flash.system:Security">
					<folder name="方法" id="Methods" tiptext="Security 類別的方法" helpurl="flash.system:Security">
						<string name="allowDomain" object="[flash.system.Security]" text="Security.allowDomain(%網域:長度不定的引數%):void" static="true" tiptext="可讓 SWF 檔和 HTML 檔存取呼叫之 SWF 檔中的物件和變數。" version="9" helpurl="flash.system:Security:allowDomain" playername=""/>
						<string name="allowInsecureDomain" object="[flash.system.Security]" text="Security.allowInsecureDomain(%網域:長度不定的引數%):void" static="true" tiptext="可讓 SWF 和 HTML 檔使用 HTTPS 通訊協定加以裝載，並在呼叫的 SWF 檔中存取物件和變數。" version="9" helpurl="flash.system:Security:allowInsecureDomain" playername=""/>
						<string name="loadPolicyFile" object="[flash.system.Security]" text="Security.loadPolicyFile(%URL:String%):void" static="true" tiptext="Looks for a policy file at the location specified by the url parameter." version="9" helpurl="flash.system:Security:loadPolicyFile" playername=""/>
						<string name="showSettings" object="[flash.system.Security]" text="Security.showSettings(%[面板:String=default]%):void" static="true" tiptext="在 Flash Player 中顯示「安全性設定」面板。" version="9" helpurl="flash.system:Security:showSettings" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Security 類別的屬性" helpurl="flash.system:Security">
						<string name="REMOTE" object="[flash.system.Security]" text="Security.REMOTE" constant="true" tiptext="這個檔案來自於網際網路 URL，並會在網域型安全執行程序規則下運作。" version="" helpurl="flash.system:Security:REMOTE" playername=""/>
						<string name="LOCAL_WITH_FILE" object="[flash.system.Security]" text="Security.LOCAL_WITH_FILE" constant="true" tiptext="這個檔案是本機檔案，使用者不信任這個檔案，而且它不是以網路指派發佈的 SWF 檔。" version="" helpurl="flash.system:Security:LOCAL_WITH_FILE" playername=""/>
						<string name="LOCAL_WITH_NETWORK" object="[flash.system.Security]" text="Security.LOCAL_WITH_NETWORK" constant="true" tiptext="這個檔案是本機檔案，使用者不信任這個檔案，而且它是以網路指派發佈的 SWF 檔。" version="" helpurl="flash.system:Security:LOCAL_WITH_NETWORK" playername=""/>
						<string name="LOCAL_TRUSTED" object="[flash.system.Security]" text="Security.LOCAL_TRUSTED" constant="true" tiptext="這個檔案是本機檔案，而且使用者信任這個檔案，它會使用 Flash Player「設定管理員」或 FlashPlayerTrust 設定檔。" version="" helpurl="flash.system:Security:LOCAL_TRUSTED" playername=""/>
						<string name="APPLICATION" object="[flash.system.Security]" text="Security.APPLICATION" constant="true" tiptext="該檔案正在 AIR 應用程式中執行，且使用專屬的套件 (AIR 檔案) 來安裝。" version="" helpurl="flash.system:Security:APPLICATION" playername="AIR"/>
						<string name="exactSettings" object="[flash.system.Security]" text=".exactSettings" tiptext="決定 Flash Player 或 AIR 如何選擇用於特定內容設定的網域，包括攝影機和麥克風權限的設定、儲存配額及持續共享物件的儲存。" version="" helpurl="flash.system:Security:exactSettings:get" playername=""/>
						<string name="sandboxType" object="[flash.system.Security]" text=".sandboxType" tiptext="指出呼叫的檔案在其中運作的安全執行程序類型。" version="" helpurl="flash.system:Security:sandboxType:get" playername=""/>
					</folder>
				</folder>
				<folder name="SecurityDomain" id="[flash.system.SecurityDomain]" sort="true" index="true" asAncestors="Object" tiptext="SecurityDomain 類別代表目前的安全性「安全執行程序」，又稱為安全性網域。" helpurl="flash.system:SecurityDomain">
					<folder name="屬性" id="Properties" tiptext="SecurityDomain 類別的屬性" helpurl="flash.system:SecurityDomain">
						<string name="currentDomain" object="[flash.system.SecurityDomain]" text=".currentDomain" tiptext="取得目前的安全性網域。" version="" helpurl="flash.system:SecurityDomain:currentDomain:get" playername=""/>
					</folder>
				</folder>
				<folder name="SecurityPanel" id="[flash.system.SecurityPanel]" sort="true" index="true" asAncestors="Object" tiptext="SecurityPanel 類別會提供用來指定您要顯示之「安全性設定」面板的值。" helpurl="flash.system:SecurityPanel">
					<folder name="屬性" id="Properties" tiptext="SecurityPanel 類別的屬性" helpurl="flash.system:SecurityPanel">
						<string name="DEFAULT" object="[flash.system.SecurityPanel]" text="SecurityPanel.DEFAULT" constant="true" tiptext="當傳遞至 Security.showSettings() 時，會顯示使用者最後一次關閉 Flash Player 設定時所開啟的面板。" version="" helpurl="flash.system:SecurityPanel:DEFAULT" playername=""/>
						<string name="PRIVACY" object="[flash.system.SecurityPanel]" text="SecurityPanel.PRIVACY" constant="true" tiptext="當傳遞至 Security.showSettings() 時，會顯示 Flash Player 設定中的「隱私權設定」面板。" version="" helpurl="flash.system:SecurityPanel:PRIVACY" playername=""/>
						<string name="LOCAL_STORAGE" object="[flash.system.SecurityPanel]" text="SecurityPanel.LOCAL_STORAGE" constant="true" tiptext="當傳遞至 Security.showSettings() 時，會顯示 Flash Player 設定中的「本機儲存設定」面板。" version="" helpurl="flash.system:SecurityPanel:LOCAL_STORAGE" playername=""/>
						<string name="MICROPHONE" object="[flash.system.SecurityPanel]" text="SecurityPanel.MICROPHONE" constant="true" tiptext="當傳遞至 Security.showSettings() 時，會顯示 Flash Player 設定中的「麥克風」面板。" version="" helpurl="flash.system:SecurityPanel:MICROPHONE" playername=""/>
						<string name="CAMERA" object="[flash.system.SecurityPanel]" text="SecurityPanel.CAMERA" constant="true" tiptext="當傳遞至 Security.showSettings() 時，會顯示 Flash Player 設定中的「攝影機」面板。" version="" helpurl="flash.system:SecurityPanel:CAMERA" playername=""/>
						<string name="DISPLAY" object="[flash.system.SecurityPanel]" text="SecurityPanel.DISPLAY" constant="true" tiptext="當傳遞至 Security.showSettings() 時，會顯示「Flash Player 設定」中的「顯示」面板。" version="" helpurl="flash.system:SecurityPanel:DISPLAY" playername=""/>
						<string name="SETTINGS_MANAGER" object="[flash.system.SecurityPanel]" text="SecurityPanel.SETTINGS_MANAGER" constant="true" tiptext="當傳遞至 Security.showSettings() 時，會在不同的瀏覽器視窗中顯示「設定管理員」。" version="" helpurl="flash.system:SecurityPanel:SETTINGS_MANAGER" playername=""/>
					</folder>
				</folder>
				<folder name="System" id="[flash.system.System]" sort="true" index="true" asAncestors="Object" tiptext="The System class contains properties related to certain operations that take place on the user&apos;s computer, such as operations with shared objects, local settings for cameras and microphones, and the use of the Clipboard." helpurl="flash.system:System">
					<folder name="方法" id="Methods" tiptext="System 類別的方法" helpurl="flash.system:System">
						<string name="setClipboard" object="[flash.system.System]" text="System.setClipboard(%字串:String%):void" static="true" tiptext="以指定的文字字串取代「剪貼簿」的內容。" version="9" helpurl="flash.system:System:setClipboard" playername=""/>
						<string name="pause" object="[flash.system.System]" text="System.pause(%%):void" static="true" tiptext="Pauses Flash Player or the AIR Debug Launcher (ADL)." version="9.0.115.0" helpurl="flash.system:System:pause" playername=""/>
						<string name="resume" object="[flash.system.System]" text="System.resume(%%):void" static="true" tiptext="Resumes the application after calling System.pause()." version="9.0.115.0" helpurl="flash.system:System:resume" playername=""/>
						<string name="exit" object="[flash.system.System]" text="System.exit(%編碼:uint%):void" static="true" tiptext="Closes Flash Player." version="9.0.115.0" helpurl="flash.system:System:exit" playername=""/>
						<string name="gc" object="[flash.system.System]" text="System.gc(%%):void" static="true" tiptext="強制進行記憶體回收程序。" version="9.0.115.0" helpurl="flash.system:System:gc" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="System 類別的屬性" helpurl="flash.system:System">
						<string name="ime" object="[flash.system.System]" text=".ime" tiptext="目前安裝的系統 IME。" version="" helpurl="flash.system:System:ime:get" playername=""/>
						<string name="totalMemory" object="[flash.system.System]" text=".totalMemory" tiptext="The amount of memory (in bytes) currently in use by Adobe&amp;#xAE; Flash&amp;#xAE; Player or Adobe&amp;#xAE; AIR&amp;#8482;." version="" helpurl="flash.system:System:totalMemory:get" playername=""/>
						<string name="useCodePage" object="[flash.system.System]" text=".useCodePage" tiptext="A Boolean value that determines which code page to use to interpret external text files." version="" helpurl="flash.system:System:useCodePage:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.text" id="flash.text" sort="true" tiptext="flash.text 套件的類別" helpurl="flash.text">
				<folder name="AntiAliasType" id="[flash.text.AntiAliasType]" sort="true" index="true" asAncestors="Object" tiptext="AntiAliasType 類別能提供 flash.text.TextField 類別中的消除鋸齒值。" helpurl="flash.text:AntiAliasType">
					<folder name="屬性" id="Properties" tiptext="AntiAliasType 類別的屬性" helpurl="flash.text:AntiAliasType">
						<string name="NORMAL" object="[flash.text.AntiAliasType]" text="AntiAliasType.NORMAL" constant="true" tiptext="將消除鋸齒功能設定為 Flash Player 7 和更早版本使用的消除鋸齒功能。" version="" helpurl="flash.text:AntiAliasType:NORMAL" playername=""/>
						<string name="ADVANCED" object="[flash.text.AntiAliasType]" text="AntiAliasType.ADVANCED" constant="true" tiptext="將消除鋸齒功能設定為進階消除鋸齒功能。" version="" helpurl="flash.text:AntiAliasType:ADVANCED" playername=""/>
					</folder>
				</folder>
				<folder name="CSMSettings" id="[flash.text.CSMSettings]" sort="true" index="true" asAncestors="Object" tiptext="CSMSettings 類別包含與 TextRenderer.setAdvancedAntiAliasingTable() 方法搭配使用的屬性，以提供持續地筆畫調整 (CSM)。" helpurl="flash.text:CSMSettings">
					<folder name="方法" id="Methods" tiptext="CSMSettings 類別的方法" helpurl="flash.text:CSMSettings">
						<string name="CSMSettings" object="[flash.text.CSMSettings]" text="new CSMSettings(%字體大小:Number,裁除值內:Number,裁除值外:Number%)" constructor="true" tiptext="建立新的 CSMSettings 物件，該物件會儲存自訂消除鋸齒設定的筆畫值。" version="9" helpurl="flash.text:CSMSettings:CSMSettings" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="CSMSettings 類別的屬性" helpurl="flash.text:CSMSettings">
						<string name="fontSize" object="[flash.text.CSMSettings]" text=".fontSize" tiptext="設定要套用的大小，以像素為單位。" version="" helpurl="flash.text:CSMSettings:fontSize" playername=""/>
						<string name="insideCutoff" object="[flash.text.CSMSettings]" text=".insideCutoff" tiptext="裁除內圈值，高於此限的密度會設定為最大密度值 (如 255)。" version="" helpurl="flash.text:CSMSettings:insideCutoff" playername=""/>
						<string name="outsideCutoff" object="[flash.text.CSMSettings]" text=".outsideCutoff" tiptext="裁除外圍值，低於此限的密度會設定為 0。" version="" helpurl="flash.text:CSMSettings:outsideCutoff" playername=""/>
					</folder>
				</folder>
				<folder name="Font" id="[flash.text.Font]" sort="true" index="true" asAncestors="Object" tiptext="Font 類別的用途為管理 SWF 檔中的嵌入字體。" helpurl="flash.text:Font">
					<folder name="方法" id="Methods" tiptext="Font 類別的方法" helpurl="flash.text:Font">
						<string name="hasGlyphs" object="[flash.text.Font]" text=".hasGlyphs(%字串:String%):Boolean" tiptext="指定提供的字串是否可以使用目前指派的字體顯示。" version="9" helpurl="flash.text:Font:hasGlyphs" playername=""/>
						<string name="enumerateFonts" object="[flash.text.Font]" text="Font.enumerateFonts(%[列舉裝置字體:Boolean=false]%):Array" static="true" tiptext="指定是否要提供目前可用內嵌字體的清單。" version="9" helpurl="flash.text:Font:enumerateFonts" playername=""/>
						<string name="registerFont" object="[flash.text.Font]" text="Font.registerFont(%字體:Class%):void" static="true" tiptext="在全域字體清單中註冊字體類別。" version="9" helpurl="flash.text:Font:registerFont" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Font 類別的屬性" helpurl="flash.text:Font">
						<string name="fontName" object="[flash.text.Font]" text=".fontName" tiptext="內嵌字體的名稱。" version="" helpurl="flash.text:Font:fontName:get" playername=""/>
						<string name="fontStyle" object="[flash.text.Font]" text=".fontStyle" tiptext="字體的樣式。" version="" helpurl="flash.text:Font:fontStyle:get" playername=""/>
						<string name="fontType" object="[flash.text.Font]" text=".fontType" tiptext="字體的類型。" version="" helpurl="flash.text:Font:fontType:get" playername=""/>
					</folder>
				</folder>
				<folder name="FontStyle" id="[flash.text.FontStyle]" sort="true" index="true" asAncestors="Object" tiptext="FontStyle 類別能提供用於 TextRenderer 類別的值。" helpurl="flash.text:FontStyle">
					<folder name="屬性" id="Properties" tiptext="FontStyle 類別的屬性" helpurl="flash.text:FontStyle">
						<string name="REGULAR" object="[flash.text.FontStyle]" text="FontStyle.REGULAR" constant="true" tiptext="定義在 setAdvancedAntiAliasingTable() 方法中，fontStyle 參數之字體的正體樣式。" version="" helpurl="flash.text:FontStyle:REGULAR" playername=""/>
						<string name="BOLD" object="[flash.text.FontStyle]" text="FontStyle.BOLD" constant="true" tiptext="定義在 setAdvancedAntiAliasingTable() 方法中，fontStyle 參數之字體的粗體樣式。" version="" helpurl="flash.text:FontStyle:BOLD" playername=""/>
						<string name="ITALIC" object="[flash.text.FontStyle]" text="FontStyle.ITALIC" constant="true" tiptext="定義在 setAdvancedAntiAliasingTable() 方法中，fontStyle 參數之字體的斜體樣式。" version="" helpurl="flash.text:FontStyle:ITALIC" playername=""/>
						<string name="BOLD_ITALIC" object="[flash.text.FontStyle]" text="FontStyle.BOLD_ITALIC" constant="true" tiptext="定義在 setAdvancedAntiAliasingTable() 方法中，fontStyle 參數之字體的混合粗體與斜體樣式。" version="" helpurl="flash.text:FontStyle:BOLD_ITALIC" playername=""/>
					</folder>
				</folder>
				<folder name="FontType" id="[flash.text.FontType]" sort="true" index="true" asAncestors="Object" tiptext="FontType 類別包含列舉常數 &quot;embedded&quot; 和 &quot;device&quot;，用於 Font 類別的 fontType 屬性。" helpurl="flash.text:FontType">
					<folder name="屬性" id="Properties" tiptext="FontType 類別的屬性" helpurl="flash.text:FontType">
						<string name="EMBEDDED" object="[flash.text.FontType]" text="FontType.EMBEDDED" constant="true" tiptext="指出這是內嵌字體。" version="" helpurl="flash.text:FontType:EMBEDDED" playername=""/>
						<string name="EMBEDDED_CFF" object="[flash.text.FontType]" text="FontType.EMBEDDED_CFF" constant="true" tiptext="指出這是內嵌 CFF 字體。" version="" helpurl="flash.text:FontType:EMBEDDED_CFF" playername=""/>
						<string name="DEVICE" object="[flash.text.FontType]" text="FontType.DEVICE" constant="true" tiptext="指出這是裝置字體。" version="" helpurl="flash.text:FontType:DEVICE" playername=""/>
					</folder>
				</folder>
				<folder name="GridFitType" id="[flash.text.GridFitType]" sort="true" index="true" asAncestors="Object" tiptext="GridFitType 類別會定義 TextField 類別中格線符合的值。" helpurl="flash.text:GridFitType">
					<folder name="屬性" id="Properties" tiptext="GridFitType 類別的屬性" helpurl="flash.text:GridFitType">
						<string name="NONE" object="[flash.text.GridFitType]" text="GridFitType.NONE" constant="true" tiptext="不會設定格線符合功能。" version="" helpurl="flash.text:GridFitType:NONE" playername=""/>
						<string name="PIXEL" object="[flash.text.GridFitType]" text="GridFitType.PIXEL" constant="true" tiptext="使強的水平和垂直線符合像素格線。" version="" helpurl="flash.text:GridFitType:PIXEL" playername=""/>
						<string name="SUBPIXEL" object="[flash.text.GridFitType]" text="GridFitType.SUBPIXEL" constant="true" tiptext="使強的水平和垂直線符合 LCD 螢幕上的子像素格線" version="" helpurl="flash.text:GridFitType:SUBPIXEL" playername=""/>
					</folder>
				</folder>
				<folder name="StaticText" id="[flash.text.StaticText]" sort="true" index="true" asAncestors="flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="這個類別代表顯示清單中的 StaticText 物件。" helpurl="flash.text:StaticText">
					<folder name="屬性" id="Properties" tiptext="StaticText 類別的屬性" helpurl="flash.text:StaticText">
						<string name="text" object="[flash.text.StaticText]" text=".text" tiptext="傳回靜態文字欄位的目前文字。" version="" helpurl="flash.text:StaticText:text:get" playername=""/>
					</folder>
				</folder>
				<folder name="StyleSheet" id="[flash.text.StyleSheet]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="StyleSheet 類別可讓您建立包含文字格式化規則的 StyleSheet 物件，如字體大小、顏色和其它樣式。" helpurl="flash.text:StyleSheet">
					<folder name="方法" id="Methods" tiptext="StyleSheet 類別的方法" helpurl="flash.text:StyleSheet">
						<string name="StyleSheet" object="[flash.text.StyleSheet]" text="new StyleSheet(%%)" constructor="true" tiptext="建立新的 StyleSheet 物件。" version="9" helpurl="flash.text:StyleSheet:StyleSheet" playername=""/>
						<string name="getStyle" object="[flash.text.StyleSheet]" text=".getStyle(%樣式名稱:String%):Object" tiptext="會傳回與名為 styleName 之樣式相關聯的樣式物件副本。" version="9" helpurl="flash.text:StyleSheet:getStyle" playername=""/>
						<string name="setStyle" object="[flash.text.StyleSheet]" text=".setStyle(%樣式名稱:String,樣式物件:Object%):void" tiptext="以指定的名稱，將新的樣式新增至樣式表物件。" version="9" helpurl="flash.text:StyleSheet:setStyle" playername=""/>
						<string name="clear" object="[flash.text.StyleSheet]" text=".clear(%%):void" tiptext="從樣式表物件移除所有樣式。" version="9" helpurl="flash.text:StyleSheet:clear" playername=""/>
						<string name="transform" object="[flash.text.StyleSheet]" text=".transform(%格式物件:Object%):flash.text:TextFormat" tiptext="擴充 CSS 解析功能。" version="9" helpurl="flash.text:StyleSheet:transform" playername=""/>
						<string name="parseCSS" object="[flash.text.StyleSheet]" text=".parseCSS(%CSS文字:String%):void" tiptext="解析 cssText 中的 CSS，並以該 CSS 載入樣式表。" version="9" helpurl="flash.text:StyleSheet:parseCSS" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="StyleSheet 類別的屬性" helpurl="flash.text:StyleSheet">
						<string name="styleNames" object="[flash.text.StyleSheet]" text=".styleNames" tiptext="陣列，包含在這個樣式表中註冊的所有樣式名稱 (以字串表示)。" version="" helpurl="flash.text:StyleSheet:styleNames:get" playername=""/>
					</folder>
				</folder>
				<folder name="TextColorType" id="[flash.text.TextColorType]" sort="true" index="true" asAncestors="Object" tiptext="TextColorType 類別能提供 flash.text.TextRenderer 類別的顏色值。" helpurl="flash.text:TextColorType">
					<folder name="屬性" id="Properties" tiptext="TextColorType 類別的屬性" helpurl="flash.text:TextColorType">
						<string name="DARK_COLOR" object="[flash.text.TextColorType]" text="TextColorType.DARK_COLOR" constant="true" tiptext="在 setAdvancedAntiAliasingTable() 方法的 colorType 參數中使用。" version="" helpurl="flash.text:TextColorType:DARK_COLOR" playername=""/>
						<string name="LIGHT_COLOR" object="[flash.text.TextColorType]" text="TextColorType.LIGHT_COLOR" constant="true" tiptext="在 setAdvancedAntiAliasingTable() 方法的 colorType 參數中使用。" version="" helpurl="flash.text:TextColorType:LIGHT_COLOR" playername=""/>
					</folder>
				</folder>
				<folder name="TextDisplayMode" id="[flash.text.TextDisplayMode]" sort="true" index="true" asAncestors="Object" tiptext="TextDisplayMode 類別包含可控制進階消除鋸齒系統之子像素消除鋸齒功能的值。" helpurl="flash.text:TextDisplayMode">
					<folder name="屬性" id="Properties" tiptext="TextDisplayMode 類別的屬性" helpurl="flash.text:TextDisplayMode">
						<string name="LCD" object="[flash.text.TextDisplayMode]" text="TextDisplayMode.LCD" constant="true" tiptext="強制 Flash Player 使用 LCD 子像素消除鋸齒功能。" version="" helpurl="flash.text:TextDisplayMode:LCD" playername=""/>
						<string name="CRT" object="[flash.text.TextDisplayMode]" text="TextDisplayMode.CRT" constant="true" tiptext="強制 Flash Player 顯示灰階消除鋸齒功能。" version="" helpurl="flash.text:TextDisplayMode:CRT" playername=""/>
						<string name="DEFAULT" object="[flash.text.TextDisplayMode]" text="TextDisplayMode.DEFAULT" constant="true" tiptext="可允許 Flash Player 選擇 LCD 或 CRT 模式。" version="" helpurl="flash.text:TextDisplayMode:DEFAULT" playername=""/>
					</folder>
				</folder>
				<folder name="TextExtent" id="[flash.text.TextExtent]" sort="true" index="true" asAncestors="Object" tiptext="The TextExtent class contains information about the extents of some text in a text field." helpurl="flash.text:TextExtent">
					<folder name="方法" id="Methods" tiptext="Methods for class TextExtent" helpurl="flash.text:TextExtent">
						<string name="TextExtent" object="[flash.text.TextExtent]" text="new TextExtent(%width:Number,height:Number,textFieldWidth:Number,textFieldHeight:Number,ascent:Number,descent:Number%)" constructor="true" tiptext="The TextExtent class contains information about the extents of some text in a text field." version="" helpurl="flash.text:TextExtent:TextExtent" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Properties for class TextExtent" helpurl="flash.text:TextExtent">
						<string name="width" object="[flash.text.TextExtent]" text=".width" tiptext="" version="" helpurl="flash.text:TextExtent:width" playername=""/>
						<string name="height" object="[flash.text.TextExtent]" text=".height" tiptext="" version="" helpurl="flash.text:TextExtent:height" playername=""/>
						<string name="textFieldWidth" object="[flash.text.TextExtent]" text=".textFieldWidth" tiptext="" version="" helpurl="flash.text:TextExtent:textFieldWidth" playername=""/>
						<string name="textFieldHeight" object="[flash.text.TextExtent]" text=".textFieldHeight" tiptext="" version="" helpurl="flash.text:TextExtent:textFieldHeight" playername=""/>
						<string name="ascent" object="[flash.text.TextExtent]" text=".ascent" tiptext="" version="" helpurl="flash.text:TextExtent:ascent" playername=""/>
						<string name="descent" object="[flash.text.TextExtent]" text=".descent" tiptext="" version="" helpurl="flash.text:TextExtent:descent" playername=""/>
					</folder>
				</folder>
				<folder name="TextField" id="[flash.text.TextField]" sort="true" index="true" asAncestors="flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="您可以使用 TextField 類別，建立用於顯示和輸入文字的顯示物件。" helpurl="flash.text:TextField">
					<folder name="方法" id="Methods" tiptext="TextField 類別的方法" helpurl="flash.text:TextField">
						<string name="TextField" object="[flash.text.TextField]" text="new TextField(%%)" constructor="true" tiptext="建立新的 TextField 實體。" version="9" helpurl="flash.text:TextField:TextField" playername=""/>
						<string name="appendText" object="[flash.text.TextField]" text=".appendText(%新文字:String%):void" tiptext="將文字附加至 TextField 之現有文字的尾端。" version="9" helpurl="flash.text:TextField:appendText" playername=""/>
						<string name="getCharBoundaries" object="[flash.text.TextField]" text=".getCharBoundaries(%字元索引:int%):flash.geom:Rectangle" tiptext="傳回做為字元之範圍框的矩形。" version="9" helpurl="flash.text:TextField:getCharBoundaries" playername=""/>
						<string name="getCharIndexAtPoint" object="[flash.text.TextField]" text=".getCharIndexAtPoint(%x:Number,y:Number%):int" tiptext="傳回字元的索引值 (從零開始)。" version="9" helpurl="flash.text:TextField:getCharIndexAtPoint" playername=""/>
						<string name="getFirstCharInParagraph" object="[flash.text.TextField]" text=".getFirstCharInParagraph(%字元索引:int%):int" tiptext="字元的索引值 (從零開始)。" version="9" helpurl="flash.text:TextField:getFirstCharInParagraph" playername=""/>
						<string name="getLineIndexAtPoint" object="[flash.text.TextField]" text=".getLineIndexAtPoint(%x:Number,y:Number%):int" tiptext="位於指定點之字行的索引值 (從零開始)。" version="9" helpurl="flash.text:TextField:getLineIndexAtPoint" playername=""/>
						<string name="getLineIndexOfChar" object="[flash.text.TextField]" text=".getLineIndexOfChar(%字元索引:int%):int" tiptext="字行的索引值 (從零開始)，該字行包含 charIndex 參數所指定的字元。" version="9" helpurl="flash.text:TextField:getLineIndexOfChar" playername=""/>
						<string name="getLineLength" object="[flash.text.TextField]" text=".getLineLength(%行索引:int%):int" tiptext="傳回特定文字行中的字元數。" version="9" helpurl="flash.text:TextField:getLineLength" playername=""/>
						<string name="getLineMetrics" object="[flash.text.TextField]" text=".getLineMetrics(%行索引:int%):flash.text:TextLineMetrics" tiptext="傳回關於指定之文字行的公制字資訊。" version="9" helpurl="flash.text:TextField:getLineMetrics" playername=""/>
						<string name="getLineOffset" object="[flash.text.TextField]" text=".getLineOffset(%行索引:int%):int" tiptext="字行中第一個字元的索引值 (從零開始)。" version="9" helpurl="flash.text:TextField:getLineOffset" playername=""/>
						<string name="getLineText" object="[flash.text.TextField]" text=".getLineText(%行索引:int%):String" tiptext="指定之字行所包含的文字字串。" version="9" helpurl="flash.text:TextField:getLineText" playername=""/>
						<string name="getParagraphLength" object="[flash.text.TextField]" text=".getParagraphLength(%字元索引:int%):int" tiptext="字元的索引值 (從零開始)。" version="9" helpurl="flash.text:TextField:getParagraphLength" playername=""/>
						<string name="getTextFormat" object="[flash.text.TextField]" text=".getTextFormat(%[起點索引:int=-1,終點索引:int=-1]%):flash.text:TextFormat" tiptext="傳回 TextFormat 物件。" version="9" helpurl="flash.text:TextField:getTextFormat" playername=""/>
						<string name="replaceSelectedText" object="[flash.text.TextField]" text=".replaceSelectedText(%值:String%):void" tiptext="以值參數的內容取代目前的選取範圍。" version="9" helpurl="flash.text:TextField:replaceSelectedText" playername=""/>
						<string name="replaceText" object="[flash.text.TextField]" text=".replaceText(%開始索引:int,結束索引:int,新文字:String%):void" tiptext="取代字元範圍。" version="9" helpurl="flash.text:TextField:replaceText" playername=""/>
						<string name="setSelection" object="[flash.text.TextField]" text=".setSelection(%起點索引:int,終點索引:int%):void" tiptext="設定新的文字選取範圍。" version="9" helpurl="flash.text:TextField:setSelection" playername=""/>
						<string name="setTextFormat" object="[flash.text.TextField]" text=".setTextFormat(%格式:flash.text:TextFormat[,起點索引:int=-1,終點索引:int=-1]%):void" tiptext="套用文字格式。" version="9" helpurl="flash.text:TextField:setTextFormat" playername=""/>
						<string name="getImageReference" object="[flash.text.TextField]" text=".getImageReference(%id:String%):flash.display:DisplayObject" tiptext="對於使用 &amp;lt;img&amp;gt; 標籤新增至 HTML 格式之文字欄位的影像或 SWF 檔，傳回指定之 id 的 DisplayObject 參照。" version="9" helpurl="flash.text:TextField:getImageReference" playername=""/>
						<string name="isFontCompatible" object="[flash.text.TextField]" text="TextField.isFontCompatible(%字體名稱:String,fontStyle:String%):Boolean" static="true" tiptext="如果指定的 fontName 和 fontStyle 提供內嵌字體，而 Font.fontType 為 flash.text.FontType.EMBEDDED 時，則傳回 true。" version="1.5" helpurl="flash.text:TextField:isFontCompatible" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextField 類別的屬性" helpurl="flash.text:TextField">
						<string name="alwaysShowSelection" object="[flash.text.TextField]" text=".alwaysShowSelection" tiptext="當設定為 true 而且文字欄位不在焦點中時，Flash Player 便會將文字欄位中的選取範圍反白標示為灰色。" version="" helpurl="flash.text:TextField:alwaysShowSelection:get" playername=""/>
						<string name="antiAliasType" object="[flash.text.TextField]" text=".antiAliasType" tiptext="對此文字欄位使用的消除鋸齒類型。" version="" helpurl="flash.text:TextField:antiAliasType:get" playername=""/>
						<string name="autoSize" object="[flash.text.TextField]" text=".autoSize" tiptext="控制文字欄位的自動調整大小和對齊方式。" version="" helpurl="flash.text:TextField:autoSize:get" playername=""/>
						<string name="background" object="[flash.text.TextField]" text=".background" tiptext="指定文字欄位是否具有背景填色。" version="" helpurl="flash.text:TextField:background:get" playername=""/>
						<string name="backgroundColor" object="[flash.text.TextField]" text=".backgroundColor" tiptext="文字欄位背景的顏色。" version="" helpurl="flash.text:TextField:backgroundColor:get" playername=""/>
						<string name="border" object="[flash.text.TextField]" text=".border" tiptext="指定文字欄位是否具有邊框。" version="" helpurl="flash.text:TextField:border:get" playername=""/>
						<string name="borderColor" object="[flash.text.TextField]" text=".borderColor" tiptext="文字欄位邊框的顏色。" version="" helpurl="flash.text:TextField:borderColor:get" playername=""/>
						<string name="bottomScrollV" object="[flash.text.TextField]" text=".bottomScrollV" tiptext="整數 (從 1 開始的索引)，指出目前在指定之文字欄位中，可以看見的最底端字行。" version="" helpurl="flash.text:TextField:bottomScrollV:get" playername=""/>
						<string name="caretIndex" object="[flash.text.TextField]" text=".caretIndex" tiptext="插入點 (跳脫字元) 位置的索引。" version="" helpurl="flash.text:TextField:caretIndex:get" playername=""/>
						<string name="condenseWhite" object="[flash.text.TextField]" text=".condenseWhite" tiptext="Boolean 值，指定在具有 HTML 文字的文字欄位中，是否移除額外的空白字元 (空格、斷行符號等等)。" version="" helpurl="flash.text:TextField:condenseWhite:get" playername=""/>
						<string name="defaultTextFormat" object="[flash.text.TextField]" text=".defaultTextFormat" tiptext="Specifies the format applied to newly inserted text, such as text entered by a user or text inserted with the replaceSelectedText() method." version="" helpurl="flash.text:TextField:defaultTextFormat:get" playername=""/>
						<string name="embedFonts" object="[flash.text.TextField]" text=".embedFonts" tiptext="會指定是否要使用內嵌的字體外框顯示。" version="" helpurl="flash.text:TextField:embedFonts:get" playername=""/>
						<string name="gridFitType" object="[flash.text.TextField]" text=".gridFitType" tiptext="對此文字欄位使用的格線符合類型。" version="" helpurl="flash.text:TextField:gridFitType:get" playername=""/>
						<string name="htmlText" object="[flash.text.TextField]" text=".htmlText" tiptext="包含 HTML 表示形式的文字欄位內容。" version="" helpurl="flash.text:TextField:htmlText:get" playername=""/>
						<string name="length" object="[flash.text.TextField]" text=".length" tiptext="文字欄位中的字元數。" version="" helpurl="flash.text:TextField:length:get" playername=""/>
						<string name="maxChars" object="[flash.text.TextField]" text=".maxChars" tiptext="文字欄位可以包含的最大字元數，也就是使用者可輸入的字元數。" version="" helpurl="flash.text:TextField:maxChars:get" playername=""/>
