if GetLocale() ~= "zhCN" then return end

EA_TTIP_DOALERTSOUND = "事件发生时是否播放音效.";
EA_TTIP_ALERTSOUNDSELECT = "选择事件发生时所播放的音效.";
EA_TTIP_LOCKFRAME = "锁定提示框架，避免被滑鼠拖拉移动.";
EA_TTIP_SHARESETTINGS = "所有职业共用相同的框架位置设定.";
EA_TTIP_SHOWFRAME = "显示/关闭 事件发生时的提示框架.";
EA_TTIP_SHOWNAME = "显示/关闭 事件发生时的法术名称.";
EA_TTIP_SHOWFLASH = "显示/关闭 事件发生时的全荧幕闪烁.";
EA_TTIP_SHOWTIMER = "显示/关闭 事件发生时的法术剩余时间.";
EA_TTIP_CHANGETIMER = "变更法术剩余时间的字体大小、位置.";
EA_TTIP_ICONSIZE = "变更提示的图示大小.";
-- EA_TTIP_ICONSPACE = "变更提示的图示间距.";
-- EA_TTIP_ICONDROPDOWN = "变更提示的图示延展方向.";
EA_TTIP_ALLOWESC = "变更是否可用ESC键关闭提示框架. (附注: 需重新载入UI)";
EA_TTIP_ALTALERTS = "开启/关闭 EventAlertMod 提示额外事件(非增减益的触发型技能).";

EA_TTIP_ICONXOFFSET = "调整提示框架的水平间距.";
EA_TTIP_ICONYOFFSET = "调整提示框架的垂直间距.";
EA_TTIP_ICONREDDEBUFF = "调整本身 Debuff 图示的红色深度.";
EA_TTIP_ICONGREENDEBUFF = "调整目标 Debuff 图示的绿色深度.";
EA_TTIP_ICONEXECUTION = "调整首领血量百分比的斩杀期(0%代表关闭斩杀提示)";
EA_TTIP_PLAYERLV2BOSS = "比玩家等级高2级者(如5人副本首领)也套用首领级斩杀提示";
EA_TTIP_SCD_USECOOLDOWN = "技能冷却使用倒数阴影（需重载UI才会生效）";
EA_TTIP_TAR_NEWLINE = "调整目标Debuff，是否另以单独一行显示";
EA_TTIP_TAR_ICONXOFFSET = "调整目标Debuff行与提醒框架水平间距";
EA_TTIP_TAR_ICONYOFFSET = "调整目标Debuff行与提醒框架垂直间距";
EA_TTIP_TARGET_MYDEBUFF = "调整目标Debuff行，是否仅显示玩家所施放之Debuff";
EA_TTIP_SPELLCOND_STACK = "开启/关闭, 当法术堆叠大于等于几层时才显示框架\n(可以输入的最小值由2开始)";
EA_TTIP_SPELLCOND_SELF = "开启/关闭, 只限制为玩家施放的法术, 避免监控到他人施放的相同法术";
EA_TTIP_SPELLCOND_OVERGROW = "开启/关闭, 当法术堆叠大于等于几层时以高亮显示\n(可以输入的最小值由1开始)";
EA_TTIP_SPELLCOND_REDSECTEXT = "开启/关闭, 当倒数秒数小于等于几秒时，以加大红色字体显示\n(可以输入的最小值由1开始)";
EA_TTIP_SPELLCOND_ORDERWTD = "开启/关闭, 设定显示顺序的优先比重，数字越大者，越优先显示于最内圈(可输入1至20)";

