======================================================================
Little Fighter 2.5 version 2.0
--------------------------
First Version: 18 Feb 2005
Most Recent Version: 25 Jul 2006

LF 2.5 Copyright 2005-2006, 
Alex Nisnevich 

-------
CREDITS
-------

LF2: Marti and Starsky Wong
                         
Complete Mods:	- LF2 CE (Various designers, compiled by Marshall - the complete 
			      list of credits is found in the ce_manual.txt file)
			    - Gun-LF2 (SWU team)

Characters: Marti and Starsky Wong, CE team, Mike Liu, Sam2003, Sam, 
			Niddoec, makuta_takanuva, Regan, JackieRabbit5

Backgrounds: Marti and Starsky Wong, CE team, Loklok, Iconboy, MH-LF2, T-1, Lf2craze

Items: Marti and Starsky Wong, LMK1988, SWU team, Zhangfeihoudai

Stages: Marti and Starsky Wong

Skin: Evil Sonidow, Azriel, Mega Team

EXE Hacks: RaMMicHaeL, Silva

Extras: Lok, RaMMicHaeL, Silva

Special Thanks to: 
			Jiguera: For creating the LF2 Data Changer, 
			the most powerful tool in a modder's arsenal! =)
			
		    Ben Pyle: Playtesting and support (for v1.25)
		    
		    Daiwei "Bob" Li: Extensive playtesting and support
		    
		    Jacob Nisnevich: Playtesting
		    
		    JackieRabbit5: Extensive playtesting and support
		    
		    Mgccl: Support
		    
		    Silva: Playtesting and HEX editing help
		    
		    Fire and Ice: Multiplayer help
		    
		    And of course, the rest of the members of the LF2 community!
		    
		    *****************
Both the game EXEs and the installer have been packed with UPX, the
Ultimate Packer for eXecutables. http://upx.sourceforge.net/

NOTE: LF2.5 is an unofficial expansion. It has not been recognized
by either Marti or Starsky Wong.
               
Official LF2 Site: http://littlefighter.com/
                   http://lf2.net  
======================================================================
CONTENTS:

I. DESCRIPTION
II. CHANGELOG
III. CHARACTERS
IV. BACKGROUNDS
V. ITEMS
VI. STAGES
VII. SKINS
VIII. EXE HACKS
IX. NETWORK GAMES
X. COMBOS
XI. EXTRAS
XII. LF2 COMMUNITY
XIII. ABOUT ME

----------------------------------------

----------
I. HISTORY
----------

Little Fighter 2.5 was started in 2005, to combine characters from
Little Fighter 2 and Little Fighter 3 (a popular modification at the
time), as well as adding some more characters, some extra backgrounds,
and come extra items.

Fast forward to '06. After over a year of not working on LF2, I rediscovered
it. After seeing that my mod has been downloaded OVER 60,000 TIMES (thanks all!),
I decided that I might as well polish it up a little.

In making Little Fighters 2.5 version 2.0, I changed my mentality completely.
As I wrote in my blog:

"When I first made LF 2.5 a year ago, I meant it to be a combination of LF2 and 
LF3 (a popular mod at the time). However, I have now realized that it is downright 
stupid to just restrict myself to this, and now I have a new goal in mind - to 
make this game as fun as I possibly can! If I have to remove some (or maybe even 
all, in the end) LF3 characters, then so be it."

Little Fighters 2.5 is a mod on many levels. As you start the game, even the 
load screen looks different, thanks to nifty skins provided by Azriel and JackieRabbit. 
I have added characters, backgrounds, and items. Even the basic strategies are now 
different, due to the addition of deadly nuclear barrels. All of these modifications 
serve one purpose only - to make the game more fun!

Enjoy!

~ Alex Nisnevich
Thousand Oaks, CA
July 2, 2006

-------------
II. CHANGELOG
-------------

2.0:  + Totally redid the game!!
			+ 7 new characters
			+ 10 modified characters
			+ 5 new weapons
			+ 8 new backgrounds
			+ 2 new stages
			+ all-new skin
			+ EXE hacks

1.25: + FIXED BATTLE MODE!!
      + Fixed Louis's transform attack.
      + Cheat no longer required to access LF2_Firzen.
      + "LF2.NET" cheat required to access LF3_Firzen,
	    LF2_Justin and LF2_LouisEX
      + New character: Stickman

1.2:  + Fixed VanderTower's Firzen attack.
      + Fixed nuclear baseball issue.
	        - Baseballs cannot be thrown at all anymore.
      + Mario cannot be selected as a random character.
      + Edited load menu.