						<string name="maxScrollH" object="[flash.text.TextField]" text=".maxScrollH" tiptext="scrollH 的最大值。" version="" helpurl="flash.text:TextField:maxScrollH:get" playername=""/>
						<string name="maxScrollV" object="[flash.text.TextField]" text=".maxScrollV" tiptext="scrollV 的最大值。" version="" helpurl="flash.text:TextField:maxScrollV:get" playername=""/>
						<string name="mouseWheelEnabled" object="[flash.text.TextField]" text=".mouseWheelEnabled" tiptext="Boolean 值，指出當使用者按一下文字欄位並滾動滑鼠滾輪時，Flash Player 是否會自動捲動多行文字欄位。" version="" helpurl="flash.text:TextField:mouseWheelEnabled:get" playername=""/>
						<string name="multiline" object="[flash.text.TextField]" text=".multiline" tiptext="指出欄位是否為多行文字欄位。" version="" helpurl="flash.text:TextField:multiline:get" playername=""/>
						<string name="numLines" object="[flash.text.TextField]" text=".numLines" tiptext="定義多行文字欄位中的文字行數。" version="" helpurl="flash.text:TextField:numLines:get" playername=""/>
						<string name="displayAsPassword" object="[flash.text.TextField]" text=".displayAsPassword" tiptext="指定文字欄位是否為密碼文字欄位。" version="" helpurl="flash.text:TextField:displayAsPassword:get" playername=""/>
						<string name="restrict" object="[flash.text.TextField]" text=".restrict" tiptext="指出使用者能夠輸入文字欄位中的字元組。" version="" helpurl="flash.text:TextField:restrict:get" playername=""/>
						<string name="scrollH" object="[flash.text.TextField]" text=".scrollH" tiptext="目前的水平捲動位置。" version="" helpurl="flash.text:TextField:scrollH:get" playername=""/>
						<string name="scrollV" object="[flash.text.TextField]" text=".scrollV" tiptext="文字欄位中文字的垂直位置。" version="" helpurl="flash.text:TextField:scrollV:get" playername=""/>
						<string name="selectable" object="[flash.text.TextField]" text=".selectable" tiptext="指出文字欄位是否可選取的 Boolean。" version="" helpurl="flash.text:TextField:selectable:get" playername=""/>
						<string name="selectionBeginIndex" object="[flash.text.TextField]" text=".selectionBeginIndex" tiptext="目前選取範圍中，第一個字元的字元索引值 (從零開始)。" version="" helpurl="flash.text:TextField:selectionBeginIndex:get" playername=""/>
						<string name="selectionEndIndex" object="[flash.text.TextField]" text=".selectionEndIndex" tiptext="目前選取範圍中，最後一個字元的字元索引值 (從零開始)。" version="" helpurl="flash.text:TextField:selectionEndIndex:get" playername=""/>
						<string name="sharpness" object="[flash.text.TextField]" text=".sharpness" tiptext="在這個文字欄位中，文字邊緣的清晰度。" version="" helpurl="flash.text:TextField:sharpness:get" playername=""/>
						<string name="styleSheet" object="[flash.text.TextField]" text=".styleSheet" tiptext="將樣式表附加至文字欄位。" version="" helpurl="flash.text:TextField:styleSheet:get" playername=""/>
						<string name="text" object="[flash.text.TextField]" text=".text" tiptext="做為文字欄位中目前文字的字串。" version="" helpurl="flash.text:TextField:text:get" playername=""/>
						<string name="textColor" object="[flash.text.TextField]" text=".textColor" tiptext="文字欄位中文字的顏色，以十六進位格式表示。" version="" helpurl="flash.text:TextField:textColor:get" playername=""/>
						<string name="textHeight" object="[flash.text.TextField]" text=".textHeight" tiptext="文字的高度，以像素為單位。" version="" helpurl="flash.text:TextField:textHeight:get" playername=""/>
						<string name="textWidth" object="[flash.text.TextField]" text=".textWidth" tiptext="文字的寬度，以像素為單位。" version="" helpurl="flash.text:TextField:textWidth:get" playername=""/>
						<string name="thickness" object="[flash.text.TextField]" text=".thickness" tiptext="在這個文字欄位中，文字邊緣的粗細。" version="" helpurl="flash.text:TextField:thickness:get" playername=""/>
						<string name="type" object="[flash.text.TextField]" text=".type" tiptext="文字欄位的類型。" version="" helpurl="flash.text:TextField:type:get" playername=""/>
						<string name="wordWrap" object="[flash.text.TextField]" text=".wordWrap" tiptext="指出文字欄位是否具有文字換行功能的 Boolean 值。" version="" helpurl="flash.text:TextField:wordWrap:get" playername=""/>
						<string name="useRichTextClipboard" object="[flash.text.TextField]" text=".useRichTextClipboard" tiptext="指定文字格式是否隨著文字一起複製和貼上。" version="" helpurl="flash.text:TextField:useRichTextClipboard:set" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="TextField 類別的事件" helpurl="flash.text:TextField">
						<string name="textInput" object="[flash.text.TextField]" text=".addEventListener(%類型:String=TextEvent.TEXT_INPUT{TextEvent.TEXT_INPUT,Event.SCROLL,TextEvent.LINK,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者輸入一個或多個文字字元時，Flash Player 便會傳送 textInput 事件。" version="" helpurl="flash.text:TextField_flash.events.TextEvent.TEXT_INPUT_textInput" playername=""/>
						<string name="scroll" object="[flash.text.TextField]" text=".addEventListener(%類型:String=Event.SCROLL{TextEvent.TEXT_INPUT,Event.SCROLL,TextEvent.LINK,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者捲動之後，由 TextField 物件傳送。" version="" helpurl="flash.text:TextField_flash.events.Event.SCROLL_scroll" playername=""/>
						<string name="link" object="[flash.text.TextField]" text=".addEventListener(%類型:String=TextEvent.LINK{TextEvent.TEXT_INPUT,Event.SCROLL,TextEvent.LINK,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者按一下已啟用 HTML 功能之文字欄位中的超連結，並且其中的 URL 是以 &quot;event:&quot; 開始時傳送。" version="" helpurl="flash.text:TextField_flash.events.TextEvent.LINK_link" playername=""/>
						<string name="change" object="[flash.text.TextField]" text=".addEventListener(%類型:String=Event.CHANGE{TextEvent.TEXT_INPUT,Event.SCROLL,TextEvent.LINK,Event.CHANGE},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在修改控制項值之後傳送，不同於在修改值之前傳送的 textInput 事件。" version="" helpurl="flash.text:TextField_flash.events.Event.CHANGE_change" playername=""/>
					</folder>
				</folder>
				<folder name="TextFieldAutoSize" id="[flash.text.TextFieldAutoSize]" sort="true" index="true" asAncestors="Object" tiptext="TextFieldAutoSize 類別是常數值的列舉，用於設定 TextField 類別的 autoSize 屬性。" helpurl="flash.text:TextFieldAutoSize">
					<folder name="屬性" id="Properties" tiptext="TextFieldAutoSize 類別的屬性" helpurl="flash.text:TextFieldAutoSize">
						<string name="NONE" object="[flash.text.TextFieldAutoSize]" text="TextFieldAutoSize.NONE" constant="true" tiptext="指定不發生調整大小的行為。" version="" helpurl="flash.text:TextFieldAutoSize:NONE" playername=""/>
						<string name="LEFT" object="[flash.text.TextFieldAutoSize]" text="TextFieldAutoSize.LEFT" constant="true" tiptext="指定要將文字視為靠左對齊的文字，表示文字欄位的左側會維持不變，單一字行的任何調整大小行為都會在右側發生。" version="" helpurl="flash.text:TextFieldAutoSize:LEFT" playername=""/>
						<string name="CENTER" object="[flash.text.TextFieldAutoSize]" text="TextFieldAutoSize.CENTER" constant="true" tiptext="指定會將文字視為置中對齊的文字。" version="" helpurl="flash.text:TextFieldAutoSize:CENTER" playername=""/>
						<string name="RIGHT" object="[flash.text.TextFieldAutoSize]" text="TextFieldAutoSize.RIGHT" constant="true" tiptext="指定要將文字視為靠右對齊的文字，表示文字欄位的右側會維持不變，單一字行的任何調整大小行為都會在左側發生。" version="" helpurl="flash.text:TextFieldAutoSize:RIGHT" playername=""/>
					</folder>
				</folder>
				<folder name="TextFieldType" id="[flash.text.TextFieldType]" sort="true" index="true" asAncestors="Object" tiptext="TextFieldType 類別是常數值的列舉，用於設定 TextField 類別的 type 屬性。" helpurl="flash.text:TextFieldType">
					<folder name="屬性" id="Properties" tiptext="TextFieldType 類別的屬性" helpurl="flash.text:TextFieldType">
						<string name="INPUT" object="[flash.text.TextFieldType]" text="TextFieldType.INPUT" constant="true" tiptext="用於指定 input TextField。" version="" helpurl="flash.text:TextFieldType:INPUT" playername=""/>
						<string name="DYNAMIC" object="[flash.text.TextFieldType]" text="TextFieldType.DYNAMIC" constant="true" tiptext="用於指定 dynamic TextField。" version="" helpurl="flash.text:TextFieldType:DYNAMIC" playername=""/>
					</folder>
				</folder>
				<folder name="TextFormat" id="[flash.text.TextFormat]" sort="true" index="true" asAncestors="Object" tiptext="TextFormat 類別表示字元的格式資訊。" helpurl="flash.text:TextFormat">
					<folder name="方法" id="Methods" tiptext="TextFormat 類別的方法" helpurl="flash.text:TextFormat">
						<string name="TextFormat" object="[flash.text.TextFormat]" text="new TextFormat(%[字體:String=null,大小:Object=null,顏色:Object=null,粗體:Object=null,斜體:Object=null,底線:Object=null,url:String=null,目標:String=null,對齊:String=null,左邊界:Object=null,右邊界:Object=null,縮排:Object=null,間距:Object=null]%)" constructor="true" tiptext="建立含有指定屬性的 TextFormat 物件。" version="9." helpurl="flash.text:TextFormat:TextFormat" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextFormat 類別的屬性" helpurl="flash.text:TextFormat">
						<string name="align" object="[flash.text.TextFormat]" text=".align" tiptext="指出段落的對齊方式。" version="" helpurl="flash.text:TextFormat:align:get" playername=""/>
						<string name="blockIndent" object="[flash.text.TextFormat]" text=".blockIndent" tiptext="指出區塊縮排，以像素為單位。" version="" helpurl="flash.text:TextFormat:blockIndent:get" playername=""/>
						<string name="bold" object="[flash.text.TextFormat]" text=".bold" tiptext="指定文字是否為粗體。" version="" helpurl="flash.text:TextFormat:bold:get" playername=""/>
						<string name="bullet" object="[flash.text.TextFormat]" text=".bullet" tiptext="指出文字是項目清單的一部分。" version="" helpurl="flash.text:TextFormat:bullet:get" playername=""/>
						<string name="color" object="[flash.text.TextFormat]" text=".color" tiptext="指出文字的顏色。" version="" helpurl="flash.text:TextFormat:color:get" playername=""/>
						<string name="font" object="[flash.text.TextFormat]" text=".font" tiptext="這個文字格式的文字字體名稱，以字串表示。" version="" helpurl="flash.text:TextFormat:font:get" playername=""/>
						<string name="indent" object="[flash.text.TextFormat]" text=".indent" tiptext="指出段落中從左方邊界到第一個字元的縮排。" version="" helpurl="flash.text:TextFormat:indent:get" playername=""/>
						<string name="italic" object="[flash.text.TextFormat]" text=".italic" tiptext="指出在此文字格式中的文字是否為斜體。" version="" helpurl="flash.text:TextFormat:italic:get" playername=""/>
						<string name="kerning" object="[flash.text.TextFormat]" text=".kerning" tiptext="Boolean 值，指出啟用 (true) 或停用 (false) 字距微調。" version="" helpurl="flash.text:TextFormat:kerning:get" playername=""/>
						<string name="leading" object="[flash.text.TextFormat]" text=".leading" tiptext="整數，表示行與行之間垂直空間 (稱為「行距」) 的量。" version="" helpurl="flash.text:TextFormat:leading:get" playername=""/>
						<string name="leftMargin" object="[flash.text.TextFormat]" text=".leftMargin" tiptext="段落的左方邊界，以像素為單位。" version="" helpurl="flash.text:TextFormat:leftMargin:get" playername=""/>
						<string name="letterSpacing" object="[flash.text.TextFormat]" text=".letterSpacing" tiptext="表示字元間平均分散的空間量的數值。" version="" helpurl="flash.text:TextFormat:letterSpacing:get" playername=""/>
						<string name="rightMargin" object="[flash.text.TextFormat]" text=".rightMargin" tiptext="段落的右方邊界，以像素為單位。" version="" helpurl="flash.text:TextFormat:rightMargin:get" playername=""/>
						<string name="size" object="[flash.text.TextFormat]" text=".size" tiptext="The size in pixels of text in this text format." version="" helpurl="flash.text:TextFormat:size:get" playername=""/>
						<string name="tabStops" object="[flash.text.TextFormat]" text=".tabStops" tiptext="指定自訂定位停駐點為非負值整數的陣列。" version="" helpurl="flash.text:TextFormat:tabStops:get" playername=""/>
						<string name="target" object="[flash.text.TextFormat]" text=".target" tiptext="指出顯示超連結的目標視窗。" version="" helpurl="flash.text:TextFormat:target:get" playername=""/>
						<string name="underline" object="[flash.text.TextFormat]" text=".underline" tiptext="指出使用此文字格式的文字有加底線 (true) 或未加底線 (false)。" version="" helpurl="flash.text:TextFormat:underline:get" playername=""/>
						<string name="url" object="[flash.text.TextFormat]" text=".url" tiptext="指出此文字格式中之文字的目標 URL。" version="" helpurl="flash.text:TextFormat:url:get" playername=""/>
					</folder>
				</folder>
				<folder name="TextFormatAlign" id="[flash.text.TextFormatAlign]" sort="true" index="true" asAncestors="Object" tiptext="TextFormatAlign 類別能提供 TextFormat 類別中文字對齊設定的值。" helpurl="flash.text:TextFormatAlign">
					<folder name="屬性" id="Properties" tiptext="TextFormatAlign 類別的屬性" helpurl="flash.text:TextFormatAlign">
						<string name="LEFT" object="[flash.text.TextFormatAlign]" text="TextFormatAlign.LEFT" constant="true" tiptext="常數，讓文字欄位內的文字靠左對齊。" version="" helpurl="flash.text:TextFormatAlign:LEFT" playername=""/>
						<string name="CENTER" object="[flash.text.TextFormatAlign]" text="TextFormatAlign.CENTER" constant="true" tiptext="常數，讓文字欄位內的文字置中對齊。" version="" helpurl="flash.text:TextFormatAlign:CENTER" playername=""/>
						<string name="RIGHT" object="[flash.text.TextFormatAlign]" text="TextFormatAlign.RIGHT" constant="true" tiptext="常數，讓文字欄位內的文字靠右對齊。" version="" helpurl="flash.text:TextFormatAlign:RIGHT" playername=""/>
						<string name="JUSTIFY" object="[flash.text.TextFormatAlign]" text="TextFormatAlign.JUSTIFY" constant="true" tiptext="常數，對齊文字欄位內的文字。" version="" helpurl="flash.text:TextFormatAlign:JUSTIFY" playername=""/>
					</folder>
				</folder>
				<folder name="TextLineMetrics" id="[flash.text.TextLineMetrics]" sort="true" index="true" asAncestors="Object" tiptext="TextLineMetrics 類別包含文字欄位內「文字行」之文字位置與度量的相關資訊。" helpurl="flash.text:TextLineMetrics">
					<folder name="方法" id="Methods" tiptext="TextLineMetrics 類別的方法" helpurl="flash.text:TextLineMetrics">
						<string name="TextLineMetrics" object="[flash.text.TextLineMetrics]" text="new TextLineMetrics(%x:Number,寬度:Number,高度:Number,上緣:Number,下緣:Number,間距:Number%)" constructor="true" tiptext="包含文字欄位中文字行之文字位置與度量的相關資訊。" version="9" helpurl="flash.text:TextLineMetrics:TextLineMetrics" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextLineMetrics 類別的屬性" helpurl="flash.text:TextLineMetrics">
						<string name="x" object="[flash.text.TextLineMetrics]" text=".x" tiptext="x 值是第一個字元的左邊位置，以像素為單位。" version="" helpurl="flash.text:TextLineMetrics:x" playername=""/>
						<string name="width" object="[flash.text.TextLineMetrics]" text=".width" tiptext="寬度值是選取之字行 (不一定是完整的文字) 的文字寬度，以像素為單位。" version="" helpurl="flash.text:TextLineMetrics:width" playername=""/>
						<string name="height" object="[flash.text.TextLineMetrics]" text=".height" tiptext="選取字行 (不一定是完整的文字) 的文字高度值，以像素為單位。" version="" helpurl="flash.text:TextLineMetrics:height" playername=""/>
						<string name="ascent" object="[flash.text.TextLineMetrics]" text=".ascent" tiptext="文字的上方值是從基線到字行頂端的長度，以像素為單位。" version="" helpurl="flash.text:TextLineMetrics:ascent" playername=""/>
						<string name="descent" object="[flash.text.TextLineMetrics]" text=".descent" tiptext="文字的下方值是從基線到字行底端的長度，以像素為單位。" version="" helpurl="flash.text:TextLineMetrics:descent" playername=""/>
						<string name="leading" object="[flash.text.TextLineMetrics]" text=".leading" tiptext="間距值是文字行之間的垂直距離度量。" version="" helpurl="flash.text:TextLineMetrics:leading" playername=""/>
					</folder>
				</folder>
				<folder name="TextRenderer" id="[flash.text.TextRenderer]" sort="true" index="true" asAncestors="Object" tiptext="TextRenderer 類別提供嵌入字體之進階消除鋸齒的功能。" helpurl="flash.text:TextRenderer">
					<folder name="方法" id="Methods" tiptext="TextRenderer 類別的方法" helpurl="flash.text:TextRenderer">
						<string name="setAdvancedAntiAliasingTable" object="[flash.text.TextRenderer]" text="TextRenderer.setAdvancedAntiAliasingTable(%字體名稱:String,字體樣式:String,顏色類別:String,進階消除鋸齒表:Array%):void" static="true" tiptext="設定字體的自訂持續地筆畫調整 (CSM) 查閱資料表。" version="9" helpurl="flash.text:TextRenderer:setAdvancedAntiAliasingTable" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextRenderer 類別的屬性" helpurl="flash.text:TextRenderer">
						<string name="maxLevel" object="[flash.text.TextRenderer]" text=".maxLevel" tiptext="進階消除鋸齒功能的「適合取樣距離欄位」(Adaptively Sampled Distance Fields，ADFs) 品質等級。" version="" helpurl="flash.text:TextRenderer:maxLevel:get" playername=""/>
						<string name="displayMode" object="[flash.text.TextRenderer]" text=".displayMode" tiptext="會控制進階消除鋸齒文字的顯示。" version="" helpurl="flash.text:TextRenderer:displayMode:get" playername=""/>
					</folder>
				</folder>
				<folder name="TextSnapshot" id="[flash.text.TextSnapshot]" sort="true" index="true" asAncestors="Object" tiptext="您可以使用 TextSnapshot 物件，進行處理影片片段中的靜態文字。" helpurl="flash.text:TextSnapshot">
					<folder name="方法" id="Methods" tiptext="TextSnapshot 類別的方法" helpurl="flash.text:TextSnapshot">
						<string name="findText" object="[flash.text.TextSnapshot]" text=".findText(%開始索引:int,要尋找的文字:String,區分大小寫:Boolean%):int" tiptext="搜尋指定的 TextSnapshot 物件，並傳回 textToFind 第一次出現的位置 (在 beginIndex 或之後找到)。" version="9" helpurl="flash.text:TextSnapshot:findText" playername=""/>
						<string name="getSelected" object="[flash.text.TextSnapshot]" text=".getSelected(%起點索引:int, 終點索引:int%):Boolean" tiptext="傳回 Boolean 值，指定 TextSnapshot 物件是否包含指定範圍中的已選取文字。" version="9" helpurl="flash.text:TextSnapshot:getSelected" playername=""/>
						<string name="getSelectedText" object="[flash.text.TextSnapshot]" text=".getSelectedText(%[包含字行結尾:Boolean=false]%):String" tiptext="傳回字串，包含由對應之 setSelected() 方法指定的所有字元。" version="9." helpurl="flash.text:TextSnapshot:getSelectedText" playername=""/>
						<string name="getText" object="[flash.text.TextSnapshot]" text=".getText(%開始索引:int,結束索引:int[,加入行結尾:Boolean=false]%):String" tiptext="傳回字串，包含由 開始索引 和 結束索引 參數指定的所有字元。" version="9." helpurl="flash.text:TextSnapshot:getText" playername=""/>
						<string name="getTextRunInfo" object="[flash.text.TextSnapshot]" text=".getTextRunInfo(%起點索引:int, 終點索引:int%):Array" tiptext="傳回物件的陣列，其中包含有關連續文字的資訊。" version="9" helpurl="flash.text:TextSnapshot:getTextRunInfo" playername=""/>
						<string name="hitTestTextNearPos" object="[flash.text.TextSnapshot]" text=".hitTestTextNearPos(%x:Number,y:Number[,最大距離:Number=0]%):Number" tiptext="可讓您判斷 TextSnapshot 物件中哪一個字元位於或靠近影片片段 (包含 TextSnapshot 物件中的文字) 的指定 x, y 座標。" version="9." helpurl="flash.text:TextSnapshot:hitTestTextNearPos" playername=""/>
						<string name="setSelectColor" object="[flash.text.TextSnapshot]" text=".setSelectColor(%[十六進位顏色值:uint=0xFFFF00]%):void" tiptext="在反白標示以 setSelected() 方法選取的字元時，指定要使用的顏色。" version="9." helpurl="flash.text:TextSnapshot:setSelectColor" playername=""/>
						<string name="setSelected" object="[flash.text.TextSnapshot]" text=".setSelected(%起點索引:int, 終點索引:int,選單:Boolean%):void" tiptext="在 TextSnapshot 物件中指定字元範圍，以選取或取消選取該範圍。" version="9." helpurl="flash.text:TextSnapshot:setSelected" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextSnapshot 類別的屬性" helpurl="flash.text:TextSnapshot">
						<string name="charCount" object="[flash.text.TextSnapshot]" text=".charCount" tiptext="TextSnapshot 物件中的字元數。" version="" helpurl="flash.text:TextSnapshot:charCount:get" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.text.engine" id="flash.text.engine" sort="true" tiptext="flash.text.engine 套件的類別" helpurl="flash.text.engine">
				<folder name="BreakOpportunity" id="[flash.text.engine.BreakOpportunity]" sort="true" index="true" asAncestors="Object" tiptext="BreakOpportunity 類別是用於設定 ElementFormat 類別之 breakOpportunity 屬性的常數值列舉。" helpurl="flash.text.engine:BreakOpportunity">
					<folder name="屬性" id="Properties" tiptext="BreakOpportunity 類別的屬性" helpurl="flash.text.engine:BreakOpportunity">
						<string name="AUTO" object="[flash.text.engine.BreakOpportunity]" text="BreakOpportunity.AUTO" constant="true" tiptext="以 Unicode 字元屬性做為斷行機會的基礎。" version="" helpurl="flash.text.engine:BreakOpportunity:AUTO" playername=""/>
						<string name="ANY" object="[flash.text.engine.BreakOpportunity]" text="BreakOpportunity.ANY" constant="true" tiptext="將 ContentElement 物件中的任何字元視為斷行機會。" version="" helpurl="flash.text.engine:BreakOpportunity:ANY" playername=""/>
						<string name="NONE" object="[flash.text.engine.BreakOpportunity]" text="BreakOpportunity.NONE" constant="true" tiptext="不將 ContentElement 物件中的任何字元視為斷行機會。" version="" helpurl="flash.text.engine:BreakOpportunity:NONE" playername=""/>
						<string name="ALL" object="[flash.text.engine.BreakOpportunity]" text="BreakOpportunity.ALL" constant="true" tiptext="將 ContentElement 物件中的所有字元視為必要的斷行機會。" version="" helpurl="flash.text.engine:BreakOpportunity:ALL" playername=""/>
					</folder>
				</folder>
				<folder name="CFFHinting" id="[flash.text.engine.CFFHinting]" sort="true" index="true" asAncestors="Object" tiptext="CFFHinting 類別會定義用於 FontDescription 類別的 CFF 提示值。" helpurl="flash.text.engine:CFFHinting">
					<folder name="屬性" id="Properties" tiptext="CFFHinting 類別的屬性" helpurl="flash.text.engine:CFFHinting">
						<string name="NONE" object="[flash.text.engine.CFFHinting]" text="CFFHinting.NONE" constant="true" tiptext="未套用提示。" version="" helpurl="flash.text.engine:CFFHinting:NONE" playername=""/>
						<string name="HORIZONTAL_STEM" object="[flash.text.engine.CFFHinting]" text="CFFHinting.HORIZONTAL_STEM" constant="true" tiptext="讓強制水平詞幹符合像素格線，以提高易讀性。" version="" helpurl="flash.text.engine:CFFHinting:HORIZONTAL_STEM" playername=""/>
					</folder>
				</folder>
				<folder name="ContentElement" id="[flash.text.engine.ContentElement]" sort="true" index="true" asAncestors="Object" tiptext="針對能夠在 GroupElement 中顯示的元素類型 (亦即 GraphicElement、另一個 GroupElement 或 TextElement)，ContentElement 類別可做為基底類別來使用。" helpurl="flash.text.engine:ContentElement">
					<folder name="方法" id="Methods" tiptext="ContentElement 類別的方法" helpurl="flash.text.engine:ContentElement">
						<string name="ContentElement" object="[flash.text.engine.ContentElement]" text="new ContentElement(%[元素格式:flash.text.engine:ElementFormat=null,事件鏡像:flash.events:EventDispatcher=null,文字旋轉:String=rotate0]%)" constructor="true" tiptext="呼叫 new ContentElement() 建構函式會擲回 ArgumentError 例外。" version="1.5" helpurl="flash.text.engine:ContentElement:ContentElement" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ContentElement 類別的屬性" helpurl="flash.text.engine:ContentElement">
						<string name="GRAPHIC_ELEMENT" object="[flash.text.engine.ContentElement]" text="ContentElement.GRAPHIC_ELEMENT" constant="true" tiptext="指出文字內有圖像元素存在。" version="" helpurl="flash.text.engine:ContentElement:GRAPHIC_ELEMENT" playername=""/>
						<string name="userData" object="[flash.text.engine.ContentElement]" text=".userData" tiptext="提供了讓作者將任意資料與元素產生關聯的方法。" version="" helpurl="flash.text.engine:ContentElement:userData" playername=""/>
						<string name="textBlock" object="[flash.text.engine.ContentElement]" text=".textBlock" tiptext="此元素所屬的 TextBlock。" version="" helpurl="flash.text.engine:ContentElement:textBlock:get" playername=""/>
						<string name="textBlockBeginIndex" object="[flash.text.engine.ContentElement]" text=".textBlockBeginIndex" tiptext="此元素之第一個字元的文字區塊內的索引。" version="" helpurl="flash.text.engine:ContentElement:textBlockBeginIndex:get" playername=""/>
						<string name="elementFormat" object="[flash.text.engine.ContentElement]" text=".elementFormat" tiptext="用於此元素的 ElementFormat 物件。" version="" helpurl="flash.text.engine:ContentElement:elementFormat:get" playername=""/>
						<string name="eventMirror" object="[flash.text.engine.ContentElement]" text=".eventMirror" tiptext="EventDispatcher 物件，此物件會接收傳送給有效文字行之每一個事件的副本 (這些文字行是根據這個內容元素所建立)。" version="" helpurl="flash.text.engine:ContentElement:eventMirror:get" playername=""/>
						<string name="groupElement" object="[flash.text.engine.ContentElement]" text=".groupElement" tiptext="包含此元素的 GroupElement 物件，如果它不在群組中則為 null。" version="" helpurl="flash.text.engine:ContentElement:groupElement:get" playername=""/>
						<string name="rawText" object="[flash.text.engine.ContentElement]" text=".rawText" tiptext="元素中的文字副本，包括 U+FDEF 字元。" version="" helpurl="flash.text.engine:ContentElement:rawText:get" playername=""/>
						<string name="text" object="[flash.text.engine.ContentElement]" text=".text" tiptext="元素中的文字副本，不包括代表 String 中之圖像元素的 U+FDEF 字元。" version="" helpurl="flash.text.engine:ContentElement:text:get" playername=""/>
						<string name="textRotation" object="[flash.text.engine.ContentElement]" text=".textRotation" tiptext="套用至元素的旋轉 (將元素當成一個單位來旋轉)。" version="" helpurl="flash.text.engine:ContentElement:textRotation:get" playername=""/>
					</folder>
				</folder>
				<folder name="DigitCase" id="[flash.text.engine.DigitCase]" sort="true" index="true" asAncestors="Object" tiptext="DigitCase 類別是用於設定 ElementFormat 類別之 digitCase 屬性的常數值列舉。" helpurl="flash.text.engine:DigitCase">
					<folder name="屬性" id="Properties" tiptext="DigitCase 類別的屬性" helpurl="flash.text.engine:DigitCase">
						<string name="DEFAULT" object="[flash.text.engine.DigitCase]" text="DigitCase.DEFAULT" constant="true" tiptext="用來指定預設的數字大小寫。" version="" helpurl="flash.text.engine:DigitCase:DEFAULT" playername=""/>
						<string name="LINING" object="[flash.text.engine.DigitCase]" text="DigitCase.LINING" constant="true" tiptext="用來指定全高數字大小寫。" version="" helpurl="flash.text.engine:DigitCase:LINING" playername=""/>
						<string name="OLD_STYLE" object="[flash.text.engine.DigitCase]" text="DigitCase.OLD_STYLE" constant="true" tiptext="用來指定變高數字大小寫。" version="" helpurl="flash.text.engine:DigitCase:OLD_STYLE" playername=""/>
					</folder>
				</folder>
				<folder name="DigitWidth" id="[flash.text.engine.DigitWidth]" sort="true" index="true" asAncestors="Object" tiptext="DigitWidth 類別是用於設定 ElementFormat 類別之 digitWidth 屬性的常數值列舉。" helpurl="flash.text.engine:DigitWidth">
					<folder name="屬性" id="Properties" tiptext="DigitWidth 類別的屬性" helpurl="flash.text.engine:DigitWidth">
						<string name="DEFAULT" object="[flash.text.engine.DigitWidth]" text="DigitWidth.DEFAULT" constant="true" tiptext="用來指定預設的數字寬度。" version="" helpurl="flash.text.engine:DigitWidth:DEFAULT" playername=""/>
						<string name="PROPORTIONAL" object="[flash.text.engine.DigitWidth]" text="DigitWidth.PROPORTIONAL" constant="true" tiptext="用來指定等比數字寬度。" version="" helpurl="flash.text.engine:DigitWidth:PROPORTIONAL" playername=""/>
						<string name="TABULAR" object="[flash.text.engine.DigitWidth]" text="DigitWidth.TABULAR" constant="true" tiptext="用來指定定寬數字寬度。" version="" helpurl="flash.text.engine:DigitWidth:TABULAR" playername=""/>
					</folder>
				</folder>
				<folder name="EastAsianJustifier" id="[flash.text.engine.EastAsianJustifier]" sort="true" index="true" asAncestors="flash.text.engine:TextJustifier,Object" tiptext="針對內容主要為東亞文字的文字行，EastAsianJustifier 類別提供了控制齊行選項的屬性。" helpurl="flash.text.engine:EastAsianJustifier">
					<folder name="方法" id="Methods" tiptext="EastAsianJustifier 類別的方法" helpurl="flash.text.engine:EastAsianJustifier">
						<string name="EastAsianJustifier" object="[flash.text.engine.EastAsianJustifier]" text="new EastAsianJustifier(%[地區:String=ja,齊行:String=allButLast,齊行樣式:String=pushInKinsoku]%)" constructor="true" tiptext="建立 EastAsianJustifier 物件。" version="1.5" helpurl="flash.text.engine:EastAsianJustifier:EastAsianJustifier" playername=""/>
						<string name="clone" object="[flash.text.engine.EastAsianJustifier]" text=".clone(%%):flash.text.engine:TextJustifier" tiptext="建構 EastAsianJustifier 的已複製副本。" version="1.5" helpurl="flash.text.engine:EastAsianJustifier:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="EastAsianJustifier 類別的屬性" helpurl="flash.text.engine:EastAsianJustifier">
						<string name="justificationStyle" object="[flash.text.engine.EastAsianJustifier]" text=".justificationStyle" tiptext="指定文字區塊中文字所適用的齊行樣式。" version="" helpurl="flash.text.engine:EastAsianJustifier:justificationStyle:get" playername=""/>
					</folder>
				</folder>
				<folder name="ElementFormat" id="[flash.text.engine.ElementFormat]" sort="true" index="true" asAncestors="Object" tiptext="ElementFormat 類別代表可套用至 ContentElement 的格式資訊。" helpurl="flash.text.engine:ElementFormat">
					<folder name="方法" id="Methods" tiptext="ElementFormat 類別的方法" helpurl="flash.text.engine:ElementFormat">
						<string name="ElementFormat" object="[flash.text.engine.ElementFormat]" text="new ElementFormat(%[字體說明:flash.text.engine:FontDescription=null,字體大小:Number=12.0,顏色:uint=0x000000,Alpha:Number=1.0,文字旋轉:String=auto,主基線:String=roman,對齊基線:String=useDominantBaseline,基線位移:Number=0.0,字距微調:String=on,右邊字距:Number=0.0,左邊字距:Number=0.0,地區:String=en,斷行機會:String=auto,數字大小寫:String=default,數字寬度:String=default,連字層級:String=common,印刷大小寫:String=default]%)" constructor="true" tiptext="建立 ElementFormat 物件。" version="1.5" helpurl="flash.text.engine:ElementFormat:ElementFormat" playername=""/>
						<string name="getFontMetrics" object="[flash.text.engine.ElementFormat]" text=".getFontMetrics(%%):flash.text.engine:FontMetrics" tiptext="傳回 FontMetrics 物件，其中包含的屬性可針對 fontDescription 與 fontSize 指定的字體來描述全形字框、刪除線位置、刪除線粗細、底線位置及底線粗細。" version="1.5" helpurl="flash.text.engine:ElementFormat:getFontMetrics" playername=""/>
						<string name="clone" object="[flash.text.engine.ElementFormat]" text=".clone(%%):flash.text.engine:ElementFormat" tiptext="建構 ElementFormat 的未鎖定、已複製副本。" version="1.5" helpurl="flash.text.engine:ElementFormat:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ElementFormat 類別的屬性" helpurl="flash.text.engine:ElementFormat">
