<xlskin>
<resource>
<bitmap name="xunlei.button.normal" value="controls/button/btn_login_nor.png" type = "RES_LOCATION_DISK_FILE" />
<bitmap name="xunlei.button.hover" value="controls/button/btn_login_over.png" type = "RES_LOCATION_DISK_FILE" />
<bitmap name="xunlei.button.down" value="controls/button/btn_login_down.png" type = "RES_LOCATION_DISK_FILE" />
<bitmap name="xunlei.button.disable" value="controls/button/btn_login_disable.png" type = "RES_LOCATION_DISK_FILE" />

<texture name="xunlei.button.texture.normal" type="NineInOne" bitmap="xunlei.button.normal" />
<texture name="xunlei.button.texture.hover" type="NineInOne" bitmap="xunlei.button.hover" />
<texture name="xunlei.button.texture.down" type="NineInOne" bitmap="xunlei.button.down" />
<texture name="xunlei.button.texture.disable" type="NineInOne" bitmap="xunlei.button.disable" />

<bitmap name="xunlei.search.normal" value="gougousearch/searchbtn.png" type = "RES_LOCATION_DISK_FILE" index="0"/>
<bitmap name="xunlei.search.hover" value="gougousearch/searchbtn.png" type = "RES_LOCATION_DISK_FILE" index="1"/>
<bitmap name="xunlei.search.down" value="gougousearch/searchbtn.png" type = "RES_LOCATION_DISK_FILE" index="2"/>
<bitmap name="xunlei.search.disable" value="gougousearch/searchbtn_down.png" type = "RES_LOCATION_DISK_FILE" />

<texture name="xunlei.texture.search.normal" type="Fill" bitmap="xunlei.search.normal" />
<texture name="xunlei.texture.search.hover" type="Fill" bitmap="xunlei.search.hover" />
<texture name="xunlei.texture.search.down" type="Fill" bitmap="xunlei.search.down" />
<texture name="xunlei.texture.search.disable" type="Fill" bitmap="xunlei.search.disable" />

<bitmap name="xunlei.gougoulogo.normal" value="gougousearch/gougouLogo.png" type = "RES_LOCATION_DISK_FILE" />
<bitmap name="xunlei.gougoulogo.hover" value="gougousearch/gougouLogo.png" type = "RES_LOCATION_DISK_FILE" />
<bitmap name="xunlei.gougoulogo.down" value="gougousearch/gougouLogo.png" type = "RES_LOCATION_DISK_FILE" />
<bitmap name="xunlei.gougoulogo.disable" value="gougousearch/gougouLogo.png" type = "RES_LOCATION_DISK_FILE" />

<texture name="xunlei.texture.gougoulogo.normal" type="Fill" bitmap="xunlei.gougoulogo.normal" />
<texture name="xunlei.texture.gougoulogo.hover" type="Fill" bitmap="xunlei.gougoulogo.hover" />
<texture name="xunlei.texture.gougoulogo.down" type="Fill" bitmap="xunlei.gougoulogo.down" />
<texture name="xunlei.texture.gougoulogo.disable" type="Fill" bitmap="xunlei.gougoulogo.disable" />

<bitmap name="xunlei.messageboxbutton.normal" value="controls/dialog/messageboxbutton.png" type = "RES_LOCATION_DISK_FILE" index="0" />
<bitmap name="xunlei.messageboxbutton.hover" value="controls/dialog/messageboxbutton.png" type = "RES_LOCATION_DISK_FILE" index="1" />
<bitmap name="xunlei.messageboxbutton.down" value="controls/dialog/messageboxbutton.png" type = "RES_LOCATION_DISK_FILE" index="2" />
<bitmap name="xunlei.messageboxbutton.disable" value="controls/dialog/messageboxbutton.png" type = "RES_LOCATION_DISK_FILE" index="0" />

