<<
@house 3
{
	#string name "house_cow";
	#string type_goods "buildings";
	#int price 500;
	#point pos 0, 0;
	#point size 256, 256;
	#bool solid true;
	#point zbase 0, -44;

	#string name_good "milk";
	#string type_feed "grass";
	#string type_fruit "milk";
	#int animal_count 1;
	#int max_animal_count 1;
	#int max_count_good 1;
	#int cost_good 300;
	#float time_complete 180;
	#float time_spoil_good 0;
	#float time_feed 100;
	#string texpicture_name "house_cow.tga";
	#string texhighlight_name "house_cow.tga";
	#string texmask_name "house_cow.tga";
	#string name_sfx "cow_sfx.ogg";
	#float length_sfx 8500
	
	#point base_center 0, -52;
	#point base_radius 116, 80;
	#point dock_center 0, -132;
	#point dock_radius 8, 8;

	#point ready_bar_pos 48, 96;
	#point feed_bar_pos -48, 96;
	#int ready_icon_num 21;

	@sprite
	{
		#string name "sprite_cow";
		#point pos 20, -30;
		#point size 128, 128;
		
		@animation
		{
			#string name "animals_idle";
			#int start_frame 0;
			#int end_frame 17;
			#float frame_per_second 12;
			#string texture_name "animals_idle.tga";
		}
		@animation
		{
			#string name "animals_nofood";
			#int start_frame 0;
			#int end_frame 0;
			#float frame_per_second 1;
			#string texture_name "animals_idle.tga";
		}
	}

	@dummy_bar;
}
>>

