I've included the ini files to give you an idea which flc goes where.  The ini files also points to wav files not included in the zip, but they can be found in other units directories.

Attack Chopper - I think Civ3 is missing this vital modern unit.  If the tank can be say to be modern era swordsman, then the chopper is modern era horseman.  The chopper should be classified as a land unit with the ability to treat all terrain as roads.  Its attack value should be 24 - same as modern tank, but the defense value is only 12 - slightly lower then the modern tank.  Its movment speed is 3, so it doesn't move faster than a modern tank on the road.  It so sweet, to fly through 9 tiles of rough terrains. :)  Its too bad, the chopper can't fly across water, but on the other hand, the chopper can't realistically end its turn in water...

Air Transport - Another missing vital unit, the air transport.  The air transport is a helicopter upgrade that has the maximum opertional range (eight).  In addition, the air transport can carry more units... two, as well as vehicle units.  I had hope to increase the range to 12, but 8 is the limit.

Enjoy!




-minor note-
ok, i noticed that the chopper blades are spinning the wrong way.  Recalling what little I remembered about physics and the right-hand rule, the chopper can't achieve lift with the blades spinning that way.  Oh well, by the time I realized, didn't feel like redoing the animations...