<<
@worker 1
{
	#string name "waterboy";
	#string type_goods "personal";
	#int price 0;
	#point pos 0, 0;
	#point size 96, 192;
	#bool solid false;
	#point zbase 9, -52;
	#int work_time 100;
	#int pay 5;
	@animation
	{
		#string anim_name "worker_idle1";
		#int start_frame 0;
		#int end_frame 15;
		#float animation_time 1;
		#point frame_size 128, 256;
		#point texture_size 1024, 512;
		#string texture_name "mover_idle1.tga";
	}
	@animation
	{
		#string anim_name "worker_idle2";
		#int start_frame 0;
		#int end_frame 31;
		#float animation_time 2;
		#point frame_size 128, 256;
		#point texture_size 1024, 1024;
		#string texture_name "mover_idle2.tga";
	}
	@animation
	{
		#string anim_name "worker_walk0";
		#int start_frame 0;
		#int end_frame 15;
		#float animation_time 8;
		#point frame_size 128, 256;
		#point texture_size 1024, 512;
		#string texture_name "mover_walk0.tga";
	}
	@animation
	{
		#string anim_name "worker_walk1";
		#int start_frame 0;
		#int end_frame 15;
		#float animation_time 1;
		#point frame_size 128, 256;
		#point texture_size 1024, 512;
		#string texture_name "mover_walk1.tga";
	}
	@animation
	{
		#string anim_name "worker_walk2";
		#int start_frame 0;
		#int end_frame 15;
		#float animation_time 1;
		#point frame_size 128, 256;
		#point texture_size 1024, 512;
		#string texture_name "mover_walk2.tga";
	}
	@animation
	{
		#string anim_name "worker_walk3";
		#int start_frame 0;
		#int end_frame 15;
		#float animation_time 1;
		#point frame_size 128, 256;
		#point texture_size 1024, 512;
		#string texture_name "mover_walk3.tga";
	}
	@animation
	{
		#string anim_name "worker_walk4";
		#int start_frame 0;
		#int end_frame 15;
		#float animation_time 1;
		#point frame_size 128, 256;
		#point texture_size 1024, 512;
		#string texture_name "mover_walk4.tga";
	}
	@animation
	{
		#string anim_name "worker_walk5";
		#int start_frame 0;
		#int end_frame 15;
		#float animation_time 1;
		#point frame_size 128, 256;
		#point texture_size 1024, 512;
		#string texture_name "mover_walk5.tga";
	}
	@animation
	{
		#string anim_name "worker_walk6";
		#int start_frame 0;
		#int end_frame 15;
		#float animation_time 1;
		#point frame_size 128, 256;
		#point texture_size 1024, 512;
		#string texture_name "mover_walk6.tga";
	}
	@animation
	{
		#string anim_name "worker_walk7";
		#int start_frame 0;
		#int end_frame 15;
		#float animation_time 1;
		#point frame_size 128, 256;
		#point texture_size 1024, 512;
		#string texture_name "mover_walk7.tga";
	}
}
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