EA_TTIP_SPECFLAG_CHECK_HOLYPOWER = "开启/关闭, 于本身BUFF框架左侧第一格显示圣能堆叠数";
EA_TTIP_SPECFLAG_CHECK_RUNICPOWER = "开启/关闭, 于本身BUFF框架左侧第一格显示符文能量";
EA_TTIP_SPECFLAG_CHECK_SOULSHARDS = "开启/关闭, 于本身BUFF框架左侧第一格显示灵魂碎片";
EA_TTIP_SPECFLAG_CHECK_ECLIPSE = "开启/关闭, 于本身BUFF框架左侧第一格显示日月能量";
EA_TTIP_SPECFLAG_CHECK_COMBOPOINT = "开启/关闭, 于目标DEBUFF框架左侧第一格显示集星连击数";
EA_TTIP_SPECFLAG_CHECK_LIFEBLOOM = "开启/关闭, 于本身BUFF框架左侧第一格显示生命之花堆叠与时间";
EA_TTIP_SPECFLAG_CHECK_RAGE = "开启/关闭, 于本身BUFF框架左侧第一格显示怒气"; -- 支援怒气(战士,熊D)
EA_TTIP_SPECFLAG_CHECK_FOCUS = "开启/关闭, 于本身BUFF框架左侧第一格显示集中值"; -- 支援集中值(猎人)
EA_TTIP_SPECFLAG_CHECK_ENERGY = "开启/关闭, 于本身BUFF框架左侧第一格显示能量"; -- 支援能量(贼,猫D,武僧)
EA_TTIP_SPECFLAG_CHECK_LIGHTFORCE = "开启/关闭, 于本身BUFF框架左侧第一格显示真气堆叠数"; -- 支援武僧真气
EA_TTIP_SPECFLAG_CHECK_SHADOWORBS = "开启/关闭, 于本身BUFF框架左侧第一格显示暗影宝珠"; -- 支援暗影宝珠(暗牧)
EA_TTIP_SPECFLAG_CHECK_DEMONICFURY = "开启/关闭于本身的BUFF框架左侧第一格显示恶魔之怒"; --  支援恶魔之怒
EA_TTIP_SPECFLAG_CHECK_BURNINGEMBERS = "开启/关闭于本身的BUFF框架左侧第一格显示燃火余烬";		--  支援燃火余烬

EA_TTIP_GRPCFG_ICONALPHA = "变更图示的透明度";
EA_TTIP_GRPCFG_TALENT = "限定此天赋时才作用";
EA_TTIP_GRPCFG_HIDEONLEAVECOMBAT = "离开战斗后,隐藏图示";
EA_TTIP_GRPCFG_HIDEONLOSTTARGET = "没有目标时,隐藏图示";

EA_CLASS_DK = "DEATHKNIGHT";
EA_CLASS_DRUID = "DRUID";
EA_CLASS_HUNTER = "HUNTER";
EA_CLASS_MAGE = "MAGE";
EA_CLASS_PALADIN = "PALADIN";
EA_CLASS_PRIEST = "PRIEST";
EA_CLASS_ROGUE = "ROGUE";
EA_CLASS_SHAMAN = "SHAMAN";
EA_CLASS_WARLOCK = "WARLOCK";
EA_CLASS_WARRIOR = "WARRIOR";
EA_CLASS_MONK = "MONK";
EA_CLASS_FUNKY = "FUNKY";
EA_CLASS_OTHER = "OTHER";

EA_XOPT_ICONPOSOPT = "图示位置选项";
EA_XOPT_SHOW_ALTFRAME = "显示主提示框架";
EA_XOPT_SHOW_BUFFNAME = "显示法术名称";
EA_XOPT_SHOW_TIMER = "显示倒数秒数";
EA_XOPT_SHOW_OMNICC = "秒数显示于框架内";
EA_XOPT_SHOW_FULLFLASH = "显示全荧幕闪烁提示";
EA_XOPT_PLAY_SOUNDALERT = "播放声音提示";
EA_XOPT_ESC_CLOSEALERT = "ESC 关闭提示";
EA_XOPT_SHOW_ALTERALERT = "显示额外提示";
EA_XOPT_SHOW_CHECKLISTALERT = "启用";
EA_XOPT_SHOW_CLASSALERT = "本职业-增减益提示";
EA_XOPT_SHOW_OTHERALERT = "跨职业-增减益提示";
EA_XOPT_SHOW_TARGETALERT = "目标的-增减益提示";
EA_XOPT_SHOW_SCDALERT = "本职业-技能CD提示";
EA_XOPT_SHOW_GROUPALERT = "本职业-条件技能提示";
EA_XOPT_OKAY = "关闭";
EA_XOPT_SAVE = "储存";
EA_XOPT_CANCEL = "取消";
EA_XOPT_VERURLTEXT = "EAM发布网址：";
EA_XOPT_VERBTN1 = "巴哈";
EA_XOPT_VERURL1 = "http://forum.gamer.com.tw/Co.php?bsn=05219&sn=5125122&subbsn=0";
EA_XOPT_SPELLCOND_STACK = "法术堆叠>=几层时显示框架:";
EA_XOPT_SPELLCOND_SELF = "只限制为玩家施放的法术";
EA_XOPT_SPELLCOND_OVERGROW = "法术堆叠>=几层时显示高亮:"
EA_XOPT_SPELLCOND_REDSECTEXT = "倒数秒数<=几秒时显示红字:"
EA_XOPT_SPELLCOND_ORDERWTD   = "显示顺序的优先比重(1-20):"

