;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Sid Meier's Civilization III: Conquests
;
; Dialog box scripts
;
; Copyright (c) 2000, 2003 by Firaxis Games, Inc.
; 
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; INSTRUCTIONS FOR TRANSLATORS!
;
; 1) These files must not be saved in "Microsoft Word Format", or they will
;    be ruined. They MUST be saved in "Text Only" format.
;
; 2) Please do not insert extra blank lines, nor remove existing blank
;    lines, as this will cause the program to malfunction.
;
; 3) But it is normally okay to turn a long line into two shorter lines;
;    for instance:
;
;    This is a very long sentence; it probably won't fit on one line in German.
;
;                       is equivalent to:
;
;    This is a very long sentence; It probably
;    won't fit on one line in German.
;
; 4) It is also okay to have lines be pretty much as long as they need
;    to be off the edge of the screen (up to, say, 150-200 characters
;    long.
;
; 5) Lines beginning with "#" are control lines, and the FIRST WORD
;    immediately following the # should NOT be translated. Subsequent
;    words on the line SHOULD be translated. For example:
;
;    #caption Hello
;         to
;    #caption Bonjour
;
;    #button Yes
;         to
;    #button Oui
;
; 6) The "{" and "}" characters are used to indicate text which should
;    be displayed in BOLD type. The "[" and "]" characters indicate
;    text which should be displayed in ITALIC type. A {} sequence or
;    a [] sequence can begin and end on different lines.
;
; 7) Lines beginning with "^" begin on new lines.
;
; 8) Lines beginning with "^^" are centered.
;
; 9) The "$" character indicates a string is to be substituted. The
;    $ is followed by the name and ID of the string, as in:
;
;    Greetings, $PLAYERNAME1.
;
;    In this case, the ID of the string is 1. The name of the string
;    is for informational purposes only, so $PLAYERNAME1, $NAME1,
;    $STRING1, and $WHOZIT1 are all equivalent. The names themselves
;    do NOT need to be translated, although translating them won't
;    cause harm as long as the numerical ID is left alone (except in
;    the case below).
;
;    An important EXCEPTION is that $NUM0 (or $NUM1, $NUM2, etc)
;    indicate a numerical value is to be displayed, and $HEX0 $HEX1,
;    etc indicate a hexadecimal value will be displayed. "NUM" and
;    "HEX" must NOT be translated or their special meaning will be lost.
;
;    Other exceptions are $LINK0, $LINK1, etc., $DROPDOWN0, $DROPDOWN1, etc.,
;    $DROPLINK0, $DROPLINK1, etc. These must NOT be translated or their
;    special meaning will be lost.
;
; 10) Sequences enclosed in < > angle brackets are used to perform
;     gender and plurality substitutions.
;
;     $<...> sequences must BEGIN AND END ON THE SAME LINE!
;
;     Here are the substitution forms, followed by some examples:
;
; $FACTION3          = Substitute string 3
; $<3:has:have>      = Substitute based on plurality of string 3
; $<3:le:la:les:les> = Substitute based on plurality & gender of string 3
; $<3:masc:fem:neut:pmasc:pfem:pneut> = plurality & gender, includes neuter
; $<3:$FACTIONADJ4>  = Inserts string 4 and parses based on
;                      plurality & gender of string 3.
; $<M1:$FACTIONADJ4> = Inserts string 4 and parses for the
;                      masculine singular form.
; $<F2:$FACTIONADJ4> = ...Feminine plural, etc.
;
; Since English doesn't have the masculine/feminine
; problem, and no plural problem for "the", there will be cases where
; YOU THE TRANSLATOR will have to add sequences of this type. For
; example, you can convert the following sentences (For "faction",
; imagine substituting any of "Barbarians", "The Roman Empire", etc)
;
; The $FACTION4 $<4:has:have> ...
;
; into:
;
; $<4:Le:La:Les:Les> $FACTION4 $<4:a:ont> ...
;
; and convert...
;
; $TITLE0 $NAME1 of the $FACTION2
;
; into:
;
; $TITLE0 $NAME1 $<2:du:de la:des:des> $FACTION2
;
; Note that the "4:" or "2:" is important as it tells the computer which word
; in the sentence to take its gender/plurality from (there are often
; several substitutions in a paragraph).
;
; FRENCH translators note that the program will AUTOMATICALLY handle
; the L' and D' contractions for le, la, and de.
;
; 11. English also doesn't have adjective gender/plurality
; issues (rah rah English!) which means you'll need to correct
; those as you go along. There are two basic situations you'll
; encounter. The first is adjectives present in the text and
; used to modify words being substituted in:
;
; the pretty $ITEM3 that $NAME4 ...
;
; which you can convert to:
;
; $<3:le:la:les:les> $ITEM3 $<3:bel:belle:bels:belles> que $NAME4 ...
;
; Again the "3:" reminds the computer to substitute based on the
; plurality and gender of $ITEM3 rather than (for instance) $NAME4.
;
; The other situation you'll encounter is where an ADJECTIVE is being
; substituted in to modify words present in the text:
;
; $<M1:$FACTIONADJ0> sisters ...
;
; The "M1" calls for a masculine singular substitution (remember,
; English doesn't have this problem so I've set everything to the
; default). Obviously "sisters" is neither masculine nor singular,
; so you'll want to call for the feminine plural form:
;
; soeurs $<F2:$FACTIONADJ0> ...
;
; 12. GERMAN translators can do the same thing, and simply use
;     $<...> sequences with SIX items to take care of neuter forms.
;     Unfortunately I don't know any German at all, so I can't give
;     you any good examples.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

#comment ______________________________________________________________________Standard Variables

#comment DIFF = Chieftain, Warlord, Regent, Monarch, Emperor, Deity
#comment PLAYER = the player's name
#comment CIVADJ = one of the civilizations Adjective Form. 
#comment CIVNOUN = one of the civilizations Noun Form. 
#comment CIVNAME = one of the civilizations Name Form. 
#comment CITY = one of the cities currently on the map
#comment CITYSIZE = either town, city, or Metropolis
#comment UNIT = one of the unit types (see the units list in the Unit Type Tab)
#comment IMPROVEMENT = one of the city improvements (see the improvements list in Buildings Tab)
#comment WONDER = on of the great wonders
#comment SMALL_WONDER = one of the small wonders
#comment SPACESHIP_PART = one of the spaceship parts
#comment GOVERNMENT = one of the Government types, Despotism, Monarchy, Communism, Republic, Democracy
#comment TERRAIN = one of the terrain types in the game (see Terrain on the Terrain Types Tab)
#comment TECH = one of the Civilization Advances (see the Technologies Tab)
#comment TECHS = the two technologies the player starts the game with, (always X and Y)
#comment IMPROVEMENT_WONDER_OR_UNIT = Improvement, Wonder, or Unit
#comment RULER_TITLE = What the people call the player (Depends upon Government type, see Ruler title on Governments Tab)
#comment WISEMEN = What the people call their researchers (Depends upon the current era, see the Eras Tab)
#comment ORDERS = One of the actions that require more than one turn (see Unit Orders Tab)
#comment BARBARIAN = a barbarian tribe (See the Races Tab, select Barbarian Chiefdom, and look at the "city Names" list.
#comment CULTURAL_LEVEL = Adjective describing the level of cultural development of a civilization (see MISC RULES Tab, Cultural Levels Box)
#comment TITLE = the title of one of the enemy leaders (See RACES Tab, Leader Section)
#comment LEADER = The name of an enemy leader (see RACES Tab, Leader Section)
#comment CULTURAL_OPINION = How one civ feels about another's cultural development (See CULTURE Tab)
#comment RESOURCES = one of the resources on the map (see GOOD TYPE Tab)
#comment GREAT_LEADER = one of the nations Great Leaders (see RACES Tab, Leaders list)
#comment GREAT_PERSON = one of the great people
#comment MOOD = happy, indifferent, annoyed
#comment DOES = Thrives, is growing very slowly, is not growing at all, is starving
#comment PUNCT = Ending punctuation (ignore)
#comment HAPPY = happy, unhappy, content
#comment STRENGTH = civ-specific strength
#comment YEARTIME = time of year

#comment ________________________________________________________________________End Variables

#comment _________________________________________________________________________________________CONSOLE MESSAGES

#LANDCONQUER
ֻ[]λԹ.

#COMBATCONQUER
ֻ[ս]ܹȡкʩ.

#NOTAMPHIB
ֻк½սܹӺϷ.

#NONCOMBATANT
սλܽ.

#BLITZLIMIT
˵λֻܹһ.

#BARBARIAN_ATTACK
$BARBARIAN0˷!

#GLOBALWARMING_FOREST_JUNGLE
#map_center 0
ȫůٻ$TERRAIN0!

#GLOBALWARMING
#map_center 0
ȫů$TERRAIN0$TERRAIN1!

#GLOBALWARMING_RISING_COASTLINES
ƽ! ǵĿѧҽȫů...

#CAPTURE_BARBARIAN
ɢ$BARBARIAN0Ӫ, õ25!


#NORM_ENSLAVE
$UNIT0²˵, һ$UNIT1!

#PRINCE_ENSLAVE
$UNIT0 ²˵дȡ˴ϵ$UNIT1!


#VLC_ACTIVE
ɽڻ!


#VLC_ERUPTS
ɽ緢!

#VLC_KILLS_UNIT
ǵĵλ!

#VLC_KILLS_CITY
$CITY0ڻɽ緢!

#BLDG_PRODS_UNIT
$CITY1$BLDG0 һ$UNIT2.

#STARVE
$CITY0!

#CITYPRODUCE
$CITY0$IMPROVEMENT_WONDER_OR_UNIT1.

#WELOVEKING
 'Ȱ $TITLE0' .

#WELOVEKINGOVER
'Ȱ $TITLE0' Ļ.

#HARVEST_FOREST
ɭֱɷ. $NUM0ҵֵ$CITY0.

#CULTUREBORDER
ǵĻӰչ!

#MYSTERIOUS
#advisor Happy
Ļǵ. һʻ. Χ, ᴩ.

#DISBANDSHIELDS
ǵ$UNIT0ת$NUM0ҵֵ.

#UNITPROMOTIONREG
ǵ±$UNIT0Ϊ.

#UNITPROMOTIONVET
ǵ$UNIT0ϱ.

#UNITPROMOTIONELITE
ǵϱ$UNIT0Ǿ!

#UNITCAPTURED
ǵ$UNIT0!

#UNITSCAPTURED
ǵĵλ!

#THEIRUNITCAPTURED
Ƿ²˵˵һ$UNIT0!

#THEIRUNITSCAPTURED
Ƿ²˵˵ĵλ!

#UNITDESTROYED
ǵ$UNIT0ƻ!

#UNITSDESTROYED
ǵĵλƻ!

#SHIPSUNK
ǵ$UNIT0ڱ仯ĪĺʧȥѶ!

#UNITJUNGLEDISEASE
ǵ$UNIT0ڴּ!

#comment ___________________________________________________________________________Barbarian Stuff

#GOODY_MONEY
Ǵ$BARBARIAN0Ĵӵõ$NUM0.

#GOODY_MAPS
Ѻõ$BARBARIAN0ͼ.

#GOODY_CITY
һȽ$BARBARIAN0Ӽ!

#GOODY_NOTHING
$BARBARIAN0Ѿ.

#GOODY_SETTLERS
Ѻõ$BARBARIAN0$UNIT1ϣǵ$GOVERNMENT2.

#GOODY_MERCENARIES
Ѻõ$BARBARIAN0һо$UNIT1.

#GOODY_BARBARIANS
Ǿһױ$BARBARIAN0$UNIT1.

#CIVIL_DISORDER
$CITY0.

#CIVIL_DISORDER_OVER
$CITY0ָ.

#CIVIL_DISORDER_INTENSIFIES
$CITYNAME0! ͽٻ$IMPROVEMENT1!

#SETTLEMENT_FOUNDED
$CITY0: $DATE1

#SUMMARY_DISEASE
$CITY0.

#POLLUTION
Ⱦ$CITY0.

#NEWLEADER
ǵʤһλΰ, $GREAT_LEADER0!

#NEWMILLEADER
ǵʤһλΰľ, $GREAT_LEADER0!

#NEWSCILEADER
ĿƼͻ֤һλΰĿƼ$GREAT_LEADER0ĹԳɾ!

#RESISTANCEQUELLED
ǵľѹ$NUM0ֿ!

#RESISTANCEENDS
$CITY0ķ!

#POPDESTROYED
һЩ$CITY0ľɱ!

#FACDESTROYED
$CITY0$IMPROVEMENT1ٻ!

#comment ________________________________________________________________________________________WRAPPER POP-UPS

#CUSTOMNAMES
#xs 440
#caption Ĳ

#CUSTOMGENDER
$NAME0Աʲô?

