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@interface
{
	#string name "gamemap";
	#string texture_pack "gamemap_pack";
	#string sound_pack "gamemap_pack";
	#string onmessage "gamemap";				
	
	@map
	{
		#string name "map";
		#point size 800, 600;
		#point pos 0, 0;
		#string onmessage "gamemap.map";
		[map_script]			
	}
	
	
	@simple_window	
	{
		#string name "level_info";
		#point pos 290, 162;
		#point size 200, 110;	
		
		@text
		{
			#string name "level_name";
			#point pos 0, 0;
			#point size 0, 32;
			#float font_size 14;
			#string text_align "center";
			#string align "center top";
			#string text_key "level_name";
		}
		
		@text
		{
			#string name "level_complete";
			#point pos 0, 20;
			#point size 0, 32;
			#float font_size 10;
			#string text_align "center";
			#string align "center top";
			#string text_key "level_complete";
		}
		
		@text
		{
			#string name "level_time";
			#point pos 0, 40;
			#point size 256, 32;
			#float font_size 10;
			#string text_align "center";
			#string align "center top";
			#string text_key "level_time: 00:00:00";
		}
		
		@text
		{
			#string name "best_time_header";
			#point pos 0, 60;
			#point size 0, 32;
			#float font_size 10;
			#string text_align "center";
			#string align "center top";
			#string text_key "best_time";
		}
		
		@text
		{
			#string name "best_time";
			#point pos 0, 76;
			#point size 0, 32;
			#float font_size 10;
			#string text_align "center";
			#string align "center top";
			#string text_key "Тормоз 24:00:00";
		}		
	}
	
	@particle_list;
	
	@virtual_window
	{
		#string name "levels_form";
		#point pos 0, -236;
		#point size 800, 128;
		#string tex_mask_name "level_bar.tga";

		@bitmap
		{
			#string name "main_layer";
			#point pos 0, 0;
			#point size 100, 100;
			#rect texcoord 0, 0, 1, 1;
			#bool mask true;
			#string align "scalex scaley";
			#string texture_name "level_bar.tga";
		}

		@simple_popup
		{
			#string name "levels_menu";
			#point pos -4, -28;
			#point size 800, 100;
			#float margin 8;
			#bool vertical false;
			#bool autosize false;
			#string type_items "speed_button";
			#string align "scaley";	
			#string onmessage "gamemap.levels_form.levels_menu";
						
		}
	}
	
	@active
	{
		#string name "level_arrow";
		#point pos 0, -224;
		#point size 32, 32;
		#string align "scalex scaley";
		#string texture_name "lvl_arr.tga";
		#bool visible false;
	}
	
	
	@active
	{
		#string name "map_back";
		#point pos -355, -170;
		#point size 128, 128;
		#string texture_name "map_back.tga";
		#string tex_mask_name "map_back.tga";
		#string onmessage "gamemap.exit";

		@text
		{
			#string name "caption";
			#point pos -40, 4;
			#point size 128, 32;
			#float font_size 14;
			#string text_align "right";
			#string text_key "back";
		}
	}
	
	@active
	{
		#string name "comics_play";
		#point pos 352, 250;
		#point size 128, 128;
		#string texture_name "map_comics.tga";
		#string tex_mask_name "map_comics.tga";
		#string onmessage "gamemap.level_info.comics_play";			
	}

	@active
	{
		#string name "map_play";
		#point pos 272, -146;
		#point size 256, 128;
		#string texture_name "map_start.tga";
		#string tex_mask_name "map_start.tga";
		#string onmessage "gamemap.play";			

		@text
		{
			#string name "caption";
			#point pos 120, 4;
			#point size 128, 32;
			#float font_size 26;
			#string text_align "left";
			#string text_key "start";
		}		
	}
	
	@cursor;
}



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