EA_XICON_LOCKFRAME = "锁定范例框架";
EA_XICON_LOCKFRAMETIP = "若要移动‘提示框架’或‘重设框架位置’时，请将‘锁定范例框架’的打勾取消";
EA_XICON_SHARESETTING = "共用框架位置设定";
EA_XICON_ICONSIZE = "图示大小";
-- EA_XICON_ICONSIZE2 = "目标图示大小";
-- EA_XICON_ICONSIZE3 = "CD图示大小";
EA_XICON_LARGE = "大";
EA_XICON_SMALL = "小";
EA_XICON_HORSPACE = "水平间距";
EA_XICON_VERSPACE = "垂直间距";
-- EA_XICON_ICONSPACE1 = "自身图示间距";
-- EA_XICON_ICONSPACE2 = "目标图示间距";
-- EA_XICON_ICONSPACE3 = "CD图示间距";
EA_XICON_MORE = "多";
EA_XICON_LESS = "少";
EA_XICON_REDDEBUFF = "本身Debuff图示红色深度";
EA_XICON_GREENDEBUFF = "目标Debuff图示绿色深度";
EA_XICON_DEEP = "深";
EA_XICON_LIGHT = "淡";
-- EA_XICON_DIRECTION = "延展方向";
-- EA_XICON_DIRUP = "上";
-- EA_XICON_DIRDOWN = "下";
-- EA_XICON_DIRLEFT = "左";
-- EA_XICON_DIRRIGHT = "右";
EA_XICON_TAR_NEWLINE = "目标Debuff以另一行显示";
EA_XICON_TAR_HORSPACE = "与提醒框架水平间距";
EA_XICON_TAR_VERSPACE = "与提醒框架垂直间距";
EA_XICON_TOGGLE_ALERTFRAME = "显示范例框架";
EA_XICON_RESET_FRAMEPOS = "重设框架位置";
EA_XICON_SELF_BUFF = "本身Buff";
EA_XICON_SELF_SPBUFF = "本身DeBuff(1)\n或特殊框架";
EA_XICON_SELF_DEBUFF = "本身Debuff";
EA_XICON_TARGET_BUFF = "目标Buff";
EA_XICON_TARGET_SPBUFF = "目标Buff(1)\n或特殊框架";
EA_XICON_TARGET_DEBUFF = "目标Debuff";
EA_XICON_SCD = "技能CD";
EA_XICON_EXECUTION = "提示首领级目标血量斩杀期";
EA_XICON_EXEFULL = "50%";
EA_XICON_EXECLOSE = "关闭";
EA_XICON_SCD_USECOOLDOWN = "技能冷却使用倒数阴影（需重载UI）";

EX_XCLSALERT_SELALL = "全选";
EX_XCLSALERT_CLRALL = "全不选";
EX_XCLSALERT_LOADDEFAULT = "预设";
EX_XCLSALERT_REMOVEALL = "全删";
EX_XCLSALERT_SPELL = "法术ID:";
EX_XCLSALERT_ADDSPELL = "新增";
EX_XCLSALERT_DELSPELL = "删除";
EX_XCLSALERT_HELP1 = "上面列表以[法术ID]作为排列顺序";
EX_XCLSALERT_HELP2 = "若想查询法术ID，建议输入 /eam help 指令";
EX_XCLSALERT_HELP3 = "了解在游戏中[查询法术]的各种指令。";
EX_XCLSALERT_HELP4 = "额外提醒区为非Buff类型之条件式技能";
EX_XCLSALERT_HELP5 = "例如:敌人血量进入斩杀期,或招架后使用";
EX_XCLSALERT_HELP6 = ",不会额外显示Buff,却能使用的技能。";
EX_XCLSALERT_SPELLURL = "http://www.wowbox.tw/spell.php?sname=";

EA_XTARALERT_TARGET_MYDEBUFF = "仅限玩家施放减益";

