local mod	= DBM:NewMod(672, "DBM-Party-MoP", 1, 313)
local L		= mod:GetLocalizedStrings()
local sndWOP	= mod:SoundMM("SoundWOP")

mod:SetRevision(("$Revision: 9469 $"):sub(12, -3))
mod:SetCreatureID(56448)
mod:SetZone()
mod:SetUsedIcons(8)

mod:RegisterCombat("combat")

mod:RegisterEventsInCombat(
	"SPELL_AURA_APPLIED",
--	"SPELL_CAST_SUCCESS",
	"SPELL_CAST_START",
	"SPELL_DAMAGE",
	"SPELL_MISSED",
	"UNIT_DIED",
	"UNIT_TARGET"
)

local warnBubbleBurst			= mod:NewCastAnnounce(106612, 3, nil)
local warnAddsLeft				= mod:NewAddsLeftAnnounce("ej5616", 2, 106526)

local specWarnLivingWater		= mod:NewSpecialWarningSwitch("ej5616", not mod:IsHealer())
local specWarnCorruptingWaters	= mod:NewSpecialWarningMove(115167)
local specWarnShaResidue		= mod:NewSpecialWarningMove(106653)

local timerLivingWater			= mod:NewCastTimer(5.5, 106526)
local timerLivingWaterCD		= mod:NewCDTimer(13, 106526)
local timerWashAway				= mod:NewNextTimer(8, 106334)

mod:AddBoolOption("SetIconOnAdds", false)

local addsRemaining = 4--Also 4 on heroic?
local addsName = EJ_GetSectionInfo(5616)

function mod:UNIT_TARGET()
	if self.Options.SetIconOnAdds and not DBM.Options.DontSetIcons and UnitName("target") == addsName then
		SetRaidTarget("target", 8)
	end
end

function mod:OnCombatStart(delay)
	addsRemaining = 4
	timerLivingWaterCD:Start(13-delay)
end

function mod:SPELL_AURA_APPLIED(args)
	if args.spellId == 106653 and args:IsPlayer() and self:AntiSpam(4, 1) then
		specWarnShaResidue:Show()
		sndWOP:Play("runaway")--快躲開
	end
end

function mod:SPELL_CAST_START(args)
	if args.spellId == 106526 then--Call Water
		timerLivingWater:Start()
		specWarnLivingWater:Schedule(5.5)
		sndWOP:Schedule(5, "mobsoon")--準備小怪
	elseif args.spellId == 106612 then--Bubble Burst (phase 2)
		warnBubbleBurst:Show()
		timerWashAway:Start()
		sndWOP:Schedule(4, "phasechange")--P2
		sndWOP:Schedule(5, "countthree")
		sndWOP:Schedule(6, "counttwo")
		sndWOP:Schedule(7, "countone")
	end
end

function mod:SPELL_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId)--120037 is a weak version of same spell by exit points, 115219 is the 50k per second icewall that will most definitely wipe your group if it consumes the room cause you're dps sucks.
	if spellId == 115167 and destGUID == UnitGUID("player") and self:AntiSpam(2, 1) then
		specWarnCorruptingWaters:Show()
		sndWOP:Play("runaway")--快躲開
	end
end
mod.SPELL_MISSED = mod.SPELL_DAMAGE

function mod:UNIT_DIED(args)
	local cid = self:GetCIDFromGUID(args.destGUID)
	if cid == 56511 then--Corrupt Living Water
		addsRemaining = addsRemaining - 1
		warnAddsLeft:Show(addsRemaining)
		if addsRemaining == 0 then
			sndWOP:Play("ptwo")--階段轉換
		end
	end
end