--[[--------------------------------------------------------------------
	Grid
	Compact party and raid unit frames.
	Copyright (c) 2006-2013 Kyle Smith (Pastamancer), A. Kinley (Phanx)
	All rights reserved.
	See the accompanying README and LICENSE files for more information.
	http://www.wowinterface.com/downloads/info5747-Grid.html
	http://www.wowace.com/addons/grid/
	http://www.curse.com/addons/wow/grid
------------------------------------------------------------------------
	GridLocale-zhCN.lua
	Simplified Chinese localization
	Contributors: ananhaid, candykiss, flyflame, Ghostar, isler, samuelcup, wowuicn, yleaf
----------------------------------------------------------------------]]

if GetLocale() ~= "zhCN" then return end

local _, Grid = ...
local L = { }
Grid.L = L

------------------------------------------------------------------------
L["RES"] = "复活中"
L["Resurrection"] = "!复活监控"
L["Absorbs"] = "!吸收监控"
--	GridCore

L["Debug"] = "除错"
L["Debugging"] = "除错中"
L["Hide minimap icon"] = "隐藏迷你地图图标"
L["Module debugging menu."] = "除错模块功能表。"
L["Show minimap icon"] = "显示迷你地图图标"
L["Toggle debugging for %s."] = "切换%s除错。"

------------------------------------------------------------------------
--	GridFrame

L["Adjust the font outline."] = "调整字体轮廓。"
L["Adjust the font settings"] = "调整字体设置"
L["Adjust the font size."] = "调整字体尺寸。"
L["Adjust the height of each unit's frame."] = "调整个体框架的高度。"
L["Adjust the size of the border indicators."] = "调整外框指示的尺寸。"
L["Adjust the size of the center icon."] = "调整中心图标的尺寸。"
L["Adjust the size of the center icon's border."] = "调整屏幕中心图标外框的尺寸。"
L["Adjust the size of the corner indicators."] = "调整边角指示的尺寸。"
L["Adjust the texture of each unit's frame."] = "调整个体框架的材质。"
L["Adjust the width of each unit's frame."] = "调整个体框架的宽度。"
L["Always"] = "总是"
L["Bar Options"] = "条选项"
L["Border"] = "外框"
L["Border Size"] = "外框尺寸"
L["Bottom Left Corner"] = "左下角"
L["Bottom Right Corner"] = "右下角"
L["Center Icon"] = "中心图标"
L["Center Text"] = "中心文本"
L["Center Text 2"] = "中心文本2"
L["Center Text Length"] = "中心文本长度"
L["Color the healing bar using the active status color instead of the health bar color."] = "治疗条颜色使用活动状态颜色而不是血量条颜色。"
L["Corner Size"] = "边角指示尺寸"
L["Darken the text color to match the inverted bar."] = "文本颜色变暗以匹配反转条。"
L["Enable Mouseover Highlight"] = "启用鼠标悬停高亮"
L["Enable right-click menu"] = "启用右击菜单"
L["Enable %s"] = "启用%s"
L["Enable %s indicator"] = "启用%s指示"
L["Font"] = "字体"