1.18: + Added LF3_Firzen.

1.15: + Fixed issue involving stage mode.
      - Removed GrenadeLouisEX and AngelWoody.
      + Renamed backgrounds.
      + Redid loading screen.
      - "LF2.NET" cheat required to access some characters.
      - Removed Mario's Template attack.
      + All non-stagemode characters can now be selected at random.

1.1:  + Added 3 new backgrounds, 3 new weapons, 3 new characters.
      - Stage and battle modes aren't stable anymore.

1.02: + First stable version.

---------------
III. CHARACTERS
---------------

(Characters with a # after them can be selected as random characters)

Characters from Little Fighter 2 have an LF2 prefix.

Characters from LF2 CE have an CE prefix.

CE_Deep# -- Marti and Starsky Wong, CE team
CE_John# -- Marti and Starsky Wong, CE team
CE_Henry# -- Marti and Starsky Wong, CE team
CE_Rudolf# -- Marti and Starsky Wong, CE team
LF2_Louis# -- Marti and Starsky Wong
LF2_LouisEX# -- Marti and Starsky Wong
CE_Firen# -- Marti and Starsky Wong, CE team
CE_Freeze# -- Marti and Starsky Wong, CE team
CE_Dennis# -- Marti and Starsky Wong, CE team
CE_Woody# -- Marti and Starsky Wong, CE team
CE_Davis# -- Marti and Starsky Wong, CE team
LF2_Bandit -- Marti and Starsky Wong
BanditZ# -- Mike Liu, Sam2003
LF2_Hunter -- Marti and Starsky Wong
LF2_Knight -- Marti and Starsky Wong
DragonKnight -- Unknown
LF2_Jack -- Marti and Starsky Wong
LF2_Mark -- Marti and Starsky Wong
LF2_Sorcerer -- Marti and Starsky Wong
LF2_Monk -- Marti and Starsky Wong
LF2_Jan -- Marti and Starsky Wong
LF2_Justin -- Marti and Starsky Wong
LF2_Bat# -- Marti and Starsky Wong
DarkBatEX# -- Sam
CE_Firzen# -- Marti and Starsky Wong, CE team
LF2_Julian# -- Marti and Starsky Wong
Stickman# -- Niddoec
Tera# -- makuta_takanuva
Dao# -- Regan
Volt# -- JackieRabbit5
VoltR# -- JackieRabbit5

All of the above characters were modified by myself.

---------------
IV. BACKGROUNDS
---------------

Default (Marti and Starsky Wong)
Virtual Arena (Loklok)
Great Wall (Marti and Starsky Wong)
Queen's Island (Marti and Starsky Wong)
Forbidden Tower (Marti and Starsky Wong)
Azeroth (Iconboy)
Hall of Fame (MH-LF2)
Bandits' Brawl (CE team)
Bridge (T-1)
Bunker (Unknown)
Control Room (CE team)
CUHK (Marti and Starsky Wong)
Dark Lion Forest (CE team)
Deserted Alley (lf2craze)
Haunted House (lf2craze)
Ice World (lf2craze)
Stanley Prison (Marti and Starsky Wong)
Tai Hom Village (Marti and Starsky Wong)
HK Coliseum (Marti and Starsky Wong)

--------
V. ITEMS
--------

New items:

1. Grenade: Can be thrown to create an explosion (lmk1988)
2. Explosive crate: Creates a huge explosion when destroyed (lmk1988)
3. Pistol: DJ to shoot (SWU team)
4. Shotgun: Like pistol but fires three bullets in different 
directions (SWU team)
5. Machine Gun: Like pistol but fires many bullets at once (SWU team)
6. Ice Ball: Throw at an enemy to freeze them (Zhangfeihoudai)

----------
VI. STAGES
----------

Stage 1: A combination of Stage 1 and Stage 2 in the original LF2
Stage 2: A combination of Stage 3 and Stage 4 in the original LF2
Stage 3: Stage 5 in the original LF2
Stage 4: My own medieval stage - fight knights, dragons, and sorcerers!
		 Be warned though: this stage is very difficult!!
Stage 5: My own 1-vs-1 / 2-vs-2 practice stage

----------
VII. SKINS
----------

The LF2.5 skin is a composite of several skins, including:

- LF2 NS Skin (Evil Sonidow)
- Unnamed (Azriel)
- LF2-XP (Mega Team)
- LF2-Cool (Unknown)

---------------
VIII. EXE HACKS
---------------

Even the very core of the LF2 v1.9 exe file has been hacked for this mod!
Changes include:

