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	@interface
	{
		#string name "menu";
		#string texture_pack "menu_pack";
		#string sound_pack "menu_pack";
		#string onmessage "menu";
		
		@bitmap
		{
			#string name "sky_layer";
			#point pos 0, 100;
			#point size 800, 400;
			#string texture_name "sky2.jpg";
			#float slide_speed -0.01;
		}

		@bitmap
		{
			#string name "foliage_03";
			#point pos 112, 276;
			#point size 128, 128;
			#float delta_rotate 1;
			#float rotate_speed 1;
			#float start_angle 1;
			#point center_pos 112, 316;
			#string texture_name "foliage_03.tga";
		}

		@bitmap
		{
			#string name "main_layer";
			#point pos 0, 0;
			#point size 800, 600;
			#rect texcoord 0, 0, 0.78125, 0.58594;
			#string texture_name "menu_background.tga";
		}

		@bitmap
		{
			#string name "hair_01";
			#point pos -14, 122;
			#point size 32, 32;
			#float delta_rotate 4;
			#float rotate_speed 2.66;
			#float start_angle 1;
			#point center_pos -23, 118;
			#string texture_name "hair_01.tga";
		}

		@sprite
		{
			#string name "sprite_eyes";
			#point pos -19, 76;
			#point size 64, 32;
			
			@animation
			{
				#string name "eyes";
				#int start_frame 0;
				#int end_frame 12;
				#bool random true;
				#float frame_per_second 16;
				#string texture_name "eyes.tga";
			}
		}

		@bitmap
		{
			#string name "hair_02";
			#point pos -28, 128;
			#point size 16, 32;
			#float delta_rotate 4;
			#float rotate_speed 3.33;
			#float start_angle 3;
			#point center_pos -23, 118;
			#string texture_name "hair_02.tga";
		}

		@bitmap
		{
			#string name "hair_03";
			#point pos -40, 92;
			#point size 64, 128;
			#float delta_rotate 1.5;
			#float rotate_speed 1.86;
			#float start_angle 4;
			#point center_pos -23, 118;
			#string texture_name "hair_03.tga";
		}

		

		@bitmap
		{
			#string name "foliage_01";
			#point pos 0, 256;
			#point size 256, 256;
			#float delta_rotate 0.75;
			#float rotate_speed 2.3;
			#float start_angle 0.2;
			#point center_pos 0, 296;
			#string texture_name "foliage_01.tga";
		}

		@bitmap
		{
			#string name "foliage_02";
			#point pos 96, 230;
			#point size 128, 64;
			#float delta_rotate 0.86;
			#float rotate_speed 1.33;
			#float start_angle 1;
			#point center_pos 96, 240;
			#string texture_name "foliage_02.tga";
		}

		@bitmap
		{
			#string name "foliage_04";
			#point pos 180, 300;
			#point size 256, 128;
			#float delta_rotate 1;
			#float rotate_speed 1.5;
			#float start_angle 3;
			#point center_pos 180, 350;
			#string texture_name "foliage_04.tga";
		}

		@bitmap
		{
			#string name "foliage_05";
			#point pos 315, 256;
			#point size 256, 256;
			#float delta_rotate 0.5;
			#float rotate_speed 2;
			#float start_angle 0.2;
			#point center_pos 315, 306;
			#string texture_name "foliage_05.tga";
		}

		@text
		{
			#string name "welcome_header";
			#point pos -244, -180;
			#point size 0, 0;
			#float font_size 16;
			#rect color 251, 229, 129, 255;
			#string text_align "center";
			#string text_key "welcome_message";
		}
		@text
		{
			#string name "welcome_message";
			#point pos -247, -210;
			#point size 0, 0;
			#float font_size 20;
			#rect color 251, 229, 129, 255;
			#string text_align "center";
			#string text_key "welcome_message";
		}
		
		@text
		{
			#string name "change_label";
			#point pos -244, -255;
			#point size 0, 0;
			#float font_size 16;
			#rect color 251, 229, 129, 255;
			#string text_align "center";
			#string text_key "change_player_label";
		}

			
		@active
		{
			#string name "tablo_player";
			#point pos -251, -284;
			#point size 512, 128;
			#rect color 128, 128, 128, 128;
			#string texture_name "tablo.tga";
			#string tex_mask_name "tablo.tga";
			#string onmessage "menu.tablo_player";
			#bool highlight true;
		}
		
		@bitmap
		{
			#string name "flower_03";
			#point pos -326, -116;
			#point size 64, 64;
			#float delta_rotate 4;
			#float rotate_speed 2;
			#float start_angle 0;
			#point center_pos -337, -118;
			#string texture_name "flower_03.tga";
		}

		@bitmap
		{
			#string name "flower_01";
			#point pos -377, -137;
			#point size 64, 64;
			#float delta_rotate 2;
			#float rotate_speed 4;
			#float start_angle 0;
			#point center_pos -382, -141;
			#string texture_name "flower_01.tga";
		}

		@bitmap
		{
			#string name "flower_02";
			#point pos -339, -292;
			#point size 64, 64;
			#float delta_rotate 2;
			#float rotate_speed 3;
			#float start_angle 0;
			#point center_pos -328, -305;
			#string texture_name "flower_02.tga";
		}

		@main_window;
			
		@options_window
		{#bool show false;}

		@language_window
		{#bool show false;}
		
		@music_window
		{#bool show false;}
		
		@profiles_window
		{#bool show false;}
		
		@delete_profile_window
		{#bool show false;}
		
		@enter_name_window
		{#bool show false;}
		
		@volume_window;
		
		@loadgame_messagebox
		{#bool visible false;}
		
		@exitgame_messagebox
		{#bool visible false;}
				
		@detailed_help;
				
		@cursor;
		
	}


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