						<string name="alignmentBaseline" object="[flash.text.engine.ElementFormat]" text=".alignmentBaseline" tiptext="指定 dominantBaseline 要貼齊哪條包含元素的行的基線，以決定此元素在此行中的垂直位置。" version="" helpurl="flash.text.engine:ElementFormat:alignmentBaseline:get" playername=""/>
						<string name="alpha" object="[flash.text.engine.ElementFormat]" text=".alpha" tiptext="提供了讓作者自動將基於元素格式的所有行 Atom 的 alpha 屬性設定為指定之 Number 的方法。" version="" helpurl="flash.text.engine:ElementFormat:alpha:get" playername=""/>
						<string name="baselineShift" object="[flash.text.engine.ElementFormat]" text=".baselineShift" tiptext="指出元素的基線位移 (以像素為單位)。" version="" helpurl="flash.text.engine:ElementFormat:baselineShift:get" playername=""/>
						<string name="breakOpportunity" object="[flash.text.engine.ElementFormat]" text=".breakOpportunity" tiptext="套用到此文字的斷行機會。" version="" helpurl="flash.text.engine:ElementFormat:breakOpportunity:get" playername=""/>
						<string name="color" object="[flash.text.engine.ElementFormat]" text=".color" tiptext="指出文字的顏色。" version="" helpurl="flash.text.engine:ElementFormat:color:get" playername=""/>
						<string name="dominantBaseline" object="[flash.text.engine.ElementFormat]" text=".dominantBaseline" tiptext="指定此元素的哪條基線要貼齊 alignmentBaseline，以決定此元素在此行中的垂直位置。" version="" helpurl="flash.text.engine:ElementFormat:dominantBaseline:get" playername=""/>
						<string name="fontDescription" object="[flash.text.engine.ElementFormat]" text=".fontDescription" tiptext="封裝用來描述字體所需之屬性的物件。" version="" helpurl="flash.text.engine:ElementFormat:fontDescription:get" playername=""/>
						<string name="digitCase" object="[flash.text.engine.ElementFormat]" text=".digitCase" tiptext="用於此文字的數字大小寫。" version="" helpurl="flash.text.engine:ElementFormat:digitCase:get" playername=""/>
						<string name="digitWidth" object="[flash.text.engine.ElementFormat]" text=".digitWidth" tiptext="用於此文字的數字寬度。" version="" helpurl="flash.text.engine:ElementFormat:digitWidth:get" playername=""/>
						<string name="ligatureLevel" object="[flash.text.engine.ElementFormat]" text=".ligatureLevel" tiptext="用於此文字的連字層級。" version="" helpurl="flash.text.engine:ElementFormat:ligatureLevel:get" playername=""/>
						<string name="fontSize" object="[flash.text.engine.ElementFormat]" text=".fontSize" tiptext="The size of text in pixels." version="" helpurl="flash.text.engine:ElementFormat:fontSize:get" playername=""/>
						<string name="kerning" object="[flash.text.engine.ElementFormat]" text=".kerning" tiptext="用於此文字的字距微調。" version="" helpurl="flash.text.engine:ElementFormat:kerning:get" playername=""/>
						<string name="locale" object="[flash.text.engine.ElementFormat]" text=".locale" tiptext="文字的地區。" version="" helpurl="flash.text.engine:ElementFormat:locale:get" playername=""/>
						<string name="textRotation" object="[flash.text.engine.ElementFormat]" text=".textRotation" tiptext="設定套用到個別字符的旋轉。" version="" helpurl="flash.text.engine:ElementFormat:textRotation:get" playername=""/>
						<string name="trackingRight" object="[flash.text.engine.ElementFormat]" text=".trackingRight" tiptext="套用至每個字符右方的字距或手動字距微調 (以像素為單位)。" version="" helpurl="flash.text.engine:ElementFormat:trackingRight:get" playername=""/>
						<string name="trackingLeft" object="[flash.text.engine.ElementFormat]" text=".trackingLeft" tiptext="套用至每個字符左方的字距或手動字距微調 (以像素為單位)。" version="" helpurl="flash.text.engine:ElementFormat:trackingLeft:get" playername=""/>
						<string name="typographicCase" object="[flash.text.engine.ElementFormat]" text=".typographicCase" tiptext="用於此文字的印刷大小寫。" version="" helpurl="flash.text.engine:ElementFormat:typographicCase:get" playername=""/>
						<string name="locked" object="[flash.text.engine.ElementFormat]" text=".locked" tiptext="Indicates whether the ElementFormat is locked." version="" helpurl="flash.text.engine:ElementFormat:locked:get" playername=""/>
					</folder>
				</folder>
				<folder name="FontDescription" id="[flash.text.engine.FontDescription]" sort="true" index="true" asAncestors="Object" tiptext="FontDescription 類別代表描述字體所需的屬性。" helpurl="flash.text.engine:FontDescription">
					<folder name="方法" id="Methods" tiptext="FontDescription 類別的方法" helpurl="flash.text.engine:FontDescription">
						<string name="FontDescription" object="[flash.text.engine.FontDescription]" text="new FontDescription(%[字體名稱:String=_serif,字體粗細:String=normal,字體型態:String=normal,字體查詢:String=device,顯示模式:String=cff,cff提示:String=horizontalStem]%)" constructor="true" tiptext="建立 FontDescription 物件。" version="1.5" helpurl="flash.text.engine:FontDescription:FontDescription" playername=""/>
						<string name="isFontCompatible" object="[flash.text.engine.FontDescription]" text="FontDescription.isFontCompatible(%字體名稱:String,字體粗細:String,字體型態:String%):Boolean" static="true" tiptext="如果指定的 fontName、fontWeight 和 fontPosture 提供內嵌字體，而 Font.fontType 為 flash.text.FontType.EMBEDDED_CFF 時，則傳回 true。" version="1.5" helpurl="flash.text.engine:FontDescription:isFontCompatible" playername=""/>
						<string name="clone" object="[flash.text.engine.FontDescription]" text=".clone(%%):flash.text.engine:FontDescription" tiptext="建構 FontDescription 的未鎖定、已複製副本。" version="1.5" helpurl="flash.text.engine:FontDescription:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FontDescription 類別的屬性" helpurl="flash.text.engine:FontDescription">
						<string name="renderingMode" object="[flash.text.engine.FontDescription]" text=".renderingMode" tiptext="用於此文字的顯示模式。" version="" helpurl="flash.text.engine:FontDescription:renderingMode:get" playername=""/>
						<string name="fontLookup" object="[flash.text.engine.FontDescription]" text=".fontLookup" tiptext="指定字體查詢的方式。" version="" helpurl="flash.text.engine:FontDescription:fontLookup:get" playername=""/>
						<string name="fontName" object="[flash.text.engine.FontDescription]" text=".fontName" tiptext="要使用的字體名稱，或是以逗號分隔的字體名稱清單。" version="" helpurl="flash.text.engine:FontDescription:fontName:get" playername=""/>
						<string name="fontPosture" object="[flash.text.engine.FontDescription]" text=".fontPosture" tiptext="指定字體型態。" version="" helpurl="flash.text.engine:FontDescription:fontPosture:get" playername=""/>
						<string name="fontWeight" object="[flash.text.engine.FontDescription]" text=".fontWeight" tiptext="指定字體粗細。" version="" helpurl="flash.text.engine:FontDescription:fontWeight:get" playername=""/>
						<string name="cffHinting" object="[flash.text.engine.FontDescription]" text=".cffHinting" tiptext="用於此文字的 CFF 提示類型。" version="" helpurl="flash.text.engine:FontDescription:cffHinting:get" playername=""/>
						<string name="locked" object="[flash.text.engine.FontDescription]" text=".locked" tiptext="指出 FontDescription 是否已鎖定。" version="" helpurl="flash.text.engine:FontDescription:locked:get" playername=""/>
					</folder>
				</folder>
				<folder name="FontLookup" id="[flash.text.engine.FontLookup]" sort="true" index="true" asAncestors="Object" tiptext="FontLookup 類別是與 FontDescription.fontLookup 搭配使用的常數值列舉。" helpurl="flash.text.engine:FontLookup">
					<folder name="屬性" id="Properties" tiptext="FontLookup 類別的屬性" helpurl="flash.text.engine:FontLookup">
						<string name="DEVICE" object="[flash.text.engine.FontLookup]" text="FontLookup.DEVICE" constant="true" tiptext="用來指出裝置字體查詢。" version="" helpurl="flash.text.engine:FontLookup:DEVICE" playername=""/>
						<string name="EMBEDDED_CFF" object="[flash.text.engine.FontLookup]" text="FontLookup.EMBEDDED_CFF" constant="true" tiptext="用來指出內嵌 CFF 字體查詢。" version="" helpurl="flash.text.engine:FontLookup:EMBEDDED_CFF" playername=""/>
					</folder>
				</folder>
				<folder name="FontMetrics" id="[flash.text.engine.FontMetrics]" sort="true" index="true" asAncestors="Object" tiptext="FontMetrics 類別包括有關字體的度量與偏移資訊。" helpurl="flash.text.engine:FontMetrics">
					<folder name="方法" id="Methods" tiptext="FontMetrics 類別的方法" helpurl="flash.text.engine:FontMetrics">
						<string name="FontMetrics" object="[flash.text.engine.FontMetrics]" text="new FontMetrics(%全形字框:flash.geom:Rectangle,刪除線偏移值:Number,刪除線粗細:Number,底線偏移值:Number,底線粗細:Number,下標偏移值:Number,下標縮放值:Number,上標偏移值:Number,上標縮放值:Number%)" constructor="true" tiptext="建立 FontMetrics 物件。" version="1.5" helpurl="flash.text.engine:FontMetrics:FontMetrics" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="FontMetrics 類別的屬性" helpurl="flash.text.engine:FontMetrics">
						<string name="emBox" object="[flash.text.engine.FontMetrics]" text=".emBox" tiptext="emBox 值代表字體的設計間距，用來相對於羅馬字基線放置中文、韓文或日文字符。" version="" helpurl="flash.text.engine:FontMetrics:emBox" playername=""/>
						<string name="strikethroughOffset" object="[flash.text.engine.FontMetrics]" text=".strikethroughOffset" tiptext="strikethroughOffset 值是刪除線之羅馬基線的建議垂直偏移值。" version="" helpurl="flash.text.engine:FontMetrics:strikethroughOffset" playername=""/>
						<string name="strikethroughThickness" object="[flash.text.engine.FontMetrics]" text=".strikethroughThickness" tiptext="strikethroughThickness 值是刪除線的建議粗細。" version="" helpurl="flash.text.engine:FontMetrics:strikethroughThickness" playername=""/>
						<string name="underlineOffset" object="[flash.text.engine.FontMetrics]" text=".underlineOffset" tiptext="underlineOffset 值是底線之羅馬字基線的建議垂直偏移值。" version="" helpurl="flash.text.engine:FontMetrics:underlineOffset" playername=""/>
						<string name="underlineThickness" object="[flash.text.engine.FontMetrics]" text=".underlineThickness" tiptext="underlineThickness 值是底線的建議粗細。" version="" helpurl="flash.text.engine:FontMetrics:underlineThickness" playername=""/>
						<string name="subscriptOffset" object="[flash.text.engine.FontMetrics]" text=".subscriptOffset" tiptext="subscriptOffset 值是下標之羅馬字基線的建議垂直偏移值。" version="" helpurl="flash.text.engine:FontMetrics:subscriptOffset" playername=""/>
						<string name="subscriptScale" object="[flash.text.engine.FontMetrics]" text=".subscriptScale" tiptext="subscriptScale 值是套用到下標之字體大小的建議縮放比例係數。" version="" helpurl="flash.text.engine:FontMetrics:subscriptScale" playername=""/>
						<string name="superscriptOffset" object="[flash.text.engine.FontMetrics]" text=".superscriptOffset" tiptext="superscriptOffset 值是上標之羅馬字基線的建議垂直偏移值。" version="" helpurl="flash.text.engine:FontMetrics:superscriptOffset" playername=""/>
						<string name="superscriptScale" object="[flash.text.engine.FontMetrics]" text=".superscriptScale" tiptext="superscriptScale 值是套用到上標之字體大小的建議縮放比例係數。" version="" helpurl="flash.text.engine:FontMetrics:superscriptScale" playername=""/>
					</folder>
				</folder>
				<folder name="FontPosture" id="[flash.text.engine.FontPosture]" sort="true" index="true" asAncestors="Object" tiptext="FontPosture 類別是與 FontDescription.fontPosture 搭配使用的常數值列舉。" helpurl="flash.text.engine:FontPosture">
					<folder name="屬性" id="Properties" tiptext="FontPosture 類別的屬性" helpurl="flash.text.engine:FontPosture">
						<string name="NORMAL" object="[flash.text.engine.FontPosture]" text="FontPosture.NORMAL" constant="true" tiptext="用來指出正常的字體型態。" version="" helpurl="flash.text.engine:FontPosture:NORMAL" playername=""/>
						<string name="ITALIC" object="[flash.text.engine.FontPosture]" text="FontPosture.ITALIC" constant="true" tiptext="用來指出斜體的字體型態。" version="" helpurl="flash.text.engine:FontPosture:ITALIC" playername=""/>
					</folder>
				</folder>
				<folder name="FontWeight" id="[flash.text.engine.FontWeight]" sort="true" index="true" asAncestors="Object" tiptext="FontWeight 類別是與 FontDescription.fontWeight 搭配使用的常數值列舉。" helpurl="flash.text.engine:FontWeight">
					<folder name="屬性" id="Properties" tiptext="FontWeight 類別的屬性" helpurl="flash.text.engine:FontWeight">
						<string name="NORMAL" object="[flash.text.engine.FontWeight]" text="FontWeight.NORMAL" constant="true" tiptext="用來指出正常的字體粗細。" version="" helpurl="flash.text.engine:FontWeight:NORMAL" playername=""/>
						<string name="BOLD" object="[flash.text.engine.FontWeight]" text="FontWeight.BOLD" constant="true" tiptext="用來指出粗體的字體粗細。" version="" helpurl="flash.text.engine:FontWeight:BOLD" playername=""/>
					</folder>
				</folder>
				<folder name="GraphicElement" id="[flash.text.engine.GraphicElement]" sort="true" index="true" asAncestors="flash.text.engine:ContentElement,Object" tiptext="GraphicElement 類別代表 TextBlock 或 GroupElement 物件中的圖像元素。" helpurl="flash.text.engine:GraphicElement">
					<folder name="方法" id="Methods" tiptext="GraphicElement 類別的方法" helpurl="flash.text.engine:GraphicElement">
						<string name="GraphicElement" object="[flash.text.engine.GraphicElement]" text="new GraphicElement(%[圖像:flash.display:DisplayObject=null,元素寬度:Number=15.0,元素高度:Number=15.0,元素格式:flash.text.engine:ElementFormat=null,事件鏡像:flash.events:EventDispatcher=null,文字旋轉:String=rotate0]%)" constructor="true" tiptext="建立新的 GraphicElement 實體。" version="1.5" helpurl="flash.text.engine:GraphicElement:GraphicElement" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GraphicElement 類別的屬性" helpurl="flash.text.engine:GraphicElement">
						<string name="graphic" object="[flash.text.engine.GraphicElement]" text=".graphic" tiptext="要當做 GraphicElement 之圖像使用的 DisplayObject。" version="" helpurl="flash.text.engine:GraphicElement:graphic:get" playername=""/>
						<string name="elementHeight" object="[flash.text.engine.GraphicElement]" text=".elementHeight" tiptext="要保留給此行之圖像的高度 (以像素為單位)。" version="" helpurl="flash.text.engine:GraphicElement:elementHeight:get" playername=""/>
						<string name="elementWidth" object="[flash.text.engine.GraphicElement]" text=".elementWidth" tiptext="要保留給此行之圖像的寬度 (以像素為單位)。" version="" helpurl="flash.text.engine:GraphicElement:elementWidth:get" playername=""/>
					</folder>
				</folder>
				<folder name="GroupElement" id="[flash.text.engine.GroupElement]" sort="true" index="true" asAncestors="flash.text.engine:ContentElement,Object" tiptext="GroupElement 物件會將 TextElement、GraphicElement 或其它 GroupElement 物件的集合組合在一起，讓您將這些物件整個指定給 TextBlock 物件的 content 屬性。" helpurl="flash.text.engine:GroupElement">
					<folder name="方法" id="Methods" tiptext="GroupElement 類別的方法" helpurl="flash.text.engine:GroupElement">
						<string name="GroupElement" object="[flash.text.engine.GroupElement]" text="new GroupElement(%[元素:Vector$flash.text.engine:ContentElement=null,元素格式:flash.text.engine:ElementFormat=null,事件鏡像:flash.events:EventDispatcher=null,文字旋轉:String=rotate0]%)" constructor="true" tiptext="建立新的 GroupElement 實體。" version="1.5" helpurl="flash.text.engine:GroupElement:GroupElement" playername=""/>
						<string name="getElementAt" object="[flash.text.engine.GroupElement]" text=".getElementAt(%索引:int%):flash.text.engine:ContentElement" tiptext="從群組內擷取元素。" version="1.5" helpurl="flash.text.engine:GroupElement:getElementAt" playername=""/>
						<string name="setElements" object="[flash.text.engine.GroupElement]" text=".setElements(%值:Vector$flash.text.engine:ContentElement%):void" tiptext="將群組內的元素設定為向量的內容。" version="1.5" helpurl="flash.text.engine:GroupElement:setElements" playername=""/>
						<string name="groupElements" object="[flash.text.engine.GroupElement]" text=".groupElements(%開始索引:int,結束索引:int%):flash.text.engine:GroupElement" tiptext="以新的 GroupElement (內含這些元素) 取代由 beginIndex 和 endIndex 參數指定的元素範圍。" version="1.5" helpurl="flash.text.engine:GroupElement:groupElements" playername=""/>
						<string name="ungroupElements" object="[flash.text.engine.GroupElement]" text=".ungroupElements(%群組索引:int%):void" tiptext="針對 groupIndex 在外部 GroupElement 物件中指定的巢狀 GroupElement，解散其中的元素群組。" version="1.5" helpurl="flash.text.engine:GroupElement:ungroupElements" playername=""/>
						<string name="mergeTextElements" object="[flash.text.engine.GroupElement]" text=".mergeTextElements(%開始索引:int,結束索引:int%):flash.text.engine:TextElement" tiptext="將來自元素範圍 (由 beginIndex 和 endIndex 參數所指定) 的文字合併至由 beginIndex 指定的元素中，而不影響到該元素的格式。" version="1.5" helpurl="flash.text.engine:GroupElement:mergeTextElements" playername=""/>
						<string name="splitTextElement" object="[flash.text.engine.GroupElement]" text=".splitTextElement(%元素索引:int,分割索引:int%):flash.text.engine:TextElement" tiptext="將群組內 TextElement 的一部分分割成新的 TextElement，然後將新的 TextElement 插入指定之 TextElement 後面的群組。" version="1.5" helpurl="flash.text.engine:GroupElement:splitTextElement" playername=""/>
						<string name="replaceElements" object="[flash.text.engine.GroupElement]" text=".replaceElements(%開始索引:int,結束索引:int,新元素:Vector$flash.text.engine:ContentElement%):Vector$flash.text.engine:ContentElement" tiptext="以 newElements 參數的內容取代 beginIndex 和 endIndex 參數所指定的元素範圍。" version="1.5" helpurl="flash.text.engine:GroupElement:replaceElements" playername=""/>
						<string name="getElementAtCharIndex" object="[flash.text.engine.GroupElement]" text=".getElementAtCharIndex(%字元索引:int%):flash.text.engine:ContentElement" tiptext="傳回元素，其中包含 charIndex 參數所指定的字元。" version="1.5" helpurl="flash.text.engine:GroupElement:getElementAtCharIndex" playername=""/>
						<string name="getElementIndex" object="[flash.text.engine.GroupElement]" text=".getElementIndex(%元素:flash.text.engine:ContentElement%):int" tiptext="傳回 element 參數所指定之元素索引。" version="1.5" helpurl="flash.text.engine:GroupElement:getElementIndex" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="GroupElement 類別的屬性" helpurl="flash.text.engine:GroupElement">
						<string name="elementCount" object="[flash.text.engine.GroupElement]" text=".elementCount" tiptext="群組中的元素數目。" version="" helpurl="flash.text.engine:GroupElement:elementCount:get" playername=""/>
					</folder>
				</folder>
				<folder name="JustificationStyle" id="[flash.text.engine.JustificationStyle]" sort="true" index="true" asAncestors="Object" tiptext="JustificationStyle 類別是用於設定 EastAsianJustifier 類別之 justificationStyle 屬性的常數值列舉。" helpurl="flash.text.engine:JustificationStyle">
					<folder name="屬性" id="Properties" tiptext="JustificationStyle 類別的屬性" helpurl="flash.text.engine:JustificationStyle">
						<string name="PUSH_IN_KINSOKU" object="[flash.text.engine.JustificationStyle]" text="JustificationStyle.PUSH_IN_KINSOKU" constant="true" tiptext="依據在行尾壓縮避頭尾字元，或是在沒有避頭尾字元或是該空間不足時展開字行來指定齊行。" version="" helpurl="flash.text.engine:JustificationStyle:PUSH_IN_KINSOKU" playername=""/>
						<string name="PUSH_OUT_ONLY" object="[flash.text.engine.JustificationStyle]" text="JustificationStyle.PUSH_OUT_ONLY" constant="true" tiptext="依據展開行來指定齊行。" version="" helpurl="flash.text.engine:JustificationStyle:PUSH_OUT_ONLY" playername=""/>
						<string name="PRIORITIZE_LEAST_ADJUSTMENT" object="[flash.text.engine.JustificationStyle]" text="JustificationStyle.PRIORITIZE_LEAST_ADJUSTMENT" constant="true" tiptext="依據展開或壓縮行來指定齊行，視何者可讓您得到最接近所要寬度的結果而定。" version="" helpurl="flash.text.engine:JustificationStyle:PRIORITIZE_LEAST_ADJUSTMENT" playername=""/>
					</folder>
				</folder>
				<folder name="Kerning" id="[flash.text.engine.Kerning]" sort="true" index="true" asAncestors="Object" tiptext="Kerning 類別是與 ElementFormat.kerning 搭配使用的常數值列舉。" helpurl="flash.text.engine:Kerning">
					<folder name="屬性" id="Properties" tiptext="Kerning 類別的屬性" helpurl="flash.text.engine:Kerning">
						<string name="ON" object="[flash.text.engine.Kerning]" text="Kerning.ON" constant="true" tiptext="用來指出已啟用字距微調。" version="" helpurl="flash.text.engine:Kerning:ON" playername=""/>
						<string name="OFF" object="[flash.text.engine.Kerning]" text="Kerning.OFF" constant="true" tiptext="用來指出已停用字距微調。" version="" helpurl="flash.text.engine:Kerning:OFF" playername=""/>
						<string name="AUTO" object="[flash.text.engine.Kerning]" text="Kerning.AUTO" constant="true" tiptext="用來指出僅針對亞洲印刷樣式中適當的字元啟用字距微調。" version="" helpurl="flash.text.engine:Kerning:AUTO" playername=""/>
					</folder>
				</folder>
				<folder name="LigatureLevel" id="[flash.text.engine.LigatureLevel]" sort="true" index="true" asAncestors="Object" tiptext="LigatureLevel 類別是用於設定 ElementFormat 類別之 ligatureLevel 屬性的常數值列舉。" helpurl="flash.text.engine:LigatureLevel">
					<folder name="屬性" id="Properties" tiptext="LigatureLevel 類別的屬性" helpurl="flash.text.engine:LigatureLevel">
						<string name="NONE" object="[flash.text.engine.LigatureLevel]" text="LigatureLevel.NONE" constant="true" tiptext="用來指定無連字。" version="" helpurl="flash.text.engine:LigatureLevel:NONE" playername=""/>
						<string name="MINIMUM" object="[flash.text.engine.LigatureLevel]" text="LigatureLevel.MINIMUM" constant="true" tiptext="用來指定最少連字。" version="" helpurl="flash.text.engine:LigatureLevel:MINIMUM" playername=""/>
						<string name="COMMON" object="[flash.text.engine.LigatureLevel]" text="LigatureLevel.COMMON" constant="true" tiptext="用來指定常用連字。" version="" helpurl="flash.text.engine:LigatureLevel:COMMON" playername=""/>
						<string name="UNCOMMON" object="[flash.text.engine.LigatureLevel]" text="LigatureLevel.UNCOMMON" constant="true" tiptext="用來指定不常用連字。" version="" helpurl="flash.text.engine:LigatureLevel:UNCOMMON" playername=""/>
						<string name="EXOTIC" object="[flash.text.engine.LigatureLevel]" text="LigatureLevel.EXOTIC" constant="true" tiptext="用來指定外來字連字。" version="" helpurl="flash.text.engine:LigatureLevel:EXOTIC" playername=""/>
					</folder>
				</folder>
				<folder name="LineJustification" id="[flash.text.engine.LineJustification]" sort="true" index="true" asAncestors="Object" tiptext="LineJustification 類別是用於設定 TextJustifier 子類別之 lineJustfication 屬性的常數值列舉。" helpurl="flash.text.engine:LineJustification">
					<folder name="屬性" id="Properties" tiptext="LineJustification 類別的屬性" helpurl="flash.text.engine:LineJustification">
						<string name="UNJUSTIFIED" object="[flash.text.engine.LineJustification]" text="LineJustification.UNJUSTIFIED" constant="true" tiptext="指引文字引擎產生未對齊的行。" version="" helpurl="flash.text.engine:LineJustification:UNJUSTIFIED" playername=""/>
						<string name="ALL_BUT_LAST" object="[flash.text.engine.LineJustification]" text="LineJustification.ALL_BUT_LAST" constant="true" tiptext="指引文字引擎對齊除最後一行以外的所有行。" version="" helpurl="flash.text.engine:LineJustification:ALL_BUT_LAST" playername=""/>
						<string name="ALL_INCLUDING_LAST" object="[flash.text.engine.LineJustification]" text="LineJustification.ALL_INCLUDING_LAST" constant="true" tiptext="指引文字引擎對齊所有行。" version="" helpurl="flash.text.engine:LineJustification:ALL_INCLUDING_LAST" playername=""/>
					</folder>
				</folder>
				<folder name="RenderingMode" id="[flash.text.engine.RenderingMode]" sort="true" index="true" asAncestors="Object" tiptext="RenderingMode 類別可提供用於 flash.text.engine.FontDescription 類別的顯示模式值。" helpurl="flash.text.engine:RenderingMode">
					<folder name="屬性" id="Properties" tiptext="RenderingMode 類別的屬性" helpurl="flash.text.engine:RenderingMode">
						<string name="NORMAL" object="[flash.text.engine.RenderingMode]" text="RenderingMode.NORMAL" constant="true" tiptext="將顯示模式設定為 Flash Player 7 和舊版使用的顯示模式。" version="" helpurl="flash.text.engine:RenderingMode:NORMAL" playername=""/>
						<string name="CFF" object="[flash.text.engine.RenderingMode]" text="RenderingMode.CFF" constant="true" tiptext="將顯示模式設定為 CFF。" version="" helpurl="flash.text.engine:RenderingMode:CFF" playername=""/>
					</folder>
				</folder>
				<folder name="SpaceJustifier" id="[flash.text.engine.SpaceJustifier]" sort="true" index="true" asAncestors="flash.text.engine:TextJustifier,Object" tiptext="SpaceJustifier 類別代表控制文字區塊內文字行齊行選項的屬性。" helpurl="flash.text.engine:SpaceJustifier">
					<folder name="方法" id="Methods" tiptext="SpaceJustifier 類別的方法" helpurl="flash.text.engine:SpaceJustifier">
						<string name="SpaceJustifier" object="[flash.text.engine.SpaceJustifier]" text="new SpaceJustifier(%[地區:String=en,齊行:String=unjustified,字母間距:Boolean=false]%)" constructor="true" tiptext="建立 SpaceJustifier 物件。" version="1.5" helpurl="flash.text.engine:SpaceJustifier:SpaceJustifier" playername=""/>
						<string name="clone" object="[flash.text.engine.SpaceJustifier]" text=".clone(%%):flash.text.engine:TextJustifier" tiptext="建構 SpaceJustifier 的已複製副本。" version="1.5" helpurl="flash.text.engine:SpaceJustifier:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="SpaceJustifier 類別的屬性" helpurl="flash.text.engine:SpaceJustifier">
						<string name="letterSpacing" object="[flash.text.engine.SpaceJustifier]" text=".letterSpacing" tiptext="指定是否要在對齊過程中使用字母間距。" version="" helpurl="flash.text.engine:SpaceJustifier:letterSpacing:get" playername=""/>
					</folder>
				</folder>
				<folder name="TabAlignment" id="[flash.text.engine.TabAlignment]" sort="true" index="true" asAncestors="Object" tiptext="TabAlignment 類別是用於設定 TabStop 類別之 tabAlignment 屬性的常數值列舉。" helpurl="flash.text.engine:TabAlignment">
					<folder name="屬性" id="Properties" tiptext="TabAlignment 類別的屬性" helpurl="flash.text.engine:TabAlignment">
						<string name="START" object="[flash.text.engine.TabAlignment]" text="TabAlignment.START" constant="true" tiptext="將定位文字的開頭放置於定位停駐點。" version="" helpurl="flash.text.engine:TabAlignment:START" playername=""/>
						<string name="CENTER" object="[flash.text.engine.TabAlignment]" text="TabAlignment.CENTER" constant="true" tiptext="將定位文字的中心放置於定位停駐點。" version="" helpurl="flash.text.engine:TabAlignment:CENTER" playername=""/>
						<string name="END" object="[flash.text.engine.TabAlignment]" text="TabAlignment.END" constant="true" tiptext="將定位文字的結尾放置於定位停駐點。" version="" helpurl="flash.text.engine:TabAlignment:END" playername=""/>
						<string name="DECIMAL" object="[flash.text.engine.TabAlignment]" text="TabAlignment.DECIMAL" constant="true" tiptext="將定位文字的對齊字符放置於定位停駐點。" version="" helpurl="flash.text.engine:TabAlignment:DECIMAL" playername=""/>
					</folder>
				</folder>
				<folder name="TabStop" id="[flash.text.engine.TabStop]" sort="true" index="true" asAncestors="Object" tiptext="TabStop 類別代表文字區塊內定位停駐點的屬性。" helpurl="flash.text.engine:TabStop">
					<folder name="方法" id="Methods" tiptext="TabStop 類別的方法" helpurl="flash.text.engine:TabStop">
						<string name="TabStop" object="[flash.text.engine.TabStop]" text="new TabStop(%[alignment:String=start,position:Number=0.0,decimalAlignmentToken:String]%)" constructor="true" tiptext="建立新的 TabStop。" version="1.5" helpurl="flash.text.engine:TabStop:TabStop" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TabStop 類別的屬性" helpurl="flash.text.engine:TabStop">
						<string name="alignment" object="[flash.text.engine.TabStop]" text=".alignment" tiptext="指定此定位停駐點的定位對齊。" version="" helpurl="flash.text.engine:TabStop:alignment:get" playername=""/>
						<string name="position" object="[flash.text.engine.TabStop]" text=".position" tiptext="定位停駐點的位置 (以像素為單位，相對於文字行的開頭)。" version="" helpurl="flash.text.engine:TabStop:position:get" playername=""/>
						<string name="decimalAlignmentToken" object="[flash.text.engine.TabStop]" text=".decimalAlignmentToken" tiptext="指定當您將 alignment 屬性設為 TabAlignment.DECIMAL 時，要使用的對齊字符。" version="" helpurl="flash.text.engine:TabStop:decimalAlignmentToken:get" playername=""/>
					</folder>
				</folder>
				<folder name="TextBaseline" id="[flash.text.engine.TextBaseline]" sort="true" index="true" asAncestors="Object" tiptext="TextBaseline 類別是用於設定 ElementFormat 類別之 dominantBaseline 和 alignmentBaseline 屬性的常數值列舉。" helpurl="flash.text.engine:TextBaseline">
					<folder name="屬性" id="Properties" tiptext="TextBaseline 類別的屬性" helpurl="flash.text.engine:TextBaseline">
						<string name="ROMAN" object="[flash.text.engine.TextBaseline]" text="TextBaseline.ROMAN" constant="true" tiptext="指定羅馬字基線。" version="" helpurl="flash.text.engine:TextBaseline:ROMAN" playername=""/>
						<string name="ASCENT" object="[flash.text.engine.TextBaseline]" text="TextBaseline.ASCENT" constant="true" tiptext="指定上緣基線。" version="" helpurl="flash.text.engine:TextBaseline:ASCENT" playername=""/>
						<string name="DESCENT" object="[flash.text.engine.TextBaseline]" text="TextBaseline.DESCENT" constant="true" tiptext="指定下緣基線。" version="" helpurl="flash.text.engine:TextBaseline:DESCENT" playername=""/>
						<string name="IDEOGRAPHIC_TOP" object="[flash.text.engine.TextBaseline]" text="TextBaseline.IDEOGRAPHIC_TOP" constant="true" tiptext="指定表意上基線。" version="" helpurl="flash.text.engine:TextBaseline:IDEOGRAPHIC_TOP" playername=""/>
						<string name="IDEOGRAPHIC_CENTER" object="[flash.text.engine.TextBaseline]" text="TextBaseline.IDEOGRAPHIC_CENTER" constant="true" tiptext="指定表意中央基線。" version="" helpurl="flash.text.engine:TextBaseline:IDEOGRAPHIC_CENTER" playername=""/>
						<string name="IDEOGRAPHIC_BOTTOM" object="[flash.text.engine.TextBaseline]" text="TextBaseline.IDEOGRAPHIC_BOTTOM" constant="true" tiptext="指定表意下基線。" version="" helpurl="flash.text.engine:TextBaseline:IDEOGRAPHIC_BOTTOM" playername=""/>
						<string name="USE_DOMINANT_BASELINE" object="[flash.text.engine.TextBaseline]" text="TextBaseline.USE_DOMINANT_BASELINE" constant="true" tiptext="指定 alignmentBaseline 與 dominantBaseline 相同。" version="" helpurl="flash.text.engine:TextBaseline:USE_DOMINANT_BASELINE" playername=""/>
