---------------------------------------------------
Moorhuhn Kart 2
---------------------------------------------------
Build: Mar 23 2004 20:27:19
Version 1.00

Started at: 2011-12-08 14:57:02
Windows version: 5.01 build 0a28
Starting in directory D:\soft\MoorhuhnKart2\
Executable: D:\soft\MoorhuhnKart2\MHK2-XXL.exe
Program path: D:\soft\MoorhuhnKart2\
OleInitialize ok
GameParameters::Load
GameParameters::Load ok
available video modes:
	0: 1680x1050x32 59Hz format: 1536 
	1: 640x480x16 75Hz format: 512 (EXCLUSIVE)
	2: 640x480x32 75Hz format: 1536 (EXCLUSIVE)
	3: 800x600x16 75Hz format: 512 (EXCLUSIVE)
	4: 1024x768x16 75Hz format: 512 (EXCLUSIVE)
	5: 1280x960x16 60Hz format: 512 (EXCLUSIVE)
	6: 1280x1024x16 75Hz format: 512 (EXCLUSIVE)
	7: 1440x900x16 75Hz format: 512 (EXCLUSIVE)
	8: 1600x900x16 60Hz format: 512 (EXCLUSIVE)
	9: 1680x1050x16 60Hz format: 512 (EXCLUSIVE)
	10: 800x600x32 75Hz format: 1536 (EXCLUSIVE)
	11: 1024x768x32 75Hz format: 1536 (EXCLUSIVE)
	12: 1280x960x32 60Hz format: 1536 (EXCLUSIVE)
	13: 1280x1024x32 75Hz format: 1536 (EXCLUSIVE)
	14: 1440x900x32 75Hz format: 1536 (EXCLUSIVE)
	15: 1600x900x32 60Hz format: 1536 (EXCLUSIVE)
	16: 1680x1050x32 60Hz format: 1536 (EXCLUSIVE)
setting video mode 10
RenderWare v3.7.0 initialised.
Registered Sample Loading types
  OggLoader
  WavLoader

Registered Sample Stream types
  OggStream

GameMK2::Init
GameParameters::Load
GameParameters::Load ok
Create New Texture: <PP>\menu\<TP>\title.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Create New Texture: <PP>\menu\<TP>\branding.png (null)
Registered Render Objects
  Billboard
  Clump
  Fog
  ParticleSystem
  ProjectedTexture
  Rain
  RenderObjectsList
  Snow

Registered Camera Controls
  CarTargetCameraControl
  DriverCameraControl
  FreeCameraControl
  SplineCameraControl
  StartCameraControl

Registered Actions
  AnimateUVAction
  AnimatedTextureAction
  WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level04\Textures8Bit\>
WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level04\objects\skydome.dff" ("data\MK2\level04\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp <PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp <PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp <PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp <PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp <PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level04\Textures8Bit\")
Available tracks:
   1: Moorhuhn X
   2: Winter 
   3: Insel
   4: gypten
   5: Fabrik
   6: Bergwerk
   7: Burg
   8: Sumpf
Available championships:
   1: Benutzerdefiniert
   2: Zufall
   3: Meisterschaft 1
   4: Meisterschaft 2
Num available tracks: 8
Num available championship: 2
available phantom karts: 24
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
  font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
  font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
  font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
  font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
  font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\logos.png
  font texture size: 512 x 256
loading Clump: "data\MK2\level04\objects\camera.dff" ("")
Create New Texture: <PP>\Menu\<TP>\character_moorhuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_lesshuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_moorfrosch.png (null)
Create New Texture: <PP>\Menu\<TP>\character_pumpkin.png (null)
Create New Texture: <PP>\Menu\<TP>\character_snowman.png (null)
Create New Texture: <PP>\Menu\<TP>\character_turtle.png (null)
Create New Texture: <PP>\Menu\<TP>\character_hank.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08_lock.png (null)
Casts:
  display
    Cast Members:
      RenderWare
      Ambient Light
      Directional Light
      Directional Light Objects
      Fog
      Skydome
      Lensflares
      Ambient Light Trees
  karts
    Cast Members:
      Game Settings
  misc
    Cast Members:
      Debug Display
      Sample Manager
      Sound Engine
      Cameras|Spline Camera
  objects
    Cast Members:
      Level Settings
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGBUMPYSTONE.wav
SampleManager::CreateSample <PP>SFX\Track\UGSAND.wav
SampleManager::CreateSample <PP>SFX\Track\TEY_WIND.wav
loading Clump: "<LP>Objects\water.dff" ("")
loading Clump: "data\MK2\Level04\Objects\clothing.dff" ("data\MK2\Level04\<TP>\")
***ERROR: Clump::LoadClump: Failed to load file <data\MK2\Level04\Objects\clothing.dff>!
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
SampleManager::CreateStreamingSample <PP>\Menu\Music\MHK2Title.ogg
OggStream::Create: <PP>\Menu\Music\MHK2Title.ogg
StreamingSample::Loop Timer installed
GameMK2::Init done
SoundEngine::Clear
  destroy voices
  destroy temporary voices
  destroy cleanup voices
  destroy stream
SoundEngine::DestroyAudioStream 4473e50
  stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
  stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
GameMK2::Init
Starting level 4
Create New Texture: <PP>\menu\<TP>\loading_04.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Registered Render Objects
  Billboard
  Clump
  Fog
  ParticleSystem
  ProjectedTexture
  Rain
  RenderObjectsList
  Snow

