224
qstr_Next_Page Next_Page
qstr_Action Action
qstr_Mount Mount
qstr_Attack_Type Attack_Type
qstr_Hold_This_Position Hold_This_Position
qstr_Follow_Me Follow_Me
qstr_Charge Charge
qstr_Advance Advance
qstr_Fall_Back Fall_Back
qstr_Stand_Closer Stand_Closer
qstr_Spread_Out Spread_Out
qstr_Stand_Ground Stand_Ground
qstr_Dismount Dismount
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Us Us
qstr_Enemies Enemies
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_Allies Allies
qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale
qstr_normal_armor normal_armor
qstr_heavy_armor heavy_armor
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr__{s1} _{s1}
qstr_Merchant_{s1}_traded Merchant_{s1}_traded_with_{s2}_and_earned_{reg1}_denars.
qstr_{reg4}_killed_{reg5} {reg4}_killed,_{reg5}_wounded
qstr_killed killed
qstr_wounded wounded
qstr_{reg3?{reg3}:}_{s1}_ {reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}_{reg3?{reg3}:}_ {s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^{reg3?{reg3}:}_ {s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_None None
qstr_^None ^None
qstr_enemy_zhong_ji enemy_zhong_ji
qstr_ally_zhong_ji ally_zhong_ji
qstr__Being_Raided_ (Being_Raided)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_Enemies_spotted_near Enemies_spotted_near_{s1}
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr_You_gained_{reg12}_r You_gained_{reg12}_renown.
qstr_You_loose_{reg12}_re You_loose_{reg12}_renown.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_wilderness_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_N/A N/A
qstr_Free Free
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_Infantry__{reg1}_ Infantry_({reg1})
qstr_Archers__{reg2}_ Archers_({reg2})
qstr_Cavalry__{reg3}_ Cavalry_({reg3})
qstr_{reg4} {reg4}
qstr_{reg5} {reg5}
qstr_{reg6} {reg6}
qstr_{reg7} {reg7}
qstr_{reg8} {reg8}
qstr_{reg9} {reg9}
qstr_{reg10} {reg10}
qstr_{reg11} {reg11}
qstr_{reg12} {reg12}
qstr_Given_by:_{s4} Given_by:_{s4}
qstr_Given_on:_{s5} Given_on:_{s5}
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_none none
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{s7}_{s8} {s7},_{s8}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{s9}_{s10} {s9},_{s10}
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{s11}_{s12} {s11},_{s12}
qstr_{s5}_is_ruled_by_{s6 {s5}_is_ruled_by_{s6}.^It_occupies_{s8}.^Its_vassals_are_{s10}.{s5}_is_at_war_with_{s12}.
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_nowhere nowhere
qstr_{reg6?:{reg4?{s4}_is {reg6?:{reg4?{s4}_is_the_leader_of_{s6}.^:{s4}_is_a_vassal_of_{s5}_of_{s6}.^}}Renown:_{reg5}.^{reg3?Her:His}_fiefs_are:_{s8}.
qstr_Owned_by_{s1}_of_{s2 Owned_by_{s1}_of_{s2}.
qstr_Current_garrison_con Current_garrison_consists_of_{reg5}_men.{reg4?^Has_food_stock_for_{reg6}_days.:}
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_success2 success2
qstr_success2_1 success2_1
qstr_failure1 failure1
qstr_can_not_equip can_not_equip
qstr_st_not_enough st_not_enough
qstr_fire_not_ready fire_not_ready
qstr_num_al_shortage num_al_shortage
qstr_qixi_not_ready qixi_not_ready
qstr_team_2_hold team_2_hold
qstr_team_2_charge team_2_charge
qstr_trap_not_ready trap_not_ready
qstr_huo_ji_enemy huo_ji_enemy
qstr_hun_luan_enemy hun_luan_enemy
qstr_li_jian_enemy li_jian_enemy
qstr_qi_xi_enemy qi_xi_enemy
qstr_As_the_{reg3?daughte As_the_{reg3?daughter:son}_of_a_minor_noble,_you_will_start_the_game_with_some_renown_and_good_quality_equipment._Your_early_game_will_be_relatively_easy.
qstr_As_the_{reg3?daughter As_the_{reg3?daughter:son}_of_a_merchant,_you_will_start_the_game_with_average_equipment,_some_starting_capital,_and_a_low_renown._Your_early_game_will_be_of_average_difficulty.