					</folder>
				</folder>
				<folder name="TextBlock" id="[flash.text.engine.TextBlock]" sort="true" index="true" asAncestors="Object" tiptext="TextBlock 類別是建立 TextLine 物件的 factory，您可以將這些物件放在顯示清單上來加以顯示。" helpurl="flash.text.engine:TextBlock">
					<folder name="方法" id="Methods" tiptext="TextBlock 類別的方法" helpurl="flash.text.engine:TextBlock">
						<string name="TextBlock" object="[flash.text.engine.TextBlock]" text="new TextBlock(%[內容:flash.text.engine:ContentElement=null,定位停駐點:Vector$flash.text.engine:TabStop=null,文字對齊:flash.text.engine:TextJustifier=null,字行旋轉:String=rotate0,基線零:String=roman,雙向層級:int=0,套用非線性縮放字體:Boolean=true,基線字體說明:flash.text.engine:FontDescription=null,基線字體大小:Number=12.0]%)" constructor="true" tiptext="建立 TextBlock 物件。" version="1.5" helpurl="flash.text.engine:TextBlock:TextBlock" playername=""/>
						<string name="findNextAtomBoundary" object="[flash.text.engine.TextBlock]" text=".findNextAtomBoundary(%字元索引後:int%):int" tiptext="從指定的字元索引尋找下一個 Atom 界限的索引，不包括指定索引處的字元。" version="1.5" helpurl="flash.text.engine:TextBlock:findNextAtomBoundary" playername=""/>
						<string name="findPreviousAtomBoundary" object="[flash.text.engine.TextBlock]" text=".findPreviousAtomBoundary(%字元索引前:int%):int" tiptext="尋找指定的字元索引之前的上一個 Atom 界限的索引，不包括指定索引處的字元。" version="1.5" helpurl="flash.text.engine:TextBlock:findPreviousAtomBoundary" playername=""/>
						<string name="findNextWordBoundary" object="[flash.text.engine.TextBlock]" text=".findNextWordBoundary(%字元索引後:int%):int" tiptext="從指定的字元索引尋找下一個單字界限的索引，不包括指定索引處的字元。" version="1.5" helpurl="flash.text.engine:TextBlock:findNextWordBoundary" playername=""/>
						<string name="findPreviousWordBoundary" object="[flash.text.engine.TextBlock]" text=".findPreviousWordBoundary(%字元索引前:int%):int" tiptext="尋找指定的字元索引之前的上一個單字界限的索引，不包括指定索引處的字元。" version="1.5" helpurl="flash.text.engine:TextBlock:findPreviousWordBoundary" playername=""/>
						<string name="getTextLineAtCharIndex" object="[flash.text.engine.TextBlock]" text=".getTextLineAtCharIndex(%字元索引:int%):flash.text.engine:TextLine" tiptext="傳回 TextLine，其中包含 charIndex 參數所指定的字元。" version="1.5" helpurl="flash.text.engine:TextBlock:getTextLineAtCharIndex" playername=""/>
						<string name="createTextLine" object="[flash.text.engine.TextBlock]" text=".createTextLine(%[上一行:flash.text.engine:TextLine=null,寬度:Number=1000000,行位移:Number=0.0,符合某些項目:Boolean=false]%):flash.text.engine:TextLine" tiptext="指示文字區塊從它的內容建立一行文字，從 previousLine 參數指定的點開始，並結束於 width 參數指定的點。" version="1.5" helpurl="flash.text.engine:TextBlock:createTextLine" playername=""/>
						<string name="releaseLines" object="[flash.text.engine.TextBlock]" text=".releaseLines(%第一行:flash.text.engine:TextLine,最後一行:flash.text.engine:TextLine%):void" tiptext="從 TextBlock 所維護的字行清單中，移除一部分的文字行範圍。" version="1.5" helpurl="flash.text.engine:TextBlock:releaseLines" playername=""/>
						<string name="dump" object="[flash.text.engine.TextBlock]" text=".dump(%%):String" tiptext="將 TextBlock 的基礎內容傾印為 XML 字串。" version="1.5" helpurl="flash.text.engine:TextBlock:dump" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextBlock 類別的屬性" helpurl="flash.text.engine:TextBlock">
						<string name="userData" object="[flash.text.engine.TextBlock]" text=".userData" tiptext="提供了讓作者將任意資料與文字區塊產生關聯的方法。" version="" helpurl="flash.text.engine:TextBlock:userData" playername=""/>
						<string name="applyNonLinearFontScaling" object="[flash.text.engine.TextBlock]" text=".applyNonLinearFontScaling" tiptext="指定您想要犧牲「所見即所得」(WYSIWYG) 列印真實度來換取更好的螢幕顯示效果。" version="" helpurl="flash.text.engine:TextBlock:applyNonLinearFontScaling:get" playername=""/>
						<string name="baselineFontDescription" object="[flash.text.engine.TextBlock]" text=".baselineFontDescription" tiptext="用來針對從區塊建立的所有字行判斷其基線的字體 (與其內容無關)。" version="" helpurl="flash.text.engine:TextBlock:baselineFontDescription:get" playername=""/>
						<string name="baselineFontSize" object="[flash.text.engine.TextBlock]" text=".baselineFontSize" tiptext="用來針對從區塊建立的所有字行計算其基線的字體大小。" version="" helpurl="flash.text.engine:TextBlock:baselineFontSize:get" playername=""/>
						<string name="baselineZero" object="[flash.text.engine.TextBlock]" text=".baselineZero" tiptext="指定針對從此區塊建立的字行而言，哪一條基線位於 y=0。" version="" helpurl="flash.text.engine:TextBlock:baselineZero:get" playername=""/>
						<string name="content" object="[flash.text.engine.TextBlock]" text=".content" tiptext="保留文字區塊的內容。" version="" helpurl="flash.text.engine:TextBlock:content:get" playername=""/>
						<string name="bidiLevel" object="[flash.text.engine.TextBlock]" text=".bidiLevel" tiptext="指定文字區塊內之文字的預設雙向內嵌層級。" version="" helpurl="flash.text.engine:TextBlock:bidiLevel:get" playername=""/>
						<string name="firstInvalidLine" object="[flash.text.engine.TextBlock]" text=".firstInvalidLine" tiptext="識別在文字區塊中，TextLine.validity 不等於 TextLineValidity.VALID 的第一行。" version="" helpurl="flash.text.engine:TextBlock:firstInvalidLine:get" playername=""/>
						<string name="firstLine" object="[flash.text.engine.TextBlock]" text=".firstLine" tiptext="TextBlock 中的第一個 TextLine (如果有的話)。" version="" helpurl="flash.text.engine:TextBlock:firstLine:get" playername=""/>
						<string name="lastLine" object="[flash.text.engine.TextBlock]" text=".lastLine" tiptext="TextBlock 中的最後一個 TextLine (如果有的話)。" version="" helpurl="flash.text.engine:TextBlock:lastLine:get" playername=""/>
						<string name="textJustifier" object="[flash.text.engine.TextBlock]" text=".textJustifier" tiptext="指定建立字行時要使用的 TextJustifier。" version="" helpurl="flash.text.engine:TextBlock:textJustifier:get" playername=""/>
						<string name="textLineCreationResult" object="[flash.text.engine.TextBlock]" text=".textLineCreationResult" tiptext="指出 createTextLine() 作業的結果。" version="" helpurl="flash.text.engine:TextBlock:textLineCreationResult:get" playername=""/>
						<string name="lineRotation" object="[flash.text.engine.TextBlock]" text=".lineRotation" tiptext="將文字區塊中的文字行當成一個單位來旋轉。" version="" helpurl="flash.text.engine:TextBlock:lineRotation:get" playername=""/>
						<string name="tabStops" object="[flash.text.engine.TextBlock]" text=".tabStops" tiptext="為文字區塊內的文字指定定位停駐點，其形式為 TabStop 物件的向量。" version="" helpurl="flash.text.engine:TextBlock:tabStops:get" playername=""/>
					</folder>
				</folder>
				<folder name="TextElement" id="[flash.text.engine.TextElement]" sort="true" index="true" asAncestors="flash.text.engine:ContentElement,Object" tiptext="TextElement 類別代表格式化文字的字串。" helpurl="flash.text.engine:TextElement">
					<folder name="方法" id="Methods" tiptext="TextElement 類別的方法" helpurl="flash.text.engine:TextElement">
						<string name="TextElement" object="[flash.text.engine.TextElement]" text="new TextElement(%[文字:String=null,元素格式:flash.text.engine:ElementFormat=null,事件鏡像:flash.events:EventDispatcher=null,文字旋轉:String=rotate0]%)" constructor="true" tiptext="建立新的 TextElement 實體。" version="1.5" helpurl="flash.text.engine:TextElement:TextElement" playername=""/>
						<string name="replaceText" object="[flash.text.engine.TextElement]" text=".replaceText(%開始索引:int,結束索引:int,新文字:String%):void" tiptext="以 newText 參數的內容取代 beginIndex 和 endIndex 參數所指定的字元範圍。" version="1.5" helpurl="flash.text.engine:TextElement:replaceText" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextElement 類別的屬性" helpurl="flash.text.engine:TextElement">
						<string name="text" object="[flash.text.engine.TextElement]" text=".text" tiptext="接收屬於元素內容的文字。" version="" helpurl="flash.text.engine:TextElement:text:set" playername=""/>
					</folder>
				</folder>
				<folder name="TextJustifier" id="[flash.text.engine.TextJustifier]" sort="true" index="true" asAncestors="Object" tiptext="TextJustifier 類別是對齊類型的抽象基底類別，可供您套用至 TextBlock，尤其是 EastAsianJustifier 和 SpaceJustifier 類別。" helpurl="flash.text.engine:TextJustifier">
					<folder name="方法" id="Methods" tiptext="TextJustifier 類別的方法" helpurl="flash.text.engine:TextJustifier">
						<string name="TextJustifier" object="[flash.text.engine.TextJustifier]" text="new TextJustifier(%地區:String,齊行:String%)" constructor="true" tiptext="呼叫新的 TextJustifier() 建構函式會擲回 ArgumentError 例外。" version="1.5" helpurl="flash.text.engine:TextJustifier:TextJustifier" playername=""/>
						<string name="clone" object="[flash.text.engine.TextJustifier]" text=".clone(%%):flash.text.engine:TextJustifier" tiptext="建構 TextJustifier 的已複製副本。" version="1.5" helpurl="flash.text.engine:TextJustifier:clone" playername=""/>
						<string name="getJustifierForLocale" object="[flash.text.engine.TextJustifier]" text="TextJustifier.getJustifierForLocale(%地區:String%):flash.text.engine:TextJustifier" static="true" tiptext="建構適合指定之地區使用的預設 TextJustifier 子類別。" version="1.5" helpurl="flash.text.engine:TextJustifier:getJustifierForLocale" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextJustifier 類別的屬性" helpurl="flash.text.engine:TextJustifier">
						<string name="locale" object="[flash.text.engine.TextJustifier]" text=".locale" tiptext="指定地區來決定文字區塊中文字所適用的齊行規則。" version="" helpurl="flash.text.engine:TextJustifier:locale:get" playername=""/>
						<string name="lineJustification" object="[flash.text.engine.TextJustifier]" text=".lineJustification" tiptext="指定文字區塊中文字所適用的齊行。" version="" helpurl="flash.text.engine:TextJustifier:lineJustification:get" playername=""/>
					</folder>
				</folder>
				<folder name="TextLine" id="[flash.text.engine.TextLine]" sort="true" index="true" asAncestors="flash.display:DisplayObjectContainer,flash.display:InteractiveObject,flash.display:DisplayObject,flash.events:EventDispatcher,Object" tiptext="TextLine 類別是用來顯示顯示清單上的文字。" helpurl="flash.text.engine:TextLine">
					<folder name="方法" id="Methods" tiptext="TextLine 類別的方法" helpurl="flash.text.engine:TextLine">
						<string name="getMirrorRegion" object="[flash.text.engine.TextLine]" text=".getMirrorRegion(%鏡像:flash.events:EventDispatcher%):flash.text.engine:TextLineMirrorRegion" tiptext="傳回此行的第一個 TextLineMirrorRegion，它的 mirror 屬性符合 mirror 參數指定的屬性，如果沒有相符項目則為 null。" version="1.5" helpurl="flash.text.engine:TextLine:getMirrorRegion" playername=""/>
						<string name="flushAtomData" object="[flash.text.engine.TextLine]" text=".flushAtomData(%%):void" tiptext="釋出此行的 Atom 資料，以便進行記憶體回收。" version="1.5" helpurl="flash.text.engine:TextLine:flushAtomData" playername=""/>
						<string name="getAtomIndexAtPoint" object="[flash.text.engine.TextLine]" text=".getAtomIndexAtPoint(%舞台X:Number,舞台Y:Number%):int" tiptext="傳回 x 和 y 參數指定之點上的 Atom 索引，如果該點沒有 Atom 則為 -1。" version="1.5" helpurl="flash.text.engine:TextLine:getAtomIndexAtPoint" playername=""/>
						<string name="getAtomIndexAtCharIndex" object="[flash.text.engine.TextLine]" text=".getAtomIndexAtCharIndex(%字元索引:int%):int" tiptext="傳回 Atom 索引，其中包含 charIndex 參數所指定的字元，如果該字元並不構成此行上的任何 Atom 則為 -1。" version="1.5" helpurl="flash.text.engine:TextLine:getAtomIndexAtCharIndex" playername=""/>
						<string name="getAtomBounds" object="[flash.text.engine.TextLine]" text=".getAtomBounds(%Atom索引:int%):flash.geom:Rectangle" tiptext="取得位於指定索引處 (相對於文字行) 之 Atom 的邊界。" version="1.5" helpurl="flash.text.engine:TextLine:getAtomBounds" playername=""/>
						<string name="getAtomBidiLevel" object="[flash.text.engine.TextLine]" text=".getAtomBidiLevel(%Atom索引:int%):int" tiptext="取得位於指定索引處之 Atom 的雙向層級。" version="1.5" helpurl="flash.text.engine:TextLine:getAtomBidiLevel" playername=""/>
						<string name="getAtomTextRotation" object="[flash.text.engine.TextLine]" text=".getAtomTextRotation(%Atom索引:int%):String" tiptext="取得位於指定索引處之 Atom 的旋轉。" version="1.5" helpurl="flash.text.engine:TextLine:getAtomTextRotation" playername=""/>
						<string name="getAtomTextBlockBeginIndex" object="[flash.text.engine.TextLine]" text=".getAtomTextBlockBeginIndex(%Atom索引:int%):int" tiptext="取得位於指定索引處之 Atom 的文字區塊開始索引。" version="1.5" helpurl="flash.text.engine:TextLine:getAtomTextBlockBeginIndex" playername=""/>
						<string name="getAtomTextBlockEndIndex" object="[flash.text.engine.TextLine]" text=".getAtomTextBlockEndIndex(%Atom索引:int%):int" tiptext="取得位於指定索引處之 Atom 的文字區塊結束索引。" version="1.5" helpurl="flash.text.engine:TextLine:getAtomTextBlockEndIndex" playername=""/>
						<string name="getAtomCenter" object="[flash.text.engine.TextLine]" text=".getAtomCenter(%Atom索引:int%):Number" tiptext="取得 Atom 的中心 (沿著指定之索引處的基線測量所得)。" version="1.5" helpurl="flash.text.engine:TextLine:getAtomCenter" playername=""/>
						<string name="getAtomWordBoundaryOnLeft" object="[flash.text.engine.TextLine]" text=".getAtomWordBoundaryOnLeft(%Atom索引:int%):Boolean" tiptext="指出文字界限是否會出現在指定索引處的 Atom 左側。" version="1.5" helpurl="flash.text.engine:TextLine:getAtomWordBoundaryOnLeft" playername=""/>
						<string name="getAtomGraphic" object="[flash.text.engine.TextLine]" text=".getAtomGraphic(%Atom索引:int%):flash.display:DisplayObject" tiptext="取得位於指定索引處之 Atom 的圖像，如果 Atom 為一個字元則為 null。" version="1.5" helpurl="flash.text.engine:TextLine:getAtomGraphic" playername=""/>
						<string name="getBaselinePosition" object="[flash.text.engine.TextLine]" text=".getBaselinePosition(%基線:String%):Number" tiptext="取得相對於 TextBlock.baselineZero 的指定基線位置。" version="1.5" helpurl="flash.text.engine:TextLine:getBaselinePosition" playername=""/>
						<string name="dump" object="[flash.text.engine.TextLine]" text=".dump(%%):String" tiptext="將 TextLine 的基礎內容傾印為 XML 字串。" version="1.5" helpurl="flash.text.engine:TextLine:dump" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="TextLine 類別的屬性" helpurl="flash.text.engine:TextLine">
						<string name="MAX_LINE_WIDTH" object="[flash.text.engine.TextLine]" text="TextLine.MAX_LINE_WIDTH" constant="true" tiptext="文字行的最大要求寬度 (以像素為單位)。" version="" helpurl="flash.text.engine:TextLine:MAX_LINE_WIDTH" playername=""/>
						<string name="userData" object="[flash.text.engine.TextLine]" text=".userData" tiptext="提供了讓作者將任意資料與文字行產生關聯的方法。" version="" helpurl="flash.text.engine:TextLine:userData" playername=""/>
						<string name="textBlock" object="[flash.text.engine.TextLine]" text=".textBlock" tiptext="包含此文字行的 TextBlock，如果此行的 validity 為 TextLineValidity.STATIC，則為 null。" version="" helpurl="flash.text.engine:TextLine:textBlock:get" playername=""/>
						<string name="hasGraphicElement" object="[flash.text.engine.TextLine]" text=".hasGraphicElement" tiptext="指出文字行是否包含任何圖像元素。" version="" helpurl="flash.text.engine:TextLine:hasGraphicElement:get" playername=""/>
						<string name="nextLine" object="[flash.text.engine.TextLine]" text=".nextLine" tiptext="TextBlock 中的下一個 TextLine，如果目前字行是區塊內的最後一行或是此行的有效性為 TextLineValidity.STATIC，則為 null。" version="" helpurl="flash.text.engine:TextLine:nextLine:get" playername=""/>
						<string name="previousLine" object="[flash.text.engine.TextLine]" text=".previousLine" tiptext="TextBlock 中的上一個 TextLine，如果這是區塊內的第一行或是此行的 validity 為 TextLineValidity.STATIC，則為 null。" version="" helpurl="flash.text.engine:TextLine:previousLine:get" playername=""/>
						<string name="ascent" object="[flash.text.engine.TextLine]" text=".ascent" tiptext="指定此行中從基線開始到最高字元的上方之間距離多少像素。" version="" helpurl="flash.text.engine:TextLine:ascent:get" playername=""/>
						<string name="descent" object="[flash.text.engine.TextLine]" text=".descent" tiptext="指定此行中從基線開始到最低字元的下方之間距離多少像素。" version="" helpurl="flash.text.engine:TextLine:descent:get" playername=""/>
						<string name="textHeight" object="[flash.text.engine.TextLine]" text=".textHeight" tiptext="文字行的邏輯高度，等於 ascent + descent。" version="" helpurl="flash.text.engine:TextLine:textHeight:get" playername=""/>
						<string name="textWidth" object="[flash.text.engine.TextLine]" text=".textWidth" tiptext="文字行的邏輯寬度，文字引擎會使用此寬度來配置字行。" version="" helpurl="flash.text.engine:TextLine:textWidth:get" playername=""/>
						<string name="textBlockBeginIndex" object="[flash.text.engine.TextLine]" text=".textBlockBeginIndex" tiptext="文字區塊的原始文字中該行第一個字元的索引。" version="" helpurl="flash.text.engine:TextLine:textBlockBeginIndex:get" playername=""/>
						<string name="rawTextLength" object="[flash.text.engine.TextLine]" text=".rawTextLength" tiptext="文字區塊內變成此行的原始文字長度，包括 U+FDEF 字元，這些字元代表屬於此行的一部分但不會顯示的圖像元素和任何結尾空格。" version="" helpurl="flash.text.engine:TextLine:rawTextLength:get" playername=""/>
						<string name="specifiedWidth" object="[flash.text.engine.TextLine]" text=".specifiedWidth" tiptext="當 TextBlock.createTextLine() 方法建立此行時，為其指定的寬度。" version="" helpurl="flash.text.engine:TextLine:specifiedWidth:get" playername=""/>
						<string name="unjustifiedTextWidth" object="[flash.text.engine.TextLine]" text=".unjustifiedTextWidth" tiptext="字行未對齊時的寬度。" version="" helpurl="flash.text.engine:TextLine:unjustifiedTextWidth:get" playername=""/>
						<string name="validity" object="[flash.text.engine.TextLine]" text=".validity" tiptext="指定文字行的目前有效性。" version="" helpurl="flash.text.engine:TextLine:validity:get" playername=""/>
						<string name="atomCount" object="[flash.text.engine.TextLine]" text=".atomCount" tiptext="字行中的 Atom 數目，亦即不可分元素的數目，包括空格與圖像元素。" version="" helpurl="flash.text.engine:TextLine:atomCount:get" playername=""/>
						<string name="mirrorRegions" object="[flash.text.engine.TextLine]" text=".mirrorRegions" tiptext="包含與此行有關聯之 TextLineMirrorRegion 物件的 Vector，如果沒有這樣的物件則為 null。" version="" helpurl="flash.text.engine:TextLine:mirrorRegions:get" playername=""/>
					</folder>
				</folder>
				<folder name="TextLineCreationResult" id="[flash.text.engine.TextLineCreationResult]" sort="true" index="true" asAncestors="Object" tiptext="TextLineCreationResult 類別是與 TextBlock.textLineCreationResult 搭配使用的常數值列舉。" helpurl="flash.text.engine:TextLineCreationResult">
					<folder name="屬性" id="Properties" tiptext="TextLineCreationResult 類別的屬性" helpurl="flash.text.engine:TextLineCreationResult">
						<string name="SUCCESS" object="[flash.text.engine.TextLineCreationResult]" text="TextLineCreationResult.SUCCESS" constant="true" tiptext="指出該行已經成功斷行。" version="" helpurl="flash.text.engine:TextLineCreationResult:SUCCESS" playername=""/>
						<string name="EMERGENCY" object="[flash.text.engine.TextLineCreationResult]" text="TextLineCreationResult.EMERGENCY" constant="true" tiptext="指出該行使用緊急斷行來建立，因為指定的寬度中沒有可用的斷行機會。" version="" helpurl="flash.text.engine:TextLineCreationResult:EMERGENCY" playername=""/>
						<string name="COMPLETE" object="[flash.text.engine.TextLineCreationResult]" text="TextLineCreationResult.COMPLETE" constant="true" tiptext="指出未建立字行，因為區塊中的所有文字都已經斷行。" version="" helpurl="flash.text.engine:TextLineCreationResult:COMPLETE" playername=""/>
						<string name="INSUFFICIENT_WIDTH" object="[flash.text.engine.TextLineCreationResult]" text="TextLineCreationResult.INSUFFICIENT_WIDTH" constant="true" tiptext="指出未建立字行，因為沒有文字符合指定的寬度，而且在 createTextLine() 呼叫中未指定 fitSomething。" version="" helpurl="flash.text.engine:TextLineCreationResult:INSUFFICIENT_WIDTH" playername=""/>
					</folder>
				</folder>
				<folder name="TextLineMirrorRegion" id="[flash.text.engine.TextLineMirrorRegion]" sort="true" index="true" asAncestors="Object" tiptext="TextLineMirrorRegion 類別代表一部分的文字行，其中所有事件都會鏡像到另一個事件發送程式。" helpurl="flash.text.engine:TextLineMirrorRegion">
					<folder name="屬性" id="Properties" tiptext="TextLineMirrorRegion 類別的屬性" helpurl="flash.text.engine:TextLineMirrorRegion">
						<string name="textLine" object="[flash.text.engine.TextLineMirrorRegion]" text=".textLine" tiptext="包含這個鏡像區域的 TextLine。" version="" helpurl="flash.text.engine:TextLineMirrorRegion:textLine:get" playername=""/>
						<string name="nextRegion" object="[flash.text.engine.TextLineMirrorRegion]" text=".nextRegion" tiptext="集合中衍生自文字元素的下一個 TextLineMirrorRegion，如果目前區域是集合中的最後一個鏡像區域則為 null。" version="" helpurl="flash.text.engine:TextLineMirrorRegion:nextRegion:get" playername=""/>
						<string name="previousRegion" object="[flash.text.engine.TextLineMirrorRegion]" text=".previousRegion" tiptext="集合中衍生自文字元素的上一個 TextLineMirrorRegion，如果目前區域是集合中的第一個鏡像區域則為 null。" version="" helpurl="flash.text.engine:TextLineMirrorRegion:previousRegion:get" playername=""/>
						<string name="mirror" object="[flash.text.engine.TextLineMirrorRegion]" text=".mirror" tiptext="EventDispatcher 物件，影響鏡像區域的事件將會鏡像到該物件。" version="" helpurl="flash.text.engine:TextLineMirrorRegion:mirror:get" playername=""/>
						<string name="element" object="[flash.text.engine.TextLineMirrorRegion]" text=".element" tiptext="ContentElement 物件，鏡像區域就是從這個物件所衍生。" version="" helpurl="flash.text.engine:TextLineMirrorRegion:element:get" playername=""/>
						<string name="bounds" object="[flash.text.engine.TextLineMirrorRegion]" text=".bounds" tiptext="鏡像區域的邊界 (相對於此文字行)。" version="" helpurl="flash.text.engine:TextLineMirrorRegion:bounds:get" playername=""/>
					</folder>
				</folder>
				<folder name="TextLineValidity" id="[flash.text.engine.TextLineValidity]" sort="true" index="true" asAncestors="Object" tiptext="TextLineValidity 類別是用於設定 TextLine 類別之 validity 屬性的常數值列舉。" helpurl="flash.text.engine:TextLineValidity">
					<folder name="屬性" id="Properties" tiptext="TextLineValidity 類別的屬性" helpurl="flash.text.engine:TextLineValidity">
						<string name="VALID" object="[flash.text.engine.TextLineValidity]" text="TextLineValidity.VALID" constant="true" tiptext="指定文字行有效。" version="" helpurl="flash.text.engine:TextLineValidity:VALID" playername=""/>
						<string name="POSSIBLY_INVALID" object="[flash.text.engine.TextLineValidity]" text="TextLineValidity.POSSIBLY_INVALID" constant="true" tiptext="指定文字行可能無效。" version="" helpurl="flash.text.engine:TextLineValidity:POSSIBLY_INVALID" playername=""/>
						<string name="INVALID" object="[flash.text.engine.TextLineValidity]" text="TextLineValidity.INVALID" constant="true" tiptext="指定此行無效。" version="" helpurl="flash.text.engine:TextLineValidity:INVALID" playername=""/>
						<string name="STATIC" object="[flash.text.engine.TextLineValidity]" text="TextLineValidity.STATIC" constant="true" tiptext="指定此行是靜態的，而且此行與文字區塊之間的連線已經切斷，同時不需要顯示的 Atom 資料已經被捨棄。" version="" helpurl="flash.text.engine:TextLineValidity:STATIC" playername=""/>
					</folder>
				</folder>
				<folder name="TextRotation" id="[flash.text.engine.TextRotation]" sort="true" index="true" asAncestors="Object" tiptext="TextRotation 類別是搭配下列屬性使用的常數值列舉：ElementFormat.textRotation、ContentElement.textRotation、TextBlock.lineRotation 和 TextLine.getAtomTextRotation()。" helpurl="flash.text.engine:TextRotation">
					<folder name="屬性" id="Properties" tiptext="TextRotation 類別的屬性" helpurl="flash.text.engine:TextRotation">
						<string name="ROTATE_0" object="[flash.text.engine.TextRotation]" text="TextRotation.ROTATE_0" constant="true" tiptext="指定不進行任何旋轉。" version="" helpurl="flash.text.engine:TextRotation:ROTATE_0" playername=""/>
						<string name="ROTATE_90" object="[flash.text.engine.TextRotation]" text="TextRotation.ROTATE_90" constant="true" tiptext="指定順時針方向的 90 度旋轉。" version="" helpurl="flash.text.engine:TextRotation:ROTATE_90" playername=""/>
						<string name="ROTATE_180" object="[flash.text.engine.TextRotation]" text="TextRotation.ROTATE_180" constant="true" tiptext="指定 180 度旋轉。" version="" helpurl="flash.text.engine:TextRotation:ROTATE_180" playername=""/>
						<string name="ROTATE_270" object="[flash.text.engine.TextRotation]" text="TextRotation.ROTATE_270" constant="true" tiptext="指定順時針方向的 270 度旋轉。" version="" helpurl="flash.text.engine:TextRotation:ROTATE_270" playername=""/>
						<string name="AUTO" object="[flash.text.engine.TextRotation]" text="TextRotation.AUTO" constant="true" tiptext="只針對全形和寬字符 (由字符的 Unicode 屬性所決定) 指定 90 度逆時針旋轉。" version="" helpurl="flash.text.engine:TextRotation:AUTO" playername=""/>
					</folder>
				</folder>
				<folder name="TypographicCase" id="[flash.text.engine.TypographicCase]" sort="true" index="true" asAncestors="Object" tiptext="TypographicCase 類別是用於設定 ElementFormat 類別之 typographicCase 屬性的常數值列舉。" helpurl="flash.text.engine:TypographicCase">
					<folder name="屬性" id="Properties" tiptext="TypographicCase 類別的屬性" helpurl="flash.text.engine:TypographicCase">
						<string name="DEFAULT" object="[flash.text.engine.TypographicCase]" text="TypographicCase.DEFAULT" constant="true" tiptext="指定預設的印刷大小寫。" version="" helpurl="flash.text.engine:TypographicCase:DEFAULT" playername=""/>
						<string name="TITLE" object="[flash.text.engine.TypographicCase]" text="TypographicCase.TITLE" constant="true" tiptext="指定大寫字元在輸出時使用標題字符。" version="" helpurl="flash.text.engine:TypographicCase:TITLE" playername=""/>
						<string name="CAPS" object="[flash.text.engine.TypographicCase]" text="TypographicCase.CAPS" constant="true" tiptext="指定大寫字元會在輸出時調整間距。" version="" helpurl="flash.text.engine:TypographicCase:CAPS" playername=""/>
						<string name="SMALL_CAPS" object="[flash.text.engine.TypographicCase]" text="TypographicCase.SMALL_CAPS" constant="true" tiptext="指定大寫字元在輸出時使用小型大寫字字符。" version="" helpurl="flash.text.engine:TypographicCase:SMALL_CAPS" playername=""/>
						<string name="UPPERCASE" object="[flash.text.engine.TypographicCase]" text="TypographicCase.UPPERCASE" constant="true" tiptext="指定所有字元在輸出時使用大寫字符。" version="" helpurl="flash.text.engine:TypographicCase:UPPERCASE" playername=""/>
						<string name="LOWERCASE" object="[flash.text.engine.TypographicCase]" text="TypographicCase.LOWERCASE" constant="true" tiptext="指定所有字元在輸出時使用小寫字符。" version="" helpurl="flash.text.engine:TypographicCase:LOWERCASE" playername=""/>
						<string name="CAPS_AND_SMALL_CAPS" object="[flash.text.engine.TypographicCase]" text="TypographicCase.CAPS_AND_SMALL_CAPS" constant="true" tiptext="指定所有小寫字元在輸出時使用小型大寫字字符。" version="" helpurl="flash.text.engine:TypographicCase:CAPS_AND_SMALL_CAPS" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.ui" id="flash.ui" sort="true" tiptext="flash.ui 套件的類別" helpurl="flash.ui">
				<folder name="ContextMenu" id="[flash.ui.ContextMenu]" sort="true" index="true" asAncestors="flash.display:NativeMenu,flash.events:EventDispatcher,Object" tiptext="The ContextMenu class provides control over the items displayed in context menus." helpurl="flash.ui:ContextMenu">
					<folder name="方法" id="Methods" tiptext="ContextMenu 類別的方法" helpurl="flash.ui:ContextMenu">
						<string name="ContextMenu" object="[flash.ui.ContextMenu]" text="new ContextMenu(%%)" constructor="true" tiptext="建立 ContextMenu 物件。" version="9" helpurl="flash.ui:ContextMenu:ContextMenu" playername=""/>
						<string name="hideBuiltInItems" object="[flash.ui.ContextMenu]" text=".hideBuiltInItems(%%):void" tiptext="隱藏指定之 ContextMenu 物件中，除了「設定」以外的所有內建選單項目。" version="9" helpurl="flash.ui:ContextMenu:hideBuiltInItems" playername=""/>
						<string name="display" object="[flash.ui.ContextMenu]" text=".display(%舞台:flash.display:Stage,舞台X:Number,舞台Y:Number%):void" tiptext="在指定位置彈出此選單。" version="1.0" helpurl="flash.ui:ContextMenu:display" playername="AIR"/>
						<string name="addItemAt" object="[flash.ui.ContextMenu]" text=".addItemAt(%項目:flash.display:NativeMenuItem,索引:int%):flash.display:NativeMenuItem" tiptext="將選單項目插入指定位置。" version="" helpurl="flash.ui:ContextMenu:addItemAt" playername=""/>
						<string name="containsItem" object="[flash.ui.ContextMenu]" text=".containsItem(%項目:flash.display:NativeMenuItem%):Boolean" tiptext="報告此選單是否包含指定的選單項目。" version="" helpurl="flash.ui:ContextMenu:containsItem" playername=""/>
						<string name="getItemAt" object="[flash.ui.ContextMenu]" text=".getItemAt(%索引:int%):flash.display:NativeMenuItem" tiptext="取得指定索引位置的選單項目。" version="" helpurl="flash.ui:ContextMenu:getItemAt" playername=""/>
						<string name="removeItemAt" object="[flash.ui.ContextMenu]" text=".removeItemAt(%索引:int%):flash.display:NativeMenuItem" tiptext="移除並傳回位於指定索引位置的選單項目。" version="" helpurl="flash.ui:ContextMenu:removeItemAt" playername=""/>
						<string name="removeAllItems" object="[flash.ui.ContextMenu]" text=".removeAllItems(%%):void" tiptext="移除選單的所有項目。" version="" helpurl="flash.ui:ContextMenu:removeAllItems" playername=""/>
						<string name="getItemIndex" object="[flash.ui.ContextMenu]" text=".getItemIndex(%項目:flash.display:NativeMenuItem%):int" tiptext="取得指定項目的位置。" version="1.0" helpurl="flash.ui:ContextMenu:getItemIndex" playername="AIR"/>
						<string name="clone" object="[flash.ui.ContextMenu]" text=".clone(%%):flash.display:NativeMenu" tiptext="建立選單與所有項目的副本。" version="" helpurl="flash.ui:ContextMenu:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ContextMenu 類別的屬性" helpurl="flash.ui:ContextMenu">
						<string name="builtInItems" object="[flash.ui.ContextMenu]" text=".builtInItems" tiptext="具有下列 ContextMenuBuiltInItems 類別之屬性的物件：forwardAndBack、loop、play、print、quality、rewind、save 和 zoom。" version="" helpurl="flash.ui:ContextMenu:builtInItems:get" playername=""/>
						<string name="customItems" object="[flash.ui.ContextMenu]" text=".customItems" tiptext="ContextMenuItem 物件的陣列。" version="" helpurl="flash.ui:ContextMenu:customItems:get" playername=""/>
