Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.6099]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     512 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-01ED21E8 (this message is harmless)
Non platform assembly: data-01F38FC8 (this message is harmless)
Non platform assembly: data-03D40048 (this message is harmless)
Non platform assembly: data-01F46DC0 (this message is harmless)
Platform assembly: D:\soft\Serious.Sam.Kamikaze.Attack.v1.16-OUTLAWS\SSKA_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\soft\Serious.Sam.Kamikaze.Attack.v1.16-OUTLAWS\SSKA_Data\Managed\Boo.Lang.dll (this message is harmless)
screen Width Mod: 1350,  screen Height Mod: 900
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HUDScript_SS:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

RestartGame
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object, Object)
PlayerScript_SS:RestartGame()
MainScript_SS:StartNewGame()
MainParentScript:GoToState(Int32)
HUDScript_SS:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
PlayerScript_SS:MakePlayerExplode(Boolean, Int32)
PlayerScript_SS:DamagePlayer(Int32, Int32, Boolean)
PlayerScript_SS:OnObstacleHit(Int32)
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, Object)
ObstacleScript_SS:OnBreak(Boolean)
ObstacleParentScript:BreakMe(Boolean)
ObstacleParentScript:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

RestartGame
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object, Object)
PlayerScript_SS:RestartGame()
<WaitThenRestartLevel>c__IteratorB:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
PlayerScript_SS:MakePlayerExplode(Boolean, Int32)
<EndLevel>c__IteratorE:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Level 1 - objectiveCounter: 0 / 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerScript_SS:LevelFinished()
PlayerScript_SS:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
HUDScript_SS:BlowUpKamikazeLogo()
<TallyEndScreen>c__Iterator5:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

RestartGame
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object, Object)
PlayerScript_SS:RestartGame()
MainScript_SS:StartNewGame()
MainParentScript:GoToState(Int32)
HUDScript_SS:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
PlayerScript_SS:MakePlayerExplode(Boolean, Int32)
<EndLevel>c__IteratorE:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Level 2 - objectiveCounter: 0 / 15
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerScript_SS:LevelFinished()
PlayerScript_SS:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
HUDScript_SS:BlowUpKamikazeLogo()
<TallyEndScreen>c__Iterator5:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

RestartGame
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object, Object)
PlayerScript_SS:RestartGame()
MainScript_SS:StartNewGame()
MainParentScript:GoToState(Int32)
HUDScript_SS:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
PlayerScript_SS:MakePlayerExplode(Boolean, Int32)
PlayerScript_SS:DamagePlayer(Int32, Int32, Boolean)
MissileScript_SS:MissileHitPlayer()
MissileScript_SS:ComputeContactWithPlayer(Boolean)
MissileScript_SS:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
PlayerScript_SS:MakePlayerExplode(Boolean, Int32)
PlayerScript_SS:DamagePlayer(Int32, Int32, Boolean)
MissileScript_SS:MissileHitPlayer()
MissileScript_SS:ComputeContactWithPlayer(Boolean)
MissileScript_SS:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

RestartGame
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object, Object)
PlayerScript_SS:RestartGame()
<WaitThenRestartLevel>c__IteratorB:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
PlayerScript_SS:MakePlayerExplode(Boolean, Int32)
PlayerScript_SS:DamagePlayer(Int32, Int32, Boolean)
PlayerScript_SS:OnObstacleHit(Int32)
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, Object)
ObstacleScript_SS:OnBreak(Boolean)
ObstacleParentScript:BreakMe(Boolean)
ObstacleParentScript:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
PlayerScript_SS:MakePlayerExplode(Boolean, Int32)
PlayerScript_SS:DamagePlayer(Int32, Int32, Boolean)
MissileScript_SS:MissileHitPlayer()
MissileScript_SS:ComputeContactWithPlayer(Boolean)
MissileScript_SS:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

RestartGame
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object, Object)
PlayerScript_SS:RestartGame()
<WaitThenRestartLevel>c__IteratorB:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
PlayerScript_SS:MakePlayerExplode(Boolean, Int32)
PlayerScript_SS:DamagePlayer(Int32, Int32, Boolean)
MissileScript_SS:MissileHitPlayer()
MissileScript_SS:ComputeContactWithPlayer(Boolean)
MissileScript_SS:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
PlayerScript_SS:MakePlayerExplode(Boolean, Int32)
<EndLevel>c__IteratorE:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Level 3 - objectiveCounter: 4 / 8
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerScript_SS:LevelFinished()
PlayerScript_SS:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
HUDScript_SS:BlowUpKamikazeLogo()
<TallyEndScreen>c__Iterator5:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

RestartGame
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object, Object)
PlayerScript_SS:RestartGame()
MainScript_SS:StartNewGame()
MainParentScript:GoToState(Int32)
HUDScript_SS:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
PlayerScript_SS:MakePlayerExplode(Boolean, Int32)
<EndLevel>c__IteratorE:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Level 4 - objectiveCounter: 8 / 13
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerScript_SS:LevelFinished()
PlayerScript_SS:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

CloneAndDetachHead
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
HeadsScript_SS:CloneAndDetachHead()
HUDScript_SS:BlowUpKamikazeLogo()
<TallyEndScreen>c__Iterator5:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

RestartGame
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object, Object)
PlayerScript_SS:RestartGame()
MainScript_SS:StartNewGame()
MainParentScript:GoToState(Int32)
HUDScript_SS:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