L["Font Outline"] = "字体轮廓"
L["Font Shadow"] = "字体阴影"
L["Font Size"] = "字体尺寸"
L["Frame"] = "框架"
L["Frame Alpha"] = "框架透明度"
L["Frame Height"] = "框架高度"
L["Frame Texture"] = "框架材质"
L["Frame Width"] = "框架宽度"
L["Healing Bar"] = "治疗条"
L["Healing Bar Opacity"] = "治疗条透明度"
L["Healing Bar Uses Status Color"] = "治疗条使用状态颜色"
L["Health Bar"] = "生命条"
L["Health Bar Color"] = "生命条颜色"
L["Horizontal"] = "水平"
L["Icon Border Size"] = "图标外框尺寸"
L["Icon Cooldown Frame"] = "图标冷却时间框架"
L["Icon Options"] = "图标选项"
L["Icon Size"] = "图标尺寸"
L["Icon Stack Text"] = "图标堆叠文本"
L["Indicators"] = "指示"
L["Invert Bar Color"] = "反转条颜色"
L["Invert Text Color"] = "反转文本颜色"
L["Make the healing bar use the status color instead of the health bar color."] = "治疗条使用状态颜色而不是治疗条颜色。"
L["Never"] = "从不"
L["None"] = "无"
L["Number of characters to show on Center Text indicator."] = "中心文本提示所显示文字的长度。"
L["OOC"] = "非战斗"
L["Options for assigning statuses to indicators."] = "状态指示选项。"
L["Options for GridFrame."] = "Grid 框架的选项。"
L["Options for %s indicator."] = "%s提示的选项。"
L["Options related to bar indicators."] = "条指示的选项。"
L["Options related to icon indicators."] = "图标指示的选项。"
L["Options related to text indicators."] = "文本指示的选项。"
L["Orientation of Frame"] = "框架方向"
L["Orientation of Text"] = "文本方向"
L["Set frame orientation."] = "设定框架方向。"
L["Set frame text orientation."] = "设定文本方向。"
L["Sets the opacity of the healing bar."] = "设定治疗条的透明度。"
L["Show the standard unit menu when right-clicking on a frame."] = "右击框体显示标准单位菜单。"
L["Show Tooltip"] = "显示提示"
L["Show unit tooltip.  Choose 'Always', 'Never', or 'OOC'."] = "显示单位提示。选择“总是”，“从不”或“非战斗”。"
L["Statuses"] = "状态"
L["Swap foreground/background colors on bars."] = "反转提示条上背景/前景的颜色。"
L["Text Options"] = "文本选项"
L["Thick"] = "粗"
L["Thin"] = "细"
L["Throttle Updates"] = "节流更新"
L["Throttle updates on group changes. This option may cause delays in updating frames, so you should only enable it if you're experiencing temporary freezes or lockups when people join or leave your group."] = "团队变化节流更新。此选项可能造成界面更新的延迟，仅当遇到任务加入或离开队伍时出现临时卡住的情况才使用。"
L["Toggle center icon's cooldown frame."] = "显示中心图标的冷却时间框架。"
L["Toggle center icon's stack count text."] = "显示中心图标的堆叠计数文本。"
L["Toggle mouseover highlight."] = "显示鼠标悬停高亮。"
L["Toggle status display."] = "切换状态显示。"
L["Toggle the font drop shadow effect."] = "切换字体阴影效果。"
L["Toggle the %s indicator."] = "切换%s指示。"
L["Top Left Corner"] = "左上角"
L["Top Right Corner"] = "右上角"
L["Vertical"] = "垂直"

