<<
@plant 3
{
	#string name "plant_cabbage";
	#string type_goods "plants";
	#int price 25;
	#point pos 0, 0;
	#point size 64, 64;
	#bool solid false;
	#point zbase 0, 0;
	
	#int thirsty 70;
	#int harvest 36;
	#int growth 36;
	#int harvest_damage 630;
	#int shit_strength  700;
	#int shit_time 100;
	#int start_health 100;
	#int thirst_death 200;
	#int cost_fruit 40;
	#int thirst_death 600;
	
	#bool complete_harvest true;
	#int max_count_fruit 4;
	#float time_spoil_fruit 0;
	
	#string name_fruit "fruit_cabbage";
	#string type_fruit "grass";
	
	@sprite
	{
		#string name "sprite_cabbage0";
		#point pos 6, 26;
		#point size 56, 40;
		
		@animation
		{
			#string name "plant_idle0";
			#int start_frame 0;
			#int end_frame 0;
			#float frame_per_second 1;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth1";
			#int start_frame 0;
			#int end_frame 7;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle1";
			#int start_frame 8;
			#int end_frame 15;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth2";
			#int start_frame 16;
			#int end_frame 23;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle2";
			#int start_frame 24;
			#int end_frame 31;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth3";
			#int start_frame 32;
			#int end_frame 39;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle3";
			#int start_frame 40;
			#int end_frame 47;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth4";
			#int start_frame 48;
			#int end_frame 55;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle4";
			#int start_frame 56;
			#int end_frame 63;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
	}
	@sprite
	{
		#string name "sprite_cabbage1";
		#point pos -24, 8;
		#point size 56, 40;
		
		@animation
		{
			#string name "plant_idle0";
			#int start_frame 0;
			#int end_frame 0;
			#float frame_per_second 1;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth1";
			#int start_frame 0;
			#int end_frame 7;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle1";
			#int start_frame 8;
			#int end_frame 15;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth2";
			#int start_frame 16;
			#int end_frame 23;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle2";
			#int start_frame 24;
			#int end_frame 31;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth3";
			#int start_frame 32;
			#int end_frame 39;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle3";
			#int start_frame 40;
			#int end_frame 47;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth4";
			#int start_frame 48;
			#int end_frame 55;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle4";
			#int start_frame 56;
			#int end_frame 63;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
	}
	@sprite
	{
		#string name "sprite_cabbage2";
		#point pos 8, -12;
		#point size 56, 40;
		
		@animation
		{
			#string name "plant_idle0";
			#int start_frame 0;
			#int end_frame 0;
			#float frame_per_second 1;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth1";
			#int start_frame 0;
			#int end_frame 7;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle1";
			#int start_frame 8;
			#int end_frame 15;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth2";
			#int start_frame 16;
			#int end_frame 23;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle2";
			#int start_frame 24;
			#int end_frame 31;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth3";
			#int start_frame 32;
			#int end_frame 39;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle3";
			#int start_frame 40;
			#int end_frame 47;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_growth4";
			#int start_frame 48;
			#int end_frame 55;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
		@animation
		{
			#string name "plant_idle4";
			#int start_frame 56;
			#int end_frame 63;
			#float frame_per_second 8;
			#string texture_name "plant_cabbage.tga";
		}
	}
	@dummy_bar;
}
>>