						<string name="link" object="[flash.ui.ContextMenu]" text=".link" tiptext="連結的 URLRequest。" version="" helpurl="flash.ui:ContextMenu:link:get" playername=""/>
						<string name="clipboardMenu" object="[flash.ui.ContextMenu]" text=".clipboardMenu" tiptext="指定是否應該使用剪貼簿選單。" version="" helpurl="flash.ui:ContextMenu:clipboardMenu:get" playername=""/>
						<string name="clipboardItems" object="[flash.ui.ContextMenu]" text=".clipboardItems" tiptext="具有 ContextMenuClipboardItems 類別之以下屬性的物件：cut、copy、paste、delete、selectAll。" version="" helpurl="flash.ui:ContextMenu:clipboardItems:get" playername=""/>
						<string name="numItems" object="[flash.ui.ContextMenu]" text=".numItems" tiptext="此選單中的 NativeMenuItem 物件數目。" version="" helpurl="flash.ui:ContextMenu:numItems:get" playername=""/>
						<string name="items" object="[flash.ui.ContextMenu]" text=".items" tiptext="此選單中的 NativeMenuItem 物件陣列。" version="" helpurl="flash.ui:ContextMenu:items:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="ContextMenu 類別的事件" helpurl="flash.ui:ContextMenu">
						<string name="menuSelect" object="[flash.ui.ContextMenu]" text=".addEventListener(%類型:String=ContextMenuEvent.MENU_SELECT{ContextMenuEvent.MENU_SELECT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="在使用者第一次產生快顯選單，但是在快顯選單的內容顯示之前傳送。" version="" helpurl="flash.ui:ContextMenu_flash.events.ContextMenuEvent.MENU_SELECT_menuSelect" playername=""/>
					</folder>
				</folder>
				<folder name="ContextMenuBuiltInItems" id="[flash.ui.ContextMenuBuiltInItems]" sort="true" index="true" asAncestors="Object" tiptext="ContextMenuBuiltInItems 類別會說明快顯選單中的內建項目。" helpurl="flash.ui:ContextMenuBuiltInItems">
					<folder name="方法" id="Methods" tiptext="ContextMenuBuiltInItems 類別的方法" helpurl="flash.ui:ContextMenuBuiltInItems">
						<string name="ContextMenuBuiltInItems" object="[flash.ui.ContextMenuBuiltInItems]" text="new ContextMenuBuiltInItems(%%)" constructor="true" tiptext="建立新的 ContextMenuBuiltInItems 物件，如此您便能設定屬性，讓 Flash Player 顯示或隱藏每個選單項目。" version="9" helpurl="flash.ui:ContextMenuBuiltInItems:ContextMenuBuiltInItems" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ContextMenuBuiltInItems 類別的屬性" helpurl="flash.ui:ContextMenuBuiltInItems">
						<string name="save" object="[flash.ui.ContextMenuBuiltInItems]" text=".save" tiptext="可讓有安裝 Shockmachine 的使用者儲存 SWF 檔。" version="" helpurl="flash.ui:ContextMenuBuiltInItems:save" playername=""/>
						<string name="zoom" object="[flash.ui.ContextMenuBuiltInItems]" text=".zoom" tiptext="可讓使用者在執行階段對 SWF 檔放大檢視和縮小檢視。" version="" helpurl="flash.ui:ContextMenuBuiltInItems:zoom" playername=""/>
						<string name="quality" object="[flash.ui.ContextMenuBuiltInItems]" text=".quality" tiptext="可讓使用者在執行階段設定 SWF 檔的解析度。" version="" helpurl="flash.ui:ContextMenuBuiltInItems:quality" playername=""/>
						<string name="play" object="[flash.ui.ContextMenuBuiltInItems]" text=".play" tiptext="可讓使用者啟動暫停的 SWF (不會在單一影格的 SWF 檔出現)。" version="" helpurl="flash.ui:ContextMenuBuiltInItems:play" playername=""/>
						<string name="loop" object="[flash.ui.ContextMenuBuiltInItems]" text=".loop" tiptext="可讓使用者將 SWF 檔設定為在抵達最終影格時自動重新開始 (不會在單一影格的 SWF 檔出現)。" version="" helpurl="flash.ui:ContextMenuBuiltInItems:loop" playername=""/>
						<string name="rewind" object="[flash.ui.ContextMenuBuiltInItems]" text=".rewind" tiptext="可讓使用者將 SWF 檔設定為被選取時 (不論何時) 都會從第一個影格開始播放 (不會在單一影格的 SWF 檔出現)。" version="" helpurl="flash.ui:ContextMenuBuiltInItems:rewind" playername=""/>
						<string name="forwardAndBack" object="[flash.ui.ContextMenuBuiltInItems]" text=".forwardAndBack" tiptext="可讓使用者在執行階段向前或向後移動 SWF 檔中的一個影格 (不會在單一影格的 SWF 檔出現)。" version="" helpurl="flash.ui:ContextMenuBuiltInItems:forwardAndBack" playername=""/>
						<string name="print" object="[flash.ui.ContextMenuBuiltInItems]" text=".print" tiptext="可讓使用者將顯示的影格影像傳送至印表機。" version="" helpurl="flash.ui:ContextMenuBuiltInItems:print" playername=""/>
					</folder>
				</folder>
				<folder name="ContextMenuClipboardItems" id="[flash.ui.ContextMenuClipboardItems]" sort="true" index="true" asAncestors="Object" tiptext="ContextMenuClipboardItems 類別會決定剪貼簿快顯選單上會啟用或停用哪些項目。" helpurl="flash.ui:ContextMenuClipboardItems">
					<folder name="方法" id="Methods" tiptext="ContextMenuClipboardItems 類別的方法" helpurl="flash.ui:ContextMenuClipboardItems">
						<string name="ContextMenuClipboardItems" object="[flash.ui.ContextMenuClipboardItems]" text="new ContextMenuClipboardItems(%%)" constructor="true" tiptext="建立新的 ContextMenuClipboardItems 物件，如此您便能設定 Flash Player 的屬性來啟用或停用每一個選單項目。" version="1.5" helpurl="flash.ui:ContextMenuClipboardItems:ContextMenuClipboardItems" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ContextMenuClipboardItems 類別的屬性" helpurl="flash.ui:ContextMenuClipboardItems">
						<string name="cut" object="[flash.ui.ContextMenuClipboardItems]" text=".cut" tiptext="啟用或停用剪貼簿選單上的「剪下」項目。" version="" helpurl="flash.ui:ContextMenuClipboardItems:cut" playername=""/>
						<string name="copy" object="[flash.ui.ContextMenuClipboardItems]" text=".copy" tiptext="啟用或停用剪貼簿選單上的「複製」項目。" version="" helpurl="flash.ui:ContextMenuClipboardItems:copy" playername=""/>
						<string name="paste" object="[flash.ui.ContextMenuClipboardItems]" text=".paste" tiptext="啟用或停用剪貼簿選單上的「貼上」項目。" version="" helpurl="flash.ui:ContextMenuClipboardItems:paste" playername=""/>
						<string name="clear" object="[flash.ui.ContextMenuClipboardItems]" text=".clear" tiptext="Enables or disables the &apos;Delete&apos; or &apos;Clear&apos; item on the clipboard menu." version="" helpurl="flash.ui:ContextMenuClipboardItems:clear" playername=""/>
						<string name="selectAll" object="[flash.ui.ContextMenuClipboardItems]" text=".selectAll" tiptext="啟用或停用剪貼簿選單上的「全選」項目。" version="" helpurl="flash.ui:ContextMenuClipboardItems:selectAll" playername=""/>
					</folder>
				</folder>
				<folder name="ContextMenuItem" id="[flash.ui.ContextMenuItem]" sort="true" index="true" asAncestors="flash.display:NativeMenuItem,flash.events:EventDispatcher,Object" tiptext="使用 ContextMenuItem 類別，建立顯示在 Flash Player 快顯選單內的自訂選單項目。" helpurl="flash.ui:ContextMenuItem">
					<folder name="方法" id="Methods" tiptext="ContextMenuItem 類別的方法" helpurl="flash.ui:ContextMenuItem">
						<string name="ContextMenuItem" object="[flash.ui.ContextMenuItem]" text="new ContextMenuItem(%註解:String[,前置分隔符號:Boolean=false,啟動:Boolean=true,可視:Boolean=true]%)" constructor="true" tiptext="建立新的 ContextMenuItem 物件，這個物件可以加入至 ContextMenu.customItems 陣列。" version="9" helpurl="flash.ui:ContextMenuItem:ContextMenuItem" playername=""/>
						<string name="systemCutMenuItem" object="[flash.ui.ContextMenuItem]" text="ContextMenuItem.systemCutMenuItem(%%):flash.ui:ContextMenuItem" static="true" tiptext="" version="" helpurl="flash.ui:ContextMenuItem:systemCutMenuItem" playername=""/>
						<string name="systemCopyMenuItem" object="[flash.ui.ContextMenuItem]" text="ContextMenuItem.systemCopyMenuItem(%%):flash.ui:ContextMenuItem" static="true" tiptext="" version="" helpurl="flash.ui:ContextMenuItem:systemCopyMenuItem" playername=""/>
						<string name="systemPasteMenuItem" object="[flash.ui.ContextMenuItem]" text="ContextMenuItem.systemPasteMenuItem(%%):flash.ui:ContextMenuItem" static="true" tiptext="" version="" helpurl="flash.ui:ContextMenuItem:systemPasteMenuItem" playername=""/>
						<string name="systemClearMenuItem" object="[flash.ui.ContextMenuItem]" text="ContextMenuItem.systemClearMenuItem(%%):flash.ui:ContextMenuItem" static="true" tiptext="" version="" helpurl="flash.ui:ContextMenuItem:systemClearMenuItem" playername=""/>
						<string name="systemSelectAllMenuItem" object="[flash.ui.ContextMenuItem]" text="ContextMenuItem.systemSelectAllMenuItem(%%):flash.ui:ContextMenuItem" static="true" tiptext="" version="" helpurl="flash.ui:ContextMenuItem:systemSelectAllMenuItem" playername=""/>
						<string name="systemOpenLinkMenuItem" object="[flash.ui.ContextMenuItem]" text="ContextMenuItem.systemOpenLinkMenuItem(%%):flash.ui:ContextMenuItem" static="true" tiptext="" version="" helpurl="flash.ui:ContextMenuItem:systemOpenLinkMenuItem" playername=""/>
						<string name="systemCopyLinkMenuItem" object="[flash.ui.ContextMenuItem]" text="ContextMenuItem.systemCopyLinkMenuItem(%%):flash.ui:ContextMenuItem" static="true" tiptext="" version="" helpurl="flash.ui:ContextMenuItem:systemCopyLinkMenuItem" playername=""/>
						<string name="clone" object="[flash.ui.ContextMenuItem]" text=".clone(%%):flash.display:NativeMenuItem" tiptext="建立 NativeMenuItem 物件的副本。" version="" helpurl="flash.ui:ContextMenuItem:clone" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ContextMenuItem 類別的屬性" helpurl="flash.ui:ContextMenuItem">
						<string name="caption" object="[flash.ui.ContextMenuItem]" text=".caption" tiptext="指定顯示於快顯選單中的選單項目註解 (文字)。" version="" helpurl="flash.ui:ContextMenuItem:caption:get" playername=""/>
						<string name="separatorBefore" object="[flash.ui.ContextMenuItem]" text=".separatorBefore" tiptext="指出分隔列是否應該出現在指定之選單項目的上方。" version="" helpurl="flash.ui:ContextMenuItem:separatorBefore:get" playername=""/>
						<string name="visible" object="[flash.ui.ContextMenuItem]" text=".visible" tiptext="指出指定的選單項目是否在顯示 Flash Player 快顯選單時看得見。" version="" helpurl="flash.ui:ContextMenuItem:visible:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="ContextMenuItem 類別的事件" helpurl="flash.ui:ContextMenuItem">
						<string name="menuItemSelect" object="[flash.ui.ContextMenuItem]" text=".addEventListener(%類型:String=ContextMenuEvent.MENU_ITEM_SELECT{ContextMenuEvent.MENU_ITEM_SELECT},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="當使用者從快顯選單中選取某個項目時傳送。" version="" helpurl="flash.ui:ContextMenuItem_flash.events.ContextMenuEvent.MENU_ITEM_SELECT_menuItemSelect" playername=""/>
					</folder>
				</folder>
				<folder name="Keyboard" id="[flash.ui.Keyboard]" sort="true" index="true" asAncestors="Object" tiptext="Keyboard 類別可用來建立使用者能以標準鍵盤控制的介面。" helpurl="flash.ui:Keyboard">
					<folder name="方法" id="Methods" tiptext="Keyboard 類別的方法" helpurl="flash.ui:Keyboard">
						<string name="isAccessible" object="[flash.ui.Keyboard]" text="Keyboard.isAccessible(%%):Boolean" static="true" tiptext="指定最後按下的按鍵是否可由其它 SWF 檔存取。" version="9" helpurl="flash.ui:Keyboard:isAccessible" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Keyboard 類別的屬性" helpurl="flash.ui:Keyboard">
						<string name="KEYNAME_UPARROW" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_UPARROW" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_UPARROW" playername="AIR"/>
						<string name="KEYNAME_DOWNARROW" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_DOWNARROW" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_DOWNARROW" playername="AIR"/>
						<string name="KEYNAME_LEFTARROW" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_LEFTARROW" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_LEFTARROW" playername="AIR"/>
						<string name="KEYNAME_RIGHTARROW" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_RIGHTARROW" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_RIGHTARROW" playername="AIR"/>
						<string name="KEYNAME_F1" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F1" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F1" playername="AIR"/>
						<string name="KEYNAME_F2" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F2" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F2" playername="AIR"/>
						<string name="KEYNAME_F3" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F3" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F3" playername="AIR"/>
						<string name="KEYNAME_F4" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F4" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F4" playername="AIR"/>
						<string name="KEYNAME_F5" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F5" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F5" playername="AIR"/>
						<string name="KEYNAME_F6" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F6" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F6" playername="AIR"/>
						<string name="KEYNAME_F7" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F7" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F7" playername="AIR"/>
						<string name="KEYNAME_F8" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F8" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F8" playername="AIR"/>
						<string name="KEYNAME_F9" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F9" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F9" playername="AIR"/>
						<string name="KEYNAME_F10" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F10" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F10" playername="AIR"/>
						<string name="KEYNAME_F11" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F11" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F11" playername="AIR"/>
						<string name="KEYNAME_F12" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F12" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F12" playername="AIR"/>
						<string name="KEYNAME_F13" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F13" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F13" playername="AIR"/>
						<string name="KEYNAME_F14" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F14" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F14" playername="AIR"/>
						<string name="KEYNAME_F15" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F15" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F15" playername="AIR"/>
						<string name="KEYNAME_F16" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F16" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F16" playername="AIR"/>
						<string name="KEYNAME_F17" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F17" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F17" playername="AIR"/>
						<string name="KEYNAME_F18" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F18" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F18" playername="AIR"/>
						<string name="KEYNAME_F19" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F19" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F19" playername="AIR"/>
						<string name="KEYNAME_F20" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F20" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F20" playername="AIR"/>
						<string name="KEYNAME_F21" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F21" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F21" playername="AIR"/>
						<string name="KEYNAME_F22" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F22" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F22" playername="AIR"/>
						<string name="KEYNAME_F23" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F23" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F23" playername="AIR"/>
						<string name="KEYNAME_F24" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F24" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F24" playername="AIR"/>
						<string name="KEYNAME_F25" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F25" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F25" playername="AIR"/>
						<string name="KEYNAME_F26" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F26" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F26" playername="AIR"/>
						<string name="KEYNAME_F27" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F27" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F27" playername="AIR"/>
						<string name="KEYNAME_F28" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F28" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F28" playername="AIR"/>
						<string name="KEYNAME_F29" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F29" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F29" playername="AIR"/>
						<string name="KEYNAME_F30" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F30" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F30" playername="AIR"/>
						<string name="KEYNAME_F31" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F31" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F31" playername="AIR"/>
						<string name="KEYNAME_F32" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F32" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F32" playername="AIR"/>
						<string name="KEYNAME_F33" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F33" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F33" playername="AIR"/>
						<string name="KEYNAME_F34" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F34" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F34" playername="AIR"/>
						<string name="KEYNAME_F35" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_F35" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_F35" playername="AIR"/>
						<string name="KEYNAME_INSERT" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_INSERT" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_INSERT" playername="AIR"/>
						<string name="KEYNAME_DELETE" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_DELETE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_DELETE" playername="AIR"/>
						<string name="KEYNAME_HOME" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_HOME" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_HOME" playername="AIR"/>
						<string name="KEYNAME_BEGIN" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_BEGIN" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_BEGIN" playername="AIR"/>
						<string name="KEYNAME_END" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_END" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_END" playername="AIR"/>
						<string name="KEYNAME_PAGEUP" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_PAGEUP" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_PAGEUP" playername="AIR"/>
						<string name="KEYNAME_PAGEDOWN" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_PAGEDOWN" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_PAGEDOWN" playername="AIR"/>
						<string name="KEYNAME_PRINTSCREEN" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_PRINTSCREEN" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_PRINTSCREEN" playername="AIR"/>
						<string name="KEYNAME_SCROLLLOCK" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_SCROLLLOCK" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_SCROLLLOCK" playername="AIR"/>
						<string name="KEYNAME_PAUSE" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_PAUSE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_PAUSE" playername="AIR"/>
						<string name="KEYNAME_SYSREQ" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_SYSREQ" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_SYSREQ" playername="AIR"/>
						<string name="KEYNAME_BREAK" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_BREAK" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_BREAK" playername="AIR"/>
						<string name="KEYNAME_RESET" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_RESET" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_RESET" playername="AIR"/>
						<string name="KEYNAME_STOP" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_STOP" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_STOP" playername="AIR"/>
						<string name="KEYNAME_MENU" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_MENU" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_MENU" playername="AIR"/>
						<string name="KEYNAME_USER" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_USER" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_USER" playername="AIR"/>
						<string name="KEYNAME_SYSTEM" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_SYSTEM" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_SYSTEM" playername="AIR"/>
						<string name="KEYNAME_PRINT" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_PRINT" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_PRINT" playername="AIR"/>
						<string name="KEYNAME_CLEARLINE" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_CLEARLINE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_CLEARLINE" playername="AIR"/>
						<string name="KEYNAME_CLEARDISPLAY" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_CLEARDISPLAY" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_CLEARDISPLAY" playername="AIR"/>
						<string name="KEYNAME_INSERTLINE" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_INSERTLINE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_INSERTLINE" playername="AIR"/>
						<string name="KEYNAME_DELETELINE" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_DELETELINE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_DELETELINE" playername="AIR"/>
						<string name="KEYNAME_INSERTCHAR" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_INSERTCHAR" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_INSERTCHAR" playername="AIR"/>
						<string name="KEYNAME_DELETECHAR" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_DELETECHAR" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_DELETECHAR" playername="AIR"/>
						<string name="KEYNAME_PREV" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_PREV" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_PREV" playername="AIR"/>
						<string name="KEYNAME_NEXT" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_NEXT" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_NEXT" playername="AIR"/>
						<string name="KEYNAME_SELECT" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_SELECT" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_SELECT" playername="AIR"/>
						<string name="KEYNAME_EXECUTE" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_EXECUTE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_EXECUTE" playername="AIR"/>
						<string name="KEYNAME_UNDO" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_UNDO" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_UNDO" playername="AIR"/>
						<string name="KEYNAME_REDO" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_REDO" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_REDO" playername="AIR"/>
						<string name="KEYNAME_FIND" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_FIND" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_FIND" playername="AIR"/>
						<string name="KEYNAME_HELP" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_HELP" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_HELP" playername="AIR"/>
						<string name="KEYNAME_MODESWITCH" object="[flash.ui.Keyboard]" text="Keyboard.KEYNAME_MODESWITCH" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:KEYNAME_MODESWITCH" playername="AIR"/>
						<string name="STRING_UPARROW" object="[flash.ui.Keyboard]" text="Keyboard.STRING_UPARROW" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_UPARROW" playername="AIR"/>
						<string name="STRING_DOWNARROW" object="[flash.ui.Keyboard]" text="Keyboard.STRING_DOWNARROW" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_DOWNARROW" playername="AIR"/>
						<string name="STRING_LEFTARROW" object="[flash.ui.Keyboard]" text="Keyboard.STRING_LEFTARROW" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_LEFTARROW" playername="AIR"/>
						<string name="STRING_RIGHTARROW" object="[flash.ui.Keyboard]" text="Keyboard.STRING_RIGHTARROW" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_RIGHTARROW" playername="AIR"/>
						<string name="STRING_F1" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F1" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F1" playername="AIR"/>
						<string name="STRING_F2" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F2" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F2" playername="AIR"/>
						<string name="STRING_F3" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F3" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F3" playername="AIR"/>
						<string name="STRING_F4" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F4" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F4" playername="AIR"/>
						<string name="STRING_F5" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F5" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F5" playername="AIR"/>
						<string name="STRING_F6" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F6" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F6" playername="AIR"/>
						<string name="STRING_F7" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F7" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F7" playername="AIR"/>
						<string name="STRING_F8" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F8" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F8" playername="AIR"/>
						<string name="STRING_F9" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F9" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F9" playername="AIR"/>
						<string name="STRING_F10" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F10" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F10" playername="AIR"/>
						<string name="STRING_F11" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F11" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F11" playername="AIR"/>
						<string name="STRING_F12" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F12" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F12" playername="AIR"/>
						<string name="STRING_F13" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F13" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F13" playername="AIR"/>
						<string name="STRING_F14" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F14" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F14" playername="AIR"/>
						<string name="STRING_F15" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F15" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F15" playername="AIR"/>
						<string name="STRING_F16" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F16" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F16" playername="AIR"/>
						<string name="STRING_F17" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F17" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F17" playername="AIR"/>
						<string name="STRING_F18" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F18" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F18" playername="AIR"/>
						<string name="STRING_F19" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F19" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F19" playername="AIR"/>
						<string name="STRING_F20" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F20" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F20" playername="AIR"/>
						<string name="STRING_F21" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F21" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F21" playername="AIR"/>
						<string name="STRING_F22" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F22" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F22" playername="AIR"/>
						<string name="STRING_F23" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F23" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F23" playername="AIR"/>
						<string name="STRING_F24" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F24" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F24" playername="AIR"/>
						<string name="STRING_F25" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F25" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F25" playername="AIR"/>
						<string name="STRING_F26" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F26" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F26" playername="AIR"/>
						<string name="STRING_F27" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F27" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F27" playername="AIR"/>
						<string name="STRING_F28" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F28" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F28" playername="AIR"/>
						<string name="STRING_F29" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F29" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F29" playername="AIR"/>
						<string name="STRING_F30" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F30" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F30" playername="AIR"/>
						<string name="STRING_F31" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F31" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F31" playername="AIR"/>
						<string name="STRING_F32" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F32" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F32" playername="AIR"/>