Registered Camera Controls
  CarTargetCameraControl
  DriverCameraControl
  FreeCameraControl
  SplineCameraControl
  StartCameraControl

Registered Actions
  AnimateUVAction
  AnimatedTextureAction
  WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level04\Textures8Bit\>
WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level04\objects\skydome.dff" ("data\MK2\level04\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp <PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp <PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp <PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp <PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp <PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level04\Textures8Bit\")
Create New Texture: <PP>\Misc\Hud\<TP>\trackline.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\trackIcons.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_0.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_1.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_2.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_3.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_4.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_5.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_6.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_7.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_8.png (null)
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
  font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
  font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
  font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
  font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
  font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt_countdown.png
  font texture size: 128 x 256
SampleManager::CreateStreamingSample <LP>\Music\music.ogg
OggStream::Create: <LP>\Music\music.ogg
StreamingSample::Loop Timer installed
RwPhysics::Init
RwPhysics::Init ok
loading Clump: "<LP>\objects\collision_objects.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_border.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_drop.dff" ("<PP>\Misc\")
loading Clump: "<PP>Items\Sheild3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\FlashingLight.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>\Items\<TP>\hole.bmp hole_alpha.bmp
loading Clump: "<PP>Items\blackhole.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Slimeball_STATIC.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Missile.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\X_Field.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Stroh.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Box2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Barrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Huetchen.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\oilbarrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass1.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass4.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass5.dff" ("<PP>Items\<TP>")
projected shadow ok
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
projected shadow ok
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet2.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet3.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet4.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet5.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet6.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet7.bmp (null)
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
Casts:
  display
    Cast Members:
      RenderWare
      Ambient Light
      Directional Light
      Directional Light Objects
      Fog
      Skydome
      Lensflares
      Ambient Light Trees
  karts
    Cast Members:
      Game Settings
      moorfrosch
      lesshuhn
      pumpkin
      snowman
      turtle
      hank
      moorhuhn
      Cameras|Player 1 Camera 1
      Cameras|Player 1 Camera 2
      Cameras|Player 1 Camera 3
      Cameras|Player 1 Rear View
      Cameras|Player 1 Race finished
  misc
    Cast Members:
      Debug Display
      Sample Manager
      Sound Engine
      Cameras|Free Camera
      Replay Cameras|Replay Camera 1
      Replay Cameras|Replay Camera 2
      Replay Cameras|Replay Camera 3
      Replay Cameras|Replay Camera 4
      Replay Cameras|Replay Camera 5
      Replay Cameras|Replay Camera 6
      Replay Cameras|Replay Camera 7
      Replay Cameras|Replay Camera 8
      Replay Cameras|Replay Camera 9
      Replay Cameras|Replay Camera 10
      Replay Cameras|Replay Camera 11
      Replay Cameras|Replay Camera 12
      Replay Cameras|Replay Camera 13
      Replay Cameras|Replay Camera 14
      Replay Cameras|Replay Camera 15
      Replay Cameras|Replay Camera 16
      Replay Cameras|Replay Camera 17
      Replay Cameras|Replay Camera 18
      Replay Cameras|Replay Camera 19
      Replay Cameras|Replay Camera 20
  objects
    Cast Members:
      Level Settings
      Track
      Track Path
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGBUMPYSTONE.wav
SampleManager::CreateSample <PP>SFX\Track\UGSAND.wav
SampleManager::CreateSample <PP>SFX\Track\TEY_WIND.wav
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<LP>Objects\water.dff" ("")
loading Clump: "data\MK2\Level04\Objects\clothing.dff" ("data\MK2\Level04\<TP>\")
***ERROR: Clump::LoadClump: Failed to load file <data\MK2\Level04\Objects\clothing.dff>!
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
GameMK2::Init done
Create New Texture: <PP>\karts\<TP>\hank_sheet2.bmp (null)
Create New Texture: <PP>\karts\<TP>\moorhuhn_sheet2.bmp (null)
RenderWindow: Exit
MainProgram::Instance()->Exit()
GameMK2::Exit
CarManager::Exit
CarManager::Exit ok
RwPhysics::Exit
RwPhysics::Exit ok
SoundEngine::Clear
  destroy voices
  destroy temporary voices
  destroy cleanup voices
  destroy stream
SoundEngine::DestroyAudioStream 44420f0
  stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
  stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
MainProgram::Instance()->Exit() ok
InputController::Instance()->Exit() ok
renderWindow.Destroy() 
RenderWindow Destroy
SoundEngine::Instance()->Exit()
SoundEngine::Exit
SoundEngine::Clear
  destroy voices
  destroy temporary voices
  destroy cleanup voices
  destroy stream
SoundEngine::Clear ok
SoundEngine::Exit ok
SampleManager::Instance()->Exit()
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
RwGraphics::Instance()->Exit()
RenderWare exited gracefully.
RwGraphics::Instance()->Exit() ok
renderWindow.Destroy() ok
RenderWindow: Exit 2
Exit2:: detach window
Exit2:: delete m_pMainWnd
Exit2:: delete m_pMainWnd ok

AfxPostQuitMesage
AfxPostQuitMesage ok