<<
@plant 12
{
	#string name "plant_strawberries";
	#string type_goods "plants";
	#int price 25;
	#point pos 0, 0;
	#point size 64, 64;
	#bool solid false;
	#point zbase 0, 0;
	
	#int thirsty 91;
	#int harvest 17;
	#int growth 17;
	#int harvest_damage 770;
	#int shit_strength  980;
	#int shit_time 100;
	#int start_health 100;
	#int thirst_death 200;
	#int cost_fruit 80;
	#int thirst_death 600;
	
	#bool complete_harvest false;
	#int max_count_fruit 4;
	#float time_spoil_fruit 0;
		
	#string name_fruit "fruit_strawberries";
	#string type_fruit "berry";
	
	@sprite
	{
		#string name "sprite_strawberries0";
		#point pos -20, 20;
		#point size 59, 39;
		
		@animation
		{
			#string name "plant_idle0";
			#int start_frame 0;
			#int end_frame 0;
			#float frame_per_second 1;
			#string texture_name "plant_strawberries.tga";
		}

		@animation
		{
			#string name "plant_growth1";
			#int start_frame 0;
			#int end_frame 7;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle1";
			#int start_frame 8;
			#int end_frame 15;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth2";
			#int start_frame 16;
			#int end_frame 23;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle2";
			#int start_frame 24;
			#int end_frame 31;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth3";
			#int start_frame 32;
			#int end_frame 39;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle3";
			#int start_frame 40;
			#int end_frame 47;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth4";
			#int start_frame 48;
			#int end_frame 55;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle4";
			#int start_frame 56;
			#int end_frame 63;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
	}
	@sprite
	{
		#string name "sprite_strawberries1";
		#point pos 16, 20;
		#point size 59, 39;
		
		@animation
		{
			#string name "plant_idle0";
			#int start_frame 0;
			#int end_frame 0;
			#float frame_per_second 1;
			#string texture_name "plant_strawberries.tga";
		}

		@animation
		{
			#string name "plant_growth1";
			#int start_frame 0;
			#int end_frame 7;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle1";
			#int start_frame 8;
			#int end_frame 15;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth2";
			#int start_frame 16;
			#int end_frame 23;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle2";
			#int start_frame 24;
			#int end_frame 31;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth3";
			#int start_frame 32;
			#int end_frame 39;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle3";
			#int start_frame 40;
			#int end_frame 47;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth4";
			#int start_frame 48;
			#int end_frame 55;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle4";
			#int start_frame 56;
			#int end_frame 63;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
	}
	@sprite
	{
		#string name "sprite_strawberries2";
		#point pos -20, -12;
		#point size 59, 39;
		
		@animation
		{
			#string name "plant_idle0";
			#int start_frame 0;
			#int end_frame 0;
			#float frame_per_second 1;
			#string texture_name "plant_strawberries.tga";
		}

		@animation
		{
			#string name "plant_growth1";
			#int start_frame 0;
			#int end_frame 7;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle1";
			#int start_frame 8;
			#int end_frame 15;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth2";
			#int start_frame 16;
			#int end_frame 23;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle2";
			#int start_frame 24;
			#int end_frame 31;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth3";
			#int start_frame 32;
			#int end_frame 39;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle3";
			#int start_frame 40;
			#int end_frame 47;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth4";
			#int start_frame 48;
			#int end_frame 55;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle4";
			#int start_frame 56;
			#int end_frame 63;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
	}
	@sprite
	{
		#string name "sprite_strawberries3";
		#point pos 16, -12;
		#point size 59, 39;
		
		@animation
		{
			#string name "plant_idle0";
			#int start_frame 0;
			#int end_frame 0;
			#float frame_per_second 1;
			#string texture_name "plant_strawberries.tga";
		}

		@animation
		{
			#string name "plant_growth1";
			#int start_frame 0;
			#int end_frame 7;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle1";
			#int start_frame 8;
			#int end_frame 15;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth2";
			#int start_frame 16;
			#int end_frame 23;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle2";
			#int start_frame 24;
			#int end_frame 31;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth3";
			#int start_frame 32;
			#int end_frame 39;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle3";
			#int start_frame 40;
			#int end_frame 47;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_growth4";
			#int start_frame 48;
			#int end_frame 55;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
		@animation
		{
			#string name "plant_idle4";
			#int start_frame 56;
			#int end_frame 63;
			#float frame_per_second 8;
			#string texture_name "plant_strawberries.tga";
		}
	}
	@dummy_bar;
}
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