						<string name="STRING_F33" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F33" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F33" playername="AIR"/>
						<string name="STRING_F34" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F34" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F34" playername="AIR"/>
						<string name="STRING_F35" object="[flash.ui.Keyboard]" text="Keyboard.STRING_F35" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_F35" playername="AIR"/>
						<string name="STRING_INSERT" object="[flash.ui.Keyboard]" text="Keyboard.STRING_INSERT" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_INSERT" playername="AIR"/>
						<string name="STRING_DELETE" object="[flash.ui.Keyboard]" text="Keyboard.STRING_DELETE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_DELETE" playername="AIR"/>
						<string name="STRING_HOME" object="[flash.ui.Keyboard]" text="Keyboard.STRING_HOME" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_HOME" playername="AIR"/>
						<string name="STRING_BEGIN" object="[flash.ui.Keyboard]" text="Keyboard.STRING_BEGIN" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_BEGIN" playername="AIR"/>
						<string name="STRING_END" object="[flash.ui.Keyboard]" text="Keyboard.STRING_END" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_END" playername="AIR"/>
						<string name="STRING_PAGEUP" object="[flash.ui.Keyboard]" text="Keyboard.STRING_PAGEUP" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_PAGEUP" playername="AIR"/>
						<string name="STRING_PAGEDOWN" object="[flash.ui.Keyboard]" text="Keyboard.STRING_PAGEDOWN" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_PAGEDOWN" playername="AIR"/>
						<string name="STRING_PRINTSCREEN" object="[flash.ui.Keyboard]" text="Keyboard.STRING_PRINTSCREEN" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_PRINTSCREEN" playername="AIR"/>
						<string name="STRING_SCROLLLOCK" object="[flash.ui.Keyboard]" text="Keyboard.STRING_SCROLLLOCK" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_SCROLLLOCK" playername="AIR"/>
						<string name="STRING_PAUSE" object="[flash.ui.Keyboard]" text="Keyboard.STRING_PAUSE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_PAUSE" playername="AIR"/>
						<string name="STRING_SYSREQ" object="[flash.ui.Keyboard]" text="Keyboard.STRING_SYSREQ" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_SYSREQ" playername="AIR"/>
						<string name="STRING_BREAK" object="[flash.ui.Keyboard]" text="Keyboard.STRING_BREAK" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_BREAK" playername="AIR"/>
						<string name="STRING_RESET" object="[flash.ui.Keyboard]" text="Keyboard.STRING_RESET" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_RESET" playername="AIR"/>
						<string name="STRING_STOP" object="[flash.ui.Keyboard]" text="Keyboard.STRING_STOP" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_STOP" playername="AIR"/>
						<string name="STRING_MENU" object="[flash.ui.Keyboard]" text="Keyboard.STRING_MENU" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_MENU" playername="AIR"/>
						<string name="STRING_USER" object="[flash.ui.Keyboard]" text="Keyboard.STRING_USER" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_USER" playername="AIR"/>
						<string name="STRING_SYSTEM" object="[flash.ui.Keyboard]" text="Keyboard.STRING_SYSTEM" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_SYSTEM" playername="AIR"/>
						<string name="STRING_PRINT" object="[flash.ui.Keyboard]" text="Keyboard.STRING_PRINT" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_PRINT" playername="AIR"/>
						<string name="STRING_CLEARLINE" object="[flash.ui.Keyboard]" text="Keyboard.STRING_CLEARLINE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_CLEARLINE" playername="AIR"/>
						<string name="STRING_CLEARDISPLAY" object="[flash.ui.Keyboard]" text="Keyboard.STRING_CLEARDISPLAY" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_CLEARDISPLAY" playername="AIR"/>
						<string name="STRING_INSERTLINE" object="[flash.ui.Keyboard]" text="Keyboard.STRING_INSERTLINE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_INSERTLINE" playername="AIR"/>
						<string name="STRING_DELETELINE" object="[flash.ui.Keyboard]" text="Keyboard.STRING_DELETELINE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_DELETELINE" playername="AIR"/>
						<string name="STRING_INSERTCHAR" object="[flash.ui.Keyboard]" text="Keyboard.STRING_INSERTCHAR" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_INSERTCHAR" playername="AIR"/>
						<string name="STRING_DELETECHAR" object="[flash.ui.Keyboard]" text="Keyboard.STRING_DELETECHAR" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_DELETECHAR" playername="AIR"/>
						<string name="STRING_PREV" object="[flash.ui.Keyboard]" text="Keyboard.STRING_PREV" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_PREV" playername="AIR"/>
						<string name="STRING_NEXT" object="[flash.ui.Keyboard]" text="Keyboard.STRING_NEXT" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_NEXT" playername="AIR"/>
						<string name="STRING_SELECT" object="[flash.ui.Keyboard]" text="Keyboard.STRING_SELECT" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_SELECT" playername="AIR"/>
						<string name="STRING_EXECUTE" object="[flash.ui.Keyboard]" text="Keyboard.STRING_EXECUTE" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_EXECUTE" playername="AIR"/>
						<string name="STRING_UNDO" object="[flash.ui.Keyboard]" text="Keyboard.STRING_UNDO" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_UNDO" playername="AIR"/>
						<string name="STRING_REDO" object="[flash.ui.Keyboard]" text="Keyboard.STRING_REDO" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_REDO" playername="AIR"/>
						<string name="STRING_FIND" object="[flash.ui.Keyboard]" text="Keyboard.STRING_FIND" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_FIND" playername="AIR"/>
						<string name="STRING_HELP" object="[flash.ui.Keyboard]" text="Keyboard.STRING_HELP" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_HELP" playername="AIR"/>
						<string name="STRING_MODESWITCH" object="[flash.ui.Keyboard]" text="Keyboard.STRING_MODESWITCH" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:STRING_MODESWITCH" playername="AIR"/>
						<string name="CharCodeStrings" object="[flash.ui.Keyboard]" text="Keyboard.CharCodeStrings" constant="true" tiptext="" version="" helpurl="flash.ui:Keyboard:CharCodeStrings" playername="AIR"/>
						<string name="NUMBER_0" object="[flash.ui.Keyboard]" text="Keyboard.NUMBER_0" constant="true" tiptext="與 0 鍵的按鍵碼值有關聯的常數 (48)。" version="" helpurl="flash.ui:Keyboard:NUMBER_0" playername="AIR"/>
						<string name="NUMBER_1" object="[flash.ui.Keyboard]" text="Keyboard.NUMBER_1" constant="true" tiptext="與 1 鍵的按鍵碼值有關聯的常數 (49)。" version="" helpurl="flash.ui:Keyboard:NUMBER_1" playername="AIR"/>
						<string name="NUMBER_2" object="[flash.ui.Keyboard]" text="Keyboard.NUMBER_2" constant="true" tiptext="與 2 鍵的按鍵碼值有關聯的常數 (50)。" version="" helpurl="flash.ui:Keyboard:NUMBER_2" playername="AIR"/>
						<string name="NUMBER_3" object="[flash.ui.Keyboard]" text="Keyboard.NUMBER_3" constant="true" tiptext="與 3 鍵的按鍵碼值有關聯的常數 (51)。" version="" helpurl="flash.ui:Keyboard:NUMBER_3" playername="AIR"/>
						<string name="NUMBER_4" object="[flash.ui.Keyboard]" text="Keyboard.NUMBER_4" constant="true" tiptext="與 4 鍵的按鍵碼值有關聯的常數 (52)。" version="" helpurl="flash.ui:Keyboard:NUMBER_4" playername="AIR"/>
						<string name="NUMBER_5" object="[flash.ui.Keyboard]" text="Keyboard.NUMBER_5" constant="true" tiptext="與 5 鍵的按鍵碼值有關聯的常數 (53)。" version="" helpurl="flash.ui:Keyboard:NUMBER_5" playername="AIR"/>
						<string name="NUMBER_6" object="[flash.ui.Keyboard]" text="Keyboard.NUMBER_6" constant="true" tiptext="與 6 鍵的按鍵碼值有關聯的常數 (54)。" version="" helpurl="flash.ui:Keyboard:NUMBER_6" playername="AIR"/>
						<string name="NUMBER_7" object="[flash.ui.Keyboard]" text="Keyboard.NUMBER_7" constant="true" tiptext="與 7 鍵的按鍵碼值有關聯的常數 (55)。" version="" helpurl="flash.ui:Keyboard:NUMBER_7" playername="AIR"/>
						<string name="NUMBER_8" object="[flash.ui.Keyboard]" text="Keyboard.NUMBER_8" constant="true" tiptext="與 8 鍵的按鍵碼值有關聯的常數 (56)。" version="" helpurl="flash.ui:Keyboard:NUMBER_8" playername="AIR"/>
						<string name="NUMBER_9" object="[flash.ui.Keyboard]" text="Keyboard.NUMBER_9" constant="true" tiptext="與 9 鍵的按鍵碼值有關聯的常數 (57)。" version="" helpurl="flash.ui:Keyboard:NUMBER_9" playername="AIR"/>
						<string name="A" object="[flash.ui.Keyboard]" text="Keyboard.A" constant="true" tiptext="與 A 鍵的按鍵碼值有關聯的常數 (65)。" version="" helpurl="flash.ui:Keyboard:A" playername="AIR"/>
						<string name="B" object="[flash.ui.Keyboard]" text="Keyboard.B" constant="true" tiptext="與 B 鍵的按鍵碼值有關聯的常數 (66)。" version="" helpurl="flash.ui:Keyboard:B" playername="AIR"/>
						<string name="C" object="[flash.ui.Keyboard]" text="Keyboard.C" constant="true" tiptext="與 C 鍵的按鍵碼值有關聯的常數 (67)。" version="" helpurl="flash.ui:Keyboard:C" playername=""/>
						<string name="D" object="[flash.ui.Keyboard]" text="Keyboard.D" constant="true" tiptext="與 D 鍵的按鍵碼值有關聯的常數 (68)。" version="" helpurl="flash.ui:Keyboard:D" playername="AIR"/>
						<string name="E" object="[flash.ui.Keyboard]" text="Keyboard.E" constant="true" tiptext="與 E 鍵的按鍵碼值有關聯的常數 (69)。" version="" helpurl="flash.ui:Keyboard:E" playername="AIR"/>
						<string name="F" object="[flash.ui.Keyboard]" text="Keyboard.F" constant="true" tiptext="與 F 鍵的按鍵碼值有關聯的常數 (70)。" version="" helpurl="flash.ui:Keyboard:F" playername="AIR"/>
						<string name="G" object="[flash.ui.Keyboard]" text="Keyboard.G" constant="true" tiptext="與 G 鍵的按鍵碼值有關聯的常數 (71)。" version="" helpurl="flash.ui:Keyboard:G" playername=""/>
						<string name="H" object="[flash.ui.Keyboard]" text="Keyboard.H" constant="true" tiptext="與 H 鍵的按鍵碼值有關聯的常數 (72)。" version="" helpurl="flash.ui:Keyboard:H" playername="AIR"/>
						<string name="I" object="[flash.ui.Keyboard]" text="Keyboard.I" constant="true" tiptext="與 I 鍵的按鍵碼值有關聯的常數 (73)。" version="" helpurl="flash.ui:Keyboard:I" playername="AIR"/>
						<string name="J" object="[flash.ui.Keyboard]" text="Keyboard.J" constant="true" tiptext="與 J 鍵的按鍵碼值有關聯的常數 (74)。" version="" helpurl="flash.ui:Keyboard:J" playername="AIR"/>
						<string name="K" object="[flash.ui.Keyboard]" text="Keyboard.K" constant="true" tiptext="與 K 鍵的按鍵碼值有關聯的常數 (75)。" version="" helpurl="flash.ui:Keyboard:K" playername="AIR"/>
						<string name="L" object="[flash.ui.Keyboard]" text="Keyboard.L" constant="true" tiptext="與 L 鍵的按鍵碼值有關聯的常數 (76)。" version="" helpurl="flash.ui:Keyboard:L" playername="AIR"/>
						<string name="M" object="[flash.ui.Keyboard]" text="Keyboard.M" constant="true" tiptext="與 M 鍵的按鍵碼值有關聯的常數 (77)。" version="" helpurl="flash.ui:Keyboard:M" playername="AIR"/>
						<string name="N" object="[flash.ui.Keyboard]" text="Keyboard.N" constant="true" tiptext="與 N 鍵的按鍵碼值有關聯的常數 (78)。" version="" helpurl="flash.ui:Keyboard:N" playername="AIR"/>
						<string name="O" object="[flash.ui.Keyboard]" text="Keyboard.O" constant="true" tiptext="與 O 鍵的按鍵碼值有關聯的常數 (79)。" version="" helpurl="flash.ui:Keyboard:O" playername="AIR"/>
						<string name="P" object="[flash.ui.Keyboard]" text="Keyboard.P" constant="true" tiptext="與 P 鍵的按鍵碼值有關聯的常數 (80)。" version="" helpurl="flash.ui:Keyboard:P" playername="AIR"/>
						<string name="Q" object="[flash.ui.Keyboard]" text="Keyboard.Q" constant="true" tiptext="與 Q 鍵的按鍵碼值有關聯的常數 (81)。" version="" helpurl="flash.ui:Keyboard:Q" playername="AIR"/>
						<string name="R" object="[flash.ui.Keyboard]" text="Keyboard.R" constant="true" tiptext="與 R 鍵的按鍵碼值有關聯的常數 (82)。" version="" helpurl="flash.ui:Keyboard:R" playername="AIR"/>
						<string name="S" object="[flash.ui.Keyboard]" text="Keyboard.S" constant="true" tiptext="與 S 鍵的按鍵碼值有關聯的常數 (83)。" version="" helpurl="flash.ui:Keyboard:S" playername="AIR"/>
						<string name="T" object="[flash.ui.Keyboard]" text="Keyboard.T" constant="true" tiptext="與 T 鍵的按鍵碼值有關聯的常數 (84)。" version="" helpurl="flash.ui:Keyboard:T" playername="AIR"/>
						<string name="U" object="[flash.ui.Keyboard]" text="Keyboard.U" constant="true" tiptext="與 U 鍵的按鍵碼值有關聯的常數 (85)。" version="" helpurl="flash.ui:Keyboard:U" playername="AIR"/>
						<string name="V" object="[flash.ui.Keyboard]" text="Keyboard.V" constant="true" tiptext="與 V 鍵的按鍵碼值有關聯的常數 (86)。" version="" helpurl="flash.ui:Keyboard:V" playername="AIR"/>
						<string name="W" object="[flash.ui.Keyboard]" text="Keyboard.W" constant="true" tiptext="與 W 鍵的按鍵碼值有關聯的常數 (87)。" version="" helpurl="flash.ui:Keyboard:W" playername="AIR"/>
						<string name="X" object="[flash.ui.Keyboard]" text="Keyboard.X" constant="true" tiptext="與 X 鍵的按鍵碼值有關聯的常數 (88)。" version="" helpurl="flash.ui:Keyboard:X" playername="AIR"/>
						<string name="Y" object="[flash.ui.Keyboard]" text="Keyboard.Y" constant="true" tiptext="與 Y 鍵的按鍵碼值有關聯的常數 (89)。" version="" helpurl="flash.ui:Keyboard:Y" playername="AIR"/>
						<string name="Z" object="[flash.ui.Keyboard]" text="Keyboard.Z" constant="true" tiptext="與 Z 鍵的按鍵碼值有關聯的常數 (90)。" version="" helpurl="flash.ui:Keyboard:Z" playername="AIR"/>
						<string name="SEMICOLON" object="[flash.ui.Keyboard]" text="Keyboard.SEMICOLON" constant="true" tiptext="與 ; 鍵的按鍵碼值有關聯的常數 (186)。" version="" helpurl="flash.ui:Keyboard:SEMICOLON" playername="AIR"/>
						<string name="EQUAL" object="[flash.ui.Keyboard]" text="Keyboard.EQUAL" constant="true" tiptext="與 = 鍵的按鍵碼值有關聯的常數 (187)。" version="" helpurl="flash.ui:Keyboard:EQUAL" playername="AIR"/>
						<string name="COMMA" object="[flash.ui.Keyboard]" text="Keyboard.COMMA" constant="true" tiptext="與 , 鍵的按鍵碼值有關聯的常數 (188)。" version="" helpurl="flash.ui:Keyboard:COMMA" playername="AIR"/>
						<string name="MINUS" object="[flash.ui.Keyboard]" text="Keyboard.MINUS" constant="true" tiptext="與 - 鍵的按鍵碼值有關聯的常數 (189)。" version="" helpurl="flash.ui:Keyboard:MINUS" playername="AIR"/>
						<string name="PERIOD" object="[flash.ui.Keyboard]" text="Keyboard.PERIOD" constant="true" tiptext="與 鍵的按鍵碼值有關聯的常數。" version="" helpurl="flash.ui:Keyboard:PERIOD" playername="AIR"/>
						<string name="SLASH" object="[flash.ui.Keyboard]" text="Keyboard.SLASH" constant="true" tiptext="與 / 鍵的按鍵碼值有關聯的常數 (191)。" version="" helpurl="flash.ui:Keyboard:SLASH" playername="AIR"/>
						<string name="BACKQUOTE" object="[flash.ui.Keyboard]" text="Keyboard.BACKQUOTE" constant="true" tiptext="與 ` 鍵的按鍵碼值有關聯的常數 (192)。" version="" helpurl="flash.ui:Keyboard:BACKQUOTE" playername="AIR"/>
						<string name="LEFTBRACKET" object="[flash.ui.Keyboard]" text="Keyboard.LEFTBRACKET" constant="true" tiptext="與 [ 鍵的按鍵碼值有關聯的常數 (219)。" version="" helpurl="flash.ui:Keyboard:LEFTBRACKET" playername="AIR"/>
						<string name="BACKSLASH" object="[flash.ui.Keyboard]" text="Keyboard.BACKSLASH" constant="true" tiptext="與 \ 鍵的按鍵碼值有關聯的常數 (220)。" version="" helpurl="flash.ui:Keyboard:BACKSLASH" playername="AIR"/>
						<string name="RIGHTBRACKET" object="[flash.ui.Keyboard]" text="Keyboard.RIGHTBRACKET" constant="true" tiptext="與 ] 鍵的按鍵碼值有關聯的常數 (221)。" version="" helpurl="flash.ui:Keyboard:RIGHTBRACKET" playername="AIR"/>
						<string name="QUOTE" object="[flash.ui.Keyboard]" text="Keyboard.QUOTE" constant="true" tiptext="與 &apos; 鍵的按鍵碼值有關聯的常數 (222)。" version="" helpurl="flash.ui:Keyboard:QUOTE" playername="AIR"/>
						<string name="ALTERNATE" object="[flash.ui.Keyboard]" text="Keyboard.ALTERNATE" constant="true" tiptext="與 Alternate (Option) 鍵的按鍵碼值有關聯的常數 (18)。" version="" helpurl="flash.ui:Keyboard:ALTERNATE" playername="AIR"/>
						<string name="BACKSPACE" object="[flash.ui.Keyboard]" text="Keyboard.BACKSPACE" constant="true" tiptext="與 Backspace 鍵的按鍵碼值有關聯的常數 (8)。" version="" helpurl="flash.ui:Keyboard:BACKSPACE" playername=""/>
						<string name="CAPS_LOCK" object="[flash.ui.Keyboard]" text="Keyboard.CAPS_LOCK" constant="true" tiptext="與 Caps Lock 鍵的按鍵碼值有關聯的常數 (20)。" version="" helpurl="flash.ui:Keyboard:CAPS_LOCK" playername=""/>
						<string name="COMMAND" object="[flash.ui.Keyboard]" text="Keyboard.COMMAND" constant="true" tiptext="與 Mac Command 鍵有關聯的常數 (15)。" version="" helpurl="flash.ui:Keyboard:COMMAND" playername="AIR"/>
						<string name="CONTROL" object="[flash.ui.Keyboard]" text="Keyboard.CONTROL" constant="true" tiptext="與 Control 鍵的按鍵碼值有關聯的常數 (17)。" version="" helpurl="flash.ui:Keyboard:CONTROL" playername=""/>
						<string name="DELETE" object="[flash.ui.Keyboard]" text="Keyboard.DELETE" constant="true" tiptext="與 Delete 鍵的按鍵碼值有關聯的常數 (46)。" version="" helpurl="flash.ui:Keyboard:DELETE" playername=""/>
						<string name="DOWN" object="[flash.ui.Keyboard]" text="Keyboard.DOWN" constant="true" tiptext="與向下鍵的按鍵碼值有關聯的常數 (40)。" version="" helpurl="flash.ui:Keyboard:DOWN" playername=""/>
						<string name="END" object="[flash.ui.Keyboard]" text="Keyboard.END" constant="true" tiptext="與 End 鍵的按鍵碼值有關聯的常數 (35)。" version="" helpurl="flash.ui:Keyboard:END" playername=""/>
						<string name="ENTER" object="[flash.ui.Keyboard]" text="Keyboard.ENTER" constant="true" tiptext="與 Enter 鍵的按鍵碼值有關聯的常數 (13)。" version="" helpurl="flash.ui:Keyboard:ENTER" playername=""/>
						<string name="ESCAPE" object="[flash.ui.Keyboard]" text="Keyboard.ESCAPE" constant="true" tiptext="與 Escape 鍵的按鍵碼值有關聯的常數 (27)。" version="" helpurl="flash.ui:Keyboard:ESCAPE" playername=""/>
						<string name="F1" object="[flash.ui.Keyboard]" text="Keyboard.F1" constant="true" tiptext="與 F1 鍵的按鍵碼值有關聯的常數 (112)。" version="" helpurl="flash.ui:Keyboard:F1" playername=""/>
						<string name="F2" object="[flash.ui.Keyboard]" text="Keyboard.F2" constant="true" tiptext="與 F2 鍵的按鍵碼值有關聯的常數 (113)。" version="" helpurl="flash.ui:Keyboard:F2" playername=""/>
						<string name="F3" object="[flash.ui.Keyboard]" text="Keyboard.F3" constant="true" tiptext="與 F3 鍵的按鍵碼值有關聯的常數 (114)。" version="" helpurl="flash.ui:Keyboard:F3" playername=""/>
						<string name="F4" object="[flash.ui.Keyboard]" text="Keyboard.F4" constant="true" tiptext="與 F4 鍵的按鍵碼值有關聯的常數 (115)。" version="" helpurl="flash.ui:Keyboard:F4" playername=""/>
						<string name="F5" object="[flash.ui.Keyboard]" text="Keyboard.F5" constant="true" tiptext="與 F5 鍵的按鍵碼值有關聯的常數 (116)。" version="" helpurl="flash.ui:Keyboard:F5" playername=""/>
						<string name="F6" object="[flash.ui.Keyboard]" text="Keyboard.F6" constant="true" tiptext="與 F6 鍵的按鍵碼值有關聯的常數 (117)。" version="" helpurl="flash.ui:Keyboard:F6" playername=""/>
						<string name="F7" object="[flash.ui.Keyboard]" text="Keyboard.F7" constant="true" tiptext="與 F7 鍵的按鍵碼值有關聯的常數 (118)。" version="" helpurl="flash.ui:Keyboard:F7" playername=""/>
						<string name="F8" object="[flash.ui.Keyboard]" text="Keyboard.F8" constant="true" tiptext="與 F8 鍵的按鍵碼值有關聯的常數 (119)。" version="" helpurl="flash.ui:Keyboard:F8" playername=""/>
						<string name="F9" object="[flash.ui.Keyboard]" text="Keyboard.F9" constant="true" tiptext="與 F9 鍵的按鍵碼值有關聯的常數 (120)。" version="" helpurl="flash.ui:Keyboard:F9" playername=""/>
						<string name="F10" object="[flash.ui.Keyboard]" text="Keyboard.F10" constant="true" tiptext="與 F10 鍵的按鍵碼值有關聯的常數 (121)。" version="" helpurl="flash.ui:Keyboard:F10" playername=""/>
						<string name="F11" object="[flash.ui.Keyboard]" text="Keyboard.F11" constant="true" tiptext="與 F11 鍵的按鍵碼值有關聯的常數 (122)。" version="" helpurl="flash.ui:Keyboard:F11" playername=""/>
						<string name="F12" object="[flash.ui.Keyboard]" text="Keyboard.F12" constant="true" tiptext="與 F12 鍵的按鍵碼值有關聯的常數 (123)。" version="" helpurl="flash.ui:Keyboard:F12" playername=""/>
						<string name="F13" object="[flash.ui.Keyboard]" text="Keyboard.F13" constant="true" tiptext="與 F13 鍵的按鍵碼值有關聯的常數 (124)。" version="" helpurl="flash.ui:Keyboard:F13" playername=""/>
						<string name="F14" object="[flash.ui.Keyboard]" text="Keyboard.F14" constant="true" tiptext="與 F14 鍵的按鍵碼值有關聯的常數 (125)。" version="" helpurl="flash.ui:Keyboard:F14" playername=""/>
						<string name="F15" object="[flash.ui.Keyboard]" text="Keyboard.F15" constant="true" tiptext="與 F15 鍵的按鍵碼值有關聯的常數 (126)。" version="" helpurl="flash.ui:Keyboard:F15" playername=""/>
						<string name="HOME" object="[flash.ui.Keyboard]" text="Keyboard.HOME" constant="true" tiptext="與 Home 鍵的按鍵碼值有關聯的常數 (36)。" version="" helpurl="flash.ui:Keyboard:HOME" playername=""/>
						<string name="INSERT" object="[flash.ui.Keyboard]" text="Keyboard.INSERT" constant="true" tiptext="與 Insert 鍵的按鍵碼值有關聯的常數 (45)。" version="" helpurl="flash.ui:Keyboard:INSERT" playername=""/>
						<string name="LEFT" object="[flash.ui.Keyboard]" text="Keyboard.LEFT" constant="true" tiptext="與向左鍵的按鍵碼值有關聯的常數 (37)。" version="" helpurl="flash.ui:Keyboard:LEFT" playername=""/>
						<string name="NUMPAD" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD" constant="true" tiptext="與數字鍵台的虛擬按鍵碼有關聯的常數 (21)。" version="" helpurl="flash.ui:Keyboard:NUMPAD" playername="AIR"/>
						<string name="NUMPAD_0" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_0" constant="true" tiptext="與數字鍵台上數字 0 鍵的按鍵碼值有關聯的常數 (96)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_0" playername=""/>
						<string name="NUMPAD_1" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_1" constant="true" tiptext="與數字鍵台上數字 1 鍵的按鍵碼值有關聯的常數 (97)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_1" playername=""/>
						<string name="NUMPAD_2" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_2" constant="true" tiptext="與數字鍵台上數字 2 鍵的按鍵碼值有關聯的常數 (98)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_2" playername=""/>
						<string name="NUMPAD_3" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_3" constant="true" tiptext="與數字鍵台上數字 3 鍵的按鍵碼值有關聯的常數 (99)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_3" playername=""/>
						<string name="NUMPAD_4" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_4" constant="true" tiptext="與數字鍵台上數字 4 鍵的按鍵碼值有關聯的常數 (100)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_4" playername=""/>
						<string name="NUMPAD_5" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_5" constant="true" tiptext="與數字鍵台上數字 5 鍵的按鍵碼值有關聯的常數 (101)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_5" playername=""/>
						<string name="NUMPAD_6" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_6" constant="true" tiptext="與數字鍵台上數字 6 鍵的按鍵碼值有關聯的常數 (102)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_6" playername=""/>
						<string name="NUMPAD_7" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_7" constant="true" tiptext="與數字鍵台上數字 7 鍵的按鍵碼值有關聯的常數 (103)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_7" playername=""/>
						<string name="NUMPAD_8" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_8" constant="true" tiptext="與數字鍵台上數字 8 鍵的按鍵碼值有關聯的常數 (104)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_8" playername=""/>
						<string name="NUMPAD_9" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_9" constant="true" tiptext="與數字鍵台上數字 9 鍵的按鍵碼值有關聯的常數 (105)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_9" playername=""/>
						<string name="NUMPAD_ADD" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_ADD" constant="true" tiptext="與數字鍵台上加號鍵的按鍵碼值有關聯的常數 (107)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_ADD" playername=""/>
						<string name="NUMPAD_DECIMAL" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_DECIMAL" constant="true" tiptext="與數字鍵台上小數點鍵的按鍵碼值有關聯的常數 (110)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_DECIMAL" playername=""/>
						<string name="NUMPAD_DIVIDE" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_DIVIDE" constant="true" tiptext="與數字鍵台上除號鍵的按鍵碼值有關聯的常數 (111)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_DIVIDE" playername=""/>
						<string name="NUMPAD_ENTER" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_ENTER" constant="true" tiptext="與數字鍵台上 Enter 鍵的按鍵碼值有關聯的常數 (108)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_ENTER" playername=""/>
						<string name="NUMPAD_MULTIPLY" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_MULTIPLY" constant="true" tiptext="與數字鍵台上乘號鍵的按鍵碼值有關聯的常數 (106)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_MULTIPLY" playername=""/>
						<string name="NUMPAD_SUBTRACT" object="[flash.ui.Keyboard]" text="Keyboard.NUMPAD_SUBTRACT" constant="true" tiptext="與數字鍵台上減號鍵的按鍵碼值有關聯的常數 (109)。" version="" helpurl="flash.ui:Keyboard:NUMPAD_SUBTRACT" playername=""/>
						<string name="PAGE_DOWN" object="[flash.ui.Keyboard]" text="Keyboard.PAGE_DOWN" constant="true" tiptext="與 Page Down 鍵的按鍵碼值有關聯的常數 (34)。" version="" helpurl="flash.ui:Keyboard:PAGE_DOWN" playername=""/>
						<string name="PAGE_UP" object="[flash.ui.Keyboard]" text="Keyboard.PAGE_UP" constant="true" tiptext="與 Page Up 鍵的按鍵碼值有關聯的常數 (33)。" version="" helpurl="flash.ui:Keyboard:PAGE_UP" playername=""/>
						<string name="RIGHT" object="[flash.ui.Keyboard]" text="Keyboard.RIGHT" constant="true" tiptext="與向右鍵的按鍵碼值有關聯的常數 (39)。" version="" helpurl="flash.ui:Keyboard:RIGHT" playername=""/>
						<string name="SHIFT" object="[flash.ui.Keyboard]" text="Keyboard.SHIFT" constant="true" tiptext="與 Shift 鍵的按鍵碼值有關聯的常數 (16)。" version="" helpurl="flash.ui:Keyboard:SHIFT" playername=""/>
						<string name="SPACE" object="[flash.ui.Keyboard]" text="Keyboard.SPACE" constant="true" tiptext="與空白鍵的按鍵碼值有關聯的常數 (32)。" version="" helpurl="flash.ui:Keyboard:SPACE" playername=""/>
						<string name="TAB" object="[flash.ui.Keyboard]" text="Keyboard.TAB" constant="true" tiptext="與 Tab 鍵的按鍵碼值有關聯的常數 (9)。" version="" helpurl="flash.ui:Keyboard:TAB" playername=""/>
						<string name="UP" object="[flash.ui.Keyboard]" text="Keyboard.UP" constant="true" tiptext="與向上鍵的按鍵碼值有關聯的常數 (38)。" version="" helpurl="flash.ui:Keyboard:UP" playername=""/>
						<string name="capsLock" object="[flash.ui.Keyboard]" text=".capsLock" tiptext="指定啟動 (true) 或不啟動 (false) Caps Lock 鍵。" version="" helpurl="flash.ui:Keyboard:capsLock:get" playername=""/>
						<string name="numLock" object="[flash.ui.Keyboard]" text=".numLock" tiptext="指定啟動 (true) 或不啟動 (false) Num Lock 鍵。" version="" helpurl="flash.ui:Keyboard:numLock:get" playername=""/>
					</folder>
				</folder>
				<folder name="KeyLocation" id="[flash.ui.KeyLocation]" sort="true" index="true" asAncestors="Object" tiptext="KeyLocation 類別包含會指出鍵盤上按下之按鍵位置的常數。" helpurl="flash.ui:KeyLocation">
					<folder name="屬性" id="Properties" tiptext="KeyLocation 類別的屬性" helpurl="flash.ui:KeyLocation">
						<string name="STANDARD" object="[flash.ui.KeyLocation]" text="KeyLocation.STANDARD" constant="true" tiptext="指出按鍵啟動未區分為按鍵的左或右版本，而且不源自於數字鍵台 (或是不源自於對應數字鍵台的虛擬按鍵)。" version="" helpurl="flash.ui:KeyLocation:STANDARD" playername=""/>
						<string name="LEFT" object="[flash.ui.KeyLocation]" text="KeyLocation.LEFT" constant="true" tiptext="指出啟動的按鍵位於左按鍵位置 (此按鍵有一個以上的可能位置)。" version="" helpurl="flash.ui:KeyLocation:LEFT" playername=""/>
						<string name="RIGHT" object="[flash.ui.KeyLocation]" text="KeyLocation.RIGHT" constant="true" tiptext="指出啟動的按鍵位於右按鍵位置 (此按鍵有一個以上的可能位置)。" version="" helpurl="flash.ui:KeyLocation:RIGHT" playername=""/>
						<string name="NUM_PAD" object="[flash.ui.KeyLocation]" text="KeyLocation.NUM_PAD" constant="true" tiptext="指出按鍵啟動源自於數字鍵台，或是對應於數字鍵台的虛擬按鍵。" version="" helpurl="flash.ui:KeyLocation:NUM_PAD" playername=""/>
					</folder>
				</folder>
				<folder name="Mouse" id="[flash.ui.Mouse]" sort="true" index="true" asAncestors="Object" tiptext="Mouse 類別的方法是用來隱藏或顯示滑鼠指標，或是將指標設定為特定的樣式。" helpurl="flash.ui:Mouse">
					<folder name="方法" id="Methods" tiptext="Mouse 類別的方法" helpurl="flash.ui:Mouse">
						<string name="hide" object="[flash.ui.Mouse]" text="Mouse.hide(%%):void" static="true" tiptext="隱藏指標。" version="9" helpurl="flash.ui:Mouse:hide" playername=""/>
						<string name="show" object="[flash.ui.Mouse]" text="Mouse.show(%%):void" static="true" tiptext="顯示指標。" version="9" helpurl="flash.ui:Mouse:show" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Mouse 類別的屬性" helpurl="flash.ui:Mouse">
						<string name="cursor" object="[flash.ui.Mouse]" text=".cursor" tiptext="設定滑鼠游標。" version="" helpurl="flash.ui:Mouse:cursor:get" playername=""/>
					</folder>
				</folder>
				<folder name="MouseCursor" id="[flash.ui.MouseCursor]" sort="true" index="true" asAncestors="Object" tiptext="MouseCursor 類別是用於設定 Mouse 類別之 cursor 屬性的常數值列舉。" helpurl="flash.ui:MouseCursor">
					<folder name="屬性" id="Properties" tiptext="MouseCursor 類別的屬性" helpurl="flash.ui:MouseCursor">
						<string name="AUTO" object="[flash.ui.MouseCursor]" text="MouseCursor.AUTO" constant="true" tiptext="用來指定應該根據滑鼠下方的物件來自動選取游標。" version="" helpurl="flash.ui:MouseCursor:AUTO" playername=""/>
						<string name="ARROW" object="[flash.ui.MouseCursor]" text="MouseCursor.ARROW" constant="true" tiptext="用來指定應該使用箭頭游標。" version="" helpurl="flash.ui:MouseCursor:ARROW" playername=""/>
						<string name="BUTTON" object="[flash.ui.MouseCursor]" text="MouseCursor.BUTTON" constant="true" tiptext="用來指定應該使用按下按鈕的手掌游標。" version="" helpurl="flash.ui:MouseCursor:BUTTON" playername=""/>