------------------------------------------------------------------------
--	GridLayout

L["10 Player Raid Layout"] = "10人团队布局"
L["25 Player Raid Layout"] = "25人团队布局"
L["Adjust background color and alpha."] = "调整背景颜色和透明度。"
L["Adjust border color and alpha."] = "调整外框的颜色和透明度。"
L["Adjust frame padding."] = "调整框架填白。"
L["Adjust frame spacing."] = "调整框架空隙。"
L["Adjust Grid scale."] = "调整框架大小比率。"
L["Advanced"] = "高级"
L["Advanced options."] = "高级选项。"
L["Allows mouse click through the Grid Frame."] = "是否允许透过 Grid 框体点击。"
L["Alt-Click to permanantly hide this tab."] = "Alt-单击总是隐藏此标签。"
L["Arena Layout"] = "竞技场布局"
L["Background color"] = "背景"
L["Battleground Layout"] = "战场布局"
L["Beast"] = "野兽"
L["Border color"] = "外框"
L["Border Texture"] = "外框材质"
L["Bottom"] = "底部"
L["Bottom Left"] = "左下"
L["Bottom Right"] = "右下"
L["By Creature Type"] = "以种类（野兽/恶魔/人型）"
L["By Owner Class"] = "以主人的职业颜色"
L["Center"] = "中心"
L["Choose the layout border texture."] = "选择外框材质布局。"
L["Clamped to screen"] = "保持在屏幕上"
L["Class colors"] = "职业颜色"
L["Click through the Grid Frame"] = "透过 Grid 框体点击"
L["Color for %s."] = "%s的颜色。"
L["Color of pet unit creature types."] = "宠物的生物种类的颜色。"
L["Color of player unit classes."] = "玩家职业颜色。"
L["Color of unknown units or pets."] = "未知单位/宠物颜色。"
L["Color options for class and pets."] = "玩家和宠物的颜色选项。"
L["Colors"] = "颜色"
L["Creature type colors"] = "生物种类颜色"
L["Demon"] = "恶魔"
L["Do not show the tab when Grid is unlocked."] = "当未锁定 Grid 时不显示标签。"
L["Dragonkin"] = "龙类"
L["Drag this tab to move Grid."] = "拖动此标签移动 Grid。"
L["Elemental"] = "元素"
L["Fallback colors"] = "已知颜色"
L["Frame lock"] = "锁定框架"
L["Group Anchor"] = "队伍锚点"
L["Hide tab"] = "隐藏标签"
L["Horizontal groups"] = "横向排列队伍"
L["Humanoid"] = "人型"
L["Layout"] = "布局"
L["Layout Anchor"] = "布局锚点"
L["Left"] = "左侧"
L["Lock Grid to hide this tab."] = "锁定 Grid 隐藏此标签。"
L["Locks/unlocks the grid for movement."] = "锁定/解锁 Grid 框体来让其移动。"
L["Not specified"] = "未分类"
L["Options for GridLayout."] = "Grid 布局的选项。"
L["Padding"] = "填白"
L["Party Layout"] = "小队布局"
L["Pet color"] = "宠物颜色"
L["Pet coloring"] = "宠物颜色"
L["Reset Position"] = "重置位置"
L["Resets the layout frame's position and anchor."] = "重置布局框架的位置和锚点。"
L["Right"] = "右侧"
L["Scale"] = "大小比率"
L["Select which layout to use when in a 10 player raid."] = "10人团队时所选择使用的布局。"
L["Select which layout to use when in a 25 player raid."] = "25人团队时所选择使用的布局。"
L["Select which layout to use when in a battleground."] = "在战场时所选择使用的布局。"
L["Select which layout to use when in an arena."] = "在竞技场时所选择使用的布局。"
L["Select which layout to use when in a party."] = "在小队时所选择使用的布局。"
L["Select which layout to use when not in a party."] = "没有小队时所选择使用的布局。"
L["Sets where Grid is anchored relative to the screen."] = "设置屏幕中 Grid 的锚点。"
L["Sets where groups are anchored relative to the layout frame."] = "设置布局中队伍的锚点。"
L["Set the coloring strategy of pet units."] = "设置宠物颜色策略。"
L["Set the color of pet units."] = "设定宠物的颜色。"
L["Show a tab for dragging when Grid is unlocked."] = "当未锁定 Grid 时显示标签。"
L["Show Frame"] = "显示框架"
L["Show tab"] = "显示标签"
L["Solo Layout"] = "单人布局"
L["Spacing"] = "空隙"
L["Switch between horizontal/vertical groups."] = "选择横向/竖向显示队伍。"
L["The color of unknown pets."] = "未知宠物的颜色。"
L["The color of unknown units."] = "未知单位颜色。"
L["Toggle whether to permit movement out of screen."] = "打开/关闭是否允许把窗口移到超出屏幕的位置。"
L["Top"] = "顶部"
L["Top Left"] = "左上"
L["Top Right"] = "右上"
L["Undead"] = "亡灵"
L["Unknown Pet"] = "未知宠物"
L["Unknown Unit"] = "未知单位"
L["Using Fallback color"] = "使用已知颜色"

------------------------------------------------------------------------
--	GridLayoutLayouts

L["By Class 10"] = "10人职业以及宠物"
L["By Class 10 w/Pets"] = "10人职业"
L["By Class 25"] = "25人职业以及宠物"
L["By Class 25 w/Pets"] = "25人职业"
L["By Group 10"] = "10人团队"
L["By Group 10 w/Pets"] = "10人团队以及宠物"
L["By Group 15"] = "15人团队"
L["By Group 15 w/Pets"] = "15人团队以及宠物"
L["By Group 25"] = "25人团队"
L["By Group 25 w/Pets"] = "25人团队以及宠物"
L["By Group 25 w/Tanks"] = "25人团队及坦克"
L["By Group 40"] = "40人团队"
L["By Group 40 w/Pets"] = "40人团队以及宠物"
L["By Group 5"] = "5人小队"
L["By Group 5 w/Pets"] = "5人小队以及宠物"
L["None"] = "无"

------------------------------------------------------------------------
--	GridLDB

L["Click to toggle the frame lock."] = "点击锁定或解锁框体。"
L["Right-Click to open the options menu."] = "右击打开选项功能单。"

------------------------------------------------------------------------
--	GridRoster


------------------------------------------------------------------------
--	GridStatus