<bitmap name="xunlei.tipbutton.floatbar.normal" value="controls/button/btn_floatbar.png" type = "RES_LOCATION_DISK_FILE" index="1" />
<bitmap name="xunlei.tipbutton.floatbar.hover" value="controls/button/btn_floatbar.png" type = "RES_LOCATION_DISK_FILE" index="0" />
<bitmap name="xunlei.tipbutton.floatbar.down" value="controls/button/btn_floatbar.png" type = "RES_LOCATION_DISK_FILE" index="2" />
<bitmap name="xunlei.tipbutton.floatbar.disable" value="controls/button/btn_floatbar.png" type = "RES_LOCATION_DISK_FILE" index="1" />
<bitmap name="xunlei.tipbutton.floatbar.pushed" value="controls/button/btn_floatbar.png" type = "RES_LOCATION_DISK_FILE" index="3" />

<bitmap name="xunlei.tipbutton.autoshut.normal" value="controls/button/btn_autoshut.png" type = "RES_LOCATION_DISK_FILE" index="0" />
<bitmap name="xunlei.tipbutton.autoshut.hover" value="controls/button/btn_autoshut.png" type = "RES_LOCATION_DISK_FILE" index="1" />
<bitmap name="xunlei.tipbutton.autoshut.down" value="controls/button/btn_autoshut.png" type = "RES_LOCATION_DISK_FILE" index="1" />
<bitmap name="xunlei.tipbutton.autoshut.disable" value="controls/button/btn_autoshut.png" type = "RES_LOCATION_DISK_FILE" index="0" />

<bitmap name="xunlei.tipbutton.info.normal" value="controls/button/btn_info.png" type = "RES_LOCATION_DISK_FILE" index="0" />
<bitmap name="xunlei.tipbutton.info.hover" value="controls/button/btn_info.png" type = "RES_LOCATION_DISK_FILE" index="1" />
<bitmap name="xunlei.tipbutton.info.down" value="controls/button/btn_info.png" type = "RES_LOCATION_DISK_FILE" index="1" />
<bitmap name="xunlei.tipbutton.info.disable" value="controls/button/btn_info.png" type = "RES_LOCATION_DISK_FILE" index="0" />

<texture name="texture.dialog.messageboxbutton.normal" type="Fill" bitmap="xunlei.messageboxbutton.normal" />
<texture name="texture.dialog.messageboxbutton.hover" type="Fill" bitmap="xunlei.messageboxbutton.hover" />
<texture name="texture.dialog.messageboxbutton.down" type="Fill" bitmap="xunlei.messageboxbutton.down" />
<texture name="texture.dialog.messageboxbutton.disable" type="Fill" bitmap="xunlei.messageboxbutton.disable" />

<bitmap name="xunlei.newtask.downmode.normal" value="new_task_dlg/down_mode.png" type = "RES_LOCATION_DISK_FILE" index="0" />
<bitmap name="xunlei.newtask.downmode.hover" value="new_task_dlg/down_mode.png" type = "RES_LOCATION_DISK_FILE" index="1" />
<bitmap name="xunlei.newtask.downmode.down" value="new_task_dlg/down_mode.png" type = "RES_LOCATION_DISK_FILE" index="2" />
<bitmap name="xunlei.newtask.downmode.disable" value="new_task_dlg/down_mode.png" type = "RES_LOCATION_DISK_FILE"  index="3"/>

<texture name="xunlei.texture.newtask.downmode.normal" type="Fill" bitmap="xunlei.newtask.downmode.normal" />
<texture name="xunlei.texture.newtask.downmode.hover" type="Fill" bitmap="xunlei.newtask.downmode.hover" />
<texture name="xunlei.texture.newtask.downmode.down" type="Fill" bitmap="xunlei.newtask.downmode.down" />
<texture name="xunlei.texture.newtask.downmode.disable" type="Fill" bitmap="xunlei.newtask.downmode.disable" />

