# Math Class

The Math class is a top-level class whose methods and properties you can use without using a constructor.

Several of the Math class methods take the radian of an angle as an parameter. You can use the equation below to calculate radian values, or pass the equation (entering a value for degrees) for the radian parameter.
To calculate a radian value, use the following formula:
`radian = Math.PI / 180 * degree`

Math methods

`Math.abs(x)` | Computes an absolute value.
`Math.acos(x)` | Computes an arc cosine.
`Math.asin(x)` | Computes an arc sine.
`Math.atan(x)` | Computes an arc tangent.
`Math.atan2(y,x)` | Computes an angle from the x-axis to the point.
`Math.ceil(x)` | Rounds a number up to the nearest integer.
`Math.cos(x)` | Computes a cosine.
`Math.exp(x)` | Computes an exponential value.
`Math.floor(x)` | Rounds a number down to the nearest integer.
`Math.log(x)` | Computes a natural logarithm.
`Math.max(x,y)` | Returns the larger of the two integers.
`Math.min(x,y)` | Returns the smaller of the two integers.
`Math.pow(x,y)` | Computes x raised to the power of the y.
`Math.random()` | Returns a pseudo-random number between 0.0 and 1.0.
`Math.round(x)` | Rounds to the nearest integer.
`Math.sin(x)` | Computes a sine.
`Math.sqrt(x)` | Computes a square root.
`Math.tan(x)` | Computes a tangent.

Math members (constants)

`Math.E` | Euler's constant and the base of natural logarithms (approximately 2.718).
`Math.LN2` | The natural logarithm of 2 (approximately 0.693).
`Math.LOG2E` | The base 2 logarithm of e (approximately 1.442).
`Math.LN2` | The natural logarithm of 10 (approximately 2.302).
`Math.LOG10E` | The base 10 logarithm of e (approximately 0.434).
`Math.PI` | The ratio of the circumference of a circle to its diameter (approximately 3.14159).
`Math.SQRT1_2` | The reciprocal of the square root of 1/2 (approximately 0.707).
`Math.SQRT2` | The square root of 2 (approximately 1.414).