#PREFS
#caption ѡ
#y 3
#itemlist
   Զ
   ʾϷĵλ
   ʾͼϵũҵ͹ҵֵ
   ʾȺɫ
   غϽʱǵȴ
   ս
   ҷֹƶ
   ʾҷֹƶ
   ҷƶ
   ʾҷԶƶ
   ѷԶƶ
   ʾѷƶ
   зƶ
   ʾзƶ
   ̳ģʽ
   ѷսλʱȡ
   зսλʱȡ
   굥λѯʽ˳
   ͬһֵλ
   ʾʾ
   ʾٿȫָ
   Ĭ׶߹³
   ɫä
   ʾ˿ Dropshadow
   ʾ漣ʼʾ
   ֹ˿ڼ޾
   ̸

#CLEAN_MAP_PREFS
#caption ͼѡ
#itemlist
	غ/ƽԭ
	ɽ
	
	ɭ/
	صӪ (, ֳ, ȵ.)
	ص·/·
	ũ
	ȻԴ
	ʳ/ͼ
	Ⱦ
	ع
	س
	صλ

#REALLYQUIT
#wave 43
#caption  !
˳?
#itemlist
, .
ǵ, !

#REALLYRETIRE
#xs 320
#caption , .
׼?

. Ϊʲô?
ǵ, ⳡجΰ.

#LOADGAME
#xs 320
#caption Ϸ
^^Ѷ: $DIFF0
^^$CIVNOUN3$LEADER2$TITLE1
^^$DATE4

#GAMEOVERMAN
#xs 440
#caption Ϸ, !
ô, Ϸ. ټƷ.

õ! Ķ!
ȵ, Ҷ'غϰ...

#END_GAME_WIN_TT
#caption ʤ!!
#text
^ϲ$WHO1! Ӯ$TYPE0.
^
^ʱ仨: $NUM0Сʱ, $NUM1, $NUM2.

#END_GAME_WIN2_TT
#caption ϲ!
#text
^ʱѵ, ʤ, $WHO1!
^
^ʱ仨: $NUM0Сʱ, $NUM1, $NUM2.

#END_GAME_WIN
#caption ʤ!!
#text
^ϲ$WHO1! Ӯ$TYPE0.

#END_GAME_WIN2
#caption ϲ!
#text
^ʱѵ, ʤ, $WHO1!

#END_GAME_LOSS_TT
#caption 涪!
^⵽$TYPE0.
^
^ʱ仨: $NUM0Сʱ, $NUM1, $NUM2.

#END_GAME_LOSS
#caption 涪!
^⵽$TYPE0.

#comment ________________________________________________________MENU "System"
#comment {G}ame Menu removed, 8/15/01 - JS
#comment Miscell{A}neous removed 8/27/01 - JS
#comment {I}nfo Screens removed 09/16/01 - JS
#comment {A}udio Preferences [(Shift-S)] removed 03/09/02
#GMENU_MAIN
#caption ˵
#itemlist
ͼѡ
Ϸ [(Ctrl-L)]
µϷ [(Ctrl-Shift-Q)]
ѡ [(Ctrl-P)]
; [(Ctrl-Q)]
Ϸ [(Ctrl-S)]
˳Ϸ [(ESC)]

#COMMENT canned 09/16 - JS
#GMENU_INFO
#caption Ϣ
#itemlist
ʷ [(F8)]
 [(F9)]
ɴ [(F10)]
⽻[(F11)]

#GOTO_CITY
#caption ǰ
#itemlist

#GMENU_MAP
#caption ͼ
#itemlist
 [(Ctrl-G)]
Ļ [(C)]
ͼ [(Ctrl-Shift-M)]
ͼ [(Ctrl-Shift-N)]
λ [(Shift-L)]
$ZOOM0 [(Z)]

#comment Has gone away for now, left in case we change our minds 08/27 -JS 
#GMENU_MISC
#caption 
#itemlist
III

#ABOUT_CIV3
#caption III
3ڴ...
^.

#comment __________________________________________________________________________________End Menu System

#DAWN_OF_MAN
#caption 
#xs 400
#y 10
^$YEARTIME5. .֮ 
[ũ·][], ׼.
^
^{$PLAYER0}, {$STRENGTHS4}, ͨ$TECHS3.
^
^[ԵȨ], ܽһبųµ!

#DAWN_OF_MAN_NO_BONUS
#caption 
#xs 400
#y 10
^$YEARTIME5. . ֮ 
[ũ·][], ׼.
^
^{$PLAYER0}, ͨ$TECHS3. ֪ʶܽһ 
بųµ.

#DAWN_OF_MAN_NO_TECHS
#caption 
#xs 400
#x -5
#y -5
^$YEARTIME5. $PLAYER0, {$STRENGTHS4}, ѧ[ũ· 
], ЩѾΰĳɾͲұض߶Ļر.
֪ʶ, $PLAYER0, ܽһبųµ.

#DAWN_OF_MAN_BARE
#caption 
#xs 400
#x -5
#y -5
^$YEARTIME5. $PLAYER0, ѧ[ũ·͹], ЩѾ 
ΰĳɾͲұض߶Ļر.
֪ʶ, $PLAYER0, ܽһبųµ.

#DAWN_OF_SCENARIO
#caption ڶս

#xs 400
#x -5
#y -5
^
^modĹӪͬ˹Ӫйձս
^
^modеĹҶ1߶
^
^modʤռȫٷ֮30غ˿ڣй
^
^modҲԭ2,modֻҲܽ񣬵Բ
^
^$PLAYER0, [ԵȨ], һبųµ$CHARLIEMYSTERY6!






#comment __________________________________________________________VICTORY AND DEFEAT

#RETIREWARNING
#xs 440
#caption Ϸ
^^
^^ǿʱ!
^^
^^Ϸ$YEAR0
^^

#TIMELIMIT
#xs 440
#caption Ϸ
^^
^^ǿʱ!
^^
^^$YEAR0
^^
^^Ϸ
^^
^^Ӯ: $CIVNAME1
^^

#DIPLOVICTORYVOTEOPTION
#caption ϹͶƱ
ƾϹ鳤?
#itemlist
.
.

#DIPLOVICTORYVOTE
#xs 400
#caption ѡϹ鳤...

#DIPLOVICTORYVOTERESULTS
#xs 400
#caption ѡٽ...

#NODIPLOVICTORY
#caption ѡٽ...
ѡδ涨; ûѹԶ.

#comment _______________________________________________________________________________________ADVISOR MESSAGES

#comment ____________________________________________________________________DOMESTIC STATEMENTS

#REVOLUTIONNOTAVAILABLE
#advisor Domestic Sad
ڷµ֮ǰ޷и.

#REVOLUTION
#advisor Domestic Surprised
ǵǵ$GOVERNMENT0. ǵ״̬!

#ALREADYREVOLTING
#advisor Domestic Angry
! ھ..!
^
^?

#HURRY_CIVIL_DISORDER
#advisor Domestic Angry
ʱ޷.

#HURRY_RESISTANCE
#advisor Domestic Angry
ǵĳԴڵֿ޷.

#HURRY_CANNOT
#advisor Domestic Sad
޷$IMPROVEMENT_WONDER_OR_UNIT0.

#HURRY_UNAVAILABLE
#advisor Domestic Angry
ǵǰ岻$LINK<=GCON_Hurry>.

#HURRY_NOT_ENOUGH_PEOPLE
#advisor Domestic Sad
ٴƻ̫!

#GOVERNMENT_CANNOT_HURRY
#advisor Domestic Angry
ڱʱ, . ޷.

#HURRY_NOT_NECESSARY
#advisor Domestic Happy
ؼ, .

#SUMMARY_LOW_TREASURY
#advisor Domestic Sad
ǵĹΣձԵ!

#SUMMARY_GOLDEN_AGE
#advisor Domestic Happy
ΰƽʱ!

#SUMMARY_END_GOLDEN_AGE
#advisor Domestic Sad
Ļƽʱѽ. ǵķô˵...

#SUMMARY_SCIENCE_AGE
#advisor Science Happy
ΰƼʱ!

#SUMMARY_END_SCIENCE_AGE
#advisor Science Sad
ĿƼʱѽ. ǵķô˵...


#SUMMARY_NEW_SMALL_WONDER
#advisor Domestic Happy
ǵϣ$SMALL_WONDER0! ҲӦ...

#WONDERCHANGE
#map_center 0
#advisor Domestic
$CITY0޷$LINK0Ĺ, תΪ$LINK1.
#itemlist
Ŵ.
ƺ.

#comment LINK = one of the Great Wonders
#WONDERPRODUCE
#map_center 0
#advisor Domestic
ǵõ鱨˵$CIVADJ1$CITY0һ 
ΰĹ, $LINK0.

#SETTLEMENTTOONEAR
#xs 320
#wave 3
#advisor Domestic Sad
в̫.

#comment ___________________________________________________________________________________DOMESTIC GAME STOPPERS

#MIMIMI
#xs 320
#advisor Domestic Sad
^ԭĵθĽʩ($MINE_OR_IRRIGATION0). 
?

ȡж.
.

#DISBAND_NONCOM
#advisor Domestic 
#xs 320
Disband $UNIT0?
ԭ, ǵĵ. ϣɱ?
#itemlist
, Ҫô!
. ҲǶԵ, .

#SACRIFICE_REPORT
$UNIT0ļƷȡ! $CITY2Ļֵ$NUM1.


#SACRIFICE
#advisor Domestic 
#xs 320
Sacrifice $UNIT0?
֪Щ˲Ǳ, ΪƷ? 
׼ʹĳеõ$NUM1Ļֵ.
#itemlist
ǵ, Ѫ!
. ҲǶԵ, .

#MELTDOWN
#map_center 0
#advisor Domestic Sad
#xs 440
#text
$CITY0ĺ˵糧¹! ǧ,
Ⱦͣ!
#itemlist
س.
, ð. !

#ABANDONBASE
#map_center 0
#xs 320
#advisor Domestic Angry
$CITY0ٳɳ, ޷$UNIT1, ˿ڸ.
Ǹô?
#itemlist
Ƴ.
Ŵ$CITY0.
$CITY0.

#CONFIRM_ABANDON_CITY
#comment This popup is displayed when the player chooses "Abandon City" from the context menu.
#advisor Domestic Angry
$CITY0?
#itemlist
, ǲҪ.
. Ǹ.
#active 1

#MAINTSHORT
#map_center 1
#xs 400
#wave 24
#advisor Domestic Angry
#text
ǲܼά$CITY1$IMPROVEMENT0. ǱΪ!
#itemlist

һϸ?

#NEW_GOVERNMENT_AVAILABLE
#advisor Domestic Surprised
#text
$RULER_TITLE0, ǵΪ
^^$LINK0.
^ǹ?
#itemlist
Ҹ.
õ, ʼ°!
. [$GOVERNMENT2]Ǻܿ.
#active 2

#IMPROVEMENT_COMPLETE
#map_center 1
#advisor Domestic Happy
#text
$RULER_TITLE0, $CITY1 
^^$LINK0.
^ҪҪʼ
^^$DROPLINK0?
#itemlist
Ŵ[$CITY1].
õ.
#active 1

#comment I have manually inserted a map_center here.  This is an odd beast because it is not a popup,
#comment rather a graphicwin.
#WONDERSPLASH
$RULER_TITLE0, $CITY1$LINK0.

#IMPROVEMENT_SCRAP
#advisor Domestic Sad
#text
ȷʵҪôʩΪ$NUM0$NUM1ҵֵ?
#itemlist
ȷʵ!
һи!

#SUMMARY_PLAGUE
Σ! $PLAGUE1Ϯ$CITY0!


#PLAGUE_KILL
$UNIT0$PLAGUE1ɱ!

#VERBOSE_PLAGUE
#map_center 0
#advisor Domestic Sad
#text
$RULER_TITLE1, $PLAGUE2$CITY0ľ. 
˭֪ⳡѽ, ҪСڼλ$CITY0!
#itemlist
.
Ŵ.



#VERBOSE_DISEASE_UNKNOWN
#map_center 0
#advisor Domestic Sad
#text
$RULER_TITLE1, $LINK<=GCON_Disease>$CITY0ľ. ǵ$WISEMEN2е, 
޷ȷЩļԴ...
#itemlist
.
Ŵ.

#VERBOSE_DISEASE_TERRAIN
#map_center 0
#advisor Domestic Sad
#text
$RULER_TITLE1, $LINK<=GCON_Disease>$CITY0ľ. ǵ$WISEMEN2ΪΧ
 [$TERRAIN3]ܶԽк.
#itemlist
Ŵ.
.
#active 1

#comment In this case IMPROVEMENT is either Aqueduct or Hospital.
#POPULATION_LIMIT
#map_center 1
#advisor Domestic Happy
#text
$RULER_TITLE0, $CITY1ûпָ֧˿ڵʩ. Ҫ[$IMPROVEMENT2]. 
$CITY1ڽ[$IMPROVEMENT_WONDER_OR_UNIT3]; ҪתΪ[$IMPROVEMENT2]?
#itemlist
ǵ, ת.
$CITY1[$IMPROVEMENT_WONDER_OR_UNIT3]ٿʼ[$IMPROVEMENT2].
, $CITY1úܺ.
, !
#active 2

#CONFIRMREVOLUTION
#advisor Domestic
˵и?
#itemlist
ǵ. ֪Ǽ.
. .