EA_XGRPALERT_ICONALPHA = "图示透明度";
EA_XGRPALERT_GRPID = "群组ID:";
EA_XGRPALERT_TALENT1 = "主要天赋";
EA_XGRPALERT_TALENT2 = "次要天赋";
EA_XGRPALERT_HIDEONLEAVECOMBAT = "无战斗时隐藏"
EA_XGRPALERT_HIDEONLOSTTARGET = "无目标时隐藏"
EA_XGRPALERT_TALENTS = "不限天赋";
EA_XGRPALERT_NEWSPELLBTN = "新增法术";
EA_XGRPALERT_NEWCHECKBTN = "新增父条件";
EA_XGRPALERT_NEWSUBCHECKBTN = "新增子条件";
EA_XGRPALERT_SPELLNAME = "法术名称:";
EA_XGRPALERT_SPELLICON = "法术图示:";
EA_XGRPALERT_TITLECHECK = "父条件:";
EA_XGRPALERT_TITLESUBCHECK = "子条件:";
EA_XGRPALERT_TITLEORDERUP = "提升优先度";
EA_XGRPALERT_TITLEORDERDOWN = "降低优先度";
EA_XGRPALERT_LOGICS = {
	[1]={text="并且", value=1},
	[2]={text="或者", value=0}, };
EA_XGRPALERT_EVENTTYPE = "事件类型:";
EA_XGRPALERT_EVENTTYPES = {
	[1]={text="对象能量异动类", value="UNIT_POWER"},
	[2]={text="对象血量异动类", value="UNIT_HEALTH"},
	[3]={text="对象增减益异动类", value="UNIT_AURA"},
	[4]={text="连击数异动类", value="UNIT_COMBO_POINTS"}, };
EA_XGRPALERT_UNITTYPE = "对象别:";
EA_XGRPALERT_UNITTYPES = {
	[1]={text="玩家", value="player"},
	[2]={text="目标", value="target"},
	[3]={text="专注目标", value="focus"},
	[4]={text="宠物", value="pet"},
	[5]={text="首领1", value="boss1"},
	[6]={text="首领2", value="boss2"},
	[7]={text="首领3", value="boss3"},
	[8]={text="首领4", value="boss4"}, 
	[9]={text="队友1", value="party1"},
	[10]={text="队友2", value="party2"},
	[11]={text="队友3", value="party3"},
	[12]={text="队友4", value="party4"},
	[13]={text="团队1", value="raid1"},
	[14]={text="团队2", value="raid2"},
	[15]={text="团队3", value="raid3"},
	[16]={text="团队4", value="raid4"},
	[17]={text="团队5", value="raid5"},
	[18]={text="团队6", value="raid6"},
	[19]={text="团队7", value="raid7"},
	[20]={text="团队8", value="raid8"},
	[21]={text="团队9", value="raid9"},
};

EA_XGRPALERT_CHECKCD = "检测法术CD:";

EA_XGRPALERT_HEALTH = "血量:";
EA_XGRPALERT_COMPARES = {
	[1]={text="<", value=1},
	[2]={text="<=", value=2},
	[3]={text="=", value=3},
	[4]={text=">=", value=4},
	[5]={text=">", value=5},
};
EA_XGRPALERT_COMPARETYPES = {
	[1]={text="数值", value=1},
	[2]={text="百分比", value=2},
};
EA_XGRPALERT_CHECKAURA = "增减益:";
EA_XGRPALERT_CHECKAURAS = {
	[1]={text="存在", value=1},
	[2]={text="不存在", value=2},
};
EA_XGRPALERT_AURATIME = "时间:";
EA_XGRPALERT_AURASTACK = "堆叠:";
EA_XGRPALERT_CASTBYPLAYER = "限玩家施放";
EA_XGRPALERT_COMBOPOINT = "连击数:";

EA_XLOOKUP_START1 = "查询法术名称";
EA_XLOOKUP_START2 = "完整符合";
EA_XLOOKUP_RESULT1 = "查询法术结果";
EA_XLOOKUP_RESULT2 = "项符合";
EA_XLOAD_LOAD = "\124cffFFFF00EventAlertMod\124r:法术监控触发提示,已载入版本:\124cff00FFFF";

EA_XLOAD_FIRST_LOAD = "\124cffFF0000首次载入 EventAlertMod 特效触发提示UI，载入预设参数\124r。\n\n"..
"请使用 \124cffFFFF00/eam opt\124r 来进行参数设定、监控法术设定、调整位置。\n\n";