L["Color"] = "颜色"
L["Color for %s"] = "%s的颜色"
L["Enable"] = "启用"
L["Options for %s."] = "%s的选项。"
L["Priority"] = "优先度"
L["Priority for %s"] = "%s的优先度"
L["Range filter"] = "范围过滤"
L["Reset class colors"] = "重置职业颜色"
L["Reset class colors to defaults."] = "重置职业颜色为默认。"
L["Show status only if the unit is in range."] = "单位只在范围内时显示状态"
L["Status"] = "状态"
L["Status: %s"] = "状态：%s"
L["Text"] = "文本"
L["Text to display on text indicators"] = "在文本提示上显示文本"

------------------------------------------------------------------------
--	GridStatusAggro

L["Aggro"] = "仇恨"
L["Aggro alert"] = "仇恨警报"
L["Aggro color"] = "仇恨颜色"
L["Color for Aggro."] = "获得仇恨时的颜色。"
L["Color for High Threat."] = "高威胁时的颜色。"
L["Color for Tanking."] = "坦克时的颜色。"
L["High"] = "高"
L["High Threat color"] = "高威胁颜色"
L["Show more detailed threat levels."] = "显示更多威胁分级。"
L["Tank"] = "坦克"
L["Tanking color"] = "坦克颜色"
L["Threat"] = "威胁"

------------------------------------------------------------------------
--	GridStatusAuras

L["Add new Buff"] = "增加新的增益"
L["Add new Debuff"] = "增加新的减益"
L["Adds a new buff to the status module"] = "状态模块添加一个新的增益"
L["Adds a new debuff to the status module"] = "状态模块添加一个新的减益"
L["Auras"] = "光环"
L["<buff name>"] = "<增益名称>"
L["Buff: %s"] = "增益：%s"
L["Change what information is shown by the status color."] = "更改状态颜色信息显示。"
L["Change what information is shown by the status color and text."] = "更改状态颜色和文本信息显示。"
L["Change what information is shown by the status text."] = "更改状态文本信息显示。"
L["Class Filter"] = "职业过滤"
L["Color"] = "颜色"
L["Color to use when the %s is above the high count threshold values."] = "%s高于阈值高计数时使用的颜色。"
L["Color to use when the %s is between the low and high count threshold values."] = "%s位于或低于阈值高计数时使用的颜色。"
L["Color when %s is below the low threshold value."] = "%s低于阈值低计数时使用的颜色。"
L["Curse"] = "诅咒"
L["<debuff name>"] = "<减益名称>"
L["(De)buff name"] = "增（减）益名称"
L["Debuff: %s"] = "减益：%s"
L["Debuff type: %s"] = "减益类型：%s"
L["Delete (De)buff"] = "删除增（减）益"
L["Deletes an existing debuff from the status module"] = "删除状态模块内已有的一个增（减）益"
L["Disease"] = "疾病"
L["Display status only if the buff is not active."] = "仅显示增益缺少时的状态。"
L["Display status only if the buff was cast by you."] = "仅显示由你施放增益时的状态。"
L["Ghost"] = "幽灵"
L["High color"] = "高颜色"
L["High threshold"] = "高阈值"
L["Low color"] = "低颜色"
L["Low threshold"] = "低阈值"
L["Magic"] = "魔法"
L["Middle color"] = "中颜色"
L["Pet"] = "宠物"
L["Poison"] = "毒药"
L["Present or missing"] = "当前或缺失"
L["Refresh interval"] = "刷新间隔"
L["Remove %s from the menu"] = "从功能单中移除%s"
L["%s colors"] = "%s颜色"
L["%s colors and threshold values."] = "%s颜色和阈值"
L["Show duration"] = "显示持续效果"
L["Show if mine"] = "显示自身"
L["Show if missing"] = "显示缺失"
L["Show on pets and vehicles."] = "显示宠物和载具"
L["Show on %s players."] = "在%s玩家上显示。"
L["Show status for the selected classes."] = "显示选定职业的状态。"
L["Show the time left to tenths of a second, instead of only whole seconds."] = "显示零点几秒剩余时间，而不是整数秒。"
L["Show the time remaining, for use with the center icon cooldown."] = "显示的剩余时间，用于中心图标冷却。"
L["Show time left to tenths"] = "显示归零时间"
L["%s is high when it is at or above this value."] = "达到或高于此值时%s过高。"
L["%s is low when it is at or below this value."] = "达到或低于此值时%s过低。"
L["Stack count"] = "堆叠技术"
L["Status Information"] = "状态信息"
L["Text"] = "文本"
L["Time in seconds between each refresh of the status time left."] = "状态每次刷新剩余时间的秒数。"
L["Time left"] = "时间文本"

