# Game installation tips

Always install games by dropping them onto the Import window or the “Import a new game” droplet.
This runs the game’s installer if necessary and bundles the game into a new gamebox.

## Telling the game where to install

Choose any location on drive C. The path within drive C doesn’t matter, so use whatever the game suggests.

When importing a game, Boxer creates an empty drive C inside a new gamebox.
Installing to drive C will put the game files directly into the gamebox, where they belong.

## Choosing an install size

Many CD-ROM games offer a choice of installation sizes, where smaller installations leave more data on the CD.

For most games you should choose the smallest install size, because Boxer will import the whole CD into the gamebox regardless. A larger install size wastes disk space and will have no effect on loading times.

Some games disable features or leave out content at smaller installation sizes.
You should choose the maximum size for those games.

## Choosing a sound card

Many games will happily autodetect the correct sound card settings. If you need to choose a sound card manually, then Boxer supports the following:

### Sound Blaster/Pro/16

The most reliable choice and supported by almost all games. Choose Sound Blaster 16 if available, otherwise Pro or regular Sound Blaster. Use the following settings if asked:

I/O Address: | 220
IRQ: | 7
DMA: | 1
High DMA: | 5

### General MIDI (“MPU-401 compatible”)

This provides high-quality music (better than Sound Blaster) and is supported by most later DOS games. If the game lets you choose separate soundcards for digital audio and music, choose Sound Blaster 16 for digital audio and General MIDI for music.

I/O Address: | 330

### Gravis Ultrasound/Max (“GUS”)

Not widely supported: but in games that properly support it, this can provide more channels of digital audio and better sampled music than Sound Blaster or General MIDI.

If the game’s music card option is labelled “Gravis Ultrasound MIDI synth” then it doesn’t provide native Gravis Ultrasound music, and you should choose General MIDI instead.

I/O Address: | 240
IRQ: | 5
DMA: | 3

### AdLib

This early music-only card became a de facto standard, and is supported by most DOS games. Choose Sound Blaster instead if the game supports it.

I/O Address: | 388

### Disney Sound Source/Covox Speech Thing

A cheap sound peripheral that provided low-quality digital sound. Supported by some games and demos. Requires no extra configuration.

### Tandy 3-voice sound

Only available if the game is set to emulate a Tandy 1000 computer. Provides synthesized music and speech, and is supported by many EGA-era DOS games.

Enabling Tandy graphics and sound emulation requires adding settings to a gamebox’s configuration file. See DOSBox Configuration for details.

### PC speaker

Boxer emulates the tinny little “beeper speaker” included in every DOS-era PC. Requires no configuration and is always available as a last resort, but choose anything else if you can.

PC speaker sound is very dependent on the CPU speed: you may need to press `Cmd ⌘`+`I` while playing to bring up the CPU Inspector, and adjust the CPU speed slider until the game sounds right.

(If you do, then let me know the right speed so Boxer can configure that game automatically in future.)