EA_XLOAD_NEWVERSION_LOAD = "请使用 \124cffFFFF00/eam help\124r 查阅详细指令说明。\n\n\n"..
"\124cff00FFFF- 主要更新项目 -\124r\n\n"..
"*功能新增：群组式多判断条件的事件提示功能。\n\n"..
"目前支援侦测事件为：\n"..
"1.'对象'的'能量'，'大于等于'或'小于等于'一定'值或比例'时发动\n"..
"2.'对象'的'血量'，'大于等于'或'小于等于'一定'值或比例'时发动\n"..
"3.'对象'的'Buff/Debuff'，'含有特定法术ID'(可另以层数或秒数过滤)，或'不含有特定法术ID'时发动\n"..
"4.'玩家'对于'目标'的连击点数，'大于等于'或'小于等于'一定'值'时发动\n"..
"以上所有条件可以用 AND 或 OR，一个或以上的条件来筛选。\n"..
"筛选结果为真时，则提示所指定的图案。\n"..
""; -- END OF NEWVERSION

EA_XCMD_VER = " \124cff00FFFFBy Whitep@雷鳞\124r 版本: ";
EA_XCMD_DEBUG = " 模式: ";
EA_XCMD_SELFLIST = " 显示自身Buff/Debuff: ";
EA_XCMD_TARGETLIST = " 显示目标Debuff: ";
EA_XCMD_CASTSPELL = " 显示施放法术ID: ";
EA_XCMD_AUTOADD_SELFLIST = " 自动新增本身全增减益: ";
EA_XCMD_ENVADD_SELFLIST = " 自动新增本身环境增减益: ";
EA_XCMD_DEBUG_P0 = "触发法术清单";
EA_XCMD_DEBUG_P1 = "法术";
EA_XCMD_DEBUG_P2 = "法术ID";
EA_XCMD_DEBUG_P3 = "堆叠";
EA_XCMD_DEBUG_P4 = "持续秒数";

EA_XCMD_CMDHELP = {
	["TITLE"] = "\124cffFFFF00EventAlertMod\124r \124cff00FF00指令\124r说明(/eventalertmod or /eam):",
	["OPT"] = "\124cff00FF00/eam options(或opt)\124r - 显示/关闭 主设定视窗.",
	["HELP"] = "\124cff00FF00/eam help\124r - 显示进一步指令说明.",
	["SHOW"] = {
		"\124cff00FF00/eam show [sec]\124r -",
		"开始/停止, 持续列出 >玩家< 身上所有 Buff/Debuff 的法术ID. 并且持续时间为 sec 秒之内的法术",
	},
	["SHOWT"] = {
		"\124cff00FF00/eam showtarget(或showt) [sec]\124r -",
		"开始/停止, 持续列出 >目标< 身上所有 Debuff 的法术ID. 并且持续时间为 sec 秒之内的法术",
	},
	["SHOWC"] = {
		"\124cff00FF00/eam showcast(或showc)\124r -",
		"开始/停止, 成功施放法术之后, 列出所施放的法术ID",
	},
	["SHOWA"] = {
		"\124cff00FF00/eam showautoadd(或showa) [sec]\124r -",
		"开始/停止, 自动将 >玩家< 身上所有 Buff/Debuff 的法术加入监测清单. 并且持续时间为 sec 秒(预设为60秒)之内的法术",
	},
	["SHOWE"] = {
		"\124cff00FF00/eam showenvadd(或showe) [sec]\124r -",
		"开始/停止, 自动将 >玩家< 身上 Buff/Debuff 的法术(但排除来自团队与队伍的)加入监测清单. 并且持续时间为 sec 秒(预设为60秒)之内的法术",
	},
	["LIST"] = {
		"\124cff00FF00/eam list\124r - 显示触发法术清单",
		"显示/隐藏 show, showc, showt, lookup, lookupfull 指令的输出结果",
	},
	["LOOKUP"] = {
		"\124cff00FF00/eam lookup(或l) 查询名称\124r - 部份名称查询法术ID",
		"查询游戏中所有法术，并列出所有[部份符合]查询名称的法术ID",
	},
	["LOOKUPFULL"] = {
		"\124cff00FF00/eam lookupfull(或lf) 查询名称\124r - 完整名称查询法术ID",
		"查询游戏中所有法术，并列出所有[完整符合]查询名称的法术ID",
	},
}