------------------------------------------------------------------------
--	GridStatusHeals

L["Heals"] = "治疗"
L["Ignore heals cast by you."] = "忽略对自己施放的治疗。"
L["Ignore Self"] = "忽略自己"
L["Incoming heals"] = "正被治疗"
L["Minimum Value"] = "最低值"
L["Only show incoming heals greater than this amount."] = "仅显示大于这个数值的接受治疗。"

------------------------------------------------------------------------
--	GridStatusHealth

L["Color deficit based on class."] = "用职业颜色来显示损失的血量。"
L["Color health based on class."] = "用职业颜色来显示血量。"
L["DEAD"] = "死"
L["Death warning"] = "死亡警报"
L["FD"] = "假"
L["Feign Death warning"] = "假死提示"
L["Health"] = "血量"
L["Health deficit"] = "损失的血量"
L["Health threshold"] = "血量临界点"
L["Low HP"] = "低"
L["Low HP threshold"] = "低血量阈值"
L["Low HP warning"] = "低血量警报"
L["Offline"] = "离"
L["Offline warning"] = "掉线警报"
L["Only show deficit above % damage."] = "只显示已经损失了%的血量。"
L["Set the HP % for the low HP warning."] = "设置低血量警报的临界点。"
L["Show dead as full health"] = "把死亡的显示为满血"
L["Treat dead units as being full health."] = "把死亡的显示为满血。"
L["Unit health"] = "单位血量"
L["Use class color"] = "使用职业颜色"

------------------------------------------------------------------------
--	GridStatusMana

L["Low Mana"] = "低法力"
L["Low Mana warning"] = "低法力警报"
L["Mana"] = "法力"
L["Mana threshold"] = "法力阈值"
L["Set the percentage for the low mana warning."] = "设定低法力警告的临界点。"

------------------------------------------------------------------------
--	GridStatusName

L["Color by class"] = "使用职业颜色"
L["Unit Name"] = "单位名字"

------------------------------------------------------------------------
--	GridStatusRange

L["Out of Range"] = "超出范围"
L["Range"] = "范围"
L["Range check frequency"] = "范围检测的频率"
L["Seconds between range checks"] = "多少秒检测一次范围"

------------------------------------------------------------------------
--	GridStatusReadyCheck

L["?"] = "？"
L["AFK"] = "暂离"
L["AFK color"] = "暂离颜色"
L["Color for AFK."] = "暂离时的颜色。"
L["Color for Not Ready."] = "未准备好时的颜色。"
L["Color for Ready."] = "已就绪时的颜色。"
L["Color for Waiting."] = "等待时的颜色。"
L["Delay"] = "延迟"
L["Not Ready color"] = "未准备好颜色"
L["R"] = "是"
L["Ready Check"] = "检查就绪"
L["Ready color"] = "就绪颜色"
L["Set the delay until ready check results are cleared."] = "设置准备就绪检查结果清除的延迟。"
L["Waiting color"] = "等待颜色"
L["X"] = "否"

------------------------------------------------------------------------
--	GridStatusResurrect

L["Casting color"] = "施放颜色"
L["Pending color"] = "等待颜色"
L["RES"] = "复"
L["Resurrection"] = "复活"
L["Show the status until the resurrection is accepted or expires, instead of only while it is being cast."] = "显示复活接受或过期的状态，而不是只是施放。"
L["Show until used"] = "显示直至使用"
L["Use this color for resurrections that are currently being cast."] = "当前施放复活使用此颜色。"
L["Use this color for resurrections that have finished casting and are waiting to be accepted."] = "结束施放和等待接受复活使用此颜色。"

------------------------------------------------------------------------
--	GridStatusTarget

L["Target"] = "目标"
L["Your Target"] = "你的目标"

------------------------------------------------------------------------
--	GridStatusVehicle

L["Driving"] = "驾驶中"
L["In Vehicle"] = "使用载具"

------------------------------------------------------------------------
--	GridStatusVoiceComm

L["Talking"] = "正在说话"
L["Voice Chat"] = "语音聊天"