#CONFIRMSWITCH
#advisor Domestic Happy
֪, ת$IMPROVEMENT_WONDER_OR_UNIT0˷$NUM0ҵֵ.
#itemlist
޺ð. ...
. Ӧ¿.

#HURRY_PEOPLE
#advisor Domestic Sad
#text
$IMPROVEMENT_WONDER_OR_UNIT0ܻʹ$NUM0ʧȥ...
#itemlist
ǳҪ. ҷԱź!
õ.

#HURRY_NOT_ENOUGH_GOLD
#advisor Domestic Angry
.... ôĻҪ$NUM0.

#HURRY_GOLD
#advisor Domestic Surprised
#text
ȷ? $IMPROVEMENT_WONDER_OR_UNIT0Ҫ$NUM0...
#itemlist
Ҫ. ʼ!
Ŷ, . ˰.

#CONFIRMCANCELTERRAFORM
#advisor Domestic
ѱָ$ORDERS0. $NUM0غϾͿ.
^ͣ?
#itemlist
ǵ. иҪĹҪ.
. .

#CANCELGOVCITIZENS
#advisor Domestic
ȷõطٹǵľ?
#itemlist
ǵ.
.
#active 1

#comment _______________________________________________________________DOMESTIC Civil Disorder Reports

#DISORDER_REPORT_ENTERTAINERS
#map_center 1
#advisor Domestic Angry
#wave 1
#text
[ʾкȫ붯, $CITY1ʧȥ!]
^Ҫ, ݳƷ, ͳʩ...
^Ǹô?
#itemlist
һᴦ$CITY1ν "", .
Щֻ.
Ŵ$CITY1.
#active 1

#DISORDERNEWS
#advisor Sad
$CITY0ȼ. ð.

#DISORDER_REPORT
#map_center 1
#advisor Domestic Angry
#wave 1
#text
$CITY1[].
^񱩶!
^Ǹô?
#itemlist
ص. ԺҾ͹ע$CITY1.
#itemindex 2
Ŵ$CITY1.
#active 0

#DISORDER_REPORT_ENTERTAINERS_WAR
#map_center 1
#advisor Domestic Angry
#wave 1
#text
[$CITY1ʧȥ]!
^սڱ.
^Ǹô?
#itemlist
! Ҳں.
Щֻ.
Ŵ$CITY1.
#active 1

#DISORDER_REPORT_WAR
#map_center 1
#advisor Domestic Sad
#wave 1
#text
źر[$CITY1ʧȥ].
^սڱ.
^Ǹô?
#itemlist
ʾ, ù!
#itemindex 2
Ŵ$CITY1.
#active 0

#NOSUPPORT
#xs 320
#wave 24
#advisor Military Angry
û㹻Ļƽάǵеλ.
^һ$UNIT1ɢ. (ӦչһǵĹ!)

#WHICHICON
#caption ж?
ʲô?

#comment ___________________________________________________________________________MILITARY STATEMENTS
#comment __________________________________________________Barbarians

#SUMMARY_BARBARIAN_EXPLOSION_CITY
#advisor Military Surprised
ǵõ˵Ұ$CITY0!


#BARBARIAN_CAPTURE_CITY_PRODUCTION
#map_center 0
#advisor Military Angry
#wave 0
$CITY0⵽$BARBARIAN1s$LINK<=GCON_Barbarians>!
ǵڽе$IMPROVEMENT_WONDER_OR_UNIT2ƻ!


#BARBARIAN_CAPTURE_CITY_POPULATION
#map_center 0
#advisor Military Angry
#wave 0
$CITY0⵽$BARBARIAN1$LINK<=GCON_Barbarians>!
ǵһЩʧ!


#BARBARIAN_CAPTURE_CITY_GOLD
#map_center 0
#advisor Military Angry
#wave 0
$CITY0⵽$BARBARIAN1$LINK<=GCON_Barbarians>!
$NUM0ƽ! Ǳ[齨]ǵľ!


#BARBARIAN_DESTROY_WALLS
#map_center 1
#advisor Military Angry
#wave 0
$CITY1⵽$BARBARIAN2sϮ! ƻ$WALLS3!
齨ԼľӰ, $TITLE0. !


#COLONY_BARBS
#advisor Military Angry
ǵ$RESOURCE0ֳ⵽$BARBARIAN1s. Ǳõرֳ!


#COLONY_CIV
#advisor Military Angry
$CITY2$RESOURCE0ֳ⵽а$CIVNOUN1. Ǳõرǵֳ!;

#comment ______________________________________________________________________________________Conquest and Loss

#WE_CONVERT_CITY
#map_center 1
#advisor Military Happy
$RULER_TITLE0, $CITY1ҳϵľ$LINK<Ʒ=GCON_Conversion>ǵѹЧ!
ǿվһ.
#itemlist
ü! һλµ.
ǲҪ $CITY1. ؾ.

#WE_CAPTURE_FLAG
#map_center 0
#advisor Military Happy
Ƿ²$CITY0Ĺ.

#THEY_CAPTURE_FLAG
#map_center 0
#advisor Military Angry
$CITY0²ǵĹ.

#THEY_TOOK_FLAG
#map_center 0
#advisor Military Angry
$CITY0²ǵĹ. ǰ!

#WE_RETURNED_FLAG
#map_center 0
#advisor Military Happy
ո$CITY0.

#THEY_RETURNED_FLAG
#map_center 0
#advisor Military Angy
$CITY0ո$CITY1.

#WE_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor Military Happy
$RULER_TITLE0, $CITY1ҳϵľ$LINK<Ʒ=GCON_Conversion>ǵѹЧ!
^ҵر˳ӵ$WONDER3!
#itemlist
! һλµĵط.
Ҫ$CITY1. ؾ.

#THEY_REFUSED_TO_CONVERT_CITY
#map_center 1
#advisor Military Happy
$RULER_TITLE0, $CITY1ľ񷢶岢$LINK<Ч=GCON_Conversion>$CIVNOUN3!
^, $CIVADJ2ܾǵ!
^, ¿$CITY1!

#THEY_CONVERT_CITY
#map_center 1
#advisor Military Angry
#wave 2
Ϣ, $RULER_TITLE0!
^$CITY1ľ$LINK<=GCON_Conversion>ǵĵطٲЧҼթ$CIVNOUN2!
^˵, $CITY1ľ""$CIVNOUN2ν"Ļ" ... 

#THEY_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor Military Angry
#wave 2
Ϣ, $RULER_TITLE0!
^$CITY1ľ$LINK<=GCON_Conversion>ǵĵطٲЧڼթ$CIVNOUN2!
^α, $RULER_TITLE0, ʧȥ$WONDER3!

#WE_DESTROY_CITY_GOLD
#map_center 1
#advisor Military Happy
$RULER_TITLE0, ΰľٴ[]!
^Ǵݻ$CITY1""$NUM0ƽ.

#THEY_DESTROY_CITY_GOLD
#map_center 1
#advisor Military Angry
Ϣ, $RULER_TITLE0!
^а$CIVNOUN2$CITY1͵[$NUM0ƽ]丶֮һ!
^ҪѪծѪ!

#WE_CAPTURE_CITY_GOLD
#map_center 1
#advisor Military Happy
$RULER_TITLE0, ΰľٴ [!]
^Ƕȡ$CITY1""$NUM0ƽ.
#itemlist
ü! һλµĵط
ǲҪ. ѸóΪƽ!

#SEIZE_CITY_WITH_WONDER
#map_center 1
#advisor Military Happy
$RULER_TITLE0, ΰľٴο!
^Ƕȡ$CITY1""$NUM0ƽ.
^ҵرǿ$WONDER3!
#itemlist
ü! һλµĵط.
ǲҪ. Ϊƽ!

#THEY_RAZE_CITY_GOLD
#map_center 1
#advisor Military Angry
#wave 2
Ϣ, $RULER_TITLE0!
^а $CIVNOUN2$CITY1͵ȡ[$NUM0ƽ]лΪҽ!
^ҪѪծѪ!

#CITY_RAZED_WITH_WONDER
#map_center 1
#advisor Military Angry
Ϣ, $RULER_TITLE0!
^$CITY1[а$CIVNOUN2]Ϊƽ!
^ǴӳеĽ͵ȡ[$NUM0ƽ][ٻ$WONDER3!]
^, ܵĳͷ.

#THEY_CAPTURE_CITY_GOLD
#map_center 1
#advisor Military Angry
#wave 2
Ϣ, $RULER_TITLE0!
^$CITY1[а$CIVNOUN2]ռ!
^Ǵӳн͵[$NUM0ƽ].

#CITY_LOST_WITH_WONDER
#map_center 1
#advisor Military Angry
Ϣ, $RULER_TITLE0!
^[а$CIVNOUN2]ȡ$CITY1 -- Լ$WONDER3!
^ǻӽ͵[$NUM0ƽ].
^Ǳǳ!


#comment ____________________________________________________________________________________Game Rules

#RESISTERS
#map_center 2
#advisor Military Angry
$RULER_TITLE0,  $CITY1 $NUM0ֿ.
^ӦðǿĲפ$CITY1ѹĵֿ.

#comment _____________________________________________________________________________________MILITARY GAMESTOPPERS

#CIV_DESTROYED_BY_PLAYER_NO_MODAL
#advisor Military Happy
#text
Ǵݻ$CULTURAL_LEVEL3$CIVNOUN0, $RULER_TITLE2.

#CIV_DESTROYED_BY_PLAYER
#advisor Military Happy
#text
Ǵݻ$CULTURAL_LEVEL3$CIVNOUN0, $RULER_TITLE2.
#itemlist
ϸ?
! Ӧ. ...
#active 1

#DISBAND
#xs 320
#advisor Military Surprised
ɢ $UNIT0?
^˵, []õķ.
^ȷ?
#itemlist
ǵ, Ҫô!
. ҲǶԵ, .

#UPGRADE
#xs 320
#advisor Military Happy
$UNIT0Ϊ$UNIT1Ҫ$NUM0?
#itemlist
.
.

#NO_UNITS_TO_UPGRADE_ALL
#advisor Military Sad
ûп$UNIT0 !

#NO_GOLD_TO_UPGRADE_ALL
#advisor Military Sad
Ҫ$NUM0ƽ!

#UPGRADE_ALL
#advisor Military Happy
$UNIT0($NUM0)Ҫ$NUM1?
#itemlist
.
.

#CANTCONFIRMWAR
#advisor Military Sad
, ǲƻ!

#CONFIRMWAR
#advisor Military Angry
ǰ, !
#itemlist
ǶԵ! []!
. Ӧǵھ.
#active 1

#OURNUKEFAILED
#advisor Military Angry
[]˵ǵ +#@%! @+!#% [SDI ϵͳ]!

#MILITARYNUKE
#advisor Surprised
? ? Ψһӵк.

#THEIRNUKEFAILEDBYUS
#advisor Military Happy
һ$CIVADJ0ĺ˵ǵ[SDIϵͳ]ݻ!

#THEIRNUKEFAILEDBYOTHERS
#advisor Military Sad
$CIVADJ0ĺ˵$CIVADJ1SDIϵͳ!

#comment ________________________________________________________________________________________FOREIGN STATEMENTS

#MUTUALPROTECTIONOURWAR
#advisor Foreign Angry
$CIVNAME0$CIVNAME1"ֵ". ǵ$LINK<໥Э=GCON_Agreements>Ҫ
Ƕ$CIVNAME0ս.


#MUTUALPROTECTIONWARONUS
#advisor Foreign Angry
Լʵ$CIVNAME0ַ$CIVNAME1ս!
^$LINK<໥Э=GCON_Agreements>!


#MILITARYALLIANCEOURWAR
#advisor Foreign Happy
ǴӦ$CIVNAME0ͷ$CIVNAME1. Ƕ$CIVNAME1ս.


#MILITARYALLIANCEWARONUS
#advisor Foreign Angry
թ$CIVNAME0а$CIVNAME1ս! ǽּǵĵľͬ!


#MAKEPEACE
#advisor Foreign Happy
$CIVNAME0$CIVNAME1ǩ˺ƽԼ.


#MUTUALPROTECTIONPACT
#advisor Foreign
$CIVNAME0$CIVNAME1ǩ໥Э.


#MILITARYALLIANCEAGAINSTUS
#advisor Foreign Angry
$CIVNAME0$CIVNAME1˷ǵľͬ.


#MILITARYALLIANCE
#advisor Foreign
$CIVNAME0$CIVNAME1ͬ˷$CIVNAME2.


#TRADEEMBARGO
#advisor Foreign Angry
$CIVNAME0$CIVNAME1ǩ˷ǵó׽Э.
^ҲǸ߹Ƕ񶾵...?


#TRADEEMBARGOENDS
#advisor Foreign Happy
$CIVNAME0$CIVNAME1ǵó׽˽.


#SUMMARY_CIV_DESTROYED_BY_CIV
#advisor Foreign Sad
$CIVADJ1ݻ$CIVNOUN0.


