<<
@house 2
{
	#string name "house_pig";
	#string type_goods "buildings";
	#int price 500;
	#point pos 0, 0;
	#point size 256, 256;
	#bool solid true;
	#point zbase 0, -44;
	
	#string name_good "piggy";
	#string type_feed "pig_food";
	#string type_fruit "piggy";
	#int animal_count 1;
	#int max_animal_count 1;
	#int max_count_good 1;
	#int cost_good 200;
	#float time_complete 100;
	#float time_spoil_good 0;
	#float time_feed 52;
	#string texpicture_name "house_pig.tga";
	#string texhighlight_name "house_pig.tga";
	#string texmask_name "house_pig.tga";
	#string name_sfx "pig_sfx.ogg";
	#float length_sfx 5500

	#point base_center -8, -44;
	#point base_radius 108, 80;
	#point dock_center 0, -124;
	#point dock_radius 8, 8;
	
	#point ready_bar_pos 48, 96;
	#point feed_bar_pos -48, 96;
	#int ready_icon_num 23;

 	@sprite
 	{
 		#string name "sprite_pig";
 		#point pos 0, -24;
 		#point size 64, 64;
 		
 		@animation
 		{
 			#string name "animals_idle";
 			#int start_frame 0;
 			#int end_frame 7;
 			#float frame_per_second 8;
 			#string texture_name "pig_idle.tga";
 		}
 		@animation
 		{
 			#string name "animals_nofood";
 			#int start_frame 0;
 			#int end_frame 0;
 			#float frame_per_second 1;
 			#string texture_name "pig_idle.tga";
 		}
 	}

	@dummy_bar;
}
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