qstr_As_an_unknown_advent As_an_unknown_adventurer,_you_will_start_the_game_with_very_poor_equipment_and_no_renown._Your_early_game_may_be_somewhat_tougher_and_more_challenging.
qstr_You_are_skilled_at_s You_are_skilled_at_swordsmanship.
qstr_You_are_skilled_at_a You_are_skilled_at_archery.
qstr_You_are_skilled_at_m You_are_skilled_at_medicine.
qstr___ _-
qstr__ _
qstr__+ _+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_Current_party_morale Current_party_morale_is_{reg5}.^Current_party_morale_modifiers_are:^^Base_morale:__+50^Party_size:_{s2}{reg1}^Leadership:_{s3}{reg2}^Food_variety:_{s4}{reg3}{s5}{s6}^Recent_events:_{s7}{reg4}^TOTAL:__{reg5}
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{s5}_{s6} {s5},_{s6}
qstr_Renown:_{reg2}.^Hono Renown:_{reg2}.^Honor_rating:_{reg3}.^Friends:_{s8}.^Enemies:_{s6}.
qstr_{s9}^^Prestige:_{reg {s9}^^Prestige:_{reg44}^^
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_You_are_a_lord_of_{s You_are_a_lord_of_{s8}.^{s9}
qstr_Current_party_size_l Current_party_size_limit_is_{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+10^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^TOTAL:__{reg5}
qstr_camp_trap_1 camp_trap_1
qstr_camp_trap_2 camp_trap_2
qstr_camp_fire_3 camp_fire_3
qstr_camp_fire_1 camp_fire_1
qstr_camp_fire_2 camp_fire_2
qstr_Player_renown_is_inc Player_renown_is_increased_by_100._
qstr_You_paid_{reg3}_of_y You_paid_{reg3}_of_your_{reg4}_denars_to_your_men._You_have_{reg5}_denars_left.
qstr_Your_debt_to_your_me Your_debt_to_your_men_amounted_to_{reg3}_denars,_however_you_only_had_{reg4}._Unpaid_sum_of_{reg5}_denars_is_added_as_debt._Your_party_loses_morale.
qstr_This_week_s_wages:_{ This_week's_wages:_{reg6}_denars^Earlier_debts:_{reg2}_denars^Total_payment:_{reg3}_denars^Current_wealth:_{reg4}_denars^^{s1}
qstr_Villagers Villagers
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1},_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1},_while_your_forces_were_raiding_{s3}.
qstr_You_were_victorious! You_were_victorious!
qstr_Battle_is_lost._Your Battle_is_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape.
qstr_{s17} {s17}
qstr_It_seems_that_the_{r It_seems_that_the_{reg6?town's:castle's}_food_stores_can_last_for_{reg3}_days_({reg7}/{reg8}).
qstr_The_{reg6?town_s:cas The_{reg6?town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_You_are_preparing_to You_are_preparing_to_attack_the_walls_({reg9}_hours_to_finish_preparations).
qstr_Your_forces_are_buil Your_forces_are_building_a_siege_tower_({reg9}_to_finish).
qstr_You_are_ready_for_at You_are_ready_for_attacking_the_walls.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_for_an_attack.
qstr_You_are_at_the_villa You_are_at_the_village_of_{s16}_which_belongs_to_you.
qstr_You_are_at_the_villag You_are_at_the_village_of_{s16}_which_belongs_to_{s38}_of_{s39}.
qstr_You_are_at_the_village You_are_at_the_village_of_{s16}_which_belongs_to_{s38}.
qstr_You_are_at_the_village_ You_are_at_the_village_of_{s16}_which_belongs_to_{s39}.
qstr__{s3}__{reg9}_. _{s3}_({reg9}).
qstr__The_village_has_bee _The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_burnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you.
qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you.
qstr_housing housing
qstr_irrigation irrigation
qstr_mill mill
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr_You_are_at_{s2}_whic You_are_at_{s2}_which_belongs_to_you.
qstr_You_are_at_{s2}_which You_are_at_{s2}_which_belongs_to_{s7}.