#SUMMARY_CIV_DESTROYED
#advisor Foreign Happy
$CIVNOUN0.


#SUMMARY_THEY_DECLARE_WAR_ON_US
#advisor Foreign Angry
$CIVNOUN0ս!


#SUMMARY_DECLARE_WAR
#advisor Foreign Surprised
$CIVNAME0$CIVNOUN1ս.


#TECH_MUST_SELECT_FOR_STEALING
#map_center 1
#advisor Foreign Happy
$CITY1ļҪ֪̽ʲô鱨, $RULER_TITLE0.

#TECH_THEFT_CONFIRMATION
#advisor Foreign Happy
͵ʲô, $LINK0, $RULER_TITLE0?

#TECH_HAS_NOT_LEARNED
#advisor Foreign Happy
$RULER_TITLE0, $LEADER2 $TITLE1Щ.


#TECH_ALREADY_LEARNED_STEALING
#advisor Foreign Happy
$RULER_TITLE0, ѾЩ.

#CARROT
#advisor Happy
ͬ, ˵̾͸޲Ƶ...


#NODIPLOMACY
#advisor Foreign Angry
$CIVNOUN0ܾӼǵʹ!


#FA_NO_KNOWLEDGE
Ǹ, Ƕ$CIVADJ0ľһ֪.


#FA_BEST_UNIT
$CIVNOUN0ѵλ[-- ֪ --]$UNIT1.


#FA_CULTURAL
$CIVADJ0[$CULTURAL_OPINION1]ǵĻ.


#FA_NO_CAN_TRADE
޷ͬ$CIVADJ0ó. Ҫ$LINK<ͨó·=GCON_Trade>.


#FA_IMPORT_GOOD
Ըǿͬ$CIVNOUN0ó. ʵ$RESOURCES1Խ.


#FA_NO_SURPLUS
ܿϧ, $CIVNOUN0ûжԴͬǽ.


#FA_WE_NO_SURPLUS
ûжĻͬ$CIVNOUN0.


#FA_EXPORT_GOOD
$CIVNOUN0Ҫǵ$RESOURCES1.


#comment MOOD = happy, indifferent, annoyed
#FA_HAPPINESS_1
$CIVNOUN0ǵ̬$MOOD1 .

#FA_HAPPINESS_2
$CIVNOUN0 ǵ̬$MOOD1 .

#comment ________________________________________________________________________________________FOREIGN GAMESTOPPERS

#CONFIRMDIPLOMACY
#advisor Foreign Happy
$CIVNOUN0Ӽ. Ҫ?
#itemlist
Ȼ, Ҫ.
, ڲ!


#CONFIRMRENEGOTIATEPEACE
#advisor Foreign Surprised
ȷҪ鶨Լ?
#itemlist
ǵ. .
. .
#active 1


#DECLARE_WAR
#advisor Foreign Sad
#text
$RULER_TITLE1, ᵼͬ$CIVADJ0˵ս.
^ȷ?
#itemlist
˵[ɵ]!
. ǶԵ, ҲӦ˼.
#active 1


#VERBOSE_CIV_DESTROYED
#advisor Foreign Sad
#text
$RULER_TITLE2, ǵõϢ, $CULTURAL_LEVEL3 $CIVNOUN0.
#itemlist
һ¹ʹϵͼ?
Ŷ, ǿɲ̫...
#active 1


#VERBOSE_CIV_DESTROYED_BY_CIV
#advisor Foreign Sad
#text
$RULER_TITLE2,  $CULTURAL_LEVEL3 $CIVNOUN0  $CIVADJ1 ľ.
#itemlist
һ¹ʹϵͼ?
Ŷ, ǿɲ̫, ǲ?
#active 1

#comment _________________________________________________________________________________________SCIENCE STATEMENTS

#TECH_FREE
#advisor Science Happy
$RULER_TITLE0, ǵ$WISEMEN1$LINK0.

#GOODY_TECH
#advisor Science Happy
$BARBARIAN0̸ 
^^$LINK0.

#TECH_MUST_SELECT_FOR_RESEARCH
#advisor Science Sad
$RULER_TITLE0, ǵ$WISEMEN1Ҫָ. Ҫоʲô?

#TECH_ALREADY_LEARNED
#advisor Science Happy
$RULER_TITLE0, ֪Щ.

#TECH_CIVILOPEDIA_LINKS
#advisor Science
鿴ٿ:

#comment these next two popups are now graphic windows.  So the strings here in script are just
#comment text strings.  Please do not add popup control lines to them.
#TECH_NEW_ERA1
$TITLE0, ǵʷѧһΪ, ǽ뷢չʷϵһոʱ!

#TECH_NEW_ERA2
$WISEMEN1ķǵһµķʱ, $RULER_TITLE0!

#LOSTSPACESHIP
#advisor Science Angry
$CIVNOUN0ݻǵ̫մ!

#DESTROYEDSPACESHIP
#advisor Science Happy
Ҵݻ$CIVADJ0̫մ!

#SUMMARY_THEIR_SPACESHIP_PART
#advisor Science Surprised
$CIVNOUN0$SPACESHIP_PART1ǵ̫մ.

#SUMMARY_WONDER_OBSOLETE
#advisor Science Sad
$TECH0ķ̭$WONDER1 .

#SUMMARY_REVEAL_MAP
#advisor Science Happy
$TECH0ķʹǰ¶!

#comment _______________________________________________________________________________________SCIENCE GAMESTOPPERS

#TECH_ADVANCED
#advisor Science
#text
^$RULER_TITLE0, ǵ$WISEMEN1ѧ
^^$LINK0.
^Ӧ̽ʲô?
^^$DROPLINK0.
#itemlist
. ƺ.
ϸ?


#TECH_ACQUIRED_ONE_SOURCE
#advisor Science
#text
$RULER_TITLE0, Ǵ$CIVNOUN_OR_BARBARIAN2ѧ$TECH3.
ôǵ$WISEMEN1²Ӧоʲô?
^^$DROPLINK0
#itemlist
.
ϸ?


#TECH_ACQUIRED_TWO_SOURCES
#advisor Science
#text
$RULER_TITLE0, Ǵ$CIVNOUN_OR_BARBARIAN2$CIVNOUN_OR_BARBARIAN3ѧ$TECH4.
ôǵ$WISEMEN1²Ӧоʲô?
^^$DROPLINK0
#itemlist
.
ϸ?


#TECH_FIRST
#advisor Science
#text
$RULER_TITLE0, ǵ$WISEMEN1Ҫָ.
^ҪҪо
^^$DROPLINK0?
#itemlist
.
ϸ?


#comment ____________________________________________________________________________________________TRADE STATEMENTS

#LOSTGOOD
#advisor Trade Surprised
ʧȥ$RESOURCES0ĹӦ!


#GOODDISAPPEARED
#advisor Trade Surprised
$RESOURCES0þ!


#GOODAPPEARED
#advisor Trade Happy
Ƿµ$RESOURCES0!


#comment ___________________________________________________________________________________CULTURAL STATEMENTS

#CULTUREBORDERVERBOSE
#map_center 1
#advisor Cultural happy
$RULER_TITLE0, $LINK<Ļ=GCON_Culture>, $CITY1ı߽!

#CULTUREBORDEROVER
#advisor Cultural Sad
Ļ˥ǵı߽.


#SUMMARY_TRAVELERS_REPORT
#advisor Cultural
$CIVNOUN0ڽ$WONDER1.


#VERBOSE_TRAVELERS_REPORT
#advisor Cultural
#text
$CIVNOUN0ʼһΰ󹤳,
^^$LINK0.
#itemlist
¼.
ϸ?

#comment _______________________________________________________________________________________OTHER STATEMENTS

#comment ______________________________________________________________________________________OTHER GAMESTOPPERS

#UNIT_PRODUCED_LEADER
#advisor Military Happy
#x 10
#y 40
#xs 320
#caption ʤλ?

Name:

#RENAME_UNIT
#advisor Military Surprised
#x 10
#y 40
#xs 320
#caption $UNIT0?

:

#NOTENOUGHGOLD
ƽ.

#TOOMANYCITIES
̫.

#NEWCITY
#advisor Cultural Happy
#x 10
#y 40
#xs 320
#caption ?

:

#BADCITYNAME
#advisor Cultural Sad
#text
Ѿгʹ. 
^{}ѡ[Ψһ].

#RENAME_CITY
#advisor Cultural Surprised
#caption $CITY0?
#x 10
#y 40
#xs 320

:

#ENEMY_UNIT_DOUBLECLICK
#caption $CIVADJ0$UNIT1
#text
ɶ?
#itemlist
Ҽǵ.
ûʲô. Ǹ!

#GOODEVIL
#advisor Happy
$OURCIV0ʤ, Ϊ$ENEMYCIV1̫ɵ.

#DISEMBARK
½?
#itemlist
˰.
ȫ½.
#active 1

#SELECT_TRANSPORT
#caption 䴬ֻ?
ѡ䴬ֻ:

#CREATE_UNIT
#caption ֵλ?
ѡҪĵλ:

#MOVE_AHEAD_PONY
#xs 440
#caption ѡغ
#listbox
#button 5
#button 10
#button 20
#button 50
#button 100
#button ȡ

#SELECT_ASSASSIN
#caption ĸǺĿ?
ѡĿ:

#CHANGEMOBILIZATION
#xs 400
趨Ա...
#itemlist
ƽʱ
ս״̬

#PICKWHOM
#xs 400
#caption ѡ...

#CHANGE_GOVERNMENT
#caption 
#text
ѡһµ.

#comment____ This messages are displayed in the Foreign screen when a user wants to replace a leader in a circle with another leader
#MORE_CIVS_FA_1
#x 70
#y 125
#xs 130
#caption ޷ʾ!
#text
^^ѡһ(һ).

#comment __________________________________________________________________________________________ESPIONAGE

#ESPIONAGE_DIPLOMATIC_MISSION_UNAVAILABLE
#caption ⽻
޷ִ⽻ΪδӴ.

#ESPIONAGE_DIPLOMATIC_MISSION_CURRENTLY_UNAVAILABLE
#caption ⽻
ǰ޷ִ⽻.

#ESPIONAGE_SPY_MISSION_UNAVAILABLE
#caption ⽻
޷ִмΪδӴ.

#ESPIONAGE_SPY_MISSION_CURRENTLY_UNAVAILABLE
#caption ⽻
ǰ޷ִм.

#ESPIONAGE_DIPLOMATIC_MISSION_SELECT2
#caption ⽻
Ǹô, $RULER_TITLE0?

#ESPIONAGE_DIPLOMATIC_MISSION_SELECT
#caption $CITY0ļ
Ǹô, $RULER_TITLE1?

#ESPIONAGE_SPY_MISSION_SELECT
#caption $CITY0ļ
ѡҪִеļ.

#ESPIONAGE_SAFETY_LEVEL
#advisor Foreign Happy
#text
Ҫִд:
#itemlist
[] ($NUM0 ƽ - ɹʵ)
[]   ($NUM1 ƽ - ɹһ)
[ȫ]      ($NUM2 ƽ - ɹʸ)
#itemindex -1
[ȵ!] Щѡ̫ð. Ҫ.

#ESPIONAGE_START_MISSION_ESTABLISH_EMBASSY
#caption ⽻
δǲʹ?

#ESPIONAGE_NO_EMBASSIES_AT_THIS_TIME
#caption ⽻
ʱ޷κµĴʹ.

#ESPIONAGE_MISSION_ESTABLISH_EMBASSY_SUCCESS
#map_center 3
#advisor Foreign Happy
$TITLE0, $CIVADJ1$CITYSIZE2$CITY3˴ʹ.

#ESPIONAGE_FOREIGN_EMBASSY_ESTABLISHED
#advisor Foreign Happy
$TITLE0, $CIVNOUN2$LEADER1ǵ׶˴ʹ.

#ESPIONAGE_START_MISSION_INVESTIGATE_CITY
#caption $CITY0ļ
ѡҪ̽ĳ.

#ESPIONAGE_MISSION_INVESTIGATE_CITY_IMMUNE
#caption $CITY0ļ
$CIVADJ1Գ̽.

#ESPIONAGE_MISSION_INVESTIGATE_CITY_SUCCESS
#caption $CITY0ļ
Ѿ̽$CITY1.

#comment ______________________________________________________________________________ESPIONAGE SPIES

#ESPIONAGE_NO_CIVS_WITHOUT_MOLES
#caption ⽻
֪ȫ˼.


#ESPIONAGE_START_MISSION_PLANT_MOLE
#caption ⽻
Ѽɵ.


#ESPIONAGE_MISSION_PLANT_MOLE_SUCCESS
#caption ⽻
 $CITY0һ̽.


#ESPIONAGE_MISSION_PLANT_MOLE_FAILURE
#caption ⽻
$CITY0̽ץɱ. $LEADER2$TITLE1.


#ESPIONAGE_CAUGHT_MOLE
#advisor Foreign Angry
ǲ$CIVNOUN2$LEADER1$TITLE0ͼ׶ļ.


#ESPIONAGE_START_MISSION_EXPOSE_MOLE
#caption ⽻
ѡҷļ.


