Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 530 (ID=0x1912)
    Vendor:   Intel
    VRAM:     1008 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.057 seconds
Platform assembly: D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.004551 ms
State Changed to: MainMenu
 
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Setting up 1 worker threads for Enlighten.
  Thread -> id: 1b4c -> priority: 1 
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Button (5)
 
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State Changed to: MainMenu
 
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State Changed to: LayoutPhase
 
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State Changed to: MainMenu
 
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State Changed to: MainMenu
 
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GamePhase Changed to: Campaign
 
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State Changed to: LayoutPhase
 
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Button (7)
 
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Button (6)
 
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Button (6)
 
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Button (6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Button (6)
 
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GamePhase Changed to: Campaign
 
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State Changed to: LayoutPhase
 
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[Singleton] Using instance already created: MenuSounds
 
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Button (7)
 
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Button (5)
 
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Button (5)
 
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Button (5)
 
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Button (5)
 
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Button (5)
 
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Button (5)
 
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Button (9)
 
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Button (9)
 
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Button (16)
 
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Button (16)
 
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Button (16)
 
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Button (16)
 
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Button (3)
 
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Button (3)
 
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Button (3)
 
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GamePhase Changed to: Campaign
 
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Button (5)
 
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GamePhase Changed to: Campaign
 
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Button (16)
 
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Button (16)
 
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Button (16)
 
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Button (16)
 
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Button (16)
 
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Button (16)
 
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GamePhase Changed to: Campaign
 
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State Changed to: MainMenu
 
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Button (3)
 
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Button (3)
 
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