<object>
##### Chars:
id: 1 type: 0 file: data\deep.dat #CE
id: 2 type: 0 file: data\john.dat #CE
id: 4 type: 0 file: data\henry.dat #CE
id: 5 type: 0 file: data\rudolf.dat #CE
id: 6 type: 0 file: data\louis.dat #CE
id: 15 type: 0 file: data\louisEX.dat #CE
id: 7 type: 0 file: data\firen.dat #CE
id: 8 type: 0 file: data\freeze.dat #CE
id: 9 type: 0 file: data\dennis.dat #CE
id: 10 type: 0 file: data\woody.dat #CE
id: 11 type: 0 file: data\davis.dat #CE
id: 30 type: 0 file: data\bandit.dat 
id: 28 type: 0 file: data\banditZ.dat #Mod
id: 31 type: 0 file: data\hunter.dat 
id: 37 type: 0 file: data\knight.dat 
id: 53 type: 0 file: data\dragon-k.dat #Mod
id: 33 type: 0 file: data\jack.dat 
id: 32 type: 0 file: data\mark.dat 
id: 34 type: 0 file: data\sorcerer.dat 
id: 35 type: 0 file: data\monk.dat 
id: 36 type: 0 file: data\jan.dat 
id: 39 type: 0 file: data\justin.dat
id: 12 type: 0 file: data\bat.dat
id: 29 type: 0 file: data\batEX.dat #Mod
id: 26 type: 0 file: data\firzen.dat
id: 27 type: 0 file: data\julian.dat 
id: 22 type: 0 file: data\stickman.dat #Mod
id: 20 type: 0 file: data\tera.dat #Mod
id: 21 type: 0 file: data\dao.dat #Mod
id: 16 type: 0 file: sprite\volt\volt.dat #Mod
id: 17 type: 0 file: sprite\volt\repel.dat #Mod

##### Weapons:
### LF2:
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #boomerang
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 161  type: 4  file: data\weapon-ice.dat #ice
### Gun LF2:
id: 400  type: 3  file: data\gun_bullets.dat
id: 125  type: 1  file: data\pistol.dat    #pistol
id: 126  type: 1  file: data\mechgun.dat   #mechgun
id: 127  type: 1  file: data\shotgun.dat   #shotgun
### Mods:
id: 199  type: 4  file: data\granade.dat  #grenade

##### Combos:
### LF2/CE:
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
id: 230  type: 3  file: data\woody_ball2.dat
id: 231  type: 3  file: data\woody_aircutter.dat
id: 232  type: 1  file: data\weapon12.dat   #fire_sword
id: 233  type: 3  file: data\firen_chase.dat
id: 235  type: 3  file: data\rudolf_weapon2.dat  
id: 236  type: 3  file: data\rudolf_weapon3.dat
id: 237  type: 3  file: data\firen_coer.dat
id: 238  type: 1  file: data\freeze_lr.dat
id: 239  type: 3  file: data\davis_ball2.dat
id: 240  type: 3  file: data\firzen_ball2.dat
id: 241  type: 3  file: data\john_ball.dat
id: 242  type: 3  file: data\john_biscuit.dat
id: 243  type: 3  file: data\deep_ball.dat
### Mods:
id: 250  type: 3  file: data\dao_chase.dat
id: 252  type: 3  file: data\dao_fire.dat
id: 253  type: 3  file: data\dao_ghost.dat
id: 599  type: 3  file: data\tera_flame.dat
id: 601  type: 3  file: data\tera_quake.dat
id: 602  type  3  file: data\mage_fire.dat
id: 294  type: 3  file: sprite\volt\electricity2.dat
id: 295  type: 3  file: sprite\volt\electricity.dat
id: 296  type: 3  file: sprite\volt\electrode.dat
id: 297  type: 3  file: sprite\volt\bolt.dat
id: 298  type: 3  file: sprite\volt\lightning.dat
id: 299  type: 3  file: sprite\volt\storm.dat

##### Etc.:
id: 300  type: 5  file: data\criminal.dat  #criminal
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>

<file_editing>
data\nothing.txt
<file_editing_end>

<background>
id: 1    file: bg\template\vortex\bg.dat #Championship (Mod)
id: 12    file: bg\sys\gw\bg.dat #Stage 1
id: 3    file: bg\sys\qi\bg.dat #Stage 2
id: 13    file: bg\sys\ft\bg.dat #Stage 3
id: 18    file: bg\sys\lf\bg.dat #Stage 4 (Mod)
id: 17    file: bg\sys\hf\bg.dat #Stage 5 (Mod)
id: 7    file: bg\template\5\bg.dat (CE)
id: 9    file: bg\template\bridge\bg.dat (Mod)
id: 10    file: bg\sys\bk\bg.dat (Mod)
id: 6    file: bg\template\controlroom\bg.dat (CE)
id: 4    file: bg\sys\cuhk\bg.dat
id: 2    file: bg\sys\dlf\bg.dat (CE)
id: 22   file: bg\sys\Follow_the_Grave\bg.dat (Mod)
id: 40    file: bg\template\haunted\bg.dat (Mod)
id: 8    file: bg\template\iceworld\bg.dat (Mod)
id: 16   file: bg\template\street\bg.dat (Mod)
id: 11    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\thv\bg.dat
id: 14    file: bg\sys\hkc\bg.dat
<background_end>

id: 100~199 drop weapon