-- 各职业能量或特殊能量型态定义
EA_SPELL_POWER_MANA = 0;				-- 法力（法师、术士、萨满、圣骑士、牧师、补D）
EA_SPELL_POWER_RAGE = 1;				-- 怒气（战士、熊D）
EA_SPELL_POWER_FOCUS = 2;				-- 集中值(猎人)
EA_SPELL_POWER_ENERGY = 3;				-- 能量（盗贼、猫D、武僧）
EA_SPELL_POWER_RUNES = 5;				-- 符文（死亡骑士）
EA_SPELL_POWER_RUNIC_POWER = 6;			-- 符文能量（死亡骑士）
EA_SPELL_POWER_SOUL_SHARDS = 7;			-- 灵魂碎片（痛苦术士）
EA_SPELL_POWER_ECLIPSE = 8;				-- 日月蚀能（鸟D）
EA_SPELL_POWER_HOLY_POWER = 9;			-- 圣能（圣骑士）
EA_SPELL_POWER_LIGHT_FORCE = 12;		-- 真气（武僧）
EA_SPELL_POWER_SHADOW_ORBS = 13;		-- 暗影宝珠（暗牧）
EA_SPELL_POWER_BURNING_EMBERS = 14;		-- 燃火余烬（毁灭术士）
EA_SPELL_POWER_DEMONIC_FURY = 15;		-- 恶魔之怒（恶魔术士）

EA_XOPT_SPECFLAG_HOLYPOWER = "圣能";
EA_XOPT_SPECFLAG_RUNICPOWER = "符文能量";
EA_XOPT_SPECFLAG_SOULSHARDS = "灵魂碎片";
EA_XOPT_SPECFLAG_ECLIPSE = "日月蚀能";
EA_XOPT_SPECFLAG_COMBOPOINT = "贼/猫德连击数";
EA_XOPT_SPECFLAG_LIFEBLOOM = "生命之花";
EA_XOPT_SPECFLAG_SHADOWORBS = "暗影宝珠";	--5.1新增by ZYF:增加暗影宝珠、能量、怒气、集中值的显示文字
EA_XOPT_SPECFLAG_RAGE = "怒气";
EA_XOPT_SPECFLAG_ENERGY = "能量";
EA_XOPT_SPECFLAG_FOCUS = "集中值";
EA_XOPT_SPECFLAG_LIGHTFORCE = "真气";		-- 增加真气的显示文字
EA_XOPT_SPECFLAG_BURNINGEMBERS = "燃火余烬";
EA_XOPT_SPECFLAG_DEMONICFURY = "恶魔之怒";

EA_XGRPALERT_POWERTYPE = "能量别:";
EA_XGRPALERT_POWERTYPES = {
	[1]={text="法力", value=EA_SPELL_POWER_MANA},
	[2]={text="怒气", value=EA_SPELL_POWER_RAGE},
	[3]={text="集中值", value=EA_SPELL_POWER_FOCUS},
	[4]={text="能量", value=EA_SPELL_POWER_ENERGY},
	[5]={text="符文", value=EA_SPELL_POWER_RUNES},
	[6]={text="符文能量", value=EA_SPELL_POWER_RUNIC_POWER},
	[7]={text="灵魂碎片", value=EA_SPELL_POWER_SOUL_SHARDS},
	[8]={text="日月蚀能", value=EA_SPELL_POWER_ECLIPSE},
	[9]={text="圣能", value=EA_SPELL_POWER_HOLY_POWER},
	[10]={text="真气", value=EA_SPELL_POWER_LIGHT_FORCE},			-- 支援武僧真气
	[11]={text="暗影宝珠", value=EA_SPELL_POWER_SHADOW_ORBS},		--5.1新增by ZYF:加入暗影宝珠
	[12]={text="燃火余烬", value=EA_SPELL_POWER_BURNING_EMBERS},
	[13]={text="恶魔之怒", value=EA_SPELL_POWER_DEMONIC_FURY},
};

EA_XSPECINFO_COMBOPOINT = "连击数";
EA_XSPECINFO_RUNICPOWER = "符能";
EA_XSPECINFO_SOULSHARDS = "灵魂碎片";
EA_XSPECINFO_ECLIPSE = "月能";
EA_XSPECINFO_ECLIPSEORG = "日能";
EA_XSPECINFO_HOLYPOWER = "圣能";
EA_XSPECINFO_SHADOWORBS= "暗影宝珠";		--5.1新增by ZYF:支援暗影宝珠、能量、怒气、集中值
EA_XSPECINFO_ENERGY= "能量";
EA_XSPECINFO_RAGE= "怒气";
EA_XSPECINFO_FOCUS= "集中值";
EA_XSPECINFO_LIGHTFORCE= "真气";			-- 支援武僧真气