#ESPIONAGE_MISSION_EXPOSE_MOLE_IMMUNE
#caption $CITY0ļ
$CIVADJ1Խҷ.


#ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS
#map_center 0
#advisor Foreign Happy
ǸͶʵõ˻ر.
^ǽҷ$LEADER2$TITLE1$CITY0ļ.


#ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS_EXPOSED
#advisor Foreign
$CITY0̽(ֻֽ֪й)跨ҷ$LEADER2$TITLE1ļ.
^в˵ǵ̽ܵ. 


#ESPIONAGE_MISSION_EXPOSE_MOLE_FAILURE
#map_center 0
#advisor Foreign Angry
$CITY0$LEADER2$TITLE1̽жʧ, ¶ǵļ.
$LEADER2$TITLE1вҪ.


#ESPIONAGE_CAUGHT_EXPOSING_MOLE_SUCCESS
#map_center 3
#advisor Foreign Sad
$CITY3ļ! Ҳץס$CIVNOUN2$LEADER1$TITLE0̽.


#ESPIONAGE_CAUGHT_EXPOSING_MOLE
#advisor Foreign
$CIVNOUN2$LEADER1$TITLE0ļͼҷǵ̽ʱץס.


#ESPIONAGE_MISSED_EXPOSING_MOLE
#map_center 0
#advisor Foreign
$CITY0ļ!

#comment ________________________________________________________________________________ESPIONAGE PROPAGANDA

#ESPIONAGE_START_MISSION_INITIATE_PROPAGANDA
#caption $CITY0ļ
ѡҪ¸ĳ.


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_IMMUNE
#caption $CITY0ļ
$CIVADJ1.


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_SUCCESS
#map_center 0
#caption $CITY1ļ
$CITY0ľǵ뵽ǵҵ!


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_FAILURE
#map_center 0
#caption $CITY1ļ
$CITY0ľʮַǵҵ. ʧ.


#ESPIONAGE_MISSED_PROPAGANDA_LOST_CITY
#map_center 0
#advisor Foreign
ʧȥ$CITY0!


#ESPIONAGE_MISSED_PROPAGANDA
#map_center 0
#advisor Foreign
$CITY0ľ.

#comment _________________________________________________________________________ESPIONAGE SABOTAGE

#ESPIONAGE_START_MISSION_SABOTAGE_PRODUCTION
#caption $CITY0ļ
ִƻ?


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_IMMUNE
#caption $CITY0ļ
$CIVADJ1ƻ.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS
#map_center 0
#caption Espionage in $CITY4
$CITY0ļƻ. б¿ʼ$ITEM1.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS_EXPOSED
#map_center 0
#advisor Foreign
ǳɹƻ$CITY0$IMPROVEMENT1.
^ҵ, ǵ̽ (ֻֽ֪ 'ͷ') [жб] .
^$LEADER3$TITLE2.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_FAILURE
#map_center 0
#advisor Foreign
$CITY0ƻʧ, ̽.
^$LEADER3$TITLE2ñð...


#ESPIONAGE_CAUGHT_SABOTAGING_SUCCESS
#map_center 3
#advisor Foreign
$CITY3ƻ! $CIVNOUN2$LEADER1$TITLE0һ.


#ESPIONAGE_CAUGHT_SABOTAGING
#map_center 3
#advisor Foreign
$CIVNOUN2$LEADER1$TITLE0һƻ̽$CITY3.


#ESPIONAGE_MISSED_SABOTAGING
#map_center 0
#advisor Foreign
$CITY0ƻ!

#comment __________________________________________________________________________ESPIONAGE STEALING

#ESPIONAGE_MISSION_STEAL_PLANS_IMMUNE
#caption $CITY0ļ
$CIVADJ1Եȡƻ.


#ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS
#caption ⽻
$CITY0ܹ̽ȡ$LEADER2$TITLE1ӵҪƻ. 
ڶ$HIS_OR_HER3ӵλָ.


#ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS_EXPOSED
#map_center 0
#caption ⽻
$CITY0ܹ̽ȡ$LEADER2$TITLE1ľӵҪƻ. 
ȷ$HIS_OR_HER3ӵλ. , ǵ̽
. $LEADER2$TITLE1is.


#ESPIONAGE_MISSION_STEAL_PLANS_FAILURE
#map_center 0
#caption ⽻
$CITY0̽ͼȡҪƻʱ. ̽ɱ. 
$LEADER2$TITLE1.


#ESPIONAGE_CAUGHT_STEALING_PLANS_SUCCESS
#advisor Foreign
ǵľ¼ƻ͵! $CIVNOUN2$LEADER1$TITLE0һ̽.


#ESPIONAGE_CAUGHT_STEALING_PLANS
#advisor Foreign
$CIVNOUN2$LEADER1$TITLE0һ̽ͼȡǵľӲƻʱ.


#ESPIONAGE_MISSED_STEALING_PLANS
#advisor Foreign
ǵľ¼ƻ͵!

#comment __________________________________________________________________________________Technology

#ESPIONAGE_MISSION_STEAL_TECH_IMMUNE
#caption $CITY0ļ
$CIVADJ1ȡƼ.


#ESPIONAGE_MISSION_STEAL_TECH_UNABLE
#caption $CITY0ļ
$RULER_TITLE2, ˽⵽$CIVNOUN1ĿƼȽ.
, Ǵ޷ȡƼ.


#ESPIONAGE_MISSION_STEAL_TECH_SUCCESS
#caption $CITY0ļ
跨$CIVNOUN1ȡȡһƼ.


#ESPIONAGE_MISSION_STEAL_TECH_FAILURE
#map_center 2
#caption $CITY0ļ
$CITY1̽ȡƼʧ. , ̽ȫδ.


#ESPIONAGE_MISSION_STEAL_TECH_FAILURE_CAUGHT
#map_center 2
#caption $CITY0ļ
$CITY1̽ȡƼʱ. $LEADER3$TITLE2is.


#ESPIONAGE_CAUGHT_STEALING_TECH
#advisor Foreign
$CIVNOUN2$LEADER1$TITLE0̽ͼȡƼʱ.

#comment __________________________________________________________________________________World Maps

#ESPIONAGE_MISSION_STEAL_WORLD_MAP_IMMUNE
#caption $CITY0ļ
$CIVADJ1ȡͼ.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_SUCCESS
#caption $CITY0ļ
跨ȡ$CIVNOUN1ͼ.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE
#map_center 2
#caption $CITY0ļ
$CITY1ļȡͼʧ. , 跨ȫδ.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE_CAUGHT
#map_center 2
#caption $CITY0ļ
ʧȥ$CITY1̽. ȡǵͼʱ.
$LEADER3$TITLE2is.


#ESPIONAGE_CAUGHT_STEALING_MAP
#advisor Foreign
$CIVNOUN2$LEADER1$TITLE0һ̽ȡǵͼʱ.

#comment ________________________________________________________________________________Various

#BOMBARDFAILED
ڻʧ.

#BOMBARDSUCCEEDED
ڻɹ! ʩ.

#UNITBOMBARDSUCEEDED
ڻɹ! зλ.

#UNITBOMBSUCEEDED
Ͷɹ! зλ.

#THEIRBOMBARDFAILED
ڻʧ.

#THEIRBOMBARDSUCCEEDED
ڻɹ. ʩ.

#THEIRUNITBOMBARDSUCEEDED
ڻɹ. ǵĵλ.

#THEIRUNITBOMBSUCEEDED
Ͷɹ. ǵĵλ.

#AIRINTERCEPTED
Ǳл!

#AIRINTERCEPTORDESTROYED
ǻһػ!

#AIRINTERCEPTSUCCESS
˵!

#AIRINTERCEPTFAILURE
ǵػ!

#AIRSAMINTERCEPTED
Ǳ˵ķ!

#AIRFLAKINTERCEPTED
Ǳ˵ķ!

#BOMBFAILED
Ͷʧ.

#THEIRBOMBFAILED
Ͷʧ.

#BOMBSUCCEEDED
Ͷɹ--ʩ.

#THEIRBOMBSUCCEEDED
Ͷɹ--ʩ.


#NEEDEMPTYSQUARE
#xs 320
ж޷УΪֳ.


#NEEDGOOD
#xs 320
жֻ$LINK<ɽ׻=GCON_NResources>ĵط.


#HAVEDESTROYED
#map_center 1
$CIVNOUN0ٻ$CITY1ʩ!


#HAVEARTYDESTROYED
#map_center 1
$CIVADJ2ڻݻ$CITY1ʩ!


#PAUSED
#xs 300
$NAME0ֹ.


#UNPAUSED
#xs 300
$NAME0.


#CHANGINGSERVERS
#xs 300
һλ뿪Ժ...


#AIRDROPFAILED
Ͷʧ!


#MADEAIRDROP
$CIVADJ0ɡ½!


#ALREADYMOVED
˵λж.

#NOALLIANCE_AGGRESSION
㲻ܱǵͬ.

#DEBUGGOODS
#xs 500


#comment _________________________________________________________________________________ADVISOR_ADVICE

#comment ____________________________________________________________DIPLO_ADVICE

#DIPLOADVICEMILITARY_MORETHANUS
#advisor Foreign Sad
$CIVADJ0ľ! Ʋ...


#DIPLOADVICEMILITARY_EQUALWITHUS
#advisor Foreign Happy
$CIVADJ0ͬǴ൱.


#DIPLOADVICEMILITARY_LESSTHANUS
#advisor Foreign Happy
Ǿ$CIVNOUN0. ...


#DIPLOADVICESCIENCE_MORETHANUS
#advisor Foreign Sad
$CIVADJ0ƼȽ!


#DIPLOADVICESCIENCE_EQUALWITHUS
#advisor Foreign Happy
$CIVADJ0Ƽɾ൱.


#DIPLOADVICESCIENCE_LESSTHANUS
#advisor Foreign Happy
$CIVADJ0ĿѧҲ.


#DIPLOADVICETHEIRSCIENCE_MORETHANUS
#advisor Foreign Happy
$CIVADJ0ΪǿƼȽ!


#DIPLOADVICETHEIRSCIENCE_EQUALWITHUS
#advisor Foreign Happy
$CIVADJ0ÿƼ.


#DIPLOADVICETHEIRSCIENCE_LESSTHANUS
#advisor Foreign Sad
$CIVADJ0ΪǿƼ.


#ADVISORRANDDEF
#advisor Happy
$TITLE0, !

#DIPLOADVICEFEAR
#advisor Foreign Happy
$CIVADJ0ľӺǵ$UNIT1.


#DIPLOADVICETHEIRCULTURAL
$CIVADJ1[$CULTURAL_OPINION0]ǵĻ.


#DIPLOADVICECULTURAL
ǵ[$CULTURAL_OPINION0]$CIVADJ1Ļɾ.


#DIPLOADVICEBESTUNIT
#advisor Foreign Sad
$CIVADJ0[$UNIT1].


#DIPLOADVICEACTOFAGGRESSION
#advisor Foreign Angry
, $CIVADJ0Ϯ. Ҳ֪Ƿ.


#DIPLOADVICEFOREIGN_HAVE_NOT_MET
#advisor Foreign Happy
ǰûͬԷ. [С...]


#DIPLOADVICEFOREIGN_LIAR
#advisor Foreign Angry
$LEADER0Ǹ[ƭ.] ͬ$HIM_OR_HER1򽻵ҪС.


#DIPLOADVICEFOREIGN_BETRAYAL
#advisor Foreign Angry
֪$LEADER0[ѹǵ]$CIVNOUN1.


#DIPLOADVICETRADE_LAND_ROUTE
#advisor Foreign Sad
û·Ǿ޷ݳƷԴ. һͨ׶·Ϳɽ.


#DIPLOADVICETRADE_SEA_ROUTE
#advisor Foreign Sad
û·Ǿ޷ͬ$CIVNOUN0ݳƷԴ. һۿھͿɽ.


#DIPLOADVICETRADE_OUREMBARGO
#advisor Foreign Sad
ѾǩЭ鲻ͬ$CIVNOUN0-- ʵó׽.


#DIPLOADVICETRADE_THEIREMBARGO
#advisor Foreign Angry
޷ͬ$CIVNOUN0ݳƷԴ--ʵó׽.


#DIPLOADVICETRADE_LAND
#advisor Foreign Sad
޷ͬ$CIVNOUN0Ǣ̸ݳƷԴĽ. Ҫһ·ͨǵ׶.


#DIPLOADVICETRADE_WATER
#advisor Foreign Sad
޷ͬ$CIVNOUN0Ǣ̸ݳƷԴĽ. һ·Ǿ...


#DIPLOADVICE_TRADE_HAS_ROUTE
#advisor Foreign Happy
Ѿͬ$CIVNoun0һ·...ҲӦЩ$RESOURCE_OR_LUXURY1.


#DIPLOADVICE_TRADE_HAS_ROUTE_THEM
#advisor Foreign Happy
$CIVNoun0ӵ$RESOURCE_OR_LUXURY1, ҲԸͬǽ.