<bitmap name="xunlei.newtask.modeselect.normal" value="new_task_dlg/mode_select.png" type = "RES_LOCATION_DISK_FILE" index="2" />
<bitmap name="xunlei.newtask.modeselect.hover" value="new_task_dlg/mode_select.png" type = "RES_LOCATION_DISK_FILE" index="3" />
<bitmap name="xunlei.newtask.modeselect.down" value="new_task_dlg/mode_select.png" type = "RES_LOCATION_DISK_FILE" index="4" />
<bitmap name="xunlei.newtask.modeselect.disable" value="new_task_dlg/mode_select.png" type = "RES_LOCATION_DISK_FILE"  index="1"/>

<texture name="xunlei.texture.newtask.modeselect.normal" type="Fill" bitmap="xunlei.newtask.modeselect.normal" />
<texture name="xunlei.texture.newtask.modeselect.hover" type="Fill" bitmap="xunlei.newtask.modeselect.hover" />
<texture name="xunlei.texture.newtask.modeselect.down" type="Fill" bitmap="xunlei.newtask.modeselect.down" />
<texture name="xunlei.texture.newtask.modeselect.disable" type="Fill" bitmap="xunlei.newtask.modeselect.disable" />


<texture name="xunlei.texture.tipbutton.floatbar.normal" type="Fill" bitmap="xunlei.tipbutton.floatbar.normal" />
<texture name="xunlei.texture.tipbutton.floatbar.hover" type="Fill" bitmap="xunlei.tipbutton.floatbar.hover" />
<texture name="xunlei.texture.tipbutton.floatbar.down" type="Fill" bitmap="xunlei.tipbutton.floatbar.down" />
<texture name="xunlei.texture.tipbutton.floatbar.disable" type="Fill" bitmap="xunlei.tipbutton.floatbar.disable" />
<texture name="xunlei.texture.tipbutton.floatbar.pushed" type="Fill" bitmap="xunlei.tipbutton.floatbar.pushed" />

<texture name="xunlei.texture.tipbutton.autoshut.normal" type="Fill" bitmap="xunlei.tipbutton.autoshut.normal" />
<texture name="xunlei.texture.tipbutton.autoshut.hover" type="Fill" bitmap="xunlei.tipbutton.autoshut.hover" />
<texture name="xunlei.texture.tipbutton.autoshut.down" type="Fill" bitmap="xunlei.tipbutton.autoshut.down" />
<texture name="xunlei.texture.tipbutton.autoshut.disable" type="Fill" bitmap="xunlei.tipbutton.autoshut.disable" />

<texture name="xunlei.texture.tipbutton.info.normal" type="Fill" bitmap="xunlei.tipbutton.info.normal" />
<texture name="xunlei.texture.tipbutton.info.hover" type="Fill" bitmap="xunlei.tipbutton.info.hover" />
<texture name="xunlei.texture.tipbutton.info.down" type="Fill" bitmap="xunlei.tipbutton.info.down" />
<texture name="xunlei.texture.tipbutton.info.disable" type="Fill" bitmap="xunlei.tipbutton.info.disable" />

<texture name="xunlei.texture.tipbutton.network.000" type="Fill" bitmap="xunlei.tipbutton.network.0" />
<texture name="xunlei.texture.tipbutton.network.001" type="Fill" bitmap="xunlei.tipbutton.network.1" />
<texture name="xunlei.texture.tipbutton.network.010" type="Fill" bitmap="xunlei.tipbutton.network.2" />
<texture name="xunlei.texture.tipbutton.network.011" type="Fill" bitmap="xunlei.tipbutton.network.3" />
<texture name="xunlei.texture.tipbutton.network.100" type="Fill" bitmap="xunlei.tipbutton.network.4" />
<texture name="xunlei.texture.tipbutton.network.101" type="Fill" bitmap="xunlei.tipbutton.network.5" />
<texture name="xunlei.texture.tipbutton.network.110" type="Fill" bitmap="xunlei.tipbutton.network.6" />
<texture name="xunlei.texture.tipbutton.network.111" type="Fill" bitmap="xunlei.tipbutton.network.7" />