						<string name="HAND" object="[flash.ui.MouseCursor]" text="MouseCursor.HAND" constant="true" tiptext="用來指定應該使用拖曳手掌游標。" version="" helpurl="flash.ui:MouseCursor:HAND" playername=""/>
						<string name="IBEAM" object="[flash.ui.MouseCursor]" text="MouseCursor.IBEAM" constant="true" tiptext="用來指定應該使用 I-beam 游標。" version="" helpurl="flash.ui:MouseCursor:IBEAM" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.utils" id="flash.utils" sort="true" tiptext="flash.utils 套件的類別" helpurl="flash.utils">
				<folder name="ByteArray" id="[flash.utils.ByteArray]" sort="true" index="true" asAncestors="Object" tiptext="ByteArray 類別可提供方法和屬性，以便對讀取、寫入及使用二進位資料的動作進行最佳化。" helpurl="flash.utils:ByteArray">
					<folder name="方法" id="Methods" tiptext="ByteArray 類別的方法" helpurl="flash.utils:ByteArray">
						<string name="ByteArray" object="[flash.utils.ByteArray]" text="new ByteArray(%%)" constructor="true" tiptext="建立代表位元組之封裝陣列的 ByteArray 實體，如此您便能使用此類別中的方法和屬性來最佳化資料儲存與串流。" version="9" helpurl="flash.utils:ByteArray:ByteArray" playername=""/>
						<string name="readBytes" object="[flash.utils.ByteArray]" text=".readBytes(%位元組:flash.utils:ByteArray[,偏移:uint=0,長度:uint=0]%):void" tiptext="從位元組串流讀取資料位元組的數目 (由 length 參數指定)。" version="9" helpurl="flash.utils:ByteArray:readBytes" playername=""/>
						<string name="writeBytes" object="[flash.utils.ByteArray]" text=".writeBytes(%位元組:flash.utils:ByteArray[,偏移:uint=0,長度:uint=0]%):void" tiptext="從指定的位元組陣列 bytes，將 length 個位元組的序列，從 offset (從零開始的索引) 個位元組之後寫入至位元組串流。" version="9" helpurl="flash.utils:ByteArray:writeBytes" playername=""/>
						<string name="writeBoolean" object="[flash.utils.ByteArray]" text=".writeBoolean(%值:Boolean%):void" tiptext="寫入 Boolean 值。" version="9" helpurl="flash.utils:ByteArray:writeBoolean" playername=""/>
						<string name="writeByte" object="[flash.utils.ByteArray]" text=".writeByte(%值:int%):void" tiptext="將位元組寫入位元組串流。" version="9" helpurl="flash.utils:ByteArray:writeByte" playername=""/>
						<string name="writeShort" object="[flash.utils.ByteArray]" text=".writeShort(%值:int%):void" tiptext="將 16 位元整數寫入位元組串流。" version="9" helpurl="flash.utils:ByteArray:writeShort" playername=""/>
						<string name="writeInt" object="[flash.utils.ByteArray]" text=".writeInt(%值:int%):void" tiptext="將具有正負號的整數寫入 32 位元的位元組串流。" version="9" helpurl="flash.utils:ByteArray:writeInt" playername=""/>
						<string name="writeUnsignedInt" object="[flash.utils.ByteArray]" text=".writeUnsignedInt(%值:uint%):void" tiptext="將無正負號的整數寫入 32 位元的位元組串流。" version="9" helpurl="flash.utils:ByteArray:writeUnsignedInt" playername=""/>
						<string name="writeFloat" object="[flash.utils.ByteArray]" text=".writeFloat(%值:Number%):void" tiptext="將 IEEE 754 單精度 (32 位元) 浮點數寫入位元組串流。" version="9" helpurl="flash.utils:ByteArray:writeFloat" playername=""/>
						<string name="writeDouble" object="[flash.utils.ByteArray]" text=".writeDouble(%值:Number%):void" tiptext="將 IEEE 754 雙精度 (64 位元) 浮點數寫入位元組串流。" version="9" helpurl="flash.utils:ByteArray:writeDouble" playername=""/>
						<string name="writeMultiByte" object="[flash.utils.ByteArray]" text=".writeMultiByte(%值:String,字元組:String%):void" tiptext="使用指定的字元集，將多位元組字串寫入位元組串流。" version="9" helpurl="flash.utils:ByteArray:writeMultiByte" playername=""/>
						<string name="writeUTF" object="[flash.utils.ByteArray]" text=".writeUTF(%值:String%):void" tiptext="將 UTF-8 字串寫入位元組串流。" version="9" helpurl="flash.utils:ByteArray:writeUTF" playername=""/>
						<string name="writeUTFBytes" object="[flash.utils.ByteArray]" text=".writeUTFBytes(%值:String%):void" tiptext="將 UTF-8 字串寫入位元組串流。" version="9" helpurl="flash.utils:ByteArray:writeUTFBytes" playername=""/>
						<string name="readBoolean" object="[flash.utils.ByteArray]" text=".readBoolean(%%):Boolean" tiptext="從位元組串流讀取 Boolean 值。" version="9" helpurl="flash.utils:ByteArray:readBoolean" playername=""/>
						<string name="readByte" object="[flash.utils.ByteArray]" text=".readByte(%%):int" tiptext="從位元組串流讀取具有正負號的位元組。" version="9" helpurl="flash.utils:ByteArray:readByte" playername=""/>
						<string name="readUnsignedByte" object="[flash.utils.ByteArray]" text=".readUnsignedByte(%%):uint" tiptext="從位元組串流讀取無正負號的位元組。" version="9" helpurl="flash.utils:ByteArray:readUnsignedByte" playername=""/>
						<string name="readShort" object="[flash.utils.ByteArray]" text=".readShort(%%):int" tiptext="從位元組串流讀取具有正負號的 16 位元整數。" version="9" helpurl="flash.utils:ByteArray:readShort" playername=""/>
						<string name="readUnsignedShort" object="[flash.utils.ByteArray]" text=".readUnsignedShort(%%):uint" tiptext="從位元組串流讀取無正負號的 16 位元整數。" version="9" helpurl="flash.utils:ByteArray:readUnsignedShort" playername=""/>
						<string name="readInt" object="[flash.utils.ByteArray]" text=".readInt(%%):int" tiptext="從位元組串流讀取具有正負號的 32 位元整數。" version="9" helpurl="flash.utils:ByteArray:readInt" playername=""/>
						<string name="readUnsignedInt" object="[flash.utils.ByteArray]" text=".readUnsignedInt(%%):uint" tiptext="從位元組串流讀取無正負號的 32 位元整數。" version="9" helpurl="flash.utils:ByteArray:readUnsignedInt" playername=""/>
						<string name="readFloat" object="[flash.utils.ByteArray]" text=".readFloat(%%):Number" tiptext="從位元組串流讀取 IEEE 754 單精度 (32 位元) 浮點數。" version="9" helpurl="flash.utils:ByteArray:readFloat" playername=""/>
						<string name="readDouble" object="[flash.utils.ByteArray]" text=".readDouble(%%):Number" tiptext="從位元組串流讀取 IEEE 754 雙精度 (64 位元) 浮點數。" version="9" helpurl="flash.utils:ByteArray:readDouble" playername=""/>
						<string name="readMultiByte" object="[flash.utils.ByteArray]" text=".readMultiByte(%長度:uint,字元組:String%):String" tiptext="使用指定的字元集，從資料串流讀取指定長度的多位元組字串。" version="9" helpurl="flash.utils:ByteArray:readMultiByte" playername=""/>
						<string name="readUTF" object="[flash.utils.ByteArray]" text=".readUTF(%%):String" tiptext="從位元組串流讀取 UTF-8 字串。" version="9" helpurl="flash.utils:ByteArray:readUTF" playername=""/>
						<string name="readUTFBytes" object="[flash.utils.ByteArray]" text=".readUTFBytes(%長度:uint%):String" tiptext="從位元組串流讀取由 length 參數指定的 UTF-8 位元組序列，並傳回字串。" version="9" helpurl="flash.utils:ByteArray:readUTFBytes" playername=""/>
						<string name="writeObject" object="[flash.utils.ByteArray]" text=".writeObject(%物件:*%):void" tiptext="以 AMF 序列化格式，將物件寫入位元組陣列。" version="9" helpurl="flash.utils:ByteArray:writeObject" playername=""/>
						<string name="readObject" object="[flash.utils.ByteArray]" text=".readObject(%%)" tiptext="從位元組陣列讀取物件，並以 AMF 序列化格式編碼。" version="9" helpurl="flash.utils:ByteArray:readObject" playername=""/>
						<string name="deflate" object="[flash.utils.ByteArray]" text=".deflate(%%):void" tiptext="Compresses the byte array using the deflate compression algorithm." version="1.5" helpurl="flash.utils:ByteArray:deflate" playername=""/>
						<string name="compress" object="[flash.utils.ByteArray]" text=".compress(%[演算法:String=unknown]%):void" tiptext="壓縮位元組陣列。" version="" helpurl="flash.utils:ByteArray:compress" playername=""/>
						<string name="inflate" object="[flash.utils.ByteArray]" text=".inflate(%%):void" tiptext="Decompresses the byte array using the deflate compression algorithm." version="10" helpurl="flash.utils:ByteArray:inflate" playername=""/>
						<string name="uncompress" object="[flash.utils.ByteArray]" text=".uncompress(%[演算法:String=unknown]%):void" tiptext="解壓縮位元組陣列。" version="9" helpurl="flash.utils:ByteArray:uncompress" playername=""/>
						<string name="toString" object="[flash.utils.ByteArray]" text=".toString(%%):String" tiptext="將位元組陣列轉換為字串。" version="9" helpurl="flash.utils:ByteArray:toString" playername=""/>
						<string name="clear" object="[flash.utils.ByteArray]" text=".clear(%%):void" tiptext="清除位元組陣列的內容，然後將 length 與 position 屬性重設為 0。" version="1.5" helpurl="flash.utils:ByteArray:clear" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="ByteArray 類別的屬性" helpurl="flash.utils:ByteArray">
						<string name="length" object="[flash.utils.ByteArray]" text=".length" tiptext="ByteArray 物件的長度，以位元組為單位。" version="" helpurl="flash.utils:ByteArray:length:get" playername=""/>
						<string name="bytesAvailable" object="[flash.utils.ByteArray]" text=".bytesAvailable" tiptext="可從陣列位元組中的目前位置，讀取到陣列結尾之資料的位元組數。" version="" helpurl="flash.utils:ByteArray:bytesAvailable:get" playername=""/>
						<string name="position" object="[flash.utils.ByteArray]" text=".position" tiptext="將指入 ByteArray 物件的檔案指標，移動或返回到目前的位置 (以位元組為單位)。" version="" helpurl="flash.utils:ByteArray:position:get" playername=""/>
						<string name="defaultObjectEncoding" object="[flash.utils.ByteArray]" text=".defaultObjectEncoding" tiptext="代表針對 ByteArray 類別加以編碼的預設物件，以便用於新的 ByteArray 實體。" version="" helpurl="flash.utils:ByteArray:defaultObjectEncoding:get" playername=""/>
						<string name="objectEncoding" object="[flash.utils.ByteArray]" text=".objectEncoding" tiptext="用來決定在寫入或讀取 ByteArray 實體時，應該使用 ActionScript 3.0、ActionScript 2.0 或 ActionScript 1.0 格式。" version="" helpurl="flash.utils:ByteArray:objectEncoding:get" playername=""/>
						<string name="endian" object="[flash.utils.ByteArray]" text=".endian" tiptext="變更或讀取資料的位元組順序，可能是 Endian.BIG_ENDIAN 或 Endian.LITTLE_ENDIAN。" version="" helpurl="flash.utils:ByteArray:endian:get" playername=""/>
					</folder>
				</folder>
				<folder name="CompressionAlgorithm" id="[flash.utils.CompressionAlgorithm]" sort="true" index="true" asAncestors="Object" tiptext="針對壓縮與不壓縮選項的名稱定義其字串常數。" helpurl="flash.utils:CompressionAlgorithm">
					<folder name="屬性" id="Properties" tiptext="CompressionAlgorithm 類別的屬性" helpurl="flash.utils:CompressionAlgorithm">
						<string name="ZLIB" object="[flash.utils.CompressionAlgorithm]" text="CompressionAlgorithm.ZLIB" constant="true" tiptext="定義做為 zlib 壓縮演算法使用的字串。" version="" helpurl="flash.utils:CompressionAlgorithm:ZLIB" playername=""/>
						<string name="DEFLATE" object="[flash.utils.CompressionAlgorithm]" text="CompressionAlgorithm.DEFLATE" constant="true" tiptext="定義做為 deflate 壓縮演算法使用的字串。" version="" helpurl="flash.utils:CompressionAlgorithm:DEFLATE" playername=""/>
					</folder>
				</folder>
				<folder name="Dictionary" id="[flash.utils.Dictionary]" sort="true" index="true" asAncestors="Object" tiptext="Dictionary 類別能讓您建立屬性的動態集合，該集合會對識別碼比較使用嚴謹相等 (===)。" helpurl="flash.utils:Dictionary">
					<folder name="方法" id="Methods" tiptext="Dictionary 類別的方法" helpurl="flash.utils:Dictionary">
						<string name="Dictionary" object="[flash.utils.Dictionary]" text="new Dictionary(%[弱識別碼:Boolean=false]%)" constructor="true" tiptext="建立新的 Dictionary 物件。" version="9" helpurl="flash.utils:Dictionary:Dictionary" playername=""/>
					</folder>
				</folder>
				<folder name="Endian" id="[flash.utils.Endian]" sort="true" index="true" asAncestors="Object" tiptext="Endian 類別包含多個值，代表用來表示多位元組數字的位元組順序。" helpurl="flash.utils:Endian">
					<folder name="屬性" id="Properties" tiptext="Endian 類別的屬性" helpurl="flash.utils:Endian">
						<string name="BIG_ENDIAN" object="[flash.utils.Endian]" text="Endian.BIG_ENDIAN" constant="true" tiptext="指出多位元組數字的最高位元組，該位元組會最先出現在位元組序列中。" version="" helpurl="flash.utils:Endian:BIG_ENDIAN" playername=""/>
						<string name="LITTLE_ENDIAN" object="[flash.utils.Endian]" text="Endian.LITTLE_ENDIAN" constant="true" tiptext="指出多位元組數字的最低位元組，該位元組會最先出現在位元組序列中。" version="" helpurl="flash.utils:Endian:LITTLE_ENDIAN" playername=""/>
					</folder>
				</folder>
				<folder name="IDataInput" id="[flash.utils.IDataInput]" sort="true" index="true" tiptext="IDataInput 介面會提供一組方法，以讀取二進位資料。" helpurl="flash.utils:IDataInput">
					<folder name="方法" id="Methods" tiptext="IDataInput 類別的方法" helpurl="flash.utils:IDataInput">
						<string name="readBytes" object="[flash.utils.IDataInput]" text=".readBytes(%位元組:flash.utils:ByteArray[,偏移:uint=0,長度:uint=0]%):void" tiptext="Reads the number of data bytes, specified by the length parameter, from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readBytes" playername=""/>
						<string name="readBoolean" object="[flash.utils.IDataInput]" text=".readBoolean(%%):Boolean" tiptext="Reads a Boolean value from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readBoolean" playername=""/>
						<string name="readByte" object="[flash.utils.IDataInput]" text=".readByte(%%):int" tiptext="Reads a signed byte from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readByte" playername=""/>
						<string name="readUnsignedByte" object="[flash.utils.IDataInput]" text=".readUnsignedByte(%%):uint" tiptext="Reads an unsigned byte from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readUnsignedByte" playername=""/>
						<string name="readShort" object="[flash.utils.IDataInput]" text=".readShort(%%):int" tiptext="Reads a signed 16-bit integer from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readShort" playername=""/>
						<string name="readUnsignedShort" object="[flash.utils.IDataInput]" text=".readUnsignedShort(%%):uint" tiptext="Reads an unsigned 16-bit integer from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readUnsignedShort" playername=""/>
						<string name="readInt" object="[flash.utils.IDataInput]" text=".readInt(%%):int" tiptext="Reads a signed 32-bit integer from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readInt" playername=""/>
						<string name="readUnsignedInt" object="[flash.utils.IDataInput]" text=".readUnsignedInt(%%):uint" tiptext="Reads an unsigned 32-bit integer from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readUnsignedInt" playername=""/>
						<string name="readFloat" object="[flash.utils.IDataInput]" text=".readFloat(%%):Number" tiptext="Reads an IEEE 754 single-precision floating point number from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readFloat" playername=""/>
						<string name="readDouble" object="[flash.utils.IDataInput]" text=".readDouble(%%):Number" tiptext="Reads an IEEE 754 double-precision floating point number from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readDouble" playername=""/>
						<string name="readMultiByte" object="[flash.utils.IDataInput]" text=".readMultiByte(%長度:uint,字元組:String%):String" tiptext="Reads a multibyte string of specified length from the file stream, byte stream, or byte array using the specified character set." version="9" helpurl="flash.utils:IDataInput:readMultiByte" playername=""/>
						<string name="readUTF" object="[flash.utils.IDataInput]" text=".readUTF(%%):String" tiptext="Reads a UTF-8 string from the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataInput:readUTF" playername=""/>
						<string name="readUTFBytes" object="[flash.utils.IDataInput]" text=".readUTFBytes(%長度:uint%):String" tiptext="Reads a sequence of UTF-8 bytes from the byte stream or byte array and returns a string." version="9" helpurl="flash.utils:IDataInput:readUTFBytes" playername=""/>
						<string name="readObject" object="[flash.utils.IDataInput]" text=".readObject(%%)" tiptext="Reads an object from the file stream, byte stream, or byte array, encoded in AMF serialized format." version="9" helpurl="flash.utils:IDataInput:readObject" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IDataInput 類別的屬性" helpurl="flash.utils:IDataInput">
						<string name="bytesAvailable" object="[flash.utils.IDataInput]" text=".bytesAvailable" tiptext="傳回可在輸入緩衝區中讀取之資料的位元組數。" version="" helpurl="flash.utils:IDataInput:bytesAvailable:get" playername=""/>
						<string name="objectEncoding" object="[flash.utils.IDataInput]" text=".objectEncoding" tiptext="Used to determine whether the AMF3 or AMF0 format is used when writing or reading binary data using the readObject() method." version="" helpurl="flash.utils:IDataInput:objectEncoding:get" playername=""/>
						<string name="endian" object="[flash.utils.IDataInput]" text=".endian" tiptext="The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant from the Endian class." version="" helpurl="flash.utils:IDataInput:endian:get" playername=""/>
					</folder>
				</folder>
				<folder name="IDataOutput" id="[flash.utils.IDataOutput]" sort="true" index="true" tiptext="IDataOutput 介面會提供一組方法，以寫入二進位資料。" helpurl="flash.utils:IDataOutput">
					<folder name="方法" id="Methods" tiptext="IDataOutput 類別的方法" helpurl="flash.utils:IDataOutput">
						<string name="writeBytes" object="[flash.utils.IDataOutput]" text=".writeBytes(%位元組:flash.utils:ByteArray[,偏移:uint=0,長度:uint=0]%):void" tiptext="Writes a sequence of bytes from the specified byte array, bytes, starting at the byte specified by offset (using a zero-based index) with a length specified by length, into the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataOutput:writeBytes" playername=""/>
						<string name="writeBoolean" object="[flash.utils.IDataOutput]" text=".writeBoolean(%值:Boolean%):void" tiptext="寫入 Boolean 值。" version="9" helpurl="flash.utils:IDataOutput:writeBoolean" playername=""/>
						<string name="writeByte" object="[flash.utils.IDataOutput]" text=".writeByte(%值:int%):void" tiptext="寫入位元組。" version="9" helpurl="flash.utils:IDataOutput:writeByte" playername=""/>
						<string name="writeShort" object="[flash.utils.IDataOutput]" text=".writeShort(%值:int%):void" tiptext="寫入 16 位元整數。" version="9" helpurl="flash.utils:IDataOutput:writeShort" playername=""/>
						<string name="writeInt" object="[flash.utils.IDataOutput]" text=".writeInt(%值:int%):void" tiptext="寫入 32 位元的具有正負號整數。" version="9" helpurl="flash.utils:IDataOutput:writeInt" playername=""/>
						<string name="writeUnsignedInt" object="[flash.utils.IDataOutput]" text=".writeUnsignedInt(%值:uint%):void" tiptext="寫入 32 位元的無正負號整數。" version="9" helpurl="flash.utils:IDataOutput:writeUnsignedInt" playername=""/>
						<string name="writeFloat" object="[flash.utils.IDataOutput]" text=".writeFloat(%值:Number%):void" tiptext="寫入 IEEE 754 單精度 (32 位元) 浮點數。" version="9" helpurl="flash.utils:IDataOutput:writeFloat" playername=""/>
						<string name="writeDouble" object="[flash.utils.IDataOutput]" text=".writeDouble(%值:Number%):void" tiptext="寫入 IEEE 754 雙精度 (64 位元) 浮點數。" version="9" helpurl="flash.utils:IDataOutput:writeDouble" playername=""/>
						<string name="writeMultiByte" object="[flash.utils.IDataOutput]" text=".writeMultiByte(%值:String,字元組:String%):void" tiptext="Writes a multibyte string to the file stream, byte stream, or byte array, using the specified character set." version="9" helpurl="flash.utils:IDataOutput:writeMultiByte" playername=""/>
						<string name="writeUTF" object="[flash.utils.IDataOutput]" text=".writeUTF(%值:String%):void" tiptext="Writes a UTF-8 string to the file stream, byte stream, or byte array." version="9" helpurl="flash.utils:IDataOutput:writeUTF" playername=""/>
						<string name="writeUTFBytes" object="[flash.utils.IDataOutput]" text=".writeUTFBytes(%值:String%):void" tiptext="寫入 UTF-8 字串。" version="9" helpurl="flash.utils:IDataOutput:writeUTFBytes" playername=""/>
						<string name="writeObject" object="[flash.utils.IDataOutput]" text=".writeObject(%物件:*%):void" tiptext="Writes an object to the file stream, byte stream, or byte array, in AMF serialized format." version="9" helpurl="flash.utils:IDataOutput:writeObject" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="IDataOutput 類別的屬性" helpurl="flash.utils:IDataOutput">
						<string name="objectEncoding" object="[flash.utils.IDataOutput]" text=".objectEncoding" tiptext="Used to determine whether the AMF3 or AMF0 format is used when writing or reading binary data using the writeObject() method." version="" helpurl="flash.utils:IDataOutput:objectEncoding:get" playername=""/>
						<string name="endian" object="[flash.utils.IDataOutput]" text=".endian" tiptext="The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant from the Endian class." version="" helpurl="flash.utils:IDataOutput:endian:get" playername=""/>
					</folder>
				</folder>
				<folder name="IExternalizable" id="[flash.utils.IExternalizable]" sort="true" index="true" tiptext="IExternalizable 介面可提供對於類別之序列化 (當編碼成為資料串流時) 的控制。" helpurl="flash.utils:IExternalizable">
					<folder name="方法" id="Methods" tiptext="IExternalizable 類別的方法" helpurl="flash.utils:IExternalizable">
						<string name="writeExternal" object="[flash.utils.IExternalizable]" text=".writeExternal(%輸出:flash.utils:IDataOutput%):void" tiptext="類別會藉由呼叫 IDataOutput 介面的方法，實作此方法以便將本身編碼為資料串流。" version="9" helpurl="flash.utils:IExternalizable:writeExternal" playername=""/>
						<string name="readExternal" object="[flash.utils.IExternalizable]" text=".readExternal(%輸入:flash.utils:IDataInput%):void" tiptext="類別會藉由呼叫 IDataInput 介面的方法，實作此方法以便從資料串流對本身進行解碼。" version="9" helpurl="flash.utils:IExternalizable:readExternal" playername=""/>
					</folder>
				</folder>
				<folder name="方法" id="Methods" tiptext="flash.utils 套件的方法" helpurl="flash.utils">
					<string name="setInterval" text="setInterval(%結束:Function,延遲:Number,引數:長度不定的引數%):uint" tiptext="在指定的間隔 (以毫秒為單位) 執行函數。" version="9" helpurl="flash.utils:setInterval" playername=""/>
					<string name="setTimeout" text="setTimeout(%關閉:Function,延誤:Number,參數:長度不定的引數%):uint" tiptext="在指定的延遲時間 (以毫秒為單位) 後執行指定的函數。" version="9" helpurl="flash.utils:setTimeout" playername=""/>
					<string name="clearInterval" text="clearInterval(%id:uint%):void" tiptext="取消指定的 setInterval() 呼叫。" version="9" helpurl="flash.utils:clearInterval" playername=""/>
					<string name="clearTimeout" text="clearTimeout(%id:uint%):void" tiptext="取消指定的 setTimeout() 呼叫。" version="9" helpurl="flash.utils:clearTimeout" playername=""/>
					<string name="describeType" text="describeType(%值:*%):XML" tiptext="產生 XML 物件，說明命名為方法之參數的 ActionScript 物件。" version="9" helpurl="flash.utils:describeType" playername=""/>
					<string name="getQualifiedClassName" text="getQualifiedClassName(%值:*%):String" tiptext="傳回物件的完整類別名稱。" version="9" helpurl="flash.utils:getQualifiedClassName" playername=""/>
					<string name="getDefinitionByName" text="getDefinitionByName(%名稱:String%):Object" tiptext="傳回 name 參數所指定之類別的類別物件參照。" version="9" helpurl="flash.utils:getDefinitionByName" playername=""/>
					<string name="getQualifiedSuperclassName" text="getQualifiedSuperclassName(%值:*%):String" tiptext="傳回物件 (由值參數指定) 之基底類別的完整類別名稱。" version="9" helpurl="flash.utils:getQualifiedSuperclassName" playername=""/>
					<string name="getTimer" text="getTimer(%%):int" tiptext="傳回自從 Flash Player 初始化所經過的毫秒數，而且會用於計算相對時間。" version="9" helpurl="flash.utils:getTimer" playername=""/>
					<string name="escapeMultiByte" text="escapeMultiByte(%值:String%):String" tiptext="根據 System.useCodePage 的值，傳回編碼為 UTF-8 或系統字碼頁之輸入字串的逸出副本。" version="9" helpurl="flash.utils:escapeMultiByte" playername=""/>
					<string name="unescapeMultiByte" text="unescapeMultiByte(%值:String%):String" tiptext="根據 System.useCodePage 的值，傳回透過系統字碼頁或 UTF-8 解碼之輸入字串的不逸出副本。" version="9" helpurl="flash.utils:unescapeMultiByte" playername=""/>
				</folder>
				<folder name="Proxy" id="[flash.utils.Proxy]" sort="true" index="true" asAncestors="Object" tiptext="Proxy 類別可讓您覆寫 ActionScript 作業 (例如擷取和修改屬性) 對物件的預設行為。" helpurl="flash.utils:Proxy">
					<folder name="方法" id="Methods" tiptext="Proxy 類別的方法" helpurl="flash.utils:Proxy">
						<string name="getProperty" object="[flash.utils.Proxy]" text=".getProperty(%名稱:*%)" tiptext="覆寫對屬性值的任何要求。" version="9" helpurl="flash.utils:Proxy:getProperty" playername=""/>
						<string name="setProperty" object="[flash.utils.Proxy]" text=".setProperty(%名稱:*,值:*%):void" tiptext="覆寫呼叫以變更屬性的值。" version="9" helpurl="flash.utils:Proxy:setProperty" playername=""/>
						<string name="callProperty" object="[flash.utils.Proxy]" text=".callProperty(%名稱:*,其他:長度不定的引數%)" tiptext="覆寫可呼叫為函數之物件屬性的行為。" version="9" helpurl="flash.utils:Proxy:callProperty" playername=""/>
						<string name="hasProperty" object="[flash.utils.Proxy]" text=".hasProperty(%名稱:*%):Boolean" tiptext="覆寫要求，以依據名稱檢查物件是否具有特定的屬性。" version="9" helpurl="flash.utils:Proxy:hasProperty" playername=""/>
						<string name="deleteProperty" object="[flash.utils.Proxy]" text=".deleteProperty(%名稱:*%):Boolean" tiptext="覆寫要求以刪除屬性。" version="9" helpurl="flash.utils:Proxy:deleteProperty" playername=""/>
						<string name="getDescendants" object="[flash.utils.Proxy]" text=".getDescendants(%名稱:*%)" tiptext="覆寫 descendant 運算子的使用。" version="9" helpurl="flash.utils:Proxy:getDescendants" playername=""/>
						<string name="nextNameIndex" object="[flash.utils.Proxy]" text=".nextNameIndex(%索引:int%):int" tiptext="允許根據索引號碼列舉被代理之物件的屬性。" version="9" helpurl="flash.utils:Proxy:nextNameIndex" playername=""/>
						<string name="nextName" object="[flash.utils.Proxy]" text=".nextName(%索引:int%):String" tiptext="允許根據索引號碼列舉被代理之物件的屬性，以擷取屬性名稱。" version="9" helpurl="flash.utils:Proxy:nextName" playername=""/>
						<string name="nextValue" object="[flash.utils.Proxy]" text=".nextValue(%索引:int%)" tiptext="允許根據索引號碼列舉被代理之物件的屬性，以擷取屬性值。" version="9" helpurl="flash.utils:Proxy:nextValue" playername=""/>
						<string name="isAttribute" object="[flash.utils.Proxy]" text=".isAttribute(%名稱:*%):Boolean" tiptext="檢查提供的 QName 是否也會標記為屬性。" version="9" helpurl="flash.utils:Proxy:isAttribute" playername=""/>
					</folder>
				</folder>
				<folder name="Timer" id="[flash.utils.Timer]" sort="true" index="true" asAncestors="flash.events:EventDispatcher,Object" tiptext="The Timer class is the interface to timers, which let you run code on a specified time sequence." helpurl="flash.utils:Timer">
					<folder name="方法" id="Methods" tiptext="Timer 類別的方法" helpurl="flash.utils:Timer">
						<string name="Timer" object="[flash.utils.Timer]" text="new Timer(%延誤:Number[,重複計數:int=0]%)" constructor="true" tiptext="以指定的 delay 和 repeatCount 狀態建構新的 Timer 物件。" version="9" helpurl="flash.utils:Timer:Timer" playername=""/>
						<string name="start" object="[flash.utils.Timer]" text=".start(%%):void" tiptext="啟動計時器 (如果計時器尚未執行)。" version="9" helpurl="flash.utils:Timer:start" playername=""/>
						<string name="reset" object="[flash.utils.Timer]" text=".reset(%%):void" tiptext="停止計時器 (如果計時器仍在執行)，並將 currentCount property 屬性設回 0，就像是碼表的重設按鈕一樣。" version="9" helpurl="flash.utils:Timer:reset" playername=""/>
						<string name="stop" object="[flash.utils.Timer]" text=".stop(%%):void" tiptext="停止計時器。" version="9" helpurl="flash.utils:Timer:stop" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="Timer 類別的屬性" helpurl="flash.utils:Timer">
						<string name="delay" object="[flash.utils.Timer]" text=".delay" tiptext="計時器事件彼此之間的延遲時間，以毫秒為單位。" version="" helpurl="flash.utils:Timer:delay:get" playername=""/>
						<string name="repeatCount" object="[flash.utils.Timer]" text=".repeatCount" tiptext="計時器設定執行的總次數。" version="" helpurl="flash.utils:Timer:repeatCount:get" playername=""/>
						<string name="currentCount" object="[flash.utils.Timer]" text=".currentCount" tiptext="計時器自從零啟動後觸發的總次數。" version="" helpurl="flash.utils:Timer:currentCount:get" playername=""/>
						<string name="running" object="[flash.utils.Timer]" text=".running" tiptext="計時器的目前狀態。如果計時器正在執行則為 true，否則為 false。" version="" helpurl="flash.utils:Timer:running:get" playername=""/>
					</folder>
					<folder name="事件" id="Events" tiptext="Timer 類別的事件" helpurl="flash.utils:Timer">
						<string name="timerComplete" object="[flash.utils.Timer]" text=".addEventListener(%類型:String=TimerEvent.TIMER_COMPLETE{TimerEvent.TIMER_COMPLETE,TimerEvent.TIMER},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="每當完成由 Timer.repeatCount 設定的要求數目時傳送。" version="" helpurl="flash.utils:Timer_flash.events.TimerEvent.TIMER_COMPLETE_timerComplete" playername=""/>
						<string name="timer" object="[flash.utils.Timer]" text=".addEventListener(%類型:String=TimerEvent.TIMER{TimerEvent.TIMER_COMPLETE,TimerEvent.TIMER},偵聽程式:Function[,使用捕捉:Boolean=false,優先順序:int=0,使用弱參照:Boolean=false]%):void" tiptext="每當 Timer 物件達到根據 Timer.delay 屬性所指定的間隔時傳送。" version="" helpurl="flash.utils:Timer_flash.events.TimerEvent.TIMER_timer" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="flash.xml" id="flash.xml" sort="true" tiptext="flash.xml 套件的類別" helpurl="flash.xml">
				<folder name="XMLDocument" id="[flash.xml.XMLDocument]" sort="true" index="true" asAncestors="flash.xml:XMLNode,Object" tiptext="XMLDocument 類別代表存在於 ActionScript 2.0 中的舊版 XML 物件。" helpurl="flash.xml:XMLDocument">
					<folder name="方法" id="Methods" tiptext="XMLDocument 類別的方法" helpurl="flash.xml:XMLDocument">
						<string name="XMLDocument" object="[flash.xml.XMLDocument]" text="new XMLDocument(%[來源:String=null]%)" constructor="true" tiptext="建立新的 XMLDocument 物件。" version="9" helpurl="flash.xml:XMLDocument:XMLDocument" playername=""/>
						<string name="createElement" object="[flash.xml.XMLDocument]" text=".createElement(%名稱:String%):flash.xml:XMLNode" tiptext="以參數中指定的名稱，建立新的 XMLNode 物件。" version="9" helpurl="flash.xml:XMLDocument:createElement" playername=""/>