- The copyright text has been changed (RaMMicHaeL)
- Maximize button (RaMMicHaeL)
- Customized icon (RaMMicHael)
- All characters can be accessed without cheats (RaMMicHaeL)
- F6, F7, F8, F9 cheats can be used in Stage Mode (RaMMicHaeL)
- Unlimited armor in Battle Mode (Silva)
- Unlimited units in Battle Mode (Silva)

-----------------
IX. NETWORK GAMES
-----------------

If you are unable to connect to someone's computer for a Network Game, odds
are that the person you are connecting to has a router. To fix this problem,
the person you are connecting to has to "forward the router". A full 
description of this method can be found here: www.lf2.net/forum/viewtopic.php?t=1727 .

An easy way to check if you have a router is to check your IP. Open LF2.5
and go to Network Game. If your IP starts with 192.168 then you have a router.

If you have any questions, you can ask Fire and Ice: 
www.lf2.net/forum/profile.php?mode=viewprofile&u=101 . He is the world's
leading expert on LF2 port forwarding! :p

---------
X. COMBOS
---------

(D - defend, J - jump, A - attack, ^/>/V - up/side/down)

DJ is the universal combo for shooting a gun. All characters can
use this combo.

For combos for LF2 characters, see the lf2_manual.txt file. Louis's DJA
combo has been removed.

For combos for LF2 CE characters, see the ce_manual.txt file. However, 
Woody's DJ and Rudolf's DJ combos have been removed, because they 
interfered with the universal DJ combo (see above).

Combos (and additional information) for all other characters follow:

-------
BanditZ
-------

MOVES: 

None

ADDITIONAL INFORMATION:

- BanditZ has no special moves, but his powerful shield can stop
nearly all ranged attacks.
- BanditZ automatically destroys all heavy objects that he walks
into - watch out for explosive crates!
- BanditZ automatically frees all criminals he walks into.

------------
DragonKnight
------------

MOVES:

Fly (0mp)
   J J J J ...
Dive Attack (0mp)
   Fly + A
Charge Attack (0mp)
   > > A
Fire Breath (0mp)
   D > J

ADDITIONAL INFORMATION:

- The author didn't document any of these moves. All of these moves
were discovered by myself.
- DragonKnight originally had a D > A attack, but I had to take it
out, on account of space.
- Because the knight is on top of the dragon, normal attacks can't hit
him, though jump attacks can.
- The knight's shield blocks many, but not all, special attacks. You
will have to experiment to find ways of hitting him!

---------
DarkBatEX
---------

MOVES:

D>A (50mp)
D>J (60+15+15...mp)
D^J (150mp)

ADDITIONAL INFORMATION:

- The author didn't name these moves.
- Pressing J takes DarkBatEX into flying mode. Pressing D while
in flying mode takes DarkBatEX back to the ground. Pressing J
while in flying mode increases DarkBatEX's speed.

--------
Stickman
--------

MOVES:

Burning Foot: (???mp)
  D ^ J
Enter Soul: (???mp)
  D > J
Freezing Uppercut (???mp) 
  D ^ A
Pheonix Palm (???mp)
  D > A
Fly (0mp)
  J J J J ...

ADDITIONAL INFORMATION:

- The author didn't state the mana cost for any of these moves.

----
Tera
----

MOVES:

Earth Egg -- Damage 60 -- MP Cost 200 -- Key combination: D ^ A
Draws random soil and stones from the ground and combines them into a huge boulder. The sudden
increase of weight makes Tera drop the stone right away though (yeah right, sloppy code :x)


Magma Rock -- Damage 80 (rock), 60 (flames), 85 (explosion) -- MP Cost 200 -- Key combination: D ^ J
Manipulating the more potent powers of earth deep down near the center of the planet, Tera can
create a rock virtually consisting of solid fire. Too bad that it is too hot to hold for even Tera,
so he has to throw it far, far away as soon as he gets rock done (yeah right, sloppy code). You
see, just dropping it wouldn't be wise - the air currents make the rock sprout flames, and put too
much pressure on it and it will explode.


Earthquake -- Damage 5 -- MP Cost 60 -- Key combination: D v A
A sharp punch on the ground, and it will crumble like a wooden house. The thrusts of the quake
throw opponents and objects far up high, though don't deal much damage.


Lava Stream -- Damage 20 (each) -- MP Cost 70 -- Key combination: D v J
An even sharpen punch, and the ground does not crumble anymore, but instead a flow of lava will
stream from the hole that reaches the very depths of the planet itself, quickly burning itself out,
often taking down many opponents with it.


