тут можно писать что угодно!

<<

@level 2
{
	#string level_name "Самый крутой уровень";
	#point level_size 32, 32; 
	#string level_env "desert";
	#float plant_thirst_growth 0.65;
	#float health_reduction_after_harvest 1.3;
	#float plant_fertilizer_strength 0.8;
	#float plant_fertilizer_time 8;
	#float level_time 2500;

	@scenario
	{
		//----------------------------------------------//
		//				все условии						//
		//----------------------------------------------//
		//ИНТРО
		@comics_episode1
		{
			time >= 1;
		}
		@comics_episode2
		{
			time >= 2;
		}
		@comics_episode3
		{
			time >= 3;
		}

		//первая продажа овощей
		@first_sell_vegetables
		{
			sell_plant_tomato >= 1;
			sell_plant_cabbage >= 1;
			sell_plant_pepper >= 1;
			sell_plant_cucumber >= 1;
		}

		//первая пачка заданий
		@first_task_part1
		{
			sell_plant_tomato >= 6;
		}
		@first_task_part2
		{
			sell_plant_cabbage >= 6;
		}
		@first_task_part3
		{
			sell_plant_pepper >= 6;
		}
		@first_task_part4
		{
			sell_plant_cucumber >= 6;
		}

		//вторая пачка заданий
		@second_task_part1
		{
			sell_plant_dahlia >= 6;
		}
		@second_task_part2
		{
			sell_plant_sunflower >= 6;
		}
		@second_task_part3
		{
			sell_plant_tulip >= 6;
		}

		//последняя пачка заданий
		@last_task_part1
		{
			sell_beehive >= 4;
		}

		@add_water_sprinkler
		{
			fields_dug >= 28;
		}
		
		//добавили рефрежиратор
		@add_hangar_refrigerator
		{
			place_patent_for_beehive >= 1;
		}
		//описание рефрежиратора
		@help_hangar_refrigerator
		{
			place_hangar_refrigerator >= 1;
		}
		@help_beehive
		{
			place_beehive >= 1;
		}
		//время поражения
		@defeat_time
		{
			time >= 10000000000000;
		}
		
		@delete_shop_helper
		{
			place_helper >= 1;
		}
		
		@delete_shop_harvester
		{
			place_harvester >= 1;
		}
		
		//----------------------------------------------//
		//				мессаги							//
		//----------------------------------------------//

		@action
		{
			#string type "show message";
			#string data "l6_message_hello_heroine";
			@condition
			{
				comics_episode1;
			}
		}  

		@action
		{
			#string type "show message";
			#string data "l6_message_about_tasks";
			@condition
			{
				comics_episode2;
			}
		}  

		@action
		{
			#string type "show message";
			#string data "l6_message_first_task";
			@condition
			{
				comics_episode3;
			}
		}

		@action
		{
			#string type "show message";
			#string data "l6_message_second_task";
			@condition
			{
				first_task_part1;
				first_task_part2;
				first_task_part3;
				first_task_part4;
			}
		}  


		@action
		{
			#string type "show message";
			#string data "l6_message_main_task";
			@condition
			{
				second_task_part1;
				second_task_part2;
				second_task_part3;
			}
		} 

		@action
		{
			#string type "show message";
			#string data "l6_message_help_hangar_refrigerator";
			@condition
			{
				help_hangar_refrigerator;
			}
		}
 
		@action
		{
			#string type "show message";
			#string data "l6_message_help_beehive";
			#int delay 1;
			@condition
			{ 
				help_beehive;
			}
		}  
  
		@action
		{
			#string type "show message";
			#string data "l6_message_victory";
			@condition
			{
				last_task_part1;
			}
		} 
		
		@action
		{
			#string type "show message";
			#string data "l6_message_add_hangar_refrigerator";
			@condition
			{
				add_hangar_refrigerator;
			}
		} 

		//----------------------------------------------//
		//		а тут дибильные таски на уровень		//
		//----------------------------------------------//
		@action
		{
			#string type "set task";
			#string data "l6_task_collect_batch_vegatables";
			@condition
			{
				first_task_part1;
				first_task_part2;
				first_task_part3;
				first_task_part4;
			}
		}  

		@action
		{
			#string type "set task";
			#string data "l6_task_collect_batch_flowers";
			@condition
			{
				second_task_part1;
				second_task_part2;
				second_task_part3;
			}
		}  

		@action
		{
			#string type "set task";
			#string data "l6_task_beehive_save";
			@condition
			{
				last_task_part1;
			}
		}  
		//----------------------------------------------//
		//					задачи						//
		//----------------------------------------------//

		@action
		{
			#string type "add task";
			#string data "l6_task_collect_batch_vegatables";
		}  

		@action
		{
			#string type "add task";
			#string data "l6_task_collect_batch_flowers";
			@condition
			{
				first_task_part1;
				first_task_part2;
				first_task_part3;
				first_task_part4;
			}
		}  

		@action
		{
			#string type "add task";
			#string data "l6_task_beehive_save";
			@condition
			{
				second_task_part1;
				second_task_part2;
				second_task_part3;
			}
		}  

