	Mon Jun 30 11:37:55 2008

script auto-generated by map 
<<

@garden_plot 0
{
    #string name "gardenplot";
    #string texture_name "level1.tga";
    #point pos -322, -368;
    #point size 64, 64;
    #point details_pos 180, 102;
    #string level_name "level1_name";
    #bool comics_ready true;
}

@garden_plot 1
{
    #string name "gardenplot";
    #string texture_name "level2.tga";
    #point pos -56, -450;
    #point size 64, 64;
    #point details_pos -51, 216;
    #string level_name "level2_name";
    #bool comics_ready true;
}

@garden_plot 2
{
    #string name "gardenplot";
    #string texture_name "level3.tga";
    #point pos 167, -309;
    #point size 64, 64;
    #point details_pos -239, 140;
    #string level_name "level3_name";
    #bool comics_ready true;
}

@garden_plot 3
{
    #string name "gardenplot";
    #string texture_name "level4.tga";
    #point pos 318, -345;
    #point size 64, 64;
    #point details_pos -200, 176;
    #string level_name "level4_name";
    #bool comics_ready true;
}

@garden_plot 4
{
    #string name "gardenplot";
    #string texture_name "level5.tga";
    #point pos 420, -64;
    #point size 64, 64;
    #point details_pos -307, 23;
    #string level_name "level5_name";
    #bool comics_ready true;
}

@garden_plot 5
{
    #string name "gardenplot";
    #string texture_name "level6.tga";
    #point pos 272, 154;
    #point size 64, 64;
    #point details_pos -60, -154;
    #string level_name "level6_name";
    #bool comics_ready true;
}

@garden_plot 6
{
    #string name "gardenplot";
    #string texture_name "level7.tga";
    #point pos 112, 112;
    #point size 64, 64;
    #point details_pos 240, -62;
    #string level_name "level7_name"; 
    #bool comics_ready true;
}

@garden_plot 7
{
    #string name "gardenplot";
    #string texture_name "level8.tga";
    #point pos -195, -78;
    #point size 64, 64;
    #point details_pos -31, -130;
    #string level_name "level8_name";
    #bool comics_ready true;
}

@garden_plot 8
{
    #string name "gardenplot";
    #string texture_name "level9.tga";
    #point pos -360, -7;
    #point size 64, 64;
    #point details_pos 184, 54;
    #string level_name "level9_name"; 
    #bool comics_ready true;   
}

@garden_plot 9
{
    #string name "gardenplot";
    #string texture_name "level10.tga";
    #point pos -228, 237;
    #point size 64, 64;    
    #point details_pos 116, -126;
    #string level_name "level10_name";
    #bool comics_ready true;   
}

@garden_plot 10
{
    #string name "gardenplot";
    #string texture_name "level11.tga";
    #point pos 42, 270;
    #point size 64, 64;
    #point details_pos -223, 104;
    #string level_name "level11_name";
    #bool comics_ready true;
}

@garden_plot 11
{
    #string name "gardenplot";
    #string texture_name "level12.tga";
    #point pos 238, 278;
    #point size 64, 64;
    #point details_pos -271, -106;
    #string level_name "level12_name";
    #bool comics_ready true;
}

@map_spline 0
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 0;
    #int plot_end 1;
    #point p1 -32, 21;
    #point p2 33, 63;
}

@map_spline 1
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 1;
    #int plot_end 2;
    #point p1 -75, 32;
    #point p2 3, 45;
}

@map_spline 2
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 2;
    #int plot_end 3;
    #point p1 -35, -3;
    #point p2 39, -18;
}

@map_spline 3
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 3;
    #int plot_end 4;
    #point p1 -179, 50;
    #point p2 -75, 22;
    #point midpoint 374, -204;
    #point midanchor -20, -30;
}

@map_spline 4
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 4;
    #int plot_end 5;
    #point p1 6, -57;
    #point p2 -5, -36;
}

@map_spline 5
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 5;
    #int plot_end 6;
    #point p1 64, 5;
    #point p2 -81, 35;
}

@map_spline 6
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 6;
    #int plot_end 7;
    #point p1 33, 45;
    #point p2 -30, 61;
}

@map_spline 7
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 7;
    #int plot_end 8;
    #point p1 36, 32;
    #point p2 16, 8;
}

@map_spline 8
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 8;
    #int plot_end 9;
    #point p1 93, -19;
    #point p2 76, 7;
}

@map_spline 9
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 9;
    #int plot_end 10;
    #point p1 -73, -22;
    #point p2 47, -0;
}

@map_spline 10
{
    #string name "mapspline";
    #string texture_name "point.tga";
    #point pos 0, 0;
    #point size 10, 10;
    #int num_nodes 20;
    #int plot_start 10;
    #int plot_end 11;
    #point p1 -13, 5;
    #point p2 10, -7;
}

>>
that's it, folks!