#DIPLOADVICE_TRADE_HAS_ROUTE_SURPLUS
#advisor Foreign Happy
$NUM0$RESOURCE1, $CIVNoun0Ҳϲ. Ϊʲôǲǳļ...


#DIPLOADVICETRADE_DEAL_ACCEPT
#advisor Foreign Happy
ſԽ.


#DIPLOADVICETRADE_DEAL_WEAKREJECT
#advisor Foreign Happy
ǿЭ.


#DIPLOADVICETRADE_DEAL_NEUTRALREJECT
#advisor Foreign Sad
һǻ.


#DIPLOADVICETRADE_DEAL_STRONGREJECT
#advisor Foreign Angry
ǿܻᱻŭ.


#DIPLOADVICETRADE_DEAL_TOTALREJECT
#advisor Foreign Angry
Ǿ.


#comment _________________________________________________________________DOMESTIC_ADVICE

#DOMESTICADVICERANK
!

#comment DOES = Thrives, is growing very slowly, is not growing at all, is starving
#comment PUNCT = Ending punctuation (ignore)
#comment OPTIONALSTRING = This will just tell you if you need an aqueduct or not
#DOMESTICADVICECITYSIZE
$CITY0$DOES1, $PUNCT3$TITLE2 $OPTIONALSTRING4


#comment HAPPY = happy, unhappy, content
#DOMESTICADVICEHAPPINESS
$RULER_TITLE0, $CITY1ľ$HAPPY2.


#DOMESTICADVICEANARCHY
#advisor Domestic Surprised
Ǵ״̬. Σһ... Ӧ$NUM0غڻָ.


#comment _________________________________________________________________TRADE_ADVICE

#TRADEADVICERANK
#advisor Trade Surprised
иó!


#TRADEADVICEACQUIREMORE
#advisor Trade Sad
ӦҪԴݳƷ.


#TRADEADVICEMORE
#advisor Trade Sad
ֻһ$RESOURCE0Դ. ѰҸԴͬǵѽװ.


#TRADEADVICEROUTE
#advisor Trade Happy
Ӧóͬ$CIVNOUN0һ·.


#TRADEADVICEEMBARGO
#advisor Trade Happy
ͬ$CIVNOUN0ǩó׽Э, ǻͬ$CIVNAME1ս.


#TRADEADVICEWEHAVENOTHING
#advisor Trade Sad
ǸûԴԽ. Ǳ¢֮ǰӦþȡ.


#comment _________________________________________________________________MILITARY_ADVICE

#MILITARYADVICERANK_WEAK
#advisor Military Angry
ͬЩһ, ǵľ!


#MILITARYADVICERANK_AVERAGE
#advisor Military Sad
ͬ, Ǿһ.


#MILITARYADVICERANK_STRONG
#advisor Military Happy
ͬЩһ, Ǿǿ!


#MILITARYADVICESUPPORT_TOO_COSTLY
#advisor Military Sad
ǵòƽ, Ǿ޷άָǹٵľ.


#MILITARYADVICESUPPORT_NOTENOUGHUNITS
#advisor Military Happy
ܹάһ֧ǿľ.


#MILITARYADVICESUPPORT_NOTENOUGHUNITS_BESTUNIT
#advisor Military Happy
άһ֧ǿľ. $UNIT0.


#MILITARYADVICEBARBARIANS
#advisor Military Angry
$CITY1$BARBARIAN0!


#MILITARYADVICEMOLE
#advisor Military Angry
˽(ǵ)!


#comment _______________________________________________________________FOREIGN_ADVICE

#FOREIGNADVICERANK
Ѱ!


#comment _______________________________________________________________CULTURAL_ADVICE

#CULTURALADVICERANK
#advisor Cultural Happy
ǵĳнĻʩչǵĵ۹! Ǻ.
#comment $LINK<cultural improvements=GCON_Culture>

#CULTURALADVICEOPINION
$CIVADJ2$CULTURAL_OPINION1ǵĻ...


#CULTURALADVICELIBRARIES
#advisor Cultural Happy
ͨǵṩ[鼮][Ʒ], ϵӰ.
ǽ[ͼ][糡].


#CULTURALADVICEARTS
#advisor Cultural Happy
оЩ, Ǿܽΰ漣, ǵӰĻ.


#CULTURALADVICEWONDER
#advisor Cultural Surprised
Ӧý[$WONDER0]! ǽΪĽĽ.


#CULTURALADVICEIMPROVEMENT
Ӧǵӵгн[$IMPROVEMENT0]ٳľ.


#comment _______________________________________________________________SCIENCE_ADVICE

#SCIENCEADVICERANK_WEAK
#advisor Science Sad
. []־ȥ!


#SCIENCEADVICERANK_WEAK_FUNDING
#advisor Science Sad
ȱоʽ. ӿз.


#SCIENCEADVICERANK_AVERAGE
#advisor Science Happy
ǱȽȽ.


#SCIENCEADVICERANK_AVERAGE_FUNDING
#advisor Science Happy
ǵĿˮƽǿ. оʽ.


#SCIENCEADVICERANK_STRONG
#advisor Science Happy
ǿƼ!


#SCIENCEADVICERANK_STRONG_FUNDING
#advisor Science Happy
ʽԣǵĿнչѸ!

#SCIENCEADVICETECHRECOMMEND
#advisor Science Happy
ҽо$TECH0.


#comment ______________________________________________________________TECH BLURBS


#SCIENCEADVICETECH0
, ǵ, {ͭ}. ܹͭì;ͭ.


#SCIENCEADVICETECH1
{ʯ}Ǿܽǽʹͼ.


#SCIENCEADVICETECH2
{ĸ}, Ǿѧϰд, ¼ǵʷʹ˵, ǻǼ.


#SCIENCEADVICETECH3
ѧ{}, ǾΪ߳;ʳ. 


#SCIENCEADVICETECH4
תĶǺ. {}, Ǿ. ӵ㹻ƥ, Ǿս.


#SCIENCEADVICETECH5
о{ʿ}Բõĵλ, ˵.


#SCIENCEADVICETECH6
Ӧÿһ{ʽ}. ˵, ˭֪ʲô... Ҫȶ.


#SCIENCEADVICETECH7
ǵͭ. {}, ǾӲ. Ҫ{}.


#SCIENCEADVICETECH8
, {д}Ϊǿ޾Ŀռ. ǿڱĹҽʹݺǩЭ... 

#SCIENCEADVICETECH9
ǵʽһ{}ʱ. ǵΪǽһ־ΰ"". 
ǿ̫...


#SCIENCEADVICETECH10
ǵǵĸչ{ѧ}, һ·. 


#SCIENCEADVICETECH11
ǵһЩͼ沢о{"ѧ"}.  


#SCIENCEADVICETECH12
ѧƶ{}...ƺ.


#SCIENCEADVICETECH13
ǵڴ{ѧ}, ǿԱͼΪŲ... ͬ?


#SCIENCEADVICETECH14
Ϊ;ʳд, ̽粢Ƶͼ. {ͼ}Ǿܺ.


#SCIENCEADVICETECH15
Ҳ[]! {}ǵĽų -- ǵõƥװʿ...


#SCIENCEADVICETECH16
ǵؼΪкܶϣ̽{}...˭֪... 


#SCIENCEADVICETECH17
ǵѧҽо{}, Ӷõعǵҵ. 


#SCIENCEADVICETECH18
ǵѧҺʦʼһµ, {}, ǰ "" Ĵ.


#SCIENCEADVICETECH19
ǵʿؼһͳε, , . {}: ΪǼ.


#SCIENCEADVICETECH20
߱ʯұѧ, Ǿܽи{}ƻ: ˮºʹ糡.


#SCIENCEADVICETECH21
ǵſиͳһе. {һ}һܲشĻɾ͵ǿ˼.


#SCIENCEADVICETECH22
{⽨}ܸǼױ, Ǳ.


#SCIENCEADVICETECH23
ǵһЩרо{ѧ}, ǿǼźֲ.


#SCIENCEADVICETECH24
ǵʥͽϤףϣԺ. ǳ֮Ϊ{"ѧ"}, ǿĻ.


#SCIENCEADVICETECH25
һЩױڰսչΪһ -- һʵʽ. {ʿƶ}ͬ, ǻõʿ...


#SCIENCEADVICETECH26
ǵĹʦ˽ԭϺͿƼ;. {}һֿƼĻ.


#SCIENCEADVICETECH27
Ҫһ;ͬʱǴ˼. {ӡˢ}Ǵ˼Ľݾ.

#SCIENCEADVICETECH28
ǵнּҷǵַŲҷչ{} -- ˳ԾƷִϵͳ...


#SCIENCEADVICETECH29
Ǵѧ뿪ѧ "" ǵ. {}Ϊչʼѡ...


#SCIENCEADVICETECH30
ǵķΪǵϻ. ʹ{ҩ}, ʿʤ! Ҫʯ...


#SCIENCEADVICETECH31
ǵĽ桢ԼݳƷ˼. ˵, Ϊ, {Ǯ} , 
úʹİ취.


#SCIENCEADVICETECH32
ǵ߿ʼ˵ͬǵĹϵ. ¿ѧ, {ѧ}, Ϊṩ֤.


#SCIENCEADVICETECH33
ҩĳɹ˶ֺô. ǵȫ̽{ѧ}... ˭֪, ҲǺ...


#SCIENCEADVICETECH34
µӡˢĳЩ˼. ˵{}, ĺ "" Լ. һ...


#SCIENCEADVICETECH35
ӵϵͳ, ǵозǳҪ. ǽо{ѧ} .


#SCIENCEADVICETECH36
ǵѧϣչ{}. Ǹ, . ̽!


#SCIENCEADVICETECH37
ǵѧҡѧҺѧЭͬϣŪ. {ѧ}Ὺµо.


#SCIENCEADVICETECH38
ǵĽ˽һϽĹ. {}ͷܴô.


#SCIENCEADVICETECH39
ǵҪΪԼ, ĿƷ. ǵά{}. 


#SCIENCEADVICETECH40
ѧҴеĹ. ǰǵĹΪ{}. Ǿ޴!


#SCIENCEADVICETECH41
һص, {}, ǵѧڽо. ͳκĺй!


#SCIENCEADVICETECH42
ǵĽҪ{´ͳ}. ˵õʿ.


#SCIENCEADVICETECH43
 "һΰ" ʶеĳд. {}ܹҪŽ, 
Ժк͹ͬĿ.


#SCIENCEADVICETECH44
һЩҺͿѧзһµĶ, {}. Ǿֻͻ
Լʻ乤.


#SCIENCEADVICETECH45
ܷΪʲôòǻָ. {ҽѧ}޴Ч.


#SCIENCEADVICETECH46
һЩǴй˵. һֱΪ{}ѰƽƸ.


#SCIENCEADVICETECH47
ϷԵظıǵ. ǵĿѧҺҵϣͨ{ҵ}ǵ.


#SCIENCEADVICETECH48
һ˼ǰ, . ǵĿѧҺͷܿƹ! ʹʹԲ{}!


#SCIENCEADVICETECH49
һϵԷ֪ʶ. {ѧ}ʵ. , Ǹ.


#SCIENCEADVICETECH50
ǲҲᷳΧĳζ. Ƿչ{}ķ. ǵĳл.


#SCIENCEADVICETECH51
ӽ˷ǳҪ. Ѿα¶. Ƿչ{}ǵʽ.


#SCIENCEADVICETECH52
ǵԽԽĳΪ. {˾}ᱣҵծ۲ƶ..


#SCIENCEADVICETECH53
ǵһЩ˾˴ģ{}ȻԭϲתΪòƷķ. 


#SCIENCEADVICETECH54
ӦоһֳǿϽ, ͽ{}. ܸĽǵĽ.


#SCIENCEADVICETECH55
ͨѧ, ǽӴ˿Խʱʵ{ԭ}. !.


#SCIENCEADVICETECH56
ǵĴķ{ȼ}. ʹֻ.


#SCIENCEADVICETECH57
Ǹ: ׼, {㲿}ǲΪʲô
. Ǹ!


#SCIENCEADVICETECH58
õ, ǵķΪ. {ɻ}Զıǵ...


#SCIENCEADVICETECH59
ǵĽԤ˵½սµսʽ! {ս}˻̻̲!


#SCIENCEADVICETECH60
㲿, Ǿܷչһµ{ˮ}ϵͳ, ӿٶ...


#SCIENCEADVICETECH61
˽ԭ, ܷչ{ѧ}. Եؼӿ칤ٶ.


#SCIENCEADVICETECH62
ǵĹʦо{}, ʹǿСͻ.


#SCIENCEADVICETECH63
о{߼ɻ}ڱ, . һ: ŷ, ǵʿӿн... ᲻?


#SCIENCEADVICETECH64
{ߵ}ʵԶʵʱͨѶ. бõ?


#SCIENCEADVICETECH65
{}Ǿ̫ܰ... 쵼ʽɻ...


#SCIENCEADVICETECH66
ǵĿѧͨоԭΪ. {ѱ}оº˫غô.


