#from header_init_all import *
def ss_add_to_object(des,obj):
	for x in obj[:]:
		des.append(x)
##
##def ss_add_to_scripts(obj):
##	ss_add_to_object(scripts,obj)
##def ss_add_to_triggers(obj):
##	ss_add_to_object(trigger,obj)
##def ss_add_to_dialogs(obj):
##	ss_add_to_object(dialogs,obj)
##def ss_add_to_troops(obj):
##	ss_add_to_object(troops,obj)
##def ss_add_to_game_menus(obj):
##	ss_add_to_object(game_menus,obj)
##def ss_add_to_strings(obj):
##	ss_add_to_object(strings,obj)
##def ss_add_to_items(obj):
##	ss_add_to_object(items,obj)
##def ss_add_to_mission_templates(obj):
##	ss_add_to_object(mission_templates,obj)
##def ss_add_to_presentations(obj):
##	ss_add_to_object(presentations,obj)
##def ss_add_to_simple_triggers(obj):
##	ss_add_to_object(simple_triggers,obj)
##def ss_add_to_scene_props(obj):
##	ss_add_to_object(scene_props,obj)
##def ss_add_to_scenes(obj):
##	ss_add_to_object(scenes,obj)
##def ss_add_to_quests(obj):
##	ss_add_to_object(quests,obj)
##def ss_add_to_party_templates(obj):
##	ss_add_to_object(party_templates,obj)
##def ss_add_to_parties(obj):
##	ss_add_to_object(parties,obj)