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr_You_are_in_the_town_ You_are_in_the_town_of_{s2}_which_belongs_to_you.
qstr_You_are_in_the_town_o You_are_in_the_town_of_{s2}_which_belongs_to_{s7}.
qstr_You_are_in_the_town_of You_are_in_the_town_of_{s2}.
qstr_{s1}_You_have_succes {s1}_You_have_successfully_sneaked_in.
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_{s1}_s_Ship {s1}'s_Ship
qstr_^{s3}_=_{reg1}{s1} ^{s3}_=_{reg1}{s1}
qstr_^{s3}_=_{reg1}{s2} ^{s3}_=_{reg1}{s2}
qstr_{reg3?You:{s1}}_coul {reg3?You:{s1}}_could_not_find_any_trade_goods_that_would_bring_you_a_profit.
qstr_^Buying_{s4}_from_he ^Buying_{s4}_from_here_and_selling_it_at_{s5}_would_generate_a_profit_of_{reg6}_denars_per_item.{s3}
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_him_your_oath_of_fealty.
qstr_{s1} {s1}
qstr_Breaking_camp... Breaking_camp...
qstr_Current_wealth:_{reg Current_wealth:_{reg1}
qstr_Village_farmers_trad Village_farmers_traded_with_{s1}_merchants._Tax={reg1}
qstr_Village_farmers_trade Village_farmers_traded_with_{s1}_merchants._Tax={reg1}_to_both_sides
qstr_Party_has_nothing_to Party_has_nothing_to_eat!
qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?have:has}_escaped_from_your_party_during_the_night.
qstr_Improvement_of_{s3}_ Improvement_of_{s3}_in_{s4}_has_been_completed.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr_Out_of_the_trap_rang Out_of_the_trap_range.
qstr_Enter_the_trap_range Enter_the_trap_range.
qstr_Constable_Hareck_ask Constable_Hareck_asked_you_to_hunt_down_the_river_pirates_that_plague_the_country_around_Zendar._He_promised_to_pay_you_20_denars_for_each_river_pirate_party_you_eliminate.
qstr_You_chose_well_{sir/ You_chose_well,_{sir/madam}._My_lads_know_how_to_keep_their_word_and_earn_their_pay.
qstr_Well_done_{sir/madam Well_done,_{sir/madam}._Keep_the_money_and_wine_coming_our_way,_and_there's_no_foe_in_Calradia_you_need_fear.
qstr_We_are_at_your_servi We_are_at_your_service,_{sir/madam}._Point_us_in_the_direction_of_those_who_need_hurting,_and_we'll_do_the_rest.
qstr_You_will_not_be_diss You_will_not_be_dissapointed_{sir/madam}._You_will_not_find_better_warriors_in_all_Calradia.
qstr_{s1}_of_{s3}_asked_y {s1}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s2}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s1}.
qstr_Merchant_{s1}_of_{s2 Merchant_{s1}_of_{s2}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinity_of_the_town.
qstr_Merchant_{s1}_gave_y Merchant_{s1}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_girl_back_to_{s2}.
qstr_{s9}_asked_you_to_ta {s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s9}_asked_you_to_ra {s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_him.
qstr_{s1}_of_{s2}_asked_y {s1}_of_{s2}_asked_you_to_take_a_message_to_the_lord_of_{s3}.
qstr_{s1}_of_{s2}_asked__ {s1}_of_{s2}_asked__you_to_bring_him_{reg1}_{s3}.
qstr_{s1}_of_{s2}_asked_yo {s1}_of_{s2}_asked_you_to_bring_him_{reg1}_{s3}.
qstr_{s1}_of_{s2}_wanted_ {s1}_of_{s2}_wanted_you_to_bring_him_{reg1}_{s3}_as_prisoners.
qstr_{s1}_of_{s2}_asked_you {s1}_of_{s2}_asked_you_to_raise_{reg1}_{s3}_and_bring_them_to_him.
qstr_{s1}_of_{s2}_wanted_y {s1}_of_{s2}_wanted_you_to_capture_an_enemy_nobleman_on_his_way_from_{s3}_to_{s4}.		He_said_the_nobleman_would_leave_{s3}_in_{reg1}_days.
qstr_{s1}_of_{s2}_asked_you_ {s1}_of_{s2}_asked_you_to_hunt_down_and_punish_the_raiders_that_attacked_a_village_near_{s3}_before_they_reach_the_safety_of_their_base_at_{s4}.