						<string name="createTextNode" object="[flash.xml.XMLDocument]" text=".createTextNode(%文字:String%):flash.xml:XMLNode" tiptext="以指定的文字，建立新的 XML 文字節點。" version="9" helpurl="flash.xml:XMLDocument:createTextNode" playername=""/>
						<string name="toString" object="[flash.xml.XMLDocument]" text=".toString(%%):String" tiptext="傳回 XML 物件的字串形式。" version="9" helpurl="flash.xml:XMLDocument:toString" playername=""/>
						<string name="parseXML" object="[flash.xml.XMLDocument]" text=".parseXML(%來源:String%):void" tiptext="剖析值參數中指定的 XML 文字，並以產生的 XML 樹狀結構填入指定的 XMLDocument 物件。" version="9" helpurl="flash.xml:XMLDocument:parseXML" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="XMLDocument 類別的屬性" helpurl="flash.xml:XMLDocument">
						<string name="xmlDecl" object="[flash.xml.XMLDocument]" text=".xmlDecl" tiptext="指定文件之 XML 宣告相關資訊的字串。" version="" helpurl="flash.xml:XMLDocument:xmlDecl" playername=""/>
						<string name="docTypeDecl" object="[flash.xml.XMLDocument]" text=".docTypeDecl" tiptext="指定有關 XML 文件之 DOCTYPE 宣告的資訊。" version="" helpurl="flash.xml:XMLDocument:docTypeDecl" playername=""/>
						<string name="idMap" object="[flash.xml.XMLDocument]" text=".idMap" tiptext="包含具有一個指定 ID 屬性的 XML 之節點的物件。" version="" helpurl="flash.xml:XMLDocument:idMap" playername=""/>
						<string name="ignoreWhite" object="[flash.xml.XMLDocument]" text=".ignoreWhite" tiptext="如果設定為 true，在解析處理中會捨棄只包含空白字元的文字節點。" version="" helpurl="flash.xml:XMLDocument:ignoreWhite" playername=""/>
					</folder>
				</folder>
				<folder name="XMLNode" id="[flash.xml.XMLNode]" sort="true" index="true" asAncestors="Object" tiptext="XMLNode 類別代表存在於 ActionScript 2.0 中的舊版 XML 物件，此物件已在 ActionScript 3.0 中重新命名。" helpurl="flash.xml:XMLNode">
					<folder name="方法" id="Methods" tiptext="XMLNode 類別的方法" helpurl="flash.xml:XMLNode">
						<string name="XMLNode" object="[flash.xml.XMLNode]" text="new XMLNode(%類型:uint,值:String%)" constructor="true" tiptext="建立新的 XMLNode 物件。" version="9" helpurl="flash.xml:XMLNode:XMLNode" playername=""/>
						<string name="hasChildNodes" object="[flash.xml.XMLNode]" text=".hasChildNodes(%%):Boolean" tiptext="指出指定的 XMLNode 物件是否具有子節點。" version="9" helpurl="flash.xml:XMLNode:hasChildNodes" playername=""/>
						<string name="cloneNode" object="[flash.xml.XMLNode]" text=".cloneNode(%深:Boolean%):flash.xml:XMLNode" tiptext="建構及傳回新的 XML 節點，其類型、名稱、值和屬性都與指定的 XML 物件相同。" version="9" helpurl="flash.xml:XMLNode:cloneNode" playername=""/>
						<string name="removeNode" object="[flash.xml.XMLNode]" text=".removeNode(%%):void" tiptext="將指定的 XML 物件從父節點移除。" version="9" helpurl="flash.xml:XMLNode:removeNode" playername=""/>
						<string name="insertBefore" object="[flash.xml.XMLNode]" text=".insertBefore(%節點:flash.xml:XMLNode,之前:flash.xml:XMLNode%):void" tiptext="在 XML 物件之子清單中的 beforeNode 節點前，插入新的子節點。" version="9" helpurl="flash.xml:XMLNode:insertBefore" playername=""/>
						<string name="appendChild" object="[flash.xml.XMLNode]" text=".appendChild(%節點:flash.xml:XMLNode%):void" tiptext="將指定的節點附加到 XML 物件的子清單中。" version="9" helpurl="flash.xml:XMLNode:appendChild" playername=""/>
						<string name="toString" object="[flash.xml.XMLNode]" text=".toString(%%):String" tiptext="評估指定的 XML 物件、建構 XML 結構的文字表示 (包含節點、子節點及屬性)，並以字串的形式傳回結果。" version="9" helpurl="flash.xml:XMLNode:toString" playername=""/>
						<string name="getNamespaceForPrefix" object="[flash.xml.XMLNode]" text=".getNamespaceForPrefix(%前置詞:String%):String" tiptext="傳回與節點之指定前置詞相關聯的命名空間 URI。" version="9" helpurl="flash.xml:XMLNode:getNamespaceForPrefix" playername=""/>
						<string name="getPrefixForNamespace" object="[flash.xml.XMLNode]" text=".getPrefixForNamespace(%命名空間:String%):String" tiptext="傳回與節點之指定命名空間 URI 相關聯的前置詞。" version="9" helpurl="flash.xml:XMLNode:getPrefixForNamespace" playername=""/>
					</folder>
					<folder name="屬性" id="Properties" tiptext="XMLNode 類別的屬性" helpurl="flash.xml:XMLNode">
						<string name="nodeType" object="[flash.xml.XMLNode]" text=".nodeType" tiptext="nodeType 常數值，如果是 XML 元素，則為 XMLNodeType.ELEMENT_NODE；如果是文字節點，則為 XMLNodeType.TEXT_NODE。" version="" helpurl="flash.xml:XMLNode:nodeType" playername=""/>
						<string name="previousSibling" object="[flash.xml.XMLNode]" text=".previousSibling" tiptext="XMLNode 值，會參照父節點之子清單中的前一個同級節點。" version="" helpurl="flash.xml:XMLNode:previousSibling" playername=""/>
						<string name="nextSibling" object="[flash.xml.XMLNode]" text=".nextSibling" tiptext="XMLNode 值，會參照父節點之子清單中的下一個同級節點。" version="" helpurl="flash.xml:XMLNode:nextSibling" playername=""/>
						<string name="parentNode" object="[flash.xml.XMLNode]" text=".parentNode" tiptext="XMLNode 值，會參照指定之 XML 物件的父節點；或者如果此節點沒有父節點，則傳回 null。" version="" helpurl="flash.xml:XMLNode:parentNode" playername=""/>
						<string name="firstChild" object="[flash.xml.XMLNode]" text=".firstChild" tiptext="評估指定的 XMLDocument 物件，並參照父節點之子清單中的第一個子節點。" version="" helpurl="flash.xml:XMLNode:firstChild" playername=""/>
						<string name="lastChild" object="[flash.xml.XMLNode]" text=".lastChild" tiptext="XMLNode 值，會參照節點之子清單中的最後一個子節點。" version="" helpurl="flash.xml:XMLNode:lastChild" playername=""/>
						<string name="nodeName" object="[flash.xml.XMLNode]" text=".nodeName" tiptext="代表 XMLNode 物件之節點名稱的字串。" version="" helpurl="flash.xml:XMLNode:nodeName" playername=""/>
						<string name="nodeValue" object="[flash.xml.XMLNode]" text=".nodeValue" tiptext="XMLDocument 物件的節點值。" version="" helpurl="flash.xml:XMLNode:nodeValue" playername=""/>
						<string name="childNodes" object="[flash.xml.XMLNode]" text=".childNodes" tiptext="指定之 XMLNode 物件的子系陣列。" version="" helpurl="flash.xml:XMLNode:childNodes:get" playername=""/>
						<string name="attributes" object="[flash.xml.XMLNode]" text=".attributes" tiptext="包含指定之 XMLNode 實體之所有屬性的物件。" version="" helpurl="flash.xml:XMLNode:attributes:get" playername=""/>
						<string name="localName" object="[flash.xml.XMLNode]" text=".localName" tiptext="XML 節點名稱的區域名稱部分。" version="" helpurl="flash.xml:XMLNode:localName:get" playername=""/>
						<string name="prefix" object="[flash.xml.XMLNode]" text=".prefix" tiptext="XML 節點名稱的前置詞部分。" version="" helpurl="flash.xml:XMLNode:prefix:get" playername=""/>
						<string name="namespaceURI" object="[flash.xml.XMLNode]" text=".namespaceURI" tiptext="如果 XML 節點具有前置詞，namespaceURI 會是該前置詞 (URI) 之 xmlns 宣告的值，這一般稱為命名空間 URI。" version="" helpurl="flash.xml:XMLNode:namespaceURI:get" playername=""/>
					</folder>
				</folder>
				<folder name="XMLNodeType" id="[flash.xml.XMLNodeType]" sort="true" index="true" asAncestors="Object" tiptext="XMLNodeType 類別包含與 XMLNode.nodeType 搭配使用的常數。" helpurl="flash.xml:XMLNodeType">
					<folder name="屬性" id="Properties" tiptext="XMLNodeType 類別的屬性" helpurl="flash.xml:XMLNodeType">
						<string name="ELEMENT_NODE" object="[flash.xml.XMLNodeType]" text="XMLNodeType.ELEMENT_NODE" constant="true" tiptext="指定節點為元素。" version="" helpurl="flash.xml:XMLNodeType:ELEMENT_NODE" playername=""/>
						<string name="TEXT_NODE" object="[flash.xml.XMLNodeType]" text="XMLNodeType.TEXT_NODE" constant="true" tiptext="指定節點為文字節點。" version="" helpurl="flash.xml:XMLNodeType:TEXT_NODE" playername=""/>
					</folder>
				</folder>
			</folder>
			<folder name="語言元素" id="Language Elements" sort="true" tiptext="在執行階段執行或指定動作的語言元素">
				<folder name="陳述式、關鍵字和指令" id="Statements, Keywords &amp; Directives" sort="true" tiptext="要在運算式中使用的陳述式" helpurl="statements:">
					<folder name="陳述式" id="statement" sort="true" tiptext="在執行階段執行或指定動作的語言元素。">
						<action name="break" id="break" quickey="br" text="break;\n" tiptext="出現在迴圈 (for、for..in、for each..in、do..while 或 while) 中，或是出現在與 switch 陳述式中特定 case 有關聯的陳述式區塊中。" version="9" helpurl="statements:break"/>
						<action name="case" id="case" quickey="ce" text="case condition :\n" tiptext="定義 switch 陳述式的條件。" version="9" helpurl="statements:case"/>
						<action name="continue" id="continue" quickey="co" text="continue;\n" tiptext="跳過最內層迴圈中所有其餘的陳述式，然後如同控制項已經正常抵達迴圈的結尾一般，直接開始下一個迴圈循環。" version="9" helpurl="statements:continue"/>
						<action name="default" id="default" quickey="dt" text="default :\n" tiptext="定義 switch 陳述式的 default case。" version="9" helpurl="statements:default"/>
						<action name="do..while" id="do while" quickey="do" text="do {\n} while (% 判斷條件 %);\n" tiptext="類似於 while 迴圈，只不過陳述式會在初始評估條件之前執行一次。" version="9" helpurl="statements:do..while"/>
						<action name="else" id="else" quickey="el" text="} else {\n" tiptext="指定如果 if 陳述式中的條件傳回 false 時所要執行的陳述式。" version="9" helpurl="statements:else"/>
						<action name="for" id="for" quickey="fr" text="for (% 初始化; 判斷條件; 下一個 %) {\n}\n" tiptext="評估 init (初始化) 運算式一次，然後開始迴圈序列。" version="9" helpurl="statements:for"/>
						<action name="for..in" id="for in" quickey="fi" text="for (% $迭代子$ in $物件$ %) {\n}\n" tiptext="重複執行物件之屬性或陣列中的元素，並針對每一個屬性或元素執行 statement。" version="9" helpurl="statements:for..in"/>
						<action name="for each..in" id="for each in" text="for each (% $迴圈指標$ in $物件$ %) {\n}\n" tiptext="重複執行集合中的項目。" version="9" helpurl="statements:for each..in"/>
						<action name="if" id="if" quickey="if" text="if (% 判斷條件 %) {\n}\n" tiptext="評估條件，以決定 SWF 檔中的下一個動作。" version="9" helpurl="statements:if"/>
						<action name="label" id="label" text="" tiptext="將陳述式與可透過 break 或 continue 參照的識別名稱進行關聯。" version="9" helpurl="statements:label"/>
						<action name="return" id="return" quickey="rt" text="return (%%);\n" tiptext="會從函數傳回，並選擇性地指定傳回值。" version="9" helpurl="statements:return"/>
						<string name="super" text="super" tiptext="叫用方法或建構函式的父類別版本。" version="9" helpurl="statements:super"/>
						<action name="switch" id="switch" quickey="sw" text="switch (% 判斷條件 %) {\n}\n" tiptext="根據運算式的數值而定，會導致控制權轉移至其中一個陳述式。" version="9" helpurl="statements:switch"/>
						<action name="throw" id="throw" quickey="th" text="throw %運算式%;\n" tiptext="產生或擲出可以處理的錯誤，或者是可利用 catch{} 程式碼區塊來捕捉的錯誤。" version="9" helpurl="statements:throw"/>
						<ifmode mode="SCRIPT_ASSIST_ON">
							<action name="try" id="try" quickey="ty" text="try {\n}\n" tiptext="用例外處理嘗試執行程式區塊" version="7.0" helpurl="statements:try"/>
						</ifmode>
						<ifmode mode="SCRIPT_ASSIST_ON">
							<action name="catch" id="catch" quickey="ch" text="catch (% 變數 %) {\n}\n" tiptext="捕捉例外" version="7.0" helpurl="statements:catch"/>
						</ifmode>
						<ifmode mode="SCRIPT_ASSIST_ON">
							<action name="finally" id="finally" quickey="fy" text="finally {\n}\n" tiptext="例外處理後執行程式碼" version="7.0" helpurl="statements:finally"/>
						</ifmode>
						<ifmode mode="SCRIPT_ASSIST_OFF">
							<string name="try..catch..finally" text="try {\n}\ncatch (% 變數 %) {\n}\nfinally {\n}\n" tiptext="包含發生錯誤的程式碼區塊，然後再回應這個錯誤。" version="9" helpurl="statements:try..catch..finally"/>
						</ifmode>
						<ifmode mode="SCRIPT_ASSIST_ON">
							<action name="evaluate" id="evaluate" quickey="ev" text="" tiptext="評估自訂運算式" version="7.0" helpurl="statements:evaluate"/>
						</ifmode>
						<action name="while" id="while" quickey="wh" text="while (% 判斷條件 %) {\n}\n" tiptext="會評估條件，如果條件評估為 true，則在迴圈返回以再次評估條件之前，執行某個陳述式或一系列的陳述式。" version="9" helpurl="statements:while"/>
						<action name="with" id="with" quickey="wt" text="with (% 物件 %) {\n}\n" tiptext="建立用來執行一或多個陳述式的預設物件。" version="9" helpurl="statements:with"/>
					</folder>
					<folder name="定義關鍵字" id="definition keyword" sort="true" tiptext="用來定義實體，例如變數、函數、類別與介面。">
						<action name="class" id="class" quickey="cl" text="class %名稱% {\n}\n" tiptext="定義類別，以便將物件實體化，這些物件會共用您定義的方法和屬性。" version="9" helpurl="statements:class"/>
						<string name="extends" text="extends" tiptext="定義本身為另一個類別之子類別的類別。" version="9" helpurl="statements:extends"/>
						<action name="function" id="function" quickey="fn" text="function %名稱% () {\n}\n" tiptext="由為執行特定工作而定義的一組陳述式組成。" version="9" helpurl="statements:function"/>
						<string name="get" text="get" tiptext="定義讀取存取子，一種功能類似屬性的方法。" version="9" helpurl="statements:get"/>
						<string name="implements" text="implements" tiptext="指定類別必須定義介面中所宣告的所有方法，這裡所說的介面是指已經實作的 (一或多個) 介面。" version="9" helpurl="statements:implements"/>
						<action name="interface" id="interface" text="interface" tiptext="定義介面。" version="9" helpurl="statements:interface"/>
						<string name="package" text="package" tiptext="可讓您將程式碼組織為不連續的群組，這些群組可以匯入其它程式碼中。" version="9" helpurl="statements:package"/>
						<string name="namespace" text="namespace" tiptext="可讓您控制定義的可見性。" version="9" helpurl="statements:namespace"/>
						<string name="... 長度不定的引數" text="..." tiptext="指定函數將接受任何數量的逗號分隔引數。" version="9" helpurl="statements:... (rest) parameter"/>
						<string name="set" text="set" tiptext="定義 setter，這是會在 public 介面中以屬性型態出現的方法。" version="9" helpurl="statements:set"/>
						<string name="const" text="const" tiptext="指定常數，也就是只能指定一次數值的變數。" version="9" helpurl="statements:const"/>
						<action name="var" id="var" quickey="vr" text="var %%;\n" tiptext="指定變數。" version="9" helpurl="statements:var"/>
					</folder>
					<folder name="指令" id="directive" sort="true" tiptext="可在編譯階段與執行階段發揮效用的陳述式和定義。">
						<string name="default xml namespace" text="default xml namespace" tiptext="預設的 xml 命名空間陳述式會設定 XML 物件要使用的預設命名空間。" version="9" helpurl="statements:default xml namespace"/>
						<action name="import" id="import" text="import" tiptext="可讓程式碼使用類別與套件。" version="9" helpurl="statements:import"/>
						<action name="include" id="include" text="include" tiptext="包含指定的檔案內容，就好像檔案中的命令屬於所呼叫之程式碼的一部分。" version="" helpurl="statements:include"/>
						<string name="use namespace" text="use namespace" tiptext="會導致指定的命名空間加入至開放的命名空間集。" version="9" helpurl="statements:use namespace"/>
					</folder>
					<folder name="屬性關鍵字" id="attribute keyword" sort="true" tiptext="用來改變定義的意義，並且可以套用至類別、變數、函數與命名空間定義。">
						<string name="dynamic" text="dynamic" tiptext="指定類別的實體可取得在執行階段加入的動態屬性。" version="9" helpurl="statements:dynamic"/>
						<string name="private" text="private" tiptext="指定只有當類別宣告或定義變數、常數、方法或命名空間時，才可使用這個變數、常數、方法或命名空間。" version="9" helpurl="statements:private"/>
						<string name="protected" text="protected" tiptext="指定只有當類別定義變數、常數或方法時，此類別或其子類別才可使用這些變數、常數、方法或命名空間。" version="9" helpurl="statements:protected"/>
						<string name="native" text="native" tiptext="指定在原生程式碼中使用 Flash Player 實作函數或方法。" version="9" helpurl="statements:native"/>
						<string name="internal" text="internal" tiptext="指定相同套件中的任何呼叫者都可使用類別、變數、常數或函數。" version="9" helpurl="statements:internal"/>
						<string name="override" text="override" tiptext="指定某個方法會取代 (遮蔽) 繼承的方法。" version="9" helpurl="statements:override"/>
						<string name="final" text="final" tiptext="指定方法無法加以覆寫。" version="9" helpurl="statements:final"/>
						<string name="public" text="public" tiptext="指定任何呼叫者都可使用類別、變數、常數或方法。" version="9" helpurl="statements:public"/>
						<string name="static" text="static" tiptext="指定變數、常數或方法屬於類別，而不屬於該類別的實體。" version="9" helpurl="statements:static"/>
					</folder>
					<folder name="主要運算式關鍵字" id="primary expression keyword" sort="true" tiptext="用來代表常值。">
						<string name="this" text="this" tiptext="對方法所包含之物件的參照。" version="9" helpurl="statements:this"/>
						<string name="false" text="false" tiptext="表示為 false 的 Boolean 值。" version="9" helpurl="statements:false"/>
						<string name="null" text="null" tiptext="可以指定給變數、或者是在沒有提供資料時由函數傳回的特殊值。" version="9" helpurl="statements:null"/>
						<string name="true" text="true" tiptext="表示為 true 的 Boolean 值。" version="9" helpurl="statements:true"/>
					</folder>
					<folder name="命名空間" id="namespace" sort="true" tiptext="識別名稱的內容。">
						<string name="AS3" text="" tiptext="定義具有固定屬性 (而不是 prototype 屬性) 之核心 ActionScript 類別的方法與屬性。" version="" helpurl="statements:AS3"/>
						<string name="flash_proxy" text="" tiptext="定義 Proxy 類別的方法。" version="" helpurl="statements:flash_proxy"/>
						<string name="object_proxy" text="" tiptext="定義 ObjectProxy 類別的方法。" version="" helpurl="statements:object_proxy"/>
					</folder>
				</folder>
				<folder name="運算子" sort="true" tiptext="用來組合、比較或修改值的符號式運算子" helpurl="operators:">
					<folder name="其它" sort="false" tiptext="其他運算子">
						<string name="[] (陣列存取)" text="[]" tiptext="以指定的元素 (a0 等) 初始化新的陣列或多維度陣列，或是存取陣列中的元素。" version="9" helpurl="operators:array access"/>
						<string name="as" text="as" tiptext="檢查運算式是否與資料類型 datatype 相容。" version="9" helpurl="operators:as"/>
						<string name=", (逗號)" text="," tiptext="先求得 運算式1 的值，再求得 運算式2 的值，依此類推。" version="9" helpurl="operators:comma"/>
						<string name="?: (條件)" text="?:" tiptext="指示 Flash 求得 運算式1 的值；如果 運算式1 的值為 true，它會傳回 運算式2 的值，否則傳回 運算式3 的值。" version="9" helpurl="operators:conditional"/>
						<string name="delete" text="delete" tiptext="刪除 reference 參數所指定的物件參照，如果成功刪除參照，即傳回 true；否則會傳回 false。" version="9" helpurl="operators:delete"/>
						<string name=". (點)" text="." tiptext="用來瀏覽影片片段的階層架構，以便存取巢狀 (子系) 影片片段、變數或屬性。" version="9" helpurl="operators:dot"/>
						<string name="in" text="in" tiptext="檢查 運算式1 是否為 運算式2 的屬性。" version="9" helpurl="operators:in"/>
						<string name="instanceof" text="instanceof" tiptext="評估物件是否屬於特定的類別。" version="9" helpurl="operators:instanceof"/>
						<string name="is" text="is" tiptext="檢查 運算式1 是否與資料類型 運算式2 相容。" version="9" helpurl="operators:is"/>
						<string name=":: (使用名稱修飾語)" text="::" tiptext="用來識別屬性 (Property)、方法、XML 屬性 (Property) 或 XML 屬性 (Attribute) 的命名空間。" version="9" helpurl="operators:name qualifier"/>
						<string name="new" text="new" tiptext="建立新的、初始匿名的物件，並呼叫 constructor 參數所辨識的函數。" version="5" helpurl="operators:new"/>
						<string name="{} (物件初始設定式)" text="{}" tiptext="建立新的物件，並且使用指定的名稱和值屬性配對將它初始化。" version="9" helpurl="operators:object initializer"/>
						<string name="() (括號)" text="()" tiptext="對一或多個參數執行群組運算、執行後續的運算式評估，或是括住一或多個參數，然後將它們當成參數傳遞給括號外面的函數。" version="9" helpurl="operators:parentheses"/>
						<string name="/ (規則運算式分隔符號)" text="/" tiptext="用在字元的前方或後方時，正斜線字元 (/) 可用來定義規則運算式常值。" version="9" helpurl="operators:RegExp delimiter"/>
						<string name=": (類型)" text=":" tiptext="用於嚴謹資料輸入；這個運算子會指定變數類型、函數的傳回值類型或函數的參數類型。" version="9" helpurl="operators:type"/>
						<string name="typeof" text="typeof" tiptext="評估運算式並傳回指定其類型的字串。" version="9" helpurl="operators:typeof"/>
						<string name="void" text="void" tiptext="void 運算子會評估運算式並捨棄其值，然後傳回 undefined 值。" version="9" helpurl="operators:void"/>
					</folder>
					<folder name="邏輯" sort="false" tiptext="邏輯運算子">
						<string name="&amp;&amp; (邏輯 AND)" text="&amp;&amp;" tiptext="對一或兩個運算式的值執行 Boolean 運算。" version="9" helpurl="operators:logical AND"/>
						<string name="&amp;&amp;= (邏輯 AND 指定)" text="&amp;&amp;=" tiptext="將 expression1 &amp;amp;&amp;amp; expression2 的值指定給 expression1。" version="9" helpurl="operators:logical AND assignment"/>
						<string name="! (邏輯 NOT)" text="!" tiptext="將變數或運算式的 Boolean 值變成相反值。" version="9" helpurl="operators:logical NOT"/>
						<string name="|| (邏輯 OR)" text="||" tiptext="先評估 運算式1 (運算子左邊的運算式)，如果此運算式的結果為 true，便會傳回 true。" version="9" helpurl="operators:logical OR"/>
						<string name="||= (邏輯 OR 指定)" text="||=" tiptext="將 expression1 || expression2 的值指定給 expression1。" version="9" helpurl="operators:logical OR assignment"/>
					</folder>
					<folder name="比較" sort="false" tiptext="比較運算子">
						<string name="== (相等)" text="==" tiptext="測試兩個運算式是否相等。" version="9" helpurl="operators:equality"/>
						<string name="&gt; (大於)" text="&gt;" tiptext="比較兩個運算式並判斷 運算式1 是否大於 運算式2；如果是的話，該運算子會傳回 true。" version="9" helpurl="operators:greater than"/>
						<string name="&gt;= (大於或等於)" text="&gt;=" tiptext="比較兩個運算式並判斷 expression1 是否大於 expression2；如果是的話，該運算子會傳回 true。" version="9" helpurl="operators:greater than or equal to"/>
						<string name="!=  (不相等)" text="!=" tiptext="測試是否有相等 (== ) 運算子的相反值。" version="9" helpurl="operators:inequality"/>
						<string name="&lt; (小於)" text="&lt;" tiptext="比較兩個運算式並判斷 運算式1 是否小於 運算式2；如果是的話，這個運算子會傳回 true。" version="9" helpurl="operators:less than"/>
						<string name="&lt;= (小於或等於)" text="&lt;=" tiptext="比較兩個運算式並判斷 運算式1 是否小於或等於 運算式2；如果是的話，這個運算子會傳回 true。" version="9" helpurl="operators:less than or equal to"/>
						<string name="=== (嚴謹相等)" text="===" tiptext="測試兩個運算式是否相等。嚴謹相等 (===) 運算子的執行方式與相等 (==) 運算子一樣，只是不會轉換資料類型。" version="9" helpurl="operators:strict equality"/>
						<string name="!== (嚴謹不相等)" text="!==" tiptext="測試是否有嚴謹相等 (===) 運算子的相反值。" version="9" helpurl="operators:strict inequality"/>
					</folder>
					<folder name="註解" sort="false" tiptext="註解運算子">
						<action name="/*..*/ (區塊註解分隔符號)" id="comment" text="/* %% */\n" tiptext="表示一行或多行程式碼註解。" version="9" helpurl="operators:block comment delimiter"/>
						<action name="// (行註解分隔符號)" id="comment" quickey="//" text="// %%\n" tiptext="指出程式碼註解的開頭。" version="9" helpurl="operators:line comment delimiter"/>
					</folder>
					<folder name="數學" sort="false" tiptext="數學運算子">
						<string name="+ (加法)" text="+" tiptext="將數值運算式相加。" version="9" helpurl="operators:addition"/>
						<string name="-- (遞減)" text="--" tiptext="前置遞減和後置遞減一的運算子，它會從運算式中減去 1。" version="9" helpurl="operators:decrement"/>
						<string name="/ (除法)" text="/" tiptext="將 運算式1 除以 運算式2。" version="9" helpurl="operators:division"/>
						<string name="++ (遞增)" text="++" tiptext="前置遞增和後置遞增一的單元運算子，它會將運算式加上 1。" version="9" helpurl="operators:increment"/>
						<string name="% (模除)" text="%" tiptext="計算 運算式1 除以 運算式2 所得的餘數。" version="9" helpurl="operators:modulo"/>
						<string name="* (乘法)" text="*" tiptext="將兩個數值運算式相乘。" version="9" helpurl="operators:multiplication"/>
						<string name="- (減法)" text="-" tiptext="當做負號或用於減法。" version="9" helpurl="operators:subtraction"/>
					</folder>
					<folder name="數學複合指定" sort="false" tiptext="複合數學運算子">
						<string name="+= (加法指定)" text="+=" tiptext="將 運算式1 + 運算式2 的值指定給 運算式1。" version="9" helpurl="operators:addition assignment"/>
						<string name="/= (除法指定)" text="/=" tiptext="將 運算式1 / 運算式2 的值指定給 運算式1。" version="9" helpurl="operators:division assignment"/>
						<string name="%= (模除指定)" text="%=" tiptext="將 運算式1 % 運算式2 的值指定給 運算式1。" version="9" helpurl="operators:modulo assignment"/>
						<string name="*= (乘法指定)" text="*=" tiptext="運算子 (數學複合指定)；將  運算式1 * 運算式2 的值指定給 運算式1。" version="9" helpurl="operators:multiplication assignment"/>
						<string name="-= (減法指定)" text="-=" tiptext="將 運算式1 - 運算式2 的值指定給 運算式1。" version="9" helpurl="operators:subtraction assignment"/>
					</folder>
					<folder name="位元" sort="false" tiptext="位元運算子">
						<string name="&amp;(位元 AND)" text="&amp;" tiptext="將 運算式1 與 運算式2 轉換成 32 位元無正負號的整數，然後對整數參數的每一個位元執行 Boolean AND 運算。" version="9" helpurl="operators:bitwise AND"/>
						<string name="&lt;&lt; (位元左移)" text="&lt;&lt;" tiptext="將 運算式1 和 運算式2 轉換成 32 位元的整數，然後將 運算式1 中的所有位元向左移動，移動的位置數目是由 運算式2 轉換所產生的整數來指定。" version="9" helpurl="operators:bitwise left shift"/>
						<string name="~ (位元 NOT)" text="~" tiptext="也稱為 1 的補數運算子，或位元補數運算子。" version="9" helpurl="operators:bitwise NOT"/>
						<string name="| (位元 OR)" text="|" tiptext="將 運算式1 與 運算式2 轉換成 32 位元無正負號的整數，如果 運算式1 或 運算式2 的對應位元中有一個是 1，便會在每一個位元位置上放置 1。" version="9" helpurl="operators:bitwise OR"/>
						<string name="&gt;&gt; (位元右移)" text="&gt;&gt;" tiptext="將 運算式1 和 運算式2 轉換成 32 位元的整數，然後將 運算式1 中的所有位元向右移動，移動的位置數目是由 運算式2 轉換所產生的整數來指定。" version="9" helpurl="operators:bitwise right shift"/>
						<string name="&gt;&gt;&gt; (無正負號的位元右移)" text="&gt;&gt;&gt;" tiptext="與位元右移 (&amp;gt;&amp;gt;) 運算子相同，只不過它並不會保留原來運算式的正負號，這是因為左邊的位元永遠都會填入 0 的緣故。" version="9" helpurl="operators:bitwise unsigned right shift"/>
						<string name="^ (位元 XOR)" text="^" tiptext="將 運算式1 與 運算式2 轉換成 32 位元無正負號的整數，如果 運算式1 或 運算式2 的對應位元中有一個是 1 (但不能兩個同時是 1)，便會在每一個位元位置中傳回 1。" version="9" helpurl="operators:bitwise XOR"/>
					</folder>
					<folder name="位元複合指定" sort="false" tiptext="複合位元運算子">
						<string name="&amp;= (位元 AND 指定)" text="&amp;=" tiptext="將 運算式1 &amp;amp; 運算式2 的值指定給 運算式1。" version="9" helpurl="operators:bitwise AND assignment"/>
						<string name="&lt;&lt;= (位元左移和指定)" text="&lt;&lt;=" tiptext="這個運算子會執行位元左移 (&amp;lt;&amp;lt;=) 運算，並將內容當成結果儲存在 運算式1 中。" version="9" helpurl="operators:bitwise left shift and assignment"/>
						<string name="|= (位元 OR 指定)" text="|=" tiptext="將 運算式1 | 運算式2 的值指定給 運算式1。" version="9" helpurl="operators:bitwise OR assignment"/>
						<string name="&gt;&gt;= (位元右移和指定)" text="&gt;&gt;=" tiptext="這個運算子會執行位元右移運算，並將內容當成結果儲存在 運算式1 中。" version="9" helpurl="operators:bitwise right shift and assignment"/>
						<string name="&gt;&gt;&gt;= (無正負號的位元右移和指定)" text="&gt;&gt;&gt;=" tiptext="執行無正負號的位元右移運算，並將內容當成結果儲存在 運算式1 中。" version="9" helpurl="operators:bitwise unsigned right shift and assignment"/>
						<string name="^= (位元 XOR 指定)" text="^=" tiptext="將 運算式1 ^ 運算式2 的值指定給 運算式1。" version="9" helpurl="operators:bitwise XOR assignment"/>
					</folder>
					<folder name="字串" sort="false" tiptext="字串運算子">
						<string name="+ (連接)" text="+" tiptext="連接 (組合) 字串。" version="9" helpurl="operators:concatenation"/>
						<string name="+= (連接指定)" text="+=" tiptext="將 運算式1 + 運算式2 的值指定給 運算式1。" version="9" helpurl="operators:concatenation assignment"/>
						<string name="&quot; (字串分隔符號)" text="&quot;" tiptext="將引號 (&quot;) 用在字元的前方和後方時，表示這些字元具有常值。" version="9" helpurl="operators:string delimiter"/>
					</folder>
					<folder name="指定" sort="false" tiptext="指定運算子">
						<string name="= (指定)" text="=" tiptext="將 運算式2 (右邊的參數) 的值指定給 運算式1 中的變數、陣列元素或屬性。" version="9" helpurl="operators:assignment"/>
					</folder>
					<folder name="XML" sort="false" tiptext="XML 運算子">
						<string name="@ (屬性識別名稱)" text="@" tiptext="使用 XML @ (at 符號) 運算子來識別 XML 或 XMLList 物件的屬性。" version="9" helpurl="operators:attribute identifier"/>
						<string name="{ } (大括號 (XML))" text="{ }" tiptext="以傳址方式，使用 XML 的 { 和 } 運算子 (從其它變數) 將資料傳遞至 XML 或 XMLList 常值。" version="9" helpurl="operators:braces (XML)"/>
						<string name="[ ] (中括號 (XML))" text="[ ]" tiptext="存取 XML 或 XMLList 物件的屬性 (Property) 或屬性 (Attribute)。" version="9" helpurl="operators:brackets (XML)"/>
						<string name="+ (連接 (XML清單))" text="+" tiptext="使用 XML + (連接) 運算子來連接 XMLList 物件。" version="9" helpurl="operators:concatenation (XMLList)"/>
						<string name="+= (連接指定 (XML清單))" text="+=" tiptext="將 運算式1 + 運算式2 的值指定給 運算式1 (為 XMLList 物件)。" version="9" helpurl="operators:concatenation assignment (XMLList)"/>
						<string name="delete (XML)" text="delete (XML)" tiptext="刪除指定的 XML 元素或屬性。" version="9" helpurl="operators:delete (XML)"/>
						<string name=".. (後代存取子)" text=".." tiptext="使用 XML 後代存取子 (..) 運算子瀏覽到 XML 或 XMLList 物件的後代元素，或者若結合了 @ 運算子，則會傳回屬性的後代。" version="9" helpurl="operators:descendant accessor"/>
						<string name=". (點 (XML))" text="." tiptext="瀏覽到 XML 或 XMLList 物件的子元素，或者若結合了 @ 運算子，則會傳回 XML 或 XMLList 物件的屬性。" version="9" helpurl="operators:dot (XML)"/>
						<string name="( ) (括號 (XML))" text="( )" tiptext="使用 ( 和 ) 運算子評估 E4X XML 建構中的運算式。" version="9" helpurl="operators:parentheses (XML)"/>
						<string name="&lt; &gt; (XML 常值標記分隔符號)" text="&lt; &gt;" tiptext="使用 &amp;lt; 和 &amp;gt; 運算子，在 XML 常值中定義 XML 標記。" version="9" helpurl="operators:XML literal tag delimiter"/>
					</folder>
				</folder>
				<folder name="特殊類型" sort="true" tiptext="強制類型轉換的特殊類型" helpurl="specialTypes:">
					<string name="*" text="*" tiptext="用來指定不具類型的屬性。" version="9" helpurl="specialTypes:*"/>
					<string name="void" object="void" text="void" tiptext="用來指定函數無法傳回任何值。" version="9" helpurl="specialTypes:void"/>
					<string name="Null" object="Null" text="Null" tiptext="代表缺少值的特殊資料類型。" version="9" helpurl="specialTypes:Null"/>
				</folder>
			</folder>
	</actionspanel>
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			<package name="flash.xml" children="XMLDocument,XMLNode,XMLNodeType"/>
			<typeinfo pattern="*_mc" object="flash.display.MovieClip"/>
			<typeinfo pattern="*_array" object="Array"/>
			<typeinfo pattern="*_str" object="String"/>
			<typeinfo pattern="*_btn" object="flash.display.SimpleButton"/>
			<typeinfo pattern="*_txt" object="flash.text.TextField"/>
			<typeinfo pattern="*_fmt" object="flash.text.TextFormat"/>
			<typeinfo pattern="*_date" object="Date"/>
			<typeinfo pattern="*_sound" object="flash.media.Sound"/>
			<typeinfo pattern="*_xml" object="XML"/>
			<typeinfo pattern="*_xmlnode" object="flash.xml.XMLNode"/>
			<typeinfo pattern="*_xmlsocket" object="flash.net.XMLSocket"/>
			<typeinfo pattern="*_color" object="fl.motion.Color"/>
			<typeinfo pattern="*_cm" object="flash.ui.ContextMenu"/>
			<typeinfo pattern="*_cmi" object="flash.ui.ContextMenuItem"/>
			<typeinfo pattern="*_pj" object="flash.printing.PrintJob"/>
			<typeinfo pattern="*_err" object="Error"/>
			<typeinfo pattern="*_cam" object="flash.media.Camera"/>
			<typeinfo pattern="*_lc" object="flash.net.LocalConnection"/>
			<typeinfo pattern="*_mic" object="flash.media.Microphone"/>
			<typeinfo pattern="*_nc" object="flash.net.NetConnection"/>
			<typeinfo pattern="*_ns" object="flash.net.NetStream"/>
			<typeinfo pattern="*_so" object="flash.net.SharedObject"/>
			<typeinfo pattern="*_video" object="flash.media.Video"/>
	</codehints>
</toolbox>