</resource>


<windowskin name="System.Button" type="Button">
	<Attribute focus="false">
		<normal texture="xunlei.button.texture.normal"/>
		<hover texture="xunlei.button.texture.hover"/>
		<down texture="xunlei.button.texture.down"/>
		<disable texture="xunlei.button.texture.disable"/>
	</Attribute>
</windowskin>

<windowskin name="NewTask.DownMode.Button" type="Button">
	<Attribute>
		<normal texture="xunlei.texture.newtask.downmode.normal"/>
		<hover texture="xunlei.texture.newtask.downmode.hover"/>
		<down texture="xunlei.texture.newtask.downmode.down"/>
		<disable texture="xunlei.texture.newtask.downmode.disable"/>
	</Attribute>
</windowskin>

<windowskin name="NewTask.ModeSelect.Button" type="Button">
	<Attribute>
		<normal texture="xunlei.texture.newtask.modeselect.normal"/>
		<hover texture="xunlei.texture.newtask.modeselect.hover"/>
		<down texture="xunlei.texture.newtask.modeselect.down"/>
		<disable texture="xunlei.texture.newtask.modeselect.disable"/>
	</Attribute>
</windowskin>

<windowskin name="Search.Button" type="Button">
<Attribute>
<normal texture="xunlei.texture.search.normal"/>
<hover texture="xunlei.texture.search.hover"/>
<down texture="xunlei.texture.search.down"/>
<disable texture="xunlei.texture.search.disable"/>
</Attribute>

</windowskin>

<windowskin name="Search.Logo" type="Button">
<Attribute>
<normal texture="xunlei.texture.gougoulogo.normal"/>
<hover texture="xunlei.texture.gougoulogo.hover"/>
<down texture="xunlei.texture.gougoulogo.down"/>
<disable texture="xunlei.texture.gougoulogo.disable"/>
</Attribute>
</windowskin>

<windowskin name="Button.MessageBox" type="Button">
  <Attribute focus="false">
	<normal texture="texture.dialog.messageboxbutton.normal" />
	<hover texture="texture.dialog.messageboxbutton.hover" />
	<down texture="texture.dialog.messageboxbutton.down" />
	<disable texture="texture.dialog.messageboxbutton.disable" />
  </Attribute>
</windowskin>


<windowskin name="Button.Floatbar" type="Button">
  <Attribute focus="false">
	<normal texture="xunlei.texture.tipbutton.floatbar.normal" />
	<hover texture="xunlei.texture.tipbutton.floatbar.hover" />
	<down texture="xunlei.texture.tipbutton.floatbar.down" />
	<disable texture="xunlei.texture.tipbutton.floatbar.disable" />
  </Attribute>
</windowskin>

<windowskin name="Button.Floatbar.Pushed" type="Button">
  <Attribute focus="false">
	<normal texture="xunlei.texture.tipbutton.floatbar.pushed" />
	<hover texture="xunlei.texture.tipbutton.floatbar.hover" />
	<down texture="xunlei.texture.tipbutton.floatbar.down" />
	<disable texture="xunlei.texture.tipbutton.floatbar.disable" />
  </Attribute>
</windowskin>

<windowskin name="Button.AutoShut" type="Button">
  <Attribute focus="false">
	<normal texture="xunlei.texture.tipbutton.autoshut.normal" />
	<hover texture="xunlei.texture.tipbutton.autoshut.hover" />
	<down texture="xunlei.texture.tipbutton.autoshut.down" />
	<disable texture="xunlei.texture.tipbutton.autoshut.disable" />
  </Attribute>
</windowskin>

<windowskin name="Button.Info" type="Button">
  <Attribute focus="false">
	<normal texture="xunlei.texture.tipbutton.info.normal" />
	<hover texture="xunlei.texture.tipbutton.info.hover" />
	<down texture="xunlei.texture.tipbutton.info.down" />
	<disable texture="xunlei.texture.tipbutton.info.disable" />
  </Attribute>
</windowskin>
</xlskin>