Inner Sun -- Damage 60 (flames), 85 (explosion) -- MP Cost 300 (+16...) -5HP -- Key combination: D J A (D to stop)
The ultimate magma-attack calls upon the inner heat power of both the planet and Tera himself,
literally turning Tera into a small sun. This begins with a powerful explosion and continues to
sprout solar flames into just about every direction.


Terra Nemesis (SECRET HELL MOVE)
This (so far) theoretical move summons the power of the entire solar system, raining down the very
being of the surrounding planets on your opponents. It is supposed that this move is conducted from
the Inner Sun technique.


ADDITIONAL INFORMATION:

- The Terra Nemesis key combination has been discovered. It is: D J A J D > A D

---
Dao
---

MOVES:

> > J A (???mp)
> > A (???mp)
D ^ J (???mp)
D v J (???mp)
D > A (A A A ...) (???mp)
D > J (???mp)
D v A (???mp)
D ^ A (???mp)
D J A (???mp)

ADDITIONAL INFORMATION:

- The author didn't state the mana cost for any of these moves.
- The author didn't name these moves.

----
Volt
----

MOVES:

Electric Shock (???mp)
   D > A
Electrode Run (???mp)
   D > J
Volt Dance (???mp)
   D v A
Lightning Strike (???mp)
   D v J
Stormcloud (???mp)
   D ^ A
Lightning Rod (???mp)
   D ^ J
Repel Mode (???mp)
   D J A
Repel Punch (???mp)
   D > A (during Repel Mode)
Shocking Uppercut (???mp)
   D ^ A (while catching or rolling)
Electric Catching (???mp)
   D ^ J (while catching)

ADDITIONAL INFORMATION:

- The author didn't state the mana cost for any of these moves.
- Volt is normally a long-ranged character, but is close-ranged
when in repel mode.
- While in repel mode, Volt deflects most ranged attacks.
- While in repel mode, Volt automatically destroys all heavy objects 
that he walks into - watch out for explosive crates!
- While in repel mode, Volt automatically frees all criminals he walks into.
- To get out of repel mode, press DJA again. However, this takes as
much mana as it takes to get into repel mode.
- When you fall, you automatically go back to normal mode.
- Volt cannot free criminals in normal mode, only in repel mode or by
using >>A or >>JA.
- The author has revealed that his favorite Volt combo is: AA+D>J+D+C+A+<A+DvA

-----
VoltR
-----

MOVES:

(see Volt)

ADDITIONAL INFORMATION:

- VoltR is just like Volt, the only difference being that VoltR
starts out in repel mode.


----------
XI. EXTRAS
----------

Icons (/extras/icons) - an icon for every LF2 character! (Lok)

Sound Off (/extras/soundoff) - If you want to, say, listen to music
while playing LF2.5, simply copy lf2.5_soundoff.exe into the folder where
lf2.5.exe is located, and run it. All sound has been disabled, but this
exe is otherwise identical to lf2.5.exe. (RaMMicHaeL)

Friendly Fire (/extras/friendlyfire) - Copy lf2.5_soundoff.exe into the 
folder where lf2.5.exe is located, and run it, to play stage mode with
friendly fire enabled. Other than this, this exe is identical to lf2.5.exe.
(Silva)

------------------
XII. LF2 COMMUNITY
------------------

The official LF2 site is www.lf2.net. The official LF2 forum is www.lf2.net/forum.

The best LF2 fan site is Little Fighter Empire <http://mh-lf2.sam-city.com/>. It features
strategy, downloads, tutorials, and an active forum.

Some other excellent LF2 fan sites are www.lfforever.com and http://www.game4fans.com/
(similar to LF Empire), www.lf2.frih.net/ (LF2 gadgets), and www.lf2paradise.tk 
(strategy advice from a pro).

Two comprehensive lists of LF2 fan sites can be found at www.lf2.net/forum/viewtopic.php?t=1586
and http://del.icio.us/lf2 .

LF2.5 does not have its own forum at the moment, but can be discussed here: 
http://lf2.net/forum/viewtopic.php?t=1870 . The first post of this topic will 
always contain the latest LF2.5 news!

--------------
XIII. ABOUT ME
--------------

Hi! I'm Alex! I'm an incoming high school sophomore who mods LF2 as a hobby (I have
quite a lot of hobbies, even though I should be doing more important things >.< )

Contact me @ alex.nisnevich@gmail.com and visit my blog @ dasooopnazi.blogspot.com.

Enjoy!