#SCIENCEADVICETECH67
ܹоԹٴϢ{}. иġ"ܻ"ͺ͸Ѹٵо...


#SCIENCEADVICETECH68
Ǳ밮ǵĻ. {}ǵķƷܹӳʹ.


#SCIENCEADVICETECH69
ǵĿѧ˵ܰȫط{̫մ}, ִܵ, Ҳ֪, ?


#SCIENCEADVICETECH70
ѱ䱻֤ô޴. ǵĿѧͨ{}Խ˵糧ģɱ.


#SCIENCEADVICETECH71
ܹ{}Ӷоڲ. ʵǵĿռƻ.


#SCIENCEADVICETECH72
²ϺͼǾо{Сͻ}, δ˼ĸ߼׶..


#SCIENCEADVICETECH73
{̬ѧ}԰ǽȾⲢ֤Ȼĺг.


#SCIENCEADVICETECH74
üʹ{ά}Ϊ, ڼǰֻ. Ӧо.


#SCIENCEADVICETECH75
ǵ̫ռƻЧ. ǵܹо{}صǿͨѶ.


#SCIENCEADVICETECH76
ǿоһ¿Ƽ,{}. ʹø߶Ⱦ۽Ĺܲж෽Ǳ;.


#SCIENCEADVICETECH77
ҽѰıʹ. ڶ{Ŵѧ}, Ǿļӳ.


#SCIENCEADVICETECH78
ѧά֪ʶܹо{}, ʹǵķ.


#SCIENCEADVICETECH79
ü΢ͼԼ, {}оȷը. Ǹô?


#SCIENCEADVICETECH80
üСͻ, {}׼ȷΣյĹ.


#SCIENCEADVICETECH81
ü, 㷺{ȫ}ϵͳ. ҲǿԽص˵ķϵͳ... 
ҪҪ?


#SCIENCEADVICETECH82
ǸľʽսƤ, Ǿ{׽}.


#SCIENCEADVICETECH83
ϲս, ͬмս{˹}ûͬ. 


#ADVISORANGRY
#advisor Angry
Ҵδ[]!

#comment ____________________________________________________________________________________________________


#PALACE_VIEW_UPGRADE
#caption Ȱ
ĳɾ, ҪĹ.


#SSVIEW_SWITCH_PROD
#map_center 0
#advisor Science Sad
$CITY0$PART5.
^$CITY0$ITEM1, л$NUM0$TEXT3Ŀ.
#itemlist
Ŵ.
Ϊ$PART4.
$ITEM2, Ȼ$PART4.
$PART4.
#active 3


#comment _______________________________________Tech Research__________________________________________________
#comment These are all displayed after completing research on a tech. A popup can be added for any technology
#comment as long as it is named ACHIEVED_[pedia_key]. The popup will then automatically be displayed when that
#comment tech is researched. The popups CANNOT have any choices. They are for information only.
#comment NOTE: These popups are not displayed when the techs are received through diplomacy or in multiplayer.


#ACHIEVED_TECH_Iron_Working
#advisor Military happy
#text
ǵ߽̻$LINK<ұ=TECH_Iron_Working>, ǿõ.
Ǳ$LINK<=GCON_Trade>$LINK<=GOOD_Iron>ͨ·˵.
ѰǾ.


#ACHIEVED_TECH_Construction
#advisor Military happy
#text
Ƕ$LINK<=TECH_Construction>, $RULER_TITLE0, ǵĹ
$LINK<Ҫ=GCON_Fortresses>Աǵ. [Ctrl-F]һ˽Ҫ.


#ACHIEVED_TECH_Map_Making
#advisor Trade happy
#text
ǵͼ, ǿͬ$LINK<ͼ=GCON_Maps>
Ӷ˽֪.


#ACHIEVED_TECH_Astronomy
#advisor Science happy
#text
ǵ߽˵$LINK<ѧ=TECH_Astronomy>ܰǵˮֺ.
ǵĴֻܰȫͨ$LINK<=TERR_Sea>.


#ACHIEVED_TECH_Navigation
#advisor Science happy
#text
$LINK<=TECH_Navigation>ķ֣µĹ߿, ǵĴֻܰȫ
ʻ$LINK<=TERR_OCEAN>.


#ACHIEVED_TECH_Gunpowder
#advisor Science happy
#text
ǵоԱ$LINK<ڻҩ=TECH_Gunpowder>ȡشչܹ$UNIT0.
, Ǳǵĳӵ$LINK<=GOOD_Saltpeter>ǹλ.
ҵͼϵ.


#ACHIEVED_TECH_Engineering
#advisor Science happy
#text
Ǵ$LINK<ѧ=TECH_Engineering>, ǵȫΧ
, ǵĹܹͨ$LINK<ֲ=GCON_Worker_Jobs>.
[N]ָһ.


#ACHIEVED_TECH_Nationalism
#advisor Foreign happy
#text
ǵһǿҵ崫ͳʶ -- $LINK<=TECH_Nationalism>. ʹ
$LINK<Ա=GCON_Mobilization>ı侭õص(ͬЭһ).
Ҳͬǵǩ$LINK<໥Эó׽=GCON_Agreements>.


#ACHIEVED_TECH_Steam_Power
#advisor Science happy
#text
$LINK<=TECH_Steam_Power>ش. ǵĹܹ
ѵ·תΪ·, һܹк$LINK<ҵ=GCON_Commerce>ٶȵϵͳ. 
, ҪʹΪ¹ṩȼ, Ҫ$LINK<=GCON_Trade> 
ǵĳе$LINK<ú=GOOD_Coal>. Ѱһµͼϵúǰ˽ǰ!


#ACHIEVED_TECH_Electricity
#advisor Science happy
#text
$LINK<=TECH_Electricity>ķʹø, $RULER_TITLE0.
ǿԴңԶĵطȡˮ, ǵĹˮٽ. 


#ACHIEVED_TECH_Replaceable_Parts
#advisor Trade Happy	
㲿ķʶ$LINK<=GOOD_Rubber>. κη涼
زȱ. Щص۹.

#ACHIEVED_TECH_Refining
#advisor Science happy
#text
ڶ$LINK<=TECH_Refining>, ǵĻȼϸӳ.
Ǳ$LINK<=GCON_Trade>ǵĳе.
Ѱ$LINK<ʯ=GOOD_Oil>ΪǵĻλ͹ṩ.


#ACHIEVED_TECH_Rocketry
#advisor Science happy
#text
$LINK<=TECH_Rocketry>ҪƷ, ȼĺϽ.
ӦѰ$LINK<=GOOD_Aluminum>, ʹõķ͵.


#ACHIEVED_TECH_Fission
#advisor Science happy
#text
$LINK<ѱ=TECH_Fission>ʹоΪṩЧ;.
Ҫ$LINK<=GCON_Trade>ǵĳе$LINK<=GOOD_Uranium>.


#ACHIEVED_TECH_Smart_Weapons
#advisor Science happy
$RULER_TITLE, $LINK<>, ǵ$LINK<ηɻ=PRTO_Stealth_Fighter>$LINK<ȷ=GCON_Air_Missions>˵ĳ.


#comment _______________________________________New Abilities__________________________________________________


#WRITING
#advisor Foreign Happy
$LINK<д=TECH_Writing>, ǿھɳ$LINK<ʹ=GCON_Embassies>. 
Ҫô?
#itemlist
, ô.
, ڲ.


#HAVE_RESOURCE
#map_center 1
#advisor Trade Happy
ǵĹһ·԰$RESOURCE0$CITY1. ǿ$UNIT2. ɵú!


#HAVE_RESOURCE_NO_UNIT
#map_center 1
#advisor Trade Happy
ǵĹһ·԰$RESOURCE0$CITY1. ʹµλͽ½Ϊ. ɵú!


#HAVE_LUXURY
#map_center 1
#advisor Trade Happy
ǵĹһ·԰$LUX0$CITY1. ʹǶľ$LINK<happy=GCON_Moods>. ɵú!

#comment _________________________________________________________________________________________Multi-player Stuff

#DIALOGUEMESS
#x 300
#y 280
#xs 320
#caption Ϣ

Ϣ:


#DIALOGUE
#caption ѡ쵼
#text
뷢Ϣ˭?

#INITIATETRADE
#caption ѡ쵼
#text
ͬ˭?

#TRADECONFIRM
#caption 
#text
$LEADER0㽻, ?

#TRADEBUSY
#caption 
#text
$LEADER0æ.

#TRADEREJECT
#caption ܾ
#text
$LEADER0ܾó.

#TRADECANCEL
#caption ȡ
#text
$LEADER0жͬĽ׶Ի.

#WAITINGFORSESSION
#caption  III
#text
ȴֿʼ...

#ASKGOLD
#xs 150
{...}

ƽ:

#PICKUNIT
#xs 400
#caption ѡҪĵλ


#SERVERONLY
#xs 440
#caption Ǹ!
ֻ޸Щ趨.

#BADTECHKEY
#xs 440
#caption 
^^һ {Ƽ} ؼʳļ:
^^
^^$FILENAME0
^^
^^Ĺؼ:
^^
^^$KEY1
^^
^^һ:
^^
^^$LINE2
^^
^^ͼ޸ļĽ.
^^ԭļͨװIIIָ.

#DUPLICATETECH
#xs 440
#caption 
^^ļз {ظƼ} ؼ:
^^
^^$FILENAME1
^^
^^ظĹؼ:
^^
^^$KEY0
^^
^^һظ:
^^
^^$LINE2
^^
^^Ƽ #$NUM0  #$NUM1.
^^
^^ͼ޸ļĽ.
^^ԭļͨװIIIָ.


#SENDPTWSCORES
#advisor Military
߲鿴÷?
#itemlist




#PLAYERFILE
#xs 440
#caption 
^^δҵļĿ:
^^
^^
^^
^^ļ:
^^
^^$FACTIONFILE1
^^
^^Ŀļ.

#EDITVEHWHO
#xs 400
#caption ѡλ

#MPRECEIVEFILE
#xs 400
ӷյʧľļ$FILENAME0.
$NUM0ļ.
 [Esc] ˳.

#SAVEFAILED
#xs 400
#caption 
^^
^^ʧ
^^
^^$FILENAME0
^^

#VERSIONCONTROL
#xs 440
^^
^^ϯ.÷III
^^
^^汾: $VERSION0
^^: $VERSIONDATE1
^^

#SYNCHINGGAME2
#xs 400
ͬϷ...    ($NUM0/$NUM1)

#SYNCHINGWORLD2
#xs 400
ͬϷ... ͼ ($NUM0/$NUM1)

#SYNCHINGPLAYERS2
#xs 400
ͬϷ... 쵼   ($NUM2: $NUM0/$NUM1)

#SYNCHINGVEHICLES2
#xs 400
ͬϷ... Vehicles ($NUM0/$NUM1)

#SYNCHINGBASES2
#xs 400
ͬϷ...  ($NUM0/$NUM1)

#NOTALLREADY
#xs 400
#caption δȫλ
뿪ʼϷ?




#SYNCHINGWORLD3
#xs 400
ͬϷ... ͼ $NUM2 ($NUM0/$NUM1)

#comment ____________________________________________________________________________PassWords

#SERVERLOSTINSETUP
#xs 300
#wave 12
ùжʧ! Ϸȡ.

#PASSWORDSNOTVALIDATED
#xs 440
#caption δȷ
ֻзǿյȫȷ, Ϸ.


#PASSWORDOK
#xs 340
#caption 
ĹѾ.

#ENTERPASSWORDFACTION
#xs 440
#caption 
 $FACTION0 

:

#ENTERPASSWORDNEW
#xs 440
#caption 
µ (ʾ). ⽫ڱϷҵ.


:

#VERIFYPASSWORD
#xs 440
#caption 
ȷµ

:

#DIFFERENTPASSWORDS
#xs 440
#caption δȷ
벻һ. .

#BADPASSWORD
#xs 440
#caption 
ȷ.

#LOADCLIENTNOFILE
#xs 440
#wave 12
#caption 
^
^^ڿͻļʧ
^

#LOADCLIENTBADID
#xs 440
#wave 12
#caption 
^
^^ͻıʶȷ
^

#LOADNONE
#xs 440
#wave 12
#caption 
^
^^ļʧ
^
^^"$FILE0"
^

#LOADNOT
#xs 440
#wave 12
#caption 
^
^^һЧĴļ
^
^^"$FILE0"
^

#LOADOLD
#xs 440
#wave 12
#caption 
^
^^ļѾ
^
^^"$FILE0"
^

#LOADERROR
#xs 440
#wave 12
#caption 
^
^^ļʧ
^
^^"$FILE0"
^

#LOADNOTFOUND
#xs 440
#wave 12
#caption 
^
^^ļδҵ
^
^^"$FILE0"
^

#PEDIAICONS_MISSING_ENTRY
#xs 440
#wave 12
#caption 
^
^^ļʧ
^
^^"$FILE0"Ҳؼ: $KEY1
^

#LOADSECURITY
#xs 440
#wave 12
#caption 
^
^^ڵϷģʽ
^^뱣ĶϷ
^
^^"$FILE0"
^

#START_LOC_ERROR
#xs 440
#wave 12
#caption 
^
^^㹻Ϸʼĳʼ
^^
^

#INSTALLATION_ERROR_CIV3
#comment This popup is displayed if the civ3 installation is not detected.
#caption װ
^
^^ûҵ III İװ
^

#FONT_ERROR
#comment This popup is displayed if there is an error initializing the font.
#caption 
^
^^  (: $NUM0)!!
^

#ADDED
#xs 300
 "$NAME0" .

