portraits = {
	t1 = {	texturefile = "gfx/models/portraits/T/t1.png"	} 
	t2 = {	texturefile = "gfx/models/portraits/T/t2.png"	}
	t3 = {	texturefile = "gfx/models/portraits/T/t3.png"	}
	t4 = {	texturefile = "gfx/models/portraits/T/t4.png"	}
	t5 = {	texturefile = "gfx/models/portraits/T/t5.png"	}
	t6 = {	texturefile = "gfx/models/portraits/T/t6.png"	}
	t7 = {	texturefile = "gfx/models/portraits/T/t7.png"	} 
	t8 = {	texturefile = "gfx/models/portraits/T/t8.png"	}
	t9 = {	texturefile = "gfx/models/portraits/T/t9.png"	}
	t10 = {	texturefile = "gfx/models/portraits/T/t10.png"	}
	t11 = {	texturefile = "gfx/models/portraits/T/t11.png"	}
	t12 = {	texturefile = "gfx/models/portraits/T/t12.png"	}
	t13 = {	texturefile = "gfx/models/portraits/T/t13.png"	} 
	t14 = {	texturefile = "gfx/models/portraits/T/t14.png"	}
	t15 = {	texturefile = "gfx/models/portraits/T/t15.png"	}
	t16 = {	texturefile = "gfx/models/portraits/T/t16.png"	}
	t17 = {	texturefile = "gfx/models/portraits/T/t17.png"	} 
	t18 = {	texturefile = "gfx/models/portraits/T/t18.png"	}
	t19 = {	texturefile = "gfx/models/portraits/T/t19.png"	}
	t20 = {	texturefile = "gfx/models/portraits/T/t20.png"	}
	t21 = {	texturefile = "gfx/models/portraits/T/t21.png"	}
	t22 = {	texturefile = "gfx/models/portraits/T/t22.png"	}
	t23 = {	texturefile = "gfx/models/portraits/T/t23.png"	}
	t24 = {	texturefile = "gfx/models/portraits/T/t24.png"	}
	t25 = {	texturefile = "gfx/models/portraits/T/t25.png"	}
	t26 = {	texturefile = "gfx/models/portraits/T/t26.png"	}
	t27 = {	texturefile = "gfx/models/portraits/T/t27.png"	}
	t28 = {	texturefile = "gfx/models/portraits/T/t28.png"	} 
	t29 = {	texturefile = "gfx/models/portraits/T/t29.png"	}
	t30 = {	texturefile = "gfx/models/portraits/T/t30.png"	}
	t31 = {	texturefile = "gfx/models/portraits/T/t31.png"	}
	t32 = {	texturefile = "gfx/models/portraits/T/t32.png"	}
	t33 = {	texturefile = "gfx/models/portraits/T/t33.png"	}
	t34 = {	texturefile = "gfx/models/portraits/T/t34.png"	} 
	j1 = {	texturefile = "gfx/models/portraits/J/j1.png"	}
	j2 = {	texturefile = "gfx/models/portraits/J/j2.png"	}
	j3 = {	texturefile = "gfx/models/portraits/J/j3.png"	}
	j4 = {	texturefile = "gfx/models/portraits/J/j4.png"	}
	j5 = {	texturefile = "gfx/models/portraits/J/j5.png"	}
	j6 = {	texturefile = "gfx/models/portraits/J/j6.png"	}
	j7 = {	texturefile = "gfx/models/portraits/J/j7.png"	}


}

portrait_groups = {
	T = {
		default = t1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					t1
					t2
					t3
					t4
					t5
					t6
					t7
					t8
					t9
					t10
					t11
					t12
					t13
					t14
					t15
					t16
					t17
					t18
					t19
					t20
					t21
					t22
					t23
					t24
					t25
					t26
					t27
					t28
					t29
					t30
					t31
					t32
					t33
					t34
				}
			}
		}		

		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					t1
					t2
					t3
					t4
					t5
					t6
					t7
					t8
					t9
					t10
					t11
					t12
					t13
					t14
					t15
					t16
					t17
					t18
					t19
					t20
					t21
					t22
					t23
					t24
					t25
					t26
					t27
					t28
					t29
					t30
					t31
					t32
					t33
					t34
				}
			}
		}		

		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					t1
					t2
					t3
					t4
					t5
					t6
					t7
					t8
					t9
					t10
					t11
					t12
					t13
					t14
					t15
					t16
					t17
					t18
					t19
					t20
					t21
					t22
					t23
					t24
					t25
					t26
					t27
					t28
					t29
					t30
					t31
					t32
					t33
					t34
				}
			}
		}

		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					t1
					t2
					t3
					t4
					t5
					t6
					t7
					t8
					t9
					t10
					t11
					t12
					t13
					t14
					t15
					t16
					t17
					t18
					t19
					t20
					t21
					t22
					t23
					t24
					t25
					t26
					t27
					t28
					t29
					t30
					t31
					t32
					t33
					t34
				}
			}
		}

		#leader scope 
		ruler = {
			add = {
				portraits = {
					t1
					t2
					t3
					t4
					t5
					t6
					t7
					t8
					t9
					t10
					t11
					t12
					t13
					t14
					t15
					t16
					t17
					t18
					t19
					t20
					t21
					t22
					t23
					t24
					t25
					t26
					t27
					t28
					t29
					t30
					t31
					t32
					t33
					t34
				}
			}
		}
	}
}
	
portrait_groups = {
	J = {
		default = j1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					j1
					j2
					j3
					j4
					j5
					j6
					j7

				}
			}
		}		

		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					j1
					j2
					j3
					j4
					j5
					j6
					j7
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					j1
					j2
					j3
					j4
					j5
					j6
					j7
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					j1
					j2
					j3
					j4
					j5
					j6
					j7
				}
			}
		}

		#leader scope
		ruler = {
			add = { 
				portraits = {
					j1
					j2
					j3
					j4
					j5
					j6
					j7
				}
			}
		}
	}
}