<<
@water_sprinkler 1
{
	#string name "water_sprinkler";
	#string type_goods "inventory";
	#int price 350;
	#point pos 0, 0;
	#point size 128, 128;
	#bool solid false;
	#point zbase 19, -37;
	#point sprinkle_radius 4.5, 2.5;	
	#float sprinkle_frequency 2000;
	#float sprinkle_strength 3;
	#string texmask_name "water_sprinkler.tga";
	#string name_sfx "watering_sfx.ogg";
	#float length_sfx 6000;

	#point base_center 0, -10;
	#point base_radius 8, 4;
	
	#point dock_center 0, 0;
	#point dock_radius 8, 8;

	@sprite
	{
		#string name "sprite_water_sprinkler";
		#point pos 0, 0;
		#point size 128, 128;
		
		@animation
		{
			#string name "water_sprinkler_stop";
			#int start_frame 0;
			#int end_frame 0;
			#float frame_per_second 8;
			#string texture_name "water_sprinkler_idle.tga";
		}
		@animation
		{
			#string name "water_sprinkler_work";
			#int start_frame 0;
			#int end_frame 31;
			#float frame_per_second 24;
			#string texture_name "water_sprinkler_work.tga";
		}
	}
	@dummy_bar;
}
>>

