<<
@house 4
{
	#string name "house_chicken";
	#string type_goods "buildings";
	#int price 400;
	#point pos 0, 0;
	#point size 128, 256;
	#bool solid true;
	#point zbase 0, -54;

	#string name_good "egg";
	#string type_fruit "egg";
	#string type_feed "herb";
	#int animal_count 1;
	#int max_animal_count 1;
	#int max_count_good 1;
	#int cost_good 150;
	#float time_complete 60;
	#float time_spoil_good 0;
	#float time_feed 37;
	#string texpicture_name "house_chicken.tga";
	#string texhighlight_name "house_chicken.tga";
	#string texmask_name "house_chicken.tga";
	#string name_sfx "chicken_sfx.ogg";
	#float length_sfx 3500
	
	#point base_center 0, -62;
	#point base_radius 70, 51;
	#point dock_center 0, -113;
	#point dock_radius 8, 8;

	#point ready_bar_pos 48, 96;
	#point feed_bar_pos -48, 96;
	#int ready_icon_num 20;

	@sprite
	{
		#string name "sprite_chicken0";
		#point pos 32, -40;
		#point size 64, 64;
		
		@animation
		{
			#string name "animals_idle";
			#int start_frame 0;
			#int end_frame 13;
			#float frame_per_second 8;
			#string texture_name "chickens_idle.tga";
		}
		@animation
		{
			#string name "animals_nofood";
			#int start_frame 0;
			#int end_frame 0;
			#float frame_per_second 1;
			#string texture_name "chickens_idle.tga";
		}
	}
	@sprite
	{
		#string name "sprite_chicken1";
		#point pos -40, -37;
		#point size 64, 64;
		
		@animation
		{
			#string name "animals_idle";
			#int start_frame 14;
			#int end_frame 27;
			#float frame_per_second 8;
			#string texture_name "chickens_idle.tga";
		}
		@animation
		{
			#string name "animals_nofood";
			#int start_frame 14;
			#int end_frame 14;
			#float frame_per_second 1;
			#string texture_name "chickens_idle.tga";
		}
	}

	@dummy_bar;
}
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