#DROPPED
#xs 300
 "$NAME0" ɾ.

#SERVERLOST
#xs 300
#wave 12
ʧȥ! Ȩ.

#comment ___________________________________________________________END MULTIPLAYER

#REPLAY_WIN
#xs 135
$String0.

#comment __________________________________________________________Scenario Editor

#EDITORUNIT
#xs 440
#caption ѡҪĵλ
#listbox
#button 
#button 
#button о

#EDITORBLDG
#xs 440
#caption ѡҪӵĽ/漣
#listbox

#LOAD_SCENARIO_CUSTOMIZE_WORLD
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if there is a map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^
^{Ҫͼ?}
#itemlist
ǣҽ綨Ļ
ҿʼϷ!
#active 1

#LOAD_SCENARIO_CUSTOMIZE_WORLD_MODIFIED
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if the loaded scenario has modified rules.
#comment This popup is only displayed if there is a map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^
^[***Ĺ򱻸ı䡣]
^
^{Ҫͼ?}
#itemlist
ǣҽ綨Ļ
ҿʼϷ!
#active 1

#LOAD_SCENARIO_ERROR
#comment This popup is displayed if an attempt to load a scenario failed for any
#comment reason other than an incompatible version.
#caption Чľ!
#text
^
^޷򿪾ļ. ļִܳ!

#LOAD_SCENARIO_ERROR_VERSION
#comment This popup is displayed if an attempt to load a scenario failed because
#comment of an incompatible version.
#caption 汾Ч!
#text
^
^Чľ汾!
^汾 $VERSION0  .BIC ļ뵱ǰ III İ汾.

#LOAD_TOURNAMENT_ERROR
#caption ЧĹ!
#text
^
^һͬĽļ!  Ϸʹ.

#LOAD_SCENARIO_ERROR_NO_DEFAULT_RULES
#comment This popup is displayed if the default rules file does not contain any rules.
#caption ЧĹ!
#text
^
^޷λȱʡĹ. °װ III.

#LOAD_SCENARIO_ERROR_TUTORIAL_MODIFIED_RULES
#comment This popup is displayed when attempting to use the tutorial with modified game rules.
#caption ⵽Ϸ޸
#text
^
^ָϲʹñ޸ĹĹ. Ҫʼָ, תӢĽ.

#BIC_ERROR_DIFF
#comment This popup is displayed when an incorrect number of difficulty levels is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 Ѷȵȼ.
^

#BIC_ERROR_ERAS
#comment This popup is displayed when an incorrect number of eras is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 ʱ.
^

#BIC_ERROR_ESPN
#comment This popup is displayed when an incorrect number of espionage missions is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 .
^

#BIC_ERROR_EXPR
#comment This popup is displayed when an incorrect number of experience levels is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 ȼ.
^

#BIC_ERROR_TFRM
#comment This popup is displayed when an incorrect number of worker jobs is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 ֹ˵Ĺ.
^

#BIC_ERROR_TERR
#comment This popup is displayed when an incorrect number of terrain types is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 ֵ.
^

#BIC_ERROR_WSIZ
#comment This popup is displayed when an incorrect number of world sizes is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^С $NUM0.
^

#PALACE_INSTRUCTIONS
#caption ʾ
#text
^^
^Ĵƶ꣬Ĺĸ ԱĽġԽн졣

#______________________________________________________HOTSEAT -- BEGIN MULTIPLAYER

#MOVEMENT_PHASE
$CIVNAME0 (: $NUM0), ֵ.

#PRODUCTION_PHASE
$CIVNAME0, (: $NUM0), ֵ׶.

#TIMESLEEP
#advisor Happy
ƣҪ˯.

#______________________________________________________MULTIPLAYER

#MP_DIALOG
#x 10
#y 450
#xs 320
#caption Ϣ

Ϣ:

#MP_DIPLOCONTACT
#text
$RULER_TITLE0, $CIV1 ϣ̸㽻.  ͬǵʹ?
#itemlist
ʹ.
ܾӼ.
ܾӼ,  20 غڲҪٴ.

#MP_DIPLOREJECT
#text
$RULER_TITLE0, $CIV1 ܾӼǵʹ!

#MP_DIPLOREJECT_TWENTY_TURNS
#text
$RULER_TITLE0, $CIV1 ܾӼǵʹ, һʱڲҪٴ.

#MP_DIPLOREJECT_BUSY
#text
$RULER_TITLE0, $CIV1 ʹ, ҲӦԵƬ?

#MP_DIPLO_BUSY
#text
$RULER_TITLE0, $CIV1 æڴ, 뻹ǲҪڴʱ $CIV1 Ϊ.  Ҳһ, $CIV1 ͿԽӼǵʹ.

#MP_NOT_EVERYONE_READY
һûȫ׼.

#MP_NEW_NICK_BAD_CHARS
#x 10
#y 40
#xs 320
#caption ǳﺬзǷַ.

һǳ:

#MP_NEW_NICK_IN_USE
#x 10
#y 40
#xs 320
#caption ǳԱʹ

ѡһǳ:

#MP_NEW_NICK
#x 10
#y 40
#xs 320
#caption ǳ

ǳ:

#MP_CHOOSE_NICK
#x 10
#y 40
#xs 320
#caption ѡһΪϷʹõǳ

ѡǳ:

#MP_TURN_BEGIN
ֵ.

#MP_NO_AI_IN_TURNLESS
Բһ޻غϷ.

#MP_TWO_PLAYERS_WITH_SAME_NUMBER
λʹͬ,.

#MP_PBEM_QUESTION
ĻغϽ.뱣˳,浵͸ ($PLAYERNAME0).
#itemlist
浵˳
Ϸ

#MP_ENTER_ADMIN_PASSWORD
#xs 500
#caption Ϸ

#MP_ENTER_PASSWORD
#xs 500
#caption  $CIVNAME1 

#MP_RETRIEVE_PASSWORD
#xs 500
#caption  $CIVNAME1 

:

#MP_INVALID_PASSWORD
Ƿ

#MP_WONDER_COMPLETION
#caption 漣
ǵĳ $CITY1  $WONDERNAME0.

#MP_ABANDON_CITY_TIMER
#caption ȷϲٳ
$CITYNAME0  $NUM0 غڲ.

#MP_QUERY_FOR_PASSWORD
#caption ΪϷ趨һ

:

#MP_LOCKED_GAME
#caption Ϸ
޷.

#MP_PASSWORD_QUERY
#caption Ϸ

:

#MP_GOT_KICKED
뿪.

#MP_GAME_CANCELLED
ȡϷ.

#MP_BAD_PASSWORD
.

#MP_BAD_VERSION
Ϸ汾.

#END_GAME_LIMITS
#xs 440
#ok_text ޸ѡе
#cancel_text 
#caption Ϸ
Ϸ:
#itemlist
غ: $NUM0
ʤǵ: $NUM1
: $NUM2
Ļ: $NUM3
ȫĻ: $NUM4
ٷֱ: $NUM5
˿ڰٷֱ: $NUM6
漣ֵ: $NUM7
зλֵ: $NUM8
Ƽֵ: $NUM9
зֵ: $NUMA
ʤǵֵ: $NUMB
ֵ: $NUMC
Яƽ: $NUMD

#END_GAME_LIMITS_SCENARIO
#xs 440
#ok_text ޸ѡе
#cancel_text 
#caption Ϸ
^Ϸ:
^غ: $NUM0
^ʤǵ: $NUM1
^: $NUM2
^Ļ: $NUM3
^ȫĻ: $NUM4
^ٷֱ: $NUM5
^˿ڰٷֱ: $NUM6
^漣ֵ: $NUM7
^зλֵ: $NUM8
^Ƽֵ: $NUM9
^: $NUMA
^ʤǵֵ: $NUMB
^ֵ: $NUMC
^Яƽ: $NUMD

#MP_END_GAME_LIMITS
#xs 440
#ok_text ޸ѡе
#cancel_text 
#caption Ϸ
^Ϸ:
^غ: $NUM0
^ʱ:  $NUM2 
^ʤǵ: $NUM1
^: $NUM3
^Ļ: $NUM4
^ȫĻ: $NUM5
^ٷֱ: $NUM6
^˿ڰٷֱ: $NUM7
^漣ֵ: $NUM8
^зλֵ: $NUM9
^Ƽֵ: $NUMA
^: $NUMB
^ʤǵֵ: $NUMC
^ֵ: $NUMD
^Яƽ: $NUME

#MP_END_GAME_LIMITS_SERVER
#xs 440
#ok_text ޸ѡе
#cancel_text 
#caption Ϸ
Ϸ:
#itemlist
غ: $NUM0
ʱ: $NUM2 
ʤ: $NUM1
: $NUM3
Ļ: $NUM4
ȫĻ: $NUM5
ٷֱ: $NUM6
˿ڰٷֱ: $NUM7
漣ֵ: $NUM8
зλֵ: $NUM9
Ƽֵ: $NUMA
зֵ: $NUMB
ʤǵֵ: $NUMC
ֵ: $NUMD
Яƽ: $NUME

#MP_END_GAME_LIMITS_SERVER_SCENARIO
#xs 440
#ok_text ޸ѡе
#cancel_text 
#caption Ϸ
Ϸ:
غ: $NUM0
ʱ: $NUM2 
#itemlist
ʤ: $NUM1

#LIMIT_VP
#xs 440
#caption Ϸʤ

#LIMIT_TURN
#xs 440
#caption Ϸغ

#LIMIT_ELIM
#xs 440
#caption Ƴ

#LIMIT_CITY
#xs 440
#caption ƵĻߵ

#LIMIT_CIV
#xs 440
#caption Ļ

#LIMIT_DOMT
#xs 440
#caption Ϸͳİٷֱ

#LIMIT_DOMP
#xs 440
#caption Ϸͳ˿ڵİٷֱ

#LIMIT_WONDER
#xs 440
#caption Ϸ漣

#LIMIT_KILLS
#xs 440
#caption Ϸ

#LIMIT_ADVANCE
#xs 440
#caption ϷƼ

#LIMIT_CONQUEST
#xs 440
#caption Ϸ

#LIMIT_VPLOC
#xs 440
#caption Ϸʤλ

#LIMIT_VPCAP
#xs 440
#caption Ϸⲿӵʤ

#LIMIT_TIME
#xs 440
#caption Ϸʱ

#MP_CLIENT_RESYNCH
#text
ͬϷ

#MP_SERVER_RESYNCH
#text
ͬϷ

#MP_NO_LOAD
#text
һϷʱ޷Ϸ Ҫأ ˳Ϸ

#MP_NO_NEW_GAME
#text
һϷʱ޷Ϸ Ҫ ˳Ϸ

#MP_RESYNCH
#text
ͬ ڱͬļ "resynch.sav" Ϸ 뱾δ浵

#MP_CONNECT_ATTEMPT
ӶϷ

#MP_CONNECT_FAILED
ӶϷʧܡ 㴦ڷǽĺ, Ķ readme ĵйض˿ڿõϢ ⣬ ȷûλڷǽĺ档

#MP_TOO_MANY_PLAYERS
Ϸҹ (籾޷֧)ɾһЩʹϷ

#MP_OTHER_PLAYERS_CONNECTED
Ϸ ڿʼǰɾ.

#MP_HOTSEAT_PLAYER_IN_NORMAL_GAME
ͨϷʹ'', ڼã ߹رһ

#MP_CHANGE_SESSION_NAME
#caption ޸ĻỰ

:

#MP_NO_SAME_RACES
Ҳѡͬ塣 ޸ѡ

#MP_GAME_FULL
Ϸ -- ޷.

#DIRECT_IP_CONNECT
#caption ӵIP

IPַ:

#MP_NO_EXIT
˿㲻ȡϷ ΪĳϷͼӡ

#MP_NO_KICK_WHILE_LOADING
ҽղϷʱ㲻ܽ߳

#MP_NO_KICK_WHILE_JOINING
ֻ߳Ѿȫ뱾Ϸҡ

#MP_NO_LOAD_WHILE_LOADING
ڵǰϷûȫװ֮ǰ 㲻޸κ趨

#MP_CHOOSE_GAMETYPE
#caption ѡϷ
ESRB ע: ϷܻͱϷͬ.
#itemlist

ؾ (LAN)
ģʽ
ģʽ

#MP_NO_HOST_WHILE_IN_ROOM
:  GameSpy .

#GAMESPY_WIN_FAILED
 GameSpy ʧ. (http://www.gamespy.com).  ȷ, Ժ.  ӲϵĻ, ֻת汾Ϸ.

# ; This line must remain at end of file