		//----------------------------------------------//
		//				добавляем на поле				//
		//----------------------------------------------//
		@action
		{
			#string type "add to field";
			#string data "hero";
			#point coords  4, 6;
		}
		@action
		{
			#string type "add to field";
			#string data "hangar_vegetables";
			#point coords  4, 3;
		}
		@action
		{
			#string type "add to field";
			#string data "tree_grass_cherry";
			#point coords 9, 5;
		}
		@action
		{
			#string type "add to field";
			#string data "tree_grass_cherry";
			#point coords 12, 4;
		}
		@action
		{
			#string type "add to field";
			#string data "tree_grass_plum";
			#point coords  11, 8;
		}
		@action
		{
			#string type "add to field";
			#string data "tree_grass_plum";
			#point coords  14, 7;
		}
		@action
		{
			#string type "add to field";
			#string data "big_watercan";
			#point coords  7, 4;
		}
		@action
		{
			#string type "add to field";
			#string data "waterpump";
			#point coords  8, 3;
		}
		@action
		{
			#string type "add to field";
			#string data "tenbox";
			#point coords  3, 5;
		}
		@action
		{
			#string type "add to field";
			#string data "cucumber";
			#point coords  6, 5;
		}
		@action
		{
			#string type "add to field";
			#string data "tomato";
			#point coords  6, 6;
		}

		//----------------------------------------------//
		//				добавляем всякое				//
		//----------------------------------------------//
		@action
		{
			#string type "add money";
			#string data "300";
		}
		@action
		{
			#string type "add to shop";
			#string data "box";
		}
		@action
		{
			#string type "add to shop";
			#string data "fivebox";
		}
		@action
		{
			#string type "add to shop";
			#string data "tenbox";
		}
		@action
		{
			#string type "add to shop";
			#string data "fertilizer";
		}
		@action
		{
			#string type "add to shop";
			#string data "big_fertilizer";
		}
		@action
		{
			#string type "add to shop";
			#string data "big_watercan";
		}
		@action
		{
			#string type "add to shop";
			#string data "waterpump";
		}
		@action
 		{
 			#string type "add to shop";
 			#string data "destructor";
 		}
		@action
		{
			#string type "add to shop";
			#string data "hangar_vegetables";
		}
		@action
		{
			#string type "add to shop";
			#string data "cucumber";
		}  
		@action
		{
			#string type "add to shop";
			#string data "tomato";
		}  
		@action
		{
			#string type "add to shop";
			#string data "cucumber";
		}  
		@action
		{
			#string type "add to shop";
			#string data "patent_for_pepper";
		}  
		@action
		{
			#string type "add to shop";
			#string data "patent_for_cabbage";
		}
		
		@action
 		{
 			#string type "add to shop";
 			#string data "transporter";
 		}
		@action
		{
			#string type "add to shop";
			#string data "harvester";
		}
		@action
		{
			#string type "add to shop";
			#string data "helper";
		}

		//----------------------------------------------//
		//				игровые события					//
		//----------------------------------------------//
		@action
		{
			#string type "add to shop";
			#string data "patent_for_tulip";
			@condition
			{
				first_task_part1;
				first_task_part2;
				first_task_part3;
				first_task_part4;
			}
		}  
		@action
		{
			#string type "add to shop";
			#string data "sunflower";
			#int delay 2;
			@condition
			{
				first_task_part1;
				first_task_part2;
				first_task_part3;
				first_task_part4;
			}
		}
		@action
		{
			#string type "add to shop";
			#string data "dahlia";
			#int delay 4;
			@condition
			{
				first_task_part1;
				first_task_part2;
				first_task_part3;
				first_task_part4;
			}
		}
 
		@action
		{
			#string type "add to shop";
			#string data "hangar_flowers";
			#int delay 6;
			@condition
			{
				first_task_part1;
				first_task_part2;
				first_task_part3;
				first_task_part4;
			}
		}

		@action
		{
			#string type "add to shop";
			#string data "hangar_refrigerator";
			@condition
			{
				add_hangar_refrigerator;
			}
		}  


		@action
		{
			#string type "add to shop";
			#string data "water_sprinkler";
			@condition
			{
				add_water_sprinkler;
			}
		} 

		@action
		{
			#string type "add to shop";
			#string data "patent_for_beehive";
			@condition
			{
				second_task_part1;
				second_task_part2;
				second_task_part3;
			}
		}  

		@action
		{
			#string type "delete shop";
			#string data "harvester";
			@condition
			{
				delete_shop_harvester;
			}
		}  
		
		@action
		{
			#string type "delete shop";
			#string data "helper";
			@condition
			{
				delete_shop_helper;
			}
		}  

		@action
		{
			#string type "victory";
			@condition 1
			{
				last_task_part1;
			}
		}

		@action
		{
			#string type "defeat";
			@condition 1
			{
				defeat_time;
			}
		}
	}
}


>>

тут тоже можно писать что угодно
что угодно


